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cnv.location.balmorra.class.bounty_hunter.crysta_markon

  • 143. - PLACEHOLDER: Bark indicating that you cannot turn in/start Balmorra/Nar Shaddaa.
  • 1. - You notice the Great Hunt never sends us anywhere nice?
    • 88. - The Empire's been fighting for control of Balmorra for years. Death toll's in the high seven figures.
      • 89. Option - Doesn't matter.Player - War or no war, I've got a job to do.
        +200 Influence : approves.
        • 92. - I'm really starting to admire this professional attitude of yours.
      • 90. Option - That's a lot of war.Player - How is there anything left to fight over?
        • 93. - The weapons factories are built to withstand attack. The people aren't.
      • 91. Option - Must still be resistance.Player - Guess that death toll isn't high enough, if they're still fighting.
        • 94. - The resistance fighters have a lot of support. Rumor is, the Republic never really left.
          • 96. - Let's see what Crysta has to say about our job here. Starting the holo now....
            • 86. - Welcome to Balmorra, hunter. Your target is the right impressive Admiral Ivernus, they call him "Admiral Untouchable."
              • 5. - Spends all his time on a fancy flagship surrounded by armed soldiers.
                • 7. - Can't kill what you can't touch, hunter. You gotta lure Admiral Ivernus off his flyin' fortress and down to Balmorra.
                  • 9. - To make things even more interestin', no friendly contacts here. You gotta figure this out yourself.
                    • 13. - And don't forget--the job ain't done 'til you're the only hunter left standin'. Good luck!
                      • 106. Option - We need information.Player - Mako, get me everything you can find on Admiral Ivernus.
                        +200 Influence : approves.
                        • 109. - Already on it. Logging in to the Imperial network now....
                      • 114. Option - Don't need it, Crysta.Player - I don't need luck.
                        +200 Influence : approves.
                        • 107. - That's what I like most about you.
                      • 105. Option - Was that a joke?Player - She's kidding, right? This is a suicide mission.
                        +50 Influence : disapproves.
                        • 108. - Never stopped you before. Consider this a chance to show you've got more in your arsenal than a blaster.
                          • 28. - I'm logging into the Imperial network. Let's see what I can dig up about this Admiral Ivernus....
                            • 30. - He's a war hero, all right. Actually won some battles against the Mandalorians. Wonder if that's how he got on the list?
                              • 43. - Hmm, this is interesting. Turns out, one of the admiral's toadies is in the market for a bounty hunter.
                                • 44. Option - That's our in. We got a name?Player - Let's get every piece of information on them you can pull down.
                                  +200 Influence : approves.
                                • 48. Option - Details?Player - What's the job this toadie wants done?
                                  • 49. - There's nothing specific, but it's a high priority encoded message. Only top bounty hunters can access it--I had to hack it.
                                • 85. Option - You sure this is solid?Player - How do you know this?
                                  +50 Influence : disapproves.
                                  • 52. - You get rid of people's problems. I find out what they are.
                                    • 54. - The job listing contact is Lieutenant Major Pirrell. And get this--"discretion is of the utmost importance." Whatever this is, Pirrell wants it secret.
                                      • 61. Option - It's a start.Player - Let's apply for a job and see if we can't work our way up to the admiral.
                                        • 77. - Lieutenant Major Pirrell's office is at the Imperial base in Sobrik. Let's go impress him and see where it leads.
                                      • 55. Option - Think we should follow up?Player - How does this secret job help us?
                                        • 56. - It's all I've got. Better than nothing, right?
                                      • 64. Option - If nothing else, it'll be fun.Player - Imperials have the best dirty little secrets. Remember Dromund Kaas?
                                        • 65. - Dirty is right. I don't think I'll ever forget that poor admiral and his horrible daughter.
                                          • 82. - How 'bout we go have a chat with Lieutenant Major Pirrell at his office at the Imperial base in Sobrik--find out what he wants?
                                            • 83. <Conversation Exit>
NPC:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: cnv.location.balmorra.class.bounty_hunter.crysta_markon
Other Sites:
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            "Text": "You notice the Great Hunt never sends us anywhere nice?",
            "LocalizedText": {
                "enMale": "You notice the Great Hunt never sends us anywhere nice?",
                "frMale": "Tu sais quoi ? La Grande Traque nous envoie toujours dans des endroits sinistres.",
                "frFemale": "Tu sais quoi ? La Grande Traque nous envoie toujours dans des endroits sinistres.",
                "deMale": "Ist Euch schon aufgefallen, dass wir auf dieser Jagd niemals an h\u00fcbsche Orte kommen?",
                "deFemale": "Ist Euch schon aufgefallen, dass wir auf dieser Jagd niemals an h\u00fcbsche Orte kommen?"
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            "Text": "Spends all his time on a fancy flagship surrounded by armed soldiers.",
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                "enMale": "Spends all his time on a fancy flagship surrounded by armed soldiers.",
                "frMale": "Il passe son temps dans un vaisseau imprenable, entour\u00e9 de soldats arm\u00e9s.",
                "frFemale": "Il passe son temps dans un vaisseau imprenable, entour\u00e9 de soldats arm\u00e9s.",
                "deMale": "Er verbringt seine ganze Zeit auf seinem schicken Raumschiff, umringt von bewaffneten Soldaten.",
                "deFemale": "Er verbringt seine ganze Zeit auf seinem schicken Raumschiff, umringt von bewaffneten Soldaten."
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            "Text": "Can't kill what you can't touch, hunter. You gotta lure Admiral Ivernus off his flyin' fortress and down to Balmorra.",
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                "enMale": "Can't kill what you can't touch, hunter. You gotta lure Admiral Ivernus off his flyin' fortress and down to Balmorra.",
                "frMale": "On ne peut pas tuer l'inaccessible, chasseur. T\u00e2chez de faire sortir l'Amiral Ivernus de sa forteresse volante en l'attirant sur Balmorra.",
                "frFemale": "On ne peut pas tuer l'inaccessible, chasseuse. T\u00e2chez de faire sortir l'Amiral Ivernus de sa forteresse volante en l'attirant sur Balmorra.",
                "deMale": "Man kann nicht t\u00f6ten, was man nicht ber\u00fchren kann. Du musst Admiral Ivernus aus seinem Raumschiff und nach Balmorra locken.",
                "deFemale": "Man kann nicht t\u00f6ten, was man nicht ber\u00fchren kann. Du musst Admiral Ivernus aus seinem Raumschiff und nach Balmorra locken."
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            "Text": "To make things even more interestin', no friendly contacts here. You gotta figure this out yourself.",
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                "enMale": "To make things even more interestin', no friendly contacts here. You gotta figure this out yourself.",
                "frMale": "Pour ajouter un peu de piment, vous n'avez aucun contact  par ici. Il faudra vous en sortir par vos propres moyens.",
                "frFemale": "Pour ajouter un peu de piment, vous n'avez aucun contact  par ici. Il faudra vous en sortir par vos propres moyens.",
                "deMale": "Und damit die Sache noch interessanter wird, du hast hier niemanden, der dir helfen kann. Du musst das allein hinkriegen.",
                "deFemale": "Und damit die Sache noch interessanter wird, du hast hier niemanden, der dir helfen kann. Du musst das allein hinkriegen."
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            "Text": "And don't forget--the job ain't done 'til you're the only hunter left standin'. Good luck!",
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                "enMale": "And don't forget--the job ain't done 'til you're the only hunter left standin'. Good luck!",
                "frMale": "Et n'oubliez pas. Vous ne gagnez que si vous \u00eates le dernier survivant. Bonne chance !",
                "frFemale": "Et n'oubliez pas. Vous ne gagnez que si vous \u00eates la derni\u00e8re survivante. Bonne chance !",
                "deMale": "Vergiss nicht, der Auftrag ist erst dann zu Ende, wenn du der letzte J\u00e4ger bist, der \u00fcbrig ist. Viel Gl\u00fcck!",
                "deFemale": "Vergiss nicht, der Auftrag ist erst dann zu Ende, wenn du der letzte J\u00e4ger bist, der \u00fcbrig ist. Viel Gl\u00fcck!"
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            "SpeakerB62Id": "T4XaLj6",
            "Text": "I'm logging into the Imperial network. Let's see what I can dig up about this Admiral Ivernus....",
            "LocalizedText": {
                "enMale": "I'm logging into the Imperial network. Let's see what I can dig up about this Admiral Ivernus....",
                "frMale": "J'ai une connexion au r\u00e9seau imp\u00e9rial. On va voir ce que je peux trouver sur cet Amiral Ivernus...",
                "frFemale": "J'ai une connexion au r\u00e9seau imp\u00e9rial. On va voir ce que je peux trouver sur cet Amiral Ivernus...",
                "deMale": "Ich logge mich in das imperiale Kommunikationsnetzwerk ein. Mal sehen, was wir \u00fcber diesen Admiral zu Tage f\u00f6rdern k\u00f6nnen.",
                "deFemale": "Ich logge mich in das imperiale Kommunikationsnetzwerk ein. Mal sehen, was wir \u00fcber diesen Admiral zu Tage f\u00f6rdern k\u00f6nnen."
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            "SpeakerB62Id": "T4XaLj6",
            "Text": "He's a war hero, all right. Actually won some battles against the Mandalorians. Wonder if that's how he got on the list?",
            "LocalizedText": {
                "enMale": "He's a war hero, all right. Actually won some battles against the Mandalorians. Wonder if that's how he got on the list?",
                "frMale": "C'est un h\u00e9ros de guerre. Il a remport\u00e9 plusieurs batailles contre les Mandaloriens. C'est peut-\u00eatre pour \u00e7a qu'il est sur la liste.",
                "frFemale": "C'est un h\u00e9ros de guerre. Il a remport\u00e9 plusieurs batailles contre les Mandaloriens. C'est peut-\u00eatre pour \u00e7a qu'il est sur la liste.",
                "deMale": "Okay, er ist ein Kriegsheld. Er hat einige Schlachten gegen die Mandalorianer gewonnen. Vielleicht steht er deshalb auf der Liste.",
                "deFemale": "Okay, er ist ein Kriegsheld. Er hat einige Schlachten gegen die Mandalorianer gewonnen. Vielleicht steht er deshalb auf der Liste."
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            "SpeakerB62Id": "T4XaLj6",
            "Text": "Hmm, this is interesting. Turns out, one of the admiral's toadies is in the market for a bounty hunter.",
            "LocalizedText": {
                "enMale": "Hmm, this is interesting. Turns out, one of the admiral's toadies is in the market for a bounty hunter.",
                "frMale": "Hmm, alors \u00e7a, c'est int\u00e9ressant. L'un de ses proches est \u00e0 la recherche d'un chasseur de primes.",
                "frFemale": "Hmm, alors \u00e7a, c'est int\u00e9ressant. L'un de ses proches est \u00e0 la recherche d'un chasseur de primes.",
                "deMale": "Hmm, interessant. Es sieht so aus, als ben\u00f6tigt einer seiner Lakaien einen Kopfgeldj\u00e4ger.",
                "deFemale": "Hmm, interessant. Es sieht so aus, als ben\u00f6tigt einer seiner Lakaien einen Kopfgeldj\u00e4ger."
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            "SpeakerB62Id": "0000000",
            "Text": "Let's get every piece of information on them you can pull down.",
            "LocalizedText": {
                "enMale": "Let's get every piece of information on them you can pull down.",
                "frMale": "On va t\u00e2cher de rassembler toutes les informations qu'on peut trouver sur lui.",
                "frFemale": "On va t\u00e2cher de rassembler toutes les informations qu'on peut trouver sur lui.",
                "deMale": "Wir brauchen jede Information \u00fcber die beiden, die sich finden l\u00e4sst.",
                "deFemale": "Wir brauchen jede Information \u00fcber die beiden, die sich finden l\u00e4sst."
            },
            "LocalizedOptionText": {
                "enMale": "That's our in. We got a name?",
                "frMale": "Formidable. On sait qui c'est ?",
                "frFemale": "Formidable. On sait qui c'est ?",
                "deMale": "Das ist es. Haben wir einen Namen?",
                "deFemale": "Das ist es. Haben wir einen Namen?"
            },
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                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
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            "NodeId": 48,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "What's the job this toadie wants done?",
            "LocalizedText": {
                "enMale": "What's the job this toadie wants done?",
                "frMale": "Qu'est-ce qu'il r\u00e9clame, exactement ?",
                "frFemale": "Qu'est-ce qu'il r\u00e9clame, exactement ?",
                "deMale": "Was f\u00fcr einen Auftrag hat dieser Lakai?",
                "deFemale": "Was f\u00fcr einen Auftrag hat dieser Lakai?"
            },
            "LocalizedOptionText": {
                "enMale": "Details?",
                "frMale": "Des d\u00e9tails ?",
                "frFemale": "Des d\u00e9tails ?",
                "deMale": "Details?",
                "deFemale": "Details?"
            },
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            "NodeId": 49,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "T4XaLj6",
            "Text": "There's nothing specific, but it's a high priority encoded message. Only top bounty hunters can access it--I had to hack it.",
            "LocalizedText": {
                "enMale": "There's nothing specific, but it's a high priority encoded message. Only top bounty hunters can access it--I had to hack it.",
                "frMale": "Rien de sp\u00e9cifique. Mais c'est un message cod\u00e9 de haute priorit\u00e9. Seule l'\u00e9lite des chasseurs de primes peut y acc\u00e9der. J'ai d\u00fb m'y infiltrer.",
                "frFemale": "Rien de sp\u00e9cifique. Mais c'est un message cod\u00e9 de haute priorit\u00e9. Seule l'\u00e9lite des chasseurs de primes peut y acc\u00e9der. J'ai d\u00fb m'y infiltrer.",
                "deMale": "Ich hab nichts Genaues, aber die Nachricht hat allerh\u00f6chste Priorit\u00e4t. Nur die besten Kopfgeldj\u00e4ger k\u00f6nnen sie einsehen - ich musste mich einhacken.",
                "deFemale": "Ich hab nichts Genaues, aber die Nachricht hat allerh\u00f6chste Priorit\u00e4t. Nur die besten Kopfgeldj\u00e4ger k\u00f6nnen sie einsehen - ich musste mich einhacken."
            },
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            "NodeId": 52,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "T4XaLj6",
            "Text": "You get rid of people's problems. I find out what they are.",
            "LocalizedText": {
                "enMale": "You get rid of people's problems. I find out what they are.",
                "frMale": "Te fais pas de souci pour \u00e7a. Je vais creuser dans cette direction.",
                "frFemale": "Te fais pas de souci pour \u00e7a. Je vais creuser dans cette direction.",
                "deMale": "Ihr l\u00f6st die Probleme anderer Leute. Ich finde raus, welche es sind.",
                "deFemale": "Ihr l\u00f6st die Probleme anderer Leute. Ich finde raus, welche es sind."
            },
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            "Stb": "str.cnv.location.balmorra.class.bounty_hunter.crysta_markon",
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            "NodeId": 53,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "NodeId": 54,
            "QuestRewardB62": "0000000",
            "ActionQuest": 1.6141005814692948e+19,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "T4XaLj6",
            "Text": "The job listing contact is Lieutenant Major Pirrell. And get this--\"discretion is of the utmost importance.\" Whatever this is, Pirrell wants it secret.",
            "LocalizedText": {
                "enMale": "The job listing contact is Lieutenant Major Pirrell. And get this--\"discretion is of the utmost importance.\" Whatever this is, Pirrell wants it secret.",
                "frMale": "Le contact pour les contrats est le Lieutenant Major Pirrell. \u00c9coute \u00e7a : \"Merci de faire preuve de la plus grande discr\u00e9tion\". Il veut pas que \u00e7a se sache.",
                "frFemale": "Le contact pour les contrats est le Lieutenant Major Pirrell. \u00c9coute \u00e7a : \"Merci de faire preuve de la plus grande discr\u00e9tion\". Il veut pas que \u00e7a se sache.",
                "deMale": "Der Auftraggeber ist Lieutenant Major Pirrell. Und h\u00f6rt Euch das an - \"Allerh\u00f6chste Diskretion wird verlangt.\" Um was es hier auch geht, Pirrell will, dass es geheim bleibt.",
                "deFemale": "Der Auftraggeber ist Lieutenant Major Pirrell. Und h\u00f6rt Euch das an - \"Allerh\u00f6chste Diskretion wird verlangt.\" Um was es hier auch geht, Pirrell will, dass es geheim bleibt."
            },
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            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.balmorra.class.bounty_hunter.crysta_markon",
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            "QuestRewardB62": "0000000",
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "How does this secret job help us?",
            "LocalizedText": {
                "enMale": "How does this secret job help us?",
                "frMale": "En quoi ce boulot confidentiel nous aiderait ?",
                "frFemale": "En quoi ce boulot confidentiel nous aiderait ?",
                "deMale": "Wie soll uns denn dieser Geheimauftrag weiterhelfen?",
                "deFemale": "Wie soll uns denn dieser Geheimauftrag weiterhelfen?"
            },
            "LocalizedOptionText": {
                "enMale": "Think we should follow up?",
                "frMale": "Tu penses qu'on devrait suivre cette piste ?",
                "frFemale": "Tu penses qu'on devrait suivre cette piste ?",
                "deMale": "Ist das wirklich eine gute Idee?",
                "deFemale": "Ist das wirklich eine gute Idee?"
            },
            "CnvAlienVONode": -1,
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            "ChildIds": [
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            "NodeId": 56,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "T4XaLj6",
            "Text": "It's all I've got. Better than nothing, right?",
            "LocalizedText": {
                "enMale": "It's all I've got. Better than nothing, right?",
                "frMale": "C'est tout ce que j'ai. C'est mieux que rien, non ?",
                "frFemale": "C'est tout ce que j'ai. C'est mieux que rien, non ?",
                "deMale": "Das ist alles, was wir haben. Besser als nichts, oder?",
                "deFemale": "Das ist alles, was wir haben. Besser als nichts, oder?"
            },
            "CnvAlienVONode": -1,
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        "61": {
            "NodeId": 61,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Let's apply for a job and see if we can't work our way up to the admiral.",
            "LocalizedText": {
                "enMale": "Let's apply for a job and see if we can't work our way up to the admiral.",
                "frMale": "On a qu'\u00e0 aller se pr\u00e9senter l\u00e0-bas, et voir si on peut remonter jusqu'\u00e0 l'amiral.",
                "frFemale": "On a qu'\u00e0 aller se pr\u00e9senter l\u00e0-bas, et voir si on peut remonter jusqu'\u00e0 l'amiral.",
                "deMale": "Wir sollten diesen Auftrag einholen. Mal sehen, ob wir so an den Admiral gelangen.",
                "deFemale": "Wir sollten diesen Auftrag einholen. Mal sehen, ob wir so an den Admiral gelangen."
            },
            "LocalizedOptionText": {
                "enMale": "It's a start.",
                "frMale": "C'est un bon d\u00e9but.",
                "frFemale": "C'est un bon d\u00e9but.",
                "deMale": "Das ist ein Anfang.",
                "deFemale": "Das ist ein Anfang."
            },
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            "NodeId": 64,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Imperials have the best dirty little secrets. Remember Dromund Kaas?",
            "LocalizedText": {
                "enMale": "Imperials have the best dirty little secrets. Remember Dromund Kaas?",
                "frMale": "Les Imp\u00e9riaux aiment les petits secrets. Tu te rappelles, sur Dromund Kaas ?",
                "frFemale": "Les Imp\u00e9riaux aiment les petits secrets. Tu te rappelles, sur Dromund Kaas ?",
                "deMale": "Niemand hat so schmutzige Geheimnisse wie die Imperialen. Erinnerst du dich an Dromund Kaas?",
                "deFemale": "Niemand hat so schmutzige Geheimnisse wie die Imperialen. Erinnerst du dich an Dromund Kaas?"
            },
            "LocalizedOptionText": {
                "enMale": "If nothing else, it'll be fun.",
                "frMale": "Quoi qu'il arrive, on va s'amuser.",
                "frFemale": "Quoi qu'il arrive, on va s'amuser.",
                "deMale": "Zumindest klingt es nach Spa\u00df.",
                "deFemale": "Zumindest klingt es nach Spa\u00df."
            },
            "CnvAlienVONode": -1,
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            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "T4XaLj6",
            "Text": "Dirty is right. I don't think I'll ever forget that poor admiral and his horrible daughter.",
            "LocalizedText": {
                "enMale": "Dirty is right. I don't think I'll ever forget that poor admiral and his horrible daughter.",
                "frMale": "Bonjour le cauchemar. Je crois que j'oublierai jamais ce pauvre amiral, et son horrible fille.",
                "frFemale": "Bonjour le cauchemar. Je crois que j'oublierai jamais ce pauvre amiral, et son horrible fille.",
                "deMale": "Schmutzig ist das richtige Wort. Ich glaube diesen armen Admiral und seine schreckliche Tochter werde ich niemals vergessen.",
                "deFemale": "Schmutzig ist das richtige Wort. Ich glaube diesen armen Admiral und seine schreckliche Tochter werde ich niemals vergessen."
            },
            "CnvAlienVONode": -1,
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            "IsEmpty": true,
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            "SpeakerB62Id": "0000000",
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            "IsPlayerNode": false,
            "SpeakerB62Id": "T4XaLj6",
            "Text": "Lieutenant Major Pirrell's office is at the Imperial base in Sobrik. Let's go impress him and see where it leads.",
            "LocalizedText": {
                "enMale": "Lieutenant Major Pirrell's office is at the Imperial base in Sobrik. Let's go impress him and see where it leads.",
                "frMale": "Le bureau du Lieutenant Major Pirrell est \u00e0 la base imp\u00e9riale de Sobrik. Si on l'impressionne, \u00e7a nous m\u00e8nera peut-\u00eatre quelque part.",
                "frFemale": "Le bureau du Lieutenant Major Pirrell est \u00e0 la base imp\u00e9riale de Sobrik. Si on l'impressionne, \u00e7a nous m\u00e8nera peut-\u00eatre quelque part.",
                "deMale": "Das B\u00fcro von Lieutenant Major Pirrell ist in der imperialen Basis in Sobrik. Schinden wir etwas Eindruck auf ihn und schauen, wo uns das hinbringt.",
                "deFemale": "Das B\u00fcro von Lieutenant Major Pirrell ist in der imperialen Basis in Sobrik. Schinden wir etwas Eindruck auf ihn und schauen, wo uns das hinbringt."
            },
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "T4XaLj6",
            "Text": "How 'bout we go have a chat with Lieutenant Major Pirrell at his office at the Imperial base in Sobrik--find out what he wants?",
            "LocalizedText": {
                "enMale": "How 'bout we go have a chat with Lieutenant Major Pirrell at his office at the Imperial base in Sobrik--find out what he wants?",
                "frMale": "Et si on allait directement \u00e0 la base imp\u00e9riale de Sobrik ? On pourrait demander de vive voix au Lieutenant Major Pirrell ce qu'il veut ?",
                "frFemale": "Et si on allait directement \u00e0 la base imp\u00e9riale de Sobrik ? On pourrait demander de vive voix au Lieutenant Major Pirrell ce qu'il veut ?",
                "deMale": "Wie w\u00e4re es, wenn wir uns einmal mit Lieutenant Major Pirrell in seinem B\u00fcro in der imperialen Basis in Sobrik unterhalten? So erfahren wir, was er vorhat.",
                "deFemale": "Wie w\u00e4re es, wenn wir uns einmal mit Lieutenant Major Pirrell in seinem B\u00fcro in der imperialen Basis in Sobrik unterhalten? So erfahren wir, was er vorhat."
            },
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        "83": {
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "85": {
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            "AlignmentGain": "None",
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "How do you know this?",
            "LocalizedText": {
                "enMale": "How do you know this?",
                "frMale": "Comment le savez-vous\u00a0?",
                "frFemale": "Comment le savez-vous\u00a0?",
                "deMale": "Ist das sicher?",
                "deFemale": "Ist das sicher?"
            },
            "LocalizedOptionText": {
                "enMale": "You sure this is solid?",
                "frMale": "C'est une source s\u00fbre ?",
                "frFemale": "C'est une source s\u00fbre ?",
                "deMale": "Bist du sicher, dass darauf Verlass ist?",
                "deFemale": "Bist du sicher, dass darauf Verlass ist?"
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                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "dfrXQR6",
            "Text": "Welcome to Balmorra, hunter. Your target is the right impressive Admiral Ivernus, they call him \"Admiral Untouchable.\"",
            "LocalizedText": {
                "enMale": "Welcome to Balmorra, hunter. Your target is the right impressive Admiral Ivernus, they call him \"Admiral Untouchable.\"",
                "frMale": "Bienvenue sur Balmorra, chasseur. Votre cible n'est autre que l'impressionnant Amiral Ivernus, surnomm\u00e9 \"l'amiral intouchable\".",
                "frFemale": "Bienvenue sur Balmorra, chasseuse. Votre cible n'est autre que l'impressionnant Amiral Ivernus, surnomm\u00e9 \"l'amiral intouchable\".",
                "deMale": "Willkommen auf Balmorra, J\u00e4ger. Dein Ziel ist der ber\u00fchmte Admiral Ivernus. Man nennt ihn auch den \"unber\u00fchrbaren Admiral\".",
                "deFemale": "Willkommen auf Balmorra, J\u00e4ger. Dein Ziel ist der ber\u00fchmte Admiral Ivernus. Man nennt ihn auch den \"unber\u00fchrbaren Admiral\"."
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            "AlignmentGain": "None",
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "T4XaLj6",
            "Text": "The Empire's been fighting for control of Balmorra for years. Death toll's in the high seven figures.",
            "LocalizedText": {
                "enMale": "The Empire's been fighting for control of Balmorra for years. Death toll's in the high seven figures.",
                "frMale": "L'Empire se bat pour le contr\u00f4le de Balmorra depuis des ann\u00e9es. On y croise la mort \u00e0 chaque tournant.",
                "frFemale": "L'Empire se bat pour le contr\u00f4le de Balmorra depuis des ann\u00e9es. On y croise la mort \u00e0 chaque tournant.",
                "deMale": "Das Imperium versucht schon seit Jahren, Balmorra unter Kontrolle zu bringen. Die Zahl der Todesopfer ist astronomisch.",
                "deFemale": "Das Imperium versucht schon seit Jahren, Balmorra unter Kontrolle zu bringen. Die Zahl der Todesopfer ist astronomisch."
            },
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            "MinLevel": -1,
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            "AlignmentGain": "None",
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "War or no war, I've got a job to do.",
            "LocalizedText": {
                "enMale": "War or no war, I've got a job to do.",
                "frMale": "Guerre ou pas, j'ai un boulot \u00e0 accomplir.",
                "frFemale": "Guerre ou pas, j'ai un boulot \u00e0 accomplir.",
                "deMale": "Krieg ist Krieg, ich muss einen Auftrag erledigen.",
                "deFemale": "Krieg ist Krieg, ich muss einen Auftrag erledigen."
            },
            "LocalizedOptionText": {
                "enMale": "Doesn't matter.",
                "frMale": "\u00c7a n'a aucune importance.",
                "frFemale": "\u00c7a n'a aucune importance.",
                "deMale": "Das spielt keine Rolle.",
                "deFemale": "Das spielt keine Rolle."
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
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            "ChildIds": [
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            "MinLevel": -1,
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "How is there anything left to fight over?",
            "LocalizedText": {
                "enMale": "How is there anything left to fight over?",
                "frMale": "Il reste encore des enjeux qui valent le coup ?",
                "frFemale": "Il reste encore des enjeux qui valent le coup ?",
                "deMale": "Wie kann da noch etwas \u00fcbrig sein, um das man k\u00e4mpfen kann?",
                "deFemale": "Wie kann da noch etwas \u00fcbrig sein, um das man k\u00e4mpfen kann?"
            },
            "LocalizedOptionText": {
                "enMale": "That's a lot of war.",
                "frMale": "Tant de guerre...",
                "frFemale": "Tant de guerre...",
                "deMale": "Das ist 'ne Menge Krieg.",
                "deFemale": "Das ist 'ne Menge Krieg."
            },
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Guess that death toll isn't high enough, if they're still fighting.",
            "LocalizedText": {
                "enMale": "Guess that death toll isn't high enough, if they're still fighting.",
                "frMale": "Mais certains r\u00e9sistent comme s'ils n'avaient pas peur de la mort.",
                "frFemale": "Mais certains r\u00e9sistent comme s'ils n'avaient pas peur de la mort.",
                "deMale": "Die Zahl ist scheinbar noch nicht gro\u00df genug, wenn sie immer noch k\u00e4mpfen.",
                "deFemale": "Die Zahl ist scheinbar noch nicht gro\u00df genug, wenn sie immer noch k\u00e4mpfen."
            },
            "LocalizedOptionText": {
                "enMale": "Must still be resistance.",
                "frMale": "Mais la r\u00e9sistance s'accroche.",
                "frFemale": "Mais la r\u00e9sistance s'accroche.",
                "deMale": "Es muss noch Widerstand geben.",
                "deFemale": "Es muss noch Widerstand geben."
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            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "T4XaLj6",
            "Text": "I'm really starting to admire this professional attitude of yours.",
            "LocalizedText": {
                "enMale": "I'm really starting to admire this professional attitude of yours.",
                "frMale": "Je commence \u00e0 admirer l'attitude professionnelle dont tu fais preuve.",
                "frFemale": "Je commence \u00e0 admirer l'attitude professionnelle dont tu fais preuve.",
                "deMale": "Ich fange langsam wirklich an, Eure Einstellung zu bewundern.",
                "deFemale": "Ich fange langsam wirklich an, Eure Einstellung zu bewundern."
            },
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            "SpeakerB62Id": "T4XaLj6",
            "Text": "The weapons factories are built to withstand attack. The people aren't.",
            "LocalizedText": {
                "enMale": "The weapons factories are built to withstand attack. The people aren't.",
                "frMale": "Les armureries sont b\u00e2ties pour r\u00e9sister aux attaques. Mais pas les civils.",
                "frFemale": "Les armureries sont b\u00e2ties pour r\u00e9sister aux attaques. Mais pas les civils.",
                "deMale": "Die Waffenfabriken k\u00f6nnen Angriffen standhalten. Die Menschen nicht.",
                "deFemale": "Die Waffenfabriken k\u00f6nnen Angriffen standhalten. Die Menschen nicht."
            },
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            "QuestRewardB62": "0000000",
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            "AlignmentGain": "None",
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "T4XaLj6",
            "Text": "The resistance fighters have a lot of support. Rumor is, the Republic never really left.",
            "LocalizedText": {
                "enMale": "The resistance fighters have a lot of support. Rumor is, the Republic never really left.",
                "frMale": "Les r\u00e9sistants re\u00e7oivent beaucoup d'aide. D'apr\u00e8s les rumeurs, la R\u00e9publique n'est jamais vraiment partie.",
                "frFemale": "Les r\u00e9sistants re\u00e7oivent beaucoup d'aide. D'apr\u00e8s les rumeurs, la R\u00e9publique n'est jamais vraiment partie.",
                "deMale": "Die Widerstandsk\u00e4mpfer erhalten viel Unterst\u00fctzung. Es gibt Ger\u00fcchte, dass die Republik den Planeten nie wirklich verlassen hat.",
                "deFemale": "Die Widerstandsk\u00e4mpfer erhalten viel Unterst\u00fctzung. Es gibt Ger\u00fcchte, dass die Republik den Planeten nie wirklich verlassen hat."
            },
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "QuestRewardB62": "0000000",
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            "IsPlayerNode": false,
            "SpeakerB62Id": "T4XaLj6",
            "Text": "Let's see what Crysta has to say about our job here. Starting the holo now....",
            "LocalizedText": {
                "enMale": "Let's see what Crysta has to say about our job here. Starting the holo now....",
                "frMale": "On va voir ce que Crysta va nous dire sur notre boulot, ici. Je lance l'holo...",
                "frFemale": "On va voir ce que Crysta va nous dire sur notre boulot, ici. Je lance l'holo...",
                "deMale": "Mal sehen, was Crysta zu unserem Auftrag hier zu sagen hat. Ich aktiviere das Holo ...",
                "deFemale": "Mal sehen, was Crysta zu unserem Auftrag hier zu sagen hat. Ich aktiviere das Holo ..."
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            "IsEmpty": true,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "101": {
            "NodeId": 101,
            "QuestRewardB62": "0000000",
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            "IsEmpty": true,
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            "SpeakerB62Id": "0000000",
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        "105": {
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            "AlignmentGain": "None",
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "She's kidding, right? This is a suicide mission.",
            "LocalizedText": {
                "enMale": "She's kidding, right? This is a suicide mission.",
                "frMale": "Elle plaisante, pas vrai ? C'est une mission suicide.",
                "frFemale": "Elle plaisante, pas vrai ? C'est une mission suicide.",
                "deMale": "Sie macht Scherze, oder? Das ist eine Selbstmordmission.",
                "deFemale": "Sie macht Scherze, oder? Das ist eine Selbstmordmission."
            },
            "LocalizedOptionText": {
                "enMale": "Was that a joke?",
                "frMale": "C'est une blague ?",
                "frFemale": "C'est une blague ?",
                "deMale": "War das ein Witz?",
                "deFemale": "War das ein Witz?"
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            "AffectionRewardEventsB62": {
                "Md6ozhL": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.balmorra.class.bounty_hunter.crysta_markon",
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        "106": {
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Mako, get me everything you can find on Admiral Ivernus.",
            "LocalizedText": {
                "enMale": "Mako, get me everything you can find on Admiral Ivernus.",
                "frMale": "Mako, trouve-moi tout ce que tu peux sur l'Amiral Ivernus.",
                "frFemale": "Mako, trouve-moi tout ce que tu peux sur l'Amiral Ivernus.",
                "deMale": "Mako, besorg mir alles, was du \u00fcber Admiral Ivernus finden kannst.",
                "deFemale": "Mako, besorg mir alles, was du \u00fcber Admiral Ivernus finden kannst."
            },
            "LocalizedOptionText": {
                "enMale": "We need information.",
                "frMale": "On a besoin d'informations.",
                "frFemale": "On a besoin d'informations.",
                "deMale": "Wir brauchen Informationen.",
                "deFemale": "Wir brauchen Informationen."
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                "Md6ozhL": {
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "SpeakerB62Id": "T4XaLj6",
            "Text": "That's what I like most about you.",
            "LocalizedText": {
                "enMale": "That's what I like most about you.",
                "frMale": "C'est ce que je pr\u00e9f\u00e8re, chez toi.",
                "frFemale": "C'est ce que je pr\u00e9f\u00e8re, chez toi.",
                "deMale": "Das gef\u00e4llt mir am besten an Euch.",
                "deFemale": "Das gef\u00e4llt mir am besten an Euch."
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "T4XaLj6",
            "Text": "Never stopped you before. Consider this a chance to show you've got more in your arsenal than a blaster.",
            "LocalizedText": {
                "enMale": "Never stopped you before. Consider this a chance to show you've got more in your arsenal than a blaster.",
                "frMale": "\u00c7a t'a pas arr\u00eat\u00e9, jusque-l\u00e0. Et c'est une chance de prouver que ton arsenal n'est pas constitu\u00e9 que d'un simple blaster.",
                "frFemale": "\u00c7a t'a pas arr\u00eat\u00e9e, jusque-l\u00e0. Et c'est une chance de prouver que ton arsenal n'est pas constitu\u00e9 que d'un simple blaster.",
                "deMale": "Sowas hat Euch doch noch nie aufgehalten. So k\u00f6nnt Ihr zeigen, dass Ihr mehr k\u00f6nnt, als nur mit dem Blaster rumzuballern.",
                "deFemale": "Sowas hat Euch doch noch nie aufgehalten. So k\u00f6nnt Ihr zeigen, dass Ihr mehr k\u00f6nnt, als nur mit dem Blaster rumzuballern."
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            "NodeId": 109,
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            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "T4XaLj6",
            "Text": "Already on it. Logging in to the Imperial network now....",
            "LocalizedText": {
                "enMale": "Already on it. Logging in to the Imperial network now....",
                "frMale": "C'est bon. Je suis en train de me connecter au r\u00e9seau imp\u00e9rial...",
                "frFemale": "C'est bon. Je suis en train de me connecter au r\u00e9seau imp\u00e9rial...",
                "deMale": "Schon dabei. Ich logge mich in das imperiale Kommunikationsnetzwerk ein ...",
                "deFemale": "Schon dabei. Ich logge mich in das imperiale Kommunikationsnetzwerk ein ..."
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            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I don't need luck.",
            "LocalizedText": {
                "enMale": "I don't need luck.",
                "frMale": "Inutile d'avoir de la chance avec un tel entra\u00eenement.",
                "frFemale": "Inutile d'avoir de la chance avec un tel entra\u00eenement.",
                "deMale": "Gl\u00fcck habe ich nicht n\u00f6tig.",
                "deFemale": "Gl\u00fcck habe ich nicht n\u00f6tig."
            },
            "LocalizedOptionText": {
                "enMale": "Don't need it, Crysta.",
                "frMale": "On n'en aura pas besoin.",
                "frFemale": "On n'en aura pas besoin.",
                "deMale": "Brauch ich auch nicht, Crysta.",
                "deFemale": "Brauch ich auch nicht, Crysta."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "Md6ozhL": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            ],
            "Stb": "str.cnv.misc.generic_lines",
            "GenericNodeNumber": 9130
        },
        "125": {
            "NodeId": 125,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            ],
            "GenericNodeNumber": 0
        },
        "127": {
            "NodeId": 127,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            ],
            "GenericNodeNumber": 0
        },
        "141": {
            "NodeId": 141,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "dfrXQR6",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": true,
            "ChildIds": [
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            ],
            "GenericNodeNumber": 0
        },
        "142": {
            "NodeId": 142,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            ],
            "GenericNodeNumber": 0
        },
        "143": {
            "NodeId": 143,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "dfrXQR6",
            "Text": "PLACEHOLDER: Bark indicating that you cannot turn in\/start Balmorra\/Nar Shaddaa.",
            "LocalizedText": {
                "enMale": "PLACEHOLDER: Bark indicating that you cannot turn in\/start Balmorra\/Nar Shaddaa.",
                "frMale": "Ligne indiquant qu'il n'est pas possible de retourner\/aller sur Balmorra\/Nar Shaddaa.",
                "frFemale": "Ligne indiquant qu'il n'est pas possible de retourner\/aller sur Balmorra\/Nar Shaddaa.",
                "deMale": "Du kannst Balmorra\/Nar Shaddaa nicht beginnen\/abschlie\u00dfen.",
                "deFemale": "Du kannst Balmorra\/Nar Shaddaa nicht beginnen\/abschlie\u00dfen."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": true,
            "ChildIds": [],
            "Stb": "str.cnv.location.balmorra.class.bounty_hunter.crysta_markon",
            "GenericNodeNumber": 0
        },
        "147": {
            "NodeId": 147,
            "QuestsGrantedB62": [
                "ug0Vna1"
            ],
            "QuestsEndedB62": [
                "twL93a5"
            ],
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "dfrXQR6",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            ],
            "GenericNodeNumber": 0
        },
        "148": {
            "NodeId": 148,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            ],
            "GenericNodeNumber": 0
        }
    },
    "NodeLinkList": {
        "45": 54,
        "78": 83,
        "102": 96,
        "103": 96,
        "119": 29,
        "120": 29,
        "126": 54,
        "133": 82,
        "149": 86
    },
    "DefaultSpeakerId": 0,
    "Stb": "str.cnv.location.balmorra.class.bounty_hunter.crysta_markon",
    "IsKOTORStyle": false,
    "AffectionNpcB62": [],
    "AffectionNcoB62": [
        "Md6ozhL"
    ],
    "LocalizedName": {
        "enMale": "cnv.location.balmorra.class.bounty_hunter.crysta_markon",
        "frMale": "cnv.location.balmorra.class.bounty_hunter.crysta_markon",
        "deMale": "cnv.location.balmorra.class.bounty_hunter.crysta_markon"
    },
    "Id": "16140971261431634772",
    "Base62Id": "LDjhzzN",
    "Fqn": "cnv.location.balmorra.class.bounty_hunter.crysta_markon",
    "B62References": {
        "startsQuest": [
            "ug0Vna1"
        ],
        "endsQuest": [
            "twL93a5"
        ],
        "npcStartsCnv": [
            "dfrXQR6"
        ]
    },
    "first_seen": "1.0.0a",
    "last_seen": "6.2.1a",
    "current_version": "6.2.0b",
    "hash": "1158758744",
    "removed_in": "",
    "changed_fields": [
        "removed_in"
    ],
    "previous_versions": [
        "1.0.0a",
        "1.0.0a",
        "1.3.0",
        "2.3.1",
        "4.0.0",
        "5.2.2"
    ]
}