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"Text": "Good shot!",
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"Text": "Ugh! Damage to the main guns!",
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"Text": "Damage to secondary weapons!",
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"Text": "That hit the auxiliaries!",
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"Text": "We can't hold up like this!",
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"Text": "Tactical grid's all kinds of wrong!",
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"Text": "Engine power's dropping fast!",
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"Text": "Target's destroyed!",
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"frMale": "Cible d\u00e9truite\u00a0!",
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"Text": "Bandit down!",
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"frMale": "Bandits \u00e9limin\u00e9s\u00a0!",
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"Text": "They're all done!",
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"frMale": "Ils sont tous neutralis\u00e9s\u00a0!",
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"Text": "They got a bead on us!",
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"frMale": "On est dans leur ligne de mire\u00a0!",
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"Text": "Incoming fire!",
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"frMale": "On nous tire dessus\u00a0!",
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"Text": "We're taking damage!",
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"frMale": "On subit des d\u00e9g\u00e2ts\u00a0!",
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"frMale": "Laissez-les-moi\u00a0!",
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"frMale": "\u00c0 votre service.",
"frFemale": "\u00c0 votre service.",
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"frMale": "Je vais les descendre\u00a0!",
"frFemale": "Je vais les descendre\u00a0!",
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"Text": "Shields failing!",
"LocalizedText": {
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"frMale": "Boucliers d\u00e9faillants\u00a0!",
"frFemale": "Boucliers d\u00e9faillants\u00a0!",
"deMale": "Schilde versagen!",
"deFemale": "Schilde versagen!"
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"Text": "Burnout in the shield grid!",
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"frMale": "Les circuits des boucliers sont grill\u00e9s\u00a0!",
"frFemale": "Les circuits des boucliers sont grill\u00e9s\u00a0!",
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"frMale": "Les boucliers sont surcharg\u00e9s\u00a0! On les perd\u00a0!",
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"Text": "We're barely holding together!",
"LocalizedText": {
"enMale": "We're barely holding together!",
"frMale": "On va pas tenir longtemps\u00a0!",
"frFemale": "On va pas tenir longtemps\u00a0!",
"deMale": "Viel halten wir nicht mehr aus!",
"deFemale": "Viel halten wir nicht mehr aus!"
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"Text": "Hull failure imminent!",
"LocalizedText": {
"enMale": "Hull failure imminent!",
"frMale": "D\u00e9faillance de la coque imminente\u00a0!",
"frFemale": "D\u00e9faillance de la coque imminente\u00a0!",
"deMale": "Rumpfbruch steht kurz bevor!",
"deFemale": "Rumpfbruch steht kurz bevor!"
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"Text": "The ship's going to pieces!",
"LocalizedText": {
"enMale": "The ship's going to pieces!",
"frMale": "Le vaisseau est en train de se d\u00e9sint\u00e9grer\u00a0!",
"frFemale": "Le vaisseau est en train de se d\u00e9sint\u00e9grer\u00a0!",
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"deFemale": "Das Schiff bricht in St\u00fccke!"
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"Text": "Enemy missile incoming!",
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"frMale": "Missile ennemi en approche\u00a0!",
"frFemale": "Missile ennemi en approche\u00a0!",
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"Text": "Missile on its way!",
"LocalizedText": {
"enMale": "Missile on its way!",
"frMale": "Missile en approche\u00a0!",
"frFemale": "Missile en approche\u00a0!",
"deMale": "Rakete im Anflug!",
"deFemale": "Rakete im Anflug!"
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"SpeakerB62Id": "utDE1yJ",
"Text": "Missile headed at us! Punch it!",
"LocalizedText": {
"enMale": "Missile headed at us! Punch it!",
"frMale": "Le missile nous fonce dessus\u00a0! D\u00e9truisez-le\u00a0!",
"frFemale": "Le missile nous fonce dessus\u00a0! D\u00e9truisez-le\u00a0!",
"deMale": "Rakete n\u00e4hert sich! Weg hier!",
"deFemale": "Rakete n\u00e4hert sich! Weg hier!"
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"Text": "Missile locked! Ready to fire!",
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"frMale": "Missile verrouill\u00e9\u00a0! Par\u00e9 \u00e0 tirer\u00a0!",
"frFemale": "Missile verrouill\u00e9\u00a0! Par\u00e9 \u00e0 tirer\u00a0!",
"deMale": "Raketenerfassung! Feuerbereit!",
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"Text": "Locked and ready!",
"LocalizedText": {
"enMale": "Locked and ready!",
"frMale": "Verrouill\u00e9 et arm\u00e9\u00a0!",
"frFemale": "Verrouill\u00e9 et arm\u00e9\u00a0!",
"deMale": "Erfasst und bereit!",
"deFemale": "Erfasst und bereit!"
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"SpeakerB62Id": "utDE1yJ",
"Text": "Lock! Launch away!",
"LocalizedText": {
"enMale": "Lock! Launch away!",
"frMale": "Verrouillage OK\u00a0! Feu\u00a0!",
"frFemale": "Verrouillage OK\u00a0! Feu\u00a0!",
"deMale": "Ziel erfasst! Abschuss!",
"deFemale": "Ziel erfasst! Abschuss!"
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"Text": "Enemy is locked onto us!",
"LocalizedText": {
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"frMale": "L'ennemi nous a verrouill\u00e9s\u00a0!",
"frFemale": "L'ennemi nous a verrouill\u00e9s\u00a0!",
"deMale": "Gegenma\u00dfnahmen gescheitert! Feind hat uns erfasst!",
"deFemale": "Gegenma\u00dfnahmen gescheitert! Feind hat uns erfasst!"
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"SpeakerB62Id": "utDE1yJ",
"Text": "We're in their sights!",
"LocalizedText": {
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"frMale": "On est dans leur ligne de mire\u00a0!",
"frFemale": "On est dans leur ligne de mire\u00a0!",
"deMale": "Wurden f\u00fcr einen Raketenangriff markiert!",
"deFemale": "Wurden f\u00fcr einen Raketenangriff markiert!"
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"SpeakerB62Id": "utDE1yJ",
"Text": "They've got missile lock!",
"LocalizedText": {
"enMale": "They've got missile lock!",
"frMale": "Ils ont verrouill\u00e9 leurs missiles\u00a0!",
"frFemale": "Ils ont verrouill\u00e9 leurs missiles\u00a0!",
"deMale": "Ihre Raketen haben uns erfasst!",
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[Text] => Woohoo! Direct hit!
[LocalizedText] => Array
(
[enMale] => Woohoo! Direct hit!
[frMale] => Waouh ! En plein dans le mille !
[frFemale] => Waouh ! En plein dans le mille !
[deMale] => Woohoo! Direkter Treffer!
[deFemale] => Woohoo! Direkter Treffer!
)
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[SpeakerB62Id] => utDE1yJ
[Text] => I felt that from here!
[LocalizedText] => Array
(
[enMale] => I felt that from here!
[frMale] => Je l'ai senti de là !
[frFemale] => Je l'ai senti de là !
[deMale] => Das habe ich sogar hier gespürt!
[deFemale] => Das habe ich sogar hier gespürt!
)
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[Text] => Good shot!
[LocalizedText] => Array
(
[enMale] => Good shot!
[frMale] => Joli tir !
[frFemale] => Joli tir !
[deMale] => Guter Schuss!
[deFemale] => Guter Schuss!
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[6] => Array
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[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
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[AlignmentGain] => None
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[IsEmpty] => 1
[JoinDisabledForHolocom] =>
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[0] => 7
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[GenericNodeNumber] => 0
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[IsEmpty] =>
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[SpeakerB62Id] => utDE1yJ
[Text] => Ugh! Damage to the main guns!
[LocalizedText] => Array
(
[enMale] => Ugh! Damage to the main guns!
[frMale] => Armes principales endommagées !
[frFemale] => Armes principales endommagées !
[deMale] => Autsch! Schaden an den Hauptkanonen!
[deFemale] => Autsch! Schaden an den Hauptkanonen!
)
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[NodeId] => 8
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[IsEmpty] => 1
[JoinDisabledForHolocom] =>
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[0] => 9
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[GenericNodeNumber] => 0
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[9] => Array
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[NodeId] => 9
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[ActionQuest] => 0
[MinLevel] => -1
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[Text] => Damage to secondary weapons!
[LocalizedText] => Array
(
[enMale] => Damage to secondary weapons!
[frMale] => Armes secondaires endommagées !
[frFemale] => Armes secondaires endommagées !
[deMale] => Schaden an den Sekundärwaffen!
[deFemale] => Schaden an den Sekundärwaffen!
)
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[IsEmpty] => 1
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[Text] => That hit the auxiliaries!
[LocalizedText] => Array
(
[enMale] => That hit the auxiliaries!
[frMale] => Les systèmes auxiliaires ont été touchés !
[frFemale] => Les systèmes auxiliaires ont été touchés !
[deMale] => Das hat die Hilfssysteme getroffen!
[deFemale] => Das hat die Hilfssysteme getroffen!
)
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[Text] => We can't hold up like this!
[LocalizedText] => Array
(
[enMale] => We can't hold up like this!
[frMale] => On tiendra pas longtemps comme ça !
[frFemale] => On tiendra pas longtemps comme ça !
[deMale] => So halten wir nicht lange durch!
[deFemale] => So halten wir nicht lange durch!
)
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[IsEmpty] => 1
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[SpeakerB62Id] => 0000000
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[Text] => Tactical grid's all kinds of wrong!
[LocalizedText] => Array
(
[enMale] => Tactical grid's all kinds of wrong!
[frMale] => Le système tactique est gravement endommagé !
[frFemale] => Le système tactique est gravement endommagé !
[deMale] => Die Taktik-Anzeige spinnt total!
[deFemale] => Die Taktik-Anzeige spinnt total!
)
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[Text] => Engine power's dropping fast!
[LocalizedText] => Array
(
[enMale] => Engine power's dropping fast!
[frMale] => La puissance du moteur diminue rapidement !
[frFemale] => La puissance du moteur diminue rapidement !
[deMale] => Triebwerksleistung sinkt rapide!
[deFemale] => Triebwerksleistung sinkt rapide!
)
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[IsEmpty] => 1
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[Text] => Target's destroyed!
[LocalizedText] => Array
(
[enMale] => Target's destroyed!
[frMale] => Cible détruite !
[frFemale] => Cible détruite !
[deMale] => Ziel zerstört!
[deFemale] => Ziel zerstört!
)
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[Text] => Bandit down!
[LocalizedText] => Array
(
[enMale] => Bandit down!
[frMale] => Bandits éliminés !
[frFemale] => Bandits éliminés !
[deMale] => Feind ausgeschaltet!
[deFemale] => Feind ausgeschaltet!
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[Text] => They're all done!
[LocalizedText] => Array
(
[enMale] => They're all done!
[frMale] => Ils sont tous neutralisés !
[frFemale] => Ils sont tous neutralisés !
[deMale] => Alle erledigt!
[deFemale] => Alle erledigt!
)
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[IsEmpty] => 1
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[Text] => They got a bead on us!
[LocalizedText] => Array
(
[enMale] => They got a bead on us!
[frMale] => On est dans leur ligne de mire !
[frFemale] => On est dans leur ligne de mire !
[deMale] => Sie haben uns im Visier!
[deFemale] => Sie haben uns im Visier!
)
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[Text] => Incoming fire!
[LocalizedText] => Array
(
[enMale] => Incoming fire!
[frMale] => On nous tire dessus !
[frFemale] => On nous tire dessus !
[deMale] => Stehen unter Beschuss!
[deFemale] => Stehen unter Beschuss!
)
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[Text] => We're taking damage!
[LocalizedText] => Array
(
[enMale] => We're taking damage!
[frMale] => On subit des dégâts !
[frFemale] => On subit des dégâts !
[deMale] => Wir nehmen Schaden!
[deFemale] => Wir nehmen Schaden!
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[Text] => Don't worry, I've got you covered!
[LocalizedText] => Array
(
[enMale] => Don't worry, I've got you covered!
[frMale] => Vous inquiétez pas, je vous couvre !
[frFemale] => Vous inquiétez pas, je vous couvre !
[deMale] => Keine Sorge, ich passe auf Euch auf!
[deFemale] => Keine Sorge, ich passe auf Euch auf!
)
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[IsEmpty] =>
[JoinDisabledForHolocom] =>
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[Text] => Leave them to me!
[LocalizedText] => Array
(
[enMale] => Leave them to me!
[frMale] => Laissez-les-moi !
[frFemale] => Laissez-les-moi !
[deMale] => Überlasst sie mir!
[deFemale] => Überlasst sie mir!
)
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[30] => Array
(
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[QuestRewardB62] => 0000000
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[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
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[SpeakerB62Id] => 0000000
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[31] => Array
(
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[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
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[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => utDE1yJ
[Text] => Happy to help!
[LocalizedText] => Array
(
[enMale] => Happy to help!
[frMale] => À votre service.
[frFemale] => À votre service.
[deMale] => Stets zu Diensten!
[deFemale] => Stets zu Diensten!
)
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[32] => Array
(
[NodeId] => 32
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[ActionQuest] => 0
[MinLevel] => -1
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[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
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[IsAmbient] =>
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[GenericNodeNumber] => 0
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[33] => Array
(
[NodeId] => 33
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
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[IsEmpty] =>
[JoinDisabledForHolocom] =>
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[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => utDE1yJ
[Text] => I'll take them down....
[LocalizedText] => Array
(
[enMale] => I'll take them down....
[frMale] => Je vais les descendre !
[frFemale] => Je vais les descendre !
[deMale] => Eröffne das Feuer!
[deFemale] => Eröffne das Feuer!
)
[CnvAlienVONode] => -1
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[34] => Array
(
[NodeId] => 34
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
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[AffectionRewardEventsB62] => Array
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[IsAmbient] =>
[ChildIds] => Array
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[0] => 35
[1] => 36
[2] => 37
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[GenericNodeNumber] => 0
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[35] => Array
(
[NodeId] => 35
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
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[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => utDE1yJ
[Text] => Shields failing!
[LocalizedText] => Array
(
[enMale] => Shields failing!
[frMale] => Boucliers défaillants !
[frFemale] => Boucliers défaillants !
[deMale] => Schilde versagen!
[deFemale] => Schilde versagen!
)
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[36] => Array
(
[NodeId] => 36
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
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[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => utDE1yJ
[Text] => Burnout in the shield grid!
[LocalizedText] => Array
(
[enMale] => Burnout in the shield grid!
[frMale] => Les circuits des boucliers sont grillés !
[frFemale] => Les circuits des boucliers sont grillés !
[deMale] => Die Schildtechnik überhitzt!
[deFemale] => Die Schildtechnik überhitzt!
)
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[37] => Array
(
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[ActionQuest] => 0
[MinLevel] => -1
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[AlignmentGain] => None
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[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => utDE1yJ
[Text] => Shields overloaded! We're losing them!
[LocalizedText] => Array
(
[enMale] => Shields overloaded! We're losing them!
[frMale] => Les boucliers sont surchargés ! On les perd !
[frFemale] => Les boucliers sont surchargés ! On les perd !
[deMale] => Schilde überladen! Wie verlieren sie!
[deFemale] => Schilde überladen! Wie verlieren sie!
)
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[GenericNodeNumber] => 0
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[38] => Array
(
[NodeId] => 38
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
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[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
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[IsAmbient] =>
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[1] => 40
[2] => 41
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[GenericNodeNumber] => 0
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[39] => Array
(
[NodeId] => 39
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => utDE1yJ
[Text] => We're barely holding together!
[LocalizedText] => Array
(
[enMale] => We're barely holding together!
[frMale] => On va pas tenir longtemps !
[frFemale] => On va pas tenir longtemps !
[deMale] => Viel halten wir nicht mehr aus!
[deFemale] => Viel halten wir nicht mehr aus!
)
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[40] => Array
(
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[MinLevel] => -1
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[IsEmpty] =>
[JoinDisabledForHolocom] =>
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[IsPlayerNode] =>
[SpeakerB62Id] => utDE1yJ
[Text] => Hull failure imminent!
[LocalizedText] => Array
(
[enMale] => Hull failure imminent!
[frMale] => Défaillance de la coque imminente !
[frFemale] => Défaillance de la coque imminente !
[deMale] => Rumpfbruch steht kurz bevor!
[deFemale] => Rumpfbruch steht kurz bevor!
)
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[JoinDisabledForHolocom] =>
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[Text] => The ship's going to pieces!
[LocalizedText] => Array
(
[enMale] => The ship's going to pieces!
[frMale] => Le vaisseau est en train de se désintégrer !
[frFemale] => Le vaisseau est en train de se désintégrer !
[deMale] => Das Schiff bricht in Stücke!
[deFemale] => Das Schiff bricht in Stücke!
)
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[IsEmpty] => 1
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[IsPlayerNode] => 1
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[IsEmpty] =>
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[Text] => Enemy missile incoming!
[LocalizedText] => Array
(
[enMale] => Enemy missile incoming!
[frMale] => Missile ennemi en approche !
[frFemale] => Missile ennemi en approche !
[deMale] => Feindliche Rakete nähert sich!
[deFemale] => Feindliche Rakete nähert sich!
)
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[IsEmpty] =>
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[Text] => Missile on its way!
[LocalizedText] => Array
(
[enMale] => Missile on its way!
[frMale] => Missile en approche !
[frFemale] => Missile en approche !
[deMale] => Rakete im Anflug!
[deFemale] => Rakete im Anflug!
)
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[Text] => Missile headed at us! Punch it!
[LocalizedText] => Array
(
[enMale] => Missile headed at us! Punch it!
[frMale] => Le missile nous fonce dessus ! Détruisez-le !
[frFemale] => Le missile nous fonce dessus ! Détruisez-le !
[deMale] => Rakete nähert sich! Weg hier!
[deFemale] => Rakete nähert sich! Weg hier!
)
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[Text] => Missile locked! Ready to fire!
[LocalizedText] => Array
(
[enMale] => Missile locked! Ready to fire!
[frMale] => Missile verrouillé ! Paré à tirer !
[frFemale] => Missile verrouillé ! Paré à tirer !
[deMale] => Raketenerfassung! Feuerbereit!
[deFemale] => Raketenerfassung! Feuerbereit!
)
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[Text] => Locked and ready!
[LocalizedText] => Array
(
[enMale] => Locked and ready!
[frMale] => Verrouillé et armé !
[frFemale] => Verrouillé et armé !
[deMale] => Erfasst und bereit!
[deFemale] => Erfasst und bereit!
)
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[Text] => Lock! Launch away!
[LocalizedText] => Array
(
[enMale] => Lock! Launch away!
[frMale] => Verrouillage OK ! Feu !
[frFemale] => Verrouillage OK ! Feu !
[deMale] => Ziel erfasst! Abschuss!
[deFemale] => Ziel erfasst! Abschuss!
)
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[SpeakerB62Id] => 0000000
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[Text] => Enemy is locked onto us!
[LocalizedText] => Array
(
[enMale] => Enemy is locked onto us!
[frMale] => L'ennemi nous a verrouillés !
[frFemale] => L'ennemi nous a verrouillés !
[deMale] => Gegenmaßnahmen gescheitert! Feind hat uns erfasst!
[deFemale] => Gegenmaßnahmen gescheitert! Feind hat uns erfasst!
)
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[Text] => We're in their sights!
[LocalizedText] => Array
(
[enMale] => We're in their sights!
[frMale] => On est dans leur ligne de mire !
[frFemale] => On est dans leur ligne de mire !
[deMale] => Wurden für einen Raketenangriff markiert!
[deFemale] => Wurden für einen Raketenangriff markiert!
)
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[IsEmpty] =>
[JoinDisabledForHolocom] =>
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[IsPlayerNode] =>
[SpeakerB62Id] => utDE1yJ
[Text] => They've got missile lock!
[LocalizedText] => Array
(
[enMale] => They've got missile lock!
[frMale] => Ils ont verrouillé leurs missiles !
[frFemale] => Ils ont verrouillé leurs missiles !
[deMale] => Ihre Raketen haben uns erfasst!
[deFemale] => Ihre Raketen haben uns erfasst!
)
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[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
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[Text] => That's how a Jedi does it!
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[Text] => That's for shooting us!
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[Text] => It's not fair to pick on stupid people!
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[Text] => We've lost our stealth!
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[Text] => Time to roll!
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[Text] => Here's a hotshot move!
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[Text] => Time to improvise!
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