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cnv.location.dromund_kaas.world.strange_weapons.captain_bryn

  • 1. - You've helped enough today, I think.
  • 2. - Great! You're back. I take it you have the plans to the turrets, then?
    • 4. - Can't wait to lay my eyes on them. Can't wait to take them back to the Empire.
      • 206. Option - Take it.Player - Here you go.
      • 210. Option - Pay up.Player - Yes--now give me my credits.
      • 11. Option - It was a pleasure.Player - I pried them from the databank of a cold, whiny droid.
        +200 Influence : approves.
        +50 Influence : disapproves.
        +50 Influence : disapproves.
        +200 Influence : approves.
        • 12. - Don't care how you got them. Just that you got them.
          • 16. - This is great news. These turrets are the future of Imperial anti-personnel weaponry. And Lord Grathan wanted to keep them all to himself!
            • 18. - Heh. We showed him. Can't wait to try these out on some Republic scum! Good work!
              • 35. <Conversation Exit>
      • 36. Option - Sorry.Player - Um, not exactly.
      • 38. Option - I couldn't do it.Player - Those turrets were inhumane.
        +50 Influence : disapproves.
        +200 Influence : approves.
        +200 Influence : approves.
        +50 Influence : disapproves.
      • 40. Option - There was a little accident.Player - The plans were completely destroyed. There was nothing I could do.
        • 43. - What! Those plans were to revolutionize Imperial anti-personnel defenses!
          • 45. - I'm extremely disappointed. Extremely. Because now I have to report back that my mission was a failure--and it's your fault!
            • 208. Option - I don't know what to say.Player - I'm sorry.
              +50 Influence : disapproves.
              +200 Influence : approves.
              +200 Influence : approves.
              +50 Influence : disapproves.
            • 207. Option - Oh well.Player - You'll live / you'll get over it
              • 47. - What? My job's on the line here!
            • 56. Option - Yeah, yeah.Player - Think I care what your superiors think?
              +200 Influence : approves.
            • 50. Option - Don't talk that way to me.Player - My fault? I'm Sith, Captain. I do what I want.
              +200 Influence : approves.
              • 53. - Y--yes, my lord. Sorry. I didn't mean to insult you. I was out of line.
            • 58. Option - I have no regrets.Player - Next time, do your own job, soldier.
              • 59. - You're a real hotshot, aren't you?
                • 69. - Now, if you'll excuse me, I have to see if I can salvage this operation. Clean up this mess. Save my skin. You know.
                  • 78. <Conversation Exit>
  • 79. - Those turret schematics are going to revolutionize Imperial weaponry. We need them. Fast.
  • 80. - Shh. We have to be very careful. Lord Grathan's eyes are everywhere.
    • 194. - He is suspicious of all strangers. He must be blind to our doings.
      • 103. Option - As you say.Player - I'll be very quiet, but you should tell me what you're doing here.
        • 104. - Good. Can't have the mission ruined by some chatterbox alerting Lord Grathan to my presence.
      • 197. Option - Identify yourself.Player - Who are you?
        • 195. - Captain Bryn, Imperial Special Forces. This work requires intense concentration, a special kind of mind.
      • 87. Option - Fear not.Player - I am shrouded in darkness. I will not be seen or heard.
        • 88. - This Lord Grathan's pretty big on the dark side himself, I hear.
      • 83. Option - You're too informal.Player - Show some respect, Imperial.
        • 84. - Sorry, my lord. Meant no disrespect. I get carried away with myself sometimes, with the mission.
      • 91. Option - I'm a professional.Player - It's my job to come and go unnoticed.
        • 92. - Good. Imperial Army needs more professionals. Can't have amateurs running recon on someone like Lord Grathan.
      • 95. Option - There's an easy solution.Player - Just poke his eyes out, then he'll really be blind.
        • 96. - Not possible. Lord Grathan's a Sith. Probably kill me firs--oh. Joke. I get it. Funny. But Lord Grathan's no laughing matter.
          • 106. - Grathan's trouble, see. Big trouble. Mad scientist type. Likes weapons. Cyborgs. Droids. Ergonomic chairs.
            • 108. - My mission's to keep an eye on him. Watch for anything... suspicious. But I don't know what you're doing here.
              • 121. Option - Nothing special.Player - I have business with the rogue lord.
                • 122. - Business, eh? Like killing business, I suspect.
              • 117. Option - Plotting an attack.Player - I'm going to storm Lord Grathan's estate.
                +200 Influence : approves.
                +200 Influence : approves.
                +50 Influence : disapproves.
                +200 Influence : approves.
                • 118. - Figured as much. Sharp eyes, see. I can tell these sorts of things.
              • 109. Option - You know, a stroll.Player - Just visiting my old friend, Lord Grathan.
                +50 Influence : disapproves.
                +200 Influence : approves.
                +200 Influence : approves.
                +200 Influence : approves.
                • 110. - Can't fool me. Lord Grathan doesn't have friends--or not many.
                  • 124. - You got a glint in your eye, like maybe you're not paying a friendly visit.
                    • 125. <Non-dialogue segment.>
                      • 126. - I, uh, I don't mean to be pushy, but since you're going that way, maybe you wouldn't mind helping me out.
                        • 199. Option - Go on.Player - What kind of help do you need?
                          +50 Influence : disapproves.
                          +200 Influence : approves.
                          +50 Influence : disapproves.
                        • 200. Option - Not for free.Player - What do I get out of this?
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          • 130. - I got a little spare change for bribes and such, courtesy of Imperial headquarters.
                        • 198. Option - Quickly.Player - Get to the point.
                          • 138. - See, my orders are to keep my distance and not enter Lord Grathan's place or cause any kind of ruckus.
                            • 140. - But I'm supposed to see about a certain prototype turret design the rogue lord's supposedly acquired. Empire wants it for mass production.
                              • 145. Option - Turret?Player - What's so special about this turret?
                                • 146. - Don't know specifics, only that it's supposed to be pretty powerful.
                              • 202. Option - What's my part?Player - So what do you need me to do?
                              • 201. Option - Please, continue.Player - Tell me more.
                                • 154. - Caught your interest, huh? Good, good!
                                  • 156. - Lord Grathan's got the turrets hidden inside somewheres. I'd go looking for them myself, but orders are orders. I have to stay put.
                                    • 158. - Since you're going in, you could maybe poke around and see if you can't find the plans to those turrets.
                                      • 203. Option - No problem.Player - Watch and see what a (class) can do.
                                      • 163. Option - If it happens, it happens.Player - We'll see if I come across them.
                                      • 209. Option - Credits. Now.Player - Not unless you pay me first.
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                        • 168. - You'll get your pay when you do the job.
                                      • 171. Option - How can I refuse?Player - I never turn down a chance at credits.
                                        • 172. - Good deal. That's the spirit.
                                          • 174. - The thing is, you'll never get past the turrets unless you take out a guard and get a security badge.
                                            • 175. <Non-dialogue segment.>
                                              • 212. - The security badges are the only way to stop the turrets from targeting you. Without one of those.... zzzzap! Goner.
                                                • 213. Option - How do the badges work?Player - What stops the turrets from targeting people with badges?
                                                  • 218. - The security badge transmits a signal that tells the turrets the badge holder is friendly.
                                                • 214. Option - What?Player - How would you know?
                                                  • 215. - Overheard some guards talking about one of their own who forgot his security badge. They had to scrape him off the floor.
                                                • 216. Option - Got it.Player - I think I understand the situation.
                                                  • 217. - Good. Hate to think I was sending you off to certain death. Now it's only potential death.
                                                    • 176. - So the op is: Get a security badge off a guard, find those turrets and grab the plans. Easy, right?
                                                      • 225. - I'll be keeping an eye out here, right where you found me.
                                                        • 191. <Conversation Exit>
  • 192. - Shh. Can't be seen. Can't be heard. Sensitive business, this. Dangerous man, Lord Grathan.
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: cnv.location.dromund_kaas.world.strange_weapons.captain_bryn
Other Sites:
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            "Text": "You've helped enough today, I think.",
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                        "enMale": "<<1>> disapproves.",
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            "Text": "Don't care how you got them. Just that you got them.",
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            "Text": "This is great news. These turrets are the future of Imperial anti-personnel weaponry. And Lord Grathan wanted to keep them all to himself!",
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                "frMale": "C'est une excellente nouvelle. Ces tourelles repr\u00e9sentent l'avenir de l'armement antipersonnel de l'Empire. Dire que le Seigneur Grathan voulait les garder pour lui !",
                "frFemale": "C'est une excellente nouvelle. Ces tourelles repr\u00e9sentent l'avenir de l'armement antipersonnel de l'Empire. Dire que le Seigneur Grathan voulait les garder pour lui !",
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                "deFemale": "Das sind gute Neuigkeiten. Diese Gesch\u00fctze sind die Zukunft der imperialen Antipersonen-Bewaffnung. Und Lord Grathan wollte alles nur f\u00fcr sich!"
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            "Text": "Heh. We showed him. Can't wait to try these out on some Republic scum! Good work!",
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                "enMale": "Heh. We showed him. Can't wait to try these out on some Republic scum! Good work!",
                "frMale": "H\u00e9 h\u00e9 ! On lui a donn\u00e9 une bonne le\u00e7on ! Je suis impatient de tester cette petite chose sur les pourritures de la R\u00e9publique ! Bon travail !",
                "frFemale": "H\u00e9 h\u00e9 ! On lui a donn\u00e9 une bonne le\u00e7on ! Je suis impatient de tester cette petite chose sur les pourritures de la R\u00e9publique ! Bon travail !",
                "deMale": "Heh. Wir haben es ihm gezeigt. Ich kann es kaum abwarten, die Gesch\u00fctze an diesem republikanischen Abschaum zu testen.",
                "deFemale": "Heh. Wir haben es ihm gezeigt. Ich kann es kaum abwarten, die Gesch\u00fctze an diesem republikanischen Abschaum zu testen."
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            "Text": "Um, not exactly.",
            "LocalizedText": {
                "enMale": "Um, not exactly.",
                "frMale": "Euh... Pas exactement.",
                "frFemale": "Euh... Pas exactement.",
                "deMale": "Nun, es tut mir leid.",
                "deFemale": "Nun, es tut mir leid."
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            "LocalizedOptionText": {
                "enMale": "Sorry.",
                "frMale": "D\u00e9sol\u00e9.",
                "frFemale": "D\u00e9sol\u00e9e.",
                "deMale": "Nicht ganz.",
                "deFemale": "Nicht ganz."
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            "SpeakerB62Id": "0000000",
            "Text": "Those turrets were inhumane.",
            "LocalizedText": {
                "enMale": "Those turrets were inhumane.",
                "frMale": "Ces tourelles \u00e9taient monstrueuses.",
                "frFemale": "Ces tourelles \u00e9taient monstrueuses.",
                "deMale": "Diese Gesch\u00fctze waren unmenschlich.",
                "deFemale": "Diese Gesch\u00fctze waren unmenschlich."
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                "enMale": "I couldn't do it.",
                "frMale": "Je n'y suis pas arriv\u00e9.",
                "frFemale": "Je n'y suis pas arriv\u00e9e.",
                "deMale": "Ich habe es nicht geschafft.",
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                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                        "frMale": "<<1>> approuve.",
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                        "deFemale": "<<1>> stimmt zu."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
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                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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            "Text": "The plans were completely destroyed. There was nothing I could do.",
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                "frMale": "Les plans ont \u00e9t\u00e9 totalement d\u00e9truits. Je n'ai rien pu faire.",
                "frFemale": "Les plans ont \u00e9t\u00e9 totalement d\u00e9truits. Je n'ai rien pu faire.",
                "deMale": "Die Pl\u00e4ne wurden vollst\u00e4ndig zerst\u00f6rt. Ich konnte es nicht verhindern.",
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                "enMale": "There was a little accident.",
                "frMale": "Il y a eu un petit probl\u00e8me.",
                "frFemale": "Il y a eu un petit probl\u00e8me.",
                "deMale": "Es gab einen kleinen Unfall.",
                "deFemale": "Es gab einen kleinen Unfall."
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            "SpeakerB62Id": "9EYjcBE",
            "Text": "What! Those plans were to revolutionize Imperial anti-personnel defenses!",
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                "enMale": "What! Those plans were to revolutionize Imperial anti-personnel defenses!",
                "frMale": "Hein ? Ces plans \u00e9taient cens\u00e9s r\u00e9volutionner les d\u00e9fenses antipersonnel de l'Empire !",
                "frFemale": "Hein ? Ces plans \u00e9taient cens\u00e9s r\u00e9volutionner les d\u00e9fenses antipersonnel de l'Empire !",
                "deMale": "Was?! Diese Pl\u00e4ne h\u00e4tten eine Revolution f\u00fcr die imperiale Personenabwehr bedeutet!",
                "deFemale": "Was?! Diese Pl\u00e4ne h\u00e4tten eine Revolution f\u00fcr die imperiale Personenabwehr bedeutet!"
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            "SpeakerB62Id": "9EYjcBE",
            "Text": "I'm extremely disappointed. Extremely. Because now I have to report back that my mission was a failure--and it's your fault!",
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                "enMale": "I'm extremely disappointed. Extremely. Because now I have to report back that my mission was a failure--and it's your fault!",
                "frMale": "Je suis profond\u00e9ment d\u00e9\u00e7u... Profond\u00e9ment. Car maintenant, je vais devoir signaler que ma mission s'est sold\u00e9e par un \u00e9chec... Et tout \u00e7a par votre faute !",
                "frFemale": "Je suis profond\u00e9ment d\u00e9\u00e7u... Profond\u00e9ment. Car maintenant, je vais devoir signaler que ma mission s'est sold\u00e9e par un \u00e9chec... Et tout \u00e7a par votre faute !",
                "deMale": "Ich bin sehr entt\u00e4uscht. Sehr. Denn nun muss ich berichten, dass meine Mission fehlgeschlagen ist. Und das ist Eure Schuld!",
                "deFemale": "Ich bin sehr entt\u00e4uscht. Sehr. Denn nun muss ich berichten, dass meine Mission fehlgeschlagen ist. Und das ist Eure Schuld!"
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            "SpeakerB62Id": "9EYjcBE",
            "Text": "What? My job's on the line here!",
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                "enMale": "What? My job's on the line here!",
                "frMale": "Hein ? Mais c'est ma carri\u00e8re qui est en jeu !",
                "frFemale": "Hein ? Mais c'est ma carri\u00e8re qui est en jeu !",
                "deMale": "Wie bitte? Meine Stelle steht auf dem Spiel!",
                "deFemale": "Wie bitte? Meine Stelle steht auf dem Spiel!"
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            "Text": "My fault? I'm Sith, Captain. I do what I want.",
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                "enMale": "My fault? I'm Sith, Captain. I do what I want.",
                "frMale": "Ma faute ? Je suis un Sith, Capitaine. Je fais ce que je veux.",
                "frFemale": "Ma faute ? Je suis un Sith, Capitaine. Je fais ce que je veux.",
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            "LocalizedOptionText": {
                "enMale": "Don't talk that way to me.",
                "frMale": "Ne me parlez pas sur ce ton.",
                "frFemale": "Ne me parlez pas sur ce ton.",
                "deMale": "Sprecht nicht so mit mir.",
                "deFemale": "Sprecht nicht so mit mir."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "9EYjcBE",
            "Text": "Y--yes, my lord. Sorry. I didn't mean to insult you. I was out of line.",
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                "enMale": "Y--yes, my lord. Sorry. I didn't mean to insult you. I was out of line.",
                "frMale": "Oui... oui, Excellence. Pardonnez-moi. Je ne voulais pas vous insulter. J'ai... d\u00e9pass\u00e9 les bornes.",
                "frFemale": "Oui... oui, Excellence. Pardonnez-moi. Je ne voulais pas vous insulter. J'ai... d\u00e9pass\u00e9 les bornes.",
                "deMale": "J-ja, mein Lord. Es tut mir leid. Ich wollte Euch nicht beleidigen. Ich habe mich im Ton vergriffen.",
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            "Text": "Think I care what your superiors think?",
            "LocalizedText": {
                "enMale": "Think I care what your superiors think?",
                "frMale": "Vous croyez [{M}]que j'en ai quelque chose \u00e0 faire,[{F}] de ce que pensent vos sup\u00e9rieurs ?",
                "frFemale": "Vous croyez [{M}]vraiment que j'en ai quelque chose \u00e0 faire[{F}] de ce que pensent vos sup\u00e9rieurs ?",
                "deMale": "Es ist mir v\u00f6llig egal, was Eure Vorgesetzten denken.",
                "deFemale": "Es ist mir v\u00f6llig egal, was Eure Vorgesetzten denken."
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            "LocalizedOptionText": {
                "enMale": "Yeah, yeah.",
                "frMale": "Ouais, ouais...",
                "frFemale": "Ouais, ouais...",
                "deMale": "Ja, ja.",
                "deFemale": "Ja, ja."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "0000000",
            "Text": "Next time, do your own job, soldier.",
            "LocalizedText": {
                "enMale": "Next time, do your own job, soldier.",
                "frMale": "La prochaine fois, vous vous d\u00e9brouillerez seul, soldat.",
                "frFemale": "La prochaine fois, vous vous d\u00e9brouillerez seul, soldat.",
                "deMale": "Erledigt Eure Arbeit das n\u00e4chste Mal selbst, Soldat.",
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                "enMale": "I have no regrets.",
                "frMale": "Je n'ai aucun regret.",
                "frFemale": "Je n'ai aucun regret.",
                "deMale": "Ich bereue nichts.",
                "deFemale": "Ich bereue nichts."
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            "SpeakerB62Id": "9EYjcBE",
            "Text": "You're a real hotshot, aren't you?",
            "LocalizedText": {
                "enMale": "You're a real hotshot, aren't you?",
                "frMale": "La sympathie n'est s\u00fbrement pas votre plus grande qualit\u00e9.",
                "frFemale": "La sympathie n'est s\u00fbrement pas votre plus grande qualit\u00e9.",
                "deMale": "Ihr seid ein richtiger \u00dcberflieger, wie?",
                "deFemale": "Ihr seid ein richtiger \u00dcberflieger, wie?"
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            "Text": "Too late for that, isn't it?",
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                "frMale": "C'est un peu tard pour \u00e7a, vous ne croyez pas ?",
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            "Text": "Now, if you'll excuse me, I have to see if I can salvage this operation. Clean up this mess. Save my skin. You know.",
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                "enMale": "Now, if you'll excuse me, I have to see if I can salvage this operation. Clean up this mess. Save my skin. You know.",
                "frMale": "\u00c0 pr\u00e9sent, si vous voulez bien m'excuser, je dois voir s'il existe encore un moyen de sauver cette op\u00e9ration. Nettoyer ce bazar. Sauver ma peau...",
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                "deFemale": "Wenn Ihr mich entschuldigen wollt, vielleicht kann ich die Mission noch retten. Dieses Chaos beseitigen. Meine Haut retten. Ihr wisst schon."
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            "SpeakerB62Id": "9EYjcBE",
            "Text": "Those turret schematics are going to revolutionize Imperial weaponry. We need them. Fast.",
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                "frMale": "Les plans de cette tourelle vont r\u00e9volutionner l'armement imp\u00e9rial. Il nous les faut au plus vite.",
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            "Text": "Shh. We have to be very careful. Lord Grathan's eyes are everywhere.",
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                "frMale": "Chut ! Il faut faire tr\u00e8s attention. Le Seigneur Grathan a des yeux partout.",
                "frFemale": "Chut ! Il faut faire tr\u00e8s attention. Le Seigneur Grathan a des yeux partout.",
                "deMale": "Psst. Wir m\u00fcssen sehr vorsichtig sein. Lord Grathan hat seine Augen \u00fcberall.",
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            "Text": "Show some respect, Imperial.",
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                "frMale": "Faites preuve d'un peu plus de respect, Imp\u00e9rial.",
                "frFemale": "Faites preuve d'un peu plus de respect, Imp\u00e9rial.",
                "deMale": "Zeigt mehr Respekt, Imperialer.",
                "deFemale": "Zeigt mehr Respekt, Imperialer."
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                "enMale": "You're too informal.",
                "frMale": "Vous \u00eates un peu trop familier.",
                "frFemale": "Vous \u00eates un peu trop familier.",
                "deMale": "Ihr solltet die Form wahren.",
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            "Text": "Sorry, my lord. Meant no disrespect. I get carried away with myself sometimes, with the mission.",
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            "Text": "I am shrouded in darkness. I will not be seen or heard.",
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                "frMale": "Je suis voil\u00e9 par les t\u00e9n\u00e8bres. Personne ne me verra ou ne m'entendra.",
                "frFemale": "Je suis voil\u00e9e par les t\u00e9n\u00e8bres. Personne ne me verra ou ne m'entendra.",
                "deMale": "Ich verschmelze mit der Dunkelheit. Niemand wird mich sehen oder h\u00f6ren.",
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                "enMale": "Fear not.",
                "frMale": "Ne craignez rien.",
                "frFemale": "Ne craignez rien.",
                "deMale": "Keine Angst.",
                "deFemale": "Keine Angst."
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            "Text": "This Lord Grathan's pretty big on the dark side himself, I hear.",
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                "frMale": "Ce Seigneur Grathan est aussi tr\u00e8s vers\u00e9 dans le c\u00f4t\u00e9 obscur, \u00e0 ce que j'en sais.",
                "frFemale": "Ce Seigneur Grathan est aussi tr\u00e8s vers\u00e9 dans le c\u00f4t\u00e9 obscur, \u00e0 ce que j'en sais.",
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                "deFemale": "Dieser Lord Grathan ist selbst sehr gro\u00df auf der dunklen Seite, h\u00f6rt man."
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            "Text": "It's my job to come and go unnoticed.",
            "LocalizedText": {
                "enMale": "It's my job to come and go unnoticed.",
                "frMale": "Passer inaper\u00e7u, c'est mon quotidien.",
                "frFemale": "Passer inaper\u00e7ue, c'est mon quotidien.",
                "deMale": "Es ist meine Arbeit, unbemerkt zu kommen und zu gehen.",
                "deFemale": "Es ist meine Arbeit, unbemerkt zu kommen und zu gehen."
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                "enMale": "I'm a professional.",
                "frMale": "Je suis un professionnel.",
                "frFemale": "Je suis une professionnelle.",
                "deMale": "Ich bin stets professionell.",
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            "SpeakerB62Id": "9EYjcBE",
            "Text": "Good. Imperial Army needs more professionals. Can't have amateurs running recon on someone like Lord Grathan.",
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                "enMale": "Good. Imperial Army needs more professionals. Can't have amateurs running recon on someone like Lord Grathan.",
                "frMale": "Bien. L'arm\u00e9e imp\u00e9riale a besoin de plus de professionnels. On ne peut pas laisser des amateurs effectuer des reconnaissances chez des gens comme le Seigneur Grathan.",
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                "deMale": "Gut. Die imperiale Armee braucht solche Leute. Man kann keine Anf\u00e4nger auf jemanden wie Lord Grathan ansetzen.",
                "deFemale": "Gut. Die imperiale Armee braucht solche Leute. Man kann keine Anf\u00e4nger auf jemanden wie Lord Grathan ansetzen."
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            "Text": "Just poke his eyes out, then he'll really be blind.",
            "LocalizedText": {
                "enMale": "Just poke his eyes out, then he'll really be blind.",
                "frMale": "Il suffit de savoir o\u00f9 taper, et il ne saura plus rien sur rien.",
                "frFemale": "Il suffit de savoir o\u00f9 taper, et il ne saura plus rien sur rien.",
                "deMale": "Wie w\u00e4re es, wenn Ihr ihm einfach die Augen ausstecht?",
                "deFemale": "Wie w\u00e4re es, wenn Ihr ihm einfach die Augen ausstecht?"
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                "enMale": "There's an easy solution.",
                "frMale": "Il y a une solution tr\u00e8s simple.",
                "frFemale": "Il y a une solution tr\u00e8s simple.",
                "deMale": "Es gibt eine einfache L\u00f6sung.",
                "deFemale": "Es gibt eine einfache L\u00f6sung."
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            "SpeakerB62Id": "9EYjcBE",
            "Text": "Not possible. Lord Grathan's a Sith. Probably kill me firs--oh. Joke. I get it. Funny. But Lord Grathan's no laughing matter.",
            "LocalizedText": {
                "enMale": "Not possible. Lord Grathan's a Sith. Probably kill me firs--oh. Joke. I get it. Funny. But Lord Grathan's no laughing matter.",
                "frMale": "Impossible. Le Seigneur Grathan est un Sith. Il m'aura tu\u00e9 avant que... Oh ! C'\u00e9tait une blague. Je viens de comprendre. Amusant. Mais le Seigneur Grathan n'est pas \u00e0 prendre \u00e0 la l\u00e9g\u00e8re.",
                "frFemale": "Impossible. Le Seigneur Grathan est un Sith. Il m'aura tu\u00e9 avant que... Oh ! C'\u00e9tait une blague. Je viens de comprendre. Amusant. Mais le Seigneur Grathan n'est pas \u00e0 prendre \u00e0 la l\u00e9g\u00e8re.",
                "deMale": "Das geht nicht. Er ist ein Sith. Er w\u00fcrde mich t\u00f6... Oh. Ein Witz. Lustig. Doch Lord Grathan ist wahrlich nicht zum Lachen.",
                "deFemale": "Das geht nicht. Er ist ein Sith. Er w\u00fcrde mich t\u00f6... Oh. Ein Witz. Lustig. Doch Lord Grathan ist wahrlich nicht zum Lachen."
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            "Text": "I'll be very quiet, but you should tell me what you're doing here.",
            "LocalizedText": {
                "enMale": "I'll be very quiet, but you should tell me what you're doing here.",
                "frMale": "Je vais faire attention, mais expliquez-moi ce que vous faites ici.",
                "frFemale": "Je vais faire attention, mais expliquez-moi ce que vous faites ici.",
                "deMale": "Ich werde still sein, doch Ihr solltet mir sagen, was Ihr hier tut.",
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                "frMale": "Comme vous voudrez.",
                "frFemale": "Comme vous voudrez.",
                "deMale": "Wie Ihr w\u00fcnscht.",
                "deFemale": "Wie Ihr w\u00fcnscht."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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            "QuestRewardB62": "0000000",
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "9EYjcBE",
            "Text": "Good. Can't have the mission ruined by some chatterbox alerting Lord Grathan to my presence.",
            "LocalizedText": {
                "enMale": "Good. Can't have the mission ruined by some chatterbox alerting Lord Grathan to my presence.",
                "frMale": "Bien. Il ne manquerait plus qu'un curieux trop bavard alerte le Seigneur Grathan et ne compromette ma mission !",
                "frFemale": "Bien. Il ne manquerait plus qu'un curieux trop bavard alerte le Seigneur Grathan et ne compromette ma mission !",
                "deMale": "Gut. Kann mir nicht die Mission von so einem Plappermaul ruinieren lassen, das Lord Grathan \u00fcber meine Anwesenheit informiert.",
                "deFemale": "Gut. Kann mir nicht die Mission von so einem Plappermaul ruinieren lassen, das Lord Grathan \u00fcber meine Anwesenheit informiert."
            },
            "CnvAlienVONode": -1,
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "9EYjcBE",
            "Text": "Grathan's trouble, see. Big trouble. Mad scientist type. Likes weapons. Cyborgs. Droids. Ergonomic chairs.",
            "LocalizedText": {
                "enMale": "Grathan's trouble, see. Big trouble. Mad scientist type. Likes weapons. Cyborgs. Droids. Ergonomic chairs.",
                "frMale": "Grathan est dangereux, tr\u00e8s dangereux. Le genre scientifique fou. Il aime les armes. Les cyborgs. Les dro\u00efdes. Les chaises ergonomiques.",
                "frFemale": "Grathan est dangereux, tr\u00e8s dangereux. Le genre scientifique fou. Il aime les armes. Les cyborgs. Les dro\u00efdes. Les chaises ergonomiques.",
                "deMale": "Grathan ist eine Bedrohung, eine gro\u00dfe Bedrohung. Der Typ verr\u00fcckter Wissenschaftler. Er mag Waffen, Cyborgs, Droiden. Ergonomische St\u00fchle.",
                "deFemale": "Grathan ist eine Bedrohung, eine gro\u00dfe Bedrohung. Der Typ verr\u00fcckter Wissenschaftler. Er mag Waffen, Cyborgs, Droiden. Ergonomische St\u00fchle."
            },
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "9EYjcBE",
            "Text": "My mission's to keep an eye on him. Watch for anything... suspicious. But I don't know what you're doing here.",
            "LocalizedText": {
                "enMale": "My mission's to keep an eye on him. Watch for anything... suspicious. But I don't know what you're doing here.",
                "frMale": "J'ai pour mission de garder un \u0153il sur lui. De signaler toute activit\u00e9... suspecte. Mais je ne sais pas ce que vous faites ici.",
                "frFemale": "J'ai pour mission de garder un \u0153il sur lui. De signaler toute activit\u00e9... suspecte. Mais je ne sais pas ce que vous faites ici.",
                "deMale": "Mein Auftrag ist, ihn im Auge zu behalten. Auf alles zu achten, was ... verd\u00e4chtig ist. Ich wei\u00df jedoch nicht, was Ihr hier tut.",
                "deFemale": "Mein Auftrag ist, ihn im Auge zu behalten. Auf alles zu achten, was ... verd\u00e4chtig ist. Ich wei\u00df jedoch nicht, was Ihr hier tut."
            },
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            "QuestRewardB62": "ShcNn2A",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Just visiting my old friend, Lord Grathan.",
            "LocalizedText": {
                "enMale": "Just visiting my old friend, Lord Grathan.",
                "frMale": "Je suis juste pass\u00e9 pour rendre visite \u00e0 mon vieil ami, le Seigneur Grathan.",
                "frFemale": "Je suis juste pass\u00e9e pour rendre visite \u00e0 mon vieil ami, le Seigneur Grathan.",
                "deMale": "Ich besuche nur meinen alten Freund Lord Grathan.",
                "deFemale": "Ich besuche nur meinen alten Freund Lord Grathan."
            },
            "LocalizedOptionText": {
                "enMale": "You know, a stroll.",
                "frMale": "Je me prom\u00e8ne tranquillement.",
                "frFemale": "Je me prom\u00e8ne tranquillement.",
                "deMale": "Ach, nur ein Spaziergang.",
                "deFemale": "Ach, nur ein Spaziergang."
            },
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            "AffectionRewardEventsB62": {
                "OshLPz2": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "dpkUWgA": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "Md6ozhL": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "LGACzD4": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
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            "MinLevel": -1,
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            "AlignmentGain": "None",
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            "IsEmpty": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "9EYjcBE",
            "Text": "Can't fool me. Lord Grathan doesn't have friends--or not many.",
            "LocalizedText": {
                "enMale": "Can't fool me. Lord Grathan doesn't have friends--or not many.",
                "frMale": "\u00c7a ne prend pas. Le Seigneur Grathan n'a pas d'amis. En tout cas pas beaucoup.",
                "frFemale": "\u00c7a ne prend pas. Le Seigneur Grathan n'a pas d'amis. En tout cas pas beaucoup.",
                "deMale": "Ich glaube Euch nicht. Lord Grathan hat keine Freunde - zumindest nicht viele.",
                "deFemale": "Ich glaube Euch nicht. Lord Grathan hat keine Freunde - zumindest nicht viele."
            },
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        "111": {
            "NodeId": 111,
            "QuestRewardB62": "0000000",
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "NodeId": 117,
            "QuestRewardB62": "ShcNn2A",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I'm going to storm Lord Grathan's estate.",
            "LocalizedText": {
                "enMale": "I'm going to storm Lord Grathan's estate.",
                "frMale": "Je vais lancer un assaut sur le domaine du Seigneur Grathan.",
                "frFemale": "Je vais lancer un assaut sur le domaine du Seigneur Grathan.",
                "deMale": "Ich werde Lord Grathans Anwesen st\u00fcrmen.",
                "deFemale": "Ich werde Lord Grathans Anwesen st\u00fcrmen."
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            "LocalizedOptionText": {
                "enMale": "Plotting an attack.",
                "frMale": "Je pr\u00e9pare une attaque.",
                "frFemale": "Je pr\u00e9pare une attaque.",
                "deMale": "Ich bereite einen Angriff vor.",
                "deFemale": "Ich bereite einen Angriff vor."
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            "AffectionRewardEventsB62": {
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                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "dpkUWgA": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "Md6ozhL": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "LGACzD4": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "9EYjcBE",
            "Text": "Figured as much. Sharp eyes, see. I can tell these sorts of things.",
            "LocalizedText": {
                "enMale": "Figured as much. Sharp eyes, see. I can tell these sorts of things.",
                "frMale": "Je m'en doutais. C'est dans vos yeux... Je peux deviner ce genre de choses.",
                "frFemale": "Je m'en doutais. C'est dans vos yeux... Je peux deviner ce genre de choses.",
                "deMale": "Das dachte ich mir. Scharfe Augen. Ich sehe so etwas sofort.",
                "deFemale": "Das dachte ich mir. Scharfe Augen. Ich sehe so etwas sofort."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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        "119": {
            "NodeId": 119,
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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        "121": {
            "NodeId": 121,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I have business with the rogue lord.",
            "LocalizedText": {
                "enMale": "I have business with the rogue lord.",
                "frMale": "J'ai \u00e0 faire avec ce seigneur.",
                "frFemale": "J'ai \u00e0 faire avec ce seigneur.",
                "deMale": "Ich habe gesch\u00e4ftlich mit dem abtr\u00fcnnigen Lord zu tun.",
                "deFemale": "Ich habe gesch\u00e4ftlich mit dem abtr\u00fcnnigen Lord zu tun."
            },
            "LocalizedOptionText": {
                "enMale": "Nothing special.",
                "frMale": "Rien de particulier.",
                "frFemale": "Rien de particulier.",
                "deMale": "Nichts Besonderes.",
                "deFemale": "Nichts Besonderes."
            },
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "9EYjcBE",
            "Text": "Business, eh? Like killing business, I suspect.",
            "LocalizedText": {
                "enMale": "Business, eh? Like killing business, I suspect.",
                "frMale": "\u00c0 faire, hein ? Du genre, l'\u00e9liminer, par exemple.",
                "frFemale": "\u00c0 faire, hein ? Du genre, l'\u00e9liminer, par exemple.",
                "deMale": "Gesch\u00e4ftlich, wie? Sozusagen ein t\u00f6dliches Gesch\u00e4ft, vermute ich.",
                "deFemale": "Gesch\u00e4ftlich, wie? Sozusagen ein t\u00f6dliches Gesch\u00e4ft, vermute ich."
            },
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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        "124": {
            "NodeId": 124,
            "QuestRewardB62": "0000000",
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            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "9EYjcBE",
            "Text": "You got a glint in your eye, like maybe you're not paying a friendly visit.",
            "LocalizedText": {
                "enMale": "You got a glint in your eye, like maybe you're not paying a friendly visit.",
                "frMale": "Il y a une petite lueur dans vos yeux... Vous n'\u00eates pas l\u00e0 pour une visite de courtoisie.",
                "frFemale": "Il y a une petite lueur dans vos yeux... Vous n'\u00eates pas l\u00e0 pour une visite de courtoisie.",
                "deMale": "Ihr habt so ein Funkeln in den Augen, als w\u00e4rt Ihr nicht f\u00fcr einen freundlichen Besuch hier.",
                "deFemale": "Ihr habt so ein Funkeln in den Augen, als w\u00e4rt Ihr nicht f\u00fcr einen freundlichen Besuch hier."
            },
            "CnvAlienVONode": -1,
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        "125": {
            "NodeId": 125,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "9EYjcBE",
            "Text": "I, uh, I don't mean to be pushy, but since you're going that way, maybe you wouldn't mind helping me out.",
            "LocalizedText": {
                "enMale": "I, uh, I don't mean to be pushy, but since you're going that way, maybe you wouldn't mind helping me out.",
                "frMale": "Je ne vais pas y aller par quatre chemins... Puisque vous comptez entrer, peut-\u00eatre accepterez-vous de me donner un coup de main.",
                "frFemale": "Je ne vais pas y aller par quatre chemins... Puisque vous comptez entrer, peut-\u00eatre accepterez-vous de me donner un coup de main.",
                "deMale": "Ich m\u00f6chte nicht aufdringlich sein, doch da Ihr diesen Weg beschreitet: K\u00f6nntet Ihr mir wohl helfen?",
                "deFemale": "Ich m\u00f6chte nicht aufdringlich sein, doch da Ihr diesen Weg beschreitet: K\u00f6nntet Ihr mir wohl helfen?"
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            "SpeakerB62Id": "9EYjcBE",
            "Text": "I got a little spare change for bribes and such, courtesy of Imperial headquarters.",
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                "frMale": "Je dispose d'un petit budget corruption et frais annexes... Disposition standard du QG imp\u00e9rial.",
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                "deFemale": "Ich habe dank der freundlichen Unterst\u00fctzung des Imperiums ein paar Credits f\u00fcr Bestechung und \u00c4hnliches \u00fcbrig."
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            "SpeakerB62Id": "9EYjcBE",
            "Text": "See, my orders are to keep my distance and not enter Lord Grathan's place or cause any kind of ruckus.",
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                "enMale": "See, my orders are to keep my distance and not enter Lord Grathan's place or cause any kind of ruckus.",
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                "frFemale": "Mes ordres sont de garder mes distances et de ne pas p\u00e9n\u00e9trer chez le Seigneur Grathan, ou de ne causer aucun probl\u00e8me.",
                "deMale": "Nun, ich habe die Anweisung, auf Distanz zu bleiben und Lord Grathans Anwesen weder zu betreten, noch auf sonstige Weise Aufsehen zu erregen.",
                "deFemale": "Nun, ich habe die Anweisung, auf Distanz zu bleiben und Lord Grathans Anwesen weder zu betreten, noch auf sonstige Weise Aufsehen zu erregen."
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            "SpeakerB62Id": "9EYjcBE",
            "Text": "But I'm supposed to see about a certain prototype turret design the rogue lord's supposedly acquired. Empire wants it for mass production.",
            "LocalizedText": {
                "enMale": "But I'm supposed to see about a certain prototype turret design the rogue lord's supposedly acquired. Empire wants it for mass production.",
                "frMale": "Mais je dois en savoir plus sur un certain prototype de tourelle que ce seigneur ren\u00e9gat aurait, parait-il, acquis. L'Empire d\u00e9sire en lancer la production de masse.",
                "frFemale": "Mais je dois en savoir plus sur un certain prototype de tourelle que ce seigneur ren\u00e9gat aurait, parait-il, acquis. L'Empire d\u00e9sire en lancer la production de masse.",
                "deMale": "Ich soll jedoch Informationen \u00fcber ein bestimmtes Gesch\u00fctz beschaffen, einen Prototyp, f\u00fcr den der abtr\u00fcnnige Lord Pl\u00e4ne haben soll. Das Imperium will das Gesch\u00fctz in Serie bauen.",
                "deFemale": "Ich soll jedoch Informationen \u00fcber ein bestimmtes Gesch\u00fctz beschaffen, einen Prototyp, f\u00fcr den der abtr\u00fcnnige Lord Pl\u00e4ne haben soll. Das Imperium will das Gesch\u00fctz in Serie bauen."
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            "SpeakerB62Id": "0000000",
            "Text": "What's so special about this turret?",
            "LocalizedText": {
                "enMale": "What's so special about this turret?",
                "frMale": "Qu'est-ce qu'elle a de si sp\u00e9cial, cette tourelle ?",
                "frFemale": "Qu'est-ce qu'elle a de si sp\u00e9cial, cette tourelle ?",
                "deMale": "Was ist an diesem Gesch\u00fctz so besonders?",
                "deFemale": "Was ist an diesem Gesch\u00fctz so besonders?"
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                "enMale": "Turret?",
                "frMale": "Une tourelle ?",
                "frFemale": "Une tourelle ?",
                "deMale": "Gesch\u00fctz?",
                "deFemale": "Gesch\u00fctz?"
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            "SpeakerB62Id": "9EYjcBE",
            "Text": "Don't know specifics, only that it's supposed to be pretty powerful.",
            "LocalizedText": {
                "enMale": "Don't know specifics, only that it's supposed to be pretty powerful.",
                "frMale": "Je ne connais pas tous les d\u00e9tails, mais elle est cens\u00e9e \u00eatre particuli\u00e8rement puissante.",
                "frFemale": "Je ne connais pas tous les d\u00e9tails, mais elle est cens\u00e9e \u00eatre particuli\u00e8rement puissante.",
                "deMale": "Ich kenne keine Einzelheiten. Nur, dass es sehr zerst\u00f6rerisch sein soll.",
                "deFemale": "Ich kenne keine Einzelheiten. Nur, dass es sehr zerst\u00f6rerisch sein soll."
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            "SpeakerB62Id": "9EYjcBE",
            "Text": "Caught your interest, huh? Good, good!",
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                "enMale": "Caught your interest, huh? Good, good!",
                "frMale": "J'ai \u00e9veill\u00e9 votre int\u00e9r\u00eat on dirait ! Bien, bien !",
                "frFemale": "J'ai \u00e9veill\u00e9 votre int\u00e9r\u00eat on dirait ! Bien, bien !",
                "deMale": "Habe ich Euer Interesse geweckt? Gut, gut!",
                "deFemale": "Habe ich Euer Interesse geweckt? Gut, gut!"
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            "SpeakerB62Id": "9EYjcBE",
            "Text": "Lord Grathan's got the turrets hidden inside somewheres. I'd go looking for them myself, but orders are orders. I have to stay put.",
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                "enMale": "Lord Grathan's got the turrets hidden inside somewheres. I'd go looking for them myself, but orders are orders. I have to stay put.",
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                "frFemale": "Le Seigneur Grathan a cach\u00e9 la tourelle quelque part \u00e0 l'int\u00e9rieur. Je serais bien entr\u00e9 la chercher, mais les ordres sont les ordres. Je dois me tenir \u00e0 l'\u00e9cart.",
                "deMale": "Lord Grathan versteckt die Gesch\u00fctze irgendwo auf seinem Grundst\u00fcck. Ich w\u00fcrde ja selbst danach suchen, aber Befehl ist Befehl. Ich muss die Stellung halten.",
                "deFemale": "Lord Grathan versteckt die Gesch\u00fctze irgendwo auf seinem Grundst\u00fcck. Ich w\u00fcrde ja selbst danach suchen, aber Befehl ist Befehl. Ich muss die Stellung halten."
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            "SpeakerB62Id": "9EYjcBE",
            "Text": "Since you're going in, you could maybe poke around and see if you can't find the plans to those turrets.",
            "LocalizedText": {
                "enMale": "Since you're going in, you could maybe poke around and see if you can't find the plans to those turrets.",
                "frMale": "Puisque vous comptez entrer, vous pourriez peut-\u00eatre fouiner un peu et essayer de trouver les plans de cette tourelle.",
                "frFemale": "Puisque vous comptez entrer, vous pourriez peut-\u00eatre fouiner un peu et essayer de trouver les plans de cette tourelle.",
                "deMale": "Da Ihr nun schon hineingeht, k\u00f6nntet Ihr wohl nach den Pl\u00e4nen f\u00fcr diese Gesch\u00fctze Ausschau halten?",
                "deFemale": "Da Ihr nun schon hineingeht, k\u00f6nntet Ihr wohl nach den Pl\u00e4nen f\u00fcr diese Gesch\u00fctze Ausschau halten?"
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            "Text": "We'll see if I come across them.",
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                "frMale": "On verra... Si je tombe dessus.",
                "frFemale": "On verra... Si je tombe dessus.",
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                "frMale": "\u00c9ventuellement, d'accord.",
                "frFemale": "\u00c9ventuellement, d'accord.",
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            "Text": "That's all I ask.",
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                "frMale": "C'est tout ce que je vous demande.",
                "frFemale": "C'est tout ce que je vous demande.",
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            "Text": "You'll get your pay when you do the job.",
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                "enMale": "You'll get your pay when you do the job.",
                "frMale": "Vous serez pay\u00e9 apr\u00e8s avoir accompli ce travail.",
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            "Text": "I never turn down a chance at credits.",
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                "frMale": "Je ne rate jamais une opportunit\u00e9 de gagner quelques cr\u00e9dits.",
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                "deMale": "Wenn es um Credits geht, sage ich nicht Nein.",
                "deFemale": "Wenn es um Credits geht, sage ich nicht Nein."
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                "frMale": "Comment pourrais-je refuser ?",
                "frFemale": "Comment pourrais-je refuser ?",
                "deMale": "Wie k\u00f6nnte ich so etwas ablehnen?",
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            "Text": "Good deal. That's the spirit.",
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                "enMale": "Good deal. That's the spirit.",
                "frMale": "Bien ! Bon esprit !",
                "frFemale": "Bien ! Bon esprit !",
                "deMale": "Ausgezeichnet. So muss das sein.",
                "deFemale": "Ausgezeichnet. So muss das sein."
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            "SpeakerB62Id": "9EYjcBE",
            "Text": "The thing is, you'll never get past the turrets unless you take out a guard and get a security badge.",
            "LocalizedText": {
                "enMale": "The thing is, you'll never get past the turrets unless you take out a guard and get a security badge.",
                "frMale": "Le truc, c'est que vous ne franchirez jamais les tourelles sans avoir neutralis\u00e9 un garde et obtenu son badge de s\u00e9curit\u00e9.",
                "frFemale": "Le truc, c'est que vous ne franchirez jamais les tourelles sans avoir neutralis\u00e9 un garde et obtenu son badge de s\u00e9curit\u00e9.",
                "deMale": "Die Sache ist nur, dass Ihr nur an den Gesch\u00fctzen vorbei kommt, wenn Ihr eine Wache ausschaltet und Euch einen Sicherheitsausweis besorgt.",
                "deFemale": "Die Sache ist nur, dass Ihr nur an den Gesch\u00fctzen vorbei kommt, wenn Ihr eine Wache ausschaltet und Euch einen Sicherheitsausweis besorgt."
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            "SpeakerB62Id": "9EYjcBE",
            "Text": "So the op is: Get a security badge off a guard, find those turrets and grab the plans. Easy, right?",
            "LocalizedText": {
                "enMale": "So the op is: Get a security badge off a guard, find those turrets and grab the plans. Easy, right?",
                "frMale": "Alors pour r\u00e9sumer : obtenir le badge de s\u00e9curit\u00e9 de l'un des gardes, trouver les tourelles et r\u00e9cup\u00e9rer les plans. Facile, non ?",
                "frFemale": "Alors pour r\u00e9sumer : obtenir le badge de s\u00e9curit\u00e9 de l'un des gardes, trouver les tourelles et r\u00e9cup\u00e9rer les plans. Facile, non ?",
                "deMale": "Besorgt Euch zuerst einen Sicherheitsausweis von einer Wache. Dann sucht die Gesch\u00fctze und holt die Pl\u00e4ne daf\u00fcr. Einfach, oder?",
                "deFemale": "Besorgt Euch zuerst einen Sicherheitsausweis von einer Wache. Dann sucht die Gesch\u00fctze und holt die Pl\u00e4ne daf\u00fcr. Einfach, oder?"
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            "SpeakerB62Id": "9EYjcBE",
            "Text": "Shh. Can't be seen. Can't be heard. Sensitive business, this. Dangerous man, Lord Grathan.",
            "LocalizedText": {
                "enMale": "Shh. Can't be seen. Can't be heard. Sensitive business, this. Dangerous man, Lord Grathan.",
                "frMale": "Chut ! Il ne faut pas qu'on me voie. Il ne faut pas qu'on m'entende. Je suis sur une affaire sensible. C'est un homme dangereux ce Seigneur Grathan...",
                "frFemale": "Chut ! Il ne faut pas qu'on me voie. Il ne faut pas qu'on m'entende. Je suis sur une affaire sensible. C'est un homme dangereux ce Seigneur Grathan...",
                "deMale": "Pssst. Niemand darf mich sehen, niemand h\u00f6ren. Heikle Sache, das. Gef\u00e4hrlicher Mann, dieser Lord Grathan.",
                "deFemale": "Pssst. Niemand darf mich sehen, niemand h\u00f6ren. Heikle Sache, das. Gef\u00e4hrlicher Mann, dieser Lord Grathan."
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            "SpeakerB62Id": "9EYjcBE",
            "Text": "He is suspicious of all strangers. He must be blind to our doings.",
            "LocalizedText": {
                "enMale": "He is suspicious of all strangers. He must be blind to our doings.",
                "frMale": "Il se m\u00e9fie des \u00e9trangers. Il ne doit rien savoir de nos agissements.",
                "frFemale": "Il se m\u00e9fie des \u00e9trangers. Il ne doit rien savoir de nos agissements.",
                "deMale": "Er ist sehr misstrauisch allen Fremden gegen\u00fcber. Er darf nicht sehen, was wir tun.",
                "deFemale": "Er ist sehr misstrauisch allen Fremden gegen\u00fcber. Er darf nicht sehen, was wir tun."
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            "SpeakerB62Id": "9EYjcBE",
            "Text": "Captain Bryn, Imperial Special Forces. This work requires intense concentration, a special kind of mind.",
            "LocalizedText": {
                "enMale": "Captain Bryn, Imperial Special Forces. This work requires intense concentration, a special kind of mind.",
                "frMale": "Capitaine Bryn, des Forces Sp\u00e9ciales Imp\u00e9riales. Ce travail n\u00e9cessite une concentration intense, un esprit tr\u00e8s particulier.",
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                "deMale": "Captain Bryn, Sondereinheit der imperialen Armee. Diese Arbeit erfordert h\u00f6chste Konzentration, ein besonderes Gem\u00fct.",
                "deFemale": "Captain Bryn, Sondereinheit der imperialen Armee. Diese Arbeit erfordert h\u00f6chste Konzentration, ein besonderes Gem\u00fct."
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Who are you?",
            "LocalizedText": {
                "enMale": "Who are you?",
                "frMale": "Qui \u00eates-vous\u00a0?",
                "frFemale": "Qui \u00eates-vous\u00a0?",
                "deMale": "Wen haben wir denn hier?",
                "deFemale": "Wen haben wir denn hier?"
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            "LocalizedOptionText": {
                "enMale": "Identify yourself.",
                "frMale": "Identifiez-vous.",
                "frFemale": "Identifiez-vous.",
                "deMale": "Identifiziert Euch.",
                "deFemale": "Identifiziert Euch."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Get to the point.",
            "LocalizedText": {
                "enMale": "Get to the point.",
                "frMale": "D\u00e9p\u00eachons.",
                "frFemale": "D\u00e9p\u00eachons.",
                "deMale": "Raus mit der Sprache.",
                "deFemale": "Raus mit der Sprache."
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            "LocalizedOptionText": {
                "enMale": "Quickly.",
                "frMale": "D\u00e9p\u00eachez-vous.",
                "frFemale": "D\u00e9p\u00eachez-vous.",
                "deMale": "Weiter.",
                "deFemale": "Weiter."
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "What kind of help do you need?",
            "LocalizedText": {
                "enMale": "What kind of help do you need?",
                "frMale": "De quel genre d'aide avez-vous besoin\u00a0?",
                "frFemale": "De quel genre d'aide avez-vous besoin\u00a0?",
                "deMale": "Was kann ich tun?",
                "deFemale": "Was kann ich tun?"
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            "LocalizedOptionText": {
                "enMale": "Go on.",
                "frMale": "Continuez.",
                "frFemale": "Continuez.",
                "deMale": "Fahrt fort.",
                "deFemale": "Fahrt fort."
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                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                "Md6ozhL": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
                "LGACzD4": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "What do I get out of this?",
            "LocalizedText": {
                "enMale": "What do I get out of this?",
                "frMale": "Qu'est-ce que \u00e7a me rapporte\u00a0?",
                "frFemale": "Qu'est-ce que \u00e7a me rapporte\u00a0?",
                "deMale": "Was habe ich denn davon?",
                "deFemale": "Was habe ich denn davon?"
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                "enMale": "Not for free.",
                "frMale": "Pas gratuitement.",
                "frFemale": "Pas gratuitement.",
                "deMale": "Nicht umsonst.",
                "deFemale": "Nicht umsonst."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                "dpkUWgA": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                "Md6ozhL": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
                "LGACzD4": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Tell me more.",
            "LocalizedText": {
                "enMale": "Tell me more.",
                "frMale": "J'\u00e9coute.",
                "frFemale": "J'\u00e9coute.",
                "deMale": "Mehr Einzelheiten, bitte!",
                "deFemale": "Mehr Einzelheiten, bitte!"
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            "LocalizedOptionText": {
                "enMale": "Please, continue.",
                "frMale": "Continuez, je vous prie.",
                "frFemale": "Continuez, je vous prie.",
                "deMale": "Bitte, fahrt fort.",
                "deFemale": "Bitte, fahrt fort."
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "So what do you need me to do?",
            "LocalizedText": {
                "enMale": "So what do you need me to do?",
                "frMale": "Et moi, dans tout \u00e7a\u00a0?",
                "frFemale": "Et moi, dans tout \u00e7a\u00a0?",
                "deMale": "Was soll ich tun, um zu helfen?",
                "deFemale": "Was soll ich tun, um zu helfen?"
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            "LocalizedOptionText": {
                "enMale": "What's my part?",
                "frMale": "Qu'est-ce que je dois faire ?",
                "frFemale": "Qu'est-ce que je dois faire ?",
                "deMale": "Was w\u00e4re meine Aufgabe?",
                "deFemale": "Was w\u00e4re meine Aufgabe?"
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            "NodeId": 203,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Watch and see what a (class) can do.",
            "LocalizedText": {
                "enMale": "Watch and see what a (class) can do.",
                "frMale": "L'escouade du Chaos va une fois de plus prouver sa valeur.",
                "frFemale": "L'escouade du Chaos va une fois de plus prouver sa valeur.",
                "deMale": "Ich als (class) habe kein Problem damit.",
                "deFemale": "Ich als (class) habe kein Problem damit."
            },
            "LocalizedOptionText": {
                "enMale": "No problem.",
                "frMale": "Pas de probl\u00e8me.",
                "frFemale": "Pas de probl\u00e8me.",
                "deMale": "Kein Problem.",
                "deFemale": "Kein Problem."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "NodeId": 206,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": true,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Here you go.",
            "LocalizedText": {
                "enMale": "Here you go.",
                "frMale": "Objectif s\u00e9curis\u00e9.",
                "frFemale": "Objectif s\u00e9curis\u00e9.",
                "deMale": "Bitte, da ist es.",
                "deFemale": "Bitte, da ist es."
            },
            "LocalizedOptionText": {
                "enMale": "Take it.",
                "frMale": "Tenez.",
                "frFemale": "Tenez.",
                "deMale": "Nehmt sie.",
                "deFemale": "Nehmt sie."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.misc.generic_lines",
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        "207": {
            "NodeId": 207,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You'll live \/ you'll get over it",
            "LocalizedText": {
                "enMale": "You'll live \/ you'll get over it",
                "frMale": "Tout ira bien.",
                "frFemale": "Tout ira bien.",
                "deMale": "Die Zeit heilt alle Wunden.",
                "deFemale": "Die Zeit heilt alle Wunden."
            },
            "LocalizedOptionText": {
                "enMale": "Oh well.",
                "frMale": "Ce n'est pas grave.",
                "frFemale": "Ce n'est pas grave.",
                "deMale": "Na ja.",
                "deFemale": "Na ja."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.misc.generic_lines",
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        },
        "208": {
            "NodeId": 208,
            "QuestRewardB62": "ShcNn2A",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I'm sorry.",
            "LocalizedText": {
                "enMale": "I'm sorry.",
                "frMale": "Je suis d\u00e9sol\u00e9.",
                "frFemale": "Je suis d\u00e9sol\u00e9e.",
                "deMale": "Verzeihung!",
                "deFemale": "Verzeihung!"
            },
            "LocalizedOptionText": {
                "enMale": "I don't know what to say.",
                "frMale": "Je ne sais pas quoi dire.",
                "frFemale": "Je ne sais pas quoi dire.",
                "deMale": "Es tut mir wirklich leid.",
                "deFemale": "Es tut mir wirklich leid."
            },
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            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "OshLPz2": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "dpkUWgA": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "Md6ozhL": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "LGACzD4": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.misc.generic_lines",
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            "QuestRewardB62": "ShcNn2A",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Not unless you pay me first.",
            "LocalizedText": {
                "enMale": "Not unless you pay me first.",
                "frMale": "Je veux des cr\u00e9dits d'abord.",
                "frFemale": "Je veux des cr\u00e9dits d'abord.",
                "deMale": "Aber nur gegen Vorkasse!",
                "deFemale": "Aber nur gegen Vorkasse!"
            },
            "LocalizedOptionText": {
                "enMale": "Credits. Now.",
                "frMale": "Des cr\u00e9dits. Maintenant.",
                "frFemale": "Des cr\u00e9dits. Maintenant.",
                "deMale": "Credits. Auf der Stelle.",
                "deFemale": "Credits. Auf der Stelle."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "OshLPz2": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "dpkUWgA": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "Md6ozhL": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "LGACzD4": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            ],
            "Stb": "str.cnv.misc.generic_lines",
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        },
        "210": {
            "NodeId": 210,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": true,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Yes--now give me my credits.",
            "LocalizedText": {
                "enMale": "Yes--now give me my credits.",
                "frMale": "Mission accomplie... Je veux ma r\u00e9compense maintenant.",
                "frFemale": "Mission accomplie... Je veux ma r\u00e9compense maintenant.",
                "deMale": "Ja, und ich erwarte meinen Lohn.",
                "deFemale": "Ja, und ich erwarte meinen Lohn."
            },
            "LocalizedOptionText": {
                "enMale": "Pay up.",
                "frMale": "Mon argent.",
                "frFemale": "Mon argent.",
                "deMale": "Nun bezahlt mich.",
                "deFemale": "Nun bezahlt mich."
            },
            "CnvAlienVONode": -1,
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            "IsAmbient": false,
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            "Stb": "str.cnv.misc.generic_lines",
            "GenericNodeNumber": 20020
        },
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            "NodeId": 212,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "9EYjcBE",
            "Text": "The security badges are the only way to stop the turrets from targeting you. Without one of those.... zzzzap! Goner.",
            "LocalizedText": {
                "enMale": "The security badges are the only way to stop the turrets from targeting you. Without one of those.... zzzzap! Goner.",
                "frMale": "Les badges de s\u00e9curit\u00e9 sont le seul moyen d'emp\u00eacher les tourelles de vous prendre pour cible. Sans eux... Zzzap ! Fini.",
                "frFemale": "Les badges de s\u00e9curit\u00e9 sont le seul moyen d'emp\u00eacher les tourelles de vous prendre pour cible. Sans eux... Zzzap ! Fini.",
                "deMale": "Die Sicherheitsausweise verhindern, dass die Gesch\u00fctze auf Euch zielen. Ohne einen Ausweis ... Zack! Weg seid Ihr.",
                "deFemale": "Die Sicherheitsausweise verhindern, dass die Gesch\u00fctze auf Euch zielen. Ohne einen Ausweis ... Zack! Weg seid Ihr."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
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        },
        "213": {
            "NodeId": 213,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "What stops the turrets from targeting people with badges?",
            "LocalizedText": {
                "enMale": "What stops the turrets from targeting people with badges?",
                "frMale": "Qu'est-ce qui emp\u00eache les tourelles de cibler les personnes portant des badges ?",
                "frFemale": "Qu'est-ce qui emp\u00eache les tourelles de cibler les personnes portant des badges ?",
                "deMale": "Wie verhindern diese Ausweise, dass man als Ziel f\u00fcr die Gesch\u00fctze gilt?",
                "deFemale": "Wie verhindern diese Ausweise, dass man als Ziel f\u00fcr die Gesch\u00fctze gilt?"
            },
            "LocalizedOptionText": {
                "enMale": "How do the badges work?",
                "frMale": "Comment ces badges fonctionnent-ils ?",
                "frFemale": "Comment ces badges fonctionnent-ils ?",
                "deMale": "Wie funktionieren diese Ausweise?",
                "deFemale": "Wie funktionieren diese Ausweise?"
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            ],
            "Stb": "str.cnv.location.dromund_kaas.world.strange_weapons.captain_bryn",
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        },
        "214": {
            "NodeId": 214,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "How would you know?",
            "LocalizedText": {
                "enMale": "How would you know?",
                "frMale": "Qu'est-ce qui me dit que c'est la v\u00e9rit\u00e9\u00a0?",
                "frFemale": "Qu'est-ce qui me dit que c'est la v\u00e9rit\u00e9\u00a0?",
                "deMale": "Und das ist sicher, ja?",
                "deFemale": "Und das ist sicher, ja?"
            },
            "LocalizedOptionText": {
                "enMale": "What?",
                "frMale": "Hein ?",
                "frFemale": "Hein ?",
                "deMale": "Was?",
                "deFemale": "Was?"
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
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            "Stb": "str.cnv.misc.generic_lines",
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            "NodeId": 215,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "9EYjcBE",
            "Text": "Overheard some guards talking about one of their own who forgot his security badge. They had to scrape him off the floor.",
            "LocalizedText": {
                "enMale": "Overheard some guards talking about one of their own who forgot his security badge. They had to scrape him off the floor.",
                "frMale": "J'ai entendu des gardes parler de l'un de leurs coll\u00e8gues qui avait oubli\u00e9 son badge de s\u00e9curit\u00e9. Il a fallu appeler l'\u00e9quipe de nettoyage.",
                "frFemale": "J'ai entendu des gardes parler de l'un de leurs coll\u00e8gues qui avait oubli\u00e9 son badge de s\u00e9curit\u00e9. Il a fallu appeler l'\u00e9quipe de nettoyage.",
                "deMale": "Ich habe geh\u00f6rt, wie zwei Wachen von einem Genossen sprachen, der seinen Ausweis vergessen hatte. Sie mussten ihn vom Boden kratzen.",
                "deFemale": "Ich habe geh\u00f6rt, wie zwei Wachen von einem Genossen sprachen, der seinen Ausweis vergessen hatte. Sie mussten ihn vom Boden kratzen."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.dromund_kaas.world.strange_weapons.captain_bryn",
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        },
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            "NodeId": 216,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I think I understand the situation.",
            "LocalizedText": {
                "enMale": "I think I understand the situation.",
                "frMale": "Pas de panique, j'ai compris.",
                "frFemale": "Pas de panique, j'ai compris.",
                "deMale": "Ich denke, ich habe die Lage begriffen.",
                "deFemale": "Ich denke, ich habe die Lage begriffen."
            },
            "LocalizedOptionText": {
                "enMale": "Got it.",
                "frMale": "Pig\u00e9.",
                "frFemale": "Pig\u00e9.",
                "deMale": "Verstehe.",
                "deFemale": "Verstehe."
            },
            "CnvAlienVONode": -1,
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            "ChildIds": [
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            "Stb": "str.cnv.misc.generic_lines",
            "GenericNodeNumber": 59090
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            "NodeId": 217,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "9EYjcBE",
            "Text": "Good. Hate to think I was sending you off to certain death. Now it's only potential death.",
            "LocalizedText": {
                "enMale": "Good. Hate to think I was sending you off to certain death. Now it's only potential death.",
                "frMale": "Bien. Je n'\u00e9tais pas tr\u00e8s \u00e0 l'aise \u00e0 l'id\u00e9e de vous envoyer vers une mort certaine. \u00c0 pr\u00e9sent, ce n'est plus qu'une mort potentielle.",
                "frFemale": "Bien. Je n'\u00e9tais pas tr\u00e8s \u00e0 l'aise \u00e0 l'id\u00e9e de vous envoyer vers une mort certaine. \u00c0 pr\u00e9sent, ce n'est plus qu'une mort potentielle.",
                "deMale": "Gut. Ich h\u00e4tte Euch nicht guten Gewissens in den sicheren Tod schicken wollen. Jetzt ist er nur noch so gut wie sicher.",
                "deFemale": "Gut. Ich h\u00e4tte Euch nicht guten Gewissens in den sicheren Tod schicken wollen. Jetzt ist er nur noch so gut wie sicher."
            },
            "CnvAlienVONode": -1,
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        },
        "218": {
            "NodeId": 218,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "9EYjcBE",
            "Text": "The security badge transmits a signal that tells the turrets the badge holder is friendly.",
            "LocalizedText": {
                "enMale": "The security badge transmits a signal that tells the turrets the badge holder is friendly.",
                "frMale": "Le badge de s\u00e9curit\u00e9 transmet un signal qui indique \u00e0 la tourelle que le porteur n'est pas un ennemi.",
                "frFemale": "Le badge de s\u00e9curit\u00e9 transmet un signal qui indique \u00e0 la tourelle que le porteur n'est pas un ennemi.",
                "deMale": "Die Sicherheitsausweise senden ein Signal an die Gesch\u00fctze, das den Tr\u00e4ger als verb\u00fcndete Einheit identifiziert.",
                "deFemale": "Die Sicherheitsausweise senden ein Signal an die Gesch\u00fctze, das den Tr\u00e4ger als verb\u00fcndete Einheit identifiziert."
            },
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        "219": {
            "NodeId": 219,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "NodeId": 220,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "NodeId": 221,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "224": {
            "NodeId": 224,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
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            "IsEmpty": true,
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            "SpeakerB62Id": "0000000",
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