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{
"_id": {
"$oid": "5fb3e64233180000cb05ce7f"
},
"NameId": "955913691201536",
"Name": "test.qa.raid_50.beast_wing.boss.lightning_shield_75",
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"frFemale": "FR_Lightning Shield",
"deMale": "DE_Lightning Shield",
"deFemale": "DE_Lightning Shield"
},
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"Description": "Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions. ",
"LocalizedDescription": {
"enMale": "Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions. ",
"frMale": "FR_Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions.",
"frFemale": "FR_Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions.",
"deMale": "DE_Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions.",
"deFemale": "DE_Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions."
},
"ParsedDescription": "Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions. ",
"ParsedLocalizedDescription": {
"enMale": "Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions. ",
"frMale": "FR_Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions.",
"frFemale": "FR_Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions.",
"deMale": "DE_Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions.",
"deFemale": "DE_Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions."
},
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"Level": 0,
"Icon": "darkGift",
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"Version": 0,
"Cooldown": 3000,
"CastingTime": 0,
"ChannelingTime": 30,
"ForceCost": 0,
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"AppearanceSpec": "epp.test.qa.mccameron.creatures.shade.deshade_channel",
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"hash": "2784491154",
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"B62References": {
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"LocalizedCategory": {
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"frMale": "Pnj",
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},
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}Array
(
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[Name] => test.qa.raid_50.beast_wing.boss.lightning_shield_75
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(
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[frFemale] => FR_Lightning Shield
[deMale] => DE_Lightning Shield
[deFemale] => DE_Lightning Shield
)
[DescriptionId] => 955913691201537
[Description] => Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions.
[LocalizedDescription] => Array
(
[enMale] => Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions.
[frMale] => FR_Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions.
[frFemale] => FR_Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions.
[deMale] => DE_Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions.
[deFemale] => DE_Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions.
)
[ParsedDescription] => Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions.
[ParsedLocalizedDescription] => Array
(
[enMale] => Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions.
[frMale] => FR_Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions.
[frFemale] => FR_Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions.
[deMale] => DE_Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions.
[deFemale] => DE_Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions.
)
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[EffectIds] => Array
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[Icon] => darkGift
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[IsHidden] =>
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[Version] => 0
[Cooldown] => 3000
[CastingTime] => 0
[ChannelingTime] => 30
[ForceCost] => 0
[EnergyCost] => 0
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[ApType] => 0
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[TargetArc] => 0
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[LineOfSightCheck] => 1
[Pushback] => 1
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[CombatMode] => 1
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[UnknownInt] => 0
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[CooldownTimerSpecs] => Array
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[AbsorbParams] => Array
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[Fqn] => abl.test.qa.raid_50.beast_wing.boss.lightning_shield_75
[first_seen] => 1.0.0
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[current_version] => 6.2.1
[hash] => 2784491154
[removed_in] =>
[changed_fields] => Array
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[previous_versions] => Array
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[4] => 1.5.0
)
[B62References] => Array
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[LocalizedCategory] => Array
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[deMale] => Nsc
)
[is_test] => 1
)