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cnv.test.expansion_1.makeb.world_arc.republic.navigator_uptin

  • 81. - Everything we built, just... crumbling away. And for what, credits?
  • 46. - Show those Hutts who's boss.
  • 4. - Wow--a real Republic hero. It's an honor. Can't wait to fly you down to Makeb. I'm sick of those Hutts lording over us.
    • 62. - Speaking of, hope you took your anti-nausea stims. Planet's whole atmosphere is charged with heavy electromagnetic interference.
      • 6. - Most ships get torn apart on entry, but my baby's shielded to handle the trip. Cost a fortune. Still a rough ride, though.
        • 70. Player - If Makeb's atmosphere is so dangerous, I imagine you don't get many visitors just passing through.
          • 74. - We get wealthy types who charter their own ships. Shuttle service runs for tourists and families.
        • 69. Player - Didn't Makeb's first colonists run into this problem? The interference destroyed their communication equipment, they had to build the colony in isolation....
          • 77. - Yeah, took decades to build a world worth having. Then the Hutts took it all away.
        • 57. Player - Got any surplus shields? There's plenty of hot landing zones out there, shielding like that could save lives.
          • 71. - You get rid of the Hutts, Major, we'll get you anything you want.
        • 58. Player - Electromagnetic interference. That's science speak for, "lightning that shakes your ship like a rattle", right?
          • 61. - You got a talent for understatement, Captain. I've seen billion-credit bulk freighters fall to pieces.
        • 7. Player - How did the Hutts conquer the planet if most ships can't get through the atmosphere?
          • 10. - Our politicians figured why have an army, when you can hire mercenaries and make 'em buy their own gear?
            • 24. - The Hutts didn't bother attacking. They just bought off Grevin, the mercenaries' leader. Ask Shalim Avesta, he'll tell you.
              • 28. - Haven't heard from my wife or nephew since the Hutts blocked offworld comm channels. My shuttle's ready to leave when you are.
                • 86. Player - You'll see your wife and nephew again, once Makeb is freed. Let's go.
                • 38. Player - Let's not give the Hutts more time to settle in.
                • 27. Player - No need to show off your piloting skills. Just get us down there in one piece.
        • 88. Player - I'm here to help Makeb. I just need a good ship to get me there.
        • 84. Player - If you can get us through, we'll send the Hutts running.
          • 34. - Great. Go and get comfortable--although that's not gonna last....
            • 35. <Conversation Exit>
  • 2. - I'm doing cross-checks. Give me a few minutes, will ya?
First Seen: 1.0.0a
Last Seen: 1.1.5e
Removed In: 1.2.0
Star Wars Name: cnv.test.expansion_1.makeb.world_arc.republic.navigator_uptin
Other Sites:
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