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cnv.location.taris.world.loudest_bait.foreman_meropta

  • 5. - Our crews will be on it, as soon as they've sobered up.
  • 4. - The lake team said they heard you at work. Given the size of those blasts, I'm surprised we didn't down here.
    • 51. - Any problems detonating those bombs?
      • 52. Option - It was easy.Player - No trouble. It's more fun than trying to defuse them.
        • 63. - I wouldn't know. Sounds like your life is a bit more exciting than mine. But there's good news.
      • 53. Option - It's done. I need payment.Player - Pay me.
        +50 Influence : disapproves.
        +50 Influence : disapproves.
        +50 Influence : disapproves.
        +50 Influence : disapproves.
        +50 Influence : disapproves.
        • 55. - Hey, hey, no problem. I just wanted to give the good news first.
      • 54. Option - I still hurt from the bites.Player - I think I got bit by the filthiest mouth this side of Nar Shaddaa.
        +200 Influence : approves.
        • 56. - Yeah, you'll want to disinfect that before the rotting starts. But there's good news!
          • 59. - I told the Republic the swamp is clear, and they instantly gave the go. No more bureaucratic boondoggle.
            • 61. - Now, we'll double-time it until the pipeline is done. Those colonists are going to feel a lot better when they can afford to shower.
              • 211. <Conversation Exit>
  • 3. - Remember, those demolition charges won't kill the tremor maws, but that doesn't mean you can stand next to one.
  • 100. - If you're here from Republic Command, don't worry, we got the message. It's too dangerous.
    • 102. - And if you're from the union, same thing. None of my men are working as long as those tremor maws are in the lake.
      • 176. Option - Tremor maw?Player - I don't know what a tremor maw is, but it doesn't sound good.
        +200 Influence : approves.
        • 189. - Swamp lizards the size of a speeder. We tried to build a pipeline to the lake.
          • 191. - You try and get the colonists a little fresh water and what happens? Deaths, dismemberments and your project shut down.
      • 107. Option - I'm not involved.Player - You mistake me for someone else.
        +200 Influence : approves.
        • 108. - I guess so. You wouldn't believe how many people they've sent to check on us.
      • 177. Option - I don't see a lake.Player - What's the lake got to do with this?
        +200 Influence : approves.
        • 114. - Some colonies and survey camps are running out of fresh water, so we were building a pipeline from the north lake down to them.
          • 116. - But the machinery attracted tremor maws. One minute we're enjoying the scenery, and the next, screaming and death and the project shut down.
            • 179. - We exploded a few demolition charges to scare the maws off, but it just makes them want to fight. Our blasts were more like bait.
              • 210. Option - If you need me, I'm there.Player - Do you need me to get you back on track?
                +200 Influence : approves.
                +200 Influence : approves.
                • 122. - If you think you can kill these things, you're welcome to try. The demolition charges are still set up in the lake.
              • 181. Option - Can't the army kill them?Player - The Republic outpost has soldiers. Can they spare a few to kill these things?
                +200 Influence : approves.
                • 139. - You'd think, but they're the ones who told us to wait. They're exploring options. Flying water in, filters, moisture vaporators, it's nonsense.
                  • 194. - The pipeline's our only long-term bet. Everything else, colonists can't afford. They'll start deserting soon. No money, no colony.
                    • 196. - It's frustrating because the charges were already laid. You could flush out every tremor maw in that lake if you wanted.
              • 180. Option - Will the colonists be okay?Player - How long can the colonists last without fresh water?
                +200 Influence : approves.
                +200 Influence : approves.
                +200 Influence : approves.
                • 147. - No colonist can afford water that's flown in for long.
                  • 149. - And it's become a pattern--the money dries up, people leave and rakghouls move into the ghost town.
                    • 151. - What I wouldn't give for someone to just shoot those lizards. It's not like we ever removed the bait.
                      • 152. Option - I'll remove the tremor maws.Player - This colony won't fail on my watch. I'll let you put down that pipe safely.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        • 153. - I wanted to say that up-front, but I didn't want to put pressure on a Jedi. It just ain't classy.
                          • 155. - The demolition charges are in the lake. Set them to go and get way, way back. The blast will be big.
                      • 158. Option - Easy.Player - I've dealt with more reptiles than I care to remember. I'll do it.
                        • 159. - Ha! That's what I like. The demolition charges should be easy to spot when you get to the lake.
                      • 162. Option - Point me at them.Player - You show me where these monsters live, and I'll show you where they die.
                        • 163. - Now that's how it's done! Head to the lake. We've got demolition charges in the water up there.
                      • 169. Option - I'll need compensation.Player - I could do it, but I have to work for a living, too. Understand?
                        +50 Influence : disapproves.
                        +50 Influence : disapproves.
                        +50 Influence : disapproves.
                        +50 Influence : disapproves.
                        • 170. - Are you kidding? I learned budgeting on Hutta. We'll take care of you. Just get up to the lake where the demolition charges are.
                          • 202. - Obviously, when you key them in to blow, don't walk--run out of the blast radius. That stuff is construction-grade detonite.
                            • 204. - Then get ready for the fight of your life. Maws can bite through a gripper crane, let alone humanoids like us.
                              • 205. <Conversation Exit>
                      • 173. Option - You do it. [Refuse quest]Player - Get some battle skills and do it yourself.
                        <Aborts Conversation>
                        • 174. - Who am I going to get to kill these things, my union boys? Not likely.
                          • 175. <Conversation Exit>
  • 1. - Yeah, we're not working. Tell me something I don't know.
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: cnv.location.taris.world.loudest_bait.foreman_meropta
Other Sites:
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            "Text": "Yeah, we're not working. Tell me something I don't know.",
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                "enMale": "Yeah, we're not working. Tell me something I don't know.",
                "frMale": "Non, on travaille pas. Dites-moi quelque chose que j'ignore.",
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            "SpeakerB62Id": "Pajfaf4",
            "Text": "Remember, those demolition charges won't kill the tremor maws, but that doesn't mean you can stand next to one.",
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                "enMale": "Remember, those demolition charges won't kill the tremor maws, but that doesn't mean you can stand next to one.",
                "frMale": "N'oubliez pas, ces charges de d\u00e9molition tueront pas les gueules profondes, mais \u00e7a veut pas dire que vous devez pas vous mettre \u00e0 l'abri.",
                "frFemale": "N'oubliez pas, ces charges de d\u00e9molition tueront pas les gueules profondes, mais \u00e7a veut pas dire que vous devez pas vous mettre \u00e0 l'abri.",
                "deMale": "Denkt daran, diese Sprengladungen t\u00f6ten zwar die Schlotterkr\u00f6pfe nicht, aber das bedeutet nicht, dass Ihr neben einer stehen bleiben solltet.",
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            "SpeakerB62Id": "Pajfaf4",
            "Text": "The lake team said they heard you at work. Given the size of those blasts, I'm surprised we didn't down here.",
            "LocalizedText": {
                "enMale": "The lake team said they heard you at work. Given the size of those blasts, I'm surprised we didn't down here.",
                "frMale": "L'\u00e9quipe du lac m'a dit qu'elle vous avait entendu. Vu l'ampleur des explosions, \u00e7a m'\u00e9tonne qu'on ait rien entendu ici.",
                "frFemale": "L'\u00e9quipe du lac m'a dit qu'elle vous avait entendue. Vu l'ampleur des explosions, \u00e7a m'\u00e9tonne qu'on ait rien entendu ici.",
                "deMale": "Das Team am See hat berichtet, dass es Euch bei der Arbeit geh\u00f6rt hat. Bei den Explosionen wundert es mich, dass wir hier nichts bemerkt haben.",
                "deFemale": "Das Team am See hat berichtet, dass es Euch bei der Arbeit geh\u00f6rt hat. Bei den Explosionen wundert es mich, dass wir hier nichts bemerkt haben."
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            "SpeakerB62Id": "Pajfaf4",
            "Text": "Our crews will be on it, as soon as they've sobered up.",
            "LocalizedText": {
                "enMale": "Our crews will be on it, as soon as they've sobered up.",
                "frMale": "Nos \u00e9quipes vont s'y mettre, d\u00e8s qu'ils auront desso\u00fbl\u00e9.",
                "frFemale": "Nos \u00e9quipes vont s'y mettre, d\u00e8s qu'ils auront desso\u00fbl\u00e9.",
                "deMale": "Unsere Leute werden sich sofort dranmachen, wenn sie wieder n\u00fcchtern sind.",
                "deFemale": "Unsere Leute werden sich sofort dranmachen, wenn sie wieder n\u00fcchtern sind."
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            "SpeakerB62Id": "Pajfaf4",
            "Text": "Any problems detonating those bombs?",
            "LocalizedText": {
                "enMale": "Any problems detonating those bombs?",
                "frMale": "Vous avez eu des probl\u00e8mes pour faire exploser les bombes ?",
                "frFemale": "Vous avez eu des probl\u00e8mes pour faire exploser les bombes ?",
                "deMale": "Gab es Probleme dabei, die Bomben hochzujagen?",
                "deFemale": "Gab es Probleme dabei, die Bomben hochzujagen?"
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            "Text": "No trouble. It's more fun than trying to defuse them.",
            "LocalizedText": {
                "enMale": "No trouble. It's more fun than trying to defuse them.",
                "frMale": "Aucun probl\u00e8me. C'est plus marrant que d'essayer de les d\u00e9samorcer.",
                "frFemale": "Aucun probl\u00e8me. C'est plus marrant que d'essayer de les d\u00e9samorcer.",
                "deMale": "Kein Problem. Es macht mehr Spa\u00df als sie zu entsch\u00e4rfen.",
                "deFemale": "Kein Problem. Es macht mehr Spa\u00df als sie zu entsch\u00e4rfen."
            },
            "LocalizedOptionText": {
                "enMale": "It was easy.",
                "frMale": "C'\u00e9tait facile.",
                "frFemale": "C'\u00e9tait facile.",
                "deMale": "Das war einfach.",
                "deFemale": "Das war einfach."
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Pay me.",
            "LocalizedText": {
                "enMale": "Pay me.",
                "frMale": "Et si on parlait de ma r\u00e9compense.",
                "frFemale": "Et si on parlait de ma r\u00e9compense.",
                "deMale": "Ich m\u00f6chte jetzt bezahlt werden.",
                "deFemale": "Ich m\u00f6chte jetzt bezahlt werden."
            },
            "LocalizedOptionText": {
                "enMale": "It's done. I need payment.",
                "frMale": "Mission accomplie. Ma paye, je vous prie.",
                "frFemale": "Mission accomplie. Ma paye, je vous prie.",
                "deMale": "Ich bin fertig. Ich verlange meine Belohnung.",
                "deFemale": "Ich bin fertig. Ich verlange meine Belohnung."
            },
            "CnvAlienVONode": -1,
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                "lHpoXyM": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "8mAbih6": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "xu2zYrP": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "Y7ylpO5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "a4SC3f9": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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            "SpeakerB62Id": "0000000",
            "Text": "I think I got bit by the filthiest mouth this side of Nar Shaddaa.",
            "LocalizedText": {
                "enMale": "I think I got bit by the filthiest mouth this side of Nar Shaddaa.",
                "frMale": "Je crois que j'ai \u00e9t\u00e9 mordu par la gueule la plus d\u00e9go\u00fbtante de la galaxie.",
                "frFemale": "Je crois que j'ai \u00e9t\u00e9 mordue par la gueule la plus d\u00e9go\u00fbtante de la galaxie.",
                "deMale": "Ich wurde gebissen - von dem wahrscheinlich gemeinsten Maul diesseits von Nar Shaddaa.",
                "deFemale": "Ich wurde gebissen - von dem wahrscheinlich gemeinsten Maul diesseits von Nar Shaddaa."
            },
            "LocalizedOptionText": {
                "enMale": "I still hurt from the bites.",
                "frMale": "Les morsures me font encore mal.",
                "frFemale": "Les morsures me font encore mal.",
                "deMale": "Die Bisse tun immer noch weh.",
                "deFemale": "Die Bisse tun immer noch weh."
            },
            "CnvAlienVONode": -1,
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                "8mAbih6": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
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            "SpeakerB62Id": "Pajfaf4",
            "Text": "Hey, hey, no problem. I just wanted to give the good news first.",
            "LocalizedText": {
                "enMale": "Hey, hey, no problem. I just wanted to give the good news first.",
                "frMale": "H\u00e9 ! H\u00e9 ! Aucun probl\u00e8me. Je voulais d'abord transmettre la bonne nouvelle.",
                "frFemale": "H\u00e9 ! H\u00e9 ! Aucun probl\u00e8me. Je voulais d'abord transmettre la bonne nouvelle.",
                "deMale": "Hey, hey, kein Problem. Ich wollte nur, dass Ihr zuerst die guten Neuigkeiten h\u00f6rt.",
                "deFemale": "Hey, hey, kein Problem. Ich wollte nur, dass Ihr zuerst die guten Neuigkeiten h\u00f6rt."
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            "SpeakerB62Id": "Pajfaf4",
            "Text": "Yeah, you'll want to disinfect that before the rotting starts. But there's good news!",
            "LocalizedText": {
                "enMale": "Yeah, you'll want to disinfect that before the rotting starts. But there's good news!",
                "frMale": "Ouais, il faut d\u00e9sinfecter \u00e7a avant que \u00e7a commence \u00e0 pourrir. Mais j'ai une bonne nouvelle !",
                "frFemale": "Ouais, il faut d\u00e9sinfecter \u00e7a avant que \u00e7a commence \u00e0 pourrir. Mais j'ai une bonne nouvelle !",
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                "deFemale": "Ja, Ihr solltet die Wunde desinfizieren, bevor sie sich entz\u00fcndet. Aber es gibt gute Neuigkeiten!"
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            "Text": "I told the Republic the swamp is clear, and they instantly gave the go. No more bureaucratic boondoggle.",
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                "enMale": "I told the Republic the swamp is clear, and they instantly gave the go. No more bureaucratic boondoggle.",
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                "frFemale": "J'ai inform\u00e9 la R\u00e9publique qu'il n'y a plus de danger et j'ai re\u00e7u l'autorisation de reprendre les travaux. Fini les pertes de temps administratives.",
                "deMale": "Ich habe der Republik gemeldet, dass der Sumpf frei ist, und man hat sofort die Wiederaufnahme der Arbeiten angeordnet. Keine B\u00fcrokratie mehr!",
                "deFemale": "Ich habe der Republik gemeldet, dass der Sumpf frei ist, und man hat sofort die Wiederaufnahme der Arbeiten angeordnet. Keine B\u00fcrokratie mehr!"
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            "SpeakerB62Id": "Pajfaf4",
            "Text": "Now, we'll double-time it until the pipeline is done. Those colonists are going to feel a lot better when they can afford to shower.",
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                "enMale": "Now, we'll double-time it until the pipeline is done. Those colonists are going to feel a lot better when they can afford to shower.",
                "frMale": "On va mettre les bouch\u00e9es doubles jusqu'\u00e0 ce que l'aqueduc soit termin\u00e9. Les colons se sentiront nettement mieux quand ils pourront prendre une douche.",
                "frFemale": "On va mettre les bouch\u00e9es doubles jusqu'\u00e0 ce que l'aqueduc soit termin\u00e9. Les colons se sentiront nettement mieux quand ils pourront prendre une douche.",
                "deMale": "Und jetzt werden wir doppelt so schnell arbeiten, bis die Leitung fertig ist. Diese Kolonisten werden sich viel besser f\u00fchlen, wenn sie sich eine Dusche leisten k\u00f6nnen.",
                "deFemale": "Und jetzt werden wir doppelt so schnell arbeiten, bis die Leitung fertig ist. Diese Kolonisten werden sich viel besser f\u00fchlen, wenn sie sich eine Dusche leisten k\u00f6nnen."
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            "Text": "I wouldn't know. Sounds like your life is a bit more exciting than mine. But there's good news.",
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                "frMale": "Je sais pas. Votre vie a l'air un peu plus excitante que la mienne. Mais j'ai une bonne nouvelle.",
                "frFemale": "Je sais pas. Votre vie a l'air un peu plus excitante que la mienne. Mais j'ai une bonne nouvelle.",
                "deMale": "Damit kenne ich mich nicht aus. Euer Leben ist wohl etwas aufregender als meins. Aber es gibt gute Neuigkeiten.",
                "deFemale": "Damit kenne ich mich nicht aus. Euer Leben ist wohl etwas aufregender als meins. Aber es gibt gute Neuigkeiten."
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            "Text": "If you're here from Republic Command, don't worry, we got the message. It's too dangerous.",
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                "enMale": "If you're here from Republic Command, don't worry, we got the message. It's too dangerous.",
                "frMale": "Si c'est la R\u00e9publique qui vous envoie, ne vous inqui\u00e9tez pas, on a bien re\u00e7u le message. C'est trop dangereux.",
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            "Text": "And if you're from the union, same thing. None of my men are working as long as those tremor maws are in the lake.",
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                "frFemale": "Et si c'est le syndicat, m\u00eame chose. Aucun de mes hommes travaillera tant que ces gueules profondes seront dans le lac.",
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            "Text": "You mistake me for someone else.",
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                "frFemale": "Je ne suis pas cette personne.",
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                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "Text": "I guess so. You wouldn't believe how many people they've sent to check on us.",
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                "frMale": "Je vous crois. Vous avez pas id\u00e9e du nombre de personnes qu'ils ont envoy\u00e9es pour nous surveiller.",
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                "deMale": "Mag sein. Ihr glaubt ja nicht, wie viele Leute die schon geschickt haben, die nach uns sehen sollen.",
                "deFemale": "Mag sein. Ihr glaubt ja nicht, wie viele Leute die schon geschickt haben, die nach uns sehen sollen."
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            "Text": "Some colonies and survey camps are running out of fresh water, so we were building a pipeline from the north lake down to them.",
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                "enMale": "Some colonies and survey camps are running out of fresh water, so we were building a pipeline from the north lake down to them.",
                "frMale": "Certaines colonies et certains camps de recherches manquent d'eau potable, alors on a d\u00e9cid\u00e9 de construire un aqueduc pour amener l'eau du lac jusqu'\u00e0 eux.",
                "frFemale": "Certaines colonies et certains camps de recherches manquent d'eau potable, alors on a d\u00e9cid\u00e9 de construire un aqueduc pour amener l'eau du lac jusqu'\u00e0 eux.",
                "deMale": "Einigen Kolonien und Landvermessungs-Lagern hier geht das Trinkwasser aus, also bauen wir eine Leitung vom n\u00f6rdlichen See bis zu denen.",
                "deFemale": "Einigen Kolonien und Landvermessungs-Lagern hier geht das Trinkwasser aus, also bauen wir eine Leitung vom n\u00f6rdlichen See bis zu denen."
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            "SpeakerB62Id": "Pajfaf4",
            "Text": "But the machinery attracted tremor maws. One minute we're enjoying the scenery, and the next, screaming and death and the project shut down.",
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                "enMale": "But the machinery attracted tremor maws. One minute we're enjoying the scenery, and the next, screaming and death and the project shut down.",
                "frMale": "Mais les machines ont attir\u00e9 les gueules profondes. On admirait le paysage et l'instant d'apr\u00e8s on criait, on mourait et le projet a \u00e9t\u00e9 abandonn\u00e9.",
                "frFemale": "Mais les machines ont attir\u00e9 les gueules profondes. On admirait le paysage et l'instant d'apr\u00e8s on criait, on mourait et le projet a \u00e9t\u00e9 abandonn\u00e9.",
                "deMale": "Aber die Maschinen haben Schlotterkr\u00f6pfe angelockt. Wir genie\u00dfen gerade die sch\u00f6ne Landschaft und auf einmal Schreie und Tote und das Projekt ist beendet.",
                "deFemale": "Aber die Maschinen haben Schlotterkr\u00f6pfe angelockt. Wir genie\u00dfen gerade die sch\u00f6ne Landschaft und auf einmal Schreie und Tote und das Projekt ist beendet."
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            "SpeakerB62Id": "Pajfaf4",
            "Text": "If you think you can kill these things, you're welcome to try. The demolition charges are still set up in the lake.",
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                "enMale": "If you think you can kill these things, you're welcome to try. The demolition charges are still set up in the lake.",
                "frMale": "Si vous pensez pouvoir tuer ces cr\u00e9atures, allez-y, je vous en prie. Les charges de d\u00e9molition sont toujours dans le lac.",
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                "deFemale": "Wenn Ihr denkt, dass Ihr diese Biester erledigen k\u00f6nnt, nur zu. Die Sprengladungen sind immer noch im See."
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            "Text": "You'd think, but they're the ones who told us to wait. They're exploring options. Flying water in, filters, moisture vaporators, it's nonsense.",
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                "enMale": "You'd think, but they're the ones who told us to wait. They're exploring options. Flying water in, filters, moisture vaporators, it's nonsense.",
                "frMale": "Ce serait logique, mais ce sont eux qui nous ont dit d'attendre. Ils \u00e9tudient les options : acheminement a\u00e9rien, filtres, vaporateurs d'humidit\u00e9... c'est n'importe quoi.",
                "frFemale": "Ce serait logique, mais ce sont eux qui nous ont dit d'attendre. Ils \u00e9tudient les options : acheminement a\u00e9rien, filtres, vaporateurs d'humidit\u00e9... c'est n'importe quoi.",
                "deMale": "Sollte man meinen, aber genau die haben uns ja gesagt, dass wir warten sollen. Sie w\u00fcrden sich etwas ausdenken. Wasser einfliegen, Filter, Feuchtigkeitsvaporatoren, alles sinnlos.",
                "deFemale": "Sollte man meinen, aber genau die haben uns ja gesagt, dass wir warten sollen. Sie w\u00fcrden sich etwas ausdenken. Wasser einfliegen, Filter, Feuchtigkeitsvaporatoren, alles sinnlos."
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            "Text": "No colonist can afford water that's flown in for long.",
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                "enMale": "No colonist can afford water that's flown in for long.",
                "frMale": "Les colons pourront plus se procurer d'eau tr\u00e8s longtemps.",
                "frFemale": "Les colons pourront plus se procurer d'eau tr\u00e8s longtemps.",
                "deMale": "Die Kolonisten k\u00f6nnen sich eingeflogenes Wasser nicht lange leisten.",
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            "Text": "And it's become a pattern--the money dries up, people leave and rakghouls move into the ghost town.",
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                "enMale": "And it's become a pattern--the money dries up, people leave and rakghouls move into the ghost town.",
                "frMale": "C'est devenu un sch\u00e9ma r\u00e9current : l'argent se tarit, les gens partent et les rakgoules envahissent la ville fant\u00f4me.",
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                "deMale": "Und das spielt sich langsam so ein. Die Geldquellen versiegen, die Leute gehen weg und die Rakghule \u00fcbernehmen die Geisterstadt.",
                "deFemale": "Und das spielt sich langsam so ein. Die Geldquellen versiegen, die Leute gehen weg und die Rakghule \u00fcbernehmen die Geisterstadt."
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            "SpeakerB62Id": "Pajfaf4",
            "Text": "What I wouldn't give for someone to just shoot those lizards. It's not like we ever removed the bait.",
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                "enMale": "What I wouldn't give for someone to just shoot those lizards. It's not like we ever removed the bait.",
                "frMale": "Je donnerais tout pour que quelqu'un extermine ces l\u00e9zards. C'est pas comme si on avait enlev\u00e9 l'app\u00e2t.",
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            "Text": "This colony won't fail on my watch. I'll let you put down that pipe safely.",
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                "enMale": "This colony won't fail on my watch. I'll let you put down that pipe safely.",
                "frMale": "Je ne laisserai pas tomber la colonie. Je vous permettrai d'installer cet aqueduc en toute s\u00e9curit\u00e9.",
                "frFemale": "Je ne laisserai pas tomber la colonie. Je vous permettrai d'installer cet aqueduc en toute s\u00e9curit\u00e9.",
                "deMale": "Unter meiner Wache wird diese Kolonie nicht untergehen. Ihr werdet Eure Leitung bauen k\u00f6nnen.",
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                "enMale": "I'll remove the tremor maws.",
                "frMale": "Je vais vous d\u00e9barrasser de ces cr\u00e9atures.",
                "frFemale": "Je vais vous d\u00e9barrasser de ces cr\u00e9atures.",
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                        "frFemale": "<<1>> approuve.",
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                        "deFemale": "<<1>> stimmt zu."
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                    "Value": {
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                        "frMale": "<<1>> approuve.",
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
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                        "deFemale": "<<1>> stimmt zu."
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            "Text": "I wanted to say that up-front, but I didn't want to put pressure on a Jedi. It just ain't classy.",
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                "enMale": "I wanted to say that up-front, but I didn't want to put pressure on a Jedi. It just ain't classy.",
                "frMale": "C'est ce que je voulais vous demander mais j'ai pas os\u00e9 mettre la pression \u00e0 un Jedi. \u00c7a se fait pas.",
                "frFemale": "C'est ce que je voulais vous demander mais j'ai pas os\u00e9 mettre la pression \u00e0 un Jedi. \u00c7a se fait pas.",
                "deMale": "Das wollte ich eigentlich gleich sagen, aber einem Jedi macht man keinen Druck. Das w\u00e4re stillos.",
                "deFemale": "Das wollte ich eigentlich gleich sagen, aber einem Jedi macht man keinen Druck. Das w\u00e4re stillos."
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            "SpeakerB62Id": "Pajfaf4",
            "Text": "The demolition charges are in the lake. Set them to go and get way, way back. The blast will be big.",
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                "enMale": "The demolition charges are in the lake. Set them to go and get way, way back. The blast will be big.",
                "frMale": "Les charges de d\u00e9molition sont dans le lac. Activez-les et \u00e9loignez-vous, beaucoup. L'explosion sera \u00e9norme.",
                "frFemale": "Les charges de d\u00e9molition sont dans le lac. Activez-les et \u00e9loignez-vous, beaucoup. L'explosion sera \u00e9norme.",
                "deMale": "Die Sprengladungen sind im See. Macht sie scharf und lauft dann weit, weit weg. Die Explosion wird gewaltig.",
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            "Text": "I've dealt with more reptiles than I care to remember. I'll do it.",
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                "enMale": "I've dealt with more reptiles than I care to remember. I'll do it.",
                "frMale": "J'ai eu affaire \u00e0 plus d'un reptile dans ma vie. Je vais m'en occuper.",
                "frFemale": "J'ai eu affaire \u00e0 plus d'un reptile dans ma vie. Je vais m'en occuper.",
                "deMale": "Ich hab schon mit so vielen Reptilien zu tun gehabt, ich z\u00e4hle gar nicht mehr.",
                "deFemale": "Ich hab schon mit so vielen Reptilien zu tun gehabt, ich z\u00e4hle gar nicht mehr."
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            "LocalizedOptionText": {
                "enMale": "Easy.",
                "frMale": "Facile.",
                "frFemale": "Facile.",
                "deMale": "Kein Problem.",
                "deFemale": "Kein Problem."
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            "SpeakerB62Id": "Pajfaf4",
            "Text": "Ha! That's what I like. The demolition charges should be easy to spot when you get to the lake.",
            "LocalizedText": {
                "enMale": "Ha! That's what I like. The demolition charges should be easy to spot when you get to the lake.",
                "frMale": "Ha. \u00c7a, \u00e7a me pla\u00eet. Vous devriez pas avoir de mal \u00e0 trouver les charges quand vous serez au lac.",
                "frFemale": "Ha. \u00c7a, \u00e7a me pla\u00eet. Vous devriez pas avoir de mal \u00e0 trouver les charges quand vous serez au lac.",
                "deMale": "Ha. So gef\u00e4llt mir das. Die Sprengladungen sind leicht zu entdecken, wenn Ihr zum See kommt.",
                "deFemale": "Ha. So gef\u00e4llt mir das. Die Sprengladungen sind leicht zu entdecken, wenn Ihr zum See kommt."
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            "Text": "You show me where these monsters live, and I'll show you where they die.",
            "LocalizedText": {
                "enMale": "You show me where these monsters live, and I'll show you where they die.",
                "frMale": "Montrez-moi o\u00f9 vivent ces monstres et je vous montrerai o\u00f9 ils mourront.",
                "frFemale": "Montrez-moi o\u00f9 vivent ces monstres et je vous montrerai o\u00f9 ils mourront.",
                "deMale": "Ihr zeigt mir, wo diese Monster leben, und ich zeige Euch, wo sie sterben.",
                "deFemale": "Ihr zeigt mir, wo diese Monster leben, und ich zeige Euch, wo sie sterben."
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            "LocalizedOptionText": {
                "enMale": "Point me at them.",
                "frMale": "Dites-moi o\u00f9 sont ces cr\u00e9atures.",
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                "deMale": "Zeigt sie mir.",
                "deFemale": "Zeigt sie mir."
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            "SpeakerB62Id": "Pajfaf4",
            "Text": "Now that's how it's done! Head to the lake. We've got demolition charges in the water up there.",
            "LocalizedText": {
                "enMale": "Now that's how it's done! Head to the lake. We've got demolition charges in the water up there.",
                "frMale": "Voil\u00e0 quelque chose qui me pla\u00eet ! Allez au lac. Les charges de d\u00e9molition sont dans l'eau.",
                "frFemale": "Voil\u00e0 quelque chose qui me pla\u00eet ! Allez au lac. Les charges de d\u00e9molition sont dans l'eau.",
                "deMale": "So macht man das. Geht zum See. Wir haben im Wasser Sprengladungen platziert.",
                "deFemale": "So macht man das. Geht zum See. Wir haben im Wasser Sprengladungen platziert."
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            "NodeId": 169,
            "QuestRewardB62": "b3ywyER",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I could do it, but I have to work for a living, too. Understand?",
            "LocalizedText": {
                "enMale": "I could do it, but I have to work for a living, too. Understand?",
                "frMale": "Je peux m'en charger, mais je dois travailler pour vivre. Compris ?",
                "frFemale": "Je peux m'en charger, mais je dois travailler pour vivre. Compris ?",
                "deMale": "Das k\u00f6nnte ich schon tun, aber ich muss auch meinen Lebensunterhalt verdienen.",
                "deFemale": "Das k\u00f6nnte ich schon tun, aber ich muss auch meinen Lebensunterhalt verdienen."
            },
            "LocalizedOptionText": {
                "enMale": "I'll need compensation.",
                "frMale": "Il me faut une compensation.",
                "frFemale": "Il me faut une compensation.",
                "deMale": "Ich verlange bezahlt zu werden.",
                "deFemale": "Ich verlange bezahlt zu werden."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "lHpoXyM": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "8mAbih6": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "xu2zYrP": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "Y7ylpO5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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        "170": {
            "NodeId": 170,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "Pajfaf4",
            "Text": "Are you kidding? I learned budgeting on Hutta. We'll take care of you. Just get up to the lake where the demolition charges are.",
            "LocalizedText": {
                "enMale": "Are you kidding? I learned budgeting on Hutta. We'll take care of you. Just get up to the lake where the demolition charges are.",
                "frMale": "Vous plaisantez ? J'ai \u00e9tudi\u00e9 la comptabilit\u00e9 sur Hutta. On prendra soin de vous. Rejoignez le lac, les charges de d\u00e9molition sont l\u00e0-bas.",
                "frFemale": "Vous plaisantez ? J'ai \u00e9tudi\u00e9 la comptabilit\u00e9 sur Hutta. On prendra soin de vous. Rejoignez le lac, les charges de d\u00e9molition sont l\u00e0-bas.",
                "deMale": "Macht Ihr Witze? Ich habe auf Hutta gelernt, mit Geld umzugehen. Wir k\u00fcmmern uns schon um Euch. Geht einfach zum See, wo die Sprengladungen sind.",
                "deFemale": "Macht Ihr Witze? Ich habe auf Hutta gelernt, mit Geld umzugehen. Wir k\u00fcmmern uns schon um Euch. Geht einfach zum See, wo die Sprengladungen sind."
            },
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            "ChildIds": [
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        "171": {
            "NodeId": 171,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "173": {
            "NodeId": 173,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": true,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Get some battle skills and do it yourself.",
            "LocalizedText": {
                "enMale": "Get some battle skills and do it yourself.",
                "frMale": "Il faudrait peut-\u00eatre apprendre \u00e0 se battre.",
                "frFemale": "Il faudrait peut-\u00eatre apprendre \u00e0 se battre.",
                "deMale": "Ganz einfach: \u00fcben und selbst in den Kampf ziehen!",
                "deFemale": "Ganz einfach: \u00fcben und selbst in den Kampf ziehen!"
            },
            "LocalizedOptionText": {
                "enMale": "You do it. [Refuse quest]",
                "frMale": "Occupez-vous-en. [Refuser la qu\u00eate]",
                "frFemale": "Occupez-vous-en. [Refuser la qu\u00eate]",
                "deMale": "Macht es selbst. [Mission ablehnen]",
                "deFemale": "Macht es selbst. [Mission ablehnen]"
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
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            "NodeId": 174,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "Pajfaf4",
            "Text": "Who am I going to get to kill these things, my union boys? Not likely.",
            "LocalizedText": {
                "enMale": "Who am I going to get to kill these things, my union boys? Not likely.",
                "frMale": "Et qui je vais envoyer tuer ces cr\u00e9atures ? Les gars du syndicat ? J'en doute.",
                "frFemale": "Et qui je vais envoyer tuer ces cr\u00e9atures ? Les gars du syndicat ? J'en doute.",
                "deMale": "Wen werde ich wohl dazu bringen, diese Dinger zu t\u00f6ten? Meine Jungs von der Union? Unwahrscheinlich.",
                "deFemale": "Wen werde ich wohl dazu bringen, diese Dinger zu t\u00f6ten? Meine Jungs von der Union? Unwahrscheinlich."
            },
            "CnvAlienVONode": -1,
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        "175": {
            "NodeId": 175,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [],
            "GenericNodeNumber": 0
        },
        "176": {
            "NodeId": 176,
            "QuestRewardB62": "b3ywyER",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I don't know what a tremor maw is, but it doesn't sound good.",
            "LocalizedText": {
                "enMale": "I don't know what a tremor maw is, but it doesn't sound good.",
                "frMale": "Je ne [{F}]sais pas ce que c'est, mais \u00e7a ne me dit rien qui vaille.",
                "frFemale": "Je [{F}]sais pas ce que c'est, mais \u00e7a ne me dit rien qui vaille.",
                "deMale": "Ich wei\u00df zwar nicht, was ein Schlotterkropf ist, aber es klingt nicht gut.",
                "deFemale": "Ich wei\u00df zwar nicht, was ein Schlotterkropf ist, aber es klingt nicht gut."
            },
            "LocalizedOptionText": {
                "enMale": "Tremor maw?",
                "frMale": "Les gueules profondes ?",
                "frFemale": "Les gueules profondes ?",
                "deMale": "Schlotterkr\u00f6pfe?",
                "deFemale": "Schlotterkr\u00f6pfe?"
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "8mAbih6": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.taris.world.loudest_bait.foreman_meropta",
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            "QuestRewardB62": "b3ywyER",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "What's the lake got to do with this?",
            "LocalizedText": {
                "enMale": "What's the lake got to do with this?",
                "frMale": "Qu'est-ce que le lac vient faire dans l'histoire ?",
                "frFemale": "Qu'est-ce que le lac vient faire dans l'histoire ?",
                "deMale": "Was hat der See damit zu tun?",
                "deFemale": "Was hat der See damit zu tun?"
            },
            "LocalizedOptionText": {
                "enMale": "I don't see a lake.",
                "frMale": "Je ne vois pas de lac.",
                "frFemale": "Je ne vois pas de lac.",
                "deMale": "Ich sehe hier keinen See.",
                "deFemale": "Ich sehe hier keinen See."
            },
            "CnvAlienVONode": -1,
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                "xu2zYrP": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "NodeId": 178,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "179": {
            "NodeId": 179,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "Pajfaf4",
            "Text": "We exploded a few demolition charges to scare the maws off, but it just makes them want to fight. Our blasts were more like bait.",
            "LocalizedText": {
                "enMale": "We exploded a few demolition charges to scare the maws off, but it just makes them want to fight. Our blasts were more like bait.",
                "frMale": "On a fait exploser quelques charges de d\u00e9molition pour faire fuir ces monstres mais \u00e7a ne fait qu'attiser leur envie de se battre. Nos attaques ont eu pour effet de les attirer.",
                "frFemale": "On a fait exploser quelques charges de d\u00e9molition pour faire fuir ces monstres mais \u00e7a ne fait qu'attiser leur envie de se battre. Nos attaques ont eu pour effet de les attirer.",
                "deMale": "Wir haben ein paar Sprengladungen hochgejagt, um sie zu vertreiben, aber das macht sie nur angriffslustig. Das war mehr wie ein K\u00f6der f\u00fcr sie.",
                "deFemale": "Wir haben ein paar Sprengladungen hochgejagt, um sie zu vertreiben, aber das macht sie nur angriffslustig. Das war mehr wie ein K\u00f6der f\u00fcr sie."
            },
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        "180": {
            "NodeId": 180,
            "QuestRewardB62": "b3ywyER",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "How long can the colonists last without fresh water?",
            "LocalizedText": {
                "enMale": "How long can the colonists last without fresh water?",
                "frMale": "Combien de temps les colons pourront-ils tenir sans eau potable ?",
                "frFemale": "Combien de temps les colons pourront-ils tenir sans eau potable ?",
                "deMale": "Wie lange k\u00f6nnen die Kolonisten denn ohne Trinkwasser \u00fcberleben?",
                "deFemale": "Wie lange k\u00f6nnen die Kolonisten denn ohne Trinkwasser \u00fcberleben?"
            },
            "LocalizedOptionText": {
                "enMale": "Will the colonists be okay?",
                "frMale": "Les colons vont s'en sortir ?",
                "frFemale": "Les colons vont s'en sortir ?",
                "deMale": "Was ist mit den Kolonisten?",
                "deFemale": "Was ist mit den Kolonisten?"
            },
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            "AffectionRewardEventsB62": {
                "a4SC3f9": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "Y7ylpO5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "8mAbih6": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
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        "181": {
            "NodeId": 181,
            "QuestRewardB62": "b3ywyER",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "The Republic outpost has soldiers. Can they spare a few to kill these things?",
            "LocalizedText": {
                "enMale": "The Republic outpost has soldiers. Can they spare a few to kill these things?",
                "frMale": "Il y a des soldats \u00e0 l'avant-poste de la R\u00e9publique. Ils ne peuvent pas envoyer des hommes ?",
                "frFemale": "Il y a des soldats \u00e0 l'avant-poste de la R\u00e9publique. Ils ne peuvent pas envoyer des hommes ?",
                "deMale": "Im Republik-Au\u00dfenposten sind doch Soldaten. K\u00f6nnen die nicht diese Viecher t\u00f6ten?",
                "deFemale": "Im Republik-Au\u00dfenposten sind doch Soldaten. K\u00f6nnen die nicht diese Viecher t\u00f6ten?"
            },
            "LocalizedOptionText": {
                "enMale": "Can't the army kill them?",
                "frMale": "L'arm\u00e9e ne peut pas les tuer ?",
                "frFemale": "L'arm\u00e9e ne peut pas les tuer ?",
                "deMale": "Kann sich die Armee nicht darum k\u00fcmmern?",
                "deFemale": "Kann sich die Armee nicht darum k\u00fcmmern?"
            },
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                "lHpoXyM": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
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            "ChildIds": [
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        "189": {
            "NodeId": 189,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "Pajfaf4",
            "Text": "Swamp lizards the size of a speeder. We tried to build a pipeline to the lake.",
            "LocalizedText": {
                "enMale": "Swamp lizards the size of a speeder. We tried to build a pipeline to the lake.",
                "frMale": "Ce sont des l\u00e9zards des marais de la taille d'un speeder. On essayait de construire un aqueduc partant du lac.",
                "frFemale": "Ce sont des l\u00e9zards des marais de la taille d'un speeder. On essayait de construire un aqueduc partant du lac.",
                "deMale": "Sumpfechsen, so gro\u00df wie Gleiter. Wir haben versucht, eine Leitung zum See zu legen.",
                "deFemale": "Sumpfechsen, so gro\u00df wie Gleiter. Wir haben versucht, eine Leitung zum See zu legen."
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            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "IsPlayerNode": false,
            "SpeakerB62Id": "Pajfaf4",
            "Text": "You try and get the colonists a little fresh water and what happens? Deaths, dismemberments and your project shut down.",
            "LocalizedText": {
                "enMale": "You try and get the colonists a little fresh water and what happens? Deaths, dismemberments and your project shut down.",
                "frMale": "Vous essayez de donner un peu d'eau potable aux colons et qu'est-ce qui se passe ? Vous vous faites tuer, d\u00e9membrer et votre projet tombe \u00e0 l'eau.",
                "frFemale": "Vous essayez de donner un peu d'eau potable aux colons et qu'est-ce qui se passe ? Vous vous faites tuer, d\u00e9membrer et votre projet tombe \u00e0 l'eau.",
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                "deFemale": "Da versucht man, den Kolonisten ein bisschen Trinkwasser zu verschaffen, und was passiert? Tote, abgetrennte Gliedma\u00dfen und das Projekt wird beendet."
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