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cnv.location.hoth.class.bounty_hunter.slam_streever

  • 225. <Conversation Exit>
  • 206. - Just takin' a breather. Gotta figure out where we're headin' before we brave that cold.
  • 82. - We oughta be able to make it from here.
    • 84. - Thanks for stickin' your neck out for us. We'd have never made it.
      • 85. Option - You can owe me one.Player - Show me your gratitude some other time. I've got a cyborg to kill.
        +50 Influence : disapproves.
        +200 Influence : approves.
        • 98. - Be careful, that fella's packed with more tech than a Nar Shaddaa chop shop and has about as many screws loose.
      • 86. Option - Glad to help.Player - Take care of yourself, Slam.
        +200 Influence : approves.
        +200 Influence : approves.
      • 87. Option - Good riddance. Player - Keep walking. Just 'cause I helped you doesn't mean I want to hear you talk.
        +200 Influence : approves.
        +50 Influence : disapproves.
        +50 Influence : disapproves.
        • 89. - If that's the way you want it.
          • 88. - You take care of Blizz for me, hear?
            • 91. <Non-dialogue segment.>
              • 105. - Don't worry, we will.
              • 109. <Conversation Exit>
  • 202. - Hoowee, look at all that scrap fly!
  • 2. - Whoa, buddy, we're just salvagers, don't want no trouble. We ain't gettin' paid to catch blaster fire.
    • 21. Option - You in charge?Player - Who's in charge here?
    • 15. Option - I'm not here to kill you.Player - I'm not here to kill you.
      +200 Influence : approves.
      +200 Influence : approves.
      +200 Influence : approves.
    • 22. Option - You better follow orders then.Player - Do what I say, or you die.
      +200 Influence : approves.
      +50 Influence : disapproves.
      +200 Influence : approves.
      • 12. Option - Where's Slam Streever?Player - I'm looking for Slam Streever. Blizz sent me.
        • 3. - Blizz? Your pullin' my leg... really?
          • 4. - I'm glad to hear the little guy's okay. Never sat right with me, what Vause done to him.
            • 30. Option - I need your help.Player - Blizz said you could help me find some equipment.
              • 42. - I'm just an old part-picker. But I reckon if Blizz sent you to me, he knew I could do you some sorta good.
            • 101. Option - What happened?Player - How'd Blizz manage to catch the ire of that psycho?
              +50 Influence : disapproves.
              +200 Influence : approves.
              +200 Influence : approves.
              • 102. - Tech went missing, and the foreman found a mess of it under Blizz's cot. Smelled rotten to me.
            • 31. Option - Then why'd you let it happen?Player - He said he was framed. You could have stood up for him.
              +50 Influence : disapproves.
              +200 Influence : approves.
              +200 Influence : approves.
              • 34. - I did! Hell, it ain't like what they found was worth all that much compared to Blizz's know-how, but there weren't no convincing them.
            • 32. Option - Okay isn't exactly the word.Player - He's rotting in an Imperial prison, but I'll let him know you feel bad.
              +200 Influence : approves.
              +50 Influence : disapproves.
              +50 Influence : disapproves.
              • 33. - Aw hell... still, it's better than what that sadist Vause had planned for him.
                • 5. - Hated turnin' him over, but I never really had a choice. Look, let me do right by him.
                  • 37. - I'll do whatever I can to help. What'd Blizz send you for?
                    • 59. Option - Much appreciated.Player - Thanks, Slam. I'll let Blizz know he's still got some friends out here.
                      +200 Influence : approves.
                      +200 Influence : approves.
                    • 40. Option - You better, or else.Player - Glad we're on the same page, don't disappoint me.
                      +200 Influence : approves.
                      +50 Influence : disapproves.
                      • 149. Option - A couple pieces of equipment.Player - I need a couple of your heat resistors and a three-phase field frequency tuner from Blizz's stash.
                      • 14. Option - A couple pieces of equipment.Player - I need one of your heat resistors and a three-phase field frequency tuner from Blizz's stash.
                        • 51. - Heat resistor's no problem. That phase tuner could be another story....
                          • 6. - Foreman divvied up most of Blizz's stuff between the salvage crews, but I'll have a look.
                            • 8. - You're in luck... everythin' you asked for's here. What's left of Blizz's stuff too. I'd appreciate it if you could get that back to him...and tell him I'm sorry, would ya?
                              • 56. Option - Sure.Player - That much I can do. +50
                                +200 Influence : approves.
                                +200 Influence : approves.
                              • 45. Option - Thanks.Player - Thanks for all your help. +50
                                +200 Influence : approves.
                                +200 Influence : approves.
                                +200 Influence : approves.
                              • 57. Option - I'm not a courier.Player - I'm not carrying around a bunch of junk. +50
                                +200 Influence : approves.
                                +50 Influence : disapproves.
                                +50 Influence : disapproves.
                                • 62. - Shoot... well, maybe if we get outta here, I can send it along to him.
                                  • 10. - It's 'bout time we pack it up. The foreman's gonna figure out we helped you, and he won't take kindly to that.
                                    • 11. - We ain't much good in a scrap and likely won't get far without someone who is.
                                      • 111. <Non-dialogue segment.>
                                        • 213. <Non-dialogue segment.>
                                          • 112. - That hot-wire job on your blaster's got bigger fish to fry. Better not waste it babysitting.
                                        • 113. - Lend a hand?
                                        • 114. - We can handle that, right?
                                        • 115. - Would ya mind gettin' us out?
                                          • 220. Option - Start moving.Player - No time to waste. +100
                                            +50 Influence : disapproves.
                                            +200 Influence : approves.
                                            +200 Influence : approves.
                                          • 71. Option - Sure, I'll help.Player - No problem, just watch out for the shrapnel. +100
                                            +50 Influence : disapproves.
                                            +200 Influence : approves.
                                            +200 Influence : approves.
                                            • 131. - Don't say I didn't warn you.
                                            • 135. - I'll cover the rear.
                                            • 139. - That's not really a joke; we usually make a pretty big mess.
                                            • 74. - Come on, boys, we're gettin' outta here.
                                          • 73. Option - Find your own way out.Player - Seems like a waste of time. +100
                                            +200 Influence : approves.
                                            +50 Influence : disapproves.
                                            +50 Influence : disapproves.
                                            • 75. - We'll just make a go of it on our own, then.
                                              • 78. <Non-dialogue segment.>
                                                • 143. - Move quickly, don't bother sticking to shadows; they can see in low-light.
                                                  • 145. - Huh, hadn't thought of that. Thanks, sonny.
                                                • 125. - I'm sorry, Slam. Good luck.
                                                  • 127. - No worries, little lady. Y'all be careful now.
                                                • 79. - Pack it up, we gotta move.
                                                  • 80. <Non-dialogue segment.>
                                                    • 173. <Non-dialogue segment.>
                                                    • 189. <Non-dialogue segment.>
                                                      • 207. <Conversation Exit>
                                                      • 199. <Conversation Exit>
  • 201. - You lookin' for the foreman? Can't say I know where he is right now.
  • 153. - They helped us out. It's the least we can do.
  • 70. Option - I'm in a hurry. Let's go.Player - I'll clear a path, but you better keep up. +50
    +50 Influence : disapproves.
    +200 Influence : approves.
    +200 Influence : approves.
NPC:
NPC:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: cnv.location.hoth.class.bounty_hunter.slam_streever
Other Sites:
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            "SpeakerB62Id": "GrXDvD8",
            "Text": "Whoa, buddy, we're just salvagers, don't want no trouble. We ain't gettin' paid to catch blaster fire.",
            "LocalizedText": {
                "enMale": "Whoa, buddy, we're just salvagers, don't want no trouble. We ain't gettin' paid to catch blaster fire.",
                "frMale": "Hol\u00e0 du calme, on est juste des ramasseurs, on veut pas d'ennuis. On est pas pay\u00e9s pour se faire tirer dessus au blaster.",
                "frFemale": "Hol\u00e0 du calme, on est juste des ramasseurs, on veut pas d'ennuis. On est pas pay\u00e9s pour se faire tirer dessus au blaster.",
                "deMale": "Whoa, Kumpel, wir sind nur Berger, wir wollen keinen \u00c4rger. Wir werden nicht f\u00fcrs Blasterfeuer einfangen bezahlt.",
                "deFemale": "Whoa, Kumpel, wir sind nur Berger, wir wollen keinen \u00c4rger. Wir werden nicht f\u00fcrs Blasterfeuer einfangen bezahlt."
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            "SpeakerB62Id": "GrXDvD8",
            "Text": "Blizz? Your pullin' my leg... really?",
            "LocalizedText": {
                "enMale": "Blizz? Your pullin' my leg... really?",
                "frMale": "Blizz ? Vous me faites marcher. M\u00eame pas ?",
                "frFemale": "Blizz ? Vous me faites marcher. M\u00eame pas ?",
                "deMale": "Blizz? Ihr nehmt mich doch auf den Arm ... ehrlich?",
                "deFemale": "Blizz? Ihr nehmt mich doch auf den Arm ... ehrlich?"
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            "SpeakerB62Id": "GrXDvD8",
            "Text": "I'm glad to hear the little guy's okay. Never sat right with me, what Vause done to him.",
            "LocalizedText": {
                "enMale": "I'm glad to hear the little guy's okay. Never sat right with me, what Vause done to him.",
                "frMale": "Je suis content de savoir que le petit bonhomme va bien. \u00c7a me pla\u00eet pas trop, ce que Vause lui a fait.",
                "frFemale": "Je suis content de savoir que le petit bonhomme va bien. \u00c7a me pla\u00eet pas trop, ce que Vause lui a fait.",
                "deMale": "Es freut mich zu h\u00f6ren, dass es dem Kleinen gutgeht. Hat mir nie ganz gepasst, was Vause mit ihm gemacht hat.",
                "deFemale": "Es freut mich zu h\u00f6ren, dass es dem Kleinen gutgeht. Hat mir nie ganz gepasst, was Vause mit ihm gemacht hat."
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            "SpeakerB62Id": "GrXDvD8",
            "Text": "Hated turnin' him over, but I never really had a choice. Look, let me do right by him.",
            "LocalizedText": {
                "enMale": "Hated turnin' him over, but I never really had a choice. Look, let me do right by him.",
                "frMale": "\u00c7a me fait mal au c\u0153ur de l'avoir laiss\u00e9 tomber, mais j'avais pas le choix. Je peux toujours lui rendre service.",
                "frFemale": "\u00c7a me fait mal au c\u0153ur de l'avoir laiss\u00e9 tomber, mais j'avais pas le choix. Je peux toujours lui rendre service.",
                "deMale": "Es war mir zuwider, ihn auszuliefern, aber ich hatte nicht wirklich die Wahl. Lasst es mich wiedergutmachen.",
                "deFemale": "Es war mir zuwider, ihn auszuliefern, aber ich hatte nicht wirklich die Wahl. Lasst es mich wiedergutmachen."
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            "SpeakerB62Id": "GrXDvD8",
            "Text": "Foreman divvied up most of Blizz's stuff between the salvage crews, but I'll have a look.",
            "LocalizedText": {
                "enMale": "Foreman divvied up most of Blizz's stuff between the salvage crews, but I'll have a look.",
                "frMale": "Le chef d'\u00e9quipe \u00e0 distribu\u00e9 la plupart des affaires de Blizz aux diff\u00e9rentes \u00e9quipes de r\u00e9cup\u00e9ration. Je vais voir \u00e7a.",
                "frFemale": "Le chef d'\u00e9quipe \u00e0 distribu\u00e9 la plupart des affaires de Blizz aux diff\u00e9rentes \u00e9quipes de r\u00e9cup\u00e9ration. Je vais voir \u00e7a.",
                "deMale": "Der Vorarbeiter hat den Gro\u00dfteil von Blizz' Sachen unter den Bergungsteams verteilt, aber ich kann ja mal nachsehen.",
                "deFemale": "Der Vorarbeiter hat den Gro\u00dfteil von Blizz' Sachen unter den Bergungsteams verteilt, aber ich kann ja mal nachsehen."
            },
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            "SpeakerB62Id": "GrXDvD8",
            "Text": "You're in luck... everythin' you asked for's here. What's left of Blizz's stuff too. I'd appreciate it if you could get that back to him...and tell him I'm sorry, would ya?",
            "LocalizedText": {
                "enMale": "You're in luck... everythin' you asked for's here. What's left of Blizz's stuff too. I'd appreciate it if you could get that back to him...and tell him I'm sorry, would ya?",
                "frMale": "Vous avez de la chance... tout ce que vous avez demand\u00e9, plus quelques bricoles qu'il restait \u00e0 Blizz. Je voudrais que vous les lui rendiez... et que vous lui disiez pardon de ma part. D'accord ?",
                "frFemale": "Vous avez de la chance... tout ce que vous avez demand\u00e9, plus quelques bricoles qu'il restait \u00e0 Blizz. Je voudrais que vous les lui rendiez... et que vous lui disiez pardon de ma part. D'accord ?",
                "deMale": "Ihr habt Gl\u00fcck ... Alles, worum Ihr gebeten habt, ist hier. Und auch, was noch \u00fcbrig ist von Blizz' Sachen. Es w\u00e4re nett, wenn ihr ihm das zur\u00fcckgeben k\u00f6nntet ... und w\u00fcrdet Ihr ihm ausrichten, dass es mir leidtut?",
                "deFemale": "Ihr habt Gl\u00fcck ... Alles, worum Ihr gebeten habt, ist hier. Und auch, was noch \u00fcbrig ist von Blizz' Sachen. Es w\u00e4re nett, wenn ihr ihm das zur\u00fcckgeben k\u00f6nntet ... und w\u00fcrdet Ihr ihm ausrichten, dass es mir leidtut?"
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            "SpeakerB62Id": "GrXDvD8",
            "Text": "It's 'bout time we pack it up. The foreman's gonna figure out we helped you, and he won't take kindly to that.",
            "LocalizedText": {
                "enMale": "It's 'bout time we pack it up. The foreman's gonna figure out we helped you, and he won't take kindly to that.",
                "frMale": "Il est temps qu'on s'en aille. Le chef d'\u00e9quipe va se rendre compte qu'on vous a aid\u00e9, et \u00e7a risque de pas lui plaire.",
                "frFemale": "Il est temps qu'on s'en aille. Le chef d'\u00e9quipe va se rendre compte qu'on vous a aid\u00e9e, et \u00e7a risque de pas lui plaire.",
                "deMale": "Es wird Zeit, dass wir zusammenpacken. Der Vorarbeiter wird rausfinden, dass wir Euch geholfen haben und das wird ihm nicht gefallen.",
                "deFemale": "Es wird Zeit, dass wir zusammenpacken. Der Vorarbeiter wird rausfinden, dass wir Euch geholfen haben und das wird ihm nicht gefallen."
            },
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            "SpeakerB62Id": "GrXDvD8",
            "Text": "We ain't much good in a scrap and likely won't get far without someone who is.",
            "LocalizedText": {
                "enMale": "We ain't much good in a scrap and likely won't get far without someone who is.",
                "frMale": "On est pas dou\u00e9s pour la bagarre, et on ira nulle part sans quelqu'un pour nous aider.",
                "frFemale": "On est pas dou\u00e9s pour la bagarre, et on ira nulle part sans quelqu'un pour nous aider.",
                "deMale": "Wir sind nicht besonders gut im Schrauben und werden wohl ohne Hilfe nicht weit kommen.",
                "deFemale": "Wir sind nicht besonders gut im Schrauben und werden wohl ohne Hilfe nicht weit kommen."
            },
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            "SpeakerB62Id": "0000000",
            "Text": "I'm looking for Slam Streever. Blizz sent me.",
            "LocalizedText": {
                "enMale": "I'm looking for Slam Streever. Blizz sent me.",
                "frMale": "Je cherche Slam Streever. C'est Blizz qui m'envoie.",
                "frFemale": "Je cherche Slam Streever. C'est Blizz qui m'envoie.",
                "deMale": "Ich suche Slam Streever. Blizz schickt mich.",
                "deFemale": "Ich suche Slam Streever. Blizz schickt mich."
            },
            "LocalizedOptionText": {
                "enMale": "Where's Slam Streever?",
                "frMale": "O\u00f9 se trouve Slam Streever ?",
                "frFemale": "O\u00f9 se trouve Slam Streever ?",
                "deMale": "Wo ist Slam Streever?",
                "deFemale": "Wo ist Slam Streever?"
            },
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            "SpeakerB62Id": "0000000",
            "Text": "I need one of your heat resistors and a three-phase field frequency tuner from Blizz's stash.",
            "LocalizedText": {
                "enMale": "I need one of your heat resistors and a three-phase field frequency tuner from Blizz's stash.",
                "frMale": "J'aurais besoin d'une protection haute temp\u00e9rature et d'un capteur de champ \u00e0 fr\u00e9quences triphas\u00e9es, de la r\u00e9serve de Blizz.",
                "frFemale": "J'aurais besoin d'une protection haute temp\u00e9rature et d'un capteur de champ \u00e0 fr\u00e9quences triphas\u00e9es, de la r\u00e9serve de Blizz.",
                "deMale": "Ich brauche einen Hitzeschutz von Euch und einen Drei-Phasen-Feldfrequenzstimmer von Blizz' Sachen.",
                "deFemale": "Ich brauche einen Hitzeschutz von Euch und einen Drei-Phasen-Feldfrequenzstimmer von Blizz' Sachen."
            },
            "LocalizedOptionText": {
                "enMale": "A couple pieces of equipment.",
                "frMale": "Quelques fournitures.",
                "frFemale": "Quelques fournitures.",
                "deMale": "Ein paar Ausr\u00fcstungsteile.",
                "deFemale": "Ein paar Ausr\u00fcstungsteile."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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            "QuestRewardB62": "PKq9Di8",
            "ActionQuest": 0,
            "MinLevel": -1,
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I'm not here to kill you.",
            "LocalizedText": {
                "enMale": "I'm not here to kill you.",
                "frMale": "Je ne suis pas ici pour tuer.",
                "frFemale": "Je ne suis pas ici pour tuer.",
                "deMale": "Ich bin nicht zum T\u00f6ten hergekommen.",
                "deFemale": "Ich bin nicht zum T\u00f6ten hergekommen."
            },
            "LocalizedOptionText": {
                "enMale": "I'm not here to kill you.",
                "frMale": "Je ne viens pas pour vous tuer.",
                "frFemale": "Je ne viens pas pour vous tuer.",
                "deMale": "Ich bin nicht hier, um Euch zu t\u00f6ten.",
                "deFemale": "Ich bin nicht hier, um Euch zu t\u00f6ten."
            },
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            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "VgMySBC": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "Md6ozhL": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "2Igez9E": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
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            "QuestRewardB62": "0000000",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Who's in charge here?",
            "LocalizedText": {
                "enMale": "Who's in charge here?",
                "frMale": "C'est qui qui commande ici\u00a0?",
                "frFemale": "C'est qui qui commande ici\u00a0?",
                "deMale": "Wer ist hier verantwortlich?",
                "deFemale": "Wer ist hier verantwortlich?"
            },
            "LocalizedOptionText": {
                "enMale": "You in charge?",
                "frMale": "Vous \u00eates le responsable ?",
                "frFemale": "Vous \u00eates le responsable ?",
                "deMale": "Seid Ihr hier verantwortlich?",
                "deFemale": "Seid Ihr hier verantwortlich?"
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
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            "NodeId": 22,
            "QuestRewardB62": "PKq9Di8",
            "ActionQuest": 0,
            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Do what I say, or you die.",
            "LocalizedText": {
                "enMale": "Do what I say, or you die.",
                "frMale": "Pour rester en vie, il va falloir faire ce que je dis.",
                "frFemale": "Pour rester en vie, il va falloir faire ce que je dis.",
                "deMale": "Kooperation oder Tod.",
                "deFemale": "Kooperation oder Tod."
            },
            "LocalizedOptionText": {
                "enMale": "You better follow orders then.",
                "frMale": "Vous feriez mieux de m'ob\u00e9ir, alors.",
                "frFemale": "Vous feriez mieux de m'ob\u00e9ir, alors.",
                "deMale": "Dann solltet Ihr die Befehle befolgen.",
                "deFemale": "Dann solltet Ihr die Befehle befolgen."
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            "AffectionRewardEventsB62": {
                "VgMySBC": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "Md6ozhL": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "2Igez9E": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
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            "QuestRewardB62": "0000000",
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "GrXDvD8",
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            "QuestRewardB62": "0000000",
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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        },
        "29": {
            "NodeId": 29,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "30": {
            "NodeId": 30,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Blizz said you could help me find some equipment.",
            "LocalizedText": {
                "enMale": "Blizz said you could help me find some equipment.",
                "frMale": "Blizz dit que vous pourriez m'aider \u00e0 me procurer du mat\u00e9riel.",
                "frFemale": "Blizz dit que vous pourriez m'aider \u00e0 me procurer du mat\u00e9riel.",
                "deMale": "Blizz sagte, Ihr k\u00f6nntet mir helfen, ein paar Ausr\u00fcstungsgegenst\u00e4nde zu finden.",
                "deFemale": "Blizz sagte, Ihr k\u00f6nntet mir helfen, ein paar Ausr\u00fcstungsgegenst\u00e4nde zu finden."
            },
            "LocalizedOptionText": {
                "enMale": "I need your help.",
                "frMale": "J'ai besoin de votre aide.",
                "frFemale": "J'ai besoin de votre aide.",
                "deMale": "Ich brauche Eure Hilfe.",
                "deFemale": "Ich brauche Eure Hilfe."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.hoth.class.bounty_hunter.slam_streever",
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        },
        "31": {
            "NodeId": 31,
            "QuestRewardB62": "PKq9Di8",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "He said he was framed. You could have stood up for him.",
            "LocalizedText": {
                "enMale": "He said he was framed. You could have stood up for him.",
                "frMale": "Il a dit qu'on l'avait pi\u00e9g\u00e9. Vous auriez pu prendre sa d\u00e9fense.",
                "frFemale": "Il a dit qu'on l'avait pi\u00e9g\u00e9. Vous auriez pu prendre sa d\u00e9fense.",
                "deMale": "Er sagte, er wurde reingelegt. Wieso habt Ihr Euch nicht f\u00fcr ihn eingesetzt?",
                "deFemale": "Er sagte, er wurde reingelegt. Wieso habt Ihr Euch nicht f\u00fcr ihn eingesetzt?"
            },
            "LocalizedOptionText": {
                "enMale": "Then why'd you let it happen?",
                "frMale": "Alors pourquoi vous avez laiss\u00e9 faire \u00e7a ?",
                "frFemale": "Alors pourquoi vous avez laiss\u00e9 faire \u00e7a ?",
                "deMale": "Wieso habt Ihr nichts unternommen?",
                "deFemale": "Wieso habt Ihr nichts unternommen?"
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "VgMySBC": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "Md6ozhL": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "2Igez9E": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.hoth.class.bounty_hunter.slam_streever",
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        },
        "32": {
            "NodeId": 32,
            "QuestRewardB62": "PKq9Di8",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "He's rotting in an Imperial prison, but I'll let him know you feel bad.",
            "LocalizedText": {
                "enMale": "He's rotting in an Imperial prison, but I'll let him know you feel bad.",
                "frMale": "Il est en train de croupir dans une prison imp\u00e9riale, mais je lui dirai que \u00e7a vous fait de la peine.",
                "frFemale": "Il est en train de croupir dans une prison imp\u00e9riale, mais je lui dirai que \u00e7a vous fait de la peine.",
                "deMale": "Er verrottet in einem imperialen Gef\u00e4ngnis, aber ich lasse ihm ausrichten, dass Ihr Euch schlecht f\u00fchlt.",
                "deFemale": "Er verrottet in einem imperialen Gef\u00e4ngnis, aber ich lasse ihm ausrichten, dass Ihr Euch schlecht f\u00fchlt."
            },
            "LocalizedOptionText": {
                "enMale": "Okay isn't exactly the word.",
                "frMale": "\"Bien\" n'est peut-\u00eatre pas le bon mot.",
                "frFemale": "\"Bien\" n'est peut-\u00eatre pas le bon mot.",
                "deMale": "Gut trifft es nicht wirklich.",
                "deFemale": "Gut trifft es nicht wirklich."
            },
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            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "VgMySBC": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "Md6ozhL": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "2Igez9E": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                }
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            "ChildIds": [
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            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "GrXDvD8",
            "Text": "Aw hell... still, it's better than what that sadist Vause had planned for him.",
            "LocalizedText": {
                "enMale": "Aw hell... still, it's better than what that sadist Vause had planned for him.",
                "frMale": "Rr\u00e2h, c'est pas vrai... C'est quand m\u00eame moins terrible que le sort que ce sadique de Vause lui r\u00e9servait.",
                "frFemale": "Rr\u00e2h, c'est pas vrai... C'est quand m\u00eame moins terrible que le sort que ce sadique de Vause lui r\u00e9servait.",
                "deMale": "Verdammt ... aber immer noch besser als das, was dieser Sadist Vause mit ihm vorhatte.",
                "deFemale": "Verdammt ... aber immer noch besser als das, was dieser Sadist Vause mit ihm vorhatte."
            },
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        "34": {
            "NodeId": 34,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "GrXDvD8",
            "Text": "I did! Hell, it ain't like what they found was worth all that much compared to Blizz's know-how, but there weren't no convincing them.",
            "LocalizedText": {
                "enMale": "I did! Hell, it ain't like what they found was worth all that much compared to Blizz's know-how, but there weren't no convincing them.",
                "frMale": "C'est ce que j'ai fait ! On peut pas dire qu'il y en avait pour une grosse valeur, compar\u00e9 \u00e0 ce que Blizz sait faire, mais \u00e7a les a pas convaincus.",
                "frFemale": "C'est ce que j'ai fait ! On peut pas dire qu'il y en avait pour une grosse valeur, compar\u00e9 \u00e0 ce que Blizz sait faire, mais \u00e7a les a pas convaincus.",
                "deMale": "Hab ich doch! Und verglichen mit Blizz' Knowhow war das, was sie gefunden haben, kaum etwas wert, aber da war nichts zu machen.",
                "deFemale": "Hab ich doch! Und verglichen mit Blizz' Knowhow war das, was sie gefunden haben, kaum etwas wert, aber da war nichts zu machen."
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        },
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            "NodeId": 35,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "ChildIds": [
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        "36": {
            "NodeId": 36,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "NodeId": 37,
            "QuestRewardB62": "0000000",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "GrXDvD8",
            "Text": "I'll do whatever I can to help. What'd Blizz send you for?",
            "LocalizedText": {
                "enMale": "I'll do whatever I can to help. What'd Blizz send you for?",
                "frMale": "Je ferais n'importe quoi pour l'aider. Blizz vous envoie chercher quoi ?",
                "frFemale": "Je ferais n'importe quoi pour l'aider. Blizz vous envoie chercher quoi ?",
                "deMale": "Ich tue, was ich kann, um zu helfen. Weswegen hat Blizz Euch zu mir geschickt?",
                "deFemale": "Ich tue, was ich kann, um zu helfen. Weswegen hat Blizz Euch zu mir geschickt?"
            },
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Glad we're on the same page, don't disappoint me.",
            "LocalizedText": {
                "enMale": "Glad we're on the same page, don't disappoint me.",
                "frMale": "Bien, on est sur la m\u00eame longueur d'ondes, alors ne me d\u00e9cevez pas.",
                "frFemale": "Bien, on est sur la m\u00eame longueur d'ondes, alors ne me d\u00e9cevez pas.",
                "deMale": "Gut, dass wir auf einer Seite stehen, aber entt\u00e4uscht mich nicht.",
                "deFemale": "Gut, dass wir auf einer Seite stehen, aber entt\u00e4uscht mich nicht."
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            "LocalizedOptionText": {
                "enMale": "You better, or else.",
                "frMale": "Il y a int\u00e9r\u00eat, ou sinon...",
                "frFemale": "Il y a int\u00e9r\u00eat, ou sinon...",
                "deMale": "Ja, besser w\u00e4re es.",
                "deFemale": "Ja, besser w\u00e4re es."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "Md6ozhL": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
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            "SpeakerB62Id": "GrXDvD8",
            "Text": "I'm just an old part-picker. But I reckon if Blizz sent you to me, he knew I could do you some sorta good.",
            "LocalizedText": {
                "enMale": "I'm just an old part-picker. But I reckon if Blizz sent you to me, he knew I could do you some sorta good.",
                "frMale": "Je suis qu'un vieux grappilleur. Mais vous venez de la part de Blizz, je peux peut-\u00eatre vous rendre service.",
                "frFemale": "Je suis qu'un vieux grappilleur. Mais vous venez de la part de Blizz, je peux peut-\u00eatre vous rendre service.",
                "deMale": "Ich bin nur ein alter Teilesammler. Aber wenn Blizz Euch zu mir geschickt hat, dann wusste er, dass ich etwas f\u00fcr Euch tun kann.",
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            "SpeakerB62Id": "0000000",
            "Text": "Thanks for all your help.",
            "LocalizedText": {
                "enMale": "Thanks for all your help.",
                "frMale": "Merci pour le renfort.",
                "frFemale": "Merci pour le renfort.",
                "deMale": "Danke f\u00fcr die Hilfe.",
                "deFemale": "Danke f\u00fcr die Hilfe."
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            "LocalizedOptionText": {
                "enMale": "Thanks.",
                "frMale": "Merci.",
                "frFemale": "Merci.",
                "deMale": "Danke.",
                "deFemale": "Danke."
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                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                "Md6ozhL": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "LDo8wvC": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
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            "SpeakerB62Id": "GrXDvD8",
            "Text": "Heat resistor's no problem. That phase tuner could be another story....",
            "LocalizedText": {
                "enMale": "Heat resistor's no problem. That phase tuner could be another story....",
                "frMale": "Les protections haute temp\u00e9rature, pas de probl\u00e8me. Le capteur de champ, \u00e7a se complique.",
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            "SpeakerB62Id": "0000000",
            "Text": "That much I can do.",
            "LocalizedText": {
                "enMale": "That much I can do.",
                "frMale": "\u00c7a, je peux le faire.",
                "frFemale": "\u00c7a, je peux le faire.",
                "deMale": "Das kann ich machen.",
                "deFemale": "Das kann ich machen."
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            "LocalizedOptionText": {
                "enMale": "Sure.",
                "frMale": "Bien s\u00fbr.",
                "frFemale": "Bien s\u00fbr.",
                "deMale": "Klar.",
                "deFemale": "Klar."
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                    "Value": {
                        "enMale": "<<1>> approves.",
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                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "2Igez9E": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
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            "SpeakerB62Id": "0000000",
            "Text": "I'm not carrying around a bunch of junk.",
            "LocalizedText": {
                "enMale": "I'm not carrying around a bunch of junk.",
                "frMale": "J'ai pas envie de me trimbaler avec ces cochonneries.",
                "frFemale": "J'ai pas envie de me trimbaler avec ces cochonneries.",
                "deMale": "Ich schleppe keinen Haufen Krempel mit mir herum.",
                "deFemale": "Ich schleppe keinen Haufen Krempel mit mir herum."
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            "LocalizedOptionText": {
                "enMale": "I'm not a courier.",
                "frMale": "Je ne suis pas un messager.",
                "frFemale": "Je ne suis pas une messag\u00e8re.",
                "deMale": "Ich bin kein Kurier.",
                "deFemale": "Ich bin kein Kurier."
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                        "enMale": "<<1>> approves.",
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                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
                "Md6ozhL": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                },
                "2Igez9E": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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            "SpeakerB62Id": "0000000",
            "Text": "Thanks, Slam. I'll let Blizz know he's still got some friends out here.",
            "LocalizedText": {
                "enMale": "Thanks, Slam. I'll let Blizz know he's still got some friends out here.",
                "frMale": "Merci, Slam. Je dirai \u00e0 Blizz qu'il a toujours des amis, par ici.",
                "frFemale": "Merci, Slam. Je dirai \u00e0 Blizz qu'il a toujours des amis, par ici.",
                "deMale": "Danke, Slam. Ich werde Blizz sagen, dass er noch ein paar Freunde hier drau\u00dfen hat.",
                "deFemale": "Danke, Slam. Ich werde Blizz sagen, dass er noch ein paar Freunde hier drau\u00dfen hat."
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            "LocalizedOptionText": {
                "enMale": "Much appreciated.",
                "frMale": "\u00c7a me touche.",
                "frFemale": "\u00c7a me touche.",
                "deMale": "Vielen Dank.",
                "deFemale": "Vielen Dank."
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                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "2Igez9E": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
            },
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            "SpeakerB62Id": "GrXDvD8",
            "Text": "Anything for a friend of Blizz.",
            "LocalizedText": {
                "enMale": "Anything for a friend of Blizz.",
                "frMale": "Je ferais tout pour un ami de Blizz.",
                "frFemale": "Je ferais tout pour une amie de Blizz.",
                "deMale": "F\u00fcr Freunde von Blizz tue ich alles.",
                "deFemale": "F\u00fcr Freunde von Blizz tue ich alles."
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            "SpeakerB62Id": "GrXDvD8",
            "Text": "Thanks, that means a lot to me.",
            "LocalizedText": {
                "enMale": "Thanks, that means a lot to me.",
                "frMale": "Merci. C'est important pour moi.",
                "frFemale": "Merci. C'est important pour moi.",
                "deMale": "Danke, das bedeutet mir viel.",
                "deFemale": "Danke, das bedeutet mir viel."
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            "SpeakerB62Id": "GrXDvD8",
            "Text": "Shoot... well, maybe if we get outta here, I can send it along to him.",
            "LocalizedText": {
                "enMale": "Shoot... well, maybe if we get outta here, I can send it along to him.",
                "frMale": "Mince... Bon, peut-\u00eatre que si on sort d'ici, je pourrai lui faire parvenir.",
                "frFemale": "Mince... Bon, peut-\u00eatre que si on sort d'ici, je pourrai lui faire parvenir.",
                "deMale": "Schade ... Na, falls ich hier rauskomme, kann ich es ihm ja vielleicht schicken.",
                "deFemale": "Schade ... Na, falls ich hier rauskomme, kann ich es ihm ja vielleicht schicken."
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
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            "IsAmbient": false,
            "ChildIds": [
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        "70": {
            "NodeId": 70,
            "QuestRewardB62": "PKq9Di8",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "SmallLight",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I'll clear a path, but you better keep up.",
            "LocalizedText": {
                "enMale": "I'll clear a path, but you better keep up.",
                "frMale": "Je vais vous d\u00e9gager la voie, mais vous avez int\u00e9r\u00eat \u00e0 vous magner.",
                "frFemale": "Je vais vous d\u00e9gager la voie, mais vous avez int\u00e9r\u00eat \u00e0 vous magner.",
                "deMale": "Ich mache Euch den Weg frei, aber Ihr haltet besser Schritt.",
                "deFemale": "Ich mache Euch den Weg frei, aber Ihr haltet besser Schritt."
            },
            "LocalizedOptionText": {
                "enMale": "I'm in a hurry. Let's go.",
                "frMale": "Je suis press\u00e9. Allons-y.",
                "frFemale": "Je suis press\u00e9e. Allons-y.",
                "deMale": "Ich bin in Eile. Gehen wir.",
                "deFemale": "Ich bin in Eile. Gehen wir."
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            "AffectionRewardEventsB62": {
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                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "Md6ozhL": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "2Igez9E": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [],
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            "QuestRewardB62": "PKq9Di8",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "MediumLight",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "No problem, just watch out for the shrapnel.",
            "LocalizedText": {
                "enMale": "No problem, just watch out for the shrapnel.",
                "frMale": "Pas de probl\u00e8me, mais faites gaffe aux \u00e9clats qui volent.",
                "frFemale": "Pas de probl\u00e8me, mais faites gaffe aux \u00e9clats qui volent.",
                "deMale": "Kein Problem, passt nur auf die Splitter auf.",
                "deFemale": "Kein Problem, passt nur auf die Splitter auf."
            },
            "LocalizedOptionText": {
                "enMale": "Sure, I'll help.",
                "frMale": "Bien s\u00fbr, je vais vous aider.",
                "frFemale": "Bien s\u00fbr, je vais vous aider.",
                "deMale": "Klar, ich werde helfen.",
                "deFemale": "Klar, ich werde helfen."
            },
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            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "VgMySBC": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "Md6ozhL": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "2Igez9E": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.hoth.class.bounty_hunter.slam_streever",
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        "73": {
            "NodeId": 73,
            "QuestRewardB62": "PKq9Di8",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "MediumDark",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Seems like a waste of time.",
            "LocalizedText": {
                "enMale": "Seems like a waste of time.",
                "frMale": "Pour moi, c'est une perte de temps.",
                "frFemale": "Pour moi, c'est une perte de temps.",
                "deMale": "Das ist doch Zeitverschwendung.",
                "deFemale": "Das ist doch Zeitverschwendung."
            },
            "LocalizedOptionText": {
                "enMale": "Find your own way out.",
                "frMale": "Trouvez la sortie vous-m\u00eames.",
                "frFemale": "Trouvez la sortie vous-m\u00eames.",
                "deMale": "Findet selbst einen Weg hinaus.",
                "deFemale": "Findet selbst einen Weg hinaus."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "VgMySBC": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "Md6ozhL": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "2Igez9E": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.misc.generic_lines",
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        "74": {
            "NodeId": 74,
            "QuestRewardB62": "0000000",
            "ActionQuest": 1.6141026169209836e+19,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "GrXDvD8",
            "Text": "Come on, boys, we're gettin' outta here.",
            "LocalizedText": {
                "enMale": "Come on, boys, we're gettin' outta here.",
                "frMale": "Allez tout le monde, on se barre d'ici.",
                "frFemale": "Allez tout le monde, on se barre d'ici.",
                "deMale": "Kommt schon, Jungs, wir verschwinden von hier.",
                "deFemale": "Kommt schon, Jungs, wir verschwinden von hier."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.hoth.class.bounty_hunter.slam_streever",
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        },
        "75": {
            "NodeId": 75,
            "QuestRewardB62": "0000000",
            "ActionQuest": 1.6141026169209836e+19,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "GrXDvD8",
            "Text": "We'll just make a go of it on our own, then.",
            "LocalizedText": {
                "enMale": "We'll just make a go of it on our own, then.",
                "frMale": "On t\u00e2chera de se d\u00e9brouiller sans votre aide, alors.",
                "frFemale": "On t\u00e2chera de se d\u00e9brouiller sans votre aide, alors.",
                "deMale": "Dann versuchen wir es eben auf eigene Faust.",
                "deFemale": "Dann versuchen wir es eben auf eigene Faust."
            },
            "CnvAlienVONode": -1,
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            "Stb": "str.cnv.location.hoth.class.bounty_hunter.slam_streever",
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        },
        "78": {
            "NodeId": 78,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "GenericNodeNumber": 0
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        "79": {
            "NodeId": 79,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "GrXDvD8",
            "Text": "Pack it up, we gotta move.",
            "LocalizedText": {
                "enMale": "Pack it up, we gotta move.",
                "frMale": "Remballez vos affaires, faut y aller.",
                "frFemale": "Remballez vos affaires, faut y aller.",
                "deMale": "Packt zusammen, wir m\u00fcssen los.",
                "deFemale": "Packt zusammen, wir m\u00fcssen los."
            },
            "CnvAlienVONode": -1,
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            "Stb": "str.cnv.location.hoth.class.bounty_hunter.slam_streever",
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        },
        "80": {
            "NodeId": 80,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "82": {
            "NodeId": 82,
            "QuestsProgressedB62": [
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            "QuestRewardB62": "0000000",
            "ActionQuest": 1.6141026169209836e+19,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "GrXDvD8",
            "Text": "We oughta be able to make it from here.",
            "LocalizedText": {
                "enMale": "We oughta be able to make it from here.",
                "frMale": "On devrait pouvoir prendre la rel\u00e8ve \u00e0 partir d'ici.",
                "frFemale": "On devrait pouvoir prendre la rel\u00e8ve \u00e0 partir d'ici.",
                "deMale": "Von hier aus sollten wir es schaffen.",
                "deFemale": "Von hier aus sollten wir es schaffen."
            },
            "CnvAlienVONode": -1,
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            "Stb": "str.cnv.location.hoth.class.bounty_hunter.slam_streever",
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        },
        "83": {
            "NodeId": 83,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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        "84": {
            "NodeId": 84,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "GrXDvD8",
            "Text": "Thanks for stickin' your neck out for us. We'd have never made it.",
            "LocalizedText": {
                "enMale": "Thanks for stickin' your neck out for us. We'd have never made it.",
                "frMale": "Merci de vous \u00eatre donn\u00e9 du mal pour nous. On y serait pas arriv\u00e9s, sinon.",
                "frFemale": "Merci de vous \u00eatre donn\u00e9 du mal pour nous. On y serait pas arriv\u00e9s, sinon.",
                "deMale": "Danke, dass Ihr uns zur Seite gestanden habt. Wir h\u00e4tten es sonst nie geschafft.",
                "deFemale": "Danke, dass Ihr uns zur Seite gestanden habt. Wir h\u00e4tten es sonst nie geschafft."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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            "ChildIds": [
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            "Stb": "str.cnv.location.hoth.class.bounty_hunter.slam_streever",
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        },
        "85": {
            "NodeId": 85,
            "QuestRewardB62": "PKq9Di8",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Show me your gratitude some other time. I've got a cyborg to kill.",
            "LocalizedText": {
                "enMale": "Show me your gratitude some other time. I've got a cyborg to kill.",
                "frMale": "Vous m'exprimerez votre gratitude une autre fois. J'ai un cyborg \u00e0 trucider.",
                "frFemale": "Vous m'exprimerez votre gratitude une autre fois. J'ai un cyborg \u00e0 trucider.",
                "deMale": "Zeigt Eure Dankbarkeit ein andermal. Ich muss einen Cyborg erledigen.",
                "deFemale": "Zeigt Eure Dankbarkeit ein andermal. Ich muss einen Cyborg erledigen."
            },
            "LocalizedOptionText": {
                "enMale": "You can owe me one.",
                "frMale": "\u00c0 charge de revanche.",
                "frFemale": "\u00c0 charge de revanche.",
                "deMale": "Ihr k\u00f6nnt mir ja mal einen ausgeben.",
                "deFemale": "Ihr k\u00f6nnt mir ja mal einen ausgeben."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "VgMySBC": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "2Igez9E": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.hoth.class.bounty_hunter.slam_streever",
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        },
        "86": {
            "NodeId": 86,
            "QuestRewardB62": "PKq9Di8",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Take care of yourself, Slam.",
            "LocalizedText": {
                "enMale": "Take care of yourself, Slam.",
                "frMale": "Faites attention \u00e0 vous, Slam.",
                "frFemale": "Faites attention \u00e0 vous, Slam.",
                "deMale": "Passt auf Euch auf, Slam.",
                "deFemale": "Passt auf Euch auf, Slam."
            },
            "LocalizedOptionText": {
                "enMale": "Glad to help.",
                "frMale": "Ravi de vous aider.",
                "frFemale": "Ravie de vous aider.",
                "deMale": "Sch\u00f6n, dass ich helfen konnte.",
                "deFemale": "Sch\u00f6n, dass ich helfen konnte."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "Md6ozhL": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "2Igez9E": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.hoth.class.bounty_hunter.slam_streever",
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        },
        "87": {
            "NodeId": 87,
            "QuestRewardB62": "PKq9Di8",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Keep walking. Just 'cause I helped you doesn't mean I want to hear you talk.",
            "LocalizedText": {
                "enMale": "Keep walking. Just 'cause I helped you doesn't mean I want to hear you talk.",
                "frMale": "Tracez votre route. C'est pas parce que je vous ai aid\u00e9 que j'ai envie de vous entendre couiner.",
                "frFemale": "Tracez votre route. C'est pas parce que je vous ai aid\u00e9 que j'ai envie de vous entendre couiner.",
                "deMale": "Geht weiter. Nur weil ich Euch geholfen habe, hei\u00dft das nicht, dass ich Euer Geschw\u00e4tz h\u00f6ren will.",
                "deFemale": "Geht weiter. Nur weil ich Euch geholfen habe, hei\u00dft das nicht, dass ich Euer Geschw\u00e4tz h\u00f6ren will."
            },
            "LocalizedOptionText": {
                "enMale": "Good riddance. ",
                "frMale": "Bon d\u00e9barras.",
                "frFemale": "Bon d\u00e9barras.",
                "deMale": "Auf Nimmerwiedersehen.",
                "deFemale": "Auf Nimmerwiedersehen."
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            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "VgMySBC": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "Md6ozhL": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "2Igez9E": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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            "SpeakerB62Id": "GrXDvD8",
            "Text": "You take care of Blizz for me, hear?",
            "LocalizedText": {
                "enMale": "You take care of Blizz for me, hear?",
                "frMale": "Vous prendrez soin de Blizz pour moi, OK ?",
                "frFemale": "Vous prendrez soin de Blizz pour moi, OK ?",
                "deMale": "Und passt gut auf Blizz auf, ja?",
                "deFemale": "Und passt gut auf Blizz auf, ja?"
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            "SpeakerB62Id": "GrXDvD8",
            "Text": "If that's the way you want it.",
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                "enMale": "If that's the way you want it.",
                "frMale": "Si c'est ce que vous voulez.",
                "frFemale": "Si c'est ce que vous voulez.",
                "deMale": "Wie Ihr meint.",
                "deFemale": "Wie Ihr meint."
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            "SpeakerB62Id": "GrXDvD8",
            "Text": "You too, sonny.",
            "LocalizedText": {
                "enMale": "You too, sonny.",
                "frMale": "Vous aussi, fiston.",
                "frFemale": "Vous aussi, fiston.",
                "deMale": "Ihr auch, Kumpel.",
                "deFemale": "Ihr auch, Kumpel."
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            "SpeakerB62Id": "GrXDvD8",
            "Text": "You too, darlin'.",
            "LocalizedText": {
                "enMale": "You too, darlin'.",
                "frMale": "Vous aussi, ma petite.",
                "frFemale": "Vous aussi, ma petite.",
                "deMale": "Ihr auch, Sch\u00e4tzchen.",
                "deFemale": "Ihr auch, Sch\u00e4tzchen."
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            "SpeakerB62Id": "GrXDvD8",
            "Text": "Be careful, that fella's packed with more tech than a Nar Shaddaa chop shop and has about as many screws loose.",
            "LocalizedText": {
                "enMale": "Be careful, that fella's packed with more tech than a Nar Shaddaa chop shop and has about as many screws loose.",
                "frMale": "Faites gaffe, ce type a plus de gadgets qu'une boutique d'\u00e9lectronique sur Nar Shaddaa. Et je vous parle pas de ses boulons en moins.",
                "frFemale": "Faites gaffe, ce type a plus de gadgets qu'une boutique d'\u00e9lectronique sur Nar Shaddaa. Et je vous parle pas de ses boulons en moins.",
                "deMale": "Seid vorsichtig, der Kerl ist mit mehr Technik vollgepackt als ein Schrotthandel auf Nar Shaddaa und hat mindestens genau so viele Schrauben locker.",
                "deFemale": "Seid vorsichtig, der Kerl ist mit mehr Technik vollgepackt als ein Schrotthandel auf Nar Shaddaa und hat mindestens genau so viele Schrauben locker."
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            "SpeakerB62Id": "0000000",
            "Text": "How'd Blizz manage to catch the ire of that psycho?",
            "LocalizedText": {
                "enMale": "How'd Blizz manage to catch the ire of that psycho?",
                "frMale": "Comment Blizz a fait pour \u00e9nerver ce psychopathe ?",
                "frFemale": "Comment Blizz a fait pour \u00e9nerver ce psychopathe ?",
                "deMale": "Wie hat Blizz es geschafft, den Zorn dieses Psychopathen auf sich zu ziehen?",
                "deFemale": "Wie hat Blizz es geschafft, den Zorn dieses Psychopathen auf sich zu ziehen?"
            },
            "LocalizedOptionText": {
                "enMale": "What happened?",
                "frMale": "Qu'est-ce qui s'est pass\u00e9 ?",
                "frFemale": "Qu'est-ce qui s'est pass\u00e9 ?",
                "deMale": "Was ist passiert?",
                "deFemale": "Was ist passiert?"
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "Md6ozhL": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "2Igez9E": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "GrXDvD8",
            "Text": "Tech went missing, and the foreman found a mess of it under Blizz's cot. Smelled rotten to me.",
            "LocalizedText": {
                "enMale": "Tech went missing, and the foreman found a mess of it under Blizz's cot. Smelled rotten to me.",
                "frMale": "Il manquait du mat\u00e9riel, et le chef d'\u00e9quipe a trouv\u00e9 tout un fatras sous la couchette de Blizz. Moi je trouve \u00e7a louche.",
                "frFemale": "Il manquait du mat\u00e9riel, et le chef d'\u00e9quipe a trouv\u00e9 tout un fatras sous la couchette de Blizz. Moi je trouve \u00e7a louche.",
                "deMale": "Es ist etwas Technik verschwunden und der Vorarbeiter hat einen Haufen davon unter Blizz' Bettchen gefunden. Das stank doch zum Himmel.",
                "deFemale": "Es ist etwas Technik verschwunden und der Vorarbeiter hat einen Haufen davon unter Blizz' Bettchen gefunden. Das stank doch zum Himmel."
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "H3TMYz4",
            "Text": "Don't worry, we will.",
            "LocalizedText": {
                "enMale": "Don't worry, we will.",
                "frMale": "On le fera, vous inqui\u00e9tez pas.",
                "frFemale": "On le fera, vous inqui\u00e9tez pas.",
                "deMale": "Keine Sorge, das werden wir.",
                "deFemale": "Keine Sorge, das werden wir."
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            "SpeakerB62Id": "MiywzCi",
            "Text": "That hot-wire job on your blaster's got bigger fish to fry. Better not waste it babysitting.",
            "LocalizedText": {
                "enMale": "That hot-wire job on your blaster's got bigger fish to fry. Better not waste it babysitting.",
                "frMale": "La g\u00e2chette de votre blaster a d'autres chats \u00e0 fouetter. On a pas le temps de jouer aux nounous.",
                "frFemale": "La g\u00e2chette de votre blaster a d'autres chats \u00e0 fouetter. On a pas le temps de jouer aux nounous.",
                "deMale": "Dieser Kurzschluss an Eurem Blaster wartet auf gr\u00f6\u00dfere Fische. Wir sollten das Potenzial nicht verschwenden.",
                "deFemale": "Dieser Kurzschluss an Eurem Blaster wartet auf gr\u00f6\u00dfere Fische. Wir sollten das Potenzial nicht verschwenden."
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            "SpeakerB62Id": "SqOKZq2",
            "Text": "Lend a hand?",
            "LocalizedText": {
                "enMale": "Lend a hand?",
                "frMale": "Un coup de main ?",
                "frFemale": "Un coup de main ?",
                "deMale": "Fasst Ihr mit an?",
                "deFemale": "Fasst Ihr mit an?"
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            "SpeakerB62Id": "H3TMYz4",
            "Text": "We can handle that, right?",
            "LocalizedText": {
                "enMale": "We can handle that, right?",
                "frMale": "On peut s'occuper de \u00e7a, non ?",
                "frFemale": "On peut s'occuper de \u00e7a, non ?",
                "deMale": "Wir k\u00f6nnen doch einspringen, oder?",
                "deFemale": "Wir k\u00f6nnen doch einspringen, oder?"
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            "SpeakerB62Id": "GrXDvD8",
            "Text": "Would ya mind gettin' us out?",
            "LocalizedText": {
                "enMale": "Would ya mind gettin' us out?",
                "frMale": "Vous pourriez nous aider \u00e0 nous \u00e9chapper ?",
                "frFemale": "Vous pourriez nous aider \u00e0 nous \u00e9chapper ?",
                "deMale": "W\u00fcrdet Ihr uns helfen rauszukommen?",
                "deFemale": "W\u00fcrdet Ihr uns helfen rauszukommen?"
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            "SpeakerB62Id": "H3TMYz4",
            "Text": "I'm sorry, Slam. Good luck.",
            "LocalizedText": {
                "enMale": "I'm sorry, Slam. Good luck.",
                "frMale": "D\u00e9sol\u00e9e, Slam. Bonne chance.",
                "frFemale": "D\u00e9sol\u00e9e, Slam. Bonne chance.",
                "deMale": "Es tut mir leid, Slam. Viel Gl\u00fcck.",
                "deFemale": "Es tut mir leid, Slam. Viel Gl\u00fcck."
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            "SpeakerB62Id": "GrXDvD8",
            "Text": "No worries, little lady. Y'all be careful now.",
            "LocalizedText": {
                "enMale": "No worries, little lady. Y'all be careful now.",
                "frMale": "Pas de souci, ma petite dame. Restez prudente.",
                "frFemale": "Pas de souci, ma petite dame. Restez prudente.",
                "deMale": "Keine Bange, kleine Lady. Also, seid alle vorsichtig.",
                "deFemale": "Keine Bange, kleine Lady. Also, seid alle vorsichtig."
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            "SpeakerB62Id": "MiywzCi",
            "Text": "Don't say I didn't warn you.",
            "LocalizedText": {
                "enMale": "Don't say I didn't warn you.",
                "frMale": "Vous pourrez pas dire qu'on vous aura pas pr\u00e9venus.",
                "frFemale": "Vous pourrez pas dire qu'on vous aura pas pr\u00e9venus.",
                "deMale": "Sagt nicht, ich h\u00e4tte Euch nicht gewarnt.",
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            "SpeakerB62Id": "SqOKZq2",
            "Text": "I'll cover the rear.",
            "LocalizedText": {
                "enMale": "I'll cover the rear.",
                "frMale": "Je couvre vos arri\u00e8res.",
                "frFemale": "Je couvre vos arri\u00e8res.",
                "deMale": "Ich decke die R\u00fcckseite.",
                "deFemale": "Ich decke die R\u00fcckseite."
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            "SpeakerB62Id": "H3TMYz4",
            "Text": "That's not really a joke; we usually make a pretty big mess.",
            "LocalizedText": {
                "enMale": "That's not really a joke; we usually make a pretty big mess.",
                "frMale": "C'est pas des blagues : on a tendance \u00e0 tout faire sauter.",
                "frFemale": "C'est pas des blagues : on a tendance \u00e0 tout faire sauter.",
                "deMale": "Das ist kein Witz, wir hinterlassen in der Regel eine ziemliche Sauerei.",
                "deFemale": "Das ist kein Witz, wir hinterlassen in der Regel eine ziemliche Sauerei."
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            "SpeakerB62Id": "SqOKZq2",
            "Text": "Move quickly, don't bother sticking to shadows; they can see in low-light.",
            "LocalizedText": {
                "enMale": "Move quickly, don't bother sticking to shadows; they can see in low-light.",
                "frMale": "Courez vite et vous fatiguez pas \u00e0 chercher l'ombre : ils voient bien dans le noir.",
                "frFemale": "Courez vite et vous fatiguez pas \u00e0 chercher l'ombre : ils voient bien dans le noir.",
                "deMale": "Seid schnell und macht Euch nicht die M\u00fche, im Schatten zu bleiben. Sie k\u00f6nnen auch im Dunkeln sehen.",
                "deFemale": "Seid schnell und macht Euch nicht die M\u00fche, im Schatten zu bleiben. Sie k\u00f6nnen auch im Dunkeln sehen."
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            "Text": "Huh, hadn't thought of that. Thanks, sonny.",
            "LocalizedText": {
                "enMale": "Huh, hadn't thought of that. Thanks, sonny.",
                "frMale": "Hmm, j'y avais pas pens\u00e9. Merci, fiston.",
                "frFemale": "Hmm, j'y avais pas pens\u00e9. Merci, fiston.",
                "deMale": "Uh, daran hatte ich nicht gedacht. Danke, Kumpel.",
                "deFemale": "Uh, daran hatte ich nicht gedacht. Danke, Kumpel."
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            "SpeakerB62Id": "0000000",
            "Text": "I need a couple of your heat resistors and a three-phase field frequency tuner from Blizz's stash.",
            "LocalizedText": {
                "enMale": "I need a couple of your heat resistors and a three-phase field frequency tuner from Blizz's stash.",
                "frMale": "J'aurais besoin de deux protections haute temp\u00e9rature, et d'un capteur de champ \u00e0 fr\u00e9quences triphas\u00e9es, de la r\u00e9serve de Blizz.",
                "frFemale": "J'aurais besoin de deux protections haute temp\u00e9rature, et d'un capteur de champ \u00e0 fr\u00e9quences triphas\u00e9es, de la r\u00e9serve de Blizz.",
                "deMale": "Ich brauche ein paar Eurer Hitzeschutze und einen Drei-Phasen-Feldfrequenzstimmer von Blizz' Sachen.",
                "deFemale": "Ich brauche ein paar Eurer Hitzeschutze und einen Drei-Phasen-Feldfrequenzstimmer von Blizz' Sachen."
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            "LocalizedOptionText": {
                "enMale": "A couple pieces of equipment.",
                "frMale": "Quelques fournitures.",
                "frFemale": "Quelques fournitures.",
                "deMale": "Ein paar Ausr\u00fcstungsteile.",
                "deFemale": "Ein paar Ausr\u00fcstungsteile."
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            "SpeakerB62Id": "H3TMYz4",
            "Text": "They helped us out. It's the least we can do.",
            "LocalizedText": {
                "enMale": "They helped us out. It's the least we can do.",
                "frMale": "Ils nous ont bien d\u00e9pann\u00e9s. Ce serait la moindre des choses.",
                "frFemale": "Ils nous ont bien d\u00e9pann\u00e9es. Ce serait la moindre des choses.",
                "deMale": "Sie haben uns geholfen, das ist das Mindeste, das wir tun k\u00f6nnen.",
                "deFemale": "Sie haben uns geholfen, das ist das Mindeste, das wir tun k\u00f6nnen."
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            "SpeakerB62Id": "GrXDvD8",
            "Text": "You lookin' for the foreman? Can't say I know where he is right now.",
            "LocalizedText": {
                "enMale": "You lookin' for the foreman? Can't say I know where he is right now.",
                "frMale": "Vous cherchez le chef d'\u00e9quipe ? Je sais pas o\u00f9 il se trouve, pour l'instant.",
                "frFemale": "Vous cherchez le chef d'\u00e9quipe ? Je sais pas o\u00f9 il se trouve, pour l'instant.",
                "deMale": "Ihr sucht den Vorarbeiter? Ich wei\u00df nicht, wo er gerade ist.",
                "deFemale": "Ihr sucht den Vorarbeiter? Ich wei\u00df nicht, wo er gerade ist."
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            "SpeakerB62Id": "GrXDvD8",
            "Text": "Hoowee, look at all that scrap fly!",
            "LocalizedText": {
                "enMale": "Hoowee, look at all that scrap fly!",
                "frMale": "Ouah, regardez-moi tous ces d\u00e9bris !",
                "frFemale": "Ouah, regardez-moi tous ces d\u00e9bris !",
                "deMale": "Yippieh, da fliegt der Schrott ja nur so rum!",
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