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test.austin.jedi_consular.stasis_field_grounded

test.austin.jedi_consular.stasis_field_grounded
Instant
Focus:20
Cooldown:60s
Range:30m
Suspends the target in a stasis field, preventing all action for up to 9 seconds. Suspended targets take 100% more damage from Force Push and are always knocked back from its damage. Damage will break the effect prematurely.
First Seen: 1.0.0
Last Seen: 6.2.1a
Star Wars Name: test.austin.jedi_consular.stasis_field_grounded
Other Sites:
{
    "_id": {
        "$oid": "5fb3e63f33180000cb05af0a"
    },
    "NameId": "849084969648128",
    "Name": "test.austin.jedi_consular.stasis_field_grounded",
    "LocalizedName": {
        "enMale": "test.austin.jedi_consular.stasis_field_grounded",
        "frMale": "FR_stasis_field_grounded",
        "frFemale": "FR_stasis_field_grounded",
        "deMale": "DE_stasis_field_grounded",
        "deFemale": "DE_stasis_field_grounded"
    },
    "DescriptionId": "849084969648129",
    "Description": "Suspends the target in a stasis field, preventing all action for up to 9 seconds. Suspended targets take 100% more damage from Force Push and are always knocked back from its damage. Damage will break the effect prematurely.",
    "LocalizedDescription": {
        "enMale": "Suspends the target in a stasis field, preventing all action for up to 9 seconds. Suspended targets take 100% more damage from Force Push and are always knocked back from its damage. Damage will break the effect prematurely.",
        "frMale": "FR_Suspends the target in a stasis field, preventing all action for up to 9 seconds. Suspended targets take 100% more damage from Force Push and are always knocked back from its damage. Damage will break the effect prematurely.",
        "frFemale": "FR_Suspends the target in a stasis field, preventing all action for up to 9 seconds. Suspended targets take 100% more damage from Force Push and are always knocked back from its damage. Damage will break the effect prematurely.",
        "deMale": "DE_Suspends the target in a stasis field, preventing all action for up to 9 seconds. Suspended targets take 100% more damage from Force Push and are always knocked back from its damage. Damage will break the effect prematurely.",
        "deFemale": "DE_Suspends the target in a stasis field, preventing all action for up to 9 seconds. Suspended targets take 100% more damage from Force Push and are always knocked back from its damage. Damage will break the effect prematurely."
    },
    "ParsedDescription": "Suspends the target in a stasis field, preventing all action for up to 9 seconds. Suspended targets take 100% more damage from Force Push and are always knocked back from its damage. Damage will break the effect prematurely.",
    "ParsedLocalizedDescription": {
        "enMale": "Suspends the target in a stasis field, preventing all action for up to 9 seconds. Suspended targets take 100% more damage from Force Push and are always knocked back from its damage. Damage will break the effect prematurely.",
        "frMale": "FR_Suspends the target in a stasis field, preventing all action for up to 9 seconds. Suspended targets take 100% more damage from Force Push and are always knocked back from its damage. Damage will break the effect prematurely.",
        "frFemale": "FR_Suspends the target in a stasis field, preventing all action for up to 9 seconds. Suspended targets take 100% more damage from Force Push and are always knocked back from its damage. Damage will break the effect prematurely.",
        "deMale": "DE_Suspends the target in a stasis field, preventing all action for up to 9 seconds. Suspended targets take 100% more damage from Force Push and are always knocked back from its damage. Damage will break the effect prematurely.",
        "deFemale": "DE_Suspends the target in a stasis field, preventing all action for up to 9 seconds. Suspended targets take 100% more damage from Force Push and are always knocked back from its damage. Damage will break the effect prematurely."
    },
    "EffectsB62": [
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        "8nAtMzL",
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    ],
    "EffectIds": [
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    ],
    "Level": 0,
    "Icon": "skydrop",
    "EffectZero": "16141096731859685305",
    "IsHidden": false,
    "IsPassive": false,
    "Version": 0,
    "Cooldown": 60,
    "CastingTime": 0,
    "ChannelingTime": 0,
    "ForceCost": 20,
    "EnergyCost": 0,
    "ApCost": 0,
    "ApType": 0,
    "MinRange": 0,
    "MaxRange": 3,
    "GCD": -1,
    "GcdOverride": false,
    "ModalGroup": 0,
    "SharedCooldown": 1.6141108769857341e+19,
    "TargetArc": 180,
    "TargetArcOffset": 0,
    "TargetRule": 1,
    "LineOfSightCheck": true,
    "Pushback": true,
    "IgnoreAlacrity": false,
    "AiType": 1,
    "CombatMode": 1,
    "AutoAttackMode": 0,
    "IsValid": true,
    "IsCustom": false,
    "AppearanceSpec": "",
    "UnknownInt": 0,
    "UnknownBool": true,
    "UnknownInt2": 0,
    "CooldownTimerSpecs": [
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    ],
    "AbsorbParams": [],
    "HashedIcon": "1943607385_2127943888",
    "Id": "16141108769857341094",
    "Base62Id": "fWPABE8",
    "Fqn": "abl.test.austin.jedi_consular.stasis_field_grounded",
    "first_seen": "1.0.0",
    "last_seen": "6.2.1a",
    "current_version": "6.2.1",
    "hash": "767200437",
    "removed_in": "",
    "changed_fields": [
        "is_test"
    ],
    "previous_versions": [
        "1.0.0",
        "1.2.0",
        "1.2.4",
        "1.5.0",
        "6.1.2b",
        "6.2.0b"
    ],
    "is_test": true
}