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Ion Gas Cylinder

Ion Gas Cylinder
Activation:1.5s

Loads your blaster with ion-charged gas, giving ranged attacks a 15% chance to deal <<1>> additional energy damage once every 1.5 seconds. While this cylinder is active, armor rating is increased by 60%, damage reduction is increased by 5%, shield chance is increased by 15%, threat generation is increased by 100%, accuracy is increased by 10%, and all damage dealt is reduced by 10%. Only one cylinder can be active at a time.
First Seen: 1.0.0
Last Seen: 4.7.3a
Removed In: 5.0.0
Star Wars Name: Ion Gas Cylinder
Other Sites:
{
    "_id": {
        "$oid": "5fb3e64133180000cb05c127"
    },
    "NameId": "2027705600049152",
    "Name": "Ion Gas Cylinder",
    "LocalizedName": {
        "enMale": "Ion Gas Cylinder",
        "frMale": "Cylindre de gaz ionique",
        "frFemale": "Cylindre de gaz ionique",
        "deMale": "Ionengaszylinder",
        "deFemale": "Ionengaszylinder"
    },
    "DescriptionId": "2027705600049153",
    "Description": "Loads your blaster with ion-charged gas, giving ranged attacks a 15% chance to deal <<1>> additional energy damage once every 1.5 seconds. While this cylinder is active, armor rating is increased by 60%, damage reduction is increased by 5%, shield chance is increased by 15%, threat generation is increased by 100%, accuracy is increased by 10%, and all damage dealt is reduced by 10%. Only one cylinder can be active at a time.",
    "LocalizedDescription": {
        "enMale": "Loads your blaster with ion-charged gas, giving ranged attacks a 15% chance to deal <<1>> additional energy damage once every 1.5 seconds. While this cylinder is active, armor rating is increased by 60%, damage reduction is increased by 5%, shield chance is increased by 15%, threat generation is increased by 100%, accuracy is increased by 10%, and all damage dealt is reduced by 10%. Only one cylinder can be active at a time.",
        "frMale": "Charge votre blaster avec du gaz ionis\u00e9, donnant aux attaques \u00e0 distance 15\u00a0% de chances d'infliger <<1[$d point\/$d point\/$d points]>> de d\u00e9g\u00e2ts \u00e9nerg\u00e9tiques suppl\u00e9mentaires toutes les 1,5\u00a0seconde. Pendant que le cylindre est actif, l'index d'armure augmente de 60\u00a0%, la r\u00e9duction de d\u00e9g\u00e2ts de 5\u00a0%, les chances de bouclier de 15\u00a0%, la g\u00e9n\u00e9ration d'animosit\u00e9 de 100\u00a0%, la pr\u00e9cision de 10\u00a0% et tous les d\u00e9g\u00e2ts inflig\u00e9s sont r\u00e9duits de 10\u00a0%. Un seul cylindre peut \u00eatre actif \u00e0 la fois.",
        "frFemale": "Charge votre blaster avec du gaz ionis\u00e9, donnant aux attaques \u00e0 distance 15\u00a0% de chances d'infliger <<1[$d point\/$d point\/$d points]>> de d\u00e9g\u00e2ts \u00e9nerg\u00e9tiques suppl\u00e9mentaires toutes les 1,5\u00a0seconde. Pendant que le cylindre est actif, l'index d'armure augmente de 60\u00a0%, la r\u00e9duction de d\u00e9g\u00e2ts de 5\u00a0%, les chances de bouclier de 15\u00a0%, la g\u00e9n\u00e9ration d'animosit\u00e9 de 100\u00a0%, la pr\u00e9cision de 10\u00a0% et tous les d\u00e9g\u00e2ts inflig\u00e9s sont r\u00e9duits de 10\u00a0%. Un seul cylindre peut \u00eatre actif \u00e0 la fois.",
        "deMale": "L\u00e4dt deinen Blaster mit ionengeladenem Gas und verleiht Fernkampfangriffen eine Chance von 15%, zus\u00e4tzlich alle 1,5 Sekunden <<1>> Energieschaden zu verursachen. W\u00e4hrend dieser Zylinder aktiv ist, erh\u00f6ht sich der R\u00fcstungswert um 60%, die Schadensreduktion um 5%, die Schildchance um 15%, die erzeugte Bedrohung um 100 und die Pr\u00e4zision um 10%. Zudem wird jeglicher verursachter Schaden um 10% reduziert. Es kann immer nur ein Zylinder gleichzeitig aktiv sein.",
        "deFemale": "L\u00e4dt deinen Blaster mit ionengeladenem Gas und verleiht Fernkampfangriffen eine Chance von 15%, zus\u00e4tzlich alle 1,5 Sekunden <<1>> Energieschaden zu verursachen. W\u00e4hrend dieser Zylinder aktiv ist, erh\u00f6ht sich der R\u00fcstungswert um 60%, die Schadensreduktion um 5%, die Schildchance um 15%, die erzeugte Bedrohung um 100 und die Pr\u00e4zision um 10%. Zudem wird jeglicher verursachter Schaden um 10% reduziert. Es kann immer nur ein Zylinder gleichzeitig aktiv sein."
    },
    "ParsedDescription": "Loads your blaster with ion-charged gas, giving ranged attacks a 15% chance to deal <<1>> additional energy damage once every 1.5 seconds. While this cylinder is active, armor rating is increased by 60%, damage reduction is increased by 5%, shield chance is increased by 15%, threat generation is increased by 100%, accuracy is increased by 10%, and all damage dealt is reduced by 10%. Only one cylinder can be active at a time.",
    "ParsedLocalizedDescription": {
        "enMale": "Loads your blaster with ion-charged gas, giving ranged attacks a 15% chance to deal <<1>> additional energy damage once every 1.5 seconds. While this cylinder is active, armor rating is increased by 60%, damage reduction is increased by 5%, shield chance is increased by 15%, threat generation is increased by 100%, accuracy is increased by 10%, and all damage dealt is reduced by 10%. Only one cylinder can be active at a time.",
        "frMale": "Charge votre blaster avec du gaz ionis\u00e9, donnant aux attaques \u00e0 distance 15\u00a0% de chances d'infliger <<1[$d point\/$d point\/$d points]>> de d\u00e9g\u00e2ts \u00e9nerg\u00e9tiques suppl\u00e9mentaires toutes les 1,5\u00a0seconde. Pendant que le cylindre est actif, l'index d'armure augmente de 60\u00a0%, la r\u00e9duction de d\u00e9g\u00e2ts de 5\u00a0%, les chances de bouclier de 15\u00a0%, la g\u00e9n\u00e9ration d'animosit\u00e9 de 100\u00a0%, la pr\u00e9cision de 10\u00a0% et tous les d\u00e9g\u00e2ts inflig\u00e9s sont r\u00e9duits de 10\u00a0%. Un seul cylindre peut \u00eatre actif \u00e0 la fois.",
        "frFemale": "Charge votre blaster avec du gaz ionis\u00e9, donnant aux attaques \u00e0 distance 15\u00a0% de chances d'infliger <<1[$d point\/$d point\/$d points]>> de d\u00e9g\u00e2ts \u00e9nerg\u00e9tiques suppl\u00e9mentaires toutes les 1,5\u00a0seconde. Pendant que le cylindre est actif, l'index d'armure augmente de 60\u00a0%, la r\u00e9duction de d\u00e9g\u00e2ts de 5\u00a0%, les chances de bouclier de 15\u00a0%, la g\u00e9n\u00e9ration d'animosit\u00e9 de 100\u00a0%, la pr\u00e9cision de 10\u00a0% et tous les d\u00e9g\u00e2ts inflig\u00e9s sont r\u00e9duits de 10\u00a0%. Un seul cylindre peut \u00eatre actif \u00e0 la fois.",
        "deMale": "L\u00e4dt deinen Blaster mit ionengeladenem Gas und verleiht Fernkampfangriffen eine Chance von 15%, zus\u00e4tzlich alle 1,5 Sekunden <<1>> Energieschaden zu verursachen. W\u00e4hrend dieser Zylinder aktiv ist, erh\u00f6ht sich der R\u00fcstungswert um 60%, die Schadensreduktion um 5%, die Schildchance um 15%, die erzeugte Bedrohung um 100 und die Pr\u00e4zision um 10%. Zudem wird jeglicher verursachter Schaden um 10% reduziert. Es kann immer nur ein Zylinder gleichzeitig aktiv sein.",
        "deFemale": "L\u00e4dt deinen Blaster mit ionengeladenem Gas und verleiht Fernkampfangriffen eine Chance von 15%, zus\u00e4tzlich alle 1,5 Sekunden <<1>> Energieschaden zu verursachen. W\u00e4hrend dieser Zylinder aktiv ist, erh\u00f6ht sich der R\u00fcstungswert um 60%, die Schadensreduktion um 5%, die Schildchance um 15%, die erzeugte Bedrohung um 100 und die Pr\u00e4zision um 10%. Zudem wird jeglicher verursachter Schaden um 10% reduziert. Es kann immer nur ein Zylinder gleichzeitig aktiv sein."
    },
    "EffectsB62": [
        "luivJ84",
        "Q8avJ84",
        "9OSvJ84",
        "beGvJ84",
        "Gu8vJ84"
    ],
    "EffectIds": [
        1.614110394284989e+19,
        1.6141102843338263e+19,
        1.6141101743826635e+19,
        1.6141100644315007e+19,
        1.6141099544803377e+19
    ],
    "Level": 0,
    "Icon": "ionClip",
    "EffectZero": "16141103942849891263",
    "IsHidden": false,
    "IsPassive": false,
    "Version": 0,
    "Cooldown": 0,
    "CastingTime": 1.5,
    "ChannelingTime": 0,
    "ForceCost": 0,
    "EnergyCost": 0,
    "ApCost": 0,
    "ApType": 0,
    "MinRange": 0,
    "MaxRange": 0,
    "GCD": -1,
    "GcdOverride": false,
    "ModalGroup": 2340622811947674970,
    "SharedCooldown": 0,
    "TargetArc": 0,
    "TargetArcOffset": 0,
    "TargetRule": 0,
    "LineOfSightCheck": true,
    "Pushback": true,
    "IgnoreAlacrity": false,
    "DescriptionTokens": {
        "1": {
            "ablParsedDescriptionToken": [
                {
                    "Key": "effAction_SpellDamage",
                    "Value": [
                        [],
                        {
                            "effParam_DamageType": "2",
                            "effParam_Slot": "1",
                            "effParam_SpellType": "2",
                            "effParam_LevelCap": "0"
                        },
                        {
                            "effParam_AmountMax": "0",
                            "effParam_AmountMin": "0",
                            "effParam_AmountPercent": "0",
                            "effParam_ThreatPercent": "0",
                            "effParam_StandardHealthPercentMax": "0.025",
                            "effParam_StandardHealthPercentMin": "0.025",
                            "effParam_AmountModifierPercent": "0",
                            "effParam_Coefficient": "0.25",
                            "effParam_HealthStealPercentage": "0"
                        },
                        {
                            "ablDescriptionTokenMultiplier": "1"
                        }
                    ]
                }
            ],
            "ablDescriptionTokenMultiplier": 1,
            "ablDescriptionTokenType": "ablDescriptionTokenTypeDamage",
            "ablDescriptionTokenEffect": 1,
            "ablDescriptionTokenSubEffect": 1
        }
    },
    "ModDescriptionTokens": {
        "1": {
            "Value": [
                {
                    "Key": "effAction_SpellDamage",
                    "Value": [
                        [],
                        {
                            "effParam_DamageType": "2",
                            "effParam_Slot": "1",
                            "effParam_SpellType": "2",
                            "effParam_LevelCap": "0"
                        },
                        {
                            "effParam_AmountMax": "0",
                            "effParam_AmountMin": "0",
                            "effParam_AmountPercent": "0",
                            "effParam_ThreatPercent": "0",
                            "effParam_StandardHealthPercentMax": "0.025",
                            "effParam_StandardHealthPercentMin": "0.025",
                            "effParam_AmountModifierPercent": "0",
                            "effParam_Coefficient": "0.25",
                            "effParam_HealthStealPercentage": "0"
                        },
                        {
                            "ablDescriptionTokenMultiplier": "1"
                        }
                    ]
                }
            ],
            "Multiplier": 1,
            "Type": "Damage",
            "Effect": 1,
            "SubEffect": 1
        }
    },
    "AiType": 9,
    "CombatMode": 2,
    "AutoAttackMode": 0,
    "IsValid": true,
    "IsCustom": false,
    "AppearanceSpec": "epp.bounty_hunter.ion_cylinder.cast",
    "UnknownInt": 0,
    "UnknownBool": true,
    "UnknownInt2": 0,
    "AbsorbParams": [],
    "HashedIcon": "2502094269_2504142080",
    "Id": "16141042220642736324",
    "Base62Id": "n1ZzFB1",
    "Fqn": "abl.bounty_hunter.ion_gas_cylinder",
    "first_seen": "1.0.0",
    "last_seen": "4.7.3a",
    "current_version": "4.0.0",
    "hash": "4038338044",
    "removed_in": "5.0.0",
    "changed_fields": [
        "DescriptionTokens",
        "ModDescriptionTokens",
        "hash"
    ],
    "previous_versions": [
        "1.0.0",
        "1.2.0",
        "1.3.0",
        "1.3.5",
        "1.3.6",
        "1.3.7",
        "2.0.0",
        "2.8.1",
        "3.0.0"
    ]
}