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cnv.location.belsavis.class.spy.kanjon_slyke

  • 1001. <Conversation Exit>
  • 673. Player - Force field up ahead.
    • 674. - It's hooked into the security program. Now all that work with the droids pays off.
      • 676. - I'm going to trigger every alarm in Belsavis, and the Scorpio system's going to go crazy. I hope.
        • 679. - Hold on, Chaney, darling.
          • 681. - Seems to me now's a very good time to renegotiate our deal.
            • 682. Option - What are you talking about?Player - This is no time for games.
            • 684. Option - State your terms.Player - I can be reasonable. Tell me what you want.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              • 687. - He's pointing his gun at me!
                • 693. <Non-dialogue segment.>
            • 683. Option - You're making a big mistake.Player - Turn on me, Kanjon, and those years in a cell will seem like paradise.
              +200 Influence : approves.
              +50 Influence : disapproves.
              • 685. - Shut up. He has a gun to my head.
                • 688. <Non-dialogue segment.>
                  • 760. - I've heard your threats, but I got to look out for my interests. Don't mean we can't settle this nice, though.
                  • 689. - We've had our problems. Don't mean I want to see you dead, but I need to look out for my interests.
                    • 691. - You're going to authorize a credit transfer. Pay up, I find my way off Belsavis, and you can finish your little break-in.
              • 695. - Say the word, and the slicer dies.
                • 697. - What? Why me?
                  • 699. - Nothing personal. You just make a good bargaining chip.
                    • 700. <Non-dialogue segment.>
                      • 764. - Now I don't want you dead, but you make a lot of threats and Ohta and I have to look out for our interests.
                      • 702. - Now I don't want you dead, but Ohta and I are looking out for our interests.
                        • 705. - I want you to authorize a credit transfer. Pay us enough, we'll leave Belsavis and you can finish your little break-in.
                          • 708. Option - I'll pay you from my accounts.Player - I'm making a transfer now. Take it and go. +100
                            +200 Influence : approves.
                            +50 Influence : disapproves.
                            +200 Influence : approves.
                          • 707. Option - This won't work. You know it.Player - Listen, you can't buy your way out of here--and like me or not, you need me. +100
                            +200 Influence : approves.
                            +200 Influence : approves.
                            • 714. Player - Now put the gun down and try to remember that.
                              • 732. - Heh. Ha! You really are something. All right--you can't blame me for trying. Chaney?
                                • 730. - Triggering the alarms. Thank you.
                          • 706. Option - You traitorous scum.Player - I won't be blackmailed by you. +100
                            +200 Influence : greatly approves.
                            +50 Influence : disapproves.
                            +50 Influence : disapproves.
                            +50 Influence : disapproves.
                            • 712. - Enjoy the Megasecurity Ward then, boss.
                              • 842. <Non-dialogue segment.>
                                • 716. - Paarkos does not participate in blackmail. Proceed.
                                • 870. - Paarkos does not participate in blackmail.
                                  • 723. - Stupid alien! All of you!
                                    • 719. - Thank you. Kanjon's dead. We're okay.
                                      • 721. - Triggering the alarms. You owe us.
                                        • 746. Option - I pay my debts.Player - I'll remember what you did.
                                          +200 Influence : approves.
                                          +200 Influence : approves.
                                        • 747. Option - Why didn't you turn on me?Player - You could've gone along with it, you know.
                                          +200 Influence : approves.
                                          • 753. - You didn't treat me so bad. Kanjon did.
                                        • 748. Option - We'll finish this later.Player - Save it until I'm out of the death trap, Chaney.
                                          +200 Influence : approves.
                                          • 749. - Right.
                                            • 755. - I can hear a thousand electronic screams. What have you done...? Ah!
                                              • 819. <Conversation Exit>
  • 650. Player - There's a door here. Heavy-duty metal, can't tell the composition.
    • 651. - Hey, boss. Paarkos spotted it. Blocks his ultraviolet sight.
      • 653. - Here's where the maranium power battery comes in. Take her out of the protective case and attach her to the door.
        • 655. - She'll pump out enough radiation to fatigue the metal, and you can blast on through.
          • 658. Option - The medicine comes in here?Player - That serum I found--it'll counter the radiation's effect?
          • 656. Option - And then, after I'm through?Player - What do I expect to find past the door?
            • 664. - Not sure. Probably going to hit the force fields soon, which puts you in Chaney's hands.
          • 657. Option - This is going to hurt.Player - I always wanted to die young.
            • 669. - No one on Belsavis is that young.
              • 666. - In any case, you've got that serum to cancel out the radiation.
                • 661. - Take it when you start feeling woozy, but try to keep your distance in the meantime.
                  • 662. <Conversation Exit>
  • 631. - Ready for the Megasecurity Ward?
  • 900. <Non-dialogue segment.>
    • 535. - What do you think?
      • 526. - ...Nah. Pulse bomb won't do anything against that wall. Leaves us back where we started.
        • 534. - Got control of the droids. They'll set off every alarm on Belsavis, and the Scorpio program won't know where to look.
          • 539. - Rest of us were working out the plan for the break-in. Ready as we're gonna be, but there is one thing...
            • 540. Option - Say what you need to say.Player - What is it, Kanjon?
              +200 Influence : approves.
              +200 Influence : approves.
            • 541. Option - Why are you all looking at me?Player - I get the feeling I'm not going to like this.
              +200 Influence : approves.
            • 542. Option - I don't want to hear excuses.Player - If something's gone wrong, you need to fix it.
              • 543. - Not something we can fix.
                • 544. <Non-dialogue segment.>
                  • 545. - While back, you made some promises. Said this break-in would make us rich, but we ain't seen no signs.
                  • 548. - While back, you made some promises. Said this break-in would help us get offworld, but you never said why.
                    • 551. - Getting a little tired of taking things on faith.
                      • 566. Option - I guarantee there's money.Player - I can't tell you everything... but your brother knew what he was doing. I know what I'm doing. Don't toss away a fortune.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                      • 557. Option - I guarantee I'll get you out.Player - I can't tell you everything... but I haven't led you wrong so far. Your freedom's in sight; we just need to take it.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                      • 562. Option - You don't believe me? Then go!Player - You want to pass on this job? You think you can survive without me? Take your chances, but don't come crawling back.
                        +200 Influence : approves.
                        • 568. Player - You want to work, work. I don't have time to coddle anyone.
                  • 547. - While back, you made some threats. Said we owed you for breaking us out.
                    • 556. - You're plenty nasty, but some of us are wondering where this goes.
                      • 558. Option - Stick with me and be rewarded.Player - Huh. You want a promise? Do your jobs, you come out of Belsavis ready to take on the whole galaxy. You get cash, you get freedom.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                      • 561. Option - Here's an advance on payment.Player - Fair enough. I can't say much right now, but this should tide you over in the meantime.
                        • 575. - Hey...
                          • 570. Player - Now can we get back to work? What's our next step?
                      • 560. Option - Don't you dare question me!Player - Tiny taste of freedom and you get all cocky and smug.
                        +200 Influence : approves.
                        • 578. Player - You're a piece of garbage who'd be dead if not for me. Don't hold up the mission again.
                          • 580. - Understood, boss.
                            • 593. - It is time.
                              • 584. - Megasecurity Ward 23 is in the deep prison. Old, underground complex; say the infrastructure was here way before the Republic.
                                • 586. - Imperials got the deep prison guarded, so you want to get inside, you find your own way through.
                                  • 587. Option - The Imperials won't be a problem.Player - I've dealt with their kind before. Don't worry about the Empire's blockade.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                  • 588. Option - Aren't you coming along?Player - You mean we all find a way through.
                                    +200 Influence : approves.
                                    • 608. - No way any more than you and a friend get inside. Besides, we've got support to run.
                                  • 589. Option - You make it sound so easy.Player - After all, under those tidy uniforms, Imperials are a bunch of softies.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    • 594. - Is what it is.
                                      • 596. - Once you get to the Megasecurity Ward, we'll finish our tasks and meet up, walk you through on the comms.
                                        • 598. - I'm on computers. Paarkos is finalizing the map. Kanjon's turning off Republic monitors.
                                          • 599. <Non-dialogue segment.>
                                            • 601. - I have weapons and explosives prepared for you.
                                              • 603. - Equipment's all set. Handle it careful, call us when you're at the front door. Break-in of the century.
                                                • 612. Option - Let's do this right.Player - I want all of you focused. Someone slips, we all pay.
                                                  +200 Influence : approves.
                                                  +200 Influence : approves.
                                                • 613. Option - Now we're going to have fun.Player - Remember how this feels. You'll never do a job like it again.
                                                  +200 Influence : approves.
                                                  • 624. - Last job this big put me in Belsavis. I'll get it right this time.
                                                • 616. Option - [Flirt] You've been fun.Player - I owe you for this, gorgeous. Let's celebrate when I get back.
                                                  +200 Influence : approves.
                                                  • 627. - Yeah, I like that... find ourselves somewhere cozy....
                                                • 614. Option - Anything goes wrong, you die.Player - If this plan fails, you'll never leave Belsavis. I've got people who'll see to it.
                                                  • 617. - I'd like to meet them.
                                                    • 619. - We have a good plan. Don't you mess up, either.
                                                      • 622. - She means well. Whatever's in that place... we gonna know real soon.
                                                        • 885. <Conversation Exit>
  • 525. - Droids are waiting for you, boss.
  • 394. - How many warden droids are still out there?
    • 396. - I told you already...
      • 807. <Non-dialogue segment.>
        • 398. - Tell me again.
          • 402. - Give me the knife! I want to try.
            • 403. Player - What's going on?
              • 404. - Caught ourselves a guard; thought we'd have a little fun.
                • 405. Option - Does he know anything useful?Player - You questioned him?
                  +200 Influence : approves.
                  +200 Influence : approves.
                  • 427. - He don't know much--guards aren't in good shape between the prisoners and the Imperials coming through.
                    • 429. - He helped us with our maps. And I'm security clearance green, now.
                      • 431. - Think he's probably tapped out. Want me to clean up?
                • 406. Option - I never permitted this!Player - You captured a guard? That wasn't part of the plan!
                  +200 Influence : approves.
                  +200 Influence : approves.
                  • 417. - Come on--no one's gonna miss him in all this. Besides, we learned all sorts of things.
                    • 419. - We can kill him now, if you want. No one saw us grab him.
                • 407. Option - Maybe I'll join in. [Hurt him]Player - You should've waited for me. I've got a grudge or two against the guards myself. +50
                  +200 Influence : approves.
                  +50 Influence : disapproves.
                  +50 Influence : disapproves.
                  • 408. - I don't even know you. Please... ah!
                    • 410. - Nice. Nice!
                      • 412. - You got a bit of a temper. Think he's given all we're getting, though--want me to clean up?
                        • 413. Option - Go ahead and kill him.Player - Make it quick. We should get back to work. +100
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +50 Influence : disapproves.
                          +50 Influence : disapproves.
                          • 426. - Please....
                            • 441. <Non-dialogue segment.>
                              • 442. - You work on Belsavis, you should know what's coming.
                              • 443. - We saw hostages killed once, as a diplomat. It disturbed us then, too.
                              • 444. - I don't know if I could've made that call.
                              • 445. - At least he had some dignity.
                        • 415. Option - Let him go free.Player - Get out of here. Anyone tries to stop him, you answer to me. +100
                          +200 Influence : approves.
                          +50 Influence : disapproves.
                          +50 Influence : disapproves.
                          +50 Influence : disapproves.
                          • 425. - You've got to be kidding.
                            • 435. <Non-dialogue segment.>
                              • 436. - Don't push it.
                              • 437. - The order was clear.
                              • 438. - I don't think she was.
                              • 448. - I don't think he was.
                              • 439. - Don't make us convince you.
                              • 440. - Maybe we'd better not push it.
                        • 414. Option - He might be useful later.Player - Bind him and lock him up somewhere. Make sure he can't hear us.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +50 Influence : disapproves.
                          +50 Influence : disapproves.
                          • 416. - Momma always said to save the crumbs. All right, let's go...
                            • 450. - Take a look; this is the junk we got from the laboratory. Paarkos has been putting things together.
                              • 469. - Place your acquisitions here. When Paarkos is finished, you will be protected against the Megasecurity Ward's traps.
                                • 471. - The physical defenses aren't enough. We need to deal with that computer--the Scorpio Sanctions.
                                  • 473. Option - Agreed.Player - That thing has caused enough trouble.
                                    +200 Influence : approves.
                                  • 472. Option - You know what that thing is?Player - Is there something you aren't telling me?
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    • 503. - I like to learn about the things that attack me.
                                  • 474. Option - This had better be good.Player - You got a plan, Chaney, or just a lot of talk?
                                    • 481. - I think the sanctions are a program running in the Megasecurity Ward that accesses the rest of the prison.
                                      • 483. - It controls the force fields, scanners, all that. Your equipment will only do half the job if the program's still running.
                                        • 485. - My brother didn't have a slicer when he got himself killed. She might be right.
                                          • 487. - I'm really good, but I can't disable the program. We need to distract it.
                                            • 488. Option - How do we do that?Player - Software isn't easily distracted.
                                              +200 Influence : approves.
                                              +200 Influence : approves.
                                            • 489. Option - Maybe it just needs seducing.Player - Kanjon? Think you can play the gentleman and get the program to let us inside?
                                              +200 Influence : approves.
                                            • 490. Option - I'd rather blow it to pieces.Player - A thermal detonator in the computer core should do the trick.
                                              +200 Influence : approves.
                                              • 506. - You're not listening. I think the core is in the ward.
                                                • 491. - I can take control of the upper level security droids. Override their programming. Then, when we get to the Megasecurity Ward--bang!
                                                  • 493. - I make the droids set off every alarm in the prison. The Scorpio program gets confused. Gives us a few minutes, at least.
                                                    • 496. - Clever little bird.
                                                      • 498. - You and the guys could upload my overrides into the droids while Paarkos and I work. Then we can go in.
                                                        • 499. Option - Let's get moving.Player - Get your gear together. We're going droid-hunting.
                                                          +200 Influence : approves.
                                                        • 500. Option - Is there a trick to it?Player - How do I upload your controls into the droids?
                                                        • 501. Option - I'll go--the others stay here.Player - I don't want you exposed. I'll handle the droids myself.
                                                          • 511. - You doubt us.
                                                            • 515. - Guess I'll just work on the plan.
                                                              • 519. - Get close to each droid and use these computer spikes. They'll stop shooting after. Not before.
                                                                • 523. - When we've got enough set up, I'll give you a call.
                                                                  • 881. <Conversation Exit>
  • 393. - Don't worry about us, boss.
  • 315. - You are immune to mind control technologies, yet those defenses should be unavailable to the wider galaxy. Interesting.
    • 317. - We will continue this discussion later.
      • 861. <Non-dialogue segment.>
        • 843. <Non-dialogue segment.>
        • 318. <Non-dialogue segment.>
          • 319. - Ugh. So... what? I don't have anything to say sorry for.
          • 320. - A formal apology should include a gift, we know, but for now... we're sorry about that.
          • 321. - Sir, I'm terribly sorry. I couldn't help myself....
          • 322. - That was an unfortunate experience. I must commend you for your quick thinking.
          • 323. - Think we're all in one piece. That's a nasty security system.
            • 333. - We're not even in the Megasecurity Ward yet.
              • 334. Option - Let's get back to work.Player - Look, we survived. And there's still lots to do, so let's move it.
                +200 Influence : approves.
              • 336. Option - Anyone know about that voice?Player - What were we just attacked by? One of you must know.
                +200 Influence : approves.
                • 354. - Not a clue, boss. My brother didn't live to tell.
              • 337. Option - Be afraid of me, not Belsavis.Player - Anyone thinking of turning back needs to decide: What do you want to face? Me, right now? Or some half-baked security system?
                +200 Influence : approves.
                • 338. - No one talking about turning back, boss.
                  • 340. - I'll--I can slice the computers. See if I can get an equipment inventory...
                    • 341. <Non-dialogue segment.>
                      • 342. - See? It's all good.
                      • 343. - Yes. Yes... no.
                        • 350. - It's almost all here--the stupid equipment is listed--but there's some pieces that aren't stored in the lab. I can pinpoint the locations.
                          • 352. Option - Give me details.Player - Run down what we're missing.
                          • 351. Option - Nicely done, Chaney.Player - You're doing good. Let's hear what you found out.
                          • 353. Option - Weapons ready, everyone.Player - We're moving out. We've got a fight ahead of us.
                            • 357. - All due respect, we ain't fit. My hand shaking from that gas, don't think I could slaughter a bantha cub.
                              • 359. - What're we missing, Chaney?
                                • 361. - Carbonite trap. It's in the armory.
                                  • 363. - Need that to freeze yourself, hide your life signs from the Megasecurity Ward scanners. Only way to get in.
                                    • 365. - Spent maranium power battery. Hazardous waste containment.
                                      • 367. - Radiation'll weaken the door seals. Old Black Sun trick.
                                        • 369. - Anti-radiation serum. Water filters.
                                          • 371. - Help you survive that power battery. Still, if that's all that's missing, we can count ourselves lucky.
                                            • 375. - Me and the others can pack up, start creeping to the next security zone... assuming you can recover those three pieces.
                                              • 376. Option - Agreed.Player - Carbonite bomb from the armory, battery from hazard containment, serum from the water filters. You finish up here and I'll find them.
                                                +200 Influence : approves.
                                              • 377. Option - Will all of you be okay?Player - I'll be fine, but I don't want you dead at the hands of the Republic.
                                                +200 Influence : approves.
                                                • 383. - Paarkos will show them hidden paths.
                                                • 384. - I will handle the Republic.
                                                  • 386. - That'll take care of that. Watch yourself.
                                              • 378. Option - Stay out of trouble.Player - You stick to the plan. No improvising, no surprises. Got it?
                                                +200 Influence : approves.
                                                +200 Influence : approves.
                                                • 379. - Oh, I got it.
                                                  • 381. - The laboratory map. We gather what we need.
                                                    • 382. <Conversation Exit>
  • 249. - We'll start scrounging for basic equipment. For the bigger stuff, though, guess it's the laboratories.
  • 2. - Now, Ohta, why are you talking like that with a lady around?
    • 4. - It is my nature to shed blood. I will not hide it or wait any longer.
      • 6. - Huh. Don't think you have to.
        • 7. <Non-dialogue segment.>
          • 8. - Remember to make an example out of the troublemaker.
          • 11. - They expect a leader, but that's what they hate. Surprise them.
          • 14. - Everyone's watching us, sir...
          • 17. - Your first test of leadership.
          • 20. - We are grateful you freed us. Now flee before I strangle you.
            • 21. Option - If you have a problem, tough.Player - I don't have time for games. If you think you can kill me, take your shot. Otherwise, sit down.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
            • 23. Option - I like your attitude.Player - You've got fangs. You and me can go far together.
              +200 Influence : approves.
              +200 Influence : approves.
            • 26. Option - Troublemaker, eh? [Shoot him]Player - That's a generous offer. Tell you what--I'll think it over. +100
              +200 Influence : approves.
              +50 Influence : disapproves.
              +50 Influence : disapproves.
              • 240. - Stupid. Stupid...
                • 28. Player - Some of you know about Megasecurity Ward 23. Deepest pit in this prison. Together, we have the skills to get inside.
                  • 30. Player - Break in, take what they're hiding--heist of the century. Follow my lead and we'll all walk away rich.
                  • 32. Player - With what's in there, we can all make it off this rock. You just need to follow my lead.
                  • 34. Player - Don't bother arguing. It's not like you have a choice.
                    • 35. - Megasecurity Ward 23. Paarkos has heard the rumors.
                      • 36. <Non-dialogue segment.>
                        • 37. - Dead. Just like that...
                          • 39. - Heh. Don't worry about Chaney. Kanjon Slyke. That's Paarkos, and you just killed Ohta.
                            • 40. <Non-dialogue segment.>
                        • 42. - Always wanted to be rich...
                        • 45. - Want to get out. Need to get out...
                        • 48. - Don't like not knowing, don't want to die...
                          • 50. - Heh. Kanjon Slyke--she's Chaney, that's Paarkos and Ohta.
                            • 51. <Non-dialogue segment.>
                              • 52. - You got confidence, pretty bird, but Megasecurity ain't just breaking windows and slitting throats. We're talking bad things there.
                                • 54. Option - [Flirt] I like danger.Player - Bad things? See, I can enjoy those....
                                  +200 Influence : approves.
                                  • 55. - Nice, darling. This might work out after all.
                                    • 56. <Non-dialogue segment.>
                                      • 57. - You spoke of the Megasecurity Ward.
                                      • 60. - What about the ward?
                              • 64. - You sound pretty sure, but Megasecurity ain't just breaking windows and slitting throats. We're talking bad things there.
                                • 65. Option - What do you know about it?Player - I take it you have some experience.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                • 67. Option - That's why I came to you.Player - I didn't pick this crew at random. You know this can work.
                                  +200 Influence : approves.
                                • 69. Option - You sound like a coward.Player - You're awfully soft for a professional killer.
                                  +200 Influence : approves.
                                  • 70. - I'm a common sense man, with a clue what I'm getting into.
                                    • 78. - Years back, my brother tried what you're saying--found traps, sensors, blast doors, force fields... got himself killed.
                                      • 80. - Only way in is to short out what security you can and try to survive the rest. Takes prep we ain't done and a bundle of equipment.
                                        • 81. Option - Let's get on it.Player - Then start putting together a list of resources we'll need.
                                          +200 Influence : approves.
                                          • 243. Player - The rest of you, I want maps, security assessments, anything you can get me. We'll do this job right.
                                        • 84. Option - Are you with me or not?Player - No one said it would be easy. But if you're not in all the way....
                                          +200 Influence : approves.
                                          +200 Influence : approves.
                                          • 85. - Huh. In.
                                            • 87. - Paarkos will join you.
                                              • 88. <Non-dialogue segment.>
                                                • 92. - For now.
                                                  • 94. - Don't have any other plans, so... I'll start a list of what we need....
                                        • 96. Option - Don't waste my time.Player - You need to give me something useful. I'm on a tight schedule.
                                          +200 Influence : approves.
                                          • 97. - That's going to make life difficult.
                                            • 98. <Non-dialogue segment.>
                                              • 99. - But you can handle it... right?
                                              • 102. - We need a way.
                                              • 105. - You can do this, though?
                                              • 108. - I'm sure you'll find a way.
                                              • 113. - It's doable, though?
                                                • 115. - Sure, darling. Why not?
                                                  • 117. - Now, let me get you a list of what we need...
                                                    • 912. <Non-dialogue segment.>
                                                      • 119. - ...bet we can pick some tools off the bodies, but not the specialized stuff. Take a look.
                                                        • 176. <Non-dialogue segment.>
                                                          • 177. - Repulsor coils, rebreathers, computer spikes... carbonite traps? Where're we going to get this?
                                                          • 180. - Computer spikes and rebreathers are simple... but engineering equipment? Where do we find that here?
                                                          • 183. - Carbonite traps, repulsor coils... I couldn't requisition half of this from the Chiss, sir.
                                                          • 186. - Radiation equipment, carbonite traps... interesting choices, but these items will be... difficult to procure.
                                                            • 194. - Don't look at me--my brother took five years to assemble this stuff. It's up to our miracle worker.
                                                          • 199. - Repulsor coils, rebreathers, computer spikes, carbonite traps... all the best, but I don't have a clue where you'll find it.
                                                            • 190. Option - We'll need to salvage it.Player - We can't exactly order this stuff from offworld, so we'll have to improvise. Tear apart the housing, guard towers, anything you can.
                                                              +200 Influence : approves.
                                                              +200 Influence : approves.
                                                              • 244. - Been a long time. Moving out, then.
                                                              • 245. - Let the killing begin.
                                                            • 191. Option - One of you must have an idea.Player - Think. We've lived on Belsavis for years. How do we get special equipment?
                                                              +200 Influence : approves.
                                                              • 213. - Paarkos has an answer.
                                                                • 229. - He wants to send you to the laboratories. Huh.
                                                            • 192. Option - Time to raid the Republic.Player - Get yourselves ready. We're going to blast every hideout and Republic ship until we have what we need.
                                                              +200 Influence : approves.
                                                              • 206. - Well, I could use some sport.
                                                              • 203. - This I like.
                                                                • 205. - Chaney. The laboratories.
                                                                  • 232. - What? Hey! The laboratories. The medical facilities.
                                                                    • 210. - The labs'll be sealed off. Guards'll set up a kill zone to keep us from looting the place.
                                                                      • 212. - The laboratories have all sorts of equipment, and they can track more down. One person slips in and opens the back entrance... we can all follow.
                                                                        • 142. Option - Leave it to me.Player - I'm not worried about Republic kill zones. If we need that equipment, I'll get us inside--just be ready to follow.
                                                                          +200 Influence : approves.
                                                                        • 144. Option - Explain this laboratory.Player - I never heard of any laboratory on Belsavis.
                                                                          +200 Influence : approves.
                                                                          • 145. - It's in the next security zone. They say it's a medlab, but everyone knows they experiment on prisoners.
                                                                            • 218. - It's a stupid idea--but then, I ain't heard any better.
                                                                              • 234. - You survive... maybe we have more to talk about.
                                                                        • 148. Option - If I go, what'll you be doing?Player - I could get inside a Republic lab. What's your plan while I'm gone?
                                                                          +200 Influence : approves.
                                                                          +200 Influence : approves.
                                                                          • 149. - Well... so far we've barely had time to pick up a blaster, so once we've armed ourselves, we can be more useful.
                                                                            • 220. - I'm working on the computers now. Soon as you open a way, I'll know. We all follow. Sir.
                                                                              • 850. <Conversation Exit>
  • 1. - Don't think we're on the same page.
  • 648. - Somewhere in here, you're going to trigger a gas attack. There's a rebreather with your equipment; you want to use it.
  • 772. <Non-dialogue segment.>
    • 773. - Hope this message finds you, pretty bird. That reward of yours panned out.
    • 774. - Hey, boss. Hope this message finds you. That reward of yours panned out.
      • 776. - Imps pay pretty well, and they got me off Belsavis. I'm a free man now.
        • 780. - Thought I'd show you some appreciation, offer a little tip--job I have to pass on.
          • 781. <Non-dialogue segment.>
            • 787. - Follow these coordinates, and there's a prize waiting. Think of me when you're fighting for it.
            • 782. - Follow these coordinates, and there's a prize waiting. You just have to fight for it.
              • 817. <Conversation Exit>
  • 868. <Non-dialogue segment.>
    Progresses:
    • 717. - Paarkos does not participate in blackmail.
      • 725. - They're all dead. And I don't feel so good.
        • 727. - I can still set off the alarms. But you make sure they know: Chaney Barrow was the best. Smartest slicer anywhere.
    • 715. <Non-dialogue segment.>
      • 874. <Conversation Exit>
      • 879. <Conversation Exit>
NPC:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: cnv.location.belsavis.class.spy.kanjon_slyke
Other Sites:
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            "Text": "Don't think we're on the same page.",
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                "frMale": "Crois pas qu'on est du m\u00eame c\u00f4t\u00e9.",
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                "deMale": "Wir scheinen uns nicht ganz zu verstehen.",
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            "SpeakerB62Id": "71LonQA",
            "Text": "Now, Ohta, why are you talking like that with a lady around?",
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                "enMale": "Now, Ohta, why are you talking like that with a lady around?",
                "frMale": "Eh, Ohta, qu'est-ce qui te prend, \u00e0 parler comme \u00e7a devant une femme ?",
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                "deMale": "Aber Ohta, so redet man doch nicht, wenn eine Dame dabei ist!",
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            "Text": "It is my nature to shed blood. I will not hide it or wait any longer.",
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                "deMale": "Es liegt in meiner Natur, Blut zu vergie\u00dfen. Das will ich nicht verbergen und auch nicht l\u00e4nger warten.",
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            "SpeakerB62Id": "xsT1q52",
            "Text": "Remember to make an example out of the troublemaker.",
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                "enMale": "Remember to make an example out of the troublemaker.",
                "frMale": "Pense \u00e0 te servir du fauteur de troubles pour montrer l'exemple.",
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                "deMale": "An dem Unruhestifter sollten wir ein Exempel statuieren.",
                "deFemale": "An dem Unruhestifter sollten wir ein Exempel statuieren."
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            "SpeakerB62Id": "RypmMrM",
            "Text": "They expect a leader, but that's what they hate. Surprise them.",
            "LocalizedText": {
                "enMale": "They expect a leader, but that's what they hate. Surprise them.",
                "frMale": "Ils attendent un leader, mais c'est ce qu'ils d\u00e9testent. Surprenez-les.",
                "frFemale": "Ils attendent un leader, mais c'est ce qu'ils d\u00e9testent. Surprenez-les.",
                "deMale": "Sie erwarten einen Anf\u00fchrer, doch genau das hassen sie. \u00dcberrascht sie.",
                "deFemale": "Sie erwarten einen Anf\u00fchrer, doch genau das hassen sie. \u00dcberrascht sie."
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            "SpeakerB62Id": "b4p9dE5",
            "Text": "Everyone's watching us, sir...",
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                "enMale": "Everyone's watching us, sir...",
                "frMale": "Tout le monde nous regarde, Monsieur...",
                "frFemale": "Tout le monde nous regarde, Monsieur...",
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                "deFemale": "Alle beobachten uns ..."
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            "SpeakerB62Id": "oYAorCC",
            "Text": "Your first test of leadership.",
            "LocalizedText": {
                "enMale": "Your first test of leadership.",
                "frMale": "Vos premiers pas en tant que chef.",
                "frFemale": "Vos premiers pas en tant que chef.",
                "deMale": "Die erste Pr\u00fcfung Eurer F\u00fchrungsqualit\u00e4ten.",
                "deFemale": "Die erste Pr\u00fcfung Eurer F\u00fchrungsqualit\u00e4ten."
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "DszJzGK",
            "Text": "We are grateful you freed us. Now flee before I strangle you.",
            "LocalizedText": {
                "enMale": "We are grateful you freed us. Now flee before I strangle you.",
                "frMale": "Merci de nous avoir lib\u00e9r\u00e9s. Maintenant pars ou je t'\u00e9trangle.",
                "frFemale": "Merci de nous avoir lib\u00e9r\u00e9s. Maintenant pars ou je t'\u00e9trangle.",
                "deMale": "Wir sind dankbar, dass Ihr uns befreit habt. Und jetzt flieht, bevor ich Euch erw\u00fcrge.",
                "deFemale": "Wir sind dankbar, dass Ihr uns befreit habt. Und jetzt flieht, bevor ich Euch erw\u00fcrge."
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I don't have time for games. If you think you can kill me, take your shot. Otherwise, sit down.",
            "LocalizedText": {
                "enMale": "I don't have time for games. If you think you can kill me, take your shot. Otherwise, sit down.",
                "frMale": "J'ai pas le temps de jouer. Si tu penses pouvoir me tuer, vas-y. Sinon, assieds-toi.",
                "frFemale": "J'ai pas le temps de jouer. Si tu penses pouvoir me tuer, vas-y. Sinon, assieds-toi.",
                "deMale": "Ich habe keine Zeit f\u00fcr Spielchen. Wenn Ihr glaubt, Ihr k\u00f6nnt mich t\u00f6ten, dann kommt ruhig her. Ansonsten setzt Euch hin.",
                "deFemale": "Ich habe keine Zeit f\u00fcr Spielchen. Wenn Ihr glaubt, Ihr k\u00f6nnt mich t\u00f6ten, dann kommt ruhig her. Ansonsten setzt Euch hin."
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            "LocalizedOptionText": {
                "enMale": "If you have a problem, tough.",
                "frMale": "Si tu as un probl\u00e8me, r\u00e9glons-le.",
                "frFemale": "Si tu as un probl\u00e8me, r\u00e9glons-le.",
                "deMale": "Was habt Ihr f\u00fcr Probleme?",
                "deFemale": "Was habt Ihr f\u00fcr Probleme?"
            },
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            "AffectionRewardEventsB62": {
                "LGACzD4": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                "0UrSrCA": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                "eh31DtF": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
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                "enMale": "You've got fangs. You and me can go far together.",
                "frMale": "T'as du cran. On pourrait aller loin, toi et moi.",
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            "LocalizedOptionText": {
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                "frMale": "J'aime ton \u00e9tat d'esprit.",
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                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                "esmw3O5": {
                    "Key": 200,
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
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            "LocalizedText": {
                "enMale": "Heh.",
                "frMale": "Eh.",
                "frFemale": "Eh.",
                "deMale": "H\u00e4h\u00e4.",
                "deFemale": "H\u00e4h\u00e4."
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            "SpeakerB62Id": "0000000",
            "Text": "That's a generous offer. Tell you what--I'll think it over.",
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                "enMale": "That's a generous offer. Tell you what--I'll think it over.",
                "frMale": "C'est une offre g\u00e9n\u00e9reuse. Tu sais quoi ? J'y penserai.",
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                "deFemale": "Ein gro\u00dfz\u00fcgiges Angebot. Ich werde es \u00fcberdenken."
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            "LocalizedOptionText": {
                "enMale": "Troublemaker, eh? [Shoot him]",
                "frMale": "Le fauteur de troubles, hein ? [Lui tirer dessus]",
                "frFemale": "Le fauteur de troubles, hein ? [Lui tirer dessus]",
                "deMale": "Ein wahrer Unruhestifter, was? [Ihn erschie\u00dfen]",
                "deFemale": "Ein wahrer Unruhestifter, was? [Ihn erschie\u00dfen]"
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                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
                "esmw3O5": {
                    "Key": 50,
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                "0UrSrCA": {
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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            "SpeakerB62Id": "0000000",
            "Text": "Some of you know about Megasecurity Ward 23. Deepest pit in this prison. Together, we have the skills to get inside.",
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                "enMale": "Some of you know about Megasecurity Ward 23. Deepest pit in this prison. Together, we have the skills to get inside.",
                "frMale": "Certains d'entre vous connaissent le quartier d'hyper-s\u00e9curit\u00e9 23, la section la mieux gard\u00e9e de cette prison. Ensemble, on peut l'atteindre.",
                "frFemale": "Certains d'entre vous connaissent le quartier d'hyper-s\u00e9curit\u00e9 23, la section la mieux gard\u00e9e de cette prison. Ensemble, on peut l'atteindre.",
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                "deFemale": "Einige von Euch wissen ja schon vom Hochsicherheitstrakt 23. Das tiefste Verlies in diesem Knast. Zusammen k\u00f6nnen wir es schaffen, da reinzugehen."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Break in, take what they're hiding--heist of the century. Follow my lead and we'll all walk away rich.",
            "LocalizedText": {
                "enMale": "Break in, take what they're hiding--heist of the century. Follow my lead and we'll all walk away rich.",
                "frMale": "On entre, on prend ce qu'ils cachent... le casse du si\u00e8cle. Faites ce que je vous dis et on [{M}]en sortira tous riches.",
                "frFemale": "On entre, on prend ce qu'ils cachent... le casse du si\u00e8cle. Faites ce que je vous dis et on [{M}]s'en sortira tous riches.",
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                "deFemale": "Wir brechen ein und holen uns, was sie dort verstecken - das wird der Raubzug des Jahrhunderts. Wenn Ihr mir folgt, werden wir alle reich."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "With what's in there, we can all make it off this rock. You just need to follow my lead.",
            "LocalizedText": {
                "enMale": "With what's in there, we can all make it off this rock. You just need to follow my lead.",
                "frMale": "Avec ce qu'il y a l\u00e0-dedans, on peut tous quitter ce caillou. Vous avez qu'\u00e0 suivre mes ordres.",
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                "deMale": "Mit dem, was da drin ist, k\u00f6nnen wir alle diesen Steinklumpen verlassen. Ihr m\u00fcsst nur tun, was ich sage.",
                "deFemale": "Mit dem, was da drin ist, k\u00f6nnen wir alle diesen Steinklumpen verlassen. Ihr m\u00fcsst nur tun, was ich sage."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Don't bother arguing. It's not like you have a choice.",
            "LocalizedText": {
                "enMale": "Don't bother arguing. It's not like you have a choice.",
                "frMale": "Essayez pas de discuter. C'est pas comme si vous aviez le choix.",
                "frFemale": "Essayez pas de discuter. C'est pas comme si vous aviez le choix.",
                "deMale": "Macht Euch nicht die M\u00fche zu widersprechen. Ihr habt ohnehin keine Wahl.",
                "deFemale": "Macht Euch nicht die M\u00fche zu widersprechen. Ihr habt ohnehin keine Wahl."
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            "SpeakerB62Id": "WcDHHN5",
            "Text": "Megasecurity Ward 23. Paarkos has heard the rumors.",
            "LocalizedText": {
                "enMale": "Megasecurity Ward 23. Paarkos has heard the rumors.",
                "frMale": "Quartier d'hyper-s\u00e9curit\u00e9 23. Paarkos a entendu des rumeurs.",
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "BFyEX30",
            "Text": "Dead. Just like that...",
            "LocalizedText": {
                "enMale": "Dead. Just like that...",
                "frMale": "Mort. Juste comme \u00e7a...",
                "frFemale": "Mort. Juste comme \u00e7a...",
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                "deFemale": "Tot. Einfach so ..."
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            "SpeakerB62Id": "71LonQA",
            "Text": "Heh. Don't worry about Chaney. Kanjon Slyke. That's Paarkos, and you just killed Ohta.",
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                "enMale": "Heh. Don't worry about Chaney. Kanjon Slyke. That's Paarkos, and you just killed Ohta.",
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            "SpeakerB62Id": "BFyEX30",
            "Text": "Always wanted to be rich...",
            "LocalizedText": {
                "enMale": "Always wanted to be rich...",
                "frMale": "Toujours voulu \u00eatre riche...",
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            "Text": "Want to get out. Need to get out...",
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                "frMale": "Je veux sortir. Je dois sortir...",
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            "Text": "Heh. Kanjon Slyke--she's Chaney, that's Paarkos and Ohta.",
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            "Text": "What about the ward?",
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                "frMale": "Et \u00e0 propos du quartier ?",
                "frFemale": "Et \u00e0 propos du quartier ?",
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            "Text": "You sound pretty sure, but Megasecurity ain't just breaking windows and slitting throats. We're talking bad things there.",
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            "Text": "You're awfully soft for a professional killer.",
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            "Text": "Only way in is to short out what security you can and try to survive the rest. Takes prep we ain't done and a bundle of equipment.",
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                        "frFemale": "<<1>> approuve.",
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                        "deFemale": "<<1>> stimmt zu."
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            "Text": "No one said it would be easy. But if you're not in all the way....",
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            "Text": "Don't have any other plans, so... I'll start a list of what we need....",
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            "Text": "Yeah. Yeah, I can manage.",
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            "Text": "It's doable, though?",
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            "Text": "Now, let me get you a list of what we need...",
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            "SpeakerB62Id": "71LonQA",
            "Text": "...bet we can pick some tools off the bodies, but not the specialized stuff. Take a look.",
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                "enMale": "...bet we can pick some tools off the bodies, but not the specialized stuff. Take a look.",
                "frMale": "... Je pense qu'on peut r\u00e9cup\u00e9rer des outils sur les corps, mais pas les trucs sp\u00e9ciaux. Jetez un coup d'\u0153il.",
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                "deMale": "Bestimmt haben die Leichen ein paar Werkzeuge bei sich. Zwar sicher nur Standardware, aber seht doch mal nach.",
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            "Text": "I'm not worried about Republic kill zones. If we need that equipment, I'll get us inside--just be ready to follow.",
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                "enMale": "Leave it to me.",
                "frMale": "Laissez-moi faire.",
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            "Text": "I never heard of any laboratory on Belsavis.",
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                "frMale": "C'est quoi, ce laboratoire ?",
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            "Text": "It's in the next security zone. They say it's a medlab, but everyone knows they experiment on prisoners.",
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                "deFemale": "Es ist in der n\u00e4chsten Sicherheitszone. Angeblich ein medizinisches Labor, aber jeder wei\u00df, dass sie dort an H\u00e4ftlingen experimentieren."
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            "Text": "I could get inside a Republic lab. What's your plan while I'm gone?",
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                "enMale": "I could get inside a Republic lab. What's your plan while I'm gone?",
                "frMale": "Je peux entrer dans le labo. C'est quoi le plan pendant que j'y suis ?",
                "frFemale": "Je peux entrer dans le labo. C'est quoi le plan pendant que j'y suis ?",
                "deMale": "Ich k\u00f6nnte es schaffen, in ein Labor der Republik einzudringen. Was habt Ihr vor, w\u00e4hrend ich weg bin?",
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            "Text": "Well... so far we've barely had time to pick up a blaster, so once we've armed ourselves, we can be more useful.",
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                "enMale": "Well... so far we've barely had time to pick up a blaster, so once we've armed ourselves, we can be more useful.",
                "frMale": "Eh ben... jusque-l\u00e0 on a m\u00eame pas eu le temps de trouver un blaster. Une fois arm\u00e9s, on sera plus utiles.",
                "frFemale": "Eh ben... jusque-l\u00e0 on a m\u00eame pas eu le temps de trouver un blaster. Une fois arm\u00e9s, on sera plus utiles.",
                "deMale": "Na ja ... bis jetzt hatten wir kaum Zeit, uns einen Blaster zu besorgen. Sobald wir uns bewaffnet haben, k\u00f6nnen wir uns n\u00fctzlich machen.",
                "deFemale": "Na ja ... bis jetzt hatten wir kaum Zeit, uns einen Blaster zu besorgen. Sobald wir uns bewaffnet haben, k\u00f6nnen wir uns n\u00fctzlich machen."
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            "SpeakerB62Id": "xsT1q52",
            "Text": "Repulsor coils, rebreathers, computer spikes... carbonite traps? Where're we going to get this?",
            "LocalizedText": {
                "enMale": "Repulsor coils, rebreathers, computer spikes... carbonite traps? Where're we going to get this?",
                "frMale": "Bobines \u00e0 r\u00e9pulseur, respirateurs, cl\u00e9s d'intrusion... pi\u00e8ges de carbonite ? O\u00f9 est-ce qu'on va trouver \u00e7a ?",
                "frFemale": "Bobines \u00e0 r\u00e9pulseur, respirateurs, cl\u00e9s d'intrusion... pi\u00e8ges de carbonite ? O\u00f9 est-ce qu'on va trouver \u00e7a ?",
                "deMale": "Repulsorspulen, Beatmer, Computerstifte ... Karbonitfallen? Wo sollen wir die denn hernehmen?",
                "deFemale": "Repulsorspulen, Beatmer, Computerstifte ... Karbonitfallen? Wo sollen wir die denn hernehmen?"
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            "SpeakerB62Id": "RypmMrM",
            "Text": "Computer spikes and rebreathers are simple... but engineering equipment? Where do we find that here?",
            "LocalizedText": {
                "enMale": "Computer spikes and rebreathers are simple... but engineering equipment? Where do we find that here?",
                "frMale": "Les cl\u00e9s d'intrusion et les respirateurs, c'est facile. Mais l'\u00e9quipement d'ing\u00e9nierie ? O\u00f9 est-ce que \u00e7a se trouve ?",
                "frFemale": "Les cl\u00e9s d'intrusion et les respirateurs, c'est facile. Mais l'\u00e9quipement d'ing\u00e9nierie ? O\u00f9 est-ce que \u00e7a se trouve ?",
                "deMale": "Computerstifte und Beatmer sind kein Problem - aber technische Ausr\u00fcstung? Wo k\u00f6nnen wir hier sowas finden?",
                "deFemale": "Computerstifte und Beatmer sind kein Problem - aber technische Ausr\u00fcstung? Wo k\u00f6nnen wir hier sowas finden?"
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            "SpeakerB62Id": "b4p9dE5",
            "Text": "Carbonite traps, repulsor coils... I couldn't requisition half of this from the Chiss, sir.",
            "LocalizedText": {
                "enMale": "Carbonite traps, repulsor coils... I couldn't requisition half of this from the Chiss, sir.",
                "frMale": "Pi\u00e8ges de carbonite, bobines \u00e0 r\u00e9pulseur... Les Chiss ne peuvent pas m'en fournir la moiti\u00e9, Monsieur.",
                "frFemale": "Pi\u00e8ges de carbonite, bobines \u00e0 r\u00e9pulseur... Les Chiss ne peuvent pas m'en fournir la moiti\u00e9, Monsieur.",
                "deMale": "Karbonitfallen, Repulsorspulen - ich k\u00f6nnte nicht einmal die H\u00e4lfte von diesem Zeug von den Chiss anfordern.",
                "deFemale": "Karbonitfallen, Repulsorspulen - ich k\u00f6nnte nicht einmal die H\u00e4lfte von diesem Zeug von den Chiss anfordern."
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            "SpeakerB62Id": "oYAorCC",
            "Text": "Radiation equipment, carbonite traps... interesting choices, but these items will be... difficult to procure.",
            "LocalizedText": {
                "enMale": "Radiation equipment, carbonite traps... interesting choices, but these items will be... difficult to procure.",
                "frMale": "\u00c9quipement antiradiations, pi\u00e8ges de carbonite... choix int\u00e9ressants, mais ces \u00e9l\u00e9ments seront... difficiles \u00e0 trouver.",
                "frFemale": "\u00c9quipement antiradiations, pi\u00e8ges de carbonite... choix int\u00e9ressants, mais ces \u00e9l\u00e9ments seront... difficiles \u00e0 trouver.",
                "deMale": "Strahlungsger\u00e4te, Karbonitfallen ... h\u00f6rt sich \u00fcberaus interessant an, aber diese Sachen sind ... nicht leicht zu beschaffen.",
                "deFemale": "Strahlungsger\u00e4te, Karbonitfallen ... h\u00f6rt sich \u00fcberaus interessant an, aber diese Sachen sind ... nicht leicht zu beschaffen."
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            "SpeakerB62Id": "0000000",
            "Text": "We can't exactly order this stuff from offworld, so we'll have to improvise. Tear apart the housing, guard towers, anything you can.",
            "LocalizedText": {
                "enMale": "We can't exactly order this stuff from offworld, so we'll have to improvise. Tear apart the housing, guard towers, anything you can.",
                "frMale": "On peut pas pr\u00e9cis\u00e9ment commander ces trucs \u00e0 l'ext\u00e9rieur, alors on va improviser. Retournez les logements, les tours de guet, tout.",
                "frFemale": "On peut pas pr\u00e9cis\u00e9ment commander ces trucs \u00e0 l'ext\u00e9rieur, alors on va improviser. Retournez les logements, les tours de guet, tout.",
                "deMale": "Wir k\u00f6nnen das Zeug nicht von au\u00dferhalb bestellen, also m\u00fcssen wir improvisieren. Stellt die Behausungen und die Wacht\u00fcrme auf den Kopf und nehmt mit, was auch immer Ihr findet.",
                "deFemale": "Wir k\u00f6nnen das Zeug nicht von au\u00dferhalb bestellen, also m\u00fcssen wir improvisieren. Stellt die Behausungen und die Wacht\u00fcrme auf den Kopf und nehmt mit, was auch immer Ihr findet."
            },
            "LocalizedOptionText": {
                "enMale": "We'll need to salvage it.",
                "frMale": "Il va falloir les r\u00e9cup\u00e9rer.",
                "frFemale": "Il va falloir les r\u00e9cup\u00e9rer.",
                "deMale": "Wir werden uns was zusammensuchen m\u00fcssen.",
                "deFemale": "Wir werden uns was zusammensuchen m\u00fcssen."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "0000000",
            "Text": "Think. We've lived on Belsavis for years. How do we get special equipment?",
            "LocalizedText": {
                "enMale": "Think. We've lived on Belsavis for years. How do we get special equipment?",
                "frMale": "R\u00e9fl\u00e9chissez. On a v\u00e9cu sur Belsavis pendant des ann\u00e9es. Comment on obtient l'\u00e9quipement sp\u00e9cial ?",
                "frFemale": "R\u00e9fl\u00e9chissez. On a v\u00e9cu sur Belsavis pendant des ann\u00e9es. Comment on obtient l'\u00e9quipement sp\u00e9cial ?",
                "deMale": "Denkt nach. Wir leben schon seit Jahren auf Belsavis. Wie kommen wir an Spezialausr\u00fcstung?",
                "deFemale": "Denkt nach. Wir leben schon seit Jahren auf Belsavis. Wie kommen wir an Spezialausr\u00fcstung?"
            },
            "LocalizedOptionText": {
                "enMale": "One of you must have an idea.",
                "frMale": "Quelqu'un doit avoir une id\u00e9e.",
                "frFemale": "Quelqu'un doit avoir une id\u00e9e.",
                "deMale": "Einem von Euch f\u00e4llt doch sicher was ein.",
                "deFemale": "Einem von Euch f\u00e4llt doch sicher was ein."
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                        "enMale": "<<1>> approves.",
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                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "0000000",
            "Text": "Get yourselves ready. We're going to blast every hideout and Republic ship until we have what we need.",
            "LocalizedText": {
                "enMale": "Get yourselves ready. We're going to blast every hideout and Republic ship until we have what we need.",
                "frMale": "Soyez pr\u00eats. On va d\u00e9truire tous les abris et vaisseaux de la R\u00e9publique jusqu'\u00e0 ce qu'on ait ce qu'il nous faut.",
                "frFemale": "Soyez pr\u00eats. On va d\u00e9truire tous les abris et vaisseaux de la R\u00e9publique jusqu'\u00e0 ce qu'on ait ce qu'il nous faut.",
                "deMale": "Macht Euch bereit. Wir nehmen jedes Versteck und jedes republikanische Schiff auseinander, bis wir haben, was wir brauchen.",
                "deFemale": "Macht Euch bereit. Wir nehmen jedes Versteck und jedes republikanische Schiff auseinander, bis wir haben, was wir brauchen."
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            "LocalizedOptionText": {
                "enMale": "Time to raid the Republic.",
                "frMale": "Place au pillage de la R\u00e9publique.",
                "frFemale": "Place au pillage de la R\u00e9publique.",
                "deMale": "Es ist Zeit, die Republik zu berauben.",
                "deFemale": "Es ist Zeit, die Republik zu berauben."
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                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "71LonQA",
            "Text": "Don't look at me--my brother took five years to assemble this stuff. It's up to our miracle worker.",
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                "enMale": "Don't look at me--my brother took five years to assemble this stuff. It's up to our miracle worker.",
                "frMale": "Me regardez pas comme \u00e7a. Mon fr\u00e8re a mis cinq ans \u00e0 rassembler tout \u00e7a. Voyez avec Monsieur Miracle.",
                "frFemale": "Me regardez pas comme \u00e7a. Mon fr\u00e8re a mis cinq ans \u00e0 rassembler tout \u00e7a. Voyez avec Madame Miracle.",
                "deMale": "Schaut nicht mich an. Mein Bruder hat f\u00fcnf Jahre gebraucht, um das alles zu beschaffen. Mal sehen, wie unser Wunderheld das fertigbringt.",
                "deFemale": "Schaut nicht mich an. Mein Bruder hat f\u00fcnf Jahre gebraucht, um das alles zu beschaffen. Mal sehen, wie unser Wunderheld das fertigbringt."
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            "SpeakerB62Id": "71LonQA",
            "Text": "Repulsor coils, rebreathers, computer spikes, carbonite traps... all the best, but I don't have a clue where you'll find it.",
            "LocalizedText": {
                "enMale": "Repulsor coils, rebreathers, computer spikes, carbonite traps... all the best, but I don't have a clue where you'll find it.",
                "frMale": "Bobines \u00e0 r\u00e9pulseur, respirateurs, cl\u00e9s d'intrusion, pi\u00e8ges de carbonite... ce qu'il y a de mieux, mais aucune id\u00e9e d'o\u00f9 trouver \u00e7a.",
                "frFemale": "Bobines \u00e0 r\u00e9pulseur, respirateurs, cl\u00e9s d'intrusion, pi\u00e8ges de carbonite... ce qu'il y a de mieux, mais aucune id\u00e9e d'o\u00f9 trouver \u00e7a.",
                "deMale": "Repulsorspulen, Beatmer, Computerstifte, Karbonitfallen ... das Beste, was es gibt, aber woher nehmen wir das alles?",
                "deFemale": "Repulsorspulen, Beatmer, Computerstifte, Karbonitfallen ... das Beste, was es gibt, aber woher nehmen wir das alles?"
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            "SpeakerB62Id": "DszJzGK",
            "Text": "This I like.",
            "LocalizedText": {
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                "frMale": "\u00c7a, j'aime.",
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            "Text": "The rest of you, I want maps, security assessments, anything you can get me. We'll do this job right.",
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            "Text": "Let the killing begin.",
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                "deMale": "Das T\u00f6ten kann beginnen.",
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            "Text": "We'll start scrounging for basic equipment. For the bigger stuff, though, guess it's the laboratories.",
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            "Text": "You are immune to mind control technologies, yet those defenses should be unavailable to the wider galaxy. Interesting.",
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            "Text": "We will continue this discussion later.",
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                "frMale": "Nous reprendrons cette discussion plus tard.",
                "frFemale": "Nous reprendrons cette discussion plus tard.",
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            "Text": "Ugh. So... what? I don't have anything to say sorry for.",
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            "Text": "A formal apology should include a gift, we know, but for now... we're sorry about that.",
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                "frMale": "Des excuses formelles devraient s'accompagner d'un cadeau, mais pour l'instant... nous sommes d\u00e9sol\u00e9s.",
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            "Text": "Sir, I'm terribly sorry. I couldn't help myself....",
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            "Text": "That was an unfortunate experience. I must commend you for your quick thinking.",
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            "Text": "Think we're all in one piece. That's a nasty security system.",
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            "Text": "Look, we survived. And there's still lots to do, so let's move it.",
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                "enMale": "Look, we survived. And there's still lots to do, so let's move it.",
                "frMale": "OK, on a surv\u00e9cu et on a encore pas mal de boulot. Alors on y va.",
                "frFemale": "OK, on a surv\u00e9cu et on a encore pas mal de boulot. Alors on y va.",
                "deMale": "Jedenfalls haben wir \u00fcberlebt. Und es gibt immer noch viel zu tun. Packen wir's an!",
                "deFemale": "Jedenfalls haben wir \u00fcberlebt. Und es gibt immer noch viel zu tun. Packen wir's an!"
            },
            "LocalizedOptionText": {
                "enMale": "Let's get back to work.",
                "frMale": "On se remet au travail.",
                "frFemale": "On se remet au travail.",
                "deMale": "Gehen wir wieder ans Werk.",
                "deFemale": "Gehen wir wieder ans Werk."
            },
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            "AffectionRewardEventsB62": {
                "0UrSrCA": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.belsavis.class.spy.kanjon_slyke",
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "What were we just attacked by? One of you must know.",
            "LocalizedText": {
                "enMale": "What were we just attacked by? One of you must know.",
                "frMale": "Qu'est-ce qui nous a attaqu\u00e9s ? L'un de vous doit bien savoir.",
                "frFemale": "Qu'est-ce qui nous a attaqu\u00e9s ? L'un de vous doit bien savoir.",
                "deMale": "Was hat uns da gerade angegriffen? Einer von Euch muss das doch wissen.",
                "deFemale": "Was hat uns da gerade angegriffen? Einer von Euch muss das doch wissen."
            },
            "LocalizedOptionText": {
                "enMale": "Anyone know about that voice?",
                "frMale": "Quelqu'un conna\u00eet cette voix ?",
                "frFemale": "Quelqu'un conna\u00eet cette voix ?",
                "deMale": "Wei\u00df jemand was \u00fcber diese Stimme?",
                "deFemale": "Wei\u00df jemand was \u00fcber diese Stimme?"
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            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": {
                "eh31DtF": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.belsavis.class.spy.kanjon_slyke",
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            "NodeId": 337,
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            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Anyone thinking of turning back needs to decide: What do you want to face? Me, right now? Or some half-baked security system?",
            "LocalizedText": {
                "enMale": "Anyone thinking of turning back needs to decide: What do you want to face? Me, right now? Or some half-baked security system?",
                "frMale": "Ceux qui veulent laisser tomber ont le choix : me faire face, maintenant, ou faire face \u00e0 un syst\u00e8me de s\u00e9curit\u00e9 mal d\u00e9grossi.",
                "frFemale": "Ceux qui veulent laisser tomber ont le choix : me faire face, maintenant, ou faire face \u00e0 un syst\u00e8me de s\u00e9curit\u00e9 mal d\u00e9grossi.",
                "deMale": "Falls jemand daran denkt umzukehren, entscheidet Euch, wer der schlimmere Gegner ist: ich, und zwar auf der Stelle - oder ein unausgegorenes Sicherheitssystem?",
                "deFemale": "Falls jemand daran denkt umzukehren, entscheidet Euch, wer der schlimmere Gegner ist: ich, und zwar auf der Stelle - oder ein unausgegorenes Sicherheitssystem?"
            },
            "LocalizedOptionText": {
                "enMale": "Be afraid of me, not Belsavis.",
                "frMale": "C'est moi qu'il faut craindre, pas Belsavis.",
                "frFemale": "C'est moi qu'il faut craindre, pas Belsavis.",
                "deMale": "Mich habt Ihr mehr zu f\u00fcrchten als Belsavis.",
                "deFemale": "Mich habt Ihr mehr zu f\u00fcrchten als Belsavis."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": {
                "LGACzD4": {
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
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            "Stb": "str.cnv.location.belsavis.class.spy.kanjon_slyke",
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "71LonQA",
            "Text": "No one talking about turning back, boss.",
            "LocalizedText": {
                "enMale": "No one talking about turning back, boss.",
                "frMale": "Personne a parl\u00e9 de laisser tomber, boss.",
                "frFemale": "Personne a parl\u00e9 de laisser tomber, boss.",
                "deMale": "Von Umkehren hat doch keiner was gesagt, Boss.",
                "deFemale": "Von Umkehren hat doch keiner was gesagt, Boss."
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            "CnvAlienVONode": -1,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "340": {
            "NodeId": 340,
            "QuestRewardB62": "0000000",
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "BFyEX30",
            "Text": "I'll--I can slice the computers. See if I can get an equipment inventory...",
            "LocalizedText": {
                "enMale": "I'll--I can slice the computers. See if I can get an equipment inventory...",
                "frMale": "Je... je peux pirater les ordinateurs. Voir si je trouve un inventaire...",
                "frFemale": "Je... je peux pirater les ordinateurs. Voir si je trouve un inventaire...",
                "deMale": "Ich ... werde mich dann mal in die Computer hacken. Vielleicht finde ich da ein Inventar der Ausr\u00fcstung.",
                "deFemale": "Ich ... werde mich dann mal in die Computer hacken. Vielleicht finde ich da ein Inventar der Ausr\u00fcstung."
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            "SpeakerB62Id": "0000000",
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "71LonQA",
            "Text": "See? It's all good.",
            "LocalizedText": {
                "enMale": "See? It's all good.",
                "frMale": "Tu vois ? Tout va bien.",
                "frFemale": "Tu vois ? Tout va bien.",
                "deMale": "Seht Ihr? Alles in Ordnung.",
                "deFemale": "Seht Ihr? Alles in Ordnung."
            },
            "CnvAlienVONode": -1,
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
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            "SpeakerB62Id": "BFyEX30",
            "Text": "Yes. Yes... no.",
            "LocalizedText": {
                "enMale": "Yes. Yes... no.",
                "frMale": "Oui. Oui... non.",
                "frFemale": "Oui. Oui... non.",
                "deMale": "Ja. Ja ... nein.",
                "deFemale": "Ja. Ja ... nein."
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "71LonQA",
            "Text": "You got it, boss.",
            "LocalizedText": {
                "enMale": "You got it, boss.",
                "frMale": "T'as raison, boss.",
                "frFemale": "T'as raison, boss.",
                "deMale": "Machen wir, Boss.",
                "deFemale": "Machen wir, Boss."
            },
            "CnvAlienVONode": -1,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "BFyEX30",
            "Text": "It's almost all here--the stupid equipment is listed--but there's some pieces that aren't stored in the lab. I can pinpoint the locations.",
            "LocalizedText": {
                "enMale": "It's almost all here--the stupid equipment is listed--but there's some pieces that aren't stored in the lab. I can pinpoint the locations.",
                "frMale": "Presque tout est l\u00e0. L'\u00e9quipement est list\u00e9. Mais y a des trucs qui sont pas dans le labo. Je peux identifier les emplacements.",
                "frFemale": "Presque tout est l\u00e0. L'\u00e9quipement est list\u00e9. Mais y a des trucs qui sont pas dans le labo. Je peux identifier les emplacements.",
                "deMale": "Es ist fast alles hier - die verflixten Ger\u00e4te sind aufgelistet - aber manche St\u00fccke werden nicht im Labor aufbewahrt. Ich kann rausfinden, wo sie sind.",
                "deFemale": "Es ist fast alles hier - die verflixten Ger\u00e4te sind aufgelistet - aber manche St\u00fccke werden nicht im Labor aufbewahrt. Ich kann rausfinden, wo sie sind."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You're doing good. Let's hear what you found out.",
            "LocalizedText": {
                "enMale": "You're doing good. Let's hear what you found out.",
                "frMale": "C'est du bon boulot. Dis-nous ce que t'as trouv\u00e9.",
                "frFemale": "C'est du bon boulot. Dis-nous ce que tu as trouv\u00e9.",
                "deMale": "Ihr macht das prima. Lasst h\u00f6ren, was Ihr rausgefunden habt.",
                "deFemale": "Ihr macht das prima. Lasst h\u00f6ren, was Ihr rausgefunden habt."
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            "LocalizedOptionText": {
                "enMale": "Nicely done, Chaney.",
                "frMale": "Bien jou\u00e9, Chaney.",
                "frFemale": "Bien jou\u00e9, Chaney.",
                "deMale": "Gut gemacht, Chaney.",
                "deFemale": "Gut gemacht, Chaney."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Run down what we're missing.",
            "LocalizedText": {
                "enMale": "Run down what we're missing.",
                "frMale": "Dis-nous ce qui manque.",
                "frFemale": "Dis-nous ce qui manque.",
                "deMale": "Z\u00e4hlt mal auf, was noch fehlt.",
                "deFemale": "Z\u00e4hlt mal auf, was noch fehlt."
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            "LocalizedOptionText": {
                "enMale": "Give me details.",
                "frMale": "Donne des d\u00e9tails.",
                "frFemale": "Donne des d\u00e9tails.",
                "deMale": "Gebt mir Einzelheiten.",
                "deFemale": "Gebt mir Einzelheiten."
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "We're moving out. We've got a fight ahead of us.",
            "LocalizedText": {
                "enMale": "We're moving out. We've got a fight ahead of us.",
                "frMale": "On est partis. On a une bataille qui nous attend.",
                "frFemale": "On est partis. On a une bataille qui nous attend.",
                "deMale": "Vorw\u00e4rts jetzt. Wir haben einen Kampf vor uns.",
                "deFemale": "Vorw\u00e4rts jetzt. Wir haben einen Kampf vor uns."
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            "LocalizedOptionText": {
                "enMale": "Weapons ready, everyone.",
                "frMale": "Tous \u00e0 vos armes.",
                "frFemale": "Tous \u00e0 vos armes.",
                "deMale": "Macht alle die Waffen bereit.",
                "deFemale": "Macht alle die Waffen bereit."
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            "SpeakerB62Id": "71LonQA",
            "Text": "Not a clue, boss. My brother didn't live to tell.",
            "LocalizedText": {
                "enMale": "Not a clue, boss. My brother didn't live to tell.",
                "frMale": "Aucune id\u00e9e, boss. Mon fr\u00e8re a pas v\u00e9cu assez longtemps pour en parler.",
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                "deMale": "Keine Ahnung, Boss. Mein Bruder konnte uns nichts mehr davon erz\u00e4hlen.",
                "deFemale": "Keine Ahnung, Boss. Mein Bruder konnte uns nichts mehr davon erz\u00e4hlen."
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            "Text": "All due respect, we ain't fit. My hand shaking from that gas, don't think I could slaughter a bantha cub.",
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                "enMale": "All due respect, we ain't fit. My hand shaking from that gas, don't think I could slaughter a bantha cub.",
                "frMale": "Pardon, mais on est pas en \u00e9tat. Le gaz fait encore trembler mes mains. Je pourrais m\u00eame pas tuer un petit de bantha.",
                "frFemale": "Pardon, mais on est pas en \u00e9tat. Le gaz fait encore trembler mes mains. Je pourrais m\u00eame pas tuer un petit de bantha.",
                "deMale": "Ich f\u00fcrchte, wir sind nicht ganz fit. Meine Hand zittert noch so von dem Gas - ich glaube, ich k\u00f6nnte jetzt nicht mal ein Bantha-Kalb schlachten.",
                "deFemale": "Ich f\u00fcrchte, wir sind nicht ganz fit. Meine Hand zittert noch so von dem Gas - ich glaube, ich k\u00f6nnte jetzt nicht mal ein Bantha-Kalb schlachten."
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            "SpeakerB62Id": "71LonQA",
            "Text": "What're we missing, Chaney?",
            "LocalizedText": {
                "enMale": "What're we missing, Chaney?",
                "frMale": "Qu'est-ce qui nous manque, Chaney ?",
                "frFemale": "Qu'est-ce qui nous manque, Chaney ?",
                "deMale": "Was fehlt uns noch, Chaney?",
                "deFemale": "Was fehlt uns noch, Chaney?"
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            "SpeakerB62Id": "BFyEX30",
            "Text": "Carbonite trap. It's in the armory.",
            "LocalizedText": {
                "enMale": "Carbonite trap. It's in the armory.",
                "frMale": "Les pi\u00e8ges de carbonite. C'est dans l'armurerie.",
                "frFemale": "Les pi\u00e8ges de carbonite. C'est dans l'armurerie.",
                "deMale": "Karbonitfalle. Die ist in der Waffenkammer.",
                "deFemale": "Karbonitfalle. Die ist in der Waffenkammer."
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            "SpeakerB62Id": "71LonQA",
            "Text": "Need that to freeze yourself, hide your life signs from the Megasecurity Ward scanners. Only way to get in.",
            "LocalizedText": {
                "enMale": "Need that to freeze yourself, hide your life signs from the Megasecurity Ward scanners. Only way to get in.",
                "frMale": "On a besoin de \u00e7a pour te geler et masquer tes signes de vie au scanner du quartier d'hyper-s\u00e9curit\u00e9. Seul moyen d'entrer.",
                "frFemale": "On a besoin de \u00e7a pour te geler et masquer tes signes de vie au scanner du quartier d'hyper-s\u00e9curit\u00e9. Seul moyen d'entrer.",
                "deMale": "Die braucht Ihr, um Euch einzufrieren und so Eure Lebenszeichen vor den Scannern im Hochsicherheitstrakt zu verbergen. Anders kommt Ihr da nicht rein.",
                "deFemale": "Die braucht Ihr, um Euch einzufrieren und so Eure Lebenszeichen vor den Scannern im Hochsicherheitstrakt zu verbergen. Anders kommt Ihr da nicht rein."
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            "SpeakerB62Id": "BFyEX30",
            "Text": "Spent maranium power battery. Hazardous waste containment.",
            "LocalizedText": {
                "enMale": "Spent maranium power battery. Hazardous waste containment.",
                "frMale": "Batterie maranium usag\u00e9e. Conteneur de d\u00e9chets radioactifs.",
                "frFemale": "Batterie maranium usag\u00e9e. Conteneur de d\u00e9chets radioactifs.",
                "deMale": "Eine verbrauchte Maranium-Batterie. Befindet sich im Sonderm\u00fcll.",
                "deFemale": "Eine verbrauchte Maranium-Batterie. Befindet sich im Sonderm\u00fcll."
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            "SpeakerB62Id": "71LonQA",
            "Text": "Radiation'll weaken the door seals. Old Black Sun trick.",
            "LocalizedText": {
                "enMale": "Radiation'll weaken the door seals. Old Black Sun trick.",
                "frMale": "Les radiations fragiliseront la porte. Vieille ruse du Soleil Noir.",
                "frFemale": "Les radiations fragiliseront la porte. Vieille ruse du Soleil Noir.",
                "deMale": "Die Strahlung schw\u00e4cht die Versiegelung der T\u00fcren. Alter Trick der Schwarzen Sonne.",
                "deFemale": "Die Strahlung schw\u00e4cht die Versiegelung der T\u00fcren. Alter Trick der Schwarzen Sonne."
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            "SpeakerB62Id": "BFyEX30",
            "Text": "Anti-radiation serum. Water filters.",
            "LocalizedText": {
                "enMale": "Anti-radiation serum. Water filters.",
                "frMale": "S\u00e9rum antiradiations. Filtres \u00e0 eau.",
                "frFemale": "S\u00e9rum antiradiations. Filtres \u00e0 eau.",
                "deMale": "Anti-Strahlen-Serum. Wasserfilter.",
                "deFemale": "Anti-Strahlen-Serum. Wasserfilter."
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            "SpeakerB62Id": "71LonQA",
            "Text": "Help you survive that power battery. Still, if that's all that's missing, we can count ourselves lucky.",
            "LocalizedText": {
                "enMale": "Help you survive that power battery. Still, if that's all that's missing, we can count ourselves lucky.",
                "frMale": "Pour survivre \u00e0 la batterie. \u00c0 la limite, si c'est tout ce qui nous manque, on peut s'estimer heureux.",
                "frFemale": "Pour survivre \u00e0 la batterie. \u00c0 la limite, si c'est tout ce qui nous manque, on peut s'estimer heureux.",
                "deMale": "Das hilft, die Strahlung der Batterie zu \u00fcberstehen. Na ja, wenn weiter nichts fehlt, sollten wir uns nicht beschweren.",
                "deFemale": "Das hilft, die Strahlung der Batterie zu \u00fcberstehen. Na ja, wenn weiter nichts fehlt, sollten wir uns nicht beschweren."
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            "SpeakerB62Id": "71LonQA",
            "Text": "Me and the others can pack up, start creeping to the next security zone... assuming you can recover those three pieces.",
            "LocalizedText": {
                "enMale": "Me and the others can pack up, start creeping to the next security zone... assuming you can recover those three pieces.",
                "frMale": "Moi et les autres on peut s'\u00e9quiper et se glisser dans la prochaine zone de s\u00e9curit\u00e9... en admettant que tu r\u00e9cup\u00e8res ces trois \u00e9l\u00e9ments.",
                "frFemale": "Moi et les autres on peut s'\u00e9quiper et se glisser dans la prochaine zone de s\u00e9curit\u00e9... en admettant que tu r\u00e9cup\u00e8res ces trois \u00e9l\u00e9ments.",
                "deMale": "Wir anderen packen hier alles zusammen und schleichen uns schon mal zur n\u00e4chsten Sicherheitszone ... vorausgesetzt, Ihr k\u00f6nnt diese drei Teile noch beschaffen.",
                "deFemale": "Wir anderen packen hier alles zusammen und schleichen uns schon mal zur n\u00e4chsten Sicherheitszone ... vorausgesetzt, Ihr k\u00f6nnt diese drei Teile noch beschaffen."
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Carbonite bomb from the armory, battery from hazard containment, serum from the water filters. You finish up here and I'll find them.",
            "LocalizedText": {
                "enMale": "Carbonite bomb from the armory, battery from hazard containment, serum from the water filters. You finish up here and I'll find them.",
                "frMale": "Les pi\u00e8ges de carbonite dans l'armurerie, les batteries dans le conteneur de d\u00e9chets, le s\u00e9rum dans les filtres \u00e0 eau. Finissez ici, je m'en occupe.",
                "frFemale": "Les pi\u00e8ges de carbonite dans l'armurerie, les batteries dans le conteneur de d\u00e9chets, le s\u00e9rum dans les filtres \u00e0 eau. Finissez ici, je m'en occupe.",
                "deMale": "Karbonitfalle aus der Waffenkammer, Batterie aus dem Sonderm\u00fcll, Serum aus den Wasserfiltern. Ihr macht hier alles fertig, und ich besorge die Sachen.",
                "deFemale": "Karbonitfalle aus der Waffenkammer, Batterie aus dem Sonderm\u00fcll, Serum aus den Wasserfiltern. Ihr macht hier alles fertig, und ich besorge die Sachen."
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            "LocalizedOptionText": {
                "enMale": "Agreed.",
                "frMale": "D'accord.",
                "frFemale": "D'accord.",
                "deMale": "Einverstanden.",
                "deFemale": "Einverstanden."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I'll be fine, but I don't want you dead at the hands of the Republic.",
            "LocalizedText": {
                "enMale": "I'll be fine, but I don't want you dead at the hands of the Republic.",
                "frMale": "Moi \u00e7a va aller, mais je veux pas que vous soyez tu\u00e9s par la R\u00e9publique.",
                "frFemale": "Moi \u00e7a va aller, mais je veux pas que vous soyez tu\u00e9s par la R\u00e9publique.",
                "deMale": "Mir passiert schon nichts, aber ich will nicht, dass die Republik Euch massakriert.",
                "deFemale": "Mir passiert schon nichts, aber ich will nicht, dass die Republik Euch massakriert."
            },
            "LocalizedOptionText": {
                "enMale": "Will all of you be okay?",
                "frMale": "Vous allez vous en sortir ?",
                "frFemale": "Vous allez vous en sortir ?",
                "deMale": "Kommt Ihr ohne mich klar?",
                "deFemale": "Kommt Ihr ohne mich klar?"
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You stick to the plan. No improvising, no surprises. Got it?",
            "LocalizedText": {
                "enMale": "You stick to the plan. No improvising, no surprises. Got it?",
                "frMale": "On s'en tient au plan. Pas d'improvisation, pas de surprises, OK ?",
                "frFemale": "On s'en tient au plan. Pas d'improvisation, pas de surprises, OK ?",
                "deMale": "Haltet Euch an den Plan. Keine Improvisationen, keine \u00dcberraschungen. Verstanden?",
                "deFemale": "Haltet Euch an den Plan. Keine Improvisationen, keine \u00dcberraschungen. Verstanden?"
            },
            "LocalizedOptionText": {
                "enMale": "Stay out of trouble.",
                "frMale": "Vous cr\u00e9ez pas de probl\u00e8mes.",
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                "frMale": "Hum, bien compris.",
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            "Text": "Paarkos will show them hidden paths.",
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            "Text": "I will handle the Republic.",
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                "frMale": "Je m'occupe de la R\u00e9publique.",
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            "SpeakerB62Id": "71LonQA",
            "Text": "That'll take care of that. Watch yourself.",
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                "frMale": "\u00c7a devrait nous aider. Fais attention.",
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            "SpeakerB62Id": "71LonQA",
            "Text": "You got it.",
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                "enMale": "You got it.",
                "frMale": "T'as tout compris.",
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                "deMale": "Wird erledigt.",
                "deFemale": "Wird erledigt."
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            "SpeakerB62Id": "71LonQA",
            "Text": "Don't worry about us, boss.",
            "LocalizedText": {
                "enMale": "Don't worry about us, boss.",
                "frMale": "T'inqui\u00e8te pas pour nous, boss.",
                "frFemale": "T'inqui\u00e8te pas pour nous, boss.",
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            "SpeakerB62Id": "71LonQA",
            "Text": "How many warden droids are still out there?",
            "LocalizedText": {
                "enMale": "How many warden droids are still out there?",
                "frMale": "Combien il reste de dro\u00efdes, l\u00e0-bas ?",
                "frFemale": "Combien il reste de dro\u00efdes, l\u00e0-bas ?",
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            "SpeakerB62Id": "9WMWiME",
            "Text": "I told you already...",
            "LocalizedText": {
                "enMale": "I told you already...",
                "frMale": "Je vous l'ai d\u00e9j\u00e0 dit...",
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            "SpeakerB62Id": "71LonQA",
            "Text": "Tell me again.",
            "LocalizedText": {
                "enMale": "Tell me again.",
                "frMale": "Dis-le encore.",
                "frFemale": "Dis-le encore.",
                "deMale": "Dann sagt's mir nochmal.",
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            "Text": "Give me the knife! I want to try.",
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                "frMale": "Donne le couteau ! Je veux essayer.",
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            "SpeakerB62Id": "0000000",
            "Text": "What's going on?",
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                "enMale": "What's going on?",
                "frMale": "Qu'est-ce qui se passe ?",
                "frFemale": "Qu'est-ce qui se passe ?",
                "deMale": "Was ist denn hier los?",
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            "Text": "Caught ourselves a guard; thought we'd have a little fun.",
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            "SpeakerB62Id": "0000000",
            "Text": "You questioned him?",
            "LocalizedText": {
                "enMale": "You questioned him?",
                "frMale": "Vous l'avez interrog\u00e9 ?",
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                "enMale": "Does he know anything useful?",
                "frMale": "Est-ce qu'il a des informations utiles ?",
                "frFemale": "Est-ce qu'il a des informations utiles ?",
                "deMale": "Hatte er n\u00fctzliche Informationen?",
                "deFemale": "Hatte er n\u00fctzliche Informationen?"
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                        "enMale": "<<1>> approves.",
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                        "deFemale": "<<1>> stimmt zu."
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                        "deFemale": "<<1>> stimmt zu."
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            "Text": "You captured a guard? That wasn't part of the plan!",
            "LocalizedText": {
                "enMale": "You captured a guard? That wasn't part of the plan!",
                "frMale": "Vous avez captur\u00e9 un garde ? \u00c7a faisait pas partie du plan !",
                "frFemale": "Vous avez captur\u00e9 un garde ? \u00c7a faisait pas partie du plan !",
                "deMale": "Ihr habt einen W\u00e4rter gefangen genommen? Das war im Plan nicht vorgesehen!",
                "deFemale": "Ihr habt einen W\u00e4rter gefangen genommen? Das war im Plan nicht vorgesehen!"
            },
            "LocalizedOptionText": {
                "enMale": "I never permitted this!",
                "frMale": "J'ai jamais autoris\u00e9 \u00e7a !",
                "frFemale": "J'ai jamais autoris\u00e9 \u00e7a !",
                "deMale": "Das habe ich nicht erlaubt!",
                "deFemale": "Das habe ich nicht erlaubt!"
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "0UrSrCA": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "esmw3O5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
                417
            ],
            "Stb": "str.cnv.location.belsavis.class.spy.kanjon_slyke",
            "GenericNodeNumber": 0
        },
        "407": {
            "NodeId": 407,
            "QuestRewardB62": "uRJrOxE",
            "ActionQuest": 1.614112508307713e+19,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "SmallDark",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You should've waited for me. I've got a grudge or two against the guards myself.",
            "LocalizedText": {
                "enMale": "You should've waited for me. I've got a grudge or two against the guards myself.",
                "frMale": "Vous auriez d\u00fb m'attendre. Moi aussi j'ai une dent contre les gardes.",
                "frFemale": "Vous auriez d\u00fb m'attendre. Moi aussi j'ai une dent contre les gardes.",
                "deMale": "Ihr h\u00e4ttet auf mich warten sollen. Ich habe auch das eine oder andere gegen die W\u00e4rter.",
                "deFemale": "Ihr h\u00e4ttet auf mich warten sollen. Ich habe auch das eine oder andere gegen die W\u00e4rter."
            },
            "LocalizedOptionText": {
                "enMale": "Maybe I'll join in. [Hurt him]",
                "frMale": "Je me joindrais bien \u00e0 vous. [Le frapper]",
                "frFemale": "Je me joindrais bien \u00e0 vous. [Le frapper]",
                "deMale": "Vielleicht mache ich ja auch mit.",
                "deFemale": "Vielleicht mache ich ja auch mit."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "LGACzD4": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "0UrSrCA": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "esmw3O5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
                408
            ],
            "Stb": "str.cnv.location.belsavis.class.spy.kanjon_slyke",
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        },
        "408": {
            "NodeId": 408,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "9WMWiME",
            "Text": "I don't even know you. Please... ah!",
            "LocalizedText": {
                "enMale": "I don't even know you. Please... ah!",
                "frMale": "Je vous connais m\u00eame pas. Piti\u00e9... ah !",
                "frFemale": "Je vous connais m\u00eame pas. Piti\u00e9... ah !",
                "deMale": "Ich kenne Euch nicht mal! Bitte ... ah!",
                "deFemale": "Ich kenne Euch nicht mal! Bitte ... ah!"
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.belsavis.class.spy.kanjon_slyke",
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        },
        "409": {
            "NodeId": 409,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
                410
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            "GenericNodeNumber": 0
        },
        "410": {
            "NodeId": 410,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "BFyEX30",
            "Text": "Nice. Nice!",
            "LocalizedText": {
                "enMale": "Nice. Nice!",
                "frMale": "Joli. Joli !",
                "frFemale": "Joli. Joli !",
                "deMale": "Nicht schlecht!",
                "deFemale": "Nicht schlecht!"
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.belsavis.class.spy.kanjon_slyke",
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        },
        "411": {
            "NodeId": 411,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "GenericNodeNumber": 0
        },
        "412": {
            "NodeId": 412,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "71LonQA",
            "Text": "You got a bit of a temper. Think he's given all we're getting, though--want me to clean up?",
            "LocalizedText": {
                "enMale": "You got a bit of a temper. Think he's given all we're getting, though--want me to clean up?",
                "frMale": "Tu as du caract\u00e8re. Mais je crois qu'il pourra plus rien nous apprendre. Tu veux que je nettoie ?",
                "frFemale": "Tu as du caract\u00e8re. Mais je crois qu'il pourra plus rien nous apprendre. Tu veux que je nettoie ?",
                "deMale": "Ihr habt Temperament. Der hat uns dann wohl alles gesagt - soll ich jetzt saubermachen?",
                "deFemale": "Ihr habt Temperament. Der hat uns dann wohl alles gesagt - soll ich jetzt saubermachen?"
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.belsavis.class.spy.kanjon_slyke",
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        },
        "413": {
            "NodeId": 413,
            "QuestRewardB62": "uRJrOxE",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "MediumDark",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Make it quick. We should get back to work.",
            "LocalizedText": {
                "enMale": "Make it quick. We should get back to work.",
                "frMale": "Faites \u00e7a vite. On doit se remettre au travail.",
                "frFemale": "Faites \u00e7a vite. On doit se remettre au travail.",
                "deMale": "Macht kurzen Prozess. Wir m\u00fcssen wieder an die Arbeit.",
                "deFemale": "Macht kurzen Prozess. Wir m\u00fcssen wieder an die Arbeit."
            },
            "LocalizedOptionText": {
                "enMale": "Go ahead and kill him.",
                "frMale": "Allez-y, tuez-le.",
                "frFemale": "Allez-y, tuez-le.",
                "deMale": "Bringt ihn ruhig um.",
                "deFemale": "Bringt ihn ruhig um."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "LGACzD4": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "eh31DtF": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "esmw3O5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "0UrSrCA": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
                426
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            "Stb": "str.cnv.location.belsavis.class.spy.kanjon_slyke",
            "GenericNodeNumber": 0
        },
        "414": {
            "NodeId": 414,
            "QuestRewardB62": "uRJrOxE",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Bind him and lock him up somewhere. Make sure he can't hear us.",
            "LocalizedText": {
                "enMale": "Bind him and lock him up somewhere. Make sure he can't hear us.",
                "frMale": "Attachez-le et enfermez-le quelque part. Assurez-vous qu'il nous entende pas.",
                "frFemale": "Attachez-le et enfermez-le quelque part. Assurez-vous qu'il nous entende pas.",
                "deMale": "Fesselt ihn und sperrt ihn irgendwo ein, wo er uns nicht h\u00f6ren kann.",
                "deFemale": "Fesselt ihn und sperrt ihn irgendwo ein, wo er uns nicht h\u00f6ren kann."
            },
            "LocalizedOptionText": {
                "enMale": "He might be useful later.",
                "frMale": "Il pourra nous servir plus tard.",
                "frFemale": "Il pourra nous servir plus tard.",
                "deMale": "Er k\u00f6nnte uns sp\u00e4ter noch n\u00fctzlich sein.",
                "deFemale": "Er k\u00f6nnte uns sp\u00e4ter noch n\u00fctzlich sein."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "esmw3O5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "0UrSrCA": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "eh31DtF": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "LGACzD4": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.belsavis.class.spy.kanjon_slyke",
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        "415": {
            "NodeId": 415,
            "QuestRewardB62": "uRJrOxE",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "MediumLight",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Get out of here. Anyone tries to stop him, you answer to me.",
            "LocalizedText": {
                "enMale": "Get out of here. Anyone tries to stop him, you answer to me.",
                "frMale": "Fichez le camp. Si quelqu'un l'en emp\u00eache, il aura affaire \u00e0 moi.",
                "frFemale": "Fichez le camp. Si quelqu'un l'en emp\u00eache, il aura affaire \u00e0 moi.",
                "deMale": "Fort mit Euch. Wer versucht, ihn aufzuhalten, kriegt es mit mir zu tun.",
                "deFemale": "Fort mit Euch. Wer versucht, ihn aufzuhalten, kriegt es mit mir zu tun."
            },
            "LocalizedOptionText": {
                "enMale": "Let him go free.",
                "frMale": "Laissez-le partir.",
                "frFemale": "Laissez-le partir.",
                "deMale": "Lasst ihn frei.",
                "deFemale": "Lasst ihn frei."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "esmw3O5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "eh31DtF": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "LGACzD4": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "0UrSrCA": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.belsavis.class.spy.kanjon_slyke",
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        "416": {
            "NodeId": 416,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "71LonQA",
            "Text": "Momma always said to save the crumbs. All right, let's go...",
            "LocalizedText": {
                "enMale": "Momma always said to save the crumbs. All right, let's go...",
                "frMale": "On m'a toujours dit de pas jeter les restes. Allez, on y va...",
                "frFemale": "On m'a toujours dit de pas jeter les restes. Allez, on y va...",
                "deMale": "Blo\u00df nichts wegschmei\u00dfen, was man noch gebrauchen kann. Also sch\u00f6n.",
                "deFemale": "Blo\u00df nichts wegschmei\u00dfen, was man noch gebrauchen kann. Also sch\u00f6n."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
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            "ChildIds": [
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            "Stb": "str.cnv.location.belsavis.class.spy.kanjon_slyke",
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        "417": {
            "NodeId": 417,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "71LonQA",
            "Text": "Come on--no one's gonna miss him in all this. Besides, we learned all sorts of things.",
            "LocalizedText": {
                "enMale": "Come on--no one's gonna miss him in all this. Besides, we learned all sorts of things.",
                "frMale": "\u00c7a va, il manquera \u00e0 personne, dans tout \u00e7a. En plus, on a appris des tas de trucs.",
                "frFemale": "\u00c7a va, il manquera \u00e0 personne, dans tout \u00e7a. En plus, on a appris des tas de trucs.",
                "deMale": "Ach was - den wird doch keiner vermissen. Au\u00dferdem haben wir alles M\u00f6gliche erfahren.",
                "deFemale": "Ach was - den wird doch keiner vermissen. Au\u00dferdem haben wir alles M\u00f6gliche erfahren."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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            "Stb": "str.cnv.location.belsavis.class.spy.kanjon_slyke",
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        "418": {
            "NodeId": 418,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
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            "GenericNodeNumber": 0
        },
        "419": {
            "NodeId": 419,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "BFyEX30",
            "Text": "We can kill him now, if you want. No one saw us grab him.",
            "LocalizedText": {
                "enMale": "We can kill him now, if you want. No one saw us grab him.",
                "frMale": "On peut le tuer maintenant, si tu veux. Personne nous a vus le prendre.",
                "frFemale": "On peut le tuer maintenant, si tu veux. Personne nous a vus le prendre.",
                "deMale": "Wenn Ihr wollt, k\u00f6nnen wir ihn jetzt t\u00f6ten. Keiner hat gesehen, wie wir ihn uns gekrallt haben.",
                "deFemale": "Wenn Ihr wollt, k\u00f6nnen wir ihn jetzt t\u00f6ten. Keiner hat gesehen, wie wir ihn uns gekrallt haben."
            },
            "CnvAlienVONode": -1,
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                "frFemale": "Tu plaisantes ?",
                "deMale": "Ihr macht wohl Witze.",
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                "enMale": "Please....",
                "frMale": "Piti\u00e9...",
                "frFemale": "Piti\u00e9...",
                "deMale": "Bitte nicht ...",
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            "Text": "He don't know much--guards aren't in good shape between the prisoners and the Imperials coming through.",
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            "SpeakerB62Id": "BFyEX30",
            "Text": "He helped us with our maps. And I'm security clearance green, now.",
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                "enMale": "He helped us with our maps. And I'm security clearance green, now.",
                "frMale": "Il nous a aid\u00e9s avec les cartes. Et j'ai le niveau de s\u00e9curit\u00e9 vert, maintenant.",
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            "Text": "Think he's probably tapped out. Want me to clean up?",
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                "enMale": "Think he's probably tapped out. Want me to clean up?",
                "frMale": "Je crois qu'il est rinc\u00e9. Tu veux que je nettoie ?",
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            "Text": "Don't push it.",
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                "frMale": "Insiste pas.",
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            "Text": "The order was clear.",
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                "enMale": "The order was clear.",
                "frMale": "L'ordre \u00e9tait clair.",
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            "Text": "I don't think she was.",
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                "enMale": "I don't think she was.",
                "frMale": "Je ne crois pas.",
                "frFemale": "Je ne crois pas.",
                "deMale": "Das glaube ich kaum.",
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                "frMale": "Ne nous obligez pas \u00e0 vous convaincre.",
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            "Text": "Maybe we'd better not push it.",
            "LocalizedText": {
                "enMale": "Maybe we'd better not push it.",
                "frMale": "On ferait mieux de pas insister.",
                "frFemale": "On ferait mieux de pas insister.",
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            "SpeakerB62Id": "xsT1q52",
            "Text": "You work on Belsavis, you should know what's coming.",
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                "enMale": "You work on Belsavis, you should know what's coming.",
                "frMale": "Tu travailles sur Belsavis, tu devrais savoir ce qui va arriver.",
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                "deMale": "Wenn Ihr schon auf Belsavis arbeitet, solltet Ihr wissen, was Euch bl\u00fcht.",
                "deFemale": "Wenn Ihr schon auf Belsavis arbeitet, solltet Ihr wissen, was Euch bl\u00fcht."
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            "Text": "We saw hostages killed once, as a diplomat. It disturbed us then, too.",
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                "frMale": "En tant que diplomates, nous avons vu des otages abattus. Cela nous a d\u00e9rang\u00e9s aussi.",
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            "SpeakerB62Id": "b4p9dE5",
            "Text": "I don't know if I could've made that call.",
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                "enMale": "I don't know if I could've made that call.",
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            "SpeakerB62Id": "oYAorCC",
            "Text": "At least he had some dignity.",
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                "frMale": "Au moins il a \u00e9t\u00e9 digne.",
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            "Text": "I don't think he was.",
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                "frMale": "Je ne crois pas.",
                "frFemale": "Je ne crois pas.",
                "deMale": "Das glaube ich kaum.",
                "deFemale": "Das glaube ich kaum."
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            "SpeakerB62Id": "71LonQA",
            "Text": "Take a look; this is the junk we got from the laboratory. Paarkos has been putting things together.",
            "LocalizedText": {
                "enMale": "Take a look; this is the junk we got from the laboratory. Paarkos has been putting things together.",
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            "SpeakerB62Id": "WcDHHN5",
            "Text": "Place your acquisitions here. When Paarkos is finished, you will be protected against the Megasecurity Ward's traps.",
            "LocalizedText": {
                "enMale": "Place your acquisitions here. When Paarkos is finished, you will be protected against the Megasecurity Ward's traps.",
                "frMale": "D\u00e9pose tes acquisitions ici. Quand Paarkos aura fini, tu seras prot\u00e9g\u00e9 contre les pi\u00e8ges du quartier d'hyper-s\u00e9curit\u00e9.",
                "frFemale": "D\u00e9pose tes acquisitions ici. Quand Paarkos aura fini, tu seras prot\u00e9g\u00e9 contre les pi\u00e8ges du quartier d'hyper-s\u00e9curit\u00e9.",
                "deMale": "Legt Eure Sachen her. Wenn Paarkos damit fertig ist, k\u00f6nnen Euch die Fallen im Hochsicherheitstrakt nichts mehr anhaben.",
                "deFemale": "Legt Eure Sachen her. Wenn Paarkos damit fertig ist, k\u00f6nnen Euch die Fallen im Hochsicherheitstrakt nichts mehr anhaben."
            },
            "CnvAlienVONode": 482163447,
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "BFyEX30",
            "Text": "The physical defenses aren't enough. We need to deal with that computer--the Scorpio Sanctions.",
            "LocalizedText": {
                "enMale": "The physical defenses aren't enough. We need to deal with that computer--the Scorpio Sanctions.",
                "frMale": "Les d\u00e9fenses physiques suffiront pas. Il faut se d\u00e9barrasser de ce programme, les sanctions SCORPION.",
                "frFemale": "Les d\u00e9fenses physiques suffiront pas. Il faut se d\u00e9barrasser de ce programme, les sanctions SCORPION.",
                "deMale": "Der K\u00f6rperschutz reicht aber nicht aus. Da ist auch noch der Computer - die SKORPIO-Sanktionen.",
                "deFemale": "Der K\u00f6rperschutz reicht aber nicht aus. Da ist auch noch der Computer - die SKORPIO-Sanktionen."
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Is there something you aren't telling me?",
            "LocalizedText": {
                "enMale": "Is there something you aren't telling me?",
                "frMale": "Il y a quelque chose que tu me dis pas ?",
                "frFemale": "Il y a quelque chose que tu me dis pas ?",
                "deMale": "Habt Ihr mir da etwa was verschwiegen?",
                "deFemale": "Habt Ihr mir da etwa was verschwiegen?"
            },
            "LocalizedOptionText": {
                "enMale": "You know what that thing is?",
                "frMale": "Tu sais ce que c'est que ce truc ?",
                "frFemale": "Tu sais ce que c'est que ce truc ?",
                "deMale": "Ihr wisst, was das f\u00fcr ein Ding ist?",
                "deFemale": "Ihr wisst, was das f\u00fcr ein Ding ist?"
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                "LGACzD4": {
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "That thing has caused enough trouble.",
            "LocalizedText": {
                "enMale": "That thing has caused enough trouble.",
                "frMale": "Ce truc nous a pos\u00e9 assez de probl\u00e8mes.",
                "frFemale": "Ce truc nous a pos\u00e9 assez de probl\u00e8mes.",
                "deMale": "Das Ding hat uns schon genug Probleme bereitet.",
                "deFemale": "Das Ding hat uns schon genug Probleme bereitet."
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            "LocalizedOptionText": {
                "enMale": "Agreed.",
                "frMale": "D'accord.",
                "frFemale": "D'accord.",
                "deMale": "Das sehe ich auch so.",
                "deFemale": "Das sehe ich auch so."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You got a plan, Chaney, or just a lot of talk?",
            "LocalizedText": {
                "enMale": "You got a plan, Chaney, or just a lot of talk?",
                "frMale": "Tu as un plan, Chaney, ou tu voulais juste papoter ?",
                "frFemale": "Tu as un plan, Chaney, ou tu voulais juste papoter ?",
                "deMale": "Habt Ihr einen Plan, Chaney, oder redet Ihr nur gern?",
                "deFemale": "Habt Ihr einen Plan, Chaney, oder redet Ihr nur gern?"
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            "LocalizedOptionText": {
                "enMale": "This had better be good.",
                "frMale": "Tu as int\u00e9r\u00eat \u00e0 ce que \u00e7a vaille le coup.",
                "frFemale": "Tu as int\u00e9r\u00eat \u00e0 ce que \u00e7a vaille le coup.",
                "deMale": "Hoffentlich ist Euch was Gutes eingefallen.",
                "deFemale": "Hoffentlich ist Euch was Gutes eingefallen."
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            "SpeakerB62Id": "BFyEX30",
            "Text": "I think the sanctions are a program running in the Megasecurity Ward that accesses the rest of the prison.",
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                "enMale": "I think the sanctions are a program running in the Megasecurity Ward that accesses the rest of the prison.",
                "frMale": "Je pense que les sanctions sont ex\u00e9cut\u00e9es depuis le quartier d'hyper-s\u00e9curit\u00e9, avec un acc\u00e8s \u00e0 toute la prison.",
                "frFemale": "Je pense que les sanctions sont ex\u00e9cut\u00e9es depuis le quartier d'hyper-s\u00e9curit\u00e9, avec un acc\u00e8s \u00e0 toute la prison.",
                "deMale": "Ich glaube, die Sanktionen sind ein Programm, das im Hochsicherheitstrakt l\u00e4uft und auf das \u00fcbrige Gef\u00e4ngnis zugreift.",
                "deFemale": "Ich glaube, die Sanktionen sind ein Programm, das im Hochsicherheitstrakt l\u00e4uft und auf das \u00fcbrige Gef\u00e4ngnis zugreift."
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "BFyEX30",
            "Text": "It controls the force fields, scanners, all that. Your equipment will only do half the job if the program's still running.",
            "LocalizedText": {
                "enMale": "It controls the force fields, scanners, all that. Your equipment will only do half the job if the program's still running.",
                "frMale": "\u00c7a contr\u00f4le les champs magn\u00e9tiques, les scanners, tout \u00e7a. Ton \u00e9quipement te prot\u00e8gera qu'\u00e0 moiti\u00e9 contre ce programme.",
                "frFemale": "\u00c7a contr\u00f4le les champs magn\u00e9tiques, les scanners, tout \u00e7a. Ton \u00e9quipement te prot\u00e8gera qu'\u00e0 moiti\u00e9 contre ce programme.",
                "deMale": "Es kontrolliert Kraftfelder, Scanner und so weiter. Eure Ausr\u00fcstung ist nur die H\u00e4lfte wert, solange das Programm noch l\u00e4uft.",
                "deFemale": "Es kontrolliert Kraftfelder, Scanner und so weiter. Eure Ausr\u00fcstung ist nur die H\u00e4lfte wert, solange das Programm noch l\u00e4uft."
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            "AlignmentGain": "None",
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "71LonQA",
            "Text": "My brother didn't have a slicer when he got himself killed. She might be right.",
            "LocalizedText": {
                "enMale": "My brother didn't have a slicer when he got himself killed. She might be right.",
                "frMale": "Mon fr\u00e8re avait pas de pirate avec lui quand il est mort. Elle a peut-\u00eatre raison.",
                "frFemale": "Mon fr\u00e8re avait pas de pirate avec lui quand il est mort. Elle a peut-\u00eatre raison.",
                "deMale": "Als mein Bruder umkam, hatte er keinen Hacker dabei. Sie k\u00f6nnte Recht haben.",
                "deFemale": "Als mein Bruder umkam, hatte er keinen Hacker dabei. Sie k\u00f6nnte Recht haben."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "BFyEX30",
            "Text": "I'm really good, but I can't disable the program. We need to distract it.",
            "LocalizedText": {
                "enMale": "I'm really good, but I can't disable the program. We need to distract it.",
                "frMale": "Je suis dou\u00e9e, mais je peux pas d\u00e9sactiver le programme. Il faut le distraire.",
                "frFemale": "Je suis dou\u00e9e, mais je peux pas d\u00e9sactiver le programme. Il faut le distraire.",
                "deMale": "Ich bin ja gut, aber das Programm kann ich nicht deaktivieren. Wir m\u00fcssen es ablenken.",
                "deFemale": "Ich bin ja gut, aber das Programm kann ich nicht deaktivieren. Wir m\u00fcssen es ablenken."
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Software isn't easily distracted.",
            "LocalizedText": {
                "enMale": "Software isn't easily distracted.",
                "frMale": "Pas facile de distraire un programme.",
                "frFemale": "Pas facile de distraire un programme.",
                "deMale": "Software l\u00e4sst sich nicht so leicht ablenken.",
                "deFemale": "Software l\u00e4sst sich nicht so leicht ablenken."
            },
            "LocalizedOptionText": {
                "enMale": "How do we do that?",
                "frMale": "Comment on peut faire \u00e7a ?",
                "frFemale": "Comment on peut faire \u00e7a ?",
                "deMale": "Wie soll das denn gehen?",
                "deFemale": "Wie soll das denn gehen?"
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
                "0UrSrCA": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "0000000",
            "Text": "Kanjon? Think you can play the gentleman and get the program to let us inside?",
            "LocalizedText": {
                "enMale": "Kanjon? Think you can play the gentleman and get the program to let us inside?",
                "frMale": "Kanjon ? Tu crois que tu peux la jouer charmeur et le convaincre de nous laisser entrer ?",
                "frFemale": "Kanjon ? Tu crois que tu peux la jouer charmeur et le convaincre de nous laisser entrer ?",
                "deMale": "Kanjon? Wollt Ihr den Gentleman spielen und dem Programm schmeicheln, bis es uns reinl\u00e4sst?",
                "deFemale": "Kanjon? Wollt Ihr den Gentleman spielen und dem Programm schmeicheln, bis es uns reinl\u00e4sst?"
            },
            "LocalizedOptionText": {
                "enMale": "Maybe it just needs seducing.",
                "frMale": "Il suffit peut-\u00eatre de le s\u00e9duire.",
                "frFemale": "Il suffit peut-\u00eatre de le s\u00e9duire.",
                "deMale": "Vielleicht l\u00e4sst sich das Programm verf\u00fchren.",
                "deFemale": "Vielleicht l\u00e4sst sich das Programm verf\u00fchren."
            },
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "0000000",
            "Text": "A thermal detonator in the computer core should do the trick.",
            "LocalizedText": {
                "enMale": "A thermal detonator in the computer core should do the trick.",
                "frMale": "Un d\u00e9tonateur thermique au c\u0153ur de l'ordinateur devrait suffire.",
                "frFemale": "Un d\u00e9tonateur thermique au c\u0153ur de l'ordinateur devrait suffire.",
                "deMale": "Ein Thermaldetonator im Computerkern sollte gen\u00fcgen.",
                "deFemale": "Ein Thermaldetonator im Computerkern sollte gen\u00fcgen."
            },
            "LocalizedOptionText": {
                "enMale": "I'd rather blow it to pieces.",
                "frMale": "On ferait mieux de le d\u00e9truire.",
                "frFemale": "On ferait mieux de le d\u00e9truire.",
                "deMale": "Ich w\u00fcrde es lieber in die Luft jagen.",
                "deFemale": "Ich w\u00fcrde es lieber in die Luft jagen."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
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            "SpeakerB62Id": "BFyEX30",
            "Text": "I can take control of the upper level security droids. Override their programming. Then, when we get to the Megasecurity Ward--bang!",
            "LocalizedText": {
                "enMale": "I can take control of the upper level security droids. Override their programming. Then, when we get to the Megasecurity Ward--bang!",
                "frMale": "Je peux prendre le contr\u00f4le des dro\u00efdes de s\u00e9curit\u00e9 du niveau sup\u00e9rieur. Ensuite, quand on arrive au quartier d'hyper-s\u00e9curit\u00e9 : boum !",
                "frFemale": "Je peux prendre le contr\u00f4le des dro\u00efdes de s\u00e9curit\u00e9 du niveau sup\u00e9rieur. Ensuite, quand on arrive au quartier d'hyper-s\u00e9curit\u00e9 : boum !",
                "deMale": "Ich kann die Sicherheitsdroiden auf der oberen Ebene unter meine Kontrolle bringen und ihre Programmierung au\u00dfer Kraft setzen. Wenn wir dann zum Hochsicherheitstrakt gelangen, lassen wir's knallen!",
                "deFemale": "Ich kann die Sicherheitsdroiden auf der oberen Ebene unter meine Kontrolle bringen und ihre Programmierung au\u00dfer Kraft setzen. Wenn wir dann zum Hochsicherheitstrakt gelangen, lassen wir's knallen!"
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            "SpeakerB62Id": "BFyEX30",
            "Text": "I make the droids set off every alarm in the prison. The Scorpio program gets confused. Gives us a few minutes, at least.",
            "LocalizedText": {
                "enMale": "I make the droids set off every alarm in the prison. The Scorpio program gets confused. Gives us a few minutes, at least.",
                "frMale": "Je demande aux dro\u00efdes de d\u00e9clencher toutes les alarmes de la prison. \u00c7a perturbe le programme SCORPION et \u00e7a nous laisse quelques minutes.",
                "frFemale": "Je demande aux dro\u00efdes de d\u00e9clencher toutes les alarmes de la prison. \u00c7a perturbe le programme SCORPION et \u00e7a nous laisse quelques minutes.",
                "deMale": "Ich sorge daf\u00fcr, dass die Droiden jeden einzelnen Alarm im Gef\u00e4ngnis ausl\u00f6sen. Das verwirrt das SKORPIO-Programm und gibt uns wenigstens ein paar Minuten.",
                "deFemale": "Ich sorge daf\u00fcr, dass die Droiden jeden einzelnen Alarm im Gef\u00e4ngnis ausl\u00f6sen. Das verwirrt das SKORPIO-Programm und gibt uns wenigstens ein paar Minuten."
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            "SpeakerB62Id": "71LonQA",
            "Text": "Clever little bird.",
            "LocalizedText": {
                "enMale": "Clever little bird.",
                "frMale": "Fut\u00e9e, la petite.",
                "frFemale": "Fut\u00e9e, la petite.",
                "deMale": "Schlaues kleines Ding.",
                "deFemale": "Schlaues kleines Ding."
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            "SpeakerB62Id": "BFyEX30",
            "Text": "You and the guys could upload my overrides into the droids while Paarkos and I work. Then we can go in.",
            "LocalizedText": {
                "enMale": "You and the guys could upload my overrides into the droids while Paarkos and I work. Then we can go in.",
                "frMale": "Vous pourriez transf\u00e9rer mon programme dans les dro\u00efdes pendant que je bosse avec Paarkos. Ensuite on pourrait y aller.",
                "frFemale": "Vous pourriez transf\u00e9rer mon programme dans les dro\u00efdes pendant que je bosse avec Paarkos. Ensuite on pourrait y aller.",
                "deMale": "Ihr k\u00f6nnt ja schon mal meine Au\u00dferkraftsetzungsbefehle in die Droiden einspeisen, w\u00e4hrend Paarkos und ich hier noch arbeiten. Dann k\u00f6nnen wir bald rein.",
                "deFemale": "Ihr k\u00f6nnt ja schon mal meine Au\u00dferkraftsetzungsbefehle in die Droiden einspeisen, w\u00e4hrend Paarkos und ich hier noch arbeiten. Dann k\u00f6nnen wir bald rein."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Get your gear together. We're going droid-hunting.",
            "LocalizedText": {
                "enMale": "Get your gear together. We're going droid-hunting.",
                "frMale": "Prenez vos affaires, on part \u00e0 la chasse au dro\u00efde.",
                "frFemale": "Prenez vos affaires, on part \u00e0 la chasse au dro\u00efde.",
                "deMale": "Habt Ihr alles beisammen? Wir gehen auf Droidenjagd.",
                "deFemale": "Habt Ihr alles beisammen? Wir gehen auf Droidenjagd."
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            "LocalizedOptionText": {
                "enMale": "Let's get moving.",
                "frMale": "On est partis.",
                "frFemale": "On est partis.",
                "deMale": "Dann wollen wir mal.",
                "deFemale": "Dann wollen wir mal."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "0000000",
            "Text": "How do I upload your controls into the droids?",
            "LocalizedText": {
                "enMale": "How do I upload your controls into the droids?",
                "frMale": "Comment je transf\u00e8re tes commandes dans les dro\u00efdes ?",
                "frFemale": "Comment je transf\u00e8re tes commandes dans les dro\u00efdes ?",
                "deMale": "Wie kann ich Eure Befehle in die Droiden laden?",
                "deFemale": "Wie kann ich Eure Befehle in die Droiden laden?"
            },
            "LocalizedOptionText": {
                "enMale": "Is there a trick to it?",
                "frMale": "Il y a un truc \u00e0 faire ?",
                "frFemale": "Il y a un truc \u00e0 faire ?",
                "deMale": "Gibt es daf\u00fcr einen Trick?",
                "deFemale": "Gibt es daf\u00fcr einen Trick?"
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I don't want you exposed. I'll handle the droids myself.",
            "LocalizedText": {
                "enMale": "I don't want you exposed. I'll handle the droids myself.",
                "frMale": "Je ne [{F}]veux pas que vous preniez de risques. Je m'occupe des dro\u00efdes.",
                "frFemale": "Je [{F}]veux pas que vous preniez de risques. Je m'occupe des dro\u00efdes.",
                "deMale": "Ich will nicht, dass Euch was passiert. Ich k\u00fcmmere mich allein um die Droiden.",
                "deFemale": "Ich will nicht, dass Euch was passiert. Ich k\u00fcmmere mich allein um die Droiden."
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            "LocalizedOptionText": {
                "enMale": "I'll go--the others stay here.",
                "frMale": "J'y vais, les autres restent l\u00e0.",
                "frFemale": "J'y vais, les autres restent l\u00e0.",
                "deMale": "Ich gehe - die anderen bleiben hier.",
                "deFemale": "Ich gehe - die anderen bleiben hier."
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            "SpeakerB62Id": "BFyEX30",
            "Text": "I like to learn about the things that attack me.",
            "LocalizedText": {
                "enMale": "I like to learn about the things that attack me.",
                "frMale": "J'aime bien en savoir plus sur les choses qui m'attaquent.",
                "frFemale": "J'aime bien en savoir plus sur les choses qui m'attaquent.",
                "deMale": "Ich wei\u00df gern Bescheid \u00fcber Dinge, die mich angreifen.",
                "deFemale": "Ich wei\u00df gern Bescheid \u00fcber Dinge, die mich angreifen."
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            "SpeakerB62Id": "BFyEX30",
            "Text": "You're not listening. I think the core is in the ward.",
            "LocalizedText": {
                "enMale": "You're not listening. I think the core is in the ward.",
                "frMale": "Tu m'\u00e9coutes pas. Je pense que le c\u0153ur est dans le quartier.",
                "frFemale": "Tu m'\u00e9coutes pas. Je pense que le c\u0153ur est dans le quartier.",
                "deMale": "Ihr h\u00f6rt mir gar nicht zu! Der Kern befindet sich vermutlich im Hochsicherheitstrakt.",
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            "SpeakerB62Id": "71LonQA",
            "Text": "Not the way I swing.",
            "LocalizedText": {
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                "frMale": "C'est pas mon type.",
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                "deMale": "Das ist eher nicht so mein Ding.",
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            "SpeakerB62Id": "DszJzGK",
            "Text": "You doubt us.",
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                "enMale": "You doubt us.",
                "frMale": "T'as pas confiance en nous.",
                "frFemale": "T'as pas confiance en nous.",
                "deMale": "Ihr zweifelt wohl an uns.",
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            "SpeakerB62Id": "71LonQA",
            "Text": "Guess I'll just work on the plan.",
            "LocalizedText": {
                "enMale": "Guess I'll just work on the plan.",
                "frMale": "Bien, je vais juste m'occuper du plan.",
                "frFemale": "Bien, je vais juste m'occuper du plan.",
                "deMale": "Dann feile ich wohl weiter an unserem Plan.",
                "deFemale": "Dann feile ich wohl weiter an unserem Plan."
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            "SpeakerB62Id": "BFyEX30",
            "Text": "Get close to each droid and use these computer spikes. They'll stop shooting after. Not before.",
            "LocalizedText": {
                "enMale": "Get close to each droid and use these computer spikes. They'll stop shooting after. Not before.",
                "frMale": "Approche-toi des dro\u00efdes et utilise ces cl\u00e9s d'intrusion. C'est qu'apr\u00e8s \u00e7a qu'ils arr\u00eateront de tirer.",
                "frFemale": "Approche-toi des dro\u00efdes et utilise ces cl\u00e9s d'intrusion. C'est qu'apr\u00e8s \u00e7a qu'ils arr\u00eateront de tirer.",
                "deMale": "N\u00e4hert Euch jedem Droiden einzeln und verwendet diese Computerstifte. Danach h\u00f6ren sie auf zu schie\u00dfen. Vorher nicht.",
                "deFemale": "N\u00e4hert Euch jedem Droiden einzeln und verwendet diese Computerstifte. Danach h\u00f6ren sie auf zu schie\u00dfen. Vorher nicht."
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            "SpeakerB62Id": "BFyEX30",
            "Text": "When we've got enough set up, I'll give you a call.",
            "LocalizedText": {
                "enMale": "When we've got enough set up, I'll give you a call.",
                "frMale": "Quand on en aura d\u00e9tourn\u00e9 assez, je t'appellerai.",
                "frFemale": "Quand on en aura d\u00e9tourn\u00e9 assez, je t'appellerai.",
                "deMale": "Sobald wir gen\u00fcgend vorbereitet sind, sage ich Euch Bescheid.",
                "deFemale": "Sobald wir gen\u00fcgend vorbereitet sind, sage ich Euch Bescheid."
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            "SpeakerB62Id": "71LonQA",
            "Text": "Droids are waiting for you, boss.",
            "LocalizedText": {
                "enMale": "Droids are waiting for you, boss.",
                "frMale": "Les dro\u00efdes t'attendent, boss.",
                "frFemale": "Les dro\u00efdes t'attendent, boss.",
                "deMale": "Die Droiden erwarten Euch, Boss.",
                "deFemale": "Die Droiden erwarten Euch, Boss."
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            "SpeakerB62Id": "71LonQA",
            "Text": "...Nah. Pulse bomb won't do anything against that wall. Leaves us back where we started.",
            "LocalizedText": {
                "enMale": "...Nah. Pulse bomb won't do anything against that wall. Leaves us back where we started.",
                "frMale": "... Nan. Les bombes \u00e0 impulsion peuvent rien contre ce mur. Retour \u00e0 la case d\u00e9part.",
                "frFemale": "... Nan. Les bombes \u00e0 impulsion peuvent rien contre ce mur. Retour \u00e0 la case d\u00e9part.",
                "deMale": "Nicht gut. Eine Impulsbombe kann dieser Wand nichts anhaben. Wir m\u00fcssen uns was Neues ausdenken.",
                "deFemale": "Nicht gut. Eine Impulsbombe kann dieser Wand nichts anhaben. Wir m\u00fcssen uns was Neues ausdenken."
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            "SpeakerB62Id": "BFyEX30",
            "Text": "Got control of the droids. They'll set off every alarm on Belsavis, and the Scorpio program won't know where to look.",
            "LocalizedText": {
                "enMale": "Got control of the droids. They'll set off every alarm on Belsavis, and the Scorpio program won't know where to look.",
                "frMale": "J'ai le contr\u00f4le des dro\u00efdes. Ils vont d\u00e9clencher toutes les alarmes de Belsavis, SCORPION saura plus o\u00f9 donner de la t\u00eate.",
                "frFemale": "J'ai le contr\u00f4le des dro\u00efdes. Ils vont d\u00e9clencher toutes les alarmes de Belsavis, SCORPION saura plus o\u00f9 donner de la t\u00eate.",
                "deMale": "Wir haben die Droiden unter Kontrolle. Die werden jeden einzelnen Alarm auf Belsavis ausl\u00f6sen, und das SKORPIO-Programm wei\u00df nicht, worauf es zuerst reagieren soll.",
                "deFemale": "Wir haben die Droiden unter Kontrolle. Die werden jeden einzelnen Alarm auf Belsavis ausl\u00f6sen, und das SKORPIO-Programm wei\u00df nicht, worauf es zuerst reagieren soll."
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            "SpeakerB62Id": "BFyEX30",
            "Text": "What do you think?",
            "LocalizedText": {
                "enMale": "What do you think?",
                "frMale": "Qu'est-ce que tu en penses ?",
                "frFemale": "Qu'est-ce que tu en penses ?",
                "deMale": "Und, was meint Ihr?",
                "deFemale": "Und, was meint Ihr?"
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            "SpeakerB62Id": "71LonQA",
            "Text": "Rest of us were working out the plan for the break-in. Ready as we're gonna be, but there is one thing...",
            "LocalizedText": {
                "enMale": "Rest of us were working out the plan for the break-in. Ready as we're gonna be, but there is one thing...",
                "frMale": "Nous, on a r\u00e9fl\u00e9chi \u00e0 la fa\u00e7on d'entrer en force. On est pr\u00eats, mais il y a un probl\u00e8me...",
                "frFemale": "Nous, on a r\u00e9fl\u00e9chi \u00e0 la fa\u00e7on d'entrer en force. On est pr\u00eats, mais il y a un probl\u00e8me...",
                "deMale": "Wir anderen haben inzwischen am Plan f\u00fcr den Einbruch gearbeitet. Im Prinzip sind wir jetzt bereit, aber da w\u00e4re noch was ...",
                "deFemale": "Wir anderen haben inzwischen am Plan f\u00fcr den Einbruch gearbeitet. Im Prinzip sind wir jetzt bereit, aber da w\u00e4re noch was ..."
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "What is it, Kanjon?",
            "LocalizedText": {
                "enMale": "What is it, Kanjon?",
                "frMale": "Quel probl\u00e8me, Kanjon ?",
                "frFemale": "Quel probl\u00e8me, Kanjon ?",
                "deMale": "Was denn, Kanjon?",
                "deFemale": "Was denn, Kanjon?"
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            "LocalizedOptionText": {
                "enMale": "Say what you need to say.",
                "frMale": "Dis ce que tu as \u00e0 dire.",
                "frFemale": "Dis ce que tu as \u00e0 dire.",
                "deMale": "Spuckt es aus.",
                "deFemale": "Spuckt es aus."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                "0UrSrCA": {
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "0000000",
            "Text": "I get the feeling I'm not going to like this.",
            "LocalizedText": {
                "enMale": "I get the feeling I'm not going to like this.",
                "frMale": "J'ai l'impression que \u00e7a va pas me plaire.",
                "frFemale": "J'ai l'impression que \u00e7a va pas me plaire.",
                "deMale": "Ich habe das Gef\u00fchl, was jetzt kommt, wird mir nicht gefallen.",
                "deFemale": "Ich habe das Gef\u00fchl, was jetzt kommt, wird mir nicht gefallen."
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            "LocalizedOptionText": {
                "enMale": "Why are you all looking at me?",
                "frMale": "Pourquoi vous me regardez tous ?",
                "frFemale": "Pourquoi vous me regardez tous ?",
                "deMale": "Warum seht Ihr mich alle so an?",
                "deFemale": "Warum seht Ihr mich alle so an?"
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "If something's gone wrong, you need to fix it.",
            "LocalizedText": {
                "enMale": "If something's gone wrong, you need to fix it.",
                "frMale": "Si quelque chose cloche, r\u00e9glez le probl\u00e8me.",
                "frFemale": "Si quelque chose cloche, r\u00e9glez le probl\u00e8me.",
                "deMale": "Wenn irgendwas schiefgelaufen ist, m\u00fcsst Ihr es wiedergutmachen.",
                "deFemale": "Wenn irgendwas schiefgelaufen ist, m\u00fcsst Ihr es wiedergutmachen."
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            "LocalizedOptionText": {
                "enMale": "I don't want to hear excuses.",
                "frMale": "J'accepterai aucune excuse.",
                "frFemale": "J'accepterai aucune excuse.",
                "deMale": "Ich will jetzt keine Ausreden h\u00f6ren.",
                "deFemale": "Ich will jetzt keine Ausreden h\u00f6ren."
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            "SpeakerB62Id": "71LonQA",
            "Text": "Not something we can fix.",
            "LocalizedText": {
                "enMale": "Not something we can fix.",
                "frMale": "On peut rien y faire.",
                "frFemale": "On peut rien y faire.",
                "deMale": "Nein, es gibt nichts wiedergutzumachen.",
                "deFemale": "Nein, es gibt nichts wiedergutzumachen."
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            "SpeakerB62Id": "0000000",
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "71LonQA",
            "Text": "While back, you made some promises. Said this break-in would make us rich, but we ain't seen no signs.",
            "LocalizedText": {
                "enMale": "While back, you made some promises. Said this break-in would make us rich, but we ain't seen no signs.",
                "frMale": "Au d\u00e9but, tu nous as fait des promesses. Tu nous as dit que ce casse nous rendrait riches. Mais on a encore rien vu.",
                "frFemale": "Au d\u00e9but, tu nous as fait des promesses. Tu nous as dit que ce casse nous rendrait riches. Mais on a encore rien vu.",
                "deMale": "Vor einer Weile habt Ihr uns einiges versprochen. Ihr sagtet, dieser Einbruch w\u00fcrde uns reich machen. Bis jetzt haben wir nichts davon gemerkt.",
                "deFemale": "Vor einer Weile habt Ihr uns einiges versprochen. Ihr sagtet, dieser Einbruch w\u00fcrde uns reich machen. Bis jetzt haben wir nichts davon gemerkt."
            },
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "71LonQA",
            "Text": "While back, you made some threats. Said we owed you for breaking us out.",
            "LocalizedText": {
                "enMale": "While back, you made some threats. Said we owed you for breaking us out.",
                "frMale": "Au d\u00e9but, tu nous as menac\u00e9s. Tu as dit qu'on te devait notre \u00e9vasion.",
                "frFemale": "Au d\u00e9but, tu nous as menac\u00e9s. Tu as dit qu'on te devait notre \u00e9vasion.",
                "deMale": "Vor einer Weile habt Ihr ein paar Drohungen ge\u00e4u\u00dfert. Ihr sagtet, dass wir Euch was schulden, weil Ihr uns rausgeholt habt.",
                "deFemale": "Vor einer Weile habt Ihr ein paar Drohungen ge\u00e4u\u00dfert. Ihr sagtet, dass wir Euch was schulden, weil Ihr uns rausgeholt habt."
            },
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "71LonQA",
            "Text": "While back, you made some promises. Said this break-in would help us get offworld, but you never said why.",
            "LocalizedText": {
                "enMale": "While back, you made some promises. Said this break-in would help us get offworld, but you never said why.",
                "frMale": "Au d\u00e9but, tu nous as fait des promesses. Tu as dit que ce casse nous permettrait de partir, mais t'as jamais dit pourquoi.",
                "frFemale": "Au d\u00e9but, tu nous as fait des promesses. Tu as dit que ce casse nous permettrait de partir, mais t'as jamais dit pourquoi.",
                "deMale": "Vor einer Weile habt Ihr uns einiges versprochen. Ihr sagtet, dieser Einbruch w\u00fcrde uns helfen, diesen Planeten zu verlassen. Aber wie denn?",
                "deFemale": "Vor einer Weile habt Ihr uns einiges versprochen. Ihr sagtet, dieser Einbruch w\u00fcrde uns helfen, diesen Planeten zu verlassen. Aber wie denn?"
            },
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "71LonQA",
            "Text": "Getting a little tired of taking things on faith.",
            "LocalizedText": {
                "enMale": "Getting a little tired of taking things on faith.",
                "frMale": "On en a un peu marre de te croire sur parole.",
                "frFemale": "On en a un peu marre de te croire sur parole.",
                "deMale": "Allm\u00e4hlich h\u00e4tten wir gern ein paar handfeste Beweise.",
                "deFemale": "Allm\u00e4hlich h\u00e4tten wir gern ein paar handfeste Beweise."
            },
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            "NodeId": 556,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "71LonQA",
            "Text": "You're plenty nasty, but some of us are wondering where this goes.",
            "LocalizedText": {
                "enMale": "You're plenty nasty, but some of us are wondering where this goes.",
                "frMale": "T'es un dur \u00e0 cuire, mais on se demande o\u00f9 est-ce que tout \u00e7a nous m\u00e8ne.",
                "frFemale": "T'es un dur \u00e0 cuire, mais on se demande o\u00f9 est-ce que tout \u00e7a nous m\u00e8ne.",
                "deMale": "Ihr k\u00f6nnt wirklich ganz sch\u00f6n fies sein, aber wir fragen uns langsam, wo das hinf\u00fchrt.",
                "deFemale": "Ihr k\u00f6nnt wirklich ganz sch\u00f6n fies sein, aber wir fragen uns langsam, wo das hinf\u00fchrt."
            },
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        "557": {
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            "MaxLevel": -1,
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I can't tell you everything... but I haven't led you wrong so far. Your freedom's in sight; we just need to take it.",
            "LocalizedText": {
                "enMale": "I can't tell you everything... but I haven't led you wrong so far. Your freedom's in sight; we just need to take it.",
                "frMale": "Je peux pas tout vous dire... mais je vous ai pas perdus, jusque-l\u00e0. La libert\u00e9 est pas loin, il faut juste qu'on la saisisse.",
                "frFemale": "Je peux pas tout vous dire... mais je vous ai pas perdus, jusque-l\u00e0. La libert\u00e9 est pas loin, il faut juste qu'on la saisisse.",
                "deMale": "Ich kann Euch jetzt nicht alles sagen - aber bis jetzt habe ich Euch doch nicht in die Irre gef\u00fchrt. Eure Freiheit ist zum Greifen nahe.",
                "deFemale": "Ich kann Euch jetzt nicht alles sagen - aber bis jetzt habe ich Euch doch nicht in die Irre gef\u00fchrt. Eure Freiheit ist zum Greifen nahe."
            },
            "LocalizedOptionText": {
                "enMale": "I guarantee I'll get you out.",
                "frMale": "Je vous garantis que je vous ferai sortir.",
                "frFemale": "Je vous garantis que je vous ferai sortir.",
                "deMale": "Ich gebe Euch mein Wort.",
                "deFemale": "Ich gebe Euch mein Wort."
            },
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                "eh31DtF": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "0UrSrCA": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "esmw3O5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
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        "558": {
            "NodeId": 558,
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Huh. You want a promise? Do your jobs, you come out of Belsavis ready to take on the whole galaxy. You get cash, you get freedom.",
            "LocalizedText": {
                "enMale": "Huh. You want a promise? Do your jobs, you come out of Belsavis ready to take on the whole galaxy. You get cash, you get freedom.",
                "frMale": "Euh. Vous voulez une promesse ? Faites votre boulot et vous quitterez Belsavis pr\u00eats \u00e0 conqu\u00e9rir la galaxie. Vous aurez la richesse et la libert\u00e9.",
                "frFemale": "Euh. Vous voulez une promesse ? Faites votre boulot et vous quitterez Belsavis pr\u00eats \u00e0 conqu\u00e9rir la galaxie. Vous aurez la richesse et la libert\u00e9.",
                "deMale": "Hm - soll ich Euch mal was versprechen? Tut Eure Arbeit, und Ihr verlasst Belsavis, bereit, es mit der ganzen Galaxis aufzunehmen. Ihr werdet frei sein und Geld haben.",
                "deFemale": "Hm - soll ich Euch mal was versprechen? Tut Eure Arbeit, und Ihr verlasst Belsavis, bereit, es mit der ganzen Galaxis aufzunehmen. Ihr werdet frei sein und Geld haben."
            },
            "LocalizedOptionText": {
                "enMale": "Stick with me and be rewarded.",
                "frMale": "Restez avec moi, vous serez r\u00e9compens\u00e9s.",
                "frFemale": "Restez avec moi, vous serez r\u00e9compens\u00e9s.",
                "deMale": "Folgt mir und Ihr werdet belohnt.",
                "deFemale": "Folgt mir und Ihr werdet belohnt."
            },
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                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "esmw3O5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "eh31DtF": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
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            "Stb": "str.cnv.location.belsavis.class.spy.kanjon_slyke",
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        "560": {
            "NodeId": 560,
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Tiny taste of freedom and you get all cocky and smug.",
            "LocalizedText": {
                "enMale": "Tiny taste of freedom and you get all cocky and smug.",
                "frMale": "Un avant-go\u00fbt de libert\u00e9 et vous devenez des ingrats insolents.",
                "frFemale": "Un avant-go\u00fbt de libert\u00e9 et vous devenez des ingrats insolents.",
                "deMale": "Ein kleiner Vorgeschmack der Freiheit, und schon werdet Ihr aufm\u00fcpfig und selbstzufrieden.",
                "deFemale": "Ein kleiner Vorgeschmack der Freiheit, und schon werdet Ihr aufm\u00fcpfig und selbstzufrieden."
            },
            "LocalizedOptionText": {
                "enMale": "Don't you dare question me!",
                "frMale": "Vous osez douter de moi !",
                "frFemale": "Vous osez douter de moi !",
                "deMale": "Wagt nicht, mich in Frage zu stellen!",
                "deFemale": "Wagt nicht, mich in Frage zu stellen!"
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                "LGACzD4": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
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        "561": {
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            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Fair enough. I can't say much right now, but this should tide you over in the meantime.",
            "LocalizedText": {
                "enMale": "Fair enough. I can't say much right now, but this should tide you over in the meantime.",
                "frMale": "Je vois. Je peux pas en dire plus pour l'instant, mais \u00e7a devrait vous faire patienter encore un peu.",
                "frFemale": "Je vois. Je peux pas en dire plus pour l'instant, mais \u00e7a devrait vous faire patienter encore un peu.",
                "deMale": "Also gut. Ich kann jetzt nicht viel dazu sagen, aber das hier sollte Euch erstmal \u00fcber die Runden bringen.",
                "deFemale": "Also gut. Ich kann jetzt nicht viel dazu sagen, aber das hier sollte Euch erstmal \u00fcber die Runden bringen."
            },
            "LocalizedOptionText": {
                "enMale": "Here's an advance on payment.",
                "frMale": "Voil\u00e0 une avance sur le r\u00e8glement.",
                "frFemale": "Voil\u00e0 une avance sur le r\u00e8glement.",
                "deMale": "Hier habt Ihr einen Vorschuss.",
                "deFemale": "Hier habt Ihr einen Vorschuss."
            },
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        "562": {
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You want to pass on this job? You think you can survive without me? Take your chances, but don't come crawling back.",
            "LocalizedText": {
                "enMale": "You want to pass on this job? You think you can survive without me? Take your chances, but don't come crawling back.",
                "frMale": "Vous voulez laisser tomber ce boulot ? Vous pensez pouvoir vous en tirer sans moi ? Allez-y, mais revenez pas en rampant.",
                "frFemale": "Vous voulez laisser tomber ce boulot ? Vous pensez pouvoir vous en tirer sans moi ? Allez-y, mais revenez pas en rampant.",
                "deMale": "Ihr wollt den Job nicht zu Ende bringen? Ihr denkt, Ihr k\u00f6nnt auch ohne mich \u00fcberleben? Bitte sehr, wie Ihr wollt. Aber kommt dann nicht wieder bei mir angekrochen.",
                "deFemale": "Ihr wollt den Job nicht zu Ende bringen? Ihr denkt, Ihr k\u00f6nnt auch ohne mich \u00fcberleben? Bitte sehr, wie Ihr wollt. Aber kommt dann nicht wieder bei mir angekrochen."
            },
            "LocalizedOptionText": {
                "enMale": "You don't believe me? Then go!",
                "frMale": "Vous me croyez pas ? Alors partez !",
                "frFemale": "Vous me croyez pas ? Alors partez !",
                "deMale": "Ihr glaubt mir nicht? Dann geht doch!",
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                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "Text": "I can't tell you everything... but your brother knew what he was doing. I know what I'm doing. Don't toss away a fortune.",
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                "enMale": "I can't tell you everything... but your brother knew what he was doing. I know what I'm doing. Don't toss away a fortune.",
                "frMale": "Je ne [{F}]peux pas tout vous dire... mais ton fr\u00e8re savait ce qu'il faisait. Et je sais ce que je fais. Passez pas \u00e0 c\u00f4t\u00e9 de la fortune.",
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                "deMale": "Ich kann Euch jetzt nicht alles sagen - aber Euer Bruder wusste schon, was er tat. Und ich wei\u00df es auch. Werft nicht einfach so ein Verm\u00f6gen weg!",
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                "frMale": "Je vous garantis qu'il y a de l'argent.",
                "frFemale": "Je vous garantis qu'il y a de l'argent.",
                "deMale": "Ich gebe Euch mein Wort.",
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "0000000",
            "Text": "You want to work, work. I don't have time to coddle anyone.",
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                "enMale": "You want to work, work. I don't have time to coddle anyone.",
                "frMale": "Vous voulez bosser, bossez. J'ai pas le temps de vous dorloter.",
                "frFemale": "Vous voulez bosser, bossez. J'ai pas le temps de vous dorloter.",
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                "deFemale": "Wenn Ihr arbeiten wollt, dann tut das. F\u00fcr Sperenzchen habe ich keine Zeit."
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            "SpeakerB62Id": "71LonQA",
            "Text": "Yeah, alright.",
            "LocalizedText": {
                "enMale": "Yeah, alright.",
                "frMale": "Ouais, tr\u00e8s bien.",
                "frFemale": "Ouais, tr\u00e8s bien.",
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            "SpeakerB62Id": "0000000",
            "Text": "Now can we get back to work? What's our next step?",
            "LocalizedText": {
                "enMale": "Now can we get back to work? What's our next step?",
                "frMale": "Maintenant on peut se remettre au boulot ? C'est quoi, la suite ?",
                "frFemale": "Maintenant on peut se remettre au boulot ? C'est quoi, la suite ?",
                "deMale": "Gehen wir jetzt wieder an die Arbeit? Wie geht es jetzt weiter?",
                "deFemale": "Gehen wir jetzt wieder an die Arbeit? Wie geht es jetzt weiter?"
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            "SpeakerB62Id": "BFyEX30",
            "Text": "Hey...",
            "LocalizedText": {
                "enMale": "Hey...",
                "frMale": "Eh...",
                "frFemale": "Eh...",
                "deMale": "Hey ...",
                "deFemale": "Hey ..."
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            "SpeakerB62Id": "0000000",
            "Text": "You're a piece of garbage who'd be dead if not for me. Don't hold up the mission again.",
            "LocalizedText": {
                "enMale": "You're a piece of garbage who'd be dead if not for me. Don't hold up the mission again.",
                "frMale": "Vous \u00eates que des rebuts qui seraient morts si j'avais pas \u00e9t\u00e9 l\u00e0. Ne retardez plus la mission.",
                "frFemale": "Vous \u00eates que des rebuts qui seraient morts si j'avais pas \u00e9t\u00e9 l\u00e0. Ne retardez plus la mission.",
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                "deFemale": "Ihr seid wertloser M\u00fcll und ohne mich w\u00e4rt Ihr l\u00e4ngst tot. Haltet die Mission nicht noch einmal auf."
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            "SpeakerB62Id": "71LonQA",
            "Text": "Understood, boss.",
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                "enMale": "Understood, boss.",
                "frMale": "Compris, boss.",
                "frFemale": "Compris, boss.",
                "deMale": "Ist gut, Boss.",
                "deFemale": "Ist gut, Boss."
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            "SpeakerB62Id": "71LonQA",
            "Text": "Megasecurity Ward 23 is in the deep prison. Old, underground complex; say the infrastructure was here way before the Republic.",
            "LocalizedText": {
                "enMale": "Megasecurity Ward 23 is in the deep prison. Old, underground complex; say the infrastructure was here way before the Republic.",
                "frMale": "Le quartier d'hyper-s\u00e9curit\u00e9 23 est un vieux complexe souterrain de la prison. On dit qu'il \u00e9tait l\u00e0 bien avant que la R\u00e9publique arrive.",
                "frFemale": "Le quartier d'hyper-s\u00e9curit\u00e9 23 est un vieux complexe souterrain de la prison. On dit qu'il \u00e9tait l\u00e0 bien avant que la R\u00e9publique arrive.",
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                "deFemale": "Der Hochsicherheitstrakt 23 befindet sich im Tiefgef\u00e4ngnis. Ein alter unterirdischer Komplex. Es hei\u00dft, die Infrastruktur sei schon lange vor der Republik hier gewesen."
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            "SpeakerB62Id": "71LonQA",
            "Text": "Imperials got the deep prison guarded, so you want to get inside, you find your own way through.",
            "LocalizedText": {
                "enMale": "Imperials got the deep prison guarded, so you want to get inside, you find your own way through.",
                "frMale": "Les Imp\u00e9riaux surveillent cette section. Pour entrer, vous allez devoir vous frayer un chemin \u00e0 travers eux.",
                "frFemale": "Les Imp\u00e9riaux surveillent cette section. Pour entrer, vous allez devoir vous frayer un chemin \u00e0 travers eux.",
                "deMale": "Die Imperialen bewachen das Tiefgef\u00e4ngnis. Wenn Ihr da rein wollt, m\u00fcsst Ihr also Euren eigenen Weg finden.",
                "deFemale": "Die Imperialen bewachen das Tiefgef\u00e4ngnis. Wenn Ihr da rein wollt, m\u00fcsst Ihr also Euren eigenen Weg finden."
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            "SpeakerB62Id": "0000000",
            "Text": "I've dealt with their kind before. Don't worry about the Empire's blockade.",
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                "enMale": "I've dealt with their kind before. Don't worry about the Empire's blockade.",
                "frMale": "J'ai d\u00e9j\u00e0 eu affaire \u00e0 eux. Vous occupez pas du blocus de l'Empire.",
                "frFemale": "J'ai d\u00e9j\u00e0 eu affaire \u00e0 eux. Vous occupez pas du blocus de l'Empire.",
                "deMale": "Mit der Sorte hatte ich schon zu tun. Macht Euch keine Sorgen um die imperiale Blockade.",
                "deFemale": "Mit der Sorte hatte ich schon zu tun. Macht Euch keine Sorgen um die imperiale Blockade."
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                "enMale": "The Imperials won't be a problem.",
                "frMale": "Les Imp\u00e9riaux, c'est pas un probl\u00e8me.",
                "frFemale": "Les Imp\u00e9riaux, c'est pas un probl\u00e8me.",
                "deMale": "Die Imperialen sind kein Problem.",
                "deFemale": "Die Imperialen sind kein Problem."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                "LGACzD4": {
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "0000000",
            "Text": "You mean we all find a way through.",
            "LocalizedText": {
                "enMale": "You mean we all find a way through.",
                "frMale": "Tu veux dire \"on va tous devoir se frayer un chemin.\"",
                "frFemale": "Tu veux dire \"on va tous devoir se frayer un chemin.\"",
                "deMale": "Ihr meint, wir alle finden unseren eigenen Weg da rein.",
                "deFemale": "Ihr meint, wir alle finden unseren eigenen Weg da rein."
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            "LocalizedOptionText": {
                "enMale": "Aren't you coming along?",
                "frMale": "Tu m'accompagnes pas ?",
                "frFemale": "Tu m'accompagnes pas ?",
                "deMale": "Kommt Ihr denn nicht mit?",
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                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "0000000",
            "Text": "After all, under those tidy uniforms, Imperials are a bunch of softies.",
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                "enMale": "After all, under those tidy uniforms, Imperials are a bunch of softies.",
                "frMale": "Apr\u00e8s tout, sous ces jolis uniformes, les Imp\u00e9riaux sont qu'une bande de mauviettes.",
                "frFemale": "Apr\u00e8s tout, sous ces jolis uniformes, les Imp\u00e9riaux sont qu'une bande de mauviettes.",
                "deMale": "Schlie\u00dflich sind die Imperialen unter ihren strammen Uniformen nur ein Haufen Schw\u00e4chlinge, was?",
                "deFemale": "Schlie\u00dflich sind die Imperialen unter ihren strammen Uniformen nur ein Haufen Schw\u00e4chlinge, was?"
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            "LocalizedOptionText": {
                "enMale": "You make it sound so easy.",
                "frMale": "Avec toi, \u00e7a a l'air si facile.",
                "frFemale": "Avec toi, \u00e7a a l'air si facile.",
                "deMale": "Das klingt so einfach aus Eurem Mund.",
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "WcDHHN5",
            "Text": "It is time.",
            "LocalizedText": {
                "enMale": "It is time.",
                "frMale": "L'heure est venue.",
                "frFemale": "L'heure est venue.",
                "deMale": "Es ist an der Zeit.",
                "deFemale": "Es ist an der Zeit."
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            "SpeakerB62Id": "71LonQA",
            "Text": "Is what it is.",
            "LocalizedText": {
                "enMale": "Is what it is.",
                "frMale": "C'est comme \u00e7a.",
                "frFemale": "C'est comme \u00e7a.",
                "deMale": "So sieht es nun mal aus.",
                "deFemale": "So sieht es nun mal aus."
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "71LonQA",
            "Text": "Once you get to the Megasecurity Ward, we'll finish our tasks and meet up, walk you through on the comms.",
            "LocalizedText": {
                "enMale": "Once you get to the Megasecurity Ward, we'll finish our tasks and meet up, walk you through on the comms.",
                "frMale": "Une fois que tu seras dans le quartier d'hyper-s\u00e9curit\u00e9, on finira notre boulot et on te suivra via unit\u00e9 com.",
                "frFemale": "Une fois que tu seras dans le quartier d'hyper-s\u00e9curit\u00e9, on finira notre boulot et on te suivra via unit\u00e9 com.",
                "deMale": "Wenn Ihr zum Hochsicherheitstrakt vorgedrungen seid, beenden wir hier unsere Aufgaben, sammeln uns und sagen Euch per Funk, wo's langgeht.",
                "deFemale": "Wenn Ihr zum Hochsicherheitstrakt vorgedrungen seid, beenden wir hier unsere Aufgaben, sammeln uns und sagen Euch per Funk, wo's langgeht."
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            "SpeakerB62Id": "BFyEX30",
            "Text": "I'm on computers. Paarkos is finalizing the map. Kanjon's turning off Republic monitors.",
            "LocalizedText": {
                "enMale": "I'm on computers. Paarkos is finalizing the map. Kanjon's turning off Republic monitors.",
                "frMale": "Je m'occupe des ordinateurs. Paarkos finalise la carte. Kanjon neutralise les moniteurs de la R\u00e9publique.",
                "frFemale": "Je m'occupe des ordinateurs. Paarkos finalise la carte. Kanjon neutralise les moniteurs de la R\u00e9publique.",
                "deMale": "Ich \u00fcbernehme die Computer. Paarkos \u00fcberarbeitet den Plan. Und Kanjon schaltet die republikanischen Monitore aus.",
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            "QuestRewardB62": "0000000",
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            "AlignmentGain": "None",
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "0000000",
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "DszJzGK",
            "Text": "I have weapons and explosives prepared for you.",
            "LocalizedText": {
                "enMale": "I have weapons and explosives prepared for you.",
                "frMale": "Je t'ai pr\u00e9par\u00e9 des armes et des explosifs.",
                "frFemale": "Je t'ai pr\u00e9par\u00e9 des armes et des explosifs.",
                "deMale": "Ich habe Waffen und Sprengstoff f\u00fcr Euch vorbereitet.",
                "deFemale": "Ich habe Waffen und Sprengstoff f\u00fcr Euch vorbereitet."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "QuestRewardB62": "0000000",
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            "AlignmentGain": "None",
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "71LonQA",
            "Text": "Equipment's all set. Handle it careful, call us when you're at the front door. Break-in of the century.",
            "LocalizedText": {
                "enMale": "Equipment's all set. Handle it careful, call us when you're at the front door. Break-in of the century.",
                "frMale": "L'\u00e9quipement est pr\u00eat. Fais-y attention. Appelle-nous quand t'es devant la porte. Le casse du si\u00e8cle.",
                "frFemale": "L'\u00e9quipement est pr\u00eat. Fais-y attention. Appelle-nous quand t'es devant la porte. Le casse du si\u00e8cle.",
                "deMale": "Die Ausr\u00fcstung ist bereit. Geht vorsichtig damit um und sagt uns Bescheid, wenn Ihr an der Vordert\u00fcr seid. Das wird der Einbruch des Jahrhunderts.",
                "deFemale": "Die Ausr\u00fcstung ist bereit. Geht vorsichtig damit um und sagt uns Bescheid, wenn Ihr an der Vordert\u00fcr seid. Das wird der Einbruch des Jahrhunderts."
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            "Stb": "str.cnv.location.belsavis.class.spy.kanjon_slyke",
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            "QuestRewardB62": "0000000",
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            "SpeakerB62Id": "71LonQA",
            "Text": "No way any more than you and a friend get inside. Besides, we've got support to run.",
            "LocalizedText": {
                "enMale": "No way any more than you and a friend get inside. Besides, we've got support to run.",
                "frMale": "Impossible de faire entrer plus de deux personnes. En plus, on a des trucs \u00e0 faire.",
                "frFemale": "Impossible de faire entrer plus de deux personnes. En plus, on a des trucs \u00e0 faire.",
                "deMale": "Nein, da kommt Ihr h\u00f6chstens mit nur einem Partner rein. Wir k\u00fcmmern uns um die Unterst\u00fctzung von au\u00dfen.",
                "deFemale": "Nein, da kommt Ihr h\u00f6chstens mit nur einem Partner rein. Wir k\u00fcmmern uns um die Unterst\u00fctzung von au\u00dfen."
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "QuestRewardB62": "zyk3rKu",
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I want all of you focused. Someone slips, we all pay.",
            "LocalizedText": {
                "enMale": "I want all of you focused. Someone slips, we all pay.",
                "frMale": "Restez concentr\u00e9s. Si un de nous d\u00e9rape, on le paie tous.",
                "frFemale": "Restez concentr\u00e9s. Si un de nous d\u00e9rape, on le paie tous.",
                "deMale": "Alle m\u00fcssen sich voll konzentrieren. Ein Patzer und wir sind alle dran.",
                "deFemale": "Alle m\u00fcssen sich voll konzentrieren. Ein Patzer und wir sind alle dran."
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            "LocalizedOptionText": {
                "enMale": "Let's do this right.",
                "frMale": "On fait \u00e7a bien.",
                "frFemale": "On fait \u00e7a bien.",
                "deMale": "Uns darf jetzt kein Fehler unterlaufen.",
                "deFemale": "Uns darf jetzt kein Fehler unterlaufen."
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
                "esmw3O5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
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            "IsAmbient": false,
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            "Stb": "str.cnv.location.belsavis.class.spy.kanjon_slyke",
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            "QuestRewardB62": "zyk3rKu",
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Remember how this feels. You'll never do a job like it again.",
            "LocalizedText": {
                "enMale": "Remember how this feels. You'll never do a job like it again.",
                "frMale": "Souvenez-vous de cette sensation. C'est pas demain que vous referez \u00e7a.",
                "frFemale": "Souvenez-vous de cette sensation. C'est pas demain que vous referez \u00e7a.",
                "deMale": "Vergesst nie, was jetzt kommt. So ein Ding werdet Ihr nie wieder drehen.",
                "deFemale": "Vergesst nie, was jetzt kommt. So ein Ding werdet Ihr nie wieder drehen."
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            "LocalizedOptionText": {
                "enMale": "Now we're going to have fun.",
                "frMale": "Maintenant on va s'amuser.",
                "frFemale": "Maintenant on va s'amuser.",
                "deMale": "Jetzt geht der Spa\u00df los.",
                "deFemale": "Jetzt geht der Spa\u00df los."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "If this plan fails, you'll never leave Belsavis. I've got people who'll see to it.",
            "LocalizedText": {
                "enMale": "If this plan fails, you'll never leave Belsavis. I've got people who'll see to it.",
                "frMale": "Si ce plan \u00e9choue, vous quitterez jamais Belsavis. J'ai des hommes qui y veilleront.",
                "frFemale": "Si ce plan \u00e9choue, vous quitterez jamais Belsavis. J'ai des hommes qui y veilleront.",
                "deMale": "Sollte dieser Plan fehlschlagen, werdet Ihr Belsavis niemals verlassen. Ich habe meine Leute, die daf\u00fcr sorgen werden.",
                "deFemale": "Sollte dieser Plan fehlschlagen, werdet Ihr Belsavis niemals verlassen. Ich habe meine Leute, die daf\u00fcr sorgen werden."
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            "LocalizedOptionText": {
                "enMale": "Anything goes wrong, you die.",
                "frMale": "Si \u00e7a tourne mal, vous mourez.",
                "frFemale": "Si \u00e7a tourne mal, vous mourez.",
                "deMale": "Wenn das schiefl\u00e4uft, seid Ihr tot.",
                "deFemale": "Wenn das schiefl\u00e4uft, seid Ihr tot."
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            "SpeakerB62Id": "0000000",
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        "616": {
            "NodeId": 616,
            "QuestRewardB62": "zyk3rKu",
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I owe you for this, gorgeous. Let's celebrate when I get back.",
            "LocalizedText": {
                "enMale": "I owe you for this, gorgeous. Let's celebrate when I get back.",
                "frMale": "J'ai une dette envers toi, beau mec. On r\u00e8glera \u00e7a \u00e0 mon retour.",
                "frFemale": "J'ai une dette envers toi, beau mec. On r\u00e8glera \u00e7a \u00e0 mon retour.",
                "deMale": "Ich bin Euch noch was schuldig, S\u00fc\u00dfer. Wir feiern, wenn ich zur\u00fcckkomme.",
                "deFemale": "Ich bin Euch noch was schuldig, S\u00fc\u00dfer. Wir feiern, wenn ich zur\u00fcckkomme."
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            "LocalizedOptionText": {
                "enMale": "[Flirt] You've been fun.",
                "frMale": "[S\u00e9duire] \u00c7a a \u00e9t\u00e9 un plaisir.",
                "frFemale": "[S\u00e9duire] \u00c7a a \u00e9t\u00e9 un plaisir.",
                "deMale": "[Flirten] Hat Spa\u00df gemacht mit Euch.",
                "deFemale": "[Flirten] Hat Spa\u00df gemacht mit Euch."
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "IsPlayerNode": false,
            "SpeakerB62Id": "71LonQA",
            "Text": "I'd like to meet them.",
            "LocalizedText": {
                "enMale": "I'd like to meet them.",
                "frMale": "J'aimerais bien les rencontrer.",
                "frFemale": "J'aimerais bien les rencontrer.",
                "deMale": "Die w\u00fcrde ich gerne mal kennenlernen.",
                "deFemale": "Die w\u00fcrde ich gerne mal kennenlernen."
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            "SpeakerB62Id": "BFyEX30",
            "Text": "We have a good plan. Don't you mess up, either.",
            "LocalizedText": {
                "enMale": "We have a good plan. Don't you mess up, either.",
                "frMale": "Le plan est bon. Toi non plus, te plante pas.",
                "frFemale": "Le plan est bon. Toi non plus, te plante pas.",
                "deMale": "Wir haben einen guten Plan. Baut blo\u00df selber keinen Mist.",
                "deFemale": "Wir haben einen guten Plan. Baut blo\u00df selber keinen Mist."
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            "SpeakerB62Id": "71LonQA",
            "Text": "She means well. Whatever's in that place... we gonna know real soon.",
            "LocalizedText": {
                "enMale": "She means well. Whatever's in that place... we gonna know real soon.",
                "frMale": "Elle a raison. Quoi qui se trouve l\u00e0-dedans... on le saura bient\u00f4t.",
                "frFemale": "Elle a raison. Quoi qui se trouve l\u00e0-dedans... on le saura bient\u00f4t.",
                "deMale": "Sie meint's nur gut. Was immer sich an diesem Ort befindet - wir werden es bald herausfinden.",
                "deFemale": "Sie meint's nur gut. Was immer sich an diesem Ort befindet - wir werden es bald herausfinden."
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "BFyEX30",
            "Text": "Last job this big put me in Belsavis. I'll get it right this time.",
            "LocalizedText": {
                "enMale": "Last job this big put me in Belsavis. I'll get it right this time.",
                "frMale": "La derni\u00e8re fois que j'ai fait \u00e7a, je me suis retrouv\u00e9e sur Belsavis. Cette fois, j'y arriverai.",
                "frFemale": "La derni\u00e8re fois que j'ai fait \u00e7a, je me suis retrouv\u00e9e sur Belsavis. Cette fois, j'y arriverai.",
                "deMale": "Das letzte gro\u00dfe Ding hat mich nach Belsavis gebracht. Diesmal mache ich keinen Fehler.",
                "deFemale": "Das letzte gro\u00dfe Ding hat mich nach Belsavis gebracht. Diesmal mache ich keinen Fehler."
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            "CnvAlienVONode": -1,
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "71LonQA",
            "Text": "Yeah, I like that... find ourselves somewhere cozy....",
            "LocalizedText": {
                "enMale": "Yeah, I like that... find ourselves somewhere cozy....",
                "frMale": "Ouais, \u00e7a me pla\u00eet... toi et moi dans un endroit intime...",
                "frFemale": "Ouais, \u00e7a me pla\u00eet... toi et moi dans un endroit intime...",
                "deMale": "Aber immer doch. Wir suchen uns ein gem\u00fctliches Pl\u00e4tzchen ...",
                "deFemale": "Aber immer doch. Wir suchen uns ein gem\u00fctliches Pl\u00e4tzchen ..."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "AlignmentGain": "None",
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "BFyEX30",
            "Text": "Let's just get this done.",
            "LocalizedText": {
                "enMale": "Let's just get this done.",
                "frMale": "Finissons d\u00e9j\u00e0 le travail.",
                "frFemale": "Finissons d\u00e9j\u00e0 le travail.",
                "deMale": "Bringen wir's hinter uns.",
                "deFemale": "Bringen wir's hinter uns."
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "71LonQA",
            "Text": "Ready for the Megasecurity Ward?",
            "LocalizedText": {
                "enMale": "Ready for the Megasecurity Ward?",
                "frMale": "Pr\u00eat pour le quartier d'hyper-s\u00e9curit\u00e9 ?",
                "frFemale": "Pr\u00eat pour le quartier d'hyper-s\u00e9curit\u00e9 ?",
                "deMale": "Seid Ihr bereit f\u00fcr den Hochsicherheitstrakt?",
                "deFemale": "Seid Ihr bereit f\u00fcr den Hochsicherheitstrakt?"
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            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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            "QuestRewardB62": "0000000",
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            "AlignmentGain": "None",
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "71LonQA",
            "Text": "Somewhere in here, you're going to trigger a gas attack. There's a rebreather with your equipment; you want to use it.",
            "LocalizedText": {
                "enMale": "Somewhere in here, you're going to trigger a gas attack. There's a rebreather with your equipment; you want to use it.",
                "frMale": "Quelque part, l\u00e0-bas, tu subiras une attaque au gaz. Tu as un respirateur dans ton \u00e9quipement. Utilise-le.",
                "frFemale": "Quelque part, l\u00e0-bas, tu subiras une attaque au gaz. Tu as un respirateur dans ton \u00e9quipement. Utilise-le.",
                "deMale": "Irgendwo hier drin werdet Ihr einen Gasangriff ausl\u00f6sen. In Eurer Ausr\u00fcstung befindet sich ein Beatmer. Den werdet Ihr brauchen.",
                "deFemale": "Irgendwo hier drin werdet Ihr einen Gasangriff ausl\u00f6sen. In Eurer Ausr\u00fcstung befindet sich ein Beatmer. Den werdet Ihr brauchen."
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            "QuestRewardB62": "0000000",
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            "SpeakerB62Id": "0000000",
            "Text": "There's a door here. Heavy-duty metal, can't tell the composition.",
            "LocalizedText": {
                "enMale": "There's a door here. Heavy-duty metal, can't tell the composition.",
                "frMale": "Il y a une porte, l\u00e0. Du m\u00e9tal renforc\u00e9. Je connais pas la composition.",
                "frFemale": "Il y a une porte, l\u00e0. Du m\u00e9tal renforc\u00e9. Je connais pas la composition.",
                "deMale": "Es gibt hier eine schwere Metallt\u00fcr unbekannter Zusammensetzung.",
                "deFemale": "Es gibt hier eine schwere Metallt\u00fcr unbekannter Zusammensetzung."
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "BFyEX30",
            "Text": "Hey, boss. Paarkos spotted it. Blocks his ultraviolet sight.",
            "LocalizedText": {
                "enMale": "Hey, boss. Paarkos spotted it. Blocks his ultraviolet sight.",
                "frMale": "Eh, boss. Paarkos l'a vue. \u00c7a bloque sa vision ultraviolette.",
                "frFemale": "Eh, boss. Paarkos l'a vue. \u00c7a bloque sa vision ultraviolette.",
                "deMale": "Hey, Boss. Paarkos hat sie entdeckt. Sie blockiert seine Sicht im ultravioletten Bereich.",
                "deFemale": "Hey, Boss. Paarkos hat sie entdeckt. Sie blockiert seine Sicht im ultravioletten Bereich."
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            "SpeakerB62Id": "71LonQA",
            "Text": "Here's where the maranium power battery comes in. Take her out of the protective case and attach her to the door.",
            "LocalizedText": {
                "enMale": "Here's where the maranium power battery comes in. Take her out of the protective case and attach her to the door.",
                "frMale": "C'est l\u00e0 que la batterie maranium entre en jeu. Sors-la de sa bo\u00eete protectrice et fixe-la \u00e0 la porte.",
                "frFemale": "C'est l\u00e0 que la batterie maranium entre en jeu. Sors-la de sa bo\u00eete protectrice et fixe-la \u00e0 la porte.",
                "deMale": "Daf\u00fcr habt Ihr die Maranium-Batterie dabei. Nehmt sie aus dem Schutzbeh\u00e4lter und bringt sie an der T\u00fcr an.",
                "deFemale": "Daf\u00fcr habt Ihr die Maranium-Batterie dabei. Nehmt sie aus dem Schutzbeh\u00e4lter und bringt sie an der T\u00fcr an."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "71LonQA",
            "Text": "She'll pump out enough radiation to fatigue the metal, and you can blast on through.",
            "LocalizedText": {
                "enMale": "She'll pump out enough radiation to fatigue the metal, and you can blast on through.",
                "frMale": "Elle \u00e9mettra assez de radiations pour affaiblir le m\u00e9tal et tu pourras l'enfoncer.",
                "frFemale": "Elle \u00e9mettra assez de radiations pour affaiblir le m\u00e9tal et tu pourras l'enfoncer.",
                "deMale": "Die sendet noch genug Strahlung aus, um das Metall zu erm\u00fcden, und Ihr k\u00f6nnt sie dann wegpusten.",
                "deFemale": "Die sendet noch genug Strahlung aus, um das Metall zu erm\u00fcden, und Ihr k\u00f6nnt sie dann wegpusten."
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "What do I expect to find past the door?",
            "LocalizedText": {
                "enMale": "What do I expect to find past the door?",
                "frMale": "\u00c0 quoi je dois m'attendre, derri\u00e8re la porte ?",
                "frFemale": "\u00c0 quoi je dois m'attendre, derri\u00e8re la porte ?",
                "deMale": "Was werde ich dann hinter der T\u00fcr vorfinden?",
                "deFemale": "Was werde ich dann hinter der T\u00fcr vorfinden?"
            },
            "LocalizedOptionText": {
                "enMale": "And then, after I'm through?",
                "frMale": "Et apr\u00e8s, quand je serai pass\u00e9 ?",
                "frFemale": "Et apr\u00e8s, quand je serai pass\u00e9e ?",
                "deMale": "Und wenn ich durch bin?",
                "deFemale": "Und wenn ich durch bin?"
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            "Text": "I always wanted to die young.",
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                "enMale": "I always wanted to die young.",
                "frMale": "J'ai toujours voulu mourir jeune.",
                "frFemale": "J'ai toujours voulu mourir jeune.",
                "deMale": "Ich wollte schon immer jung sterben.",
                "deFemale": "Ich wollte schon immer jung sterben."
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            "LocalizedOptionText": {
                "enMale": "This is going to hurt.",
                "frMale": "\u00c7a va faire mal.",
                "frFemale": "\u00c7a va faire mal.",
                "deMale": "Das klingt schmerzhaft.",
                "deFemale": "Das klingt schmerzhaft."
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            "Text": "That serum I found--it'll counter the radiation's effect?",
            "LocalizedText": {
                "enMale": "That serum I found--it'll counter the radiation's effect?",
                "frMale": "Ce s\u00e9rum que j'ai trouv\u00e9, il va contrer les radiations ?",
                "frFemale": "Ce s\u00e9rum que j'ai trouv\u00e9, il va contrer les radiations ?",
                "deMale": "Ich nehme an, das Serum, das ich gefunden habe, neutralisiert die Strahlenwirkung?",
                "deFemale": "Ich nehme an, das Serum, das ich gefunden habe, neutralisiert die Strahlenwirkung?"
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                "enMale": "The medicine comes in here?",
                "frMale": "J'utilise le m\u00e9dicament ?",
                "frFemale": "J'utilise le m\u00e9dicament ?",
                "deMale": "Brauche ich dann die Medizin?",
                "deFemale": "Brauche ich dann die Medizin?"
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            "Text": "It should.",
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                "enMale": "It should.",
                "frMale": "Il devrait.",
                "frFemale": "Il devrait.",
                "deMale": "Das sollte es zumindest.",
                "deFemale": "Das sollte es zumindest."
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            "Text": "Take it when you start feeling woozy, but try to keep your distance in the meantime.",
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                "enMale": "Take it when you start feeling woozy, but try to keep your distance in the meantime.",
                "frMale": "Prends-le quand tu commenceras \u00e0 avoir des vertiges, tout en essayant de rester \u00e0 distance.",
                "frFemale": "Prends-le quand tu commenceras \u00e0 avoir des vertiges, tout en essayant de rester \u00e0 distance.",
                "deMale": "Nehmt es, wenn Euch komisch wird, aber geht lieber nicht zu nah ran.",
                "deFemale": "Nehmt es, wenn Euch komisch wird, aber geht lieber nicht zu nah ran."
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            "Text": "Not sure. Probably going to hit the force fields soon, which puts you in Chaney's hands.",
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                "enMale": "Not sure. Probably going to hit the force fields soon, which puts you in Chaney's hands.",
                "frMale": "Pas s\u00fbr. Tu devrais bient\u00f4t tomber sur les champs magn\u00e9tiques. L\u00e0 tu d\u00e9pendras de Chaney.",
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                "deFemale": "Das wei\u00df ich nicht genau. Wahrscheinlich sind jetzt bald die Kraftfelder dran. Daf\u00fcr ist Chaney zust\u00e4ndig."
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            "SpeakerB62Id": "71LonQA",
            "Text": "In any case, you've got that serum to cancel out the radiation.",
            "LocalizedText": {
                "enMale": "In any case, you've got that serum to cancel out the radiation.",
                "frMale": "En tout cas, tu as le s\u00e9rum pour contrer les radiations.",
                "frFemale": "En tout cas, tu as le s\u00e9rum pour contrer les radiations.",
                "deMale": "Ihr habt ja wenigstens das Serum, das die Strahlung neutralisiert.",
                "deFemale": "Ihr habt ja wenigstens das Serum, das die Strahlung neutralisiert."
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            "SpeakerB62Id": "71LonQA",
            "Text": "No one on Belsavis is that young.",
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                "enMale": "No one on Belsavis is that young.",
                "frMale": "Personne est jeune, sur Belsavis.",
                "frFemale": "Personne est jeune, sur Belsavis.",
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            "Text": "Force field up ahead.",
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                "enMale": "Force field up ahead.",
                "frMale": "Champ magn\u00e9tique droit devant.",
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            "SpeakerB62Id": "BFyEX30",
            "Text": "It's hooked into the security program. Now all that work with the droids pays off.",
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                "frMale": "C'est li\u00e9 au programme de s\u00e9curit\u00e9. C'est l\u00e0 que notre travail avec les dro\u00efdes paie.",
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            "Text": "I'm going to trigger every alarm in Belsavis, and the Scorpio system's going to go crazy. I hope.",
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                "frMale": "Je vais d\u00e9clencher toutes les alarmes de Belsavis. Le syst\u00e8me SCORPION va devenir fou. J'esp\u00e8re.",
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            "SpeakerB62Id": "71LonQA",
            "Text": "Hold on, Chaney, darling.",
            "LocalizedText": {
                "enMale": "Hold on, Chaney, darling.",
                "frMale": "Attends un peu, Chaney ch\u00e9rie.",
                "frFemale": "Attends un peu, Chaney ch\u00e9rie.",
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            "SpeakerB62Id": "71LonQA",
            "Text": "Seems to me now's a very good time to renegotiate our deal.",
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                "enMale": "Seems to me now's a very good time to renegotiate our deal.",
                "frMale": "\u00c7a me semble \u00eatre le bon moment pour ren\u00e9gocier le march\u00e9.",
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                "deMale": "Das ist ein guter Zeitpunkt, um unsere Abmachung neu zu verhandeln.",
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "This is no time for games.",
            "LocalizedText": {
                "enMale": "This is no time for games.",
                "frMale": "C'est pas le moment de jouer.",
                "frFemale": "C'est pas le moment de jouer.",
                "deMale": "F\u00fcr Spielchen haben wir jetzt keine Zeit.",
                "deFemale": "F\u00fcr Spielchen haben wir jetzt keine Zeit."
            },
            "LocalizedOptionText": {
                "enMale": "What are you talking about?",
                "frMale": "De quoi tu parles ?",
                "frFemale": "De quoi tu parles ?",
                "deMale": "Wovon redet Ihr?",
                "deFemale": "Wovon redet Ihr?"
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            "QuestRewardB62": "RmmOzf3",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Turn on me, Kanjon, and those years in a cell will seem like paradise.",
            "LocalizedText": {
                "enMale": "Turn on me, Kanjon, and those years in a cell will seem like paradise.",
                "frMale": "Trahis-moi, Kanjon, et tu pourras consid\u00e9rer que tes ann\u00e9es de prison \u00e9taient belles.",
                "frFemale": "Trahis-moi, Kanjon, et tu pourras consid\u00e9rer que tes ann\u00e9es de prison \u00e9taient belles.",
                "deMale": "Fallt mir in den R\u00fccken, Kanjon, und all die Jahre in der Zelle werden Euch paradiesisch vorkommen.",
                "deFemale": "Fallt mir in den R\u00fccken, Kanjon, und all die Jahre in der Zelle werden Euch paradiesisch vorkommen."
            },
            "LocalizedOptionText": {
                "enMale": "You're making a big mistake.",
                "frMale": "Tu fais une grosse erreur.",
                "frFemale": "Tu fais une grosse erreur.",
                "deMale": "Ihr macht da einen gro\u00dfen Fehler.",
                "deFemale": "Ihr macht da einen gro\u00dfen Fehler."
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                "LGACzD4": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "eh31DtF": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
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            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I can be reasonable. Tell me what you want.",
            "LocalizedText": {
                "enMale": "I can be reasonable. Tell me what you want.",
                "frMale": "Je suis raisonnable. Dis-moi ce que tu veux.",
                "frFemale": "Je suis raisonnable. Dis-moi ce que tu veux.",
                "deMale": "Ich lasse mit mir reden. Was wollt Ihr?",
                "deFemale": "Ich lasse mit mir reden. Was wollt Ihr?"
            },
            "LocalizedOptionText": {
                "enMale": "State your terms.",
                "frMale": "Donne tes conditions.",
                "frFemale": "Donne tes conditions.",
                "deMale": "Was sind Eure Forderungen?",
                "deFemale": "Was sind Eure Forderungen?"
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                "eh31DtF": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "0UrSrCA": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "esmw3O5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
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            "Stb": "str.cnv.location.belsavis.class.spy.kanjon_slyke",
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        },
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            "NodeId": 685,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "BFyEX30",
            "Text": "Shut up. He has a gun to my head.",
            "LocalizedText": {
                "enMale": "Shut up. He has a gun to my head.",
                "frMale": "Ferme-la. Il pointe son arme sur ma t\u00eate.",
                "frFemale": "Ferme-la. Il pointe son arme sur ma t\u00eate.",
                "deMale": "Seid still. Er h\u00e4lt mir ein Gewehr an den Kopf.",
                "deFemale": "Seid still. Er h\u00e4lt mir ein Gewehr an den Kopf."
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            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "BFyEX30",
            "Text": "He's pointing his gun at me!",
            "LocalizedText": {
                "enMale": "He's pointing his gun at me!",
                "frMale": "Il pointe son arme sur moi !",
                "frFemale": "Il pointe son arme sur moi !",
                "deMale": "Er zielt mit dem Gewehr auf mich!",
                "deFemale": "Er zielt mit dem Gewehr auf mich!"
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            "Stb": "str.cnv.location.belsavis.class.spy.kanjon_slyke",
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            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "71LonQA",
            "Text": "We've had our problems. Don't mean I want to see you dead, but I need to look out for my interests.",
            "LocalizedText": {
                "enMale": "We've had our problems. Don't mean I want to see you dead, but I need to look out for my interests.",
                "frMale": "On a eu des probl\u00e8mes. \u00c7a veut pas dire que je veux te voir mort, mais je dois penser \u00e0 mes int\u00e9r\u00eats.",
                "frFemale": "On a eu des probl\u00e8mes. \u00c7a veut pas dire que je veux te voir morte, mais je dois penser \u00e0 mes int\u00e9r\u00eats.",
                "deMale": "Wir hatten ein paar Probleme miteinander. Ich will Euch nat\u00fcrlich nicht tot sehen, aber ich muss zusehen, dass meine Interessen gewahrt werden.",
                "deFemale": "Wir hatten ein paar Probleme miteinander. Ich will Euch nat\u00fcrlich nicht tot sehen, aber ich muss zusehen, dass meine Interessen gewahrt werden."
            },
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            "Stb": "str.cnv.location.belsavis.class.spy.kanjon_slyke",
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        },
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            "NodeId": 690,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "QuestRewardB62": "0000000",
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "71LonQA",
            "Text": "You're going to authorize a credit transfer. Pay up, I find my way off Belsavis, and you can finish your little break-in.",
            "LocalizedText": {
                "enMale": "You're going to authorize a credit transfer. Pay up, I find my way off Belsavis, and you can finish your little break-in.",
                "frMale": "Tu vas autoriser un transfert de cr\u00e9dits. Tu paies, je me tire de Belsavis et tu peux finir ton petit casse.",
                "frFemale": "Tu vas autoriser un transfert de cr\u00e9dits. Tu paies, je me tire de Belsavis et tu peux finir ton petit casse.",
                "deMale": "Ihr werdet mir eine Summe Credits transferieren. Wenn Ihr bezahlt, verlasse ich Belsavis, und Ihr k\u00f6nnt Euren kleinen Einbruch zu Ende bringen.",
                "deFemale": "Ihr werdet mir eine Summe Credits transferieren. Wenn Ihr bezahlt, verlasse ich Belsavis, und Ihr k\u00f6nnt Euren kleinen Einbruch zu Ende bringen."
            },
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            "Stb": "str.cnv.location.belsavis.class.spy.kanjon_slyke",
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            "QuestRewardB62": "0000000",
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            "AlignmentGain": "None",
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "695": {
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            "QuestRewardB62": "0000000",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "DszJzGK",
            "Text": "Say the word, and the slicer dies.",
            "LocalizedText": {
                "enMale": "Say the word, and the slicer dies.",
                "frMale": "Donne l'ordre et la pirate meurt.",
                "frFemale": "Donne l'ordre et la pirate meurt.",
                "deMale": "Sagt nur Bescheid, und der Hacker stirbt.",
                "deFemale": "Sagt nur Bescheid, und der Hacker stirbt."
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            "AlignmentGain": "None",
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "697": {
            "NodeId": 697,
            "QuestRewardB62": "0000000",
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "BFyEX30",
            "Text": "What? Why me?",
            "LocalizedText": {
                "enMale": "What? Why me?",
                "frMale": "Quoi ? Pourquoi moi ?",
                "frFemale": "Quoi ? Pourquoi moi ?",
                "deMale": "Was? Warum denn ich?",
                "deFemale": "Was? Warum denn ich?"
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            "IsEmpty": true,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "699": {
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            "QuestRewardB62": "0000000",
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "71LonQA",
            "Text": "Nothing personal. You just make a good bargaining chip.",
            "LocalizedText": {
                "enMale": "Nothing personal. You just make a good bargaining chip.",
                "frMale": "Y a rien de personnel. Tu fais juste une bonne monnaie d'\u00e9change.",
                "frFemale": "Y a rien de personnel. Tu fais juste une bonne monnaie d'\u00e9change.",
                "deMale": "Es ist nichts Pers\u00f6nliches. Ihr gebt nur eine gute W\u00e4hrung zum Verhandeln ab.",
                "deFemale": "Es ist nichts Pers\u00f6nliches. Ihr gebt nur eine gute W\u00e4hrung zum Verhandeln ab."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "71LonQA",
            "Text": "Now I don't want you dead, but Ohta and I are looking out for our interests.",
            "LocalizedText": {
                "enMale": "Now I don't want you dead, but Ohta and I are looking out for our interests.",
                "frMale": "Je veux pas te voir mourir, mais Ohta et moi on doit d\u00e9fendre nos int\u00e9r\u00eats.",
                "frFemale": "Je veux pas te voir mourir, mais Ohta et moi on doit d\u00e9fendre nos int\u00e9r\u00eats.",
                "deMale": "Ich will Euch ja nicht tot sehen, aber Ohta und ich m\u00fcssen unsere Interessen wahren.",
                "deFemale": "Ich will Euch ja nicht tot sehen, aber Ohta und ich m\u00fcssen unsere Interessen wahren."
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            "SpeakerB62Id": "71LonQA",
            "Text": "I want you to authorize a credit transfer. Pay us enough, we'll leave Belsavis and you can finish your little break-in.",
            "LocalizedText": {
                "enMale": "I want you to authorize a credit transfer. Pay us enough, we'll leave Belsavis and you can finish your little break-in.",
                "frMale": "Je veux que tu autorises un transfert de cr\u00e9dits. Paie-nous suffisamment et on quittera Belsavis pour te laisser finir ton petit casse.",
                "frFemale": "Je veux que tu autorises un transfert de cr\u00e9dits. Paie-nous suffisamment et on quittera Belsavis pour te laisser finir ton petit casse.",
                "deMale": "Ihr sollt uns eine Summe Credits transferieren. Wenn Ihr genug bezahlt, verlassen wir Belsavis, und Ihr k\u00f6nnt Euren kleinen Einbruch zu Ende bringen.",
                "deFemale": "Ihr sollt uns eine Summe Credits transferieren. Wenn Ihr genug bezahlt, verlassen wir Belsavis, und Ihr k\u00f6nnt Euren kleinen Einbruch zu Ende bringen."
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        "706": {
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            "MaxLevel": -1,
            "AlignmentGain": "MediumDark",
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I won't be blackmailed by you.",
            "LocalizedText": {
                "enMale": "I won't be blackmailed by you.",
                "frMale": "Je vais pas marcher dans ton chantage.",
                "frFemale": "Je vais pas marcher dans ton chantage.",
                "deMale": "Ich lasse mich von Euch doch nicht erpressen.",
                "deFemale": "Ich lasse mich von Euch doch nicht erpressen."
            },
            "LocalizedOptionText": {
                "enMale": "You traitorous scum.",
                "frMale": "Esp\u00e8ce de sale tra\u00eetre.",
                "frFemale": "Esp\u00e8ce de sale tra\u00eetre.",
                "deMale": "Mieser Verr\u00e4ter!",
                "deFemale": "Mieser Verr\u00e4ter!"
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "LGACzD4": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> greatly approves.",
                        "frMale": "<<1>> approuve grandement.",
                        "frFemale": "<<1>> approuve grandement.",
                        "deMale": "<<1>> stimmt uneingeschr\u00e4nkt zu.",
                        "deFemale": "<<1>> stimmt uneingeschr\u00e4nkt zu."
                    }
                },
                "eh31DtF": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "0UrSrCA": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "esmw3O5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.belsavis.class.spy.kanjon_slyke",
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        },
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            "QuestRewardB62": "RmmOzf3",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "MediumLight",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Listen, you can't buy your way out of here--and like me or not, you need me.",
            "LocalizedText": {
                "enMale": "Listen, you can't buy your way out of here--and like me or not, you need me.",
                "frMale": "\u00c9coute, tu peux pas acheter ton billet de sortie. Que tu m'appr\u00e9cies ou pas, tu as besoin de moi.",
                "frFemale": "\u00c9coute, tu peux pas acheter ton billet de sortie. Que tu m'appr\u00e9cies ou pas, tu as besoin de moi.",
                "deMale": "H\u00f6rt zu, Ihr k\u00f6nnt Euch den Weg hier raus nicht freikaufen - und ob Ihr mich leiden k\u00f6nnt, ist egal. Ihr braucht mich.",
                "deFemale": "H\u00f6rt zu, Ihr k\u00f6nnt Euch den Weg hier raus nicht freikaufen - und ob Ihr mich leiden k\u00f6nnt, ist egal. Ihr braucht mich."
            },
            "LocalizedOptionText": {
                "enMale": "This won't work. You know it.",
                "frMale": "\u00c7a ne marchera pas et tu le sais.",
                "frFemale": "\u00c7a ne marchera pas et tu le sais.",
                "deMale": "So funktioniert das nicht. Das wisst Ihr doch.",
                "deFemale": "So funktioniert das nicht. Das wisst Ihr doch."
            },
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            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "esmw3O5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "0UrSrCA": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.belsavis.class.spy.kanjon_slyke",
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        "708": {
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            "QuestRewardB62": "RmmOzf3",
            "ActionQuest": 1.6141144211135664e+19,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "MediumLight",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I'm making a transfer now. Take it and go.",
            "LocalizedText": {
                "enMale": "I'm making a transfer now. Take it and go.",
                "frMale": "Je proc\u00e8de au transfert. Prenez l'argent et fichez le camp.",
                "frFemale": "Je proc\u00e8de au transfert. Prenez l'argent et fichez le camp.",
                "deMale": "Ich transferiere Euch jetzt die Credits. Nehmt sie und verschwindet.",
                "deFemale": "Ich transferiere Euch jetzt die Credits. Nehmt sie und verschwindet."
            },
            "LocalizedOptionText": {
                "enMale": "I'll pay you from my accounts.",
                "frMale": "Je vous paierai sur mes comptes.",
                "frFemale": "Je vous paierai sur mes comptes.",
                "deMale": "Ich bezahle Euch auf eigene Rechnung.",
                "deFemale": "Ich bezahle Euch auf eigene Rechnung."
            },
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            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "eh31DtF": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "LGACzD4": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "esmw3O5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.belsavis.class.spy.kanjon_slyke",
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        },
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            "NodeId": 712,
            "QuestRewardB62": "0000000",
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            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "71LonQA",
            "Text": "Enjoy the Megasecurity Ward then, boss.",
            "LocalizedText": {
                "enMale": "Enjoy the Megasecurity Ward then, boss.",
                "frMale": "Alors bon s\u00e9jour dans le quartier d'hyper-s\u00e9curit\u00e9, boss.",
                "frFemale": "Alors bon s\u00e9jour dans le quartier d'hyper-s\u00e9curit\u00e9, boss.",
                "deMale": "Dann viel Spa\u00df im Hochsicherheitstrakt, Boss.",
                "deFemale": "Dann viel Spa\u00df im Hochsicherheitstrakt, Boss."
            },
            "CnvAlienVONode": -1,
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            "Stb": "str.cnv.location.belsavis.class.spy.kanjon_slyke",
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            "NodeId": 713,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "71LonQA",
            "CnvAlienVONode": -1,
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        },
        "714": {
            "NodeId": 714,
            "QuestRewardB62": "0000000",
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            "AlignmentGain": "None",
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Now put the gun down and try to remember that.",
            "LocalizedText": {
                "enMale": "Now put the gun down and try to remember that.",
                "frMale": "Maintenant pose ton arme et essaie d'y r\u00e9fl\u00e9chir.",
                "frFemale": "Maintenant pose ton arme et essaie d'y r\u00e9fl\u00e9chir.",
                "deMale": "Jetzt legt das Gewehr weg und vergesst das nicht wieder.",
                "deFemale": "Jetzt legt das Gewehr weg und vergesst das nicht wieder."
            },
            "CnvAlienVONode": -1,
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            "Stb": "str.cnv.location.belsavis.class.spy.kanjon_slyke",
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        "715": {
            "NodeId": 715,
            "QuestRewardB62": "0000000",
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            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "716": {
            "NodeId": 716,
            "QuestRewardB62": "0000000",
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            "AlignmentGain": "None",
            "CreditsGained": 0,
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "WcDHHN5",
            "Text": "Paarkos does not participate in blackmail. Proceed.",
            "LocalizedText": {
                "enMale": "Paarkos does not participate in blackmail. Proceed.",
                "frMale": "Paarkos ne prend pas part au chantage. Continue.",
                "frFemale": "Paarkos ne prend pas part au chantage. Continue.",
                "deMale": "Paarkos beteiligt sich nicht an Erpressung. Fahrt fort.",
                "deFemale": "Paarkos beteiligt sich nicht an Erpressung. Fahrt fort."
            },
            "CnvAlienVONode": 2418390275,
            "CnvAlienVOFQN": "cnv.alien_vo.gand.male_sgt_yuun",
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            "ChildIds": [
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            "Stb": "str.cnv.location.belsavis.class.spy.kanjon_slyke",
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        },
        "717": {
            "NodeId": 717,
            "QuestRewardB62": "0000000",
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            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
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            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "WcDHHN5",
            "Text": "Paarkos does not participate in blackmail.",
            "LocalizedText": {
                "enMale": "Paarkos does not participate in blackmail.",
                "frMale": "Paarkos ne prend pas part au chantage.",
                "frFemale": "Paarkos ne prend pas part au chantage.",
                "deMale": "Paarkos beteiligt sich nicht an Erpressung.",
                "deFemale": "Paarkos beteiligt sich nicht an Erpressung."
            },
            "CnvAlienVONode": 148980586,
            "CnvAlienVOFQN": "cnv.alien_vo.gand.male_sgt_yuun",
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            "Stb": "str.cnv.location.belsavis.class.spy.kanjon_slyke",
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            "QuestRewardB62": "0000000",
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "BFyEX30",
            "Text": "Thank you. Kanjon's dead. We're okay.",
            "LocalizedText": {
                "enMale": "Thank you. Kanjon's dead. We're okay.",
                "frMale": "Merci. Kanjon est mort. On va bien.",
                "frFemale": "Merci. Kanjon est mort. On va bien.",
                "deMale": "Danke. Kanjon ist tot. Wir sind wohlauf.",
                "deFemale": "Danke. Kanjon ist tot. Wir sind wohlauf."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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            "ChildIds": [
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            "Stb": "str.cnv.location.belsavis.class.spy.kanjon_slyke",
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        "720": {
            "NodeId": 720,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "GenericNodeNumber": 0
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        "721": {
            "NodeId": 721,
            "QuestRewardB62": "0000000",
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "BFyEX30",
            "Text": "Triggering the alarms. You owe us.",
            "LocalizedText": {
                "enMale": "Triggering the alarms. You owe us.",
                "frMale": "Je d\u00e9clenche les alarmes. Tu as une dette envers nous.",
                "frFemale": "Je d\u00e9clenche les alarmes. Tu as une dette envers nous.",
                "deMale": "Ich l\u00f6se jetzt den Alarm aus. Ihr seid uns was schuldig.",
                "deFemale": "Ich l\u00f6se jetzt den Alarm aus. Ihr seid uns was schuldig."
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            "CnvAlienVONode": -1,
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            "Stb": "str.cnv.location.belsavis.class.spy.kanjon_slyke",
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        "722": {
            "NodeId": 722,
            "QuestRewardB62": "0000000",
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            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "NodeId": 723,
            "QuestRewardB62": "0000000",
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "DszJzGK",
            "Text": "Stupid alien! All of you!",
            "LocalizedText": {
                "enMale": "Stupid alien! All of you!",
                "frMale": "Stupide alien ! Vous tous !",
                "frFemale": "Stupide alien ! Vous tous !",
                "deMale": "D\u00e4mlicher Fremdling! Ihr seid alle wertlos!",
                "deFemale": "D\u00e4mlicher Fremdling! Ihr seid alle wertlos!"
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            "Stb": "str.cnv.location.belsavis.class.spy.kanjon_slyke",
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        "724": {
            "NodeId": 724,
            "QuestRewardB62": "0000000",
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            "IsEmpty": true,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "QuestRewardB62": "0000000",
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "BFyEX30",
            "Text": "They're all dead. And I don't feel so good.",
            "LocalizedText": {
                "enMale": "They're all dead. And I don't feel so good.",
                "frMale": "Ils sont tous morts et je me sens pas tr\u00e8s bien.",
                "frFemale": "Ils sont tous morts et je me sens pas tr\u00e8s bien.",
                "deMale": "Sie sind alle tot. Und mir geht's auch nicht gut.",
                "deFemale": "Sie sind alle tot. Und mir geht's auch nicht gut."
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "BFyEX30",
            "Text": "I can still set off the alarms. But you make sure they know: Chaney Barrow was the best. Smartest slicer anywhere.",
            "LocalizedText": {
                "enMale": "I can still set off the alarms. But you make sure they know: Chaney Barrow was the best. Smartest slicer anywhere.",
                "frMale": "Je peux encore d\u00e9clencher les alarmes. Pense \u00e0 dire \u00e0 tout le monde que Chaney Barrow \u00e9tait la meilleure. La plus grande pirate qui soit.",
                "frFemale": "Je peux encore d\u00e9clencher les alarmes. Pense \u00e0 dire \u00e0 tout le monde que Chaney Barrow \u00e9tait la meilleure. La plus grande pirate qui soit.",
                "deMale": "Ich kann immer noch den Alarm ausl\u00f6sen. Aber Ihr m\u00fcsst es allen sagen: Chaney Barrow war die Beste. Der schlaueste Hacker von allen.",
                "deFemale": "Ich kann immer noch den Alarm ausl\u00f6sen. Aber Ihr m\u00fcsst es allen sagen: Chaney Barrow war die Beste. Der schlaueste Hacker von allen."
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            "AlignmentGain": "None",
            "CreditsGained": 0,
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            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "71LonQA",
            "Text": "You got it.",
            "LocalizedText": {
                "enMale": "You got it.",
                "frMale": "C'est raisonnable.",
                "frFemale": "C'est raisonnable.",
                "deMale": "Ich sehe, wir verstehen uns.",
                "deFemale": "Ich sehe, wir verstehen uns."
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            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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            "NodeId": 730,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "BFyEX30",
            "Text": "Triggering the alarms. Thank you.",
            "LocalizedText": {
                "enMale": "Triggering the alarms. Thank you.",
                "frMale": "Je d\u00e9clenche les alarmes. Merci.",
                "frFemale": "Je d\u00e9clenche les alarmes. Merci.",
                "deMale": "Ich l\u00f6se jetzt den Alarm aus. Danke.",
                "deFemale": "Ich l\u00f6se jetzt den Alarm aus. Danke."
            },
            "CnvAlienVONode": -1,
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            "QuestRewardB62": "0000000",
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            "AlignmentGain": "None",
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "71LonQA",
            "Text": "Heh. Ha! You really are something. All right--you can't blame me for trying. Chaney?",
            "LocalizedText": {
                "enMale": "Heh. Ha! You really are something. All right--you can't blame me for trying. Chaney?",
                "frMale": "Eh. Ha ! T'es pas n'importe qui, toi. Tr\u00e8s bien, tu peux pas me reprocher d'avoir essay\u00e9. Chaney ?",
                "frFemale": "Eh. Ha ! T'es pas n'importe qui, toi. Tr\u00e8s bien, tu peux pas me reprocher d'avoir essay\u00e9. Chaney ?",
                "deMale": "Ha! Ihr seid schon was Besonderes. Na gut. War 'nen Versuch wert. Chaney ist mir hoffentlich nicht b\u00f6se?",
                "deFemale": "Ha! Ihr seid schon was Besonderes. Na gut. War 'nen Versuch wert. Chaney ist mir hoffentlich nicht b\u00f6se?"
            },
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            "Stb": "str.cnv.location.belsavis.class.spy.kanjon_slyke",
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            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "ChildIds": [
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            "GenericNodeNumber": 0
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            "NodeId": 734,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "ChildIds": [
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            "GenericNodeNumber": 0
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        "735": {
            "NodeId": 735,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "GenericNodeNumber": 0
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        "737": {
            "NodeId": 737,
            "QuestRewardB62": "RmmOzf3",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I'll tell them. Time to rest.",
            "LocalizedText": {
                "enMale": "I'll tell them. Time to rest.",
                "frMale": "Je leur dirai. Repose-toi.",
                "frFemale": "Je leur dirai. Repose-toi.",
                "deMale": "Ich werde es verbreiten. Ihr ruht Euch jetzt aus.",
                "deFemale": "Ich werde es verbreiten. Ihr ruht Euch jetzt aus."
            },
            "LocalizedOptionText": {
                "enMale": "You did good, Chaney.",
                "frMale": "Tu as fait du bon boulot, Chaney.",
                "frFemale": "Tu as fait du bon boulot, Chaney.",
                "deMale": "Ihr habt das gut gemacht, Chaney.",
                "deFemale": "Ihr habt das gut gemacht, Chaney."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "0UrSrCA": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "eh31DtF": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "LGACzD4": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.belsavis.class.spy.kanjon_slyke",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Hold on. You're hurt, but you're not dead.",
            "LocalizedText": {
                "enMale": "Hold on. You're hurt, but you're not dead.",
                "frMale": "Tiens bon. T'es bless\u00e9e mais pas morte.",
                "frFemale": "Tiens bon. Tu es bless\u00e9e mais pas morte.",
                "deMale": "Haltet durch! Ihr seid verletzt, aber Ihr lebt noch!",
                "deFemale": "Haltet durch! Ihr seid verletzt, aber Ihr lebt noch!"
            },
            "LocalizedOptionText": {
                "enMale": "I'll find a way to help you.",
                "frMale": "Je trouverai un moyen de t'aider.",
                "frFemale": "Je trouverai un moyen de t'aider.",
                "deMale": "Ich finde einen Weg, Euch zu helfen.",
                "deFemale": "Ich finde einen Weg, Euch zu helfen."
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                "0UrSrCA": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "esmw3O5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.belsavis.class.spy.kanjon_slyke",
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        "739": {
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            "QuestRewardB62": "RmmOzf3",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Just get it done.",
            "LocalizedText": {
                "enMale": "Just get it done.",
                "frMale": "D\u00e9p\u00eache-toi de finir.",
                "frFemale": "D\u00e9p\u00eache-toi de finir.",
                "deMale": "Zieht es einfach durch.",
                "deFemale": "Zieht es einfach durch."
            },
            "LocalizedOptionText": {
                "enMale": "Pathetic.",
                "frMale": "Path\u00e9tique.",
                "frFemale": "Path\u00e9tique.",
                "deMale": "Stellt Euch nicht so an.",
                "deFemale": "Stellt Euch nicht so an."
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                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "esmw3O5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "eh31DtF": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.belsavis.class.spy.kanjon_slyke",
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            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "BFyEX30",
            "Text": "You're nice... huh.",
            "LocalizedText": {
                "enMale": "You're nice... huh.",
                "frMale": "C'est gentil... Huh.",
                "frFemale": "C'est gentil... Huh.",
                "deMale": "Ihr seid nett ... ja.",
                "deFemale": "Ihr seid nett ... ja."
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "746": {
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            "QuestRewardB62": "RmmOzf3",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I'll remember what you did.",
            "LocalizedText": {
                "enMale": "I'll remember what you did.",
                "frMale": "J'oublierai pas ce que vous avez fait.",
                "frFemale": "J'oublierai pas ce que vous avez fait.",
                "deMale": "Ich vergesse nicht, was Ihr getan habt.",
                "deFemale": "Ich vergesse nicht, was Ihr getan habt."
            },
            "LocalizedOptionText": {
                "enMale": "I pay my debts.",
                "frMale": "Je paie toujours mes dettes.",
                "frFemale": "Je paie toujours mes dettes.",
                "deMale": "Ich werde meine Schuld begleichen.",
                "deFemale": "Ich werde meine Schuld begleichen."
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            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "esmw3O5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "0UrSrCA": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.belsavis.class.spy.kanjon_slyke",
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        "747": {
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            "QuestRewardB62": "RmmOzf3",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You could've gone along with it, you know.",
            "LocalizedText": {
                "enMale": "You could've gone along with it, you know.",
                "frMale": "T'aurais pu entrer dans leur jeu, tu sais.",
                "frFemale": "Tu aurais pu entrer dans leur jeu, tu sais.",
                "deMale": "Ihr h\u00e4ttet bei seinem Spiel mitmachen k\u00f6nnen.",
                "deFemale": "Ihr h\u00e4ttet bei seinem Spiel mitmachen k\u00f6nnen."
            },
            "LocalizedOptionText": {
                "enMale": "Why didn't you turn on me?",
                "frMale": "Pourquoi tu m'as pas trahi ?",
                "frFemale": "Pourquoi tu m'as pas trahi ?",
                "deMale": "Warum habt Ihr mich nicht auch verraten?",
                "deFemale": "Warum habt Ihr mich nicht auch verraten?"
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            "CnvAlienVOFQN": "",
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                "LGACzD4": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.belsavis.class.spy.kanjon_slyke",
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        "748": {
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            "QuestRewardB62": "RmmOzf3",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Save it until I'm out of the death trap, Chaney.",
            "LocalizedText": {
                "enMale": "Save it until I'm out of the death trap, Chaney.",
                "frMale": "Mets \u00e7a de c\u00f4t\u00e9 jusqu'\u00e0 ce que je sorte de l\u00e0, Chaney.",
                "frFemale": "Mets \u00e7a de c\u00f4t\u00e9 jusqu'\u00e0 ce que je sorte de l\u00e0, Chaney.",
                "deMale": "Spart Euch das, bis ich aus der Todesfalle raus bin, Chaney.",
                "deFemale": "Spart Euch das, bis ich aus der Todesfalle raus bin, Chaney."
            },
            "LocalizedOptionText": {
                "enMale": "We'll finish this later.",
                "frMale": "On reprendra \u00e7a plus tard.",
                "frFemale": "On reprendra \u00e7a plus tard.",
                "deMale": "Wir reden sp\u00e4ter dar\u00fcber.",
                "deFemale": "Wir reden sp\u00e4ter dar\u00fcber."
            },
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            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "eh31DtF": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.belsavis.class.spy.kanjon_slyke",
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        "749": {
            "NodeId": 749,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "BFyEX30",
            "Text": "Right.",
            "LocalizedText": {
                "enMale": "Right.",
                "frMale": "Bien.",
                "frFemale": "Bien.",
                "deMale": "Ist gut.",
                "deFemale": "Ist gut."
            },
            "CnvAlienVONode": -1,
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            "ChildIds": [
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            "Stb": "str.cnv.location.belsavis.class.spy.kanjon_slyke",
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        "753": {
            "NodeId": 753,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "BFyEX30",
            "Text": "You didn't treat me so bad. Kanjon did.",
            "LocalizedText": {
                "enMale": "You didn't treat me so bad. Kanjon did.",
                "frMale": "Tu m'as pas si mal trait\u00e9e. Kanjon, oui.",
                "frFemale": "Tu m'as pas si mal trait\u00e9e. Kanjon, oui.",
                "deMale": "Ihr habt mich nicht schlecht behandelt. Kanjon schon.",
                "deFemale": "Ihr habt mich nicht schlecht behandelt. Kanjon schon."
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        "755": {
            "NodeId": 755,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "Rs5Ql61",
            "Text": "I can hear a thousand electronic screams. What have you done...? Ah!",
            "LocalizedText": {
                "enMale": "I can hear a thousand electronic screams. What have you done...? Ah!",
                "frMale": "J'entends un millier de cris \u00e9lectroniques. Qu'avez-vous fait ? Ah !",
                "frFemale": "J'entends un millier de cris \u00e9lectroniques. Qu'avez-vous fait ? Ah !",
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