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cnv.misc.space.pc.bounty_hunter

  • 878. <Non-dialogue segment.>
    • 890. <Non-dialogue segment.>
      • 892. Player - Hope you didn't eat.
      • 894. Player - Run course correction!
      • 896. Player - Scan for targets!
      • 898. Player - Stick's a little loose....
      • 900. Player - Scanner's out... again.
      • 902. Player - Keep shields maxed.
      • 904. Player - Could do this in my sleep.
      • 906. Player - What the...?
      • 908. Player - Everything's green.
      • 910. Player - Watch our six!
      • 912. Player - Here goes nothing.
    • 913. <Non-dialogue segment.>
      • 915. Player - Felt that in my teeth.
      • 917. Player - Everyone alive?
      • 919. Player - Damage report! Now!
      • 921. Player - Get those fires out!
      • 923. Player - Hang on, hang on....
      • 925. Player - Patch her up! Quick!
    • 926. <Non-dialogue segment.>
      • 928. Player - Damn I'm good!
      • 930. Player - Burn, sucker.
      • 932. Player - You're done.
      • 934. Player - Yes!
      • 936. Player - Scratch another.
      • 938. Player - Never stood a chance.
      • 940. Player - That's how it's done!
    • 941. <Non-dialogue segment.>
      • 943. Player - That's our mark.
      • 945. Player - What's he trying to pull?
    • 946. <Non-dialogue segment.>
      • 948. Player - Visual on target.
      • 950. Player - This one's a show-off.
      • 977. Player - Keep it steady!
    • 953. Player - Time to heat things up.
    • 958. Player - Better lend them a hand.
    • 963. Player - Destroyer! Hang on!
    • 968. Player - It's not your day, buddy.
    • 973. Player - Mine carrier in sight!
  • 978. <Non-dialogue segment.>
    • 979. <Non-dialogue segment.>
      • 981. Player - Need to blast those generators.
      • 983. Player - Looks like they were on to us.
      • 985. Player - Duck those satellites! Now!
    • 986. <Non-dialogue segment.>
      • 988. Player - Hundred-to-one's still good odds.
      • 990. Player - Better run interference on those bombers.
      • 992. Player - Time to cut off the head. Hit their bridges.
    • 993. <Non-dialogue segment.>
      • 995. Player - Those satellites are projecting shields! Hit them hard!
      • 997. Player - There's the mine layer. Sitting duck.
      • 999. Player - This one aced flight school.
    • 1000. <Non-dialogue segment.>
      • 1002. Player - You don't get the drop on me that easy.
      • 1004. Player - This is gonna be tight!
      • 1006. Player - Got their attention now.
    • 1007. <Non-dialogue segment.>
      • 1009. Player - I'm charging extra for all this.
      • 1011. Player - Move it or lose it!
      • 1013. Player - Calling reinforcements: I saved a couple for you.
    • 1014. <Non-dialogue segment.>
      • 1016. Player - That's our mark. Get a lock.
      • 1018. Player - This one's got something to prove to Mandalore.
      • 1020. Player - Knock out their bridge before this gets ugly.
    • 1021. <Non-dialogue segment.>
      • 1023. Player - Hope we stocked up on missiles.
      • 1025. Player - Hit those generators before we splash on that force field!
      • 1027. Player - Kill that cannon before it turns the fleet to dust!
    • 1028. <Non-dialogue segment.>
      • 1030. Player - There's our cargo. Knock 'em loose and scoop 'em up.
      • 1032. Player - Keep grabbing them; it'll jack up our bonus.
      • 1034. Player - He's brought some friends to the party.
NPC:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: cnv.misc.space.pc.bounty_hunter
Other Sites:
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                "enMale": "Keep shields maxed.",
                "frMale": "Boucliers au maximum.",
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                "deMale": "Schilde auf maximaler Stufe halten.",
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            "Text": "Could do this in my sleep.",
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                "enMale": "Could do this in my sleep.",
                "frMale": "Je pourrais le faire les yeux ferm\u00e9s.",
                "frFemale": "Je pourrais le faire les yeux ferm\u00e9s.",
                "deMale": "Das schaff ich doch im Schlaf.",
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            "Text": "What the...?",
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            "Text": "Everything's green.",
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                "frMale": "Tout est OK.",
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                "deMale": "Alles im gr\u00fcnen Bereich.",
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            "Text": "Watch our six!",
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                "enMale": "Watch our six!",
                "frMale": "Derri\u00e8re nous !",
                "frFemale": "Derri\u00e8re nous !",
                "deMale": "Nach hinten aufpassen!",
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                "frMale": "Quand faut y aller, faut y aller.",
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                "enMale": "Felt that in my teeth.",
                "frMale": "C'est pas pass\u00e9 loin.",
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            "Text": "Everyone alive?",
            "LocalizedText": {
                "enMale": "Everyone alive?",
                "frMale": "Personne n'est mort ?",
                "frFemale": "Personne n'est mort ?",
                "deMale": "Noch alle am Leben?",
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            "Text": "Damage report! Now!",
            "LocalizedText": {
                "enMale": "Damage report! Now!",
                "frMale": "\u00c9tat des d\u00e9g\u00e2ts ! Maintenant !",
                "frFemale": "\u00c9tat des d\u00e9g\u00e2ts ! Maintenant !",
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                "deFemale": "Schadensbericht! Sofort!"
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            "Text": "Get those fires out!",
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                "enMale": "Get those fires out!",
                "frMale": "Qu'on \u00e9teigne ce feu !",
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            "Text": "Hang on, hang on....",
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                "frMale": "On s'accroche, on s'accroche...",
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                "frMale": "Il faut le r\u00e9parer ! Vite !",
                "frFemale": "Il faut le r\u00e9parer ! Vite !",
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            "Text": "Damn I'm good!",
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                "frMale": "Oh, je suis dou\u00e9 !",
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            "Text": "Burn, sucker.",
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                "enMale": "Burn, sucker.",
                "frMale": "Tu vas br\u00fbler, ordure !",
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                "enMale": "You're done.",
                "frMale": "C'est termin\u00e9.",
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                "enMale": "Scratch another.",
                "frMale": "Un de moins !",
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            "SpeakerB62Id": "0000000",
            "Text": "Need to blast those generators.",
            "LocalizedText": {
                "enMale": "Need to blast those generators.",
                "frMale": "Il faut faire sauter ces g\u00e9n\u00e9rateurs.",
                "frFemale": "Il faut faire sauter ces g\u00e9n\u00e9rateurs.",
                "deMale": "Wir m\u00fcssen diese Generatoren hochjagen!",
                "deFemale": "Wir m\u00fcssen diese Generatoren hochjagen!"
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            "SpeakerB62Id": "0000000",
            "Text": "Looks like they were on to us.",
            "LocalizedText": {
                "enMale": "Looks like they were on to us.",
                "frMale": "\u00c7a ressemble \u00e0 un comit\u00e9 d'accueil.",
                "frFemale": "\u00c7a ressemble \u00e0 un comit\u00e9 d'accueil.",
                "deMale": "Die wussten wohl, dass sie mit uns rechnen m\u00fcssen.",
                "deFemale": "Die wussten wohl, dass sie mit uns rechnen m\u00fcssen."
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            "SpeakerB62Id": "0000000",
            "Text": "Duck those satellites! Now!",
            "LocalizedText": {
                "enMale": "Duck those satellites! Now!",
                "frMale": "Esquivez les satellites\u00a0! Allez\u00a0!",
                "frFemale": "Esquivez les satellites\u00a0! Allez\u00a0!",
                "deMale": "Den Satelliten ausweichen! Schnell!",
                "deFemale": "Den Satelliten ausweichen! Schnell!"
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            "SpeakerB62Id": "0000000",
            "Text": "Hundred-to-one's still good odds.\n",
            "LocalizedText": {
                "enMale": "Hundred-to-one's still good odds.\n",
                "frMale": "M\u00eame \u00e0 un contre cent, on a de bonnes chances.\n",
                "frFemale": "M\u00eame \u00e0 un contre cent, on a de bonnes chances.\n",
                "deMale": "Hundert gegen einen - das ist immer noch fair.\n",
                "deFemale": "Hundert gegen einen - das ist immer noch fair.\n"
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            "SpeakerB62Id": "0000000",
            "Text": "Better run interference on those bombers.",
            "LocalizedText": {
                "enMale": "Better run interference on those bombers.",
                "frMale": "On a int\u00e9r\u00eat \u00e0 intercepter ces bombardiers.",
                "frFemale": "On a int\u00e9r\u00eat \u00e0 intercepter ces bombardiers.",
                "deMale": "Diese Bomber sollten schnell ausgeschaltet werden.",
                "deFemale": "Diese Bomber sollten schnell ausgeschaltet werden."
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            "SpeakerB62Id": "0000000",
            "Text": "Time to cut off the head. Hit their bridges.",
            "LocalizedText": {
                "enMale": "Time to cut off the head. Hit their bridges.",
                "frMale": "D\u00e9capitez-les\u00a0! Tirez sur les passerelles\u00a0!",
                "frFemale": "D\u00e9capitez-les\u00a0! Tirez sur les passerelles\u00a0!",
                "deMale": "Schneiden wir den Kopf ab. Die Br\u00fccken angreifen.",
                "deFemale": "Schneiden wir den Kopf ab. Die Br\u00fccken angreifen."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Those satellites are projecting shields! Hit them hard!",
            "LocalizedText": {
                "enMale": "Those satellites are projecting shields! Hit them hard!",
                "frMale": "Leurs satellites projettent des boucliers\u00a0! Atomisez-les\u00a0!",
                "frFemale": "Leurs satellites projettent des boucliers\u00a0! Atomisez-les\u00a0!",
                "deMale": "Diese Satelliten erzeugen Schilde! Die m\u00fcssen weg!",
                "deFemale": "Diese Satelliten erzeugen Schilde! Die m\u00fcssen weg!"
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "There's the mine layer. Sitting duck.",
            "LocalizedText": {
                "enMale": "There's the mine layer. Sitting duck.",
                "frMale": "Voil\u00e0 le poseur de mines. Une cible facile.",
                "frFemale": "Voil\u00e0 le poseur de mines. Une cible facile.",
                "deMale": "Da ist der Minenleger - wie auf dem Pr\u00e4sentierteller.",
                "deFemale": "Da ist der Minenleger - wie auf dem Pr\u00e4sentierteller."
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            "SpeakerB62Id": "0000000",
            "Text": "This one aced flight school.",
            "LocalizedText": {
                "enMale": "This one aced flight school.",
                "frMale": "Lui, il a eu son brevet de pilote haut la main.",
                "frFemale": "Lui, il a eu son brevet de pilote haut la main.",
                "deMale": "Der hier hat in der Flugschule aufgepasst.",
                "deFemale": "Der hier hat in der Flugschule aufgepasst."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You don't get the drop on me that easy.",
            "LocalizedText": {
                "enMale": "You don't get the drop on me that easy.",
                "frMale": "Je me laisserai pas faire comme un d\u00e9butant\u00a0!",
                "frFemale": "Je me laisserai pas faire comme une d\u00e9butante\u00a0!",
                "deMale": "So leicht bin ich nicht unterzukriegen.",
                "deFemale": "So leicht bin ich nicht unterzukriegen."
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            "SpeakerB62Id": "0000000",
            "Text": "This is gonna be tight!",
            "LocalizedText": {
                "enMale": "This is gonna be tight!",
                "frMale": "\u00c7a va se jouer \u00e0 un cheveu\u00a0!",
                "frFemale": "\u00c7a va se jouer \u00e0 un cheveu\u00a0!",
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                "deFemale": "Das wird ziemlich eng!"
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            "SpeakerB62Id": "0000000",
            "Text": "Got their attention now.",
            "LocalizedText": {
                "enMale": "Got their attention now.",
                "frMale": "On a toute leur attention.",
                "frFemale": "On a toute leur attention.",
                "deMale": "Jetzt habe ich ihre Aufmerksamkeit.",
                "deFemale": "Jetzt habe ich ihre Aufmerksamkeit."
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            "SpeakerB62Id": "0000000",
            "Text": "I'm charging extra for all this.",
            "LocalizedText": {
                "enMale": "I'm charging extra for all this.",
                "frMale": "Je vais devoir facturer un suppl\u00e9ment.",
                "frFemale": "Je vais devoir facturer un suppl\u00e9ment.",
                "deMale": "Das setze ich alles auf die Rechnung.",
                "deFemale": "Das setze ich alles auf die Rechnung."
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            "SpeakerB62Id": "0000000",
            "Text": "Move it or lose it!",
            "LocalizedText": {
                "enMale": "Move it or lose it!",
                "frMale": "C'est maintenant ou jamais\u00a0!",
                "frFemale": "C'est maintenant ou jamais\u00a0!",
                "deMale": "Na los, Bewegung, oder das war's!",
                "deFemale": "Na los, Bewegung, oder das war's!"
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Calling reinforcements: I saved a couple for you.",
            "LocalizedText": {
                "enMale": "Calling reinforcements: I saved a couple for you.",
                "frMale": "Chasseur de primes \u00e0 renforts\u00a0: je vous en ai gard\u00e9 quelques-uns.",
                "frFemale": "Chasseuse de primes \u00e0 renforts\u00a0: je vous en ai gard\u00e9 quelques-uns.",
                "deMale": "Rufe Verst\u00e4rkung: Ich hab Euch ein paar \u00fcbriggelassen.",
                "deFemale": "Rufe Verst\u00e4rkung: Ich hab Euch ein paar \u00fcbriggelassen."
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            "SpeakerB62Id": "0000000",
            "Text": "That's our mark. Get a lock.",
            "LocalizedText": {
                "enMale": "That's our mark. Get a lock.",
                "frMale": "Voil\u00e0 notre objectif. Verrouillez la cible.",
                "frFemale": "Voil\u00e0 notre objectif. Verrouillez la cible.",
                "deMale": "Das ist unser Ziel. Anvisieren!",
                "deFemale": "Das ist unser Ziel. Anvisieren!"
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            "SpeakerB62Id": "0000000",
            "Text": "This one's got something to prove to Mandalore.",
            "LocalizedText": {
                "enMale": "This one's got something to prove to Mandalore.",
                "frMale": "Celui-l\u00e0, il veut impressionner Mandalore.",
                "frFemale": "Celui-l\u00e0, il veut impressionner Mandalore.",
                "deMale": "Da will sich wohl jemand vor Mand'alor beweisen.",
                "deFemale": "Da will sich wohl jemand vor Mand'alor beweisen."
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            "SpeakerB62Id": "0000000",
            "Text": "Knock out their bridge before this gets ugly.",
            "LocalizedText": {
                "enMale": "Knock out their bridge before this gets ugly.",
                "frMale": "An\u00e9antissez leur passerelle avant qu'il ne soit trop tard.",
                "frFemale": "An\u00e9antissez leur passerelle avant qu'il ne soit trop tard.",
                "deMale": "Die Br\u00fccke ausschalten, bevor es richtig h\u00e4sslich wird.",
                "deFemale": "Die Br\u00fccke ausschalten, bevor es richtig h\u00e4sslich wird."
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            "SpeakerB62Id": "0000000",
            "Text": "Hope we stocked up on missiles.",
            "LocalizedText": {
                "enMale": "Hope we stocked up on missiles.",
                "frMale": "J'esp\u00e8re qu'on a fait le plein de missiles.",
                "frFemale": "J'esp\u00e8re qu'on a fait le plein de missiles.",
                "deMale": "Hoffentlich haben wir genug Raketen an Bord.",
                "deFemale": "Hoffentlich haben wir genug Raketen an Bord."
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "0000000",
            "Text": "Hit those generators before we splash on that force field!",
            "LocalizedText": {
                "enMale": "Hit those generators before we splash on that force field!",
                "frMale": "\u00c9liminez ces g\u00e9n\u00e9rateurs avant qu'on ne s'\u00e9crase sur ce champ de force\u00a0!",
                "frFemale": "\u00c9liminez ces g\u00e9n\u00e9rateurs avant qu'on ne s'\u00e9crase sur ce champ de force\u00a0!",
                "deMale": "Diese Generatoren vernichten, bevor wir gegen das Kraftfeld knallen!",
                "deFemale": "Diese Generatoren vernichten, bevor wir gegen das Kraftfeld knallen!"
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            "SpeakerB62Id": "0000000",
            "Text": "Kill that cannon before it turns the fleet to dust!",
            "LocalizedText": {
                "enMale": "Kill that cannon before it turns the fleet to dust!",
                "frMale": "D\u00e9truisez ce canon avant qu'il ne r\u00e9duise la flotte en poussi\u00e8re\u00a0!",
                "frFemale": "D\u00e9truisez ce canon avant qu'il ne r\u00e9duise la flotte en poussi\u00e8re\u00a0!",
                "deMale": "Diese Kanone zerst\u00f6ren, bevor sie unsere Flotte zu Staub schie\u00dfen!",
                "deFemale": "Diese Kanone zerst\u00f6ren, bevor sie unsere Flotte zu Staub schie\u00dfen!"
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            "SpeakerB62Id": "0000000",
            "Text": "There's our cargo. Knock 'em loose and scoop 'em up.",
            "LocalizedText": {
                "enMale": "There's our cargo. Knock 'em loose and scoop 'em up.",
                "frMale": "Voici notre chargement. D\u00e9tachez les caisses et prenez-les\u00a0!",
                "frFemale": "Voici notre chargement. D\u00e9tachez les caisses et prenez-les\u00a0!",
                "deMale": "Da ist unsere Fracht. Freischie\u00dfen und einsammeln.",
                "deFemale": "Da ist unsere Fracht. Freischie\u00dfen und einsammeln."
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            "IsAmbient": false,
            "ChildIds": [
                1032
            ],
            "GenericNodeNumber": 0
        },
        "1032": {
            "NodeId": 1032,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Keep grabbing them; it'll jack up our bonus.",
            "LocalizedText": {
                "enMale": "Keep grabbing them; it'll jack up our bonus.",
                "frMale": "Continuez \u00e0 les entasser. Notre bonus n'en sera que meilleur\u00a0!",
                "frFemale": "Continuez \u00e0 les entasser. Notre bonus n'en sera que meilleur\u00a0!",
                "deMale": "Immer nur rein damit. Das erh\u00f6ht unseren Bonus.",
                "deFemale": "Immer nur rein damit. Das erh\u00f6ht unseren Bonus."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [],
            "Stb": "str.cnv.misc.space.pc.bounty_hunter",
            "GenericNodeNumber": 0
        },
        "1033": {
            "NodeId": 1033,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "XFzdYgT",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
                1034
            ],
            "GenericNodeNumber": 0
        },
        "1034": {
            "NodeId": 1034,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "He's brought some friends to the party.",
            "LocalizedText": {
                "enMale": "He's brought some friends to the party.",
                "frMale": "Il a invit\u00e9 ses amis \u00e0 notre petite f\u00eate.",
                "frFemale": "Il a invit\u00e9 ses amis \u00e0 notre petite f\u00eate.",
                "deMale": "Er hat ein paar Freunde zur Party mitgebracht.",
                "deFemale": "Er hat ein paar Freunde zur Party mitgebracht."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [],
            "Stb": "str.cnv.misc.space.pc.bounty_hunter",
            "GenericNodeNumber": 0
        }
    },
    "NodeLinkList": [],
    "DefaultSpeakerId": 0,
    "Stb": "str.cnv.misc.space.pc.bounty_hunter",
    "IsKOTORStyle": false,
    "AffectionNpcB62": [],
    "AffectionNcoB62": [],
    "LocalizedName": {
        "enMale": "cnv.misc.space.pc.bounty_hunter",
        "frMale": "cnv.misc.space.pc.bounty_hunter",
        "deMale": "cnv.misc.space.pc.bounty_hunter"
    },
    "Id": "16141047799083279179",
    "Base62Id": "IwFrJd4",
    "Fqn": "cnv.misc.space.pc.bounty_hunter",
    "first_seen": "1.0.0a",
    "last_seen": "6.2.1a",
    "current_version": "6.2.0b",
    "hash": "314793923",
    "removed_in": "",
    "changed_fields": [
        "removed_in"
    ],
    "previous_versions": [
        "1.0.0a",
        "1.3.0",
        "1.3.4",
        "1.4.0",
        "1.4.1",
        "1.5.0",
        "3.0.1"
    ]
}