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"AudioLanguageState": {
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"fr-fr": true,
"de-de": true
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"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
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"JoinDisabledForHolocom": false,
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"SpeakerB62Id": "xFy17C7",
"Text": "--respond? Adjust frequency to match.",
"LocalizedText": {
"enMale": "--respond? Adjust frequency to match.",
"frMale": "... r\u00e9pondez. R\u00e9glez votre fr\u00e9quence pour capter.",
"frFemale": "... r\u00e9pondez. R\u00e9glez votre fr\u00e9quence pour capter.",
"deMale": "... Antwort? Ich passe die Frequenz an.",
"deFemale": "... Antwort? Ich passe die Frequenz an."
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"SpeakerB62Id": "0000000",
"Text": "You keep trying to contact me. Who is this?",
"LocalizedText": {
"enMale": "You keep trying to contact me. Who is this?",
"frMale": "Vous essayez encore de me contacter. Qui \u00eates-vous ?",
"frFemale": "Vous essayez encore de me contacter. Qui \u00eates-vous ?",
"deMale": "Ihr versucht st\u00e4ndig, mich zu kontaktieren. Wer seid Ihr?",
"deFemale": "Ihr versucht st\u00e4ndig, mich zu kontaktieren. Wer seid Ihr?"
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"JoinDisabledForHolocom": false,
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"SpeakerB62Id": "xFy17C7",
"Text": "I'm a friend.",
"LocalizedText": {
"enMale": "I'm a friend.",
"frMale": "Une amie.",
"frFemale": "Une amie.",
"deMale": "Eine Freundin.",
"deFemale": "Eine Freundin."
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"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
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"AlignmentGain": "None",
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"IsEmpty": true,
"JoinDisabledForHolocom": false,
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"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
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"JoinDisabledForHolocom": false,
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"IsPlayerNode": false,
"SpeakerB62Id": "xFy17C7",
"Text": "The invisible enemy is still out there. We still need you to stop them.",
"LocalizedText": {
"enMale": "The invisible enemy is still out there. We still need you to stop them.",
"frMale": "L'ennemi invisible r\u00f4de toujours. Vous devez encore l'arr\u00eater.",
"frFemale": "L'ennemi invisible r\u00f4de toujours. Vous devez encore l'arr\u00eater.",
"deMale": "Der unsichtbare Feind ist immer noch da drau\u00dfen. Ihr m\u00fcsst ihn aufhalten.",
"deFemale": "Der unsichtbare Feind ist immer noch da drau\u00dfen. Ihr m\u00fcsst ihn aufhalten."
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"IsEmpty": false,
"JoinDisabledForHolocom": false,
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"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"Text": "Talk to me. What's your plan?",
"LocalizedText": {
"enMale": "Talk to me. What's your plan?",
"frMale": "Parlez-moi. Quel est votre plan ?",
"frFemale": "Parlez-moi. Quel est votre plan ?",
"deMale": "Schie\u00dft los. Was habt Ihr vor?",
"deFemale": "Schie\u00dft los. Was habt Ihr vor?"
},
"LocalizedOptionText": {
"enMale": "I'm listening.",
"frMale": "J'\u00e9coute.",
"frFemale": "J'\u00e9coute.",
"deMale": "Ich h\u00f6re.",
"deFemale": "Ich h\u00f6re."
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"QuestRewardB62": "0000000",
"ActionQuest": 0,
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"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"Text": "There is no \"invisible enemy,\" and you're not my friend.",
"LocalizedText": {
"enMale": "There is no \"invisible enemy,\" and you're not my friend.",
"frMale": "Il n'y a pas \"d'ennemi invisible\", et vous n'\u00eates pas mon amie.",
"frFemale": "Il n'y a pas \"d'ennemi invisible\", et vous n'\u00eates pas mon amie.",
"deMale": "Es gibt keinen \"unsichtbaren Feind\", und Ihr seid nicht meine Freundin.",
"deFemale": "Es gibt keinen \"unsichtbaren Feind\", und Ihr seid nicht meine Freundin."
},
"LocalizedOptionText": {
"enMale": "I don't know what you mean.",
"frMale": "Je ne vois pas ce que vous voulez dire.",
"frFemale": "Je ne vois pas ce que vous voulez dire.",
"deMale": "Ich wei\u00df nicht, was das hei\u00dfen soll.",
"deFemale": "Ich wei\u00df nicht, was das hei\u00dfen soll."
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"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
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"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
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"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "xFy17C7",
"Text": "I can't call them by their name. They monitor all channels, flag combinations in every language, but listen to me:",
"LocalizedText": {
"enMale": "I can't call them by their name. They monitor all channels, flag combinations in every language, but listen to me:",
"frMale": "Je ne peux pas les appeler par leur nom. Ils surveillent tous les canaux et v\u00e9rifient toutes les combinaisons de langage, mais \u00e9coutez-moi.",
"frFemale": "Je ne peux pas les appeler par leur nom. Ils surveillent tous les canaux et v\u00e9rifient toutes les combinaisons de langage, mais \u00e9coutez-moi.",
"deMale": "Ich kann keine Namen nennen. Sie \u00fcberwachen alle Kan\u00e4le und filtern in jeder Sprache nach Wortkombinationen. Aber h\u00f6rt mir zu:",
"deFemale": "Ich kann keine Namen nennen. Sie \u00fcberwachen alle Kan\u00e4le und filtern in jeder Sprache nach Wortkombinationen. Aber h\u00f6rt mir zu:"
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"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
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"AlignmentGain": "None",
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"IsEmpty": true,
"JoinDisabledForHolocom": false,
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"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
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"QuestRewardB62": "0000000",
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"IsEmpty": false,
"JoinDisabledForHolocom": false,
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"SpeakerB62Id": "0000000",
"Text": "If you're my friend, give me your name.",
"LocalizedText": {
"enMale": "If you're my friend, give me your name.",
"frMale": "Si vous \u00eates mon amie, donnez-moi votre nom.",
"frFemale": "Si vous \u00eates mon amie, donnez-moi votre nom.",
"deMale": "Wenn Ihr eine Freundin seid, sagt mir Euren Namen.",
"deFemale": "Wenn Ihr eine Freundin seid, sagt mir Euren Namen."
},
"LocalizedOptionText": {
"enMale": "Sorry, but answers come first.",
"frMale": "D\u00e9sol\u00e9, mais r\u00e9pondez-moi d'abord.",
"frFemale": "D\u00e9sol\u00e9e, mais r\u00e9pondez-moi d'abord.",
"deMale": "Tut mir leid - erst will ich Antworten.",
"deFemale": "Tut mir leid - erst will ich Antworten."
},
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"SpeakerB62Id": "xFy17C7",
"Text": "They monitor all channels. Even this call is a risk, but listen to me:",
"LocalizedText": {
"enMale": "They monitor all channels. Even this call is a risk, but listen to me:",
"frMale": "Ils surveillent tous les canaux. M\u00eame cet appel est risqu\u00e9, mais \u00e9coutez-moi.",
"frFemale": "Ils surveillent tous les canaux. M\u00eame cet appel est risqu\u00e9, mais \u00e9coutez-moi.",
"deMale": "Alle Kan\u00e4le werden \u00fcberwacht. Auch dieses Gespr\u00e4ch ist riskant. H\u00f6rt jetzt zu:",
"deFemale": "Alle Kan\u00e4le werden \u00fcberwacht. Auch dieses Gespr\u00e4ch ist riskant. H\u00f6rt jetzt zu:"
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"SpeakerB62Id": "xFy17C7",
"Text": "Aegis Base maintains a secure linkup to Republic headquarters on Corellia.",
"LocalizedText": {
"enMale": "Aegis Base maintains a secure linkup to Republic headquarters on Corellia.",
"frMale": "La base d'Aegis maintient une liaison s\u00e9curis\u00e9e avec les QG de la R\u00e9publique sur Corellia.",
"frFemale": "La base d'Aegis maintient une liaison s\u00e9curis\u00e9e avec les QG de la R\u00e9publique sur Corellia.",
"deMale": "St\u00fctzpunkt Aegis hat eine sichere Leitung zum Hauptquartier der Republik auf Corellia.",
"deFemale": "St\u00fctzpunkt Aegis hat eine sichere Leitung zum Hauptquartier der Republik auf Corellia."
},
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"IsEmpty": true,
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"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
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"SpeakerB62Id": "xFy17C7",
"Text": "Go to the terminal and give me access--we need data on Republic troop reinforcements.",
"LocalizedText": {
"enMale": "Go to the terminal and give me access--we need data on Republic troop reinforcements.",
"frMale": "Rendez-vous au terminal et donnez-moi acc\u00e8s... Il nous faut des donn\u00e9es sur les renforts de la R\u00e9publique.",
"frFemale": "Rendez-vous au terminal et donnez-moi acc\u00e8s... Il nous faut des donn\u00e9es sur les renforts de la R\u00e9publique.",
"deMale": "Geht zum Terminal und verschafft mir Zugang - wir brauchen Daten bez\u00fcglich der Verst\u00e4rkungstruppen der Republik.",
"deFemale": "Geht zum Terminal und verschafft mir Zugang - wir brauchen Daten bez\u00fcglich der Verst\u00e4rkungstruppen der Republik."
},
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"IsEmpty": false,
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"SpeakerB62Id": "0000000",
"Text": "Send me coordinates if you have them. I'll take a look.",
"LocalizedText": {
"enMale": "Send me coordinates if you have them. I'll take a look.",
"frMale": "Envoyez-moi les coordonn\u00e9es si vous les avez. Je vais regarder.",
"frFemale": "Envoyez-moi les coordonn\u00e9es si vous les avez. Je vais regarder.",
"deMale": "Schickt mir die Koordinaten, falls Ihr sie habt. Ich sehe mal nach.",
"deFemale": "Schickt mir die Koordinaten, falls Ihr sie habt. Ich sehe mal nach."
},
"LocalizedOptionText": {
"enMale": "I'll see what I can do.",
"frMale": "Je vais voir ce que je peux faire.",
"frFemale": "Je vais voir ce que je peux faire.",
"deMale": "Mal sehen, was ich tun kann.",
"deFemale": "Mal sehen, was ich tun kann."
},
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"SpeakerB62Id": "xFy17C7",
"Text": "Coordinates sent.",
"LocalizedText": {
"enMale": "Coordinates sent.",
"frMale": "Coordonn\u00e9es envoy\u00e9es.",
"frFemale": "Coordonn\u00e9es envoy\u00e9es.",
"deMale": "Koordinaten gesendet.",
"deFemale": "Koordinaten gesendet."
},
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"IsEmpty": true,
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"SpeakerB62Id": "0000000",
"Text": "What does troop data have to do with anything?",
"LocalizedText": {
"enMale": "What does troop data have to do with anything?",
"frMale": "Que viennent faire des donn\u00e9es sur les renforts ici ?",
"frFemale": "Que viennent faire des donn\u00e9es sur les renforts ici ?",
"deMale": "Wozu sollten denn Truppendaten relevant sein?",
"deFemale": "Wozu sollten denn Truppendaten relevant sein?"
},
"LocalizedOptionText": {
"enMale": "Troop reinforcements? Why?",
"frMale": "Les renforts de la R\u00e9publique ? Pourquoi ?",
"frFemale": "Les renforts de la R\u00e9publique ? Pourquoi ?",
"deMale": "Verst\u00e4rkungstruppen? Wozu?",
"deFemale": "Verst\u00e4rkungstruppen? Wozu?"
},
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"SpeakerB62Id": "xFy17C7",
"Text": "If I'm right, it will help clarify the pattern. If I'm wrong, you can give the data to Lord Razer and the Moffs.",
"LocalizedText": {
"enMale": "If I'm right, it will help clarify the pattern. If I'm wrong, you can give the data to Lord Razer and the Moffs.",
"frMale": "Si j'ai raison, cela aidera \u00e0 clarifier certaines choses. Si je me trompe, vous pourrez communiquer les donn\u00e9es au Seigneur Razer et aux moffs.",
"frFemale": "Si j'ai raison, cela aidera \u00e0 clarifier certaines choses. Si je me trompe, vous pourrez communiquer les donn\u00e9es au Seigneur Razer et aux moffs.",
"deMale": "Wenn ich Recht habe, best\u00e4tigen sie ein Muster. Wenn ich mich irre, k\u00f6nnt Ihr die Daten Lord Razer und den Moffs zukommen lassen.",
"deFemale": "Wenn ich Recht habe, best\u00e4tigen sie ein Muster. Wenn ich mich irre, k\u00f6nnt Ihr die Daten Lord Razer und den Moffs zukommen lassen."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
24
],
"Stb": "str.cnv.location.corellia.class.agent.aegis_base_door_panel",
"GenericNodeNumber": 0
},
"24": {
"NodeId": 24,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
35
],
"GenericNodeNumber": 0
},
"26": {
"NodeId": 26,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"Text": "Why should I give you that kind of access?",
"LocalizedText": {
"enMale": "Why should I give you that kind of access?",
"frMale": "Pourquoi je vous donnerais cet acc\u00e8s ?",
"frFemale": "Pourquoi je vous donnerais cet acc\u00e8s ?",
"deMale": "Warum sollte ich Euch einen solchen Zugang verschaffen?",
"deFemale": "Warum sollte ich Euch einen solchen Zugang verschaffen?"
},
"LocalizedOptionText": {
"enMale": "I don't trust you.",
"frMale": "Je ne vous fais pas confiance.",
"frFemale": "Je ne vous fais pas confiance.",
"deMale": "Ich traue Euch nicht.",
"deFemale": "Ich traue Euch nicht."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
27
],
"Stb": "str.cnv.location.corellia.class.agent.aegis_base_door_panel",
"GenericNodeNumber": 0
},
"27": {
"NodeId": 27,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "xFy17C7",
"Text": "You can watch everything I do and pull the plug at any time. You can even give the data to Lord Razer.",
"LocalizedText": {
"enMale": "You can watch everything I do and pull the plug at any time. You can even give the data to Lord Razer.",
"frMale": "Vous pourrez surveiller ce que je ferai et tout arr\u00eater quand vous voudrez. Vous pourrez m\u00eame communiquer les donn\u00e9es au Seigneur Razer.",
"frFemale": "Vous pourrez surveiller ce que je ferai et tout arr\u00eater quand vous voudrez. Vous pourrez m\u00eame communiquer les donn\u00e9es au Seigneur Razer.",
"deMale": "Ihr k\u00f6nnt mir ja zusehen und jederzeit einschreiten. Ihr k\u00f6nnt die Daten sogar an Lord Razer weitergeben.",
"deFemale": "Ihr k\u00f6nnt mir ja zusehen und jederzeit einschreiten. Ihr k\u00f6nnt die Daten sogar an Lord Razer weitergeben."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
28
],
"Stb": "str.cnv.location.corellia.class.agent.aegis_base_door_panel",
"GenericNodeNumber": 0
},
"28": {
"NodeId": 28,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
29
],
"GenericNodeNumber": 0
},
"29": {
"NodeId": 29,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "xFy17C7",
"Text": "Be careful, Cipher. I'll be watching.",
"LocalizedText": {
"enMale": "Be careful, Cipher. I'll be watching.",
"frMale": "Faites attention, Op\u00e9rateur. Je vous surveillerai.",
"frFemale": "Faites attention, Op\u00e9rateur. Je vous surveillerai.",
"deMale": "Seid vorsichtig, Ziffer. Ich beobachte Euch.",
"deFemale": "Seid vorsichtig, Ziffer. Ich beobachte Euch."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
30
],
"Stb": "str.cnv.location.corellia.class.agent.aegis_base_door_panel",
"GenericNodeNumber": 0
},
"30": {
"NodeId": 30,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"GenericNodeNumber": 0
},
"39": {
"NodeId": 39,
"QuestsProgressedB62": [
"gAvhWg8"
],
"QuestRewardB62": "0000000",
"ActionQuest": 1.6140980953075659e+19,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "xFy17C7",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
40
],
"GenericNodeNumber": 0
},
"40": {
"NodeId": 40,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
1
],
"GenericNodeNumber": 0
}
},
"NodeLinkList": {
"35": 29,
"36": 29,
"37": 15,
"38": 15
},
"DefaultSpeakerId": 0,
"Stb": "str.cnv.location.corellia.class.agent.aegis_base_door_panel",
"IsKOTORStyle": false,
"AffectionNpcB62": [],
"AffectionNcoB62": [],
"LocalizedName": {
"enMale": "cnv.location.corellia.class.agent.aegis_base_door_panel",
"frMale": "cnv.location.corellia.class.agent.aegis_base_door_panel",
"deMale": "cnv.location.corellia.class.agent.aegis_base_door_panel"
},
"Id": "16141008022283532066",
"Base62Id": "8hVm347",
"Fqn": "cnv.location.corellia.class.agent.aegis_base_door_panel",
"B62References": {
"ProgressesQuest": [
"gAvhWg8"
]
},
"first_seen": "1.0.0a",
"last_seen": "6.2.1a",
"current_version": "6.2.0b",
"hash": "1755092653",
"removed_in": "",
"changed_fields": [
"removed_in"
],
"previous_versions": [
"1.0.0a",
"1.3.0",
"2.3.1"
]
}Array
(
[_id] => MongoDB\BSON\ObjectId Object
(
[oid] => 5fb3e63c33180000cb05a4ca
)
[SpeakersB62Ids] => Array
(
[xFy17C7] => npc.location.corellia.class.spy.eve_of_destruction.keeper_distorted
)
[AudioLanguageState] => Array
(
[en-us] => 1
[fr-fr] => 1
[de-de] => 1
)
[QuestB62Progressed] => Array
(
[0] => gAvhWg8
)
[RootNodes] => Array
(
[0] => 39
)
[NodeLookup] => Array
(
[1] => Array
(
[NodeId] => 1
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => xFy17C7
[Text] => --respond? Adjust frequency to match.
[LocalizedText] => Array
(
[enMale] => --respond? Adjust frequency to match.
[frMale] => ... répondez. Réglez votre fréquence pour capter.
[frFemale] => ... répondez. Réglez votre fréquence pour capter.
[deMale] => ... Antwort? Ich passe die Frequenz an.
[deFemale] => ... Antwort? Ich passe die Frequenz an.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 2
)
[Stb] => str.cnv.location.corellia.class.agent.aegis_base_door_panel
[GenericNodeNumber] => 0
)
[2] => Array
(
[NodeId] => 2
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[Text] => You keep trying to contact me. Who is this?
[LocalizedText] => Array
(
[enMale] => You keep trying to contact me. Who is this?
[frMale] => Vous essayez encore de me contacter. Qui êtes-vous ?
[frFemale] => Vous essayez encore de me contacter. Qui êtes-vous ?
[deMale] => Ihr versucht ständig, mich zu kontaktieren. Wer seid Ihr?
[deFemale] => Ihr versucht ständig, mich zu kontaktieren. Wer seid Ihr?
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 3
)
[Stb] => str.cnv.location.corellia.class.agent.aegis_base_door_panel
[GenericNodeNumber] => 0
)
[3] => Array
(
[NodeId] => 3
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => xFy17C7
[Text] => I'm a friend.
[LocalizedText] => Array
(
[enMale] => I'm a friend.
[frMale] => Une amie.
[frFemale] => Une amie.
[deMale] => Eine Freundin.
[deFemale] => Eine Freundin.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 4
)
[Stb] => str.cnv.location.corellia.class.agent.aegis_base_door_panel
[GenericNodeNumber] => 0
)
[4] => Array
(
[NodeId] => 4
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 5
)
[GenericNodeNumber] => 0
)
[5] => Array
(
[NodeId] => 5
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => xFy17C7
[Text] => The invisible enemy is still out there. We still need you to stop them.
[LocalizedText] => Array
(
[enMale] => The invisible enemy is still out there. We still need you to stop them.
[frMale] => L'ennemi invisible rôde toujours. Vous devez encore l'arrêter.
[frFemale] => L'ennemi invisible rôde toujours. Vous devez encore l'arrêter.
[deMale] => Der unsichtbare Feind ist immer noch da draußen. Ihr müsst ihn aufhalten.
[deFemale] => Der unsichtbare Feind ist immer noch da draußen. Ihr müsst ihn aufhalten.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 6
[1] => 8
[2] => 12
)
[Stb] => str.cnv.location.corellia.class.agent.aegis_base_door_panel
[GenericNodeNumber] => 0
)
[6] => Array
(
[NodeId] => 6
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[Text] => Talk to me. What's your plan?
[LocalizedText] => Array
(
[enMale] => Talk to me. What's your plan?
[frMale] => Parlez-moi. Quel est votre plan ?
[frFemale] => Parlez-moi. Quel est votre plan ?
[deMale] => Schießt los. Was habt Ihr vor?
[deFemale] => Schießt los. Was habt Ihr vor?
)
[LocalizedOptionText] => Array
(
[enMale] => I'm listening.
[frMale] => J'écoute.
[frFemale] => J'écoute.
[deMale] => Ich höre.
[deFemale] => Ich höre.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 38
)
[Stb] => str.cnv.location.corellia.class.agent.aegis_base_door_panel
[GenericNodeNumber] => 0
)
[8] => Array
(
[NodeId] => 8
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[Text] => There is no "invisible enemy," and you're not my friend.
[LocalizedText] => Array
(
[enMale] => There is no "invisible enemy," and you're not my friend.
[frMale] => Il n'y a pas "d'ennemi invisible", et vous n'êtes pas mon amie.
[frFemale] => Il n'y a pas "d'ennemi invisible", et vous n'êtes pas mon amie.
[deMale] => Es gibt keinen "unsichtbaren Feind", und Ihr seid nicht meine Freundin.
[deFemale] => Es gibt keinen "unsichtbaren Feind", und Ihr seid nicht meine Freundin.
)
[LocalizedOptionText] => Array
(
[enMale] => I don't know what you mean.
[frMale] => Je ne vois pas ce que vous voulez dire.
[frFemale] => Je ne vois pas ce que vous voulez dire.
[deMale] => Ich weiß nicht, was das heißen soll.
[deFemale] => Ich weiß nicht, was das heißen soll.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 9
)
[Stb] => str.cnv.location.corellia.class.agent.aegis_base_door_panel
[GenericNodeNumber] => 0
)
[9] => Array
(
[NodeId] => 9
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => xFy17C7
[Text] => I can't call them by their name. They monitor all channels, flag combinations in every language, but listen to me:
[LocalizedText] => Array
(
[enMale] => I can't call them by their name. They monitor all channels, flag combinations in every language, but listen to me:
[frMale] => Je ne peux pas les appeler par leur nom. Ils surveillent tous les canaux et vérifient toutes les combinaisons de langage, mais écoutez-moi.
[frFemale] => Je ne peux pas les appeler par leur nom. Ils surveillent tous les canaux et vérifient toutes les combinaisons de langage, mais écoutez-moi.
[deMale] => Ich kann keine Namen nennen. Sie überwachen alle Kanäle und filtern in jeder Sprache nach Wortkombinationen. Aber hört mir zu:
[deFemale] => Ich kann keine Namen nennen. Sie überwachen alle Kanäle und filtern in jeder Sprache nach Wortkombinationen. Aber hört mir zu:
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 10
)
[Stb] => str.cnv.location.corellia.class.agent.aegis_base_door_panel
[GenericNodeNumber] => 0
)
[10] => Array
(
[NodeId] => 10
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 37
)
[GenericNodeNumber] => 0
)
[12] => Array
(
[NodeId] => 12
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[Text] => If you're my friend, give me your name.
[LocalizedText] => Array
(
[enMale] => If you're my friend, give me your name.
[frMale] => Si vous êtes mon amie, donnez-moi votre nom.
[frFemale] => Si vous êtes mon amie, donnez-moi votre nom.
[deMale] => Wenn Ihr eine Freundin seid, sagt mir Euren Namen.
[deFemale] => Wenn Ihr eine Freundin seid, sagt mir Euren Namen.
)
[LocalizedOptionText] => Array
(
[enMale] => Sorry, but answers come first.
[frMale] => Désolé, mais répondez-moi d'abord.
[frFemale] => Désolée, mais répondez-moi d'abord.
[deMale] => Tut mir leid - erst will ich Antworten.
[deFemale] => Tut mir leid - erst will ich Antworten.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 13
)
[Stb] => str.cnv.location.corellia.class.agent.aegis_base_door_panel
[GenericNodeNumber] => 0
)
[13] => Array
(
[NodeId] => 13
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => xFy17C7
[Text] => They monitor all channels. Even this call is a risk, but listen to me:
[LocalizedText] => Array
(
[enMale] => They monitor all channels. Even this call is a risk, but listen to me:
[frMale] => Ils surveillent tous les canaux. Même cet appel est risqué, mais écoutez-moi.
[frFemale] => Ils surveillent tous les canaux. Même cet appel est risqué, mais écoutez-moi.
[deMale] => Alle Kanäle werden überwacht. Auch dieses Gespräch ist riskant. Hört jetzt zu:
[deFemale] => Alle Kanäle werden überwacht. Auch dieses Gespräch ist riskant. Hört jetzt zu:
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 14
)
[Stb] => str.cnv.location.corellia.class.agent.aegis_base_door_panel
[GenericNodeNumber] => 0
)
[14] => Array
(
[NodeId] => 14
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 15
)
[GenericNodeNumber] => 0
)
[15] => Array
(
[NodeId] => 15
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => xFy17C7
[Text] => Aegis Base maintains a secure linkup to Republic headquarters on Corellia.
[LocalizedText] => Array
(
[enMale] => Aegis Base maintains a secure linkup to Republic headquarters on Corellia.
[frMale] => La base d'Aegis maintient une liaison sécurisée avec les QG de la République sur Corellia.
[frFemale] => La base d'Aegis maintient une liaison sécurisée avec les QG de la République sur Corellia.
[deMale] => Stützpunkt Aegis hat eine sichere Leitung zum Hauptquartier der Republik auf Corellia.
[deFemale] => Stützpunkt Aegis hat eine sichere Leitung zum Hauptquartier der Republik auf Corellia.
)
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[Text] => Go to the terminal and give me access--we need data on Republic troop reinforcements.
[LocalizedText] => Array
(
[enMale] => Go to the terminal and give me access--we need data on Republic troop reinforcements.
[frMale] => Rendez-vous au terminal et donnez-moi accès... Il nous faut des données sur les renforts de la République.
[frFemale] => Rendez-vous au terminal et donnez-moi accès... Il nous faut des données sur les renforts de la République.
[deMale] => Geht zum Terminal und verschafft mir Zugang - wir brauchen Daten bezüglich der Verstärkungstruppen der Republik.
[deFemale] => Geht zum Terminal und verschafft mir Zugang - wir brauchen Daten bezüglich der Verstärkungstruppen der Republik.
)
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[Text] => Send me coordinates if you have them. I'll take a look.
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[enMale] => Send me coordinates if you have them. I'll take a look.
[frMale] => Envoyez-moi les coordonnées si vous les avez. Je vais regarder.
[frFemale] => Envoyez-moi les coordonnées si vous les avez. Je vais regarder.
[deMale] => Schickt mir die Koordinaten, falls Ihr sie habt. Ich sehe mal nach.
[deFemale] => Schickt mir die Koordinaten, falls Ihr sie habt. Ich sehe mal nach.
)
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(
[enMale] => I'll see what I can do.
[frMale] => Je vais voir ce que je peux faire.
[frFemale] => Je vais voir ce que je peux faire.
[deMale] => Mal sehen, was ich tun kann.
[deFemale] => Mal sehen, was ich tun kann.
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[Text] => Coordinates sent.
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[enMale] => Coordinates sent.
[frMale] => Coordonnées envoyées.
[frFemale] => Coordonnées envoyées.
[deMale] => Koordinaten gesendet.
[deFemale] => Koordinaten gesendet.
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[Text] => What does troop data have to do with anything?
[LocalizedText] => Array
(
[enMale] => What does troop data have to do with anything?
[frMale] => Que viennent faire des données sur les renforts ici ?
[frFemale] => Que viennent faire des données sur les renforts ici ?
[deMale] => Wozu sollten denn Truppendaten relevant sein?
[deFemale] => Wozu sollten denn Truppendaten relevant sein?
)
[LocalizedOptionText] => Array
(
[enMale] => Troop reinforcements? Why?
[frMale] => Les renforts de la République ? Pourquoi ?
[frFemale] => Les renforts de la République ? Pourquoi ?
[deMale] => Verstärkungstruppen? Wozu?
[deFemale] => Verstärkungstruppen? Wozu?
)
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[Text] => If I'm right, it will help clarify the pattern. If I'm wrong, you can give the data to Lord Razer and the Moffs.
[LocalizedText] => Array
(
[enMale] => If I'm right, it will help clarify the pattern. If I'm wrong, you can give the data to Lord Razer and the Moffs.
[frMale] => Si j'ai raison, cela aidera à clarifier certaines choses. Si je me trompe, vous pourrez communiquer les données au Seigneur Razer et aux moffs.
[frFemale] => Si j'ai raison, cela aidera à clarifier certaines choses. Si je me trompe, vous pourrez communiquer les données au Seigneur Razer et aux moffs.
[deMale] => Wenn ich Recht habe, bestätigen sie ein Muster. Wenn ich mich irre, könnt Ihr die Daten Lord Razer und den Moffs zukommen lassen.
[deFemale] => Wenn ich Recht habe, bestätigen sie ein Muster. Wenn ich mich irre, könnt Ihr die Daten Lord Razer und den Moffs zukommen lassen.
)
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[Text] => Why should I give you that kind of access?
[LocalizedText] => Array
(
[enMale] => Why should I give you that kind of access?
[frMale] => Pourquoi je vous donnerais cet accès ?
[frFemale] => Pourquoi je vous donnerais cet accès ?
[deMale] => Warum sollte ich Euch einen solchen Zugang verschaffen?
[deFemale] => Warum sollte ich Euch einen solchen Zugang verschaffen?
)
[LocalizedOptionText] => Array
(
[enMale] => I don't trust you.
[frMale] => Je ne vous fais pas confiance.
[frFemale] => Je ne vous fais pas confiance.
[deMale] => Ich traue Euch nicht.
[deFemale] => Ich traue Euch nicht.
)
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[Text] => You can watch everything I do and pull the plug at any time. You can even give the data to Lord Razer.
[LocalizedText] => Array
(
[enMale] => You can watch everything I do and pull the plug at any time. You can even give the data to Lord Razer.
[frMale] => Vous pourrez surveiller ce que je ferai et tout arrêter quand vous voudrez. Vous pourrez même communiquer les données au Seigneur Razer.
[frFemale] => Vous pourrez surveiller ce que je ferai et tout arrêter quand vous voudrez. Vous pourrez même communiquer les données au Seigneur Razer.
[deMale] => Ihr könnt mir ja zusehen und jederzeit einschreiten. Ihr könnt die Daten sogar an Lord Razer weitergeben.
[deFemale] => Ihr könnt mir ja zusehen und jederzeit einschreiten. Ihr könnt die Daten sogar an Lord Razer weitergeben.
)
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[Text] => Be careful, Cipher. I'll be watching.
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[enMale] => Be careful, Cipher. I'll be watching.
[frMale] => Faites attention, Opérateur. Je vous surveillerai.
[frFemale] => Faites attention, Opérateur. Je vous surveillerai.
[deMale] => Seid vorsichtig, Ziffer. Ich beobachte Euch.
[deFemale] => Seid vorsichtig, Ziffer. Ich beobachte Euch.
)
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[first_seen] => 1.0.0a
[last_seen] => 6.2.1a
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