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cnv.location.balmorra.world.multi.captain_neuwt

  • 104. - These are grim days, friend. I am Captain Renzfeil Neuwt, Imperial Command. Your presence here couldn't come at a better time.
    • 1. - Please, try to overlook the stench of death upon me. Sometimes the work we do to preserve the Empire is dirty.
      • 4. Option - You're speaking my language.Player - Dirty work is my specialty.
        • 11. - Yes, perhaps the horrors I've seen and been forced to do are nothing to you.
      • 5. Option - True.Player - You don't have to tell me.
        • 10. - No doubt what has befallen me is benign compared to some of what you have seen.
      • 6. Option - Be proud.Player - Don't apologize for dealing death, Imperial.
        +200 Influence : approves.
      • 7. Option - That's nonsense.Player - Killing is neither dirty nor clean, simply necessary.
        +200 Influence : approves.
      • 19. Option - Explain.Player - What's going on?
      • 18. Option - Then clean yourself.Player - Maybe you should take a shower.
        +200 Influence : approves.
        +200 Influence : approves.
        • 21. - I'm afraid what has bloodied me is more than skin deep.
          • 3. - There's a terrible scourge terrorizing this world--the Colicoids. Savage, genetically enhanced creatures with a ravenous taste for human flesh.
            • 25. - Emboldened by hunger, the Colicoids are encroaching on settled areas and Imperial holdings. Many of the Empire's finest have become food for these bugs.
              • 38. Option - What's the solution?Player - Tell me what you want me to do.
              • 265. Option - What are the Colicoids?Player - You said they were "genetically engineered." Where do they come from?
                • 266. - Wartime experiments by the Balmorrans. No one who knows the details is still alive.
              • 36. Option - Only a failure falls to a bug.Player - Then they weren't the Empire's finest, were they?
                • 40. - Believe me, we have lost a lot of good men. They deserve to be avenged.
                  • 44. - I've developed a poison that kills the Colicoids when consumed. I've collected bodies of the fallen and treated them with the toxin.
                    • 49. - Then I had to... cut the poisoned bodies into pieces. Now they must be dispersed around the bugs' nests. Will you do this?
                      • 51. Option - Won't bother me at all.Player - A Sith is not squeamish about such things.
                        +200 Influence : approves.
                      • 52. Option - Won't bother me at all.Player - Dead bodies don't disturb me. I'm only affected by the living.
                        +200 Influence : approves.
                      • 53. Option - Not a problem.Player - If the Empire's interests will be served, I'm ready for anything.
                      • 54. Option - Credits are credits.Player - I'm not squeamish about the jobs I do, as long as I'm paid.
                        +200 Influence : approves.
                        • 112. - I see, of course, you're a hired gun. Yes, you will be compensated. Please, just find your way to Bugtown in Broken Valley.
                      • 50. Option - How will that do enough?Player - So we kill a few dozen bugs--big deal.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        • 58. - Except that, I believe once the Colicoids start to associate eating human flesh with dying, they'll lose their taste for it.
                          • 60. - If the bugs no longer savor humans, the infestation will not spread toward our settlements and outposts.
                            • 62. - Believe me, this is not simply one man's pathetic revenge. Please, will you take up this charge?
                              • 66. Option - I'm convinced.Player - Sounds like a worthy cause.
                              • 63. Option - I suppose.Player - Fine, you've convinced me.
                                • 55. - I'm relieved. You'll have to make the trek to Bugtown in Broken Valley--the site of the experiments that made the bugs.
                                  • 73. - Here... a bag of the poisoned body parts. Tread cautiously, it will attract the creatures in droves.
                                    • 57. - Find the Colicoid feasting mounds around the area and deposit body parts on each mound. I hope you return to me in one piece.
                                      • 274. <Conversation Exit>
                              • 68. Option - Have to pass. [Refuse quest]Player - I'm sorry, but I can't do that.
                                <Aborts Conversation>
                      • 70. Option - It's not for me. [Refuse quest]Player - I'll find something else to do.
                        <Aborts Conversation>
                        • 90. - Well, that's disappointing. I'm not sure how long I can keep these body parts from spoiling. The Colicoids prefer fresh meat.
  • 102. - You've returned. Tell me you were able to deposit the poisoned body parts throughout the Colicoid nest?
    • 233. Option - Yes. It was difficult.Player - I had to fight off swarm after swarm, but finally pulled it off.
    • 234. Option - Yes. It was difficult.Player - The Colicoids are surprisingly powerful, but I managed.
    • 235. Option - Yes. It was difficult.Player - It took a much greater effort than expected, but the deed is done.
    • 115. Option - Yes. It was difficult.Player - Quite a gruesome task, but it is indeed complete.
    • 103. Option - Never in question.Player - The truth is, it was easy.
    • 116. Option - I'm done doing you favors.Player - You should do your own dirty work.
      +50 Influence : disapproves.
      +200 Influence : approves.
      • 119. - If the Colicoids associate eating human flesh with dying, their survival instinct will steer them away from us as a food source.
        • 134. <Conversation Exit>
  • 101. - Wow, those body parts sure are ripe. You should head to Bugtown before they completely spoil.
  • 264. - I'm a bit busy, but... we should talk later.
  • 140. - However... in studying the Colicoids I've discovered a strange sonic pulse being broadcast by the Republic that seems to ward off the hideous bugs.
    • 142. - I brought this to the attention of Commander Geates; he was none too pleased.
      • 145. Option - Who?Player - Tell me about this Commander Geates.
        • 146. - I'll do one better than that. I'll patch him in on my holo. He's going to want to speak with you, I'm sure.
      • 147. Option - Explain.Player - Why was he so upset?
        • 152. - Let me patch him through my holo. He can explain things much better than I can.
      • 148. Option - So what?Player - Why should I care?
        • 151. - You're right, I'm not doing this justice. Let me hail the commander--
          • 154. - Captain Neuwt, this better be important. Have you found someone capable of taking on my mission?
            • 158. - Never mind, I can see for myself. Yes, more than capable by the look of it.
              • 164. - I'll just be standing by. In case you... need me.
                • 168. - All right, enough wheel spinning. Will you do it or not?
                  • 170. Option - Mind yourself.Player - You would be wise to adjust your tone, Imperial.
                  • 171. Option - Mind yourself.Player - I don't even tolerate my master speaking to me this way, Imperial.
                    • 179. - All right. There's no time for bickering, so I'll lighten my touch.
                  • 172. Option - Money talks.Player - If it pays, I'll probably do just about anything.
                    • 177. - You'll get compensated. I have a discretionary fund I can dip into, and this operation is more than worth it.
                  • 173. Option - Typical incompetence.Player - Intelligence is always sorting out the military's affairs.
                    • 178. - We both have backs that need scratching, agent.
                  • 169. Option - More than likely.Player - I'm ready to serve, but I'll need the details of the operation, Commander.
                  • 174. Option - I don't know.Player - Depends on what "it" is.
                    • 175. - I take it Captain Neuwt didn't brief you. I have to do everything.
                      • 182. - The Republic has a sonic pulse that repels the Colicoids; I want it for our side.
                        • 184. - I need you to dismantle the Republic relay stations, bring me their technology, and destroy their control center.
                          • 263. Option - Good idea.Player - Makes sense to me.
                          • 230. Option - Just let me get going.Player - No time to waste.
                            • 207. - After you've completed the mission, bring the parts to me at the command center on the front. Geates out.
                              • 214. <Conversation Exit>
                          • 202. Option - No. [Refuse quest]Player - Not a chance.
                            <Aborts Conversation>
                            • 212. - I'm not used to being rejected. You'd be wise to change your mind. Have Captain Neuwt call me if you do. Geates out.
                              • 213. <Conversation Exit>
  • 231. - Commander Geates is waiting for you to deliver the sonic repulsion parts to him at his command center.
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: cnv.location.balmorra.world.multi.captain_neuwt
Other Sites:
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            "Text": "Please, try to overlook the stench of death upon me. Sometimes the work we do to preserve the Empire is dirty.",
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            "Text": "There's a terrible scourge terrorizing this world--the Colicoids. Savage, genetically enhanced creatures with a ravenous taste for human flesh.",
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                "deFemale": "Diese Welt wird von einer furchtbaren Gei\u00dfel geplagt - den Colicoiden. Wilde, genetisch verbesserte Kreaturen mit einem raubtierhaften Hunger nach menschlichem Fleisch."
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            "Text": "Dirty work is my specialty.",
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                "frMale": "C'est justement ma sp\u00e9cialit\u00e9.",
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                "deMale": "Schmutzige Arbeit ist meine Spezialit\u00e4t.",
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                "frMale": "Je vois ce que vous voulez dire.",
                "frFemale": "Je vois ce que vous voulez dire.",
                "deMale": "Ihr sprecht meine Sprache.",
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                "frMale": "Je ne vous le fais pas dire.",
                "frFemale": "Je ne vous le fais pas dire.",
                "deMale": "Da sagt Ihr mir nichts Neues.",
                "deFemale": "Da sagt Ihr mir nichts Neues."
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                "enMale": "True.",
                "frMale": "Effectivement.",
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                "deMale": "Wie wahr.",
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            "Text": "Don't apologize for dealing death, Imperial.",
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                "frMale": "Ne vous excusez pas de semer la mort, Imp\u00e9rial.",
                "frFemale": "Ne vous excusez pas de semer la mort, Imp\u00e9rial.",
                "deMale": "Entschuldigt Euch nicht daf\u00fcr, den Tod zu bringen, Imperialer.",
                "deFemale": "Entschuldigt Euch nicht daf\u00fcr, den Tod zu bringen, Imperialer."
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                "frMale": "Soyez-en fier.",
                "frFemale": "Soyez-en fier.",
                "deMale": "Seid stolz.",
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "Text": "Killing is neither dirty nor clean, simply necessary.",
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                "frMale": "Tuer n'est ni agr\u00e9able ni d\u00e9testable, seulement n\u00e9cessaire.",
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                "enMale": "That's nonsense.",
                "frMale": "C'est absurde.",
                "frFemale": "C'est absurde.",
                "deMale": "Das ist Unsinn.",
                "deFemale": "Das ist Unsinn."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "Text": "Sadly, the blood on my hands is not the enemy's, my lord.",
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                "enMale": "Sadly, the blood on my hands is not the enemy's, my lord.",
                "frMale": "Mais le sang qui souille mes mains n'est pas celui de l'ennemi, Excellence.",
                "frFemale": "Mais le sang qui souille mes mains n'est pas celui de l'ennemi, Excellence.",
                "deMale": "Leider ist das Blut an meinen H\u00e4nden nicht das des Feindes.",
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            "Text": "I'm disturbed to say the blood on my hands is not enemy blood, my lord.",
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                "enMale": "I'm disturbed to say the blood on my hands is not enemy blood, my lord.",
                "frMale": "Mais je crains que le sang qui souille mes mains ne soit pas celui de l'ennemi, Excellence.",
                "frFemale": "Mais je crains que le sang qui souille mes mains ne soit pas celui de l'ennemi, Excellence.",
                "deMale": "Ich muss leider zugeben, dass das Blut an meinen H\u00e4nden nicht dem Feind geh\u00f6rt.",
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            "Text": "No doubt what has befallen me is benign compared to some of what you have seen.",
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                "enMale": "No doubt what has befallen me is benign compared to some of what you have seen.",
                "frMale": "J'imagine que ce qui m'accable n'est rien compar\u00e9 aux choses que vous avez vues.",
                "frFemale": "J'imagine que ce qui m'accable n'est rien compar\u00e9 aux choses que vous avez vues.",
                "deMale": "Zweifellos ist das, was ich erlebt habe nichts, im Vergleich zu Euren Erfahrungen.",
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            "Text": "Yes, perhaps the horrors I've seen and been forced to do are nothing to you.",
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                "enMale": "Yes, perhaps the horrors I've seen and been forced to do are nothing to you.",
                "frMale": "Oui, les horreurs que j'ai vues et que j'ai \u00e9t\u00e9 contraint d'infliger sont peut-\u00eatre anodines \u00e0 vos yeux.",
                "frFemale": "Oui, les horreurs que j'ai vues et que j'ai \u00e9t\u00e9 contraint d'infliger sont peut-\u00eatre anodines \u00e0 vos yeux.",
                "deMale": "Ja, vielleicht sind die Gr\u00e4uel, die ich gesehen und begangen habe, f\u00fcr Euch eine Kleinigkeit.",
                "deFemale": "Ja, vielleicht sind die Gr\u00e4uel, die ich gesehen und begangen habe, f\u00fcr Euch eine Kleinigkeit."
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            "Text": "Maybe you should take a shower.",
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                "frMale": "Vous n'avez qu'\u00e0 prendre une douche.",
                "frFemale": "Vous n'avez qu'\u00e0 prendre une douche.",
                "deMale": "Vielleicht solltet Ihr duschen.",
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            "LocalizedOptionText": {
                "enMale": "Then clean yourself.",
                "frMale": "Alors lavez-vous les mains.",
                "frFemale": "Alors lavez-vous les mains.",
                "deMale": "Dann s\u00e4ubert Euch.",
                "deFemale": "Dann s\u00e4ubert Euch."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "0000000",
            "Text": "What's going on?",
            "LocalizedText": {
                "enMale": "What's going on?",
                "frMale": "Que se passe-t-il\u00a0?",
                "frFemale": "Que se passe-t-il\u00a0?",
                "deMale": "Worum dreht es sich hier?",
                "deFemale": "Worum dreht es sich hier?"
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            "LocalizedOptionText": {
                "enMale": "Explain.",
                "frMale": "Expliquez-vous.",
                "frFemale": "Expliquez-vous.",
                "deMale": "Erkl\u00e4rt mir das.",
                "deFemale": "Erkl\u00e4rt mir das."
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            "SpeakerB62Id": "eu4TEi4",
            "Text": "I'm afraid what has bloodied me is more than skin deep.",
            "LocalizedText": {
                "enMale": "I'm afraid what has bloodied me is more than skin deep.",
                "frMale": "Il me faudra plus qu'une douche pour purifier mon \u00e2me souill\u00e9e.",
                "frFemale": "Il me faudra plus qu'une douche pour purifier mon \u00e2me souill\u00e9e.",
                "deMale": "Ich habe mich leider nicht nur oberfl\u00e4chlich mit Blut besudelt.",
                "deFemale": "Ich habe mich leider nicht nur oberfl\u00e4chlich mit Blut besudelt."
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            "SpeakerB62Id": "eu4TEi4",
            "Text": "Emboldened by hunger, the Colicoids are encroaching on settled areas and Imperial holdings. Many of the Empire's finest have become food for these bugs.",
            "LocalizedText": {
                "enMale": "Emboldened by hunger, the Colicoids are encroaching on settled areas and Imperial holdings. Many of the Empire's finest have become food for these bugs.",
                "frMale": "Pouss\u00e9s par la faim, les Colico\u00efdes s'attaquent d\u00e9sormais aux zones colonis\u00e9es et imp\u00e9riales. Ces insectes ont d\u00e9vor\u00e9 de nombreux sujets de l'Empire. ",
                "frFemale": "Pouss\u00e9s par la faim, les Colico\u00efdes s'attaquent d\u00e9sormais aux zones colonis\u00e9es et imp\u00e9riales. Ces insectes ont d\u00e9vor\u00e9 de nombreux sujets de l'Empire. ",
                "deMale": "Durch den Hunger mutig geworden, n\u00e4hern sich die Colicoiden besiedelten Gegenden und imperialen Stellungen. Viele der Besten des Imperiums sind diesen K\u00e4fern zum Opfer gefallen.",
                "deFemale": "Durch den Hunger mutig geworden, n\u00e4hern sich die Colicoiden besiedelten Gegenden und imperialen Stellungen. Viele der Besten des Imperiums sind diesen K\u00e4fern zum Opfer gefallen."
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            "SpeakerB62Id": "0000000",
            "Text": "Then they weren't the Empire's finest, were they?",
            "LocalizedText": {
                "enMale": "Then they weren't the Empire's finest, were they?",
                "frMale": "Ces soi-disant sujets de l'Empire ont m\u00e9rit\u00e9 leur sort.",
                "frFemale": "Ces soi-disant sujets de l'Empire ont m\u00e9rit\u00e9 leur sort.",
                "deMale": "Dann waren es wohl doch nicht die Besten des Imperiums, oder?",
                "deFemale": "Dann waren es wohl doch nicht die Besten des Imperiums, oder?"
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            "LocalizedOptionText": {
                "enMale": "Only a failure falls to a bug.",
                "frMale": "Seul un faible peut p\u00e9rir face \u00e0 un insecte.",
                "frFemale": "Seul un faible peut p\u00e9rir face \u00e0 un insecte.",
                "deMale": "Nur ein Versager f\u00e4llt einem K\u00e4fer zum Opfer.",
                "deFemale": "Nur ein Versager f\u00e4llt einem K\u00e4fer zum Opfer."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Tell me what you want me to do.",
            "LocalizedText": {
                "enMale": "Tell me what you want me to do.",
                "frMale": "Dites-moi ce que j'ai \u00e0 faire.",
                "frFemale": "Dites-moi ce que j'ai \u00e0 faire.",
                "deMale": "Sagt mir, was ich dagegen tun soll.",
                "deFemale": "Sagt mir, was ich dagegen tun soll."
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                "enMale": "What's the solution?",
                "frMale": "Qu'avez-vous \u00e0 proposer ?",
                "frFemale": "Qu'avez-vous \u00e0 proposer ?",
                "deMale": "Wie lautet die L\u00f6sung?",
                "deFemale": "Wie lautet die L\u00f6sung?"
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            "SpeakerB62Id": "eu4TEi4",
            "Text": "Believe me, we have lost a lot of good men. They deserve to be avenged.",
            "LocalizedText": {
                "enMale": "Believe me, we have lost a lot of good men. They deserve to be avenged.",
                "frMale": "Croyez-moi, nous avons perdu de nombreux hommes de qualit\u00e9. Ils doivent \u00eatre veng\u00e9s.",
                "frFemale": "Croyez-moi, nous avons perdu de nombreux hommes de qualit\u00e9. Ils doivent \u00eatre veng\u00e9s.",
                "deMale": "Glaubt mir, wir haben eine Menge guter M\u00e4nner verloren. Sie haben es verdient, ger\u00e4cht zu werden.",
                "deFemale": "Glaubt mir, wir haben eine Menge guter M\u00e4nner verloren. Sie haben es verdient, ger\u00e4cht zu werden."
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            "SpeakerB62Id": "eu4TEi4",
            "Text": "I've developed a poison that kills the Colicoids when consumed. I've collected bodies of the fallen and treated them with the toxin.",
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                "enMale": "I've developed a poison that kills the Colicoids when consumed. I've collected bodies of the fallen and treated them with the toxin.",
                "frMale": "J'ai mis au point un poison qui tue les Colico\u00efdes apr\u00e8s ingestion. J'ai inject\u00e9 cette toxine dans les corps des d\u00e9funts.",
                "frFemale": "J'ai mis au point un poison qui tue les Colico\u00efdes apr\u00e8s ingestion. J'ai inject\u00e9 cette toxine dans les corps des d\u00e9funts.",
                "deMale": "Ich habe ein Gift entwickelt, das die Colicoiden t\u00f6tet, wenn sie es fressen. Ich habe Leichen von Gefallenen gesammelt und sie mit dem Toxin pr\u00e4pariert.",
                "deFemale": "Ich habe ein Gift entwickelt, das die Colicoiden t\u00f6tet, wenn sie es fressen. Ich habe Leichen von Gefallenen gesammelt und sie mit dem Toxin pr\u00e4pariert."
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            "SpeakerB62Id": "eu4TEi4",
            "Text": "Then I had to... cut the poisoned bodies into pieces. Now they must be dispersed around the bugs' nests. Will you do this?",
            "LocalizedText": {
                "enMale": "Then I had to... cut the poisoned bodies into pieces. Now they must be dispersed around the bugs' nests. Will you do this?",
                "frMale": "Puis j'ai... d\u00e9coup\u00e9 en morceaux les corps empoisonn\u00e9s. Il faut maintenant les disperser \u00e0 proximit\u00e9 des nids. Acceptez-vous de vous en charger ?",
                "frFemale": "Puis j'ai... d\u00e9coup\u00e9 en morceaux les corps empoisonn\u00e9s. Il faut maintenant les disperser \u00e0 proximit\u00e9 des nids. Acceptez-vous de vous en charger ?",
                "deMale": "Dann musste ich ... die vergifteten K\u00f6rper zerteilen. Nun m\u00fcssen sie in der N\u00e4he der Nester dieser K\u00e4fer ausgelegt werden. Werdet Ihr das tun?",
                "deFemale": "Dann musste ich ... die vergifteten K\u00f6rper zerteilen. Nun m\u00fcssen sie in der N\u00e4he der Nester dieser K\u00e4fer ausgelegt werden. Werdet Ihr das tun?"
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "0000000",
            "Text": "So we kill a few dozen bugs--big deal.",
            "LocalizedText": {
                "enMale": "So we kill a few dozen bugs--big deal.",
                "frMale": "La mission consiste simplement \u00e0 tuer quelques bestioles ?",
                "frFemale": "La mission consiste simplement \u00e0 tuer quelques bestioles ?",
                "deMale": "Dann t\u00f6ten wir ein paar K\u00e4fer. Keine gro\u00dfe Sache.",
                "deFemale": "Dann t\u00f6ten wir ein paar K\u00e4fer. Keine gro\u00dfe Sache."
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            "LocalizedOptionText": {
                "enMale": "How will that do enough?",
                "frMale": "C'est tout ?",
                "frFemale": "C'est tout ?",
                "deMale": "Wie soll das helfen?",
                "deFemale": "Wie soll das helfen?"
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "Text": "A Sith is not squeamish about such things.",
            "LocalizedText": {
                "enMale": "A Sith is not squeamish about such things.",
                "frMale": "Un Sith n'a pas peur de se salir les mains.",
                "frFemale": "Un Sith n'a pas peur de se salir les mains.",
                "deMale": "Die Sith sind in solchen Dingen nicht zimperlich.",
                "deFemale": "Die Sith sind in solchen Dingen nicht zimperlich."
            },
            "LocalizedOptionText": {
                "enMale": "Won't bother me at all.",
                "frMale": "Pas de probl\u00e8me.",
                "frFemale": "Pas de probl\u00e8me.",
                "deMale": "Damit habe ich kein Problem.",
                "deFemale": "Damit habe ich kein Problem."
            },
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                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "QuestRewardB62": "oyBdwXR",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Dead bodies don't disturb me. I'm only affected by the living.",
            "LocalizedText": {
                "enMale": "Dead bodies don't disturb me. I'm only affected by the living.",
                "frMale": "Les morts ne me r\u00e9pugnent pas. Seulement les vivants.",
                "frFemale": "Les morts ne me r\u00e9pugnent pas. Seulement les vivants.",
                "deMale": "Leichen st\u00f6ren mich nicht. Mich st\u00f6ren h\u00f6chstens die Lebenden.",
                "deFemale": "Leichen st\u00f6ren mich nicht. Mich st\u00f6ren h\u00f6chstens die Lebenden."
            },
            "LocalizedOptionText": {
                "enMale": "Won't bother me at all.",
                "frMale": "Pas de probl\u00e8me.",
                "frFemale": "Pas de probl\u00e8me.",
                "deMale": "Damit habe ich kein Problem.",
                "deFemale": "Damit habe ich kein Problem."
            },
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            "AffectionRewardEventsB62": {
                "OshLPz2": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.balmorra.world.multi.captain_neuwt",
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            "NodeId": 53,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "If the Empire's interests will be served, I'm ready for anything.",
            "LocalizedText": {
                "enMale": "If the Empire's interests will be served, I'm ready for anything.",
                "frMale": "Je suis pr\u00eat \u00e0 tout pour servir les int\u00e9r\u00eats de l'Empire.",
                "frFemale": "Je suis pr\u00eate \u00e0 tout pour servir les int\u00e9r\u00eats de l'Empire.",
                "deMale": "Wenn es den Interessen des Imperiums dient, werde ich alles tun, was n\u00f6tig ist.",
                "deFemale": "Wenn es den Interessen des Imperiums dient, werde ich alles tun, was n\u00f6tig ist."
            },
            "LocalizedOptionText": {
                "enMale": "Not a problem.",
                "frMale": "J'accepte.",
                "frFemale": "J'accepte.",
                "deMale": "Kein Problem.",
                "deFemale": "Kein Problem."
            },
            "CnvAlienVONode": -1,
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            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.balmorra.world.multi.captain_neuwt",
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        "54": {
            "NodeId": 54,
            "QuestRewardB62": "oyBdwXR",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I'm not squeamish about the jobs I do, as long as I'm paid.",
            "LocalizedText": {
                "enMale": "I'm not squeamish about the jobs I do, as long as I'm paid.",
                "frMale": "Je ne rechigne pas \u00e0 la t\u00e2che, du moment que je suis pay\u00e9.",
                "frFemale": "Je ne rechigne pas \u00e0 la t\u00e2che, du moment que je suis pay\u00e9e.",
                "deMale": "Solange ich bezahlt werde, bin ich nicht zimperlich, was meine Auftr\u00e4ge angeht.",
                "deFemale": "Solange ich bezahlt werde, bin ich nicht zimperlich, was meine Auftr\u00e4ge angeht."
            },
            "LocalizedOptionText": {
                "enMale": "Credits are credits.",
                "frMale": "Moyennant finances.",
                "frFemale": "Moyennant finances.",
                "deMale": "Credits sind Credits.",
                "deFemale": "Credits sind Credits."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "Md6ozhL": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.balmorra.world.multi.captain_neuwt",
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        "55": {
            "NodeId": 55,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "eu4TEi4",
            "Text": "I'm relieved. You'll have to make the trek to Bugtown in Broken Valley--the site of the experiments that made the bugs.",
            "LocalizedText": {
                "enMale": "I'm relieved. You'll have to make the trek to Bugtown in Broken Valley--the site of the experiments that made the bugs.",
                "frMale": "Quel soulagement. Rendez-vous \u00e0 Vermineville, dans la Vall\u00e9e de la D\u00e9solation. C'est l\u00e0-bas que sont n\u00e9es ces cr\u00e9atures.",
                "frFemale": "Quel soulagement. Rendez-vous \u00e0 Vermineville, dans la Vall\u00e9e de la D\u00e9solation. C'est l\u00e0-bas que sont n\u00e9es ces cr\u00e9atures.",
                "deMale": "Ich bin erleichtert. Ihr werdet zur K\u00e4ferstadt im Gebrochenen Tal gehen m\u00fcssen. Dort wurden die Experimente durchgef\u00fchrt, welche die K\u00e4fer geschaffen haben.",
                "deFemale": "Ich bin erleichtert. Ihr werdet zur K\u00e4ferstadt im Gebrochenen Tal gehen m\u00fcssen. Dort wurden die Experimente durchgef\u00fchrt, welche die K\u00e4fer geschaffen haben."
            },
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            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.balmorra.world.multi.captain_neuwt",
            "GenericNodeNumber": 0
        },
        "56": {
            "NodeId": 56,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
                57
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            "GenericNodeNumber": 0
        },
        "57": {
            "NodeId": 57,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "eu4TEi4",
            "Text": "Find the Colicoid feasting mounds around the area and deposit body parts on each mound. I hope you return to me in one piece.",
            "LocalizedText": {
                "enMale": "Find the Colicoid feasting mounds around the area and deposit body parts on each mound. I hope you return to me in one piece.",
                "frMale": "Trouvez les monticules o\u00f9 se repaissent ces monstres et d\u00e9posez-y les morceaux de corps. J'esp\u00e8re que vous en reviendrez en un seul morceau.",
                "frFemale": "Trouvez les monticules o\u00f9 se repaissent ces monstres et d\u00e9posez-y les morceaux de corps. J'esp\u00e8re que vous en reviendrez en un seul morceau.",
                "deMale": "Findet die Futterpl\u00e4tze der Colicoiden in dem Gebiet und platziert an jedem Futterplatz K\u00f6rperteile. Ich hoffe, Ihr kehrt unversehrt zu mir zur\u00fcck.",
                "deFemale": "Findet die Futterpl\u00e4tze der Colicoiden in dem Gebiet und platziert an jedem Futterplatz K\u00f6rperteile. Ich hoffe, Ihr kehrt unversehrt zu mir zur\u00fcck."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.balmorra.world.multi.captain_neuwt",
            "GenericNodeNumber": 0
        },
        "58": {
            "NodeId": 58,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "eu4TEi4",
            "Text": "Except that, I believe once the Colicoids start to associate eating human flesh with dying, they'll lose their taste for it.",
            "LocalizedText": {
                "enMale": "Except that, I believe once the Colicoids start to associate eating human flesh with dying, they'll lose their taste for it.",
                "frMale": "Oui, je pense qu'une fois que les Colico\u00efdes auront associ\u00e9 la chair humaine \u00e0 du poison, ils perdront l'envie d'y go\u00fbter.",
                "frFemale": "Oui, je pense qu'une fois que les Colico\u00efdes auront associ\u00e9 la chair humaine \u00e0 du poison, ils perdront l'envie d'y go\u00fbter.",
                "deMale": "Es ist nur so, dass ich glaube, die Colicoiden werden den Verzehr von Menschenfleisch dann mit Sterben verbinden und den Appetit verlieren.",
                "deFemale": "Es ist nur so, dass ich glaube, die Colicoiden werden den Verzehr von Menschenfleisch dann mit Sterben verbinden und den Appetit verlieren."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.balmorra.world.multi.captain_neuwt",
            "GenericNodeNumber": 0
        },
        "59": {
            "NodeId": 59,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
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            "ChildIds": [
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        },
        "60": {
            "NodeId": 60,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "eu4TEi4",
            "Text": "If the bugs no longer savor humans, the infestation will not spread toward our settlements and outposts.",
            "LocalizedText": {
                "enMale": "If the bugs no longer savor humans, the infestation will not spread toward our settlements and outposts.",
                "frMale": "Si ces insectes ne mangent plus d'humains, ils ne s'aventureront plus \u00e0 proximit\u00e9 de nos zones habit\u00e9es.",
                "frFemale": "Si ces insectes ne mangent plus d'humains, ils ne s'aventureront plus \u00e0 proximit\u00e9 de nos zones habit\u00e9es.",
                "deMale": "Wenn die K\u00e4fer nicht l\u00e4nger hinter Menschenfleisch her sind, wird sich die Plage nicht in unseren Siedlungen und Au\u00dfenposten ausbreiten.",
                "deFemale": "Wenn die K\u00e4fer nicht l\u00e4nger hinter Menschenfleisch her sind, wird sich die Plage nicht in unseren Siedlungen und Au\u00dfenposten ausbreiten."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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            "Stb": "str.cnv.location.balmorra.world.multi.captain_neuwt",
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        },
        "61": {
            "NodeId": 61,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
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            "ChildIds": [
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            "GenericNodeNumber": 0
        },
        "62": {
            "NodeId": 62,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "eu4TEi4",
            "Text": "Believe me, this is not simply one man's pathetic revenge. Please, will you take up this charge?",
            "LocalizedText": {
                "enMale": "Believe me, this is not simply one man's pathetic revenge. Please, will you take up this charge?",
                "frMale": "Croyez-moi, il ne s'agit pas simplement d'une path\u00e9tique histoire de vengeance. Acceptez-vous de mener cette mission \u00e0 bien ?",
                "frFemale": "Croyez-moi, il ne s'agit pas simplement d'une path\u00e9tique histoire de vengeance. Acceptez-vous de mener cette mission \u00e0 bien ?",
                "deMale": "Glaubt mir, es ist nicht einfach die j\u00e4mmerliche Rache eines einzelnen Mannes. Bitte, werdet Ihr diese Pflicht auf Euch nehmen?",
                "deFemale": "Glaubt mir, es ist nicht einfach die j\u00e4mmerliche Rache eines einzelnen Mannes. Bitte, werdet Ihr diese Pflicht auf Euch nehmen?"
            },
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        "63": {
            "NodeId": 63,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": true,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Fine, you've convinced me.",
            "LocalizedText": {
                "enMale": "Fine, you've convinced me.",
                "frMale": "Tr\u00e8s bien, j'en suis.",
                "frFemale": "Tr\u00e8s bien, j'en suis.",
                "deMale": "Gut, ich mach's ja schon.",
                "deFemale": "Gut, ich mach's ja schon."
            },
            "LocalizedOptionText": {
                "enMale": "I suppose.",
                "frMale": "J'imagine que oui.",
                "frFemale": "J'imagine que oui.",
                "deMale": "Ich sch\u00e4tze schon.",
                "deFemale": "Ich sch\u00e4tze schon."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
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            "GenericNodeNumber": 2010
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        "66": {
            "NodeId": 66,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": true,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Sounds like a worthy cause.",
            "LocalizedText": {
                "enMale": "Sounds like a worthy cause.",
                "frMale": "C'est une cause qui en vaut la peine.",
                "frFemale": "C'est une cause qui en vaut la peine.",
                "deMale": "Die Sache scheint es wert zu sein.",
                "deFemale": "Die Sache scheint es wert zu sein."
            },
            "LocalizedOptionText": {
                "enMale": "I'm convinced.",
                "frMale": "Vous m'avez convaincu.",
                "frFemale": "Vous m'avez convaincue.",
                "deMale": "Ihr habt mich \u00fcberzeugt.",
                "deFemale": "Ihr habt mich \u00fcberzeugt."
            },
            "CnvAlienVONode": -1,
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        "68": {
            "NodeId": 68,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": true,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I'm sorry, but I can't do that.",
            "LocalizedText": {
                "enMale": "I'm sorry, but I can't do that.",
                "frMale": "J'ai bien peur de ne pas pouvoir aider.",
                "frFemale": "J'ai bien peur de ne pas pouvoir aider.",
                "deMale": "Das geht leider nicht.",
                "deFemale": "Das geht leider nicht."
            },
            "LocalizedOptionText": {
                "enMale": "Have to pass. [Refuse quest]",
                "frMale": "Je passe. [Refuser la qu\u00eate]",
                "frFemale": "Je passe. [Refuser la qu\u00eate]",
                "deMale": "Da muss ich passen. [Mission ablehnen]",
                "deFemale": "Da muss ich passen. [Mission ablehnen]"
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            "NodeId": 70,
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": true,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I'll find something else to do.",
            "LocalizedText": {
                "enMale": "I'll find something else to do.",
                "frMale": "Je vais aller autre part.",
                "frFemale": "Je vais aller autre part.",
                "deMale": "Ich finde was Besseres zu tun.",
                "deFemale": "Ich finde was Besseres zu tun."
            },
            "LocalizedOptionText": {
                "enMale": "It's not for me. [Refuse quest]",
                "frMale": "\u00c7a ne me dit rien. [Refuser la qu\u00eate]",
                "frFemale": "\u00c7a ne me dit rien. [Refuser la qu\u00eate]",
                "deMale": "Das ist nichts f\u00fcr mich. [Mission ablehnen]",
                "deFemale": "Das ist nichts f\u00fcr mich. [Mission ablehnen]"
            },
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            "NodeId": 72,
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            "MinLevel": -1,
            "MaxLevel": -1,
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "eu4TEi4",
            "Text": "Here... a bag of the poisoned body parts. Tread cautiously, it will attract the creatures in droves.",
            "LocalizedText": {
                "enMale": "Here... a bag of the poisoned body parts. Tread cautiously, it will attract the creatures in droves.",
                "frMale": "Tenez... voici un sac contenant les morceaux de corps empoisonn\u00e9s. Soyez prudent, l'odeur attirera les insectes en masse.",
                "frFemale": "Tenez... voici un sac contenant les morceaux de corps empoisonn\u00e9s. Soyez prudente, l'odeur attirera les insectes en masse.",
                "deMale": "Hier ... hier ist ein Beutel mit den vergifteten K\u00f6rperteilen. Seid vorsichtig, es wird die Kreaturen in Scharen anlocken.",
                "deFemale": "Hier ... hier ist ein Beutel mit den vergifteten K\u00f6rperteilen. Seid vorsichtig, es wird die Kreaturen in Scharen anlocken."
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            "SpeakerB62Id": "eu4TEi4",
            "Text": "Well, that's disappointing. I'm not sure how long I can keep these body parts from spoiling. The Colicoids prefer fresh meat.",
            "LocalizedText": {
                "enMale": "Well, that's disappointing. I'm not sure how long I can keep these body parts from spoiling. The Colicoids prefer fresh meat.",
                "frMale": "Vous m'en voyez navr\u00e9. J'ignore combien de temps je vais pouvoir conserver ces morceaux avant qu'ils ne pourrissent. Les Colico\u00efdes pr\u00e9f\u00e8rent la viande fra\u00eeche.",
                "frFemale": "Vous m'en voyez navr\u00e9. J'ignore combien de temps je vais pouvoir conserver ces morceaux avant qu'ils ne pourrissent. Les Colico\u00efdes pr\u00e9f\u00e8rent la viande fra\u00eeche.",
                "deMale": "Was f\u00fcr eine Entt\u00e4uschung. Ich bin nicht sicher, wie lange ich diese K\u00f6rperteile noch frisch halten kann. Und die Colicoiden bevorzugen Frischfleisch.",
                "deFemale": "Was f\u00fcr eine Entt\u00e4uschung. Ich bin nicht sicher, wie lange ich diese K\u00f6rperteile noch frisch halten kann. Und die Colicoiden bevorzugen Frischfleisch."
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            "SpeakerB62Id": "eu4TEi4",
            "Text": "If you change your mind, please do it soon and find me again.",
            "LocalizedText": {
                "enMale": "If you change your mind, please do it soon and find me again.",
                "frMale": "Si vous changez d'avis, revenez vite me voir.",
                "frFemale": "Si vous changez d'avis, revenez vite me voir.",
                "deMale": "Wenn Ihr Eure Meinung \u00e4ndert, tut es bitte rasch und sucht mich wieder auf.",
                "deFemale": "Wenn Ihr Eure Meinung \u00e4ndert, tut es bitte rasch und sucht mich wieder auf."
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            "SpeakerB62Id": "eu4TEi4",
            "Text": "Wow, those body parts sure are ripe. You should head to Bugtown before they completely spoil.",
            "LocalizedText": {
                "enMale": "Wow, those body parts sure are ripe. You should head to Bugtown before they completely spoil.",
                "frMale": "\u00c7a alors, ces morceaux de corps commencent \u00e0 s'ab\u00eemer. D\u00e9p\u00eachez-vous d'atteindre Vermineville avant qu'ils ne pourrissent.",
                "frFemale": "\u00c7a alors, ces morceaux de corps commencent \u00e0 s'ab\u00eemer. D\u00e9p\u00eachez-vous d'atteindre Vermineville avant qu'ils ne pourrissent.",
                "deMale": "Tja, diese K\u00f6rperteile sind schon gut abgelagert. Ihr solltet rasch zur K\u00e4ferstadt, bevor sie schlecht werden.",
                "deFemale": "Tja, diese K\u00f6rperteile sind schon gut abgelagert. Ihr solltet rasch zur K\u00e4ferstadt, bevor sie schlecht werden."
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        "102": {
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            "SpeakerB62Id": "eu4TEi4",
            "Text": "You've returned. Tell me you were able to deposit the poisoned body parts throughout the Colicoid nest?",
            "LocalizedText": {
                "enMale": "You've returned. Tell me you were able to deposit the poisoned body parts throughout the Colicoid nest?",
                "frMale": "Vous voil\u00e0 de retour. Vous avez r\u00e9ussi \u00e0 disperser les morceaux empoisonn\u00e9s dans le nid de Colico\u00efdes ?",
                "frFemale": "Vous voil\u00e0 de retour. Vous avez r\u00e9ussi \u00e0 disperser les morceaux empoisonn\u00e9s dans le nid de Colico\u00efdes ?",
                "deMale": "Ihr seid zur\u00fcck. Sagt mir, konntet Ihr die vergifteten K\u00f6rperteile im gesamten Colicoiden-Nest platzieren?",
                "deFemale": "Ihr seid zur\u00fcck. Sagt mir, konntet Ihr die vergifteten K\u00f6rperteile im gesamten Colicoiden-Nest platzieren?"
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            "SpeakerB62Id": "0000000",
            "Text": "The truth is, it was easy.",
            "LocalizedText": {
                "enMale": "The truth is, it was easy.",
                "frMale": "Un vrai jeu d'enfant.",
                "frFemale": "Un vrai jeu d'enfant.",
                "deMale": "Ehrlich gesagt war das kinderleicht.",
                "deFemale": "Ehrlich gesagt war das kinderleicht."
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            "LocalizedOptionText": {
                "enMale": "Never in question.",
                "frMale": "Bien s\u00fbr.",
                "frFemale": "Bien s\u00fbr.",
                "deMale": "Das stand nie in Frage.",
                "deFemale": "Das stand nie in Frage."
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            "SpeakerB62Id": "eu4TEi4",
            "Text": "These are grim days, friend. I am Captain Renzfeil Neuwt, Imperial Command. Your presence here couldn't come at a better time.",
            "LocalizedText": {
                "enMale": "These are grim days, friend. I am Captain Renzfeil Neuwt, Imperial Command. Your presence here couldn't come at a better time.",
                "frMale": "Les temps sont durs, mon ami. Je suis le Capitaine Renzfeil Neuwt, du Commandement Imp\u00e9rial. Vous arrivez \u00e0 point nomm\u00e9.",
                "frFemale": "Les temps sont durs, mon amie. Je suis le Capitaine Renzfeil Neuwt, du Commandement Imp\u00e9rial. Vous arrivez \u00e0 point nomm\u00e9.",
                "deMale": "Dies sind d\u00fcstere Tage. Ich bin Captain Renzfeil Neuwt, Imperiales Kommando. Ihr k\u00f6nntet zu keinem besseren Zeitpunkt hier aufkreuzen.",
                "deFemale": "Dies sind d\u00fcstere Tage. Ich bin Captain Renzfeil Neuwt, Imperiales Kommando. Ihr k\u00f6nntet zu keinem besseren Zeitpunkt hier aufkreuzen."
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            "SpeakerB62Id": "eu4TEi4",
            "Text": "I see, of course, you're a hired gun. Yes, you will be compensated. Please, just find your way to Bugtown in Broken Valley.",
            "LocalizedText": {
                "enMale": "I see, of course, you're a hired gun. Yes, you will be compensated. Please, just find your way to Bugtown in Broken Valley.",
                "frMale": "Je vois, oui, vous gagnez votre vie ainsi. Bien s\u00fbr, vous serez r\u00e9compens\u00e9. Je vous prie de vous rendre \u00e0 Vermineville, dans la Vall\u00e9e de la D\u00e9solation.",
                "frFemale": "Je vois, oui, vous gagnez votre vie ainsi. Bien s\u00fbr, vous serez r\u00e9compens\u00e9e. Je vous prie de vous rendre \u00e0 Vermineville, dans la Vall\u00e9e de la D\u00e9solation.",
                "deMale": "Ich verstehe, Ihr seid ein S\u00f6ldner. Ja, Ihr werdet entsprechend entlohnt. Bitte begebt Euch zur K\u00e4ferstadt im Gebrochenen Tal.",
                "deFemale": "Ich verstehe, Ihr seid ein S\u00f6ldner. Ja, Ihr werdet entsprechend entlohnt. Bitte begebt Euch zur K\u00e4ferstadt im Gebrochenen Tal."
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            "SpeakerB62Id": "0000000",
            "Text": "Quite a gruesome task, but it is indeed complete.",
            "LocalizedText": {
                "enMale": "Quite a gruesome task, but it is indeed complete.",
                "frMale": "C'\u00e9tait une mission \u00e9pouvantable, mais n\u00e9anmoins accomplie.",
                "frFemale": "C'\u00e9tait une mission \u00e9pouvantable, mais n\u00e9anmoins accomplie.",
                "deMale": "Das war eine ziemlich widerliche Aufgabe, aber sie ist erf\u00fcllt.",
                "deFemale": "Das war eine ziemlich widerliche Aufgabe, aber sie ist erf\u00fcllt."
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            "LocalizedOptionText": {
                "enMale": "Yes. It was difficult.",
                "frMale": "Oui, mais \u00e7a a \u00e9t\u00e9 difficile.",
                "frFemale": "Oui, mais \u00e7a a \u00e9t\u00e9 difficile.",
                "deMale": "Ja. Es war schwierig.",
                "deFemale": "Ja. Es war schwierig."
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            "SpeakerB62Id": "0000000",
            "Text": "You should do your own dirty work.",
            "LocalizedText": {
                "enMale": "You should do your own dirty work.",
                "frMale": "La prochaine fois, il ne faudra pas compter sur moi.",
                "frFemale": "La prochaine fois, il ne faudra pas compter sur moi.",
                "deMale": "Solche Drecksarbeit habe ich zum letzten Mal gemacht.",
                "deFemale": "Solche Drecksarbeit habe ich zum letzten Mal gemacht."
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            "LocalizedOptionText": {
                "enMale": "I'm done doing you favors.",
                "frMale": "Je ne vous rendrai plus service.",
                "frFemale": "Je ne vous rendrai plus service.",
                "deMale": "Ich habe Euch gen\u00fcgend Gefallen getan.",
                "deFemale": "Ich habe Euch gen\u00fcgend Gefallen getan."
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "Text": "If the Colicoids associate eating human flesh with dying, their survival instinct will steer them away from us as a food source.",
            "LocalizedText": {
                "enMale": "If the Colicoids associate eating human flesh with dying, their survival instinct will steer them away from us as a food source.",
                "frMale": "Si les Colico\u00efdes associent la chair humaine \u00e0 la mort, leur instinct de survie les poussera \u00e0 s'\u00e9loigner de nous \u00e0 l'avenir.",
                "frFemale": "Si les Colico\u00efdes associent la chair humaine \u00e0 la mort, leur instinct de survie les poussera \u00e0 l'avenir \u00e0 s'\u00e9loigner de nous.",
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                "deFemale": "Wenn die Colicoiden den Verzehr von Menschenfleisch mit Sterben verkn\u00fcpfen, wird sie ihr \u00dcberlebensinstinkt zu anderen Nahrungsquellen f\u00fchren."
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            "SpeakerB62Id": "eu4TEi4",
            "Text": "However... in studying the Colicoids I've discovered a strange sonic pulse being broadcast by the Republic that seems to ward off the hideous bugs.",
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                "enMale": "However... in studying the Colicoids I've discovered a strange sonic pulse being broadcast by the Republic that seems to ward off the hideous bugs.",
                "frMale": "Cependant... en \u00e9tudiant les Colico\u00efdes, j'ai d\u00e9couvert qu'une \u00e9trange impulsion sonore \u00e9mise par la R\u00e9publique semblait \u00e9loigner ces horribles insectes.",
                "frFemale": "Cependant... en \u00e9tudiant les Colico\u00efdes, j'ai d\u00e9couvert qu'une \u00e9trange impulsion sonore \u00e9mise par la R\u00e9publique semblait \u00e9loigner ces horribles insectes.",
                "deMale": "Wie dem auch sei ... Beim Studium der Colicoiden habe ich einen seltsamen Schallimpuls entdeckt, der von der Republik ausgesendet wird und anscheinend diese furchtbaren K\u00e4fer fernh\u00e4lt.",
                "deFemale": "Wie dem auch sei ... Beim Studium der Colicoiden habe ich einen seltsamen Schallimpuls entdeckt, der von der Republik ausgesendet wird und anscheinend diese furchtbaren K\u00e4fer fernh\u00e4lt."
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            "SpeakerB62Id": "eu4TEi4",
            "Text": "I brought this to the attention of Commander Geates; he was none too pleased.",
            "LocalizedText": {
                "enMale": "I brought this to the attention of Commander Geates; he was none too pleased.",
                "frMale": "J'en ai inform\u00e9 le Commandant Geates, et \u00e7a ne lui a pas plu.",
                "frFemale": "J'en ai inform\u00e9 le Commandant Geates, et \u00e7a ne lui a pas plu.",
                "deMale": "Ich habe die Information an Commander Geates weitergeleitet, und er war nicht besonders erfreut.",
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            "Text": "Tell me about this Commander Geates.",
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                "enMale": "Tell me about this Commander Geates.",
                "frMale": "Parlez-moi de ce Commandant Geates.",
                "frFemale": "Parlez-moi de ce Commandant Geates.",
                "deMale": "Erz\u00e4hlt mir von diesem Commander Geates.",
                "deFemale": "Erz\u00e4hlt mir von diesem Commander Geates."
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                "enMale": "Who?",
                "frMale": "Qui ?",
                "frFemale": "Qui ?",
                "deMale": "An wen?",
                "deFemale": "An wen?"
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            "SpeakerB62Id": "eu4TEi4",
            "Text": "I'll do one better than that. I'll patch him in on my holo. He's going to want to speak with you, I'm sure.",
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                "enMale": "I'll do one better than that. I'll patch him in on my holo. He's going to want to speak with you, I'm sure.",
                "frMale": "Je vais faire mieux que \u00e7a. Je vais l'appeler. Je suis s\u00fbr qu'il voudra vous parler.",
                "frFemale": "Je vais faire mieux que \u00e7a. Je vais l'appeler. Je suis s\u00fbr qu'il voudra vous parler.",
                "deMale": "Ich wei\u00df etwas Besseres. Ich werde ihn auf meinen Holo holen. Er wird sicher mit Euch sprechen wollen.",
                "deFemale": "Ich wei\u00df etwas Besseres. Ich werde ihn auf meinen Holo holen. Er wird sicher mit Euch sprechen wollen."
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            "Text": "Why was he so upset?",
            "LocalizedText": {
                "enMale": "Why was he so upset?",
                "frMale": "Pourquoi ?",
                "frFemale": "Pourquoi ?",
                "deMale": "Warum war er ver\u00e4rgert?",
                "deFemale": "Warum war er ver\u00e4rgert?"
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            "LocalizedOptionText": {
                "enMale": "Explain.",
                "frMale": "Expliquez-vous.",
                "frFemale": "Expliquez-vous.",
                "deMale": "Erkl\u00e4rt das.",
                "deFemale": "Erkl\u00e4rt das."
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            "Text": "Why should I care?",
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                "enMale": "Why should I care?",
                "frMale": "Je n'ai pas \u00e0 savoir \u00e7a.",
                "frFemale": "Je n'ai pas \u00e0 savoir \u00e7a.",
                "deMale": "Was geht mich das an?",
                "deFemale": "Was geht mich das an?"
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                "enMale": "So what?",
                "frMale": "Et alors ?",
                "frFemale": "Et alors ?",
                "deMale": "Na, und?",
                "deFemale": "Na, und?"
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            "Text": "You're right, I'm not doing this justice. Let me hail the commander--",
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                "enMale": "You're right, I'm not doing this justice. Let me hail the commander--",
                "frMale": "Je crois que je me suis mal exprim\u00e9. Je vais appeler le commandant...",
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                "deMale": "Ihr habt Recht, ich werde der Situation nicht gerecht. Lasst mich den Commander einschalten ...",
                "deFemale": "Ihr habt Recht, ich werde der Situation nicht gerecht. Lasst mich den Commander einschalten ..."
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            "SpeakerB62Id": "eu4TEi4",
            "Text": "Let me patch him through my holo. He can explain things much better than I can.",
            "LocalizedText": {
                "enMale": "Let me patch him through my holo. He can explain things much better than I can.",
                "frMale": "Je vais nous mettre en communication avec lui. Il vous expliquera mieux que moi.",
                "frFemale": "Je vais nous mettre en communication avec lui. Il vous expliquera mieux que moi.",
                "deMale": "Lasst mich ihn auf meinen Holo holen. Er kann es Euch viel besser erkl\u00e4ren, als ich es kann.",
                "deFemale": "Lasst mich ihn auf meinen Holo holen. Er kann es Euch viel besser erkl\u00e4ren, als ich es kann."
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            "SpeakerB62Id": "XG0cao1",
            "Text": "Captain Neuwt, this better be important. Have you found someone capable of taking on my mission?",
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                "enMale": "Captain Neuwt, this better be important. Have you found someone capable of taking on my mission?",
                "frMale": "Capitaine Neuwt, j'esp\u00e8re que c'est important. Vous avez trouv\u00e9 quelqu'un de comp\u00e9tent pour la mission ?",
                "frFemale": "Capitaine Neuwt, j'esp\u00e8re que c'est important. Vous avez trouv\u00e9 quelqu'un de comp\u00e9tent pour la mission ?",
                "deMale": "Captain Neuwt, ich hoffe, es ist dringend. Habt Ihr jemanden gefunden, der meiner Mission gewachsen ist?",
                "deFemale": "Captain Neuwt, ich hoffe, es ist dringend. Habt Ihr jemanden gefunden, der meiner Mission gewachsen ist?"
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            "SpeakerB62Id": "XG0cao1",
            "Text": "Never mind, I can see for myself. Yes, more than capable by the look of it.",
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                "enMale": "Never mind, I can see for myself. Yes, more than capable by the look of it.",
                "frMale": "Inutile de r\u00e9pondre, j'ai ma r\u00e9ponse. Quelqu'un de comp\u00e9tent, en effet.",
                "frFemale": "Inutile de r\u00e9pondre, j'ai ma r\u00e9ponse. Quelqu'un de comp\u00e9tent, en effet.",
                "deMale": "Schon gut, ich sehe es ja selbst. Mehr als gewachsen, wie es aussieht.",
                "deFemale": "Schon gut, ich sehe es ja selbst. Mehr als gewachsen, wie es aussieht."
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            "SpeakerB62Id": "eu4TEi4",
            "Text": "I'll just be standing by. In case you... need me.",
            "LocalizedText": {
                "enMale": "I'll just be standing by. In case you... need me.",
                "frMale": "Je reste \u00e0 c\u00f4t\u00e9. Au cas o\u00f9...[{F}] vous[{M}] auriez besoin de moi.",
                "frFemale": "Je reste \u00e0 c\u00f4t\u00e9. Au cas o\u00f9[{F}] vous[{M}]... auriez besoin de moi.",
                "deMale": "Ich halte mich nur bereit. Falls Ihr ... mich braucht.",
                "deFemale": "Ich halte mich nur bereit. Falls Ihr ... mich braucht."
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            "SpeakerB62Id": "XG0cao1",
            "Text": "All right, enough wheel spinning. Will you do it or not?",
            "LocalizedText": {
                "enMale": "All right, enough wheel spinning. Will you do it or not?",
                "frMale": "Bon, tr\u00eave de bavardages. Vous acceptez la mission, oui ou non ?",
                "frFemale": "Bon, tr\u00eave de bavardages. Vous acceptez la mission, oui ou non ?",
                "deMale": "In Ordnung, genug von dem Unsinn. Werdet Ihr es tun oder nicht?",
                "deFemale": "In Ordnung, genug von dem Unsinn. Werdet Ihr es tun oder nicht?"
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            "Text": "I'm ready to serve, but I'll need the details of the operation, Commander.",
            "LocalizedText": {
                "enMale": "I'm ready to serve, but I'll need the details of the operation, Commander.",
                "frMale": "Je suis pr\u00eat \u00e0 servir, Commandant, mais j'ai besoin de d\u00e9tails sur l'op\u00e9ration.",
                "frFemale": "Je suis pr\u00eate \u00e0 servir, Commandant, mais j'ai besoin de d\u00e9tails sur l'op\u00e9ration.",
                "deMale": "Ich bin bereit zu dienen, aber ich brauche Details \u00fcber die Operation, Commander.",
                "deFemale": "Ich bin bereit zu dienen, aber ich brauche Details \u00fcber die Operation, Commander."
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            "LocalizedOptionText": {
                "enMale": "More than likely.",
                "frMale": "J'imagine que oui.",
                "frFemale": "J'imagine que oui.",
                "deMale": "H\u00f6chstwahrscheinlich.",
                "deFemale": "H\u00f6chstwahrscheinlich."
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            "SpeakerB62Id": "0000000",
            "Text": "You would be wise to adjust your tone, Imperial.",
            "LocalizedText": {
                "enMale": "You would be wise to adjust your tone, Imperial.",
                "frMale": "Vous feriez mieux de baisser d'un ton, Imp\u00e9rial.",
                "frFemale": "Vous feriez mieux de baisser d'un ton, Imp\u00e9rial.",
                "deMale": "Es w\u00e4re weise, Euren Tonfall zu \u00e4ndern, Imperialer.",
                "deFemale": "Es w\u00e4re weise, Euren Tonfall zu \u00e4ndern, Imperialer."
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            "LocalizedOptionText": {
                "enMale": "Mind yourself.",
                "frMale": "Surveillez vos paroles.",
                "frFemale": "Surveillez vos paroles.",
                "deMale": "H\u00fctet Eure Zunge.",
                "deFemale": "H\u00fctet Eure Zunge."
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            "SpeakerB62Id": "0000000",
            "Text": "I don't even tolerate my master speaking to me this way, Imperial.",
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                "enMale": "I don't even tolerate my master speaking to me this way, Imperial.",
                "frMale": "M\u00eame mon ma\u00eetre n'est pas autoris\u00e9 \u00e0 me parler sur ce ton, Imp\u00e9rial.",
                "frFemale": "M\u00eame mon ma\u00eetre n'est pas autoris\u00e9 \u00e0 me parler sur ce ton, Imp\u00e9rial.",
                "deMale": "So spricht nicht einmal mein Meister mit mir, Imperialer.",
                "deFemale": "So spricht nicht einmal mein Meister mit mir, Imperialer."
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            "LocalizedOptionText": {
                "enMale": "Mind yourself.",
                "frMale": "Surveillez vos paroles.",
                "frFemale": "Surveillez vos paroles.",
                "deMale": "H\u00fctet Eure Zunge.",
                "deFemale": "H\u00fctet Eure Zunge."
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            "NodeId": 172,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "If it pays, I'll probably do just about anything.",
            "LocalizedText": {
                "enMale": "If it pays, I'll probably do just about anything.",
                "frMale": "Je suis pratiquement pr\u00eat \u00e0 tout pour de l'argent.",
                "frFemale": "Je suis pratiquement pr\u00eate \u00e0 tout pour de l'argent.",
                "deMale": "Wenn die Bezahlung stimmt, tue ich fast alles.",
                "deFemale": "Wenn die Bezahlung stimmt, tue ich fast alles."
            },
            "LocalizedOptionText": {
                "enMale": "Money talks.",
                "frMale": "Parlons argent.",
                "frFemale": "Parlons argent.",
                "deMale": "Geld regiert die Welt.",
                "deFemale": "Geld regiert die Welt."
            },
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            "IsAmbient": false,
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            "NodeId": 173,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Intelligence is always sorting out the military's affairs.",
            "LocalizedText": {
                "enMale": "Intelligence is always sorting out the military's affairs.",
                "frMale": "Les Services Secrets sauvent toujours la mise des militaires.",
                "frFemale": "Les Services Secrets sauvent toujours la mise des militaires.",
                "deMale": "Immer muss der Geheimdienst die Probleme des Milit\u00e4rs l\u00f6sen.",
                "deFemale": "Immer muss der Geheimdienst die Probleme des Milit\u00e4rs l\u00f6sen."
            },
            "LocalizedOptionText": {
                "enMale": "Typical incompetence.",
                "frMale": "Encore un exemple typique d'incomp\u00e9tence.",
                "frFemale": "Encore un exemple typique d'incomp\u00e9tence.",
                "deMale": "Typische Inkompetenz.",
                "deFemale": "Typische Inkompetenz."
            },
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            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Depends on what \"it\" is.",
            "LocalizedText": {
                "enMale": "Depends on what \"it\" is.",
                "frMale": "\u00c7a d\u00e9pend de la mission.",
                "frFemale": "\u00c7a d\u00e9pend de la mission.",
                "deMale": "H\u00e4ngt davon ab, was \"es\" ist.",
                "deFemale": "H\u00e4ngt davon ab, was \"es\" ist."
            },
            "LocalizedOptionText": {
                "enMale": "I don't know.",
                "frMale": "Je ne sais pas.",
                "frFemale": "Je ne sais pas.",
                "deMale": "Ich wei\u00df es nicht.",
                "deFemale": "Ich wei\u00df es nicht."
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "XG0cao1",
            "Text": "I take it Captain Neuwt didn't brief you. I have to do everything.",
            "LocalizedText": {
                "enMale": "I take it Captain Neuwt didn't brief you. I have to do everything.",
                "frMale": "J'en conclus que le Capitaine Neuwt ne vous a pas brief\u00e9. Il faut vraiment que je fasse tout.",
                "frFemale": "J'en conclus que le Capitaine Neuwt ne vous a pas brief\u00e9e. Il faut vraiment que je fasse tout.",
                "deMale": "Anscheinend hat Captain Neuwt Euch nicht informiert. Ich muss auch alles selber machen.",
                "deFemale": "Anscheinend hat Captain Neuwt Euch nicht informiert. Ich muss auch alles selber machen."
            },
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "XG0cao1",
            "Text": "You'll get compensated. I have a discretionary fund I can dip into, and this operation is more than worth it.",
            "LocalizedText": {
                "enMale": "You'll get compensated. I have a discretionary fund I can dip into, and this operation is more than worth it.",
                "frMale": "Vous serez r\u00e9compens\u00e9. Je dispose de fonds que je peux utiliser \u00e0 ma discr\u00e9tion, et cette op\u00e9ration en vaut largement la peine.",
                "frFemale": "Vous serez r\u00e9compens\u00e9e. Je dispose de fonds que je peux utiliser \u00e0 ma discr\u00e9tion, et cette op\u00e9ration en vaut largement la peine.",
                "deMale": "Ihr werdet entlohnt. Ich habe einen Treuhandfonds, aus dem ich mich bedienen kann, und diese Operation wird es wert sein.",
                "deFemale": "Ihr werdet entlohnt. Ich habe einen Treuhandfonds, aus dem ich mich bedienen kann, und diese Operation wird es wert sein."
            },
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "XG0cao1",
            "Text": "We both have backs that need scratching, agent.",
            "LocalizedText": {
                "enMale": "We both have backs that need scratching, agent.",
                "frMale": "Nous nous rendons mutuellement service, agent.",
                "frFemale": "Nous nous rendons mutuellement service, agent.",
                "deMale": "Wir brauchen beide Unterst\u00fctzung, Agent.",
                "deFemale": "Wir brauchen beide Unterst\u00fctzung, Agent."
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            "IsPlayerNode": false,
            "SpeakerB62Id": "XG0cao1",
            "Text": "All right. There's no time for bickering, so I'll lighten my touch.",
            "LocalizedText": {
                "enMale": "All right. There's no time for bickering, so I'll lighten my touch.",
                "frMale": "Tr\u00e8s bien. J'en prends bonne note, nous n'avons pas le temps de nous quereller.",
                "frFemale": "Tr\u00e8s bien. J'en prends bonne note, nous n'avons pas le temps de nous quereller.",
                "deMale": "In Ordnung. Wir haben keine Zeit f\u00fcr Streit, also werde ich mich m\u00e4\u00dfigen.",
                "deFemale": "In Ordnung. Wir haben keine Zeit f\u00fcr Streit, also werde ich mich m\u00e4\u00dfigen."
            },
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "NodeId": 182,
            "QuestRewardB62": "0000000",
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            "AlignmentGain": "None",
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            "IsPlayerNode": false,
            "SpeakerB62Id": "XG0cao1",
            "Text": "The Republic has a sonic pulse that repels the Colicoids; I want it for our side.",
            "LocalizedText": {
                "enMale": "The Republic has a sonic pulse that repels the Colicoids; I want it for our side.",
                "frMale": "La R\u00e9publique d\u00e9tient un syst\u00e8me sonore repoussant les Colico\u00efdes. Je veux cet appareil.",
                "frFemale": "La R\u00e9publique d\u00e9tient un syst\u00e8me sonore repoussant les Colico\u00efdes. Je veux cet appareil.",
                "deMale": "Die Republik hat einen Schallimpuls, der die Colicoiden vertreibt. Ich will ihn f\u00fcr unsere Seite.",
                "deFemale": "Die Republik hat einen Schallimpuls, der die Colicoiden vertreibt. Ich will ihn f\u00fcr unsere Seite."
            },
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "XG0cao1",
            "Text": "I need you to dismantle the Republic relay stations, bring me their technology, and destroy their control center.",
            "LocalizedText": {
                "enMale": "I need you to dismantle the Republic relay stations, bring me their technology, and destroy their control center.",
                "frMale": "Je veux que vous neutralisiez les stations relais de la R\u00e9publique, que vous d\u00e9truisiez leur centre de contr\u00f4le et que vous me rameniez leur technologie.",
                "frFemale": "Je veux que vous neutralisiez les stations relais de la R\u00e9publique, que vous d\u00e9truisiez leur centre de contr\u00f4le et que vous me rameniez leur technologie.",
                "deMale": "Ihr m\u00fcsst f\u00fcr mich die Relaisstationen der Republik ausschalten, mir ihre Technologie bringen und ihr Kontrollzentrum zerst\u00f6ren.",
                "deFemale": "Ihr m\u00fcsst f\u00fcr mich die Relaisstationen der Republik ausschalten, mir ihre Technologie bringen und ihr Kontrollzentrum zerst\u00f6ren."
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": true,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Not a chance.",
            "LocalizedText": {
                "enMale": "Not a chance.",
                "frMale": "Pas question que je fasse \u00e7a.",
                "frFemale": "Pas question que je fasse \u00e7a.",
                "deMale": "Auf keinen Fall.",
                "deFemale": "Auf keinen Fall."
            },
            "LocalizedOptionText": {
                "enMale": "No. [Refuse quest]",
                "frMale": "Non. [Refuser la qu\u00eate]",
                "frFemale": "Non. [Refuser la qu\u00eate]",
                "deMale": "Nein. [Mission ablehnen]",
                "deFemale": "Nein. [Mission ablehnen]"
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            "IsPlayerNode": false,
            "SpeakerB62Id": "XG0cao1",
            "Text": "After you've completed the mission, bring the parts to me at the command center on the front. Geates out.",
            "LocalizedText": {
                "enMale": "After you've completed the mission, bring the parts to me at the command center on the front. Geates out.",
                "frMale": "Une fois la mission accomplie, amenez-moi les \u00e9l\u00e9ments au centre de commandement sur le front. Termin\u00e9.",
                "frFemale": "Une fois la mission accomplie, amenez-moi les \u00e9l\u00e9ments au centre de commandement sur le front. Termin\u00e9.",
                "deMale": "Nachdem Ihr die Mission erf\u00fcllt habt, bringt mir die Teile zum Kommandozentrum an der Front. Geates Ende.",
                "deFemale": "Nachdem Ihr die Mission erf\u00fcllt habt, bringt mir die Teile zum Kommandozentrum an der Front. Geates Ende."
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            "IsPlayerNode": false,
            "SpeakerB62Id": "XG0cao1",
            "Text": "I'm not used to being rejected. You'd be wise to change your mind. Have Captain Neuwt call me if you do. Geates out.",
            "LocalizedText": {
                "enMale": "I'm not used to being rejected. You'd be wise to change your mind. Have Captain Neuwt call me if you do. Geates out.",
                "frMale": "Je n'ai pas l'habitude qu'on me dise non. Vous feriez mieux de changer d'avis. Le Capitaine Neuwt me tiendra inform\u00e9. Termin\u00e9.",
                "frFemale": "Je n'ai pas l'habitude qu'on me dise non. Vous feriez mieux de changer d'avis. Le Capitaine Neuwt me tiendra inform\u00e9. Termin\u00e9.",
                "deMale": "Ich bin es nicht gewohnt, dass meine Bitten ausgeschlagen werden. Es w\u00e4re weise, Eure Entscheidung zu revidieren. Captain Neuwt soll mich dann anrufen. Geates Ende.",
                "deFemale": "Ich bin es nicht gewohnt, dass meine Bitten ausgeschlagen werden. Es w\u00e4re weise, Eure Entscheidung zu revidieren. Captain Neuwt soll mich dann anrufen. Geates Ende."
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            "IsEmpty": true,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "0000000",
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        "215": {
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            "SpeakerB62Id": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
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            "IsEmpty": true,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "NodeId": 230,
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "No time to waste.",
            "LocalizedText": {
                "enMale": "No time to waste.",
                "frMale": "Il n'y a pas de temps \u00e0 perdre.",
                "frFemale": "Il n'y a pas de temps \u00e0 perdre.",
                "deMale": "Die Zeit l\u00e4uft uns davon.",
                "deFemale": "Die Zeit l\u00e4uft uns davon."
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            "LocalizedOptionText": {
                "enMale": "Just let me get going.",
                "frMale": "Je me mets en route sur-le-champ.",
                "frFemale": "Je me mets en route sur-le-champ.",
                "deMale": "Lasst mich nur machen.",
                "deFemale": "Lasst mich nur machen."
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            "SpeakerB62Id": "eu4TEi4",
            "Text": "Commander Geates is waiting for you to deliver the sonic repulsion parts to him at his command center.",
            "LocalizedText": {
                "enMale": "Commander Geates is waiting for you to deliver the sonic repulsion parts to him at his command center.",
                "frMale": "Le Commandant Geates attend que vous lui remettiez les \u00e9l\u00e9ments du r\u00e9pulsif sonore au centre de commandement.",
                "frFemale": "Le Commandant Geates attend que vous lui remettiez les \u00e9l\u00e9ments du r\u00e9pulsif sonore au centre de commandement.",
                "deMale": "Commander Geates wartet darauf, dass Ihr ihm die Teile des Schallimpulses zu seinem Kommandozentrum bringt.",
                "deFemale": "Commander Geates wartet darauf, dass Ihr ihm die Teile des Schallimpulses zu seinem Kommandozentrum bringt."
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            "SpeakerB62Id": "0000000",
            "Text": "I had to fight off swarm after swarm, but finally pulled it off.",
            "LocalizedText": {
                "enMale": "I had to fight off swarm after swarm, but finally pulled it off.",
                "frMale": "J'ai d\u00fb affronter plusieurs vagues d'insectes, mais j'ai r\u00e9ussi.",
                "frFemale": "J'ai d\u00fb affronter plusieurs vagues d'insectes, mais j'ai r\u00e9ussi.",
                "deMale": "Ich musste einen Schwarm nach dem anderen bek\u00e4mpfen, aber schlie\u00dflich habe ich es geschafft.",
                "deFemale": "Ich musste einen Schwarm nach dem anderen bek\u00e4mpfen, aber schlie\u00dflich habe ich es geschafft."
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                "enMale": "Yes. It was difficult.",
                "frMale": "Oui, mais \u00e7a a \u00e9t\u00e9 difficile.",
                "frFemale": "Oui, mais \u00e7a a \u00e9t\u00e9 difficile.",
                "deMale": "Ja. Es war schwierig.",
                "deFemale": "Ja. Es war schwierig."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "The Colicoids are surprisingly powerful, but I managed.",
            "LocalizedText": {
                "enMale": "The Colicoids are surprisingly powerful, but I managed.",
                "frMale": "Les Colico\u00efdes sont \u00e9tonnamment puissants, mais j'ai r\u00e9ussi.",
                "frFemale": "Les Colico\u00efdes sont \u00e9tonnamment puissants, mais j'ai r\u00e9ussi.",
                "deMale": "Die Colicoiden sind \u00fcberraschend m\u00e4chtig, aber ich habe es geschafft.",
                "deFemale": "Die Colicoiden sind \u00fcberraschend m\u00e4chtig, aber ich habe es geschafft."
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            "LocalizedOptionText": {
                "enMale": "Yes. It was difficult.",
                "frMale": "Oui, mais \u00e7a a \u00e9t\u00e9 difficile.",
                "frFemale": "Oui, mais \u00e7a a \u00e9t\u00e9 difficile.",
                "deMale": "Ja. Es war schwierig.",
                "deFemale": "Ja. Es war schwierig."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "It took a much greater effort than expected, but the deed is done.",
            "LocalizedText": {
                "enMale": "It took a much greater effort than expected, but the deed is done.",
                "frMale": "\u00c7a a \u00e9t\u00e9 plus difficile que je ne pensais, mais j'ai accompli ma mission.",
                "frFemale": "\u00c7a a \u00e9t\u00e9 plus difficile que je ne pensais, mais j'ai accompli ma mission.",
                "deMale": "Es war schwieriger, als ich es mir vorgestellt hatte, aber die Aufgabe ist erf\u00fcllt.",
                "deFemale": "Es war schwieriger, als ich es mir vorgestellt hatte, aber die Aufgabe ist erf\u00fcllt."
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            "LocalizedOptionText": {
                "enMale": "Yes. It was difficult.",
                "frMale": "Oui, mais \u00e7a a \u00e9t\u00e9 difficile.",
                "frFemale": "Oui, mais \u00e7a a \u00e9t\u00e9 difficile.",
                "deMale": "Ja. Es war schwierig.",
                "deFemale": "Ja. Es war schwierig."
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            "SpeakerB62Id": "0000000",
            "Text": "Makes sense to me.",
            "LocalizedText": {
                "enMale": "Makes sense to me.",
                "frMale": "C'est tout \u00e0 fait juste.",
                "frFemale": "C'est tout \u00e0 fait juste.",
                "deMale": "Das klingt vern\u00fcnftig.",
                "deFemale": "Das klingt vern\u00fcnftig."
            },
            "LocalizedOptionText": {
                "enMale": "Good idea.",
                "frMale": "Bonne id\u00e9e.",
                "frFemale": "Bonne id\u00e9e.",
                "deMale": "Gute Idee.",
                "deFemale": "Gute Idee."
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            "SpeakerB62Id": "eu4TEi4",
            "Text": "I'm a bit busy, but... we should talk later.",
            "LocalizedText": {
                "enMale": "I'm a bit busy, but... we should talk later.",
                "frMale": "Je suis occup\u00e9 pour l'instant... mais revenez plus tard.",
                "frFemale": "Je suis occup\u00e9 pour l'instant... mais revenez plus tard.",
                "deMale": "Ich bin recht besch\u00e4ftigt, aber wir sollten uns sp\u00e4ter unterhalten.",
                "deFemale": "Ich bin recht besch\u00e4ftigt, aber wir sollten uns sp\u00e4ter unterhalten."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You said they were \"genetically engineered.\" Where do they come from?",
            "LocalizedText": {
                "enMale": "You said they were \"genetically engineered.\" Where do they come from?",
                "frMale": "Vous avez parl\u00e9 de cr\u00e9atures \"g\u00e9n\u00e9tiquement modifi\u00e9es\". D'o\u00f9 viennent-elles ?",
                "frFemale": "Vous avez parl\u00e9 de cr\u00e9atures \"g\u00e9n\u00e9tiquement modifi\u00e9es\". D'o\u00f9 viennent-elles ?",
                "deMale": "Ihr sagtet, sie w\u00e4ren \"genetisch verbessert\". Woher kommen sie?",
                "deFemale": "Ihr sagtet, sie w\u00e4ren \"genetisch verbessert\". Woher kommen sie?"
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            "LocalizedOptionText": {
                "enMale": "What are the Colicoids?",
                "frMale": "Dites-m'en plus sur les Colico\u00efdes.",
                "frFemale": "Dites-m'en plus sur les Colico\u00efdes.",
                "deMale": "Was sind diese Colicoiden?",
                "deFemale": "Was sind diese Colicoiden?"
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            "SpeakerB62Id": "eu4TEi4",
            "Text": "Wartime experiments by the Balmorrans. No one who knows the details is still alive.",
            "LocalizedText": {
                "enMale": "Wartime experiments by the Balmorrans. No one who knows the details is still alive.",
                "frMale": "Elles ont \u00e9t\u00e9 cr\u00e9\u00e9es pendant la guerre par les Balmorr\u00e9ens. Plus personne ne conna\u00eet les d\u00e9tails.",
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                "deFemale": "Experimente der Balmorraner w\u00e4hrend des Krieges. Niemand wei\u00df genau, warum sie noch leben."
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