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In Trap Area

In Trap Area
Instant
Range:30m
This debuff is put on the player by an exhaustion volume inside the gas chamber. Checks to see if the "Trap Has Been Triggered" buff is active, and if so, damages the player on tick. *Duration, Tick Rate, and Damage Delt all need to sync up so when the last tick happens and the player dies the ability also ends. *Has Effect = "Trap Has Been Triggered" ability *Name, Description, and Icon need to be changed. *Appearance needs to be updated.
First Seen: 1.0.0
Last Seen: 6.2.1a
Star Wars Name: In Trap Area
Other Sites:
{
    "_id": {
        "$oid": "5fb3e63f33180000cb05b282"
    },
    "NameId": "1681677264879616",
    "Name": "In Trap Area",
    "LocalizedName": {
        "enMale": "In Trap Area",
        "frMale": "Dans une zone de pi\u00e8ge",
        "frFemale": "Dans une zone de pi\u00e8ge",
        "deMale": "Im Fallenbereich",
        "deFemale": "Im Fallenbereich"
    },
    "DescriptionId": "1681677264879617",
    "Description": "This debuff is put on the player by an exhaustion volume inside the gas chamber. Checks to see if the \"Trap Has Been Triggered\" buff is active, and if so, damages the player on tick.\n*Duration, Tick Rate, and Damage Delt all need to sync up so when the last tick happens and the player dies the ability also ends.\n*Has Effect = \"Trap Has Been Triggered\" ability\n*Name, Description, and Icon need to be changed.\n*Appearance needs to be updated.",
    "LocalizedDescription": {
        "enMale": "This debuff is put on the player by an exhaustion volume inside the gas chamber. Checks to see if the \"Trap Has Been Triggered\" buff is active, and if so, damages the player on tick.\n*Duration, Tick Rate, and Damage Delt all need to sync up so when the last tick happens and the player dies the ability also ends.\n*Has Effect = \"Trap Has Been Triggered\" ability\n*Name, Description, and Icon need to be changed.\n*Appearance needs to be updated.",
        "frMale": "Ce d\u00e9buff est inflig\u00e9 au joueur par un volume d'\u00e9puisement dans la chambre \u00e0 gaz. V\u00e9rifie si le buff \"Le pi\u00e8ge d\u00e9clench\u00e9\" est actif et, le cas \u00e9ch\u00e9ant, blesse imm\u00e9diatement le joueur.\n*La dur\u00e9e, la cadence de cycle et les d\u00e9g\u00e2ts re\u00e7us doivent tous \u00eatre synchronis\u00e9s pour que, lorsque le dernier cycle intervient et que le joueur meurt, ce pouvoir se termine.\n*Produit un effet = Pouvoir \"Le pi\u00e8ge a \u00e9t\u00e9 d\u00e9clench\u00e9\"\n*Le nom, la description et l'ic\u00f4ne doivent \u00eatre modifi\u00e9s.\n*L'apparence doit \u00eatre actualis\u00e9e.",
        "frFemale": "Ce d\u00e9buff est inflig\u00e9 au joueur par un volume d'\u00e9puisement dans la chambre \u00e0 gaz. V\u00e9rifie si le buff \"Le pi\u00e8ge d\u00e9clench\u00e9\" est actif et, le cas \u00e9ch\u00e9ant, blesse imm\u00e9diatement le joueur.\n*La dur\u00e9e, la cadence de cycle et les d\u00e9g\u00e2ts re\u00e7us doivent tous \u00eatre synchronis\u00e9s pour que, lorsque le dernier cycle intervient et que le joueur meurt, ce pouvoir se termine.\n*Produit un effet = Pouvoir \"Le pi\u00e8ge a \u00e9t\u00e9 d\u00e9clench\u00e9\"\n*Le nom, la description et l'ic\u00f4ne doivent \u00eatre modifi\u00e9s.\n*L'apparence doit \u00eatre actualis\u00e9e.",
        "deMale": "(\u00dcbersetzung fehlt - DNT)",
        "deFemale": "(\u00dcbersetzung fehlt - DNT)"
    },
    "ParsedDescription": "This debuff is put on the player by an exhaustion volume inside the gas chamber. Checks to see if the \\\"Trap Has Been Triggered\\\" buff is active, and if so, damages the player on tick.\n*Duration, Tick Rate, and Damage Delt all need to sync up so when the last tick happens and the player dies the ability also ends.\n*Has Effect = \\\"Trap Has Been Triggered\\\" ability\n*Name, Description, and Icon need to be changed.\n*Appearance needs to be updated.",
    "ParsedLocalizedDescription": {
        "enMale": "This debuff is put on the player by an exhaustion volume inside the gas chamber. Checks to see if the \"Trap Has Been Triggered\" buff is active, and if so, damages the player on tick.\n*Duration, Tick Rate, and Damage Delt all need to sync up so when the last tick happens and the player dies the ability also ends.\n*Has Effect = \"Trap Has Been Triggered\" ability\n*Name, Description, and Icon need to be changed.\n*Appearance needs to be updated.",
        "frMale": "Ce d\u00e9buff est inflig\u00e9 au joueur par un volume d'\u00e9puisement dans la chambre \u00e0 gaz. V\u00e9rifie si le buff \"Le pi\u00e8ge d\u00e9clench\u00e9\" est actif et, le cas \u00e9ch\u00e9ant, blesse imm\u00e9diatement le joueur.\n*La dur\u00e9e, la cadence de cycle et les d\u00e9g\u00e2ts re\u00e7us doivent tous \u00eatre synchronis\u00e9s pour que, lorsque le dernier cycle intervient et que le joueur meurt, ce pouvoir se termine.\n*Produit un effet = Pouvoir \"Le pi\u00e8ge a \u00e9t\u00e9 d\u00e9clench\u00e9\"\n*Le nom, la description et l'ic\u00f4ne doivent \u00eatre modifi\u00e9s.\n*L'apparence doit \u00eatre actualis\u00e9e.",
        "frFemale": "Ce d\u00e9buff est inflig\u00e9 au joueur par un volume d'\u00e9puisement dans la chambre \u00e0 gaz. V\u00e9rifie si le buff \"Le pi\u00e8ge d\u00e9clench\u00e9\" est actif et, le cas \u00e9ch\u00e9ant, blesse imm\u00e9diatement le joueur.\n*La dur\u00e9e, la cadence de cycle et les d\u00e9g\u00e2ts re\u00e7us doivent tous \u00eatre synchronis\u00e9s pour que, lorsque le dernier cycle intervient et que le joueur meurt, ce pouvoir se termine.\n*Produit un effet = Pouvoir \"Le pi\u00e8ge a \u00e9t\u00e9 d\u00e9clench\u00e9\"\n*Le nom, la description et l'ic\u00f4ne doivent \u00eatre modifi\u00e9s.\n*L'apparence doit \u00eatre actualis\u00e9e.",
        "deMale": "(\u00dcbersetzung fehlt - DNT)",
        "deFemale": "(\u00dcbersetzung fehlt - DNT)"
    },
    "EffectsB62": [
        "tByRk9U",
        "Rw0tSJE",
        "HhitSJE"
    ],
    "EffectIds": [
        1.6140981597032137e+19,
        1.61409804975205e+19,
        1.614098379605539e+19
    ],
    "Level": 0,
    "Icon": "trauma",
    "EffectZero": "16140981597032136668",
    "IsHidden": false,
    "IsPassive": false,
    "Version": 0,
    "Cooldown": 0,
    "CastingTime": 0,
    "ChannelingTime": 0,
    "ForceCost": 0,
    "EnergyCost": 0,
    "ApCost": 0,
    "ApType": 0,
    "MinRange": 0,
    "MaxRange": 3,
    "GCD": -1,
    "GcdOverride": false,
    "ModalGroup": 0,
    "SharedCooldown": 0,
    "TargetArc": 0,
    "TargetArcOffset": 0,
    "TargetRule": 10,
    "LineOfSightCheck": true,
    "Pushback": true,
    "IgnoreAlacrity": false,
    "AiType": 4,
    "CombatMode": 1,
    "AutoAttackMode": 0,
    "IsValid": true,
    "IsCustom": false,
    "AppearanceSpec": "",
    "UnknownInt": 0,
    "UnknownBool": true,
    "UnknownInt2": 0,
    "AbsorbParams": [],
    "HashedIcon": "931641249_3548741268",
    "Id": "16141061573827648138",
    "Base62Id": "YbgqVVB",
    "Fqn": "abl.world_design.templates.area_trap.multi_triggers.buff_in_trap_area",
    "first_seen": "1.0.0",
    "last_seen": "6.2.1a",
    "current_version": "6.2.0b",
    "hash": "3016339355",
    "removed_in": "",
    "changed_fields": [
        "removed_in"
    ],
    "previous_versions": [
        "1.0.0",
        "1.3.0"
    ]
}