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cnv.location.ord_mantell.world.destroy_the_beacons.travi_pott

  • 2. - You made it back, huh? I got word that the beacons were out, but I didn't think you'd actually come back in one piece. Guess you proved me wrong.
    • 117. Option - Glad to do it.Player - Glad I could help.
    • 11. Option - Is this going to help?Player - Will ships be able to use the port safely again?
      • 12. - Not "safely," but it's as safe as it ever gets. You earned your money.
    • 119. Option - Where's my money?Player - Pay me.
      • 16. - Your money's here--enough for a night in the cantina, at least.
        • 18. - Don't take this the wrong way, but I hope I won't need you again. I'm hunkering down until they ship me out of here.
          • 120. Option - Bye.Player - All right, then. Goodbye.
          • 21. Option - Could be worse.Player - Just be glad no one's threatening to put a bounty on your head.
          • 23. Option - Likewise.Player - Trust me--I know how you feel.
          • 29. Option - Seems unlikely.Player - Look around, I wouldn't count on that happening anytime soon.
            • 30. - Right. Thanks for the encouragement.
              • 32. - Watch yourself out there, all right?
                • 33. <Conversation Exit>
  • 34. - Situation's the same as before--take out the jamming beacons, and you'll get your money.
  • 126. - The separatists are spread all over these plains, and they'll shoot at anything standing straight.
    • 37. - You got blasters? Vibroblades? Something to keep you alive long enough to be useful?
      • 38. Option - Useful?Player - What do you mean by "useful"?
      • 42. Option - Just my skills.Player - My training keeps me alive. Equipment is secondary.
        • 43. - Yeah, Republic military training has worked out real well for me, too. I've still got eight fingers left, and half my squad-mates might survive their burns.
      • 104. Option - Who're you?Player - Depends who's asking.
        • 47. - I'm Sergeant Travi Pott, big-time hero. I wasn't even supposed to be assigned to this scrapyard of a planet, but I'm here, and I've got a job to do.
          • 49. - Only problem is, I can't do my job when every kid they assign me gets his head shot off, and my equipment isn't even waterproofed.
      • 40. Option - Could be.Player - Maybe I do and maybe I don't.
        • 55. - Let me put it this way: I've been on Ord Mantell six months. I've lost two fingers, six squad-mates and more credits than I want to think about.
          • 57. - Now we've got separatists planting jamming beacons all over the island, and our supply ships are crashing down on our heads. Good times, right? But I've got a plan.
            • 123. <Non-dialogue segment.>
              • 124. <Non-dialogue segment.>
                • 109. Option - Explain.Player - Explain yourself.
                • 62. Option - Beacons?Player - Hold on. What kind of jamming beacons?
                  • 63. - You know--they jam ships' navigation systems, makes them crash. My orders are to take the beacons out.
                • 108. Option - How am I involved?Player - What does this have to do with me?
                  • 67. - I may not have a team, or weapons or a commanding officer who knows what he's doing--but I can still get those beacons blown up. You know why?
                    • 69. - Because I've got access to the discretionary funds, and I'll pay you to do my job. You can fight past the separatists and the mines and the beasts, not me.
                      • 112. Option - Sounds good.Player - Just point me in the right direction.
                        • 71. - Great. I'll give you all the data and maps I have--and if you make it back alive, you're better at this than I am.
                      • 113. Option - How much pay?Player - What are you offering?
                        • 77. - I'll pay you enough credits to do my job, plus something extra.
                      • 80. Option - Oh, great offer.Player - So now I can get killed instead?
                        • 81. - You still got all your fingers? You seem pretty good at not getting killed. Help a soldier out and make some money.
                          • 115. Option - Fine.Player - That much I can do.
                          • 116. Option - Will do.Player - I'm on it.
                            • 89. - All right, then.
                              • 91. - Here's the data on the beacon locations. If you're going to help, sooner is better--but I'll take whatever I can get.
                                • 93. - And hey--I'm really not trying to get you killed. I want those beacons gone. So watch out, will you?
                                  • 94. <Conversation Exit>
                          • 114. Option - Not a chance. [Refuse quest]Player - Get some battle skills and do it yourself.
                            <Aborts Conversation>
                            • 96. - So if you're not going to help, get out of here--you're making me a bigger target.
                              • 97. <Conversation Exit>
  • 1. - You're still stuck here, too, huh?
  • 100. - There are seps all over this area. Stay sharp!
  • 101. - Hey, soldier! Keep your head down and get over here.
  • 35. - Hey, you! Keep your head down and get over here.
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: cnv.location.ord_mantell.world.destroy_the_beacons.travi_pott
Other Sites:
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            "Text": "You're still stuck here, too, huh?",
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                "frMale": "Vous aussi, vous \u00eates toujours l\u00e0 ?",
                "frFemale": "Vous aussi, vous \u00eates toujours l\u00e0 ?",
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            "Text": "You made it back, huh? I got word that the beacons were out, but I didn't think you'd actually come back in one piece. Guess you proved me wrong.",
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                "enMale": "You made it back, huh? I got word that the beacons were out, but I didn't think you'd actually come back in one piece. Guess you proved me wrong.",
                "frMale": "Vous avez r\u00e9ussi ? J'ai appris que les balises sont hors d'usage, mais je ne pensais pas que vous reviendriez en un seul morceau. On dirait que je me trompais.",
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            "Text": "Well, you did good.",
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                "frMale": "Eh bien, vous avez bien fait.",
                "frFemale": "Eh bien, vous avez bien fait.",
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            "Text": "Will ships be able to use the port safely again?",
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                "enMale": "Will ships be able to use the port safely again?",
                "frMale": "Les vaisseaux vont-ils de nouveau pouvoir utiliser le port en toute s\u00e9curit\u00e9 ?",
                "frFemale": "Les vaisseaux vont-ils de nouveau pouvoir utiliser le port en toute s\u00e9curit\u00e9 ?",
                "deMale": "Werden die Schiffe jetzt wieder sicher reisen k\u00f6nnen?",
                "deFemale": "Werden die Schiffe jetzt wieder sicher reisen k\u00f6nnen?"
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                "frMale": "\u00c7a va servir \u00e0 quelque chose ?",
                "frFemale": "\u00c7a va servir \u00e0 quelque chose ?",
                "deMale": "Ist Euch das eine Hilfe?",
                "deFemale": "Ist Euch das eine Hilfe?"
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            "Text": "Not \"safely,\" but it's as safe as it ever gets. You earned your money.",
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                "enMale": "Not \"safely,\" but it's as safe as it ever gets. You earned your money.",
                "frMale": "Pas \"en toute s\u00e9curit\u00e9\", mais \u00e7a ne le sera jamais plus. Vous avez bien m\u00e9rit\u00e9 votre argent.",
                "frFemale": "Pas \"en toute s\u00e9curit\u00e9\", mais \u00e7a ne le sera jamais plus. Vous avez bien m\u00e9rit\u00e9 votre argent.",
                "deMale": "Nicht gerade sicher, aber sicherer als vorher. Ihr habt Euch Euer Geld verdient.",
                "deFemale": "Nicht gerade sicher, aber sicherer als vorher. Ihr habt Euch Euer Geld verdient."
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            "Text": "Your money's here--enough for a night in the cantina, at least.",
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                "frMale": "Voil\u00e0 vos cr\u00e9dits. Vous avez au moins de quoi passer une nuit \u00e0 la cantina.",
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            "Text": "Don't take this the wrong way, but I hope I won't need you again. I'm hunkering down until they ship me out of here.",
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                "enMale": "Don't take this the wrong way, but I hope I won't need you again. I'm hunkering down until they ship me out of here.",
                "frMale": "Ne le prenez pas mal, mais j'esp\u00e8re que je n'aurai plus besoin de vous. Je vais m'accroupir jusqu'\u00e0 ce qu'ils viennent me chercher.",
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                "deMale": "Nichts f\u00fcr ungut, aber ich hoffe, dass ich Euch nicht mehr brauchen werde. Ich verkrieche mich jetzt, bis sie mich hier abholen.",
                "deFemale": "Nichts f\u00fcr ungut, aber ich hoffe, dass ich Euch nicht mehr brauchen werde. Ich verkrieche mich jetzt, bis sie mich hier abholen."
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            "Text": "Just be glad no one's threatening to put a bounty on your head.",
            "LocalizedText": {
                "enMale": "Just be glad no one's threatening to put a bounty on your head.",
                "frMale": "Estimez-vous heureuse que personne ne vous menace de mettre votre t\u00eate \u00e0 prix.",
                "frFemale": "Estimez-vous heureuse que personne ne vous menace de mettre votre t\u00eate \u00e0 prix.",
                "deMale": "Seid froh, dass niemand droht, ein Kopfgeld auf Euch auszusetzen.",
                "deFemale": "Seid froh, dass niemand droht, ein Kopfgeld auf Euch auszusetzen."
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                "enMale": "Could be worse.",
                "frMale": "\u00c7a pourrait \u00eatre pire.",
                "frFemale": "\u00c7a pourrait \u00eatre pire.",
                "deMale": "Es k\u00f6nnte schlimmer sein.",
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            "Text": "Trust me--I know how you feel.",
            "LocalizedText": {
                "enMale": "Trust me--I know how you feel.",
                "frMale": "Croyez-moi, je sais ce que vous ressentez.",
                "frFemale": "Croyez-moi, je sais ce que vous ressentez.",
                "deMale": "Glaubt mir, ich verstehe Euch sehr gut.",
                "deFemale": "Glaubt mir, ich verstehe Euch sehr gut."
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                "enMale": "Likewise.",
                "frMale": "Pareil.",
                "frFemale": "Pareil.",
                "deMale": "Das geht mir genauso.",
                "deFemale": "Das geht mir genauso."
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            "Text": "Yeah, I guess you do.",
            "LocalizedText": {
                "enMale": "Yeah, I guess you do.",
                "frMale": "Hum, j'imagine que oui.",
                "frFemale": "Hum, j'imagine que oui.",
                "deMale": "Ja, das kann ich mir vorstellen.",
                "deFemale": "Ja, das kann ich mir vorstellen."
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            "Text": "Look around, I wouldn't count on that happening anytime soon.",
            "LocalizedText": {
                "enMale": "Look around, I wouldn't count on that happening anytime soon.",
                "frMale": "Regardez autour de vous, \u00e0 votre place, je ne [{F}]m'attendrais pas \u00e0 ce que ce soit le cas de sit\u00f4t.",
                "frFemale": "Regardez autour de vous, \u00e0 votre place, je [{F}]m'attendrais pas \u00e0 ce que ce soit le cas de sit\u00f4t.",
                "deMale": "Seht Euch doch um. Ich glaube kaum, dass es bald dazu kommen wird.",
                "deFemale": "Seht Euch doch um. Ich glaube kaum, dass es bald dazu kommen wird."
            },
            "LocalizedOptionText": {
                "enMale": "Seems unlikely.",
                "frMale": "C'est peu probable.",
                "frFemale": "C'est peu probable.",
                "deMale": "Das scheint recht unwahrscheinlich.",
                "deFemale": "Das scheint recht unwahrscheinlich."
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            "SpeakerB62Id": "i9jH0L6",
            "Text": "Right. Thanks for the encouragement.",
            "LocalizedText": {
                "enMale": "Right. Thanks for the encouragement.",
                "frMale": "D'accord. Merci pour vos encouragements.",
                "frFemale": "D'accord. Merci pour vos encouragements.",
                "deMale": "Toll. Vielen Dank f\u00fcr die Aufmunterung.",
                "deFemale": "Toll. Vielen Dank f\u00fcr die Aufmunterung."
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            "SpeakerB62Id": "i9jH0L6",
            "Text": "Watch yourself out there, all right?",
            "LocalizedText": {
                "enMale": "Watch yourself out there, all right?",
                "frMale": "Faites attention \u00e0 vous, d'accord ?",
                "frFemale": "Faites attention \u00e0 vous, d'accord ?",
                "deMale": "Passt auf Euch auf, ja?",
                "deFemale": "Passt auf Euch auf, ja?"
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            "SpeakerB62Id": "i9jH0L6",
            "Text": "Situation's the same as before--take out the jamming beacons, and you'll get your money.",
            "LocalizedText": {
                "enMale": "Situation's the same as before--take out the jamming beacons, and you'll get your money.",
                "frMale": "La situation n'a pas chang\u00e9. Supprimez les balises de brouillage et vous aurez votre argent.",
                "frFemale": "La situation n'a pas chang\u00e9. Supprimez les balises de brouillage et vous aurez votre argent.",
                "deMale": "Die Lage ist immer noch unver\u00e4ndert. Schaltet die St\u00f6rsender ab, dann bekommt Ihr Euer Geld.",
                "deFemale": "Die Lage ist immer noch unver\u00e4ndert. Schaltet die St\u00f6rsender ab, dann bekommt Ihr Euer Geld."
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            "SpeakerB62Id": "i9jH0L6",
            "Text": "Hey, you! Keep your head down and get over here.",
            "LocalizedText": {
                "enMale": "Hey, you! Keep your head down and get over here.",
                "frMale": "H\u00e9, vous ! Baissez la t\u00eate et approchez.",
                "frFemale": "H\u00e9, vous ! Baissez la t\u00eate et approchez.",
                "deMale": "Hey, Ihr da! Zieht den Kopf ein und kommt mal her.",
                "deFemale": "Hey, Ihr da! Zieht den Kopf ein und kommt mal her."
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            "SpeakerB62Id": "i9jH0L6",
            "Text": "You got blasters? Vibroblades? Something to keep you alive long enough to be useful?",
            "LocalizedText": {
                "enMale": "You got blasters? Vibroblades? Something to keep you alive long enough to be useful?",
                "frMale": "Vous avez des blasters ? Des vibrolames ? De quoi rester en vie suffisamment longtemps pour pouvoir nous \u00eatre utile ?",
                "frFemale": "Vous avez des blasters ? Des vibrolames ? De quoi rester en vie suffisamment longtemps pour pouvoir nous \u00eatre utile ?",
                "deMale": "Habt Ihr Blaster oder Vibroklingen? Irgendwas, womit Ihr lange genug am Leben bleibt, um Euch n\u00fctzlich zu machen?",
                "deFemale": "Habt Ihr Blaster oder Vibroklingen? Irgendwas, womit Ihr lange genug am Leben bleibt, um Euch n\u00fctzlich zu machen?"
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "What do you mean by \"useful\"?",
            "LocalizedText": {
                "enMale": "What do you mean by \"useful\"?",
                "frMale": "Que voulez-vous dire par \"utile\" ?",
                "frFemale": "Que voulez-vous dire par \"utile\" ?",
                "deMale": "Wie soll ich mich denn n\u00fctzlich machen?",
                "deFemale": "Wie soll ich mich denn n\u00fctzlich machen?"
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            "LocalizedOptionText": {
                "enMale": "Useful?",
                "frMale": "Utile ?",
                "frFemale": "Utile ?",
                "deMale": "N\u00fctzlich?",
                "deFemale": "N\u00fctzlich?"
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Maybe I do and maybe I don't.",
            "LocalizedText": {
                "enMale": "Maybe I do and maybe I don't.",
                "frMale": "Peut-\u00eatre que oui, peut-\u00eatre que non.",
                "frFemale": "Peut-\u00eatre que oui, peut-\u00eatre que non.",
                "deMale": "Kann sein, kann auch nicht sein.",
                "deFemale": "Kann sein, kann auch nicht sein."
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            "LocalizedOptionText": {
                "enMale": "Could be.",
                "frMale": "Peut-\u00eatre.",
                "frFemale": "Peut-\u00eatre.",
                "deMale": "Kommt drauf an.",
                "deFemale": "Kommt drauf an."
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "0000000",
            "Text": "My training keeps me alive. Equipment is secondary.",
            "LocalizedText": {
                "enMale": "My training keeps me alive. Equipment is secondary.",
                "frMale": "Ma formation me permet de rester en vie. L'\u00e9quipement est secondaire.",
                "frFemale": "Ma formation me permet de rester en vie. L'\u00e9quipement est secondaire.",
                "deMale": "Meine Ausbildung h\u00e4lt mich am Leben. Ausr\u00fcstung ist sekund\u00e4r.",
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                "enMale": "Just my skills.",
                "frMale": "Seulement mes comp\u00e9tences.",
                "frFemale": "Seulement mes comp\u00e9tences.",
                "deMale": "Nur reines K\u00f6nnen.",
                "deFemale": "Nur reines K\u00f6nnen."
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            "SpeakerB62Id": "i9jH0L6",
            "Text": "Yeah, Republic military training has worked out real well for me, too. I've still got eight fingers left, and half my squad-mates might survive their burns.",
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                "enMale": "Yeah, Republic military training has worked out real well for me, too. I've still got eight fingers left, and half my squad-mates might survive their burns.",
                "frMale": "Oui, la formation de l'arm\u00e9e de la R\u00e9publique m'a \u00e9t\u00e9 d'une grande aide. Il me reste huit doigts et la moiti\u00e9 de mes compagnons devraient survivre \u00e0 leurs br\u00fblures.",
                "frFemale": "Oui, la formation de l'arm\u00e9e de la R\u00e9publique m'a \u00e9t\u00e9 d'une grande aide. Il me reste huit doigts et la moiti\u00e9 de mes compagnons devraient survivre \u00e0 leurs br\u00fblures.",
                "deMale": "Ja, die Milit\u00e4rausbildung der Republik hat mir auch geholfen. Ich hab noch acht Finger, und die H\u00e4lfte meiner Kameraden k\u00f6nnten ihre Verbrennungen sogar \u00fcberleben.",
                "deFemale": "Ja, die Milit\u00e4rausbildung der Republik hat mir auch geholfen. Ich hab noch acht Finger, und die H\u00e4lfte meiner Kameraden k\u00f6nnten ihre Verbrennungen sogar \u00fcberleben."
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            "SpeakerB62Id": "i9jH0L6",
            "Text": "I'm Sergeant Travi Pott, big-time hero. I wasn't even supposed to be assigned to this scrapyard of a planet, but I'm here, and I've got a job to do.",
            "LocalizedText": {
                "enMale": "I'm Sergeant Travi Pott, big-time hero. I wasn't even supposed to be assigned to this scrapyard of a planet, but I'm here, and I've got a job to do.",
                "frMale": "Je suis le Sergent Travi Pott, j'ai accompli de grandes choses. Je ne devais m\u00eame pas \u00eatre affect\u00e9e sur cette salet\u00e9 de plan\u00e8te, mais je suis ici et j'ai une mission \u00e0 remplir.",
                "frFemale": "Je suis le Sergent Travi Pott, j'ai accompli de grandes choses. Je ne devais m\u00eame pas \u00eatre affect\u00e9e sur cette salet\u00e9 de plan\u00e8te, mais je suis ici et j'ai une mission \u00e0 remplir.",
                "deMale": "Ich bin Sergeant Travi Pott, Superheld. Ich sollte eigentlich gar nicht auf diesem Schrottplatz von einem Planeten eingeteilt werden, aber hier bin ich nun und hab einen Auftrag.",
                "deFemale": "Ich bin Sergeant Travi Pott, Superheld. Ich sollte eigentlich gar nicht auf diesem Schrottplatz von einem Planeten eingeteilt werden, aber hier bin ich nun und hab einen Auftrag."
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            "SpeakerB62Id": "i9jH0L6",
            "Text": "Only problem is, I can't do my job when every kid they assign me gets his head shot off, and my equipment isn't even waterproofed.",
            "LocalizedText": {
                "enMale": "Only problem is, I can't do my job when every kid they assign me gets his head shot off, and my equipment isn't even waterproofed.",
                "frMale": "Le probl\u00e8me, c'est que je ne peux pas remplir ma mission quand tous les gamins qu'on me confie se font tuer et quand mon mat\u00e9riel n'est m\u00eame pas imperm\u00e9able.",
                "frFemale": "Le probl\u00e8me, c'est que je ne peux pas remplir ma mission quand tous les gamins qu'on me confie se font tuer et quand mon mat\u00e9riel n'est m\u00eame pas imperm\u00e9able.",
                "deMale": "Das Problem ist, dass ich ihn nicht erledigen kann, weil die Jungs, die sie mir zuteilen, der Reihe nach umgenietet werden und meine Ausr\u00fcstung nicht mal wasserfest ist.",
                "deFemale": "Das Problem ist, dass ich ihn nicht erledigen kann, weil die Jungs, die sie mir zuteilen, der Reihe nach umgenietet werden und meine Ausr\u00fcstung nicht mal wasserfest ist."
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            "SpeakerB62Id": "i9jH0L6",
            "Text": "Let me put it this way: I've been on Ord Mantell six months. I've lost two fingers, six squad-mates and more credits than I want to think about.",
            "LocalizedText": {
                "enMale": "Let me put it this way: I've been on Ord Mantell six months. I've lost two fingers, six squad-mates and more credits than I want to think about.",
                "frMale": "Pour r\u00e9sumer, je suis sur Ord Mantell depuis six mois, j'ai perdu deux doigts, six co\u00e9quipiers et beaucoup trop de cr\u00e9dits.",
                "frFemale": "Pour r\u00e9sumer, je suis sur Ord Mantell depuis six mois, j'ai perdu deux doigts, six co\u00e9quipiers et beaucoup trop de cr\u00e9dits.",
                "deMale": "Ich will es mal so ausdr\u00fccken: Ich bin seit sechs Monaten auf Ord Mantell. Ich hab zwei Finger verloren, sechs Kameraden und mehr Credits, als ich z\u00e4hlen m\u00f6chte.",
                "deFemale": "Ich will es mal so ausdr\u00fccken: Ich bin seit sechs Monaten auf Ord Mantell. Ich hab zwei Finger verloren, sechs Kameraden und mehr Credits, als ich z\u00e4hlen m\u00f6chte."
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            "SpeakerB62Id": "i9jH0L6",
            "Text": "Now we've got separatists planting jamming beacons all over the island, and our supply ships are crashing down on our heads. Good times, right? But I've got a plan.",
            "LocalizedText": {
                "enMale": "Now we've got separatists planting jamming beacons all over the island, and our supply ships are crashing down on our heads. Good times, right? But I've got a plan.",
                "frMale": "\u00c0 pr\u00e9sent, des s\u00e9paratistes placent des balises de brouillage sur l'\u00eele et nos vaisseaux de ravitaillement s'\u00e9crasent sur nos t\u00eates. C'est cool, hein ? Mais j'ai un plan.",
                "frFemale": "\u00c0 pr\u00e9sent, des s\u00e9paratistes placent des balises de brouillage sur l'\u00eele et nos vaisseaux de ravitaillement s'\u00e9crasent sur nos t\u00eates. C'est cool, hein ? Mais j'ai un plan.",
                "deMale": "Jetzt stellen die Separatisten auf der ganzen Insel St\u00f6rsender auf, so dass uns regelm\u00e4\u00dfig unsere Versorgungsschiffe auf den Kopf fallen. Gro\u00dfartig, nicht wahr? Aber ich hab einen Plan.",
                "deFemale": "Jetzt stellen die Separatisten auf der ganzen Insel St\u00f6rsender auf, so dass uns regelm\u00e4\u00dfig unsere Versorgungsschiffe auf den Kopf fallen. Gro\u00dfartig, nicht wahr? Aber ich hab einen Plan."
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            "SpeakerB62Id": "0000000",
            "Text": "Hold on. What kind of jamming beacons?",
            "LocalizedText": {
                "enMale": "Hold on. What kind of jamming beacons?",
                "frMale": "Attendez. Quel genre de balises de brouillage ?",
                "frFemale": "Attendez. Quel genre de balises de brouillage ?",
                "deMale": "Moment mal. Was denn f\u00fcr St\u00f6rsender?",
                "deFemale": "Moment mal. Was denn f\u00fcr St\u00f6rsender?"
            },
            "LocalizedOptionText": {
                "enMale": "Beacons?",
                "frMale": "Des balises ?",
                "frFemale": "Des balises ?",
                "deMale": "Sender?",
                "deFemale": "Sender?"
            },
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            "SpeakerB62Id": "i9jH0L6",
            "Text": "You know--they jam ships' navigation systems, makes them crash. My orders are to take the beacons out.",
            "LocalizedText": {
                "enMale": "You know--they jam ships' navigation systems, makes them crash. My orders are to take the beacons out.",
                "frMale": "Vous savez : elles brouillent les syst\u00e8mes de navigation des vaisseaux et les font s'\u00e9craser. J'ai re\u00e7u l'ordre d'enlever les balises.",
                "frFemale": "Vous savez : elles brouillent les syst\u00e8mes de navigation des vaisseaux et les font s'\u00e9craser. J'ai re\u00e7u l'ordre d'enlever les balises.",
                "deMale": "Sie st\u00f6ren die Navigation von Schiffen, die dann abst\u00fcrzen. Mein Befehl lautet, die Sender auszuschalten.",
                "deFemale": "Sie st\u00f6ren die Navigation von Schiffen, die dann abst\u00fcrzen. Mein Befehl lautet, die Sender auszuschalten."
            },
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            "SpeakerB62Id": "i9jH0L6",
            "Text": "I may not have a team, or weapons or a commanding officer who knows what he's doing--but I can still get those beacons blown up. You know why?",
            "LocalizedText": {
                "enMale": "I may not have a team, or weapons or a commanding officer who knows what he's doing--but I can still get those beacons blown up. You know why?",
                "frMale": "Je n'ai peut-\u00eatre pas d'\u00e9quipe, d'armes ou de commandant qui sache ce qu'il fait, mais je peux quand m\u00eame faire exploser ces balises. Vous savez pourquoi ?",
                "frFemale": "Je n'ai peut-\u00eatre pas d'\u00e9quipe, d'armes ou de commandant qui sache ce qu'il fait, mais je peux quand m\u00eame faire exploser ces balises. Vous savez pourquoi ?",
                "deMale": "Ich habe kein Team, keine Waffen und keinen Kommandanten, der wei\u00df, was er tut. Trotzdem kann ich die Sender in die Luft jagen. Wisst Ihr auch wieso?",
                "deFemale": "Ich habe kein Team, keine Waffen und keinen Kommandanten, der wei\u00df, was er tut. Trotzdem kann ich die Sender in die Luft jagen. Wisst Ihr auch wieso?"
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            "SpeakerB62Id": "i9jH0L6",
            "Text": "Because I've got access to the discretionary funds, and I'll pay you to do my job. You can fight past the separatists and the mines and the beasts, not me.",
            "LocalizedText": {
                "enMale": "Because I've got access to the discretionary funds, and I'll pay you to do my job. You can fight past the separatists and the mines and the beasts, not me.",
                "frMale": "Parce que j'ai acc\u00e8s aux fonds discr\u00e9tionnaires, et je vous payerai pour faire mon travail. Vous pouvez affronter les s\u00e9paratistes, les b\u00eates et les mines, mais pas moi.",
                "frFemale": "Parce que j'ai acc\u00e8s aux fonds discr\u00e9tionnaires, et je vous payerai pour faire mon travail. Vous pouvez affronter les s\u00e9paratistes, les b\u00eates et les mines, mais pas moi.",
                "deMale": "Weil ich Zugang zu Geldern habe und Euch daf\u00fcr bezahlen werde, dass Ihr meinen Auftrag erledigt. Ihr werdet Euch an meiner Stelle mit den Separatisten, den Minen und dem Viehzeug rumschlagen.",
                "deFemale": "Weil ich Zugang zu Geldern habe und Euch daf\u00fcr bezahlen werde, dass Ihr meinen Auftrag erledigt. Ihr werdet Euch an meiner Stelle mit den Separatisten, den Minen und dem Viehzeug rumschlagen."
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            "SpeakerB62Id": "i9jH0L6",
            "Text": "Great. I'll give you all the data and maps I have--and if you make it back alive, you're better at this than I am.",
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                "enMale": "Great. I'll give you all the data and maps I have--and if you make it back alive, you're better at this than I am.",
                "frMale": "G\u00e9nial. Je vous donnerai toutes les donn\u00e9es et les cartes que j'ai, et si vous revenez en vie, c'est que vous \u00eates plus dou\u00e9 que moi.",
                "frFemale": "G\u00e9nial. Je vous donnerai toutes les donn\u00e9es et les cartes que j'ai, et si vous revenez en vie, c'est que vous \u00eates plus dou\u00e9e que moi.",
                "deMale": "Gro\u00dfartig. Ich gebe Euch alle Daten und Karten, die ich habe. Wenn Ihr das \u00fcberlebt, dann habt Ihr mehr drauf als ich.",
                "deFemale": "Gro\u00dfartig. Ich gebe Euch alle Daten und Karten, die ich habe. Wenn Ihr das \u00fcberlebt, dann habt Ihr mehr drauf als ich."
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            "SpeakerB62Id": "i9jH0L6",
            "Text": "I'll pay you enough credits to do my job, plus something extra.",
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                "enMale": "I'll pay you enough credits to do my job, plus something extra.",
                "frMale": "Je vous donnerai suffisamment de cr\u00e9dits pour faire mon travail et un petit bonus.",
                "frFemale": "Je vous donnerai suffisamment de cr\u00e9dits pour faire mon travail et un petit bonus.",
                "deMale": "Ich zahle Euch genug Credits, um meinen Job zu tun, plus einen Bonus.",
                "deFemale": "Ich zahle Euch genug Credits, um meinen Job zu tun, plus einen Bonus."
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            "SpeakerB62Id": "0000000",
            "Text": "So now I can get killed instead?",
            "LocalizedText": {
                "enMale": "So now I can get killed instead?",
                "frMale": "Et je peux me faire tuer \u00e0 votre place ?",
                "frFemale": "Et je peux me faire tuer \u00e0 votre place ?",
                "deMale": "Soll ich auch an Eurer Stelle draufgehen?",
                "deFemale": "Soll ich auch an Eurer Stelle draufgehen?"
            },
            "LocalizedOptionText": {
                "enMale": "Oh, great offer.",
                "frMale": "Oh, la belle offre.",
                "frFemale": "Oh, la belle offre.",
                "deMale": "Das ist ja ein tolles Angebot.",
                "deFemale": "Das ist ja ein tolles Angebot."
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            "SpeakerB62Id": "i9jH0L6",
            "Text": "You still got all your fingers? You seem pretty good at not getting killed. Help a soldier out and make some money.",
            "LocalizedText": {
                "enMale": "You still got all your fingers? You seem pretty good at not getting killed. Help a soldier out and make some money.",
                "frMale": "Vous avez encore tous vos doigts ? Vous avez l'air plut\u00f4t dou\u00e9 pour ne pas vous faire tuer. Aidez un soldat et gagnez des cr\u00e9dits.",
                "frFemale": "Vous avez encore tous vos doigts ? Vous avez l'air plut\u00f4t dou\u00e9e pour ne pas vous faire tuer. Aidez un soldat et gagnez des cr\u00e9dits.",
                "deMale": "Habt Ihr noch alle Finger? Dann scheint Ihr doch recht gut darin zu sein, Euch nicht umbringen zu lassen. Helft einem Soldaten und verdient Euch was.",
                "deFemale": "Habt Ihr noch alle Finger? Dann scheint Ihr doch recht gut darin zu sein, Euch nicht umbringen zu lassen. Helft einem Soldaten und verdient Euch was."
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            "SpeakerB62Id": "i9jH0L6",
            "Text": "All right, then.",
            "LocalizedText": {
                "enMale": "All right, then.",
                "frMale": "D'accord, tr\u00e8s bien.",
                "frFemale": "D'accord, tr\u00e8s bien.",
                "deMale": "Dann ist ja alles klar.",
                "deFemale": "Dann ist ja alles klar."
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            "SpeakerB62Id": "i9jH0L6",
            "Text": "Here's the data on the beacon locations. If you're going to help, sooner is better--but I'll take whatever I can get.",
            "LocalizedText": {
                "enMale": "Here's the data on the beacon locations. If you're going to help, sooner is better--but I'll take whatever I can get.",
                "frMale": "Voil\u00e0 les donn\u00e9es sur l'emplacement des balises. Si vous voulez nous aider, le plus t\u00f4t sera le mieux, mais faites comme vous voulez.",
                "frFemale": "Voil\u00e0 les donn\u00e9es sur l'emplacement des balises. Si vous voulez nous aider, le plus t\u00f4t sera le mieux, mais faites comme vous voulez.",
                "deMale": "Hier sind die Daten zu den Positionen der Sender. Je schneller Ihr seid, desto besser - aber ich nehme, was ich kriegen kann.",
                "deFemale": "Hier sind die Daten zu den Positionen der Sender. Je schneller Ihr seid, desto besser - aber ich nehme, was ich kriegen kann."
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            "SpeakerB62Id": "i9jH0L6",
            "Text": "And hey--I'm really not trying to get you killed. I want those beacons gone. So watch out, will you?",
            "LocalizedText": {
                "enMale": "And hey--I'm really not trying to get you killed. I want those beacons gone. So watch out, will you?",
                "frMale": "Et, au fait, je ne cherche pas du tout \u00e0 vous faire tuer. Je veux me d\u00e9barrasser de ces balises. Alors faites attention \u00e0 vous, d'accord ?",
                "frFemale": "Et, au fait, je ne cherche pas du tout \u00e0 vous faire tuer. Je veux me d\u00e9barrasser de ces balises. Alors faites attention \u00e0 vous, d'accord ?",
                "deMale": "Und hey - ich will wirklich nicht, dass Euch etwas zust\u00f6\u00dft. Ich will nur, dass die Sender verschwinden. Also seid vorsichtig, ja?",
                "deFemale": "Und hey - ich will wirklich nicht, dass Euch etwas zust\u00f6\u00dft. Ich will nur, dass die Sender verschwinden. Also seid vorsichtig, ja?"
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        "94": {
            "NodeId": 94,
            "QuestRewardB62": "0000000",
            "ActionQuest": 1.6141009220378307e+19,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "NodeId": 96,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "i9jH0L6",
            "Text": "So if you're not going to help, get out of here--you're making me a bigger target.",
            "LocalizedText": {
                "enMale": "So if you're not going to help, get out of here--you're making me a bigger target.",
                "frMale": "Si vous n'\u00eates pas l\u00e0 pour nous aider, partez. Vous faites de moi une plus grosse cible.",
                "frFemale": "Si vous n'\u00eates pas l\u00e0 pour nous aider, partez. Vous faites de moi une plus grosse cible.",
                "deMale": "Wenn Ihr mir nicht helfen wollt, dann haut ab. So macht Ihr mich nur zu einer noch gr\u00f6\u00dferen Zielscheibe.",
                "deFemale": "Wenn Ihr mir nicht helfen wollt, dann haut ab. So macht Ihr mich nur zu einer noch gr\u00f6\u00dferen Zielscheibe."
            },
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            "NodeId": 97,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "i9jH0L6",
            "Text": "There are seps all over this area. Stay sharp!",
            "LocalizedText": {
                "enMale": "There are seps all over this area. Stay sharp!",
                "frMale": "Il y a des s\u00e9paratistes dans toute cette zone. M\u00e9fiez-vous !",
                "frFemale": "Il y a des s\u00e9paratistes dans toute cette zone. M\u00e9fiez-vous !",
                "deMale": "Hier sind \u00fcberall Separatisten. Passt gut auf!",
                "deFemale": "Hier sind \u00fcberall Separatisten. Passt gut auf!"
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "i9jH0L6",
            "Text": "Hey, soldier! Keep your head down and get over here.",
            "LocalizedText": {
                "enMale": "Hey, soldier! Keep your head down and get over here.",
                "frMale": "H\u00e9, soldat ! Baissez la t\u00eate et approchez.",
                "frFemale": "H\u00e9, soldat ! Baissez la t\u00eate et approchez.",
                "deMale": "Hey, Soldat! Zieht den Kopf ein und kommt mal her.",
                "deFemale": "Hey, Soldat! Zieht den Kopf ein und kommt mal her."
            },
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            "AffectionRewardEventsB62": [],
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            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Depends who's asking.",
            "LocalizedText": {
                "enMale": "Depends who's asking.",
                "frMale": "Tout d\u00e9pend de qui me pose la question.",
                "frFemale": "Tout d\u00e9pend de qui me pose la question.",
                "deMale": "Kommt ganz darauf an, wer fragt.",
                "deFemale": "Kommt ganz darauf an, wer fragt."
            },
            "LocalizedOptionText": {
                "enMale": "Who're you?",
                "frMale": "Qui \u00eates-vous ?",
                "frFemale": "Qui \u00eates-vous ?",
                "deMale": "Wer seid Ihr?",
                "deFemale": "Wer seid Ihr?"
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            "NodeId": 108,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "What does this have to do with me?",
            "LocalizedText": {
                "enMale": "What does this have to do with me?",
                "frMale": "Qu'est-ce que \u00e7a a \u00e0 voir avec moi\u00a0?",
                "frFemale": "Qu'est-ce que \u00e7a a \u00e0 voir avec moi\u00a0?",
                "deMale": "Und was hat das alles mit mir zu tun?",
                "deFemale": "Und was hat das alles mit mir zu tun?"
            },
            "LocalizedOptionText": {
                "enMale": "How am I involved?",
                "frMale": "En quoi \u00e7a me concerne ?",
                "frFemale": "En quoi \u00e7a me concerne ?",
                "deMale": "Was erwartet Ihr von mir?",
                "deFemale": "Was erwartet Ihr von mir?"
            },
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            "AlignmentGain": "None",
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Explain yourself.",
            "LocalizedText": {
                "enMale": "Explain yourself.",
                "frMale": "Expliquez-vous.",
                "frFemale": "Expliquez-vous.",
                "deMale": "Da bin ich gespannt auf die Erkl\u00e4rung.",
                "deFemale": "Da bin ich gespannt auf die Erkl\u00e4rung."
            },
            "LocalizedOptionText": {
                "enMale": "Explain.",
                "frMale": "Expliquez-vous.",
                "frFemale": "Expliquez-vous.",
                "deMale": "Erkl\u00e4rt mir das.",
                "deFemale": "Erkl\u00e4rt mir das."
            },
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            "NodeId": 112,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Just point me in the right direction.",
            "LocalizedText": {
                "enMale": "Just point me in the right direction.",
                "frMale": "Il me faut les coordonn\u00e9es et j'y vais.",
                "frFemale": "Il me faut les coordonn\u00e9es et j'y vais.",
                "deMale": "Ich muss nur die Richtung wissen.",
                "deFemale": "Ich muss nur die Richtung wissen."
            },
            "LocalizedOptionText": {
                "enMale": "Sounds good.",
                "frMale": "\u00c7a me va.",
                "frFemale": "\u00c7a me va.",
                "deMale": "Das klingt gut.",
                "deFemale": "Das klingt gut."
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            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "What are you offering?",
            "LocalizedText": {
                "enMale": "What are you offering?",
                "frMale": "Qu'est-ce que vous me proposez\u00a0?",
                "frFemale": "Qu'est-ce que vous me proposez\u00a0?",
                "deMale": "Wie lautet das Angebot?",
                "deFemale": "Wie lautet das Angebot?"
            },
            "LocalizedOptionText": {
                "enMale": "How much pay?",
                "frMale": "Quel est le salaire ?",
                "frFemale": "Quel est le salaire ?",
                "deMale": "Wie viel zahlt Ihr mir?",
                "deFemale": "Wie viel zahlt Ihr mir?"
            },
            "CnvAlienVONode": -1,
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            "NodeId": 114,
            "QuestRewardB62": "0000000",
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": true,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Get some battle skills and do it yourself.",
            "LocalizedText": {
                "enMale": "Get some battle skills and do it yourself.",
                "frMale": "Il faudrait peut-\u00eatre apprendre \u00e0 se battre.",
                "frFemale": "Il faudrait peut-\u00eatre apprendre \u00e0 se battre.",
                "deMale": "Ganz einfach: \u00fcben und selbst in den Kampf ziehen!",
                "deFemale": "Ganz einfach: \u00fcben und selbst in den Kampf ziehen!"
            },
            "LocalizedOptionText": {
                "enMale": "Not a chance. [Refuse quest]",
                "frMale": "Hors de question. [Refuser la qu\u00eate]",
                "frFemale": "Hors de question. [Refuser la qu\u00eate]",
                "deMale": "Nie und nimmer. [Mission ablehnen]",
                "deFemale": "Nie und nimmer. [Mission ablehnen]"
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            "NodeId": 115,
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "That much I can do.",
            "LocalizedText": {
                "enMale": "That much I can do.",
                "frMale": "Je vais voir ce que je peux faire.",
                "frFemale": "Je vais voir ce que je peux faire.",
                "deMale": "Das kann ich wohl tun.",
                "deFemale": "Das kann ich wohl tun."
            },
            "LocalizedOptionText": {
                "enMale": "Fine.",
                "frMale": "D'accord.",
                "frFemale": "D'accord.",
                "deMale": "Na sch\u00f6n.",
                "deFemale": "Na sch\u00f6n."
            },
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            "NodeId": 116,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I'm on it.",
            "LocalizedText": {
                "enMale": "I'm on it.",
                "frMale": "C'est parti.",
                "frFemale": "C'est parti.",
                "deMale": "Ich erledige das.",
                "deFemale": "Ich erledige das."
            },
            "LocalizedOptionText": {
                "enMale": "Will do.",
                "frMale": "C'est bon.",
                "frFemale": "C'est bon.",
                "deMale": "Ich tu's.",
                "deFemale": "Ich tu's."
            },
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            "NodeId": 117,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": true,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Glad I could help.",
            "LocalizedText": {
                "enMale": "Glad I could help.",
                "frMale": "Content de rendre service.",
                "frFemale": "Contente de rendre service.",
                "deMale": "Ich hab's gern getan.",
                "deFemale": "Ich hab's gern getan."
            },
            "LocalizedOptionText": {
                "enMale": "Glad to do it.",
                "frMale": "Ravi de l'avoir fait.",
                "frFemale": "Ravie de l'avoir fait.",
                "deMale": "War mir ein Vergn\u00fcgen.",
                "deFemale": "War mir ein Vergn\u00fcgen."
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            "NodeId": 119,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": true,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Pay me.",
            "LocalizedText": {
                "enMale": "Pay me.",
                "frMale": "Et si on parlait de ma r\u00e9compense.",
                "frFemale": "Et si on parlait de ma r\u00e9compense.",
                "deMale": "Ich m\u00f6chte jetzt bezahlt werden.",
                "deFemale": "Ich m\u00f6chte jetzt bezahlt werden."
            },
            "LocalizedOptionText": {
                "enMale": "Where's my money?",
                "frMale": "O\u00f9 sont mes cr\u00e9dits ?",
                "frFemale": "O\u00f9 sont mes cr\u00e9dits ?",
                "deMale": "Wo ist mein Geld?",
                "deFemale": "Wo ist mein Geld?"
            },
            "CnvAlienVONode": -1,
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            "NodeId": 120,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "All right, then. Goodbye.",
            "LocalizedText": {
                "enMale": "All right, then. Goodbye.",
                "frMale": "Tr\u00e8s bien, alors. Au revoir.",
                "frFemale": "Tr\u00e8s bien, alors. Au revoir.",
                "deMale": "Ich gehe dann jetzt. Auf Wiedersehen.",
                "deFemale": "Ich gehe dann jetzt. Auf Wiedersehen."
            },
            "LocalizedOptionText": {
                "enMale": "Bye.",
                "frMale": "Au revoir.",
                "frFemale": "Au revoir.",
                "deMale": "Macht es gut.",
                "deFemale": "Macht es gut."
            },
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            "QuestsGrantedB62": [
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            "QuestRewardB62": "Q2Jq05E",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "i9jH0L6",
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        "122": {
            "NodeId": 122,
            "QuestRewardB62": "0000000",
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            "IsEmpty": true,
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            "SpeakerB62Id": "0000000",
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            "NodeId": 123,
            "QuestRewardB62": "0000000",
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            "IsEmpty": true,
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            "SpeakerB62Id": "0000000",
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