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cnv.location.nar_shaddaa.world.republic.the_war_for_nar_shaddaa.ik_4c

  • 109. - I am pro--pro--programmed against my will to direct you to the turbolift. Farewell, friend.
  • 75. - Wel--wel--welcome back. My master is awaiting you on the holo....
    • 111. - I was able to monitor some of your progress. You've put the Empire in full panic mode. They're reeling from the damage you inflicted.
      • 112. Option - The threat is over, for now.Player - We've put an end to their plans on Nar Shaddaa, but they'll be back.
        • 126. - The Empire is already threatening more of our people. This attack stirred things up.
      • 113. Option - I regret violence was needed.Player - I would've preferred to resolve matters without taking lives, but the enemy left us no choice.
        +50 Influence : disapproves.
        • 125. - The Empire doesn't share your aversion to killing. We're not done here.
      • 114. Option - Let's keep it up.Player - No reason to stop now. Still got plenty of ammo.
        +200 Influence : approves.
        • 124. - You'll need it, but not here.
      • 115. Option - Do you have any footage of me?Player - If you managed to record my amazing heroics, I wouldn't mind a copy. For sentimental reasons, of course.
        • 123. - I destroyed every holocam down there before it could record your face. This isn't over.
      • 116. Option - Are you safe where you are?Player - Sending messages from Imperial Intelligence headquarters is a big risk.
        +200 Influence : approves.
        +200 Influence : approves.
        • 118. - No choice. We've got a new problem that can't wait.
      • 117. Option - Stop being a suck-up.Player - Nobody needs a pat on the back from you. Are we done here?
        +50 Influence : disapproves.
        +50 Influence : disapproves.
        +50 Influence : disapproves.
        +50 Influence : disapproves.
        +50 Influence : disapproves.
        • 120. - The Empire's surprise attack is officially canceled, but we've got new problems.
          • 122. - I recently discovered a hidden annex of the Empire's Shadow Town prison complex. When I alerted SIS, they sent teams to investigate.
            • 137. - The Empire's keeping Republic POWs in the annex. Your attack threw the Imperials into a frenzy. They're about to execute our people.
              • 138. Option - Those monsters!Player - We have to stop the executions. How do we get inside this prison annex?
                +200 Influence : approves.
                +200 Influence : approves.
                +200 Influence : approves.
                +200 Influence : approves.
                +200 Influence : approves.
                +200 Influence : approves.
                • 141. - I can get you there easily from where you are. This droid has supplies you'll need to take with you.
              • 139. Option - Who are these POWs?Player - Why would the Empire keep Republic prisoners on Nar Shaddaa? Are these soldiers who fought in the war?
                +200 Influence : approves.
                +200 Influence : approves.
                • 142. - We've been fighting in the shadows ever since the Treaty of Coruscant. These POWs are spies and saboteurs.
              • 140. Option - There's nothing we can do.Player - I've been to Shadow Town. Those people are as good as dead.
                +50 Influence : disapproves.
                +50 Influence : disapproves.
                +50 Influence : disapproves.
                +50 Influence : disapproves.
                +50 Influence : disapproves.
                +50 Influence : disapproves.
                • 143. - No, we can save them. These prisoners haven't been fitted with cranial bombs yet. SIS agents are already moving to free them.
                  • 145. - I need you to infiltrate the prison annex. Get our people out of there. This droid has supplies our agents will need.
                    • 147. - Deliver the supplies to one of my remote droid units, and it will... oh... oh, no... Imperial Intelligence is on to me.
                      • 153. Option - Don't panic.Player - Are you sure you're not just being paranoid?
                        +200 Influence : approves.
                      • 154. Option - What? How?Player - I thought you said you could avoid detection.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        • 157. - Paranoia is a survival trait in this business. Trouble is, it works both ways.
                      • 155. Option - That isn't exactly a surprise.Player - You're transmitting from inside their headquarters. It was only a matter of time.
                        +200 Influence : approves.
                        • 158. - If they'd identified me, I'd already be dead.
                          • 160. - I've been slicing my superior's private logs. His latest entries are all about hunting for a mole inside his division.
                            • 162. - After everything that's happened today, I have to be one of his prime suspects. What do I do?
                              • 163. Option - Run for it.Player - Don't wait to be discovered. He'll kill you--or worse. You've served the Republic well. It's time to come home. +50
                                +200 Influence : approves.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                • 174. Player - Slip out quietly. Get off Nar Shaddaa as fast as you can.
                                  • 165. - Blast... there was so much more I could do here, but you're right. I'll use the chaos to cover my escape.
                              • 164. Option - Kill him and get creative.Player - He doesn't know it's you, so there must be other suspects. Get him alone and take him out. +50
                                +200 Influence : approves.
                                +200 Influence : approves.
                                • 167. Player - Make it look like another agent murdered him. There has to be someone who can take the fall for you.
                                  • 168. - Maybe... maybe the Chiss. No one trusts her. Can't believe it's come to this, but you're right. I don't have any choice.
                                    • 177. - Droid, hand over the supplies and provide coordinates to the prison annex turbolift. I've reprogrammed an astromech unit down there.
                                      • 185. - Find the astromech, deliver the supplies, and it will signal your contact. Logging off. Hope we see each other again....
                                        • 179. - The turbolift will take you directly to the prison annex. Goo--goo--good luck, Republic citizen.
                                          • 180. <Conversation Exit>
  • 72. - You should co--co--coordinate with the rebellious workers in this facility. Good luck.
  • 1. - Combat sequence engaging, weapons arming.... War--war--warning: systems failure. Remote override prohibiting mayhem protocol activation.
    • 9. <Non-dialogue segment.>
      • 10. - Jedi target will be stored in memory, to be terminated at a future date.
        • 24. Option - You're overconfident.Player - Even the Empire's droids believe they're superior. Are you programmed for arrogance?
          +200 Influence : approves.
          • 39. - Negative. I am programmed to render you into component molecules.
        • 8. Option - Thank you for the warning.Player - It's polite of you to inform me of my imminent demise.
          • 37. - Settle your affairs, Republic scum. Your end is coming soon.
      • 12. - Republic Special Forces target will be stored in memory for later termination.
        • 32. Option - Good luck with that.Player - Pipe down, rust bucket. My combat droid's spare parts are bigger than you.
          +200 Influence : approves.
          • 41. - Spare parts provide insufficient cover against explosive attacks.
      • 13. - Target will be filed as "unidentified spacer" and cached in memory for future termination.
        • 33. Option - Let's get properly introduced.Player - If you're planning to kill me, you should at least get my name right.
          • 43. - Irrelevant. There will be no record of your passing. Your component organic parts will be recycled upon death.
      • 14. - Your target profile has been saved to memory for termination at a later date.
        • 34. Option - Attacking me would be foolish.Player - You're going to get killed, you know.
          • 15. - You lack a core combat processor. You overestimate your odds of survival.
        • 7. Option - That won't be happening.Player - I suggest you stop threatening my friend. Droids don't stand up well against lightsabers.
          +200 Influence : approves.
          • 35. - Your weapon is ineffective against high-yield explosives. If only I could trigger the one in my arsenal....
        • 6. Option - You're slightly outnumbered.Player - Perhaps you haven't noticed, but the Force is with your target. You should rethink your ambitions.
          • 16. - Your presence is noted, Jedi. I will terminate you first.
        • 5. Option - You'll have to go through me.Player - Mess with my friend and you mess with Havoc Squad. Got it?
          +200 Influence : approves.
          • 17. - I possess area-effect weaponry. Multiple targets should not pose any difficulty.
        • 4. Option - Does that include me, too?Player - You planning to terminate all of us, or just my friend? Just wondering.
          • 18. - I am capable of targeting multiple adversaries. There will be no delays when my terminations resume.
        • 3. Option - What a rude way to say hello.Player - I was told you work for the Republic. Is that any way to greet an ally?
          +200 Influence : approves.
          • 19. - Your information is incorrect. I am an Imperial assassination droid. My inability to carry out programmed functions is due to external interference.
        • 2. Option - Prepare to be scrapped.Player - I don't normally attack defenseless enemies, but I'll make an exception for you.
          +200 Influence : approves.
          • 20. - Engaging self-defense protocols... fai--fai--failure. Permanent deactivation imminent.
            • 26. - That's enough, droid. Vocabulator switched off....
              • 61. - Sorry about that. Had a little trouble overriding that stubborn droid's holo-emitter. I'm your contact. Republic SIS.
                • 81. - Wish I could meet you in person, but I'm at a comm station in the middle of Imperial Intelligence headquarters. Long story.
                  • 64. Option - Get out of there.Player - Are you insane? If they trace this signal, you're dead.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    • 82. - My job is to maintain droids like this one. It's a perfect cover. Nobody's watching me... I think.
                  • 63. Option - I want to hear this.Player - You can't drop a bomb like that and not give details. What are you doing in Imperial Intelligence?
                    +200 Influence : approves.
                    • 83. - As far as the enemy knows, I'm just an entry-level tech analyst. I'm trying to keep it that way.
                  • 62. Option - Skip to the briefing.Player - We don't have time for stories. What's the mission?
                    +200 Influence : approves.
                    • 88. - My security access here is limited, but I've been able to coordinate with a resistance cell working inside the Imperial factory zone.
                      • 104. - Those people are practically slaves. They're ready to revolt. They'll help you pinpoint critical Imperial targets. Stop the enemy before they can attack us.
                        • 91. Option - Let's get to work.Player - All I need are their names and locations.
                          +200 Influence : approves.
                        • 90. Option - Can we trust them?Player - You're sure these workers aren't leading us into a trap?
                          +200 Influence : approves.
                          • 93. - You know how the Empire treats any species other than human. Believe me, they want us to win.
                        • 92. Option - These people are useless.Player - If the people down here were worth anything, they wouldn't be with the Empire.
                          +50 Influence : disapproves.
                          +50 Influence : disapproves.
                          +50 Influence : disapproves.
                          +50 Influence : disapproves.
                          +50 Influence : disapproves.
                          +200 Influence : approves.
                          • 95. - Most didn't realize what they were getting themselves into when they took the jobs. Give them a chance.
                            • 84. - I'm uploading the profiles of people you should talk to. You'll find them nearby.
                              • 105. - Uh-oh--gotta cut the channel. Good luck.
                                • 107. - Vocabulator functions have re--re--resumed with limited language options. Have a caring day, Republic citizen.
                                  • 108. <Conversation Exit>
  • 67. - My attack protocols have failed. Con--con--consider yourself lucky, Republic scum!
NPC:
NPC:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: cnv.location.nar_shaddaa.world.republic.the_war_for_nar_shaddaa.ik_4c
Other Sites:
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            "SpeakerB62Id": "AZquSyI",
            "Text": "Combat sequence engaging, weapons arming.... War--war--warning: systems failure. Remote override prohibiting mayhem protocol activation.",
            "LocalizedText": {
                "enMale": "Combat sequence engaging, weapons arming.... War--war--warning: systems failure. Remote override prohibiting mayhem protocol activation.",
                "frMale": "Engagement de la s\u00e9quence de combat, armement des armes... A... A... Alerte : d\u00e9faillance des syst\u00e8mes. Surcharge distante emp\u00eachant l'activation du protocole de destruction.",
                "frFemale": "Engagement de la s\u00e9quence de combat, armement des armes... A... A... Alerte : d\u00e9faillance des syst\u00e8mes. Surcharge distante emp\u00eachant l'activation du protocole de destruction.",
                "deMale": "Kampfsequenz eingeleitet. Waffen bereit ... War-War-Warnung: Systemversagen. St\u00f6reingriff von au\u00dfen verhindert Aktivierung des Vernichtungsprotokolls.",
                "deFemale": "Kampfsequenz eingeleitet. Waffen bereit ... War-War-Warnung: Systemversagen. St\u00f6reingriff von au\u00dfen verhindert Aktivierung des Vernichtungsprotokolls."
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "0000000",
            "Text": "I don't normally attack defenseless enemies, but I'll make an exception for you.",
            "LocalizedText": {
                "enMale": "I don't normally attack defenseless enemies, but I'll make an exception for you.",
                "frMale": "Je n'ai pas pour habitude d'attaquer des ennemis sans d\u00e9fense, mais je ferai une exception pour toi.",
                "frFemale": "Je n'ai pas pour habitude d'attaquer des ennemis sans d\u00e9fense, mais je ferai une exception pour toi.",
                "deMale": "Normalerweise greife ich keine hilflosen Gegner an, aber f\u00fcr dich mache ich mal eine Ausnahme.",
                "deFemale": "Normalerweise greife ich keine hilflosen Gegner an, aber f\u00fcr dich mache ich mal eine Ausnahme."
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            "LocalizedOptionText": {
                "enMale": "Prepare to be scrapped.",
                "frMale": "Pr\u00e9pare-toi \u00e0 \u00eatre r\u00e9duit en pi\u00e8ces.",
                "frFemale": "Pr\u00e9pare-toi \u00e0 \u00eatre r\u00e9duit en pi\u00e8ces.",
                "deMale": "Dann wollen wir dich mal verschrotten.",
                "deFemale": "Dann wollen wir dich mal verschrotten."
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            "CnvAlienVONode": -1,
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "0000000",
            "Text": "I was told you work for the Republic. Is that any way to greet an ally?",
            "LocalizedText": {
                "enMale": "I was told you work for the Republic. Is that any way to greet an ally?",
                "frMale": "On m'a dit que tu travailles pour la R\u00e9publique. C'est comme \u00e7a que tu salues tes alli\u00e9s ?",
                "frFemale": "On m'a dit que tu travailles pour la R\u00e9publique. C'est comme \u00e7a que tu salues tes alli\u00e9s ?",
                "deMale": "Ich dachte, du arbeitest f\u00fcr die Republik. Begr\u00fc\u00dft man so seine Verb\u00fcndeten?",
                "deFemale": "Ich dachte, du arbeitest f\u00fcr die Republik. Begr\u00fc\u00dft man so seine Verb\u00fcndeten?"
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            "LocalizedOptionText": {
                "enMale": "What a rude way to say hello.",
                "frMale": "Ce n'est pas tr\u00e8s poli comme accueil.",
                "frFemale": "Ce n'est pas tr\u00e8s poli comme accueil.",
                "deMale": "Das ist aber keine nette Begr\u00fc\u00dfung.",
                "deFemale": "Das ist aber keine nette Begr\u00fc\u00dfung."
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                "8mAbih6": {
                    "Key": 200,
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
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        "4": {
            "NodeId": 4,
            "QuestRewardB62": "0000000",
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You planning to terminate all of us, or just my friend? Just wondering.",
            "LocalizedText": {
                "enMale": "You planning to terminate all of us, or just my friend? Just wondering.",
                "frMale": "Tu as l'intention de tous nous tuer ou juste mon ami ? Je demande \u00e7a comme \u00e7a.",
                "frFemale": "Tu as l'intention de tous nous tuer ou juste mon ami ? Je demande \u00e7a comme \u00e7a.",
                "deMale": "Willst du uns alle umbringen oder nur meine Begleitung? Ich frag nur mal so.",
                "deFemale": "Willst du uns alle umbringen oder nur meine Begleitung? Ich frag nur mal so."
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            "LocalizedOptionText": {
                "enMale": "Does that include me, too?",
                "frMale": "Moi aussi ?",
                "frFemale": "Moi aussi ?",
                "deMale": "Gilt das auch f\u00fcr mich?",
                "deFemale": "Gilt das auch f\u00fcr mich?"
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            "SpeakerB62Id": "0000000",
            "Text": "Mess with my friend and you mess with Havoc Squad. Got it?",
            "LocalizedText": {
                "enMale": "Mess with my friend and you mess with Havoc Squad. Got it?",
                "frMale": "Si tu t'en prends \u00e0 mon ami, tu t'en prends \u00e0 l'escouade du Chaos. Compris ?",
                "frFemale": "Si tu t'en prends \u00e0 mon ami, tu t'en prends \u00e0 l'escouade du Chaos. Compris ?",
                "deMale": "Wer meinen Freunden was tun will, legt sich mit dem Chaostrupp an. Kapiert?",
                "deFemale": "Wer meinen Freunden was tun will, legt sich mit dem Chaostrupp an. Kapiert?"
            },
            "LocalizedOptionText": {
                "enMale": "You'll have to go through me.",
                "frMale": "Tu auras \u00e0 faire \u00e0 moi.",
                "frFemale": "Tu auras \u00e0 faire \u00e0 moi.",
                "deMale": "Zuerst kriegst du es mit mir zu tun.",
                "deFemale": "Zuerst kriegst du es mit mir zu tun."
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                "xu2zYrP": {
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "IsAmbient": false,
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            "Stb": "str.cnv.location.nar_shaddaa.world.republic.the_war_for_nar_shaddaa.ik_4c",
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Perhaps you haven't noticed, but the Force is with your target. You should rethink your ambitions.",
            "LocalizedText": {
                "enMale": "Perhaps you haven't noticed, but the Force is with your target. You should rethink your ambitions.",
                "frMale": "Au cas o\u00f9 tu ne l'aurais pas remarqu\u00e9, la Force est du c\u00f4t\u00e9 de ta cible. Tu devrais revoir tes ambitions.",
                "frFemale": "Au cas o\u00f9 tu ne l'aurais pas remarqu\u00e9, la Force est du c\u00f4t\u00e9 de ta cible. Tu devrais revoir tes ambitions.",
                "deMale": "Vielleicht ist es dir nicht aufgefallen, aber die Macht ist mit deinem Ziel. Du solltest deine Ambitionen nochmal \u00fcberdenken.",
                "deFemale": "Vielleicht ist es dir nicht aufgefallen, aber die Macht ist mit deinem Ziel. Du solltest deine Ambitionen nochmal \u00fcberdenken."
            },
            "LocalizedOptionText": {
                "enMale": "You're slightly outnumbered.",
                "frMale": "Tu es en inf\u00e9riorit\u00e9 num\u00e9rique.",
                "frFemale": "Tu es en inf\u00e9riorit\u00e9 num\u00e9rique.",
                "deMale": "Wir sind ein wenig in der \u00dcberzahl.",
                "deFemale": "Wir sind ein wenig in der \u00dcberzahl."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I suggest you stop threatening my friend. Droids don't stand up well against lightsabers.",
            "LocalizedText": {
                "enMale": "I suggest you stop threatening my friend. Droids don't stand up well against lightsabers.",
                "frMale": "Je te sugg\u00e8re d'arr\u00eater de menacer mon ami. Les dro\u00efdes ne r\u00e9sistent pas bien aux sabres laser.",
                "frFemale": "Je te sugg\u00e8re d'arr\u00eater de menacer mon ami. Les dro\u00efdes ne r\u00e9sistent pas bien aux sabres laser.",
                "deMale": "Schluck die Drohungen lieber runter, Freundchen. Droiden haben keine Chance gegen Lichtschwerter.",
                "deFemale": "Schluck die Drohungen lieber runter, Freundchen. Droiden haben keine Chance gegen Lichtschwerter."
            },
            "LocalizedOptionText": {
                "enMale": "That won't be happening.",
                "frMale": "Il n'en sera rien.",
                "frFemale": "Il n'en sera rien.",
                "deMale": "Das wird nicht geschehen.",
                "deFemale": "Das wird nicht geschehen."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "zav1HuJ": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
                35
            ],
            "Stb": "str.cnv.location.nar_shaddaa.world.republic.the_war_for_nar_shaddaa.ik_4c",
            "GenericNodeNumber": 0
        },
        "8": {
            "NodeId": 8,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "It's polite of you to inform me of my imminent demise.",
            "LocalizedText": {
                "enMale": "It's polite of you to inform me of my imminent demise.",
                "frMale": "C'est gentil \u00e0 toi de m'informer de l'imminence de ma mort.",
                "frFemale": "C'est gentil \u00e0 toi de m'informer de l'imminence de ma mort.",
                "deMale": "Sehr h\u00f6flich, dass du mich auf mein bevorstehendes Ableben hinweist.",
                "deFemale": "Sehr h\u00f6flich, dass du mich auf mein bevorstehendes Ableben hinweist."
            },
            "LocalizedOptionText": {
                "enMale": "Thank you for the warning.",
                "frMale": "Merci de me pr\u00e9venir.",
                "frFemale": "Merci de me pr\u00e9venir.",
                "deMale": "Danke f\u00fcr die Warnung.",
                "deFemale": "Danke f\u00fcr die Warnung."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.nar_shaddaa.world.republic.the_war_for_nar_shaddaa.ik_4c",
            "GenericNodeNumber": 0
        },
        "9": {
            "NodeId": 9,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "GenericNodeNumber": 0
        },
        "10": {
            "NodeId": 10,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "AZquSyI",
            "Text": "Jedi target will be stored in memory, to be terminated at a future date.",
            "LocalizedText": {
                "enMale": "Jedi target will be stored in memory, to be terminated at a future date.",
                "frMale": "La cible Jedi sera m\u00e9moris\u00e9e en vue d'une extermination ult\u00e9rieure.",
                "frFemale": "La cible Jedi sera m\u00e9moris\u00e9e en vue d'une extermination ult\u00e9rieure.",
                "deMale": "Jedi-Ziel wird zur k\u00fcnftigen Eliminierung im Speicher hinterlegt.",
                "deFemale": "Jedi-Ziel wird zur k\u00fcnftigen Eliminierung im Speicher hinterlegt."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
                24,
                8,
                45,
                46,
                47,
                48
            ],
            "Stb": "str.cnv.location.nar_shaddaa.world.republic.the_war_for_nar_shaddaa.ik_4c",
            "GenericNodeNumber": 0
        },
        "12": {
            "NodeId": 12,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "AZquSyI",
            "Text": "Republic Special Forces target will be stored in memory for later termination.",
            "LocalizedText": {
                "enMale": "Republic Special Forces target will be stored in memory for later termination.",
                "frMale": "La cible des Forces Sp\u00e9ciales de la R\u00e9publique sera m\u00e9moris\u00e9e pour une extermination ult\u00e9rieure.",
                "frFemale": "La cible des Forces Sp\u00e9ciales de la R\u00e9publique sera m\u00e9moris\u00e9e pour une extermination ult\u00e9rieure.",
                "deMale": "Republikanisches Sondereinheiten-Ziel wird zur k\u00fcnftigen Eliminierung im Speicher hinterlegt.",
                "deFemale": "Republikanisches Sondereinheiten-Ziel wird zur k\u00fcnftigen Eliminierung im Speicher hinterlegt."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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                49,
                50,
                52,
                53,
                54
            ],
            "Stb": "str.cnv.location.nar_shaddaa.world.republic.the_war_for_nar_shaddaa.ik_4c",
            "GenericNodeNumber": 0
        },
        "13": {
            "NodeId": 13,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "AZquSyI",
            "Text": "Target will be filed as \"unidentified spacer\" and cached in memory for future termination.",
            "LocalizedText": {
                "enMale": "Target will be filed as \"unidentified spacer\" and cached in memory for future termination.",
                "frMale": "La cible sera class\u00e9e comme \"aventurier de l'espace non identifi\u00e9\" et m\u00e9moris\u00e9e pour une extermination ult\u00e9rieure.",
                "frFemale": "La cible sera class\u00e9e comme \"aventuri\u00e8re de l'espace non identifi\u00e9e\" et m\u00e9moris\u00e9e pour une extermination ult\u00e9rieure.",
                "deMale": "Ziel wird als \"nicht identifizierter Raumreisender\" zur k\u00fcnftigen Eliminierung im Speicher hinterlegt.",
                "deFemale": "Ziel wird als \"nicht identifizierte Raumreisende\" zur k\u00fcnftigen Eliminierung im Speicher hinterlegt."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
                33,
                55,
                56,
                57,
                58,
                59
            ],
            "Stb": "str.cnv.location.nar_shaddaa.world.republic.the_war_for_nar_shaddaa.ik_4c",
            "GenericNodeNumber": 0
        },
        "14": {
            "NodeId": 14,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "AZquSyI",
            "Text": "Your target profile has been saved to memory for termination at a later date.",
            "LocalizedText": {
                "enMale": "Your target profile has been saved to memory for termination at a later date.",
                "frMale": "Votre profil cible a \u00e9t\u00e9 m\u00e9moris\u00e9 pour une extermination ult\u00e9rieure.",
                "frFemale": "Votre profil cible a \u00e9t\u00e9 m\u00e9moris\u00e9 pour une extermination ult\u00e9rieure.",
                "deMale": "Ihr Zielprofil wurde zur k\u00fcnftigen Eliminierung im Speicher hinterlegt.",
                "deFemale": "Ihr Zielprofil wurde zur k\u00fcnftigen Eliminierung im Speicher hinterlegt."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
                34,
                7,
                6,
                5,
                4,
                3,
                2
            ],
            "Stb": "str.cnv.location.nar_shaddaa.world.republic.the_war_for_nar_shaddaa.ik_4c",
            "GenericNodeNumber": 0
        },
        "15": {
            "NodeId": 15,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "AZquSyI",
            "Text": "You lack a core combat processor. You overestimate your odds of survival.",
            "LocalizedText": {
                "enMale": "You lack a core combat processor. You overestimate your odds of survival.",
                "frMale": "Vous n'avez pas de processeur de combat. Vous surestimez vos chances de survie.",
                "frFemale": "Vous n'avez pas de processeur de combat. Vous surestimez vos chances de survie.",
                "deMale": "Sie besitzen keinen zentralen Kampfprozessor. Sie \u00fcbersch\u00e4tzen Ihre \u00dcberlebenschancen.",
                "deFemale": "Sie besitzen keinen zentralen Kampfprozessor. Sie \u00fcbersch\u00e4tzen Ihre \u00dcberlebenschancen."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.nar_shaddaa.world.republic.the_war_for_nar_shaddaa.ik_4c",
            "GenericNodeNumber": 0
        },
        "16": {
            "NodeId": 16,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "AZquSyI",
            "Text": "Your presence is noted, Jedi. I will terminate you first.",
            "LocalizedText": {
                "enMale": "Your presence is noted, Jedi. I will terminate you first.",
                "frMale": "J'ai remarqu\u00e9 votre pr\u00e9sence, Jedi. Je vous \u00e9liminerai en premier.",
                "frFemale": "J'ai remarqu\u00e9 votre pr\u00e9sence, Jedi. Je vous \u00e9liminerai en premier.",
                "deMale": "Ich habe Ihre Pr\u00e4senz zur Kenntnis genommen, Jedi. Sie werden als erstes Ziel eliminiert.",
                "deFemale": "Ich habe Ihre Pr\u00e4senz zur Kenntnis genommen, Jedi. Sie werden als erstes Ziel eliminiert."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
                30
            ],
            "Stb": "str.cnv.location.nar_shaddaa.world.republic.the_war_for_nar_shaddaa.ik_4c",
            "GenericNodeNumber": 0
        },
        "17": {
            "NodeId": 17,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "AZquSyI",
            "Text": "I possess area-effect weaponry. Multiple targets should not pose any difficulty.",
            "LocalizedText": {
                "enMale": "I possess area-effect weaponry. Multiple targets should not pose any difficulty.",
                "frMale": "Je suis \u00e9quip\u00e9 d'armes \u00e0 zone d'effet. Les cibles multiples ne devraient me poser aucun probl\u00e8me.",
                "frFemale": "Je suis \u00e9quip\u00e9 d'armes \u00e0 zone d'effet. Les cibles multiples ne devraient me poser aucun probl\u00e8me.",
                "deMale": "Ich besitze Waffen mit Fl\u00e4chenwirkung. Multiple Ziele d\u00fcrften kein Problem darstellen.",
                "deFemale": "Ich besitze Waffen mit Fl\u00e4chenwirkung. Multiple Ziele d\u00fcrften kein Problem darstellen."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            ],
            "Stb": "str.cnv.location.nar_shaddaa.world.republic.the_war_for_nar_shaddaa.ik_4c",
            "GenericNodeNumber": 0
        },
        "18": {
            "NodeId": 18,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "AZquSyI",
            "Text": "I am capable of targeting multiple adversaries. There will be no delays when my terminations resume.",
            "LocalizedText": {
                "enMale": "I am capable of targeting multiple adversaries. There will be no delays when my terminations resume.",
                "frMale": "Je suis capable de viser plusieurs cibles. Mes exterminations reprendront sans d\u00e9lai.",
                "frFemale": "Je suis capable de viser plusieurs cibles. Mes exterminations reprendront sans d\u00e9lai.",
                "deMale": "Ich kann auf mehrere Gegner gleichzeitig zielen. Sobald meine Terminationsf\u00e4higkeit wiederhergestellt ist, werde ich nicht zaudern.",
                "deFemale": "Ich kann auf mehrere Gegner gleichzeitig zielen. Sobald meine Terminationsf\u00e4higkeit wiederhergestellt ist, werde ich nicht zaudern."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.nar_shaddaa.world.republic.the_war_for_nar_shaddaa.ik_4c",
            "GenericNodeNumber": 0
        },
        "19": {
            "NodeId": 19,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "AZquSyI",
            "Text": "Your information is incorrect. I am an Imperial assassination droid. My inability to carry out programmed functions is due to external interference.",
            "LocalizedText": {
                "enMale": "Your information is incorrect. I am an Imperial assassination droid. My inability to carry out programmed functions is due to external interference.",
                "frMale": "Vos informations sont erron\u00e9es. Je suis un dro\u00efde assassin imp\u00e9rial. Mon incapacit\u00e9 \u00e0 ex\u00e9cuter des t\u00e2ches programm\u00e9es r\u00e9sulte d'une interf\u00e9rence ext\u00e9rieure.",
                "frFemale": "Vos informations sont erron\u00e9es. Je suis un dro\u00efde assassin imp\u00e9rial. Mon incapacit\u00e9 \u00e0 ex\u00e9cuter des t\u00e2ches programm\u00e9es r\u00e9sulte d'une interf\u00e9rence ext\u00e9rieure.",
                "deMale": "Ihre Informationen sind nicht korrekt. Ich bin ein imperialer Attent\u00e4terdroide. Meine Unf\u00e4higkeit, die programmierten Funktionen auszuf\u00fchren, kommt durch \u00e4u\u00dferen Einfluss zustande.",
                "deFemale": "Ihre Informationen sind nicht korrekt. Ich bin ein imperialer Attent\u00e4terdroide. Meine Unf\u00e4higkeit, die programmierten Funktionen auszuf\u00fchren, kommt durch \u00e4u\u00dferen Einfluss zustande."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
                27
            ],
            "Stb": "str.cnv.location.nar_shaddaa.world.republic.the_war_for_nar_shaddaa.ik_4c",
            "GenericNodeNumber": 0
        },
        "20": {
            "NodeId": 20,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "AZquSyI",
            "Text": "Engaging self-defense protocols... fai--fai--failure. Permanent deactivation imminent.",
            "LocalizedText": {
                "enMale": "Engaging self-defense protocols... fai--fai--failure. Permanent deactivation imminent.",
                "frMale": "Activation des protocoles d'autod\u00e9fense... \u00c9... \u00c9... \u00c9chec. D\u00e9sactivation permanente imminente.",
                "frFemale": "Activation des protocoles d'autod\u00e9fense... \u00c9... \u00c9... \u00c9chec. D\u00e9sactivation permanente imminente.",
                "deMale": "Selbstverteidigungsprotokolle ausf\u00fchren ... fe-fe-fehlgeschlagen. Permanente Deaktivierung steht bevor.",
                "deFemale": "Selbstverteidigungsprotokolle ausf\u00fchren ... fe-fe-fehlgeschlagen. Permanente Deaktivierung steht bevor."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.nar_shaddaa.world.republic.the_war_for_nar_shaddaa.ik_4c",
            "GenericNodeNumber": 0
        },
        "24": {
            "NodeId": 24,
            "QuestRewardB62": "nuGgKxC",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Even the Empire's droids believe they're superior. Are you programmed for arrogance?",
            "LocalizedText": {
                "enMale": "Even the Empire's droids believe they're superior. Are you programmed for arrogance?",
                "frMale": "M\u00eame les dro\u00efdes de l'Empire s'imaginent \u00eatre sup\u00e9rieurs. Es-tu programm\u00e9 pour \u00eatre arrogant ?",
                "frFemale": "M\u00eame les dro\u00efdes de l'Empire s'imaginent \u00eatre sup\u00e9rieurs. Es-tu programm\u00e9 pour \u00eatre arrogant ?",
                "deMale": "Selbst die Droiden des Imperiums halten sich f\u00fcr was Besseres. Hat man dir die Arroganz einprogrammiert?",
                "deFemale": "Selbst die Droiden des Imperiums halten sich f\u00fcr was Besseres. Hat man dir die Arroganz einprogrammiert?"
            },
            "LocalizedOptionText": {
                "enMale": "You're overconfident.",
                "frMale": "Tu es trop confiant.",
                "frFemale": "Tu es trop confiant.",
                "deMale": "Du nimmst den Mund ganz sch\u00f6n voll.",
                "deFemale": "Du nimmst den Mund ganz sch\u00f6n voll."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "8mAbih6": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            ],
            "Stb": "str.cnv.location.nar_shaddaa.world.republic.the_war_for_nar_shaddaa.ik_4c",
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        },
        "25": {
            "NodeId": 25,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
                26
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            "GenericNodeNumber": 0
        },
        "26": {
            "NodeId": 26,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "Yu9qAx6",
            "Text": "That's enough, droid. Vocabulator switched off....",
            "LocalizedText": {
                "enMale": "That's enough, droid. Vocabulator switched off....",
                "frMale": "\u00c7a suffit, dro\u00efde. Vocabulateur d\u00e9sactiv\u00e9...",
                "frFemale": "\u00c7a suffit, dro\u00efde. Vocabulateur d\u00e9sactiv\u00e9...",
                "deMale": "Jetzt reicht's, Droide. Vokabulator ausgeschaltet ...",
                "deFemale": "Jetzt reicht's, Droide. Vokabulator ausgeschaltet ..."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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            "ChildIds": [
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            "QuestRewardB62": "nuGgKxC",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Pipe down, rust bucket. My combat droid's spare parts are bigger than you.",
            "LocalizedText": {
                "enMale": "Pipe down, rust bucket. My combat droid's spare parts are bigger than you.",
                "frMale": "Tais-toi, tas de rouille. Les pi\u00e8ces d\u00e9tach\u00e9es de mon dro\u00efde de combat sont plus grosses que toi.",
                "frFemale": "Tais-toi, tas de rouille. Les pi\u00e8ces d\u00e9tach\u00e9es de mon dro\u00efde de combat sont plus grosses que toi.",
                "deMale": "Klappe, du Rostk\u00fcbel. Die Ersatzteile meiner Kampfdroiden sind gr\u00f6\u00dfer als du.",
                "deFemale": "Klappe, du Rostk\u00fcbel. Die Ersatzteile meiner Kampfdroiden sind gr\u00f6\u00dfer als du."
            },
            "LocalizedOptionText": {
                "enMale": "Good luck with that.",
                "frMale": "Bonne chance !",
                "frFemale": "Bonne chance !",
                "deMale": "Viel Gl\u00fcck damit.",
                "deFemale": "Viel Gl\u00fcck damit."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": {
                "QIyX73M": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.nar_shaddaa.world.republic.the_war_for_nar_shaddaa.ik_4c",
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            "NodeId": 33,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "If you're planning to kill me, you should at least get my name right.",
            "LocalizedText": {
                "enMale": "If you're planning to kill me, you should at least get my name right.",
                "frMale": "Si tu as l'intention de me tuer, tu devrais au moins conna\u00eetre mon nom.",
                "frFemale": "Si tu as l'intention de me tuer, tu devrais au moins conna\u00eetre mon nom.",
                "deMale": "Wenn du mich umbringen willst, solltest du wenigstens meinen Namen kennen.",
                "deFemale": "Wenn du mich umbringen willst, solltest du wenigstens meinen Namen kennen."
            },
            "LocalizedOptionText": {
                "enMale": "Let's get properly introduced.",
                "frMale": "Laisse-moi me pr\u00e9senter.",
                "frFemale": "Laisse-moi me pr\u00e9senter.",
                "deMale": "Stellen wir uns doch erstmal richtig vor.",
                "deFemale": "Stellen wir uns doch erstmal richtig vor."
            },
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            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.nar_shaddaa.world.republic.the_war_for_nar_shaddaa.ik_4c",
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            "NodeId": 34,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You're going to get killed, you know.",
            "LocalizedText": {
                "enMale": "You're going to get killed, you know.",
                "frMale": "C'est bien trop dangereux.",
                "frFemale": "C'est bien trop dangereux.",
                "deMale": "Ich w\u00fcrde nicht damit rechnen, das zu \u00fcberleben.",
                "deFemale": "Ich w\u00fcrde nicht damit rechnen, das zu \u00fcberleben."
            },
            "LocalizedOptionText": {
                "enMale": "Attacking me would be foolish.",
                "frMale": "M'attaquer serait pure folie.",
                "frFemale": "M'attaquer serait pure folie.",
                "deMale": "Mich anzugreifen w\u00e4re reine Dummheit.",
                "deFemale": "Mich anzugreifen w\u00e4re reine Dummheit."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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            "NodeId": 35,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "AZquSyI",
            "Text": "Your weapon is ineffective against high-yield explosives. If only I could trigger the one in my arsenal....",
            "LocalizedText": {
                "enMale": "Your weapon is ineffective against high-yield explosives. If only I could trigger the one in my arsenal....",
                "frMale": "Votre arme ne peut rien faire contre des explosifs puissants. Si seulement je pouvais activer celui de mon arsenal...",
                "frFemale": "Votre arme ne peut rien faire contre des explosifs puissants. Si seulement je pouvais activer celui de mon arsenal...",
                "deMale": "Ihre Waffe kann nichts gegen hochexplosive Sprengs\u00e4tze ausrichten. Wenn ich den in meinem Arsenal nur z\u00fcnden k\u00f6nnte ...",
                "deFemale": "Ihre Waffe kann nichts gegen hochexplosive Sprengs\u00e4tze ausrichten. Wenn ich den in meinem Arsenal nur z\u00fcnden k\u00f6nnte ..."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "NodeId": 37,
            "QuestRewardB62": "0000000",
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "AZquSyI",
            "Text": "Settle your affairs, Republic scum. Your end is coming soon.",
            "LocalizedText": {
                "enMale": "Settle your affairs, Republic scum. Your end is coming soon.",
                "frMale": "Mettez de l'ordre dans vos affaires, vermine de la R\u00e9publique. Votre fin est proche.",
                "frFemale": "Mettez de l'ordre dans vos affaires, vermine de la R\u00e9publique. Votre fin est proche.",
                "deMale": "Machen Sie Ihr Testament, Auswurf der Republik. Ihr Ende steht kurz bevor.",
                "deFemale": "Machen Sie Ihr Testament, Auswurf der Republik. Ihr Ende steht kurz bevor."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
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            "ChildIds": [
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            "Stb": "str.cnv.location.nar_shaddaa.world.republic.the_war_for_nar_shaddaa.ik_4c",
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        "39": {
            "NodeId": 39,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "AZquSyI",
            "Text": "Negative. I am programmed to render you into component molecules.",
            "LocalizedText": {
                "enMale": "Negative. I am programmed to render you into component molecules.",
                "frMale": "N\u00e9gatif. Je suis programm\u00e9 pour vous transformer en composants mol\u00e9culaires.",
                "frFemale": "N\u00e9gatif. Je suis programm\u00e9 pour vous transformer en composants mol\u00e9culaires.",
                "deMale": "Negativ. Ich wurde dazu programmiert, Sie in winzige Molek\u00fcle zu zerlegen.",
                "deFemale": "Negativ. Ich wurde dazu programmiert, Sie in winzige Molek\u00fcle zu zerlegen."
            },
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            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
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            "Stb": "str.cnv.location.nar_shaddaa.world.republic.the_war_for_nar_shaddaa.ik_4c",
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            "NodeId": 41,
            "QuestRewardB62": "0000000",
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "AZquSyI",
            "Text": "Spare parts provide insufficient cover against explosive attacks.",
            "LocalizedText": {
                "enMale": "Spare parts provide insufficient cover against explosive attacks.",
                "frMale": "Les pi\u00e8ces d\u00e9tach\u00e9es prot\u00e8gent mal des attaques \u00e0 l'explosif.",
                "frFemale": "Les pi\u00e8ces d\u00e9tach\u00e9es prot\u00e8gent mal des attaques \u00e0 l'explosif.",
                "deMale": "Ersatzteile bieten keine ausreichende Deckung bei Explosionen.",
                "deFemale": "Ersatzteile bieten keine ausreichende Deckung bei Explosionen."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
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            "NodeId": 43,
            "QuestRewardB62": "0000000",
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "AZquSyI",
            "Text": "Irrelevant. There will be no record of your passing. Your component organic parts will be recycled upon death.",
            "LocalizedText": {
                "enMale": "Irrelevant. There will be no record of your passing. Your component organic parts will be recycled upon death.",
                "frMale": "Aucune importance. Il n'y aura aucune trace de votre mort. Vos parties organiques seront imm\u00e9diatement recycl\u00e9es.",
                "frFemale": "Aucune importance. Il n'y aura aucune trace de votre mort. Vos parties organiques seront imm\u00e9diatement recycl\u00e9es.",
                "deMale": "Irrelevant. Ihr Ableben wird nirgends verzeichnet. Ihre organischen Komponenten werden nach Eintritt des Todes wiederverwendet.",
                "deFemale": "Irrelevant. Ihr Ableben wird nirgends verzeichnet. Ihre organischen Komponenten werden nach Eintritt des Todes wiederverwendet."
            },
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            "NodeId": 60,
            "QuestRewardB62": "0000000",
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            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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        "61": {
            "NodeId": 61,
            "QuestRewardB62": "0000000",
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            "AlignmentGain": "None",
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "Yu9qAx6",
            "Text": "Sorry about that. Had a little trouble overriding that stubborn droid's holo-emitter. I'm your contact. Republic SIS.",
            "LocalizedText": {
                "enMale": "Sorry about that. Had a little trouble overriding that stubborn droid's holo-emitter. I'm your contact. Republic SIS.",
                "frMale": "D\u00e9sol\u00e9. J'ai eu un peu de mal \u00e0 neutraliser l'holo-\u00e9metteur de ce dro\u00efde ent\u00eat\u00e9. Je suis votre contact. SIS de la R\u00e9publique.",
                "frFemale": "D\u00e9sol\u00e9. J'ai eu un peu de mal \u00e0 neutraliser l'holo-\u00e9metteur de ce dro\u00efde ent\u00eat\u00e9. Je suis votre contact. SIS de la R\u00e9publique.",
                "deMale": "Tut mir leid. Es war nicht einfach, den Holoemitter dieses sturen Droiden zu \u00fcberwinden. Ich bin Euer Kontaktmann. Republikanischer SID.",
                "deFemale": "Tut mir leid. Es war nicht einfach, den Holoemitter dieses sturen Droiden zu \u00fcberwinden. Ich bin Euer Kontaktmann. Republikanischer SID."
            },
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            "AffectionRewardEventsB62": [],
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            "ChildIds": [
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        "62": {
            "NodeId": 62,
            "QuestRewardB62": "nuGgKxC",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "We don't have time for stories. What's the mission?",
            "LocalizedText": {
                "enMale": "We don't have time for stories. What's the mission?",
                "frMale": "On n'a pas le temps de raconter des histoires. En quoi consiste la mission ?",
                "frFemale": "On n'a pas le temps de raconter des histoires. En quoi consiste la mission ?",
                "deMale": "F\u00fcr Geschichten haben wir keine Zeit. Wie lautet der Auftrag?",
                "deFemale": "F\u00fcr Geschichten haben wir keine Zeit. Wie lautet der Auftrag?"
            },
            "LocalizedOptionText": {
                "enMale": "Skip to the briefing.",
                "frMale": "Venons-en au fait.",
                "frFemale": "Venons-en au fait.",
                "deMale": "Gebt uns die Info.",
                "deFemale": "Gebt uns die Info."
            },
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            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "xu2zYrP": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You can't drop a bomb like that and not give details. What are you doing in Imperial Intelligence?",
            "LocalizedText": {
                "enMale": "You can't drop a bomb like that and not give details. What are you doing in Imperial Intelligence?",
                "frMale": "Vous ne pouvez pas l\u00e2cher une bombe comme \u00e7a sans me donner de d\u00e9tails. Que faites-vous chez les Services Secrets de l'Empire ?",
                "frFemale": "Vous ne pouvez pas l\u00e2cher une bombe comme \u00e7a sans me donner de d\u00e9tails. Que faites-vous chez les Services Secrets de l'Empire ?",
                "deMale": "Ihr k\u00f6nnt doch nicht so eine Bombe fallen lassen und dann nichts weiter dazu sagen. Was macht Ihr beim Imperialen Geheimdienst?",
                "deFemale": "Ihr k\u00f6nnt doch nicht so eine Bombe fallen lassen und dann nichts weiter dazu sagen. Was macht Ihr beim Imperialen Geheimdienst?"
            },
            "LocalizedOptionText": {
                "enMale": "I want to hear this.",
                "frMale": "Je veux l'entendre.",
                "frFemale": "Je veux l'entendre.",
                "deMale": "Das will ich h\u00f6ren.",
                "deFemale": "Das will ich h\u00f6ren."
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                "8mAbih6": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Are you insane? If they trace this signal, you're dead.",
            "LocalizedText": {
                "enMale": "Are you insane? If they trace this signal, you're dead.",
                "frMale": "Vous \u00eates fou ? S'ils remontent votre signal, vous \u00eates un homme mort.",
                "frFemale": "Vous \u00eates fou ? S'ils remontent votre signal, vous \u00eates un homme mort.",
                "deMale": "Seid Ihr des Wahnsinns? Wenn sie dieses Signal verfolgen, ist das Euer Ende!",
                "deFemale": "Seid Ihr des Wahnsinns? Wenn sie dieses Signal verfolgen, ist das Euer Ende!"
            },
            "LocalizedOptionText": {
                "enMale": "Get out of there.",
                "frMale": "Sortez de l\u00e0 !",
                "frFemale": "Sortez de l\u00e0 !",
                "deMale": "Seht zu, dass Ihr da rauskommt!",
                "deFemale": "Seht zu, dass Ihr da rauskommt!"
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                "Y7ylpO5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "QvXyUBG": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "AZquSyI",
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            "Text": "You should co--co--coordinate with the rebellious workers in this facility. Good luck.",
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            "Text": "Wel--wel--welcome back. My master is awaiting you on the holo....",
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            "Text": "Wish I could meet you in person, but I'm at a comm station in the middle of Imperial Intelligence headquarters. Long story.",
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            "Text": "My job is to maintain droids like this one. It's a perfect cover. Nobody's watching me... I think.",
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                "enMale": "My job is to maintain droids like this one. It's a perfect cover. Nobody's watching me... I think.",
                "frMale": "Je suis charg\u00e9 de l'entretien de dro\u00efdes comme celui-ci. C'est la couverture parfaite. Personne ne me surveille... Enfin, je crois.",
                "frFemale": "Je suis charg\u00e9 de l'entretien de dro\u00efdes comme celui-ci. C'est la couverture parfaite. Personne ne me surveille... Enfin, je crois.",
                "deMale": "Es ist mein Job, Droiden wie diesen hier zu warten. Die perfekte Tarnung. Niemand beachtet mich ... nehme ich an.",
                "deFemale": "Es ist mein Job, Droiden wie diesen hier zu warten. Die perfekte Tarnung. Niemand beachtet mich ... nehme ich an."
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            "Text": "As far as the enemy knows, I'm just an entry-level tech analyst. I'm trying to keep it that way.",
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                "enMale": "As far as the enemy knows, I'm just an entry-level tech analyst. I'm trying to keep it that way.",
                "frMale": "Aux yeux de l'ennemi, je ne suis qu'un analyste technique de base. Et j'essaye de le rester.",
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                "deMale": "Soweit der Feind wei\u00df, bin ich nur ein Techniker der untersten Stufe. So soll es auch bleiben.",
                "deFemale": "Soweit der Feind wei\u00df, bin ich nur ein Techniker der untersten Stufe. So soll es auch bleiben."
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            "Text": "I'm uploading the profiles of people you should talk to. You'll find them nearby.",
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                "enMale": "I'm uploading the profiles of people you should talk to. You'll find them nearby.",
                "frMale": "Je vous transf\u00e8re les profils des gens auxquels vous devriez vous adresser. Ils ne sont pas loin.",
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                "deFemale": "Ich lade die Profile von Leuten hoch, mit denen Ihr reden solltet. Ihr findet sie ganz in der N\u00e4he."
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            "Text": "My security access here is limited, but I've been able to coordinate with a resistance cell working inside the Imperial factory zone.",
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                "frMale": "Mon acc\u00e8s aux syst\u00e8mes de s\u00e9curit\u00e9 est limit\u00e9, mais j'ai r\u00e9ussi \u00e0 entrer en contact avec une cellule de r\u00e9sistants travaillant \u00e0 l'int\u00e9rieur de la zone industrielle imp\u00e9riale.",
                "frFemale": "Mon acc\u00e8s aux syst\u00e8mes de s\u00e9curit\u00e9 est limit\u00e9, mais j'ai r\u00e9ussi \u00e0 entrer en contact avec une cellule de r\u00e9sistants travaillant \u00e0 l'int\u00e9rieur de la zone industrielle imp\u00e9riale.",
                "deMale": "Mein Sicherheitszugriff hier ist begrenzt, aber ich habe mich mit einer Widerstandszelle kurzschlie\u00dfen k\u00f6nnen, die im imperialen Fabrikbereich agiert.",
                "deFemale": "Mein Sicherheitszugriff hier ist begrenzt, aber ich habe mich mit einer Widerstandszelle kurzschlie\u00dfen k\u00f6nnen, die im imperialen Fabrikbereich agiert."
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            "Text": "You're sure these workers aren't leading us into a trap?",
            "LocalizedText": {
                "enMale": "You're sure these workers aren't leading us into a trap?",
                "frMale": "Vous \u00eates s\u00fbr que ces ouvriers n'essayent pas de nous attirer dans un pi\u00e8ge ?",
                "frFemale": "Vous \u00eates s\u00fbr que ces ouvriers n'essayent pas de nous attirer dans un pi\u00e8ge ?",
                "deMale": "Seid Ihr sicher, dass die Arbeiter uns nicht in eine Falle locken?",
                "deFemale": "Seid Ihr sicher, dass die Arbeiter uns nicht in eine Falle locken?"
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                "enMale": "Can we trust them?",
                "frMale": "Peut-on leur faire confiance ?",
                "frFemale": "Peut-on leur faire confiance ?",
                "deMale": "K\u00f6nnen wir ihnen vertrauen?",
                "deFemale": "K\u00f6nnen wir ihnen vertrauen?"
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "QuestRewardB62": "nuGgKxC",
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            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "All I need are their names and locations.",
            "LocalizedText": {
                "enMale": "All I need are their names and locations.",
                "frMale": "Tout ce qu'il me faut, ce sont leurs noms et leur localisation.",
                "frFemale": "Tout ce qu'il me faut, ce sont leurs noms et leur localisation.",
                "deMale": "Ich brauche nur ihre Namen und Standorte.",
                "deFemale": "Ich brauche nur ihre Namen und Standorte."
            },
            "LocalizedOptionText": {
                "enMale": "Let's get to work.",
                "frMale": "Mettons-nous au travail.",
                "frFemale": "Mettons-nous au travail.",
                "deMale": "Dann nichts wie los.",
                "deFemale": "Dann nichts wie los."
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "If the people down here were worth anything, they wouldn't be with the Empire.",
            "LocalizedText": {
                "enMale": "If the people down here were worth anything, they wouldn't be with the Empire.",
                "frMale": "Si ces gens valaient quelque chose, ils ne travailleraient pas pour l'Empire.",
                "frFemale": "Si ces gens valaient quelque chose, ils ne travailleraient pas pour l'Empire.",
                "deMale": "Wenn die Leute hier irgendwas taugen w\u00fcrden, h\u00e4tten sie sich doch nicht mit dem Imperium eingelassen.",
                "deFemale": "Wenn die Leute hier irgendwas taugen w\u00fcrden, h\u00e4tten sie sich doch nicht mit dem Imperium eingelassen."
            },
            "LocalizedOptionText": {
                "enMale": "These people are useless.",
                "frMale": "Ces gens sont inutiles.",
                "frFemale": "Ces gens sont inutiles.",
                "deMale": "Diese Leute sind doch nicht zu gebrauchen.",
                "deFemale": "Diese Leute sind doch nicht zu gebrauchen."
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                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                },
                "1lgIpT6": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                },
                "a4SC3f9": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                },
                "Y7ylpO5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "zav1HuJ": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                },
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                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "Yu9qAx6",
            "Text": "You know how the Empire treats any species other than human. Believe me, they want us to win.",
            "LocalizedText": {
                "enMale": "You know how the Empire treats any species other than human. Believe me, they want us to win.",
                "frMale": "Vous savez comment l'Empire traite les esp\u00e8ces autres que celle des humains. Croyez-moi, ils veulent qu'on gagne.",
                "frFemale": "Vous savez comment l'Empire traite les esp\u00e8ces autres que celle des humains. Croyez-moi, ils veulent qu'on gagne.",
                "deMale": "Ihr wisst doch, wie das Imperium mit nicht-menschlichen Spezies umspringt. Glaubt mir, die wollen, dass wir gewinnen.",
                "deFemale": "Ihr wisst doch, wie das Imperium mit nicht-menschlichen Spezies umspringt. Glaubt mir, die wollen, dass wir gewinnen."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "Yu9qAx6",
            "Text": "Most didn't realize what they were getting themselves into when they took the jobs. Give them a chance.",
            "LocalizedText": {
                "enMale": "Most didn't realize what they were getting themselves into when they took the jobs. Give them a chance.",
                "frMale": "La plupart d'entre eux n'ont pas compris dans quoi ils s'embarquaient en acceptant ce travail. Donnez-leur une chance.",
                "frFemale": "La plupart d'entre eux n'ont pas compris dans quoi ils s'embarquaient en acceptant ce travail. Donnez-leur une chance.",
                "deMale": "Die meisten hatten keine Ahnung, was sie erwartet, als sie die Jobs angenommen haben. Gebt ihnen eine Chance.",
                "deFemale": "Die meisten hatten keine Ahnung, was sie erwartet, als sie die Jobs angenommen haben. Gebt ihnen eine Chance."
            },
            "CnvAlienVONode": -1,
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "98": {
            "NodeId": 98,
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "103": {
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            "QuestRewardB62": "0000000",
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            "IsEmpty": true,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "104": {
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            "QuestRewardB62": "0000000",
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            "AlignmentGain": "None",
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            "SpeakerB62Id": "Yu9qAx6",
            "Text": "Those people are practically slaves. They're ready to revolt. They'll help you pinpoint critical Imperial targets. Stop the enemy before they can attack us.",
            "LocalizedText": {
                "enMale": "Those people are practically slaves. They're ready to revolt. They'll help you pinpoint critical Imperial targets. Stop the enemy before they can attack us.",
                "frMale": "Ces gens sont pour ainsi dire des esclaves. Ils sont pr\u00eats \u00e0 se r\u00e9volter. Ils vous aideront \u00e0 identifier les cibles imp\u00e9riales cruciales. Arr\u00eatez l'ennemi avant qu'il ne puisse nous attaquer.",
                "frFemale": "Ces gens sont pour ainsi dire des esclaves. Ils sont pr\u00eats \u00e0 se r\u00e9volter. Ils vous aideront \u00e0 identifier les cibles imp\u00e9riales cruciales. Arr\u00eatez l'ennemi avant qu'il ne puisse nous attaquer.",
                "deMale": "Die Leute da sind praktisch Sklaven und bereit zum Aufstand. Sie werden Euch helfen, kritische imperiale Ziele zu identifizieren. Wir wollen den Feind aufhalten, bevor er uns angreifen kann.",
                "deFemale": "Die Leute da sind praktisch Sklaven und bereit zum Aufstand. Sie werden Euch helfen, kritische imperiale Ziele zu identifizieren. Wir wollen den Feind aufhalten, bevor er uns angreifen kann."
            },
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "Yu9qAx6",
            "Text": "Uh-oh--gotta cut the channel. Good luck.",
            "LocalizedText": {
                "enMale": "Uh-oh--gotta cut the channel. Good luck.",
                "frMale": "Oh... Je dois couper le canal. Bonne chance.",
                "frFemale": "Oh... Je dois couper le canal. Bonne chance.",
                "deMale": "Oh je. Muss den Kanal schlie\u00dfen. Viel Gl\u00fcck.",
                "deFemale": "Oh je. Muss den Kanal schlie\u00dfen. Viel Gl\u00fcck."
            },
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "107": {
            "NodeId": 107,
            "QuestRewardB62": "0000000",
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            "AlignmentGain": "None",
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "AZquSyI",
            "Text": "Vocabulator functions have re--re--resumed with limited language options. Have a caring day, Republic citizen.",
            "LocalizedText": {
                "enMale": "Vocabulator functions have re--re--resumed with limited language options. Have a caring day, Republic citizen.",
                "frMale": "Les fonctions du vocabulateur ont re... re... repris avec des options linguistiques limit\u00e9es. Bonne journ\u00e9e, citoyen de la R\u00e9publique.",
                "frFemale": "Les fonctions du vocabulateur ont re... re... repris avec des options linguistiques limit\u00e9es. Bonne journ\u00e9e, citoyen de la R\u00e9publique.",
                "deMale": "Vokabulatorfunktionen mit be-be-begrenzten Sprachoptionen wiederhergestellt. Ich w\u00fcnsche Ihnen einen sonnigen wonnigen Tag, B\u00fcrger der Republik.",
                "deFemale": "Vokabulatorfunktionen mit be-be-begrenzten Sprachoptionen wiederhergestellt. Ich w\u00fcnsche Ihnen einen sonnigen wonnigen Tag, B\u00fcrger der Republik."
            },
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            "QuestRewardB62": "0000000",
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            "AlignmentGain": "None",
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "QuestRewardB62": "0000000",
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "AZquSyI",
            "Text": "I am pro--pro--programmed against my will to direct you to the turbolift. Farewell, friend.",
            "LocalizedText": {
                "enMale": "I am pro--pro--programmed against my will to direct you to the turbolift. Farewell, friend.",
                "frMale": "Je suis pro... pro... programm\u00e9 contre ma volont\u00e9 pour vous conduire au turbo-\u00e9l\u00e9vateur. Au revoir, mon ami.",
                "frFemale": "Je suis pro... pro... programm\u00e9 contre ma volont\u00e9 pour vous conduire au turbo-\u00e9l\u00e9vateur. Au revoir, mon amie.",
                "deMale": "Ich wurde gegen meinen Willen dazu pro-pro-programmiert, Sie zum Turbolift zu schicken. Le-leben Sie wohl!",
                "deFemale": "Ich wurde gegen meinen Willen dazu pro-pro-programmiert, Sie zum Turbolift zu schicken. Le-leben Sie wohl!"
            },
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            "SpeakerB62Id": "0000000",
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        "111": {
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            "QuestRewardB62": "0000000",
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            "SpeakerB62Id": "Yu9qAx6",
            "Text": "I was able to monitor some of your progress. You've put the Empire in full panic mode. They're reeling from the damage you inflicted.",
            "LocalizedText": {
                "enMale": "I was able to monitor some of your progress. You've put the Empire in full panic mode. They're reeling from the damage you inflicted.",
                "frMale": "J'ai pu suivre une partie de vos progr\u00e8s. Vous avez sem\u00e9 la panique dans l'Empire. Les d\u00e9g\u00e2ts que vous lui avez inflig\u00e9s l'ont vraiment d\u00e9stabilis\u00e9.",
                "frFemale": "J'ai pu suivre une partie de vos progr\u00e8s. Vous avez sem\u00e9 la panique dans l'Empire. Les d\u00e9g\u00e2ts que vous lui avez inflig\u00e9s l'ont vraiment d\u00e9stabilis\u00e9.",
                "deMale": "Ich konnte Eure Fortschritte teilweise mitverfolgen. Ihr habt das Imperium in Panik gest\u00fcrzt. Sie taumeln f\u00f6rmlich von dem Schaden, den Ihr angerichtet habt.",
                "deFemale": "Ich konnte Eure Fortschritte teilweise mitverfolgen. Ihr habt das Imperium in Panik gest\u00fcrzt. Sie taumeln f\u00f6rmlich von dem Schaden, den Ihr angerichtet habt."
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            "NodeId": 112,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "We've put an end to their plans on Nar Shaddaa, but they'll be back.",
            "LocalizedText": {
                "enMale": "We've put an end to their plans on Nar Shaddaa, but they'll be back.",
                "frMale": "On a mis un terme \u00e0 ses projets sur Nar Shaddaa, mais il reviendra.",
                "frFemale": "On a mis un terme \u00e0 ses projets sur Nar Shaddaa, mais il reviendra.",
                "deMale": "Wir haben ihre Pl\u00e4ne auf Nar Shaddaa vereitelt, aber sie werden zur\u00fcckkommen.",
                "deFemale": "Wir haben ihre Pl\u00e4ne auf Nar Shaddaa vereitelt, aber sie werden zur\u00fcckkommen."
            },
            "LocalizedOptionText": {
                "enMale": "The threat is over, for now.",
                "frMale": "La menace est \u00e9cart\u00e9e, pour l'instant.",
                "frFemale": "La menace est \u00e9cart\u00e9e, pour l'instant.",
                "deMale": "Die Bedrohung ist beendet - vorl\u00e4ufig.",
                "deFemale": "Die Bedrohung ist beendet - vorl\u00e4ufig."
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            "NodeId": 113,
            "QuestRewardB62": "nuGgKxC",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I would've preferred to resolve matters without taking lives, but the enemy left us no choice.",
            "LocalizedText": {
                "enMale": "I would've preferred to resolve matters without taking lives, but the enemy left us no choice.",
                "frMale": "J'aurais pr\u00e9f\u00e9r\u00e9 r\u00e9soudre ce probl\u00e8me sans prendre de vies, mais l'ennemi ne nous a pas laiss\u00e9 le choix.",
                "frFemale": "J'aurais pr\u00e9f\u00e9r\u00e9 r\u00e9soudre ce probl\u00e8me sans prendre de vies, mais l'ennemi ne nous a pas laiss\u00e9 le choix.",
                "deMale": "Ich h\u00e4tte die Angelegenheit lieber geregelt, ohne dass es Tote gibt, aber der Feind lie\u00df uns keine Wahl.",
                "deFemale": "Ich h\u00e4tte die Angelegenheit lieber geregelt, ohne dass es Tote gibt, aber der Feind lie\u00df uns keine Wahl."
            },
            "LocalizedOptionText": {
                "enMale": "I regret violence was needed.",
                "frMale": "Je regrette qu'il ait fallu recourir \u00e0 la violence.",
                "frFemale": "Je regrette qu'il ait fallu recourir \u00e0 la violence.",
                "deMale": "Leider mussten wir Gewalt anwenden.",
                "deFemale": "Leider mussten wir Gewalt anwenden."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "lHpoXyM": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
                125
            ],
            "Stb": "str.cnv.location.nar_shaddaa.world.republic.the_war_for_nar_shaddaa.ik_4c",
            "GenericNodeNumber": 0
        },
        "114": {
            "NodeId": 114,
            "QuestRewardB62": "nuGgKxC",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "No reason to stop now. Still got plenty of ammo.",
            "LocalizedText": {
                "enMale": "No reason to stop now. Still got plenty of ammo.",
                "frMale": "On n'a aucune raison d'arr\u00eater maintenant. J'ai encore plein de munitions.",
                "frFemale": "On n'a aucune raison d'arr\u00eater maintenant. J'ai encore plein de munitions.",
                "deMale": "Es gibt keinen Grund, jetzt aufzuh\u00f6ren. Munition haben wir noch genug.",
                "deFemale": "Es gibt keinen Grund, jetzt aufzuh\u00f6ren. Munition haben wir noch genug."
            },
            "LocalizedOptionText": {
                "enMale": "Let's keep it up.",
                "frMale": "Il faut continuer.",
                "frFemale": "Il faut continuer.",
                "deMale": "Dann machen wir weiter so.",
                "deFemale": "Dann machen wir weiter so."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "QIyX73M": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
                124
            ],
            "Stb": "str.cnv.location.nar_shaddaa.world.republic.the_war_for_nar_shaddaa.ik_4c",
            "GenericNodeNumber": 0
        },
        "115": {
            "NodeId": 115,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "If you managed to record my amazing heroics, I wouldn't mind a copy. For sentimental reasons, of course.",
            "LocalizedText": {
                "enMale": "If you managed to record my amazing heroics, I wouldn't mind a copy. For sentimental reasons, of course.",
                "frMale": "Si vous avez r\u00e9ussi \u00e0 enregistrer mes prouesses, j'en veux bien une copie. Pour des raisons sentimentales, bien s\u00fbr.",
                "frFemale": "Si vous avez r\u00e9ussi \u00e0 enregistrer mes prouesses, j'en veux bien une copie. Pour des raisons sentimentales, bien s\u00fbr.",
                "deMale": "Falls es Euch gelungen sein sollte, meine Heldentaten aufzuzeichnen, w\u00e4re ich dankbar f\u00fcr eine Kopie. Aus rein sentimentalen Gr\u00fcnden.",
                "deFemale": "Falls es Euch gelungen sein sollte, meine Heldentaten aufzuzeichnen, w\u00e4re ich dankbar f\u00fcr eine Kopie. Aus rein sentimentalen Gr\u00fcnden."
            },
            "LocalizedOptionText": {
                "enMale": "Do you have any footage of me?",
                "frMale": "Vous avez des vid\u00e9os de moi ?",
                "frFemale": "Vous avez des vid\u00e9os de moi ?",
                "deMale": "Gibt es davon einen Mitschnitt?",
                "deFemale": "Gibt es davon einen Mitschnitt?"
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
                123
            ],
            "Stb": "str.cnv.location.nar_shaddaa.world.republic.the_war_for_nar_shaddaa.ik_4c",
            "GenericNodeNumber": 0
        },
        "116": {
            "NodeId": 116,
            "QuestRewardB62": "nuGgKxC",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Sending messages from Imperial Intelligence headquarters is a big risk.",
            "LocalizedText": {
                "enMale": "Sending messages from Imperial Intelligence headquarters is a big risk.",
                "frMale": "Envoyer des messages depuis le quartier g\u00e9n\u00e9ral des Services Secrets de l'Empire, c'est tr\u00e8s risqu\u00e9.",
                "frFemale": "Envoyer des messages depuis le quartier g\u00e9n\u00e9ral des Services Secrets de l'Empire, c'est tr\u00e8s risqu\u00e9.",
                "deMale": "Ihr riskiert viel, wenn Ihr Nachrichten aus dem Hauptquartier des Imperialen Geheimdiensts versendet.",
                "deFemale": "Ihr riskiert viel, wenn Ihr Nachrichten aus dem Hauptquartier des Imperialen Geheimdiensts versendet."
            },
            "LocalizedOptionText": {
                "enMale": "Are you safe where you are?",
                "frMale": "\u00cates-vous en s\u00e9curit\u00e9 l\u00e0 o\u00f9 vous \u00eates ?",
                "frFemale": "\u00cates-vous en s\u00e9curit\u00e9 l\u00e0 o\u00f9 vous \u00eates ?",
                "deMale": "Seid Ihr denn sicher dort, wo Ihr seid?",
                "deFemale": "Seid Ihr denn sicher dort, wo Ihr seid?"
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "8mAbih6": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "Y7ylpO5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
                118
            ],
            "Stb": "str.cnv.location.nar_shaddaa.world.republic.the_war_for_nar_shaddaa.ik_4c",
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        },
        "117": {
            "NodeId": 117,
            "QuestRewardB62": "nuGgKxC",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Nobody needs a pat on the back from you. Are we done here?",
            "LocalizedText": {
                "enMale": "Nobody needs a pat on the back from you. Are we done here?",
                "frMale": "Personne n'a besoin de vos compliments. On en a termin\u00e9 ici ? ",
                "frFemale": "Personne n'a besoin de vos compliments. On en a termin\u00e9 ici ? ",
                "deMale": "Ich brauche keine Lobeshymnen. Sind wir jetzt hier fertig?",
                "deFemale": "Ich brauche keine Lobeshymnen. Sind wir jetzt hier fertig?"
            },
            "LocalizedOptionText": {
                "enMale": "Stop being a suck-up.",
                "frMale": "Arr\u00eatez de me l\u00e9cher les bottes.",
                "frFemale": "Arr\u00eatez de me l\u00e9cher les bottes.",
                "deMale": "Ihr braucht mir nicht zu schmeicheln.",
                "deFemale": "Ihr braucht mir nicht zu schmeicheln."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "zav1HuJ": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "8mAbih6": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "Y7ylpO5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "1lgIpT6": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "a4SC3f9": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.nar_shaddaa.world.republic.the_war_for_nar_shaddaa.ik_4c",
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        "118": {
            "NodeId": 118,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "Yu9qAx6",
            "Text": "No choice. We've got a new problem that can't wait.",
            "LocalizedText": {
                "enMale": "No choice. We've got a new problem that can't wait.",
                "frMale": "Pas le choix. On a un nouveau probl\u00e8me qui ne peut pas attendre.",
                "frFemale": "Pas le choix. On a un nouveau probl\u00e8me qui ne peut pas attendre.",
                "deMale": "Mir bleibt keine Wahl. Es gibt ein neues Problem, das keinen Aufschub duldet.",
                "deFemale": "Mir bleibt keine Wahl. Es gibt ein neues Problem, das keinen Aufschub duldet."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
                119
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            "Stb": "str.cnv.location.nar_shaddaa.world.republic.the_war_for_nar_shaddaa.ik_4c",
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        },
        "119": {
            "NodeId": 119,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
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            "GenericNodeNumber": 0
        },
        "120": {
            "NodeId": 120,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "Yu9qAx6",
            "Text": "The Empire's surprise attack is officially canceled, but we've got new problems.",
            "LocalizedText": {
                "enMale": "The Empire's surprise attack is officially canceled, but we've got new problems.",
                "frMale": "L'attaque surprise de l'Empire a \u00e9t\u00e9 officiellement annul\u00e9e, mais on a d'autres probl\u00e8mes.",
                "frFemale": "L'attaque surprise de l'Empire a \u00e9t\u00e9 officiellement annul\u00e9e, mais on a d'autres probl\u00e8mes.",
                "deMale": "Der \u00dcberraschungsangriff des Imperiums wurde offiziell abgesagt, aber wir haben ein neues Problem.",
                "deFemale": "Der \u00dcberraschungsangriff des Imperiums wurde offiziell abgesagt, aber wir haben ein neues Problem."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
                121
            ],
            "Stb": "str.cnv.location.nar_shaddaa.world.republic.the_war_for_nar_shaddaa.ik_4c",
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        },
        "121": {
            "NodeId": 121,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
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            "ChildIds": [
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            "GenericNodeNumber": 0
        },
        "122": {
            "NodeId": 122,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "Yu9qAx6",
            "Text": "I recently discovered a hidden annex of the Empire's Shadow Town prison complex. When I alerted SIS, they sent teams to investigate.",
            "LocalizedText": {
                "enMale": "I recently discovered a hidden annex of the Empire's Shadow Town prison complex. When I alerted SIS, they sent teams to investigate.",
                "frMale": "J'ai r\u00e9cemment d\u00e9couvert une annexe cach\u00e9e de la prison imp\u00e9riale de la Ville de l'Ombre. Quand j'en ai inform\u00e9 le SIS, ils ont envoy\u00e9 une \u00e9quipe se renseigner.",
                "frFemale": "J'ai r\u00e9cemment d\u00e9couvert une annexe cach\u00e9e de la prison imp\u00e9riale de la Ville de l'Ombre. Quand j'en ai inform\u00e9 le SIS, ils ont envoy\u00e9 une \u00e9quipe se renseigner.",
                "deMale": "Vor Kurzem habe ich einen versteckten Anbau im Gef\u00e4ngniskomplex des Imperiums in der Schattenstadt entdeckt. Ich habe den SID informiert, und der entsandte Teams, um die Sache zu untersuchen.",
                "deFemale": "Vor Kurzem habe ich einen versteckten Anbau im Gef\u00e4ngniskomplex des Imperiums in der Schattenstadt entdeckt. Ich habe den SID informiert, und der entsandte Teams, um die Sache zu untersuchen."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.nar_shaddaa.world.republic.the_war_for_nar_shaddaa.ik_4c",
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        "123": {
            "NodeId": 123,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "Yu9qAx6",
            "Text": "I destroyed every holocam down there before it could record your face. This isn't over.",
            "LocalizedText": {
                "enMale": "I destroyed every holocam down there before it could record your face. This isn't over.",
                "frMale": "J'ai d\u00e9truit toutes les holocam\u00e9ras avant qu'elles n'enregistrent votre visage. Ce n'est pas termin\u00e9.",
                "frFemale": "J'ai d\u00e9truit toutes les holocam\u00e9ras avant qu'elles n'enregistrent votre visage. Ce n'est pas termin\u00e9.",
                "deMale": "Ich habe jede einzelne Holocam da unten vernichtet, bevor sie Euer Gesicht aufnehmen konnte. Die Sache geht ja noch weiter.",
                "deFemale": "Ich habe jede einzelne Holocam da unten vernichtet, bevor sie Euer Gesicht aufnehmen konnte. Die Sache geht ja noch weiter."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
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        },
        "124": {
            "NodeId": 124,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "Yu9qAx6",
            "Text": "You'll need it, but not here.",
            "LocalizedText": {
                "enMale": "You'll need it, but not here.",
                "frMale": "Vous en aurez besoin, mais pas ici.",
                "frFemale": "Vous en aurez besoin, mais pas ici.",
                "deMale": "Die werdet Ihr auch brauchen. Aber nicht hier.",
                "deFemale": "Die werdet Ihr auch brauchen. Aber nicht hier."
            },
            "CnvAlienVONode": -1,
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        "125": {
            "NodeId": 125,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "Yu9qAx6",
            "Text": "The Empire doesn't share your aversion to killing. We're not done here.",
            "LocalizedText": {
                "enMale": "The Empire doesn't share your aversion to killing. We're not done here.",
                "frMale": "L'Empire ne partage pas votre aversion pour les assassinats. On n'en a pas fini ici.",
                "frFemale": "L'Empire ne partage pas votre aversion pour les assassinats. On n'en a pas fini ici.",
                "deMale": "Das Imperium ist leider nicht so zimperlich, was das T\u00f6ten betrifft. Wir sind hier noch nicht fertig.",
                "deFemale": "Das Imperium ist leider nicht so zimperlich, was das T\u00f6ten betrifft. Wir sind hier noch nicht fertig."
            },
            "CnvAlienVONode": -1,
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        "126": {
            "NodeId": 126,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "Yu9qAx6",
            "Text": "The Empire is already threatening more of our people. This attack stirred things up.",
            "LocalizedText": {
                "enMale": "The Empire is already threatening more of our people. This attack stirred things up.",
                "frMale": "L'Empire menace d\u00e9j\u00e0 d'autres de nos compatriotes. Cette attaque a jet\u00e9 de l'huile sur le feu.",
                "frFemale": "L'Empire menace d\u00e9j\u00e0 d'autres de nos compatriotes. Cette attaque a jet\u00e9 de l'huile sur le feu.",
                "deMale": "Schon jetzt bedroht das Imperium noch mehr von unseren Leuten. Dieser \u00dcberfall hat einiges aufgewirbelt.",
                "deFemale": "Schon jetzt bedroht das Imperium noch mehr von unseren Leuten. Dieser \u00dcberfall hat einiges aufgewirbelt."
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            "SpeakerB62Id": "Yu9qAx6",
            "Text": "The Empire's keeping Republic POWs in the annex. Your attack threw the Imperials into a frenzy. They're about to execute our people.",
            "LocalizedText": {
                "enMale": "The Empire's keeping Republic POWs in the annex. Your attack threw the Imperials into a frenzy. They're about to execute our people.",
                "frMale": "L'Empire garde les prisonniers de guerre de la R\u00e9publique dans cette annexe. Votre attaque a rendu les Imp\u00e9riaux fous de rage. Ils s'appr\u00eatent \u00e0 ex\u00e9cuter nos compatriotes !",
                "frFemale": "L'Empire garde les prisonniers de guerre de la R\u00e9publique dans cette annexe. Votre attaque a rendu les Imp\u00e9riaux fous de rage. Ils s'appr\u00eatent \u00e0 ex\u00e9cuter nos compatriotes !",
                "deMale": "In diesem Anbau h\u00e4lt das Imperium Kriegsgefangene aus der Republik verborgen. Euer Angriff hat die Imperialen in Rage versetzt. Sie wollen unsere Leute nun hinrichten.",
                "deFemale": "In diesem Anbau h\u00e4lt das Imperium Kriegsgefangene aus der Republik verborgen. Euer Angriff hat die Imperialen in Rage versetzt. Sie wollen unsere Leute nun hinrichten."
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            "SpeakerB62Id": "0000000",
            "Text": "We have to stop the executions. How do we get inside this prison annex?",
            "LocalizedText": {
                "enMale": "We have to stop the executions. How do we get inside this prison annex?",
                "frMale": "Il faut emp\u00eacher ces ex\u00e9cutions. Comment fait-on pour entrer dans cette annexe ?",
                "frFemale": "Il faut emp\u00eacher ces ex\u00e9cutions. Comment fait-on pour entrer dans cette annexe ?",
                "deMale": "Wir m\u00fcssen die Exekution verhindern. Wie kommen wir in diesen Gef\u00e4ngnisanbau?",
                "deFemale": "Wir m\u00fcssen die Exekution verhindern. Wie kommen wir in diesen Gef\u00e4ngnisanbau?"
            },
            "LocalizedOptionText": {
                "enMale": "Those monsters!",
                "frMale": "Les monstres !",
                "frFemale": "Les monstres !",
                "deMale": "Diese Ungeheuer!",
                "deFemale": "Diese Ungeheuer!"
            },
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                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
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                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                        "deFemale": "<<1>> stimmt zu."
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                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "0000000",
            "Text": "Why would the Empire keep Republic prisoners on Nar Shaddaa? Are these soldiers who fought in the war?",
            "LocalizedText": {
                "enMale": "Why would the Empire keep Republic prisoners on Nar Shaddaa? Are these soldiers who fought in the war?",
                "frMale": "Pourquoi l'Empire garde-t-il des prisonniers de la R\u00e9publique sur Nar Shaddaa ? Ce sont des soldats qui ont particip\u00e9 \u00e0 la guerre ?",
                "frFemale": "Pourquoi l'Empire garde-t-il des prisonniers de la R\u00e9publique sur Nar Shaddaa ? Ce sont des soldats qui ont particip\u00e9 \u00e0 la guerre ?",
                "deMale": "Warum h\u00e4lt das Imperium Republikaner auf Nar Shaddaa gefangen? Sind das Soldaten, die im Krieg gek\u00e4mpft haben?",
                "deFemale": "Warum h\u00e4lt das Imperium Republikaner auf Nar Shaddaa gefangen? Sind das Soldaten, die im Krieg gek\u00e4mpft haben?"
            },
            "LocalizedOptionText": {
                "enMale": "Who are these POWs?",
                "frMale": "Qui sont ces prisonniers de guerre ?",
                "frFemale": "Qui sont ces prisonniers de guerre ?",
                "deMale": "Wer sind diese Kriegsgefangenen?",
                "deFemale": "Wer sind diese Kriegsgefangenen?"
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                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "0000000",
            "Text": "I've been to Shadow Town. Those people are as good as dead.",
            "LocalizedText": {
                "enMale": "I've been to Shadow Town. Those people are as good as dead.",
                "frMale": "Je suis all\u00e9 dans la Ville de l'Ombre. Ces prisonniers sont d\u00e9j\u00e0 morts.",
                "frFemale": "Je suis all\u00e9e dans la Ville de l'Ombre. Ces prisonniers sont d\u00e9j\u00e0 morts.",
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                "deFemale": "Ich war schon mal in der Schattenstadt. Diese Leute sind so gut wie tot."
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                "enMale": "There's nothing we can do.",
                "frMale": "On ne peut rien faire.",
                "frFemale": "On ne peut rien faire.",
                "deMale": "Wir k\u00f6nnen nichts mehr f\u00fcr sie tun.",
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                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
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                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                        "enMale": "<<1>> disapproves.",
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                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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            "Text": "I can get you there easily from where you are. This droid has supplies you'll need to take with you.",
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                "frFemale": "Je peux vous y conduire facilement depuis l\u00e0 o\u00f9 vous \u00eates. Ce dro\u00efde a du mat\u00e9riel que vous devriez prendre avec vous.",
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                "deFemale": "Von da aus, wo Ihr jetzt seid, kann ich Euch leicht da reinbringen. Dieser Droide hat Versorgungsg\u00fcter bei sich, die Ihr mitnehmen m\u00fcsst."
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            "SpeakerB62Id": "Yu9qAx6",
            "Text": "We've been fighting in the shadows ever since the Treaty of Coruscant. These POWs are spies and saboteurs.",
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                "enMale": "We've been fighting in the shadows ever since the Treaty of Coruscant. These POWs are spies and saboteurs.",
                "frMale": "On se bat dans l'ombre depuis le Trait\u00e9 de Coruscant. Ces prisonniers sont des espions et des saboteurs.",
                "frFemale": "On se bat dans l'ombre depuis le Trait\u00e9 de Coruscant. Ces prisonniers sont des espions et des saboteurs.",
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                "deFemale": "Seit dem Vertrag von Coruscant haben wir die ganze Zeit im Schatten operiert. Diese Gefangenen sind Spione und Saboteure."
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            "Text": "No, we can save them. These prisoners haven't been fitted with cranial bombs yet. SIS agents are already moving to free them.",
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                "deMale": "Nein - wir k\u00f6nnen sie retten. Die Gefangenen wurden noch nicht mit Sch\u00e4delbomben versehen. SID-Agenten sind schon zu ihrer Befreiung unterwegs.",
                "deFemale": "Nein - wir k\u00f6nnen sie retten. Die Gefangenen wurden noch nicht mit Sch\u00e4delbomben versehen. SID-Agenten sind schon zu ihrer Befreiung unterwegs."
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            "SpeakerB62Id": "Yu9qAx6",
            "Text": "I need you to infiltrate the prison annex. Get our people out of there. This droid has supplies our agents will need.",
            "LocalizedText": {
                "enMale": "I need you to infiltrate the prison annex. Get our people out of there. This droid has supplies our agents will need.",
                "frMale": "J'ai besoin que vous infiltriez l'annexe de la prison. Faites sortir nos hommes. Ce dro\u00efde a du mat\u00e9riel dont nos agents auront besoin.",
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            "Text": "Deliver the supplies to one of my remote droid units, and it will... oh... oh, no... Imperial Intelligence is on to me.",
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                "enMale": "Deliver the supplies to one of my remote droid units, and it will... oh... oh, no... Imperial Intelligence is on to me.",
                "frMale": "Donnez le mat\u00e9riel \u00e0 un de mes automates et il... Oh... non, non... Les Services Secrets de l'Empire m'ont rep\u00e9r\u00e9.",
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            "SpeakerB62Id": "0000000",
            "Text": "Are you sure you're not just being paranoid?",
            "LocalizedText": {
                "enMale": "Are you sure you're not just being paranoid?",
                "frMale": "Vous \u00eates s\u00fbr que vous n'\u00eates pas seulement parano\u00efaque ?",
                "frFemale": "Vous \u00eates s\u00fbr que vous n'\u00eates pas seulement parano\u00efaque ?",
                "deMale": "Seid Ihr sicher, dass Ihr nicht einfach unter Verfolgungswahn leidet?",
                "deFemale": "Seid Ihr sicher, dass Ihr nicht einfach unter Verfolgungswahn leidet?"
            },
            "LocalizedOptionText": {
                "enMale": "Don't panic.",
                "frMale": "Pas de panique.",
                "frFemale": "Pas de panique.",
                "deMale": "Nur keine Panik.",
                "deFemale": "Nur keine Panik."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "0000000",
            "Text": "I thought you said you could avoid detection.",
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                "enMale": "I thought you said you could avoid detection.",
                "frMale": "Je croyais que vous aviez dit qu'ils ne pouvaient pas vous rep\u00e9rer.",
                "frFemale": "Je croyais que vous aviez dit qu'ils ne pouvaient pas vous rep\u00e9rer.",
                "deMale": "Ich dachte, Ihr k\u00f6nntet der Entdeckung entgehen.",
                "deFemale": "Ich dachte, Ihr k\u00f6nntet der Entdeckung entgehen."
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                "enMale": "What? How?",
                "frMale": "Quoi ? Comment ?",
                "frFemale": "Quoi ? Comment ?",
                "deMale": "Was? Wieso?",
                "deFemale": "Was? Wieso?"
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                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "0000000",
            "Text": "You're transmitting from inside their headquarters. It was only a matter of time.",
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                "enMale": "You're transmitting from inside their headquarters. It was only a matter of time.",
                "frMale": "Vous \u00e9mettez depuis leur quartier g\u00e9n\u00e9ral. Ce n'\u00e9tait qu'une question de temps.",
                "frFemale": "Vous \u00e9mettez depuis leur quartier g\u00e9n\u00e9ral. Ce n'\u00e9tait qu'une question de temps.",
                "deMale": "Ihr sendet direkt aus ihrem Hauptquartier. Es war nur eine Frage der Zeit.",
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                "enMale": "That isn't exactly a surprise.",
                "frMale": "\u00c7a ne me surprend pas vraiment.",
                "frFemale": "\u00c7a ne me surprend pas vraiment.",
                "deMale": "Das kommt nicht wirklich \u00fcberraschend.",
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                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "Yu9qAx6",
            "Text": "Paranoia is a survival trait in this business. Trouble is, it works both ways.",
            "LocalizedText": {
                "enMale": "Paranoia is a survival trait in this business. Trouble is, it works both ways.",
                "frMale": "La parano\u00efa est un instinct de survie dans ce m\u00e9tier. Le probl\u00e8me, c'est que c'est une arme \u00e0 double tranchant.",
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                "deMale": "Verfolgungswahn ist in diesem Gesch\u00e4ft lebenswichtig. Aber leider gilt das auch f\u00fcr die anderen.",
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            "Text": "If they'd identified me, I'd already be dead.",
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                "enMale": "If they'd identified me, I'd already be dead.",
                "frMale": "S'ils m'avaient identifi\u00e9, je serais d\u00e9j\u00e0 mort.",
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            "SpeakerB62Id": "Yu9qAx6",
            "Text": "I've been slicing my superior's private logs. His latest entries are all about hunting for a mole inside his division.",
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                "enMale": "I've been slicing my superior's private logs. His latest entries are all about hunting for a mole inside his division.",
                "frMale": "J'ai pirat\u00e9 le journal de mon sup\u00e9rieur. Ses derni\u00e8res entr\u00e9es parlent toutes d'une taupe au sein de sa division.",
                "frFemale": "J'ai pirat\u00e9 le journal de mon sup\u00e9rieur. Ses derni\u00e8res entr\u00e9es parlent toutes d'une taupe au sein de sa division.",
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            "SpeakerB62Id": "Yu9qAx6",
            "Text": "After everything that's happened today, I have to be one of his prime suspects. What do I do?",
            "LocalizedText": {
                "enMale": "After everything that's happened today, I have to be one of his prime suspects. What do I do?",
                "frMale": "Apr\u00e8s tout ce qui s'est pass\u00e9 aujourd'hui, je dois \u00eatre un de ses principaux suspects. Qu'est-ce que je fais ?",
                "frFemale": "Apr\u00e8s tout ce qui s'est pass\u00e9 aujourd'hui, je dois \u00eatre un de ses principaux suspects. Qu'est-ce que je fais ?",
                "deMale": "Nach allem, was heute passiert ist, geh\u00f6re ich sicher zu den Hauptverd\u00e4chtigen. Was mach ich denn jetzt?",
                "deFemale": "Nach allem, was heute passiert ist, geh\u00f6re ich sicher zu den Hauptverd\u00e4chtigen. Was mach ich denn jetzt?"
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            "Text": "Don't wait to be discovered. He'll kill you--or worse. You've served the Republic well. It's time to come home.",
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                "enMale": "Don't wait to be discovered. He'll kill you--or worse. You've served the Republic well. It's time to come home.",
                "frMale": "N'attendez pas d'\u00eatre d\u00e9couvert. Il vous tuera. Ou pire. Vous avez fait beaucoup pour la R\u00e9publique. Il est temps de rentrer.",
                "frFemale": "N'attendez pas d'\u00eatre d\u00e9couvert. Il vous tuera. Ou pire. Vous avez fait beaucoup pour la R\u00e9publique. Il est temps de rentrer.",
                "deMale": "Wartet nicht, bis man Euch entdeckt. Er wird Euch t\u00f6ten - oder Schlimmeres. Ihr habt der Republik gut gedient. Zeit, nach Hause zu gehen.",
                "deFemale": "Wartet nicht, bis man Euch entdeckt. Er wird Euch t\u00f6ten - oder Schlimmeres. Ihr habt der Republik gut gedient. Zeit, nach Hause zu gehen."
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                "enMale": "Run for it.",
                "frMale": "Fuyez.",
                "frFemale": "Fuyez.",
                "deMale": "Am besten weglaufen.",
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                        "deMale": "<<1>> stimmt zu.",
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                        "deMale": "<<1>> stimmt zu.",
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                        "deMale": "<<1>> stimmt zu.",
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                        "deFemale": "<<1>> stimmt zu."
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                        "deFemale": "<<1>> stimmt zu."
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                        "enMale": "<<1>> approves.",
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                        "deFemale": "<<1>> stimmt zu."
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            "Text": "He doesn't know it's you, so there must be other suspects. Get him alone and take him out.",
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                "enMale": "He doesn't know it's you, so there must be other suspects. Get him alone and take him out.",
                "frMale": "Il ne sait pas que c'est vous. Il doit donc y avoir d'autres suspects. Isolez-le et tuez-le.",
                "frFemale": "Il ne sait pas que c'est vous. Il doit donc y avoir d'autres suspects. Isolez-le et tuez-le.",
                "deMale": "Er wei\u00df noch nicht, dass Ihr der Gesuchte seid, also muss es weitere Verd\u00e4chtige geben. Kn\u00f6pft ihn Euch allein vor und schaltet ihn aus.",
                "deFemale": "Er wei\u00df noch nicht, dass Ihr der Gesuchte seid, also muss es weitere Verd\u00e4chtige geben. Kn\u00f6pft ihn Euch allein vor und schaltet ihn aus."
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                "frMale": "Tuez-le et faites preuve d'imagination.",
                "frFemale": "Tuez-le et faites preuve d'imagination.",
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                "deFemale": "Bringt ihn um, und dann denkt Euch was aus."
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                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "Text": "Blast... there was so much more I could do here, but you're right. I'll use the chaos to cover my escape.",
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                "frMale": "Bon sang... J'aurais pu faire tellement plus ici, mais vous avez raison. Je me servirai du chaos pour cacher ma fuite.",
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            "Text": "Make it look like another agent murdered him. There has to be someone who can take the fall for you.",
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                "deFemale": "Ja ... die Chiss vielleicht. Der traut niemand \u00fcber den Weg. Ich kann nicht fassen, dass es dazu kommen muss, aber Ihr habt sicher Recht. Mir bleibt keine Wahl."
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            "Text": "Droid, hand over the supplies and provide coordinates to the prison annex turbolift. I've reprogrammed an astromech unit down there.",
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