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cnv.location.hoth.class.bounty_hunter.gradak_ungan

  • 116. - Burn, jactna... burn.
  • 12. - Hope you like it hot, jactna. I'm not dying alone.
    • 16. Option - If you say so. [Kill him]Player - Maybe, maybe not. But you are dying. +50
      +200 Influence : approves.
      +200 Influence : approves.
      +200 Influence : approves.
    • 17. Option - What did you just do?Player - Tell me what that console was controlling.
      • 45. - You'll feel it soon enough. Every thermal shield in the network's about to fail.
        • 47. <Non-dialogue segment.>
          • 70. - Sounds like it's time for our exit.
          • 71. - The prisoners! They're all going to die.
            • 80. Option - That's not our problem.Player - We aren't here to free slaves.
              +50 Influence : disapproves.
              • 84. - Fine, but can we at least save the prisoners we find on the way out?
            • 81. Option - We'll save who we can.Player - If we hurry, we might be able to get them out of here.
              +200 Influence : approves.
            • 83. Option - Your point?Player - Bad stuff happens.
              +50 Influence : disapproves.
              • 85. - I should have known that's what you'd say.
          • 72. - Coward. May I?
            • 73. Option - If you want.Player - Just make it quick. We've got to go.
              +200 Influence : approves.
            • 74. Option - Don't bother.Player - Just let him bleed out, he's not worth anymore of our time.
            • 75. Option - Make him suffer.Player - Aim for non-vitals. I want him to die slow. +50
              +200 Influence : approves.
          • 50. - I wish I could live long enough to see you crawl.
    • 18. Option - Okay, now you die painfully.Player - Time for a bath, scumbag. +100
      +200 Influence : approves.
      +200 Influence : approves.
      +200 Influence : approves.
      • 44. - No! Back off, you--stop! Agh!
        • 105. <Non-dialogue segment.>
          • 106. - That hurt me just watching.
          • 107. - Serves him right.
          • 108. - One way to meet an objective.
          • 120. <Conversation Exit>
  • 115. - That all you've got, hunter!
  • 3. - That's quite a kit you're sporting, bounty hunter. Bet you spilled a lot of blood to get it.
    Progresses:
    • 8. - Now, whose pride did I wound so badly that they resorted to a hired gun? The Republic? The Empire? Both?
      • 15. Option - I'm not here to talk. [Attack]Player - Goodbye, Gradak.
        +200 Influence : approves.
      • 14. Option - Think a lot of yourself, huh?Player - Hate to burst your bubble, but you're just the means to an end.
      • 13. Option - Why would they do that?Player - What makes you think either of them sent me?
        +200 Influence : approves.
        • 22. - After crushing their forces the way I did, why wouldn't they?
          • 28. - Doesn't matter. Whoever sent you obviously didn't warn you. Otherwise, you wouldn't be here.
            • 54. - You really have no idea who I am, do you?
              • 59. Option - You're history.Player - In a minute, it won't matter.
                +200 Influence : approves.
              • 60. Option - I know who you are.Player - Gradak Ungan. Deserter. Pirate. Dead man walking.
                • 64. - Is that right? I'm not some hack who couldn't cut it at boot camp, scumbag.
              • 61. Option - Nobody worth remembering.Player - Just some ugly alien about to eat a blaster to the face.
                • 63. - You've got no idea what you're into. Before that crack, I might have let you go if you begged.
                  • 10. - I was one of the Republic's finest, merc. Best training, best equipment, best assignments. If they'd offered the best pension, I'd probably still be there.
                    • 11. - If you came here looking for an easy kill, you made a grave mistake.
                      • 36. <Conversation Exit>
  • 128. - Get back to your own crew before I put you to work.
  • 119. <Conversation Exit>
NPC:
NPC:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: cnv.location.hoth.class.bounty_hunter.gradak_ungan
Other Sites:
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        "MiywzCi": "npc.companion.bounty_hunter.gault",
        "H3TMYz4": "npc.companion.bounty_hunter.mako",
        "SqOKZq2": "npc.companion.bounty_hunter.torian"
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    "AudioLanguageState": {
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            "SpeakerB62Id": "dcyxLd7",
            "Text": "That's quite a kit you're sporting, bounty hunter. Bet you spilled a lot of blood to get it.",
            "LocalizedText": {
                "enMale": "That's quite a kit you're sporting, bounty hunter. Bet you spilled a lot of blood to get it.",
                "frMale": "C'est un sacr\u00e9 \u00e9quipement que tu as l\u00e0, chasseur. Je parie que tu as fait couler beaucoup de sang pour l'avoir.",
                "frFemale": "C'est un sacr\u00e9 \u00e9quipement que tu as l\u00e0, chasseuse. Je parie que tu as fait couler beaucoup de sang pour l'avoir.",
                "deMale": "Nette Ausr\u00fcstung, Kopfgeldj\u00e4ger. Ich wette, Ihr musstet eine Menge Blut daf\u00fcr vergie\u00dfen.",
                "deFemale": "Nette Ausr\u00fcstung, Kopfgeldj\u00e4ger. Ich wette, Ihr musstet eine Menge Blut daf\u00fcr vergie\u00dfen."
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            "SpeakerB62Id": "dcyxLd7",
            "Text": "Now, whose pride did I wound so badly that they resorted to a hired gun? The Republic? The Empire? Both?",
            "LocalizedText": {
                "enMale": "Now, whose pride did I wound so badly that they resorted to a hired gun? The Republic? The Empire? Both?",
                "frMale": "Bon. Qui ai-je pu contrarier au point qu'on m'envoie un tueur \u00e0 gages ? La R\u00e9publique ? L'Empire ? Les deux ?",
                "frFemale": "Bon. Qui ai-je pu contrarier au point qu'on m'envoie une tueuse \u00e0 gages ? La R\u00e9publique ? L'Empire ? Les deux ?",
                "deMale": "Wem bin ich so sehr auf die F\u00fc\u00dfe getreten, dass man einen Auftragskiller schickt? Der Republik? Dem Imperium? Beiden?",
                "deFemale": "Wem bin ich so sehr auf die F\u00fc\u00dfe getreten, dass man einen Auftragskiller schickt? Der Republik? Dem Imperium? Beiden?"
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            "SpeakerB62Id": "dcyxLd7",
            "Text": "I was one of the Republic's finest, merc. Best training, best equipment, best assignments. If they'd offered the best pension, I'd probably still be there.",
            "LocalizedText": {
                "enMale": "I was one of the Republic's finest, merc. Best training, best equipment, best assignments. If they'd offered the best pension, I'd probably still be there.",
                "frMale": "J'ai \u00e9t\u00e9 l'un des meilleurs mercenaires de la R\u00e9publique. Le mieux entra\u00een\u00e9, le mieux \u00e9quip\u00e9. J'avais les meilleures missions... dommage, ils me payaient pas au meilleur tarif.",
                "frFemale": "J'ai \u00e9t\u00e9 l'un des meilleurs mercenaires de la R\u00e9publique. Le mieux entra\u00een\u00e9, le mieux \u00e9quip\u00e9. J'avais les meilleures missions... dommage, ils me payaient pas au meilleur tarif.",
                "deMale": "Ich war einer der Besten der Republik, S\u00f6ldner. Das beste Training, die beste Ausr\u00fcstung, die besten Auftr\u00e4ge. Wenn sie mir auch die beste Rente angeboten h\u00e4tten, w\u00e4re ich vermutlich immer noch da.",
                "deFemale": "Ich war einer der Besten der Republik, S\u00f6ldner. Das beste Training, die beste Ausr\u00fcstung, die besten Auftr\u00e4ge. Wenn sie mir auch die beste Rente angeboten h\u00e4tten, w\u00e4re ich vermutlich immer noch da."
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        "11": {
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            "SpeakerB62Id": "dcyxLd7",
            "Text": "If you came here looking for an easy kill, you made a grave mistake.",
            "LocalizedText": {
                "enMale": "If you came here looking for an easy kill, you made a grave mistake.",
                "frMale": "Si tu es venu chercher un type facile \u00e0 abattre, tu te mets le doigt dans l'\u0153il.",
                "frFemale": "Si tu es venue chercher un type facile \u00e0 abattre, tu te mets le doigt dans l'\u0153il.",
                "deMale": "Wenn Ihr dachtet, dass hier w\u00fcrde leicht, habt Ihr einen schweren Fehler gemacht.",
                "deFemale": "Wenn Ihr dachtet, dass hier w\u00fcrde leicht, habt Ihr einen schweren Fehler gemacht."
            },
            "CnvAlienVONode": -1,
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        "12": {
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            "MinLevel": -1,
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            "CreditsGained": 0,
            "IsEmpty": false,
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            "SpeakerB62Id": "dcyxLd7",
            "Text": "Hope you like it hot, jactna. I'm not dying alone.",
            "LocalizedText": {
                "enMale": "Hope you like it hot, jactna. I'm not dying alone.",
                "frMale": "J'esp\u00e8re que tu aimes la chaleur, jactna. Je mourrai pas tout seul.",
                "frFemale": "J'esp\u00e8re que tu aimes la chaleur, jactna. Je mourrai pas tout seul.",
                "deMale": "Hoffentlich m\u00f6gt Ihr es hei\u00df, Jactna. Ich sterbe nicht allein.",
                "deFemale": "Hoffentlich m\u00f6gt Ihr es hei\u00df, Jactna. Ich sterbe nicht allein."
            },
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "0000000",
            "Text": "What makes you think either of them sent me?",
            "LocalizedText": {
                "enMale": "What makes you think either of them sent me?",
                "frMale": "Pourquoi ce seraient eux qui m'auraient envoy\u00e9 ?",
                "frFemale": "Pourquoi ce serait eux qui m'auraient envoy\u00e9e ?",
                "deMale": "Was gibt Euch Grund zu der Annahme, sie h\u00e4tten mich geschickt?",
                "deFemale": "Was gibt Euch Grund zu der Annahme, sie h\u00e4tten mich geschickt?"
            },
            "LocalizedOptionText": {
                "enMale": "Why would they do that?",
                "frMale": "Pourquoi feraient-ils \u00e7a ?",
                "frFemale": "Pourquoi feraient-ils \u00e7a ?",
                "deMale": "Warum sollten sie das tun?",
                "deFemale": "Warum sollten sie das tun?"
            },
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                "VgMySBC": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.hoth.class.bounty_hunter.gradak_ungan",
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        "14": {
            "NodeId": 14,
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            "MinLevel": -1,
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Hate to burst your bubble, but you're just the means to an end.",
            "LocalizedText": {
                "enMale": "Hate to burst your bubble, but you're just the means to an end.",
                "frMale": "D\u00e9sol\u00e9 de te faire redescendre de ton nuage, mais tu es juste un interm\u00e9diaire.",
                "frFemale": "D\u00e9sol\u00e9e de te faire redescendre de ton nuage, mais t'es juste un interm\u00e9diaire.",
                "deMale": "Tut mir leid, Euch entt\u00e4uschen zu m\u00fcssen, aber Ihr seid nur Mittel zum Zweck.",
                "deFemale": "Tut mir leid, Euch entt\u00e4uschen zu m\u00fcssen, aber Ihr seid nur Mittel zum Zweck."
            },
            "LocalizedOptionText": {
                "enMale": "Think a lot of yourself, huh?",
                "frMale": "Tu te la racontes un peu, non ?",
                "frFemale": "Tu te la racontes un peu, non ?",
                "deMale": "Ihr haltet wohl viel von Euch, hm?",
                "deFemale": "Ihr haltet wohl viel von Euch, hm?"
            },
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            "MinLevel": -1,
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Goodbye, Gradak.",
            "LocalizedText": {
                "enMale": "Goodbye, Gradak.",
                "frMale": "Adieu, Gradak.",
                "frFemale": "Adieu, Gradak.",
                "deMale": "Auf Wiedersehen, Gradak.",
                "deFemale": "Auf Wiedersehen, Gradak."
            },
            "LocalizedOptionText": {
                "enMale": "I'm not here to talk. [Attack]",
                "frMale": "Je ne suis pas l\u00e0 pour parler. [Attaquer]",
                "frFemale": "Je ne suis pas l\u00e0 pour parler. [Attaquer]",
                "deMale": "Ich bin nicht zum Quatschen hier. [Angreifen]",
                "deFemale": "Ich bin nicht zum Quatschen hier. [Angreifen]"
            },
            "CnvAlienVONode": -1,
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                "2Igez9E": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
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            "AlignmentGain": "SmallDark",
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "0000000",
            "Text": "Maybe, maybe not. But you are dying.",
            "LocalizedText": {
                "enMale": "Maybe, maybe not. But you are dying.",
                "frMale": "Peut-\u00eatre. Mais ce qui est s\u00fbr, c'est que tu meurs.",
                "frFemale": "Peut-\u00eatre. Mais ce qui est s\u00fbr, c'est que tu meurs.",
                "deMale": "Vielleicht, vielleicht auch nicht. Aber Ihr sterbt.",
                "deFemale": "Vielleicht, vielleicht auch nicht. Aber Ihr sterbt."
            },
            "LocalizedOptionText": {
                "enMale": "If you say so. [Kill him]",
                "frMale": "Si tu le dis. [Le tuer]",
                "frFemale": "Si tu le dis. [Le tuer]",
                "deMale": "Wenn Ihr das sagt. [Ihn t\u00f6ten]",
                "deFemale": "Wenn Ihr das sagt. [Ihn t\u00f6ten]"
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
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                "VgMySBC": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "Md6ozhL": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "2Igez9E": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
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        "17": {
            "NodeId": 17,
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            "MinLevel": -1,
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Tell me what that console was controlling.",
            "LocalizedText": {
                "enMale": "Tell me what that console was controlling.",
                "frMale": "Dis-moi \u00e0 quoi cette console est reli\u00e9e.",
                "frFemale": "Dis-moi \u00e0 quoi cette console est reli\u00e9e.",
                "deMale": "Sagt mir, was dieses Schaltpult steuert.",
                "deFemale": "Sagt mir, was dieses Schaltpult steuert."
            },
            "LocalizedOptionText": {
                "enMale": "What did you just do?",
                "frMale": "Qu'est-ce que tu viens de faire ?",
                "frFemale": "Qu'est-ce que tu viens de faire ?",
                "deMale": "Was habt Ihr getan?",
                "deFemale": "Was habt Ihr getan?"
            },
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            "QuestRewardB62": "udcPOj7",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "MediumDark",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Time for a bath, scumbag.",
            "LocalizedText": {
                "enMale": "Time for a bath, scumbag.",
                "frMale": "C'est l'heure du bain, ordure.",
                "frFemale": "C'est l'heure du bain, ordure.",
                "deMale": "Zeit f\u00fcr ein Bad, Mistkerl.",
                "deFemale": "Zeit f\u00fcr ein Bad, Mistkerl."
            },
            "LocalizedOptionText": {
                "enMale": "Okay, now you die painfully.",
                "frMale": "OK, tu vas mourir \u00e0 petit feu.",
                "frFemale": "OK, tu vas mourir \u00e0 petit feu.",
                "deMale": "Gut, dann sterbt Ihr jetzt unter Schmerzen.",
                "deFemale": "Gut, dann sterbt Ihr jetzt unter Schmerzen."
            },
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            "AffectionRewardEventsB62": {
                "VgMySBC": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "Md6ozhL": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "2Igez9E": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "dcyxLd7",
            "Text": "After crushing their forces the way I did, why wouldn't they?",
            "LocalizedText": {
                "enMale": "After crushing their forces the way I did, why wouldn't they?",
                "frMale": "Vu comment j'ai ridiculis\u00e9 leurs troupes, \u00e7a m'\u00e9tonnerait pas.",
                "frFemale": "Vu comment j'ai ridiculis\u00e9 leurs troupes, \u00e7a m'\u00e9tonnerait pas.",
                "deMale": "Nachdem ich ihre Truppen ausgel\u00f6scht habe, warum sollten sie nicht?",
                "deFemale": "Nachdem ich ihre Truppen ausgel\u00f6scht habe, warum sollten sie nicht?"
            },
            "CnvAlienVONode": -1,
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            "Stb": "str.cnv.location.hoth.class.bounty_hunter.gradak_ungan",
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "NodeId": 28,
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "dcyxLd7",
            "Text": "Doesn't matter. Whoever sent you obviously didn't warn you. Otherwise, you wouldn't be here.",
            "LocalizedText": {
                "enMale": "Doesn't matter. Whoever sent you obviously didn't warn you. Otherwise, you wouldn't be here.",
                "frMale": "C'est pas grave. La personne qui t'a envoy\u00e9 a oubli\u00e9 de te mettre en garde. Sinon, tu serais m\u00eame pas l\u00e0.",
                "frFemale": "C'est pas grave. La personne qui t'a envoy\u00e9e a oubli\u00e9 de te mettre en garde. Sinon, tu serais m\u00eame pas l\u00e0.",
                "deMale": "Egal. Wer auch immer Euch geschickt hat, hat offenbar vergessen, Euch zu warnen. Ansonsten w\u00e4rt Ihr nicht hier.",
                "deFemale": "Egal. Wer auch immer Euch geschickt hat, hat offenbar vergessen, Euch zu warnen. Ansonsten w\u00e4rt Ihr nicht hier."
            },
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "30": {
            "NodeId": 30,
            "QuestRewardB62": "0000000",
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "36": {
            "NodeId": 36,
            "QuestRewardB62": "0000000",
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            "AlignmentGain": "None",
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            "IsEmpty": true,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "NodeId": 44,
            "QuestRewardB62": "0000000",
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "dcyxLd7",
            "Text": "No! Back off, you--stop! Agh!",
            "LocalizedText": {
                "enMale": "No! Back off, you--stop! Agh!",
                "frMale": "Non, me touche pas, sale... arr\u00eate ! Argh !",
                "frFemale": "Non, me touche pas, sale... arr\u00eate ! Argh !",
                "deMale": "Nein! Zur\u00fcck, Ihr ... Halt! Agh!",
                "deFemale": "Nein! Zur\u00fcck, Ihr ... Halt! Agh!"
            },
            "CnvAlienVONode": -1,
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            "SpeakerB62Id": "dcyxLd7",
            "Text": "You'll feel it soon enough. Every thermal shield in the network's about to fail.",
            "LocalizedText": {
                "enMale": "You'll feel it soon enough. Every thermal shield in the network's about to fail.",
                "frMale": "Tu le sauras assez vite. Tous les boucliers thermiques du r\u00e9seau vont se d\u00e9traquer.",
                "frFemale": "Tu le sauras assez vite. Tous les boucliers thermiques du r\u00e9seau vont se d\u00e9traquer.",
                "deMale": "Das werdet Ihr noch fr\u00fch genug merken. Jeder Hitzeschild im Netzwerk wird bald versagen.",
                "deFemale": "Das werdet Ihr noch fr\u00fch genug merken. Jeder Hitzeschild im Netzwerk wird bald versagen."
            },
            "CnvAlienVONode": -1,
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            "IsEmpty": true,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "48": {
            "NodeId": 48,
            "QuestRewardB62": "0000000",
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "dcyxLd7",
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        "50": {
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            "SpeakerB62Id": "dcyxLd7",
            "Text": "I wish I could live long enough to see you crawl.",
            "LocalizedText": {
                "enMale": "I wish I could live long enough to see you crawl.",
                "frMale": "J'aurais voulu vivre assez longtemps pour te voir ramper.",
                "frFemale": "J'aurais voulu vivre assez longtemps pour te voir ramper.",
                "deMale": "Ich w\u00fcnschte, ich k\u00f6nnte lange genug am Leben bleiben, um Euch kriechen zu sehen!",
                "deFemale": "Ich w\u00fcnschte, ich k\u00f6nnte lange genug am Leben bleiben, um Euch kriechen zu sehen!"
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            "ChildIds": [
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            "NodeId": 54,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "dcyxLd7",
            "Text": "You really have no idea who I am, do you?",
            "LocalizedText": {
                "enMale": "You really have no idea who I am, do you?",
                "frMale": "T'as vraiment aucune id\u00e9e de qui je suis, hein ?",
                "frFemale": "T'as vraiment aucune id\u00e9e de qui je suis, hein ?",
                "deMale": "Ihr habt wirklich keine Ahnung, wer ich bin, oder?",
                "deFemale": "Ihr habt wirklich keine Ahnung, wer ich bin, oder?"
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            "CnvAlienVONode": -1,
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            "Stb": "str.cnv.location.hoth.class.bounty_hunter.gradak_ungan",
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        "59": {
            "NodeId": 59,
            "QuestRewardB62": "udcPOj7",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "In a minute, it won't matter.",
            "LocalizedText": {
                "enMale": "In a minute, it won't matter.",
                "frMale": "Dans trente secondes, \u00e7a n'aura plus d'importance.",
                "frFemale": "Dans trente secondes, \u00e7a n'aura plus d'importance.",
                "deMale": "In einer Minute wird es keine Rolle mehr spielen.",
                "deFemale": "In einer Minute wird es keine Rolle mehr spielen."
            },
            "LocalizedOptionText": {
                "enMale": "You're history.",
                "frMale": "Tu es de l'histoire ancienne.",
                "frFemale": "Tu es de l'histoire ancienne.",
                "deMale": "Ihr seid Geschichte.",
                "deFemale": "Ihr seid Geschichte."
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            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "2Igez9E": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
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            "ChildIds": [
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            "Stb": "str.cnv.location.hoth.class.bounty_hunter.gradak_ungan",
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            "NodeId": 60,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Gradak Ungan. Deserter. Pirate. Dead man walking.",
            "LocalizedText": {
                "enMale": "Gradak Ungan. Deserter. Pirate. Dead man walking.",
                "frMale": "Gradak Ungan. D\u00e9serteur. Pirate. Futur cadavre.",
                "frFemale": "Gradak Ungan. D\u00e9serteur. Pirate. Futur cadavre.",
                "deMale": "Gradak Ungan. Deserteur. Pirat. Todgeweihter.",
                "deFemale": "Gradak Ungan. Deserteur. Pirat. Todgeweihter."
            },
            "LocalizedOptionText": {
                "enMale": "I know who you are.",
                "frMale": "Je sais qui tu es.",
                "frFemale": "Je sais qui tu es.",
                "deMale": "Ich wei\u00df, wer Ihr seid.",
                "deFemale": "Ich wei\u00df, wer Ihr seid."
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            "NodeId": 61,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Just some ugly alien about to eat a blaster to the face.",
            "LocalizedText": {
                "enMale": "Just some ugly alien about to eat a blaster to the face.",
                "frMale": "Juste une salet\u00e9 d'alien qui va se prendre un tir de blaster en pleine tronche.",
                "frFemale": "Juste une salet\u00e9 d'alien qui va se prendre un tir de blaster en pleine tronche.",
                "deMale": "Nur ein h\u00e4sslicher Fremdling, der gleich eine saftige Blasterladung verpasst kriegt.",
                "deFemale": "Nur ein h\u00e4sslicher Fremdling, der gleich eine saftige Blasterladung verpasst kriegt."
            },
            "LocalizedOptionText": {
                "enMale": "Nobody worth remembering.",
                "frMale": "Quelqu'un que tout le monde oubliera.",
                "frFemale": "Quelqu'un que tout le monde oubliera.",
                "deMale": "Niemand, an den man sich erinnern m\u00fcsste.",
                "deFemale": "Niemand, an den man sich erinnern m\u00fcsste."
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            "NodeId": 63,
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            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "dcyxLd7",
            "Text": "You've got no idea what you're into. Before that crack, I might have let you go if you begged.",
            "LocalizedText": {
                "enMale": "You've got no idea what you're into. Before that crack, I might have let you go if you begged.",
                "frMale": "T'as aucune id\u00e9e d'o\u00f9 tu mets les pieds. Figure-toi que j'aurais pu te laisser en vie, si tu m'avais suppli\u00e9.",
                "frFemale": "T'as aucune id\u00e9e d'o\u00f9 tu mets les pieds. Figure-toi que j'aurais pu te laisser en vie, si tu m'avais suppli\u00e9.",
                "deMale": "Ihr habt keine Ahnung, auf was Ihr Euch da einlasst. Vor diesem Spruch h\u00e4tte ich Euch gehen lassen, wenn Ihr mich angebettelt h\u00e4ttet.",
                "deFemale": "Ihr habt keine Ahnung, auf was Ihr Euch da einlasst. Vor diesem Spruch h\u00e4tte ich Euch gehen lassen, wenn Ihr mich angebettelt h\u00e4ttet."
            },
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            "NodeId": 64,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "dcyxLd7",
            "Text": "Is that right? I'm not some hack who couldn't cut it at boot camp, scumbag.",
            "LocalizedText": {
                "enMale": "Is that right? I'm not some hack who couldn't cut it at boot camp, scumbag.",
                "frMale": "Ah ouais ? Je suis pas un de ces d\u00e9chets qui ont laiss\u00e9 tomber d\u00e8s le camp d'entra\u00eenement, minus.",
                "frFemale": "Ah ouais ? Je suis pas un de ces d\u00e9chets qui ont laiss\u00e9 tomber d\u00e8s le camp d'entra\u00eenement, minus.",
                "deMale": "Ach ja? Ich bin nicht einfach ein Schw\u00e4chling, der es im Trainingslager nicht gebracht hat ...",
                "deFemale": "Ach ja? Ich bin nicht einfach ein Schw\u00e4chling, der es im Trainingslager nicht gebracht hat ..."
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            "NodeId": 65,
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "QuestRewardB62": "0000000",
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "MiywzCi",
            "Text": "Sounds like it's time for our exit.",
            "LocalizedText": {
                "enMale": "Sounds like it's time for our exit.",
                "frMale": "Je crois qu'on ferait mieux d'y aller.",
                "frFemale": "Je crois qu'on ferait mieux d'y aller.",
                "deMale": "Das klang wie unser Stichwort. Weg hier.",
                "deFemale": "Das klang wie unser Stichwort. Weg hier."
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "H3TMYz4",
            "Text": "The prisoners! They're all going to die.",
            "LocalizedText": {
                "enMale": "The prisoners! They're all going to die.",
                "frMale": "Les prisonniers ! Ils vont tous mourir.",
                "frFemale": "Les prisonniers ! Ils vont tous mourir.",
                "deMale": "Die Gefangenen! Sie werden alle sterben.",
                "deFemale": "Die Gefangenen! Sie werden alle sterben."
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            "SpeakerB62Id": "SqOKZq2",
            "Text": "Coward. May I?",
            "LocalizedText": {
                "enMale": "Coward. May I?",
                "frMale": "Poule mouill\u00e9e. Je peux ?",
                "frFemale": "Poule mouill\u00e9e. Je peux ?",
                "deMale": "Feigling. Darf ich?",
                "deFemale": "Feigling. Darf ich?"
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Just make it quick. We've got to go.",
            "LocalizedText": {
                "enMale": "Just make it quick. We've got to go.",
                "frMale": "D\u00e9p\u00eache-toi. Il faut qu'on y aille.",
                "frFemale": "D\u00e9p\u00eache-toi. Faut qu'on y aille.",
                "deMale": "Mach es kurz. Wir m\u00fcssen weg.",
                "deFemale": "Mach es kurz. Wir m\u00fcssen weg."
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            "LocalizedOptionText": {
                "enMale": "If you want.",
                "frMale": "Si tu veux.",
                "frFemale": "Si tu veux.",
                "deMale": "Wenn du willst.",
                "deFemale": "Wenn du willst."
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                    "Key": 200,
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Just let him bleed out, he's not worth anymore of our time.",
            "LocalizedText": {
                "enMale": "Just let him bleed out, he's not worth anymore of our time.",
                "frMale": "Laisse-le se vider de son sang. \u00c7a vaut pas le coup de perdre du temps.",
                "frFemale": "Laisse-le se vider de son sang. \u00c7a vaut pas le coup de perdre du temps.",
                "deMale": "Soll er ruhig verbluten, wir haben schon genug Zeit mit ihm verschwendet.",
                "deFemale": "Soll er ruhig verbluten, wir haben schon genug Zeit mit ihm verschwendet."
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            "LocalizedOptionText": {
                "enMale": "Don't bother.",
                "frMale": "Pas la peine.",
                "frFemale": "Pas la peine.",
                "deMale": "Lass ihn.",
                "deFemale": "Lass ihn."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Aim for non-vitals. I want him to die slow.",
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                "enMale": "Aim for non-vitals. I want him to die slow.",
                "frMale": "Touche pas aux parties vitales. Je veux qu'il meure lentement.",
                "frFemale": "Touche pas aux parties vitales. Je veux qu'il meure lentement.",
                "deMale": "Ziel nicht auf lebenswichtige Organe. Ich will, dass er langsam stirbt.",
                "deFemale": "Ziel nicht auf lebenswichtige Organe. Ich will, dass er langsam stirbt."
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            "LocalizedOptionText": {
                "enMale": "Make him suffer.",
                "frMale": "Fais-le souffrir.",
                "frFemale": "Fais-le souffrir.",
                "deMale": "Lass ihn leiden.",
                "deFemale": "Lass ihn leiden."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "0000000",
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "We aren't here to free slaves.",
            "LocalizedText": {
                "enMale": "We aren't here to free slaves.",
                "frMale": "On est pas l\u00e0 pour lib\u00e9rer des esclaves.",
                "frFemale": "On est pas l\u00e0 pour lib\u00e9rer des esclaves.",
                "deMale": "Wir sind nicht hier, um Sklaven zu befreien.",
                "deFemale": "Wir sind nicht hier, um Sklaven zu befreien."
            },
            "LocalizedOptionText": {
                "enMale": "That's not our problem.",
                "frMale": "Ce n'est pas notre probl\u00e8me.",
                "frFemale": "Ce n'est pas notre probl\u00e8me.",
                "deMale": "Das ist nicht unser Problem.",
                "deFemale": "Das ist nicht unser Problem."
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                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                }
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            "Stb": "str.cnv.location.hoth.class.bounty_hunter.gradak_ungan",
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            "CreditsGained": 0,
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "If we hurry, we might be able to get them out of here.",
            "LocalizedText": {
                "enMale": "If we hurry, we might be able to get them out of here.",
                "frMale": "Si on se d\u00e9p\u00eache, on arrivera peut-\u00eatre \u00e0 les faire sortir d'ici.",
                "frFemale": "Si on se d\u00e9p\u00eache, on arrivera peut-\u00eatre \u00e0 les faire sortir d'ici.",
                "deMale": "Wenn wir uns beeilen, k\u00f6nnen wir sie vielleicht befreien.",
                "deFemale": "Wenn wir uns beeilen, k\u00f6nnen wir sie vielleicht befreien."
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            "LocalizedOptionText": {
                "enMale": "We'll save who we can.",
                "frMale": "On sauvera qui on pourra.",
                "frFemale": "On sauvera qui on pourra.",
                "deMale": "Wir retten, wen wir k\u00f6nnen.",
                "deFemale": "Wir retten, wen wir k\u00f6nnen."
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                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
            },
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            "ChildIds": [
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            "Stb": "str.cnv.location.hoth.class.bounty_hunter.gradak_ungan",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Bad stuff happens.",
            "LocalizedText": {
                "enMale": "Bad stuff happens.",
                "frMale": "La galaxie n'est pas toujours tranquille.",
                "frFemale": "La galaxie n'est pas toujours tranquille.",
                "deMale": "Manchmal passieren eben schlimme Dinge.",
                "deFemale": "Manchmal passieren eben schlimme Dinge."
            },
            "LocalizedOptionText": {
                "enMale": "Your point?",
                "frMale": "C'est ton point de vue.",
                "frFemale": "C'est ton point de vue.",
                "deMale": "Und?",
                "deFemale": "Und?"
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                "Md6ozhL": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                }
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "H3TMYz4",
            "Text": "Fine, but can we at least save the prisoners we find on the way out?",
            "LocalizedText": {
                "enMale": "Fine, but can we at least save the prisoners we find on the way out?",
                "frMale": "OK, mais on pourrait au moins sauver les prisonniers qu'on croise en revenant ?",
                "frFemale": "OK, mais on pourrait au moins sauver les prisonniers qu'on croise en revenant ?",
                "deMale": "Sch\u00f6n, aber k\u00f6nnen wir wenigstens die Gefangenen retten, die wir unterwegs finden?",
                "deFemale": "Sch\u00f6n, aber k\u00f6nnen wir wenigstens die Gefangenen retten, die wir unterwegs finden?"
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            "QuestRewardB62": "0000000",
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            "AlignmentGain": "None",
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            "IsPlayerNode": false,
            "SpeakerB62Id": "H3TMYz4",
            "Text": "I should have known that's what you'd say.",
            "LocalizedText": {
                "enMale": "I should have known that's what you'd say.",
                "frMale": "J'aurais d\u00fb deviner que tu allais dire \u00e7a.",
                "frFemale": "J'aurais d\u00fb deviner que tu allais dire \u00e7a.",
                "deMale": "Ich h\u00e4tte wissen m\u00fcssen, dass Ihr das sagen w\u00fcrdet.",
                "deFemale": "Ich h\u00e4tte wissen m\u00fcssen, dass Ihr das sagen w\u00fcrdet."
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            "IsEmpty": false,
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            "SpeakerB62Id": "dcyxLd7",
            "Text": "Haha! Good luck.",
            "LocalizedText": {
                "enMale": "Haha! Good luck.",
                "frMale": "Ha ha ! Bonne chance.",
                "frFemale": "Ha ha ! Bonne chance.",
                "deMale": "Ha ha! Viel Gl\u00fcck.",
                "deFemale": "Ha ha! Viel Gl\u00fcck."
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "dcyxLd7",
            "Text": "Ah! You--argh!",
            "LocalizedText": {
                "enMale": "Ah! You--argh!",
                "frMale": "Ah ! Esp\u00e8ce... Argh !",
                "frFemale": "Ah ! Esp\u00e8ce... Argh !",
                "deMale": "Ah! Ihr ... argh!",
                "deFemale": "Ah! Ihr ... argh!"
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            "IsEmpty": true,
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            "SpeakerB62Id": "0000000",
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            "NodeId": 98,
            "QuestRewardB62": "0000000",
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            "SpeakerB62Id": "SqOKZq2",
            "Text": "Kinda enjoyed that.",
            "LocalizedText": {
                "enMale": "Kinda enjoyed that.",
                "frMale": "\u00c7a m'a bien plu.",
                "frFemale": "\u00c7a m'a bien plu.",
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                "frFemale": "C'est tout ce que tu sais faire !",
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