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{
"_id": {
"$oid": "5fb3e63f33180000cb05b116"
},
"NameId": "855729284055040",
"Name": "Torpedo",
"LocalizedName": {
"enMale": "Torpedo",
"frMale": "Torpille",
"frFemale": "Torpille",
"deMale": "Torpedo",
"deFemale": "Torpedo"
},
"DescriptionId": "855729284055041",
"Description": "GOLD STANDARD DOCUMENTATION:\nThis ability shows designers how to properly implement a simple projectile from caster to target with actions occuring On Travel Complete.\n\nSee explanation at: \/\/austin1\/doc\/Design\/Game Systems and Rules\/Content Standards\/Dojo Best Practices\/Simple Projectile.doc",
"LocalizedDescription": {
"enMale": "GOLD STANDARD DOCUMENTATION:\nThis ability shows designers how to properly implement a simple projectile from caster to target with actions occuring On Travel Complete.\n\nSee explanation at: \/\/austin1\/doc\/Design\/Game Systems and Rules\/Content Standards\/Dojo Best Practices\/Simple Projectile.doc",
"frMale": "Texte non valide - DNT",
"frFemale": "Texte non valide - DNT",
"deMale": "(\u00dcbersetzung fehlt - DNT)",
"deFemale": "(\u00dcbersetzung fehlt - DNT)"
},
"ParsedDescription": "GOLD STANDARD DOCUMENTATION:\nThis ability shows designers how to properly implement a simple projectile from caster to target with actions occuring On Travel Complete.\n\nSee explanation at: \/\/austin1\/doc\/Design\/Game Systems and Rules\/Content Standards\/Dojo Best Practices\/Simple Projectile.doc",
"ParsedLocalizedDescription": {
"enMale": "GOLD STANDARD DOCUMENTATION:\nThis ability shows designers how to properly implement a simple projectile from caster to target with actions occuring On Travel Complete.\n\nSee explanation at: \/\/austin1\/doc\/Design\/Game Systems and Rules\/Content Standards\/Dojo Best Practices\/Simple Projectile.doc",
"frMale": "Texte non valide - DNT",
"frFemale": "Texte non valide - DNT",
"deMale": "(\u00dcbersetzung fehlt - DNT)",
"deFemale": "(\u00dcbersetzung fehlt - DNT)"
},
"EffectsB62": [
"m0koAZF",
"amcoAZF"
],
"EffectIds": [
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],
"Level": 0,
"EffectZero": "16140931022609058752",
"IsHidden": false,
"IsPassive": false,
"Version": 0,
"Cooldown": 0,
"CastingTime": 0,
"ChannelingTime": 0,
"ForceCost": 0,
"EnergyCost": 0,
"ApCost": 0,
"ApType": 0,
"MinRange": 5,
"MaxRange": 30,
"GCD": -1,
"GcdOverride": false,
"ModalGroup": 0,
"SharedCooldown": 0,
"TargetArc": 135,
"TargetArcOffset": 0,
"TargetRule": 10,
"LineOfSightCheck": true,
"Pushback": true,
"IgnoreAlacrity": false,
"AiType": 9,
"CombatMode": 1,
"AutoAttackMode": 0,
"IsValid": true,
"IsCustom": false,
"AppearanceSpec": "",
"UnknownInt": -1,
"UnknownBool": true,
"UnknownInt2": 0,
"AbsorbParams": [],
"HashedIcon": "1449929182_2891688232",
"Id": "16140984387071382120",
"Base62Id": "Q1A43C8",
"Fqn": "abl.space_combat.imperial.torpedo",
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"hash": "1151516983",
"removed_in": "",
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(
[oid] => 5fb3e63f33180000cb05b116
)
[NameId] => 855729284055040
[Name] => Torpedo
[LocalizedName] => Array
(
[enMale] => Torpedo
[frMale] => Torpille
[frFemale] => Torpille
[deMale] => Torpedo
[deFemale] => Torpedo
)
[DescriptionId] => 855729284055041
[Description] => GOLD STANDARD DOCUMENTATION:
This ability shows designers how to properly implement a simple projectile from caster to target with actions occuring On Travel Complete.
See explanation at: //austin1/doc/Design/Game Systems and Rules/Content Standards/Dojo Best Practices/Simple Projectile.doc
[LocalizedDescription] => Array
(
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This ability shows designers how to properly implement a simple projectile from caster to target with actions occuring On Travel Complete.
See explanation at: //austin1/doc/Design/Game Systems and Rules/Content Standards/Dojo Best Practices/Simple Projectile.doc
[frMale] => Texte non valide - DNT
[frFemale] => Texte non valide - DNT
[deMale] => (Übersetzung fehlt - DNT)
[deFemale] => (Übersetzung fehlt - DNT)
)
[ParsedDescription] => GOLD STANDARD DOCUMENTATION:
This ability shows designers how to properly implement a simple projectile from caster to target with actions occuring On Travel Complete.
See explanation at: //austin1/doc/Design/Game Systems and Rules/Content Standards/Dojo Best Practices/Simple Projectile.doc
[ParsedLocalizedDescription] => Array
(
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This ability shows designers how to properly implement a simple projectile from caster to target with actions occuring On Travel Complete.
See explanation at: //austin1/doc/Design/Game Systems and Rules/Content Standards/Dojo Best Practices/Simple Projectile.doc
[frMale] => Texte non valide - DNT
[frFemale] => Texte non valide - DNT
[deMale] => (Übersetzung fehlt - DNT)
[deFemale] => (Übersetzung fehlt - DNT)
)
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[0] => m0koAZF
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[ApCost] => 0
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[IsCustom] =>
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[UnknownBool] => 1
[UnknownInt2] => 0
[AbsorbParams] => Array
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)
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[hash] => 1151516983
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[changed_fields] => Array
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