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cnv.location.belsavis.class.bounty_hunter.multi.skadge

  • 86. - Buzz off, I'm gettin' cozy.
  • 85. - You done?
  • 77. - Keep buggin' me an' you're gonna lose more than just your shot at this stash.
  • 84. - Don't even think about ditchin' me.
  • 76. - Stupid, rotten bounty hunters. Just wait, just you wait.
  • 71. - Ain't runnin' nowhere now, is he?
  • 74. - Gettin' close to somethin', already smell the blood.
  • 70. - Nothin' in this stinkin' pit's gonna stop me from guttin' Zale. Nothin'.
  • 356. - Thought I smelt somethin' burnin'. Found us a couple "volunteers."
    • 358. - You can't be serious. You want us to try and fix this? There's hardly anything here worth salvaging!
      • 360. Option - It is pretty much junked.Player - I guess you do have a point.
        +200 Influence : approves.
        +50 Influence : disapproves.
        +200 Influence : approves.
        +200 Influence : approves.
      • 363. Option - Nobody asked your opinion.Player - Shut up, and work.
        +50 Influence : disapproves.
        +200 Influence : approves.
        +50 Influence : disapproves.
        +50 Influence : disapproves.
        • 365. Option - Just pull the memory core.Player - I only need to get inside its head. Find me something telling me where this man is going.
          • 366. - I--I think we can handle that. Dean, grab a diagnostic pad and a holo-emitter. This might take a little while.
            • 135. - Check and... check. I think we found something. Boot her up.
              • 137. - --done all we can. If the Imperials want those prisoners, they'll have to crack them out of the tomb. It's out of our hands now.
                • 139. - You can evacuate, warden, but I've spent too many years putting those fiends away to let it all be for nothing. Come on, Em. We're heading to the tomb!
                  • 140. Option - That's all I needed to know.Player - Dispose of the droid, I'm finished here.
                  • 142. Option - We could be back on track.Player - Hopefully Zale hasn't changed his game plan since we last saw him.
                  • 144. Option - I was hoping for more.Player - Is that all this heap can remember?
                    • 145. - There are some other uncorrupted memory sectors, but we'd need more time to search through them.
                  • 148. Option - This mean anything to you two?Player - What's this tomb they're talking about?
                  • 150. Option - Well, that's a start.Player - Gives us an idea where he's headed.
                  • 152. Option - You call this helpful?Player - This is what you bothered me for?
                    • 153. - I'm sorry! I don't have a lot to work with. Just memory sectors and time stamps.
                      • 155. - If the little punk's tryin' to keep the Imps from gettin' in the tomb, he's only got one way to go.
                        • 157. - This man you're after, if he is already inside the tomb, you may as well forget about him. The things down there are loose.
                          • 159. - I didn't bust all the way outta max to miss my shot at that twerp!
                            • 160. Option - The tomb's not a problem.Player - I've been down there before.
                            • 162. Option - Calm down.Player - Leave them alone. I got it covered.
                              +200 Influence : approves.
                              +50 Influence : disapproves.
                              +200 Influence : approves.
                              +200 Influence : approves.
                            • 164. Option - We'll follow the Imperials in.Player - If the Empire has a plan for getting in the tomb, I know someone who can clue us in.
                            • 166. Option - Calm down. I got it covered.Player - Leave them alone. I think I know someone who can help.
                              +200 Influence : approves.
                              +50 Influence : disapproves.
                              +200 Influence : approves.
                              +200 Influence : approves.
                            • 168. Option - Take care of these two.Player - Thank our friends here for their help. I've got a call to make. +100
                              +50 Influence : disapproves.
                              +200 Influence : approves.
                              +50 Influence : disapproves.
                              +50 Influence : disapproves.
                              • 169. - My pleasure.
                                • 171. - No! Please don't! We did what you asked! No!
                                  • 174. <Non-dialogue segment.>
                                    • 180. Player - Barrows's trail leads to the tomb. I need you to help narrow the search.
                                      • 181. - No sightings of your target thus far, but very few of our forces have made it inside.
                                        • 183. - I'm transmitting the last known coordinates of Operations Group Two. They were searching for Imperial prisoners; following them should lead you toward Zale's objective.
                                          • 185. - Ground teams are trying to get us access to the tomb's computers, so by the time you reach those coordinates, I should have more to go on.
                                    • 189. Player - My target's last known destination is something the locals are calling "the tomb." What can you tell me?
                                      • 190. - Unfortunately, everything we know about the tomb comes from the Republic's limited records.
                                        • 192. - It appears that most of the interaction the Republic had was with the tomb's custodial droids, and only "samples" were normally allowed to enter.
                                          • 193. Option - What am I walking into?Player - My intel says the tomb's been overrun.
                                            • 194. - I can confirm that. Samples were released after Operations Group One and Two forced their way inside. Something called Esh-kha.
                                          • 197. Option - Could the droids be persuaded?Player - Would presenting myself to the custodians be an option?
                                            • 198. - The droids retreated inside the tomb when Operations Group One and Two forced their way through. All contact has been lost.
                                          • 201. Option - Samples?Player - What do you mean by "samples"?
                                            • 202. - Best guess? Life-forms, based on the contents of the vaults thus far. For what purpose? Your guess is as good as mine.
                                              • 204. - We do know the Republic turned their Imperial prisoners over to the tomb's custodians to prevent their recovery.
                                                • 206. - All of our efforts are focused on regaining entry.
                                                  • 207. Option - Who's in charge of getting in?Player - Put me in touch with your officer on the ground.
                                                  • 209. Option - We should cooperate.Player - I'd like to help.
                                                    • 210. - That would be appreciated. The situation on the ground appears to be rapidly deteriorating.
                                                  • 213. Option - Regaining entry?Player - I thought nobody's been inside.
                                                    • 214. - A few of our teams were able to force their way inside, but their actions appear to have set loose things best left imprisoned.
                                                      • 216. - Commander Grang is in charge of gaining re-entry to the tomb. He'll be able to give you the current situation.
                                                        • 218. - However you get through, if you can reach these coordinates, contact me. I'll bring you up to speed on any discoveries.
                                                          • 220. - I'm comin' along. I ain't been waitin' this long for someone else to have the pleasure of killin' Zale.
                                                            • 222. - You get me that twerp, I show you where the law hides all the contraband on this rock. Deal?
                                                              • 223. Option - Just don't cross me.Player - Follow my lead, or I cut you loose. Got it?
                                                                • 224. - Gonna boss me around, huh? Fine.
                                                                  • 225. <Non-dialogue segment.>
                                                                    • 226. - But your friend takes a hike, too--case you're thinkin' you can pull somethin'.
                                                              • 229. Option - I should keep an eye on you.Player - I don't like this, but it has to be done.
                                                              • 232. Option - That's more like it.Player - You should let your money do the talking more often.
                                                                • 233. - Don't push it.
                                                                  • 234. <Non-dialogue segment.>
                                                                    • 235. - Your friend takes a hike, too--case you're thinkin' you can pull somethin'.
                                                                      • 236. <Non-dialogue segment.>
                                                                        • 237. - Boss really want Blizz to leave boss alone with big ugly man?
                                                                        • 241. - Suits me just fine.
                                                                          • 243. Option - Calling it a day already?Player - All these cells starting to make you nervous?
                                                                            • 244. - After today, I think I've done more than my time.
                                                                          • 246. Option - You could pretend to care.Player - Your concern is touching.
                                                                            • 247. - I'm sure you two will get along fine. You can compare knee-breaking techniques.
                                                                            • 249. - What? I think even he knows better than to get fresh with you.
                                                                            • 251. - Next time, I'll pack your lunch and bring your coat.
                                                                        • 253. - Don't trust him.
                                                                        • 257. - What? No way.
                                                                          • 258. <Non-dialogue segment.>
                                                                            • 260. Player - I've got it for now, Blizz. Don't wander too far.
                                                                              • 261. - Blizz be ready! Boss be careful... ugly man too.
                                                                            • 282. Player - Don't get too comfy. I might need you.
                                                                              • 283. - That'll be the day.... I'll keep my comm handy.
                                                                            • 289. Player - I don't plan to. Keep your comm open.
                                                                            • 293. Player - Do as he says, Mako. I'll be in touch if I need you.
                                                                          • 296. Option - He won't give me any trouble.Player - I can handle myself.
                                                                            +200 Influence : approves.
                                                                            +50 Influence : disapproves.
                                                                            +200 Influence : approves.
                                                                            +200 Influence : approves.
                                                                          • 302. Option - Relax, it's easy money.Player - If the Houk wants to pay for an escort, I'll let him.
                                                                            +50 Influence : disapproves.
                                                                            +200 Influence : approves.
                                                                            +50 Influence : disapproves.
                                                                            +50 Influence : disapproves.
                                                                            • 303. - Boss know best. Bye, ugly man.
                                                                            • 308. - Cross her, you'll regret it.
                                                                            • 313. - Cross him, you'll regret it.
                                                                            • 315. - All right, but bantha-neck over there doesn't strike me as a safe bet.
                                                                              • 316. <Non-dialogue segment.>
                                                                                • 317. - Why do I get the feeling you two working together is going to be trouble?
                                                                                • 322. - Just be careful.
                                                                    • 333. - Let's go.
                                                                      • 396. <Conversation Exit>
  • 75. - We done, right? We better be done. I wanna kill 'em. I wanna kill 'em right now.
  • 4. - Dirty! Rotten!
    Grants:
    • 5. Option - Where's Zale?Player - What happened to Barrows?
    • 6. Option - What, exactly, are you doing?Player - Any particular reason you trashed that droid?
      +200 Influence : approves.
      +200 Influence : approves.
      +200 Influence : approves.
      +200 Influence : approves.
      • 23. - 'Cause it was here!
    • 7. Option - Let me guess. Got outsmarted?Player - You let him get away, didn't you?
      +50 Influence : disapproves.
      +50 Influence : disapproves.
      +200 Influence : approves.
      +200 Influence : approves.
      • 21. - It ain't my fault!
        • 8. - The rat scurried down this little hole while you were takin' your sweet time wreckin' the place.
          • 9. - Tin can wouldn't give up where he was goin'. Guess I broke it.
            • 10. Option - That was my only lead.Player - You just became a problem for me, Houk. You've got three seconds to come up with a solution.
            • 11. Option - Blizz, anything you can do?Player - Can you fix what's left of this thing?
              +200 Influence : greatly approves.
              • 28. - Blizz fix anything for boss! Um, this look like it used to be manipulator arm... no, maybe scomp link actuator....
            • 27. Option - That's an understatement.Player - It'd be in better shape if it fell from orbit.
              • 29. - Yeah? Wait 'til you see what I do to its boss.
            • 12. Option - So you smashed it... idiot.Player - You can't beat answers out of a droid, moron.
              +50 Influence : disapproves.
              +50 Influence : disapproves.
              +50 Influence : disapproves.
              +200 Influence : approves.
              • 30. - Moron's what I call runty bounty hunters dumb enough to pick fights.
                • 87. - I got an idea how to get this heap talkin'. There's lots more junk like this thing, walkin' around keepin' the runts in line.
                  • 89. - They get built at a plant deeper in. Bet there's parts to hot-wire this trash an' shock some answers out of it.
                    • 90. Option - Take me there.Player - Show me this droid plant.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                    • 92. Option - Worth a shot.Player - Not the worst idea I've ever heard.
                      • 93. - Course it ain't.
                    • 96. Option - You better hope you're right.Player - If this is a dead end, you're taking a one-way trip.
                      +50 Influence : disapproves.
                      +50 Influence : disapproves.
                      +50 Influence : disapproves.
                      +200 Influence : approves.
                      • 97. - I ain't takin' the trip, yet.
                        • 99. - Place's inside max lockup. Ain't gettin' in there without some major boom-booms and I only got this dinky piece.
                          • 101. - You blast the place up; I'll haul this junk over and grab us a couple tech heads on the way. Deal?
                            • 102. Option - Deal.Player - Let's get down to business, then.
                            • 104. Option - Good excuse to blow stuff up.Player - Sounds like a good excuse for action.
                            • 106. Option - I'll go along with it.Player - That much I can do.
                              • 114. <Non-dialogue segment.>
                                • 407. <Conversation Exit>
  • 72. - Start blastin' generators or I'm gonna beat down this field with your face.
  • 73. - This ain't a show. Scram!
NPC:
NPC:
NPC:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: cnv.location.belsavis.class.bounty_hunter.multi.skadge
Other Sites:
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            "Text": "Dirty! Rotten!",
            "LocalizedText": {
                "enMale": "Dirty! Rotten!",
                "frMale": "Salet\u00e9 ! Pourri !",
                "frFemale": "Salet\u00e9 ! Pourri !",
                "deMale": "Verdammter Mist!",
                "deFemale": "Verdammter Mist!"
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "0000000",
            "Text": "What happened to Barrows?",
            "LocalizedText": {
                "enMale": "What happened to Barrows?",
                "frMale": "O\u00f9 est pass\u00e9 Barrows ?",
                "frFemale": "O\u00f9 est pass\u00e9 Barrows ?",
                "deMale": "Was ist mit Barrows geschehen?",
                "deFemale": "Was ist mit Barrows geschehen?"
            },
            "LocalizedOptionText": {
                "enMale": "Where's Zale?",
                "frMale": "O\u00f9 est Zale ?",
                "frFemale": "O\u00f9 est Zale ?",
                "deMale": "Wo ist Zale?",
                "deFemale": "Wo ist Zale?"
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            "CnvAlienVONode": -1,
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Any particular reason you trashed that droid?",
            "LocalizedText": {
                "enMale": "Any particular reason you trashed that droid?",
                "frMale": "Tu avais une raison particuli\u00e8re de d\u00e9truire ce dro\u00efde ?",
                "frFemale": "Tu avais une raison particuli\u00e8re de d\u00e9truire ce dro\u00efde ?",
                "deMale": "Hast du den Droiden aus einem bestimmten Grund zerst\u00f6rt?",
                "deFemale": "Hast du den Droiden aus einem bestimmten Grund zerst\u00f6rt?"
            },
            "LocalizedOptionText": {
                "enMale": "What, exactly, are you doing?",
                "frMale": "Qu'est-ce que tu fais, au juste ?",
                "frFemale": "Qu'est-ce que tu fais, au juste ?",
                "deMale": "Was genau tust du da?",
                "deFemale": "Was genau tust du da?"
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            "CnvAlienVONode": -1,
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "VgMySBC": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "Md6ozhL": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "2Igez9E": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You let him get away, didn't you?",
            "LocalizedText": {
                "enMale": "You let him get away, didn't you?",
                "frMale": "Tu l'as laiss\u00e9 filer, pas vrai ?",
                "frFemale": "Tu l'as laiss\u00e9 filer, pas vrai ?",
                "deMale": "Du hast ihn entkommen lassen, nicht wahr?",
                "deFemale": "Du hast ihn entkommen lassen, nicht wahr?"
            },
            "LocalizedOptionText": {
                "enMale": "Let me guess. Got outsmarted?",
                "frMale": "Laisse-moi deviner. Tu t'es fait avoir ?",
                "frFemale": "Laisse-moi deviner. Tu t'es fait avoir ?",
                "deMale": "Lass mich raten. Ausgetrickst?",
                "deFemale": "Lass mich raten. Ausgetrickst?"
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            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "3S80UpD": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "VgMySBC": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "Md6ozhL": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                "2Igez9E": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "3nYgj34",
            "Text": "The rat scurried down this little hole while you were takin' your sweet time wreckin' the place.",
            "LocalizedText": {
                "enMale": "The rat scurried down this little hole while you were takin' your sweet time wreckin' the place.",
                "frMale": "Ce rat s'est enfui par ce petit trou pendant que tu prenais tout ton temps pour d\u00e9gager le passage !",
                "frFemale": "Ce rat s'est enfui par ce petit trou pendant que tu prenais tout ton temps pour d\u00e9gager le passage !",
                "deMale": "Die Ratte ist durch dieses kleine Loch geflitzt, w\u00e4hrend Ihr in aller Ruhe f\u00fcr Chaos gesorgt habt.",
                "deFemale": "Die Ratte ist durch dieses kleine Loch geflitzt, w\u00e4hrend Ihr in aller Ruhe f\u00fcr Chaos gesorgt habt."
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            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "3nYgj34",
            "Text": "Tin can wouldn't give up where he was goin'. Guess I broke it.",
            "LocalizedText": {
                "enMale": "Tin can wouldn't give up where he was goin'. Guess I broke it.",
                "frMale": "La bo\u00eete de conserve nous dira pas o\u00f9 il est all\u00e9. Je crois que je l'ai cass\u00e9e.",
                "frFemale": "La bo\u00eete de conserve nous dira pas o\u00f9 il est all\u00e9. Je crois que je l'ai cass\u00e9e.",
                "deMale": "Der Blechhaufen wollte einfach nicht nachgeben. Da hab ich ihn kaputt gemacht.",
                "deFemale": "Der Blechhaufen wollte einfach nicht nachgeben. Da hab ich ihn kaputt gemacht."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
                10,
                11,
                27,
                12
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            "Stb": "str.cnv.location.belsavis.class.bounty_hunter.multi.skadge",
            "GenericNodeNumber": 0
        },
        "10": {
            "NodeId": 10,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You just became a problem for me, Houk. You've got three seconds to come up with a solution.",
            "LocalizedText": {
                "enMale": "You just became a problem for me, Houk. You've got three seconds to come up with a solution.",
                "frMale": "Tu viens de devenir un probl\u00e8me pour moi, Houk. Tu as trois secondes pour trouver une solution.",
                "frFemale": "Tu viens de devenir un probl\u00e8me pour moi, Houk. Tu as trois secondes pour trouver une solution.",
                "deMale": "Du bist gerade zu einem Problem f\u00fcr mich geworden, Houk. Du hast drei Sekunden, eine L\u00f6sung zu finden.",
                "deFemale": "Du bist gerade zu einem Problem f\u00fcr mich geworden, Houk. Du hast drei Sekunden, eine L\u00f6sung zu finden."
            },
            "LocalizedOptionText": {
                "enMale": "That was my only lead.",
                "frMale": "C'\u00e9tait ma seule piste.",
                "frFemale": "C'\u00e9tait ma seule piste.",
                "deMale": "Das war meine einzige Spur.",
                "deFemale": "Das war meine einzige Spur."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.belsavis.class.bounty_hunter.multi.skadge",
            "GenericNodeNumber": 0
        },
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            "NodeId": 11,
            "QuestRewardB62": "yNUgkjO",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Can you fix what's left of this thing?",
            "LocalizedText": {
                "enMale": "Can you fix what's left of this thing?",
                "frMale": "Tu peux r\u00e9parer ce qui reste de cette chose ?",
                "frFemale": "Tu peux r\u00e9parer ce qui reste de cette chose ?",
                "deMale": "Kannst du das, was von diesem Ding \u00fcbrig ist, reparieren?",
                "deFemale": "Kannst du das, was von diesem Ding \u00fcbrig ist, reparieren?"
            },
            "LocalizedOptionText": {
                "enMale": "Blizz, anything you can do?",
                "frMale": "Blizz, tu peux y faire quelque chose ?",
                "frFemale": "Blizz, tu peux y faire quelque chose ?",
                "deMale": "Blizz, kannst du da etwas machen?",
                "deFemale": "Blizz, kannst du da etwas machen?"
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "3S80UpD": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> greatly approves.",
                        "frMale": "<<1>> approuve grandement.",
                        "frFemale": "<<1>> approuve grandement.",
                        "deMale": "<<1>> stimmt uneingeschr\u00e4nkt zu.",
                        "deFemale": "<<1>> stimmt uneingeschr\u00e4nkt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
                28
            ],
            "Stb": "str.cnv.location.belsavis.class.bounty_hunter.multi.skadge",
            "GenericNodeNumber": 0
        },
        "12": {
            "NodeId": 12,
            "QuestRewardB62": "yNUgkjO",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You can't beat answers out of a droid, moron.",
            "LocalizedText": {
                "enMale": "You can't beat answers out of a droid, moron.",
                "frMale": "On obtient rien d'un dro\u00efde par la violence, imb\u00e9cile.",
                "frFemale": "On obtient rien d'un dro\u00efde par la violence, imb\u00e9cile.",
                "deMale": "Aus einem Droiden kann man keine Antworten rauspr\u00fcgeln, Schwachkopf.",
                "deFemale": "Aus einem Droiden kann man keine Antworten rauspr\u00fcgeln, Schwachkopf."
            },
            "LocalizedOptionText": {
                "enMale": "So you smashed it... idiot.",
                "frMale": "Il a fallu que tu le d\u00e9truises... cr\u00e9tin.",
                "frFemale": "Il a fallu que tu le d\u00e9truises... cr\u00e9tin.",
                "deMale": "Da hast du ihn kaputt gemacht ... Idiot.",
                "deFemale": "Da hast du ihn kaputt gemacht ... Idiot."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "3S80UpD": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "VgMySBC": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "Md6ozhL": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "2Igez9E": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
                30
            ],
            "Stb": "str.cnv.location.belsavis.class.bounty_hunter.multi.skadge",
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        },
        "20": {
            "NodeId": 20,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "AffectionRewardEventsB62": [],
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        },
        "21": {
            "NodeId": 21,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "3nYgj34",
            "Text": "It ain't my fault!",
            "LocalizedText": {
                "enMale": "It ain't my fault!",
                "frMale": "C'est pas ma faute !",
                "frFemale": "C'est pas ma faute !",
                "deMale": "Es ist nicht meine Schuld!",
                "deFemale": "Es ist nicht meine Schuld!"
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.belsavis.class.bounty_hunter.multi.skadge",
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        },
        "22": {
            "NodeId": 22,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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        },
        "23": {
            "NodeId": 23,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "3nYgj34",
            "Text": "'Cause it was here!",
            "LocalizedText": {
                "enMale": "'Cause it was here!",
                "frMale": "Il \u00e9tait l\u00e0 !",
                "frFemale": "Il \u00e9tait l\u00e0 !",
                "deMale": "Weil er da war!",
                "deFemale": "Weil er da war!"
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.belsavis.class.bounty_hunter.multi.skadge",
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        },
        "25": {
            "NodeId": 25,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "GenericNodeNumber": 0
        },
        "27": {
            "NodeId": 27,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "It'd be in better shape if it fell from orbit.",
            "LocalizedText": {
                "enMale": "It'd be in better shape if it fell from orbit.",
                "frMale": "Il serait en meilleur \u00e9tat apr\u00e8s une chute d'orbite.",
                "frFemale": "Il serait en meilleur \u00e9tat apr\u00e8s une chute d'orbite.",
                "deMale": "Selbst nach einem Sturz aus dem Orbit w\u00e4re er in besserem Zustand.",
                "deFemale": "Selbst nach einem Sturz aus dem Orbit w\u00e4re er in besserem Zustand."
            },
            "LocalizedOptionText": {
                "enMale": "That's an understatement.",
                "frMale": "C'est le moins qu'on puisse dire.",
                "frFemale": "C'est le moins qu'on puisse dire.",
                "deMale": "Das ist noch untertrieben.",
                "deFemale": "Das ist noch untertrieben."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.belsavis.class.bounty_hunter.multi.skadge",
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        },
        "28": {
            "NodeId": 28,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "6JzFssL",
            "Text": "Blizz fix anything for boss! Um, this look like it used to be manipulator arm... no, maybe scomp link actuator....",
            "LocalizedText": {
                "enMale": "Blizz fix anything for boss! Um, this look like it used to be manipulator arm... no, maybe scomp link actuator....",
                "frMale": "Blizz tout r\u00e9parer pour chef ! Hum, \u00e7a \u00eatre comme bras manipulateur... non, comme actionneur de lien scomp...",
                "frFemale": "Blizz tout r\u00e9parer pour chef ! Hum, \u00e7a \u00eatre comme bras manipulateur... non, comme actionneur de lien scomp...",
                "deMale": "Blizz repariert alles f\u00fcr Boss! \u00c4hm, das aussehen wie Manipulatorarm ... nein ... vielleicht Scomp-Link-Ausl\u00f6ser ...",
                "deFemale": "Blizz repariert alles f\u00fcr Boss! \u00c4hm, das aussehen wie Manipulatorarm ... nein ... vielleicht Scomp-Link-Ausl\u00f6ser ..."
            },
            "CnvAlienVONode": 524624141,
            "CnvAlienVOFQN": "cnv.alien_vo.jawa.male_med",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            ],
            "Stb": "str.cnv.location.belsavis.class.bounty_hunter.multi.skadge",
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        },
        "29": {
            "NodeId": 29,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "3nYgj34",
            "Text": "Yeah? Wait 'til you see what I do to its boss.",
            "LocalizedText": {
                "enMale": "Yeah? Wait 'til you see what I do to its boss.",
                "frMale": "Ah ouais ? Attends de voir ce que je vais faire \u00e0 son chef.",
                "frFemale": "Ah ouais ? Attends de voir ce que je vais faire \u00e0 son chef.",
                "deMale": "Ja? Wartet, bis Ihr seht, was ich mit seinem Boss mache.",
                "deFemale": "Ja? Wartet, bis Ihr seht, was ich mit seinem Boss mache."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
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        "30": {
            "NodeId": 30,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "3nYgj34",
            "Text": "Moron's what I call runty bounty hunters dumb enough to pick fights.",
            "LocalizedText": {
                "enMale": "Moron's what I call runty bounty hunters dumb enough to pick fights.",
                "frMale": "L'imb\u00e9cile, c'est le chasseur de primes assez b\u00eate pour me chercher des crosses.",
                "frFemale": "L'imb\u00e9cile, c'est la chasseuses de prime assez b\u00eate pour me chercher des crosses.",
                "deMale": "Schwachk\u00f6pfe sind f\u00fcr mich Kopfgeldj\u00e4ger, die dumm genug sind, sich mit mir anzulegen.",
                "deFemale": "Schwachk\u00f6pfe sind f\u00fcr mich Kopfgeldj\u00e4ger, die dumm genug sind, sich mit mir anzulegen."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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            "ChildIds": [
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            "Stb": "str.cnv.location.belsavis.class.bounty_hunter.multi.skadge",
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        },
        "31": {
            "NodeId": 31,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "GenericNodeNumber": 0
        },
        "70": {
            "NodeId": 70,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "3nYgj34",
            "Text": "Nothin' in this stinkin' pit's gonna stop me from guttin' Zale. Nothin'.",
            "LocalizedText": {
                "enMale": "Nothin' in this stinkin' pit's gonna stop me from guttin' Zale. Nothin'.",
                "frMale": "Y a rien dans ce trou puant qui m'emp\u00eachera d'\u00e9triper Zale. Rien.",
                "frFemale": "Y a rien dans ce trou puant qui m'emp\u00eachera d'\u00e9triper Zale. Rien.",
                "deMale": "Nichts in diesem Dreckloch hindert mich daran, Zale auszunehmen. Gar nichts.",
                "deFemale": "Nichts in diesem Dreckloch hindert mich daran, Zale auszunehmen. Gar nichts."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": true,
            "ChildIds": [],
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        },
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            "NodeId": 71,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "3nYgj34",
            "Text": "Ain't runnin' nowhere now, is he?",
            "LocalizedText": {
                "enMale": "Ain't runnin' nowhere now, is he?",
                "frMale": "Il va arr\u00eater de se carapater, l\u00e0. Non ?",
                "frFemale": "Il va arr\u00eater de se carapater, l\u00e0. Non ?",
                "deMale": "Jetzt l\u00e4uft er nirgends mehr hin, was?",
                "deFemale": "Jetzt l\u00e4uft er nirgends mehr hin, was?"
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": true,
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            "Stb": "str.cnv.location.belsavis.class.bounty_hunter.multi.skadge",
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        "72": {
            "NodeId": 72,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "3nYgj34",
            "Text": "Start blastin' generators or I'm gonna beat down this field with your face.",
            "LocalizedText": {
                "enMale": "Start blastin' generators or I'm gonna beat down this field with your face.",
                "frMale": "D\u00e9truis ces g\u00e9n\u00e9rateurs ou j'essaie de passer ce champ avec ta t\u00eate.",
                "frFemale": "D\u00e9truis ces g\u00e9n\u00e9rateurs ou j'essaie de passer ce champ avec ta t\u00eate.",
                "deMale": "Jetzt jagt endlich die Generatoren in die Luft, sonst schlag ich das Feld mit Eurem Sch\u00e4del ein.",
                "deFemale": "Jetzt jagt endlich die Generatoren in die Luft, sonst schlag ich das Feld mit Eurem Sch\u00e4del ein."
            },
            "CnvAlienVONode": -1,
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        "73": {
            "NodeId": 73,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "3nYgj34",
            "Text": "This ain't a show. Scram!",
            "LocalizedText": {
                "enMale": "This ain't a show. Scram!",
                "frMale": "C'est pas un spectacle. D\u00e9gage !",
                "frFemale": "C'est pas un spectacle. D\u00e9gage !",
                "deMale": "Ich brauch kein Publikum. Haut ab!",
                "deFemale": "Ich brauch kein Publikum. Haut ab!"
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
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            "NodeId": 74,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "3nYgj34",
            "Text": "Gettin' close to somethin', already smell the blood.",
            "LocalizedText": {
                "enMale": "Gettin' close to somethin', already smell the blood.",
                "frMale": "On se rapproche d'un truc, \u00e7a sent d\u00e9j\u00e0 le sang.",
                "frFemale": "On se rapproche d'un truc, \u00e7a sent d\u00e9j\u00e0 le sang.",
                "deMale": "Wir kommen der Sache n\u00e4her, ich rieche schon das Blut.",
                "deFemale": "Wir kommen der Sache n\u00e4her, ich rieche schon das Blut."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": true,
            "ChildIds": [],
            "Stb": "str.cnv.location.belsavis.class.bounty_hunter.multi.skadge",
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            "NodeId": 75,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "3nYgj34",
            "Text": "We done, right? We better be done. I wanna kill 'em. I wanna kill 'em right now.",
            "LocalizedText": {
                "enMale": "We done, right? We better be done. I wanna kill 'em. I wanna kill 'em right now.",
                "frMale": "On a fini, non ? Y a int\u00e9r\u00eat. J'ai envie de le tuer. Je veux le tuer tout de suite.",
                "frFemale": "On a fini, non ? Y a int\u00e9r\u00eat. J'ai envie de le tuer. Je veux le tuer tout de suite.",
                "deMale": "Wir sind fertig, stimmt's? Hoffentlich. Ich will sie umbringen. Ich will sie sofort umbringen.",
                "deFemale": "Wir sind fertig, stimmt's? Hoffentlich. Ich will sie umbringen. Ich will sie sofort umbringen."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
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            "NodeId": 76,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "3nYgj34",
            "Text": "Stupid, rotten bounty hunters. Just wait, just you wait.",
            "LocalizedText": {
                "enMale": "Stupid, rotten bounty hunters. Just wait, just you wait.",
                "frMale": "Salet\u00e9 d'imb\u00e9cile de chasseur de primes. Attends un peu.",
                "frFemale": "Salet\u00e9 d'imb\u00e9cile de chasseuse de primes. Attends un peu.",
                "deMale": "Verfluchte Kopfgeldj\u00e4ger. Na warte ...",
                "deFemale": "Verfluchte Kopfgeldj\u00e4ger. Na warte ..."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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            "NodeId": 77,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "3nYgj34",
            "Text": "Keep buggin' me an' you're gonna lose more than just your shot at this stash.",
            "LocalizedText": {
                "enMale": "Keep buggin' me an' you're gonna lose more than just your shot at this stash.",
                "frMale": "Continue \u00e0 me chercher et tu vas perdre bien plus que ta part du butin.",
                "frFemale": "Continue \u00e0 me chercher et tu vas perdre bien plus que ta part du butin.",
                "deMale": "Nervt mich weiter, dann verliert Ihr mehr, als Eure Chance auf die Beute.",
                "deFemale": "Nervt mich weiter, dann verliert Ihr mehr, als Eure Chance auf die Beute."
            },
            "CnvAlienVONode": -1,
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        },
        "84": {
            "NodeId": 84,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "3nYgj34",
            "Text": "Don't even think about ditchin' me.",
            "LocalizedText": {
                "enMale": "Don't even think about ditchin' me.",
                "frMale": "Esp\u00e8re m\u00eame pas me laisser tomber.",
                "frFemale": "Esp\u00e8re m\u00eame pas me laisser tomber.",
                "deMale": "Denkt nicht mal dran, mich fallen zu lassen.",
                "deFemale": "Denkt nicht mal dran, mich fallen zu lassen."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": true,
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            "Stb": "str.cnv.location.belsavis.class.bounty_hunter.multi.skadge",
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        },
        "85": {
            "NodeId": 85,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "3nYgj34",
            "Text": "You done?",
            "LocalizedText": {
                "enMale": "You done?",
                "frMale": "T'as fini ?",
                "frFemale": "T'as fini ?",
                "deMale": "Seid Ihr endlich fertig?",
                "deFemale": "Seid Ihr endlich fertig?"
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
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            "Stb": "str.cnv.location.belsavis.class.bounty_hunter.multi.skadge",
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        },
        "86": {
            "NodeId": 86,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "3nYgj34",
            "Text": "Buzz off, I'm gettin' cozy.",
            "LocalizedText": {
                "enMale": "Buzz off, I'm gettin' cozy.",
                "frMale": "Fous le camp, je m'installe.",
                "frFemale": "Fous le camp, je m'installe.",
                "deMale": "Verschwindet, ich mach's mir gerade gem\u00fctlich.",
                "deFemale": "Verschwindet, ich mach's mir gerade gem\u00fctlich."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": true,
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            "Stb": "str.cnv.location.belsavis.class.bounty_hunter.multi.skadge",
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        },
        "87": {
            "NodeId": 87,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "3nYgj34",
            "Text": "I got an idea how to get this heap talkin'. There's lots more junk like this thing, walkin' around keepin' the runts in line.",
            "LocalizedText": {
                "enMale": "I got an idea how to get this heap talkin'. There's lots more junk like this thing, walkin' around keepin' the runts in line.",
                "frMale": "Je sais comment faire parler cette \u00e9pave. Y a un tas d'autres d\u00e9chets comme lui dans le coin, qui surveillent les minables.",
                "frFemale": "Je sais comment faire parler cette \u00e9pave. Y a un tas d'autres d\u00e9chets comme lui dans le coin, qui surveillent les minables.",
                "deMale": "Ich hab 'ne Idee, wie man diesen Haufen zum Reden bringt. Hier l\u00e4uft noch viel mehr Schrott wie der hier rum und h\u00e4lt die Zwerge im Zaum.",
                "deFemale": "Ich hab 'ne Idee, wie man diesen Haufen zum Reden bringt. Hier l\u00e4uft noch viel mehr Schrott wie der hier rum und h\u00e4lt die Zwerge im Zaum."
            },
            "CnvAlienVONode": -1,
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            "Stb": "str.cnv.location.belsavis.class.bounty_hunter.multi.skadge",
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        },
        "88": {
            "NodeId": 88,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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            "ChildIds": [
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            "GenericNodeNumber": 0
        },
        "89": {
            "NodeId": 89,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "3nYgj34",
            "Text": "They get built at a plant deeper in. Bet there's parts to hot-wire this trash an' shock some answers out of it.",
            "LocalizedText": {
                "enMale": "They get built at a plant deeper in. Bet there's parts to hot-wire this trash an' shock some answers out of it.",
                "frMale": "Ils sont construits dans une usine, plus loin. Je parie qu'y a de quoi brancher ce d\u00e9bris et lui arracher des infos.",
                "frFemale": "Ils sont construits dans une usine, plus loin. Je parie qu'y a de quoi brancher ce d\u00e9bris et lui arracher des infos.",
                "deMale": "Sie werden in einer Fabrik weiter drin gebaut. Da gibt's bestimmt Teile, um diesen Schrott kurzzuschlie\u00dfen und ein paar Antworten aus ihm rauszukitzeln.",
                "deFemale": "Sie werden in einer Fabrik weiter drin gebaut. Da gibt's bestimmt Teile, um diesen Schrott kurzzuschlie\u00dfen und ein paar Antworten aus ihm rauszukitzeln."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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                92,
                96
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            "Stb": "str.cnv.location.belsavis.class.bounty_hunter.multi.skadge",
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        },
        "90": {
            "NodeId": 90,
            "QuestRewardB62": "yNUgkjO",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Show me this droid plant.",
            "LocalizedText": {
                "enMale": "Show me this droid plant.",
                "frMale": "Montre-moi cette usine \u00e0 dro\u00efdes.",
                "frFemale": "Montre-moi cette usine \u00e0 dro\u00efdes.",
                "deMale": "Zeig mir, wo diese Droidenfabrik ist.",
                "deFemale": "Zeig mir, wo diese Droidenfabrik ist."
            },
            "LocalizedOptionText": {
                "enMale": "Take me there.",
                "frMale": "Emm\u00e8ne-moi l\u00e0-bas.",
                "frFemale": "Emm\u00e8ne-moi l\u00e0-bas.",
                "deMale": "Bring mich dahin.",
                "deFemale": "Bring mich dahin."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "3S80UpD": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "VgMySBC": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "Md6ozhL": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "2Igez9E": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
                91
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            "Stb": "str.cnv.location.belsavis.class.bounty_hunter.multi.skadge",
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        },
        "92": {
            "NodeId": 92,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Not the worst idea I've ever heard.",
            "LocalizedText": {
                "enMale": "Not the worst idea I've ever heard.",
                "frMale": "C'est pas la pire id\u00e9e que j'aie entendue.",
                "frFemale": "C'est pas la pire id\u00e9e que j'aie entendue.",
                "deMale": "Das ist nicht mal die schlechteste Idee.",
                "deFemale": "Das ist nicht mal die schlechteste Idee."
            },
            "LocalizedOptionText": {
                "enMale": "Worth a shot.",
                "frMale": "On peut essayer.",
                "frFemale": "On peut essayer.",
                "deMale": "Einen Versuch ist es wert.",
                "deFemale": "Einen Versuch ist es wert."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
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            "ChildIds": [
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            "Stb": "str.cnv.location.belsavis.class.bounty_hunter.multi.skadge",
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        },
        "93": {
            "NodeId": 93,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "3nYgj34",
            "Text": "Course it ain't.",
            "LocalizedText": {
                "enMale": "Course it ain't.",
                "frMale": "\u00c9videmment.",
                "frFemale": "\u00c9videmment.",
                "deMale": "Weil sie gut ist.",
                "deFemale": "Weil sie gut ist."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
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            "ChildIds": [
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            "Stb": "str.cnv.location.belsavis.class.bounty_hunter.multi.skadge",
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        },
        "94": {
            "NodeId": 94,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
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            "ChildIds": [
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            "GenericNodeNumber": 0
        },
        "96": {
            "NodeId": 96,
            "QuestRewardB62": "yNUgkjO",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "If this is a dead end, you're taking a one-way trip.",
            "LocalizedText": {
                "enMale": "If this is a dead end, you're taking a one-way trip.",
                "frMale": "Si c'est une impasse, tu gagnes un aller sans retour.",
                "frFemale": "Si c'est une impasse, tu gagnes un aller sans retour.",
                "deMale": "Wenn das eine Sackgasse ist, kannst du deinen R\u00fcckflug stornieren.",
                "deFemale": "Wenn das eine Sackgasse ist, kannst du deinen R\u00fcckflug stornieren."
            },
            "LocalizedOptionText": {
                "enMale": "You better hope you're right.",
                "frMale": "Tu as int\u00e9r\u00eat \u00e0 avoir raison.",
                "frFemale": "Tu as int\u00e9r\u00eat \u00e0 avoir raison.",
                "deMale": "Du beh\u00e4ltst besser Recht.",
                "deFemale": "Du beh\u00e4ltst besser Recht."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "3S80UpD": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "VgMySBC": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "Md6ozhL": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "2Igez9E": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.belsavis.class.bounty_hunter.multi.skadge",
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        "97": {
            "NodeId": 97,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "3nYgj34",
            "Text": "I ain't takin' the trip, yet.",
            "LocalizedText": {
                "enMale": "I ain't takin' the trip, yet.",
                "frMale": "J'ai pas envie de partir.",
                "frFemale": "J'ai pas envie de partir.",
                "deMale": "Hab die Reise noch nicht gebucht.",
                "deFemale": "Hab die Reise noch nicht gebucht."
            },
            "CnvAlienVONode": -1,
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            "Text": "Place's inside max lockup. Ain't gettin' in there without some major boom-booms and I only got this dinky piece.",
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                "enMale": "Place's inside max lockup. Ain't gettin' in there without some major boom-booms and I only got this dinky piece.",
                "frMale": "L'endroit est boucl\u00e9 \u00e0 fond. On pourra pas entrer sans quelques boum-boum, et j'ai que ce truc pas terrible.",
                "frFemale": "L'endroit est boucl\u00e9 \u00e0 fond. On pourra pas entrer sans quelques boum-boum, et j'ai que ce truc pas terrible.",
                "deMale": "Die Fabrik liegt im Sicherheitstrakt. Ohne ordentliche Bumm-Bumms wird das nichts, und ich hab nur dieses niedliche Teil.",
                "deFemale": "Die Fabrik liegt im Sicherheitstrakt. Ohne ordentliche Bumm-Bumms wird das nichts, und ich hab nur dieses niedliche Teil."
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            "SpeakerB62Id": "3nYgj34",
            "Text": "You blast the place up; I'll haul this junk over and grab us a couple tech heads on the way. Deal?",
            "LocalizedText": {
                "enMale": "You blast the place up; I'll haul this junk over and grab us a couple tech heads on the way. Deal?",
                "frMale": "Toi, tu fais tout sauter. Moi j'embarque la ferraille et j'attrape quelques intellos en passant. \u00c7a marche ?",
                "frFemale": "Toi, tu fais tout sauter. Moi j'embarque la ferraille et j'attrape quelques intellos en passant. \u00c7a marche ?",
                "deMale": "Ihr jagt den Ort in die Luft. Und ich schlepp diesen Schrott r\u00fcber und besorg uns unterwegs ein paar Techniker. Einverstanden?",
                "deFemale": "Ihr jagt den Ort in die Luft. Und ich schlepp diesen Schrott r\u00fcber und besorg uns unterwegs ein paar Techniker. Einverstanden?"
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            "SpeakerB62Id": "0000000",
            "Text": "Let's get down to business, then.",
            "LocalizedText": {
                "enMale": "Let's get down to business, then.",
                "frMale": "Passons \u00e0 ce qui nous int\u00e9resse.",
                "frFemale": "Passons \u00e0 ce qui nous int\u00e9resse.",
                "deMale": "Dann gehen wir es an.",
                "deFemale": "Dann gehen wir es an."
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            "LocalizedOptionText": {
                "enMale": "Deal.",
                "frMale": "\u00c7a marche.",
                "frFemale": "\u00c7a marche.",
                "deMale": "Einverstanden.",
                "deFemale": "Einverstanden."
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            "Text": "Sounds like a good excuse for action.",
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                "enMale": "Sounds like a good excuse for action.",
                "frMale": "Tant qu'il y a un peu d'action...",
                "frFemale": "Tant qu'il y a un peu d'action...",
                "deMale": "Ah, ein guter Grund zum K\u00e4mpfen!",
                "deFemale": "Ah, ein guter Grund zum K\u00e4mpfen!"
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                "enMale": "Good excuse to blow stuff up.",
                "frMale": "Le bon pr\u00e9texte pour exploser des trucs.",
                "frFemale": "Le bon pr\u00e9texte pour exploser des trucs.",
                "deMale": "Gute Ausrede, um Zeug in die Luft zu jagen.",
                "deFemale": "Gute Ausrede, um Zeug in die Luft zu jagen."
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            "Text": "That much I can do.",
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                "enMale": "That much I can do.",
                "frMale": "Je vais voir ce que je peux faire.",
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                "deMale": "Das kann ich wohl tun.",
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                "frMale": "Je me contenterai de \u00e7a.",
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            "SpeakerB62Id": "BImlHRB",
            "Text": "Check and... check. I think we found something. Boot her up.",
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                "enMale": "Check and... check. I think we found something. Boot her up.",
                "frMale": "OK et... OK. Je crois qu'on a quelque chose. D\u00e9marre-le.",
                "frFemale": "OK et... OK. Je crois qu'on a quelque chose. D\u00e9marre-le.",
                "deMale": "Test und ... Test. Ich glaube, wir haben was. Hochfahren.",
                "deFemale": "Test und ... Test. Ich glaube, wir haben was. Hochfahren."
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            "SpeakerB62Id": "voxlH34",
            "Text": "--done all we can. If the Imperials want those prisoners, they'll have to crack them out of the tomb. It's out of our hands now.",
            "LocalizedText": {
                "enMale": "--done all we can. If the Imperials want those prisoners, they'll have to crack them out of the tomb. It's out of our hands now.",
                "frMale": "On a fait tout ce qu'on a pu. Si les Imp\u00e9riaux veulent ces prisonniers, ils devront les sortir de la tombe. \u00c7a ne d\u00e9pend plus de nous.",
                "frFemale": "On a fait tout ce qu'on a pu. Si les Imp\u00e9riaux veulent ces prisonniers, ils devront les sortir de la tombe. \u00c7a ne d\u00e9pend plus de nous.",
                "deMale": "... haben alles getan. Wenn die Imperialen diese H\u00e4ftlinge wollen, m\u00fcssen sie sie aus dem Grab holen. Das liegt jetzt nicht mehr in unseren H\u00e4nden.",
                "deFemale": "... haben alles getan. Wenn die Imperialen diese H\u00e4ftlinge wollen, m\u00fcssen sie sie aus dem Grab holen. Das liegt jetzt nicht mehr in unseren H\u00e4nden."
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            "SpeakerB62Id": "SBU6yXK",
            "Text": "You can evacuate, warden, but I've spent too many years putting those fiends away to let it all be for nothing. Come on, Em. We're heading to the tomb!",
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                "enMale": "You can evacuate, warden, but I've spent too many years putting those fiends away to let it all be for nothing. Come on, Em. We're heading to the tomb!",
                "frMale": "Vous pouvez partir, directeur, mais j'ai pass\u00e9 trop de temps \u00e0 enfermer ces monstres pour permettre que tout soit r\u00e9duit \u00e0 n\u00e9ant. Suis-moi, M. On va \u00e0 la tombe !",
                "frFemale": "Vous pouvez partir, directeur, mais j'ai pass\u00e9 trop de temps \u00e0 enfermer ces monstres pour permettre que tout soit r\u00e9duit \u00e0 n\u00e9ant. Suis-moi, M. On va \u00e0 la tombe !",
                "deMale": "Ihr k\u00f6nnt evakuieren, W\u00e4rter, aber ich habe zu viele Jahre damit verbracht, diesen Abschaum einzusperren, um jetzt alles wegzuwerfen. Komm schon, M. Wir gehen zum Grab!",
                "deFemale": "Ihr k\u00f6nnt evakuieren, W\u00e4rter, aber ich habe zu viele Jahre damit verbracht, diesen Abschaum einzusperren, um jetzt alles wegzuwerfen. Komm schon, M. Wir gehen zum Grab!"
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            "Text": "Dispose of the droid, I'm finished here.",
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                "enMale": "Dispose of the droid, I'm finished here.",
                "frMale": "Faites ce que vous voulez du dro\u00efde, je n'en ai plus besoin.",
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                "frMale": "C'est tout ce que je voulais savoir.",
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            "Text": "Hopefully Zale hasn't changed his game plan since we last saw him.",
            "LocalizedText": {
                "enMale": "Hopefully Zale hasn't changed his game plan since we last saw him.",
                "frMale": "Avec un peu de chance, Zale a pas chang\u00e9 de plan depuis qu'on l'a vu.",
                "frFemale": "Avec un peu de chance, Zale a pas chang\u00e9 de plan depuis qu'on l'a vu.",
                "deMale": "Hoffentlich hat Zale seinen Plan nicht inzwischen ge\u00e4ndert.",
                "deFemale": "Hoffentlich hat Zale seinen Plan nicht inzwischen ge\u00e4ndert."
            },
            "LocalizedOptionText": {
                "enMale": "We could be back on track.",
                "frMale": "On est peut-\u00eatre de retour dans la course.",
                "frFemale": "On est peut-\u00eatre de retour dans la course.",
                "deMale": "Na, wenn das keine Spur ist.",
                "deFemale": "Na, wenn das keine Spur ist."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            ],
            "Stb": "str.cnv.location.belsavis.class.bounty_hunter.multi.skadge",
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        },
        "144": {
            "NodeId": 144,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Is that all this heap can remember?",
            "LocalizedText": {
                "enMale": "Is that all this heap can remember?",
                "frMale": "C'est tout ce que ce tas de ferraille peut nous dire ?",
                "frFemale": "C'est tout ce que ce tas de ferraille peut nous dire ?",
                "deMale": "An mehr kann sich der Schrotthaufen nicht erinnern?",
                "deFemale": "An mehr kann sich der Schrotthaufen nicht erinnern?"
            },
            "LocalizedOptionText": {
                "enMale": "I was hoping for more.",
                "frMale": "J'esp\u00e9rais en apprendre plus.",
                "frFemale": "J'esp\u00e9rais en apprendre plus.",
                "deMale": "Ich hatte mir mehr erhofft.",
                "deFemale": "Ich hatte mir mehr erhofft."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
                145
            ],
            "Stb": "str.cnv.location.belsavis.class.bounty_hunter.multi.skadge",
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        },
        "145": {
            "NodeId": 145,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "ziZuF53",
            "Text": "There are some other uncorrupted memory sectors, but we'd need more time to search through them.",
            "LocalizedText": {
                "enMale": "There are some other uncorrupted memory sectors, but we'd need more time to search through them.",
                "frMale": "Il y a d'autres secteurs de la m\u00e9moire intacts, mais il nous faudrait plus de temps pour les exploiter.",
                "frFemale": "Il y a d'autres secteurs de la m\u00e9moire intacts, mais il nous faudrait plus de temps pour les exploiter.",
                "deMale": "Es gibt noch ein paar andere unbesch\u00e4digte Speichersektoren, aber es wird Zeit brauchen, sie alle zu durchsuchen.",
                "deFemale": "Es gibt noch ein paar andere unbesch\u00e4digte Speichersektoren, aber es wird Zeit brauchen, sie alle zu durchsuchen."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
                146
            ],
            "Stb": "str.cnv.location.belsavis.class.bounty_hunter.multi.skadge",
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        },
        "146": {
            "NodeId": 146,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
                147
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            "GenericNodeNumber": 0
        },
        "148": {
            "NodeId": 148,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "What's this tomb they're talking about?",
            "LocalizedText": {
                "enMale": "What's this tomb they're talking about?",
                "frMale": "C'est quoi, cette tombe dont ils parlent ?",
                "frFemale": "C'est quoi, cette tombe dont ils parlent ?",
                "deMale": "Was ist das f\u00fcr ein Grab, von dem sie da reden?",
                "deFemale": "Was ist das f\u00fcr ein Grab, von dem sie da reden?"
            },
            "LocalizedOptionText": {
                "enMale": "This mean anything to you two?",
                "frMale": "\u00c7a vous dit quelque chose ?",
                "frFemale": "\u00c7a vous dit quelque chose ?",
                "deMale": "K\u00f6nnt Ihr irgendwas damit anfangen?",
                "deFemale": "K\u00f6nnt Ihr irgendwas damit anfangen?"
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
                149
            ],
            "Stb": "str.cnv.location.belsavis.class.bounty_hunter.multi.skadge",
            "GenericNodeNumber": 0
        },
        "150": {
            "NodeId": 150,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Gives us an idea where he's headed.",
            "LocalizedText": {
                "enMale": "Gives us an idea where he's headed.",
                "frMale": "\u00c7a nous donne une id\u00e9e d'o\u00f9 il est all\u00e9.",
                "frFemale": "\u00c7a nous donne une id\u00e9e d'o\u00f9 il est all\u00e9.",
                "deMale": "Zumindest wissen wir jetzt, wohin er wollte.",
                "deFemale": "Zumindest wissen wir jetzt, wohin er wollte."
            },
            "LocalizedOptionText": {
                "enMale": "Well, that's a start.",
                "frMale": "Bon, c'est un d\u00e9but.",
                "frFemale": "Bon, c'est un d\u00e9but.",
                "deMale": "Das ist doch mal ein Anfang.",
                "deFemale": "Das ist doch mal ein Anfang."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
                151
            ],
            "Stb": "str.cnv.location.belsavis.class.bounty_hunter.multi.skadge",
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        },
        "152": {
            "NodeId": 152,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "This is what you bothered me for?",
            "LocalizedText": {
                "enMale": "This is what you bothered me for?",
                "frMale": "C'est pour \u00e7a que vous m'avez d\u00e9rang\u00e9 ?",
                "frFemale": "C'est pour \u00e7a que vous m'avez d\u00e9rang\u00e9e ?",
                "deMale": "Daf\u00fcr habt Ihr meine Zeit verschwendet?",
                "deFemale": "Daf\u00fcr habt Ihr meine Zeit verschwendet?"
            },
            "LocalizedOptionText": {
                "enMale": "You call this helpful?",
                "frMale": "Vous trouvez \u00e7a utile ?",
                "frFemale": "Vous trouvez \u00e7a utile ?",
                "deMale": "Und das soll hilfreich sein?",
                "deFemale": "Und das soll hilfreich sein?"
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
                153
            ],
            "Stb": "str.cnv.location.belsavis.class.bounty_hunter.multi.skadge",
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        },
        "153": {
            "NodeId": 153,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "ziZuF53",
            "Text": "I'm sorry! I don't have a lot to work with. Just memory sectors and time stamps.",
            "LocalizedText": {
                "enMale": "I'm sorry! I don't have a lot to work with. Just memory sectors and time stamps.",
                "frMale": "D\u00e9sol\u00e9 ! On n'a pas grand-chose sur quoi travailler, \u00e0 part quelques secteurs de m\u00e9moire et des marqueurs chronologiques.",
                "frFemale": "D\u00e9sol\u00e9 ! On n'a pas grand-chose sur quoi travailler, \u00e0 part quelques secteurs de m\u00e9moire et des marqueurs chronologiques.",
                "deMale": "Tut mir leid! Ich hab ja nicht viel, womit ich arbeiten kann. Nur Speichersektoren und Zeitstempel.",
                "deFemale": "Tut mir leid! Ich hab ja nicht viel, womit ich arbeiten kann. Nur Speichersektoren und Zeitstempel."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
                154
            ],
            "Stb": "str.cnv.location.belsavis.class.bounty_hunter.multi.skadge",
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        },
        "154": {
            "NodeId": 154,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
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            "ChildIds": [
                155
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            "GenericNodeNumber": 0
        },
        "155": {
            "NodeId": 155,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "3nYgj34",
            "Text": "If the little punk's tryin' to keep the Imps from gettin' in the tomb, he's only got one way to go.",
            "LocalizedText": {
                "enMale": "If the little punk's tryin' to keep the Imps from gettin' in the tomb, he's only got one way to go.",
                "frMale": "Si ce minable veut emp\u00eacher les Imp\u00e9riaux d'aller dans la tombe, y a qu'un endroit o\u00f9 il a pu aller.",
                "frFemale": "Si ce minable veut emp\u00eacher les Imp\u00e9riaux d'aller dans la tombe, y a qu'un endroit o\u00f9 il a pu aller.",
                "deMale": "Wenn der kleine Bastard versucht, den Imperialen den Zugang zum Grab zu verwehren, hat er nur eine M\u00f6glichkeit.",
                "deFemale": "Wenn der kleine Bastard versucht, den Imperialen den Zugang zum Grab zu verwehren, hat er nur eine M\u00f6glichkeit."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            ],
            "Stb": "str.cnv.location.belsavis.class.bounty_hunter.multi.skadge",
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        },
        "156": {
            "NodeId": 156,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
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            "ChildIds": [
                157
            ],
            "GenericNodeNumber": 0
        },
        "157": {
            "NodeId": 157,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "BImlHRB",
            "Text": "This man you're after, if he is already inside the tomb, you may as well forget about him. The things down there are loose.",
            "LocalizedText": {
                "enMale": "This man you're after, if he is already inside the tomb, you may as well forget about him. The things down there are loose.",
                "frMale": "Ce type que vous cherchez, s'il est dans la tombe, vous pouvez laisser tomber. Les trucs qui sont l\u00e0-dedans sont incontr\u00f4lables.",
                "frFemale": "Ce type que vous cherchez, s'il est dans la tombe, vous pouvez laisser tomber. Les trucs qui sont l\u00e0-dedans sont incontr\u00f4lables.",
                "deMale": "Wenn der Mann, den Ihr sucht, schon im Grab ist, k\u00f6nnt Ihr ihn ruhig vergessen. Die Viecher da unten sind n\u00e4mlich freigekommen.",
                "deFemale": "Wenn der Mann, den Ihr sucht, schon im Grab ist, k\u00f6nnt Ihr ihn ruhig vergessen. Die Viecher da unten sind n\u00e4mlich freigekommen."
            },
            "CnvAlienVONode": 1471569512,
            "CnvAlienVOFQN": "cnv.alien_vo.kubaz.male_med",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
                158
            ],
            "Stb": "str.cnv.location.belsavis.class.bounty_hunter.multi.skadge",
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        },
        "158": {
            "NodeId": 158,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
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            "ChildIds": [
                159
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            "GenericNodeNumber": 0
        },
        "159": {
            "NodeId": 159,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "3nYgj34",
            "Text": "I didn't bust all the way outta max to miss my shot at that twerp!",
            "LocalizedText": {
                "enMale": "I didn't bust all the way outta max to miss my shot at that twerp!",
                "frMale": "J'ai pas fait tout \u00e7a pour sortir de la max et laisser filer ce naze !",
                "frFemale": "J'ai pas fait tout \u00e7a pour sortir de la max et laisser filer ce naze !",
                "deMale": "Ich hab mir nicht den Weg hierher gebahnt, um meine Chance bei diesem Schwachkopf zu verpassen!",
                "deFemale": "Ich hab mir nicht den Weg hierher gebahnt, um meine Chance bei diesem Schwachkopf zu verpassen!"
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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                162,
                164,
                166,
                168
            ],
            "Stb": "str.cnv.location.belsavis.class.bounty_hunter.multi.skadge",
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        },
        "160": {
            "NodeId": 160,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I've been down there before.",
            "LocalizedText": {
                "enMale": "I've been down there before.",
                "frMale": "Je suis d\u00e9j\u00e0 all\u00e9 l\u00e0-bas.",
                "frFemale": "Je suis d\u00e9j\u00e0 all\u00e9e l\u00e0-bas.",
                "deMale": "Ich war schon mal da unten.",
                "deFemale": "Ich war schon mal da unten."
            },
            "LocalizedOptionText": {
                "enMale": "The tomb's not a problem.",
                "frMale": "La tombe n'est pas un probl\u00e8me.",
                "frFemale": "La tombe n'est pas un probl\u00e8me.",
                "deMale": "Das Grab ist kein Problem.",
                "deFemale": "Das Grab ist kein Problem."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
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            "ChildIds": [
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        },
        "162": {
            "NodeId": 162,
            "QuestRewardB62": "Vs0w7OA",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Leave them alone. I got it covered.",
            "LocalizedText": {
                "enMale": "Leave them alone. I got it covered.",
                "frMale": "Laisse-les tranquilles. Je sais quoi faire.",
                "frFemale": "Laisse-les tranquilles. Je sais quoi faire.",
                "deMale": "Lass sie in Ruhe. Ich habe alles im Griff.",
                "deFemale": "Lass sie in Ruhe. Ich habe alles im Griff."
            },
            "LocalizedOptionText": {
                "enMale": "Calm down.",
                "frMale": "Du calme.",
                "frFemale": "Du calme.",
                "deMale": "Beruhige dich.",
                "deFemale": "Beruhige dich."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "3S80UpD": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "VgMySBC": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "Md6ozhL": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "2Igez9E": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
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            "Stb": "str.cnv.location.belsavis.class.bounty_hunter.multi.skadge",
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        },
        "164": {
            "NodeId": 164,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "If the Empire has a plan for getting in the tomb, I know someone who can clue us in.",
            "LocalizedText": {
                "enMale": "If the Empire has a plan for getting in the tomb, I know someone who can clue us in.",
                "frMale": "Si l'Empire a un plan pour entrer dans la tombe, je connais quelqu'un qui peut nous rencarder.",
                "frFemale": "Si l'Empire a un plan pour entrer dans la tombe, je connais quelqu'un qui peut nous rencarder.",
                "deMale": "Wenn das Imperium wei\u00df, wie man in das Grab kommt, kenne ich jemanden, der uns reinbringen kann.",
                "deFemale": "Wenn das Imperium wei\u00df, wie man in das Grab kommt, kenne ich jemanden, der uns reinbringen kann."
            },
            "LocalizedOptionText": {
                "enMale": "We'll follow the Imperials in.",
                "frMale": "On va suivre les Imp\u00e9riaux.",
                "frFemale": "On va suivre les Imp\u00e9riaux.",
                "deMale": "Wir folgen den Imperialen hinein.",
                "deFemale": "Wir folgen den Imperialen hinein."
            },
            "CnvAlienVONode": -1,
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            "ChildIds": [
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            "QuestRewardB62": "Vs0w7OA",
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            "AlignmentGain": "None",
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Leave them alone. I think I know someone who can help.",
            "LocalizedText": {
                "enMale": "Leave them alone. I think I know someone who can help.",
                "frMale": "Laisse-les. Je crois que je connais quelqu'un qui pourra nous aider.",
                "frFemale": "Laisse-les. Je crois que je connais quelqu'un qui pourra nous aider.",
                "deMale": "Lass sie in Ruhe. Ich glaube, ich kenne jemanden, der uns helfen kann.",
                "deFemale": "Lass sie in Ruhe. Ich glaube, ich kenne jemanden, der uns helfen kann."
            },
            "LocalizedOptionText": {
                "enMale": "Calm down. I got it covered.",
                "frMale": "Du calme. Je sais quoi faire.",
                "frFemale": "Du calme. Je sais quoi faire.",
                "deMale": "Beruhige dich. Ich habe alles im Griff.",
                "deFemale": "Beruhige dich. Ich habe alles im Griff."
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "VgMySBC": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "Md6ozhL": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "2Igez9E": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Thank our friends here for their help. I've got a call to make.",
            "LocalizedText": {
                "enMale": "Thank our friends here for their help. I've got a call to make.",
                "frMale": "Remercie nos deux amis pour leur aide. J'ai un appel \u00e0 passer.",
                "frFemale": "Remercie nos deux amis pour leur aide. J'ai un appel \u00e0 passer.",
                "deMale": "Danke unseren Freunden f\u00fcr ihre Hilfe. Ich muss mit jemandem sprechen.",
                "deFemale": "Danke unseren Freunden f\u00fcr ihre Hilfe. Ich muss mit jemandem sprechen."
            },
            "LocalizedOptionText": {
                "enMale": "Take care of these two.",
                "frMale": "Occupe-toi de ces deux-l\u00e0.",
                "frFemale": "Occupe-toi de ces deux-l\u00e0.",
                "deMale": "K\u00fcmmer dich um die beiden.",
                "deFemale": "K\u00fcmmer dich um die beiden."
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            "AffectionRewardEventsB62": {
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                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "VgMySBC": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "Md6ozhL": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                },
                "2Igez9E": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                }
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            "SpeakerB62Id": "3nYgj34",
            "Text": "My pleasure.",
            "LocalizedText": {
                "enMale": "My pleasure.",
                "frMale": "Avec plaisir.",
                "frFemale": "Avec plaisir.",
                "deMale": "Ist mir eine Freude.",
                "deFemale": "Ist mir eine Freude."
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            "SpeakerB62Id": "ziZuF53",
            "Text": "No! Please don't! We did what you asked! No!",
            "LocalizedText": {
                "enMale": "No! Please don't! We did what you asked! No!",
                "frMale": "Non ! Piti\u00e9, non ! On a fait ce que vous vouliez ! Non !",
                "frFemale": "Non ! Piti\u00e9, non ! On a fait ce que vous vouliez ! Non !",
                "deMale": "Nein! Bitte nicht! Wir haben getan, was Ihr wolltet! Nein!",
                "deFemale": "Nein! Bitte nicht! Wir haben getan, was Ihr wolltet! Nein!"
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "0000000",
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        "179": {
            "NodeId": 179,
            "QuestRewardB62": "0000000",
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            "SpeakerB62Id": "3nYgj34",
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            "QuestRewardB62": "0000000",
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Barrows's trail leads to the tomb. I need you to help narrow the search.",
            "LocalizedText": {
                "enMale": "Barrows's trail leads to the tomb. I need you to help narrow the search.",
                "frMale": "La piste de Barrows m\u00e8ne \u00e0 la tombe. J'ai besoin que vous m'aidiez \u00e0 le trouver.",
                "frFemale": "La piste de Barrows m\u00e8ne \u00e0 la tombe. J'ai besoin que vous m'aidiez \u00e0 le trouver.",
                "deMale": "Barrows' Spur f\u00fchrt ins Grab. Ihr m\u00fcsst mir helfen, die Suche einzugrenzen.",
                "deFemale": "Barrows' Spur f\u00fchrt ins Grab. Ihr m\u00fcsst mir helfen, die Suche einzugrenzen."
            },
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        "181": {
            "NodeId": 181,
            "QuestRewardB62": "0000000",
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            "AlignmentGain": "None",
            "CreditsGained": 0,
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "QAApnEC",
            "Text": "No sightings of your target thus far, but very few of our forces have made it inside.",
            "LocalizedText": {
                "enMale": "No sightings of your target thus far, but very few of our forces have made it inside.",
                "frMale": "Aucune trace de votre cible jusqu'ici, mais tr\u00e8s peu de nos forces ont r\u00e9ussi \u00e0 entrer.",
                "frFemale": "Aucune trace de votre cible jusqu'ici, mais tr\u00e8s peu de nos forces ont r\u00e9ussi \u00e0 entrer.",
                "deMale": "Euer Ziel wurde bisher nicht gesichtet, aber nur wenige Truppen von uns haben es reingeschafft.",
                "deFemale": "Euer Ziel wurde bisher nicht gesichtet, aber nur wenige Truppen von uns haben es reingeschafft."
            },
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            "IsEmpty": true,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "183": {
            "NodeId": 183,
            "QuestRewardB62": "0000000",
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "QAApnEC",
            "Text": "I'm transmitting the last known coordinates of Operations Group Two. They were searching for Imperial prisoners; following them should lead you toward Zale's objective.",
            "LocalizedText": {
                "enMale": "I'm transmitting the last known coordinates of Operations Group Two. They were searching for Imperial prisoners; following them should lead you toward Zale's objective.",
                "frMale": "Je vous transmets la derni\u00e8re position connue du Groupe d'Op\u00e9rations 2. Il cherchait des prisonniers imp\u00e9riaux. Les suivre devrait vous mener \u00e0 l'objectif de Zale.",
                "frFemale": "Je vous transmets la derni\u00e8re position connue du Groupe d'Op\u00e9rations 2. Il cherchait des prisonniers imp\u00e9riaux. Les suivre devrait vous mener \u00e0 l'objectif de Zale.",
                "deMale": "Ich \u00fcbermittle die letzten bekannten Koordinaten von Einsatzgruppe 2. Sie haben nach imperialen H\u00e4ftlingen gesucht. Wenn Ihr ihnen folgt, solltet Ihr Zales Ziel finden.",
                "deFemale": "Ich \u00fcbermittle die letzten bekannten Koordinaten von Einsatzgruppe 2. Sie haben nach imperialen H\u00e4ftlingen gesucht. Wenn Ihr ihnen folgt, solltet Ihr Zales Ziel finden."
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        "184": {
            "NodeId": 184,
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            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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        "185": {
            "NodeId": 185,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "QAApnEC",
            "Text": "Ground teams are trying to get us access to the tomb's computers, so by the time you reach those coordinates, I should have more to go on.",
            "LocalizedText": {
                "enMale": "Ground teams are trying to get us access to the tomb's computers, so by the time you reach those coordinates, I should have more to go on.",
                "frMale": "Les \u00e9quipes sur le terrain essaient d'acc\u00e9der aux ordinateurs de la tombe. Le temps que vous vous rendiez au point indiqu\u00e9, je devrais en savoir plus.",
                "frFemale": "Les \u00e9quipes sur le terrain essaient d'acc\u00e9der aux ordinateurs de la tombe. Le temps que vous vous rendiez au point indiqu\u00e9, je devrais en savoir plus.",
                "deMale": "Bodenteams versuchen, uns Zugang zu den Computern im Grab zu verschaffen. Wenn Ihr die Koordinaten erreicht habt, sollte ich Euch also mehr erz\u00e4hlen k\u00f6nnen.",
                "deFemale": "Bodenteams versuchen, uns Zugang zu den Computern im Grab zu verschaffen. Wenn Ihr die Koordinaten erreicht habt, sollte ich Euch also mehr erz\u00e4hlen k\u00f6nnen."
            },
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            "IsEmpty": true,
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            "SpeakerB62Id": "3nYgj34",
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "My target's last known destination is something the locals are calling \"the tomb.\" What can you tell me?",
            "LocalizedText": {
                "enMale": "My target's last known destination is something the locals are calling \"the tomb.\" What can you tell me?",
                "frMale": "\"La tombe\", c'est le nom que les locaux donnent \u00e0 la destination de ma cible. Qu'est-ce que vous savez l\u00e0-dessus ?",
                "frFemale": "\"La tombe\", c'est le nom que les locaux donnent \u00e0 la destination de ma cible. Qu'est-ce que vous savez l\u00e0-dessus ?",
                "deMale": "Das letzte bekannte Ziel der Person, die ich suche, ist etwas, das die Einheimischen \"das Grab\" nennen. Was wisst Ihr dar\u00fcber?",
                "deFemale": "Das letzte bekannte Ziel der Person, die ich suche, ist etwas, das die Einheimischen \"das Grab\" nennen. Was wisst Ihr dar\u00fcber?"
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            "SpeakerB62Id": "QAApnEC",
            "Text": "Unfortunately, everything we know about the tomb comes from the Republic's limited records.",
            "LocalizedText": {
                "enMale": "Unfortunately, everything we know about the tomb comes from the Republic's limited records.",
                "frMale": "Malheureusement, tout ce qu'on sait de la tombe provient des maigres registres de la R\u00e9publique.",
                "frFemale": "Malheureusement, tout ce qu'on sait de la tombe provient des maigres registres de la R\u00e9publique.",
                "deMale": "Leider stammt alles, was wir \u00fcber das Grab wissen, aus den wenigen Aufzeichnungen der Republik.",
                "deFemale": "Leider stammt alles, was wir \u00fcber das Grab wissen, aus den wenigen Aufzeichnungen der Republik."
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            "SpeakerB62Id": "QAApnEC",
            "Text": "It appears that most of the interaction the Republic had was with the tomb's custodial droids, and only \"samples\" were normally allowed to enter.",
            "LocalizedText": {
                "enMale": "It appears that most of the interaction the Republic had was with the tomb's custodial droids, and only \"samples\" were normally allowed to enter.",
                "frMale": "Il semblerait que la R\u00e9publique interagissait essentiellement avec les dro\u00efdes p\u00e9nitentiaires de la tombe et que seuls des \"\u00e9chantillons\" y \u00e9taient admis.",
                "frFemale": "Il semblerait que la R\u00e9publique interagissait essentiellement avec les dro\u00efdes p\u00e9nitentiaires de la tombe et que seuls des \"\u00e9chantillons\" y \u00e9taient admis.",
                "deMale": "Anscheinend hatte die Republik lediglich Kontakt zu den Aufseherdroiden des Grabs und nur \"Insassen\" durften f\u00fcr gew\u00f6hnlich eintreten.",
                "deFemale": "Anscheinend hatte die Republik lediglich Kontakt zu den Aufseherdroiden des Grabs und nur \"Insassen\" durften f\u00fcr gew\u00f6hnlich eintreten."
            },
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "My intel says the tomb's been overrun.",
            "LocalizedText": {
                "enMale": "My intel says the tomb's been overrun.",
                "frMale": "D'apr\u00e8s mes renseignements, la tombe a \u00e9chapp\u00e9 \u00e0 tout contr\u00f4le.",
                "frFemale": "D'apr\u00e8s mes renseignements, la tombe a \u00e9chapp\u00e9 \u00e0 tout contr\u00f4le.",
                "deMale": "Meinen Informationen zufolge wurde das Grab \u00fcberrannt.",
                "deFemale": "Meinen Informationen zufolge wurde das Grab \u00fcberrannt."
            },
            "LocalizedOptionText": {
                "enMale": "What am I walking into?",
                "frMale": "Dans quoi je m'embarque ?",
                "frFemale": "Dans quoi je m'embarque ?",
                "deMale": "Was erwartet mich da?",
                "deFemale": "Was erwartet mich da?"
            },
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "QAApnEC",
            "Text": "I can confirm that. Samples were released after Operations Group One and Two forced their way inside. Something called Esh-kha.",
            "LocalizedText": {
                "enMale": "I can confirm that. Samples were released after Operations Group One and Two forced their way inside. Something called Esh-kha.",
                "frMale": "Je confirme. Les \u00e9chantillons ont \u00e9t\u00e9 lib\u00e9r\u00e9s apr\u00e8s que les Groupes d'Op\u00e9rations 1 et 2 sont entr\u00e9s. Quelque chose appel\u00e9 \"Esh-kha\".",
                "frFemale": "Je confirme. Les \u00e9chantillons ont \u00e9t\u00e9 lib\u00e9r\u00e9s apr\u00e8s que les Groupes d'Op\u00e9rations 1 et 2 sont entr\u00e9s. Quelque chose appel\u00e9 \"Esh-kha\".",
                "deMale": "Das kann ich best\u00e4tigen. Die Insassen kamen frei, als Einsatzgruppe 1 und 2 sich Zugang verschafften. Irgendetwas, das sich Esh-kha nennt.",
                "deFemale": "Das kann ich best\u00e4tigen. Die Insassen kamen frei, als Einsatzgruppe 1 und 2 sich Zugang verschafften. Irgendetwas, das sich Esh-kha nennt."
            },
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            "SpeakerB62Id": "0000000",
            "Text": "Would presenting myself to the custodians be an option?",
            "LocalizedText": {
                "enMale": "Would presenting myself to the custodians be an option?",
                "frMale": "Si je me pr\u00e9sente aux dro\u00efdes p\u00e9nitentiaires, \u00e7a peut marcher ?",
                "frFemale": "Si je me pr\u00e9sente aux dro\u00efdes p\u00e9nitentiaires, \u00e7a peut marcher ?",
                "deMale": "W\u00fcrde es etwas bringen, wenn ich die Aufseherdroiden kontaktiere?",
                "deFemale": "W\u00fcrde es etwas bringen, wenn ich die Aufseherdroiden kontaktiere?"
            },
            "LocalizedOptionText": {
                "enMale": "Could the droids be persuaded?",
                "frMale": "Est-ce qu'on peut n\u00e9gocier avec les dro\u00efdes ?",
                "frFemale": "Est-ce qu'on peut n\u00e9gocier avec les dro\u00efdes ?",
                "deMale": "K\u00f6nnte man die Droiden \u00fcberzeugen?",
                "deFemale": "K\u00f6nnte man die Droiden \u00fcberzeugen?"
            },
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "QAApnEC",
            "Text": "The droids retreated inside the tomb when Operations Group One and Two forced their way through. All contact has been lost.",
            "LocalizedText": {
                "enMale": "The droids retreated inside the tomb when Operations Group One and Two forced their way through. All contact has been lost.",
                "frMale": "Les dro\u00efdes sont entr\u00e9s dans la tombe quand les Groupes d'Op\u00e9rations 1 et 2 sont pass\u00e9s. On a perdu tout contact.",
                "frFemale": "Les dro\u00efdes sont entr\u00e9s dans la tombe quand les Groupes d'Op\u00e9rations 1 et 2 sont pass\u00e9s. On a perdu tout contact.",
                "deMale": "Die Droiden haben sich in das Grab zur\u00fcckgezogen als Einsatzgruppe 1 und 2 sich Zugang verschafften. Jeglicher Kontakt ist abgebrochen.",
                "deFemale": "Die Droiden haben sich in das Grab zur\u00fcckgezogen als Einsatzgruppe 1 und 2 sich Zugang verschafften. Jeglicher Kontakt ist abgebrochen."
            },
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            "SpeakerB62Id": "0000000",
            "Text": "What do you mean by \"samples\"?",
            "LocalizedText": {
                "enMale": "What do you mean by \"samples\"?",
                "frMale": "Comment \u00e7a, \"des \u00e9chantillons\" ?",
                "frFemale": "Comment \u00e7a, \"des \u00e9chantillons\" ?",
                "deMale": "Was sind das f\u00fcr Insassen?",
                "deFemale": "Was sind das f\u00fcr Insassen?"
            },
            "LocalizedOptionText": {
                "enMale": "Samples?",
                "frMale": "Des \u00e9chantillons ?",
                "frFemale": "Des \u00e9chantillons ?",
                "deMale": "Insassen?",
                "deFemale": "Insassen?"
            },
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            "SpeakerB62Id": "QAApnEC",
            "Text": "Best guess? Life-forms, based on the contents of the vaults thus far. For what purpose? Your guess is as good as mine.",
            "LocalizedText": {
                "enMale": "Best guess? Life-forms, based on the contents of the vaults thus far. For what purpose? Your guess is as good as mine.",
                "frMale": "D'apr\u00e8s moi ? Des formes de vie, si on en juge par le contenu des cellules jusque-l\u00e0. Dans quel but ? J'en sais autant que vous.",
                "frFemale": "D'apr\u00e8s moi ? Des formes de vie, si on en juge par le contenu des cellules jusque-l\u00e0. Dans quel but ? J'en sais autant que vous.",
                "deMale": "Wenn man vom Inhalt der Gew\u00f6lbe ausgeht, wahrscheinlich irgendwelche Lebensformen. Aber wozu sie da sind, wei\u00df ich auch nicht.",
                "deFemale": "Wenn man vom Inhalt der Gew\u00f6lbe ausgeht, wahrscheinlich irgendwelche Lebensformen. Aber wozu sie da sind, wei\u00df ich auch nicht."
            },
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            "IsEmpty": true,
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "QAApnEC",
            "Text": "We do know the Republic turned their Imperial prisoners over to the tomb's custodians to prevent their recovery.",
            "LocalizedText": {
                "enMale": "We do know the Republic turned their Imperial prisoners over to the tomb's custodians to prevent their recovery.",
                "frMale": "Ce qu'on sait, c'est que la R\u00e9publique a confi\u00e9 ses prisonniers imp\u00e9riaux aux gardiens de la tombe afin qu'ils ne soient jamais retrouv\u00e9s.",
                "frFemale": "Ce qu'on sait, c'est que la R\u00e9publique a confi\u00e9 ses prisonniers imp\u00e9riaux aux gardiens de la tombe afin qu'ils ne soient jamais retrouv\u00e9s.",
                "deMale": "Wir wissen, dass die Republik ihre imperialen H\u00e4ftlinge an die Aufseherdroiden im Grab \u00fcbergab, damit sie sich nicht erholen.",
                "deFemale": "Wir wissen, dass die Republik ihre imperialen H\u00e4ftlinge an die Aufseherdroiden im Grab \u00fcbergab, damit sie sich nicht erholen."
            },
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        "205": {
            "NodeId": 205,
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "GenericNodeNumber": 0
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        "206": {
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            "MinLevel": -1,
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "QAApnEC",
            "Text": "All of our efforts are focused on regaining entry.",
            "LocalizedText": {
                "enMale": "All of our efforts are focused on regaining entry.",
                "frMale": "On fait notre maximum pour ouvrir \u00e0 nouveau l'entr\u00e9e.",
                "frFemale": "On fait notre maximum pour ouvrir \u00e0 nouveau l'entr\u00e9e.",
                "deMale": "Alle unsere Bem\u00fchungen sind darauf ausgerichtet, wieder Zugang zu erhalten.",
                "deFemale": "Alle unsere Bem\u00fchungen sind darauf ausgerichtet, wieder Zugang zu erhalten."
            },
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Put me in touch with your officer on the ground.",
            "LocalizedText": {
                "enMale": "Put me in touch with your officer on the ground.",
                "frMale": "Mettez-moi en relation avec votre officier sur le terrain.",
                "frFemale": "Mettez-moi en relation avec votre officier sur le terrain.",
                "deMale": "Verbindet mich mit dem Offizier, der den Einsatz leitet.",
                "deFemale": "Verbindet mich mit dem Offizier, der den Einsatz leitet."
            },
            "LocalizedOptionText": {
                "enMale": "Who's in charge of getting in?",
                "frMale": "Qui est responsable, sur place ?",
                "frFemale": "Qui est responsable, sur place ?",
                "deMale": "Wer k\u00fcmmert sich darum?",
                "deFemale": "Wer k\u00fcmmert sich darum?"
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I'd like to help.",
            "LocalizedText": {
                "enMale": "I'd like to help.",
                "frMale": "Je ne demande qu'\u00e0 \u00eatre utile.",
                "frFemale": "Je ne demande qu'\u00e0 \u00eatre utile.",
                "deMale": "Ich m\u00f6chte helfen.",
                "deFemale": "Ich m\u00f6chte helfen."
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            "LocalizedOptionText": {
                "enMale": "We should cooperate.",
                "frMale": "On devrait coop\u00e9rer.",
                "frFemale": "On devrait coop\u00e9rer.",
                "deMale": "Wir sollten zusammenarbeiten.",
                "deFemale": "Wir sollten zusammenarbeiten."
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        "210": {
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            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "QAApnEC",
            "Text": "That would be appreciated. The situation on the ground appears to be rapidly deteriorating.",
            "LocalizedText": {
                "enMale": "That would be appreciated. The situation on the ground appears to be rapidly deteriorating.",
                "frMale": "\u00c7a ne serait pas de refus. La situation sur place semble empirer \u00e0 vitesse grand V.",
                "frFemale": "\u00c7a ne serait pas de refus. La situation sur place semble empirer \u00e0 vitesse grand V.",
                "deMale": "Das w\u00e4re sehr hilfreich. Die Situation am Boden scheint sich rapide zu verschlechtern.",
                "deFemale": "Das w\u00e4re sehr hilfreich. Die Situation am Boden scheint sich rapide zu verschlechtern."
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            "SpeakerB62Id": "0000000",
            "Text": "I thought nobody's been inside.",
            "LocalizedText": {
                "enMale": "I thought nobody's been inside.",
                "frMale": "Je croyais que personne avait encore pu entrer.",
                "frFemale": "Je croyais que personne avait encore pu entrer.",
                "deMale": "Ich dachte, es w\u00e4re noch niemand drin gewesen?",
                "deFemale": "Ich dachte, es w\u00e4re noch niemand drin gewesen?"
            },
            "LocalizedOptionText": {
                "enMale": "Regaining entry?",
                "frMale": "Ouvrir \u00e0 nouveau l'entr\u00e9e ?",
                "frFemale": "Ouvrir \u00e0 nouveau l'entr\u00e9e ?",
                "deMale": "Wieder Zugang zu erhalten?",
                "deFemale": "Wieder Zugang zu erhalten?"
            },
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "QAApnEC",
            "Text": "A few of our teams were able to force their way inside, but their actions appear to have set loose things best left imprisoned.",
            "LocalizedText": {
                "enMale": "A few of our teams were able to force their way inside, but their actions appear to have set loose things best left imprisoned.",
                "frMale": "Quelques-unes de nos \u00e9quipes ont pu entrer, mais il semblerait que de ce fait elles aient lib\u00e9r\u00e9 des choses qu'il aurait mieux valu garder enferm\u00e9es.",
                "frFemale": "Quelques-unes de nos \u00e9quipes ont pu entrer, mais il semblerait que de ce fait elles aient lib\u00e9r\u00e9 des choses qu'il aurait mieux valu garder enferm\u00e9es.",
                "deMale": "Ein paar unserer Teams konnten sich Zugang verschaffen, aber anscheinend haben sie dabei Kreaturen freigesetzt, die besser eingesperrt geblieben w\u00e4ren.",
                "deFemale": "Ein paar unserer Teams konnten sich Zugang verschaffen, aber anscheinend haben sie dabei Kreaturen freigesetzt, die besser eingesperrt geblieben w\u00e4ren."
            },
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            "IsEmpty": true,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "IsPlayerNode": false,
            "SpeakerB62Id": "QAApnEC",
            "Text": "Commander Grang is in charge of gaining re-entry to the tomb. He'll be able to give you the current situation.",
            "LocalizedText": {
                "enMale": "Commander Grang is in charge of gaining re-entry to the tomb. He'll be able to give you the current situation.",
                "frMale": "Le Commandant Grang est responsable de l'op\u00e9ration. Il saura vous informer de la situation actuelle.",
                "frFemale": "Le Commandant Grang est responsable de l'op\u00e9ration. Il saura vous informer de la situation actuelle.",
                "deMale": "Commander Grang ist verantwortlich f\u00fcr die erneute \u00d6ffnung des Grabes. Er kann Euch die aktuelle Lage erl\u00e4utern.",
                "deFemale": "Commander Grang ist verantwortlich f\u00fcr die erneute \u00d6ffnung des Grabes. Er kann Euch die aktuelle Lage erl\u00e4utern."
            },
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "SpeakerB62Id": "QAApnEC",
            "Text": "However you get through, if you can reach these coordinates, contact me. I'll bring you up to speed on any discoveries.",
            "LocalizedText": {
                "enMale": "However you get through, if you can reach these coordinates, contact me. I'll bring you up to speed on any discoveries.",
                "frMale": "Quoi que vous fassiez pour atteindre ces coordonn\u00e9es, si vous y parvenez, contactez-moi. Je vous mettrai au courant de nos derni\u00e8res d\u00e9couvertes.",
                "frFemale": "Quoi que vous fassiez pour atteindre ces coordonn\u00e9es, si vous y parvenez, contactez-moi. Je vous mettrai au courant de nos derni\u00e8res d\u00e9couvertes.",
                "deMale": "Wenn Ihr es wirklich schaffen solltet, diese Koordinaten zu erreichen, kontaktiert mich. Ich informiere Euch dann \u00fcber die neuesten Erkenntnisse.",
                "deFemale": "Wenn Ihr es wirklich schaffen solltet, diese Koordinaten zu erreichen, kontaktiert mich. Ich informiere Euch dann \u00fcber die neuesten Erkenntnisse."
            },
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "3nYgj34",
            "Text": "I'm comin' along. I ain't been waitin' this long for someone else to have the pleasure of killin' Zale.",
            "LocalizedText": {
                "enMale": "I'm comin' along. I ain't been waitin' this long for someone else to have the pleasure of killin' Zale.",
                "frMale": "Je viens avec toi. J'ai pas attendu tout ce temps pour laisser \u00e0 quelqu'un d'autre le plaisir de tuer Zale.",
                "frFemale": "Je viens avec toi. J'ai pas attendu tout ce temps pour laisser \u00e0 quelqu'un d'autre le plaisir de tuer Zale.",
                "deMale": "Ich komme mit. Ich habe nicht so lange gewartet, nur damit jemand anderes die Freude hat, Zale zu t\u00f6ten.",
                "deFemale": "Ich komme mit. Ich habe nicht so lange gewartet, nur damit jemand anderes die Freude hat, Zale zu t\u00f6ten."
            },
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "3nYgj34",
            "Text": "You get me that twerp, I show you where the law hides all the contraband on this rock. Deal?",
            "LocalizedText": {
                "enMale": "You get me that twerp, I show you where the law hides all the contraband on this rock. Deal?",
                "frMale": "Tu m'am\u00e8nes \u00e0 ce cr\u00e9tin, je te montre o\u00f9 les flics planquent la contrebande sur ce caillou. \u00c7a marche ?",
                "frFemale": "Tu m'am\u00e8nes \u00e0 ce cr\u00e9tin, je te montre o\u00f9 les flics planquent la contrebande sur ce caillou. \u00c7a marche ?",
                "deMale": "Ihr beschafft mir diesen Schwachkopf, ich zeige Euch, wo die Gesetzesh\u00fcter auf diesem Felsen die Schmuggelware verstecken.",
                "deFemale": "Ihr beschafft mir diesen Schwachkopf, ich zeige Euch, wo die Gesetzesh\u00fcter auf diesem Felsen die Schmuggelware verstecken."
            },
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            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Follow my lead, or I cut you loose. Got it?",
            "LocalizedText": {
                "enMale": "Follow my lead, or I cut you loose. Got it?",
                "frMale": "Fais ce que je dis o\u00f9 je te taille en pi\u00e8ces. Pig\u00e9 ?",
                "frFemale": "Fais ce que je dis o\u00f9 je te taille en pi\u00e8ces. Pig\u00e9 ?",
                "deMale": "Befolge meine Befehle, oder ich werde dich los. Klar?",
                "deFemale": "Befolge meine Befehle, oder ich werde dich los. Klar?"
            },
            "LocalizedOptionText": {
                "enMale": "Just don't cross me.",
                "frMale": "T'oppose pas \u00e0 moi.",
                "frFemale": "T'oppose pas \u00e0 moi.",
                "deMale": "Nur keine krummen Dinger.",
                "deFemale": "Nur keine krummen Dinger."
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "3nYgj34",
            "Text": "Gonna boss me around, huh? Fine.",
            "LocalizedText": {
                "enMale": "Gonna boss me around, huh? Fine.",
                "frMale": "Tu veux jouer les chefs, hein ? OK.",
                "frFemale": "Tu veux jouer les chefs, hein ? OK.",
                "deMale": "Ihr wollt den Boss spielen, was? Na gut.",
                "deFemale": "Ihr wollt den Boss spielen, was? Na gut."
            },
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            "NodeId": 225,
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "3nYgj34",
            "Text": "But your friend takes a hike, too--case you're thinkin' you can pull somethin'.",
            "LocalizedText": {
                "enMale": "But your friend takes a hike, too--case you're thinkin' you can pull somethin'.",
                "frMale": "Mais l'autre fiche le camp. Des fois o\u00f9 tu croirais pouvoir me rouler.",
                "frFemale": "Mais l'autre fiche le camp. Des fois o\u00f9 tu croirais pouvoir me rouler.",
                "deMale": "Aber Eure Begleitung macht einen Abgang - nur falls Ihr glaubt, Ihr k\u00f6nnt hier was abziehen.",
                "deFemale": "Aber Eure Begleitung macht einen Abgang - nur falls Ihr glaubt, Ihr k\u00f6nnt hier was abziehen."
            },
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I don't like this, but it has to be done.",
            "LocalizedText": {
                "enMale": "I don't like this, but it has to be done.",
                "frMale": "Je n'aime pas \u00e7a, mais c'est notre seule option.",
                "frFemale": "Je n'aime pas \u00e7a, mais c'est notre seule option.",
                "deMale": "Ich mag es nicht, aber jemand muss es ja tun.",
                "deFemale": "Ich mag es nicht, aber jemand muss es ja tun."
            },
            "LocalizedOptionText": {
                "enMale": "I should keep an eye on you.",
                "frMale": "Je vais garder un \u0153il sur toi.",
                "frFemale": "Je vais garder un \u0153il sur toi.",
                "deMale": "Ich sollte ein Auge auf dich haben.",
                "deFemale": "Ich sollte ein Auge auf dich haben."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You should let your money do the talking more often.",
            "LocalizedText": {
                "enMale": "You should let your money do the talking more often.",
                "frMale": "Tu devrais laisser parler l'argent plus souvent.",
                "frFemale": "Tu devrais laisser parler l'argent plus souvent.",
                "deMale": "Du solltest \u00f6fters dein Geld zum Reden benutzen.",
                "deFemale": "Du solltest \u00f6fters dein Geld zum Reden benutzen."
            },
            "LocalizedOptionText": {
                "enMale": "That's more like it.",
                "frMale": "J'aime mieux \u00e7a.",
                "frFemale": "J'aime mieux \u00e7a.",
                "deMale": "So gef\u00e4llt mir das.",
                "deFemale": "So gef\u00e4llt mir das."
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            "SpeakerB62Id": "3nYgj34",
            "Text": "Don't push it.",
            "LocalizedText": {
                "enMale": "Don't push it.",
                "frMale": "Abuse pas.",
                "frFemale": "Abuse pas.",
                "deMale": "Provoziert mich nicht.",
                "deFemale": "Provoziert mich nicht."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "IsPlayerNode": false,
            "SpeakerB62Id": "3nYgj34",
            "Text": "Your friend takes a hike, too--case you're thinkin' you can pull somethin'.",
            "LocalizedText": {
                "enMale": "Your friend takes a hike, too--case you're thinkin' you can pull somethin'.",
                "frMale": "L'autre fiche le camp. Des fois o\u00f9 tu croirais pouvoir me rouler.",
                "frFemale": "L'autre fiche le camp. Des fois o\u00f9 tu croirais pouvoir me rouler.",
                "deMale": "Aber Eure Begleitung macht einen Abgang - nur falls Ihr glaubt, Ihr k\u00f6nnt hier was abziehen.",
                "deFemale": "Aber Eure Begleitung macht einen Abgang - nur falls Ihr glaubt, Ihr k\u00f6nnt hier was abziehen."
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            "QuestRewardB62": "0000000",
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            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "IsPlayerNode": false,
            "SpeakerB62Id": "6JzFssL",
            "Text": "Boss really want Blizz to leave boss alone with big ugly man?",
            "LocalizedText": {
                "enMale": "Boss really want Blizz to leave boss alone with big ugly man?",
                "frMale": "Chef veut vraiment que Blizz le laisse avec le grand vilain monsieur\u00a0?",
                "frFemale": "Chef veut vraiment que Blizz la laisse avec le grand vilain monsieur\u00a0?",
                "deMale": "Blizz soll Boss wirklich mit gro\u00dfem, h\u00e4sslichem Mann allein lassen?",
                "deFemale": "Blizz soll Boss wirklich mit gro\u00dfem, h\u00e4sslichem Mann allein lassen?"
            },
            "CnvAlienVONode": 1789482756,
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            "IsAmbient": false,
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "MiywzCi",
            "Text": "Suits me just fine.",
            "LocalizedText": {
                "enMale": "Suits me just fine.",
                "frMale": "Moi, \u00e7a me va.",
                "frFemale": "Moi, \u00e7a me va.",
                "deMale": "Mir soll's recht sein.",
                "deFemale": "Mir soll's recht sein."
            },
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "All these cells starting to make you nervous?",
            "LocalizedText": {
                "enMale": "All these cells starting to make you nervous?",
                "frMale": "Toutes ces cellules commencent \u00e0 vous rendre nerveux ?",
                "frFemale": "Toutes ces cellules commencent \u00e0 vous rendre nerveux ?",
                "deMale": "Machen diese ganzen Zellen Euch etwa nerv\u00f6s?",
                "deFemale": "Machen diese ganzen Zellen Euch etwa nerv\u00f6s?"
            },
            "LocalizedOptionText": {
                "enMale": "Calling it a day already?",
                "frMale": "Vous en avez d\u00e9j\u00e0 assez ?",
                "frFemale": "Vous en avez d\u00e9j\u00e0 assez ?",
                "deMale": "Was denn? Schon Feierabend?",
                "deFemale": "Was denn? Schon Feierabend?"
            },
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        },
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            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "MiywzCi",
            "Text": "After today, I think I've done more than my time.",
            "LocalizedText": {
                "enMale": "After today, I think I've done more than my time.",
                "frMale": "Apr\u00e8s aujourd'hui, je crois que j'en ai fait plus qu'assez.",
                "frFemale": "Apr\u00e8s aujourd'hui, je crois que j'en ai fait plus qu'assez.",
                "deMale": "Also, f\u00fcr heute habe ich mein Pensum wirklich erf\u00fcllt.",
                "deFemale": "Also, f\u00fcr heute habe ich mein Pensum wirklich erf\u00fcllt."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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            "ChildIds": [
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            "Stb": "str.cnv.location.belsavis.class.bounty_hunter.multi.skadge",
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            "QuestRewardB62": "0000000",
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            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Your concern is touching.",
            "LocalizedText": {
                "enMale": "Your concern is touching.",
                "frMale": "Votre inqui\u00e9tude me touche.",
                "frFemale": "Votre inqui\u00e9tude me touche.",
                "deMale": "Eure Anteilnahme ist einfach r\u00fchrend.",
                "deFemale": "Eure Anteilnahme ist einfach r\u00fchrend."
            },
            "LocalizedOptionText": {
                "enMale": "You could pretend to care.",
                "frMale": "Vous pourriez faire semblant.",
                "frFemale": "Vous pourriez faire semblant.",
                "deMale": "Protestiert wenigstens der Form halber.",
                "deFemale": "Protestiert wenigstens der Form halber."
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            "CnvAlienVONode": -1,
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            "QuestRewardB62": "0000000",
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            "AlignmentGain": "None",
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            "IsEmpty": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "MiywzCi",
            "Text": "I'm sure you two will get along fine. You can compare knee-breaking techniques.",
            "LocalizedText": {
                "enMale": "I'm sure you two will get along fine. You can compare knee-breaking techniques.",
                "frMale": "Je suis s\u00fbr que vous vous entendrez bien. Vous pourrez comparer vos techniques pour briser les genoux.",
                "frFemale": "Je suis s\u00fbr que vous vous entendrez bien. Vous pourrez comparer vos techniques pour briser les genoux.",
                "deMale": "Ich bin sicher, Ihr zwei kommt gut klar. Ihr k\u00f6nnt ja Eure Techniken vergleichen, wie man Knie bricht.",
                "deFemale": "Ich bin sicher, Ihr zwei kommt gut klar. Ihr k\u00f6nnt ja Eure Techniken vergleichen, wie man Knie bricht."
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "MiywzCi",
            "Text": "What? I think even he knows better than to get fresh with you.",
            "LocalizedText": {
                "enMale": "What? I think even he knows better than to get fresh with you.",
                "frMale": "Quoi ? \u00c0 mon avis, il sait bien qu'il n'a aucun int\u00e9r\u00eat \u00e0 vous froisser.",
                "frFemale": "Quoi ? \u00c0 mon avis, il sait bien qu'il n'a aucun int\u00e9r\u00eat \u00e0 vous froisser.",
                "deMale": "Was denn? Das wei\u00df sicher sogar der, dass man sich mit Euch nicht anlegt.",
                "deFemale": "Was denn? Das wei\u00df sicher sogar der, dass man sich mit Euch nicht anlegt."
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            "IsEmpty": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "MiywzCi",
            "Text": "Next time, I'll pack your lunch and bring your coat.",
            "LocalizedText": {
                "enMale": "Next time, I'll pack your lunch and bring your coat.",
                "frMale": "La prochaine fois, je vous pr\u00e9voirai un go\u00fbter et un petit gilet.",
                "frFemale": "La prochaine fois, je vous pr\u00e9voirai un go\u00fbter et un petit gilet.",
                "deMale": "N\u00e4chstes Mal, mache ich Euch ein Pausenbrot und bringe Euch den Mantel.",
                "deFemale": "N\u00e4chstes Mal, mache ich Euch ein Pausenbrot und bringe Euch den Mantel."
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        },
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            "IsPlayerNode": false,
            "SpeakerB62Id": "SqOKZq2",
            "Text": "Don't trust him.",
            "LocalizedText": {
                "enMale": "Don't trust him.",
                "frMale": "Ne lui faites pas confiance.",
                "frFemale": "Ne lui faites pas confiance.",
                "deMale": "Traut ihm blo\u00df nicht.",
                "deFemale": "Traut ihm blo\u00df nicht."
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            "SpeakerB62Id": "H3TMYz4",
            "Text": "What? No way.",
            "LocalizedText": {
                "enMale": "What? No way.",
                "frMale": "Quoi ? Pas question.",
                "frFemale": "Quoi ? Pas question.",
                "deMale": "Was? Auf keinen Fall.",
                "deFemale": "Was? Auf keinen Fall."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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                "frMale": "",
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                "deMale": "",
                "deFemale": ""
            },
            "LocalizedOptionText": {
                "enMale": "Stay on call.",
                "frMale": "On reste en contact.",
                "frFemale": "On reste en contact.",
                "deMale": "Bleib in Bereitschaft.",
                "deFemale": "Bleib in Bereitschaft."
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            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "3nYgj34",
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            "QuestRewardB62": "0000000",
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I've got it for now, Blizz. Don't wander too far.",
            "LocalizedText": {
                "enMale": "I've got it for now, Blizz. Don't wander too far.",
                "frMale": "\u00c7a ira pour l'instant, Blizz. T'\u00e9loigne pas trop.",
                "frFemale": "\u00c7a ira pour l'instant, Blizz. T'\u00e9loigne pas trop.",
                "deMale": "Ich hab alles im Griff, Blizz. Aber geh nicht zu weit weg.",
                "deFemale": "Ich hab alles im Griff, Blizz. Aber geh nicht zu weit weg."
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "6JzFssL",
            "Text": "Blizz be ready! Boss be careful... ugly man too.",
            "LocalizedText": {
                "enMale": "Blizz be ready! Boss be careful... ugly man too.",
                "frMale": "Blizz est pr\u00eat ! Chef fait attention... vilain monsieur aussi.",
                "frFemale": "Blizz est pr\u00eat ! Chef fait attention... vilain monsieur aussi.",
                "deMale": "Blizz ist bereit! Boss sein vorsichtig ... h\u00e4sslicher Mann auch.",
                "deFemale": "Blizz ist bereit! Boss sein vorsichtig ... h\u00e4sslicher Mann auch."
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            "IsEmpty": true,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Don't get too comfy. I might need you.",
            "LocalizedText": {
                "enMale": "Don't get too comfy. I might need you.",
                "frMale": "Vous rel\u00e2chez pas trop. Je pourrais avoir besoin de vous.",
                "frFemale": "Vous rel\u00e2chez pas trop. Je pourrais avoir besoin de vous.",
                "deMale": "Macht es Euch nicht zu gem\u00fctlich. Ich k\u00f6nnte Euch gebrauchen.",
                "deFemale": "Macht es Euch nicht zu gem\u00fctlich. Ich k\u00f6nnte Euch gebrauchen."
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "MiywzCi",
            "Text": "That'll be the day.... I'll keep my comm handy.",
            "LocalizedText": {
                "enMale": "That'll be the day.... I'll keep my comm handy.",
                "frMale": "Ce serait une premi\u00e8re... Je garde mon com \u00e0 port\u00e9e de main.",
                "frFemale": "Ce serait une premi\u00e8re... Je garde mon com \u00e0 port\u00e9e de main.",
                "deMale": "So viel zu meinem Tag ... Ich achte auf das Kom.",
                "deFemale": "So viel zu meinem Tag ... Ich achte auf das Kom."
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            "IsEmpty": true,
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            "SpeakerB62Id": "0000000",
            "Text": "I don't plan to. Keep your comm open.",
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                "enMale": "I don't plan to. Keep your comm open.",
                "frMale": "J'en avais pas l'intention. Reste \u00e0 l'\u00e9coute.",
                "frFemale": "J'en avais pas l'intention. Reste \u00e0 l'\u00e9coute.",
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                "deFemale": "Hab ich auch nicht vor. Lass dein Kom besser an."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Do as he says, Mako. I'll be in touch if I need you.",
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                "enMale": "Do as he says, Mako. I'll be in touch if I need you.",
                "frMale": "Fais ce qu'il dit, Mako. Je te contacte si j'ai besoin de toi.",
                "frFemale": "Fais ce qu'il dit, Mako. Je te contacte si j'ai besoin de toi.",
                "deMale": "Tu, was er sagt, Mako. Ich kontaktiere dich, wenn ich dich brauche.",
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            "SpeakerB62Id": "0000000",
            "Text": "I can handle myself.",
            "LocalizedText": {
                "enMale": "I can handle myself.",
                "frMale": "Je peux m'en occuper.",
                "frFemale": "Je peux m'en occuper.",
                "deMale": "Ich komme klar.",
                "deFemale": "Ich komme klar."
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            "LocalizedOptionText": {
                "enMale": "He won't give me any trouble.",
                "frMale": "Il me posera aucun probl\u00e8me.",
                "frFemale": "Il me posera aucun probl\u00e8me.",
                "deMale": "Er wird mir keinen \u00c4rger machen.",
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "If the Houk wants to pay for an escort, I'll let him.",
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                "enMale": "If the Houk wants to pay for an escort, I'll let him.",
                "frMale": "Si le Houk veut s'offrir une escorte, je m'en occupe.",
                "frFemale": "Si le Houk veut s'offrir une escorte, je m'en occupe.",
                "deMale": "Wenn der Houk f\u00fcr eine Eskorte zahlen will, soll er das tun.",
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            "LocalizedOptionText": {
                "enMale": "Relax, it's easy money.",
                "frMale": "D\u00e9tends-toi, tout ira bien.",
                "frFemale": "D\u00e9tends-toi, tout ira bien.",
                "deMale": "Ganz ruhig, das ist schnelles Geld.",
                "deFemale": "Ganz ruhig, das ist schnelles Geld."
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                },
                "VgMySBC": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
                "Md6ozhL": {
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                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                },
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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            "SpeakerB62Id": "6JzFssL",
            "Text": "Boss know best. Bye, ugly man.",
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                "enMale": "Boss know best. Bye, ugly man.",
                "frMale": "Chef sait mieux. Au revoir, vilain.",
                "frFemale": "Chef sait mieux. Au revoir, vilain.",
                "deMale": "Boss wissen am besten. Wiedersehen, h\u00e4sslicher Mann.",
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            "SpeakerB62Id": "SqOKZq2",
            "Text": "Cross her, you'll regret it.",
            "LocalizedText": {
                "enMale": "Cross her, you'll regret it.",
                "frMale": "Touche-la et tu le regretteras.",
                "frFemale": "Touche-la et tu le regretteras.",
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                "deFemale": "Tut ihr was und Ihr bereut es."
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            "SpeakerB62Id": "SqOKZq2",
            "Text": "Cross him, you'll regret it.",
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                "enMale": "Cross him, you'll regret it.",
                "frMale": "Touche-le et tu le regretteras.",
                "frFemale": "Touche-le et tu le regretteras.",
                "deMale": "Tut ihm was und Ihr bereut es.",
                "deFemale": "Tut ihm was und Ihr bereut es."
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            "SpeakerB62Id": "H3TMYz4",
            "Text": "All right, but bantha-neck over there doesn't strike me as a safe bet.",
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                "enMale": "All right, but bantha-neck over there doesn't strike me as a safe bet.",
                "frMale": "D'accord, mais cette t\u00eate de bantha m'inspire vraiment pas confiance.",
                "frFemale": "D'accord, mais cette t\u00eate de bantha m'inspire vraiment pas confiance.",
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                "deFemale": "Na gut, aber der Bantha-Nacken da dr\u00fcben scheint mir nicht gerade vertrauensw\u00fcrdig zu sein."
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            "SpeakerB62Id": "H3TMYz4",
            "Text": "Why do I get the feeling you two working together is going to be trouble?",
            "LocalizedText": {
                "enMale": "Why do I get the feeling you two working together is going to be trouble?",
                "frMale": "Je sais pas pourquoi, mais j'ai comme l'impression que votre collaboration va \u00eatre mouvement\u00e9e.",
                "frFemale": "Je sais pas pourquoi, mais j'ai comme l'impression que votre collaboration va \u00eatre mouvement\u00e9e.",
                "deMale": "Warum habe ich das Gef\u00fchl, dass es \u00c4rger gibt, wenn Ihr beide zusammenarbeitet?",
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "H3TMYz4",
            "Text": "Just be careful.",
            "LocalizedText": {
                "enMale": "Just be careful.",
                "frMale": "Fais attention.",
                "frFemale": "Fais attention.",
                "deMale": "Seid einfach vorsichtig.",
                "deFemale": "Seid einfach vorsichtig."
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            "SpeakerB62Id": "3nYgj34",
            "Text": "Let's go.",
            "LocalizedText": {
                "enMale": "Let's go.",
                "frMale": "C'est parti.",
                "frFemale": "C'est parti.",
                "deMale": "Gehen wir.",
                "deFemale": "Gehen wir."
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            "Text": "Thought I smelt somethin' burnin'. Found us a couple \"volunteers.\"",
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                "enMale": "Thought I smelt somethin' burnin'. Found us a couple \"volunteers.\"",
                "frMale": "J'ai cru sentir un truc br\u00fbler. Je nous ai d\u00e9got\u00e9 deux \"volontaires\".",
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            "Text": "You can't be serious. You want us to try and fix this? There's hardly anything here worth salvaging!",
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                "enMale": "You can't be serious. You want us to try and fix this? There's hardly anything here worth salvaging!",
                "frMale": "Vous devez plaisanter. Vous voulez qu'on r\u00e9pare \u00e7a ? Il n'y a pratiquement rien de r\u00e9cup\u00e9rable !",
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                "deMale": "Das kann nicht Euer Ernst sein. Wir sollen den f\u00fcr Euch reparieren? Da ist doch nicht mehr viel zu retten!",
                "deFemale": "Das kann nicht Euer Ernst sein. Wir sollen den f\u00fcr Euch reparieren? Da ist doch nicht mehr viel zu retten!"
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            "Text": "I guess you do have a point.",
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                "frMale": "En effet.",
                "frFemale": "En effet.",
                "deMale": "Da ist durchaus was dran.",
                "deFemale": "Da ist durchaus was dran."
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                "frMale": "Il est pas mal amoch\u00e9.",
                "frFemale": "Il est pas mal amoch\u00e9.",
                "deMale": "Er ist ziemlich im Eimer.",
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                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                "frMale": "Personne vous a demand\u00e9 votre avis.",
                "frFemale": "Personne vous a demand\u00e9 votre avis.",
                "deMale": "Niemand hat Euch gefragt.",
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                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                        "deFemale": "<<1>> stimmt zu."
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            "Text": "I--I think we can handle that. Dean, grab a diagnostic pad and a holo-emitter. This might take a little while.",
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