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cnv.location.nar_shaddaa.class.bounty_hunter.mako

  • 1. - We're not like the Eidolon, right? We're different?
    • 10. Option - Because we hunt?Player - Do you think I'm an assassin?
      • 11. - You kill people for money. How is that different?
        • 17. Option - [Shrug]Player - Maybe it isn't.
        • 13. Option - Not worth dwelling on.Player - Don't get philosophical on me.
          • 14. - Sorry. It's this stupid place. I never should've come back to Nar Shaddaa.
    • 19. Option - Come again?Player - What do you mean?
      • 20. - I mean assassins kill people for money. You kill people for money. How are you different from the Eidolon?
        • 21. Option - Our targets are scum.Player - I kill people who deserve to die.
          • 22. - I hope that's true--because otherwise, that makes us the bad guys too.
        • 27. Option - I have other options.Player - I can choose to bring them in alive.
          • 28. - I wonder if that's any better. Maybe it's worse.
        • 30. Option - [Shrug]Player - Maybe I'm not.
          +50 Influence : disapproves.
          • 31. - Yeah, that's what I'm afraid of.
    • 33. Option - Who cares?Player - What difference does it make?
      +50 Influence : disapproves.
      • 34. - I suppose in the end it doesn't. That's what I'm afraid of.
        • 38. - I guess we still have work to do. I hope the rest of our targets are nothing like this guy.
          • 42. - Shall we get out of here? I want to get as far away from Nar Shaddaa as possible.
            • 206. Option - Right.Player - You're right.
              +200 Influence : approves.
              • 44. - Told you this place was ugly and sleazy.
            • 46. Option - I love Nar Shaddaa.Player - You kidding? This place is great.
              • 47. - Certain type of people definitely love it.
            • 207. Option - Whatever.Player - You say that like I should care.
              +50 Influence : disapproves.
              • 53. - I'm really starting to wonder why I hang around with you.
                • 54. <Conversation Exit>
  • 55. - Solash is waiting for us to deliver the Eidolon at the spaceport. Let's get rid of him and get outta here.
  • 56. - The Eidolon's gotta pay for what he did to Anuli.
  • 57. - What were those things?
    • 59. - I can't believe he's gone. I never should've left him. It's all my fault! Again!
      • 66. Option - Don't shed tears, shed blood.Player - We can still avenge him.
        +200 Influence : approves.
        • 67. - Yes. I want to make the Eidolon pay!
      • 60. Option - Stay calm.Player - Try to keep it together.
        +200 Influence : approves.
        • 61. - Sorry... I'll be okay... just give me a sec....
      • 69. Option - Forget the kid.Player - He's nothing. Only the Eidolon matters.
        +50 Influence : greatly disapproves.
        • 70. - Well, he mattered to me!
          • 91. - Look! The holocommunicator on Gele'ren's desk is blinking. Maybe he's still alive, sending us a message.
            • 214. <Conversation Exit>
  • 93. - Anuli! Oh no! No!
    • 113. Option - Stay sharp.Player - The Eidolon may still be here.
      • 114. - Right. Okay. I'm sorry.
    • 96. Option - We're too late....Player - I'm sorry, Mako.
      +200 Influence : approves.
      • 97. - He just wanted a better life. He never hurt anybody....
        • 106. Option - Stay calm.Player - Pull it together, Mako.
        • 98. Option - The person who did this dies.Player - Come on. We'll avenge him.
          +200 Influence : approves.
          • 99. - Yes... yes, that's what we should do. That's what we have to do.
            • 101. - What's our next step?
        • 110. Option - Keep moving.Player - He's dead, get over it.
          +50 Influence : disapproves.
          • 111. - You are such a--
    • 119. Option - Need to keep moving.Player - I don't have time for this.
      +50 Influence : disapproves.
      • 120. - I'm sorry that my friend's death is an inconvenience for you!
        • 122. - Fine! Don't mind anybody else's feelings. They're not important. So what now, "boss"?
          • 126. Option - Check for cause of death.Player - Can you tell what killed Anuli?
            • 127. - I can't really tell. The look on his face--
          • 129. Option - Where's Anuli's boss?Player - We need to find Gele'ren.
            • 130. - He's probably hiding. Assuming he's still--
          • 132. Option - Vengeance.Player - Now the Eidolon dies.
            +200 Influence : approves.
            • 133. - You took the words right out of my mouth. I want to get that--
              • 135. - What was that?
                • 212. <Conversation Exit>
  • 144. - Not a bad bit of work, if I do say so myself.
  • 196. - Guard those codes with your life. We're definitely gonna need them.
  • 197. - Oh no! Hope Zee's still on Nar Shaddaa. Let's hurry and check the spaceport.
  • 198. - If we find Zee, we find those codes.
  • 141. - As bounty hunter rivals go, those Ugnaughts were a pretty weird bunch.
  • 142. - Tough little buggers, aren't they?
  • 143. - Hope those Ugnaughts haven't finished their new war droid. We should hurry to the Evocii Slums.
  • 138. - We're a great team!
  • 139. - Wow! Now that was a huge explosion!
  • 140. - Glad that weapons plant is in the upper industrial area. Not too many people around.
  • 201. - Hope Gele'ren's in a good mood. His office should still be in Club Vertica on the Promenade.
  • 210. - I'm glad to be back on Nar Shaddaa.
  • 145. - That did it! Let's get back to Gele'ren and see what he thinks of our handiwork.
  • 195. - Network Access? No way! I love that place! It's slicer heaven!
  • 137. - We gotta hurry! Anuli needs us!
  • 223. <Non-dialogue segment.>
    • 36. - Well, I suppose we should check out the rest of our targets. I don't want to stay here any longer than I have to.
    • 40. - I'm glad he was our last target. I've sorta lost the taste for the Great Hunt.
NPC:
NPC:
First Seen: 1.0.0
Last Seen: 6.2.1a
Star Wars Name: cnv.location.nar_shaddaa.class.bounty_hunter.mako
Other Sites:
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            "Text": "We're not like the Eidolon, right? We're different?",
            "LocalizedText": {
                "enMale": "We're not like the Eidolon, right? We're different?",
                "frMale": "On est pas comme l'Eidolon, hein ? On est diff\u00e9rents ?",
                "frFemale": "On est pas comme l'Eidolon, hein ? On est diff\u00e9rentes ?",
                "deMale": "Wir sind nicht wie Eidolon, oder? Wir sind anders, ja?",
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            "Text": "Do you think I'm an assassin?",
            "LocalizedText": {
                "enMale": "Do you think I'm an assassin?",
                "frMale": "Tu me prends pour un assassin ?",
                "frFemale": "Tu me prends pour un assassin ?",
                "deMale": "Glaubst du, ich bin ein Attent\u00e4ter?",
                "deFemale": "Glaubst du, ich bin ein Attent\u00e4ter?"
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            "LocalizedOptionText": {
                "enMale": "Because we hunt?",
                "frMale": "Juste parce qu'on chasse ?",
                "frFemale": "Juste parce qu'on chasse ?",
                "deMale": "Weil wir jagen?",
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            "SpeakerB62Id": "T4XaLj6",
            "Text": "You kill people for money. How is that different?",
            "LocalizedText": {
                "enMale": "You kill people for money. How is that different?",
                "frMale": "Tu assassines pour de l'argent. O\u00f9 est la diff\u00e9rence ?",
                "frFemale": "Tu assassines pour de l'argent. O\u00f9 est la diff\u00e9rence ?",
                "deMale": "Ihr t\u00f6tet Leute f\u00fcr Geld. Wo ist da der Unterschied?",
                "deFemale": "Ihr t\u00f6tet Leute f\u00fcr Geld. Wo ist da der Unterschied?"
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            "Text": "Don't get philosophical on me.",
            "LocalizedText": {
                "enMale": "Don't get philosophical on me.",
                "frMale": "Joue pas aux philosophes avec moi.",
                "frFemale": "Joue pas aux philosophes avec moi.",
                "deMale": "Ich habe keine Lust auf philosophische Diskussionen.",
                "deFemale": "Ich habe keine Lust auf philosophische Diskussionen."
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                "enMale": "Not worth dwelling on.",
                "frMale": "\u00c7a ne vaut pas le coup d'y penser.",
                "frFemale": "\u00c7a ne vaut pas le coup d'y penser.",
                "deMale": "Das ist mir die Zeit nicht wert.",
                "deFemale": "Das ist mir die Zeit nicht wert."
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            "Text": "Sorry. It's this stupid place. I never should've come back to Nar Shaddaa.",
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                "enMale": "Sorry. It's this stupid place. I never should've come back to Nar Shaddaa.",
                "frMale": "D\u00e9sol\u00e9e. C'est n'importe quoi, ici. J'aurais jamais d\u00fb revenir sur Nar Shaddaa.",
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                "deMale": "Tut mir leid. Es ist dieser Ort. Ich h\u00e4tte nicht zur\u00fcckkommen d\u00fcrfen.",
                "deFemale": "Tut mir leid. Es ist dieser Ort. Ich h\u00e4tte nicht zur\u00fcckkommen d\u00fcrfen."
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            "Text": "Maybe it isn't.",
            "LocalizedText": {
                "enMale": "Maybe it isn't.",
                "frMale": "Il y en a peut \u00eatre pas.",
                "frFemale": "Il y en a peut \u00eatre pas.",
                "deMale": "Vielleicht gibt es keinen.",
                "deFemale": "Vielleicht gibt es keinen."
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                "enMale": "[Shrug]",
                "frMale": "[Hausser les \u00e9paules]",
                "frFemale": "[Hausser les \u00e9paules]",
                "deMale": "[Mit den Schultern zucken]",
                "deFemale": "[Mit den Schultern zucken]"
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            "Text": "What do you mean?",
            "LocalizedText": {
                "enMale": "What do you mean?",
                "frMale": "Qu'est-ce que tu veux dire ?",
                "frFemale": "Qu'est-ce que tu veux dire ?",
                "deMale": "Was genau meinst du?",
                "deFemale": "Was genau meinst du?"
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                "enMale": "Come again?",
                "frMale": "Comment \u00e7a ?",
                "frFemale": "Comment \u00e7a ?",
                "deMale": "Wie bitte?",
                "deFemale": "Wie bitte?"
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            "SpeakerB62Id": "T4XaLj6",
            "Text": "I mean assassins kill people for money. You kill people for money. How are you different from the Eidolon?",
            "LocalizedText": {
                "enMale": "I mean assassins kill people for money. You kill people for money. How are you different from the Eidolon?",
                "frMale": "Je veux dire, les tueurs assassinent pour de l'argent. Tu assassines pour de l'argent. En quoi tu te sens diff\u00e9rent de l'Eidolon ?",
                "frFemale": "Je veux dire, les tueurs assassinent pour de l'argent. Tu assassines pour de l'argent. En quoi tu te sens diff\u00e9rente de l'Eidolon ?",
                "deMale": "Ich meine, Attent\u00e4ter t\u00f6ten f\u00fcr Geld. Ihr t\u00f6tet f\u00fcr Geld. Worin unterscheidet Ihr Euch von Eidolon?",
                "deFemale": "Ich meine, Attent\u00e4ter t\u00f6ten f\u00fcr Geld. Ihr t\u00f6tet f\u00fcr Geld. Worin unterscheidet Ihr Euch von Eidolon?"
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            "Text": "I kill people who deserve to die.",
            "LocalizedText": {
                "enMale": "I kill people who deserve to die.",
                "frMale": "Je tue les gens qui le m\u00e9ritent.",
                "frFemale": "Je tue les gens qui le m\u00e9ritent.",
                "deMale": "Ich t\u00f6te Leute, die den Tod verdient haben.",
                "deFemale": "Ich t\u00f6te Leute, die den Tod verdient haben."
            },
            "LocalizedOptionText": {
                "enMale": "Our targets are scum.",
                "frMale": "Nos cibles sont des d\u00e9chets.",
                "frFemale": "Nos cibles sont des d\u00e9chets.",
                "deMale": "Unsere Ziele sind Abschaum.",
                "deFemale": "Unsere Ziele sind Abschaum."
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            "Stb": "str.cnv.location.nar_shaddaa.class.bounty_hunter.mako",
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            "MinLevel": -1,
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            "SpeakerB62Id": "T4XaLj6",
            "Text": "I hope that's true--because otherwise, that makes us the bad guys too.",
            "LocalizedText": {
                "enMale": "I hope that's true--because otherwise, that makes us the bad guys too.",
                "frMale": "J'esp\u00e8re que c'est vrai... Parce que sinon, \u00e7a veut dire qu'on ne vaut pas mieux qu'eux.",
                "frFemale": "J'esp\u00e8re que c'est vrai... Parce que sinon, \u00e7a veut dire qu'on ne vaut pas mieux qu'eux.",
                "deMale": "Hoffentlich stimmt das - ansonsten geh\u00f6ren wir auch zu den B\u00f6sen.",
                "deFemale": "Hoffentlich stimmt das - ansonsten geh\u00f6ren wir auch zu den B\u00f6sen."
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            "Text": "I can choose to bring them in alive.",
            "LocalizedText": {
                "enMale": "I can choose to bring them in alive.",
                "frMale": "J'ai aussi le choix de les ramener en vie.",
                "frFemale": "J'ai aussi le choix de les ramener en vie.",
                "deMale": "Ich kann mich dazu entscheiden, sie lebend auszuliefern.",
                "deFemale": "Ich kann mich dazu entscheiden, sie lebend auszuliefern."
            },
            "LocalizedOptionText": {
                "enMale": "I have other options.",
                "frMale": "J'ai d'autres options.",
                "frFemale": "J'ai d'autres options.",
                "deMale": "Ich habe die Wahl.",
                "deFemale": "Ich habe die Wahl."
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            "Text": "I wonder if that's any better. Maybe it's worse.",
            "LocalizedText": {
                "enMale": "I wonder if that's any better. Maybe it's worse.",
                "frMale": "Je sais pas vraiment si c'est mieux. C'est peut-\u00eatre pire.",
                "frFemale": "Je sais pas vraiment si c'est mieux. C'est peut-\u00eatre pire.",
                "deMale": "Ich frage mich, ob das besser ist. Vielleicht ist das sogar schlimmer.",
                "deFemale": "Ich frage mich, ob das besser ist. Vielleicht ist das sogar schlimmer."
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Maybe I'm not.",
            "LocalizedText": {
                "enMale": "Maybe I'm not.",
                "frMale": "Je le suis peut-\u00eatre pas.",
                "frFemale": "Je le suis peut-\u00eatre pas.",
                "deMale": "Vielleicht unterscheide ich mich nicht von ihm.",
                "deFemale": "Vielleicht unterscheide ich mich nicht von ihm."
            },
            "LocalizedOptionText": {
                "enMale": "[Shrug]",
                "frMale": "[Hausser les \u00e9paules]",
                "frFemale": "[Hausser les \u00e9paules]",
                "deMale": "[Mit den Schultern zucken]",
                "deFemale": "[Mit den Schultern zucken]"
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                "Md6ozhL": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.nar_shaddaa.class.bounty_hunter.mako",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "T4XaLj6",
            "Text": "Yeah, that's what I'm afraid of.",
            "LocalizedText": {
                "enMale": "Yeah, that's what I'm afraid of.",
                "frMale": "Ouais, c'est bien \u00e7a qui me fait peur.",
                "frFemale": "Ouais, c'est bien \u00e7a qui me fait peur.",
                "deMale": "Ja, genau das macht mir Sorgen.",
                "deFemale": "Ja, genau das macht mir Sorgen."
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "What difference does it make?",
            "LocalizedText": {
                "enMale": "What difference does it make?",
                "frMale": "Quelle diff\u00e9rence \u00e7a peut faire ?",
                "frFemale": "Quelle diff\u00e9rence \u00e7a peut faire ?",
                "deMale": "Was f\u00fcr einen Unterschied macht das schon?",
                "deFemale": "Was f\u00fcr einen Unterschied macht das schon?"
            },
            "LocalizedOptionText": {
                "enMale": "Who cares?",
                "frMale": "On s'en fiche !",
                "frFemale": "On s'en fiche !",
                "deMale": "Wen interessiert das?",
                "deFemale": "Wen interessiert das?"
            },
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            "AffectionRewardEventsB62": {
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                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
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            "Stb": "str.cnv.location.nar_shaddaa.class.bounty_hunter.mako",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "T4XaLj6",
            "Text": "I suppose in the end it doesn't. That's what I'm afraid of.",
            "LocalizedText": {
                "enMale": "I suppose in the end it doesn't. That's what I'm afraid of.",
                "frMale": "Il doit pas y en avoir, en fin de compte. C'est bien \u00e7a qui me fait peur.",
                "frFemale": "Il doit pas y en avoir, en fin de compte. C'est bien \u00e7a qui me fait peur.",
                "deMale": "Ich glaube, letztendlich gar keinen. Genau das macht mir Angst.",
                "deFemale": "Ich glaube, letztendlich gar keinen. Genau das macht mir Angst."
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            "IsEmpty": true,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "IsPlayerNode": false,
            "SpeakerB62Id": "H3TMYz4",
            "Text": "Well, I suppose we should check out the rest of our targets. I don't want to stay here any longer than I have to.",
            "LocalizedText": {
                "enMale": "Well, I suppose we should check out the rest of our targets. I don't want to stay here any longer than I have to.",
                "frMale": "Bon, je suppose qu'on devrait s'occuper des cibles restantes. Je veux pas rester ici une minute de plus.",
                "frFemale": "Bon, je suppose qu'on devrait s'occuper des cibles restantes. Je veux pas rester ici une minute de plus.",
                "deMale": "Also gut, wir sollten uns um unsere anderen Ziele k\u00fcmmern. Ich will nicht l\u00e4nger hierbleiben als n\u00f6tig.",
                "deFemale": "Also gut, wir sollten uns um unsere anderen Ziele k\u00fcmmern. Ich will nicht l\u00e4nger hierbleiben als n\u00f6tig."
            },
            "CnvAlienVONode": -1,
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "T4XaLj6",
            "Text": "I guess we still have work to do. I hope the rest of our targets are nothing like this guy.",
            "LocalizedText": {
                "enMale": "I guess we still have work to do. I hope the rest of our targets are nothing like this guy.",
                "frMale": "On a encore du pain sur la planche. J'esp\u00e8re que notre prochaine cible sera plus reposante.",
                "frFemale": "On a encore du pain sur la planche. J'esp\u00e8re que notre prochaine cible sera plus reposante.",
                "deMale": "Es liegt noch Arbeit vor uns. Hoffentlich sind unsere anderen Ziele nicht alle so wie dieser Kerl.",
                "deFemale": "Es liegt noch Arbeit vor uns. Hoffentlich sind unsere anderen Ziele nicht alle so wie dieser Kerl."
            },
            "CnvAlienVONode": -1,
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "H3TMYz4",
            "Text": "I'm glad he was our last target. I've sorta lost the taste for the Great Hunt.",
            "LocalizedText": {
                "enMale": "I'm glad he was our last target. I've sorta lost the taste for the Great Hunt.",
                "frMale": "Je suis soulag\u00e9e que ce soit notre derni\u00e8re cible. J'ai vraiment perdu le go\u00fbt de la Grande Traque.",
                "frFemale": "Je suis soulag\u00e9e que ce soit notre derni\u00e8re cible. J'ai vraiment perdu le go\u00fbt de la Grande Traque.",
                "deMale": "Ich bin froh, dass er unser letztes Ziel war. Irgendwie habe ich keine Lust mehr auf die Gro\u00dfe Jagd.",
                "deFemale": "Ich bin froh, dass er unser letztes Ziel war. Irgendwie habe ich keine Lust mehr auf die Gro\u00dfe Jagd."
            },
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            "AlignmentGain": "None",
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "T4XaLj6",
            "Text": "Shall we get out of here? I want to get as far away from Nar Shaddaa as possible.",
            "LocalizedText": {
                "enMale": "Shall we get out of here? I want to get as far away from Nar Shaddaa as possible.",
                "frMale": "Si on s'en allait, maintenant ? Je voudrais partir le plus loin possible de Nar Shaddaa.",
                "frFemale": "Si on s'en allait, maintenant ? Je voudrais partir le plus loin possible de Nar Shaddaa.",
                "deMale": "Wollen wir von hier abhauen? Ich will so weit weg von Nar Shaddaa, wie es nur geht.",
                "deFemale": "Wollen wir von hier abhauen? Ich will so weit weg von Nar Shaddaa, wie es nur geht."
            },
            "CnvAlienVONode": -1,
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "T4XaLj6",
            "Text": "Told you this place was ugly and sleazy.",
            "LocalizedText": {
                "enMale": "Told you this place was ugly and sleazy.",
                "frMale": "Je t'avais bien dit que c'\u00e9tait un endroit moche.",
                "frFemale": "Je t'avais bien dit que c'\u00e9tait un endroit moche.",
                "deMale": "Ich habe ja gesagt, dass dieser Ort scheu\u00dflich und schmutzig ist.",
                "deFemale": "Ich habe ja gesagt, dass dieser Ort scheu\u00dflich und schmutzig ist."
            },
            "CnvAlienVONode": -1,
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You kidding? This place is great.",
            "LocalizedText": {
                "enMale": "You kidding? This place is great.",
                "frMale": "Tu veux rire ? C'est g\u00e9nial, comme endroit.",
                "frFemale": "Tu veux rire ? C'est g\u00e9nial, comme endroit.",
                "deMale": "Machst du Witze? Es ist gro\u00dfartig hier.",
                "deFemale": "Machst du Witze? Es ist gro\u00dfartig hier."
            },
            "LocalizedOptionText": {
                "enMale": "I love Nar Shaddaa.",
                "frMale": "J'adore Nar Shaddaa.",
                "frFemale": "J'adore Nar Shaddaa.",
                "deMale": "Ich liebe Nar Shaddaa.",
                "deFemale": "Ich liebe Nar Shaddaa."
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "T4XaLj6",
            "Text": "Certain type of people definitely love it.",
            "LocalizedText": {
                "enMale": "Certain type of people definitely love it.",
                "frMale": "Tout le monde n'a pas la m\u00eame sensibilit\u00e9.",
                "frFemale": "Tout le monde n'a pas la m\u00eame sensibilit\u00e9.",
                "deMale": "Ja, es gibt Leute, denen gef\u00e4llt sowas.",
                "deFemale": "Ja, es gibt Leute, denen gef\u00e4llt sowas."
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            "IsPlayerNode": false,
            "SpeakerB62Id": "T4XaLj6",
            "Text": "I'm really starting to wonder why I hang around with you.",
            "LocalizedText": {
                "enMale": "I'm really starting to wonder why I hang around with you.",
                "frMale": "Je commence vraiment \u00e0 me demander ce que je fiche avec toi.",
                "frFemale": "Je commence vraiment \u00e0 me demander ce que je fiche avec toi.",
                "deMale": "Ich frage mich wirklich langsam, warum ich mich mit Euch abgebe.",
                "deFemale": "Ich frage mich wirklich langsam, warum ich mich mit Euch abgebe."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "H3TMYz4",
            "Text": "Solash is waiting for us to deliver the Eidolon at the spaceport. Let's get rid of him and get outta here.",
            "LocalizedText": {
                "enMale": "Solash is waiting for us to deliver the Eidolon at the spaceport. Let's get rid of him and get outta here.",
                "frMale": "Solash attend qu'on aille livrer l'Eidolon au spatioport. On s'en d\u00e9barrasse, et on fiche le camp d'ici.",
                "frFemale": "Solash attend qu'on aille livrer l'Eidolon au spatioport. On s'en d\u00e9barrasse, et on fiche le camp d'ici.",
                "deMale": "Solash wartet darauf, dass wir ihm Eidolon zum Raumhafen bringen. Lasst ihn uns loswerden und von hier verschwinden.",
                "deFemale": "Solash wartet darauf, dass wir ihm Eidolon zum Raumhafen bringen. Lasst ihn uns loswerden und von hier verschwinden."
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "H3TMYz4",
            "Text": "The Eidolon's gotta pay for what he did to Anuli.",
            "LocalizedText": {
                "enMale": "The Eidolon's gotta pay for what he did to Anuli.",
                "frMale": "L'Eidolon va payer pour ce qu'il a fait \u00e0 Anuli.",
                "frFemale": "L'Eidolon va payer pour ce qu'il a fait \u00e0 Anuli.",
                "deMale": "Eidolon wird daf\u00fcr b\u00fc\u00dfen, was er Anuli angetan hat.",
                "deFemale": "Eidolon wird daf\u00fcr b\u00fc\u00dfen, was er Anuli angetan hat."
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            "SpeakerB62Id": "H3TMYz4",
            "Text": "What were those things?",
            "LocalizedText": {
                "enMale": "What were those things?",
                "frMale": "C'\u00e9tait quoi, ces choses ?",
                "frFemale": "C'\u00e9tait quoi, ces choses ?",
                "deMale": "Was waren das f\u00fcr Dinger?",
                "deFemale": "Was waren das f\u00fcr Dinger?"
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "NodeId": 59,
            "QuestRewardB62": "0000000",
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "H3TMYz4",
            "Text": "I can't believe he's gone. I never should've left him. It's all my fault! Again!",
            "LocalizedText": {
                "enMale": "I can't believe he's gone. I never should've left him. It's all my fault! Again!",
                "frMale": "C'est pas possible, qu'il soit mort. J'aurais jamais d\u00fb le laisser. Tout est ma faute. Une fois de plus.",
                "frFemale": "C'est pas possible, qu'il soit mort. J'aurais jamais d\u00fb le laisser. Tout est ma faute. Une fois de plus.",
                "deMale": "Ich kann nicht glauben, dass er tot ist. Ich h\u00e4tte ihn nie verlassen d\u00fcrfen. Das ist alles mein Fehler! Schon wieder!",
                "deFemale": "Ich kann nicht glauben, dass er tot ist. Ich h\u00e4tte ihn nie verlassen d\u00fcrfen. Das ist alles mein Fehler! Schon wieder!"
            },
            "CnvAlienVONode": -1,
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            "IsAmbient": false,
            "ChildIds": [
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            "NodeId": 60,
            "QuestRewardB62": "rOZgzP8",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Try to keep it together.",
            "LocalizedText": {
                "enMale": "Try to keep it together.",
                "frMale": "Essaye de te reprendre.",
                "frFemale": "Essaye de te reprendre.",
                "deMale": "Versuch, dich zusammenzurei\u00dfen.",
                "deFemale": "Versuch, dich zusammenzurei\u00dfen."
            },
            "LocalizedOptionText": {
                "enMale": "Stay calm.",
                "frMale": "\u00c7a va aller.",
                "frFemale": "\u00c7a va aller.",
                "deMale": "Alles wird wieder gut.",
                "deFemale": "Alles wird wieder gut."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "Md6ozhL": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.nar_shaddaa.class.bounty_hunter.mako",
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            "NodeId": 61,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "H3TMYz4",
            "Text": "Sorry... I'll be okay... just give me a sec....",
            "LocalizedText": {
                "enMale": "Sorry... I'll be okay... just give me a sec....",
                "frMale": "D\u00e9sol\u00e9e... \u00c7a va aller. Donne-moi deux secondes...",
                "frFemale": "D\u00e9sol\u00e9e... \u00c7a va aller. Donne-moi deux secondes...",
                "deMale": "Tut mir leid ... ich bin in Ordnung ... nur einen Moment ...",
                "deFemale": "Tut mir leid ... ich bin in Ordnung ... nur einen Moment ..."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.nar_shaddaa.class.bounty_hunter.mako",
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        },
        "66": {
            "NodeId": 66,
            "QuestRewardB62": "rOZgzP8",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "We can still avenge him.",
            "LocalizedText": {
                "enMale": "We can still avenge him.",
                "frMale": "On peut toujours le venger.",
                "frFemale": "On peut toujours le venger.",
                "deMale": "Wir k\u00f6nnen ihn immer noch r\u00e4chen.",
                "deFemale": "Wir k\u00f6nnen ihn immer noch r\u00e4chen."
            },
            "LocalizedOptionText": {
                "enMale": "Don't shed tears, shed blood.",
                "frMale": "Je l'ajoute \u00e0 ma liste.",
                "frFemale": "Je l'ajoute \u00e0 ma liste.",
                "deMale": "Noch einer f\u00fcr die Liste.",
                "deFemale": "Noch einer f\u00fcr die Liste."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "Md6ozhL": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            ],
            "Stb": "str.cnv.location.nar_shaddaa.class.bounty_hunter.mako",
            "GenericNodeNumber": 0
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        "67": {
            "NodeId": 67,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "H3TMYz4",
            "Text": "Yes. I want to make the Eidolon pay!",
            "LocalizedText": {
                "enMale": "Yes. I want to make the Eidolon pay!",
                "frMale": "Oui. L'Eidolon va comprendre sa douleur !",
                "frFemale": "Oui. L'Eidolon va comprendre sa douleur !",
                "deMale": "Ja. Eidolon soll daf\u00fcr b\u00fc\u00dfen.",
                "deFemale": "Ja. Eidolon soll daf\u00fcr b\u00fc\u00dfen."
            },
            "CnvAlienVONode": -1,
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            "QuestRewardB62": "rOZgzP8",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "He's nothing. Only the Eidolon matters.",
            "LocalizedText": {
                "enMale": "He's nothing. Only the Eidolon matters.",
                "frMale": "On s'en fiche, de lui. Il comptait pour personne.",
                "frFemale": "On s'en fiche, de lui. Il comptait pour personne.",
                "deMale": "Er ist unbedeutend. Nur Eidolon z\u00e4hlt.",
                "deFemale": "Er ist unbedeutend. Nur Eidolon z\u00e4hlt."
            },
            "LocalizedOptionText": {
                "enMale": "Forget the kid.",
                "frMale": "Quelle importance ?",
                "frFemale": "Quelle importance ?",
                "deMale": "Wen interessiert das?",
                "deFemale": "Wen interessiert das?"
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "Md6ozhL": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> greatly disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve grandement.",
                        "frFemale": "<<1>> d\u00e9sapprouve grandement.",
                        "deMale": "<<1>> ist absolut dagegen.",
                        "deFemale": "<<1>> ist absolut dagegen."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            ],
            "Stb": "str.cnv.location.nar_shaddaa.class.bounty_hunter.mako",
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        },
        "70": {
            "NodeId": 70,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "H3TMYz4",
            "Text": "Well, he mattered to me!",
            "LocalizedText": {
                "enMale": "Well, he mattered to me!",
                "frMale": "Si, il comptait pour moi !",
                "frFemale": "Si, il comptait pour moi !",
                "deMale": "Also mir war er wichtig!",
                "deFemale": "Also mir war er wichtig!"
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.nar_shaddaa.class.bounty_hunter.mako",
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        },
        "91": {
            "NodeId": 91,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "H3TMYz4",
            "Text": "Look! The holocommunicator on Gele'ren's desk is blinking. Maybe he's still alive, sending us a message.",
            "LocalizedText": {
                "enMale": "Look! The holocommunicator on Gele'ren's desk is blinking. Maybe he's still alive, sending us a message.",
                "frMale": "Regarde ! L'holocommunicateur sur le bureau de Gele'ren, il clignote. Il est peut-\u00eatre encore en vie, il doit nous \u00e9crire.",
                "frFemale": "Regarde ! L'holocommunicateur sur le bureau de Gele'ren, il clignote. Il est peut-\u00eatre encore en vie, il doit nous \u00e9crire.",
                "deMale": "Da! Der Holokommunikator auf Gele'rens Schreibtisch blinkt. Vielleicht lebt er noch und schickt uns eine Nachricht.",
                "deFemale": "Da! Der Holokommunikator auf Gele'rens Schreibtisch blinkt. Vielleicht lebt er noch und schickt uns eine Nachricht."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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            "NodeId": 92,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "GenericNodeNumber": 0
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            "NodeId": 93,
            "QuestsProgressedB62": [
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            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "H3TMYz4",
            "Text": "Anuli! Oh no! No!",
            "LocalizedText": {
                "enMale": "Anuli! Oh no! No!",
                "frMale": "Anuli ! Oh non ! Non !",
                "frFemale": "Anuli ! Oh non ! Non !",
                "deMale": "Anuli! Oh nein! Nein!",
                "deFemale": "Anuli! Oh nein! Nein!"
            },
            "CnvAlienVONode": -1,
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            "IsAmbient": false,
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        },
        "96": {
            "NodeId": 96,
            "QuestRewardB62": "rOZgzP8",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I'm sorry, Mako.",
            "LocalizedText": {
                "enMale": "I'm sorry, Mako.",
                "frMale": "Je suis d\u00e9sol\u00e9, Mako.",
                "frFemale": "Je suis d\u00e9sol\u00e9e, Mako.",
                "deMale": "Es tut mir leid, Mako.",
                "deFemale": "Es tut mir leid, Mako."
            },
            "LocalizedOptionText": {
                "enMale": "We're too late....",
                "frMale": "On arrive trop tard.",
                "frFemale": "On arrive trop tard.",
                "deMale": "Wir sind zu sp\u00e4t ...",
                "deFemale": "Wir sind zu sp\u00e4t ..."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "Md6ozhL": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            ],
            "Stb": "str.cnv.location.nar_shaddaa.class.bounty_hunter.mako",
            "GenericNodeNumber": 0
        },
        "97": {
            "NodeId": 97,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "H3TMYz4",
            "Text": "He just wanted a better life. He never hurt anybody....",
            "LocalizedText": {
                "enMale": "He just wanted a better life. He never hurt anybody....",
                "frMale": "Il voulait juste une vie meilleure. Il a jamais fait de mal \u00e0 personne...",
                "frFemale": "Il voulait juste une vie meilleure. Il a jamais fait de mal \u00e0 personne...",
                "deMale": "Er wollte nur ein besseres Leben. Er hat nie jemandem wehgetan ...",
                "deFemale": "Er wollte nur ein besseres Leben. Er hat nie jemandem wehgetan ..."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.nar_shaddaa.class.bounty_hunter.mako",
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        },
        "98": {
            "NodeId": 98,
            "QuestRewardB62": "rOZgzP8",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Come on. We'll avenge him.",
            "LocalizedText": {
                "enMale": "Come on. We'll avenge him.",
                "frMale": "Allez. On va le venger.",
                "frFemale": "Allez. On va le venger.",
                "deMale": "Komm schon. Wir werden ihn r\u00e4chen.",
                "deFemale": "Komm schon. Wir werden ihn r\u00e4chen."
            },
            "LocalizedOptionText": {
                "enMale": "The person who did this dies.",
                "frMale": "Celui qui a fait \u00e7a doit mourir.",
                "frFemale": "Celui qui a fait \u00e7a doit mourir.",
                "deMale": "Der M\u00f6rder wird sterben.",
                "deFemale": "Der M\u00f6rder wird sterben."
            },
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            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "Md6ozhL": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            ],
            "Stb": "str.cnv.location.nar_shaddaa.class.bounty_hunter.mako",
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        },
        "99": {
            "NodeId": 99,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "H3TMYz4",
            "Text": "Yes... yes, that's what we should do. That's what we have to do.",
            "LocalizedText": {
                "enMale": "Yes... yes, that's what we should do. That's what we have to do.",
                "frMale": "Oui... oui, c'est ce qu'il faut faire. Il faut pas que je me laisse aller.",
                "frFemale": "Oui... oui, c'est ce qu'il faut faire. Il faut pas que je me laisse aller.",
                "deMale": "Ja ... ja, das sollten wir. Nein, das m\u00fcssen wir.",
                "deFemale": "Ja ... ja, das sollten wir. Nein, das m\u00fcssen wir."
            },
            "CnvAlienVONode": -1,
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        "100": {
            "NodeId": 100,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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            "ChildIds": [
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            "GenericNodeNumber": 0
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        "101": {
            "NodeId": 101,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "H3TMYz4",
            "Text": "What's our next step?",
            "LocalizedText": {
                "enMale": "What's our next step?",
                "frMale": "Qu'est-ce qu'on va faire ?",
                "frFemale": "Qu'est-ce qu'on va faire ?",
                "deMale": "Wie geht es weiter?",
                "deFemale": "Wie geht es weiter?"
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            "CnvAlienVONode": -1,
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        },
        "106": {
            "NodeId": 106,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Pull it together, Mako.",
            "LocalizedText": {
                "enMale": "Pull it together, Mako.",
                "frMale": "Reprends-toi, Mako.",
                "frFemale": "Reprends-toi, Mako.",
                "deMale": "Rei\u00df dich zusammen, Mako.",
                "deFemale": "Rei\u00df dich zusammen, Mako."
            },
            "LocalizedOptionText": {
                "enMale": "Stay calm.",
                "frMale": "Calme-toi.",
                "frFemale": "Calme-toi.",
                "deMale": "Ruhig bleiben.",
                "deFemale": "Ruhig bleiben."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
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            "NodeId": 110,
            "QuestRewardB62": "rOZgzP8",
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            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "He's dead, get over it.",
            "LocalizedText": {
                "enMale": "He's dead, get over it.",
                "frMale": "Il est mort, alors oublie-le.",
                "frFemale": "Il est mort, alors oublie-le.",
                "deMale": "Er ist tot, komm damit klar.",
                "deFemale": "Er ist tot, komm damit klar."
            },
            "LocalizedOptionText": {
                "enMale": "Keep moving.",
                "frMale": "Passe \u00e0 autre chose !",
                "frFemale": "Passe \u00e0 autre chose !",
                "deMale": "Blick nicht zur\u00fcck.",
                "deFemale": "Blick nicht zur\u00fcck."
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            "AffectionRewardEventsB62": {
                "Md6ozhL": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "NodeId": 111,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "H3TMYz4",
            "Text": "You are such a--",
            "LocalizedText": {
                "enMale": "You are such a--",
                "frMale": "T'es qu'une esp\u00e8ce de...",
                "frFemale": "T'es qu'une esp\u00e8ce de...",
                "deMale": "Ihr seid so ...",
                "deFemale": "Ihr seid so ..."
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "The Eidolon may still be here.",
            "LocalizedText": {
                "enMale": "The Eidolon may still be here.",
                "frMale": "L'Eidolon est peut-\u00eatre toujours par ici.",
                "frFemale": "L'Eidolon est peut-\u00eatre toujours par ici.",
                "deMale": "Eidolon ist vielleicht immer noch hier.",
                "deFemale": "Eidolon ist vielleicht immer noch hier."
            },
            "LocalizedOptionText": {
                "enMale": "Stay sharp.",
                "frMale": "Reste sur tes gardes.",
                "frFemale": "Reste sur tes gardes.",
                "deMale": "Bleib wachsam!",
                "deFemale": "Bleib wachsam!"
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "H3TMYz4",
            "Text": "Right. Okay. I'm sorry.",
            "LocalizedText": {
                "enMale": "Right. Okay. I'm sorry.",
                "frMale": "Oui. OK. Pardon.",
                "frFemale": "Oui. OK. Pardon.",
                "deMale": "Stimmt. Tut mir leid.",
                "deFemale": "Stimmt. Tut mir leid."
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            "QuestRewardB62": "rOZgzP8",
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I don't have time for this.",
            "LocalizedText": {
                "enMale": "I don't have time for this.",
                "frMale": "On a pas le temps de pleurer.",
                "frFemale": "On a pas le temps de pleurer.",
                "deMale": "F\u00fcr sowas habe ich keine Zeit.",
                "deFemale": "F\u00fcr sowas habe ich keine Zeit."
            },
            "LocalizedOptionText": {
                "enMale": "Need to keep moving.",
                "frMale": "On pleurnichera plus tard.",
                "frFemale": "On pleurnichera plus tard.",
                "deMale": "Wir m\u00fcssen weiter.",
                "deFemale": "Wir m\u00fcssen weiter."
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                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                }
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "H3TMYz4",
            "Text": "I'm sorry that my friend's death is an inconvenience for you!",
            "LocalizedText": {
                "enMale": "I'm sorry that my friend's death is an inconvenience for you!",
                "frMale": "Je suis d\u00e9sol\u00e9e que la mort de mon ami vienne te casser les pieds !",
                "frFemale": "Je suis d\u00e9sol\u00e9e que la mort de mon ami vienne te casser les pieds !",
                "deMale": "Es tut mir leid, dass Euch der Tod meines Freundes Unbequemlichkeiten bereitet!",
                "deFemale": "Es tut mir leid, dass Euch der Tod meines Freundes Unbequemlichkeiten bereitet!"
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "NodeId": 122,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "H3TMYz4",
            "Text": "Fine! Don't mind anybody else's feelings. They're not important. So what now, \"boss\"?",
            "LocalizedText": {
                "enMale": "Fine! Don't mind anybody else's feelings. They're not important. So what now, \"boss\"?",
                "frMale": "OK. Fais pas attention \u00e0 moi. Tu t'en fiches, de savoir ce que je ressens. Qu'est-ce qu'on fait, \"chef\" ?",
                "frFemale": "OK. Fais pas attention \u00e0 moi. Tu t'en fiches, de savoir ce que je ressens. Qu'est-ce qu'on fait, \"chef\" ?",
                "deMale": "Okay! Warum auch auf die Gef\u00fchle der anderen achten? Die sind nicht wichtig. Also, was jetzt, \"Boss\"?",
                "deFemale": "Okay! Warum auch auf die Gef\u00fchle der anderen achten? Die sind nicht wichtig. Also, was jetzt, \"Boss\"?"
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Can you tell what killed Anuli?",
            "LocalizedText": {
                "enMale": "Can you tell what killed Anuli?",
                "frMale": "Tu sais ce qui a tu\u00e9 Anuli ?",
                "frFemale": "Tu sais ce qui a tu\u00e9 Anuli ?",
                "deMale": "Kannst du mir sagen, was Anuli get\u00f6tet hat?",
                "deFemale": "Kannst du mir sagen, was Anuli get\u00f6tet hat?"
            },
            "LocalizedOptionText": {
                "enMale": "Check for cause of death.",
                "frMale": "V\u00e9rifie la cause du d\u00e9c\u00e8s.",
                "frFemale": "V\u00e9rifie la cause du d\u00e9c\u00e8s.",
                "deMale": "Was war die Todesursache?",
                "deFemale": "Was war die Todesursache?"
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            "IsPlayerNode": false,
            "SpeakerB62Id": "H3TMYz4",
            "Text": "I can't really tell. The look on his face--",
            "LocalizedText": {
                "enMale": "I can't really tell. The look on his face--",
                "frMale": "Je vois pas, non. Cette chose dans son regard...",
                "frFemale": "Je vois pas, non. Cette chose dans son regard...",
                "deMale": "Schwer zu sagen. Aber sein Gesichtsausdruck ...",
                "deFemale": "Schwer zu sagen. Aber sein Gesichtsausdruck ..."
            },
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "We need to find Gele'ren.",
            "LocalizedText": {
                "enMale": "We need to find Gele'ren.",
                "frMale": "Il faut aller chercher Gele'ren.",
                "frFemale": "Il faut aller chercher Gele'ren.",
                "deMale": "Wir m\u00fcssen Gele'ren finden.",
                "deFemale": "Wir m\u00fcssen Gele'ren finden."
            },
            "LocalizedOptionText": {
                "enMale": "Where's Anuli's boss?",
                "frMale": "O\u00f9 est le patron d'Anuli ?",
                "frFemale": "O\u00f9 est le patron d'Anuli ?",
                "deMale": "Wo ist Anulis Boss?",
                "deFemale": "Wo ist Anulis Boss?"
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "H3TMYz4",
            "Text": "He's probably hiding. Assuming he's still--",
            "LocalizedText": {
                "enMale": "He's probably hiding. Assuming he's still--",
                "frMale": "Il doit s\u00fbrement se cacher. S'il est toujours en...",
                "frFemale": "Il doit s\u00fbrement se cacher. S'il est toujours en...",
                "deMale": "Er versteckt sich wahrscheinlich. Vorausgesetzt, er ist noch ...",
                "deFemale": "Er versteckt sich wahrscheinlich. Vorausgesetzt, er ist noch ..."
            },
            "CnvAlienVONode": -1,
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        "132": {
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Now the Eidolon dies.",
            "LocalizedText": {
                "enMale": "Now the Eidolon dies.",
                "frMale": "Cet Eidolon va mourir.",
                "frFemale": "Cet Eidolon va mourir.",
                "deMale": "Jetzt muss Eidolon sterben.",
                "deFemale": "Jetzt muss Eidolon sterben."
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            "LocalizedOptionText": {
                "enMale": "Vengeance.",
                "frMale": "Vengeance.",
                "frFemale": "Vengeance.",
                "deMale": "Rache.",
                "deFemale": "Rache."
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                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
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            "SpeakerB62Id": "H3TMYz4",
            "Text": "You took the words right out of my mouth. I want to get that--",
            "LocalizedText": {
                "enMale": "You took the words right out of my mouth. I want to get that--",
                "frMale": "C'est exactement ce que j'allais dire. Il m\u00e9rite qu'on le...",
                "frFemale": "C'est exactement ce que j'allais dire. Il m\u00e9rite qu'on le...",
                "deMale": "Ihr nehmt mir die Worte direkt aus dem Mund. Ich will dieses ...",
                "deFemale": "Ihr nehmt mir die Worte direkt aus dem Mund. Ich will dieses ..."
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "H3TMYz4",
            "Text": "What was that?",
            "LocalizedText": {
                "enMale": "What was that?",
                "frMale": "C'\u00e9tait quoi ?",
                "frFemale": "C'\u00e9tait quoi ?",
                "deMale": "Was war das?",
                "deFemale": "Was war das?"
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            "SpeakerB62Id": "H3TMYz4",
            "Text": "We gotta hurry! Anuli needs us!",
            "LocalizedText": {
                "enMale": "We gotta hurry! Anuli needs us!",
                "frMale": "On doit faire vite ! Anuli a besoin de nous !",
                "frFemale": "On doit faire vite ! Anuli a besoin de nous !",
                "deMale": "Wir m\u00fcssen uns beeilen! Anuli braucht uns!",
                "deFemale": "Wir m\u00fcssen uns beeilen! Anuli braucht uns!"
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            "QuestRewardB62": "0000000",
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            "IsEmpty": false,
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            "SpeakerB62Id": "H3TMYz4",
            "Text": "We're a great team!",
            "LocalizedText": {
                "enMale": "We're a great team!",
                "frMale": "On est une super \u00e9quipe !",
                "frFemale": "On est une super \u00e9quipe !",
                "deMale": "Wir sind ein tolles Team!",
                "deFemale": "Wir sind ein tolles Team!"
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            "NodeId": 139,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "H3TMYz4",
            "Text": "Wow! Now that was a huge explosion!",
            "LocalizedText": {
                "enMale": "Wow! Now that was a huge explosion!",
                "frMale": "Waouh ! \u00c7a, c'\u00e9tait de l'explosion.",
                "frFemale": "Waouh ! \u00c7a, c'\u00e9tait de l'explosion.",
                "deMale": "Wow! Das nenne ich eine Explosion!",
                "deFemale": "Wow! Das nenne ich eine Explosion!"
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
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            "NodeId": 140,
            "QuestRewardB62": "0000000",
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "H3TMYz4",
            "Text": "Glad that weapons plant is in the upper industrial area. Not too many people around.",
            "LocalizedText": {
                "enMale": "Glad that weapons plant is in the upper industrial area. Not too many people around.",
                "frMale": "Heureusement que cette usine d'armes est dans la zone industrielle sup\u00e9rieure. Il y aura pas grand monde.",
                "frFemale": "Heureusement que cette usine d'armes est dans la zone industrielle sup\u00e9rieure. Il y aura pas grand monde.",
                "deMale": "Zum Gl\u00fcck ist die Waffenfabrik im oberen Industriesektor. Dort treiben sich nicht viele Leute rum.",
                "deFemale": "Zum Gl\u00fcck ist die Waffenfabrik im oberen Industriesektor. Dort treiben sich nicht viele Leute rum."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
            "IsAmbient": true,
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            "Stb": "str.cnv.location.nar_shaddaa.class.bounty_hunter.mako",
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            "NodeId": 141,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "H3TMYz4",
            "Text": "As bounty hunter rivals go, those Ugnaughts were a pretty weird bunch.",
            "LocalizedText": {
                "enMale": "As bounty hunter rivals go, those Ugnaughts were a pretty weird bunch.",
                "frMale": "\u00c7a me fait bizarre, de voir une bande d'Ugnaughts en chasseurs de primes rivaux.",
                "frFemale": "\u00c7a me fait bizarre, de voir une bande d'Ugnaughts en chasseurs de primes rivaux.",
                "deMale": "Was Eure Rivalen angeht - diese Ugnaughts waren ein ziemlich schr\u00e4ger Haufen.",
                "deFemale": "Was Eure Rivalen angeht - diese Ugnaughts waren ein ziemlich schr\u00e4ger Haufen."
            },
            "CnvAlienVONode": -1,
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            "Stb": "str.cnv.location.nar_shaddaa.class.bounty_hunter.mako",
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            "NodeId": 142,
            "QuestRewardB62": "0000000",
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "H3TMYz4",
            "Text": "Tough little buggers, aren't they?",
            "LocalizedText": {
                "enMale": "Tough little buggers, aren't they?",
                "frMale": "Ils sont coriaces, ces petits nabots.",
                "frFemale": "Ils sont coriaces, ces petits nabots.",
                "deMale": "Das sind z\u00e4he kleine Mistkerle, was?",
                "deFemale": "Das sind z\u00e4he kleine Mistkerle, was?"
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            "AffectionRewardEventsB62": [],
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            "NodeId": 143,
            "QuestRewardB62": "0000000",
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            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "IsEmpty": false,
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            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "H3TMYz4",
            "Text": "Hope those Ugnaughts haven't finished their new war droid. We should hurry to the Evocii Slums.",
            "LocalizedText": {
                "enMale": "Hope those Ugnaughts haven't finished their new war droid. We should hurry to the Evocii Slums.",
                "frMale": "J'esp\u00e8re que les Ugnaughts n'ont pas fini leur dro\u00efde de guerre. Il faut aller au taudis des \u00c9vociis, et en vitesse.",
                "frFemale": "J'esp\u00e8re que les Ugnaughts n'ont pas fini leur dro\u00efde de guerre. Il faut aller au taudis des \u00c9vociis, et en vitesse.",
                "deMale": "Hoffentlich haben diese Ugnaughts ihren neuen Kriegsdroiden noch nicht fertig. Wir sollten schnell zu den Evocii-Slums.",
                "deFemale": "Hoffentlich haben diese Ugnaughts ihren neuen Kriegsdroiden noch nicht fertig. Wir sollten schnell zu den Evocii-Slums."
            },
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            "QuestRewardB62": "0000000",
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "H3TMYz4",
            "Text": "Not a bad bit of work, if I do say so myself.",
            "LocalizedText": {
                "enMale": "Not a bad bit of work, if I do say so myself.",
                "frMale": "On a fait du bon boulot, je dirai pas le contraire.",
                "frFemale": "On a fait du bon boulot, je dirai pas le contraire.",
                "deMale": "Das war nicht schlecht, wenn ich das so sagen darf.",
                "deFemale": "Das war nicht schlecht, wenn ich das so sagen darf."
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            "NodeId": 145,
            "QuestRewardB62": "0000000",
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            "IsEmpty": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "H3TMYz4",
            "Text": "That did it! Let's get back to Gele'ren and see what he thinks of our handiwork.",
            "LocalizedText": {
                "enMale": "That did it! Let's get back to Gele'ren and see what he thinks of our handiwork.",
                "frMale": "On a r\u00e9ussi ! Retournons voir Gele'ren, on va voir ce qu'il pense de notre bricolage.",
                "frFemale": "On a r\u00e9ussi ! Retournons voir Gele'ren, on va voir ce qu'il pense de notre bricolage.",
                "deMale": "Das war's. Lasst uns zu Gele'ren zur\u00fcckkehren. Mal sehen, was er von unseren F\u00e4higkeiten h\u00e4lt.",
                "deFemale": "Das war's. Lasst uns zu Gele'ren zur\u00fcckkehren. Mal sehen, was er von unseren F\u00e4higkeiten h\u00e4lt."
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            "NodeId": 195,
            "QuestRewardB62": "0000000",
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "H3TMYz4",
            "Text": "Network Access? No way! I love that place! It's slicer heaven!",
            "LocalizedText": {
                "enMale": "Network Access? No way! I love that place! It's slicer heaven!",
                "frMale": "Le Carrefour des R\u00e9seaux ? C'est pas vrai ! J'adore cet endroit ! C'est le r\u00eave des pirates !",
                "frFemale": "Le Carrefour des R\u00e9seaux ? C'est pas vrai ! J'adore cet endroit ! C'est le r\u00eave des pirates !",
                "deMale": "Netzzugriff? Im Ernst? Ich liebe diesen Ort! Das reinste Hackerparadies!",
                "deFemale": "Netzzugriff? Im Ernst? Ich liebe diesen Ort! Das reinste Hackerparadies!"
            },
            "CnvAlienVONode": -1,
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            "QuestRewardB62": "0000000",
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            "AlignmentGain": "None",
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            "IsEmpty": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "H3TMYz4",
            "Text": "Guard those codes with your life. We're definitely gonna need them.",
            "LocalizedText": {
                "enMale": "Guard those codes with your life. We're definitely gonna need them.",
                "frMale": "Conserve-les pr\u00e9cieusement, ces codes. On pourra rien faire sans eux.",
                "frFemale": "Conserve-les pr\u00e9cieusement, ces codes. On pourra rien faire sans eux.",
                "deMale": "Bewacht diese Codes so gut Ihr k\u00f6nnt. Wir werden sie garantiert brauchen.",
                "deFemale": "Bewacht diese Codes so gut Ihr k\u00f6nnt. Wir werden sie garantiert brauchen."
            },
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            "AffectionRewardEventsB62": [],
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            "NodeId": 197,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "H3TMYz4",
            "Text": "Oh no! Hope Zee's still on Nar Shaddaa. Let's hurry and check the spaceport.",
            "LocalizedText": {
                "enMale": "Oh no! Hope Zee's still on Nar Shaddaa. Let's hurry and check the spaceport.",
                "frMale": "Oh non ! J'esp\u00e8re que Zee est toujours sur Nar Shaddaa. Il faut qu'on se d\u00e9p\u00eache d'aller au spatioport.",
                "frFemale": "Oh non ! J'esp\u00e8re que Zee est toujours sur Nar Shaddaa. Il faut qu'on se d\u00e9p\u00eache d'aller au spatioport.",
                "deMale": "Oh nein! Hoffentlich ist Zee noch auf Nar Shaddaa. Wir sollten uns beeilen und den Raumhafen \u00fcberpr\u00fcfen.",
                "deFemale": "Oh nein! Hoffentlich ist Zee noch auf Nar Shaddaa. Wir sollten uns beeilen und den Raumhafen \u00fcberpr\u00fcfen."
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            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "H3TMYz4",
            "Text": "If we find Zee, we find those codes.",
            "LocalizedText": {
                "enMale": "If we find Zee, we find those codes.",
                "frMale": "Si on trouve Zee, on trouve les codes.",
                "frFemale": "Si on trouve Zee, on trouve les codes.",
                "deMale": "Wenn wir Zee finden, finden wir die Codes.",
                "deFemale": "Wenn wir Zee finden, finden wir die Codes."
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            "QuestRewardB62": "0000000",
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            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "H3TMYz4",
            "Text": "Hope Gele'ren's in a good mood. His office should still be in Club Vertica on the Promenade.",
            "LocalizedText": {
                "enMale": "Hope Gele'ren's in a good mood. His office should still be in Club Vertica on the Promenade.",
                "frMale": "J'esp\u00e8re que Gele'ren est de bonne humeur. Ses bureaux doivent toujours se trouver au Club Vertica, sur la promenade.",
                "frFemale": "J'esp\u00e8re que Gele'ren est de bonne humeur. Ses bureaux doivent toujours se trouver au Club Vertica, sur la promenade.",
                "deMale": "Hoffentlich hat Gele'ren gute Laune. Sein B\u00fcro sollte immer noch im Club Vertica auf der Promenade sein.",
                "deFemale": "Hoffentlich hat Gele'ren gute Laune. Sein B\u00fcro sollte immer noch im Club Vertica auf der Promenade sein."
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            "AlignmentGain": "None",
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "QuestRewardB62": "Nh1np57",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You're right.",
            "LocalizedText": {
                "enMale": "You're right.",
                "frMale": "\u00c7a se tient.",
                "frFemale": "\u00c7a se tient.",
                "deMale": "Das ist richtig.",
                "deFemale": "Das ist richtig."
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            "LocalizedOptionText": {
                "enMale": "Right.",
                "frMale": "OK.",
                "frFemale": "OK.",
                "deMale": "Ja.",
                "deFemale": "Ja."
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            "AffectionRewardEventsB62": {
                "Md6ozhL": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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        "207": {
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            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You say that like I should care.",
            "LocalizedText": {
                "enMale": "You say that like I should care.",
                "frMale": "Comme si \u00e7a m'int\u00e9ressait.",
                "frFemale": "Comme si \u00e7a m'int\u00e9ressait.",
                "deMale": "Das klingt fast so, als sollte es mich betreffen.",
                "deFemale": "Das klingt fast so, als sollte es mich betreffen."
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            "LocalizedOptionText": {
                "enMale": "Whatever.",
                "frMale": "Ouais, ouais.",
                "frFemale": "Ouais, ouais.",
                "deMale": "Wie auch immer.",
                "deFemale": "Wie auch immer."
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            "CnvAlienVONode": -1,
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                "Md6ozhL": {
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                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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            "IsEmpty": true,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "H3TMYz4",
            "Text": "I'm glad to be back on Nar Shaddaa.",
            "LocalizedText": {
                "enMale": "I'm glad to be back on Nar Shaddaa.",
                "frMale": "Je suis contente, de revenir sur Nar Shaddaa.",
                "frFemale": "Je suis contente, de revenir sur Nar Shaddaa.",
                "deMale": "Ich bin froh, wieder auf Nar Shaddaa zu sein.",
                "deFemale": "Ich bin froh, wieder auf Nar Shaddaa zu sein."
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