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"Text": "Sergeant Pell = in medcenter \/\/ L4 = waits for master \/\/ L4 = thanks sentient",
"LocalizedText": {
"enMale": "Sergeant Pell = in medcenter \/\/ L4 = waits for master \/\/ L4 = thanks sentient",
"frMale": "Sergent Pell = dans centre m\u00e9dical \/\/ L4 = attendre son ma\u00eetre \/\/ L4 = remercier l'\u00eatre sensible",
"frFemale": "Sergent Pell = dans centre m\u00e9dical \/\/ L4 = attendre son ma\u00eetre \/\/ L4 = remercier l'\u00eatre sensible",
"deMale": "Sergeant Pell = in Medicenter \/\/ L4 = wartet auf seinen Herrn \/\/ L4 = dankt Wesen",
"deFemale": "Sergeant Pell = in Medicenter \/\/ L4 = wartet auf seinen Herrn \/\/ L4 = dankt Wesen"
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"SpeakerB62Id": "aQZiS23",
"Text": "Sentient = has found Sergeant Pell? \/\/ Sergeant Pell = must be repaired soon",
"LocalizedText": {
"enMale": "Sentient = has found Sergeant Pell? \/\/ Sergeant Pell = must be repaired soon",
"frMale": "\u00catre sensible = trouver le Sergent Pell ? \/\/ Sergent Pell = r\u00e9paration urgente",
"frFemale": "\u00catre sensible = trouver le Sergent Pell ? \/\/ Sergent Pell = r\u00e9paration urgente",
"deMale": "Wesen = hat Sergeant Pell gefunden? \/\/ Sergeant Pell = muss bald repariert werden",
"deFemale": "Wesen = hat Sergeant Pell gefunden? \/\/ Sergeant Pell = muss bald repariert werden"
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"Text": "L4 = unavailable \/\/ L4 = scanning for potential assistance",
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"enMale": "L4 = unavailable \/\/ L4 = scanning for potential assistance",
"frMale": "L4 = indisponible \/\/ L4 = scanner \u00e0 la recherche d'aide potentielle",
"frFemale": "L4 = indisponible \/\/ L4 = scanner \u00e0 la recherche d'aide potentielle",
"deMale": "L4 = nicht verf\u00fcgbar \/\/ L4 = scannt nach m\u00f6glicher Hilfe",
"deFemale": "L4 = nicht verf\u00fcgbar \/\/ L4 = scannt nach m\u00f6glicher Hilfe"
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"JoinDisabledForHolocom": false,
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"SpeakerB62Id": "aQZiS23",
"Text": "Squad = freelance \/\/ Freelance squad = rare \/\/ L4 = needs rare freelance squad",
"LocalizedText": {
"enMale": "Squad = freelance \/\/ Freelance squad = rare \/\/ L4 = needs rare freelance squad",
"frMale": "Escouade = ind\u00e9pendante \/\/ Escouade ind\u00e9pendante = rare \/\/ L4 = besoin d'une escouade ind\u00e9pendante rare",
"frFemale": "Escouade = ind\u00e9pendante \/\/ Escouade ind\u00e9pendante = rare \/\/ L4 = besoin d'une escouade ind\u00e9pendante rare",
"deMale": "Trupp = freiberuflich \/\/ Freiberuflicher Trupp = selten \/\/ L4 = ben\u00f6tigt seltenen, freiberuflichen Trupp",
"deFemale": "Trupp = freiberuflich \/\/ Freiberuflicher Trupp = selten \/\/ L4 = ben\u00f6tigt seltenen, freiberuflichen Trupp"
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"SpeakerB62Id": "aQZiS23",
"Text": "Jedi = powerful \/\/ Imperials = powerful \/\/ Jedi + Imperials = even match",
"LocalizedText": {
"enMale": "Jedi = powerful \/\/ Imperials = powerful \/\/ Jedi + Imperials = even match",
"frMale": "Jedi = puissant \/\/ Imp\u00e9riaux = puissants \/\/ Jedi + Imp\u00e9riaux = \u00e9quitable",
"frFemale": "Jedi = puissant \/\/ Imp\u00e9riaux = puissants \/\/ Jedi + Imp\u00e9riaux = \u00e9quitable",
"deMale": "Jedi = m\u00e4chtig \/\/ Imperiale = m\u00e4chtig \/\/ Jedi + Imperiale = ebenb\u00fcrtig",
"deFemale": "Jedi = m\u00e4chtig \/\/ Imperiale = m\u00e4chtig \/\/ Jedi + Imperiale = ebenb\u00fcrtig"
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"JoinDisabledForHolocom": false,
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"SpeakerB62Id": "aQZiS23",
"Text": "Rank = Major \/\/ Division = Havoc Squad \/\/ Havoc Squad = best chance of success",
"LocalizedText": {
"enMale": "Rank = Major \/\/ Division = Havoc Squad \/\/ Havoc Squad = best chance of success",
"frMale": "Grade = major \/\/ Division = escouade du Chaos \/\/ Escouade du Chaos = meilleure chance de r\u00e9ussite",
"frFemale": "Grade = major \/\/ Division = escouade du Chaos \/\/ Escouade du Chaos = meilleure chance de r\u00e9ussite",
"deMale": "Rang = Major \/\/ Division = Chaostrupp \/\/ Chaostrupp = beste Erfolgschance",
"deFemale": "Rang = Major \/\/ Division = Chaostrupp \/\/ Chaostrupp = beste Erfolgschance"
},
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"SpeakerB62Id": "aQZiS23",
"Text": "Sentient = armed \/\/ Armed = capable \/\/ L4 = needs armed and capable sentient",
"LocalizedText": {
"enMale": "Sentient = armed \/\/ Armed = capable \/\/ L4 = needs armed and capable sentient",
"frMale": "\u00catre sensible = arm\u00e9 \/\/ Arm\u00e9 = capable \/\/ L4 = besoin d'\u00eatre sensible arm\u00e9 et capable",
"frFemale": "\u00catre sensible = arm\u00e9 \/\/ Arm\u00e9 = capable \/\/ L4 = besoin d'\u00eatre sensible arm\u00e9 et capable",
"deMale": "Wesen = bewaffnet \/\/ Bewaffnet = f\u00e4hig \/\/ L4 = ben\u00f6tigt bewaffnetes und f\u00e4higes Wesen",
"deFemale": "Wesen = bewaffnet \/\/ Bewaffnet = f\u00e4hig \/\/ L4 = ben\u00f6tigt bewaffnetes und f\u00e4higes Wesen"
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"SpeakerB62Id": "aQZiS23",
"Text": "Model = L4-B5 \/\/ Sergeant Pell = L4 master \/\/ Sergeant Pell = injured \/\/ Sergeant Pell = needs help!",
"LocalizedText": {
"enMale": "Model = L4-B5 \/\/ Sergeant Pell = L4 master \/\/ Sergeant Pell = injured \/\/ Sergeant Pell = needs help!",
"frMale": "Mod\u00e8le = L4-B5 \/\/ Sergent Pell = ma\u00eetre de L4 \/\/ Sergent Pell = bless\u00e9 \/\/ Sergent Pell = besoin d'aide !",
"frFemale": "Mod\u00e8le = L4-B5 \/\/ Sergent Pell = ma\u00eetre de L4 \/\/ Sergent Pell = bless\u00e9 \/\/ Sergent Pell = besoin d'aide !",
"deMale": "Modell = L4-B5 \/\/ Sergeant Pell = Herr von L4 \/\/ Sergeant Pell = verletzt \/\/ Sergeant Pell = braucht Hilfe!",
"deFemale": "Modell = L4-B5 \/\/ Sergeant Pell = Herr von L4 \/\/ Sergeant Pell = verletzt \/\/ Sergeant Pell = braucht Hilfe!"
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"SpeakerB62Id": "aQZiS23",
"Text": "Sergeant Pell = recorded distress call \/\/ L4 = will play for sentient \/\/ Distress call = playing now",
"LocalizedText": {
"enMale": "Sergeant Pell = recorded distress call \/\/ L4 = will play for sentient \/\/ Distress call = playing now",
"frMale": "Sergent Pell = enregistrer appel de d\u00e9tresse \/\/ L4 = lire pour \u00eatre sensible \/\/ Appel de d\u00e9tresse = lecture en cours",
"frFemale": "Sergent Pell = enregistrer appel de d\u00e9tresse \/\/ L4 = lire pour \u00eatre sensible \/\/ Appel de d\u00e9tresse = lecture en cours",
"deMale": "Sergeant Pell = meldet Notruf \/\/ L4 = spielt f\u00fcr Wesen ab \/\/ Notruf = folgt jetzt",
"deFemale": "Sergeant Pell = meldet Notruf \/\/ L4 = spielt f\u00fcr Wesen ab \/\/ Notruf = folgt jetzt"
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"SpeakerB62Id": "kLUoKw7",
"Text": "Mayday! Sergeant Pell, Fifth Squadron, the Ice Birds. We were gearing up for an attack run, but the Imps saw us coming.",
"LocalizedText": {
"enMale": "Mayday! Sergeant Pell, Fifth Squadron, the Ice Birds. We were gearing up for an attack run, but the Imps saw us coming.",
"frMale": "Mayday ! Sergent Pell, cinqui\u00e8me escadron des Oiseaux des Neiges. On se pr\u00e9parait \u00e0 attaquer, mais l'Empire nous a vus venir.",
"frFemale": "Mayday ! Sergent Pell, cinqui\u00e8me escadron des Oiseaux des Neiges. On se pr\u00e9parait \u00e0 attaquer, mais l'Empire nous a vus venir.",
"deMale": "Hilfe! Sergeant Pell, 5. Staffel, die Eisv\u00f6gel. Wir hatten uns auf einen Angriff vorbereitet, aber die Imperialen wussten, dass wir kommen.",
"deFemale": "Hilfe! Sergeant Pell, 5. Staffel, die Eisv\u00f6gel. Wir hatten uns auf einen Angriff vorbereitet, aber die Imperialen wussten, dass wir kommen."
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"SpeakerB62Id": "kLUoKw7",
"Text": "Hurts to move... just as well. I sent L4 to scout the area... crash site's surrounded by Imps, wildlife... no way out.",
"LocalizedText": {
"enMale": "Hurts to move... just as well. I sent L4 to scout the area... crash site's surrounded by Imps, wildlife... no way out.",
"frMale": "Je peux pas bouger... c'est aussi bien. J'ai envoy\u00e9 L4 en reconnaissance... le site du crash est encercl\u00e9 d'Imp\u00e9riaux et d'animaux sauvages... aucune issue.",
"frFemale": "Je peux pas bouger... c'est aussi bien. J'ai envoy\u00e9 L4 en reconnaissance... le site du crash est encercl\u00e9 d'Imp\u00e9riaux et d'animaux sauvages... aucune issue.",
"deMale": "Jede Bewegung schmerzt ... aber egal. Ich habe L4 losgeschickt, damit er das Gebiet erkundet. Bei der Absturzstelle wimmelt es nur so von Imperialen und Bestien ... Es gibt keinen Ausweg.",
"deFemale": "Jede Bewegung schmerzt ... aber egal. Ich habe L4 losgeschickt, damit er das Gebiet erkundet. Bei der Absturzstelle wimmelt es nur so von Imperialen und Bestien ... Es gibt keinen Ausweg."
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"SpeakerB62Id": "aQZiS23",
"Text": "L4 = made it to base \/\/ L4 = has medical supplies \/\/ Sentient = will take supplies to Sergeant Pell at crash site?",
"LocalizedText": {
"enMale": "L4 = made it to base \/\/ L4 = has medical supplies \/\/ Sentient = will take supplies to Sergeant Pell at crash site?",
"frMale": "L4 = atteindre la base \/\/ L4 = avoir du mat\u00e9riel m\u00e9dical \/\/ \u00catre sensible = apporter le mat\u00e9riel au Sergent Pell sur le site du crash ?",
"frFemale": "L4 = atteindre la base \/\/ L4 = avoir du mat\u00e9riel m\u00e9dical \/\/ \u00catre sensible = apporter le mat\u00e9riel au Sergent Pell sur le site du crash ?",
"deMale": "L4 = hat Basis erreicht \/\/ L4 = hat medizinische Vorr\u00e4te \/\/ Wesen = wird Vorr\u00e4te zu Sergeant Pell bei Absturzstelle bringen?",
"deFemale": "L4 = hat Basis erreicht \/\/ L4 = hat medizinische Vorr\u00e4te \/\/ Wesen = wird Vorr\u00e4te zu Sergeant Pell bei Absturzstelle bringen?"
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"Text": "Sentient = most compassionate \/\/ L4 = is grateful",
"LocalizedText": {
"enMale": "Sentient = most compassionate \/\/ L4 = is grateful",
"frMale": "\u00catre sensible = compatissant \/\/ L4 = reconnaissant",
"frFemale": "\u00catre sensible = compatissant \/\/ L4 = reconnaissant",
"deMale": "Wesen = sehr mitf\u00fchlend \/\/ L4 = ist dankbar",
"deFemale": "Wesen = sehr mitf\u00fchlend \/\/ L4 = ist dankbar"
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"Text": "L4 = uploads Sergeant Pell's coordinates \/\/ L4 = gives sentient supplies \/\/ Sentient = must hurry!",
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"enMale": "L4 = uploads Sergeant Pell's coordinates \/\/ L4 = gives sentient supplies \/\/ Sentient = must hurry!",
"frMale": "L4 = transf\u00e8re les coordonn\u00e9es du Sergent Pell \/\/ L4 = donner le mat\u00e9riel \u00e0 l'\u00eatre sensible \/\/ \u00catre sensible = faire vite !",
"frFemale": "L4 = transf\u00e8re les coordonn\u00e9es du Sergent Pell \/\/ L4 = donner le mat\u00e9riel \u00e0 l'\u00eatre sensible \/\/ \u00catre sensible = faire vite !",
"deMale": "L4 = \u00fcbermittelt Sergeant Pells Koordinaten \/\/ L4 = gibt Wesen Vorr\u00e4te \/\/ Wesen = muss sich beeilen!",
"deFemale": "L4 = \u00fcbermittelt Sergeant Pells Koordinaten \/\/ L4 = gibt Wesen Vorr\u00e4te \/\/ Wesen = muss sich beeilen!"
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"Text": "Medics = unavailable \/\/ Sergeant Pell = weak vital signs \/\/ L4 = must find help",
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"enMale": "Medics = unavailable \/\/ Sergeant Pell = weak vital signs \/\/ L4 = must find help",
"frMale": "M\u00e9decins = indisponibles \/\/ Sergent Pell = signes vitaux faibles \/\/ L4 = devoir trouver de l'aide",
"frFemale": "M\u00e9decins = indisponibles \/\/ Sergent Pell = signes vitaux faibles \/\/ L4 = devoir trouver de l'aide",
"deMale": "Sanit\u00e4ter = nicht verf\u00fcgbar \/\/ Sergeant Pell = schwache Lebenszeichen \/\/ L4 = muss Hilfe finden",
"deFemale": "Sanit\u00e4ter = nicht verf\u00fcgbar \/\/ Sergeant Pell = schwache Lebenszeichen \/\/ L4 = muss Hilfe finden"
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"Text": "Temperatures = dangerously low \/\/ Area = populated by hostiles \/\/ Sergeant Pell = cannot wait",
"LocalizedText": {
"enMale": "Temperatures = dangerously low \/\/ Area = populated by hostiles \/\/ Sergeant Pell = cannot wait",
"frMale": "Temp\u00e9ratures = dangereusement basses \/\/ Zone = peupl\u00e9e d'hostiles \/\/ Sergent Pell = ne pas attendre",
"frFemale": "Temp\u00e9ratures = dangereusement basses \/\/ Zone = peupl\u00e9e d'hostiles \/\/ Sergent Pell = ne pas attendre",
"deMale": "Temperatur = gef\u00e4hrlich niedrig \/\/ Gebiet = voller Feinde \/\/ Sergeant Pell = kann nicht warten",
"deFemale": "Temperatur = gef\u00e4hrlich niedrig \/\/ Gebiet = voller Feinde \/\/ Sergeant Pell = kann nicht warten"
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"SpeakerB62Id": "kLUoKw7",
"Text": "L4 can't fight, but he's fast. Gave him my coordinates... if he makes it back to base, send help. End message.",
"LocalizedText": {
"enMale": "L4 can't fight, but he's fast. Gave him my coordinates... if he makes it back to base, send help. End message.",
"frMale": "L4 peut pas se battre, mais il est rapide. Je lui ai donn\u00e9 mes coordonn\u00e9es... S'il atteint la base, envoyez de l'aide. Fin du message.",
"frFemale": "L4 peut pas se battre, mais il est rapide. Je lui ai donn\u00e9 mes coordonn\u00e9es... S'il atteint la base, envoyez de l'aide. Fin du message.",
"deMale": "L4 kann nicht k\u00e4mpfen, aber er ist schnell. Ich habe ihm meine Koordinaten gegeben ... Wenn er es zur\u00fcck zur Basis schafft, schickt Hilfe. Ende der Nachricht.",
"deFemale": "L4 kann nicht k\u00e4mpfen, aber er ist schnell. Ich habe ihm meine Koordinaten gegeben ... Wenn er es zur\u00fcck zur Basis schafft, schickt Hilfe. Ende der Nachricht."
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"Text": "I have better things to expend effort on.",
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"enMale": "I have better things to expend effort on.",
"frMale": "J'ai des choses plus importantes \u00e0 faire.",
"frFemale": "J'ai des choses plus importantes \u00e0 faire.",
"deMale": "Ich habe anderes vor, was meine M\u00fche auch wert ist.",
"deFemale": "Ich habe anderes vor, was meine M\u00fche auch wert ist."
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"LocalizedOptionText": {
"enMale": "Find a medic. [Refuse quest]",
"frMale": "Trouve un m\u00e9decin. [Refuser la qu\u00eate]",
"frFemale": "Trouve un m\u00e9decin. [Refuser la qu\u00eate]",
"deMale": "Such einen Sanit\u00e4ter. [Mission ablehnen]",
"deFemale": "Such einen Sanit\u00e4ter. [Mission ablehnen]"
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"SpeakerB62Id": "0000000",
"Text": "You're safe now.",
"LocalizedText": {
"enMale": "You're safe now.",
"frMale": "Pas d'inqui\u00e9tude, tout va bien.",
"frFemale": "Pas d'inqui\u00e9tude, tout va bien.",
"deMale": "Die Gefahr ist vor\u00fcber.",
"deFemale": "Die Gefahr ist vor\u00fcber."
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"LocalizedOptionText": {
"enMale": "Poor little guy.",
"frMale": "Pauvre petit bonhomme.",
"frFemale": "Pauvre petit bonhomme.",
"deMale": "Armer kleiner Kerl.",
"deFemale": "Armer kleiner Kerl."
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"SpeakerB62Id": "0000000",
"Text": "I'm a bit busy right now.",
"LocalizedText": {
"enMale": "I'm a bit busy right now.",
"frMale": "J'ai autre chose \u00e0 faire pour le moment.",
"frFemale": "J'ai autre chose \u00e0 faire pour le moment.",
"deMale": "Ich habe jetzt eigentlich zu tun.",
"deFemale": "Ich habe jetzt eigentlich zu tun."
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"LocalizedOptionText": {
"enMale": "Surely it can wait.",
"frMale": "\u00c7a peut s\u00fbrement attendre.",
"frFemale": "\u00c7a peut s\u00fbrement attendre.",
"deMale": "Das kann doch sicher warten.",
"deFemale": "Das kann doch sicher warten."
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"SpeakerB62Id": "0000000",
"Text": "What happened here?",
"LocalizedText": {
"enMale": "What happened here?",
"frMale": "Que s'est-il pass\u00e9 ici\u00a0?",
"frFemale": "Que s'est-il pass\u00e9 ici\u00a0?",
"deMale": "Was ist denn hier passiert?",
"deFemale": "Was ist denn hier passiert?"
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"LocalizedOptionText": {
"enMale": "What kind of help?",
"frMale": "Quel genre d'aide ?",
"frFemale": "Quel genre d'aide ?",
"deMale": "Was f\u00fcr Hilfe genau?",
"deFemale": "Was f\u00fcr Hilfe genau?"
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"IsPlayerNode": false,
"SpeakerB62Id": "aQZiS23",
"Text": "L4 = made of durasteel \/\/ Sergeant Pell = organic \/\/ Organic = fragile \/\/ L4 = worried for master",
"LocalizedText": {
"enMale": "L4 = made of durasteel \/\/ Sergeant Pell = organic \/\/ Organic = fragile \/\/ L4 = worried for master",
"frMale": "L4 = fait de duracier \/\/ Sergent Pell = organique \/\/ Organique = fragile \/\/ L4 = inquiet pour ma\u00eetre",
"frFemale": "L4 = fait de duracier \/\/ Sergent Pell = organique \/\/ Organique = fragile \/\/ L4 = inquiet pour ma\u00eetre",
"deMale": "L4 = aus Durastahl \/\/ Sergeant Pell = Organismus \/\/ Organismus = verletzlich \/\/ L4 = besorgt um seinen Herrn",
"deFemale": "L4 = aus Durastahl \/\/ Sergeant Pell = Organismus \/\/ Organismus = verletzlich \/\/ L4 = besorgt um seinen Herrn"
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"Text": "Consider it done.",
"LocalizedText": {
"enMale": "Consider it done.",
"frMale": "C'est comme si c'\u00e9tait fait.",
"frFemale": "C'est comme si c'\u00e9tait fait.",
"deMale": "Ist schon so gut wie passiert.",
"deFemale": "Ist schon so gut wie passiert."
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"LocalizedOptionText": {
"enMale": "Of course I will.",
"frMale": "Bien s\u00fbr.",
"frFemale": "Bien s\u00fbr.",
"deMale": "Nat\u00fcrlich werde ich das.",
"deFemale": "Nat\u00fcrlich werde ich das."
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"Text": "Some droid you are, leaving him to die.",
"LocalizedText": {
"enMale": "Some droid you are, leaving him to die.",
"frMale": "Quel dro\u00efde abandonnerait son ma\u00eetre \u00e0 la mort ?",
"frFemale": "Quel dro\u00efde abandonnerait son ma\u00eetre \u00e0 la mort ?",
"deMale": "Du bist mir ja ein Droide, ihn einfach dort zur\u00fcckzulassen!",
"deFemale": "Du bist mir ja ein Droide, ihn einfach dort zur\u00fcckzulassen!"
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"enMale": "You abandoned him!",
"frMale": "Tu l'as abandonn\u00e9 !",
"frFemale": "Tu l'as abandonn\u00e9 !",
"deMale": "Du hast ihn im Stich gelassen!",
"deFemale": "Du hast ihn im Stich gelassen!"
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"JoinDisabledForHolocom": false,
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"SpeakerB62Id": "aQZiS23",
"Text": "Sentient = lies! \/\/ L4 = following master's orders \/\/ Sentient = will hear truth",
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"enMale": "Sentient = lies! \/\/ L4 = following master's orders \/\/ Sentient = will hear truth",
"frMale": "\u00catre sensible = mentir ! \/\/ L4 = suivre les ordres du ma\u00eetre \/\/ \u00catre sensible = entendre la v\u00e9rit\u00e9",
"frFemale": "\u00catre sensible = mentir ! \/\/ L4 = suivre les ordres du ma\u00eetre \/\/ \u00catre sensible = entendre la v\u00e9rit\u00e9",
"deMale": "Wesen = l\u00fcgt! \/\/ L4 = befolgt Befehle seines Herrn \/\/ Wesen = wird Wahrheit erfahren",
"deFemale": "Wesen = l\u00fcgt! \/\/ L4 = befolgt Befehle seines Herrn \/\/ Wesen = wird Wahrheit erfahren"
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"Text": "Shot me down somewhere over the flatlands... ship's totaled. Got no comm system, no navigation... pretty bad injuries.",
"LocalizedText": {
"enMale": "Shot me down somewhere over the flatlands... ship's totaled. Got no comm system, no navigation... pretty bad injuries.",
"frMale": "J'ai \u00e9t\u00e9 abattu quelque part au-dessus des plaines... Mon vaisseau est d\u00e9truit. J'ai plus de syst\u00e8me de communication ni de navigation... je suis salement bless\u00e9.",
"frFemale": "J'ai \u00e9t\u00e9 abattu quelque part au-dessus des plaines... Mon vaisseau est d\u00e9truit. J'ai plus de syst\u00e8me de communication ni de navigation... je suis salement bless\u00e9.",
"deMale": "Ich wurde irgendwo \u00fcber dem Flachland abgeschossen ... das Schiff ist komplett zerst\u00f6rt. Habe kein Kom-System, keine Navigation ... bin ziemlich schwer verletzt.",
"deFemale": "Ich wurde irgendwo \u00fcber dem Flachland abgeschossen ... das Schiff ist komplett zerst\u00f6rt. Habe kein Kom-System, keine Navigation ... bin ziemlich schwer verletzt."
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"Text": "Sounds like a bad wreck. He's lucky to be alive.",
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"enMale": "Sounds like a bad wreck. He's lucky to be alive.",
"frMale": "\u00c7a ressemble \u00e0 un vilain crash. Il a de la chance d'\u00eatre en vie.",
"frFemale": "\u00c7a ressemble \u00e0 un vilain crash. Il a de la chance d'\u00eatre en vie.",
"deMale": "H\u00f6rt sich nach einem \u00fcblen Absturz an. Er hat Gl\u00fcck, noch am Leben zu sein.",
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"frMale": "Il s'en tire plut\u00f4t bien.",
"frFemale": "Il s'en tire plut\u00f4t bien.",
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"SpeakerB62Id": "aQZiS23",
"Text": "Flatlands = frozen wastes \/\/ Flatlands = wilds \/\/ Flatlands = crash site of Sergeant Pell",
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"enMale": "Flatlands = frozen wastes \/\/ Flatlands = wilds \/\/ Flatlands = crash site of Sergeant Pell",
"frMale": "Plaines = d\u00e9sert de glace \/\/ Plaines = sauvages \/\/ Plaines = site du crash du Sergent Pell",
"frFemale": "Plaines = d\u00e9sert de glace \/\/ Plaines = sauvages \/\/ Plaines = site du crash du Sergent Pell",
"deMale": "Flachland = Eisw\u00fcste \/\/ Flachland = Wildnis \/\/ Flachland = Absturzstelle von Sergeant Pell",
"deFemale": "Flachland = Eisw\u00fcste \/\/ Flachland = Wildnis \/\/ Flachland = Absturzstelle von Sergeant Pell"
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"Text": "Fine, you've convinced me.",
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"enMale": "Fine, you've convinced me.",
"frMale": "Tr\u00e8s bien, j'en suis.",
"frFemale": "Tr\u00e8s bien, j'en suis.",
"deMale": "Gut, ich mach's ja schon.",
"deFemale": "Gut, ich mach's ja schon."
},
"LocalizedOptionText": {
"enMale": "Can't let him die, I guess.",
"frMale": "J'imagine que je ne peux pas le laisser mourir.",
"frFemale": "J'imagine que je ne peux pas le laisser mourir.",
"deMale": "Ich kann ihn wohl kaum dort sterben lassen.",
"deFemale": "Ich kann ihn wohl kaum dort sterben lassen."
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"Text": "What else do you know about the area?",
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"enMale": "What else do you know about the area?",
"frMale": "Que savez-vous d'autre sur le secteur\u00a0?",
"frFemale": "Que savez-vous d'autre sur le secteur\u00a0?",
"deMale": "Was wei\u00df man sonst noch von diesem Gebiet?",
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"LocalizedOptionText": {
"enMale": "The flatlands?",
"frMale": "Les plaines ?",
"frFemale": "Les plaines ?",
"deMale": "Das Flachland?",
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"Text": "Sergeant Pell's superior should be notified.",
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"enMale": "Sergeant Pell's superior should be notified.",
"frMale": "Les sup\u00e9rieurs du Sergent Pell doivent \u00eatre inform\u00e9s.",
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"deMale": "Jemand muss Sergeant Pells Vorgesetzten informieren.",
"deFemale": "Jemand muss Sergeant Pells Vorgesetzten informieren."
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"LocalizedOptionText": {
"enMale": "Get word to Command.",
"frMale": "Appelle le commandement.",
"frFemale": "Appelle le commandement.",
"deMale": "Berichte dem Kommando davon.",
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"Text": "Your master won't last long in this cold.",
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"enMale": "Your master won't last long in this cold.",
"frMale": "Ton ma\u00eetre ne tiendra pas longtemps dans ce froid.",
"frFemale": "Ton ma\u00eetre ne tiendra pas longtemps dans ce froid.",
"deMale": "Dein Herr wird in dieser K\u00e4lte nicht lange durchhalten.",
"deFemale": "Dein Herr wird in dieser K\u00e4lte nicht lange durchhalten."
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"enMale": "This sounds serious.",
"frMale": "\u00c7a a l'air s\u00e9rieux.",
"frFemale": "\u00c7a a l'air s\u00e9rieux.",
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"Text": "You must have been helping him fly.",
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"frMale": "Tu devais l'aider \u00e0 voler.",
"frFemale": "Tu devais l'aider \u00e0 voler.",
"deMale": "Du hast ihm doch sicher beim Flug geholfen.",
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"frFemale": "Tu \u00e9tais dans le vaisseau ?",
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"Text": "Sergeant Pell = tough \/\/ L4 = proud to call Sergeant Pell master",
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"enMale": "Sergeant Pell = tough \/\/ L4 = proud to call Sergeant Pell master",
"frMale": "Sergent Pell = robuste \/\/ L4 = fier d'appeler le Sergent Pell ma\u00eetre",
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"deMale": "Sergeant Pell = z\u00e4h \/\/ L4 = stolz, Sergeant Pell zum Herrn zu haben",
"deFemale": "Sergeant Pell = z\u00e4h \/\/ L4 = stolz, Sergeant Pell zum Herrn zu haben"
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"Text": "Captain Anders = also shot down \/\/ Captain Anders = dead \/\/ Sergeant Pell = alone",
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"enMale": "Captain Anders = also shot down \/\/ Captain Anders = dead \/\/ Sergeant Pell = alone",
"frMale": "Capitaine Anders = abattu \/\/ Capitaine Anders = mort \/\/ Sergent Pell = seul",
"frFemale": "Capitaine Anders = abattu \/\/ Capitaine Anders = mort \/\/ Sergent Pell = seul",
"deMale": "Captain Anders = auch abgeschossen \/\/ Captain Anders = tot \/\/ Sergeant Pell = allein",
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"Text": "L4 = provides in-flight repair \/\/ Sergeant Pell = crashed \/\/ L4 = failed Sergeant Pell",
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"enMale": "L4 = provides in-flight repair \/\/ Sergeant Pell = crashed \/\/ L4 = failed Sergeant Pell",
"frMale": "L4 = r\u00e9parations en vol \/\/ Sergent Pell = s'\u00e9craser \/\/ L4 = d\u00e9cevoir le Sergent Pell",
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"Text": "L4 = not a med droid \/\/ Sergeant Pell = in pain \/\/ L4 = cannot repair him",
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"enMale": "L4 = not a med droid \/\/ Sergeant Pell = in pain \/\/ L4 = cannot repair him",
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"deMale": "L4 = kein Sanit\u00e4tsdroide \/\/ Sergeant Pell = verwundet \/\/ L4 = kann ihn nicht reparieren",
"deFemale": "L4 = kein Sanit\u00e4tsdroide \/\/ Sergeant Pell = verwundet \/\/ L4 = kann ihn nicht reparieren"
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"IsKOTORStyle": false,
"AffectionNpcB62": [],
"AffectionNcoB62": [
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"LocalizedName": {
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"frMale": "cnv.location.ilum.bronze.republic.pilot_down.l4_b5",
"deMale": "cnv.location.ilum.bronze.republic.pilot_down.l4_b5"
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"Id": "16141075239827711783",
"Base62Id": "9wV8Mc9",
"Fqn": "cnv.location.ilum.bronze.republic.pilot_down.l4_b5",
"B62References": {
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"npcStartsCnv": [
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},
"first_seen": "1.0.0a",
"last_seen": "6.2.1a",
"current_version": "5.2.2",
"hash": "1916033177",
"removed_in": "",
"changed_fields": [
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}Array
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[oid] => 5fb3e64833180000cb05dbbf
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[SpeakersB62Ids] => Array
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[kLUoKw7] => npc.location.ilum.bronze.republic.pilot_down.sergeant_pell
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[AudioLanguageState] => Array
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[fr-fr] => 1
[de-de] => 1
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[QuestB62Started] => Array
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[RootNodes] => Array
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[1] => 3
[2] => 1
[3] => 4
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[NodeLookup] => Array
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[QuestRewardB62] => 0000000
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[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
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[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
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[Text] => Sergeant Pell = in medcenter // L4 = waits for master // L4 = thanks sentient
[LocalizedText] => Array
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[enMale] => Sergeant Pell = in medcenter // L4 = waits for master // L4 = thanks sentient
[frMale] => Sergent Pell = dans centre médical // L4 = attendre son maître // L4 = remercier l'être sensible
[frFemale] => Sergent Pell = dans centre médical // L4 = attendre son maître // L4 = remercier l'être sensible
[deMale] => Sergeant Pell = in Medicenter // L4 = wartet auf seinen Herrn // L4 = dankt Wesen
[deFemale] => Sergeant Pell = in Medicenter // L4 = wartet auf seinen Herrn // L4 = dankt Wesen
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[CnvAlienVONode] => 1740141457
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[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
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[Text] => Sentient = has found Sergeant Pell? // Sergeant Pell = must be repaired soon
[LocalizedText] => Array
(
[enMale] => Sentient = has found Sergeant Pell? // Sergeant Pell = must be repaired soon
[frMale] => Être sensible = trouver le Sergent Pell ? // Sergent Pell = réparation urgente
[frFemale] => Être sensible = trouver le Sergent Pell ? // Sergent Pell = réparation urgente
[deMale] => Wesen = hat Sergeant Pell gefunden? // Sergeant Pell = muss bald repariert werden
[deFemale] => Wesen = hat Sergeant Pell gefunden? // Sergeant Pell = muss bald repariert werden
)
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[QuestRewardB62] => 294u4X4
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[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
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[JoinDisabledForHolocom] =>
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[IsEmpty] =>
[JoinDisabledForHolocom] =>
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[IsPlayerNode] =>
[SpeakerB62Id] => aQZiS23
[Text] => L4 = unavailable // L4 = scanning for potential assistance
[LocalizedText] => Array
(
[enMale] => L4 = unavailable // L4 = scanning for potential assistance
[frMale] => L4 = indisponible // L4 = scanner à la recherche d'aide potentielle
[frFemale] => L4 = indisponible // L4 = scanner à la recherche d'aide potentielle
[deMale] => L4 = nicht verfügbar // L4 = scannt nach möglicher Hilfe
[deFemale] => L4 = nicht verfügbar // L4 = scannt nach möglicher Hilfe
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[5] => Array
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[JoinDisabledForHolocom] =>
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[2] => 8
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[JoinDisabledForHolocom] =>
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[Text] => Squad = freelance // Freelance squad = rare // L4 = needs rare freelance squad
[LocalizedText] => Array
(
[enMale] => Squad = freelance // Freelance squad = rare // L4 = needs rare freelance squad
[frMale] => Escouade = indépendante // Escouade indépendante = rare // L4 = besoin d'une escouade indépendante rare
[frFemale] => Escouade = indépendante // Escouade indépendante = rare // L4 = besoin d'une escouade indépendante rare
[deMale] => Trupp = freiberuflich // Freiberuflicher Trupp = selten // L4 = benötigt seltenen, freiberuflichen Trupp
[deFemale] => Trupp = freiberuflich // Freiberuflicher Trupp = selten // L4 = benötigt seltenen, freiberuflichen Trupp
)
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[7] => Array
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[QuestRewardB62] => 0000000
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[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => aQZiS23
[Text] => Jedi = powerful // Imperials = powerful // Jedi + Imperials = even match
[LocalizedText] => Array
(
[enMale] => Jedi = powerful // Imperials = powerful // Jedi + Imperials = even match
[frMale] => Jedi = puissant // Impériaux = puissants // Jedi + Impériaux = équitable
[frFemale] => Jedi = puissant // Impériaux = puissants // Jedi + Impériaux = équitable
[deMale] => Jedi = mächtig // Imperiale = mächtig // Jedi + Imperiale = ebenbürtig
[deFemale] => Jedi = mächtig // Imperiale = mächtig // Jedi + Imperiale = ebenbürtig
)
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[AffectionRewardEventsB62] => Array
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[8] => Array
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[Text] => Rank = Major // Division = Havoc Squad // Havoc Squad = best chance of success
[LocalizedText] => Array
(
[enMale] => Rank = Major // Division = Havoc Squad // Havoc Squad = best chance of success
[frMale] => Grade = major // Division = escouade du Chaos // Escouade du Chaos = meilleure chance de réussite
[frFemale] => Grade = major // Division = escouade du Chaos // Escouade du Chaos = meilleure chance de réussite
[deMale] => Rang = Major // Division = Chaostrupp // Chaostrupp = beste Erfolgschance
[deFemale] => Rang = Major // Division = Chaostrupp // Chaostrupp = beste Erfolgschance
)
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[9] => Array
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[QuestRewardB62] => 0000000
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[MinLevel] => -1
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[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => aQZiS23
[Text] => Sentient = armed // Armed = capable // L4 = needs armed and capable sentient
[LocalizedText] => Array
(
[enMale] => Sentient = armed // Armed = capable // L4 = needs armed and capable sentient
[frMale] => Être sensible = armé // Armé = capable // L4 = besoin d'être sensible armé et capable
[frFemale] => Être sensible = armé // Armé = capable // L4 = besoin d'être sensible armé et capable
[deMale] => Wesen = bewaffnet // Bewaffnet = fähig // L4 = benötigt bewaffnetes und fähiges Wesen
[deFemale] => Wesen = bewaffnet // Bewaffnet = fähig // L4 = benötigt bewaffnetes und fähiges Wesen
)
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[Stb] => str.cnv.location.ilum.bronze.republic.pilot_down.l4_b5
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[10] => Array
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[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
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[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
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[GenericNodeNumber] => 0
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[11] => Array
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[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
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[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
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[IsPlayerNode] =>
[SpeakerB62Id] => aQZiS23
[Text] => Model = L4-B5 // Sergeant Pell = L4 master // Sergeant Pell = injured // Sergeant Pell = needs help!
[LocalizedText] => Array
(
[enMale] => Model = L4-B5 // Sergeant Pell = L4 master // Sergeant Pell = injured // Sergeant Pell = needs help!
[frMale] => Modèle = L4-B5 // Sergent Pell = maître de L4 // Sergent Pell = blessé // Sergent Pell = besoin d'aide !
[frFemale] => Modèle = L4-B5 // Sergent Pell = maître de L4 // Sergent Pell = blessé // Sergent Pell = besoin d'aide !
[deMale] => Modell = L4-B5 // Sergeant Pell = Herr von L4 // Sergeant Pell = verletzt // Sergeant Pell = braucht Hilfe!
[deFemale] => Modell = L4-B5 // Sergeant Pell = Herr von L4 // Sergeant Pell = verletzt // Sergeant Pell = braucht Hilfe!
)
[CnvAlienVONode] => 1491694481
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[AffectionRewardEventsB62] => Array
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[1] => 49
[2] => 50
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[Stb] => str.cnv.location.ilum.bronze.republic.pilot_down.l4_b5
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[15] => Array
(
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[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => aQZiS23
[Text] => Sergeant Pell = recorded distress call // L4 = will play for sentient // Distress call = playing now
[LocalizedText] => Array
(
[enMale] => Sergeant Pell = recorded distress call // L4 = will play for sentient // Distress call = playing now
[frMale] => Sergent Pell = enregistrer appel de détresse // L4 = lire pour être sensible // Appel de détresse = lecture en cours
[frFemale] => Sergent Pell = enregistrer appel de détresse // L4 = lire pour être sensible // Appel de détresse = lecture en cours
[deMale] => Sergeant Pell = meldet Notruf // L4 = spielt für Wesen ab // Notruf = folgt jetzt
[deFemale] => Sergeant Pell = meldet Notruf // L4 = spielt für Wesen ab // Notruf = folgt jetzt
)
[CnvAlienVONode] => 1223914385
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[AffectionRewardEventsB62] => Array
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[IsAmbient] =>
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[Stb] => str.cnv.location.ilum.bronze.republic.pilot_down.l4_b5
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[16] => Array
(
[NodeId] => 16
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
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[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
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[CnvAlienVOFQN] =>
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[17] => Array
(
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[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => kLUoKw7
[Text] => Mayday! Sergeant Pell, Fifth Squadron, the Ice Birds. We were gearing up for an attack run, but the Imps saw us coming.
[LocalizedText] => Array
(
[enMale] => Mayday! Sergeant Pell, Fifth Squadron, the Ice Birds. We were gearing up for an attack run, but the Imps saw us coming.
[frMale] => Mayday ! Sergent Pell, cinquième escadron des Oiseaux des Neiges. On se préparait à attaquer, mais l'Empire nous a vus venir.
[frFemale] => Mayday ! Sergent Pell, cinquième escadron des Oiseaux des Neiges. On se préparait à attaquer, mais l'Empire nous a vus venir.
[deMale] => Hilfe! Sergeant Pell, 5. Staffel, die Eisvögel. Wir hatten uns auf einen Angriff vorbereitet, aber die Imperialen wussten, dass wir kommen.
[deFemale] => Hilfe! Sergeant Pell, 5. Staffel, die Eisvögel. Wir hatten uns auf einen Angriff vorbereitet, aber die Imperialen wussten, dass wir kommen.
)
[CnvAlienVONode] => 2353022754
[CnvAlienVOFQN] => cnv.alien_vo.hutttwilek.male
[AffectionRewardEventsB62] => Array
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[IsAmbient] =>
[ChildIds] => Array
(
[0] => 56
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[Stb] => str.cnv.location.ilum.bronze.republic.pilot_down.l4_b5
[GenericNodeNumber] => 0
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[19] => Array
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[Text] => Hurts to move... just as well. I sent L4 to scout the area... crash site's surrounded by Imps, wildlife... no way out.
[LocalizedText] => Array
(
[enMale] => Hurts to move... just as well. I sent L4 to scout the area... crash site's surrounded by Imps, wildlife... no way out.
[frMale] => Je peux pas bouger... c'est aussi bien. J'ai envoyé L4 en reconnaissance... le site du crash est encerclé d'Impériaux et d'animaux sauvages... aucune issue.
[frFemale] => Je peux pas bouger... c'est aussi bien. J'ai envoyé L4 en reconnaissance... le site du crash est encerclé d'Impériaux et d'animaux sauvages... aucune issue.
[deMale] => Jede Bewegung schmerzt ... aber egal. Ich habe L4 losgeschickt, damit er das Gebiet erkundet. Bei der Absturzstelle wimmelt es nur so von Imperialen und Bestien ... Es gibt keinen Ausweg.
[deFemale] => Jede Bewegung schmerzt ... aber egal. Ich habe L4 losgeschickt, damit er das Gebiet erkundet. Bei der Absturzstelle wimmelt es nur so von Imperialen und Bestien ... Es gibt keinen Ausweg.
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[Text] => L4 = made it to base // L4 = has medical supplies // Sentient = will take supplies to Sergeant Pell at crash site?
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(
[enMale] => L4 = made it to base // L4 = has medical supplies // Sentient = will take supplies to Sergeant Pell at crash site?
[frMale] => L4 = atteindre la base // L4 = avoir du matériel médical // Être sensible = apporter le matériel au Sergent Pell sur le site du crash ?
[frFemale] => L4 = atteindre la base // L4 = avoir du matériel médical // Être sensible = apporter le matériel au Sergent Pell sur le site du crash ?
[deMale] => L4 = hat Basis erreicht // L4 = hat medizinische Vorräte // Wesen = wird Vorräte zu Sergeant Pell bei Absturzstelle bringen?
[deFemale] => L4 = hat Basis erreicht // L4 = hat medizinische Vorräte // Wesen = wird Vorräte zu Sergeant Pell bei Absturzstelle bringen?
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[Text] => Sentient = most compassionate // L4 = is grateful
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(
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[frMale] => Être sensible = compatissant // L4 = reconnaissant
[frFemale] => Être sensible = compatissant // L4 = reconnaissant
[deMale] => Wesen = sehr mitfühlend // L4 = ist dankbar
[deFemale] => Wesen = sehr mitfühlend // L4 = ist dankbar
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[Text] => L4 = uploads Sergeant Pell's coordinates // L4 = gives sentient supplies // Sentient = must hurry!
[LocalizedText] => Array
(
[enMale] => L4 = uploads Sergeant Pell's coordinates // L4 = gives sentient supplies // Sentient = must hurry!
[frMale] => L4 = transfère les coordonnées du Sergent Pell // L4 = donner le matériel à l'être sensible // Être sensible = faire vite !
[frFemale] => L4 = transfère les coordonnées du Sergent Pell // L4 = donner le matériel à l'être sensible // Être sensible = faire vite !
[deMale] => L4 = übermittelt Sergeant Pells Koordinaten // L4 = gibt Wesen Vorräte // Wesen = muss sich beeilen!
[deFemale] => L4 = übermittelt Sergeant Pells Koordinaten // L4 = gibt Wesen Vorräte // Wesen = muss sich beeilen!
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[Text] => Medics = unavailable // Sergeant Pell = weak vital signs // L4 = must find help
[LocalizedText] => Array
(
[enMale] => Medics = unavailable // Sergeant Pell = weak vital signs // L4 = must find help
[frMale] => Médecins = indisponibles // Sergent Pell = signes vitaux faibles // L4 = devoir trouver de l'aide
[frFemale] => Médecins = indisponibles // Sergent Pell = signes vitaux faibles // L4 = devoir trouver de l'aide
[deMale] => Sanitäter = nicht verfügbar // Sergeant Pell = schwache Lebenszeichen // L4 = muss Hilfe finden
[deFemale] => Sanitäter = nicht verfügbar // Sergeant Pell = schwache Lebenszeichen // L4 = muss Hilfe finden
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[Text] => Temperatures = dangerously low // Area = populated by hostiles // Sergeant Pell = cannot wait
[LocalizedText] => Array
(
[enMale] => Temperatures = dangerously low // Area = populated by hostiles // Sergeant Pell = cannot wait
[frMale] => Températures = dangereusement basses // Zone = peuplée d'hostiles // Sergent Pell = ne pas attendre
[frFemale] => Températures = dangereusement basses // Zone = peuplée d'hostiles // Sergent Pell = ne pas attendre
[deMale] => Temperatur = gefährlich niedrig // Gebiet = voller Feinde // Sergeant Pell = kann nicht warten
[deFemale] => Temperatur = gefährlich niedrig // Gebiet = voller Feinde // Sergeant Pell = kann nicht warten
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[Text] => L4 can't fight, but he's fast. Gave him my coordinates... if he makes it back to base, send help. End message.
[LocalizedText] => Array
(
[enMale] => L4 can't fight, but he's fast. Gave him my coordinates... if he makes it back to base, send help. End message.
[frMale] => L4 peut pas se battre, mais il est rapide. Je lui ai donné mes coordonnées... S'il atteint la base, envoyez de l'aide. Fin du message.
[frFemale] => L4 peut pas se battre, mais il est rapide. Je lui ai donné mes coordonnées... S'il atteint la base, envoyez de l'aide. Fin du message.
[deMale] => L4 kann nicht kämpfen, aber er ist schnell. Ich habe ihm meine Koordinaten gegeben ... Wenn er es zurück zur Basis schafft, schickt Hilfe. Ende der Nachricht.
[deFemale] => L4 kann nicht kämpfen, aber er ist schnell. Ich habe ihm meine Koordinaten gegeben ... Wenn er es zurück zur Basis schafft, schickt Hilfe. Ende der Nachricht.
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[Text] => I have better things to expend effort on.
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[enMale] => I have better things to expend effort on.
[frMale] => J'ai des choses plus importantes à faire.
[frFemale] => J'ai des choses plus importantes à faire.
[deMale] => Ich habe anderes vor, was meine Mühe auch wert ist.
[deFemale] => Ich habe anderes vor, was meine Mühe auch wert ist.
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[enMale] => Find a medic. [Refuse quest]
[frMale] => Trouve un médecin. [Refuser la quête]
[frFemale] => Trouve un médecin. [Refuser la quête]
[deMale] => Such einen Sanitäter. [Mission ablehnen]
[deFemale] => Such einen Sanitäter. [Mission ablehnen]
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[Text] => You're safe now.
[LocalizedText] => Array
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[enMale] => You're safe now.
[frMale] => Pas d'inquiétude, tout va bien.
[frFemale] => Pas d'inquiétude, tout va bien.
[deMale] => Die Gefahr ist vorüber.
[deFemale] => Die Gefahr ist vorüber.
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[LocalizedOptionText] => Array
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[enMale] => Poor little guy.
[frMale] => Pauvre petit bonhomme.
[frFemale] => Pauvre petit bonhomme.
[deMale] => Armer kleiner Kerl.
[deFemale] => Armer kleiner Kerl.
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[Text] => I'm a bit busy right now.
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[enMale] => I'm a bit busy right now.
[frMale] => J'ai autre chose à faire pour le moment.
[frFemale] => J'ai autre chose à faire pour le moment.
[deMale] => Ich habe jetzt eigentlich zu tun.
[deFemale] => Ich habe jetzt eigentlich zu tun.
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[enMale] => Surely it can wait.
[frMale] => Ça peut sûrement attendre.
[frFemale] => Ça peut sûrement attendre.
[deMale] => Das kann doch sicher warten.
[deFemale] => Das kann doch sicher warten.
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[Text] => What happened here?
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[frMale] => Que s'est-il passé ici ?
[frFemale] => Que s'est-il passé ici ?
[deMale] => Was ist denn hier passiert?
[deFemale] => Was ist denn hier passiert?
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[enMale] => What kind of help?
[frMale] => Quel genre d'aide ?
[frFemale] => Quel genre d'aide ?
[deMale] => Was für Hilfe genau?
[deFemale] => Was für Hilfe genau?
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[Text] => L4 = made of durasteel // Sergeant Pell = organic // Organic = fragile // L4 = worried for master
[LocalizedText] => Array
(
[enMale] => L4 = made of durasteel // Sergeant Pell = organic // Organic = fragile // L4 = worried for master
[frMale] => L4 = fait de duracier // Sergent Pell = organique // Organique = fragile // L4 = inquiet pour maître
[frFemale] => L4 = fait de duracier // Sergent Pell = organique // Organique = fragile // L4 = inquiet pour maître
[deMale] => L4 = aus Durastahl // Sergeant Pell = Organismus // Organismus = verletzlich // L4 = besorgt um seinen Herrn
[deFemale] => L4 = aus Durastahl // Sergeant Pell = Organismus // Organismus = verletzlich // L4 = besorgt um seinen Herrn
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(
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[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[Text] => Consider it done.
[LocalizedText] => Array
(
[enMale] => Consider it done.
[frMale] => C'est comme si c'était fait.
[frFemale] => C'est comme si c'était fait.
[deMale] => Ist schon so gut wie passiert.
[deFemale] => Ist schon so gut wie passiert.
)
[LocalizedOptionText] => Array
(
[enMale] => Of course I will.
[frMale] => Bien sûr.
[frFemale] => Bien sûr.
[deMale] => Natürlich werde ich das.
[deFemale] => Natürlich werde ich das.
)
[CnvAlienVONode] => -1
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(
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[GenericNodeNumber] => 59030
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(
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[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
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[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
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[SpeakerB62Id] => 0000000
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(
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[QuestRewardB62] => 0000000
[ActionQuest] => 0
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[IsEmpty] =>
[JoinDisabledForHolocom] =>
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[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[Text] => Some droid you are, leaving him to die.
[LocalizedText] => Array
(
[enMale] => Some droid you are, leaving him to die.
[frMale] => Quel droïde abandonnerait son maître à la mort ?
[frFemale] => Quel droïde abandonnerait son maître à la mort ?
[deMale] => Du bist mir ja ein Droide, ihn einfach dort zurückzulassen!
[deFemale] => Du bist mir ja ein Droide, ihn einfach dort zurückzulassen!
)
[LocalizedOptionText] => Array
(
[enMale] => You abandoned him!
[frMale] => Tu l'as abandonné !
[frFemale] => Tu l'as abandonné !
[deMale] => Du hast ihn im Stich gelassen!
[deFemale] => Du hast ihn im Stich gelassen!
)
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(
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[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
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[IsPlayerNode] =>
[SpeakerB62Id] => aQZiS23
[Text] => Sentient = lies! // L4 = following master's orders // Sentient = will hear truth
[LocalizedText] => Array
(
[enMale] => Sentient = lies! // L4 = following master's orders // Sentient = will hear truth
[frMale] => Être sensible = mentir ! // L4 = suivre les ordres du maître // Être sensible = entendre la vérité
[frFemale] => Être sensible = mentir ! // L4 = suivre les ordres du maître // Être sensible = entendre la vérité
[deMale] => Wesen = lügt! // L4 = befolgt Befehle seines Herrn // Wesen = wird Wahrheit erfahren
[deFemale] => Wesen = lügt! // L4 = befolgt Befehle seines Herrn // Wesen = wird Wahrheit erfahren
)
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[IsEmpty] =>
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[IsPlayerNode] =>
[SpeakerB62Id] => kLUoKw7
[Text] => Shot me down somewhere over the flatlands... ship's totaled. Got no comm system, no navigation... pretty bad injuries.
[LocalizedText] => Array
(
[enMale] => Shot me down somewhere over the flatlands... ship's totaled. Got no comm system, no navigation... pretty bad injuries.
[frMale] => J'ai été abattu quelque part au-dessus des plaines... Mon vaisseau est détruit. J'ai plus de système de communication ni de navigation... je suis salement blessé.
[frFemale] => J'ai été abattu quelque part au-dessus des plaines... Mon vaisseau est détruit. J'ai plus de système de communication ni de navigation... je suis salement blessé.
[deMale] => Ich wurde irgendwo über dem Flachland abgeschossen ... das Schiff ist komplett zerstört. Habe kein Kom-System, keine Navigation ... bin ziemlich schwer verletzt.
[deFemale] => Ich wurde irgendwo über dem Flachland abgeschossen ... das Schiff ist komplett zerstört. Habe kein Kom-System, keine Navigation ... bin ziemlich schwer verletzt.
)
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[0] => 71
[1] => 72
[2] => 70
[3] => 62
[4] => 69
[5] => 58
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[GenericNodeNumber] => 0
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(
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[QuestRewardB62] => 294u4X4
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[IsEmpty] =>
[JoinDisabledForHolocom] =>
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[SpeakerB62Id] => 0000000
[Text] => Sounds like a bad wreck. He's lucky to be alive.
[LocalizedText] => Array
(
[enMale] => Sounds like a bad wreck. He's lucky to be alive.
[frMale] => Ça ressemble à un vilain crash. Il a de la chance d'être en vie.
[frFemale] => Ça ressemble à un vilain crash. Il a de la chance d'être en vie.
[deMale] => Hört sich nach einem üblen Absturz an. Er hat Glück, noch am Leben zu sein.
[deFemale] => Hört sich nach einem üblen Absturz an. Er hat Glück, noch am Leben zu sein.
)
[LocalizedOptionText] => Array
(
[enMale] => Injured's not so bad.
[frMale] => Il s'en tire plutôt bien.
[frFemale] => Il s'en tire plutôt bien.
[deMale] => Es hätte schlimmer kommen können.
[deFemale] => Es hätte schlimmer kommen können.
)
[CnvAlienVONode] => -1
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(
[a4SC3f9] => Array
(
[Key] => 200
[Value] => Array
(
[enMale] => <<1>> approves.
[frMale] => <<1>> approuve.
[frFemale] => <<1>> approuve.
[deMale] => <<1>> stimmt zu.
[deFemale] => <<1>> stimmt zu.
)
)
)
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[SpeakerB62Id] => aQZiS23
[Text] => Flatlands = frozen wastes // Flatlands = wilds // Flatlands = crash site of Sergeant Pell
[LocalizedText] => Array
(
[enMale] => Flatlands = frozen wastes // Flatlands = wilds // Flatlands = crash site of Sergeant Pell
[frMale] => Plaines = désert de glace // Plaines = sauvages // Plaines = site du crash du Sergent Pell
[frFemale] => Plaines = désert de glace // Plaines = sauvages // Plaines = site du crash du Sergent Pell
[deMale] => Flachland = Eiswüste // Flachland = Wildnis // Flachland = Absturzstelle von Sergeant Pell
[deFemale] => Flachland = Eiswüste // Flachland = Wildnis // Flachland = Absturzstelle von Sergeant Pell
)
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[AffectionRewardEventsB62] => Array
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[Stb] => str.cnv.location.ilum.bronze.republic.pilot_down.l4_b5
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[66] => Array
(
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[ActionQuest] => 0
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[Text] => Fine, you've convinced me.
[LocalizedText] => Array
(
[enMale] => Fine, you've convinced me.
[frMale] => Très bien, j'en suis.
[frFemale] => Très bien, j'en suis.
[deMale] => Gut, ich mach's ja schon.
[deFemale] => Gut, ich mach's ja schon.
)
[LocalizedOptionText] => Array
(
[enMale] => Can't let him die, I guess.
[frMale] => J'imagine que je ne peux pas le laisser mourir.
[frFemale] => J'imagine que je ne peux pas le laisser mourir.
[deMale] => Ich kann ihn wohl kaum dort sterben lassen.
[deFemale] => Ich kann ihn wohl kaum dort sterben lassen.
)
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[ActionQuest] => 0
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[IsEmpty] =>
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[SpeakerB62Id] => 0000000
[Text] => What else do you know about the area?
[LocalizedText] => Array
(
[enMale] => What else do you know about the area?
[frMale] => Que savez-vous d'autre sur le secteur ?
[frFemale] => Que savez-vous d'autre sur le secteur ?
[deMale] => Was weiß man sonst noch von diesem Gebiet?
[deFemale] => Was weiß man sonst noch von diesem Gebiet?
)
[LocalizedOptionText] => Array
(
[enMale] => The flatlands?
[frMale] => Les plaines ?
[frFemale] => Les plaines ?
[deMale] => Das Flachland?
[deFemale] => Das Flachland?
)
[CnvAlienVONode] => -1
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[GenericNodeNumber] => 31010
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[IsEmpty] =>
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[SpeakerB62Id] => 0000000
[Text] => Sergeant Pell's superior should be notified.
[LocalizedText] => Array
(
[enMale] => Sergeant Pell's superior should be notified.
[frMale] => Les supérieurs du Sergent Pell doivent être informés.
[frFemale] => Les supérieurs du Sergent Pell doivent être informés.
[deMale] => Jemand muss Sergeant Pells Vorgesetzten informieren.
[deFemale] => Jemand muss Sergeant Pells Vorgesetzten informieren.
)
[LocalizedOptionText] => Array
(
[enMale] => Get word to Command.
[frMale] => Appelle le commandement.
[frFemale] => Appelle le commandement.
[deMale] => Berichte dem Kommando davon.
[deFemale] => Berichte dem Kommando davon.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
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[Value] => Array
(
[enMale] => <<1>> approves.
[frMale] => <<1>> approuve.
[frFemale] => <<1>> approuve.
[deMale] => <<1>> stimmt zu.
[deFemale] => <<1>> stimmt zu.
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)
[xu2zYrP] => Array
(
[Key] => 200
[Value] => Array
(
[enMale] => <<1>> approves.
[frMale] => <<1>> approuve.
[frFemale] => <<1>> approuve.
[deMale] => <<1>> stimmt zu.
[deFemale] => <<1>> stimmt zu.
)
)
)
[IsAmbient] =>
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[IsEmpty] =>
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[Text] => Your master won't last long in this cold.
[LocalizedText] => Array
(
[enMale] => Your master won't last long in this cold.
[frMale] => Ton maître ne tiendra pas longtemps dans ce froid.
[frFemale] => Ton maître ne tiendra pas longtemps dans ce froid.
[deMale] => Dein Herr wird in dieser Kälte nicht lange durchhalten.
[deFemale] => Dein Herr wird in dieser Kälte nicht lange durchhalten.
)
[LocalizedOptionText] => Array
(
[enMale] => This sounds serious.
[frMale] => Ça a l'air sérieux.
[frFemale] => Ça a l'air sérieux.
[deMale] => Das hört sich ernst an.
[deFemale] => Das hört sich ernst an.
)
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[frMale] => <<1>> approuve.
[frFemale] => <<1>> approuve.
[deMale] => <<1>> stimmt zu.
[deFemale] => <<1>> stimmt zu.
)
)
[BeKofq4] => Array
(
[Key] => 200
[Value] => Array
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[frMale] => <<1>> approuve.
[frFemale] => <<1>> approuve.
[deMale] => <<1>> stimmt zu.
[deFemale] => <<1>> stimmt zu.
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[Text] => You must have been helping him fly.
[LocalizedText] => Array
(
[enMale] => You must have been helping him fly.
[frMale] => Tu devais l'aider à voler.
[frFemale] => Tu devais l'aider à voler.
[deMale] => Du hast ihm doch sicher beim Flug geholfen.
[deFemale] => Du hast ihm doch sicher beim Flug geholfen.
)
[LocalizedOptionText] => Array
(
[enMale] => Were you in the ship?
[frMale] => Tu étais dans le vaisseau ?
[frFemale] => Tu étais dans le vaisseau ?
[deMale] => Warst du auf dem Schiff?
[deFemale] => Warst du auf dem Schiff?
)
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[frMale] => <<1>> approuve.
[frFemale] => <<1>> approuve.
[deMale] => <<1>> stimmt zu.
[deFemale] => <<1>> stimmt zu.
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[Text] => Sergeant Pell = tough // L4 = proud to call Sergeant Pell master
[LocalizedText] => Array
(
[enMale] => Sergeant Pell = tough // L4 = proud to call Sergeant Pell master
[frMale] => Sergent Pell = robuste // L4 = fier d'appeler le Sergent Pell maître
[frFemale] => Sergent Pell = robuste // L4 = fier d'appeler le Sergent Pell maître
[deMale] => Sergeant Pell = zäh // L4 = stolz, Sergeant Pell zum Herrn zu haben
[deFemale] => Sergeant Pell = zäh // L4 = stolz, Sergeant Pell zum Herrn zu haben
)
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[Text] => Captain Anders = also shot down // Captain Anders = dead // Sergeant Pell = alone
[LocalizedText] => Array
(
[enMale] => Captain Anders = also shot down // Captain Anders = dead // Sergeant Pell = alone
[frMale] => Capitaine Anders = abattu // Capitaine Anders = mort // Sergent Pell = seul
[frFemale] => Capitaine Anders = abattu // Capitaine Anders = mort // Sergent Pell = seul
[deMale] => Captain Anders = auch abgeschossen // Captain Anders = tot // Sergeant Pell = allein
[deFemale] => Captain Anders = auch abgeschossen // Captain Anders = tot // Sergeant Pell = allein
)
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[Text] => L4 = provides in-flight repair // Sergeant Pell = crashed // L4 = failed Sergeant Pell
[LocalizedText] => Array
(
[enMale] => L4 = provides in-flight repair // Sergeant Pell = crashed // L4 = failed Sergeant Pell
[frMale] => L4 = réparations en vol // Sergent Pell = s'écraser // L4 = décevoir le Sergent Pell
[frFemale] => L4 = réparations en vol // Sergent Pell = s'écraser // L4 = décevoir le Sergent Pell
[deMale] => L4 = repariert beim Flug // Sergant Pell = abgestürzt // L4 = hat Sergeant Pell enttäuscht
[deFemale] => L4 = repariert beim Flug // Sergant Pell = abgestürzt // L4 = hat Sergeant Pell enttäuscht
)
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[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => aQZiS23
[Text] => L4 = not a med droid // Sergeant Pell = in pain // L4 = cannot repair him
[LocalizedText] => Array
(
[enMale] => L4 = not a med droid // Sergeant Pell = in pain // L4 = cannot repair him
[frMale] => L4 = droïde non médical // Sergent Pell = souffrir // L4 = impossible de le réparer
[frFemale] => L4 = droïde non médical // Sergent Pell = souffrir // L4 = impossible de le réparer
[deMale] => L4 = kein Sanitätsdroide // Sergeant Pell = verwundet // L4 = kann ihn nicht reparieren
[deFemale] => L4 = kein Sanitätsdroide // Sergeant Pell = verwundet // L4 = kann ihn nicht reparieren
)
[CnvAlienVONode] => 3453973393
[CnvAlienVOFQN] => cnv.alien_vo.astromechdroid.temp
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 83
)
[Stb] => str.cnv.location.ilum.bronze.republic.pilot_down.l4_b5
[GenericNodeNumber] => 0
)
[77] => Array
(
[NodeId] => 77
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 78
)
[GenericNodeNumber] => 0
)
[79] => Array
(
[NodeId] => 79
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 80
)
[GenericNodeNumber] => 0
)
[81] => Array
(
[NodeId] => 81
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 82
)
[GenericNodeNumber] => 0
)
[83] => Array
(
[NodeId] => 83
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 84
)
[GenericNodeNumber] => 0
)
[91] => Array
(
[NodeId] => 91
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => aQZiS23
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 92
)
[GenericNodeNumber] => 0
)
[92] => Array
(
[NodeId] => 92
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 17
)
[GenericNodeNumber] => 0
)
[93] => Array
(
[NodeId] => 93
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 94
)
[GenericNodeNumber] => 0
)
[94] => Array
(
[NodeId] => 94
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => aQZiS23
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 5
)
[GenericNodeNumber] => 0
)
[95] => Array
(
[NodeId] => 95
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 96
)
[GenericNodeNumber] => 0
)
[96] => Array
(
[NodeId] => 96
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => kLUoKw7
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 42
)
[GenericNodeNumber] => 0
)
)
[NodeLinkList] => Array
(
[34] => 11
[35] => 11
[36] => 11
[39] => 15
[54] => 15
[65] => 29
[68] => 19
[78] => 19
[80] => 19
[82] => 19
[84] => 19
)
[DefaultSpeakerId] => 0
[Stb] => str.cnv.location.ilum.bronze.republic.pilot_down.l4_b5
[IsKOTORStyle] =>
[AffectionNpcB62] => Array
(
)
[AffectionNcoB62] => Array
(
[0] => a4SC3f9
[1] => Y7ylpO5
[2] => xu2zYrP
[3] => zav1HuJ
[4] => BeKofq4
[5] => QvXyUBG
)
[LocalizedName] => Array
(
[enMale] => cnv.location.ilum.bronze.republic.pilot_down.l4_b5
[frMale] => cnv.location.ilum.bronze.republic.pilot_down.l4_b5
[deMale] => cnv.location.ilum.bronze.republic.pilot_down.l4_b5
)
[Id] => 16141075239827711783
[Base62Id] => 9wV8Mc9
[Fqn] => cnv.location.ilum.bronze.republic.pilot_down.l4_b5
[B62References] => Array
(
[startsQuest] => Array
(
[0] => 294u4X4
)
[npcStartsCnv] => Array
(
[0] => aQZiS23
)
)
[first_seen] => 1.0.0a
[last_seen] => 6.2.1a
[current_version] => 5.2.2
[hash] => 1916033177
[removed_in] =>
[changed_fields] => Array
(
[0] => NodeLookup
[1] => hash
)
[previous_versions] => Array
(
[0] => 1.0.0a
[1] => 1.3.0
[2] => 1.3.8
[3] => 2.3.1
[4] => 4.0.0
)
)