JSON PHP
{
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"$oid": "5fb3e64e33180000cb05ec75"
},
"SpeakersB62Ids": {
"eOiyu1V": "npc.location.corellia.class.sith_warrior.protect_vowrawn.assassin_droid",
"35CTJq4": "npc.location.corellia.class.sith_warrior.protect_vowrawn.darth_baras"
},
"AudioLanguageState": {
"en-us": true,
"fr-fr": true,
"de-de": true
},
"QuestB62Progressed": [
"GzCJBJV"
],
"RootNodes": [
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"NodeLookup": {
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"NodeId": 1,
"QuestsProgressedB62": [
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"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "eOiyu1V",
"Text": "Sith, identify yourself.",
"LocalizedText": {
"enMale": "Sith, identify yourself.",
"frMale": "Sith, identifiez-vous.",
"frFemale": "Sith, identifiez-vous.",
"deMale": "Sith, identifizieren Sie sich.",
"deFemale": "Sith, identifizieren Sie sich."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
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"QuestRewardB62": "GzCJBJV",
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"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
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"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"Text": "I don't answer to droids.",
"LocalizedText": {
"enMale": "I don't answer to droids.",
"frMale": "Je n'ai pas d'ordres \u00e0 recevoir d'un dro\u00efde.",
"frFemale": "Je n'ai pas d'ordres \u00e0 recevoir d'un dro\u00efde.",
"deMale": "Ich gehorche keinem Droiden.",
"deFemale": "Ich gehorche keinem Droiden."
},
"LocalizedOptionText": {
"enMale": "No. [Attack]",
"frMale": "Non. [Attaquer]",
"frFemale": "Non. [Attaquer]",
"deMale": "Nein. [Angreifen]",
"deFemale": "Nein. [Angreifen]"
},
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"AffectionRewardEventsB62": {
"U7cjfK6": {
"Key": 200,
"Value": {
"enMale": "<<1>> approves.",
"frMale": "<<1>> approuve.",
"frFemale": "<<1>> approuve.",
"deMale": "<<1>> stimmt zu.",
"deFemale": "<<1>> stimmt zu."
}
},
"aCkSzGB": {
"Key": 200,
"Value": {
"enMale": "<<1>> approves.",
"frMale": "<<1>> approuve.",
"frFemale": "<<1>> approuve.",
"deMale": "<<1>> stimmt zu.",
"deFemale": "<<1>> stimmt zu."
}
}
},
"IsAmbient": false,
"ChildIds": [
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"Stb": "str.cnv.location.corellia.class.sith_warrior.assassin_droid",
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"NodeId": 3,
"QuestRewardB62": "GzCJBJV",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"Text": "I'm the one who's going to send you to the scrap pile.",
"LocalizedText": {
"enMale": "I'm the one who's going to send you to the scrap pile.",
"frMale": "Je suis celui qui va t'envoyer \u00e0 la casse.",
"frFemale": "Je suis celle qui va t'envoyer \u00e0 la casse.",
"deMale": "Ich bin der, der dich auf den Schrottplatz schickt.",
"deFemale": "Ich bin die, die dich auf den Schrottplatz schickt."
},
"LocalizedOptionText": {
"enMale": "I am your destruction.",
"frMale": "Je suis ta destruction.",
"frFemale": "Je suis ta destruction.",
"deMale": "Ich bin dein Untergang.",
"deFemale": "Ich bin dein Untergang."
},
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"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": {
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"Value": {
"enMale": "<<1>> approves.",
"frMale": "<<1>> approuve.",
"frFemale": "<<1>> approuve.",
"deMale": "<<1>> stimmt zu.",
"deFemale": "<<1>> stimmt zu."
}
},
"Qj3nElC": {
"Key": 200,
"Value": {
"enMale": "<<1>> approves.",
"frMale": "<<1>> approuve.",
"frFemale": "<<1>> approuve.",
"deMale": "<<1>> stimmt zu.",
"deFemale": "<<1>> stimmt zu."
}
}
},
"IsAmbient": false,
"ChildIds": [
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"Stb": "str.cnv.location.corellia.class.sith_warrior.assassin_droid",
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"4": {
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"QuestRewardB62": "GzCJBJV",
"ActionQuest": 0,
"MinLevel": -1,
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"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"Text": "Baras sent me to recall you. Your mission has been rescinded.",
"LocalizedText": {
"enMale": "Baras sent me to recall you. Your mission has been rescinded.",
"frMale": "Baras m'envoie pour te ramener. Ta mission a \u00e9t\u00e9 annul\u00e9e.",
"frFemale": "Baras m'envoie pour te ramener. Ta mission a \u00e9t\u00e9 annul\u00e9e.",
"deMale": "Baras hat mich geschickt, um dich zur\u00fcckzurufen. Deine Mission ist annulliert.",
"deFemale": "Baras hat mich geschickt, um dich zur\u00fcckzurufen. Deine Mission ist annulliert."
},
"LocalizedOptionText": {
"enMale": "[Lie] I work for Darth Baras.",
"frMale": "[Mentir] Je travaille pour Dark Baras.",
"frFemale": "[Mentir] Je travaille pour Dark Baras.",
"deMale": "[L\u00fcgen] Ich arbeite f\u00fcr Darth Baras.",
"deFemale": "[L\u00fcgen] Ich arbeite f\u00fcr Darth Baras."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": {
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"Value": {
"enMale": "<<1>> approves.",
"frMale": "<<1>> approuve.",
"frFemale": "<<1>> approuve.",
"deMale": "<<1>> stimmt zu.",
"deFemale": "<<1>> stimmt zu."
}
},
"TPAYA10": {
"Key": 200,
"Value": {
"enMale": "<<1>> approves.",
"frMale": "<<1>> approuve.",
"frFemale": "<<1>> approuve.",
"deMale": "<<1>> stimmt zu.",
"deFemale": "<<1>> stimmt zu."
}
}
},
"IsAmbient": false,
"ChildIds": [
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"Stb": "str.cnv.location.corellia.class.sith_warrior.assassin_droid",
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"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "eOiyu1V",
"Text": "Why did the contractor not contact me himself?",
"LocalizedText": {
"enMale": "Why did the contractor not contact me himself?",
"frMale": "Pourquoi le contractant ne m'a-t-il pas contact\u00e9 lui-m\u00eame ?",
"frFemale": "Pourquoi le contractant ne m'a-t-il pas contact\u00e9 lui-m\u00eame ?",
"deMale": "Wieso hat mich der Auftraggeber nicht selbst kontaktiert?",
"deFemale": "Wieso hat mich der Auftraggeber nicht selbst kontaktiert?"
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
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"Stb": "str.cnv.location.corellia.class.sith_warrior.assassin_droid",
"GenericNodeNumber": 0
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"6": {
"NodeId": 6,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"Text": "Baras isn't feeling well.",
"LocalizedText": {
"enMale": "Baras isn't feeling well.",
"frMale": "Baras ne se sent pas tr\u00e8s bien.",
"frFemale": "Baras ne se sent pas tr\u00e8s bien.",
"deMale": "Baras f\u00fchlt sich nicht wohl.",
"deFemale": "Baras f\u00fchlt sich nicht wohl."
},
"LocalizedOptionText": {
"enMale": "He's fallen ill.",
"frMale": "Il est tomb\u00e9 malade.",
"frFemale": "Il est tomb\u00e9 malade.",
"deMale": "Er ist krank.",
"deFemale": "Er ist krank."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
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"ChildIds": [
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"Stb": "str.cnv.location.corellia.class.sith_warrior.assassin_droid",
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"7": {
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"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"Text": "Darth Baras's time is much too important to waste on petty communications with a droid.",
"LocalizedText": {
"enMale": "Darth Baras's time is much too important to waste on petty communications with a droid.",
"frMale": "Le temps de Dark Baras est beaucoup trop pr\u00e9cieux pour qu'il le perde en communications avec un dro\u00efde.",
"frFemale": "Le temps de Dark Baras est beaucoup trop pr\u00e9cieux pour qu'il le perde en communications avec un dro\u00efde.",
"deMale": "Darth Baras' Zeit ist viel zu kostbar, um sie mit unbedeutender Kommunikation mit einem Droiden zu vergeuden.",
"deFemale": "Darth Baras' Zeit ist viel zu kostbar, um sie mit unbedeutender Kommunikation mit einem Droiden zu vergeuden."
},
"LocalizedOptionText": {
"enMale": "It's beneath him.",
"frMale": "Il a mieux \u00e0 faire.",
"frFemale": "Il a mieux \u00e0 faire.",
"deMale": "Es ist unter seiner W\u00fcrde.",
"deFemale": "Es ist unter seiner W\u00fcrde."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
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"Stb": "str.cnv.location.corellia.class.sith_warrior.assassin_droid",
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"8": {
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"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"Text": "There seems to be some trouble with your communication equipment.",
"LocalizedText": {
"enMale": "There seems to be some trouble with your communication equipment.",
"frMale": "On dirait que tu as des ennuis avec ton mat\u00e9riel de communication.",
"frFemale": "On dirait que tu as des ennuis avec ton mat\u00e9riel de communication.",
"deMale": "Es scheint Probleme mit deiner Kommunikationsausr\u00fcstung zu geben.",
"deFemale": "Es scheint Probleme mit deiner Kommunikationsausr\u00fcstung zu geben."
},
"LocalizedOptionText": {
"enMale": "Your holo must be broken.",
"frMale": "Ton holo doit \u00eatre cass\u00e9.",
"frFemale": "Ton holo doit \u00eatre cass\u00e9.",
"deMale": "Dein Holo muss kaputt sein.",
"deFemale": "Dein Holo muss kaputt sein."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
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"Stb": "str.cnv.location.corellia.class.sith_warrior.assassin_droid",
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"QuestRewardB62": "0000000",
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"MinLevel": -1,
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"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "eOiyu1V",
"Text": "I detect no malfunctions.",
"LocalizedText": {
"enMale": "I detect no malfunctions.",
"frMale": "Je ne d\u00e9tecte aucune d\u00e9faillance.",
"frFemale": "Je ne d\u00e9tecte aucune d\u00e9faillance.",
"deMale": "Ich registriere keine Fehlfunktionen.",
"deFemale": "Ich registriere keine Fehlfunktionen."
},
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"QuestRewardB62": "0000000",
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"MinLevel": -1,
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"AlignmentGain": "None",
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"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "eOiyu1V",
"Text": "Assimilating....",
"LocalizedText": {
"enMale": "Assimilating....",
"frMale": "Assimilation...",
"frFemale": "Assimilation...",
"deMale": "Assimilation ...",
"deFemale": "Assimilation ..."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
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"Stb": "str.cnv.location.corellia.class.sith_warrior.assassin_droid",
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"QuestRewardB62": "0000000",
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"MinLevel": -1,
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"IsEmpty": false,
"JoinDisabledForHolocom": false,
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"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "eOiyu1V",
"Text": "Does not compute.",
"LocalizedText": {
"enMale": "Does not compute.",
"frMale": "Calcul impossible.",
"frFemale": "Calcul impossible.",
"deMale": "Befehle verwirrend.",
"deFemale": "Befehle verwirrend."
},
"CnvAlienVONode": -1,
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"QuestRewardB62": "GzCJBJV",
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"IsEmpty": false,
"JoinDisabledForHolocom": false,
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"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"Text": "Go right ahead. I'll wait.",
"LocalizedText": {
"enMale": "Go right ahead. I'll wait.",
"frMale": "Vas-y. J'attends.",
"frFemale": "Vas-y. J'attends.",
"deMale": "Klar, mach ruhig. Ich warte.",
"deFemale": "Klar, mach ruhig. Ich warte."
},
"LocalizedOptionText": {
"enMale": "Be my guest.",
"frMale": "Je t'en prie.",
"frFemale": "Je t'en prie.",
"deMale": "Nur zu.",
"deFemale": "Nur zu."
},
"CnvAlienVONode": -1,
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"AffectionRewardEventsB62": {
"dpkUWgA": {
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"Value": {
"enMale": "<<1>> approves.",
"frMale": "<<1>> approuve.",
"frFemale": "<<1>> approuve.",
"deMale": "<<1>> stimmt zu.",
"deFemale": "<<1>> stimmt zu."
}
}
},
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"IsEmpty": false,
"JoinDisabledForHolocom": false,
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"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"Text": "I can't allow that.",
"LocalizedText": {
"enMale": "I can't allow that.",
"frMale": "Je ne peux pas te laisser faire \u00e7a.",
"frFemale": "Je ne peux pas te laisser faire \u00e7a.",
"deMale": "Das kann ich nicht zulassen.",
"deFemale": "Das kann ich nicht zulassen."
},
"LocalizedOptionText": {
"enMale": "No you will not. [Attack]",
"frMale": "Non, tu ne le feras pas. [Attaquer]",
"frFemale": "Non, tu ne le feras pas. [Attaquer]",
"deMale": "Nein, das wirst du nicht. [Angreifen]",
"deFemale": "Nein, das wirst du nicht. [Angreifen]"
},
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"Value": {
"enMale": "<<1>> approves.",
"frMale": "<<1>> approuve.",
"frFemale": "<<1>> approuve.",
"deMale": "<<1>> stimmt zu.",
"deFemale": "<<1>> stimmt zu."
}
},
"Qj3nElC": {
"Key": 200,
"Value": {
"enMale": "<<1>> approves.",
"frMale": "<<1>> approuve.",
"frFemale": "<<1>> approuve.",
"deMale": "<<1>> stimmt zu.",
"deFemale": "<<1>> stimmt zu."
}
},
"aCkSzGB": {
"Key": 200,
"Value": {
"enMale": "<<1>> approves.",
"frMale": "<<1>> approuve.",
"frFemale": "<<1>> approuve.",
"deMale": "<<1>> stimmt zu.",
"deFemale": "<<1>> stimmt zu."
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"IsEmpty": false,
"JoinDisabledForHolocom": false,
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"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"Text": "It's your funeral. My master doesn't take kindly to being questioned.",
"LocalizedText": {
"enMale": "It's your funeral. My master doesn't take kindly to being questioned.",
"frMale": "Tu signes ton arr\u00eat de mort. Mon ma\u00eetre n'appr\u00e9cie pas qu'on doute de lui.",
"frFemale": "Tu signes ton arr\u00eat de mort. Mon ma\u00eetre n'appr\u00e9cie pas qu'on doute de lui.",
"deMale": "Das ist dein Begr\u00e4bnis. Mein Meister l\u00e4sst sich nicht gerne in Frage stellen.",
"deFemale": "Das ist dein Begr\u00e4bnis. Mein Meister l\u00e4sst sich nicht gerne in Frage stellen."
},
"LocalizedOptionText": {
"enMale": "Baras won't like that.",
"frMale": "Baras ne va pas aimer \u00e7a.",
"frFemale": "Baras ne va pas aimer \u00e7a.",
"deMale": "Das w\u00fcrde Baras nicht gefallen.",
"deFemale": "Das w\u00fcrde Baras nicht gefallen."
},
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"enMale": "<<1>> approves.",
"frMale": "<<1>> approuve.",
"frFemale": "<<1>> approuve.",
"deMale": "<<1>> stimmt zu.",
"deFemale": "<<1>> stimmt zu."
}
}
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"SpeakerB62Id": "eOiyu1V",
"Text": "Assimilating....",
"LocalizedText": {
"enMale": "Assimilating....",
"frMale": "Assimilation...",
"frFemale": "Assimilation...",
"deMale": "Assimilation ...",
"deFemale": "Assimilation ..."
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"frMale": "Je vais contacter le contractant et demander confirmation.",
"frFemale": "Je vais contacter le contractant et demander confirmation.",
"deMale": "Ich werde den Auftraggeber kontaktieren und Best\u00e4tigung einholen.",
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"Text": "I require some form of proof that you speak for the contractor.",
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"frMale": "Je demande une preuve que vous avez parl\u00e9 au contractant.",
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"Text": "Contacting....",
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"frMale": "Contact...",
"frFemale": "Contact...",
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"Text": "What is the meaning of this transmission?",
"LocalizedText": {
"enMale": "What is the meaning of this transmission?",
"frMale": "Quel est l'objet de cette transmission ?",
"frFemale": "Quel est l'objet de cette transmission ?",
"deMale": "Welche Bedeutung hat diese \u00dcbertragung?",
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"SpeakerB62Id": "eOiyu1V",
"Text": "My lord, I am confronted by a Sith who claims you have rescinded my orders. Seeking confirmation.",
"LocalizedText": {
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"frMale": "Excellence, je suis face \u00e0 un Sith qui pr\u00e9tend que vous avez annul\u00e9 mes ordres. Je demande confirmation.",
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"SpeakerB62Id": "35CTJq4",
"Text": "I have done no such thing. What Sith are you referring to?",
"LocalizedText": {
"enMale": "I have done no such thing. What Sith are you referring to?",
"frMale": "Je n'ai rien ordonn\u00e9 de la sorte. De quel Sith parles-tu ?",
"frFemale": "Je n'ai rien ordonn\u00e9 de la sorte. De quel Sith parles-tu ?",
"deMale": "Das habe ich nicht getan. Von welchem Sith redest du?",
"deFemale": "Das habe ich nicht getan. Von welchem Sith redest du?"
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"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"Text": "Surprised to see me again so soon?",
"LocalizedText": {
"enMale": "Surprised to see me again so soon?",
"frMale": "\u00c7a vous surprend, de me revoir si t\u00f4t ?",
"frFemale": "\u00c7a vous surprend, de me revoir si t\u00f4t ?",
"deMale": "Ihr seid wohl \u00fcberrascht, mich so bald wiederzusehen?",
"deFemale": "Ihr seid wohl \u00fcberrascht, mich so bald wiederzusehen?"
},
"LocalizedOptionText": {
"enMale": "You look shocked.",
"frMale": "Vous avez l'air choqu\u00e9.",
"frFemale": "Vous avez l'air choqu\u00e9.",
"deMale": "Ihr seht geschockt aus.",
"deFemale": "Ihr seht geschockt aus."
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"SpeakerB62Id": "0000000",
"Text": "Oh, did I make a mistake?",
"LocalizedText": {
"enMale": "Oh, did I make a mistake?",
"frMale": "Oh, est-ce que j'ai fait une erreur ?",
"frFemale": "Oh, est-ce que j'ai fait une erreur ?",
"deMale": "Oh, sollte ich mich etwa geirrt haben?",
"deFemale": "Oh, sollte ich mich etwa geirrt haben?"
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"LocalizedOptionText": {
"enMale": "Oops. Silly me.",
"frMale": "Oups. Suis-je b\u00eate.",
"frFemale": "Oups. Suis-je b\u00eate.",
"deMale": "Ups. Wie dumm von mir.",
"deFemale": "Ups. Wie dumm von mir."
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"enMale": "<<1>> approves.",
"frMale": "<<1>> approuve.",
"frFemale": "<<1>> approuve.",
"deMale": "<<1>> stimmt zu.",
"deFemale": "<<1>> stimmt zu."
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}
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"Text": "I just wanted you to know that I'm way ahead of you, Baras.",
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"enMale": "I just wanted you to know that I'm way ahead of you, Baras.",
"frMale": "Je voulais que vous sachiez que j'ai une longueur d'avance, Baras.",
"frFemale": "Je voulais que vous sachiez que j'ai une longueur d'avance, Baras.",
"deMale": "Ich wollte, dass Ihr wisst, dass ich Euch weit voraus bin, Baras.",
"deFemale": "Ich wollte, dass Ihr wisst, dass ich Euch weit voraus bin, Baras."
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"frMale": "De moi.",
"frFemale": "De moi.",
"deMale": "Ich bin es.",
"deFemale": "Ich bin es."
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"frMale": "<<1>> approuve.",
"frFemale": "<<1>> approuve.",
"deMale": "<<1>> stimmt zu.",
"deFemale": "<<1>> stimmt zu."
}
},
"aCkSzGB": {
"Key": 200,
"Value": {
"enMale": "<<1>> approves.",
"frMale": "<<1>> approuve.",
"frFemale": "<<1>> approuve.",
"deMale": "<<1>> stimmt zu.",
"deFemale": "<<1>> stimmt zu."
}
},
"ReA7Dc9": {
"Key": 200,
"Value": {
"enMale": "<<1>> approves.",
"frMale": "<<1>> approuve.",
"frFemale": "<<1>> approuve.",
"deMale": "<<1>> stimmt zu.",
"deFemale": "<<1>> stimmt zu."
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},
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"Key": 200,
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"enMale": "<<1>> approves.",
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"frFemale": "<<1>> approuve.",
"deMale": "<<1>> stimmt zu.",
"deFemale": "<<1>> stimmt zu."
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"SpeakerB62Id": "35CTJq4",
"Text": "Assassin, destroy this interloper, then proceed with your mission.",
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"enMale": "Assassin, destroy this interloper, then proceed with your mission.",
"frMale": "Assassin, d\u00e9truis cet intrus puis poursuis ta mission.",
"frFemale": "Assassin, d\u00e9truis cette intruse puis poursuis ta mission.",
"deMale": "Attent\u00e4ter, vernichte diesen Eindringling und fahre dann mit deiner Mission fort.",
"deFemale": "Attent\u00e4ter, vernichte diesen Eindringling und fahre dann mit deiner Mission fort."
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"Text": "As you decree.",
"LocalizedText": {
"enMale": "As you decree.",
"frMale": "\u00c0 vos ordres.",
"frFemale": "\u00c0 vos ordres.",
"deMale": "Wie Sie w\u00fcnschen.",
"deFemale": "Wie Sie w\u00fcnschen."
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"SpeakerB62Id": "35CTJq4",
"Text": "You are not amusing.",
"LocalizedText": {
"enMale": "You are not amusing.",
"frMale": "\u00c7a ne m'amuse pas.",
"frFemale": "\u00c7a ne m'amuse pas.",
"deMale": "Das ist nicht lustig.",
"deFemale": "Das ist nicht lustig."
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"SpeakerB62Id": "eOiyu1V",
"Text": "Target locked.",
"LocalizedText": {
"enMale": "Target locked.",
"frMale": "Cible verrouill\u00e9e.",
"frFemale": "Cible verrouill\u00e9e.",
"deMale": "Ziel erfasst.",
"deFemale": "Ziel erfasst."
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"SpeakerB62Id": "0000000",
"Text": "How about I destroy you instead?",
"LocalizedText": {
"enMale": "How about I destroy you instead?",
"frMale": "Et si je te d\u00e9truisais \u00e0 la place ?",
"frFemale": "Et si je te d\u00e9truisais \u00e0 la place ?",
"deMale": "Wie w\u00e4re es, wenn ich dich stattdessen zerst\u00f6re?",
"deFemale": "Wie w\u00e4re es, wenn ich dich stattdessen zerst\u00f6re?"
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"LocalizedOptionText": {
"enMale": "Here's my proof. [Attack]",
"frMale": "Voil\u00e0 ma preuve ! [Attaquer]",
"frFemale": "Voil\u00e0 ma preuve ! [Attaquer]",
"deMale": "Hier ist mein Beweis. [Angreifen]",
"deFemale": "Hier ist mein Beweis. [Angreifen]"
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},
"aCkSzGB": {
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"frFemale": "Je ne suis pas programm\u00e9 pour faire confiance.",
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"Text": "Are your logic programs that pitiful? Your mission and this landing strip are secret, yet here I am to greet you.",
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"frFemale": "Tes analyseurs de logique sont en panne ? Ta mission et cette piste d'atterrissage sont secr\u00e8tes, mais j'\u00e9tais l\u00e0 pour t'accueillir.",
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"frMale": "Comment pourrais-je \u00eatre l\u00e0 sinon ?",
"frFemale": "Comment pourrais-je \u00eatre l\u00e0 sinon ?",
"deMale": "Wie k\u00f6nnte ich sonst hier sein?",
"deFemale": "Wie k\u00f6nnte ich sonst hier sein?"
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"Text": "Assimilating....",
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"frMale": "Assimilation...",
"frFemale": "Assimilation...",
"deMale": "Assimilation ...",
"deFemale": "Assimilation ..."
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[_id] => MongoDB\BSON\ObjectId Object
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[oid] => 5fb3e64e33180000cb05ec75
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[SpeakersB62Ids] => Array
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[35CTJq4] => npc.location.corellia.class.sith_warrior.protect_vowrawn.darth_baras
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[AudioLanguageState] => Array
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[fr-fr] => 1
[de-de] => 1
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[QuestB62Progressed] => Array
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[RootNodes] => Array
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[NodeLookup] => Array
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[QuestsProgressedB62] => Array
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[frMale] => Sith, identifiez-vous.
[frFemale] => Sith, identifiez-vous.
[deMale] => Sith, identifizieren Sie sich.
[deFemale] => Sith, identifizieren Sie sich.
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[AffectionRewardEventsB62] => Array
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[Text] => I don't answer to droids.
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[frMale] => Je n'ai pas d'ordres à recevoir d'un droïde.
[frFemale] => Je n'ai pas d'ordres à recevoir d'un droïde.
[deMale] => Ich gehorche keinem Droiden.
[deFemale] => Ich gehorche keinem Droiden.
)
[LocalizedOptionText] => Array
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[enMale] => No. [Attack]
[frMale] => Non. [Attaquer]
[frFemale] => Non. [Attaquer]
[deMale] => Nein. [Angreifen]
[deFemale] => Nein. [Angreifen]
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[enMale] => <<1>> approves.
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[frFemale] => <<1>> approuve.
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[deFemale] => <<1>> stimmt zu.
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[deFemale] => <<1>> stimmt zu.
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[Text] => I'm the one who's going to send you to the scrap pile.
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[frMale] => Je suis celui qui va t'envoyer à la casse.
[frFemale] => Je suis celle qui va t'envoyer à la casse.
[deMale] => Ich bin der, der dich auf den Schrottplatz schickt.
[deFemale] => Ich bin die, die dich auf den Schrottplatz schickt.
)
[LocalizedOptionText] => Array
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[enMale] => I am your destruction.
[frMale] => Je suis ta destruction.
[frFemale] => Je suis ta destruction.
[deMale] => Ich bin dein Untergang.
[deFemale] => Ich bin dein Untergang.
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[deFemale] => <<1>> stimmt zu.
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[ActionQuest] => 0
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[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
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[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[Text] => Baras sent me to recall you. Your mission has been rescinded.
[LocalizedText] => Array
(
[enMale] => Baras sent me to recall you. Your mission has been rescinded.
[frMale] => Baras m'envoie pour te ramener. Ta mission a été annulée.
[frFemale] => Baras m'envoie pour te ramener. Ta mission a été annulée.
[deMale] => Baras hat mich geschickt, um dich zurückzurufen. Deine Mission ist annulliert.
[deFemale] => Baras hat mich geschickt, um dich zurückzurufen. Deine Mission ist annulliert.
)
[LocalizedOptionText] => Array
(
[enMale] => [Lie] I work for Darth Baras.
[frMale] => [Mentir] Je travaille pour Dark Baras.
[frFemale] => [Mentir] Je travaille pour Dark Baras.
[deMale] => [Lügen] Ich arbeite für Darth Baras.
[deFemale] => [Lügen] Ich arbeite für Darth Baras.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
[dpkUWgA] => Array
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[Key] => 200
[Value] => Array
(
[enMale] => <<1>> approves.
[frMale] => <<1>> approuve.
[frFemale] => <<1>> approuve.
[deMale] => <<1>> stimmt zu.
[deFemale] => <<1>> stimmt zu.
)
)
[TPAYA10] => Array
(
[Key] => 200
[Value] => Array
(
[enMale] => <<1>> approves.
[frMale] => <<1>> approuve.
[frFemale] => <<1>> approuve.
[deMale] => <<1>> stimmt zu.
[deFemale] => <<1>> stimmt zu.
)
)
)
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[Text] => Why did the contractor not contact me himself?
[LocalizedText] => Array
(
[enMale] => Why did the contractor not contact me himself?
[frMale] => Pourquoi le contractant ne m'a-t-il pas contacté lui-même ?
[frFemale] => Pourquoi le contractant ne m'a-t-il pas contacté lui-même ?
[deMale] => Wieso hat mich der Auftraggeber nicht selbst kontaktiert?
[deFemale] => Wieso hat mich der Auftraggeber nicht selbst kontaktiert?
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
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[6] => Array
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[SpeakerB62Id] => 0000000
[Text] => Baras isn't feeling well.
[LocalizedText] => Array
(
[enMale] => Baras isn't feeling well.
[frMale] => Baras ne se sent pas très bien.
[frFemale] => Baras ne se sent pas très bien.
[deMale] => Baras fühlt sich nicht wohl.
[deFemale] => Baras fühlt sich nicht wohl.
)
[LocalizedOptionText] => Array
(
[enMale] => He's fallen ill.
[frMale] => Il est tombé malade.
[frFemale] => Il est tombé malade.
[deMale] => Er ist krank.
[deFemale] => Er ist krank.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
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)
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[0] => 11
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[7] => Array
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[IsEmpty] =>
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[SpeakerB62Id] => 0000000
[Text] => Darth Baras's time is much too important to waste on petty communications with a droid.
[LocalizedText] => Array
(
[enMale] => Darth Baras's time is much too important to waste on petty communications with a droid.
[frMale] => Le temps de Dark Baras est beaucoup trop précieux pour qu'il le perde en communications avec un droïde.
[frFemale] => Le temps de Dark Baras est beaucoup trop précieux pour qu'il le perde en communications avec un droïde.
[deMale] => Darth Baras' Zeit ist viel zu kostbar, um sie mit unbedeutender Kommunikation mit einem Droiden zu vergeuden.
[deFemale] => Darth Baras' Zeit ist viel zu kostbar, um sie mit unbedeutender Kommunikation mit einem Droiden zu vergeuden.
)
[LocalizedOptionText] => Array
(
[enMale] => It's beneath him.
[frMale] => Il a mieux à faire.
[frFemale] => Il a mieux à faire.
[deMale] => Es ist unter seiner Würde.
[deFemale] => Es ist unter seiner Würde.
)
[CnvAlienVONode] => -1
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[AffectionRewardEventsB62] => Array
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)
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[0] => 10
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[8] => Array
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[NodeId] => 8
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[ActionQuest] => 0
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[IsEmpty] =>
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[SpeakerB62Id] => 0000000
[Text] => There seems to be some trouble with your communication equipment.
[LocalizedText] => Array
(
[enMale] => There seems to be some trouble with your communication equipment.
[frMale] => On dirait que tu as des ennuis avec ton matériel de communication.
[frFemale] => On dirait que tu as des ennuis avec ton matériel de communication.
[deMale] => Es scheint Probleme mit deiner Kommunikationsausrüstung zu geben.
[deFemale] => Es scheint Probleme mit deiner Kommunikationsausrüstung zu geben.
)
[LocalizedOptionText] => Array
(
[enMale] => Your holo must be broken.
[frMale] => Ton holo doit être cassé.
[frFemale] => Ton holo doit être cassé.
[deMale] => Dein Holo muss kaputt sein.
[deFemale] => Dein Holo muss kaputt sein.
)
[CnvAlienVONode] => -1
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[9] => Array
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[QuestRewardB62] => 0000000
[ActionQuest] => 0
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[IsEmpty] =>
[JoinDisabledForHolocom] =>
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[IsPlayerNode] =>
[SpeakerB62Id] => eOiyu1V
[Text] => I detect no malfunctions.
[LocalizedText] => Array
(
[enMale] => I detect no malfunctions.
[frMale] => Je ne détecte aucune défaillance.
[frFemale] => Je ne détecte aucune défaillance.
[deMale] => Ich registriere keine Fehlfunktionen.
[deFemale] => Ich registriere keine Fehlfunktionen.
)
[CnvAlienVONode] => -1
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[IsEmpty] =>
[JoinDisabledForHolocom] =>
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[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => eOiyu1V
[Text] => Assimilating....
[LocalizedText] => Array
(
[enMale] => Assimilating....
[frMale] => Assimilation...
[frFemale] => Assimilation...
[deMale] => Assimilation ...
[deFemale] => Assimilation ...
)
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[Text] => Does not compute.
[LocalizedText] => Array
(
[enMale] => Does not compute.
[frMale] => Calcul impossible.
[frFemale] => Calcul impossible.
[deMale] => Befehle verwirrend.
[deFemale] => Befehle verwirrend.
)
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[Text] => Go right ahead. I'll wait.
[LocalizedText] => Array
(
[enMale] => Go right ahead. I'll wait.
[frMale] => Vas-y. J'attends.
[frFemale] => Vas-y. J'attends.
[deMale] => Klar, mach ruhig. Ich warte.
[deFemale] => Klar, mach ruhig. Ich warte.
)
[LocalizedOptionText] => Array
(
[enMale] => Be my guest.
[frMale] => Je t'en prie.
[frFemale] => Je t'en prie.
[deMale] => Nur zu.
[deFemale] => Nur zu.
)
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[enMale] => <<1>> approves.
[frMale] => <<1>> approuve.
[frFemale] => <<1>> approuve.
[deMale] => <<1>> stimmt zu.
[deFemale] => <<1>> stimmt zu.
)
)
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[Text] => I can't allow that.
[LocalizedText] => Array
(
[enMale] => I can't allow that.
[frMale] => Je ne peux pas te laisser faire ça.
[frFemale] => Je ne peux pas te laisser faire ça.
[deMale] => Das kann ich nicht zulassen.
[deFemale] => Das kann ich nicht zulassen.
)
[LocalizedOptionText] => Array
(
[enMale] => No you will not. [Attack]
[frMale] => Non, tu ne le feras pas. [Attaquer]
[frFemale] => Non, tu ne le feras pas. [Attaquer]
[deMale] => Nein, das wirst du nicht. [Angreifen]
[deFemale] => Nein, das wirst du nicht. [Angreifen]
)
[CnvAlienVONode] => -1
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[enMale] => <<1>> approves.
[frMale] => <<1>> approuve.
[frFemale] => <<1>> approuve.
[deMale] => <<1>> stimmt zu.
[deFemale] => <<1>> stimmt zu.
)
)
[Qj3nElC] => Array
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[Key] => 200
[Value] => Array
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[enMale] => <<1>> approves.
[frMale] => <<1>> approuve.
[frFemale] => <<1>> approuve.
[deMale] => <<1>> stimmt zu.
[deFemale] => <<1>> stimmt zu.
)
)
[aCkSzGB] => Array
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[Key] => 200
[Value] => Array
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[enMale] => <<1>> approves.
[frMale] => <<1>> approuve.
[frFemale] => <<1>> approuve.
[deMale] => <<1>> stimmt zu.
[deFemale] => <<1>> stimmt zu.
)
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[0] => 45
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[GenericNodeNumber] => 0
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[14] => Array
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[NodeId] => 14
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[IsEmpty] =>
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[SpeakerB62Id] => 0000000
[Text] => It's your funeral. My master doesn't take kindly to being questioned.
[LocalizedText] => Array
(
[enMale] => It's your funeral. My master doesn't take kindly to being questioned.
[frMale] => Tu signes ton arrêt de mort. Mon maître n'apprécie pas qu'on doute de lui.
[frFemale] => Tu signes ton arrêt de mort. Mon maître n'apprécie pas qu'on doute de lui.
[deMale] => Das ist dein Begräbnis. Mein Meister lässt sich nicht gerne in Frage stellen.
[deFemale] => Das ist dein Begräbnis. Mein Meister lässt sich nicht gerne in Frage stellen.
)
[LocalizedOptionText] => Array
(
[enMale] => Baras won't like that.
[frMale] => Baras ne va pas aimer ça.
[frFemale] => Baras ne va pas aimer ça.
[deMale] => Das würde Baras nicht gefallen.
[deFemale] => Das würde Baras nicht gefallen.
)
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[TPAYA10] => Array
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[Key] => 200
[Value] => Array
(
[enMale] => <<1>> approves.
[frMale] => <<1>> approuve.
[frFemale] => <<1>> approuve.
[deMale] => <<1>> stimmt zu.
[deFemale] => <<1>> stimmt zu.
)
)
)
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[0] => 15
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[Stb] => str.cnv.location.corellia.class.sith_warrior.assassin_droid
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[15] => Array
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[NodeId] => 15
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
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[IsEmpty] =>
[JoinDisabledForHolocom] =>
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[IsPlayerNode] =>
[SpeakerB62Id] => eOiyu1V
[Text] => Assimilating....
[LocalizedText] => Array
(
[enMale] => Assimilating....
[frMale] => Assimilation...
[frFemale] => Assimilation...
[deMale] => Assimilation ...
[deFemale] => Assimilation ...
)
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[NodeId] => 16
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[SpeakerB62Id] => 0000000
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[Text] => I will contact the contractor and seek confirmation.
[LocalizedText] => Array
(
[enMale] => I will contact the contractor and seek confirmation.
[frMale] => Je vais contacter le contractant et demander confirmation.
[frFemale] => Je vais contacter le contractant et demander confirmation.
[deMale] => Ich werde den Auftraggeber kontaktieren und Bestätigung einholen.
[deFemale] => Ich werde den Auftraggeber kontaktieren und Bestätigung einholen.
)
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[18] => Array
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[NodeId] => 18
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[IsEmpty] => 1
[JoinDisabledForHolocom] =>
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[SpeakerB62Id] => 0000000
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[NodeId] => 19
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[Text] => I require some form of proof that you speak for the contractor.
[LocalizedText] => Array
(
[enMale] => I require some form of proof that you speak for the contractor.
[frMale] => Je demande une preuve que vous avez parlé au contractant.
[frFemale] => Je demande une preuve que vous avez parlé au contractant.
[deMale] => Ich benötige einen Beweis, dass Sie im Namen des Auftraggebers sprechen.
[deFemale] => Ich benötige einen Beweis, dass Sie im Namen des Auftraggebers sprechen.
)
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[2] => 58
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[20] => Array
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[NodeId] => 20
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[Text] => Contacting....
[LocalizedText] => Array
(
[enMale] => Contacting....
[frMale] => Contact...
[frFemale] => Contact...
[deMale] => Kontakt wird hergestellt ...
[deFemale] => Kontakt wird hergestellt ...
)
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[Text] => What is the meaning of this transmission?
[LocalizedText] => Array
(
[enMale] => What is the meaning of this transmission?
[frMale] => Quel est l'objet de cette transmission ?
[frFemale] => Quel est l'objet de cette transmission ?
[deMale] => Welche Bedeutung hat diese Übertragung?
[deFemale] => Welche Bedeutung hat diese Übertragung?
)
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[Text] => My lord, I am confronted by a Sith who claims you have rescinded my orders. Seeking confirmation.
[LocalizedText] => Array
(
[enMale] => My lord, I am confronted by a Sith who claims you have rescinded my orders. Seeking confirmation.
[frMale] => Excellence, je suis face à un Sith qui prétend que vous avez annulé mes ordres. Je demande confirmation.
[frFemale] => Excellence, je suis face à un Sith qui prétend que vous avez annulé mes ordres. Je demande confirmation.
[deMale] => Herr, vor mir steht ein Sith, der behauptet, dass Sie meine Befehle annulliert haben. Ich bitte um Bestätigung.
[deFemale] => Herr, vor mir steht ein Sith, der behauptet, dass Sie meine Befehle annulliert haben. Ich bitte um Bestätigung.
)
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[Text] => I have done no such thing. What Sith are you referring to?
[LocalizedText] => Array
(
[enMale] => I have done no such thing. What Sith are you referring to?
[frMale] => Je n'ai rien ordonné de la sorte. De quel Sith parles-tu ?
[frFemale] => Je n'ai rien ordonné de la sorte. De quel Sith parles-tu ?
[deMale] => Das habe ich nicht getan. Von welchem Sith redest du?
[deFemale] => Das habe ich nicht getan. Von welchem Sith redest du?
)
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[Text] => Surprised to see me again so soon?
[LocalizedText] => Array
(
[enMale] => Surprised to see me again so soon?
[frMale] => Ça vous surprend, de me revoir si tôt ?
[frFemale] => Ça vous surprend, de me revoir si tôt ?
[deMale] => Ihr seid wohl überrascht, mich so bald wiederzusehen?
[deFemale] => Ihr seid wohl überrascht, mich so bald wiederzusehen?
)
[LocalizedOptionText] => Array
(
[enMale] => You look shocked.
[frMale] => Vous avez l'air choqué.
[frFemale] => Vous avez l'air choqué.
[deMale] => Ihr seht geschockt aus.
[deFemale] => Ihr seht geschockt aus.
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[Text] => Oh, did I make a mistake?
[LocalizedText] => Array
(
[enMale] => Oh, did I make a mistake?
[frMale] => Oh, est-ce que j'ai fait une erreur ?
[frFemale] => Oh, est-ce que j'ai fait une erreur ?
[deMale] => Oh, sollte ich mich etwa geirrt haben?
[deFemale] => Oh, sollte ich mich etwa geirrt haben?
)
[LocalizedOptionText] => Array
(
[enMale] => Oops. Silly me.
[frMale] => Oups. Suis-je bête.
[frFemale] => Oups. Suis-je bête.
[deMale] => Ups. Wie dumm von mir.
[deFemale] => Ups. Wie dumm von mir.
)
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[enMale] => <<1>> approves.
[frMale] => <<1>> approuve.
[frFemale] => <<1>> approuve.
[deMale] => <<1>> stimmt zu.
[deFemale] => <<1>> stimmt zu.
)
)
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[Text] => I just wanted you to know that I'm way ahead of you, Baras.
[LocalizedText] => Array
(
[enMale] => I just wanted you to know that I'm way ahead of you, Baras.
[frMale] => Je voulais que vous sachiez que j'ai une longueur d'avance, Baras.
[frFemale] => Je voulais que vous sachiez que j'ai une longueur d'avance, Baras.
[deMale] => Ich wollte, dass Ihr wisst, dass ich Euch weit voraus bin, Baras.
[deFemale] => Ich wollte, dass Ihr wisst, dass ich Euch weit voraus bin, Baras.
)
[LocalizedOptionText] => Array
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[enMale] => It's me.
[frMale] => De moi.
[frFemale] => De moi.
[deMale] => Ich bin es.
[deFemale] => Ich bin es.
)
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[frFemale] => <<1>> approuve.
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[deFemale] => <<1>> stimmt zu.
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[deFemale] => <<1>> stimmt zu.
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[Text] => Assassin, destroy this interloper, then proceed with your mission.
[LocalizedText] => Array
(
[enMale] => Assassin, destroy this interloper, then proceed with your mission.
[frMale] => Assassin, détruis cet intrus puis poursuis ta mission.
[frFemale] => Assassin, détruis cette intruse puis poursuis ta mission.
[deMale] => Attentäter, vernichte diesen Eindringling und fahre dann mit deiner Mission fort.
[deFemale] => Attentäter, vernichte diesen Eindringling und fahre dann mit deiner Mission fort.
)
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[Text] => As you decree.
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[enMale] => As you decree.
[frMale] => À vos ordres.
[frFemale] => À vos ordres.
[deMale] => Wie Sie wünschen.
[deFemale] => Wie Sie wünschen.
)
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[Text] => You are not amusing.
[LocalizedText] => Array
(
[enMale] => You are not amusing.
[frMale] => Ça ne m'amuse pas.
[frFemale] => Ça ne m'amuse pas.
[deMale] => Das ist nicht lustig.
[deFemale] => Das ist nicht lustig.
)
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[Text] => Target locked.
[LocalizedText] => Array
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[enMale] => Target locked.
[frMale] => Cible verrouillée.
[frFemale] => Cible verrouillée.
[deMale] => Ziel erfasst.
[deFemale] => Ziel erfasst.
)
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[Text] => How about I destroy you instead?
[LocalizedText] => Array
(
[enMale] => How about I destroy you instead?
[frMale] => Et si je te détruisais à la place ?
[frFemale] => Et si je te détruisais à la place ?
[deMale] => Wie wäre es, wenn ich dich stattdessen zerstöre?
[deFemale] => Wie wäre es, wenn ich dich stattdessen zerstöre?
)
[LocalizedOptionText] => Array
(
[enMale] => Here's my proof. [Attack]
[frMale] => Voilà ma preuve ! [Attaquer]
[frFemale] => Voilà ma preuve ! [Attaquer]
[deMale] => Hier ist mein Beweis. [Angreifen]
[deFemale] => Hier ist mein Beweis. [Angreifen]
)
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[frMale] => <<1>> approuve.
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[deMale] => <<1>> stimmt zu.
[deFemale] => <<1>> stimmt zu.
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[deMale] => <<1>> stimmt zu.
[deFemale] => <<1>> stimmt zu.
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[enMale] => <<1>> approves.
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[deFemale] => <<1>> stimmt zu.
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[Text] => You're just going to have to trust me, droid.
[LocalizedText] => Array
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[enMale] => You're just going to have to trust me, droid.
[frMale] => Tu vas devoir me faire confiance, droïde.
[frFemale] => Tu vas devoir me faire confiance, droïde.
[deMale] => Du wirst mir einfach vertrauen müssen, Droide.
[deFemale] => Du wirst mir einfach vertrauen müssen, Droide.
)
[LocalizedOptionText] => Array
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[enMale] => My word is proof enough.
[frMale] => Ma parole est une preuve suffisante.
[frFemale] => Ma parole est une preuve suffisante.
[deMale] => Mein Wort ist Beweis genug.
[deFemale] => Mein Wort ist Beweis genug.
)
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[frMale] => <<1>> approuve.
[frFemale] => <<1>> approuve.
[deMale] => <<1>> stimmt zu.
[deFemale] => <<1>> stimmt zu.
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)
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[Text] => I am not programmed to trust.
[LocalizedText] => Array
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[enMale] => I am not programmed to trust.
[frMale] => Je ne suis pas programmé pour faire confiance.
[frFemale] => Je ne suis pas programmé pour faire confiance.
[deMale] => Ich bin nicht auf Vertrauen programmiert.
[deFemale] => Ich bin nicht auf Vertrauen programmiert.
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[Text] => You have been classified as a threat to my mission, and must be destroyed.
[LocalizedText] => Array
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[enMale] => You have been classified as a threat to my mission, and must be destroyed.
[frMale] => Vous avez été classé comme une menace pour ma mission et vous devez être détruit.
[frFemale] => Vous avez été classée comme une menace pour ma mission et vous devez être détruite.
[deMale] => Sie wurden als Bedrohung für meine Mission eingestuft und müssen vernichtet werden.
[deFemale] => Sie wurden als Bedrohung für meine Mission eingestuft und müssen vernichtet werden.
)
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[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
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[SpeakerB62Id] => 0000000
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[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
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)
[IsAmbient] =>
[ChildIds] => Array
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[GenericNodeNumber] => 0
)
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(
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[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
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[AffectionRewardEventsB62] => Array
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[JoinDisabledForHolocom] =>
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[AffectionRewardEventsB62] => Array
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[IsAmbient] =>
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(
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[IsEmpty] =>
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[Text] => Are your logic programs that pitiful? Your mission and this landing strip are secret, yet here I am to greet you.
[LocalizedText] => Array
(
[enMale] => Are your logic programs that pitiful? Your mission and this landing strip are secret, yet here I am to greet you.
[frMale] => Tes analyseurs de logique sont en panne ? Ta mission et cette piste d'atterrissage sont secrètes, mais j'étais là pour t'accueillir.
[frFemale] => Tes analyseurs de logique sont en panne ? Ta mission et cette piste d'atterrissage sont secrètes, mais j'étais là pour t'accueillir.
[deMale] => Ist dein Logikprogramm denn so miserabel? Deine Mission und diese Landebahn sind geheim, und dennoch bin ich hier, um dich zu begrüßen.
[deFemale] => Ist dein Logikprogramm denn so miserabel? Deine Mission und diese Landebahn sind geheim, und dennoch bin ich hier, um dich zu begrüßen.
)
[LocalizedOptionText] => Array
(
[enMale] => How else could I be here?
[frMale] => Comment pourrais-je être là sinon ?
[frFemale] => Comment pourrais-je être là sinon ?
[deMale] => Wie könnte ich sonst hier sein?
[deFemale] => Wie könnte ich sonst hier sein?
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
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[dpkUWgA] => Array
(
[Key] => 200
[Value] => Array
(
[enMale] => <<1>> approves.
[frMale] => <<1>> approuve.
[frFemale] => <<1>> approuve.
[deMale] => <<1>> stimmt zu.
[deFemale] => <<1>> stimmt zu.
)
)
)
[IsAmbient] =>
[ChildIds] => Array
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)
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[59] => Array
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[JoinDisabledForHolocom] =>
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[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => eOiyu1V
[Text] => Assimilating....
[LocalizedText] => Array
(
[enMale] => Assimilating....
[frMale] => Assimilation...
[frFemale] => Assimilation...
[deMale] => Assimilation ...
[deFemale] => Assimilation ...
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
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)
[IsAmbient] =>
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[60] => Array
(
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[JoinDisabledForHolocom] =>
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[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
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)
[IsAmbient] =>
[ChildIds] => Array
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[0] => 61
)
[GenericNodeNumber] => 0
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[61] => Array
(
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[JoinDisabledForHolocom] =>
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[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => eOiyu1V
[Text] => It is logical. Orders rescinded. Updating programming to comply.
[LocalizedText] => Array
(
[enMale] => It is logical. Orders rescinded. Updating programming to comply.
[frMale] => C'est logique. Ordres annulés. Mise à jour du programme pour mise en conformité.
[frFemale] => C'est logique. Ordres annulés. Mise à jour du programme pour mise en conformité.
[deMale] => Das ist logisch. Auftrag annulliert. Programmierung wird angepasst.
[deFemale] => Das ist logisch. Auftrag annulliert. Programmierung wird angepasst.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
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)
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[Stb] => str.cnv.location.corellia.class.sith_warrior.assassin_droid
[GenericNodeNumber] => 0
)
[62] => Array
(
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[IsEmpty] => 1
[JoinDisabledForHolocom] =>
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[SpeakerB62Id] => 0000000
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[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
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[IsAmbient] =>
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[GenericNodeNumber] => 0
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[63] => Array
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[IsEmpty] =>
[JoinDisabledForHolocom] =>
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[Text] => Goodbye.
[LocalizedText] => Array
(
[enMale] => Goodbye.
[frMale] => Au revoir.
[frFemale] => Au revoir.
[deMale] => Auf Wiedersehen.
[deFemale] => Auf Wiedersehen.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
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[IsAmbient] =>
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[64] => Array
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[AffectionRewardEventsB62] => Array
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[JoinDisabledForHolocom] =>
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[AffectionRewardEventsB62] => Array
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[IsAmbient] =>
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[67] => Array
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[JoinDisabledForHolocom] =>
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[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
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[IsAmbient] =>
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[0] => 71
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[GenericNodeNumber] => 0
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[71] => Array
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[ActionQuest] => 1.6141062140167E+19
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[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
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[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[GenericNodeNumber] => 0
)
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[NodeLinkList] => Array
(
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[41] => 30
[43] => 33
[45] => 42
[50] => 42
[52] => 49
[53] => 49
[55] => 49
[57] => 42
)
[DefaultSpeakerId] => 0
[Stb] => str.cnv.location.corellia.class.sith_warrior.assassin_droid
[IsKOTORStyle] =>
[AffectionNpcB62] => Array
(
)
[AffectionNcoB62] => Array
(
[0] => U7cjfK6
[1] => aCkSzGB
[2] => Qj3nElC
[3] => dpkUWgA
[4] => TPAYA10
[5] => ReA7Dc9
)
[LocalizedName] => Array
(
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[frMale] => cnv.location.corellia.class.sith_warrior.assassin_droid
[deMale] => cnv.location.corellia.class.sith_warrior.assassin_droid
)
[Id] => 16141169458618366279
[Base62Id] => HzogC0Q
[Fqn] => cnv.location.corellia.class.sith_warrior.assassin_droid
[B62References] => Array
(
[ProgressesQuest] => Array
(
[0] => GzCJBJV
)
[npcStartsCnv] => Array
(
[0] => eOiyu1V
)
)
[first_seen] => 1.0.0a
[last_seen] => 6.2.1a
[current_version] => 4.0.0
[hash] => 946086327
[removed_in] =>
[changed_fields] => Array
(
[0] => AffectionNpcB62
[1] => NodeLookup
[2] => AffectionNcoB62
[3] => hash
)
[previous_versions] => Array
(
[0] => 1.0.0a
[1] => 1.3.0
[2] => 2.3.1
)
)