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cnv.location.taris.world.beyond_redemption.dana_hunt

  • 113. - Thank you so much.
  • 57. - Oh, thank goodness you've got our equipment. I've got word of another group of settlers not far from here. We'll probably set up camp together.
    • 58. Option - Stay clear of pirates.Player - You might want to set up in a safer place this time.
      +200 Influence : approves.
      • 110. - We'll take your advice to heart.
    • 72. Option - Those pirates paid dearly.Player - I killed them.
      +200 Influence : approves.
    • 60. Option - You're lucky to be alive.Player - It was nothing--at least you've lived to start over.
      +200 Influence : approves.
      +200 Influence : approves.
      +200 Influence : approves.
      • 61. - I smell blood--pirate blood. Stinky, gooey pirate blood.
        • 108. - The pirates are all dead, Ivan. Now we can leave. We can build a new settlement. Let's go.
          • 109. <Conversation Exit>
  • 112. - Please, we need the equipment for our camp so we can finally move on and begin to live again.
  • 3. - Y--you don't look like a pirate. You're not a pirate, are you? Please tell me you're not a pirate.
    • 73. <Non-dialogue segment.>
      • 77. - Don't mind him, Jedi.
      • 76. - Don't mind him, Captain.
      • 78. - Don't mind him, soldier.
      • 117. - Don't mind him.
        • 80. - Pirates attacked our settlement and fed his family to the rakghouls.
          • 86. - None of us have been the same, really. Perhaps--perhaps you can help us?
            • 87. Option - If I possibly can.Player - Nobody should go through what this man has. Tell me what I can do.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
            • 88. Option - It's possible.Player - That depends on what you want me to do.
              +200 Influence : approves.
            • 89. Option - I don't have time for this.Player - It's survival of the fittest out here.
              +50 Influence : disapproves.
              +50 Influence : disapproves.
              +50 Influence : disapproves.
              +50 Influence : disapproves.
              +200 Influence : approves.
              • 90. - First pirate that crosses my path... bang! Feed him to the rakghouls! See how he likes it!
                • 96. - Look--maybe he's not all there, but all of us know how he feels. We built a settlement out here.
                  • 98. - We defended it from rakghouls. We started families. And those pirates attacked and took everything!
                    • 100. - It's hard not to want revenge, but mostly, we just need to move on. Start a new settlement, on a different part of the planet maybe.
                      • 102. Option - What's your plan?Player - How do you intend to do that?
                        +200 Influence : approves.
                      • 65. Option - How can I assist?Player - Is there anything I can do for you?
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                      • 104. Option - You're crazy.Player - If you want to stay on Taris, you're as loopy as your friend.
                        +50 Influence : disapproves.
                        +50 Influence : disapproves.
                        +50 Influence : disapproves.
                        • 105. - We've already invested so much in this place. We can't leave now.
                          • 41. - We had equipment at our camp that made Taris liveable, protected us from the rakghouls.
                            • 39. - If we can get that equipment back, we can start over. Maybe start to forget, and heal. Can you help?
                              • 66. Option - I'll help.Player - Of course.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                +200 Influence : approves.
                              • 67. Option - I'm busy, but I'll see.Player - I guess I could have a look.
                              • 49. Option - Revenge is sweet.Player - Anything for a chance to kick in some pirate skulls.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                • 56. <Conversation Exit>
  • 114. - Stay calm, Ivan. It's gonna be okay.
First Seen: 1.0.0
Last Seen: 6.2.1a
Star Wars Name: cnv.location.taris.world.beyond_redemption.dana_hunt
Other Sites:
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            "Text": "Y--you don't look like a pirate. You're not a pirate, are you? Please tell me you're not a pirate.",
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            "Text": "If we can get that equipment back, we can start over. Maybe start to forget, and heal. Can you help?",
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            "Text": "We had equipment at our camp that made Taris liveable, protected us from the rakghouls.",
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                "deMale": "Ich tue alles, um ein paar Piraten zu bestrafen.",
                "deFemale": "Ich tue alles, um ein paar Piraten zu bestrafen."
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                "frMale": "La vengeance est douce.",
                "frFemale": "La vengeance est douce.",
                "deMale": "Rache ist s\u00fc\u00df.",
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                        "deFemale": "<<1>> stimmt zu."
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            "Text": "Oh, thank goodness you've got our equipment. I've got word of another group of settlers not far from here. We'll probably set up camp together.",
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            "Text": "You might want to set up in a safer place this time.",
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                "enMale": "You might want to set up in a safer place this time.",
                "frMale": "\u00c9tablissez votre campement dans un endroit plus s\u00fbr.",
                "frFemale": "\u00c9tablissez votre campement dans un endroit plus s\u00fbr.",
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                "enMale": "Stay clear of pirates.",
                "frMale": "\u00c9loignez-vous des pirates.",
                "frFemale": "\u00c9loignez-vous des pirates.",
                "deMale": "Geht nur den Piraten aus dem Weg.",
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            "Text": "It was nothing--at least you've lived to start over.",
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                "frMale": "Ce n'est rien. Vous avez surv\u00e9cu et vous pourrez repartir de z\u00e9ro, c'est l'essentiel.",
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                "deMale": "Ihr habt Gl\u00fcck, dass Ihr noch lebt.",
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                        "deFemale": "<<1>> stimmt zu."
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            "Text": "I smell blood--pirate blood. Stinky, gooey pirate blood.",
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                "frMale": "Je peux me rendre utile\u00a0?",
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                "deMale": "Gibt es etwas, das ich tun kann?",
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                "deMale": "Wie kann ich Euch dabei helfen?",
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            "Text": "Of course.",
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                "frMale": "Je m'en occupe.",
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                        "enMale": "<<1>> approves.",
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                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "0000000",
            "Text": "I guess I could have a look.",
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                "enMale": "I guess I could have a look.",
                "frMale": "Je pense pouvoir m'en charger.",
                "frFemale": "Je pense pouvoir m'en charger.",
                "deMale": "Ich kann mir die Sache ja mal angucken.",
                "deFemale": "Ich kann mir die Sache ja mal angucken."
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            "LocalizedOptionText": {
                "enMale": "I'm busy, but I'll see.",
                "frMale": "Je suis occup\u00e9, mais je vais voir.",
                "frFemale": "Je suis occup\u00e9e, mais je vais voir.",
                "deMale": "Ich habe viel zu tun, aber wir werden sehen.",
                "deFemale": "Ich habe viel zu tun, aber wir werden sehen."
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            "SpeakerB62Id": "0000000",
            "Text": "I killed them.",
            "LocalizedText": {
                "enMale": "I killed them.",
                "frMale": "Je les ai extermin\u00e9s.",
                "frFemale": "Je les ai extermin\u00e9s.",
                "deMale": "Ich habe sie ausgeschaltet.",
                "deFemale": "Ich habe sie ausgeschaltet."
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            "LocalizedOptionText": {
                "enMale": "Those pirates paid dearly.",
                "frMale": "Les pirates ont pay\u00e9 le prix fort.",
                "frFemale": "Les pirates ont pay\u00e9 le prix fort.",
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                "deFemale": "Die Piraten haben einen hohen Preis gezahlt."
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                "frMale": "Ne faites pas attention \u00e0 lui, Capitaine.",
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            "Text": "Don't mind him, Jedi.",
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                "frMale": "Ne faites pas attention \u00e0 lui, Jedi.",
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            "SpeakerB62Id": "BvSUGa8",
            "Text": "Don't mind him, soldier.",
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                "enMale": "Don't mind him, soldier.",
                "frMale": "Ne faites pas attention \u00e0 lui, soldat.",
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            "SpeakerB62Id": "BvSUGa8",
            "Text": "Pirates attacked our settlement and fed his family to the rakghouls.",
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                "frMale": "Les pirates ont attaqu\u00e9 notre campement et ont donn\u00e9 sa famille en p\u00e2ture aux rakgoules.",
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            "SpeakerB62Id": "BvSUGa8",
            "Text": "None of us have been the same, really. Perhaps--perhaps you can help us?",
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                "enMale": "None of us have been the same, really. Perhaps--perhaps you can help us?",
                "frMale": "On n'est plus nous-m\u00eames, vous savez. Vous pouvez... vous pouvez peut-\u00eatre nous aider ?",
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            "SpeakerB62Id": "0000000",
            "Text": "Nobody should go through what this man has. Tell me what I can do.",
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                "enMale": "Nobody should go through what this man has. Tell me what I can do.",
                "frMale": "Personne ne devrait traverser de telles \u00e9preuves. Que puis-je faire?",
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            "LocalizedOptionText": {
                "enMale": "If I possibly can.",
                "frMale": "Je ferai de mon mieux.",
                "frFemale": "Je ferai de mon mieux.",
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                },
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                    "Value": {
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                        "deMale": "<<1>> stimmt zu.",
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "That depends on what you want me to do.",
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                "enMale": "That depends on what you want me to do.",
                "frMale": "Tout d\u00e9pend de ce que vous attendez de moi.",
                "frFemale": "Tout d\u00e9pend de ce que vous attendez de moi.",
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                "deFemale": "Das kommt darauf an, was ich f\u00fcr Euch tun soll."
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                "frMale": "Dans la mesure du possible.",
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "It's survival of the fittest out here.",
            "LocalizedText": {
                "enMale": "It's survival of the fittest out here.",
                "frMale": "C'est la loi du plus fort, ici.",
                "frFemale": "C'est la loi du plus fort, ici.",
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                "deFemale": "Hier gilt das Gesetz des St\u00e4rkeren."
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            "LocalizedOptionText": {
                "enMale": "I don't have time for this.",
                "frMale": "Je n'ai pas le temps.",
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                "deMale": "Ich habe keine Zeit daf\u00fcr.",
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                "8mAbih6": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                },
                "a4SC3f9": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "Gv3qRV0",
            "Text": "First pirate that crosses my path... bang! Feed him to the rakghouls! See how he likes it!",
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                "enMale": "First pirate that crosses my path... bang! Feed him to the rakghouls! See how he likes it!",
                "frMale": "Le premier pirate que je croise... Boum ! Il ira nourrir les rakgoules ! On verra si \u00e7a lui pla\u00eet !",
                "frFemale": "Le premier pirate que je croise... Boum ! Il ira nourrir les rakgoules ! On verra si \u00e7a lui pla\u00eet !",
                "deMale": "Wenn ich einen Piraten sehe, knall ich ihn ab und die Rakghule sollen ihn fressen! Mal sehen, wie ihm das gef\u00e4llt!",
                "deFemale": "Wenn ich einen Piraten sehe, knall ich ihn ab und die Rakghule sollen ihn fressen! Mal sehen, wie ihm das gef\u00e4llt!"
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            "SpeakerB62Id": "BvSUGa8",
            "Text": "Look--maybe he's not all there, but all of us know how he feels. We built a settlement out here.",
            "LocalizedText": {
                "enMale": "Look--maybe he's not all there, but all of us know how he feels. We built a settlement out here.",
                "frMale": "\u00c9coutez, il est un peu d\u00e9pass\u00e9 par les \u00e9v\u00e9nements mais on sait tous ce qu'il ressent. On avait \u00e9tabli notre campement ici.",
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                "deMale": "Er ist vielleicht nicht ganz bei sich, aber wir k\u00f6nnen ihn alle verstehen. Wir hatten uns hier etwas aufgebaut.",
                "deFemale": "Er ist vielleicht nicht ganz bei sich, aber wir k\u00f6nnen ihn alle verstehen. Wir hatten uns hier etwas aufgebaut."
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            "SpeakerB62Id": "BvSUGa8",
            "Text": "We defended it from rakghouls. We started families. And those pirates attacked and took everything!",
            "LocalizedText": {
                "enMale": "We defended it from rakghouls. We started families. And those pirates attacked and took everything!",
                "frMale": "On l'a prot\u00e9g\u00e9 des rakgoules. On avait construit des familles. Et ces pirates nous ont attaqu\u00e9s et ils ont tout pris !",
                "frFemale": "On l'a prot\u00e9g\u00e9 des rakgoules. On avait construit des familles. Et ces pirates nous ont attaqu\u00e9s et ils ont tout pris !",
                "deMale": "Wir haben uns gegen die Rakghule gewehrt. Wir hatten Familien. Die Piraten griffen uns an und haben alles zerst\u00f6rt!",
                "deFemale": "Wir haben uns gegen die Rakghule gewehrt. Wir hatten Familien. Die Piraten griffen uns an und haben alles zerst\u00f6rt!"
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            "SpeakerB62Id": "BvSUGa8",
            "Text": "It's hard not to want revenge, but mostly, we just need to move on. Start a new settlement, on a different part of the planet maybe.",
            "LocalizedText": {
                "enMale": "It's hard not to want revenge, but mostly, we just need to move on. Start a new settlement, on a different part of the planet maybe.",
                "frMale": "Comment ne pas vouloir se venger ? Mais avant toute chose, on doit se ressaisir. On doit \u00e9tablir un nouveau campement, ailleurs sur cette plan\u00e8te.",
                "frFemale": "Comment ne pas vouloir se venger ? Mais avant toute chose, on doit se ressaisir. On doit \u00e9tablir un nouveau campement, ailleurs sur cette plan\u00e8te.",
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                "deFemale": "Es ist schwer, keine Rache zu verlangen, aber wir m\u00fcssen nach vorn schauen. Eine neue Siedlung aufbauen, vielleicht auf einem anderen Teil des Planeten."
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            "SpeakerB62Id": "0000000",
            "Text": "How do you intend to do that?",
            "LocalizedText": {
                "enMale": "How do you intend to do that?",
                "frMale": "Vous pensez y parvenir comment ?",
                "frFemale": "Vous pensez y parvenir comment ?",
                "deMale": "Wie wollt Ihr das bewerkstelligen?",
                "deFemale": "Wie wollt Ihr das bewerkstelligen?"
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            "LocalizedOptionText": {
                "enMale": "What's your plan?",
                "frMale": "Quel est votre plan ?",
                "frFemale": "Quel est votre plan ?",
                "deMale": "Was habt Ihr vor?",
                "deFemale": "Was habt Ihr vor?"
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "Text": "If you want to stay on Taris, you're as loopy as your friend.",
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                "enMale": "If you want to stay on Taris, you're as loopy as your friend.",
                "frMale": "Si vous voulez rester sur Taris, vous \u00eates aussi folle que votre ami.",
                "frFemale": "Si vous voulez rester sur Taris, vous \u00eates aussi folle que votre ami.",
                "deMale": "Wenn Ihr auf Taris bleiben wollt, seid Ihr ebenso wahnsinnig wie Euer Freund.",
                "deFemale": "Wenn Ihr auf Taris bleiben wollt, seid Ihr ebenso wahnsinnig wie Euer Freund."
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            "LocalizedOptionText": {
                "enMale": "You're crazy.",
                "frMale": "C'est de la folie.",
                "frFemale": "C'est de la folie.",
                "deMale": "Ihr seid doch verr\u00fcckt.",
                "deFemale": "Ihr seid doch verr\u00fcckt."
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                "zav1HuJ": {
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                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
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                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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            "SpeakerB62Id": "BvSUGa8",
            "Text": "We've already invested so much in this place. We can't leave now.",
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                "enMale": "We've already invested so much in this place. We can't leave now.",
                "frMale": "On a tellement investi dans cet endroit. On peut pas partir maintenant.",
                "frFemale": "On a tellement investi dans cet endroit. On peut pas partir maintenant.",
                "deMale": "Wir haben hier schon so viel investiert. Wir k\u00f6nnen jetzt nicht aufgeben.",
                "deFemale": "Wir haben hier schon so viel investiert. Wir k\u00f6nnen jetzt nicht aufgeben."
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            "SpeakerB62Id": "BvSUGa8",
            "Text": "The pirates are all dead, Ivan. Now we can leave. We can build a new settlement. Let's go.",
            "LocalizedText": {
                "enMale": "The pirates are all dead, Ivan. Now we can leave. We can build a new settlement. Let's go.",
                "frMale": "Tous les pirates sont morts, Ivan. On peut partir \u00e0 pr\u00e9sent. On peut construire un nouveau campement. Allons-y.",
                "frFemale": "Tous les pirates sont morts, Ivan. On peut partir \u00e0 pr\u00e9sent. On peut construire un nouveau campement. Allons-y.",
                "deMale": "Die Piraten sind alle tot, Ivan. Wir k\u00f6nnen jetzt fortgehen. Wir bauen uns ein neues Zuhause auf. Komm.",
                "deFemale": "Die Piraten sind alle tot, Ivan. Wir k\u00f6nnen jetzt fortgehen. Wir bauen uns ein neues Zuhause auf. Komm."
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            "SpeakerB62Id": "BvSUGa8",
            "Text": "We'll take your advice to heart.",
            "LocalizedText": {
                "enMale": "We'll take your advice to heart.",
                "frMale": "Merci pour le conseil.",
                "frFemale": "Merci pour le conseil.",
                "deMale": "Diesen Rat nehmen wir uns zu Herzen.",
                "deFemale": "Diesen Rat nehmen wir uns zu Herzen."
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            "SpeakerB62Id": "BvSUGa8",
            "Text": "Please, we need the equipment for our camp so we can finally move on and begin to live again.",
            "LocalizedText": {
                "enMale": "Please, we need the equipment for our camp so we can finally move on and begin to live again.",
                "frMale": "Piti\u00e9, on a besoin de ce mat\u00e9riel pour notre campement, pour pouvoir enfin avancer et recommencer \u00e0 vivre.",
                "frFemale": "Piti\u00e9, on a besoin de ce mat\u00e9riel pour notre campement, pour pouvoir enfin avancer et recommencer \u00e0 vivre.",
                "deMale": "Bitte, wir brauchen die Ausr\u00fcstung f\u00fcr unser Lager, damit wir vorw\u00e4rts blicken und endlich wieder leben k\u00f6nnen.",
                "deFemale": "Bitte, wir brauchen die Ausr\u00fcstung f\u00fcr unser Lager, damit wir vorw\u00e4rts blicken und endlich wieder leben k\u00f6nnen."
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            "SpeakerB62Id": "BvSUGa8",
            "Text": "Thank you so much.",
            "LocalizedText": {
                "enMale": "Thank you so much.",
                "frMale": "Merci infiniment.",
                "frFemale": "Merci infiniment.",
                "deMale": "Vielen, vielen Dank.",
                "deFemale": "Vielen, vielen Dank."
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            "SpeakerB62Id": "BvSUGa8",
            "Text": "Stay calm, Ivan. It's gonna be okay.",
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                "enMale": "Stay calm, Ivan. It's gonna be okay.",
                "frMale": "Du calme, Ivan. \u00c7a va aller.",
                "frFemale": "Du calme, Ivan. \u00c7a va aller.",
                "deMale": "Ganz ruhig, Ivan. Alles wird gut.",
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            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "BvSUGa8",
            "Text": "Don't mind him.",
            "LocalizedText": {
                "enMale": "Don't mind him.",
                "frMale": "Ne faites pas attention \u00e0 lui.",
                "frFemale": "Ne faites pas attention \u00e0 lui.",
                "deMale": "St\u00f6rt Euch nicht an ihm.",
                "deFemale": "St\u00f6rt Euch nicht an ihm."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            ],
            "Stb": "str.cnv.location.taris.world.beyond_redemption.dana_hunt",
            "GenericNodeNumber": 0
        },
        "118": {
            "NodeId": 118,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            ],
            "GenericNodeNumber": 0
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    },
    "NodeLinkList": {
        "54": 51,
        "55": 51,
        "62": 61,
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        "82": 80,
        "84": 80,
        "91": 90,
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        "119": 80,
        "120": 41,
        "121": 41
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    "DefaultSpeakerId": 0,
    "Stb": "str.cnv.location.taris.world.beyond_redemption.dana_hunt",
    "IsKOTORStyle": false,
    "AffectionNpcB62": [],
    "AffectionNcoB62": [
        "lHpoXyM",
        "8mAbih6",
        "xu2zYrP",
        "a4SC3f9",
        "zav1HuJ",
        "Y7ylpO5"
    ],
    "LocalizedName": {
        "enMale": "cnv.location.taris.world.beyond_redemption.dana_hunt",
        "frMale": "cnv.location.taris.world.beyond_redemption.dana_hunt",
        "deMale": "cnv.location.taris.world.beyond_redemption.dana_hunt"
    },
    "Id": "16140930247478271824",
    "Base62Id": "KDycMCA",
    "Fqn": "cnv.location.taris.world.beyond_redemption.dana_hunt",
    "B62References": {
        "startsQuest": [
            "l1naNhC"
        ],
        "endsQuest": [
            "l1naNhC"
        ],
        "npcStartsCnv": [
            "BvSUGa8"
        ]
    },
    "first_seen": "1.0.0",
    "last_seen": "6.2.1a",
    "current_version": "6.2.0b",
    "hash": "1050285285",
    "removed_in": "",
    "changed_fields": [
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    ],
    "previous_versions": [
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        "1.0.0a",
        "1.3.0",
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        "5.2.2"
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}