JSON PHP
{
"_id": {
"$oid": "5fb3e63d33180000cb05a646"
},
"SpeakersB62Ids": {
"dcyxLd7": "npc.location.hoth.class.bounty_hunter.fire_and_ice.gradak_ungan",
"MiywzCi": "npc.companion.bounty_hunter.gault",
"H3TMYz4": "npc.companion.bounty_hunter.mako",
"SqOKZq2": "npc.companion.bounty_hunter.torian"
},
"AudioLanguageState": {
"en-us": true,
"fr-fr": true,
"de-de": true
},
"QuestB62Progressed": [
"udcPOj7",
"udcPOj7"
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"NodeLookup": {
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"NodeId": 3,
"QuestsProgressedB62": [
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"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "dcyxLd7",
"Text": "That's quite a kit you're sporting, bounty hunter. Bet you spilled a lot of blood to get it.",
"LocalizedText": {
"enMale": "That's quite a kit you're sporting, bounty hunter. Bet you spilled a lot of blood to get it.",
"frMale": "C'est un sacr\u00e9 \u00e9quipement que tu as l\u00e0, chasseur. Je parie que tu as fait couler beaucoup de sang pour l'avoir.",
"frFemale": "C'est un sacr\u00e9 \u00e9quipement que tu as l\u00e0, chasseuse. Je parie que tu as fait couler beaucoup de sang pour l'avoir.",
"deMale": "Nette Ausr\u00fcstung, Kopfgeldj\u00e4ger. Ich wette, Ihr musstet eine Menge Blut daf\u00fcr vergie\u00dfen.",
"deFemale": "Nette Ausr\u00fcstung, Kopfgeldj\u00e4ger. Ich wette, Ihr musstet eine Menge Blut daf\u00fcr vergie\u00dfen."
},
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"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
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"Stb": "str.cnv.location.hoth.class.bounty_hunter.gradak_ungan",
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"NodeId": 5,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
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"AlignmentGain": "None",
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"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"CnvAlienVONode": -1,
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"NodeId": 8,
"QuestRewardB62": "0000000",
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"JoinDisabledForHolocom": false,
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"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "dcyxLd7",
"Text": "Now, whose pride did I wound so badly that they resorted to a hired gun? The Republic? The Empire? Both?",
"LocalizedText": {
"enMale": "Now, whose pride did I wound so badly that they resorted to a hired gun? The Republic? The Empire? Both?",
"frMale": "Bon. Qui ai-je pu contrarier au point qu'on m'envoie un tueur \u00e0 gages ? La R\u00e9publique ? L'Empire ? Les deux ?",
"frFemale": "Bon. Qui ai-je pu contrarier au point qu'on m'envoie une tueuse \u00e0 gages ? La R\u00e9publique ? L'Empire ? Les deux ?",
"deMale": "Wem bin ich so sehr auf die F\u00fc\u00dfe getreten, dass man einen Auftragskiller schickt? Der Republik? Dem Imperium? Beiden?",
"deFemale": "Wem bin ich so sehr auf die F\u00fc\u00dfe getreten, dass man einen Auftragskiller schickt? Der Republik? Dem Imperium? Beiden?"
},
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"AffectionRewardEventsB62": [],
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"ChildIds": [
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"Stb": "str.cnv.location.hoth.class.bounty_hunter.gradak_ungan",
"GenericNodeNumber": 0
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"NodeId": 10,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
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"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "dcyxLd7",
"Text": "I was one of the Republic's finest, merc. Best training, best equipment, best assignments. If they'd offered the best pension, I'd probably still be there.",
"LocalizedText": {
"enMale": "I was one of the Republic's finest, merc. Best training, best equipment, best assignments. If they'd offered the best pension, I'd probably still be there.",
"frMale": "J'ai \u00e9t\u00e9 l'un des meilleurs mercenaires de la R\u00e9publique. Le mieux entra\u00een\u00e9, le mieux \u00e9quip\u00e9. J'avais les meilleures missions... dommage, ils me payaient pas au meilleur tarif.",
"frFemale": "J'ai \u00e9t\u00e9 l'un des meilleurs mercenaires de la R\u00e9publique. Le mieux entra\u00een\u00e9, le mieux \u00e9quip\u00e9. J'avais les meilleures missions... dommage, ils me payaient pas au meilleur tarif.",
"deMale": "Ich war einer der Besten der Republik, S\u00f6ldner. Das beste Training, die beste Ausr\u00fcstung, die besten Auftr\u00e4ge. Wenn sie mir auch die beste Rente angeboten h\u00e4tten, w\u00e4re ich vermutlich immer noch da.",
"deFemale": "Ich war einer der Besten der Republik, S\u00f6ldner. Das beste Training, die beste Ausr\u00fcstung, die besten Auftr\u00e4ge. Wenn sie mir auch die beste Rente angeboten h\u00e4tten, w\u00e4re ich vermutlich immer noch da."
},
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"QuestRewardB62": "0000000",
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"MinLevel": -1,
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"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "dcyxLd7",
"Text": "If you came here looking for an easy kill, you made a grave mistake.",
"LocalizedText": {
"enMale": "If you came here looking for an easy kill, you made a grave mistake.",
"frMale": "Si tu es venu chercher un type facile \u00e0 abattre, tu te mets le doigt dans l'\u0153il.",
"frFemale": "Si tu es venue chercher un type facile \u00e0 abattre, tu te mets le doigt dans l'\u0153il.",
"deMale": "Wenn Ihr dachtet, dass hier w\u00fcrde leicht, habt Ihr einen schweren Fehler gemacht.",
"deFemale": "Wenn Ihr dachtet, dass hier w\u00fcrde leicht, habt Ihr einen schweren Fehler gemacht."
},
"CnvAlienVONode": -1,
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"IsAmbient": false,
"ChildIds": [
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"Stb": "str.cnv.location.hoth.class.bounty_hunter.gradak_ungan",
"GenericNodeNumber": 0
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"NodeId": 12,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "dcyxLd7",
"Text": "Hope you like it hot, jactna. I'm not dying alone.",
"LocalizedText": {
"enMale": "Hope you like it hot, jactna. I'm not dying alone.",
"frMale": "J'esp\u00e8re que tu aimes la chaleur, jactna. Je mourrai pas tout seul.",
"frFemale": "J'esp\u00e8re que tu aimes la chaleur, jactna. Je mourrai pas tout seul.",
"deMale": "Hoffentlich m\u00f6gt Ihr es hei\u00df, Jactna. Ich sterbe nicht allein.",
"deFemale": "Hoffentlich m\u00f6gt Ihr es hei\u00df, Jactna. Ich sterbe nicht allein."
},
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"NodeId": 13,
"QuestRewardB62": "udcPOj7",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"Text": "What makes you think either of them sent me?",
"LocalizedText": {
"enMale": "What makes you think either of them sent me?",
"frMale": "Pourquoi ce seraient eux qui m'auraient envoy\u00e9 ?",
"frFemale": "Pourquoi ce serait eux qui m'auraient envoy\u00e9e ?",
"deMale": "Was gibt Euch Grund zu der Annahme, sie h\u00e4tten mich geschickt?",
"deFemale": "Was gibt Euch Grund zu der Annahme, sie h\u00e4tten mich geschickt?"
},
"LocalizedOptionText": {
"enMale": "Why would they do that?",
"frMale": "Pourquoi feraient-ils \u00e7a ?",
"frFemale": "Pourquoi feraient-ils \u00e7a ?",
"deMale": "Warum sollten sie das tun?",
"deFemale": "Warum sollten sie das tun?"
},
"CnvAlienVONode": -1,
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"AffectionRewardEventsB62": {
"VgMySBC": {
"Key": 200,
"Value": {
"enMale": "<<1>> approves.",
"frMale": "<<1>> approuve.",
"frFemale": "<<1>> approuve.",
"deMale": "<<1>> stimmt zu.",
"deFemale": "<<1>> stimmt zu."
}
}
},
"IsAmbient": false,
"ChildIds": [
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"Stb": "str.cnv.location.hoth.class.bounty_hunter.gradak_ungan",
"GenericNodeNumber": 0
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"NodeId": 14,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"Text": "Hate to burst your bubble, but you're just the means to an end.",
"LocalizedText": {
"enMale": "Hate to burst your bubble, but you're just the means to an end.",
"frMale": "D\u00e9sol\u00e9 de te faire redescendre de ton nuage, mais tu es juste un interm\u00e9diaire.",
"frFemale": "D\u00e9sol\u00e9e de te faire redescendre de ton nuage, mais t'es juste un interm\u00e9diaire.",
"deMale": "Tut mir leid, Euch entt\u00e4uschen zu m\u00fcssen, aber Ihr seid nur Mittel zum Zweck.",
"deFemale": "Tut mir leid, Euch entt\u00e4uschen zu m\u00fcssen, aber Ihr seid nur Mittel zum Zweck."
},
"LocalizedOptionText": {
"enMale": "Think a lot of yourself, huh?",
"frMale": "Tu te la racontes un peu, non ?",
"frFemale": "Tu te la racontes un peu, non ?",
"deMale": "Ihr haltet wohl viel von Euch, hm?",
"deFemale": "Ihr haltet wohl viel von Euch, hm?"
},
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"QuestRewardB62": "udcPOj7",
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"MinLevel": -1,
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"AlignmentGain": "None",
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"IsEmpty": false,
"JoinDisabledForHolocom": false,
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"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"Text": "Goodbye, Gradak.",
"LocalizedText": {
"enMale": "Goodbye, Gradak.",
"frMale": "Adieu, Gradak.",
"frFemale": "Adieu, Gradak.",
"deMale": "Auf Wiedersehen, Gradak.",
"deFemale": "Auf Wiedersehen, Gradak."
},
"LocalizedOptionText": {
"enMale": "I'm not here to talk. [Attack]",
"frMale": "Je ne suis pas l\u00e0 pour parler. [Attaquer]",
"frFemale": "Je ne suis pas l\u00e0 pour parler. [Attaquer]",
"deMale": "Ich bin nicht zum Quatschen hier. [Angreifen]",
"deFemale": "Ich bin nicht zum Quatschen hier. [Angreifen]"
},
"CnvAlienVONode": -1,
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"AffectionRewardEventsB62": {
"2Igez9E": {
"Key": 200,
"Value": {
"enMale": "<<1>> approves.",
"frMale": "<<1>> approuve.",
"frFemale": "<<1>> approuve.",
"deMale": "<<1>> stimmt zu.",
"deFemale": "<<1>> stimmt zu."
}
}
},
"IsAmbient": false,
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"MinLevel": -1,
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"AlignmentGain": "SmallDark",
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"IsEmpty": false,
"JoinDisabledForHolocom": false,
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"SpeakerB62Id": "0000000",
"Text": "Maybe, maybe not. But you are dying.",
"LocalizedText": {
"enMale": "Maybe, maybe not. But you are dying.",
"frMale": "Peut-\u00eatre. Mais ce qui est s\u00fbr, c'est que tu meurs.",
"frFemale": "Peut-\u00eatre. Mais ce qui est s\u00fbr, c'est que tu meurs.",
"deMale": "Vielleicht, vielleicht auch nicht. Aber Ihr sterbt.",
"deFemale": "Vielleicht, vielleicht auch nicht. Aber Ihr sterbt."
},
"LocalizedOptionText": {
"enMale": "If you say so. [Kill him]",
"frMale": "Si tu le dis. [Le tuer]",
"frFemale": "Si tu le dis. [Le tuer]",
"deMale": "Wenn Ihr das sagt. [Ihn t\u00f6ten]",
"deFemale": "Wenn Ihr das sagt. [Ihn t\u00f6ten]"
},
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"Value": {
"enMale": "<<1>> approves.",
"frMale": "<<1>> approuve.",
"frFemale": "<<1>> approuve.",
"deMale": "<<1>> stimmt zu.",
"deFemale": "<<1>> stimmt zu."
}
},
"Md6ozhL": {
"Key": 200,
"Value": {
"enMale": "<<1>> approves.",
"frMale": "<<1>> approuve.",
"frFemale": "<<1>> approuve.",
"deMale": "<<1>> stimmt zu.",
"deFemale": "<<1>> stimmt zu."
}
},
"2Igez9E": {
"Key": 200,
"Value": {
"enMale": "<<1>> approves.",
"frMale": "<<1>> approuve.",
"frFemale": "<<1>> approuve.",
"deMale": "<<1>> stimmt zu.",
"deFemale": "<<1>> stimmt zu."
}
}
},
"IsAmbient": false,
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"QuestRewardB62": "0000000",
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"MinLevel": -1,
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"AlignmentGain": "None",
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"IsEmpty": false,
"JoinDisabledForHolocom": false,
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"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"Text": "Tell me what that console was controlling.",
"LocalizedText": {
"enMale": "Tell me what that console was controlling.",
"frMale": "Dis-moi \u00e0 quoi cette console est reli\u00e9e.",
"frFemale": "Dis-moi \u00e0 quoi cette console est reli\u00e9e.",
"deMale": "Sagt mir, was dieses Schaltpult steuert.",
"deFemale": "Sagt mir, was dieses Schaltpult steuert."
},
"LocalizedOptionText": {
"enMale": "What did you just do?",
"frMale": "Qu'est-ce que tu viens de faire ?",
"frFemale": "Qu'est-ce que tu viens de faire ?",
"deMale": "Was habt Ihr getan?",
"deFemale": "Was habt Ihr getan?"
},
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"IsEmpty": false,
"JoinDisabledForHolocom": false,
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"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"Text": "Time for a bath, scumbag.",
"LocalizedText": {
"enMale": "Time for a bath, scumbag.",
"frMale": "C'est l'heure du bain, ordure.",
"frFemale": "C'est l'heure du bain, ordure.",
"deMale": "Zeit f\u00fcr ein Bad, Mistkerl.",
"deFemale": "Zeit f\u00fcr ein Bad, Mistkerl."
},
"LocalizedOptionText": {
"enMale": "Okay, now you die painfully.",
"frMale": "OK, tu vas mourir \u00e0 petit feu.",
"frFemale": "OK, tu vas mourir \u00e0 petit feu.",
"deMale": "Gut, dann sterbt Ihr jetzt unter Schmerzen.",
"deFemale": "Gut, dann sterbt Ihr jetzt unter Schmerzen."
},
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"Value": {
"enMale": "<<1>> approves.",
"frMale": "<<1>> approuve.",
"frFemale": "<<1>> approuve.",
"deMale": "<<1>> stimmt zu.",
"deFemale": "<<1>> stimmt zu."
}
},
"Md6ozhL": {
"Key": 200,
"Value": {
"enMale": "<<1>> approves.",
"frMale": "<<1>> approuve.",
"frFemale": "<<1>> approuve.",
"deMale": "<<1>> stimmt zu.",
"deFemale": "<<1>> stimmt zu."
}
},
"2Igez9E": {
"Key": 200,
"Value": {
"enMale": "<<1>> approves.",
"frMale": "<<1>> approuve.",
"frFemale": "<<1>> approuve.",
"deMale": "<<1>> stimmt zu.",
"deFemale": "<<1>> stimmt zu."
}
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"JoinDisabledForHolocom": false,
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"SpeakerB62Id": "dcyxLd7",
"Text": "After crushing their forces the way I did, why wouldn't they?",
"LocalizedText": {
"enMale": "After crushing their forces the way I did, why wouldn't they?",
"frMale": "Vu comment j'ai ridiculis\u00e9 leurs troupes, \u00e7a m'\u00e9tonnerait pas.",
"frFemale": "Vu comment j'ai ridiculis\u00e9 leurs troupes, \u00e7a m'\u00e9tonnerait pas.",
"deMale": "Nachdem ich ihre Truppen ausgel\u00f6scht habe, warum sollten sie nicht?",
"deFemale": "Nachdem ich ihre Truppen ausgel\u00f6scht habe, warum sollten sie nicht?"
},
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"SpeakerB62Id": "dcyxLd7",
"Text": "Doesn't matter. Whoever sent you obviously didn't warn you. Otherwise, you wouldn't be here.",
"LocalizedText": {
"enMale": "Doesn't matter. Whoever sent you obviously didn't warn you. Otherwise, you wouldn't be here.",
"frMale": "C'est pas grave. La personne qui t'a envoy\u00e9 a oubli\u00e9 de te mettre en garde. Sinon, tu serais m\u00eame pas l\u00e0.",
"frFemale": "C'est pas grave. La personne qui t'a envoy\u00e9e a oubli\u00e9 de te mettre en garde. Sinon, tu serais m\u00eame pas l\u00e0.",
"deMale": "Egal. Wer auch immer Euch geschickt hat, hat offenbar vergessen, Euch zu warnen. Ansonsten w\u00e4rt Ihr nicht hier.",
"deFemale": "Egal. Wer auch immer Euch geschickt hat, hat offenbar vergessen, Euch zu warnen. Ansonsten w\u00e4rt Ihr nicht hier."
},
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"Text": "No! Back off, you--stop! Agh!",
"LocalizedText": {
"enMale": "No! Back off, you--stop! Agh!",
"frMale": "Non, me touche pas, sale... arr\u00eate ! Argh !",
"frFemale": "Non, me touche pas, sale... arr\u00eate ! Argh !",
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"deFemale": "Nein! Zur\u00fcck, Ihr ... Halt! Agh!"
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"Text": "You'll feel it soon enough. Every thermal shield in the network's about to fail.",
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"enMale": "You'll feel it soon enough. Every thermal shield in the network's about to fail.",
"frMale": "Tu le sauras assez vite. Tous les boucliers thermiques du r\u00e9seau vont se d\u00e9traquer.",
"frFemale": "Tu le sauras assez vite. Tous les boucliers thermiques du r\u00e9seau vont se d\u00e9traquer.",
"deMale": "Das werdet Ihr noch fr\u00fch genug merken. Jeder Hitzeschild im Netzwerk wird bald versagen.",
"deFemale": "Das werdet Ihr noch fr\u00fch genug merken. Jeder Hitzeschild im Netzwerk wird bald versagen."
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"SpeakerB62Id": "dcyxLd7",
"Text": "I wish I could live long enough to see you crawl.",
"LocalizedText": {
"enMale": "I wish I could live long enough to see you crawl.",
"frMale": "J'aurais voulu vivre assez longtemps pour te voir ramper.",
"frFemale": "J'aurais voulu vivre assez longtemps pour te voir ramper.",
"deMale": "Ich w\u00fcnschte, ich k\u00f6nnte lange genug am Leben bleiben, um Euch kriechen zu sehen!",
"deFemale": "Ich w\u00fcnschte, ich k\u00f6nnte lange genug am Leben bleiben, um Euch kriechen zu sehen!"
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"SpeakerB62Id": "dcyxLd7",
"Text": "You really have no idea who I am, do you?",
"LocalizedText": {
"enMale": "You really have no idea who I am, do you?",
"frMale": "T'as vraiment aucune id\u00e9e de qui je suis, hein ?",
"frFemale": "T'as vraiment aucune id\u00e9e de qui je suis, hein ?",
"deMale": "Ihr habt wirklich keine Ahnung, wer ich bin, oder?",
"deFemale": "Ihr habt wirklich keine Ahnung, wer ich bin, oder?"
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"Text": "In a minute, it won't matter.",
"LocalizedText": {
"enMale": "In a minute, it won't matter.",
"frMale": "Dans trente secondes, \u00e7a n'aura plus d'importance.",
"frFemale": "Dans trente secondes, \u00e7a n'aura plus d'importance.",
"deMale": "In einer Minute wird es keine Rolle mehr spielen.",
"deFemale": "In einer Minute wird es keine Rolle mehr spielen."
},
"LocalizedOptionText": {
"enMale": "You're history.",
"frMale": "Tu es de l'histoire ancienne.",
"frFemale": "Tu es de l'histoire ancienne.",
"deMale": "Ihr seid Geschichte.",
"deFemale": "Ihr seid Geschichte."
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"enMale": "<<1>> approves.",
"frMale": "<<1>> approuve.",
"frFemale": "<<1>> approuve.",
"deMale": "<<1>> stimmt zu.",
"deFemale": "<<1>> stimmt zu."
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}
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"IsEmpty": false,
"JoinDisabledForHolocom": false,
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"SpeakerB62Id": "0000000",
"Text": "Gradak Ungan. Deserter. Pirate. Dead man walking.",
"LocalizedText": {
"enMale": "Gradak Ungan. Deserter. Pirate. Dead man walking.",
"frMale": "Gradak Ungan. D\u00e9serteur. Pirate. Futur cadavre.",
"frFemale": "Gradak Ungan. D\u00e9serteur. Pirate. Futur cadavre.",
"deMale": "Gradak Ungan. Deserteur. Pirat. Todgeweihter.",
"deFemale": "Gradak Ungan. Deserteur. Pirat. Todgeweihter."
},
"LocalizedOptionText": {
"enMale": "I know who you are.",
"frMale": "Je sais qui tu es.",
"frFemale": "Je sais qui tu es.",
"deMale": "Ich wei\u00df, wer Ihr seid.",
"deFemale": "Ich wei\u00df, wer Ihr seid."
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"IsEmpty": false,
"JoinDisabledForHolocom": false,
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"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"Text": "Just some ugly alien about to eat a blaster to the face.",
"LocalizedText": {
"enMale": "Just some ugly alien about to eat a blaster to the face.",
"frMale": "Juste une salet\u00e9 d'alien qui va se prendre un tir de blaster en pleine tronche.",
"frFemale": "Juste une salet\u00e9 d'alien qui va se prendre un tir de blaster en pleine tronche.",
"deMale": "Nur ein h\u00e4sslicher Fremdling, der gleich eine saftige Blasterladung verpasst kriegt.",
"deFemale": "Nur ein h\u00e4sslicher Fremdling, der gleich eine saftige Blasterladung verpasst kriegt."
},
"LocalizedOptionText": {
"enMale": "Nobody worth remembering.",
"frMale": "Quelqu'un que tout le monde oubliera.",
"frFemale": "Quelqu'un que tout le monde oubliera.",
"deMale": "Niemand, an den man sich erinnern m\u00fcsste.",
"deFemale": "Niemand, an den man sich erinnern m\u00fcsste."
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"JoinDisabledForHolocom": false,
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"SpeakerB62Id": "dcyxLd7",
"Text": "You've got no idea what you're into. Before that crack, I might have let you go if you begged.",
"LocalizedText": {
"enMale": "You've got no idea what you're into. Before that crack, I might have let you go if you begged.",
"frMale": "T'as aucune id\u00e9e d'o\u00f9 tu mets les pieds. Figure-toi que j'aurais pu te laisser en vie, si tu m'avais suppli\u00e9.",
"frFemale": "T'as aucune id\u00e9e d'o\u00f9 tu mets les pieds. Figure-toi que j'aurais pu te laisser en vie, si tu m'avais suppli\u00e9.",
"deMale": "Ihr habt keine Ahnung, auf was Ihr Euch da einlasst. Vor diesem Spruch h\u00e4tte ich Euch gehen lassen, wenn Ihr mich angebettelt h\u00e4ttet.",
"deFemale": "Ihr habt keine Ahnung, auf was Ihr Euch da einlasst. Vor diesem Spruch h\u00e4tte ich Euch gehen lassen, wenn Ihr mich angebettelt h\u00e4ttet."
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"IsEmpty": false,
"JoinDisabledForHolocom": false,
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"IsPlayerNode": false,
"SpeakerB62Id": "dcyxLd7",
"Text": "Is that right? I'm not some hack who couldn't cut it at boot camp, scumbag.",
"LocalizedText": {
"enMale": "Is that right? I'm not some hack who couldn't cut it at boot camp, scumbag.",
"frMale": "Ah ouais ? Je suis pas un de ces d\u00e9chets qui ont laiss\u00e9 tomber d\u00e8s le camp d'entra\u00eenement, minus.",
"frFemale": "Ah ouais ? Je suis pas un de ces d\u00e9chets qui ont laiss\u00e9 tomber d\u00e8s le camp d'entra\u00eenement, minus.",
"deMale": "Ach ja? Ich bin nicht einfach ein Schw\u00e4chling, der es im Trainingslager nicht gebracht hat ...",
"deFemale": "Ach ja? Ich bin nicht einfach ein Schw\u00e4chling, der es im Trainingslager nicht gebracht hat ..."
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"SpeakerB62Id": "0000000",
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"SpeakerB62Id": "MiywzCi",
"Text": "Sounds like it's time for our exit.",
"LocalizedText": {
"enMale": "Sounds like it's time for our exit.",
"frMale": "Je crois qu'on ferait mieux d'y aller.",
"frFemale": "Je crois qu'on ferait mieux d'y aller.",
"deMale": "Das klang wie unser Stichwort. Weg hier.",
"deFemale": "Das klang wie unser Stichwort. Weg hier."
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"JoinDisabledForHolocom": false,
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"SpeakerB62Id": "H3TMYz4",
"Text": "The prisoners! They're all going to die.",
"LocalizedText": {
"enMale": "The prisoners! They're all going to die.",
"frMale": "Les prisonniers ! Ils vont tous mourir.",
"frFemale": "Les prisonniers ! Ils vont tous mourir.",
"deMale": "Die Gefangenen! Sie werden alle sterben.",
"deFemale": "Die Gefangenen! Sie werden alle sterben."
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"JoinDisabledForHolocom": false,
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"SpeakerB62Id": "SqOKZq2",
"Text": "Coward. May I?",
"LocalizedText": {
"enMale": "Coward. May I?",
"frMale": "Poule mouill\u00e9e. Je peux ?",
"frFemale": "Poule mouill\u00e9e. Je peux ?",
"deMale": "Feigling. Darf ich?",
"deFemale": "Feigling. Darf ich?"
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"IsEmpty": false,
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"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"Text": "Just make it quick. We've got to go.",
"LocalizedText": {
"enMale": "Just make it quick. We've got to go.",
"frMale": "D\u00e9p\u00eache-toi. Il faut qu'on y aille.",
"frFemale": "D\u00e9p\u00eache-toi. Faut qu'on y aille.",
"deMale": "Mach es kurz. Wir m\u00fcssen weg.",
"deFemale": "Mach es kurz. Wir m\u00fcssen weg."
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"LocalizedOptionText": {
"enMale": "If you want.",
"frMale": "Si tu veux.",
"frFemale": "Si tu veux.",
"deMale": "Wenn du willst.",
"deFemale": "Wenn du willst."
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"enMale": "<<1>> approves.",
"frMale": "<<1>> approuve.",
"frFemale": "<<1>> approuve.",
"deMale": "<<1>> stimmt zu.",
"deFemale": "<<1>> stimmt zu."
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}
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"SpeakerB62Id": "0000000",
"Text": "Just let him bleed out, he's not worth anymore of our time.",
"LocalizedText": {
"enMale": "Just let him bleed out, he's not worth anymore of our time.",
"frMale": "Laisse-le se vider de son sang. \u00c7a vaut pas le coup de perdre du temps.",
"frFemale": "Laisse-le se vider de son sang. \u00c7a vaut pas le coup de perdre du temps.",
"deMale": "Soll er ruhig verbluten, wir haben schon genug Zeit mit ihm verschwendet.",
"deFemale": "Soll er ruhig verbluten, wir haben schon genug Zeit mit ihm verschwendet."
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"LocalizedOptionText": {
"enMale": "Don't bother.",
"frMale": "Pas la peine.",
"frFemale": "Pas la peine.",
"deMale": "Lass ihn.",
"deFemale": "Lass ihn."
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"Text": "Aim for non-vitals. I want him to die slow.",
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"enMale": "Aim for non-vitals. I want him to die slow.",
"frMale": "Touche pas aux parties vitales. Je veux qu'il meure lentement.",
"frFemale": "Touche pas aux parties vitales. Je veux qu'il meure lentement.",
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"deFemale": "Ziel nicht auf lebenswichtige Organe. Ich will, dass er langsam stirbt."
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"enMale": "Make him suffer.",
"frMale": "Fais-le souffrir.",
"frFemale": "Fais-le souffrir.",
"deMale": "Lass ihn leiden.",
"deFemale": "Lass ihn leiden."
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"frMale": "<<1>> approuve.",
"frFemale": "<<1>> approuve.",
"deMale": "<<1>> stimmt zu.",
"deFemale": "<<1>> stimmt zu."
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"Text": "We aren't here to free slaves.",
"LocalizedText": {
"enMale": "We aren't here to free slaves.",
"frMale": "On est pas l\u00e0 pour lib\u00e9rer des esclaves.",
"frFemale": "On est pas l\u00e0 pour lib\u00e9rer des esclaves.",
"deMale": "Wir sind nicht hier, um Sklaven zu befreien.",
"deFemale": "Wir sind nicht hier, um Sklaven zu befreien."
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"LocalizedOptionText": {
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"frMale": "Ce n'est pas notre probl\u00e8me.",
"frFemale": "Ce n'est pas notre probl\u00e8me.",
"deMale": "Das ist nicht unser Problem.",
"deFemale": "Das ist nicht unser Problem."
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"frMale": "<<1>> d\u00e9sapprouve.",
"frFemale": "<<1>> d\u00e9sapprouve.",
"deMale": "<<1>> ist dagegen.",
"deFemale": "<<1>> ist dagegen."
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"IsEmpty": false,
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"SpeakerB62Id": "0000000",
"Text": "If we hurry, we might be able to get them out of here.",
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"enMale": "If we hurry, we might be able to get them out of here.",
"frMale": "Si on se d\u00e9p\u00eache, on arrivera peut-\u00eatre \u00e0 les faire sortir d'ici.",
"frFemale": "Si on se d\u00e9p\u00eache, on arrivera peut-\u00eatre \u00e0 les faire sortir d'ici.",
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"deFemale": "Wenn wir uns beeilen, k\u00f6nnen wir sie vielleicht befreien."
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"LocalizedOptionText": {
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"frMale": "On sauvera qui on pourra.",
"frFemale": "On sauvera qui on pourra.",
"deMale": "Wir retten, wen wir k\u00f6nnen.",
"deFemale": "Wir retten, wen wir k\u00f6nnen."
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"frMale": "<<1>> approuve.",
"frFemale": "<<1>> approuve.",
"deMale": "<<1>> stimmt zu.",
"deFemale": "<<1>> stimmt zu."
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"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"Text": "Bad stuff happens.",
"LocalizedText": {
"enMale": "Bad stuff happens.",
"frMale": "La galaxie n'est pas toujours tranquille.",
"frFemale": "La galaxie n'est pas toujours tranquille.",
"deMale": "Manchmal passieren eben schlimme Dinge.",
"deFemale": "Manchmal passieren eben schlimme Dinge."
},
"LocalizedOptionText": {
"enMale": "Your point?",
"frMale": "C'est ton point de vue.",
"frFemale": "C'est ton point de vue.",
"deMale": "Und?",
"deFemale": "Und?"
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"frMale": "<<1>> d\u00e9sapprouve.",
"frFemale": "<<1>> d\u00e9sapprouve.",
"deMale": "<<1>> ist dagegen.",
"deFemale": "<<1>> ist dagegen."
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"SpeakerB62Id": "H3TMYz4",
"Text": "Fine, but can we at least save the prisoners we find on the way out?",
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"enMale": "Fine, but can we at least save the prisoners we find on the way out?",
"frMale": "OK, mais on pourrait au moins sauver les prisonniers qu'on croise en revenant ?",
"frFemale": "OK, mais on pourrait au moins sauver les prisonniers qu'on croise en revenant ?",
"deMale": "Sch\u00f6n, aber k\u00f6nnen wir wenigstens die Gefangenen retten, die wir unterwegs finden?",
"deFemale": "Sch\u00f6n, aber k\u00f6nnen wir wenigstens die Gefangenen retten, die wir unterwegs finden?"
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"SpeakerB62Id": "H3TMYz4",
"Text": "I should have known that's what you'd say.",
"LocalizedText": {
"enMale": "I should have known that's what you'd say.",
"frMale": "J'aurais d\u00fb deviner que tu allais dire \u00e7a.",
"frFemale": "J'aurais d\u00fb deviner que tu allais dire \u00e7a.",
"deMale": "Ich h\u00e4tte wissen m\u00fcssen, dass Ihr das sagen w\u00fcrdet.",
"deFemale": "Ich h\u00e4tte wissen m\u00fcssen, dass Ihr das sagen w\u00fcrdet."
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"SpeakerB62Id": "dcyxLd7",
"Text": "Haha! Good luck.",
"LocalizedText": {
"enMale": "Haha! Good luck.",
"frMale": "Ha ha ! Bonne chance.",
"frFemale": "Ha ha ! Bonne chance.",
"deMale": "Ha ha! Viel Gl\u00fcck.",
"deFemale": "Ha ha! Viel Gl\u00fcck."
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"Text": "Ah! You--argh!",
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"frMale": "Ah ! Esp\u00e8ce... Argh !",
"frFemale": "Ah ! Esp\u00e8ce... Argh !",
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"deFemale": "Ah! Ihr ... argh!"
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"SpeakerB62Id": "SqOKZq2",
"Text": "Kinda enjoyed that.",
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"enMale": "Kinda enjoyed that.",
"frMale": "\u00c7a m'a bien plu.",
"frFemale": "\u00c7a m'a bien plu.",
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"SpeakerB62Id": "dcyxLd7",
"Text": "You... you scum! I wish I could live to see you crawl!",
"LocalizedText": {
"enMale": "You... you scum! I wish I could live to see you crawl!",
"frMale": "Sale... raclure ! Je voudrais survivre rien que pour te voir ramper.",
"frFemale": "Sale... raclure ! Je voudrais survivre rien que pour te voir ramper.",
"deMale": "Ihr ... Ihr Abschaum! Ich w\u00fcnschte, ich k\u00f6nnte am Leben bleiben, um Euch kriechen zu sehen!",
"deFemale": "Ihr ... Ihr Abschaum! Ich w\u00fcnschte, ich k\u00f6nnte am Leben bleiben, um Euch kriechen zu sehen!"
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"SpeakerB62Id": "MiywzCi",
"Text": "That hurt me just watching.",
"LocalizedText": {
"enMale": "That hurt me just watching.",
"frMale": "Rien qu'en regardant, j'ai mal.",
"frFemale": "Rien qu'en regardant, j'ai mal.",
"deMale": "Allein das Zuschauen hat wehgetan.",
"deFemale": "Allein das Zuschauen hat wehgetan."
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"Text": "Serves him right.",
"LocalizedText": {
"enMale": "Serves him right.",
"frMale": "Bien fait pour lui.",
"frFemale": "Bien fait pour lui.",
"deMale": "Geschieht ihm recht.",
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"Text": "One way to meet an objective.",
"LocalizedText": {
"enMale": "One way to meet an objective.",
"frMale": "C'est une fa\u00e7on d'atteindre son objectif.",
"frFemale": "C'est une fa\u00e7on d'atteindre son objectif.",
"deMale": "So kann man es nat\u00fcrlich auch machen.",
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"Text": "That all you've got, hunter!",
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"frMale": "C'est tout ce que tu sais faire !",
"frFemale": "C'est tout ce que tu sais faire !",
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"SpeakerB62Id": "dcyxLd7",
"Text": "Burn, jactna... burn.",
"LocalizedText": {
"enMale": "Burn, jactna... burn.",
"frMale": "Br\u00fble, jactna... br\u00fble.",
"frFemale": "Br\u00fble, jactna... br\u00fble.",
"deMale": "Brennt, Jactna ... brennt.",
"deFemale": "Brennt, Jactna ... brennt."
},
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"SpeakerB62Id": "dcyxLd7",
"Text": "Get back to your own crew before I put you to work.",
"LocalizedText": {
"enMale": "Get back to your own crew before I put you to work.",
"frMale": "Retourne vite dans ton \u00e9quipe, si tu veux pas du travail en plus.",
"frFemale": "Retourne vite dans ton \u00e9quipe, si tu veux pas du travail en plus.",
"deMale": "Kehrt zu Eurer eigenen Crew zur\u00fcck, bevor Euch einspanne.",
"deFemale": "Kehrt zu Eurer eigenen Crew zur\u00fcck, bevor Euch einspanne."
},
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"NodeLinkList": {
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"DefaultSpeakerId": 0,
"Stb": "str.cnv.location.hoth.class.bounty_hunter.gradak_ungan",
"IsKOTORStyle": false,
"AffectionNpcB62": [],
"AffectionNcoB62": [
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"2Igez9E",
"Md6ozhL"
],
"LocalizedName": {
"enMale": "cnv.location.hoth.class.bounty_hunter.gradak_ungan",
"frMale": "cnv.location.hoth.class.bounty_hunter.gradak_ungan",
"deMale": "cnv.location.hoth.class.bounty_hunter.gradak_ungan"
},
"Id": "16141022555854192971",
"Base62Id": "Iy2Wybz",
"Fqn": "cnv.location.hoth.class.bounty_hunter.gradak_ungan",
"B62References": {
"ProgressesQuest": [
"udcPOj7"
],
"npcStartsCnv": [
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"ByTLqO0"
]
},
"first_seen": "1.0.0a",
"last_seen": "6.2.1a",
"current_version": "6.2.0b",
"hash": "4247087554",
"removed_in": "",
"changed_fields": [
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],
"previous_versions": [
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"1.7.0",
"2.3.1",
"4.0.0"
]
} Array
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[_id] => MongoDB\BSON\ObjectId Object
(
[oid] => 5fb3e63d33180000cb05a646
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[SpeakersB62Ids] => Array
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[MiywzCi] => npc.companion.bounty_hunter.gault
[H3TMYz4] => npc.companion.bounty_hunter.mako
[SqOKZq2] => npc.companion.bounty_hunter.torian
)
[AudioLanguageState] => Array
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[fr-fr] => 1
[de-de] => 1
)
[QuestB62Progressed] => Array
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[0] => udcPOj7
[1] => udcPOj7
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[RootNodes] => Array
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[2] => 115
[3] => 3
[4] => 128
[5] => 118
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[NodeLookup] => Array
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[0] => udcPOj7
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[QuestRewardB62] => 0000000
[ActionQuest] => 0
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[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
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[IsPlayerNode] =>
[SpeakerB62Id] => dcyxLd7
[Text] => That's quite a kit you're sporting, bounty hunter. Bet you spilled a lot of blood to get it.
[LocalizedText] => Array
(
[enMale] => That's quite a kit you're sporting, bounty hunter. Bet you spilled a lot of blood to get it.
[frMale] => C'est un sacré équipement que tu as là, chasseur. Je parie que tu as fait couler beaucoup de sang pour l'avoir.
[frFemale] => C'est un sacré équipement que tu as là, chasseuse. Je parie que tu as fait couler beaucoup de sang pour l'avoir.
[deMale] => Nette Ausrüstung, Kopfgeldjäger. Ich wette, Ihr musstet eine Menge Blut dafür vergießen.
[deFemale] => Nette Ausrüstung, Kopfgeldjäger. Ich wette, Ihr musstet eine Menge Blut dafür vergießen.
)
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[5] => Array
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[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
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(
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[8] => Array
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[IsEmpty] =>
[JoinDisabledForHolocom] =>
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[SpeakerB62Id] => dcyxLd7
[Text] => Now, whose pride did I wound so badly that they resorted to a hired gun? The Republic? The Empire? Both?
[LocalizedText] => Array
(
[enMale] => Now, whose pride did I wound so badly that they resorted to a hired gun? The Republic? The Empire? Both?
[frMale] => Bon. Qui ai-je pu contrarier au point qu'on m'envoie un tueur à gages ? La République ? L'Empire ? Les deux ?
[frFemale] => Bon. Qui ai-je pu contrarier au point qu'on m'envoie une tueuse à gages ? La République ? L'Empire ? Les deux ?
[deMale] => Wem bin ich so sehr auf die Füße getreten, dass man einen Auftragskiller schickt? Der Republik? Dem Imperium? Beiden?
[deFemale] => Wem bin ich so sehr auf die Füße getreten, dass man einen Auftragskiller schickt? Der Republik? Dem Imperium? Beiden?
)
[CnvAlienVONode] => -1
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[2] => 13
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[Stb] => str.cnv.location.hoth.class.bounty_hunter.gradak_ungan
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[10] => Array
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[Text] => I was one of the Republic's finest, merc. Best training, best equipment, best assignments. If they'd offered the best pension, I'd probably still be there.
[LocalizedText] => Array
(
[enMale] => I was one of the Republic's finest, merc. Best training, best equipment, best assignments. If they'd offered the best pension, I'd probably still be there.
[frMale] => J'ai été l'un des meilleurs mercenaires de la République. Le mieux entraîné, le mieux équipé. J'avais les meilleures missions... dommage, ils me payaient pas au meilleur tarif.
[frFemale] => J'ai été l'un des meilleurs mercenaires de la République. Le mieux entraîné, le mieux équipé. J'avais les meilleures missions... dommage, ils me payaient pas au meilleur tarif.
[deMale] => Ich war einer der Besten der Republik, Söldner. Das beste Training, die beste Ausrüstung, die besten Aufträge. Wenn sie mir auch die beste Rente angeboten hätten, wäre ich vermutlich immer noch da.
[deFemale] => Ich war einer der Besten der Republik, Söldner. Das beste Training, die beste Ausrüstung, die besten Aufträge. Wenn sie mir auch die beste Rente angeboten hätten, wäre ich vermutlich immer noch da.
)
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[11] => Array
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[SpeakerB62Id] => dcyxLd7
[Text] => If you came here looking for an easy kill, you made a grave mistake.
[LocalizedText] => Array
(
[enMale] => If you came here looking for an easy kill, you made a grave mistake.
[frMale] => Si tu es venu chercher un type facile à abattre, tu te mets le doigt dans l'œil.
[frFemale] => Si tu es venue chercher un type facile à abattre, tu te mets le doigt dans l'œil.
[deMale] => Wenn Ihr dachtet, dass hier würde leicht, habt Ihr einen schweren Fehler gemacht.
[deFemale] => Wenn Ihr dachtet, dass hier würde leicht, habt Ihr einen schweren Fehler gemacht.
)
[CnvAlienVONode] => -1
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[0] => 36
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[Stb] => str.cnv.location.hoth.class.bounty_hunter.gradak_ungan
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[12] => Array
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[SpeakerB62Id] => dcyxLd7
[Text] => Hope you like it hot, jactna. I'm not dying alone.
[LocalizedText] => Array
(
[enMale] => Hope you like it hot, jactna. I'm not dying alone.
[frMale] => J'espère que tu aimes la chaleur, jactna. Je mourrai pas tout seul.
[frFemale] => J'espère que tu aimes la chaleur, jactna. Je mourrai pas tout seul.
[deMale] => Hoffentlich mögt Ihr es heiß, Jactna. Ich sterbe nicht allein.
[deFemale] => Hoffentlich mögt Ihr es heiß, Jactna. Ich sterbe nicht allein.
)
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[1] => 17
[2] => 18
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[Stb] => str.cnv.location.hoth.class.bounty_hunter.gradak_ungan
[GenericNodeNumber] => 0
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[13] => Array
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[NodeId] => 13
[QuestRewardB62] => udcPOj7
[ActionQuest] => 0
[MinLevel] => -1
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[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
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[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[Text] => What makes you think either of them sent me?
[LocalizedText] => Array
(
[enMale] => What makes you think either of them sent me?
[frMale] => Pourquoi ce seraient eux qui m'auraient envoyé ?
[frFemale] => Pourquoi ce serait eux qui m'auraient envoyée ?
[deMale] => Was gibt Euch Grund zu der Annahme, sie hätten mich geschickt?
[deFemale] => Was gibt Euch Grund zu der Annahme, sie hätten mich geschickt?
)
[LocalizedOptionText] => Array
(
[enMale] => Why would they do that?
[frMale] => Pourquoi feraient-ils ça ?
[frFemale] => Pourquoi feraient-ils ça ?
[deMale] => Warum sollten sie das tun?
[deFemale] => Warum sollten sie das tun?
)
[CnvAlienVONode] => -1
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[AffectionRewardEventsB62] => Array
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[VgMySBC] => Array
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[Key] => 200
[Value] => Array
(
[enMale] => <<1>> approves.
[frMale] => <<1>> approuve.
[frFemale] => <<1>> approuve.
[deMale] => <<1>> stimmt zu.
[deFemale] => <<1>> stimmt zu.
)
)
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 22
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[Stb] => str.cnv.location.hoth.class.bounty_hunter.gradak_ungan
[GenericNodeNumber] => 0
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[14] => Array
(
[NodeId] => 14
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
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[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
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[SpeakerB62Id] => 0000000
[Text] => Hate to burst your bubble, but you're just the means to an end.
[LocalizedText] => Array
(
[enMale] => Hate to burst your bubble, but you're just the means to an end.
[frMale] => Désolé de te faire redescendre de ton nuage, mais tu es juste un intermédiaire.
[frFemale] => Désolée de te faire redescendre de ton nuage, mais t'es juste un intermédiaire.
[deMale] => Tut mir leid, Euch enttäuschen zu müssen, aber Ihr seid nur Mittel zum Zweck.
[deFemale] => Tut mir leid, Euch enttäuschen zu müssen, aber Ihr seid nur Mittel zum Zweck.
)
[LocalizedOptionText] => Array
(
[enMale] => Think a lot of yourself, huh?
[frMale] => Tu te la racontes un peu, non ?
[frFemale] => Tu te la racontes un peu, non ?
[deMale] => Ihr haltet wohl viel von Euch, hm?
[deFemale] => Ihr haltet wohl viel von Euch, hm?
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
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)
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[0] => 58
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[Stb] => str.cnv.location.hoth.class.bounty_hunter.gradak_ungan
[GenericNodeNumber] => 0
)
[15] => Array
(
[NodeId] => 15
[QuestRewardB62] => udcPOj7
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[Text] => Goodbye, Gradak.
[LocalizedText] => Array
(
[enMale] => Goodbye, Gradak.
[frMale] => Adieu, Gradak.
[frFemale] => Adieu, Gradak.
[deMale] => Auf Wiedersehen, Gradak.
[deFemale] => Auf Wiedersehen, Gradak.
)
[LocalizedOptionText] => Array
(
[enMale] => I'm not here to talk. [Attack]
[frMale] => Je ne suis pas là pour parler. [Attaquer]
[frFemale] => Je ne suis pas là pour parler. [Attaquer]
[deMale] => Ich bin nicht zum Quatschen hier. [Angreifen]
[deFemale] => Ich bin nicht zum Quatschen hier. [Angreifen]
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
[2Igez9E] => Array
(
[Key] => 200
[Value] => Array
(
[enMale] => <<1>> approves.
[frMale] => <<1>> approuve.
[frFemale] => <<1>> approuve.
[deMale] => <<1>> stimmt zu.
[deFemale] => <<1>> stimmt zu.
)
)
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 113
)
[Stb] => str.cnv.location.hoth.class.bounty_hunter.gradak_ungan
[GenericNodeNumber] => 0
)
[16] => Array
(
[NodeId] => 16
[QuestRewardB62] => udcPOj7
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => SmallDark
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[Text] => Maybe, maybe not. But you are dying.
[LocalizedText] => Array
(
[enMale] => Maybe, maybe not. But you are dying.
[frMale] => Peut-être. Mais ce qui est sûr, c'est que tu meurs.
[frFemale] => Peut-être. Mais ce qui est sûr, c'est que tu meurs.
[deMale] => Vielleicht, vielleicht auch nicht. Aber Ihr sterbt.
[deFemale] => Vielleicht, vielleicht auch nicht. Aber Ihr sterbt.
)
[LocalizedOptionText] => Array
(
[enMale] => If you say so. [Kill him]
[frMale] => Si tu le dis. [Le tuer]
[frFemale] => Si tu le dis. [Le tuer]
[deMale] => Wenn Ihr das sagt. [Ihn töten]
[deFemale] => Wenn Ihr das sagt. [Ihn töten]
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[Text] => Tell me what that console was controlling.
[LocalizedText] => Array
(
[enMale] => Tell me what that console was controlling.
[frMale] => Dis-moi à quoi cette console est reliée.
[frFemale] => Dis-moi à quoi cette console est reliée.
[deMale] => Sagt mir, was dieses Schaltpult steuert.
[deFemale] => Sagt mir, was dieses Schaltpult steuert.
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[LocalizedOptionText] => Array
(
[enMale] => What did you just do?
[frMale] => Qu'est-ce que tu viens de faire ?
[frFemale] => Qu'est-ce que tu viens de faire ?
[deMale] => Was habt Ihr getan?
[deFemale] => Was habt Ihr getan?
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[Text] => Time for a bath, scumbag.
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(
[enMale] => Time for a bath, scumbag.
[frMale] => C'est l'heure du bain, ordure.
[frFemale] => C'est l'heure du bain, ordure.
[deMale] => Zeit für ein Bad, Mistkerl.
[deFemale] => Zeit für ein Bad, Mistkerl.
)
[LocalizedOptionText] => Array
(
[enMale] => Okay, now you die painfully.
[frMale] => OK, tu vas mourir à petit feu.
[frFemale] => OK, tu vas mourir à petit feu.
[deMale] => Gut, dann sterbt Ihr jetzt unter Schmerzen.
[deFemale] => Gut, dann sterbt Ihr jetzt unter Schmerzen.
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[deFemale] => <<1>> stimmt zu.
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[deFemale] => <<1>> stimmt zu.
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[frFemale] => <<1>> approuve.
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[deFemale] => <<1>> stimmt zu.
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[Text] => After crushing their forces the way I did, why wouldn't they?
[LocalizedText] => Array
(
[enMale] => After crushing their forces the way I did, why wouldn't they?
[frMale] => Vu comment j'ai ridiculisé leurs troupes, ça m'étonnerait pas.
[frFemale] => Vu comment j'ai ridiculisé leurs troupes, ça m'étonnerait pas.
[deMale] => Nachdem ich ihre Truppen ausgelöscht habe, warum sollten sie nicht?
[deFemale] => Nachdem ich ihre Truppen ausgelöscht habe, warum sollten sie nicht?
)
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[Text] => Doesn't matter. Whoever sent you obviously didn't warn you. Otherwise, you wouldn't be here.
[LocalizedText] => Array
(
[enMale] => Doesn't matter. Whoever sent you obviously didn't warn you. Otherwise, you wouldn't be here.
[frMale] => C'est pas grave. La personne qui t'a envoyé a oublié de te mettre en garde. Sinon, tu serais même pas là.
[frFemale] => C'est pas grave. La personne qui t'a envoyée a oublié de te mettre en garde. Sinon, tu serais même pas là.
[deMale] => Egal. Wer auch immer Euch geschickt hat, hat offenbar vergessen, Euch zu warnen. Ansonsten wärt Ihr nicht hier.
[deFemale] => Egal. Wer auch immer Euch geschickt hat, hat offenbar vergessen, Euch zu warnen. Ansonsten wärt Ihr nicht hier.
)
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[Text] => No! Back off, you--stop! Agh!
[LocalizedText] => Array
(
[enMale] => No! Back off, you--stop! Agh!
[frMale] => Non, me touche pas, sale... arrête ! Argh !
[frFemale] => Non, me touche pas, sale... arrête ! Argh !
[deMale] => Nein! Zurück, Ihr ... Halt! Agh!
[deFemale] => Nein! Zurück, Ihr ... Halt! Agh!
)
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[Text] => You'll feel it soon enough. Every thermal shield in the network's about to fail.
[LocalizedText] => Array
(
[enMale] => You'll feel it soon enough. Every thermal shield in the network's about to fail.
[frMale] => Tu le sauras assez vite. Tous les boucliers thermiques du réseau vont se détraquer.
[frFemale] => Tu le sauras assez vite. Tous les boucliers thermiques du réseau vont se détraquer.
[deMale] => Das werdet Ihr noch früh genug merken. Jeder Hitzeschild im Netzwerk wird bald versagen.
[deFemale] => Das werdet Ihr noch früh genug merken. Jeder Hitzeschild im Netzwerk wird bald versagen.
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[Text] => I wish I could live long enough to see you crawl.
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(
[enMale] => I wish I could live long enough to see you crawl.
[frMale] => J'aurais voulu vivre assez longtemps pour te voir ramper.
[frFemale] => J'aurais voulu vivre assez longtemps pour te voir ramper.
[deMale] => Ich wünschte, ich könnte lange genug am Leben bleiben, um Euch kriechen zu sehen!
[deFemale] => Ich wünschte, ich könnte lange genug am Leben bleiben, um Euch kriechen zu sehen!
)
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[Text] => You really have no idea who I am, do you?
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(
[enMale] => You really have no idea who I am, do you?
[frMale] => T'as vraiment aucune idée de qui je suis, hein ?
[frFemale] => T'as vraiment aucune idée de qui je suis, hein ?
[deMale] => Ihr habt wirklich keine Ahnung, wer ich bin, oder?
[deFemale] => Ihr habt wirklich keine Ahnung, wer ich bin, oder?
)
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[Text] => In a minute, it won't matter.
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[enMale] => In a minute, it won't matter.
[frMale] => Dans trente secondes, ça n'aura plus d'importance.
[frFemale] => Dans trente secondes, ça n'aura plus d'importance.
[deMale] => In einer Minute wird es keine Rolle mehr spielen.
[deFemale] => In einer Minute wird es keine Rolle mehr spielen.
)
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[enMale] => You're history.
[frMale] => Tu es de l'histoire ancienne.
[frFemale] => Tu es de l'histoire ancienne.
[deMale] => Ihr seid Geschichte.
[deFemale] => Ihr seid Geschichte.
)
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[frMale] => <<1>> approuve.
[frFemale] => <<1>> approuve.
[deMale] => <<1>> stimmt zu.
[deFemale] => <<1>> stimmt zu.
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[Text] => Gradak Ungan. Deserter. Pirate. Dead man walking.
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[enMale] => Gradak Ungan. Deserter. Pirate. Dead man walking.
[frMale] => Gradak Ungan. Déserteur. Pirate. Futur cadavre.
[frFemale] => Gradak Ungan. Déserteur. Pirate. Futur cadavre.
[deMale] => Gradak Ungan. Deserteur. Pirat. Todgeweihter.
[deFemale] => Gradak Ungan. Deserteur. Pirat. Todgeweihter.
)
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[enMale] => I know who you are.
[frMale] => Je sais qui tu es.
[frFemale] => Je sais qui tu es.
[deMale] => Ich weiß, wer Ihr seid.
[deFemale] => Ich weiß, wer Ihr seid.
)
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[Text] => Just some ugly alien about to eat a blaster to the face.
[LocalizedText] => Array
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[enMale] => Just some ugly alien about to eat a blaster to the face.
[frMale] => Juste une saleté d'alien qui va se prendre un tir de blaster en pleine tronche.
[frFemale] => Juste une saleté d'alien qui va se prendre un tir de blaster en pleine tronche.
[deMale] => Nur ein hässlicher Fremdling, der gleich eine saftige Blasterladung verpasst kriegt.
[deFemale] => Nur ein hässlicher Fremdling, der gleich eine saftige Blasterladung verpasst kriegt.
)
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[enMale] => Nobody worth remembering.
[frMale] => Quelqu'un que tout le monde oubliera.
[frFemale] => Quelqu'un que tout le monde oubliera.
[deMale] => Niemand, an den man sich erinnern müsste.
[deFemale] => Niemand, an den man sich erinnern müsste.
)
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[Text] => You've got no idea what you're into. Before that crack, I might have let you go if you begged.
[LocalizedText] => Array
(
[enMale] => You've got no idea what you're into. Before that crack, I might have let you go if you begged.
[frMale] => T'as aucune idée d'où tu mets les pieds. Figure-toi que j'aurais pu te laisser en vie, si tu m'avais supplié.
[frFemale] => T'as aucune idée d'où tu mets les pieds. Figure-toi que j'aurais pu te laisser en vie, si tu m'avais supplié.
[deMale] => Ihr habt keine Ahnung, auf was Ihr Euch da einlasst. Vor diesem Spruch hätte ich Euch gehen lassen, wenn Ihr mich angebettelt hättet.
[deFemale] => Ihr habt keine Ahnung, auf was Ihr Euch da einlasst. Vor diesem Spruch hätte ich Euch gehen lassen, wenn Ihr mich angebettelt hättet.
)
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[Text] => Is that right? I'm not some hack who couldn't cut it at boot camp, scumbag.
[LocalizedText] => Array
(
[enMale] => Is that right? I'm not some hack who couldn't cut it at boot camp, scumbag.
[frMale] => Ah ouais ? Je suis pas un de ces déchets qui ont laissé tomber dès le camp d'entraînement, minus.
[frFemale] => Ah ouais ? Je suis pas un de ces déchets qui ont laissé tomber dès le camp d'entraînement, minus.
[deMale] => Ach ja? Ich bin nicht einfach ein Schwächling, der es im Trainingslager nicht gebracht hat ...
[deFemale] => Ach ja? Ich bin nicht einfach ein Schwächling, der es im Trainingslager nicht gebracht hat ...
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[Text] => Sounds like it's time for our exit.
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[frMale] => Je crois qu'on ferait mieux d'y aller.
[frFemale] => Je crois qu'on ferait mieux d'y aller.
[deMale] => Das klang wie unser Stichwort. Weg hier.
[deFemale] => Das klang wie unser Stichwort. Weg hier.
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[Text] => The prisoners! They're all going to die.
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[frMale] => Les prisonniers ! Ils vont tous mourir.
[frFemale] => Les prisonniers ! Ils vont tous mourir.
[deMale] => Die Gefangenen! Sie werden alle sterben.
[deFemale] => Die Gefangenen! Sie werden alle sterben.
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[Text] => Coward. May I?
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[frMale] => Poule mouillée. Je peux ?
[frFemale] => Poule mouillée. Je peux ?
[deMale] => Feigling. Darf ich?
[deFemale] => Feigling. Darf ich?
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[Text] => Just make it quick. We've got to go.
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[frMale] => Dépêche-toi. Il faut qu'on y aille.
[frFemale] => Dépêche-toi. Faut qu'on y aille.
[deMale] => Mach es kurz. Wir müssen weg.
[deFemale] => Mach es kurz. Wir müssen weg.
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[frMale] => Si tu veux.
[frFemale] => Si tu veux.
[deMale] => Wenn du willst.
[deFemale] => Wenn du willst.
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[Text] => Just let him bleed out, he's not worth anymore of our time.
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[enMale] => Just let him bleed out, he's not worth anymore of our time.
[frMale] => Laisse-le se vider de son sang. Ça vaut pas le coup de perdre du temps.
[frFemale] => Laisse-le se vider de son sang. Ça vaut pas le coup de perdre du temps.
[deMale] => Soll er ruhig verbluten, wir haben schon genug Zeit mit ihm verschwendet.
[deFemale] => Soll er ruhig verbluten, wir haben schon genug Zeit mit ihm verschwendet.
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[frMale] => Pas la peine.
[frFemale] => Pas la peine.
[deMale] => Lass ihn.
[deFemale] => Lass ihn.
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[Text] => Aim for non-vitals. I want him to die slow.
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[frFemale] => Touche pas aux parties vitales. Je veux qu'il meure lentement.
[deMale] => Ziel nicht auf lebenswichtige Organe. Ich will, dass er langsam stirbt.
[deFemale] => Ziel nicht auf lebenswichtige Organe. Ich will, dass er langsam stirbt.
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[frFemale] => Fais-le souffrir.
[deMale] => Lass ihn leiden.
[deFemale] => Lass ihn leiden.
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[Text] => We aren't here to free slaves.
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[frMale] => On est pas là pour libérer des esclaves.
[frFemale] => On est pas là pour libérer des esclaves.
[deMale] => Wir sind nicht hier, um Sklaven zu befreien.
[deFemale] => Wir sind nicht hier, um Sklaven zu befreien.
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[frMale] => Ce n'est pas notre problème.
[frFemale] => Ce n'est pas notre problème.
[deMale] => Das ist nicht unser Problem.
[deFemale] => Das ist nicht unser Problem.
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[Text] => If we hurry, we might be able to get them out of here.
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[frMale] => Si on se dépêche, on arrivera peut-être à les faire sortir d'ici.
[frFemale] => Si on se dépêche, on arrivera peut-être à les faire sortir d'ici.
[deMale] => Wenn wir uns beeilen, können wir sie vielleicht befreien.
[deFemale] => Wenn wir uns beeilen, können wir sie vielleicht befreien.
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[enMale] => We'll save who we can.
[frMale] => On sauvera qui on pourra.
[frFemale] => On sauvera qui on pourra.
[deMale] => Wir retten, wen wir können.
[deFemale] => Wir retten, wen wir können.
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[Text] => Bad stuff happens.
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[frMale] => La galaxie n'est pas toujours tranquille.
[frFemale] => La galaxie n'est pas toujours tranquille.
[deMale] => Manchmal passieren eben schlimme Dinge.
[deFemale] => Manchmal passieren eben schlimme Dinge.
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[enMale] => Your point?
[frMale] => C'est ton point de vue.
[frFemale] => C'est ton point de vue.
[deMale] => Und?
[deFemale] => Und?
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[deFemale] => <<1>> ist dagegen.
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[Text] => Fine, but can we at least save the prisoners we find on the way out?
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[enMale] => Fine, but can we at least save the prisoners we find on the way out?
[frMale] => OK, mais on pourrait au moins sauver les prisonniers qu'on croise en revenant ?
[frFemale] => OK, mais on pourrait au moins sauver les prisonniers qu'on croise en revenant ?
[deMale] => Schön, aber können wir wenigstens die Gefangenen retten, die wir unterwegs finden?
[deFemale] => Schön, aber können wir wenigstens die Gefangenen retten, die wir unterwegs finden?
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[Text] => I should have known that's what you'd say.
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[frMale] => J'aurais dû deviner que tu allais dire ça.
[frFemale] => J'aurais dû deviner que tu allais dire ça.
[deMale] => Ich hätte wissen müssen, dass Ihr das sagen würdet.
[deFemale] => Ich hätte wissen müssen, dass Ihr das sagen würdet.
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[Text] => Haha! Good luck.
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[frMale] => Ha ha ! Bonne chance.
[frFemale] => Ha ha ! Bonne chance.
[deMale] => Ha ha! Viel Glück.
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[Text] => Ah! You--argh!
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[frMale] => Ah ! Espèce... Argh !
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[deMale] => Ah! Ihr ... argh!
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[Text] => Kinda enjoyed that.
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[frMale] => Ça m'a bien plu.
[frFemale] => Ça m'a bien plu.
[deMale] => Das hat Spaß gemacht.
[deFemale] => Das hat Spaß gemacht.
)
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[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
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[SpeakerB62Id] => 0000000
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[Text] => You... you scum! I wish I could live to see you crawl!
[LocalizedText] => Array
(
[enMale] => You... you scum! I wish I could live to see you crawl!
[frMale] => Sale... raclure ! Je voudrais survivre rien que pour te voir ramper.
[frFemale] => Sale... raclure ! Je voudrais survivre rien que pour te voir ramper.
[deMale] => Ihr ... Ihr Abschaum! Ich wünschte, ich könnte am Leben bleiben, um Euch kriechen zu sehen!
[deFemale] => Ihr ... Ihr Abschaum! Ich wünschte, ich könnte am Leben bleiben, um Euch kriechen zu sehen!
)
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[JoinDisabledForHolocom] =>
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[AffectionRewardEventsB62] => Array
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[1] => 107
[2] => 108
[3] => 109
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[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => MiywzCi
[Text] => That hurt me just watching.
[LocalizedText] => Array
(
[enMale] => That hurt me just watching.
[frMale] => Rien qu'en regardant, j'ai mal.
[frFemale] => Rien qu'en regardant, j'ai mal.
[deMale] => Allein das Zuschauen hat wehgetan.
[deFemale] => Allein das Zuschauen hat wehgetan.
)
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[JoinDisabledForHolocom] =>
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[SpeakerB62Id] => H3TMYz4
[Text] => Serves him right.
[LocalizedText] => Array
(
[enMale] => Serves him right.
[frMale] => Bien fait pour lui.
[frFemale] => Bien fait pour lui.
[deMale] => Geschieht ihm recht.
[deFemale] => Geschieht ihm recht.
)
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[AffectionRewardEventsB62] => Array
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[JoinDisabledForHolocom] =>
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[Text] => One way to meet an objective.
[LocalizedText] => Array
(
[enMale] => One way to meet an objective.
[frMale] => C'est une façon d'atteindre son objectif.
[frFemale] => C'est une façon d'atteindre son objectif.
[deMale] => So kann man es natürlich auch machen.
[deFemale] => So kann man es natürlich auch machen.
)
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[113] => Array
(
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[Text] => That all you've got, hunter!
[LocalizedText] => Array
(
[enMale] => That all you've got, hunter!
[frMale] => C'est tout ce que tu sais faire !
[frFemale] => C'est tout ce que tu sais faire !
[deMale] => Ist das alles, Jäger?
[deFemale] => Ist das alles, Jäger?
)
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[Text] => Burn, jactna... burn.
[LocalizedText] => Array
(
[enMale] => Burn, jactna... burn.
[frMale] => Brûle, jactna... brûle.
[frFemale] => Brûle, jactna... brûle.
[deMale] => Brennt, Jactna ... brennt.
[deFemale] => Brennt, Jactna ... brennt.
)
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[Text] => Get back to your own crew before I put you to work.
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(
[enMale] => Get back to your own crew before I put you to work.
[frMale] => Retourne vite dans ton équipe, si tu veux pas du travail en plus.
[frFemale] => Retourne vite dans ton équipe, si tu veux pas du travail en plus.
[deMale] => Kehrt zu Eurer eigenen Crew zurück, bevor Euch einspanne.
[deFemale] => Kehrt zu Eurer eigenen Crew zurück, bevor Euch einspanne.
)
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[Id] => 16141022555854192971
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[npcStartsCnv] => Array
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[1] => ByTLqO0
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[first_seen] => 1.0.0a
[last_seen] => 6.2.1a
[current_version] => 6.2.0b
[hash] => 4247087554
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