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cnv.location.republic_transition.world_arc.republic.commander_narlock

  • 193. - What are you doing here? You have to get to the bridge, now!
  • 192. - We'll keep the Imperials busy! You just get that bridge open!
  • 62. - Hah! Victory! We've done it, men, we've done it! The ship is saved!
    • 64. - I'm sorry, Commander, but that... that isn't the case.
      • 65. Option - What are you talking about?Player - We defeated the entire boarding party--nobody could've slipped past us.
        +200 Influence : approves.
        • 68. - No, you're right--it's not you the Imperials slipped past.
      • 69. Option - You're Ambassador Asara?Player - That Imperial said that you're the one they were sent to capture.
        +200 Influence : approves.
        • 70. - Listen, that's not important right now--we have a serious problem.
      • 66. Option - I want an explanation.Player - You'd better start telling us what's going on here. Now.
        +50 Influence : disapproves.
        +50 Influence : disapproves.
        • 67. - First Officer Haken walked us right into a trap. The attack on this air lock was a ruse.
          • 169. - After Haken sent you here, Imperial commandos snuck aboard, they were led by a Mandalorian mercenary called "Ironfist."
            • 173. Option - Then we'll stop them.Player - We defeated the first group of boarders--there's no reason we can't defeat this group, too.
              +200 Influence : approves.
              +200 Influence : approves.
            • 170. Option - A what called what?Player - Mandalorian mercenary? What are you talking about?
              +200 Influence : approves.
              • 175. - The Mandalorians work for the Empire--they're some of the best warriors in the galaxy. And Ironfist is one of the most famous.
            • 172. Option - You must be joking.Player - You must be joking.
              +50 Influence : disapproves.
              • 174. - It gets worse, I'm afraid.
                • 178. - Ironfist and his Imperial commandos stormed the bridge, and now the entire area is locked down tight.
                  • 73. Option - We have to get to the bridge!Player - We have to stop the Imperials from gaining control of the ship!
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    • 87. - That's why I rushed to find you. Something has to be done.
                  • 80. Option - Oh, great.Player - Oh, that's just great.
                  • 75. Option - You know an awful lot.Player - How did you learn about all of this?
                    +200 Influence : approves.
                    • 82. - I watched the whole thing happen on the security cams.
                      • 84. - Look, what is this all about? Why are the Imperials so desperate to capture you?
                        • 86. - Because of my work. I'm a Republic ambassador. I travel to Imperial-controlled planets and convince their governments to come over to our side.
                          • 94. Option - You must be very brave.Player - Confronting the Empire for the sake of diplomacy takes a lot of courage.
                            +200 Influence : approves.
                            • 104. - I'm no hero. I just show them an alternative to Imperial control.
                          • 95. Option - A very wise strategy.Player - Turning potential enemies into friends spares us unnecessary conflicts.
                            +50 Influence : disapproves.
                            • 102. - Not all battles can be avoided, but diplomacy can gain us so much more than fighting.
                          • 96. Option - A Republic official!Player - You should have identified yourself earlier, ma'am. I could have better ensured your safety.
                            +200 Influence : approves.
                            • 101. - I appreciate your concern, but this is no time to play bodyguard. We have bigger problems.
                          • 97. Option - Sounds pretty risky.Player - Talk about running dangerous cargo. Who gets you in and out of these places?
                          • 105. Option - Let's focus on the ship.Player - What now?
                          • 99. Option - This is all your fault!Player - The attack on the ship, everyone who's been killed--it's all because of you!
                            +50 Influence : disapproves.
                            +50 Influence : disapproves.
                            • 100. - Grand Moff Kilran is the one killing people--not me.
                              • 109. - This is no time for casting blame.
                                • 106. - We need to retake the bridge. The longer we leave the Imperials in control, the harder it will be to remove them.
                                  • 183. - I already told you, Ironfist has the bridge locked down. There's no way in or out.
                                    • 130. - A security lockdown... that is bad. Chief Engineer Salen might know of a workaround.
                                      • 131. Option - We'd better find him fast.Player - Hopefully we can get to Salen before the Imperials. Do you know where he is?
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                      • 132. Option - Can't you unlock the doors?Player - You're the security commander--don't you have the authority to cancel the lockdown?
                                        +200 Influence : approves.
                                        • 134. - The bridge lockdown can't be canceled from the outside. No, it's Salen or it's nothing.
                                      • 184. Option - That's not much of a plan.Player - You'd better come up with something better than that, Narlock.
                                        +50 Influence : disapproves.
                                        • 147. - There's no other choice. Only Salen knows the ship's systems well enough to get us past the lockdown.
                                          • 136. - He and his team will be down in the engineering section. I'm sure they'll be able to help us.
                                            • 139. - We'll need a diversion. If the Imperials notice the hatches to engineering opening, they'll flood the area with soldiers.
                                              • 152. - My men and I can handle that. Form up, men! We're going to go start some trouble!
                                                • 157. Option - I'm ready if you are.Player - Let's get that bridge open!
                                                  +200 Influence : approves.
                                                  +200 Influence : approves.
                                                  +200 Influence : approves.
                                                  +200 Influence : approves.
                                                  • 158. - We'll give those Imps something to think about, won't we, boys?
                                                • 153. Option - So we're on our own?Player - We're supposed to get all the way to engineering without any help?
                                                  +50 Influence : disapproves.
                                                  +50 Influence : disapproves.
                                                  • 161. - You're the best fighters here. No one else stands a chance of making it to engineering alive.
                                                • 156. Option - So I'm on my own?Player - You expect me to get to engineering all by myself?
                                                  +50 Influence : disapproves.
                                                  +50 Influence : disapproves.
                                                  • 159. - You're the best fighter we've got. If anyone can make it to engineering alive, it's you.
                                                • 154. Option - This doesn't sound good.Player - I have a bad feeling about this.
                                                  • 155. - It's a lot to ask of you, I know. But we have to get the bridge open.
                                                    • 164. - I'll go along with Commander Narlock. Once you've cleared a path to engineering, I'll double-back and join up with you there. Good luck.
                                                      • 283. <Conversation Exit>
  • 1. - This is it, men. This is what you've been training for. The Imperials are coming, and we're not going to let them past, are we?
    • 3. - Sir, no, sir!
      • 4. <Non-dialogue segment.>
        • 5. - We won't be fighting alone! We have some very experienced volunteers--the Imps will never know what hit them!
        • 53. - And we aren't fighting alone! An experienced volunteer is going to help us--the Imps won't stand a chance!
          • 6. Option - You can count on me.Player - My lightsaber is at your service, Commander.
            +200 Influence : approves.
            • 21. - Do you hear that, men? Our friend here is going to chop through these Imps like nothing!
          • 7. Option - We can't fail.Player - The Force will guide us to victory.
            +200 Influence : approves.
            • 10. - The Force will be with us, men! We'll be unstoppable!
          • 9. Option - Watch and learn.Player - Hope you're ready to see a real professional at work.
            • 52. - A professional! We've got nothing to worry about, men--we can't lose!
          • 8. Option - Ready and able, sir.Player - Havoc Squad, reporting for duty!
            +200 Influence : approves.
            • 11. - Havoc Squad! The best in the Republic, and they're fighting by your side, men. We can't fail! We won't!
          • 14. Option - Time to get down to business.Player - Let's get down to business, then.
          • 15. Option - Let's kill some Imperials!Player - I can't wait to kill things.
            +200 Influence : approves.
            +200 Influence : approves.
  • 194. - We have to defend the ship!
  • 210. <Non-dialogue segment.>
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: cnv.location.republic_transition.world_arc.republic.commander_narlock
Other Sites:
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            "Text": "This is it, men. This is what you've been training for. The Imperials are coming, and we're not going to let them past, are we?",
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            "Text": "We won't be fighting alone! We have some very experienced volunteers--the Imps will never know what hit them!",
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            "Text": "Havoc Squad, reporting for duty!",
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                "enMale": "Havoc Squad, reporting for duty!",
                "frMale": "Escouade du Chaos, \u00e0 vos ordres !",
                "frFemale": "Escouade du Chaos, \u00e0 vos ordres !",
                "deMale": "Chaostrupp meldet sich zum Dienst!",
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            "Text": "Hope you're ready to see a real professional at work.",
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                "frMale": "J'esp\u00e8re que vous \u00eates pr\u00eat \u00e0 voir un professionnel en action.",
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                "deMale": "Bald k\u00f6nnt Ihr einem echten Profi bei der Arbeit zusehen.",
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                "enMale": "Watch and learn.",
                "frMale": "Prenez-en de la graine.",
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            "Text": "The Force will be with us, men! We'll be unstoppable!",
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            "Text": "Havoc Squad! The best in the Republic, and they're fighting by your side, men. We can't fail! We won't!",
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                "frMale": "L'escouade du Chaos ! La meilleure de la R\u00e9publique, et elle se bat \u00e0 nos c\u00f4t\u00e9s, messieurs. Nous ne pouvons \u00e9chouer ! Nous vaincrons !",
                "frFemale": "L'escouade du Chaos ! La meilleure de la R\u00e9publique, et elle se bat \u00e0 nos c\u00f4t\u00e9s, messieurs. Nous ne pouvons \u00e9chouer ! Nous vaincrons !",
                "deMale": "Chaostrupp! Die Besten der ganzen Republik k\u00e4mpfen an unserer Seite, M\u00e4nner. Wir k\u00f6nnen nicht scheitern! Wir werden nicht scheitern!",
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            "SpeakerB62Id": "0000000",
            "Text": "Let's get down to business, then.",
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                "enMale": "Let's get down to business, then.",
                "frMale": "Passons \u00e0 ce qui nous int\u00e9resse.",
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                "deMale": "Dann gehen wir es an.",
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                "frMale": "Passons aux choses s\u00e9rieuses.",
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                "deMale": "Legen wir los.",
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            "Text": "I can't wait to kill things.",
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                "frMale": "J'ai h\u00e2te de faire un peu de d\u00e9g\u00e2ts.",
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                "frMale": "Allons tuer quelques Imp\u00e9riaux !",
                "frFemale": "Allons tuer quelques Imp\u00e9riaux !",
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                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "Text": "It's victory or nothing!",
            "LocalizedText": {
                "enMale": "It's victory or nothing!",
                "frMale": "Ce sera la victoire ou rien !",
                "frFemale": "Ce sera la victoire ou rien !",
                "deMale": "Sieg oder Tod!",
                "deFemale": "Sieg oder Tod!"
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            "Text": "The Imps will cut through any second now--we need to take up defensive positions.",
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                "enMale": "The Imps will cut through any second now--we need to take up defensive positions.",
                "frMale": "Les Imp\u00e9riaux seront l\u00e0 d'une minute \u00e0 l'autre. On doit se mettre en position. ",
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            "SpeakerB62Id": "HFw4Aj2",
            "Text": "Do you hear that, men? Our friend here is going to chop through these Imps like nothing!",
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                "enMale": "Do you hear that, men? Our friend here is going to chop through these Imps like nothing!",
                "frMale": "Vous entendez, messieurs ? Notre ami va massacrer ces Imp\u00e9riaux sans piti\u00e9 !",
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            "Text": "Yes! The battle plan!",
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                "enMale": "Yes! The battle plan!",
                "frMale": "Oui ! Le plan de bataille !",
                "frFemale": "Oui ! Le plan de bataille !",
                "deMale": "Ja! Der Kampfplan!",
                "deFemale": "Ja! Der Kampfplan!"
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            "SpeakerB62Id": "HFw4Aj2",
            "Text": "A professional! We've got nothing to worry about, men--we can't lose!",
            "LocalizedText": {
                "enMale": "A professional! We've got nothing to worry about, men--we can't lose!",
                "frMale": "Un professionnel ! On n'a rien \u00e0 craindre, messieurs ! La victoire est \u00e0 nous !",
                "frFemale": "Une professionnelle ! On n'a rien \u00e0 craindre, messieurs ! La victoire est \u00e0 nous !",
                "deMale": "Ein Profi! Wir m\u00fcssen uns keine Sorgen machen, M\u00e4nner! Wir k\u00f6nnen nicht verlieren!",
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            "SpeakerB62Id": "HFw4Aj2",
            "Text": "And we aren't fighting alone! An experienced volunteer is going to help us--the Imps won't stand a chance!",
            "LocalizedText": {
                "enMale": "And we aren't fighting alone! An experienced volunteer is going to help us--the Imps won't stand a chance!",
                "frMale": "Nous ne sommes pas seuls ! Un volontaire exp\u00e9riment\u00e9 nous a rejoints. Les Imp\u00e9riaux n'auront aucune chance !",
                "frFemale": "Nous ne sommes pas seuls ! Une volontaire exp\u00e9riment\u00e9e nous a rejoints. Les Imp\u00e9riaux n'auront aucune chance !",
                "deMale": "Wir k\u00e4mpfen nicht allein! Wir haben sehr erfahrene Hilfe. Die Imperialen werden keine Chance haben!",
                "deFemale": "Wir k\u00e4mpfen nicht allein! Wir haben sehr erfahrene Hilfe. Die Imperialen werden keine Chance haben!"
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            "SpeakerB62Id": "HFw4Aj2",
            "Text": "Hah! Victory! We've done it, men, we've done it! The ship is saved!",
            "LocalizedText": {
                "enMale": "Hah! Victory! We've done it, men, we've done it! The ship is saved!",
                "frMale": "Ha ! Victoire ! On a r\u00e9ussi, messieurs, on a r\u00e9ussi ! Le vaisseau est sauv\u00e9 !",
                "frFemale": "Ha ! Victoire ! On a r\u00e9ussi, messieurs, on a r\u00e9ussi ! Le vaisseau est sauv\u00e9 !",
                "deMale": "Ha! Sieg! Wir haben es geschafft, M\u00e4nner! Geschafft! Das Schiff ist gerettet!",
                "deFemale": "Ha! Sieg! Wir haben es geschafft, M\u00e4nner! Geschafft! Das Schiff ist gerettet!"
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            "SpeakerB62Id": "OfZDzFM",
            "Text": "I'm sorry, Commander, but that... that isn't the case.",
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                "enMale": "I'm sorry, Commander, but that... that isn't the case.",
                "frMale": "Excusez-moi, Commandant, mais... ce n'est pas le cas.",
                "frFemale": "Excusez-moi, Commandant, mais... ce n'est pas le cas.",
                "deMale": "Es tut mir leid, Commander, aber ... so ist es nicht.",
                "deFemale": "Es tut mir leid, Commander, aber ... so ist es nicht."
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            "Text": "We defeated the entire boarding party--nobody could've slipped past us.",
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                "enMale": "We defeated the entire boarding party--nobody could've slipped past us.",
                "frMale": "On a vaincu tous les intrus. Personne n'a pu tromper notre vigilance.",
                "frFemale": "On a vaincu tous les intrus. Personne n'a pu tromper notre vigilance.",
                "deMale": "Wir haben die gesamte Entermannschaft besiegt. Niemand kann hier durchgebrochen sein.",
                "deFemale": "Wir haben die gesamte Entermannschaft besiegt. Niemand kann hier durchgebrochen sein."
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            "LocalizedOptionText": {
                "enMale": "What are you talking about?",
                "frMale": "Que dites-vous ?",
                "frFemale": "Que dites-vous ?",
                "deMale": "Wovon redet Ihr?",
                "deFemale": "Wovon redet Ihr?"
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                        "frMale": "<<1>> approuve.",
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "0000000",
            "Text": "You'd better start telling us what's going on here. Now.",
            "LocalizedText": {
                "enMale": "You'd better start telling us what's going on here. Now.",
                "frMale": "Vous feriez mieux de nous dire ce qui se passe ici. Maintenant.",
                "frFemale": "Vous feriez mieux de nous dire ce qui se passe ici. Maintenant.",
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                "enMale": "I want an explanation.",
                "frMale": "Je veux une explication.",
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                "deMale": "Ich erwarte eine Erkl\u00e4rung.",
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                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "AlignmentGain": "None",
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            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "OfZDzFM",
            "Text": "First Officer Haken walked us right into a trap. The attack on this air lock was a ruse.",
            "LocalizedText": {
                "enMale": "First Officer Haken walked us right into a trap. The attack on this air lock was a ruse.",
                "frMale": "Le Capitaine en second Haken nous a conduits dans un pi\u00e8ge. L'attaque du sas \u00e9tait une ruse.",
                "frFemale": "Le Capitaine en second Haken nous a conduites dans un pi\u00e8ge. L'attaque du sas \u00e9tait une ruse.",
                "deMale": "Erster Offizier Haken hat uns in eine Falle laufen lassen. Der Angriff auf diese Luftschleuse war eine List.",
                "deFemale": "Erster Offizier Haken hat uns in eine Falle laufen lassen. Der Angriff auf diese Luftschleuse war eine List."
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "OfZDzFM",
            "Text": "No, you're right--it's not you the Imperials slipped past.",
            "LocalizedText": {
                "enMale": "No, you're right--it's not you the Imperials slipped past.",
                "frMale": "Non, vous avez raison. Votre vigilance n'a pas \u00e9t\u00e9 tromp\u00e9e par les Imp\u00e9riaux...",
                "frFemale": "Non, vous avez raison. Votre vigilance n'a pas \u00e9t\u00e9 tromp\u00e9e par les Imp\u00e9riaux...",
                "deMale": "Nein, Ihr habt Recht. Die Imperialen sind nicht bei Euch durchgebrochen.",
                "deFemale": "Nein, Ihr habt Recht. Die Imperialen sind nicht bei Euch durchgebrochen."
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "That Imperial said that you're the one they were sent to capture.",
            "LocalizedText": {
                "enMale": "That Imperial said that you're the one they were sent to capture.",
                "frMale": "Les Imp\u00e9riaux ont dit que c'est vous qu'ils venaient chercher.",
                "frFemale": "Les Imp\u00e9riaux ont dit que c'est vous qu'ils venaient chercher.",
                "deMale": "Scheinbar sind die Imperialen hinter Euch her.",
                "deFemale": "Scheinbar sind die Imperialen hinter Euch her."
            },
            "LocalizedOptionText": {
                "enMale": "You're Ambassador Asara?",
                "frMale": "Vous \u00eates l'Ambassadeur Asara ?",
                "frFemale": "Vous \u00eates l'Ambassadeur Asara ?",
                "deMale": "Seid Ihr Botschafterin Asara?",
                "deFemale": "Seid Ihr Botschafterin Asara?"
            },
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            "AffectionRewardEventsB62": {
                "xu2zYrP": {
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
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            "CreditsGained": 0,
            "IsEmpty": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "OfZDzFM",
            "Text": "Listen, that's not important right now--we have a serious problem.",
            "LocalizedText": {
                "enMale": "Listen, that's not important right now--we have a serious problem.",
                "frMale": "\u00c9coutez, \u00e7a n'a pas d'importance dans l'imm\u00e9diat. On a un gros probl\u00e8me.",
                "frFemale": "\u00c9coutez, \u00e7a n'a pas d'importance dans l'imm\u00e9diat. On a un gros probl\u00e8me.",
                "deMale": "Das ist jetzt nicht wichtig. Wir haben ein ernstzunehmendes Problem.",
                "deFemale": "Das ist jetzt nicht wichtig. Wir haben ein ernstzunehmendes Problem."
            },
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "0000000",
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            "AlignmentGain": "None",
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            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "We have to stop the Imperials from gaining control of the ship!",
            "LocalizedText": {
                "enMale": "We have to stop the Imperials from gaining control of the ship!",
                "frMale": "Il faut emp\u00eacher les Imp\u00e9riaux de prendre le contr\u00f4le du vaisseau !",
                "frFemale": "Il faut emp\u00eacher les Imp\u00e9riaux de prendre le contr\u00f4le du vaisseau !",
                "deMale": "Wir m\u00fcssen den Imperialen die Kontrolle \u00fcber das Schiff entrei\u00dfen!",
                "deFemale": "Wir m\u00fcssen den Imperialen die Kontrolle \u00fcber das Schiff entrei\u00dfen!"
            },
            "LocalizedOptionText": {
                "enMale": "We have to get to the bridge!",
                "frMale": "Il faut rejoindre la passerelle !",
                "frFemale": "Il faut rejoindre la passerelle !",
                "deMale": "Wir m\u00fcssen zur Br\u00fccke!",
                "deFemale": "Wir m\u00fcssen zur Br\u00fccke!"
            },
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            "AffectionRewardEventsB62": {
                "zav1HuJ": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "lHpoXyM": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "a4SC3f9": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "How did you learn about all of this?",
            "LocalizedText": {
                "enMale": "How did you learn about all of this?",
                "frMale": "Comment avez-vous appris tout \u00e7a ?",
                "frFemale": "Comment avez-vous appris tout \u00e7a ?",
                "deMale": "Woher wisst Ihr von all dem?",
                "deFemale": "Woher wisst Ihr von all dem?"
            },
            "LocalizedOptionText": {
                "enMale": "You know an awful lot.",
                "frMale": "Vous savez beaucoup de choses.",
                "frFemale": "Vous savez beaucoup de choses.",
                "deMale": "Ihr wisst ja erstaunlich viel.",
                "deFemale": "Ihr wisst ja erstaunlich viel."
            },
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            "AffectionRewardEventsB62": {
                "xu2zYrP": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            ],
            "Stb": "str.cnv.location.republic_transition.world_arc.republic.commander_narlock",
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        },
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            "QuestRewardB62": "0000000",
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
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            "GenericNodeNumber": 0
        },
        "78": {
            "NodeId": 78,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
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            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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        },
        "80": {
            "NodeId": 80,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Oh, that's just great.",
            "LocalizedText": {
                "enMale": "Oh, that's just great.",
                "frMale": "Parfait, c'est parfait.",
                "frFemale": "Parfait, c'est parfait.",
                "deMale": "Na, das ist ja mal wieder toll.",
                "deFemale": "Na, das ist ja mal wieder toll."
            },
            "LocalizedOptionText": {
                "enMale": "Oh, great.",
                "frMale": "De mieux en mieux...",
                "frFemale": "De mieux en mieux...",
                "deMale": "Oh, toll.",
                "deFemale": "Oh, toll."
            },
            "CnvAlienVONode": -1,
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            "NodeId": 81,
            "QuestRewardB62": "0000000",
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            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "OfZDzFM",
            "Text": "We have to do something--we have to act fast.",
            "LocalizedText": {
                "enMale": "We have to do something--we have to act fast.",
                "frMale": "Il faut faire quelque chose... et vite.",
                "frFemale": "Il faut faire quelque chose... et vite.",
                "deMale": "Wir m\u00fcssen etwas tun - und zwar rasch.",
                "deFemale": "Wir m\u00fcssen etwas tun - und zwar rasch."
            },
            "CnvAlienVONode": -1,
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "OfZDzFM",
            "Text": "I watched the whole thing happen on the security cams.",
            "LocalizedText": {
                "enMale": "I watched the whole thing happen on the security cams.",
                "frMale": "J'ai tout vu gr\u00e2ce aux cam\u00e9ras de s\u00e9curit\u00e9.",
                "frFemale": "J'ai tout vu gr\u00e2ce aux cam\u00e9ras de s\u00e9curit\u00e9.",
                "deMale": "Ich habe alles \u00fcber die Sicherheitskameras gesehen.",
                "deFemale": "Ich habe alles \u00fcber die Sicherheitskameras gesehen."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
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        },
        "83": {
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            "QuestRewardB62": "0000000",
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            "IsEmpty": true,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "QuestRewardB62": "0000000",
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "HFw4Aj2",
            "Text": "Look, what is this all about? Why are the Imperials so desperate to capture you?",
            "LocalizedText": {
                "enMale": "Look, what is this all about? Why are the Imperials so desperate to capture you?",
                "frMale": "Bon, qu'est-ce qui se passe ? Pourquoi les Imp\u00e9riaux tiennent-ils tant \u00e0 vous capturer ?",
                "frFemale": "Bon, qu'est-ce qui se passe ? Pourquoi les Imp\u00e9riaux tiennent-ils tant \u00e0 vous capturer ?",
                "deMale": "Worum geht es hier eigentlich? Warum wollen die Imperialen Euch unbedingt gefangen nehmen?",
                "deFemale": "Worum geht es hier eigentlich? Warum wollen die Imperialen Euch unbedingt gefangen nehmen?"
            },
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "86": {
            "NodeId": 86,
            "QuestRewardB62": "0000000",
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "OfZDzFM",
            "Text": "Because of my work. I'm a Republic ambassador. I travel to Imperial-controlled planets and convince their governments to come over to our side.",
            "LocalizedText": {
                "enMale": "Because of my work. I'm a Republic ambassador. I travel to Imperial-controlled planets and convince their governments to come over to our side.",
                "frMale": "\u00c0 cause de ma mission. Je suis un ambassadeur de la R\u00e9publique. Je me rends sur les plan\u00e8tes contr\u00f4l\u00e9es par l'Empire pour convaincre leur gouvernement de nous rejoindre.",
                "frFemale": "\u00c0 cause de ma mission. Je suis un ambassadeur de la R\u00e9publique. Je me rends sur les plan\u00e8tes contr\u00f4l\u00e9es par l'Empire pour convaincre leur gouvernement de nous rejoindre.",
                "deMale": "Wegen meiner Arbeit. Ich bin eine republikanische Botschafterin. Ich reise zu Planeten unter imperialer Kontrolle und \u00fcberzeuge ihre Regierungen davon, zu uns \u00fcberzutreten.",
                "deFemale": "Wegen meiner Arbeit. Ich bin eine republikanische Botschafterin. Ich reise zu Planeten unter imperialer Kontrolle und \u00fcberzeuge ihre Regierungen davon, zu uns \u00fcberzutreten."
            },
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "OfZDzFM",
            "Text": "That's why I rushed to find you. Something has to be done.",
            "LocalizedText": {
                "enMale": "That's why I rushed to find you. Something has to be done.",
                "frMale": "C'est pourquoi je me suis pr\u00e9cipit\u00e9e vers vous. Il faut faire quelque chose.",
                "frFemale": "C'est pourquoi je me suis pr\u00e9cipit\u00e9e vers vous. Il faut faire quelque chose.",
                "deMale": "Deshalb habe ich Euch aufgesucht. Es muss etwas getan werden.",
                "deFemale": "Deshalb habe ich Euch aufgesucht. Es muss etwas getan werden."
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            "SpeakerB62Id": "0000000",
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            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "IsAmbient": false,
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        "94": {
            "NodeId": 94,
            "QuestRewardB62": "LXRVe45",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Confronting the Empire for the sake of diplomacy takes a lot of courage.",
            "LocalizedText": {
                "enMale": "Confronting the Empire for the sake of diplomacy takes a lot of courage.",
                "frMale": "Il faut beaucoup de courage pour d\u00e9fier l'Empire au nom de la diplomatie.",
                "frFemale": "Il faut beaucoup de courage pour d\u00e9fier l'Empire au nom de la diplomatie.",
                "deMale": "Das Imperium im Dienste der Diplomatie derart herauszufordern ist sehr mutig.",
                "deFemale": "Das Imperium im Dienste der Diplomatie derart herauszufordern ist sehr mutig."
            },
            "LocalizedOptionText": {
                "enMale": "You must be very brave.",
                "frMale": "Vous devez avoir beaucoup de courage.",
                "frFemale": "Vous devez avoir beaucoup de courage.",
                "deMale": "Das erfordert sicher Mut.",
                "deFemale": "Das erfordert sicher Mut."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": {
                "zav1HuJ": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            ],
            "Stb": "str.cnv.location.republic_transition.world_arc.republic.commander_narlock",
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        "95": {
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            "QuestRewardB62": "LXRVe45",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Turning potential enemies into friends spares us unnecessary conflicts.",
            "LocalizedText": {
                "enMale": "Turning potential enemies into friends spares us unnecessary conflicts.",
                "frMale": "En faisant de nos ennemis potentiels des amis, on \u00e9vite des conflits inutiles.",
                "frFemale": "En faisant de nos ennemis potentiels des amis, on \u00e9vite des conflits inutiles.",
                "deMale": "Potenzielle Feinde zu Freunden zu machen verhindert unn\u00f6tige Konflikte.",
                "deFemale": "Potenzielle Feinde zu Freunden zu machen verhindert unn\u00f6tige Konflikte."
            },
            "LocalizedOptionText": {
                "enMale": "A very wise strategy.",
                "frMale": "Une strat\u00e9gie pleine de sagesse.",
                "frFemale": "Une strat\u00e9gie pleine de sagesse.",
                "deMale": "Eine sehr weise Strategie.",
                "deFemale": "Eine sehr weise Strategie."
            },
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            "AffectionRewardEventsB62": {
                "lHpoXyM": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
                102
            ],
            "Stb": "str.cnv.location.republic_transition.world_arc.republic.commander_narlock",
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        },
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            "NodeId": 96,
            "QuestRewardB62": "LXRVe45",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You should have identified yourself earlier, ma'am. I could have better ensured your safety.",
            "LocalizedText": {
                "enMale": "You should have identified yourself earlier, ma'am. I could have better ensured your safety.",
                "frMale": "Vous auriez d\u00fb vous pr\u00e9senter plus t\u00f4t, Madame. Je vous aurais mieux prot\u00e9g\u00e9e.",
                "frFemale": "Vous auriez d\u00fb vous pr\u00e9senter plus t\u00f4t, Madame. Je vous aurais mieux prot\u00e9g\u00e9e.",
                "deMale": "Ihr h\u00e4ttet Euch fr\u00fcher identifizieren sollen, Ma'am. Dann h\u00e4tte ich besser f\u00fcr Eure Sicherheit sorgen k\u00f6nnen.",
                "deFemale": "Ihr h\u00e4ttet Euch fr\u00fcher identifizieren sollen, Ma'am. Dann h\u00e4tte ich besser f\u00fcr Eure Sicherheit sorgen k\u00f6nnen."
            },
            "LocalizedOptionText": {
                "enMale": "A Republic official!",
                "frMale": "Un repr\u00e9sentant de la R\u00e9publique !",
                "frFemale": "Un repr\u00e9sentant de la R\u00e9publique !",
                "deMale": "Eine W\u00fcrdentr\u00e4gerin der Republik!",
                "deFemale": "Eine W\u00fcrdentr\u00e4gerin der Republik!"
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "xu2zYrP": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
                101
            ],
            "Stb": "str.cnv.location.republic_transition.world_arc.republic.commander_narlock",
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        },
        "97": {
            "NodeId": 97,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Talk about running dangerous cargo. Who gets you in and out of these places?",
            "LocalizedText": {
                "enMale": "Talk about running dangerous cargo. Who gets you in and out of these places?",
                "frMale": "C'est plut\u00f4t dangereux, comme mission. Et qui vous aide \u00e0 vous infiltrer sur ces plan\u00e8tes, et puis \u00e0 filer ?",
                "frFemale": "C'est plut\u00f4t dangereux, comme mission. Et qui vous aide \u00e0 vous infiltrer sur ces plan\u00e8tes, puis \u00e0 filer ?",
                "deMale": "Na, das nenne ich eine gef\u00e4hrliche Fracht. Wer sorgt f\u00fcr Eure sichere An- und Abreise auf solchen Planeten?",
                "deFemale": "Na, das nenne ich eine gef\u00e4hrliche Fracht. Wer sorgt f\u00fcr Eure sichere An- und Abreise auf solchen Planeten?"
            },
            "LocalizedOptionText": {
                "enMale": "Sounds pretty risky.",
                "frMale": "\u00c7a m'a l'air dangereux.",
                "frFemale": "\u00c7a m'a l'air dangereux.",
                "deMale": "Klingt ziemlich riskant.",
                "deFemale": "Klingt ziemlich riskant."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.republic_transition.world_arc.republic.commander_narlock",
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        },
        "99": {
            "NodeId": 99,
            "QuestRewardB62": "LXRVe45",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "The attack on the ship, everyone who's been killed--it's all because of you!",
            "LocalizedText": {
                "enMale": "The attack on the ship, everyone who's been killed--it's all because of you!",
                "frMale": "L'attaque du vaisseau, tous ces morts ! C'est \u00e0 cause de vous !",
                "frFemale": "L'attaque du vaisseau, tous ces morts ! C'est \u00e0 cause de vous !",
                "deMale": "Der Angriff auf das Schiff, die vielen Toten - das ist alles nur wegen Euch passiert!",
                "deFemale": "Der Angriff auf das Schiff, die vielen Toten - das ist alles nur wegen Euch passiert!"
            },
            "LocalizedOptionText": {
                "enMale": "This is all your fault!",
                "frMale": "Tout est votre faute !",
                "frFemale": "Tout est votre faute !",
                "deMale": "Das ist alles Eure Schuld!",
                "deFemale": "Das ist alles Eure Schuld!"
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "zav1HuJ": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "a4SC3f9": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            ],
            "Stb": "str.cnv.location.republic_transition.world_arc.republic.commander_narlock",
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        },
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            "NodeId": 100,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "OfZDzFM",
            "Text": "Grand Moff Kilran is the one killing people--not me.",
            "LocalizedText": {
                "enMale": "Grand Moff Kilran is the one killing people--not me.",
                "frMale": "C'est le Grand Moff Kilran qui tue les gens, pas moi.",
                "frFemale": "C'est le Grand Moff Kilran qui tue les gens, pas moi.",
                "deMale": "Gro\u00dfmoff Kilran ist f\u00fcr die Toten verantwortlich, nicht ich.",
                "deFemale": "Gro\u00dfmoff Kilran ist f\u00fcr die Toten verantwortlich, nicht ich."
            },
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "OfZDzFM",
            "Text": "I appreciate your concern, but this is no time to play bodyguard. We have bigger problems.",
            "LocalizedText": {
                "enMale": "I appreciate your concern, but this is no time to play bodyguard. We have bigger problems.",
                "frMale": "Je vous remercie de votre sollicitude mais ce n'est pas le moment de jouer au garde du corps. Nous avons des probl\u00e8mes plus graves.",
                "frFemale": "Je vous remercie de votre sollicitude mais ce n'est pas le moment de jouer au garde du corps. Nous avons des probl\u00e8mes plus graves.",
                "deMale": "Ich danke Euch f\u00fcr Eure Sorge, aber es ist nicht die Zeit, Leibwache zu spielen. Wir haben gr\u00f6\u00dfere Probleme.",
                "deFemale": "Ich danke Euch f\u00fcr Eure Sorge, aber es ist nicht die Zeit, Leibwache zu spielen. Wir haben gr\u00f6\u00dfere Probleme."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.republic_transition.world_arc.republic.commander_narlock",
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        },
        "102": {
            "NodeId": 102,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "OfZDzFM",
            "Text": "Not all battles can be avoided, but diplomacy can gain us so much more than fighting.",
            "LocalizedText": {
                "enMale": "Not all battles can be avoided, but diplomacy can gain us so much more than fighting.",
                "frMale": "Tous les combats ne peuvent \u00eatre \u00e9vit\u00e9s mais la diplomatie peut \u00eatre plus efficace que les combats.",
                "frFemale": "Tous les combats ne peuvent \u00eatre \u00e9vit\u00e9s mais la diplomatie peut \u00eatre plus efficace que les combats.",
                "deMale": "Nicht alle K\u00e4mpfe k\u00f6nnen vermieden werden, aber mit Diplomatie k\u00f6nnen wir so viel mehr gewinnen als mit Krieg.",
                "deFemale": "Nicht alle K\u00e4mpfe k\u00f6nnen vermieden werden, aber mit Diplomatie k\u00f6nnen wir so viel mehr gewinnen als mit Krieg."
            },
            "CnvAlienVONode": -1,
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            "Stb": "str.cnv.location.republic_transition.world_arc.republic.commander_narlock",
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        },
        "103": {
            "NodeId": 103,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "OfZDzFM",
            "Text": "I slip in on passenger ships like this one and blend in.",
            "LocalizedText": {
                "enMale": "I slip in on passenger ships like this one and blend in.",
                "frMale": "J'embarque discr\u00e8tement \u00e0 bord d'un vaisseau comme celui-ci et je me m\u00eale \u00e0 la foule.",
                "frFemale": "J'embarque discr\u00e8tement \u00e0 bord d'un vaisseau comme celui-ci et je me m\u00eale \u00e0 la foule.",
                "deMale": "Ich schleiche mich mit Passagierschiffen wie diesem ein und tauche unter.",
                "deFemale": "Ich schleiche mich mit Passagierschiffen wie diesem ein und tauche unter."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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            "ChildIds": [
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            "Stb": "str.cnv.location.republic_transition.world_arc.republic.commander_narlock",
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        "104": {
            "NodeId": 104,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "OfZDzFM",
            "Text": "I'm no hero. I just show them an alternative to Imperial control.",
            "LocalizedText": {
                "enMale": "I'm no hero. I just show them an alternative to Imperial control.",
                "frMale": "Je n'ai rien d'un h\u00e9ros. Je leur montre qu'il y a une alternative au contr\u00f4le imp\u00e9rial.",
                "frFemale": "Je n'ai rien d'un h\u00e9ros. Je leur montre qu'il y a une alternative au contr\u00f4le imp\u00e9rial.",
                "deMale": "Ich bin keine Heldin. Ich zeige ihnen lediglich eine Alternative zur imperialen Kontrolle auf.",
                "deFemale": "Ich bin keine Heldin. Ich zeige ihnen lediglich eine Alternative zur imperialen Kontrolle auf."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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        "105": {
            "NodeId": 105,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "What now?",
            "LocalizedText": {
                "enMale": "What now?",
                "frMale": "Et maintenant\u00a0?",
                "frFemale": "Et maintenant\u00a0?",
                "deMale": "Und jetzt?",
                "deFemale": "Und jetzt?"
            },
            "LocalizedOptionText": {
                "enMale": "Let's focus on the ship.",
                "frMale": "Concentrons-nous sur ce vaisseau.",
                "frFemale": "Concentrons-nous sur ce vaisseau.",
                "deMale": "Konzentrieren wir uns auf das Schiff.",
                "deFemale": "Konzentrieren wir uns auf das Schiff."
            },
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        "106": {
            "NodeId": 106,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "HFw4Aj2",
            "Text": "We need to retake the bridge. The longer we leave the Imperials in control, the harder it will be to remove them.",
            "LocalizedText": {
                "enMale": "We need to retake the bridge. The longer we leave the Imperials in control, the harder it will be to remove them.",
                "frMale": "Il faut reprendre le contr\u00f4le de la passerelle. Plus on laisse le contr\u00f4le aux Imp\u00e9riaux, plus on aura de mal \u00e0 les d\u00e9loger.",
                "frFemale": "Il faut reprendre le contr\u00f4le de la passerelle. Plus on laisse le contr\u00f4le aux Imp\u00e9riaux, plus on aura de mal \u00e0 les d\u00e9loger.",
                "deMale": "Wir m\u00fcssen die Br\u00fccke zur\u00fcckerobern. Je l\u00e4nger die Imperialen die Kontrolle haben, desto schwerer wird es, sie ihnen zu entrei\u00dfen.",
                "deFemale": "Wir m\u00fcssen die Br\u00fccke zur\u00fcckerobern. Je l\u00e4nger die Imperialen die Kontrolle haben, desto schwerer wird es, sie ihnen zu entrei\u00dfen."
            },
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        "108": {
            "NodeId": 108,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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        "109": {
            "NodeId": 109,
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "HFw4Aj2",
            "Text": "This is no time for casting blame.",
            "LocalizedText": {
                "enMale": "This is no time for casting blame.",
                "frMale": "Ce n'est pas le moment de d\u00e9battre de \u00e7a.",
                "frFemale": "Ce n'est pas le moment de d\u00e9battre de \u00e7a.",
                "deMale": "Es ist nicht die Zeit f\u00fcr Schuldzuweisungen.",
                "deFemale": "Es ist nicht die Zeit f\u00fcr Schuldzuweisungen."
            },
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            "Text": "But we can talk about my work later.",
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            "Text": "A security lockdown... that is bad. Chief Engineer Salen might know of a workaround.",
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                "frMale": "Un verrouillage de s\u00e9curit\u00e9... \u00e7a ne me pla\u00eet pas. L'ing\u00e9nieur en chef Salen a peut-\u00eatre une solution.",
                "frFemale": "Un verrouillage de s\u00e9curit\u00e9... \u00e7a ne me pla\u00eet pas. L'ing\u00e9nieur en chef Salen a peut-\u00eatre une solution.",
                "deMale": "Eine Sicherheitsverriegelung ... das ist nicht gut. Chefingenieur Salen wei\u00df vielleicht einen Ausweg.",
                "deFemale": "Eine Sicherheitsverriegelung ... das ist nicht gut. Chefingenieur Salen wei\u00df vielleicht einen Ausweg."
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            "Text": "Hopefully we can get to Salen before the Imperials. Do you know where he is?",
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                "enMale": "Hopefully we can get to Salen before the Imperials. Do you know where he is?",
                "frMale": "Avec un peu de chance, on trouvera Salen avant les Imp\u00e9riaux. Vous savez o\u00f9 il est ?",
                "frFemale": "Avec un peu de chance, on trouvera Salen avant les Imp\u00e9riaux. Vous savez o\u00f9 il est ?",
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            "Text": "You're the security commander--don't you have the authority to cancel the lockdown?",
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                "enMale": "You're the security commander--don't you have the authority to cancel the lockdown?",
                "frMale": "Vous \u00eates le chef de la s\u00e9curit\u00e9. Vous ne pouvez pas annuler le verrouillage ?",
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                "deMale": "Ihr seid der Sicherheitscommander. K\u00f6nnt Ihr die Sicherheitsverriegelung nicht aufheben?",
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                "enMale": "Can't you unlock the doors?",
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                "deMale": "K\u00f6nnt Ihr die T\u00fcren nicht entriegeln?",
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            "Text": "The bridge lockdown can't be canceled from the outside. No, it's Salen or it's nothing.",
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                "enMale": "The bridge lockdown can't be canceled from the outside. No, it's Salen or it's nothing.",
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            "SpeakerB62Id": "HFw4Aj2",
            "Text": "He and his team will be down in the engineering section. I'm sure they'll be able to help us.",
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                "enMale": "He and his team will be down in the engineering section. I'm sure they'll be able to help us.",
                "frMale": "Lui et son \u00e9quipe sont dans la salle des machines. Je suis s\u00fbr qu'ils pourront nous aider.",
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            "Text": "We'll need a diversion. If the Imperials notice the hatches to engineering opening, they'll flood the area with soldiers.",
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                "enMale": "We'll need a diversion. If the Imperials notice the hatches to engineering opening, they'll flood the area with soldiers.",
                "frMale": "Il faudra faire diversion. Si les Imp\u00e9riaux remarquent que les \u00e9coutilles de la salle des machines s'ouvrent, la zone sera envahie de soldats.",
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            "SpeakerB62Id": "HFw4Aj2",
            "Text": "There's no other choice. Only Salen knows the ship's systems well enough to get us past the lockdown.",
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                "enMale": "There's no other choice. Only Salen knows the ship's systems well enough to get us past the lockdown.",
                "frMale": "On n'a pas le choix. Salen est le seul \u00e0 ma\u00eetriser suffisamment les syst\u00e8mes du vaisseau pour pouvoir annuler le verrouillage.",
                "frFemale": "On n'a pas le choix. Salen est le seul \u00e0 ma\u00eetriser suffisamment les syst\u00e8mes du vaisseau pour pouvoir annuler le verrouillage.",
                "deMale": "Es gibt keine andere Wahl. Nur Salen kennt die Schiffssysteme gut genug, um uns an der Verriegelung vorbeizuschleusen.",
                "deFemale": "Es gibt keine andere Wahl. Nur Salen kennt die Schiffssysteme gut genug, um uns an der Verriegelung vorbeizuschleusen."
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            "Text": "My men and I can handle that. Form up, men! We're going to go start some trouble!",
            "LocalizedText": {
                "enMale": "My men and I can handle that. Form up, men! We're going to go start some trouble!",
                "frMale": "Mes hommes et moi, on va s'en occuper. Messieurs, en formation ! Les choses s\u00e9rieuses vont commencer !",
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            "Text": "We're supposed to get all the way to engineering without any help?",
            "LocalizedText": {
                "enMale": "We're supposed to get all the way to engineering without any help?",
                "frMale": "On est cens\u00e9s rejoindre la salle des machines sans aucune aide?",
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                "frMale": "Alors, on est seuls ?",
                "frFemale": "Alors, on est seuls ?",
                "deMale": "Also sind wir auf uns allein gestellt?",
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                    "Value": {
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                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                },
                "xu2zYrP": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                }
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I have a bad feeling about this.",
            "LocalizedText": {
                "enMale": "I have a bad feeling about this.",
                "frMale": "J'ai un mauvais pressentiment.",
                "frFemale": "J'ai un mauvais pressentiment.",
                "deMale": "Ich habe da ein ganz mieses Gef\u00fchl.",
                "deFemale": "Ich habe da ein ganz mieses Gef\u00fchl."
            },
            "LocalizedOptionText": {
                "enMale": "This doesn't sound good.",
                "frMale": "\u00c7a ne me dit rien qui vaille.",
                "frFemale": "\u00c7a ne me dit rien qui vaille.",
                "deMale": "Das klingt nicht gut.",
                "deFemale": "Das klingt nicht gut."
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            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "OfZDzFM",
            "Text": "It's a lot to ask of you, I know. But we have to get the bridge open.",
            "LocalizedText": {
                "enMale": "It's a lot to ask of you, I know. But we have to get the bridge open.",
                "frMale": "Je sais que c'est beaucoup vous demander, mais il faut absolument ouvrir la passerelle.",
                "frFemale": "Je sais que c'est beaucoup vous demander, mais il faut absolument ouvrir la passerelle.",
                "deMale": "Ich verlange viel, das wei\u00df ich. Aber wir m\u00fcssen die Br\u00fccke entriegeln.",
                "deFemale": "Ich verlange viel, das wei\u00df ich. Aber wir m\u00fcssen die Br\u00fccke entriegeln."
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            "ActionQuest": 0,
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You expect me to get to engineering all by myself?",
            "LocalizedText": {
                "enMale": "You expect me to get to engineering all by myself?",
                "frMale": "Vous voulez que je rejoigne la salle des machines tout seul?",
                "frFemale": "Vous voulez que je rejoigne la salle des machines toute seule?",
                "deMale": "Ihr erwartet, dass ich mich ganz allein zum Technikbereich begebe?",
                "deFemale": "Ihr erwartet, dass ich mich ganz allein zum Technikbereich begebe?"
            },
            "LocalizedOptionText": {
                "enMale": "So I'm on my own?",
                "frMale": "Alors, je suis seul ?",
                "frFemale": "Alors, je suis seule ?",
                "deMale": "Also bin ich auf mich allein gestellt?",
                "deFemale": "Also bin ich auf mich allein gestellt?"
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            "AffectionRewardEventsB62": {
                "lHpoXyM": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "xu2zYrP": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
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            "Stb": "str.cnv.location.republic_transition.world_arc.republic.commander_narlock",
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Let's get that bridge open!",
            "LocalizedText": {
                "enMale": "Let's get that bridge open!",
                "frMale": "Allons ouvrir cette passerelle !",
                "frFemale": "Allons ouvrir cette passerelle !",
                "deMale": "Entriegeln wir diese Br\u00fccke!",
                "deFemale": "Entriegeln wir diese Br\u00fccke!"
            },
            "LocalizedOptionText": {
                "enMale": "I'm ready if you are.",
                "frMale": "Si vous \u00eates pr\u00eat, je le suis aussi.",
                "frFemale": "Si vous \u00eates pr\u00eat, je le suis aussi.",
                "deMale": "Ich bin bereit, wenn Ihr es seid.",
                "deFemale": "Ich bin bereit, wenn Ihr es seid."
            },
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            "AffectionRewardEventsB62": {
                "zav1HuJ": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "a4SC3f9": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "xu2zYrP": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "lHpoXyM": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
            },
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            "QuestRewardB62": "0000000",
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            "SpeakerB62Id": "HFw4Aj2",
            "Text": "We'll give those Imps something to think about, won't we, boys?",
            "LocalizedText": {
                "enMale": "We'll give those Imps something to think about, won't we, boys?",
                "frMale": "On va donner du fil \u00e0 retordre aux Imp\u00e9riaux, pas vrai, messieurs ?",
                "frFemale": "On va donner du fil \u00e0 retordre aux Imp\u00e9riaux, pas vrai, messieurs ?",
                "deMale": "Wir geben den Imperialen mal ein paar Denkanst\u00f6\u00dfe, was Jungs?",
                "deFemale": "Wir geben den Imperialen mal ein paar Denkanst\u00f6\u00dfe, was Jungs?"
            },
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            "AffectionRewardEventsB62": [],
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            "NodeId": 159,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "OfZDzFM",
            "Text": "You're the best fighter we've got. If anyone can make it to engineering alive, it's you.",
            "LocalizedText": {
                "enMale": "You're the best fighter we've got. If anyone can make it to engineering alive, it's you.",
                "frMale": "Vous \u00eates le meilleur combattant. Vous \u00eates le seul \u00e0 pouvoir rejoindre la salle des machines sans vous faire tuer.",
                "frFemale": "Vous \u00eates la meilleure combattante. Vous \u00eates la seule \u00e0 pouvoir rejoindre la salle des machines sans vous faire tuer.",
                "deMale": "Ihr seid der beste K\u00e4mpfer hier. Wenn es jemand lebend zum Technikbereich schafft, dann Ihr.",
                "deFemale": "Ihr seid der beste K\u00e4mpfer hier. Wenn es jemand lebend zum Technikbereich schafft, dann Ihr."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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            "QuestRewardB62": "0000000",
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "QuestRewardB62": "0000000",
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            "AlignmentGain": "None",
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            "IsEmpty": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "OfZDzFM",
            "Text": "You're the best fighters here. No one else stands a chance of making it to engineering alive.",
            "LocalizedText": {
                "enMale": "You're the best fighters here. No one else stands a chance of making it to engineering alive.",
                "frMale": "Vous \u00eates les meilleurs combattants \u00e0 bord. Vous seuls pouvez rejoindre la salle des machines sans vous faire tuer.",
                "frFemale": "Vous \u00eates les meilleurs combattants \u00e0 bord. Vous seuls pouvez rejoindre la salle des machines sans vous faire tuer.",
                "deMale": "Ihr seid die besten K\u00e4mpfer hier. Au\u00dfer Euch hat niemand eine Chance, lebend bis zum Technikbereich zu gelangen.",
                "deFemale": "Ihr seid die besten K\u00e4mpfer hier. Au\u00dfer Euch hat niemand eine Chance, lebend bis zum Technikbereich zu gelangen."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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        },
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            "QuestRewardB62": "0000000",
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "NodeId": 163,
            "QuestRewardB62": "0000000",
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "NodeId": 164,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "OfZDzFM",
            "Text": "I'll go along with Commander Narlock. Once you've cleared a path to engineering, I'll double-back and join up with you there. Good luck.",
            "LocalizedText": {
                "enMale": "I'll go along with Commander Narlock. Once you've cleared a path to engineering, I'll double-back and join up with you there. Good luck.",
                "frMale": "J'accompagnerai le Commandant Narlock. Quand vous aurez ouvert la voie jusqu'\u00e0 la salle des machines, je vous y rejoindrai. Bonne chance.",
                "frFemale": "J'accompagnerai le Commandant Narlock. Quand vous aurez ouvert la voie jusqu'\u00e0 la salle des machines, je vous y rejoindrai. Bonne chance.",
                "deMale": "Ich gehe mit Commander Narlock. Sobald Ihr Euch einen Weg zum Technikbereich gebahnt habt, sto\u00dfe ich dort zu Euch. Viel Gl\u00fcck.",
                "deFemale": "Ich gehe mit Commander Narlock. Sobald Ihr Euch einen Weg zum Technikbereich gebahnt habt, sto\u00dfe ich dort zu Euch. Viel Gl\u00fcck."
            },
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            "NodeId": 169,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "OfZDzFM",
            "Text": "After Haken sent you here, Imperial commandos snuck aboard, they were led by a Mandalorian mercenary called \"Ironfist.\"",
            "LocalizedText": {
                "enMale": "After Haken sent you here, Imperial commandos snuck aboard, they were led by a Mandalorian mercenary called \"Ironfist.\"",
                "frMale": "Apr\u00e8s que Haken vous a envoy\u00e9 ici, les commandos imp\u00e9riaux se sont gliss\u00e9s \u00e0 bord avec \u00e0 leur t\u00eate un mercenaire Mandalorien appel\u00e9 Poing d'Acier.",
                "frFemale": "Apr\u00e8s que Haken vous a envoy\u00e9e ici, les commandos imp\u00e9riaux se sont gliss\u00e9s \u00e0 bord avec \u00e0 leur t\u00eate un mercenaire Mandalorien appel\u00e9 Poing d'Acier.",
                "deMale": "Nachdem Haken Euch hierher geschickt hat, schlichen sich imperiale Kommandos an Bord. Sie wurden von einem mandalorianischen S\u00f6ldner namens Eisenfaust angef\u00fchrt.",
                "deFemale": "Nachdem Haken Euch hierher geschickt hat, schlichen sich imperiale Kommandos an Bord. Sie wurden von einem mandalorianischen S\u00f6ldner namens Eisenfaust angef\u00fchrt."
            },
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        "170": {
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Mandalorian mercenary? What are you talking about?",
            "LocalizedText": {
                "enMale": "Mandalorian mercenary? What are you talking about?",
                "frMale": "Un mercenaire Mandalorien ? De quoi parlez-vous ?",
                "frFemale": "Un mercenaire Mandalorien ? De quoi parlez-vous ?",
                "deMale": "Mandalorianischer S\u00f6ldner? Wovon redet Ihr?",
                "deFemale": "Mandalorianischer S\u00f6ldner? Wovon redet Ihr?"
            },
            "LocalizedOptionText": {
                "enMale": "A what called what?",
                "frMale": "Un quoi appel\u00e9 comment ?",
                "frFemale": "Un quoi appel\u00e9 comment ?",
                "deMale": "Ein was namens wie?",
                "deFemale": "Ein was namens wie?"
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            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "xu2zYrP": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
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            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You must be joking.",
            "LocalizedText": {
                "enMale": "You must be joking.",
                "frMale": "C'est une blague\u00a0?",
                "frFemale": "C'est une blague\u00a0?",
                "deMale": "Soll das ein Witz sein?",
                "deFemale": "Soll das ein Witz sein?"
            },
            "LocalizedOptionText": {
                "enMale": "You must be joking.",
                "frMale": "Vous plaisantez.",
                "frFemale": "Vous plaisantez.",
                "deMale": "Ihr macht Witze.",
                "deFemale": "Ihr macht Witze."
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            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
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                "a4SC3f9": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                }
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            "IsAmbient": false,
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "We defeated the first group of boarders--there's no reason we can't defeat this group, too.",
            "LocalizedText": {
                "enMale": "We defeated the first group of boarders--there's no reason we can't defeat this group, too.",
                "frMale": "On a vaincu le premier groupe d'intrus, il n'y a pas de raison qu'on ne vienne pas \u00e0 bout de celui-ci.",
                "frFemale": "On a vaincu le premier groupe d'intrus, il n'y a pas de raison qu'on ne vienne pas \u00e0 bout de celui-ci.",
                "deMale": "Wir haben die erste Entermannschaft aufgehalten. Es gibt keinen Grund, warum wir nicht auch diese Gruppe besiegen k\u00f6nnen.",
                "deFemale": "Wir haben die erste Entermannschaft aufgehalten. Es gibt keinen Grund, warum wir nicht auch diese Gruppe besiegen k\u00f6nnen."
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                "frMale": "Alors on va les arr\u00eater.",
                "frFemale": "Alors on va les arr\u00eater.",
                "deMale": "Dann werden wir sie aufhalten.",
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                        "frMale": "<<1>> approuve.",
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "Text": "It gets worse, I'm afraid.",
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                "enMale": "It gets worse, I'm afraid.",
                "frMale": "Et ce n'est pas tout, j'en ai peur.",
                "frFemale": "Et ce n'est pas tout, j'en ai peur.",
                "deMale": "Es wird noch schlimmer, f\u00fcrchte ich.",
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            "SpeakerB62Id": "OfZDzFM",
            "Text": "The Mandalorians work for the Empire--they're some of the best warriors in the galaxy. And Ironfist is one of the most famous.",
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                "frFemale": "Les Mandaloriens travaillent pour l'Empire. Ils comptent parmi les meilleurs guerriers de la galaxie. Poing d'Acier est l'un des plus c\u00e9l\u00e8bres.",
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                "deFemale": "Die Mandalorianer arbeiten f\u00fcr das Imperium. Sie geh\u00f6ren zu den besten Kriegern der Galaxis. Und Eisenfaust ist einer der ber\u00fchmtesten."
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            "SpeakerB62Id": "OfZDzFM",
            "Text": "Ironfist and his Imperial commandos stormed the bridge, and now the entire area is locked down tight.",
            "LocalizedText": {
                "enMale": "Ironfist and his Imperial commandos stormed the bridge, and now the entire area is locked down tight.",
                "frMale": "Poing d'Acier et ses commandos imp\u00e9riaux ont pris d'assaut la passerelle et \u00e0 pr\u00e9sent toute la zone est verrouill\u00e9e.",
                "frFemale": "Poing d'Acier et ses commandos imp\u00e9riaux ont pris d'assaut la passerelle et \u00e0 pr\u00e9sent toute la zone est verrouill\u00e9e.",
                "deMale": "Eisenfaust und seine imperialen Kommandos haben die Br\u00fccke gest\u00fcrmt und jetzt ist der gesamte Bereich abgeriegelt.",
                "deFemale": "Eisenfaust und seine imperialen Kommandos haben die Br\u00fccke gest\u00fcrmt und jetzt ist der gesamte Bereich abgeriegelt."
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            "SpeakerB62Id": "OfZDzFM",
            "Text": "I already told you, Ironfist has the bridge locked down. There's no way in or out.",
            "LocalizedText": {
                "enMale": "I already told you, Ironfist has the bridge locked down. There's no way in or out.",
                "frMale": "Je vous l'ai d\u00e9j\u00e0 dit. Poing d'Acier a verrouill\u00e9 la passerelle. On ne peut ni y acc\u00e9der ni en sortir.",
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                "deMale": "Ich sagte Euch bereits, dass Eisenfaust die Br\u00fccke abgeriegelt hat. Es gibt keinen Weg rein oder raus.",
                "deFemale": "Ich sagte Euch bereits, dass Eisenfaust die Br\u00fccke abgeriegelt hat. Es gibt keinen Weg rein oder raus."
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            "Text": "You'd better come up with something better than that, Narlock.",
            "LocalizedText": {
                "enMale": "You'd better come up with something better than that, Narlock.",
                "frMale": "Vous avez int\u00e9r\u00eat \u00e0 trouver mieux que \u00e7a, Narlock.",
                "frFemale": "Vous avez int\u00e9r\u00eat \u00e0 trouver mieux que \u00e7a, Narlock.",
                "deMale": "Euch f\u00e4llt besser etwas Brauchbareres ein als das, Narlock.",
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            "LocalizedOptionText": {
                "enMale": "That's not much of a plan.",
                "frMale": "Ce n'est pas vraiment un plan.",
                "frFemale": "Ce n'est pas vraiment un plan.",
                "deMale": "Das ist kein besonders guter Plan.",
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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            "Text": "We'll keep the Imperials busy! You just get that bridge open!",
            "LocalizedText": {
                "enMale": "We'll keep the Imperials busy! You just get that bridge open!",
                "frMale": "On va occuper les Imp\u00e9riaux ! Vous n'avez qu'\u00e0 ouvrir la passerelle !",
                "frFemale": "On va occuper les Imp\u00e9riaux ! Vous n'avez qu'\u00e0 ouvrir la passerelle !",
                "deMale": "Wir halten die Imperialen auf Trab! K\u00fcmmert Ihr Euch nur um die Entriegelung der Br\u00fccke!",
                "deFemale": "Wir halten die Imperialen auf Trab! K\u00fcmmert Ihr Euch nur um die Entriegelung der Br\u00fccke!"
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            "SpeakerB62Id": "HFw4Aj2",
            "Text": "What are you doing here? You have to get to the bridge, now!",
            "LocalizedText": {
                "enMale": "What are you doing here? You have to get to the bridge, now!",
                "frMale": "Qu'est-ce que vous faites l\u00e0 ? Rejoignez la passerelle, maintenant !",
                "frFemale": "Qu'est-ce que vous faites l\u00e0 ? Rejoignez la passerelle, maintenant !",
                "deMale": "Was tut Ihr hier? Ihr m\u00fcsst zur Br\u00fccke! Sofort!",
                "deFemale": "Was tut Ihr hier? Ihr m\u00fcsst zur Br\u00fccke! Sofort!"
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            "SpeakerB62Id": "HFw4Aj2",
            "Text": "We have to defend the ship!",
            "LocalizedText": {
                "enMale": "We have to defend the ship!",
                "frMale": "Il faut d\u00e9fendre le vaisseau !",
                "frFemale": "Il faut d\u00e9fendre le vaisseau !",
                "deMale": "Wir m\u00fcssen das Schiff verteidigen!",
                "deFemale": "Wir m\u00fcssen das Schiff verteidigen!"
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            "Text": "Don't give 'em an inch!",
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                "enMale": "Don't give 'em an inch!",
                "frMale": "Ne les laissez pas avancer !",
                "frFemale": "Ne les laissez pas avancer !",
                "deMale": "\u00dcberlasst ihnen keinen Fu\u00dfbreit!",
                "deFemale": "\u00dcberlasst ihnen keinen Fu\u00dfbreit!"
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            "SpeakerB62Id": "HFw4Aj2",
            "Text": "This is it, men. This is what you've been training for. The Imperials are coming, and we're not going to let them past, are we?",
            "LocalizedText": {
                "enMale": "This is it, men. This is what you've been training for. The Imperials are coming, and we're not going to let them past, are we?",
                "frMale": "Attention, messieurs. Voil\u00e0 ce \u00e0 quoi vous avez \u00e9t\u00e9 pr\u00e9par\u00e9s. Les Imp\u00e9riaux arrivent et on ne va pas les laisser passer, n'est-ce pas ?",
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                "deMale": "Der Zeitpunkt ist gekommen, M\u00e4nner. Hierf\u00fcr wurden wir ausgebildet. Die Imperialen kommen und wir werden sie nicht durchlassen. Oder?",
                "deFemale": "Der Zeitpunkt ist gekommen, M\u00e4nner. Hierf\u00fcr wurden wir ausgebildet. Die Imperialen kommen und wir werden sie nicht durchlassen. Oder?"
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            "Text": "It's victory or nothing!",
            "LocalizedText": {
                "enMale": "It's victory or nothing!",
                "frMale": "Ce sera la victoire ou rien !",
                "frFemale": "Ce sera la victoire ou rien !",
                "deMale": "Sieg oder Tod!",
                "deFemale": "Sieg oder Tod!"
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            "SpeakerB62Id": "HFw4Aj2",
            "Text": "The Imps will cut through any second now--we need to take up defensive positions.",
            "LocalizedText": {
                "enMale": "The Imps will cut through any second now--we need to take up defensive positions.",
                "frMale": "Les Imp\u00e9riaux seront l\u00e0 d'une minute \u00e0 l'autre. On doit se mettre en position. ",
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                "deMale": "Die Imperialen werden jeden Moment durchbrechen. Wir m\u00fcssen Verteidigungsstellungen einnehmen.",
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