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cnv.location.hutta.world.keeping_secrets.kraay

  • 1. - Worked with you once, maybe again. Many battles left to fight. Remain in the shadows, for now.
  • 2. - Freed Zeven, and other Fa'athra slaves. Unexpected, interesting outcome. Nem'ro pleased. Good work, yes?
    • 7. Option - Try "great."Player - I love unexpected, interesting outcomes. Bit of a hobby of mine.
      • 8. - Mission succeeded far beyond expectations. Fa'athra wounded, time to press advantage.
    • 11. Option - Enough of your chattering.Player - Quit talking funny and pay up.
      • 12. - Hot-tempered, but useful. Created turning point in Nem'ro-Fa'athra war. Factory crippled, Fa'athra's profits limited.
    • 182. Option - Yes.Player - Glad I could help.
      • 4. - Nem'ro secrets safe, Fa'athra denied factory labor. Impressive results.
    • 15. Option - Mostly, yeah.Player - I did some bad work too, but nobody saw.
      • 16. - Modesty unnecessary. Fa'athra factory damaged, good news for Nem'ro.
        • 22. - Zeven leaves bonus for freeing his slave friends. Sentimental, illogical. Should have kept it for myself.
          • 53. - Reward and bonus, contract concluded. High satisfaction, yes? Farewell.
            • 194. <Conversation Exit>
  • 25. - Ah, tracking chip. Not unexpected. Nem'ro will miss Zeven. But everything must end someday, yes?
    • 30. Option - Zeven led a risky life.Player - Smuggling is a dangerous line of work.
      • 31. - Zeven understood risks. Professional, unsentimental, fatalist. Good qualities.
    • 34. Option - That's how I see it.Player - We all have it coming. Just a question of when.
      • 35. - Yes, inescapable truth. Hoping personal time of death far in the future.
    • 178. Option - My condolences.Player - There was nothing I could do.
      • 27. - Explanations unnecessary. Alternate objective successful, threat to Nem'ro eliminated. All good.
    • 42. Option - Pay up, ugly.Player - Just give me my money, you freak.
      • 43. - Insulting, hostile, greedy. But contract fulfilled. Anticipate silence to follow.
        • 45. - Reward as promised. War continues, but maybe ends sooner thanks to you. Goodbye.
          • 56. <Conversation Exit>
  • 57. - Zeven remains a slave in the Rust Yards. Free him or silence him. No other options, yes?
  • 58. - Know you. Seen you around Nem'ro's palace. Heard your interesting reputation.
    • 78. - Name is Kraay. Paid by Nem'ro to sabotage Fa'athra. Goal to end Hutt war from shadows. Good work, very exciting.
      • 92. - Learned of hole in Nem'ro's security. Gotta seal it before Fa'athra discovers. Want in? Risky, but profitable.
        • 101. Option - I'm not a delicate work type.Player - I'm usually hired to make holes in things, not seal them.
          • 102. - Job allows opportunities for both. Satisfaction guaranteed, yes?
        • 168. Option - Keep talking.Player - What's the mission?
          • 94. - Everything you hear, keep confidential. No careless whispers, yes?
        • 105. Option - You talk funny.Player - I'll have to charge extra for putting up with your babble.
          • 106. - Conversation part of mission, yes? Already factored into payment.
            • 108. - Fa'athra patrol captured Nem'ro smuggler in random sweep, but didn't know it. Fa'athra patrol threw smuggler into Rust Yards as slave. Fools.
              • 110. - Smuggler knows Nem'ro's business. If smuggler is exposed, business is compromised. Immediate action required, yes?
                • 119. Option - Is it that serious?Player - How much could this smuggler know?
                  • 120. - Very much. If smuggler talks, Fa'athra gains advantage. Unacceptable.
                • 172. Option - Sure seems that way.Player - What are you going to do?
                  • 116. - Nem'ro considers smuggler useful. Rescue preferred, if possible.
                • 171. Option - Your people can't do it?Player - Why don't you do it yourself?
                  • 124. - Ordered to remain in shadows. Tasked with finding freelancer to rescue smuggler. One like you.
                    • 126. - Mission objective, use this device. Deactivate smuggler's slave collar, free him. If device fails, drastic measures authorized.
                      • 128. - Alternate objective, silence smuggler permanently. Snag tracking chip from base of smuggler's skull as proof.
                        • 133. Option - Tell me about the chip.Player - What sort of information is on this tracking chip?
                          • 134. - Personal identification. Unique to smuggler, yes? Proof of smuggler's silence.
                            • 135. <Non-dialogue segment.>
                        • 137. Option - Which outcome pays more?Player - Do you prefer him alive or dead?
                          • 138. - Escaped or silenced, all the same to Nem'ro. Not a problem, yes?
                            • 139. <Non-dialogue segment.>
                        • 174. Option - Harsh.Player - You're callous.
                          • 142. - Hutta offers nasty life for the squeamish, yes? After job, consider relocating.
                        • 173. Option - Nice to have options.Player - There's nothing wrong with that.
                          • 130. - Too much at stake, yes? Fa'athra must not discover smuggler's identity or secrets.
                            • 131. <Non-dialogue segment.>
                              • 148. - Free Zeven or get tracking chip from his skull, then return. Earn credits, leave happy. You in?
                                • 186. Option - Guess it can't hurt to try.Player - I'll poke around and see if I can free this man.
                                  • 187. - Excellent. Knew you were right for this job.
                                    • 150. - Zeven imprisoned in Rust Yards slave pen. Identified by green skin, tattoos, excitable temperament. Species: Mirialan.
                                      • 159. <Conversation Exit>
                                • 184. Option - Fair point.Player - I can work with that.
                                • 185. Option - No thanks. [Refuse quest]Player - Get some battle skills and do it yourself.
                                  <Aborts Conversation>
                                  • 161. - Unfortunate decision. Others will come, accept mission. Go now.
                                    • 162. <Conversation Exit>
  • 163. - Can't talk right now. Go, return later.
NPC:
First Seen: 1.0.0
Last Seen: 6.2.1a
Star Wars Name: cnv.location.hutta.world.keeping_secrets.kraay
Other Sites:
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            "Text": "Worked with you once, maybe again. Many battles left to fight. Remain in the shadows, for now.",
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                "frMale": "Ai travaill\u00e9 avec vous une fois, peut-\u00eatre une autre fois. Encore beaucoup de batailles. Reste dans l'ombre, pour l'instant.",
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            "Text": "Freed Zeven, and other Fa'athra slaves. Unexpected, interesting outcome. Nem'ro pleased. Good work, yes?",
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                "frMale": "Zeven lib\u00e9r\u00e9 et d'autres esclaves de Fa'athra aussi. R\u00e9sultat inattendu et int\u00e9ressant. Nem'ro content. Beau travail, oui ?",
                "frFemale": "Zeven lib\u00e9r\u00e9 et d'autres esclaves de Fa'athra aussi. R\u00e9sultat inattendu et int\u00e9ressant. Nem'ro content. Beau travail, oui ?",
                "deMale": "Zeven befreit und andere Sklaven von Fa'athra auch. Unerwartet, interessantes Ergebnis. Nem'ro zufrieden. Gute Arbeit, ja?",
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            "Text": "Nem'ro secrets safe, Fa'athra denied factory labor. Impressive results.",
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                "frMale": "Secrets de Nem'ro prot\u00e9g\u00e9s. Fa'athra priv\u00e9 de main-d'\u0153uvre. R\u00e9sultats impressionnants.",
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            "Text": "I love unexpected, interesting outcomes. Bit of a hobby of mine.",
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                "frMale": "J'aime les r\u00e9sultats inattendus et int\u00e9ressants. C'est un peu mon passe-temps.",
                "frFemale": "J'aime les r\u00e9sultats inattendus et int\u00e9ressants. C'est un peu mon passe-temps.",
                "deMale": "Ich mag unerwartete, interessante Ergebnisse. Ist eine Art Hobby von mir.",
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                "enMale": "Try \"great.\"",
                "frMale": "Essayez \"g\u00e9nial\".",
                "frFemale": "Essayez \"g\u00e9nial\".",
                "deMale": "Wie w\u00e4r's mit \"gro\u00dfartig\"?",
                "deFemale": "Wie w\u00e4r's mit \"gro\u00dfartig\"?"
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            "Text": "Mission succeeded far beyond expectations. Fa'athra wounded, time to press advantage.",
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                "frMale": "Mission a largement d\u00e9pass\u00e9 les attentes. Fa'athra bless\u00e9, c'est le moment de prendre l'avantage.",
                "frFemale": "Mission a largement d\u00e9pass\u00e9 les attentes. Fa'athra bless\u00e9, c'est le moment de prendre l'avantage.",
                "deMale": "Mission erfolgreich weit \u00fcber Erwartungen. Fa'athra verwundet. Zeit, um Vorteil zu nutzen.",
                "deFemale": "Mission erfolgreich weit \u00fcber Erwartungen. Fa'athra verwundet. Zeit, um Vorteil zu nutzen."
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            "Text": "Quit talking funny and pay up.",
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                "frMale": "Arr\u00eatez de parler bizarrement et payez-moi.",
                "frFemale": "Arr\u00eatez de parler bizarrement et payez-moi.",
                "deMale": "H\u00f6rt auf zu labern und bezahlt.",
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                "enMale": "Enough of your chattering.",
                "frMale": "Assez discut\u00e9.",
                "frFemale": "Assez discut\u00e9.",
                "deMale": "Genug geplaudert.",
                "deFemale": "Genug geplaudert."
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            "Text": "Hot-tempered, but useful. Created turning point in Nem'ro-Fa'athra war. Factory crippled, Fa'athra's profits limited.",
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                "enMale": "Hot-tempered, but useful. Created turning point in Nem'ro-Fa'athra war. Factory crippled, Fa'athra's profits limited.",
                "frMale": "Col\u00e9rique mais utile. A cr\u00e9\u00e9 un tournant dans la guerre entre Nem'ro et Fa'athra. Usine paralys\u00e9e, b\u00e9n\u00e9fices de Fa'athra limit\u00e9s.",
                "frFemale": "Col\u00e9rique mais utile. A cr\u00e9\u00e9 un tournant dans la guerre entre Nem'ro et Fa'athra. Usine paralys\u00e9e, b\u00e9n\u00e9fices de Fa'athra limit\u00e9s.",
                "deMale": "Hei\u00dfes Temperament, aber n\u00fctzlich. Habt Wendepunkt im Nem'ro-Fa'athra-Krieg gebracht. Fabrik verw\u00fcstet, Fa'athras Profite eingeschr\u00e4nkt.",
                "deFemale": "Hei\u00dfes Temperament, aber n\u00fctzlich. Habt Wendepunkt im Nem'ro-Fa'athra-Krieg gebracht. Fabrik verw\u00fcstet, Fa'athras Profite eingeschr\u00e4nkt."
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            "Text": "I did some bad work too, but nobody saw.",
            "LocalizedText": {
                "enMale": "I did some bad work too, but nobody saw.",
                "frMale": "J'ai fait quelques erreurs, mais personne ne l'a vu.",
                "frFemale": "J'ai fait quelques erreurs, mais personne ne l'a vu.",
                "deMale": "Ich hab auch was schlecht gemacht, aber das hat keiner gesehen.",
                "deFemale": "Ich hab auch was schlecht gemacht, aber das hat keiner gesehen."
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                "enMale": "Mostly, yeah.",
                "frMale": "Oui, en gros.",
                "frFemale": "Oui, en gros.",
                "deMale": "Gro\u00dfteils, ja.",
                "deFemale": "Gro\u00dfteils, ja."
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            "Text": "Modesty unnecessary. Fa'athra factory damaged, good news for Nem'ro.",
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                "enMale": "Modesty unnecessary. Fa'athra factory damaged, good news for Nem'ro.",
                "frMale": "Modestie pas n\u00e9cessaire. Usine de Fa'athra endommag\u00e9e, bonne nouvelle pour Nem'ro.",
                "frFemale": "Modestie pas n\u00e9cessaire. Usine de Fa'athra endommag\u00e9e, bonne nouvelle pour Nem'ro.",
                "deMale": "Bescheidenheit unn\u00f6tig. Fa'athras Fabrik besch\u00e4digt, gute Nachrichten f\u00fcr Nem'ro.",
                "deFemale": "Bescheidenheit unn\u00f6tig. Fa'athras Fabrik besch\u00e4digt, gute Nachrichten f\u00fcr Nem'ro."
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            "Text": "Zeven leaves bonus for freeing his slave friends. Sentimental, illogical. Should have kept it for myself.",
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                "enMale": "Zeven leaves bonus for freeing his slave friends. Sentimental, illogical. Should have kept it for myself.",
                "frMale": "Zeven donne un bonus pour avoir lib\u00e9r\u00e9 ses amis esclaves. Sentimental, illogique. Aurais d\u00fb le garder pour moi.",
                "frFemale": "Zeven donne un bonus pour avoir lib\u00e9r\u00e9 ses amis esclaves. Sentimental, illogique. Aurais d\u00fb le garder pour moi.",
                "deMale": "Zeven hat Bonus hinterlassen f\u00fcr Befreiung von Sklavenfreunden. Sentimental, unlogisch. H\u00e4tte es f\u00fcr mich behalten sollen.",
                "deFemale": "Zeven hat Bonus hinterlassen f\u00fcr Befreiung von Sklavenfreunden. Sentimental, unlogisch. H\u00e4tte es f\u00fcr mich behalten sollen."
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            "AlignmentGain": "None",
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "QZt8HGC",
            "Text": "Ah, tracking chip. Not unexpected. Nem'ro will miss Zeven. But everything must end someday, yes?",
            "LocalizedText": {
                "enMale": "Ah, tracking chip. Not unexpected. Nem'ro will miss Zeven. But everything must end someday, yes?",
                "frMale": "Ah. La puce. Pas inattendue. Zeven manquera \u00e0 Nem'ro. Mais tout a une fin, oui ?",
                "frFemale": "Ah. La puce. Pas inattendue. Zeven manquera \u00e0 Nem'ro. Mais tout a une fin, oui ?",
                "deMale": "Ah, Kontrollchip. Nicht unerwartet. Nem'ro wird Zeven vermissen. Aber alles muss mal enden, ja?",
                "deFemale": "Ah, Kontrollchip. Nicht unerwartet. Nem'ro wird Zeven vermissen. Aber alles muss mal enden, ja?"
            },
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "QZt8HGC",
            "Text": "Explanations unnecessary. Alternate objective successful, threat to Nem'ro eliminated. All good.",
            "LocalizedText": {
                "enMale": "Explanations unnecessary. Alternate objective successful, threat to Nem'ro eliminated. All good.",
                "frMale": "Explications pas n\u00e9cessaires. Objectif de rechange r\u00e9ussi, menace pour Nem'ro \u00e9limin\u00e9e. Tout va bien.",
                "frFemale": "Explications pas n\u00e9cessaires. Objectif de rechange r\u00e9ussi, menace pour Nem'ro \u00e9limin\u00e9e. Tout va bien.",
                "deMale": "Erkl\u00e4rungen unn\u00f6tig. Alternativziel erfolgreich, Gefahr f\u00fcr Nem'ro eliminiert. Alles gut.",
                "deFemale": "Erkl\u00e4rungen unn\u00f6tig. Alternativziel erfolgreich, Gefahr f\u00fcr Nem'ro eliminiert. Alles gut."
            },
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            "IsEmpty": true,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Smuggling is a dangerous line of work.",
            "LocalizedText": {
                "enMale": "Smuggling is a dangerous line of work.",
                "frMale": "La contrebande est un m\u00e9tier dangereux.",
                "frFemale": "La contrebande est un m\u00e9tier dangereux.",
                "deMale": "Schmuggler ist eine gef\u00e4hrliche Berufswahl.",
                "deFemale": "Schmuggler ist eine gef\u00e4hrliche Berufswahl."
            },
            "LocalizedOptionText": {
                "enMale": "Zeven led a risky life.",
                "frMale": "Zeven menait une vie dangereuse.",
                "frFemale": "Zeven menait une vie dangereuse.",
                "deMale": "Zeven f\u00fchrte ein riskantes Leben.",
                "deFemale": "Zeven f\u00fchrte ein riskantes Leben."
            },
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            "IsPlayerNode": false,
            "SpeakerB62Id": "QZt8HGC",
            "Text": "Zeven understood risks. Professional, unsentimental, fatalist. Good qualities.",
            "LocalizedText": {
                "enMale": "Zeven understood risks. Professional, unsentimental, fatalist. Good qualities.",
                "frMale": "Zeven connaissait les risques. Professionnel, d\u00e9tach\u00e9, fataliste. Bonnes qualit\u00e9s.",
                "frFemale": "Zeven connaissait les risques. Professionnel, d\u00e9tach\u00e9, fataliste. Bonnes qualit\u00e9s.",
                "deMale": "Zeven kannte Risiken. Profi, unsentimental, Fatalist. Gute Qualit\u00e4ten.",
                "deFemale": "Zeven kannte Risiken. Profi, unsentimental, Fatalist. Gute Qualit\u00e4ten."
            },
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "0000000",
            "Text": "We all have it coming. Just a question of when.",
            "LocalizedText": {
                "enMale": "We all have it coming. Just a question of when.",
                "frMale": "C'est le sort de tout un chacun. Le tout est de savoir quand.",
                "frFemale": "C'est le sort de tout un chacun. Le tout est de savoir quand.",
                "deMale": "Das steht uns allen bevor. Wir wissen nur nicht wann.",
                "deFemale": "Das steht uns allen bevor. Wir wissen nur nicht wann."
            },
            "LocalizedOptionText": {
                "enMale": "That's how I see it.",
                "frMale": "C'est mon opinion.",
                "frFemale": "C'est mon opinion.",
                "deMale": "So sehe ich das auch.",
                "deFemale": "So sehe ich das auch."
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            "SpeakerB62Id": "QZt8HGC",
            "Text": "Yes, inescapable truth. Hoping personal time of death far in the future.",
            "LocalizedText": {
                "enMale": "Yes, inescapable truth. Hoping personal time of death far in the future.",
                "frMale": "Oui, v\u00e9rit\u00e9 in\u00e9vitable. Esp\u00e8re moment de ma mort \u00e9loign\u00e9 dans le temps.",
                "frFemale": "Oui, v\u00e9rit\u00e9 in\u00e9vitable. Esp\u00e8re moment de ma mort \u00e9loign\u00e9 dans le temps.",
                "deMale": "Ja, unvermeidliche Wahrheit. Eigener Tod aber hoffentlich noch weit in der Zukunft.",
                "deFemale": "Ja, unvermeidliche Wahrheit. Eigener Tod aber hoffentlich noch weit in der Zukunft."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Just give me my money, you freak.",
            "LocalizedText": {
                "enMale": "Just give me my money, you freak.",
                "frMale": "Donnez-moi mes cr\u00e9dits, esp\u00e8ce de monstre.",
                "frFemale": "Donnez-moi mes cr\u00e9dits, esp\u00e8ce de monstre.",
                "deMale": "Gebt mir einfach nur mein Geld, Spinner.",
                "deFemale": "Gebt mir einfach nur mein Geld, Spinner."
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            "LocalizedOptionText": {
                "enMale": "Pay up, ugly.",
                "frMale": "Payez-moi, l'affreux.",
                "frFemale": "Payez-moi, l'affreux.",
                "deMale": "Und jetzt raus mit dem Schotter.",
                "deFemale": "Und jetzt raus mit dem Schotter."
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            "SpeakerB62Id": "QZt8HGC",
            "Text": "Insulting, hostile, greedy. But contract fulfilled. Anticipate silence to follow.",
            "LocalizedText": {
                "enMale": "Insulting, hostile, greedy. But contract fulfilled. Anticipate silence to follow.",
                "frMale": "Insultant, hostile, cupide. Mais contrat rempli. Silence va suivre.",
                "frFemale": "Insultante, hostile, cupide. Mais contrat rempli. Silence va suivre.",
                "deMale": "Beleidigend, feindselig, gierig. Aber Vertrag erf\u00fcllt. Erwarte Schweigen von jetzt an.",
                "deFemale": "Beleidigend, feindselig, gierig. Aber Vertrag erf\u00fcllt. Erwarte Schweigen von jetzt an."
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            "SpeakerB62Id": "QZt8HGC",
            "Text": "Reward as promised. War continues, but maybe ends sooner thanks to you. Goodbye.",
            "LocalizedText": {
                "enMale": "Reward as promised. War continues, but maybe ends sooner thanks to you. Goodbye.",
                "frMale": "R\u00e9compense comme promis. Guerre continue mais finira peut-\u00eatre plus t\u00f4t gr\u00e2ce \u00e0 vous. Au revoir.",
                "frFemale": "R\u00e9compense comme promis. Guerre continue mais finira peut-\u00eatre plus t\u00f4t gr\u00e2ce \u00e0 vous. Au revoir.",
                "deMale": "Belohnung wie versprochen. Krieg geht weiter, aber vielleicht endet bald dank Euch. Lebt wohl.",
                "deFemale": "Belohnung wie versprochen. Krieg geht weiter, aber vielleicht endet bald dank Euch. Lebt wohl."
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            "SpeakerB62Id": "QZt8HGC",
            "Text": "Reward and bonus, contract concluded. High satisfaction, yes? Farewell.",
            "LocalizedText": {
                "enMale": "Reward and bonus, contract concluded. High satisfaction, yes? Farewell.",
                "frMale": "R\u00e9compense et bonus, contrat rempli. Grande satisfaction, oui ? Adieu.",
                "frFemale": "R\u00e9compense et bonus, contrat rempli. Grande satisfaction, oui ? Adieu.",
                "deMale": "Belohnung und Bonus, Vertrag erf\u00fcllt. Gro\u00dfe Zufriedenheit, ja? Lebt wohl.",
                "deFemale": "Belohnung und Bonus, Vertrag erf\u00fcllt. Gro\u00dfe Zufriedenheit, ja? Lebt wohl."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "QZt8HGC",
            "Text": "Zeven remains a slave in the Rust Yards. Free him or silence him. No other options, yes?",
            "LocalizedText": {
                "enMale": "Zeven remains a slave in the Rust Yards. Free him or silence him. No other options, yes?",
                "frMale": "Zeven reste un esclave dans les Chantiers de rouille. Lib\u00e9rez-le ou faites-le taire. Pas d'autres options, oui ?",
                "frFemale": "Zeven reste un esclave dans les Chantiers de rouille. Lib\u00e9rez-le ou faites-le taire. Pas d'autres options, oui ?",
                "deMale": "Zeven bleibt Sklave in Rostlager. Befreit ihn oder bring ihn zu schweigen. Keine anderen Optionen, ja?",
                "deFemale": "Zeven bleibt Sklave in Rostlager. Befreit ihn oder bring ihn zu schweigen. Keine anderen Optionen, ja?"
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            "IsPlayerNode": false,
            "SpeakerB62Id": "QZt8HGC",
            "Text": "Know you. Seen you around Nem'ro's palace. Heard your interesting reputation.",
            "LocalizedText": {
                "enMale": "Know you. Seen you around Nem'ro's palace. Heard your interesting reputation.",
                "frMale": "Vous connais. Vous ai vu dans les environs du palais de Nem'ro. Ai entendu parler de votre r\u00e9putation. Int\u00e9ressant.",
                "frFemale": "Vous connais. Vous ai vue dans les environs du palais de Nem'ro. Ai entendu parler de votre r\u00e9putation. Int\u00e9ressant.",
                "deMale": "Ich kenn Euch. Hab Euch gesehen bei Nem'ros Palast. Hab von Eurem interessanten Ruf geh\u00f6rt.",
                "deFemale": "Ich kenn Euch. Hab Euch gesehen bei Nem'ros Palast. Hab von Eurem interessanten Ruf geh\u00f6rt."
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            "IsEmpty": true,
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "QZt8HGC",
            "Text": "Name is Kraay. Paid by Nem'ro to sabotage Fa'athra. Goal to end Hutt war from shadows. Good work, very exciting.",
            "LocalizedText": {
                "enMale": "Name is Kraay. Paid by Nem'ro to sabotage Fa'athra. Goal to end Hutt war from shadows. Good work, very exciting.",
                "frMale": "M'appelle Kraay. Pay\u00e9 par Nem'ro pour saboter Fa'athra. Mon but est de mettre un terme \u00e0 la guerre des Hutts en secret. Bon travail. Tr\u00e8s excitant.",
                "frFemale": "M'appelle Kraay. Pay\u00e9 par Nem'ro pour saboter Fa'athra. Mon but est de mettre un terme \u00e0 la guerre des Hutts en secret. Bon travail. Tr\u00e8s excitant.",
                "deMale": "Ich bin Kraay. Von Nem'ro bezahlt, um Fa'athra zu sabotieren. Soll Huttenkrieg aus dem Schatten heraus beenden. Gute Arbeit, sehr aufregend.",
                "deFemale": "Ich bin Kraay. Von Nem'ro bezahlt, um Fa'athra zu sabotieren. Soll Huttenkrieg aus dem Schatten heraus beenden. Gute Arbeit, sehr aufregend."
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            "SpeakerB62Id": "QZt8HGC",
            "Text": "Learned of hole in Nem'ro's security. Gotta seal it before Fa'athra discovers. Want in? Risky, but profitable.",
            "LocalizedText": {
                "enMale": "Learned of hole in Nem'ro's security. Gotta seal it before Fa'athra discovers. Want in? Risky, but profitable.",
                "frMale": "Ai appris qu'il y a une faille dans la s\u00e9curit\u00e9 de Nem'ro. La reboucher avant que Fa'athra la d\u00e9couvre. Vous voulez m'aider ? Risqu\u00e9, mais rentable.",
                "frFemale": "Ai appris qu'il y a une faille dans la s\u00e9curit\u00e9 de Nem'ro. La reboucher avant que Fa'athra la d\u00e9couvre. Vous voulez m'aider ? Risqu\u00e9, mais rentable.",
                "deMale": "Habe von Loch in Nem'ros Sicherheit erfahren. Muss es schlie\u00dfen, bevor Fa'athra es findet. Dabei? Riskant, aber profitabel.",
                "deFemale": "Habe von Loch in Nem'ros Sicherheit erfahren. Muss es schlie\u00dfen, bevor Fa'athra es findet. Dabei? Riskant, aber profitabel."
            },
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            "SpeakerB62Id": "QZt8HGC",
            "Text": "Everything you hear, keep confidential. No careless whispers, yes?",
            "LocalizedText": {
                "enMale": "Everything you hear, keep confidential. No careless whispers, yes?",
                "frMale": "Tout ce que vous entendez doit rester secret. Pas de bavardage. Oui ?",
                "frFemale": "Tout ce que vous entendez doit rester secret. Pas de bavardage. Oui ?",
                "deMale": "Alles, was Ihr h\u00f6rt, behaltet f\u00fcr Euch. Kein achtloses Fl\u00fcstern, ja?",
                "deFemale": "Alles, was Ihr h\u00f6rt, behaltet f\u00fcr Euch. Kein achtloses Fl\u00fcstern, ja?"
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I'm usually hired to make holes in things, not seal them.",
            "LocalizedText": {
                "enMale": "I'm usually hired to make holes in things, not seal them.",
                "frMale": "En g\u00e9n\u00e9ral, on m'engage pour faire des trous, pas pour les reboucher.",
                "frFemale": "En g\u00e9n\u00e9ral, on m'engage pour faire des trous, pas pour les reboucher.",
                "deMale": "Normalerweise werde ich engagiert, um L\u00f6cher in Sachen zu machen, nicht um welche zu schlie\u00dfen.",
                "deFemale": "Normalerweise werde ich engagiert, um L\u00f6cher in Sachen zu machen, nicht um welche zu schlie\u00dfen."
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            "LocalizedOptionText": {
                "enMale": "I'm not a delicate work type.",
                "frMale": "Les travaux minutieux, ce n'est pas pour moi.",
                "frFemale": "Les travaux minutieux, ce n'est pas pour moi.",
                "deMale": "Ich bin nicht so der Typ f\u00fcr Feinarbeit.",
                "deFemale": "Ich bin nicht so der Typ f\u00fcr Feinarbeit."
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            "SpeakerB62Id": "QZt8HGC",
            "Text": "Job allows opportunities for both. Satisfaction guaranteed, yes?",
            "LocalizedText": {
                "enMale": "Job allows opportunities for both. Satisfaction guaranteed, yes?",
                "frMale": "Ce travail nous offre des opportunit\u00e9s \u00e0 tous les deux. Satisfaction garantie. Oui ?",
                "frFemale": "Ce travail nous offre des opportunit\u00e9s \u00e0 tous les deux. Satisfaction garantie. Oui ?",
                "deMale": "Ist Arbeit mit M\u00f6glichkeiten f\u00fcr beides. Zufriedenheit garantiert, ja?",
                "deFemale": "Ist Arbeit mit M\u00f6glichkeiten f\u00fcr beides. Zufriedenheit garantiert, ja?"
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            "Text": "I'll have to charge extra for putting up with your babble.",
            "LocalizedText": {
                "enMale": "I'll have to charge extra for putting up with your babble.",
                "frMale": "Je vais devoir vous demander un suppl\u00e9ment pour comprendre votre charabia.",
                "frFemale": "Je vais devoir vous demander un suppl\u00e9ment pour comprendre votre charabia.",
                "deMale": "Ich werde einen Bonus ben\u00f6tigen, um Euer Gefasel zu ertragen.",
                "deFemale": "Ich werde einen Bonus ben\u00f6tigen, um Euer Gefasel zu ertragen."
            },
            "LocalizedOptionText": {
                "enMale": "You talk funny.",
                "frMale": "Vous parlez bizarrement.",
                "frFemale": "Vous parlez bizarrement.",
                "deMale": "Ihr sprecht vielleicht komisch.",
                "deFemale": "Ihr sprecht vielleicht komisch."
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            "SpeakerB62Id": "QZt8HGC",
            "Text": "Conversation part of mission, yes? Already factored into payment.",
            "LocalizedText": {
                "enMale": "Conversation part of mission, yes? Already factored into payment.",
                "frMale": "Conversation fait partie de la mission. Oui ? D\u00e9j\u00e0 comprise dans paiement.",
                "frFemale": "Conversation fait partie de la mission. Oui ? D\u00e9j\u00e0 comprise dans paiement.",
                "deMale": "Konversation ist Teil von Mission, ja? Bereits in Bezahlung geplant.",
                "deFemale": "Konversation ist Teil von Mission, ja? Bereits in Bezahlung geplant."
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            "SpeakerB62Id": "QZt8HGC",
            "Text": "Fa'athra patrol captured Nem'ro smuggler in random sweep, but didn't know it. Fa'athra patrol threw smuggler into Rust Yards as slave. Fools.",
            "LocalizedText": {
                "enMale": "Fa'athra patrol captured Nem'ro smuggler in random sweep, but didn't know it. Fa'athra patrol threw smuggler into Rust Yards as slave. Fools.",
                "frMale": "Patrouille de Fa'athra a captur\u00e9 contrebandier de Nem'ro au cours d'une descente, mais le savait pas. Patrouille de Fa'athra a jet\u00e9 contrebandier dans les Chantiers de rouille comme esclave. Les fous.",
                "frFemale": "Patrouille de Fa'athra a captur\u00e9 contrebandier de Nem'ro au cours d'une descente, mais le savait pas. Patrouille de Fa'athra a jet\u00e9 contrebandier dans les Chantiers de rouille comme esclave. Les fous.",
                "deMale": "Patrouille von Fa'athra hat Schmuggler von Nem'ro gefasst, wussten sie aber nicht. Patrouille von Fa'athra hat Schmuggler in Rostlager geworfen als Sklaven. Narren.",
                "deFemale": "Patrouille von Fa'athra hat Schmuggler von Nem'ro gefasst, wussten sie aber nicht. Patrouille von Fa'athra hat Schmuggler in Rostlager geworfen als Sklaven. Narren."
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "QZt8HGC",
            "Text": "Smuggler knows Nem'ro's business. If smuggler is exposed, business is compromised. Immediate action required, yes?",
            "LocalizedText": {
                "enMale": "Smuggler knows Nem'ro's business. If smuggler is exposed, business is compromised. Immediate action required, yes?",
                "frMale": "Contrebandier au courant des affaires de Nem'ro. Si contrebandier d\u00e9couvert, affaires compromises. Action imm\u00e9diate n\u00e9cessaire. Oui?",
                "frFemale": "Contrebandier au courant des affaires de Nem'ro. Si contrebandier d\u00e9couvert, affaires compromises. Action imm\u00e9diate n\u00e9cessaire. Oui?",
                "deMale": "Schmuggler kennt Nem'ros Gesch\u00e4fte. Wenn Schmuggler enttarnt wird, Gesch\u00e4ft ist in Gefahr. M\u00fcssen sofort handeln, ja?",
                "deFemale": "Schmuggler kennt Nem'ros Gesch\u00e4fte. Wenn Schmuggler enttarnt wird, Gesch\u00e4ft ist in Gefahr. M\u00fcssen sofort handeln, ja?"
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            "SpeakerB62Id": "QZt8HGC",
            "Text": "Nem'ro considers smuggler useful. Rescue preferred, if possible.",
            "LocalizedText": {
                "enMale": "Nem'ro considers smuggler useful. Rescue preferred, if possible.",
                "frMale": "Nem'ro trouve contrebandier utile. Sauvetage pr\u00e9f\u00e9r\u00e9, si possible.",
                "frFemale": "Nem'ro trouve contrebandier utile. Sauvetage pr\u00e9f\u00e9r\u00e9, si possible.",
                "deMale": "Nem'ro h\u00e4lt Schmuggler f\u00fcr n\u00fctzlich. Rettung bevorzugt, wenn m\u00f6glich.",
                "deFemale": "Nem'ro h\u00e4lt Schmuggler f\u00fcr n\u00fctzlich. Rettung bevorzugt, wenn m\u00f6glich."
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            "IsEmpty": true,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "0000000",
            "Text": "How much could this smuggler know?",
            "LocalizedText": {
                "enMale": "How much could this smuggler know?",
                "frMale": "Qu'est-ce que ce contrebandier sait ?",
                "frFemale": "Qu'est-ce que ce contrebandier sait ?",
                "deMale": "Wie viel k\u00f6nnte dieser Schmuggler wissen?",
                "deFemale": "Wie viel k\u00f6nnte dieser Schmuggler wissen?"
            },
            "LocalizedOptionText": {
                "enMale": "Is it that serious?",
                "frMale": "C'est si grave que \u00e7a ?",
                "frFemale": "C'est si grave que \u00e7a ?",
                "deMale": "Ist das ernst?",
                "deFemale": "Ist das ernst?"
            },
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            "SpeakerB62Id": "QZt8HGC",
            "Text": "Very much. If smuggler talks, Fa'athra gains advantage. Unacceptable.",
            "LocalizedText": {
                "enMale": "Very much. If smuggler talks, Fa'athra gains advantage. Unacceptable.",
                "frMale": "Beaucoup. Si contrebandier parle, Fa'athra aura l'avantage. Inacceptable.",
                "frFemale": "Beaucoup. Si contrebandier parle, Fa'athra aura l'avantage. Inacceptable.",
                "deMale": "Sehr viel. Wenn Schmuggler redet, Fa'athra kriegt Vorteil. Nicht annehmbar.",
                "deFemale": "Sehr viel. Wenn Schmuggler redet, Fa'athra kriegt Vorteil. Nicht annehmbar."
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            "SpeakerB62Id": "0000000",
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        "124": {
            "NodeId": 124,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "QZt8HGC",
            "Text": "Ordered to remain in shadows. Tasked with finding freelancer to rescue smuggler. One like you.",
            "LocalizedText": {
                "enMale": "Ordered to remain in shadows. Tasked with finding freelancer to rescue smuggler. One like you.",
                "frMale": "Re\u00e7u ordre de rester dans l'ombre. De trouver collaborateur pour sauver contrebandier. Quelqu'un comme vous.",
                "frFemale": "Re\u00e7u ordre de rester dans l'ombre. De trouver collaborateur pour sauver contrebandier. Quelqu'un comme vous.",
                "deMale": "Haben Befehl, im Schatten zu bleiben. Beauftragt mit Suche nach freiem Mitarbeiter f\u00fcr Rettung von Schmuggler. Jemand wie Euch.",
                "deFemale": "Haben Befehl, im Schatten zu bleiben. Beauftragt mit Suche nach freiem Mitarbeiter f\u00fcr Rettung von Schmuggler. Jemand wie Euch."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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            "NodeId": 125,
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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        "126": {
            "NodeId": 126,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "QZt8HGC",
            "Text": "Mission objective, use this device. Deactivate smuggler's slave collar, free him. If device fails, drastic measures authorized.",
            "LocalizedText": {
                "enMale": "Mission objective, use this device. Deactivate smuggler's slave collar, free him. If device fails, drastic measures authorized.",
                "frMale": "Objectif de mission, utiliser cet appareil. D\u00e9sactiver collier d'esclave du contrebandier et le lib\u00e9rer. Si appareil \u00e9choue, permission de prendre des mesures radicales.",
                "frFemale": "Objectif de mission, utiliser cet appareil. D\u00e9sactiver collier d'esclave du contrebandier et le lib\u00e9rer. Si appareil \u00e9choue, permission de prendre des mesures radicales.",
                "deMale": "Missionsziel: Nutzt dieses Ger\u00e4t. Sklavenhalsband von Schmuggler deaktivieren, ihn befreien. Wenn Ger\u00e4t versagt, drastische Ma\u00dfnahmen autorisiert.",
                "deFemale": "Missionsziel: Nutzt dieses Ger\u00e4t. Sklavenhalsband von Schmuggler deaktivieren, ihn befreien. Wenn Ger\u00e4t versagt, drastische Ma\u00dfnahmen autorisiert."
            },
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            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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        "128": {
            "NodeId": 128,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "QZt8HGC",
            "Text": "Alternate objective, silence smuggler permanently. Snag tracking chip from base of smuggler's skull as proof.",
            "LocalizedText": {
                "enMale": "Alternate objective, silence smuggler permanently. Snag tracking chip from base of smuggler's skull as proof.",
                "frMale": "Objectif de rechange, faire taire contrebandier \u00e0 jamais. Prendre puce \u00e0 la base du cr\u00e2ne du contrebandier comme preuve.",
                "frFemale": "Objectif de rechange, faire taire contrebandier \u00e0 jamais. Prendre puce \u00e0 la base du cr\u00e2ne du contrebandier comme preuve.",
                "deMale": "Alternativziel: Schmuggler f\u00fcr immer ruhigstellen. Kontrollchip aus Sch\u00e4del von Schmuggler als Beweis mitbringen.",
                "deFemale": "Alternativziel: Schmuggler f\u00fcr immer ruhigstellen. Kontrollchip aus Sch\u00e4del von Schmuggler als Beweis mitbringen."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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                174,
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            "NodeId": 130,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "QZt8HGC",
            "Text": "Too much at stake, yes? Fa'athra must not discover smuggler's identity or secrets.",
            "LocalizedText": {
                "enMale": "Too much at stake, yes? Fa'athra must not discover smuggler's identity or secrets.",
                "frMale": "Enjeu tr\u00e8s important. Oui ? Fa'athra ne doit pas d\u00e9couvrir identit\u00e9 ni secrets du contrebandier.",
                "frFemale": "Enjeu tr\u00e8s important. Oui ? Fa'athra ne doit pas d\u00e9couvrir identit\u00e9 ni secrets du contrebandier.",
                "deMale": "Zu viel auf dem Spiel, ja? Fa'athra darf nicht Identit\u00e4t oder Geheimnisse von Schmuggler entdecken.",
                "deFemale": "Zu viel auf dem Spiel, ja? Fa'athra darf nicht Identit\u00e4t oder Geheimnisse von Schmuggler entdecken."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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        "131": {
            "NodeId": 131,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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            "GenericNodeNumber": 0
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        "133": {
            "NodeId": 133,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "What sort of information is on this tracking chip?",
            "LocalizedText": {
                "enMale": "What sort of information is on this tracking chip?",
                "frMale": "Quel est le genre d'informations contenues dans cette puce ?",
                "frFemale": "Quel est le genre d'informations contenues dans cette puce ?",
                "deMale": "Was f\u00fcr Informationen befinden sich auf diesem Kontrollchip?",
                "deFemale": "Was f\u00fcr Informationen befinden sich auf diesem Kontrollchip?"
            },
            "LocalizedOptionText": {
                "enMale": "Tell me about the chip.",
                "frMale": "Parlez-moi de la puce.",
                "frFemale": "Parlez-moi de la puce.",
                "deMale": "Erz\u00e4hlt mir von dem Chip.",
                "deFemale": "Erz\u00e4hlt mir von dem Chip."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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        "134": {
            "NodeId": 134,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "QZt8HGC",
            "Text": "Personal identification. Unique to smuggler, yes? Proof of smuggler's silence.",
            "LocalizedText": {
                "enMale": "Personal identification. Unique to smuggler, yes? Proof of smuggler's silence.",
                "frMale": "Identification personnelle. Propre au contrebandier. Oui ? Preuve du silence du contrebandier.",
                "frFemale": "Identification personnelle. Propre au contrebandier. Oui ? Preuve du silence du contrebandier.",
                "deMale": "Pers\u00f6nliche Identifikation. Nur f\u00fcr Schmuggler, ja? Beweis f\u00fcr Schmugglers Schweigen.",
                "deFemale": "Pers\u00f6nliche Identifikation. Nur f\u00fcr Schmuggler, ja? Beweis f\u00fcr Schmugglers Schweigen."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.hutta.world.keeping_secrets.kraay",
            "GenericNodeNumber": 0
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        "135": {
            "NodeId": 135,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
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            "GenericNodeNumber": 0
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        "137": {
            "NodeId": 137,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Do you prefer him alive or dead?",
            "LocalizedText": {
                "enMale": "Do you prefer him alive or dead?",
                "frMale": "Vous pr\u00e9f\u00e9rez le r\u00e9cup\u00e9rer vivant ou mort ?",
                "frFemale": "Vous pr\u00e9f\u00e9rez le r\u00e9cup\u00e9rer vivant ou mort ?",
                "deMale": "Bevorzugt Ihr ihn tot oder lebendig?",
                "deFemale": "Bevorzugt Ihr ihn tot oder lebendig?"
            },
            "LocalizedOptionText": {
                "enMale": "Which outcome pays more?",
                "frMale": "Quel r\u00e9sultat paye plus ?",
                "frFemale": "Quel r\u00e9sultat paye plus ?",
                "deMale": "Welches Ergebnis bringt mehr ein?",
                "deFemale": "Welches Ergebnis bringt mehr ein?"
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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        "138": {
            "NodeId": 138,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "QZt8HGC",
            "Text": "Escaped or silenced, all the same to Nem'ro. Not a problem, yes?",
            "LocalizedText": {
                "enMale": "Escaped or silenced, all the same to Nem'ro. Not a problem, yes?",
                "frMale": "\u00c9chapp\u00e9 ou r\u00e9duit au silence, pareil pour Nem'ro. Pas un probl\u00e8me. Oui ?",
                "frFemale": "\u00c9chapp\u00e9 ou r\u00e9duit au silence, pareil pour Nem'ro. Pas un probl\u00e8me. Oui ?",
                "deMale": "Befreit oder tot ist Nem'ro egal. Ist kein Problem, ja?",
                "deFemale": "Befreit oder tot ist Nem'ro egal. Ist kein Problem, ja?"
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
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        "139": {
            "NodeId": 139,
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "GenericNodeNumber": 0
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        "142": {
            "NodeId": 142,
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            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "QZt8HGC",
            "Text": "Hutta offers nasty life for the squeamish, yes? After job, consider relocating.",
            "LocalizedText": {
                "enMale": "Hutta offers nasty life for the squeamish, yes? After job, consider relocating.",
                "frMale": "Hutta offre une mauvaise vie aux faibles. Oui ? Apr\u00e8s la mission, penser \u00e0 d\u00e9m\u00e9nager.",
                "frFemale": "Hutta offre une mauvaise vie aux faibles. Oui ? Apr\u00e8s la mission, penser \u00e0 d\u00e9m\u00e9nager.",
                "deMale": "Hutta bietet hartes Leben f\u00fcr Zimperliche. Nach Arbeit, denkt an Umzug.",
                "deFemale": "Hutta bietet hartes Leben f\u00fcr Zimperliche. Nach Arbeit, denkt an Umzug."
            },
            "CnvAlienVONode": -1,
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        "143": {
            "NodeId": 143,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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            "GenericNodeNumber": 0
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        "148": {
            "NodeId": 148,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "QZt8HGC",
            "Text": "Free Zeven or get tracking chip from his skull, then return. Earn credits, leave happy. You in?",
            "LocalizedText": {
                "enMale": "Free Zeven or get tracking chip from his skull, then return. Earn credits, leave happy. You in?",
                "frMale": "Lib\u00e9rez Zeven ou r\u00e9cup\u00e9rez la puce de son cr\u00e2ne et revenez. Remportez des cr\u00e9dits et partez heureux. Vous \u00eates partant ?",
                "frFemale": "Lib\u00e9rez Zeven ou r\u00e9cup\u00e9rez la puce de son cr\u00e2ne et revenez. Remportez des cr\u00e9dits et partez heureuse. Vous \u00eates partante ?",
                "deMale": "Befreit Zeven oder holt Kontrollchip aus seinem Kopf, dann kehrt zur\u00fcck. Verdient Credits, geht gl\u00fccklich. Dabei?",
                "deFemale": "Befreit Zeven oder holt Kontrollchip aus seinem Kopf, dann kehrt zur\u00fcck. Verdient Credits, geht gl\u00fccklich. Dabei?"
            },
            "CnvAlienVONode": -1,
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        "150": {
            "NodeId": 150,
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "QZt8HGC",
            "Text": "Zeven imprisoned in Rust Yards slave pen. Identified by green skin, tattoos, excitable temperament. Species: Mirialan.",
            "LocalizedText": {
                "enMale": "Zeven imprisoned in Rust Yards slave pen. Identified by green skin, tattoos, excitable temperament. Species: Mirialan.",
                "frMale": "Zeven emprisonn\u00e9 dans enclos des esclaves des Chantiers de rouille. Signes distinctifs: peau verte, tatouages, nerveux. Esp\u00e8ce: Mirialan.",
                "frFemale": "Zeven emprisonn\u00e9 dans enclos des esclaves des Chantiers de rouille. Signes distinctifs: peau verte, tatouages, nerveux. Esp\u00e8ce: Mirialan.",
                "deMale": "Zeven gefangen in Sklavenpferch in Rostlager. K\u00f6nnt ihn erkennen an gr\u00fcner Haut, T\u00e4towierungen, launischem Temperament. Spezies: Mirialaner.",
                "deFemale": "Zeven gefangen in Sklavenpferch in Rostlager. K\u00f6nnt ihn erkennen an gr\u00fcner Haut, T\u00e4towierungen, launischem Temperament. Spezies: Mirialaner."
            },
            "CnvAlienVONode": -1,
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        "159": {
            "NodeId": 159,
            "QuestRewardB62": "0000000",
            "ActionQuest": 1.6141000648898558e+19,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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        "161": {
            "NodeId": 161,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "IsEmpty": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "QZt8HGC",
            "Text": "Unfortunate decision. Others will come, accept mission. Go now.",
            "LocalizedText": {
                "enMale": "Unfortunate decision. Others will come, accept mission. Go now.",
                "frMale": "Mauvaise d\u00e9cision. D'autres viendront, accepteront la mission. Partez.",
                "frFemale": "Mauvaise d\u00e9cision. D'autres viendront, accepteront la mission. Partez.",
                "deMale": "Bedauerliche Entscheidung. Andere werde kommen, Mission annehmen. Geht jetzt.",
                "deFemale": "Bedauerliche Entscheidung. Andere werde kommen, Mission annehmen. Geht jetzt."
            },
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            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "IsEmpty": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "QZt8HGC",
            "Text": "Can't talk right now. Go, return later.",
            "LocalizedText": {
                "enMale": "Can't talk right now. Go, return later.",
                "frMale": "Peux pas vous parler pour l'instant. Revenez plus tard.",
                "frFemale": "Peux pas vous parler pour l'instant. Revenez plus tard.",
                "deMale": "Kann jetzt nicht reden. Geht, kommt sp\u00e4ter zur\u00fcck.",
                "deFemale": "Kann jetzt nicht reden. Geht, kommt sp\u00e4ter zur\u00fcck."
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            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "What's the mission?",
            "LocalizedText": {
                "enMale": "What's the mission?",
                "frMale": "Quelle est la mission\u00a0?",
                "frFemale": "Quelle est la mission\u00a0?",
                "deMale": "Worum geht es?",
                "deFemale": "Worum geht es?"
            },
            "LocalizedOptionText": {
                "enMale": "Keep talking.",
                "frMale": "Continuez.",
                "frFemale": "Continuez.",
                "deMale": "Sprecht weiter.",
                "deFemale": "Sprecht weiter."
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Why don't you do it yourself?",
            "LocalizedText": {
                "enMale": "Why don't you do it yourself?",
                "frMale": "Et si je vous laissais vous d\u00e9brouiller sans moi\u00a0?",
                "frFemale": "Et si je vous laissais vous d\u00e9brouiller sans moi\u00a0?",
                "deMale": "Ich habe da einen Vorschlag: selber machen!",
                "deFemale": "Ich habe da einen Vorschlag: selber machen!"
            },
            "LocalizedOptionText": {
                "enMale": "Your people can't do it?",
                "frMale": "Vos hommes ne peuvent pas s'en charger ?",
                "frFemale": "Vos hommes ne peuvent pas s'en charger ?",
                "deMale": "Und Eure Leute schaffen das nicht?",
                "deFemale": "Und Eure Leute schaffen das nicht?"
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            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "What are you going to do?",
            "LocalizedText": {
                "enMale": "What are you going to do?",
                "frMale": "Qu'allez-vous faire\u00a0?",
                "frFemale": "Qu'allez-vous faire\u00a0?",
                "deMale": "Wie geht es jetzt weiter?",
                "deFemale": "Wie geht es jetzt weiter?"
            },
            "LocalizedOptionText": {
                "enMale": "Sure seems that way.",
                "frMale": "En effet.",
                "frFemale": "En effet.",
                "deMale": "Sieht so aus, ja.",
                "deFemale": "Sieht so aus, ja."
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "There's nothing wrong with that.",
            "LocalizedText": {
                "enMale": "There's nothing wrong with that.",
                "frMale": "Je ne vois pas o\u00f9 est le probl\u00e8me.",
                "frFemale": "Je ne vois pas o\u00f9 est le probl\u00e8me.",
                "deMale": "Daran ist doch nichts verkehrt.",
                "deFemale": "Daran ist doch nichts verkehrt."
            },
            "LocalizedOptionText": {
                "enMale": "Nice to have options.",
                "frMale": "C'est bien d'avoir le choix.",
                "frFemale": "C'est bien d'avoir le choix.",
                "deMale": "Nett, Optionen zu haben.",
                "deFemale": "Nett, Optionen zu haben."
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You're callous.",
            "LocalizedText": {
                "enMale": "You're callous.",
                "frMale": "Vous n'avez pas de c\u0153ur.",
                "frFemale": "Vous n'avez pas de c\u0153ur.",
                "deMale": "Das ist wirklich gef\u00fchllos.",
                "deFemale": "Das ist wirklich gef\u00fchllos."
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            "LocalizedOptionText": {
                "enMale": "Harsh.",
                "frMale": "Vous \u00eates dur.",
                "frFemale": "Vous \u00eates dur.",
                "deMale": "Hart.",
                "deFemale": "Hart."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "There was nothing I could do.",
            "LocalizedText": {
                "enMale": "There was nothing I could do.",
                "frMale": "Je n'ai rien pu faire.",
                "frFemale": "Je n'ai rien pu faire.",
                "deMale": "Ich konnte nichts tun.",
                "deFemale": "Ich konnte nichts tun."
            },
            "LocalizedOptionText": {
                "enMale": "My condolences.",
                "frMale": "Mes condol\u00e9ances.",
                "frFemale": "Mes condol\u00e9ances.",
                "deMale": "Mein Beileid.",
                "deFemale": "Mein Beileid."
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Glad I could help.",
            "LocalizedText": {
                "enMale": "Glad I could help.",
                "frMale": "Content de rendre service.",
                "frFemale": "Contente de rendre service.",
                "deMale": "Ich hab's gern getan.",
                "deFemale": "Ich hab's gern getan."
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            "LocalizedOptionText": {
                "enMale": "Yes.",
                "frMale": "Oui.",
                "frFemale": "Oui.",
                "deMale": "Ja.",
                "deFemale": "Ja."
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I can work with that.",
            "LocalizedText": {
                "enMale": "I can work with that.",
                "frMale": "C'est une opportunit\u00e9 \u00e0 saisir.",
                "frFemale": "C'est une opportunit\u00e9 \u00e0 saisir.",
                "deMale": "Das hilft mir weiter.",
                "deFemale": "Das hilft mir weiter."
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            "LocalizedOptionText": {
                "enMale": "Fair point.",
                "frMale": "C'est bon.",
                "frFemale": "C'est bon.",
                "deMale": "Klingt fair.",
                "deFemale": "Klingt fair."
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            "AbortsConversation": true,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Get some battle skills and do it yourself.",
            "LocalizedText": {
                "enMale": "Get some battle skills and do it yourself.",
                "frMale": "Il faudrait peut-\u00eatre apprendre \u00e0 se battre.",
                "frFemale": "Il faudrait peut-\u00eatre apprendre \u00e0 se battre.",
                "deMale": "Ganz einfach: \u00fcben und selbst in den Kampf ziehen!",
                "deFemale": "Ganz einfach: \u00fcben und selbst in den Kampf ziehen!"
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            "LocalizedOptionText": {
                "enMale": "No thanks. [Refuse quest]",
                "frMale": "Non merci. [Refuser la qu\u00eate]",
                "frFemale": "Non merci. [Refuser la qu\u00eate]",
                "deMale": "Nein, danke. [Mission ablehnen]",
                "deFemale": "Nein, danke. [Mission ablehnen]"
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            "CreditsGained": 0,
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I'll poke around and see if I can free this man.",
            "LocalizedText": {
                "enMale": "I'll poke around and see if I can free this man.",
                "frMale": "Je vais me renseigner et voir si je peux lib\u00e9rer cet homme.",
                "frFemale": "Je vais me renseigner et voir si je peux lib\u00e9rer cet homme.",
                "deMale": "Ich werde mal sehen, ob ich diesen Mann befreien kann.",
                "deFemale": "Ich werde mal sehen, ob ich diesen Mann befreien kann."
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            "LocalizedOptionText": {
                "enMale": "Guess it can't hurt to try.",
                "frMale": "J'imagine que \u00e7a ne co\u00fbte rien d'essayer.",
                "frFemale": "J'imagine que \u00e7a ne co\u00fbte rien d'essayer.",
                "deMale": "Ein Versuch kann wohl nicht schaden.",
                "deFemale": "Ein Versuch kann wohl nicht schaden."
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            "Text": "Excellent. Knew you were right for this job.",
            "LocalizedText": {
                "enMale": "Excellent. Knew you were right for this job.",
                "frMale": "Excellent. Savais que vous \u00e9tiez la personne id\u00e9ale pour cette mission.",
                "frFemale": "Excellent. Savais que vous \u00e9tiez la personne id\u00e9ale pour cette mission.",
                "deMale": "Exzellent. Wusste, Ihr seid richtig f\u00fcr Mission.",
                "deFemale": "Exzellent. Wusste, Ihr seid richtig f\u00fcr Mission."
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