{
"_id": {
"$oid": "5fb3e64033180000cb05b754"
},
"SpeakersB62Ids": {
"MiywzCi": "npc.companion.bounty_hunter.gault"
},
"AudioLanguageState": {
"en-us": true,
"fr-fr": true,
"de-de": true
},
"RootNodes": [
1,
2,
3,
4,
6,
7,
8,
29,
11,
12,
13,
14,
16,
17,
18,
19,
20,
21,
26,
25,
22,
23,
27
],
"NodeLookup": {
"1": {
"NodeId": 1,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "MiywzCi",
"Text": "I'd say it's time to lock up all the valuables, but you already did.",
"LocalizedText": {
"enMale": "I'd say it's time to lock up all the valuables, but you already did.",
"frMale": "J'allais vous dire de mettre de c\u00f4t\u00e9 les objets de valeur, mais c'est d\u00e9j\u00e0 fait.",
"frFemale": "J'allais vous dire de mettre de c\u00f4t\u00e9 les objets de valeur, mais c'est d\u00e9j\u00e0 fait.",
"deMale": "Ich w\u00fcrde sagen, Ihr solltet nun alle Wertsachen wegschlie\u00dfen, aber das habt Ihr bereits getan.",
"deFemale": "Ich w\u00fcrde sagen, Ihr solltet nun alle Wertsachen wegschlie\u00dfen, aber das habt Ihr bereits getan."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": true,
"ChildIds": [],
"Stb": "str.cnv.location.hoth.class.bounty_hunter.gault_rennow",
"GenericNodeNumber": 0
},
"2": {
"NodeId": 2,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "MiywzCi",
"Text": "Now there's a nice chunk of change. Let's go convert him to large denomination credits.",
"LocalizedText": {
"enMale": "Now there's a nice chunk of change. Let's go convert him to large denomination credits.",
"frMale": "\u00c7a fait du bien, un peu de changement. On va pouvoir le convertir en un bon paquet de cr\u00e9dits.",
"frFemale": "\u00c7a fait du bien, un peu de changement. On va pouvoir le convertir en un bon paquet de cr\u00e9dits.",
"deMale": "Das nenne ich eine wertvolle Geldanlage. Tauschen wir sie gegen eine gro\u00dfe Summe Credits ein.",
"deFemale": "Das nenne ich eine wertvolle Geldanlage. Tauschen wir sie gegen eine gro\u00dfe Summe Credits ein."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": true,
"ChildIds": [],
"Stb": "str.cnv.location.hoth.class.bounty_hunter.gault_rennow",
"GenericNodeNumber": 0
},
"3": {
"NodeId": 3,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "MiywzCi",
"Text": "What was that? Pity? You had him!",
"LocalizedText": {
"enMale": "What was that? Pity? You had him!",
"frMale": "C'\u00e9tait quoi ? De la piti\u00e9 ? Vous l'aviez \u00e0 votre merci !",
"frFemale": "C'\u00e9tait quoi ? De la piti\u00e9 ? Vous l'aviez \u00e0 votre merci !",
"deMale": "Was war das? Mitleid? Ihr hattet ihn doch!",
"deFemale": "Was war das? Mitleid? Ihr hattet ihn doch!"
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": true,
"ChildIds": [],
"Stb": "str.cnv.location.hoth.class.bounty_hunter.gault_rennow",
"GenericNodeNumber": 0
},
"4": {
"NodeId": 4,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "MiywzCi",
"Text": "That scaly freak so much as looks at me and I'm shooting him in the back.",
"LocalizedText": {
"enMale": "That scaly freak so much as looks at me and I'm shooting him in the back.",
"frMale": "Si cette horreur \u00e0 \u00e9cailles me regarde de travers, je lui tire dans le dos sans h\u00e9siter.",
"frFemale": "Si cette horreur \u00e0 \u00e9cailles me regarde de travers, je lui tire dans le dos sans h\u00e9siter.",
"deMale": "Wenn das schuppige Monster mich nur ansieht, schie\u00dfe ich ihm in den R\u00fccken.",
"deFemale": "Wenn das schuppige Monster mich nur ansieht, schie\u00dfe ich ihm in den R\u00fccken."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": true,
"ChildIds": [],
"Stb": "str.cnv.location.hoth.class.bounty_hunter.gault_rennow",
"GenericNodeNumber": 0
},
"5": {
"NodeId": 5,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "MiywzCi",
"Text": "You fight, I'll cheer. Deal?",
"LocalizedText": {
"enMale": "You fight, I'll cheer. Deal?",
"frMale": "Vous vous battez, et je vous encourage. \u00c7a marche ?",
"frFemale": "Vous vous battez, et je vous encourage. \u00c7a marche ?",
"deMale": "Ihr k\u00e4mpft, ich feuere Euch an. Einverstanden?",
"deFemale": "Ihr k\u00e4mpft, ich feuere Euch an. Einverstanden?"
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.hoth.class.bounty_hunter.gault_rennow",
"GenericNodeNumber": 0
},
"6": {
"NodeId": 6,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "MiywzCi",
"Text": "Guess Vause wants a tomb with a view.",
"LocalizedText": {
"enMale": "Guess Vause wants a tomb with a view.",
"frMale": "Vause a d\u00e9j\u00e0 choisi sa tombe, on dirait.",
"frFemale": "Vause a d\u00e9j\u00e0 choisi sa tombe, on dirait.",
"deMale": "Sieht aus, als w\u00fcrde Vause ein Grab mit Aussicht bevorzugen.",
"deFemale": "Sieht aus, als w\u00fcrde Vause ein Grab mit Aussicht bevorzugen."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": true,
"ChildIds": [],
"Stb": "str.cnv.location.hoth.class.bounty_hunter.gault_rennow",
"GenericNodeNumber": 0
},
"7": {
"NodeId": 7,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "MiywzCi",
"Text": "That guy was stocked with more substances than a spice mine.",
"LocalizedText": {
"enMale": "That guy was stocked with more substances than a spice mine.",
"frMale": "Il y avait plus de produits dans ce type que dans un entrep\u00f4t d'\u00e9pice.",
"frFemale": "Il y avait plus de produits dans ce type que dans un entrep\u00f4t d'\u00e9pice.",
"deMale": "Der Kerl war voller als eine Spice-Mine.",
"deFemale": "Der Kerl war voller als eine Spice-Mine."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": true,
"ChildIds": [],
"Stb": "str.cnv.location.hoth.class.bounty_hunter.gault_rennow",
"GenericNodeNumber": 0
},
"8": {
"NodeId": 8,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "MiywzCi",
"Text": "The Jawa was referring to the Star of Coruscant. Could be a fortune in tech buried in there.",
"LocalizedText": {
"enMale": "The Jawa was referring to the Star of Coruscant. Could be a fortune in tech buried in there.",
"frMale": "Le Jawa faisait r\u00e9f\u00e9rence \u00e0 l'\u00c9toile de Coruscant. Il doit y en avoir pour une fortune en technologie.",
"frFemale": "Le Jawa faisait r\u00e9f\u00e9rence \u00e0 l'\u00c9toile de Coruscant. Il doit y en avoir pour une fortune en technologie.",
"deMale": "Der Jawa bezieht sich auf die Star of Coruscant. Da k\u00f6nnte ein Verm\u00f6gen an Technik drinstecken.",
"deFemale": "Der Jawa bezieht sich auf die Star of Coruscant. Da k\u00f6nnte ein Verm\u00f6gen an Technik drinstecken."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": true,
"ChildIds": [],
"Stb": "str.cnv.location.hoth.class.bounty_hunter.gault_rennow",
"GenericNodeNumber": 0
},
"9": {
"NodeId": 9,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "MiywzCi",
"Text": "Nothing to show for that but second degree burns. Hope you're happy.",
"LocalizedText": {
"enMale": "Nothing to show for that but second degree burns. Hope you're happy.",
"frMale": "Et voil\u00e0, comment finir avec des br\u00fblures au second degr\u00e9. Vous \u00eates content ?",
"frFemale": "Et voil\u00e0, comment finir avec des br\u00fblures au second degr\u00e9. Vous \u00eates contente ?",
"deMale": "Und was haben wir nun davon? Verbrennungen zweiten Grades! Hoffentlich seid Ihr nun zufrieden.",
"deFemale": "Und was haben wir nun davon? Verbrennungen zweiten Grades! Hoffentlich seid Ihr nun zufrieden."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": true,
"ChildIds": [],
"Stb": "str.cnv.location.hoth.class.bounty_hunter.gault_rennow",
"GenericNodeNumber": 0
},
"10": {
"NodeId": 10,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "MiywzCi",
"Text": "Whew, that was close. Gimme a sec to dry out or I'm gonna end up an ice sculpture.",
"LocalizedText": {
"enMale": "Whew, that was close. Gimme a sec to dry out or I'm gonna end up an ice sculpture.",
"frMale": "Ouah, il \u00e9tait moins une. Donnez-moi le temps de me s\u00e9cher, je veux pas finir en statue de glace.",
"frFemale": "Ouah, il \u00e9tait moins une. Donnez-moi le temps de me s\u00e9cher, je veux pas finir en statue de glace.",
"deMale": "Puh, das war knapp. Gebt mir eine Sekunde, um zu trocknen, sonst ende ich noch als Eis-Skulptur.",
"deFemale": "Puh, das war knapp. Gebt mir eine Sekunde, um zu trocknen, sonst ende ich noch als Eis-Skulptur."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": true,
"ChildIds": [],
"Stb": "str.cnv.location.hoth.class.bounty_hunter.gault_rennow",
"GenericNodeNumber": 0
},
"11": {
"NodeId": 11,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "MiywzCi",
"Text": "Less talking, more running!",
"LocalizedText": {
"enMale": "Less talking, more running!",
"frMale": "Arr\u00eatez le blabla et courez !",
"frFemale": "Arr\u00eatez le blabla et courez !",
"deMale": "Weniger reden, mehr rennen!",
"deFemale": "Weniger reden, mehr rennen!"
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": true,
"ChildIds": [],
"Stb": "str.cnv.location.hoth.class.bounty_hunter.gault_rennow",
"GenericNodeNumber": 0
},
"12": {
"NodeId": 12,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "MiywzCi",
"Text": "Can we maybe pick up the pace? Getting kinda woozy here.",
"LocalizedText": {
"enMale": "Can we maybe pick up the pace? Getting kinda woozy here.",
"frMale": "On pourrait peut-\u00eatre acc\u00e9l\u00e9rer le mouvement ? J'ai le cerveau tout moite.",
"frFemale": "On pourrait peut-\u00eatre acc\u00e9l\u00e9rer le mouvement ? J'ai le cerveau tout moite.",
"deMale": "K\u00f6nnen wir uns vielleicht beeilen? Es wird hier langsam ziemlich schw\u00fcl.",
"deFemale": "K\u00f6nnen wir uns vielleicht beeilen? Es wird hier langsam ziemlich schw\u00fcl."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": true,
"ChildIds": [],
"Stb": "str.cnv.location.hoth.class.bounty_hunter.gault_rennow",
"GenericNodeNumber": 0
},
"13": {
"NodeId": 13,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "MiywzCi",
"Text": "Ahh, much better.",
"LocalizedText": {
"enMale": "Ahh, much better.",
"frMale": "Aah, c'est beaucoup mieux.",
"frFemale": "Aah, c'est beaucoup mieux.",
"deMale": "Ahh, viel besser.",
"deFemale": "Ahh, viel besser."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": true,
"ChildIds": [],
"Stb": "str.cnv.location.hoth.class.bounty_hunter.gault_rennow",
"GenericNodeNumber": 0
},
"14": {
"NodeId": 14,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "MiywzCi",
"Text": "At least we know where Gradak's supposed to be now.",
"LocalizedText": {
"enMale": "At least we know where Gradak's supposed to be now.",
"frMale": "Au moins, on sait o\u00f9 Gradak est cens\u00e9 se trouver maintenant.",
"frFemale": "Au moins, on sait o\u00f9 Gradak est cens\u00e9 se trouver maintenant.",
"deMale": "Wenigstens wissen wir jetzt, wo Gradak sich aufhalten soll.",
"deFemale": "Wenigstens wissen wir jetzt, wo Gradak sich aufhalten soll."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": true,
"ChildIds": [],
"Stb": "str.cnv.location.hoth.class.bounty_hunter.gault_rennow",
"GenericNodeNumber": 0
},
"15": {
"NodeId": 15,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "MiywzCi",
"Text": "A Hutt once told me I'd end up in a place like this.",
"LocalizedText": {
"enMale": "A Hutt once told me I'd end up in a place like this.",
"frMale": "Un jour, un Hutt m'a dit que je finirais dans un endroit comme \u00e7a.",
"frFemale": "Un jour, un Hutt m'a dit que je finirais dans un endroit comme \u00e7a.",
"deMale": "Ein Hutte hat mir mal gesagt, dass ich an einem Ort wie diesem enden w\u00fcrde.",
"deFemale": "Ein Hutte hat mir mal gesagt, dass ich an einem Ort wie diesem enden w\u00fcrde."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.hoth.class.bounty_hunter.gault_rennow",
"GenericNodeNumber": 0
},
"16": {
"NodeId": 16,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "MiywzCi",
"Text": "First we freeze, now we fry. Great.",
"LocalizedText": {
"enMale": "First we freeze, now we fry. Great.",
"frMale": "D'abord on se les g\u00e8le, ensuite on transpire. G\u00e9nial.",
"frFemale": "D'abord on se les g\u00e8le, ensuite on transpire. G\u00e9nial.",
"deMale": "Erst erfrieren wir und jetzt brutzeln wir. Toll.",
"deFemale": "Erst erfrieren wir und jetzt brutzeln wir. Toll."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": true,
"ChildIds": [],
"Stb": "str.cnv.location.hoth.class.bounty_hunter.gault_rennow",
"GenericNodeNumber": 0
},
"17": {
"NodeId": 17,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "MiywzCi",
"Text": "That maniac took \"having a screw loose\" to a whole new level.",
"LocalizedText": {
"enMale": "That maniac took \"having a screw loose\" to a whole new level.",
"frMale": "Je viens de saisir tout le sens de l'expression \"il lui manque un boulon\".",
"frFemale": "Je viens de saisir tout le sens de l'expression \"il lui manque un boulon\".",
"deMale": "Dieser Irre gibt dem Ausdruck \"eine Schraube locker haben\" ganz neue Dimensionen.",
"deFemale": "Dieser Irre gibt dem Ausdruck \"eine Schraube locker haben\" ganz neue Dimensionen."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": true,
"ChildIds": [],
"Stb": "str.cnv.location.hoth.class.bounty_hunter.gault_rennow",
"GenericNodeNumber": 0
},
"18": {
"NodeId": 18,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "MiywzCi",
"Text": "At least it's actually warm in here.",
"LocalizedText": {
"enMale": "At least it's actually warm in here.",
"frMale": "Au moins, il fait plus chaud, ici.",
"frFemale": "Au moins, il fait plus chaud, ici.",
"deMale": "Wenigstens ist es hier drin sch\u00f6n warm.",
"deFemale": "Wenigstens ist es hier drin sch\u00f6n warm."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": true,
"ChildIds": [],
"Stb": "str.cnv.location.hoth.class.bounty_hunter.gault_rennow",
"GenericNodeNumber": 0
},
"19": {
"NodeId": 19,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "MiywzCi",
"Text": "Why are we wasting our time babysitting these garbage collectors?",
"LocalizedText": {
"enMale": "Why are we wasting our time babysitting these garbage collectors?",
"frMale": "Pourquoi on perd notre temps \u00e0 jouer aux nounous avec ces rats de d\u00e9potoir ?",
"frFemale": "Pourquoi on perd notre temps \u00e0 jouer aux nounous avec ces rats de d\u00e9potoir ?",
"deMale": "Warum verschwenden wir unsere Zeit, auf diese Schrottsammler aufzupassen?",
"deFemale": "Warum verschwenden wir unsere Zeit, auf diese Schrottsammler aufzupassen?"
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": true,
"ChildIds": [],
"Stb": "str.cnv.location.hoth.class.bounty_hunter.gault_rennow",
"GenericNodeNumber": 0
},
"20": {
"NodeId": 20,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "MiywzCi",
"Text": "Well, we know none of these droids are here to keep the place clean.",
"LocalizedText": {
"enMale": "Well, we know none of these droids are here to keep the place clean.",
"frMale": "Ce qui est s\u00fbr, c'est que ces dro\u00efdes sont pas l\u00e0 pour nettoyer le sol.",
"frFemale": "Ce qui est s\u00fbr, c'est que ces dro\u00efdes sont pas l\u00e0 pour nettoyer le sol.",
"deMale": "Nun, wir wissen, dass keiner dieser Droiden f\u00fcr die Reinigung der Anlage zust\u00e4ndig ist.",
"deFemale": "Nun, wir wissen, dass keiner dieser Droiden f\u00fcr die Reinigung der Anlage zust\u00e4ndig ist."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": true,
"ChildIds": [],
"Stb": "str.cnv.location.hoth.class.bounty_hunter.gault_rennow",
"GenericNodeNumber": 0
},
"21": {
"NodeId": 21,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "MiywzCi",
"Text": "We're really going along with the stranded sand rat's plan? Really.",
"LocalizedText": {
"enMale": "We're really going along with the stranded sand rat's plan? Really.",
"frMale": "On va suivre le plan de ce prisonnier f\u00eal\u00e9 de la cafeti\u00e8re ? Franchement.",
"frFemale": "On va suivre le plan de ce prisonnier f\u00eal\u00e9 de la cafeti\u00e8re ? Franchement.",
"deMale": "Wir machen tats\u00e4chlich, was die gestrandete Sandratte gesagt hat?",
"deFemale": "Wir machen tats\u00e4chlich, was die gestrandete Sandratte gesagt hat?"
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": true,
"ChildIds": [],
"Stb": "str.cnv.location.hoth.class.bounty_hunter.gault_rennow",
"GenericNodeNumber": 0
},
"22": {
"NodeId": 22,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "MiywzCi",
"Text": "Knew I should have worn a thicker coat....",
"LocalizedText": {
"enMale": "Knew I should have worn a thicker coat....",
"frMale": "Je savais bien que j'aurais d\u00fb enfiler un truc plus \u00e9pais...",
"frFemale": "Je savais bien que j'aurais d\u00fb enfiler un truc plus \u00e9pais...",
"deMale": "Ich wusste, ich h\u00e4tte einen w\u00e4rmeren Mantel anziehen sollen ...",
"deFemale": "Ich wusste, ich h\u00e4tte einen w\u00e4rmeren Mantel anziehen sollen ..."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": true,
"ChildIds": [],
"Stb": "str.cnv.location.hoth.class.bounty_hunter.gault_rennow",
"GenericNodeNumber": 0
},
"23": {
"NodeId": 23,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "MiywzCi",
"Text": "Why anyone'd want this ball of ice, I'll never know.",
"LocalizedText": {
"enMale": "Why anyone'd want this ball of ice, I'll never know.",
"frMale": "Je vois vraiment pas ce qu'on peut trouver \u00e0 cette boule de glace.",
"frFemale": "Je vois vraiment pas ce qu'on peut trouver \u00e0 cette boule de glace.",
"deMale": "Warum irgendwer diese Frostbeule haben will, werde ich nie verstehen.",
"deFemale": "Warum irgendwer diese Frostbeule haben will, werde ich nie verstehen."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": true,
"ChildIds": [],
"Stb": "str.cnv.location.hoth.class.bounty_hunter.gault_rennow",
"GenericNodeNumber": 0
},
"25": {
"NodeId": 25,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "MiywzCi",
"Text": "Hope he's right. The less time I spend here the better.",
"LocalizedText": {
"enMale": "Hope he's right. The less time I spend here the better.",
"frMale": "J'esp\u00e8re qu'il disait vrai. Plus vite on partira d'ici et mieux ce sera.",
"frFemale": "J'esp\u00e8re qu'il disait vrai. Plus vite on partira d'ici et mieux ce sera.",
"deMale": "Ich hoffe, er hat Recht. Je weniger Zeit ich hier verbringe, desto besser.",
"deFemale": "Ich hoffe, er hat Recht. Je weniger Zeit ich hier verbringe, desto besser."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": true,
"ChildIds": [],
"Stb": "str.cnv.location.hoth.class.bounty_hunter.gault_rennow",
"GenericNodeNumber": 0
},
"26": {
"NodeId": 26,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "MiywzCi",
"Text": "Great, now what?",
"LocalizedText": {
"enMale": "Great, now what?",
"frMale": "G\u00e9nial, et maintenant ?",
"frFemale": "G\u00e9nial, et maintenant ?",
"deMale": "Na toll, und was jetzt?",
"deFemale": "Na toll, und was jetzt?"
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": true,
"ChildIds": [],
"Stb": "str.cnv.location.hoth.class.bounty_hunter.gault_rennow",
"GenericNodeNumber": 0
},
"27": {
"NodeId": 27,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "MiywzCi",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
28
],
"GenericNodeNumber": 0
},
"28": {
"NodeId": 28,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
5,
15
],
"GenericNodeNumber": 0
},
"29": {
"NodeId": 29,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "MiywzCi",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
30
],
"GenericNodeNumber": 0
},
"30": {
"NodeId": 30,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
9,
10
],
"GenericNodeNumber": 0
}
},
"NodeLinkList": [],
"DefaultSpeakerId": 0,
"Stb": "str.cnv.location.hoth.class.bounty_hunter.gault_rennow",
"IsKOTORStyle": false,
"AffectionNpcB62": [],
"AffectionNcoB62": [],
"LocalizedName": {
"enMale": "cnv.location.hoth.class.bounty_hunter.gault_rennow",
"frMale": "cnv.location.hoth.class.bounty_hunter.gault_rennow",
"deMale": "cnv.location.hoth.class.bounty_hunter.gault_rennow"
},
"Id": "16141045747996592458",
"Base62Id": "Iecgm96",
"Fqn": "cnv.location.hoth.class.bounty_hunter.gault_rennow",
"B62References": {
"npcStartsCnv": [
"7Gy9I6A"
]
},
"first_seen": "1.0.0a",
"last_seen": "6.2.1a",
"current_version": "6.2.0b",
"hash": "1108699128",
"removed_in": "",
"changed_fields": [
"removed_in"
],
"previous_versions": [
"1.0.0a",
"1.3.0"
]
}
Array
(
[_id] => MongoDB\BSON\ObjectId Object
(
[oid] => 5fb3e64033180000cb05b754
)
[SpeakersB62Ids] => Array
(
[MiywzCi] => npc.companion.bounty_hunter.gault
)
[AudioLanguageState] => Array
(
[en-us] => 1
[fr-fr] => 1
[de-de] => 1
)
[RootNodes] => Array
(
[0] => 1
[1] => 2
[2] => 3
[3] => 4
[4] => 6
[5] => 7
[6] => 8
[7] => 29
[8] => 11
[9] => 12
[10] => 13
[11] => 14
[12] => 16
[13] => 17
[14] => 18
[15] => 19
[16] => 20
[17] => 21
[18] => 26
[19] => 25
[20] => 22
[21] => 23
[22] => 27
)
[NodeLookup] => Array
(
[1] => Array
(
[NodeId] => 1
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => MiywzCi
[Text] => I'd say it's time to lock up all the valuables, but you already did.
[LocalizedText] => Array
(
[enMale] => I'd say it's time to lock up all the valuables, but you already did.
[frMale] => J'allais vous dire de mettre de côté les objets de valeur, mais c'est déjà fait.
[frFemale] => J'allais vous dire de mettre de côté les objets de valeur, mais c'est déjà fait.
[deMale] => Ich würde sagen, Ihr solltet nun alle Wertsachen wegschließen, aber das habt Ihr bereits getan.
[deFemale] => Ich würde sagen, Ihr solltet nun alle Wertsachen wegschließen, aber das habt Ihr bereits getan.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] => 1
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.hoth.class.bounty_hunter.gault_rennow
[GenericNodeNumber] => 0
)
[2] => Array
(
[NodeId] => 2
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => MiywzCi
[Text] => Now there's a nice chunk of change. Let's go convert him to large denomination credits.
[LocalizedText] => Array
(
[enMale] => Now there's a nice chunk of change. Let's go convert him to large denomination credits.
[frMale] => Ça fait du bien, un peu de changement. On va pouvoir le convertir en un bon paquet de crédits.
[frFemale] => Ça fait du bien, un peu de changement. On va pouvoir le convertir en un bon paquet de crédits.
[deMale] => Das nenne ich eine wertvolle Geldanlage. Tauschen wir sie gegen eine große Summe Credits ein.
[deFemale] => Das nenne ich eine wertvolle Geldanlage. Tauschen wir sie gegen eine große Summe Credits ein.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] => 1
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.hoth.class.bounty_hunter.gault_rennow
[GenericNodeNumber] => 0
)
[3] => Array
(
[NodeId] => 3
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => MiywzCi
[Text] => What was that? Pity? You had him!
[LocalizedText] => Array
(
[enMale] => What was that? Pity? You had him!
[frMale] => C'était quoi ? De la pitié ? Vous l'aviez à votre merci !
[frFemale] => C'était quoi ? De la pitié ? Vous l'aviez à votre merci !
[deMale] => Was war das? Mitleid? Ihr hattet ihn doch!
[deFemale] => Was war das? Mitleid? Ihr hattet ihn doch!
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] => 1
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.hoth.class.bounty_hunter.gault_rennow
[GenericNodeNumber] => 0
)
[4] => Array
(
[NodeId] => 4
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => MiywzCi
[Text] => That scaly freak so much as looks at me and I'm shooting him in the back.
[LocalizedText] => Array
(
[enMale] => That scaly freak so much as looks at me and I'm shooting him in the back.
[frMale] => Si cette horreur à écailles me regarde de travers, je lui tire dans le dos sans hésiter.
[frFemale] => Si cette horreur à écailles me regarde de travers, je lui tire dans le dos sans hésiter.
[deMale] => Wenn das schuppige Monster mich nur ansieht, schieße ich ihm in den Rücken.
[deFemale] => Wenn das schuppige Monster mich nur ansieht, schieße ich ihm in den Rücken.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] => 1
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.hoth.class.bounty_hunter.gault_rennow
[GenericNodeNumber] => 0
)
[5] => Array
(
[NodeId] => 5
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => MiywzCi
[Text] => You fight, I'll cheer. Deal?
[LocalizedText] => Array
(
[enMale] => You fight, I'll cheer. Deal?
[frMale] => Vous vous battez, et je vous encourage. Ça marche ?
[frFemale] => Vous vous battez, et je vous encourage. Ça marche ?
[deMale] => Ihr kämpft, ich feuere Euch an. Einverstanden?
[deFemale] => Ihr kämpft, ich feuere Euch an. Einverstanden?
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.hoth.class.bounty_hunter.gault_rennow
[GenericNodeNumber] => 0
)
[6] => Array
(
[NodeId] => 6
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => MiywzCi
[Text] => Guess Vause wants a tomb with a view.
[LocalizedText] => Array
(
[enMale] => Guess Vause wants a tomb with a view.
[frMale] => Vause a déjà choisi sa tombe, on dirait.
[frFemale] => Vause a déjà choisi sa tombe, on dirait.
[deMale] => Sieht aus, als würde Vause ein Grab mit Aussicht bevorzugen.
[deFemale] => Sieht aus, als würde Vause ein Grab mit Aussicht bevorzugen.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] => 1
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.hoth.class.bounty_hunter.gault_rennow
[GenericNodeNumber] => 0
)
[7] => Array
(
[NodeId] => 7
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => MiywzCi
[Text] => That guy was stocked with more substances than a spice mine.
[LocalizedText] => Array
(
[enMale] => That guy was stocked with more substances than a spice mine.
[frMale] => Il y avait plus de produits dans ce type que dans un entrepôt d'épice.
[frFemale] => Il y avait plus de produits dans ce type que dans un entrepôt d'épice.
[deMale] => Der Kerl war voller als eine Spice-Mine.
[deFemale] => Der Kerl war voller als eine Spice-Mine.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] => 1
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.hoth.class.bounty_hunter.gault_rennow
[GenericNodeNumber] => 0
)
[8] => Array
(
[NodeId] => 8
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => MiywzCi
[Text] => The Jawa was referring to the Star of Coruscant. Could be a fortune in tech buried in there.
[LocalizedText] => Array
(
[enMale] => The Jawa was referring to the Star of Coruscant. Could be a fortune in tech buried in there.
[frMale] => Le Jawa faisait référence à l'Étoile de Coruscant. Il doit y en avoir pour une fortune en technologie.
[frFemale] => Le Jawa faisait référence à l'Étoile de Coruscant. Il doit y en avoir pour une fortune en technologie.
[deMale] => Der Jawa bezieht sich auf die Star of Coruscant. Da könnte ein Vermögen an Technik drinstecken.
[deFemale] => Der Jawa bezieht sich auf die Star of Coruscant. Da könnte ein Vermögen an Technik drinstecken.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] => 1
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.hoth.class.bounty_hunter.gault_rennow
[GenericNodeNumber] => 0
)
[9] => Array
(
[NodeId] => 9
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => MiywzCi
[Text] => Nothing to show for that but second degree burns. Hope you're happy.
[LocalizedText] => Array
(
[enMale] => Nothing to show for that but second degree burns. Hope you're happy.
[frMale] => Et voilà, comment finir avec des brûlures au second degré. Vous êtes content ?
[frFemale] => Et voilà, comment finir avec des brûlures au second degré. Vous êtes contente ?
[deMale] => Und was haben wir nun davon? Verbrennungen zweiten Grades! Hoffentlich seid Ihr nun zufrieden.
[deFemale] => Und was haben wir nun davon? Verbrennungen zweiten Grades! Hoffentlich seid Ihr nun zufrieden.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] => 1
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.hoth.class.bounty_hunter.gault_rennow
[GenericNodeNumber] => 0
)
[10] => Array
(
[NodeId] => 10
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => MiywzCi
[Text] => Whew, that was close. Gimme a sec to dry out or I'm gonna end up an ice sculpture.
[LocalizedText] => Array
(
[enMale] => Whew, that was close. Gimme a sec to dry out or I'm gonna end up an ice sculpture.
[frMale] => Ouah, il était moins une. Donnez-moi le temps de me sécher, je veux pas finir en statue de glace.
[frFemale] => Ouah, il était moins une. Donnez-moi le temps de me sécher, je veux pas finir en statue de glace.
[deMale] => Puh, das war knapp. Gebt mir eine Sekunde, um zu trocknen, sonst ende ich noch als Eis-Skulptur.
[deFemale] => Puh, das war knapp. Gebt mir eine Sekunde, um zu trocknen, sonst ende ich noch als Eis-Skulptur.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] => 1
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.hoth.class.bounty_hunter.gault_rennow
[GenericNodeNumber] => 0
)
[11] => Array
(
[NodeId] => 11
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => MiywzCi
[Text] => Less talking, more running!
[LocalizedText] => Array
(
[enMale] => Less talking, more running!
[frMale] => Arrêtez le blabla et courez !
[frFemale] => Arrêtez le blabla et courez !
[deMale] => Weniger reden, mehr rennen!
[deFemale] => Weniger reden, mehr rennen!
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] => 1
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.hoth.class.bounty_hunter.gault_rennow
[GenericNodeNumber] => 0
)
[12] => Array
(
[NodeId] => 12
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => MiywzCi
[Text] => Can we maybe pick up the pace? Getting kinda woozy here.
[LocalizedText] => Array
(
[enMale] => Can we maybe pick up the pace? Getting kinda woozy here.
[frMale] => On pourrait peut-être accélérer le mouvement ? J'ai le cerveau tout moite.
[frFemale] => On pourrait peut-être accélérer le mouvement ? J'ai le cerveau tout moite.
[deMale] => Können wir uns vielleicht beeilen? Es wird hier langsam ziemlich schwül.
[deFemale] => Können wir uns vielleicht beeilen? Es wird hier langsam ziemlich schwül.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] => 1
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.hoth.class.bounty_hunter.gault_rennow
[GenericNodeNumber] => 0
)
[13] => Array
(
[NodeId] => 13
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => MiywzCi
[Text] => Ahh, much better.
[LocalizedText] => Array
(
[enMale] => Ahh, much better.
[frMale] => Aah, c'est beaucoup mieux.
[frFemale] => Aah, c'est beaucoup mieux.
[deMale] => Ahh, viel besser.
[deFemale] => Ahh, viel besser.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] => 1
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.hoth.class.bounty_hunter.gault_rennow
[GenericNodeNumber] => 0
)
[14] => Array
(
[NodeId] => 14
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => MiywzCi
[Text] => At least we know where Gradak's supposed to be now.
[LocalizedText] => Array
(
[enMale] => At least we know where Gradak's supposed to be now.
[frMale] => Au moins, on sait où Gradak est censé se trouver maintenant.
[frFemale] => Au moins, on sait où Gradak est censé se trouver maintenant.
[deMale] => Wenigstens wissen wir jetzt, wo Gradak sich aufhalten soll.
[deFemale] => Wenigstens wissen wir jetzt, wo Gradak sich aufhalten soll.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] => 1
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.hoth.class.bounty_hunter.gault_rennow
[GenericNodeNumber] => 0
)
[15] => Array
(
[NodeId] => 15
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => MiywzCi
[Text] => A Hutt once told me I'd end up in a place like this.
[LocalizedText] => Array
(
[enMale] => A Hutt once told me I'd end up in a place like this.
[frMale] => Un jour, un Hutt m'a dit que je finirais dans un endroit comme ça.
[frFemale] => Un jour, un Hutt m'a dit que je finirais dans un endroit comme ça.
[deMale] => Ein Hutte hat mir mal gesagt, dass ich an einem Ort wie diesem enden würde.
[deFemale] => Ein Hutte hat mir mal gesagt, dass ich an einem Ort wie diesem enden würde.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.hoth.class.bounty_hunter.gault_rennow
[GenericNodeNumber] => 0
)
[16] => Array
(
[NodeId] => 16
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => MiywzCi
[Text] => First we freeze, now we fry. Great.
[LocalizedText] => Array
(
[enMale] => First we freeze, now we fry. Great.
[frMale] => D'abord on se les gèle, ensuite on transpire. Génial.
[frFemale] => D'abord on se les gèle, ensuite on transpire. Génial.
[deMale] => Erst erfrieren wir und jetzt brutzeln wir. Toll.
[deFemale] => Erst erfrieren wir und jetzt brutzeln wir. Toll.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] => 1
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.hoth.class.bounty_hunter.gault_rennow
[GenericNodeNumber] => 0
)
[17] => Array
(
[NodeId] => 17
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => MiywzCi
[Text] => That maniac took "having a screw loose" to a whole new level.
[LocalizedText] => Array
(
[enMale] => That maniac took "having a screw loose" to a whole new level.
[frMale] => Je viens de saisir tout le sens de l'expression "il lui manque un boulon".
[frFemale] => Je viens de saisir tout le sens de l'expression "il lui manque un boulon".
[deMale] => Dieser Irre gibt dem Ausdruck "eine Schraube locker haben" ganz neue Dimensionen.
[deFemale] => Dieser Irre gibt dem Ausdruck "eine Schraube locker haben" ganz neue Dimensionen.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] => 1
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.hoth.class.bounty_hunter.gault_rennow
[GenericNodeNumber] => 0
)
[18] => Array
(
[NodeId] => 18
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => MiywzCi
[Text] => At least it's actually warm in here.
[LocalizedText] => Array
(
[enMale] => At least it's actually warm in here.
[frMale] => Au moins, il fait plus chaud, ici.
[frFemale] => Au moins, il fait plus chaud, ici.
[deMale] => Wenigstens ist es hier drin schön warm.
[deFemale] => Wenigstens ist es hier drin schön warm.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] => 1
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.hoth.class.bounty_hunter.gault_rennow
[GenericNodeNumber] => 0
)
[19] => Array
(
[NodeId] => 19
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => MiywzCi
[Text] => Why are we wasting our time babysitting these garbage collectors?
[LocalizedText] => Array
(
[enMale] => Why are we wasting our time babysitting these garbage collectors?
[frMale] => Pourquoi on perd notre temps à jouer aux nounous avec ces rats de dépotoir ?
[frFemale] => Pourquoi on perd notre temps à jouer aux nounous avec ces rats de dépotoir ?
[deMale] => Warum verschwenden wir unsere Zeit, auf diese Schrottsammler aufzupassen?
[deFemale] => Warum verschwenden wir unsere Zeit, auf diese Schrottsammler aufzupassen?
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] => 1
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.hoth.class.bounty_hunter.gault_rennow
[GenericNodeNumber] => 0
)
[20] => Array
(
[NodeId] => 20
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => MiywzCi
[Text] => Well, we know none of these droids are here to keep the place clean.
[LocalizedText] => Array
(
[enMale] => Well, we know none of these droids are here to keep the place clean.
[frMale] => Ce qui est sûr, c'est que ces droïdes sont pas là pour nettoyer le sol.
[frFemale] => Ce qui est sûr, c'est que ces droïdes sont pas là pour nettoyer le sol.
[deMale] => Nun, wir wissen, dass keiner dieser Droiden für die Reinigung der Anlage zuständig ist.
[deFemale] => Nun, wir wissen, dass keiner dieser Droiden für die Reinigung der Anlage zuständig ist.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] => 1
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.hoth.class.bounty_hunter.gault_rennow
[GenericNodeNumber] => 0
)
[21] => Array
(
[NodeId] => 21
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => MiywzCi
[Text] => We're really going along with the stranded sand rat's plan? Really.
[LocalizedText] => Array
(
[enMale] => We're really going along with the stranded sand rat's plan? Really.
[frMale] => On va suivre le plan de ce prisonnier fêlé de la cafetière ? Franchement.
[frFemale] => On va suivre le plan de ce prisonnier fêlé de la cafetière ? Franchement.
[deMale] => Wir machen tatsächlich, was die gestrandete Sandratte gesagt hat?
[deFemale] => Wir machen tatsächlich, was die gestrandete Sandratte gesagt hat?
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] => 1
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.hoth.class.bounty_hunter.gault_rennow
[GenericNodeNumber] => 0
)
[22] => Array
(
[NodeId] => 22
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => MiywzCi
[Text] => Knew I should have worn a thicker coat....
[LocalizedText] => Array
(
[enMale] => Knew I should have worn a thicker coat....
[frMale] => Je savais bien que j'aurais dû enfiler un truc plus épais...
[frFemale] => Je savais bien que j'aurais dû enfiler un truc plus épais...
[deMale] => Ich wusste, ich hätte einen wärmeren Mantel anziehen sollen ...
[deFemale] => Ich wusste, ich hätte einen wärmeren Mantel anziehen sollen ...
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] => 1
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.hoth.class.bounty_hunter.gault_rennow
[GenericNodeNumber] => 0
)
[23] => Array
(
[NodeId] => 23
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => MiywzCi
[Text] => Why anyone'd want this ball of ice, I'll never know.
[LocalizedText] => Array
(
[enMale] => Why anyone'd want this ball of ice, I'll never know.
[frMale] => Je vois vraiment pas ce qu'on peut trouver à cette boule de glace.
[frFemale] => Je vois vraiment pas ce qu'on peut trouver à cette boule de glace.
[deMale] => Warum irgendwer diese Frostbeule haben will, werde ich nie verstehen.
[deFemale] => Warum irgendwer diese Frostbeule haben will, werde ich nie verstehen.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] => 1
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.hoth.class.bounty_hunter.gault_rennow
[GenericNodeNumber] => 0
)
[25] => Array
(
[NodeId] => 25
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => MiywzCi
[Text] => Hope he's right. The less time I spend here the better.
[LocalizedText] => Array
(
[enMale] => Hope he's right. The less time I spend here the better.
[frMale] => J'espère qu'il disait vrai. Plus vite on partira d'ici et mieux ce sera.
[frFemale] => J'espère qu'il disait vrai. Plus vite on partira d'ici et mieux ce sera.
[deMale] => Ich hoffe, er hat Recht. Je weniger Zeit ich hier verbringe, desto besser.
[deFemale] => Ich hoffe, er hat Recht. Je weniger Zeit ich hier verbringe, desto besser.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] => 1
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.hoth.class.bounty_hunter.gault_rennow
[GenericNodeNumber] => 0
)
[26] => Array
(
[NodeId] => 26
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => MiywzCi
[Text] => Great, now what?
[LocalizedText] => Array
(
[enMale] => Great, now what?
[frMale] => Génial, et maintenant ?
[frFemale] => Génial, et maintenant ?
[deMale] => Na toll, und was jetzt?
[deFemale] => Na toll, und was jetzt?
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] => 1
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.hoth.class.bounty_hunter.gault_rennow
[GenericNodeNumber] => 0
)
[27] => Array
(
[NodeId] => 27
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => MiywzCi
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 28
)
[GenericNodeNumber] => 0
)
[28] => Array
(
[NodeId] => 28
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 5
[1] => 15
)
[GenericNodeNumber] => 0
)
[29] => Array
(
[NodeId] => 29
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => MiywzCi
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 30
)
[GenericNodeNumber] => 0
)
[30] => Array
(
[NodeId] => 30
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 9
[1] => 10
)
[GenericNodeNumber] => 0
)
)
[NodeLinkList] => Array
(
)
[DefaultSpeakerId] => 0
[Stb] => str.cnv.location.hoth.class.bounty_hunter.gault_rennow
[IsKOTORStyle] =>
[AffectionNpcB62] => Array
(
)
[AffectionNcoB62] => Array
(
)
[LocalizedName] => Array
(
[enMale] => cnv.location.hoth.class.bounty_hunter.gault_rennow
[frMale] => cnv.location.hoth.class.bounty_hunter.gault_rennow
[deMale] => cnv.location.hoth.class.bounty_hunter.gault_rennow
)
[Id] => 16141045747996592458
[Base62Id] => Iecgm96
[Fqn] => cnv.location.hoth.class.bounty_hunter.gault_rennow
[B62References] => Array
(
[npcStartsCnv] => Array
(
[0] => 7Gy9I6A
)
)
[first_seen] => 1.0.0a
[last_seen] => 6.2.1a
[current_version] => 6.2.0b
[hash] => 1108699128
[removed_in] =>
[changed_fields] => Array
(
[0] => removed_in
)
[previous_versions] => Array
(
[0] => 1.0.0a
[1] => 1.3.0
)
)