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{
"_id": {
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"LocalizedDescription": {
"enMale": "Suspends the target in a stasis field, preventing all action for up to 9 seconds. Suspended targets take 100% more damage from Force Push and are always knocked back from its damage. Damage will break the effect prematurely.",
"frMale": "FR_Suspends the target in a stasis field, preventing all action for up to 9 seconds. Suspended targets take 100% more damage from Force Push and are always knocked back from its damage. Damage will break the effect prematurely.",
"frFemale": "FR_Suspends the target in a stasis field, preventing all action for up to 9 seconds. Suspended targets take 100% more damage from Force Push and are always knocked back from its damage. Damage will break the effect prematurely.",
"deMale": "DE_Suspends the target in a stasis field, preventing all action for up to 9 seconds. Suspended targets take 100% more damage from Force Push and are always knocked back from its damage. Damage will break the effect prematurely.",
"deFemale": "DE_Suspends the target in a stasis field, preventing all action for up to 9 seconds. Suspended targets take 100% more damage from Force Push and are always knocked back from its damage. Damage will break the effect prematurely."
},
"ParsedDescription": "Suspends the target in a stasis field, preventing all action for up to 9 seconds. Suspended targets take 100% more damage from Force Push and are always knocked back from its damage. Damage will break the effect prematurely.",
"ParsedLocalizedDescription": {
"enMale": "Suspends the target in a stasis field, preventing all action for up to 9 seconds. Suspended targets take 100% more damage from Force Push and are always knocked back from its damage. Damage will break the effect prematurely.",
"frMale": "FR_Suspends the target in a stasis field, preventing all action for up to 9 seconds. Suspended targets take 100% more damage from Force Push and are always knocked back from its damage. Damage will break the effect prematurely.",
"frFemale": "FR_Suspends the target in a stasis field, preventing all action for up to 9 seconds. Suspended targets take 100% more damage from Force Push and are always knocked back from its damage. Damage will break the effect prematurely.",
"deMale": "DE_Suspends the target in a stasis field, preventing all action for up to 9 seconds. Suspended targets take 100% more damage from Force Push and are always knocked back from its damage. Damage will break the effect prematurely.",
"deFemale": "DE_Suspends the target in a stasis field, preventing all action for up to 9 seconds. Suspended targets take 100% more damage from Force Push and are always knocked back from its damage. Damage will break the effect prematurely."
},
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[frFemale] => FR_Suspends the target in a stasis field, preventing all action for up to 9 seconds. Suspended targets take 100% more damage from Force Push and are always knocked back from its damage. Damage will break the effect prematurely.
[deMale] => DE_Suspends the target in a stasis field, preventing all action for up to 9 seconds. Suspended targets take 100% more damage from Force Push and are always knocked back from its damage. Damage will break the effect prematurely.
[deFemale] => DE_Suspends the target in a stasis field, preventing all action for up to 9 seconds. Suspended targets take 100% more damage from Force Push and are always knocked back from its damage. Damage will break the effect prematurely.
)
[ParsedDescription] => Suspends the target in a stasis field, preventing all action for up to 9 seconds. Suspended targets take 100% more damage from Force Push and are always knocked back from its damage. Damage will break the effect prematurely.
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[frMale] => FR_Suspends the target in a stasis field, preventing all action for up to 9 seconds. Suspended targets take 100% more damage from Force Push and are always knocked back from its damage. Damage will break the effect prematurely.
[frFemale] => FR_Suspends the target in a stasis field, preventing all action for up to 9 seconds. Suspended targets take 100% more damage from Force Push and are always knocked back from its damage. Damage will break the effect prematurely.
[deMale] => DE_Suspends the target in a stasis field, preventing all action for up to 9 seconds. Suspended targets take 100% more damage from Force Push and are always knocked back from its damage. Damage will break the effect prematurely.
[deFemale] => DE_Suspends the target in a stasis field, preventing all action for up to 9 seconds. Suspended targets take 100% more damage from Force Push and are always knocked back from its damage. Damage will break the effect prematurely.
)
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