You are not logged in.

English
Database
Site

itm.setbonus.endgame.ttank1.heavy.04_02

itm.setbonus.endgame.ttank1.heavy.04_02
Passive
While Ion Gas Cylinder or Ion Cell is active, Rocket Punch or Stockstrike reduce the cooldowns of Neural Dart and Sonic Missile or Neural Jolt and Sonic Round by 2 seconds.
First Seen: 4.0.0
Last Seen: 6.2.1a
Star Wars Name: itm.setbonus.endgame.ttank1.heavy.04_02
Other Sites:
{
    "_id": {
        "$oid": "5fb4474c33180000cb09184b"
    },
    "NameId": "3699414245834752",
    "Name": "itm.setbonus.endgame.ttank1.heavy.04_02",
    "LocalizedName": {
        "enMale": "itm.setbonus.endgame.ttank1.heavy.04_02",
        "frMale": "itm.setbonus.endgame.ttank1.heavy.04_02",
        "frFemale": "itm.setbonus.endgame.ttank1.heavy.04_02",
        "deMale": "itm.setbonus.endgame.ttank1.heavy.04_02",
        "deFemale": "itm.setbonus.endgame.ttank1.heavy.04_02"
    },
    "DescriptionId": "3699414245834753",
    "Description": "While Ion Gas Cylinder or Ion Cell is active, Rocket Punch or Stockstrike reduce the cooldowns of Neural Dart and Sonic Missile or Neural Jolt and Sonic Round by 2 seconds.",
    "LocalizedDescription": {
        "enMale": "While Ion Gas Cylinder or Ion Cell is active, Rocket Punch or Stockstrike reduce the cooldowns of Neural Dart and Sonic Missile or Neural Jolt and Sonic Round by 2 seconds.",
        "frMale": "Lorsque le cylindre de gaz ionique ou la cellule ionique sont actifs, le poing fulgurant ou la frappe de crosse r\u00e9duit le d\u00e9lai de r\u00e9utilisation de la fl\u00e9chette neurale et du missile sonique ou du choc neural et de la salve sonique de 2\u00a0secondes.",
        "frFemale": "Lorsque le cylindre de gaz ionique ou la cellule ionique sont actifs, le poing fulgurant ou la frappe de crosse r\u00e9duit le d\u00e9lai de r\u00e9utilisation de la fl\u00e9chette neurale et du missile sonique ou du choc neural et de la salve sonique de 2\u00a0secondes.",
        "deMale": "W\u00e4hrend Ionengaszylinder oder Ionenzelle aktiv ist, verringert Raketenschlag oder Kolbensto\u00df die Abklingzeiten von Neuralpfeil und Schallrakete oder Neuralschock und Schallgeschoss um 2 Sekunden.",
        "deFemale": "W\u00e4hrend Ionengaszylinder oder Ionenzelle aktiv ist, verringert Raketenschlag oder Kolbensto\u00df die Abklingzeiten von Neuralpfeil und Schallrakete oder Neuralschock und Schallgeschoss um 2 Sekunden."
    },
    "ParsedDescription": "While Ion Gas Cylinder or Ion Cell is active, Rocket Punch or Stockstrike reduce the cooldowns of Neural Dart and Sonic Missile or Neural Jolt and Sonic Round by 2 seconds.",
    "ParsedLocalizedDescription": {
        "enMale": "While Ion Gas Cylinder or Ion Cell is active, Rocket Punch or Stockstrike reduce the cooldowns of Neural Dart and Sonic Missile or Neural Jolt and Sonic Round by 2 seconds.",
        "frMale": "Lorsque le cylindre de gaz ionique ou la cellule ionique sont actifs, le poing fulgurant ou la frappe de crosse r\u00e9duit le d\u00e9lai de r\u00e9utilisation de la fl\u00e9chette neurale et du missile sonique ou du choc neural et de la salve sonique de 2\u00a0secondes.",
        "frFemale": "Lorsque le cylindre de gaz ionique ou la cellule ionique sont actifs, le poing fulgurant ou la frappe de crosse r\u00e9duit le d\u00e9lai de r\u00e9utilisation de la fl\u00e9chette neurale et du missile sonique ou du choc neural et de la salve sonique de 2\u00a0secondes.",
        "deMale": "W\u00e4hrend Ionengaszylinder oder Ionenzelle aktiv ist, verringert Raketenschlag oder Kolbensto\u00df die Abklingzeiten von Neuralpfeil und Schallrakete oder Neuralschock und Schallgeschoss um 2 Sekunden.",
        "deFemale": "W\u00e4hrend Ionengaszylinder oder Ionenzelle aktiv ist, verringert Raketenschlag oder Kolbensto\u00df die Abklingzeiten von Neuralpfeil und Schallrakete oder Neuralschock und Schallgeschoss um 2 Sekunden."
    },
    "EffectsB62": [
        "XeWwzh3",
        "LOawzh3"
    ],
    "EffectIds": [
        1.6141013644132125e+19,
        1.6141014743643752e+19
    ],
    "Level": 0,
    "EffectZero": "16141013644132124806",
    "IsHidden": true,
    "IsPassive": true,
    "Version": 0,
    "Cooldown": 0,
    "CastingTime": 0,
    "ChannelingTime": 0,
    "ForceCost": 0,
    "EnergyCost": 0,
    "ApCost": 0,
    "ApType": 0,
    "MinRange": 0,
    "MaxRange": 0,
    "GCD": -1,
    "GcdOverride": false,
    "ModalGroup": 0,
    "SharedCooldown": 0,
    "TargetArc": 0,
    "TargetArcOffset": 0,
    "TargetRule": 0,
    "LineOfSightCheck": true,
    "Pushback": true,
    "IgnoreAlacrity": false,
    "AiType": 9,
    "CombatMode": 1,
    "AutoAttackMode": 0,
    "IsValid": true,
    "IsCustom": false,
    "AppearanceSpec": "",
    "UnknownInt": -1,
    "UnknownBool": false,
    "UnknownInt2": 0,
    "AbsorbParams": [],
    "HashedIcon": "1449929182_2891688232",
    "Id": "16141133609040390547",
    "Base62Id": "awduVdF",
    "Fqn": "abl.itm.setbonus.endgame.ttank1.heavy.04_02",
    "first_seen": "4.0.0",
    "last_seen": "6.2.1a",
    "current_version": "6.2.0b",
    "hash": "943852737",
    "removed_in": "",
    "changed_fields": [
        "removed_in"
    ],
    "previous_versions": [
        "4.0.0",
        "6.1.2b"
    ]
}