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"Text": "Enemy degraded.",
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"enMale": "Enemy degraded.",
"frMale": "Ennemi endommag\u00e9.",
"frFemale": "Ennemi endommag\u00e9.",
"deMale": "Feind geschw\u00e4cht.",
"deFemale": "Feind geschw\u00e4cht."
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"SpeakerB62Id": "59mPTyI",
"Text": "Allies bolstered.",
"LocalizedText": {
"enMale": "Allies bolstered.",
"frMale": "Appui des alli\u00e9s.",
"frFemale": "Appui des alli\u00e9s.",
"deMale": "Verb\u00fcndete gest\u00e4rkt.",
"deFemale": "Verb\u00fcndete gest\u00e4rkt."
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"JoinDisabledForHolocom": false,
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"SpeakerB62Id": "59mPTyI",
"Text": "I've managed to hurt them.",
"LocalizedText": {
"enMale": "I've managed to hurt them.",
"frMale": "Je les ai endommag\u00e9s.",
"frFemale": "Je les ai endommag\u00e9s.",
"deMale": "Es ist mir gelungen, sie zu treffen.",
"deFemale": "Es ist mir gelungen, sie zu treffen."
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"QuestRewardB62": "0000000",
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"JoinDisabledForHolocom": false,
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"SpeakerB62Id": "59mPTyI",
"Text": "Shields failing!",
"LocalizedText": {
"enMale": "Shields failing!",
"frMale": "Boucliers d\u00e9faillants\u00a0!",
"frFemale": "Boucliers d\u00e9faillants\u00a0!",
"deMale": "Schilde versagen!",
"deFemale": "Schilde versagen!"
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"JoinDisabledForHolocom": false,
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"SpeakerB62Id": "59mPTyI",
"Text": "The shields can't take much more.",
"LocalizedText": {
"enMale": "The shields can't take much more.",
"frMale": "Les boucliers ne tiendront pas longtemps.",
"frFemale": "Les boucliers ne tiendront pas longtemps.",
"deMale": "Die Schilde halten nicht mehr lange durch.",
"deFemale": "Die Schilde halten nicht mehr lange durch."
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"QuestRewardB62": "0000000",
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"JoinDisabledForHolocom": false,
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"IsPlayerNode": false,
"SpeakerB62Id": "59mPTyI",
"Text": "We're about to lose the shields.",
"LocalizedText": {
"enMale": "We're about to lose the shields.",
"frMale": "On va bient\u00f4t perdre les boucliers.",
"frFemale": "On va bient\u00f4t perdre les boucliers.",
"deMale": "Wir verlieren gleich die Schilde.",
"deFemale": "Wir verlieren gleich die Schilde."
},
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"QuestRewardB62": "0000000",
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"IsEmpty": true,
"JoinDisabledForHolocom": false,
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"SpeakerB62Id": "0000000",
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"QuestRewardB62": "0000000",
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"JoinDisabledForHolocom": false,
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"SpeakerB62Id": "59mPTyI",
"Text": "Hull damage nearing critical.",
"LocalizedText": {
"enMale": "Hull damage nearing critical.",
"frMale": "Coque endommag\u00e9e, niveau critique.",
"frFemale": "Coque endommag\u00e9e, niveau critique.",
"deMale": "Rumpfschaden fast kritisch.",
"deFemale": "Rumpfschaden fast kritisch."
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"SpeakerB62Id": "59mPTyI",
"Text": "Hull breach imminent.",
"LocalizedText": {
"enMale": "Hull breach imminent.",
"frMale": "Faille imminente dans la coque.",
"frFemale": "Faille imminente dans la coque.",
"deMale": "Rumpfbruch steht bevor.",
"deFemale": "Rumpfbruch steht bevor."
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"SpeakerB62Id": "59mPTyI",
"Text": "Sustaining structural damage!",
"LocalizedText": {
"enMale": "Sustaining structural damage!",
"frMale": "D\u00e9g\u00e2ts structurels critiques\u00a0!",
"frFemale": "D\u00e9g\u00e2ts structurels critiques\u00a0!",
"deMale": "Melde strukturelle Sch\u00e4den!",
"deFemale": "Melde strukturelle Sch\u00e4den!"
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"SpeakerB62Id": "59mPTyI",
"Text": "Missile inbound.",
"LocalizedText": {
"enMale": "Missile inbound.",
"frMale": "Missile en approche.",
"frFemale": "Missile en approche.",
"deMale": "Rakete im Anflug.",
"deFemale": "Rakete im Anflug."
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"SpeakerB62Id": "59mPTyI",
"Text": "Tracking enemy missile.",
"LocalizedText": {
"enMale": "Tracking enemy missile.",
"frMale": "Missile ennemi d\u00e9tect\u00e9.",
"frFemale": "Missile ennemi d\u00e9tect\u00e9.",
"deMale": "Feindliche Rakete geortet.",
"deFemale": "Feindliche Rakete geortet."
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"SpeakerB62Id": "59mPTyI",
"Text": "Brace for missile impact!",
"LocalizedText": {
"enMale": "Brace for missile impact!",
"frMale": "Impact de missile imminent\u00a0!",
"frFemale": "Impact de missile imminent\u00a0!",
"deMale": "Raketeneinschlag steht bevor!",
"deFemale": "Raketeneinschlag steht bevor!"
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"SpeakerB62Id": "59mPTyI",
"Text": "Target acquired.",
"LocalizedText": {
"enMale": "Target acquired.",
"frMale": "Cible dans le viseur.",
"frFemale": "Cible dans le viseur.",
"deMale": "Ziel erfasst.",
"deFemale": "Ziel erfasst."
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"SpeakerB62Id": "59mPTyI",
"Text": "Missile lock-on.",
"LocalizedText": {
"enMale": "Missile lock-on.",
"frMale": "Missile verrouill\u00e9.",
"frFemale": "Missile verrouill\u00e9.",
"deMale": "Rakete hat Ziel erfasst.",
"deFemale": "Rakete hat Ziel erfasst."
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"JoinDisabledForHolocom": false,
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"SpeakerB62Id": "59mPTyI",
"Text": "You have them now.",
"LocalizedText": {
"enMale": "You have them now.",
"frMale": "Ils sont \u00e0 votre merci.",
"frFemale": "Ils sont \u00e0 votre merci.",
"deMale": "Jetzt habt Ihr sie.",
"deFemale": "Jetzt habt Ihr sie."
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"SpeakerB62Id": "59mPTyI",
"Text": "Enemy has missile lock.",
"LocalizedText": {
"enMale": "Enemy has missile lock.",
"frMale": "L'ennemi pr\u00e9pare un tir de missile. ",
"frFemale": "L'ennemi pr\u00e9pare un tir de missile. ",
"deMale": "Feindliche Rakete hat uns erfasst.",
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"SpeakerB62Id": "59mPTyI",
"Text": "They've got tone and lock.",
"LocalizedText": {
"enMale": "They've got tone and lock.",
"frMale": "Ils nous ont verrouill\u00e9s.",
"frFemale": "Ils nous ont verrouill\u00e9s.",
"deMale": "Feindliche Zielerfassung best\u00e4tigt.",
"deFemale": "Feindliche Zielerfassung best\u00e4tigt."
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"SpeakerB62Id": "59mPTyI",
"Text": "Enemy locked on. ",
"LocalizedText": {
"enMale": "Enemy locked on. ",
"frMale": "Ennemi verrouill\u00e9. ",
"frFemale": "Ennemi verrouill\u00e9. ",
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"SpeakerB62Id": "59mPTyI",
"Text": "Another kill.",
"LocalizedText": {
"enMale": "Another kill.",
"frMale": "Encore un de moins.",
"frFemale": "Encore un de moins.",
"deMale": "Und noch ein Abschuss.",
"deFemale": "Und noch ein Abschuss."
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[frFemale] => Dégâts maximums.
[deMale] => Schaden maximiert.
[deFemale] => Schaden maximiert.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
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(
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[ActionQuest] => 0
[MinLevel] => -1
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[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => 59mPTyI
[Text] => Enemy taking damage.
[LocalizedText] => Array
(
[enMale] => Enemy taking damage.
[frMale] => Ennemi endommagé.
[frFemale] => Ennemi endommagé.
[deMale] => Feind erleidet Schaden.
[deFemale] => Feind erleidet Schaden.
)
[CnvAlienVONode] => -1
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[AffectionRewardEventsB62] => Array
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)
[6] => Array
(
[NodeId] => 6
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
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[IsAmbient] =>
[ChildIds] => Array
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[0] => 7
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[GenericNodeNumber] => 0
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[7] => Array
(
[NodeId] => 7
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
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[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => 59mPTyI
[Text] => Primary weapons hit.
[LocalizedText] => Array
(
[enMale] => Primary weapons hit.
[frMale] => Armes principales touchées.
[frFemale] => Armes principales touchées.
[deMale] => Primärwaffen-Treffer.
[deFemale] => Primärwaffen-Treffer.
)
[CnvAlienVONode] => -1
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)
[8] => Array
(
[NodeId] => 8
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 9
)
[GenericNodeNumber] => 0
)
[9] => Array
(
[NodeId] => 9
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => 59mPTyI
[Text] => Weapon systems compromised.
[LocalizedText] => Array
(
[enMale] => Weapon systems compromised.
[frMale] => Systèmes d'armement hors service.
[frFemale] => Systèmes d'armement hors service.
[deMale] => Waffensysteme gefährdet.
[deFemale] => Waffensysteme gefährdet.
)
[CnvAlienVONode] => -1
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[10] => Array
(
[NodeId] => 10
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
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[AffectionRewardEventsB62] => Array
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)
[IsAmbient] =>
[ChildIds] => Array
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[0] => 11
)
[GenericNodeNumber] => 0
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[11] => Array
(
[NodeId] => 11
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => 59mPTyI
[Text] => Auxiliary systems drawing fire.
[LocalizedText] => Array
(
[enMale] => Auxiliary systems drawing fire.
[frMale] => Systèmes auxiliaires pris pour cible.
[frFemale] => Systèmes auxiliaires pris pour cible.
[deMale] => Hilfssysteme unter Beschuss.
[deFemale] => Hilfssysteme unter Beschuss.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
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)
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[12] => Array
(
[NodeId] => 12
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
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[IsAmbient] =>
[ChildIds] => Array
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[0] => 13
)
[GenericNodeNumber] => 0
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[13] => Array
(
[NodeId] => 13
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => 59mPTyI
[Text] => Defenses weakening.
[LocalizedText] => Array
(
[enMale] => Defenses weakening.
[frMale] => Nos défenses s'amenuisent.
[frFemale] => Nos défenses s'amenuisent.
[deMale] => Verteidigung wird schwächer.
[deFemale] => Verteidigung wird schwächer.
)
[CnvAlienVONode] => -1
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[AffectionRewardEventsB62] => Array
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[GenericNodeNumber] => 0
)
[14] => Array
(
[NodeId] => 14
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
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)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 15
)
[GenericNodeNumber] => 0
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[15] => Array
(
[NodeId] => 15
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => 59mPTyI
[Text] => Damage to tactical systems.
[LocalizedText] => Array
(
[enMale] => Damage to tactical systems.
[frMale] => Systèmes tactiques endommagés.
[frFemale] => Systèmes tactiques endommagés.
[deMale] => Schaden an taktischen Systemen.
[deFemale] => Schaden an taktischen Systemen.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
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)
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[GenericNodeNumber] => 0
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[16] => Array
(
[NodeId] => 16
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
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[IsAmbient] =>
[ChildIds] => Array
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[0] => 17
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[GenericNodeNumber] => 0
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[17] => Array
(
[NodeId] => 17
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => 59mPTyI
[Text] => Engines bearing the brunt.
[LocalizedText] => Array
(
[enMale] => Engines bearing the brunt.
[frMale] => C'est les moteurs qui ont tout pris.
[frFemale] => C'est les moteurs qui ont tout pris.
[deMale] => Die Triebwerke bekommen das meiste ab.
[deFemale] => Die Triebwerke bekommen das meiste ab.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
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)
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[GenericNodeNumber] => 0
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[18] => Array
(
[NodeId] => 18
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
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[IsAmbient] =>
[ChildIds] => Array
(
[0] => 19
[1] => 20
[2] => 21
)
[GenericNodeNumber] => 0
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[19] => Array
(
[NodeId] => 19
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => 59mPTyI
[Text] => Enemy down.
[LocalizedText] => Array
(
[enMale] => Enemy down.
[frMale] => Ennemi neutralisé.
[frFemale] => Ennemi neutralisé.
[deMale] => Feind eliminiert.
[deFemale] => Feind eliminiert.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
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[GenericNodeNumber] => 0
)
[20] => Array
(
[NodeId] => 20
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => 59mPTyI
[Text] => Target neutralized.
[LocalizedText] => Array
(
[enMale] => Target neutralized.
[frMale] => Cible anéantie.
[frFemale] => Cible anéantie.
[deMale] => Ziel neutralisiert.
[deFemale] => Ziel neutralisiert.
)
[CnvAlienVONode] => -1
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[21] => Array
(
[NodeId] => 21
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => 59mPTyI
[Text] => They're finished.
[LocalizedText] => Array
(
[enMale] => They're finished.
[frMale] => Ils sont cuits.
[frFemale] => Ils sont cuits.
[deMale] => Sie sind erledigt.
[deFemale] => Sie sind erledigt.
)
[CnvAlienVONode] => -1
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[22] => Array
(
[NodeId] => 22
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
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[IsAmbient] =>
[ChildIds] => Array
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[0] => 23
[1] => 24
[2] => 25
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[GenericNodeNumber] => 0
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[23] => Array
(
[NodeId] => 23
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => 59mPTyI
[Text] => Sustaining damage.
[LocalizedText] => Array
(
[enMale] => Sustaining damage.
[frMale] => On subit des dégâts.
[frFemale] => On subit des dégâts.
[deMale] => Wir erleiden Schaden.
[deFemale] => Wir erleiden Schaden.
)
[CnvAlienVONode] => -1
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[24] => Array
(
[NodeId] => 24
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => 59mPTyI
[Text] => We are hit.
[LocalizedText] => Array
(
[enMale] => We are hit.
[frMale] => On est touchés.
[frFemale] => On est touchés.
[deMale] => Wir wurden getroffen.
[deFemale] => Wir wurden getroffen.
)
[CnvAlienVONode] => -1
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[25] => Array
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[NodeId] => 25
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
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[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => 59mPTyI
[Text] => They've hurt us.
[LocalizedText] => Array
(
[enMale] => They've hurt us.
[frMale] => Ils nous ont eus.
[frFemale] => Ils nous ont eus.
[deMale] => Sie haben uns erwischt.
[deFemale] => Sie haben uns erwischt.
)
[CnvAlienVONode] => -1
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[26] => Array
(
[NodeId] => 26
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
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[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
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[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
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[GenericNodeNumber] => 0
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[27] => Array
(
[NodeId] => 27
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
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[SpeakerB62Id] => 59mPTyI
[Text] => Augmentation complete.
[LocalizedText] => Array
(
[enMale] => Augmentation complete.
[frMale] => Amélioration terminée.
[frFemale] => Amélioration terminée.
[deMale] => Aufwertung abgeschlossen.
[deFemale] => Aufwertung abgeschlossen.
)
[CnvAlienVONode] => -1
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[28] => Array
(
[NodeId] => 28
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
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[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
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[GenericNodeNumber] => 0
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[29] => Array
(
[NodeId] => 29
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
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[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
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[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => 59mPTyI
[Text] => Enemy degraded.
[LocalizedText] => Array
(
[enMale] => Enemy degraded.
[frMale] => Ennemi endommagé.
[frFemale] => Ennemi endommagé.
[deMale] => Feind geschwächt.
[deFemale] => Feind geschwächt.
)
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[30] => Array
(
[NodeId] => 30
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
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[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
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[31] => Array
(
[NodeId] => 31
[QuestRewardB62] => 0000000
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[IsEmpty] =>
[JoinDisabledForHolocom] =>
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[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => 59mPTyI
[Text] => Allies bolstered.
[LocalizedText] => Array
(
[enMale] => Allies bolstered.
[frMale] => Appui des alliés.
[frFemale] => Appui des alliés.
[deMale] => Verbündete gestärkt.
[deFemale] => Verbündete gestärkt.
)
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[32] => Array
(
[NodeId] => 32
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
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[Text] => I've managed to hurt them.
[LocalizedText] => Array
(
[enMale] => I've managed to hurt them.
[frMale] => Je les ai endommagés.
[frFemale] => Je les ai endommagés.
[deMale] => Es ist mir gelungen, sie zu treffen.
[deFemale] => Es ist mir gelungen, sie zu treffen.
)
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[Text] => Shields failing!
[LocalizedText] => Array
(
[enMale] => Shields failing!
[frMale] => Boucliers défaillants !
[frFemale] => Boucliers défaillants !
[deMale] => Schilde versagen!
[deFemale] => Schilde versagen!
)
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[Text] => The shields can't take much more.
[LocalizedText] => Array
(
[enMale] => The shields can't take much more.
[frMale] => Les boucliers ne tiendront pas longtemps.
[frFemale] => Les boucliers ne tiendront pas longtemps.
[deMale] => Die Schilde halten nicht mehr lange durch.
[deFemale] => Die Schilde halten nicht mehr lange durch.
)
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[Text] => We're about to lose the shields.
[LocalizedText] => Array
(
[enMale] => We're about to lose the shields.
[frMale] => On va bientôt perdre les boucliers.
[frFemale] => On va bientôt perdre les boucliers.
[deMale] => Wir verlieren gleich die Schilde.
[deFemale] => Wir verlieren gleich die Schilde.
)
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[2] => 41
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[39] => Array
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[QuestRewardB62] => 0000000
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[MinLevel] => -1
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[IsEmpty] =>
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[Text] => Hull damage nearing critical.
[LocalizedText] => Array
(
[enMale] => Hull damage nearing critical.
[frMale] => Coque endommagée, niveau critique.
[frFemale] => Coque endommagée, niveau critique.
[deMale] => Rumpfschaden fast kritisch.
[deFemale] => Rumpfschaden fast kritisch.
)
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[40] => Array
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[JoinDisabledForHolocom] =>
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[SpeakerB62Id] => 59mPTyI
[Text] => Hull breach imminent.
[LocalizedText] => Array
(
[enMale] => Hull breach imminent.
[frMale] => Faille imminente dans la coque.
[frFemale] => Faille imminente dans la coque.
[deMale] => Rumpfbruch steht bevor.
[deFemale] => Rumpfbruch steht bevor.
)
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[41] => Array
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[IsPlayerNode] =>
[SpeakerB62Id] => 59mPTyI
[Text] => Sustaining structural damage!
[LocalizedText] => Array
(
[enMale] => Sustaining structural damage!
[frMale] => Dégâts structurels critiques !
[frFemale] => Dégâts structurels critiques !
[deMale] => Melde strukturelle Schäden!
[deFemale] => Melde strukturelle Schäden!
)
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[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
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[QuestRewardB62] => 0000000
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[IsEmpty] =>
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[Text] => Missile inbound.
[LocalizedText] => Array
(
[enMale] => Missile inbound.
[frMale] => Missile en approche.
[frFemale] => Missile en approche.
[deMale] => Rakete im Anflug.
[deFemale] => Rakete im Anflug.
)
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[IsEmpty] =>
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[Text] => Tracking enemy missile.
[LocalizedText] => Array
(
[enMale] => Tracking enemy missile.
[frMale] => Missile ennemi détecté.
[frFemale] => Missile ennemi détecté.
[deMale] => Feindliche Rakete geortet.
[deFemale] => Feindliche Rakete geortet.
)
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[Text] => Brace for missile impact!
[LocalizedText] => Array
(
[enMale] => Brace for missile impact!
[frMale] => Impact de missile imminent !
[frFemale] => Impact de missile imminent !
[deMale] => Raketeneinschlag steht bevor!
[deFemale] => Raketeneinschlag steht bevor!
)
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[Text] => Target acquired.
[LocalizedText] => Array
(
[enMale] => Target acquired.
[frMale] => Cible dans le viseur.
[frFemale] => Cible dans le viseur.
[deMale] => Ziel erfasst.
[deFemale] => Ziel erfasst.
)
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[48] => Array
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[Text] => Missile lock-on.
[LocalizedText] => Array
(
[enMale] => Missile lock-on.
[frMale] => Missile verrouillé.
[frFemale] => Missile verrouillé.
[deMale] => Rakete hat Ziel erfasst.
[deFemale] => Rakete hat Ziel erfasst.
)
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[Text] => You have them now.
[LocalizedText] => Array
(
[enMale] => You have them now.
[frMale] => Ils sont à votre merci.
[frFemale] => Ils sont à votre merci.
[deMale] => Jetzt habt Ihr sie.
[deFemale] => Jetzt habt Ihr sie.
)
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[50] => Array
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[IsEmpty] => 1
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[SpeakerB62Id] => 0000000
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[1] => 52
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[Text] => Enemy has missile lock.
[LocalizedText] => Array
(
[enMale] => Enemy has missile lock.
[frMale] => L'ennemi prépare un tir de missile.
[frFemale] => L'ennemi prépare un tir de missile.
[deMale] => Feindliche Rakete hat uns erfasst.
[deFemale] => Feindliche Rakete hat uns erfasst.
)
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[Text] => They've got tone and lock.
[LocalizedText] => Array
(
[enMale] => They've got tone and lock.
[frMale] => Ils nous ont verrouillés.
[frFemale] => Ils nous ont verrouillés.
[deMale] => Feindliche Zielerfassung bestätigt.
[deFemale] => Feindliche Zielerfassung bestätigt.
)
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[Text] => Enemy locked on.
[LocalizedText] => Array
(
[enMale] => Enemy locked on.
[frMale] => Ennemi verrouillé.
[frFemale] => Ennemi verrouillé.
[deMale] => Der Feind hat uns im Visier.
[deFemale] => Der Feind hat uns im Visier.
)
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[Text] => Another kill.
[LocalizedText] => Array
(
[enMale] => Another kill.
[frMale] => Encore un de moins.
[frFemale] => Encore un de moins.
[deMale] => Und noch ein Abschuss.
[deFemale] => Und noch ein Abschuss.
)
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[Text] => Tremendous shooting.
[LocalizedText] => Array
(
[enMale] => Tremendous shooting.
[frMale] => Superbe maîtrise.
[frFemale] => Superbe maîtrise.
[deMale] => Sehr gut geschossen.
[deFemale] => Sehr gut geschossen.
)
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[IsEmpty] => 1
[JoinDisabledForHolocom] =>
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[SpeakerB62Id] => 0000000
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[IsEmpty] =>
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[Text] => You are in rare form.
[LocalizedText] => Array
(
[enMale] => You are in rare form.
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[Text] => We are no longer cloaked.
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[Text] => Maneuver executed.
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[Text] => Initiating dive.
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[Text] => Time for some innovative flying.
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[frFemale] => C'est l'heure d'innover dans les figures.
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[Text] => Commendations!
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[Text] => Truly inspiring.
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[Text] => Power is its own reward.
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[frFemale] => La puissance est une récompense en soi.
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[deFemale] => Der Sieg ist Lohn genug!
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