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{ "_id": { "$oid": "5fb3e63f33180000cb05b116" }, "NameId": "855729284055040", "Name": "Torpedo", "LocalizedName": { "enMale": "Torpedo", "frMale": "Torpille", "frFemale": "Torpille", "deMale": "Torpedo", "deFemale": "Torpedo" }, "DescriptionId": "855729284055041", "Description": "GOLD STANDARD DOCUMENTATION:\nThis ability shows designers how to properly implement a simple projectile from caster to target with actions occuring On Travel Complete.\n\nSee explanation at: \/\/austin1\/doc\/Design\/Game Systems and Rules\/Content Standards\/Dojo Best Practices\/Simple Projectile.doc", "LocalizedDescription": { "enMale": "GOLD STANDARD DOCUMENTATION:\nThis ability shows designers how to properly implement a simple projectile from caster to target with actions occuring On Travel Complete.\n\nSee explanation at: \/\/austin1\/doc\/Design\/Game Systems and Rules\/Content Standards\/Dojo Best Practices\/Simple Projectile.doc", "frMale": "Texte non valide - DNT", "frFemale": "Texte non valide - DNT", "deMale": "(\u00dcbersetzung fehlt - DNT)", "deFemale": "(\u00dcbersetzung fehlt - DNT)" }, "ParsedDescription": "GOLD STANDARD DOCUMENTATION:\nThis ability shows designers how to properly implement a simple projectile from caster to target with actions occuring On Travel Complete.\n\nSee explanation at: \/\/austin1\/doc\/Design\/Game Systems and Rules\/Content Standards\/Dojo Best Practices\/Simple Projectile.doc", "ParsedLocalizedDescription": { "enMale": "GOLD STANDARD DOCUMENTATION:\nThis ability shows designers how to properly implement a simple projectile from caster to target with actions occuring On Travel Complete.\n\nSee explanation at: \/\/austin1\/doc\/Design\/Game Systems and Rules\/Content Standards\/Dojo Best Practices\/Simple Projectile.doc", "frMale": "Texte non valide - DNT", "frFemale": "Texte non valide - DNT", "deMale": "(\u00dcbersetzung fehlt - DNT)", "deFemale": "(\u00dcbersetzung fehlt - DNT)" }, "EffectsB62": [ "m0koAZF", "amcoAZF" ], "EffectIds": [ 1.6140931022609058e+19, 1.614092992309743e+19 ], "Level": 0, "EffectZero": "16140931022609058752", "IsHidden": false, "IsPassive": false, "Version": 0, "Cooldown": 0, "CastingTime": 0, "ChannelingTime": 0, "ForceCost": 0, "EnergyCost": 0, "ApCost": 0, "ApType": 0, "MinRange": 5, "MaxRange": 30, "GCD": -1, "GcdOverride": false, "ModalGroup": 0, "SharedCooldown": 0, "TargetArc": 135, "TargetArcOffset": 0, "TargetRule": 10, "LineOfSightCheck": true, "Pushback": true, "IgnoreAlacrity": false, "AiType": 9, "CombatMode": 1, "AutoAttackMode": 0, "IsValid": true, "IsCustom": false, "AppearanceSpec": "", "UnknownInt": -1, "UnknownBool": true, "UnknownInt2": 0, "AbsorbParams": [], "HashedIcon": "1449929182_2891688232", "Id": "16140984387071382120", "Base62Id": "Q1A43C8", "Fqn": "abl.space_combat.imperial.torpedo", "first_seen": "1.0.0", "last_seen": "6.2.1a", "current_version": "6.2.0b", "hash": "1151516983", "removed_in": "", "changed_fields": [ "removed_in" ], "previous_versions": [ "1.0.0", "6.1.2b" ] }
Array ( [_id] => MongoDB\BSON\ObjectId Object ( [oid] => 5fb3e63f33180000cb05b116 ) [NameId] => 855729284055040 [Name] => Torpedo [LocalizedName] => Array ( [enMale] => Torpedo [frMale] => Torpille [frFemale] => Torpille [deMale] => Torpedo [deFemale] => Torpedo ) [DescriptionId] => 855729284055041 [Description] => GOLD STANDARD DOCUMENTATION: This ability shows designers how to properly implement a simple projectile from caster to target with actions occuring On Travel Complete. See explanation at: //austin1/doc/Design/Game Systems and Rules/Content Standards/Dojo Best Practices/Simple Projectile.doc [LocalizedDescription] => Array ( [enMale] => GOLD STANDARD DOCUMENTATION: This ability shows designers how to properly implement a simple projectile from caster to target with actions occuring On Travel Complete. See explanation at: //austin1/doc/Design/Game Systems and Rules/Content Standards/Dojo Best Practices/Simple Projectile.doc [frMale] => Texte non valide - DNT [frFemale] => Texte non valide - DNT [deMale] => (Übersetzung fehlt - DNT) [deFemale] => (Übersetzung fehlt - DNT) ) [ParsedDescription] => GOLD STANDARD DOCUMENTATION: This ability shows designers how to properly implement a simple projectile from caster to target with actions occuring On Travel Complete. See explanation at: //austin1/doc/Design/Game Systems and Rules/Content Standards/Dojo Best Practices/Simple Projectile.doc [ParsedLocalizedDescription] => Array ( [enMale] => GOLD STANDARD DOCUMENTATION: This ability shows designers how to properly implement a simple projectile from caster to target with actions occuring On Travel Complete. See explanation at: //austin1/doc/Design/Game Systems and Rules/Content Standards/Dojo Best Practices/Simple Projectile.doc [frMale] => Texte non valide - DNT [frFemale] => Texte non valide - DNT [deMale] => (Übersetzung fehlt - DNT) [deFemale] => (Übersetzung fehlt - DNT) ) [EffectsB62] => Array ( [0] => m0koAZF [1] => amcoAZF ) [EffectIds] => Array ( [0] => 1.6140931022609E+19 [1] => 1.6140929923097E+19 ) [Level] => 0 [EffectZero] => 16140931022609058752 [IsHidden] => [IsPassive] => [Version] => 0 [Cooldown] => 0 [CastingTime] => 0 [ChannelingTime] => 0 [ForceCost] => 0 [EnergyCost] => 0 [ApCost] => 0 [ApType] => 0 [MinRange] => 5 [MaxRange] => 30 [GCD] => -1 [GcdOverride] => [ModalGroup] => 0 [SharedCooldown] => 0 [TargetArc] => 135 [TargetArcOffset] => 0 [TargetRule] => 10 [LineOfSightCheck] => 1 [Pushback] => 1 [IgnoreAlacrity] => [AiType] => 9 [CombatMode] => 1 [AutoAttackMode] => 0 [IsValid] => 1 [IsCustom] => [AppearanceSpec] => [UnknownInt] => -1 [UnknownBool] => 1 [UnknownInt2] => 0 [AbsorbParams] => Array ( ) [HashedIcon] => 1449929182_2891688232 [Id] => 16140984387071382120 [Base62Id] => Q1A43C8 [Fqn] => abl.space_combat.imperial.torpedo [first_seen] => 1.0.0 [last_seen] => 6.2.1a [current_version] => 6.2.0b [hash] => 1151516983 [removed_in] => [changed_fields] => Array ( [0] => removed_in ) [previous_versions] => Array ( [0] => 1.0.0 [1] => 6.1.2b ) )