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cnv.location.corellia.bronze.republic.bomb_disposal.sergeant_larus

  • 66. - Thanks again. Maybe I can get out of here without worrying about where I step.
  • 72. Player - I did what you asked.
    • 63. - Nerves of durasteel. I could feel those detonations from here.
      • 65. - Oh, we located the bomber we shot down; they were shipping in supplies. I think you've earned first pick, don't you?
        • 67. <Conversation Exit>
  • 3. - You look like everything's still attached. The detonations must be going well.
  • 4. - Oh no. Don't tell me someone set those things off. No, can't be that--you're still in one piece.
    • 8. <Non-dialogue segment.>
      • 9. - Sorry--be careful when you leave, Master Jedi. There's unexploded bombs outside.
      • 10. - Sorry, sir. We've got unexploded ordnance outside. Hardly ZR-57s, but nasty hardware all the same.
      • 36. - Take my advice: When you go outside, walk close together. We've got unexploded bombs close by.
      • 11. - Take my advice: Watch your step outside. We've got unexploded bombs nearby.
        • 13. - Our AA guns winged an Imperial bomber, and it dropped its payload as it crashed. Too low to set the bombs off, but sooner or later, something will.
          • 16. Option - Then keep people away.Player - You should have this area cordoned off until the bombs are dealt with. It's not worth risking lives.
            +200 Influence : approves.
            +200 Influence : approves.
            • 46. - No good, Master Jedi. This is a major staging zone; we need the streets open.
          • 17. Option - At least their target is safe.Player - We need to remember this situation could have been a lot worse.
            +200 Influence : approves.
            +200 Influence : approves.
            • 40. - You're telling me. That bomber was heading straight for a residential district.
          • 18. Option - So get them disarmed.Player - You can't leave live ordnance lying around; call in a bomb squad and have them cleared.
            +200 Influence : approves.
            +200 Influence : approves.
            • 24. - Wish it was that easy, sir, but the Empire's bombed the whole city. We're low on the list.
          • 19. Option - Like what?Player - These bombs can't be that sensitive. Can they?
            +200 Influence : approves.
            +200 Influence : approves.
            • 26. - Let me put it this way. If you get the urge to sneeze, don't.
          • 71. Option - Give me a worst-case scenario.Player - I don't like where this conversation's heading.
            +200 Influence : approves.
            • 49. - If they all went off right here, those bombs could ignite the underground gas conduits. Half the city would be in flames.
          • 44. Option - But you haven't evacuated.Player - What are you doing, then?
            • 28. - Where am I going to go? At least here I know exactly where the danger is.
              • 30. - We set up a safe area for controlled detonations, but getting the bombs there is easier said than done.
                • 32. - Just moving the bombs will start their countdown. If they go off while someone's holding them, well, it's not going to be pretty.
                  • 70. Option - I'll help. I'm not afraid.Player - I'd like to help.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    • 52. - You're absolutely, completely sure? I won't turn away help.
                  • 34. Option - How long will I have?Player - What's the countdown on the bombs?
                    • 55. - Um. That's a good question. But if you do it fast, there's no problems, right?
                      • 57. - Just take the bombs to the detonation area--very, very carefully. We've got ground emitters there to contain the blast.
                        • 60. - Thanks for this. And don't take any chances with those things. Who knows what the Empire's been cooking up.
                          • 61. <Conversation Exit>
                  • 35. Option - So handle it. [Refuse quest]Player - Your problem, not mine.
                    <Aborts Conversation>
                    • 39. - I suppose I'll try asking among my men for volunteers. Again.
                      • 54. <Conversation Exit>
  • 5. - I keep waiting for that "bang" in the distance.
First Seen: 1.0.0
Last Seen: 6.2.1a
Star Wars Name: cnv.location.corellia.bronze.republic.bomb_disposal.sergeant_larus
Other Sites:
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            "Text": "You look like everything's still attached. The detonations must be going well.",
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                "frMale": "Vous avez l'air d'\u00eatre en un seul morceau. Les d\u00e9tonations doivent bien se passer.",
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            "Text": "Oh no. Don't tell me someone set those things off. No, can't be that--you're still in one piece.",
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                "deMale": "Oh nein. Sagt nicht, jemand hat die Dinger hochgejagt. Nein, das kann es nicht sein - Ihr seid ja noch an einem St\u00fcck.",
                "deFemale": "Oh nein. Sagt nicht, jemand hat die Dinger hochgejagt. Nein, das kann es nicht sein - Ihr seid ja noch an einem St\u00fcck."
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            "Text": "I keep waiting for that \"bang\" in the distance.",
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                "frFemale": "Je n'entends toujours pas de \"Bang\" au loin.",
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            "Text": "Sorry--be careful when you leave, Master Jedi. There's unexploded bombs outside.",
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                "frMale": "D\u00e9sol\u00e9. Prenez garde en partant, Ma\u00eetre Jedi. Il y a des bombes encore arm\u00e9es dehors.",
                "frFemale": "D\u00e9sol\u00e9. Prenez garde en partant, Ma\u00eetre Jedi. Il y a des bombes encore arm\u00e9es dehors.",
                "deMale": "Tut mir leid. Seid vorsichtig da drau\u00dfen, Jedi. Da liegen Blindbomben rum.",
                "deFemale": "Tut mir leid. Seid vorsichtig da drau\u00dfen, Jedi. Da liegen Blindbomben rum."
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            "Text": "Sorry, sir. We've got unexploded ordnance outside. Hardly ZR-57s, but nasty hardware all the same.",
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                "enMale": "Sorry, sir. We've got unexploded ordnance outside. Hardly ZR-57s, but nasty hardware all the same.",
                "frMale": "D\u00e9sol\u00e9. Il y a des explosifs \u00e0 l'ext\u00e9rieur. Ce ne sont peut-\u00eatre pas des ZR-57, mais \u00e7a reste extr\u00eamement dangereux.",
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                "deMale": "Tut mir leid, drau\u00dfen liegen Blindbomben. Keine ZR-57er, aber immer noch schlimm genug.",
                "deFemale": "Tut mir leid, drau\u00dfen liegen Blindbomben. Keine ZR-57er, aber immer noch schlimm genug."
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            "Text": "Take my advice: Watch your step outside. We've got unexploded bombs nearby.",
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                "enMale": "Take my advice: Watch your step outside. We've got unexploded bombs nearby.",
                "frMale": "Suivez mon conseil : une fois dehors, regardez bien o\u00f9 vous mettez les pieds. Il y a des bombes arm\u00e9es \u00e0 proximit\u00e9.",
                "frFemale": "Suivez mon conseil : une fois dehors, regardez bien o\u00f9 vous mettez les pieds. Il y a des bombes arm\u00e9es \u00e0 proximit\u00e9.",
                "deMale": "H\u00f6rt auf meinen Rat: Seid vorsichtig, wenn Ihr drau\u00dfen rumlauft. Es liegen Blindbomben in der Gegend.",
                "deFemale": "H\u00f6rt auf meinen Rat: Seid vorsichtig, wenn Ihr drau\u00dfen rumlauft. Es liegen Blindbomben in der Gegend."
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            "SpeakerB62Id": "PDoKn50",
            "Text": "Our AA guns winged an Imperial bomber, and it dropped its payload as it crashed. Too low to set the bombs off, but sooner or later, something will.",
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                "enMale": "Our AA guns winged an Imperial bomber, and it dropped its payload as it crashed. Too low to set the bombs off, but sooner or later, something will.",
                "frMale": "Nos batteries antia\u00e9riennes ont abattu un bombardier imp\u00e9rial. Sa cargaison s'est dispers\u00e9e au moment du crash, \u00e0 trop basse altitude pour exploser. Mais quelque chose pourrait les d\u00e9clencher.",
                "frFemale": "Nos batteries antia\u00e9riennes ont abattu un bombardier imp\u00e9rial. Sa cargaison s'est dispers\u00e9e au moment du crash, \u00e0 trop basse altitude pour exploser. Mais quelque chose pourrait les d\u00e9clencher.",
                "deMale": "Unsere Luftabwehrgesch\u00fctze haben einen imperialen Bomber abgeschossen. Er hat seine Ladung beim Absturz verloren - zu tief, als dass sie explodiert w\u00e4re, aber fr\u00fcher oder sp\u00e4ter wird es geschehen.",
                "deFemale": "Unsere Luftabwehrgesch\u00fctze haben einen imperialen Bomber abgeschossen. Er hat seine Ladung beim Absturz verloren - zu tief, als dass sie explodiert w\u00e4re, aber fr\u00fcher oder sp\u00e4ter wird es geschehen."
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            "Text": "You should have this area cordoned off until the bombs are dealt with. It's not worth risking lives.",
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                "enMale": "You should have this area cordoned off until the bombs are dealt with. It's not worth risking lives.",
                "frMale": "Vous devriez faire boucler le p\u00e9rim\u00e8tre jusqu'\u00e0 ce que les bombes soient d\u00e9samorc\u00e9es. Pourquoi risquer des vies ?",
                "frFemale": "Vous devriez faire boucler le p\u00e9rim\u00e8tre jusqu'\u00e0 ce que les bombes soient d\u00e9samorc\u00e9es. Pourquoi risquer des vies ?",
                "deMale": "Ihr solltet das Gebiet absperren, bis die Bomben entsch\u00e4rft sind. Es lohnt sich nicht, Leben daf\u00fcr aufs Spiel zu setzen.",
                "deFemale": "Ihr solltet das Gebiet absperren, bis die Bomben entsch\u00e4rft sind. Es lohnt sich nicht, Leben daf\u00fcr aufs Spiel zu setzen."
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                "enMale": "Then keep people away.",
                "frMale": "\u00c9loignez les gens.",
                "frFemale": "\u00c9loignez les gens.",
                "deMale": "Dann haltet die Leute fern.",
                "deFemale": "Dann haltet die Leute fern."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "Text": "We need to remember this situation could have been a lot worse.",
            "LocalizedText": {
                "enMale": "We need to remember this situation could have been a lot worse.",
                "frMale": "N'oublions pas que la situation aurait pu \u00eatre bien pire.",
                "frFemale": "N'oublions pas que la situation aurait pu \u00eatre bien pire.",
                "deMale": "Es h\u00e4tte auch viel schlimmer kommen k\u00f6nnen. Das d\u00fcrfen wir nicht vergessen.",
                "deFemale": "Es h\u00e4tte auch viel schlimmer kommen k\u00f6nnen. Das d\u00fcrfen wir nicht vergessen."
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                "enMale": "At least their target is safe.",
                "frMale": "Au moins, leur cible n'a pas \u00e9t\u00e9 atteinte.",
                "frFemale": "Au moins, leur cible n'a pas \u00e9t\u00e9 atteinte.",
                "deMale": "Wenigstens ist ihr Ziel in Sicherheit.",
                "deFemale": "Wenigstens ist ihr Ziel in Sicherheit."
            },
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            "AffectionRewardEventsB62": {
                "aznV1kR": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "qXbCis4": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.corellia.bronze.republic.bomb_disposal.sergeant_larus",
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        "18": {
            "NodeId": 18,
            "QuestRewardB62": "QpsPFh2",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You can't leave live ordnance lying around; call in a bomb squad and have them cleared.",
            "LocalizedText": {
                "enMale": "You can't leave live ordnance lying around; call in a bomb squad and have them cleared.",
                "frMale": "Vous ne pouvez pas laisser des explosifs intacts comme \u00e7a ! Appelez une \u00e9quipe de d\u00e9minage pour qu'ils s'en occupent.",
                "frFemale": "Vous ne pouvez pas laisser des explosifs intacts comme \u00e7a ! Appelez une \u00e9quipe de d\u00e9minage pour qu'ils s'en occupent.",
                "deMale": "Ihr k\u00f6nnt diese Bomben doch nicht einfach so rumliegen lassen. Ruft ein R\u00e4umkommando und lasst sie entsch\u00e4rfen.",
                "deFemale": "Ihr k\u00f6nnt diese Bomben doch nicht einfach so rumliegen lassen. Ruft ein R\u00e4umkommando und lasst sie entsch\u00e4rfen."
            },
            "LocalizedOptionText": {
                "enMale": "So get them disarmed.",
                "frMale": "Qu'attendez-vous pour les faire d\u00e9samorcer ?",
                "frFemale": "Qu'attendez-vous pour les faire d\u00e9samorcer ?",
                "deMale": "Dann entsch\u00e4rft sie doch.",
                "deFemale": "Dann entsch\u00e4rft sie doch."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "xu2zYrP": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "qSrvBe5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.corellia.bronze.republic.bomb_disposal.sergeant_larus",
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            "NodeId": 19,
            "QuestRewardB62": "QpsPFh2",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "These bombs can't be that sensitive. Can they?",
            "LocalizedText": {
                "enMale": "These bombs can't be that sensitive. Can they?",
                "frMale": "Ces bombes ne sont pas sensibles... n'est-ce pas ?",
                "frFemale": "Ces bombes ne sont pas sensibles... n'est-ce pas ?",
                "deMale": "So empfindlich k\u00f6nnen die Bomben doch nicht sein. Oder?",
                "deFemale": "So empfindlich k\u00f6nnen die Bomben doch nicht sein. Oder?"
            },
            "LocalizedOptionText": {
                "enMale": "Like what?",
                "frMale": "Quoi, par exemple ?",
                "frFemale": "Quoi, par exemple ?",
                "deMale": "Wie denn?",
                "deFemale": "Wie denn?"
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": {
                "40CsJ78": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "zyM9980": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            ],
            "Stb": "str.cnv.location.corellia.bronze.republic.bomb_disposal.sergeant_larus",
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            "NodeId": 24,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "PDoKn50",
            "Text": "Wish it was that easy, sir, but the Empire's bombed the whole city. We're low on the list.",
            "LocalizedText": {
                "enMale": "Wish it was that easy, sir, but the Empire's bombed the whole city. We're low on the list.",
                "frMale": "Ce n'est pas aussi simple. L'Empire a bombard\u00e9 toute la ville. Nous ne sommes pas prioritaires.",
                "frFemale": "Ce n'est pas aussi simple. L'Empire a bombard\u00e9 toute la ville. Nous ne sommes pas prioritaires.",
                "deMale": "Wenn das mal so einfach w\u00e4re. Das Imperium hat die ganze Stadt bombardiert und wir stehen weit unten auf der Liste.",
                "deFemale": "Wenn das mal so einfach w\u00e4re. Das Imperium hat die ganze Stadt bombardiert und wir stehen weit unten auf der Liste."
            },
            "CnvAlienVONode": 389839594,
            "CnvAlienVOFQN": "cnv.alien_vo.hutttwilek.male",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.corellia.bronze.republic.bomb_disposal.sergeant_larus",
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        },
        "25": {
            "NodeId": 25,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "NodeId": 26,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "PDoKn50",
            "Text": "Let me put it this way. If you get the urge to sneeze, don't.",
            "LocalizedText": {
                "enMale": "Let me put it this way. If you get the urge to sneeze, don't.",
                "frMale": "Je ne vais pas y aller par quatre chemins : si vous avez envie d'\u00e9ternuer, retenez-vous.",
                "frFemale": "Je ne vais pas y aller par quatre chemins : si vous avez envie d'\u00e9ternuer, retenez-vous.",
                "deMale": "Ich will es mal so sagen: Wenn Ihr niesen m\u00fcsst, unterdr\u00fcck es lieber.",
                "deFemale": "Ich will es mal so sagen: Wenn Ihr niesen m\u00fcsst, unterdr\u00fcck es lieber."
            },
            "CnvAlienVONode": 3999130589,
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            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.corellia.bronze.republic.bomb_disposal.sergeant_larus",
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        },
        "27": {
            "NodeId": 27,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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        "28": {
            "NodeId": 28,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "PDoKn50",
            "Text": "Where am I going to go? At least here I know exactly where the danger is.",
            "LocalizedText": {
                "enMale": "Where am I going to go? At least here I know exactly where the danger is.",
                "frMale": "O\u00f9 voulez-vous que j'aille ? Au moins ici, je sais exactement o\u00f9 se trouve le danger.",
                "frFemale": "O\u00f9 voulez-vous que j'aille ? Au moins ici, je sais exactement o\u00f9 se trouve le danger.",
                "deMale": "Wo soll ich denn hin? Hier wei\u00df ich wenigstens, wo die Gefahr lauert.",
                "deFemale": "Wo soll ich denn hin? Hier wei\u00df ich wenigstens, wo die Gefahr lauert."
            },
            "CnvAlienVONode": 2259530938,
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            "Stb": "str.cnv.location.corellia.bronze.republic.bomb_disposal.sergeant_larus",
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        "29": {
            "NodeId": 29,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "GenericNodeNumber": 0
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        "30": {
            "NodeId": 30,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "PDoKn50",
            "Text": "We set up a safe area for controlled detonations, but getting the bombs there is easier said than done.",
            "LocalizedText": {
                "enMale": "We set up a safe area for controlled detonations, but getting the bombs there is easier said than done.",
                "frMale": "Nous avons d\u00e9limit\u00e9 une zone de s\u00e9curit\u00e9 pour les d\u00e9tonations contr\u00f4l\u00e9es, mais le plus dur, c'est d'amener les bombes jusqu'ici.",
                "frFemale": "Nous avons d\u00e9limit\u00e9 une zone de s\u00e9curit\u00e9 pour les d\u00e9tonations contr\u00f4l\u00e9es, mais le plus dur, c'est d'amener les bombes jusqu'ici.",
                "deMale": "Wir haben ein sicheres Gebiet abgesperrt, wo wir die Bomben gefahrlos z\u00fcnden k\u00f6nnen, aber sie dorthin zu bringen ist leichter gesagt als getan.",
                "deFemale": "Wir haben ein sicheres Gebiet abgesperrt, wo wir die Bomben gefahrlos z\u00fcnden k\u00f6nnen, aber sie dorthin zu bringen ist leichter gesagt als getan."
            },
            "CnvAlienVONode": 3112137455,
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            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.corellia.bronze.republic.bomb_disposal.sergeant_larus",
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        "31": {
            "NodeId": 31,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "GenericNodeNumber": 0
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        "32": {
            "NodeId": 32,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "PDoKn50",
            "Text": "Just moving the bombs will start their countdown. If they go off while someone's holding them, well, it's not going to be pretty.",
            "LocalizedText": {
                "enMale": "Just moving the bombs will start their countdown. If they go off while someone's holding them, well, it's not going to be pretty.",
                "frMale": "Chaque bombe est reli\u00e9e \u00e0 un compte \u00e0 rebours, qui se d\u00e9clenchera au moindre mouvement. Si la bombe explose lors de son transfert jusqu'ici, ce ne sera pas beau \u00e0 voir.",
                "frFemale": "Chaque bombe est reli\u00e9e \u00e0 un compte \u00e0 rebours, qui se d\u00e9clenchera au moindre mouvement. Si la bombe explose lors de son transfert jusqu'ici, ce ne sera pas beau \u00e0 voir.",
                "deMale": "Sobald sie bewegt werden, beginnt der Countdown. Wenn sie explodieren, w\u00e4hrend jemand sie in der Hand h\u00e4lt ... wird es unappetitlich.",
                "deFemale": "Sobald sie bewegt werden, beginnt der Countdown. Wenn sie explodieren, w\u00e4hrend jemand sie in der Hand h\u00e4lt ... wird es unappetitlich."
            },
            "CnvAlienVONode": 638286570,
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            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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                34,
                35
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            "Stb": "str.cnv.location.corellia.bronze.republic.bomb_disposal.sergeant_larus",
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        "34": {
            "NodeId": 34,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "What's the countdown on the bombs?",
            "LocalizedText": {
                "enMale": "What's the countdown on the bombs?",
                "frMale": "Quel est le compte \u00e0 rebours, exactement ?",
                "frFemale": "Quel est le compte \u00e0 rebours, exactement ?",
                "deMale": "Wie lange l\u00e4uft der Countdown?",
                "deFemale": "Wie lange l\u00e4uft der Countdown?"
            },
            "LocalizedOptionText": {
                "enMale": "How long will I have?",
                "frMale": "De combien de temps disposerai-je ?",
                "frFemale": "De combien de temps disposerai-je ?",
                "deMale": "Wie viel Zeit habe ich?",
                "deFemale": "Wie viel Zeit habe ich?"
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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            "ChildIds": [
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            "Stb": "str.cnv.location.corellia.bronze.republic.bomb_disposal.sergeant_larus",
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            "NodeId": 35,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": true,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Your problem, not mine.",
            "LocalizedText": {
                "enMale": "Your problem, not mine.",
                "frMale": "Ce n'est pas mon probl\u00e8me.",
                "frFemale": "Ce n'est pas mon probl\u00e8me.",
                "deMale": "Nicht mein Problem.",
                "deFemale": "Nicht mein Problem."
            },
            "LocalizedOptionText": {
                "enMale": "So handle it. [Refuse quest]",
                "frMale": "Alors, occupez-vous en vous-m\u00eame. [Refuser la qu\u00eate]",
                "frFemale": "Alors, occupez-vous en vous-m\u00eame. [Refuser la qu\u00eate]",
                "deMale": "Werdet selbst damit fertig. [Mission ablehnen]",
                "deFemale": "Werdet selbst damit fertig. [Mission ablehnen]"
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            "CnvAlienVONode": -1,
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        "36": {
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "PDoKn50",
            "Text": "Take my advice: When you go outside, walk close together. We've got unexploded bombs close by.",
            "LocalizedText": {
                "enMale": "Take my advice: When you go outside, walk close together. We've got unexploded bombs close by.",
                "frMale": "Suivez mon conseil : quand vous sortirez, faites attention. Il y a des bombes arm\u00e9es \u00e0 proximit\u00e9.",
                "frFemale": "Suivez mon conseil : quand vous sortirez, faites attention. Il y a des bombes arm\u00e9es \u00e0 proximit\u00e9.",
                "deMale": "H\u00f6rt auf meinen Rat: Bleibt dicht beieinander, wenn Ihr rausgeht. Es liegen Blindbomben in der Gegend.",
                "deFemale": "H\u00f6rt auf meinen Rat: Bleibt dicht beieinander, wenn Ihr rausgeht. Es liegen Blindbomben in der Gegend."
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        "37": {
            "NodeId": 37,
            "QuestRewardB62": "0000000",
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            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "PDoKn50",
            "Text": "I suppose I'll try asking among my men for volunteers. Again.",
            "LocalizedText": {
                "enMale": "I suppose I'll try asking among my men for volunteers. Again.",
                "frMale": "Bon, je vais devoir chercher des volontaires parmi mes hommes. Une fois de plus.",
                "frFemale": "Bon, je vais devoir chercher des volontaires parmi mes hommes. Une fois de plus.",
                "deMale": "Dann frage ich am besten nochmal rum, ob sich jemand freiwillig meldet.",
                "deFemale": "Dann frage ich am besten nochmal rum, ob sich jemand freiwillig meldet."
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            "Text": "You're telling me. That bomber was heading straight for a residential district.",
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                "deMale": "Wem sagt Ihr das? Der Bomber hatte es auf ein Wohngebiet abgesehen.",
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            "Text": "What are you doing, then?",
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                "frFemale": "Si cet endroit est dangereux, pourquoi rester ici\u00a0?",
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                "frFemale": "Pourtant, vous \u00eates toujours l\u00e0 ?",
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                "deFemale": "Und was macht Ihr dann noch hier?"
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            "Text": "No good, Master Jedi. This is a major staging zone; we need the streets open.",
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                "frMale": "Impossible, Ma\u00eetre Jedi. C'est un lieu de rassemblement trop important. Les rues doivent rester accessibles.",
                "frFemale": "Impossible, Ma\u00eetre Jedi. C'est un lieu de rassemblement trop important. Les rues doivent rester accessibles.",
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                "deFemale": "Das geht nicht, Jedi. Das ist ein wichtiges Aufmarschgebiet, die Stra\u00dfen m\u00fcssen zug\u00e4nglich bleiben."
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            "Text": "If they all went off right here, those bombs could ignite the underground gas conduits. Half the city would be in flames.",
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                "enMale": "If they all went off right here, those bombs could ignite the underground gas conduits. Half the city would be in flames.",
                "frMale": "Si elles explosent toutes ici, ces bombes pourraient enflammer les conduites de gaz souterraines. La moiti\u00e9 de la ville serait alors ravag\u00e9e par les flammes.",
                "frFemale": "Si elles explosent toutes ici, ces bombes pourraient enflammer les conduites de gaz souterraines. La moiti\u00e9 de la ville serait alors ravag\u00e9e par les flammes.",
                "deMale": "Wenn sie alle explodieren, k\u00f6nnen die Bomben die unterirdischen Gasleitungen entz\u00fcnden. Dann steht die halbe Stadt in Flammen.",
                "deFemale": "Wenn sie alle explodieren, k\u00f6nnen die Bomben die unterirdischen Gasleitungen entz\u00fcnden. Dann steht die halbe Stadt in Flammen."
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            "Text": "You're absolutely, completely sure? I won't turn away help.",
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                "frMale": "Vous \u00eates absolument et compl\u00e8tement s\u00fbr ? Votre aide est la bienvenue.",
                "frFemale": "Vous \u00eates absolument et compl\u00e8tement s\u00fbre ? Votre aide est la bienvenue.",
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            "SpeakerB62Id": "PDoKn50",
            "Text": "Um. That's a good question. But if you do it fast, there's no problems, right?",
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                "enMale": "Um. That's a good question. But if you do it fast, there's no problems, right?",
                "frMale": "Euh... bonne question. Mais puisque vous allez faire vite, o\u00f9 est le probl\u00e8me ?",
                "frFemale": "Euh... bonne question. Mais puisque vous allez faire vite, o\u00f9 est le probl\u00e8me ?",
                "deMale": "\u00c4hm, das ist eine gute Frage. Macht einfach so schnell Ihr k\u00f6nnt.",
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            "SpeakerB62Id": "PDoKn50",
            "Text": "Just take the bombs to the detonation area--very, very carefully. We've got ground emitters there to contain the blast.",
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                "enMale": "Just take the bombs to the detonation area--very, very carefully. We've got ground emitters there to contain the blast.",
                "frMale": "Ramenez les bombes dans la zone de d\u00e9tonation... tr\u00e8s, tr\u00e8s pr\u00e9cautionneusement. Nous avons des \u00e9metteurs terrestres qui contiendront l'explosion.",
                "frFemale": "Ramenez les bombes dans la zone de d\u00e9tonation... tr\u00e8s, tr\u00e8s pr\u00e9cautionneusement. Nous avons des \u00e9metteurs terrestres qui contiendront l'explosion.",
                "deMale": "Bringt die Bomben ins Detonationsgebiet - ganz vorsichtig. Da sind Bodenemitter, um die Explosion einzud\u00e4mmen.",
                "deFemale": "Bringt die Bomben ins Detonationsgebiet - ganz vorsichtig. Da sind Bodenemitter, um die Explosion einzud\u00e4mmen."
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            "SpeakerB62Id": "PDoKn50",
            "Text": "Thanks for this. And don't take any chances with those things. Who knows what the Empire's been cooking up.",
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                "enMale": "Thanks for this. And don't take any chances with those things. Who knows what the Empire's been cooking up.",
                "frMale": "Merci pour votre aide. Et ne prenez aucun risque avec ces engins. Qui sait ce que l'Empire mijotait.",
                "frFemale": "Merci pour votre aide. Et ne prenez aucun risque avec ces engins. Qui sait ce que l'Empire mijotait.",
                "deMale": "Danke daf\u00fcr. Und geht kein Risiko ein. Wer wei\u00df, was das Imperium sich da ausgedacht hat ...",
                "deFemale": "Danke daf\u00fcr. Und geht kein Risiko ein. Wer wei\u00df, was das Imperium sich da ausgedacht hat ..."
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            "SpeakerB62Id": "PDoKn50",
            "Text": "Nerves of durasteel. I could feel those detonations from here.",
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                "enMale": "Nerves of durasteel. I could feel those detonations from here.",
                "frMale": "Des nerfs d'acier. J'ai senti les d\u00e9tonations d'ici.",
                "frFemale": "Des nerfs d'acier. J'ai senti les d\u00e9tonations d'ici.",
                "deMale": "Ihr m\u00fcsst ja Nerven aus Durastahl haben. Ich hab die Explosionen bis hierhin gesp\u00fcrt.",
                "deFemale": "Ihr m\u00fcsst ja Nerven aus Durastahl haben. Ich hab die Explosionen bis hierhin gesp\u00fcrt."
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            "SpeakerB62Id": "PDoKn50",
            "Text": "Oh, we located the bomber we shot down; they were shipping in supplies. I think you've earned first pick, don't you?",
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                "enMale": "Oh, we located the bomber we shot down; they were shipping in supplies. I think you've earned first pick, don't you?",
                "frMale": "Oh, nous avons localis\u00e9 le bombardier abattu. Il transportait du ravitaillement. \u00c0 vous l'honneur.",
                "frFemale": "Oh, nous avons localis\u00e9 le bombardier abattu. Il transportait du ravitaillement. \u00c0 vous l'honneur.",
                "deMale": "Wir haben den abgeschossenen Bomber gefunden. Er sollte Vorr\u00e4te liefern. Ich denke, Ihr habt es Euch verdient, Euch was davon auszusuchen.",
                "deFemale": "Wir haben den abgeschossenen Bomber gefunden. Er sollte Vorr\u00e4te liefern. Ich denke, Ihr habt es Euch verdient, Euch was davon auszusuchen."
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            "SpeakerB62Id": "PDoKn50",
            "Text": "Thanks again. Maybe I can get out of here without worrying about where I step.",
            "LocalizedText": {
                "enMale": "Thanks again. Maybe I can get out of here without worrying about where I step.",
                "frMale": "Merci encore. Je vais peut-\u00eatre pouvoir partir d'ici sans faire une pri\u00e8re \u00e0 chacun de mes pas.",
                "frFemale": "Merci encore. Je vais peut-\u00eatre pouvoir partir d'ici sans faire une pri\u00e8re \u00e0 chacun de mes pas.",
                "deMale": "Danke nochmal. Vielleicht kann ich jetzt weg von hier, ohne bei jedem Schritt Angst zu haben.",
                "deFemale": "Danke nochmal. Vielleicht kann ich jetzt weg von hier, ohne bei jedem Schritt Angst zu haben."
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            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
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            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
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            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "LocalizedText": {
                "enMale": "I'd like to help.",
                "frMale": "Je ne demande qu'\u00e0 \u00eatre utile.",
                "frFemale": "Je ne demande qu'\u00e0 \u00eatre utile.",
                "deMale": "Ich m\u00f6chte helfen.",
                "deFemale": "Ich m\u00f6chte helfen."
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            "LocalizedOptionText": {
                "enMale": "I'll help. I'm not afraid.",
                "frMale": "Je vais vous aider. \u00c7a ne me fait pas peur.",
                "frFemale": "Je vais vous aider. \u00c7a ne me fait pas peur.",
                "deMale": "Ich helfe Euch. Ich habe keine Angst.",
                "deFemale": "Ich helfe Euch. Ich habe keine Angst."
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            "CnvAlienVOFQN": "",
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
                "qXbCis4": {
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "zav1HuJ": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
                "8mAbih6": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "a4SC3f9": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
                "1lgIpT6": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
                "Y7ylpO5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "xu2zYrP": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
                "QIyX73M": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            ],
            "Stb": "str.cnv.misc.generic_lines",
            "GenericNodeNumber": 71020
        },
        "71": {
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            "QuestRewardB62": "QpsPFh2",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I don't like where this conversation's heading.",
            "LocalizedText": {
                "enMale": "I don't like where this conversation's heading.",
                "frMale": "Je n'aime pas \u00e7a.",
                "frFemale": "Je n'aime pas \u00e7a.",
                "deMale": "Dieses Gespr\u00e4ch geht in die falsche Richtung.",
                "deFemale": "Dieses Gespr\u00e4ch geht in die falsche Richtung."
            },
            "LocalizedOptionText": {
                "enMale": "Give me a worst-case scenario.",
                "frMale": "Quelque chose me dit que ce n'est pas tout.",
                "frFemale": "Quelque chose me dit que ce n'est pas tout.",
                "deMale": "Was kann im schlimmsten Fall geschehen?",
                "deFemale": "Was kann im schlimmsten Fall geschehen?"
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            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "QvXyUBG": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            ],
            "Stb": "str.cnv.misc.generic_lines",
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        "72": {
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            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I did what you asked.",
            "LocalizedText": {
                "enMale": "I did what you asked.",
                "frMale": "Mission accomplie.",
                "frFemale": "Mission accomplie.",
                "deMale": "Ich habe meinen Auftrag erledigt.",
                "deFemale": "Ich habe meinen Auftrag erledigt."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
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        },
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            "QuestRewardB62": "0000000",
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            "AlignmentGain": "None",
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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            "GenericNodeNumber": 0
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        "75": {
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            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "PDoKn50",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "GenericNodeNumber": 0
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    },
    "NodeLinkList": {
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    "DefaultSpeakerId": 0,
    "Stb": "str.cnv.location.corellia.bronze.republic.bomb_disposal.sergeant_larus",
    "IsKOTORStyle": false,
    "AffectionNpcB62": [],
    "AffectionNcoB62": [
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    "LocalizedName": {
        "enMale": "cnv.location.corellia.bronze.republic.bomb_disposal.sergeant_larus",
        "frMale": "cnv.location.corellia.bronze.republic.bomb_disposal.sergeant_larus",
        "deMale": "cnv.location.corellia.bronze.republic.bomb_disposal.sergeant_larus"
    },
    "Id": "16140916282153719342",
    "Base62Id": "BbON8yN",
    "Fqn": "cnv.location.corellia.bronze.republic.bomb_disposal.sergeant_larus",
    "B62References": {
        "endsQuest": [
            "QpsPFh2"
        ],
        "startsQuest": [
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        ],
        "npcStartsCnv": [
            "PDoKn50"
        ]
    },
    "first_seen": "1.0.0",
    "last_seen": "6.2.1a",
    "current_version": "6.2.0b",
    "hash": "447039666",
    "removed_in": "",
    "changed_fields": [
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    ],
    "previous_versions": [
        "1.0.0",
        "1.0.0a",
        "1.3.0",
        "2.3.1",
        "4.0.0",
        "5.2.2"
    ]
}