{
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"SpeakersB62Ids": {
"u9TfkE4": "npc.location.nar_shaddaa.class.bounty_hunter.catching_zees.security_officer"
},
"AudioLanguageState": {
"en-us": true,
"fr-fr": true,
"de-de": true
},
"QuestB62Progressed": [
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],
"RootNodes": [
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],
"NodeLookup": {
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"QuestsProgressedB62": [
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"QuestRewardB62": "0000000",
"ActionQuest": 1.6141018194946236e+19,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "u9TfkE4",
"Text": "Who are you? Why are you doing this? We don't keep a lot of credits here!",
"LocalizedText": {
"enMale": "Who are you? Why are you doing this? We don't keep a lot of credits here!",
"frMale": "Vous \u00eates qui ? Pourquoi vous faites \u00e7a ? On a pas beaucoup de cr\u00e9dits, ici !",
"frFemale": "Vous \u00eates qui ? Pourquoi vous faites \u00e7a ? On a pas beaucoup de cr\u00e9dits, ici !",
"deMale": "Wer seid Ihr? Was wollt Ihr? Wir haben hier nicht viele Credits!",
"deFemale": "Wer seid Ihr? Was wollt Ihr? Wir haben hier nicht viele Credits!"
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
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"Stb": "str.cnv.location.nar_shaddaa.class.bounty_hunter.security_officer",
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},
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"NodeId": 4,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"Text": "I'm looking for a Bith security officer named Zee.",
"LocalizedText": {
"enMale": "I'm looking for a Bith security officer named Zee.",
"frMale": "Je cherche un officier de s\u00e9curit\u00e9 du nom de Zee.",
"frFemale": "Je cherche un officier de s\u00e9curit\u00e9 du nom de Zee.",
"deMale": "Ich suche einen Bith-Sicherheitsoffizier namens Zee.",
"deFemale": "Ich suche einen Bith-Sicherheitsoffizier namens Zee."
},
"LocalizedOptionText": {
"enMale": "Do I look like a thief?",
"frMale": "J'ai l'air d'un voleur ?",
"frFemale": "J'ai l'air d'une voleuse ?",
"deMale": "Sehe ich wie ein Dieb aus?",
"deFemale": "Sehe ich wie ein Dieb aus?"
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
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"NodeId": 10,
"QuestRewardB62": "nY3ZZe7",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"Text": "Just take a couple deep breaths and tell me where Zee is.",
"LocalizedText": {
"enMale": "Just take a couple deep breaths and tell me where Zee is.",
"frMale": "L\u00e0, respirez calmement, et dites-moi o\u00f9 je peux trouver Zee.",
"frFemale": "L\u00e0, respirez calmement, et dites-moi o\u00f9 je peux trouver Zee.",
"deMale": "Atmet einfach tief durch und erz\u00e4hlt mir, wo Zee ist.",
"deFemale": "Atmet einfach tief durch und erz\u00e4hlt mir, wo Zee ist."
},
"LocalizedOptionText": {
"enMale": "Relax. ",
"frMale": "Du calme.",
"frFemale": "Du calme.",
"deMale": "Entspannt Euch.",
"deFemale": "Entspannt Euch."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": {
"Md6ozhL": {
"Key": 200,
"Value": {
"enMale": "<<1>> approves.",
"frMale": "<<1>> approuve.",
"frFemale": "<<1>> approuve.",
"deMale": "<<1>> stimmt zu.",
"deFemale": "<<1>> stimmt zu."
}
}
},
"IsAmbient": false,
"ChildIds": [
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"Stb": "str.cnv.location.nar_shaddaa.class.bounty_hunter.security_officer",
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"16": {
"NodeId": 16,
"QuestRewardB62": "nY3ZZe7",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"Text": "You're dead meat if you waste my time. Now, give me the Bith.",
"LocalizedText": {
"enMale": "You're dead meat if you waste my time. Now, give me the Bith.",
"frMale": "Faites-moi perdre mon temps, et je vous descends. Dites-moi o\u00f9 est le Bith.",
"frFemale": "Faites-moi perdre mon temps, et je vous descends. Dites-moi o\u00f9 est le Bith.",
"deMale": "Ihr seid so gut wie tot, wenn Ihr meine Zeit verschwendet. Wo ist der Bith?",
"deFemale": "Ihr seid so gut wie tot, wenn Ihr meine Zeit verschwendet. Wo ist der Bith?"
},
"LocalizedOptionText": {
"enMale": "Cooperate or die.",
"frMale": "Coop\u00e9rez, ou mourez.",
"frFemale": "Coop\u00e9rez, ou mourez.",
"deMale": "Kooperiert oder sterbt.",
"deFemale": "Kooperiert oder sterbt."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": {
"Md6ozhL": {
"Key": 50,
"Value": {
"enMale": "<<1>> disapproves.",
"frMale": "<<1>> d\u00e9sapprouve.",
"frFemale": "<<1>> d\u00e9sapprouve.",
"deMale": "<<1>> ist dagegen.",
"deFemale": "<<1>> ist dagegen."
}
}
},
"IsAmbient": false,
"ChildIds": [
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"Stb": "str.cnv.location.nar_shaddaa.class.bounty_hunter.security_officer",
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"38": {
"NodeId": 38,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "u9TfkE4",
"Text": "The HoloNet security guy? Is he in trouble?",
"LocalizedText": {
"enMale": "The HoloNet security guy? Is he in trouble?",
"frMale": "Le gars de la s\u00e9curit\u00e9 HoloNet ? Il a des ennuis ?",
"frFemale": "Le gars de la s\u00e9curit\u00e9 HoloNet ? Il a des ennuis ?",
"deMale": "Der Sicherheitstyp vom HoloNetz? Ist er in Schwierigkeiten?",
"deFemale": "Der Sicherheitstyp vom HoloNetz? Ist er in Schwierigkeiten?"
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
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"Stb": "str.cnv.location.nar_shaddaa.class.bounty_hunter.security_officer",
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"39": {
"NodeId": 39,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"Text": "That's not your business.",
"LocalizedText": {
"enMale": "That's not your business.",
"frMale": "\u00c7a vous regarde pas.",
"frFemale": "\u00c7a vous regarde pas.",
"deMale": "Das geht Euch nichts an.",
"deFemale": "Das geht Euch nichts an."
},
"LocalizedOptionText": {
"enMale": "Answer the question.",
"frMale": "R\u00e9pondez-moi.",
"frFemale": "R\u00e9pondez-moi.",
"deMale": "Beantwortet die Frage.",
"deFemale": "Beantwortet die Frage."
},
"CnvAlienVONode": -1,
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"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
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"Stb": "str.cnv.location.nar_shaddaa.class.bounty_hunter.security_officer",
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"40": {
"NodeId": 40,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "u9TfkE4",
"Text": "Right! What am I saying?",
"LocalizedText": {
"enMale": "Right! What am I saying?",
"frMale": "Oui ! Qu'est-ce que je raconte ?",
"frFemale": "Oui ! Qu'est-ce que je raconte ?",
"deMale": "Stimmt! Was rede ich da blo\u00df?",
"deFemale": "Stimmt! Was rede ich da blo\u00df?"
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
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"Stb": "str.cnv.location.nar_shaddaa.class.bounty_hunter.security_officer",
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},
"41": {
"NodeId": 41,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"CnvAlienVONode": -1,
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"IsAmbient": false,
"ChildIds": [
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"GenericNodeNumber": 0
},
"45": {
"NodeId": 45,
"QuestRewardB62": "nY3ZZe7",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"Text": "I've got a gun at your face and you want details?",
"LocalizedText": {
"enMale": "I've got a gun at your face and you want details?",
"frMale": "Je vous colle mon arme sous le nez, et vous voulez des d\u00e9tails ?",
"frFemale": "Je vous colle mon arme sous le nez, et vous voulez des d\u00e9tails ?",
"deMale": "Ich halte Euch eine Knarre ins Gesicht und Ihr wollt Details h\u00f6ren?",
"deFemale": "Ich halte Euch eine Knarre ins Gesicht und Ihr wollt Details h\u00f6ren?"
},
"LocalizedOptionText": {
"enMale": "You care that much? Really?",
"frMale": "\u00c7a vous int\u00e9resse ? Vraiment ?",
"frFemale": "\u00c7a vous int\u00e9resse ? Vraiment ?",
"deMale": "Interessiert Euch das wirklich?",
"deFemale": "Interessiert Euch das wirklich?"
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
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"Stb": "str.cnv.location.nar_shaddaa.class.bounty_hunter.security_officer",
"GenericNodeNumber": 0
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"47": {
"NodeId": 47,
"QuestRewardB62": "nY3ZZe7",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"Text": "Fine, I'll ask the next guy. Say goodbye, worm.",
"LocalizedText": {
"enMale": "Fine, I'll ask the next guy. Say goodbye, worm.",
"frMale": "Bon, je demanderai \u00e0 quelqu'un d'autre. Adieu, minable.",
"frFemale": "Bon, je demanderai \u00e0 quelqu'un d'autre. Adieu, minable.",
"deMale": "In Ordnung, ich frage einfach jemand anderen. Sagt auf Wiedersehen, Wurm.",
"deFemale": "In Ordnung, ich frage einfach jemand anderen. Sagt auf Wiedersehen, Wurm."
},
"LocalizedOptionText": {
"enMale": "You die.",
"frMale": "Je vais vous tuer.",
"frFemale": "Je vais vous tuer.",
"deMale": "Ihr sterbt.",
"deFemale": "Ihr sterbt."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": {
"Md6ozhL": {
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"Value": {
"enMale": "<<1>> disapproves.",
"frMale": "<<1>> d\u00e9sapprouve.",
"frFemale": "<<1>> d\u00e9sapprouve.",
"deMale": "<<1>> ist dagegen.",
"deFemale": "<<1>> ist dagegen."
}
}
},
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"Stb": "str.cnv.location.nar_shaddaa.class.bounty_hunter.security_officer",
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"50": {
"NodeId": 50,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "u9TfkE4",
"Text": "Wait! Wait! Don't kill me! I'm sorry!",
"LocalizedText": {
"enMale": "Wait! Wait! Don't kill me! I'm sorry!",
"frMale": "Non, attendez ! Me tuez pas ! D\u00e9sol\u00e9 !",
"frFemale": "Non, attendez ! Me tuez pas ! D\u00e9sol\u00e9 !",
"deMale": "Wartet! Wartet! T\u00f6tet mich nicht! Entschuldigt!",
"deFemale": "Wartet! Wartet! T\u00f6tet mich nicht! Entschuldigt!"
},
"CnvAlienVONode": -1,
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"AffectionRewardEventsB62": [],
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"51": {
"NodeId": 51,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
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"IsAmbient": false,
"ChildIds": [
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"52": {
"NodeId": 52,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "u9TfkE4",
"Text": "Zee's at the Imperial spaceport! He's on his way to Mechis Three for a business meeting! He's probably already gone!",
"LocalizedText": {
"enMale": "Zee's at the Imperial spaceport! He's on his way to Mechis Three for a business meeting! He's probably already gone!",
"frMale": "Zee est au spatioport imp\u00e9rial ! Il doit se rendre sur Mechis 3 pour assister \u00e0 une r\u00e9union. Il a s\u00fbrement d\u00e9j\u00e0 d\u00e9coll\u00e9 !",
"frFemale": "Zee est au spatioport imp\u00e9rial ! Il doit se rendre sur Mechis 3 pour assister \u00e0 une r\u00e9union. Il a s\u00fbrement d\u00e9j\u00e0 d\u00e9coll\u00e9 !",
"deMale": "Zee ist im imperialen Raumhafen! Er ist auf dem Weg nach Mechis III zu einem Gesch\u00e4ftstermin! Er ist wahrscheinlich schon weg!",
"deFemale": "Zee ist im imperialen Raumhafen! Er ist auf dem Weg nach Mechis III zu einem Gesch\u00e4ftstermin! Er ist wahrscheinlich schon weg!"
},
"CnvAlienVONode": -1,
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"Stb": "str.cnv.location.nar_shaddaa.class.bounty_hunter.security_officer",
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"60": {
"NodeId": 60,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
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"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "u9TfkE4",
"Text": "I gave you what you wanted! You're not gonna kill me, are you?",
"LocalizedText": {
"enMale": "I gave you what you wanted! You're not gonna kill me, are you?",
"frMale": "Je vous ai donn\u00e9 ce que vous vouliez. Vous allez me laisser la vie sauve, hein ?",
"frFemale": "Je vous ai donn\u00e9 ce que vous vouliez. Vous allez me laisser la vie sauve, hein ?",
"deMale": "Ich habe Euch gegeben, was Ihr wolltet! Ihr werdet mich nicht t\u00f6ten, oder?",
"deFemale": "Ich habe Euch gegeben, was Ihr wolltet! Ihr werdet mich nicht t\u00f6ten, oder?"
},
"CnvAlienVONode": -1,
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"NodeId": 61,
"QuestRewardB62": "nY3ZZe7",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "SmallLight",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"Text": "Disappear. Now.",
"LocalizedText": {
"enMale": "Disappear. Now.",
"frMale": "Disparaissez. Tout de suite.",
"frFemale": "Disparaissez. Tout de suite.",
"deMale": "Verschwindet. Sofort.",
"deFemale": "Verschwindet. Sofort."
},
"LocalizedOptionText": {
"enMale": "Run.",
"frMale": "Courez.",
"frFemale": "Courez.",
"deMale": "Rennt.",
"deFemale": "Rennt."
},
"CnvAlienVONode": -1,
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"62": {
"NodeId": 62,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
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"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "u9TfkE4",
"Text": "Right! I'm outta here!",
"LocalizedText": {
"enMale": "Right! I'm outta here!",
"frMale": "OK ! Je suis plus l\u00e0 !",
"frFemale": "OK ! Je suis plus l\u00e0 !",
"deMale": "Verstanden! Ich haue ab!",
"deFemale": "Verstanden! Ich haue ab!"
},
"CnvAlienVONode": -1,
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"IsEmpty": false,
"JoinDisabledForHolocom": false,
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"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"Text": "No, of course not. What do I look like, a maniac?",
"LocalizedText": {
"enMale": "No, of course not. What do I look like, a maniac?",
"frMale": "Oui, bien s\u00fbr que oui. J'ai une t\u00eate de psychopathe ?",
"frFemale": "Oui, bien s\u00fbr que oui. J'ai une t\u00eate de psychopathe ?",
"deMale": "Nein, nat\u00fcrlich nicht. Wirke ich wirklich so geisteskrank?",
"deFemale": "Nein, nat\u00fcrlich nicht. Wirke ich wirklich so geisteskrank?"
},
"LocalizedOptionText": {
"enMale": "Why would I kill you?",
"frMale": "Pourquoi je vous tuerais ?",
"frFemale": "Pourquoi je vous tuerais ?",
"deMale": "Warum sollte ich Euch t\u00f6ten?",
"deFemale": "Warum sollte ich Euch t\u00f6ten?"
},
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"AffectionRewardEventsB62": {
"Md6ozhL": {
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"Value": {
"enMale": "<<1>> approves.",
"frMale": "<<1>> approuve.",
"frFemale": "<<1>> approuve.",
"deMale": "<<1>> stimmt zu.",
"deFemale": "<<1>> stimmt zu."
}
}
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"Text": "Thank you! Thank you so much!",
"LocalizedText": {
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"frMale": "Merci ! Oh, merci beaucoup !",
"frFemale": "Merci ! Oh, merci beaucoup !",
"deMale": "Danke! Danke vielmals!",
"deFemale": "Danke! Danke vielmals!"
},
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"SpeakerB62Id": "0000000",
"Text": "Which makes you a coward. I hate cowards.",
"LocalizedText": {
"enMale": "Which makes you a coward. I hate cowards.",
"frMale": "Vous \u00eates un sale cafeteur. J'aime pas les cafeteurs.",
"frFemale": "Vous \u00eates un sale cafeteur. J'aime pas les cafeteurs.",
"deMale": "Ihr seid ein Feigling. Und ich hasse Feiglinge.",
"deFemale": "Ihr seid ein Feigling. Und ich hasse Feiglinge."
},
"LocalizedOptionText": {
"enMale": "Yes. [Kill security officer]",
"frMale": "Non. [Tuer l'officier de s\u00e9curit\u00e9]",
"frFemale": "Non. [Tuer l'officier de s\u00e9curit\u00e9]",
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"deFemale": "Doch. [Sicherheitsoffizier t\u00f6ten]"
},
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"frMale": "<<1>> d\u00e9sapprouve.",
"frFemale": "<<1>> d\u00e9sapprouve.",
"deMale": "<<1>> ist dagegen.",
"deFemale": "<<1>> ist dagegen."
}
}
},
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"Text": "I didn't even like... working here....",
"LocalizedText": {
"enMale": "I didn't even like... working here....",
"frMale": "J'ai jamais aim\u00e9... travailler ici...",
"frFemale": "J'ai jamais aim\u00e9... travailler ici...",
"deMale": "Mir hat die Arbeit hier ... nicht mal gefallen ...",
"deFemale": "Mir hat die Arbeit hier ... nicht mal gefallen ..."
},
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"Base62Id": "Beiz705",
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"npcStartsCnv": [
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"first_seen": "1.0.0a",
"last_seen": "6.2.1a",
"current_version": "6.2.0b",
"hash": "1360373954",
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"changed_fields": [
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}Array
(
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[oid] => 5fb3e63b33180000cb05a324
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[SpeakersB62Ids] => Array
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[AudioLanguageState] => Array
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[en-us] => 1
[fr-fr] => 1
[de-de] => 1
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[QuestB62Progressed] => Array
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[RootNodes] => Array
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[NodeLookup] => Array
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[IsEmpty] =>
[JoinDisabledForHolocom] =>
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[Text] => Who are you? Why are you doing this? We don't keep a lot of credits here!
[LocalizedText] => Array
(
[enMale] => Who are you? Why are you doing this? We don't keep a lot of credits here!
[frMale] => Vous êtes qui ? Pourquoi vous faites ça ? On a pas beaucoup de crédits, ici !
[frFemale] => Vous êtes qui ? Pourquoi vous faites ça ? On a pas beaucoup de crédits, ici !
[deMale] => Wer seid Ihr? Was wollt Ihr? Wir haben hier nicht viele Credits!
[deFemale] => Wer seid Ihr? Was wollt Ihr? Wir haben hier nicht viele Credits!
)
[CnvAlienVONode] => -1
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[2] => 16
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[IsEmpty] =>
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[SpeakerB62Id] => 0000000
[Text] => I'm looking for a Bith security officer named Zee.
[LocalizedText] => Array
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[enMale] => I'm looking for a Bith security officer named Zee.
[frMale] => Je cherche un officier de sécurité du nom de Zee.
[frFemale] => Je cherche un officier de sécurité du nom de Zee.
[deMale] => Ich suche einen Bith-Sicherheitsoffizier namens Zee.
[deFemale] => Ich suche einen Bith-Sicherheitsoffizier namens Zee.
)
[LocalizedOptionText] => Array
(
[enMale] => Do I look like a thief?
[frMale] => J'ai l'air d'un voleur ?
[frFemale] => J'ai l'air d'une voleuse ?
[deMale] => Sehe ich wie ein Dieb aus?
[deFemale] => Sehe ich wie ein Dieb aus?
)
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[10] => Array
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[IsEmpty] =>
[JoinDisabledForHolocom] =>
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[SpeakerB62Id] => 0000000
[Text] => Just take a couple deep breaths and tell me where Zee is.
[LocalizedText] => Array
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[enMale] => Just take a couple deep breaths and tell me where Zee is.
[frMale] => Là, respirez calmement, et dites-moi où je peux trouver Zee.
[frFemale] => Là, respirez calmement, et dites-moi où je peux trouver Zee.
[deMale] => Atmet einfach tief durch und erzählt mir, wo Zee ist.
[deFemale] => Atmet einfach tief durch und erzählt mir, wo Zee ist.
)
[LocalizedOptionText] => Array
(
[enMale] => Relax.
[frMale] => Du calme.
[frFemale] => Du calme.
[deMale] => Entspannt Euch.
[deFemale] => Entspannt Euch.
)
[CnvAlienVONode] => -1
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[AffectionRewardEventsB62] => Array
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[Key] => 200
[Value] => Array
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[enMale] => <<1>> approves.
[frMale] => <<1>> approuve.
[frFemale] => <<1>> approuve.
[deMale] => <<1>> stimmt zu.
[deFemale] => <<1>> stimmt zu.
)
)
)
[IsAmbient] =>
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[16] => Array
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[IsEmpty] =>
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[SpeakerB62Id] => 0000000
[Text] => You're dead meat if you waste my time. Now, give me the Bith.
[LocalizedText] => Array
(
[enMale] => You're dead meat if you waste my time. Now, give me the Bith.
[frMale] => Faites-moi perdre mon temps, et je vous descends. Dites-moi où est le Bith.
[frFemale] => Faites-moi perdre mon temps, et je vous descends. Dites-moi où est le Bith.
[deMale] => Ihr seid so gut wie tot, wenn Ihr meine Zeit verschwendet. Wo ist der Bith?
[deFemale] => Ihr seid so gut wie tot, wenn Ihr meine Zeit verschwendet. Wo ist der Bith?
)
[LocalizedOptionText] => Array
(
[enMale] => Cooperate or die.
[frMale] => Coopérez, ou mourez.
[frFemale] => Coopérez, ou mourez.
[deMale] => Kooperiert oder sterbt.
[deFemale] => Kooperiert oder sterbt.
)
[CnvAlienVONode] => -1
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[Key] => 50
[Value] => Array
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[enMale] => <<1>> disapproves.
[frMale] => <<1>> désapprouve.
[frFemale] => <<1>> désapprouve.
[deMale] => <<1>> ist dagegen.
[deFemale] => <<1>> ist dagegen.
)
)
)
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[Stb] => str.cnv.location.nar_shaddaa.class.bounty_hunter.security_officer
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[38] => Array
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[IsPlayerNode] =>
[SpeakerB62Id] => u9TfkE4
[Text] => The HoloNet security guy? Is he in trouble?
[LocalizedText] => Array
(
[enMale] => The HoloNet security guy? Is he in trouble?
[frMale] => Le gars de la sécurité HoloNet ? Il a des ennuis ?
[frFemale] => Le gars de la sécurité HoloNet ? Il a des ennuis ?
[deMale] => Der Sicherheitstyp vom HoloNetz? Ist er in Schwierigkeiten?
[deFemale] => Der Sicherheitstyp vom HoloNetz? Ist er in Schwierigkeiten?
)
[CnvAlienVONode] => -1
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[2] => 47
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[Stb] => str.cnv.location.nar_shaddaa.class.bounty_hunter.security_officer
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[SpeakerB62Id] => 0000000
[Text] => That's not your business.
[LocalizedText] => Array
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[enMale] => That's not your business.
[frMale] => Ça vous regarde pas.
[frFemale] => Ça vous regarde pas.
[deMale] => Das geht Euch nichts an.
[deFemale] => Das geht Euch nichts an.
)
[LocalizedOptionText] => Array
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[enMale] => Answer the question.
[frMale] => Répondez-moi.
[frFemale] => Répondez-moi.
[deMale] => Beantwortet die Frage.
[deFemale] => Beantwortet die Frage.
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[JoinDisabledForHolocom] =>
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[SpeakerB62Id] => u9TfkE4
[Text] => Right! What am I saying?
[LocalizedText] => Array
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[enMale] => Right! What am I saying?
[frMale] => Oui ! Qu'est-ce que je raconte ?
[frFemale] => Oui ! Qu'est-ce que je raconte ?
[deMale] => Stimmt! Was rede ich da bloß?
[deFemale] => Stimmt! Was rede ich da bloß?
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[IsEmpty] =>
[JoinDisabledForHolocom] =>
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[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[Text] => I've got a gun at your face and you want details?
[LocalizedText] => Array
(
[enMale] => I've got a gun at your face and you want details?
[frMale] => Je vous colle mon arme sous le nez, et vous voulez des détails ?
[frFemale] => Je vous colle mon arme sous le nez, et vous voulez des détails ?
[deMale] => Ich halte Euch eine Knarre ins Gesicht und Ihr wollt Details hören?
[deFemale] => Ich halte Euch eine Knarre ins Gesicht und Ihr wollt Details hören?
)
[LocalizedOptionText] => Array
(
[enMale] => You care that much? Really?
[frMale] => Ça vous intéresse ? Vraiment ?
[frFemale] => Ça vous intéresse ? Vraiment ?
[deMale] => Interessiert Euch das wirklich?
[deFemale] => Interessiert Euch das wirklich?
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
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[47] => Array
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[NodeId] => 47
[QuestRewardB62] => nY3ZZe7
[ActionQuest] => 0
[MinLevel] => -1
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[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[Text] => Fine, I'll ask the next guy. Say goodbye, worm.
[LocalizedText] => Array
(
[enMale] => Fine, I'll ask the next guy. Say goodbye, worm.
[frMale] => Bon, je demanderai à quelqu'un d'autre. Adieu, minable.
[frFemale] => Bon, je demanderai à quelqu'un d'autre. Adieu, minable.
[deMale] => In Ordnung, ich frage einfach jemand anderen. Sagt auf Wiedersehen, Wurm.
[deFemale] => In Ordnung, ich frage einfach jemand anderen. Sagt auf Wiedersehen, Wurm.
)
[LocalizedOptionText] => Array
(
[enMale] => You die.
[frMale] => Je vais vous tuer.
[frFemale] => Je vais vous tuer.
[deMale] => Ihr sterbt.
[deFemale] => Ihr sterbt.
)
[CnvAlienVONode] => -1
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[AffectionRewardEventsB62] => Array
(
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(
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[Value] => Array
(
[enMale] => <<1>> disapproves.
[frMale] => <<1>> désapprouve.
[frFemale] => <<1>> désapprouve.
[deMale] => <<1>> ist dagegen.
[deFemale] => <<1>> ist dagegen.
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)
)
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)
[Stb] => str.cnv.location.nar_shaddaa.class.bounty_hunter.security_officer
[GenericNodeNumber] => 0
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[50] => Array
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[QuestRewardB62] => 0000000
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[IsEmpty] =>
[JoinDisabledForHolocom] =>
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[Text] => Wait! Wait! Don't kill me! I'm sorry!
[LocalizedText] => Array
(
[enMale] => Wait! Wait! Don't kill me! I'm sorry!
[frMale] => Non, attendez ! Me tuez pas ! Désolé !
[frFemale] => Non, attendez ! Me tuez pas ! Désolé !
[deMale] => Wartet! Wartet! Tötet mich nicht! Entschuldigt!
[deFemale] => Wartet! Wartet! Tötet mich nicht! Entschuldigt!
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[Text] => Zee's at the Imperial spaceport! He's on his way to Mechis Three for a business meeting! He's probably already gone!
[LocalizedText] => Array
(
[enMale] => Zee's at the Imperial spaceport! He's on his way to Mechis Three for a business meeting! He's probably already gone!
[frMale] => Zee est au spatioport impérial ! Il doit se rendre sur Mechis 3 pour assister à une réunion. Il a sûrement déjà décollé !
[frFemale] => Zee est au spatioport impérial ! Il doit se rendre sur Mechis 3 pour assister à une réunion. Il a sûrement déjà décollé !
[deMale] => Zee ist im imperialen Raumhafen! Er ist auf dem Weg nach Mechis III zu einem Geschäftstermin! Er ist wahrscheinlich schon weg!
[deFemale] => Zee ist im imperialen Raumhafen! Er ist auf dem Weg nach Mechis III zu einem Geschäftstermin! Er ist wahrscheinlich schon weg!
)
[CnvAlienVONode] => -1
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(
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[Stb] => str.cnv.location.nar_shaddaa.class.bounty_hunter.security_officer
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[60] => Array
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[QuestRewardB62] => 0000000
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[JoinDisabledForHolocom] =>
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[Text] => I gave you what you wanted! You're not gonna kill me, are you?
[LocalizedText] => Array
(
[enMale] => I gave you what you wanted! You're not gonna kill me, are you?
[frMale] => Je vous ai donné ce que vous vouliez. Vous allez me laisser la vie sauve, hein ?
[frFemale] => Je vous ai donné ce que vous vouliez. Vous allez me laisser la vie sauve, hein ?
[deMale] => Ich habe Euch gegeben, was Ihr wolltet! Ihr werdet mich nicht töten, oder?
[deFemale] => Ich habe Euch gegeben, was Ihr wolltet! Ihr werdet mich nicht töten, oder?
)
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[1] => 64
[2] => 69
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[Stb] => str.cnv.location.nar_shaddaa.class.bounty_hunter.security_officer
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[QuestRewardB62] => nY3ZZe7
[ActionQuest] => 0
[MinLevel] => -1
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[IsEmpty] =>
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[Text] => Disappear. Now.
[LocalizedText] => Array
(
[enMale] => Disappear. Now.
[frMale] => Disparaissez. Tout de suite.
[frFemale] => Disparaissez. Tout de suite.
[deMale] => Verschwindet. Sofort.
[deFemale] => Verschwindet. Sofort.
)
[LocalizedOptionText] => Array
(
[enMale] => Run.
[frMale] => Courez.
[frFemale] => Courez.
[deMale] => Rennt.
[deFemale] => Rennt.
)
[CnvAlienVONode] => -1
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[SpeakerB62Id] => u9TfkE4
[Text] => Right! I'm outta here!
[LocalizedText] => Array
(
[enMale] => Right! I'm outta here!
[frMale] => OK ! Je suis plus là !
[frFemale] => OK ! Je suis plus là !
[deMale] => Verstanden! Ich haue ab!
[deFemale] => Verstanden! Ich haue ab!
)
[CnvAlienVONode] => -1
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[SpeakerB62Id] => 0000000
[Text] => No, of course not. What do I look like, a maniac?
[LocalizedText] => Array
(
[enMale] => No, of course not. What do I look like, a maniac?
[frMale] => Oui, bien sûr que oui. J'ai une tête de psychopathe ?
[frFemale] => Oui, bien sûr que oui. J'ai une tête de psychopathe ?
[deMale] => Nein, natürlich nicht. Wirke ich wirklich so geisteskrank?
[deFemale] => Nein, natürlich nicht. Wirke ich wirklich so geisteskrank?
)
[LocalizedOptionText] => Array
(
[enMale] => Why would I kill you?
[frMale] => Pourquoi je vous tuerais ?
[frFemale] => Pourquoi je vous tuerais ?
[deMale] => Warum sollte ich Euch töten?
[deFemale] => Warum sollte ich Euch töten?
)
[CnvAlienVONode] => -1
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[AffectionRewardEventsB62] => Array
(
[Md6ozhL] => Array
(
[Key] => 200
[Value] => Array
(
[enMale] => <<1>> approves.
[frMale] => <<1>> approuve.
[frFemale] => <<1>> approuve.
[deMale] => <<1>> stimmt zu.
[deFemale] => <<1>> stimmt zu.
)
)
)
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[Stb] => str.cnv.location.nar_shaddaa.class.bounty_hunter.security_officer
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[65] => Array
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[QuestRewardB62] => 0000000
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[MinLevel] => -1
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[IsEmpty] =>
[JoinDisabledForHolocom] =>
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[SpeakerB62Id] => u9TfkE4
[Text] => Thank you! Thank you so much!
[LocalizedText] => Array
(
[enMale] => Thank you! Thank you so much!
[frMale] => Merci ! Oh, merci beaucoup !
[frFemale] => Merci ! Oh, merci beaucoup !
[deMale] => Danke! Danke vielmals!
[deFemale] => Danke! Danke vielmals!
)
[CnvAlienVONode] => -1
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[NodeId] => 69
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[SpeakerB62Id] => 0000000
[Text] => Which makes you a coward. I hate cowards.
[LocalizedText] => Array
(
[enMale] => Which makes you a coward. I hate cowards.
[frMale] => Vous êtes un sale cafeteur. J'aime pas les cafeteurs.
[frFemale] => Vous êtes un sale cafeteur. J'aime pas les cafeteurs.
[deMale] => Ihr seid ein Feigling. Und ich hasse Feiglinge.
[deFemale] => Ihr seid ein Feigling. Und ich hasse Feiglinge.
)
[LocalizedOptionText] => Array
(
[enMale] => Yes. [Kill security officer]
[frMale] => Non. [Tuer l'officier de sécurité]
[frFemale] => Non. [Tuer l'officier de sécurité]
[deMale] => Doch. [Sicherheitsoffizier töten]
[deFemale] => Doch. [Sicherheitsoffizier töten]
)
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[Key] => 50
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[enMale] => <<1>> disapproves.
[frMale] => <<1>> désapprouve.
[frFemale] => <<1>> désapprouve.
[deMale] => <<1>> ist dagegen.
[deFemale] => <<1>> ist dagegen.
)
)
)
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[0] => 70
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[Text] => I didn't even like... working here....
[LocalizedText] => Array
(
[enMale] => I didn't even like... working here....
[frMale] => J'ai jamais aimé... travailler ici...
[frFemale] => J'ai jamais aimé... travailler ici...
[deMale] => Mir hat die Arbeit hier ... nicht mal gefallen ...
[deFemale] => Mir hat die Arbeit hier ... nicht mal gefallen ...
)
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[GenericNodeNumber] => 0
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[DefaultSpeakerId] => 0
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[deMale] => cnv.location.nar_shaddaa.class.bounty_hunter.security_officer
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[Id] => 16140992346379422510
[Base62Id] => Beiz705
[Fqn] => cnv.location.nar_shaddaa.class.bounty_hunter.security_officer
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[npcStartsCnv] => Array
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[first_seen] => 1.0.0a
[last_seen] => 6.2.1a
[current_version] => 6.2.0b
[hash] => 1360373954
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[1] => 1.0.0a
[2] => 1.3.0
[3] => 2.3.1
[4] => 4.0.0
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