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cnv.location.tatooine.class.trooper.fuse

  • 183. - Squad, hold up! Get me a solid perimeter, ASAP!
    • 185. - You must be the commander of Havoc Squad. I'm Lieutenant Tasser, sir--Forty-third Advance Recon Squad.
      • 186. Option - Good to meet you.Player - What can I do for you, Lieutenant?
      • 188. Option - You supposed to be my backup?Player - If you came to help, you're a little late.
        +200 Influence : approves.
        +50 Influence : disapproves.
        • 189. - Yes, sir, that's definitely the impression we got coming in. Apologies.
      • 192. Option - Get lost.Player - This is a Havoc op, Tasser--and I have everything well in hand.
        +50 Influence : disapproves.
        +50 Influence : disapproves.
        +200 Influence : approves.
        • 193. - Yes, sir, I can see that.
          • 195. - General Garza rerouted us from a two-week sightseeing op on Ryloth to assist you, Lieutenant. Looks like you've already taken care of things, though.
            • 196. Option - That's affirmative, Lieutenant.Player - The mission was a complete success.
              +200 Influence : approves.
            • 198. Option - Sorry you came for nothing.Player - If I'd known reinforcements were inbound, I would've waited.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              • 199. - Well, it doesn't look like you needed us to begin with.
            • 202. Option - This is how the pros do it.Player - Feel free to look around, you might learn something.
              +50 Influence : disapproves.
              +200 Influence : approves.
              • 203. - Yeah, my men and I are learning valuable lessons even as we speak.
                • 205. - Garza mentioned a possible prisoner for us to haul back to Coruscant.
                  • 206. <Non-dialogue segment.>
                    • 207. - Is this the guy Garza was talking about?
                      • 208. Option - Yes, he is.Player - Take this man to Coruscant immediately.
                        +200 Influence : approves.
                      • 212. Option - This man is a friend.Player - Treat him well, Lieutenant--he's a valued ally.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +50 Influence : disapproves.
                        • 213. - Are you... do you mean that, Lieutenant? Wow, I, uh... thanks.
                          • 215. - I guess I'll, uh, I'll see you around, then. Good luck.
                            • 216. Option - Thanks.Player - Good luck to you too, Fuse.
                            • 218. Option - It's good to have you back.Player - I'm glad you chose the right side in the end, Fuse.
                              • 219. - Thanks, Lieutenant. So am I.
                            • 222. Option - You'd better get moving.Player - Go on, get out of here.
                      • 224. Option - Get him out of here.Player - I want this traitor out of my sight.
                        +200 Influence : approves.
                        +200 Influence : approves.
                    • 235. - So, did you find the guy, or what? If he's still running loose, we could lend you a hand.
                      • 236. Option - No need.Player - The objective could not be taken alive.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                      • 240. Option - I already took care of him.Player - You should find the target's body inside.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                      • 244. Option - The Imperials killed him.Player - The objective didn't play along with the Imps, so the they took him out.
                        +200 Influence : approves.
                        +50 Influence : disapproves.
                        +50 Influence : disapproves.
                        • 245. - I, uh, I won't ask, Lieutenant.
                          • 247. - All right, people, let's sweep through the rubble and see if we can find the target's body to take back to General Garza.
  • 18. - I'll, uh, I'll just stay here where you can see me, Lieutenant.
  • 19. - Hey, Lieutenant, I, uh, I guess I should thank you. You saved my life, after everything.
    • 176. Option - You're welcome.Player - I did what I felt was right. +100
      +200 Influence : approves.
      +200 Influence : approves.
      +200 Influence : approves.
    • 302. Option - You don't sound very happy.Player - Sorry to disappoint you.
      • 23. - Well, I'm still not so sure it was the right thing to do, but, uh... thanks.
    • 26. Option - Don't take it personally.Player - I stopped the explosion so I could bring you in alive, nothing more. +100
      +200 Influence : approves.
      +200 Influence : approves.
      +200 Influence : approves.
      • 27. - Just business, huh? Well, thanks anyway.
        • 29. - Still, it's... well, it's hard, knowing my designs might be hurting innocent people. I helped Gorik--helped a monster. It's unforgivable.
          • 34. Option - We'll get Gorik, don't worry.Player - That monster is going to face justice.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            • 35. - I hope so. Before... well, before anyone else gets hurt.
          • 42. Option - Time to make it up to us.Player - What you've done may be unforgivable, but you can still be useful.
            +200 Influence : approves.
            +50 Influence : disapproves.
            +200 Influence : approves.
            • 43. - "Useful." I guess that's something.
          • 38. Option - I don't want to hear it.Player - You're not going to whine the whole way out of here, are you?
            +200 Influence : approves.
            +50 Influence : disapproves.
            +200 Influence : approves.
            • 39. - Sorry, Lieutenant. It's just... it's a lot to take in, you know?
              • 45. - Okay then, let's, uh, go. Consider me officially surrendered, Lieutenant. I'll stay where you can see me.
                • 46. Option - Let's move out.Player - It's a long trip back to Coruscant.
                  • 47. - I'm ready, Lieutenant.
                • 49. Option - That's alright, I trust you.Player - I'm pretty sure we're on the same team.
                  • 50. - It's... it's good to be back. Thanks.
                • 52. Option - Start walking, prisoner.Player - No sudden moves, got it?
                  • 55. - Uh, understood, Lieutenant.
  • 72. - Forget about me, Lieutenant! Stop Gorik! Please!
  • 73. - Lieutenant! You made it just in time--Gorik called for a full-scale evacuation.
    Progresses:
    • 75. - He's already at the hangar in the back of the base, overseeing the evacuation--and he has my bomb designs with him.
      • 77. - Please, you have to get to the landing area and stop Gorik before he escapes with my bomb designs!
        • 78. Option - Understood.Player - Gorik won't escape from me.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          • 79. - If anyone can do it, it's you. Good luck, Lieu--
        • 82. Option - What about you?Player - Am I just supposed to leave you here?
        • 88. Option - Gorik isn't my objective.Player - You're the reason I'm here, Fuse. Not Gorik.
          +50 Influence : disapproves.
          +50 Influence : disapproves.
          +200 Influence : approves.
          • 89. - I'm, uh, I'm clearly not going anywhere, Lieutenant. After you've taken down Gorik, you can--
            • 91. - Warning! Warning! Self-destruct sequence initialized! All personnel must evacuate to the hangar area immediately! This is not a drill!
              • 93. - Countdown sequence initialized. Warning! Warning! Facility detonation imminent!
                • 95. - Oh, no. We're too late. The entire base, it--it's going to be vaporized, we... we're out of time.
                  • 96. Option - How do I stop it?Player - There must be some way to shut down the self-destruct sequence.
                  • 98. Option - This isn't over yet, Fuse.Player - Don't give up on me now. We're getting out of here.
                    • 99. - Heh. Havoc Squad never surrenders, right? Never fails.
                  • 102. Option - So, what, we're dead meat?Player - Are you telling me there's no way out?
                    • 103. - No, I... I'm not saying that. I mean, you can cancel the self-destruct sequence.
                      • 109. - You... you'd have to go to the command center to cancel the detonation. Y--you could even unlock my cell from there.
                        • 111. - But... by the time you reach the command center and stop the explosion, Gorik will have escaped with my bomb designs--that can't happen.
                          • 112. Option - So I'll double-time it.Player - I'm sure I can stop the explosion and get Gorik if I move fast enough.
                            • 115. - No, you... you have to leave me. By the time you cancel the self-destruct, Gorik will be long gone.
                              • 117. - Please, there isn't time to argue. It's down to me or the bomb designs, and... well, there's only one good choice there.
                                • 120. Option - You're right.Player - Gorik can't be allowed to escape with those bomb designs.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                • 122. Option - I don't leave people behind.Player - I've made my choice, and I'm getting you out of here.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  • 125. - Forget about me! Stop Gorik, keep the Empire from getting my designs, that's all that matters.
                                    • 126. Option - I'm getting you out of here.Player - Today isn't your day to die, Fuse.
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                    • 128. Option - Gorik won't escape for long.Player - We'll track down that Imp scum before he gets too far.
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                      • 129. - You can't know that for sure. And how many people might die in the meantime?
                                    • 134. Option - Stop arguing.Player - I've made my decision.
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                      • 135. - Please, Lieutenant. Don't let Gorik escape just for me. Please, don't do it.
                                        • 170. <Conversation Exit>
                          • 137. Option - You're right.Player - Stopping Gorik serves the greater good.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            • 138. - You, uh, you should hurry. We've spent too much time talking already.
                              • 140. - The hangar is at the other end of the base. Good luck, Lieutenant.
                                • 142. - And, uh, please... please tell General Garza I'm sorry I let her down.
                                  • 147. Option - I will.Player - I'll be sure Garza knows what you did here. It's been an honor serving with you, Fuse.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    • 148. - You, too, Lieutenant.
                                  • 151. Option - Goodbye, Fuse.Player - Nice knowing you.
                                    • 152. - So long.
                          • 154. Option - Have fun dying, traitor.Player - I hope you enjoy your execution.
                            +50 Influence : disapproves.
                            +50 Influence : disapproves.
                            +50 Influence : disapproves.
                            • 155. - Just go, Lieutenant. Just go.
                              • 173. <Conversation Exit>
  • 294. <Non-dialogue segment.>
    Progresses:
    • 57. Option - And now, I'm going to end it.Player - You're too dangerous to keep alive, Fuse. +100
      +50 Influence : disapproves.
      +50 Influence : disapproves.
      +200 Influence : approves.
      • 58. - You... you what? You let that monster escape... just so you could kill me yourself?
        • 60. - So many innocent people... you're insane.
          • 62. - Go ahead then, Lieutenant. Get it over with.
            • 63. Option - All right.Player - Goodbye, Fuse.
              +50 Influence : disapproves.
              +50 Influence : disapproves.
              +200 Influence : approves.
            • 67. Option - It's been fun.Player - Nice knowing you, Fuse.
              +50 Influence : disapproves.
              +50 Influence : disapproves.
              +200 Influence : approves.
            • 69. Option - Death to all traitors!Player - This is for Ord Mantell, scum.
              +50 Influence : disapproves.
              +50 Influence : disapproves.
              +200 Influence : approves.
              • 70. - Just do it.
    • 124. Option - My orders are to capture you.Player - I don't care about Gorik or the designs. I was sent here for you.
      +200 Influence : approves.
      +200 Influence : approves.
      +200 Influence : approves.
    • 157. Option - I'm here to kill you, not him.Player - If I'd been sent to eliminate Gorik, I would. But I was sent to eliminate you.
      +50 Influence : disapproves.
      +50 Influence : disapproves.
      +200 Influence : approves.
      • 158. - The, uh... the explosion should take care of that. But Gorik--think about how many innocent people he'll kill with those designs.
        • 160. - I don't care what happens to me, Lieutenant. Just please, stop Gorik.
          • 161. Option - Fine.Player - I'll stop Gorik before he escapes.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            • 162. - Please, Lieutenant... hurry.
          • 166. Option - I have to confirm the kill.Player - Sorry, but if I don't kill you myself, I can't know for sure.
            +50 Influence : disapproves.
            +50 Influence : disapproves.
            +200 Influence : approves.
          • 168. Option - Just wait right here.Player - I'll be back to kill you in no time.
            +50 Influence : disapproves.
            +50 Influence : disapproves.
            +200 Influence : approves.
            • 169. - Don't let that monster escape. Please.
    • 295. <Non-dialogue segment.>
      • 1. - You... you were serious. You let that monster escape, just... just so you could kill me yourself.
        • 3. - Well, you--you obviously enjoy senseless killing. A lot of innocent people will die now that Gorik has gotten away with those designs.
          • 8. Option - I'm just doing my job.Player - Successful missions always come with a price. +100
            +50 Influence : disapproves.
            +50 Influence : disapproves.
            +200 Influence : approves.
            • 9. - And you're glad to pay, so long as it's other people's lives, other people's families, right?
          • 12. Option - Yes, actually, I do enjoy it.Player - Killing is the whole reason I signed up. +100
            +50 Influence : disapproves.
            +50 Influence : disapproves.
            +200 Influence : approves.
            • 13. - You're insane.
          • 16. Option - I'm not going to kill you.Player - I've reconsidered--you're more useful alive. +100
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
NPC:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: cnv.location.tatooine.class.trooper.fuse
Other Sites:
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            "Text": "You... you were serious. You let that monster escape, just... just so you could kill me yourself.",
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                "enMale": "You... you were serious. You let that monster escape, just... just so you could kill me yourself.",
                "frMale": "Vous... vous \u00e9tiez s\u00e9rieux. Vous avez laiss\u00e9 filer ce monstre pour... pour me tuer vous-m\u00eame.",
                "frFemale": "Vous... vous \u00e9tiez s\u00e9rieuse. Vous avez laiss\u00e9 filer ce monstre pour... pour me tuer vous-m\u00eame.",
                "deMale": "Ihr ... habt es ernst gemeint. Ihr lasst das Monster entkommen, nur ... nur damit Ihr mich selbst t\u00f6ten k\u00f6nnt.",
                "deFemale": "Ihr ... habt es ernst gemeint. Ihr lasst das Monster entkommen, nur ... nur damit Ihr mich selbst t\u00f6ten k\u00f6nnt."
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            "Text": "Well, you--you obviously enjoy senseless killing. A lot of innocent people will die now that Gorik has gotten away with those designs.",
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                "enMale": "Well, you--you obviously enjoy senseless killing. A lot of innocent people will die now that Gorik has gotten away with those designs.",
                "frMale": "Eh bien, vous... on dirait que vous aimez tuer pour rien. Beaucoup d'innocents vont mourir maintenant que Gorik a pris la fuite avec les plans.",
                "frFemale": "Eh bien, vous... on dirait que vous aimez tuer pour rien. Beaucoup d'innocents vont mourir maintenant que Gorik a pris la fuite avec les plans.",
                "deMale": "Nun, Ihr ... Ihr habt anscheinend gro\u00dfe Freude an sinnlosem T\u00f6ten. Viele Unschuldige werden nun sterben, weil Gorik mit den Pl\u00e4nen entkommen konnte.",
                "deFemale": "Nun, Ihr ... Ihr habt anscheinend gro\u00dfe Freude an sinnlosem T\u00f6ten. Viele Unschuldige werden nun sterben, weil Gorik mit den Pl\u00e4nen entkommen konnte."
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            "Text": "Successful missions always come with a price.",
            "LocalizedText": {
                "enMale": "Successful missions always come with a price.",
                "frMale": "La r\u00e9ussite d'une mission a toujours un prix.",
                "frFemale": "La r\u00e9ussite d'une mission a toujours un prix.",
                "deMale": "Erfolgreiche Auftr\u00e4ge haben immer ihren Preis.",
                "deFemale": "Erfolgreiche Auftr\u00e4ge haben immer ihren Preis."
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                "enMale": "I'm just doing my job.",
                "frMale": "Je fais juste mon travail.",
                "frFemale": "Je fais juste mon travail.",
                "deMale": "Ich mache nur meine Arbeit.",
                "deFemale": "Ich mache nur meine Arbeit."
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                        "enMale": "<<1>> disapproves.",
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                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                "Y7ylpO5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "Text": "And you're glad to pay, so long as it's other people's lives, other people's families, right?",
            "LocalizedText": {
                "enMale": "And you're glad to pay, so long as it's other people's lives, other people's families, right?",
                "frMale": "Et \u00e7a vous amuse de prendre la vie des gens, des familles, hein ?",
                "frFemale": "On dirait que \u00e7a vous amuse de prendre la vie des gens, des familles, hein ?",
                "deMale": "Den Ihr nur zu gerne bezahlt, solange es um die Leben und Familien anderer geht, nicht wahr?",
                "deFemale": "Den Ihr nur zu gerne bezahlt, solange es um die Leben und Familien anderer geht, nicht wahr?"
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            "Text": "Killing is the whole reason I signed up.",
            "LocalizedText": {
                "enMale": "Killing is the whole reason I signed up.",
                "frMale": "Si je me suis engag\u00e9, c'est pour tuer.",
                "frFemale": "Si je me suis engag\u00e9e, c'est pour tuer.",
                "deMale": "Das T\u00f6ten ist der einzige Grund, weshalb ich diesen Job mache.",
                "deFemale": "Das T\u00f6ten ist der einzige Grund, weshalb ich diesen Job mache."
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            "LocalizedOptionText": {
                "enMale": "Yes, actually, I do enjoy it.",
                "frMale": "Oui, en fait, j'adore \u00e7a.",
                "frFemale": "Oui, en fait, j'adore \u00e7a.",
                "deMale": "Ja, ich habe wirklich Freude daran.",
                "deFemale": "Ja, ich habe wirklich Freude daran."
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                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "rgGl2lA",
            "Text": "You're insane.",
            "LocalizedText": {
                "enMale": "You're insane.",
                "frMale": "Vous \u00eates malade.",
                "frFemale": "Vous \u00eates malade.",
                "deMale": "Ihr seid verr\u00fcckt.",
                "deFemale": "Ihr seid verr\u00fcckt."
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            "SpeakerB62Id": "0000000",
            "Text": "I've reconsidered--you're more useful alive.",
            "LocalizedText": {
                "enMale": "I've reconsidered--you're more useful alive.",
                "frMale": "J'ai bien r\u00e9fl\u00e9chi, vous serez plus utile vivant.",
                "frFemale": "J'ai bien r\u00e9fl\u00e9chi, vous serez plus utile vivant.",
                "deMale": "Ich habe meine Meinung ge\u00e4ndert ... Lebendig seid Ihr von gr\u00f6\u00dferem Nutzen.",
                "deFemale": "Ich habe meine Meinung ge\u00e4ndert ... Lebendig seid Ihr von gr\u00f6\u00dferem Nutzen."
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            "LocalizedOptionText": {
                "enMale": "I'm not going to kill you.",
                "frMale": "Je ne vais pas vous tuer.",
                "frFemale": "Je ne vais pas vous tuer.",
                "deMale": "Ich werde Euch nicht t\u00f6ten.",
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                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                        "frMale": "<<1>> approuve.",
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                        "deFemale": "<<1>> stimmt zu."
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                "QIyX73M": {
                    "Key": 200,
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
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            "SpeakerB62Id": "rgGl2lA",
            "Text": "I'll, uh, I'll just stay here where you can see me, Lieutenant.",
            "LocalizedText": {
                "enMale": "I'll, uh, I'll just stay here where you can see me, Lieutenant.",
                "frMale": "Je, euh, je vais rester aupr\u00e8s de vous, Lieutenant.",
                "frFemale": "Je, euh, je vais rester aupr\u00e8s de vous, Lieutenant.",
                "deMale": "Ich, \u00e4h, ich werde einfach hierbleiben, wo Ihr mich sehen k\u00f6nnt, Lieutenant.",
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            "SpeakerB62Id": "rgGl2lA",
            "Text": "Hey, Lieutenant, I, uh, I guess I should thank you. You saved my life, after everything.",
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                "enMale": "Hey, Lieutenant, I, uh, I guess I should thank you. You saved my life, after everything.",
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                "deFemale": "Lieutenant, ich ... ich denke, ich sollte mich bei Euch bedanken. Immerhin habt Ihr mein Leben gerettet."
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            "SpeakerB62Id": "rgGl2lA",
            "Text": "Well, I'm still not so sure it was the right thing to do, but, uh... thanks.",
            "LocalizedText": {
                "enMale": "Well, I'm still not so sure it was the right thing to do, but, uh... thanks.",
                "frMale": "Eh bien, je pense que ce n'\u00e9tait pas forc\u00e9ment la bonne solution, mais, euh, merci.",
                "frFemale": "Eh bien, je pense que ce n'\u00e9tait pas forc\u00e9ment la bonne solution, mais, euh, merci.",
                "deMale": "Nun, ich bin immer noch nicht sicher, ob Ihr das Richtige getan habt, aber ... danke.",
                "deFemale": "Nun, ich bin immer noch nicht sicher, ob Ihr das Richtige getan habt, aber ... danke."
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            "SpeakerB62Id": "0000000",
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I stopped the explosion so I could bring you in alive, nothing more.",
            "LocalizedText": {
                "enMale": "I stopped the explosion so I could bring you in alive, nothing more.",
                "frMale": "J'ai stopp\u00e9 l'explosion pour vous ramener vivant, rien de plus.",
                "frFemale": "J'ai stopp\u00e9 l'explosion pour vous ramener vivant, rien de plus.",
                "deMale": "Ich habe die Explosion verhindert, um Euch lebendig auszuliefern, mehr nicht.",
                "deFemale": "Ich habe die Explosion verhindert, um Euch lebendig auszuliefern, mehr nicht."
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            "LocalizedOptionText": {
                "enMale": "Don't take it personally.",
                "frMale": "Ne vous faites pas trop d'illusions.",
                "frFemale": "Ne vous faites pas trop d'illusions.",
                "deMale": "Nehmt es nicht pers\u00f6nlich.",
                "deFemale": "Nehmt es nicht pers\u00f6nlich."
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
                "QIyX73M": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
                "xu2zYrP": {
                    "Key": 200,
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "rgGl2lA",
            "Text": "Just business, huh? Well, thanks anyway.",
            "LocalizedText": {
                "enMale": "Just business, huh? Well, thanks anyway.",
                "frMale": "Le travail avant tout, hein ? Enfin, merci quand m\u00eame.",
                "frFemale": "Le travail avant tout, hein ? Enfin, merci quand m\u00eame.",
                "deMale": "Es geht immer ums Gesch\u00e4ft, was? Nun, trotzdem danke.",
                "deFemale": "Es geht immer ums Gesch\u00e4ft, was? Nun, trotzdem danke."
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            "SpeakerB62Id": "rgGl2lA",
            "Text": "Still, it's... well, it's hard, knowing my designs might be hurting innocent people. I helped Gorik--helped a monster. It's unforgivable.",
            "LocalizedText": {
                "enMale": "Still, it's... well, it's hard, knowing my designs might be hurting innocent people. I helped Gorik--helped a monster. It's unforgivable.",
                "frMale": "Pourtant, c'est... bon, c'est dur de penser que mes plans vont tuer des innocents. J'ai aid\u00e9 Gorik, j'ai aid\u00e9 un monstre. C'est impardonnable.",
                "frFemale": "Pourtant, c'est... bon, c'est dur de penser que mes plans vont tuer des innocents. J'ai aid\u00e9 Gorik, j'ai aid\u00e9 un monstre. C'est impardonnable.",
                "deMale": "Aber es ... es ist doch sehr hart, zu wissen, dass durch meine Pl\u00e4ne Unschuldige leiden m\u00fcssen. Ich habe Gorik geholfen ... einem Monster geholfen. Es ist unverzeihlich.",
                "deFemale": "Aber es ... es ist doch sehr hart, zu wissen, dass durch meine Pl\u00e4ne Unschuldige leiden m\u00fcssen. Ich habe Gorik geholfen ... einem Monster geholfen. Es ist unverzeihlich."
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            "SpeakerB62Id": "0000000",
            "Text": "That monster is going to face justice.",
            "LocalizedText": {
                "enMale": "That monster is going to face justice.",
                "frMale": "Ce monstre devra affronter la justice.",
                "frFemale": "Ce monstre devra affronter la justice.",
                "deMale": "Dieses Monster wird seine Strafe erhalten.",
                "deFemale": "Dieses Monster wird seine Strafe erhalten."
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            "LocalizedOptionText": {
                "enMale": "We'll get Gorik, don't worry.",
                "frMale": "On arr\u00eatera Gorik, ne vous en faites pas.",
                "frFemale": "On arr\u00eatera Gorik, ne vous en faites pas.",
                "deMale": "Keine Sorge, wir kriegen Gorik.",
                "deFemale": "Keine Sorge, wir kriegen Gorik."
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                        "enMale": "<<1>> approves.",
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                        "deFemale": "<<1>> stimmt zu."
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "rgGl2lA",
            "Text": "I hope so. Before... well, before anyone else gets hurt.",
            "LocalizedText": {
                "enMale": "I hope so. Before... well, before anyone else gets hurt.",
                "frMale": "J'esp\u00e8re. Avant... enfin, avant qu'il y ait des bless\u00e9s.",
                "frFemale": "J'esp\u00e8re. Avant... enfin, avant qu'il y ait des bless\u00e9s.",
                "deMale": "Das hoffe ich. Bevor ... bevor irgendjemand anderes verletzt wird.",
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            "SpeakerB62Id": "0000000",
            "Text": "You're not going to whine the whole way out of here, are you?",
            "LocalizedText": {
                "enMale": "You're not going to whine the whole way out of here, are you?",
                "frMale": "Vous n'allez pas pleurer toute la journ\u00e9e, j'esp\u00e8re ?",
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                "deMale": "Ihr werdet auf dem Weg nach drau\u00dfen hoffentlich nicht die ganze Zeit jammern, oder?",
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            "LocalizedOptionText": {
                "enMale": "I don't want to hear it.",
                "frMale": "Je ne veux rien entendre.",
                "frFemale": "Je ne veux rien entendre.",
                "deMale": "Ich will nichts davon h\u00f6ren.",
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                        "enMale": "<<1>> approves.",
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                "Y7ylpO5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "QIyX73M": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
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            "IsPlayerNode": false,
            "SpeakerB62Id": "rgGl2lA",
            "Text": "Sorry, Lieutenant. It's just... it's a lot to take in, you know?",
            "LocalizedText": {
                "enMale": "Sorry, Lieutenant. It's just... it's a lot to take in, you know?",
                "frMale": "D\u00e9sol\u00e9, Lieutenant. C'est juste... c'est pas facile, vous savez ?",
                "frFemale": "D\u00e9sol\u00e9, Lieutenant. C'est juste... c'est pas facile, vous savez ?",
                "deMale": "Es tut mir leid, Lieutenant. Es ist nur ... eine ziemlich gro\u00dfe Belastung, versteht Ihr?",
                "deFemale": "Es tut mir leid, Lieutenant. Es ist nur ... eine ziemlich gro\u00dfe Belastung, versteht Ihr?"
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            "SpeakerB62Id": "0000000",
            "Text": "What you've done may be unforgivable, but you can still be useful.",
            "LocalizedText": {
                "enMale": "What you've done may be unforgivable, but you can still be useful.",
                "frMale": "Ce que vous avez fait est impardonnable, mais vous pouvez toujours nous \u00eatre utile.",
                "frFemale": "Ce que vous avez fait est impardonnable, mais vous pouvez toujours nous \u00eatre utile.",
                "deMale": "Was Ihr getan habt, mag unverzeihlich sein, doch Ihr k\u00f6nnt uns immer noch nutzen.",
                "deFemale": "Was Ihr getan habt, mag unverzeihlich sein, doch Ihr k\u00f6nnt uns immer noch nutzen."
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            "LocalizedOptionText": {
                "enMale": "Time to make it up to us.",
                "frMale": "L'heure est venue de nous aider.",
                "frFemale": "L'heure est venue de nous aider.",
                "deMale": "Dann solltet Ihr es wiedergutmachen.",
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                        "deFemale": "<<1>> stimmt zu."
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                },
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                    "Key": 200,
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "rgGl2lA",
            "Text": "\"Useful.\" I guess that's something.",
            "LocalizedText": {
                "enMale": "\"Useful.\" I guess that's something.",
                "frMale": "J'imagine que c'est mieux que rien.",
                "frFemale": "J'imagine que c'est mieux que rien.",
                "deMale": "Nutzen. Ich sch\u00e4tze, das ist besser als nichts.",
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            "SpeakerB62Id": "rgGl2lA",
            "Text": "Okay then, let's, uh, go. Consider me officially surrendered, Lieutenant. I'll stay where you can see me.",
            "LocalizedText": {
                "enMale": "Okay then, let's, uh, go. Consider me officially surrendered, Lieutenant. I'll stay where you can see me.",
                "frMale": "Tr\u00e8s bien, euh, allons-y. Vous pouvez me consid\u00e9rer comme votre prisonnier, Lieutenant. Je resterai aupr\u00e8s de vous.",
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                "deMale": "Okay. Gehen wir also. Ich ergebe mich hiermit offiziell, Lieutenant. Ich werde in Eurer N\u00e4he bleiben.",
                "deFemale": "Okay. Gehen wir also. Ich ergebe mich hiermit offiziell, Lieutenant. Ich werde in Eurer N\u00e4he bleiben."
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            "SpeakerB62Id": "0000000",
            "Text": "It's a long trip back to Coruscant.",
            "LocalizedText": {
                "enMale": "It's a long trip back to Coruscant.",
                "frMale": "La route pour Coruscant est longue.",
                "frFemale": "La route pour Coruscant est longue.",
                "deMale": "Es ist eine lange Reise zur\u00fcck nach Coruscant.",
                "deFemale": "Es ist eine lange Reise zur\u00fcck nach Coruscant."
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            "LocalizedOptionText": {
                "enMale": "Let's move out.",
                "frMale": "Allons-y.",
                "frFemale": "Allons-y.",
                "deMale": "Wir sollten gehen.",
                "deFemale": "Wir sollten gehen."
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            "SpeakerB62Id": "rgGl2lA",
            "Text": "I'm ready, Lieutenant.",
            "LocalizedText": {
                "enMale": "I'm ready, Lieutenant.",
                "frMale": "Je suis pr\u00eat, Lieutenant.",
                "frFemale": "Je suis pr\u00eat, Lieutenant.",
                "deMale": "Ich bin bereit, Lieutenant.",
                "deFemale": "Ich bin bereit, Lieutenant."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I'm pretty sure we're on the same team.",
            "LocalizedText": {
                "enMale": "I'm pretty sure we're on the same team.",
                "frMale": "On est presque dans le m\u00eame camp, maintenant.",
                "frFemale": "On est presque dans le m\u00eame camp, maintenant.",
                "deMale": "Ich bin mir ziemlich sicher, dass wir auf derselben Seite stehen.",
                "deFemale": "Ich bin mir ziemlich sicher, dass wir auf derselben Seite stehen."
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            "LocalizedOptionText": {
                "enMale": "That's alright, I trust you.",
                "frMale": "C'est bon, je vous crois.",
                "frFemale": "C'est bon, je vous crois.",
                "deMale": "In Ordnung. Ich vertraue Euch.",
                "deFemale": "In Ordnung. Ich vertraue Euch."
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            "SpeakerB62Id": "rgGl2lA",
            "Text": "It's... it's good to be back. Thanks.",
            "LocalizedText": {
                "enMale": "It's... it's good to be back. Thanks.",
                "frMale": "Content... content d'\u00eatre de retour. Merci.",
                "frFemale": "Content... content d'\u00eatre de retour. Merci.",
                "deMale": "Es ... es ist gut, zur\u00fcck zu sein. Danke.",
                "deFemale": "Es ... es ist gut, zur\u00fcck zu sein. Danke."
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            "Text": "No sudden moves, got it?",
            "LocalizedText": {
                "enMale": "No sudden moves, got it?",
                "frMale": "Pas de geste brusque, compris ?",
                "frFemale": "Pas de geste brusque, compris ?",
                "deMale": "Keine pl\u00f6tzlichen Bewegungen, verstanden?",
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            "LocalizedOptionText": {
                "enMale": "Start walking, prisoner.",
                "frMale": "Avancez, prisonnier.",
                "frFemale": "Avancez, prisonnier.",
                "deMale": "Vorw\u00e4rts, Gefangener.",
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            "SpeakerB62Id": "rgGl2lA",
            "Text": "Uh, understood, Lieutenant.",
            "LocalizedText": {
                "enMale": "Uh, understood, Lieutenant.",
                "frMale": "Euh, compris, Lieutenant.",
                "frFemale": "Euh, compris, Lieutenant.",
                "deMale": "\u00c4h, verstanden, Lieutenant.",
                "deFemale": "\u00c4h, verstanden, Lieutenant."
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            "SpeakerB62Id": "0000000",
            "Text": "You're too dangerous to keep alive, Fuse.",
            "LocalizedText": {
                "enMale": "You're too dangerous to keep alive, Fuse.",
                "frMale": "Vous \u00eates trop dangereux vivant, Fusible.",
                "frFemale": "Vous \u00eates trop dangereux vivant, Fusible.",
                "deMale": "Es ist zu gef\u00e4hrlich, Euch am Leben zu lassen, Lunte.",
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            "LocalizedOptionText": {
                "enMale": "And now, I'm going to end it.",
                "frMale": "Et maintenant, je vais en finir.",
                "frFemale": "Et maintenant, je vais en finir.",
                "deMale": "Und jetzt werde ich es beenden.",
                "deFemale": "Und jetzt werde ich es beenden."
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                },
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                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                },
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "rgGl2lA",
            "Text": "You... you what? You let that monster escape... just so you could kill me yourself?",
            "LocalizedText": {
                "enMale": "You... you what? You let that monster escape... just so you could kill me yourself?",
                "frMale": "Vous... quoi ? Vous avez laiss\u00e9 filer ce monstre pour... pour me tuer vous-m\u00eame ?",
                "frFemale": "Vous... quoi ? Vous avez laiss\u00e9 filer ce monstre pour... pour me tuer vous-m\u00eame ?",
                "deMale": "Ihr ... Ihr macht was? Ihr lasst dieses Monster entkommen ... nur um mich selbst t\u00f6ten zu k\u00f6nnen?",
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            "SpeakerB62Id": "rgGl2lA",
            "Text": "So many innocent people... you're insane.",
            "LocalizedText": {
                "enMale": "So many innocent people... you're insane.",
                "frMale": "Tellement d'innocents... vous \u00eates dingue.",
                "frFemale": "Tellement d'innocents... vous \u00eates dingue.",
                "deMale": "So viele Unschuldige ... Ihr seid verr\u00fcckt.",
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            "QuestRewardB62": "0000000",
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            "SpeakerB62Id": "rgGl2lA",
            "Text": "Go ahead then, Lieutenant. Get it over with.",
            "LocalizedText": {
                "enMale": "Go ahead then, Lieutenant. Get it over with.",
                "frMale": "Allez-y alors, Lieutenant. Finissons-en.",
                "frFemale": "Allez-y alors, Lieutenant. Finissons-en.",
                "deMale": "Tut, was Ihr tun m\u00fcsst, Lieutenant. Bringen wir es hinter uns.",
                "deFemale": "Tut, was Ihr tun m\u00fcsst, Lieutenant. Bringen wir es hinter uns."
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Goodbye, Fuse.",
            "LocalizedText": {
                "enMale": "Goodbye, Fuse.",
                "frMale": "Au revoir, Fusible.",
                "frFemale": "Au revoir, Fusible.",
                "deMale": "Auf Wiedersehen, Lunte.",
                "deFemale": "Auf Wiedersehen, Lunte."
            },
            "LocalizedOptionText": {
                "enMale": "All right.",
                "frMale": "Tr\u00e8s bien.",
                "frFemale": "Tr\u00e8s bien.",
                "deMale": "In Ordnung.",
                "deFemale": "In Ordnung."
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                    "Value": {
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                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                },
                "Y7ylpO5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                },
                "QIyX73M": {
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Nice knowing you, Fuse.",
            "LocalizedText": {
                "enMale": "Nice knowing you, Fuse.",
                "frMale": "Content de vous avoir connu, Fusible.",
                "frFemale": "Content de vous avoir connu, Fusible.",
                "deMale": "Sch\u00f6n, Euch kennengelernt zu haben, Lunte.",
                "deFemale": "Sch\u00f6n, Euch kennengelernt zu haben, Lunte."
            },
            "LocalizedOptionText": {
                "enMale": "It's been fun.",
                "frMale": "C'\u00e9tait marrant.",
                "frFemale": "C'\u00e9tait marrant.",
                "deMale": "Es hat Spa\u00df gemacht.",
                "deFemale": "Es hat Spa\u00df gemacht."
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                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                },
                "Y7ylpO5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                },
                "QIyX73M": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "This is for Ord Mantell, scum.",
            "LocalizedText": {
                "enMale": "This is for Ord Mantell, scum.",
                "frMale": "C'est pour Ord Mantell, ordure.",
                "frFemale": "C'est pour Ord Mantell, ordure.",
                "deMale": "Das ist f\u00fcr Ord Mantell, Abschaum.",
                "deFemale": "Das ist f\u00fcr Ord Mantell, Abschaum."
            },
            "LocalizedOptionText": {
                "enMale": "Death to all traitors!",
                "frMale": "Mort aux tra\u00eetres !",
                "frFemale": "Mort aux tra\u00eetres !",
                "deMale": "Tod allen Verr\u00e4tern!",
                "deFemale": "Tod allen Verr\u00e4tern!"
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                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                "xu2zYrP": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                },
                "QIyX73M": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
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            "SpeakerB62Id": "rgGl2lA",
            "Text": "Just do it.",
            "LocalizedText": {
                "enMale": "Just do it.",
                "frMale": "Allez-y.",
                "frFemale": "Allez-y.",
                "deMale": "Macht schon.",
                "deFemale": "Macht schon."
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            "SpeakerB62Id": "rgGl2lA",
            "Text": "Forget about me, Lieutenant! Stop Gorik! Please!",
            "LocalizedText": {
                "enMale": "Forget about me, Lieutenant! Stop Gorik! Please!",
                "frMale": "Oubliez-moi, Lieutenant ! Arr\u00eatez Gorik, je vous en prie !",
                "frFemale": "Oubliez-moi, Lieutenant ! Arr\u00eatez Gorik, je vous en prie !",
                "deMale": "Vergesst mich, Lieutenant! Haltet Gorik auf! Bitte!",
                "deFemale": "Vergesst mich, Lieutenant! Haltet Gorik auf! Bitte!"
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            "SpeakerB62Id": "rgGl2lA",
            "Text": "Lieutenant! You made it just in time--Gorik called for a full-scale evacuation.",
            "LocalizedText": {
                "enMale": "Lieutenant! You made it just in time--Gorik called for a full-scale evacuation.",
                "frMale": "Lieutenant ! Vous arrivez juste \u00e0 temps. Gorik vient d'ordonner l'\u00e9vacuation totale du complexe.",
                "frFemale": "Lieutenant ! Vous arrivez juste \u00e0 temps. Gorik vient d'ordonner l'\u00e9vacuation totale du complexe.",
                "deMale": "Lieutenant! Ihr kommt gerade rechtzeitig ... Gorik hat eine komplette Evakuierung angeordnet.",
                "deFemale": "Lieutenant! Ihr kommt gerade rechtzeitig ... Gorik hat eine komplette Evakuierung angeordnet."
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            "SpeakerB62Id": "rgGl2lA",
            "Text": "He's already at the hangar in the back of the base, overseeing the evacuation--and he has my bomb designs with him.",
            "LocalizedText": {
                "enMale": "He's already at the hangar in the back of the base, overseeing the evacuation--and he has my bomb designs with him.",
                "frMale": "Il est d\u00e9j\u00e0 au hangar, \u00e0 l'arri\u00e8re de la base. Il dirige l'\u00e9vacuation, et il a mes plans avec lui.",
                "frFemale": "Il est d\u00e9j\u00e0 au hangar, \u00e0 l'arri\u00e8re de la base. Il dirige l'\u00e9vacuation, et il a mes plans avec lui.",
                "deMale": "Er ist schon im Hangar auf der R\u00fcckseite der Basis und \u00fcberwacht die Evakuierung. Er hat meine Bombenpl\u00e4ne bei sich.",
                "deFemale": "Er ist schon im Hangar auf der R\u00fcckseite der Basis und \u00fcberwacht die Evakuierung. Er hat meine Bombenpl\u00e4ne bei sich."
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            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "0000000",
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "rgGl2lA",
            "Text": "Please, you have to get to the landing area and stop Gorik before he escapes with my bomb designs!",
            "LocalizedText": {
                "enMale": "Please, you have to get to the landing area and stop Gorik before he escapes with my bomb designs!",
                "frMale": "S'il vous pla\u00eet, rendez-vous sur la zone d'atterrissage et arr\u00eatez Gorik avant qu'il s'\u00e9chappe avec mes plans.",
                "frFemale": "S'il vous pla\u00eet, rendez-vous sur la zone d'atterrissage et arr\u00eatez Gorik avant qu'il s'\u00e9chappe avec mes plans.",
                "deMale": "Bitte, Ihr m\u00fcsst zum Landeplatz gehen und Gorik aufhalten, bevor er mit meinen Bombenpl\u00e4nen entkommt!",
                "deFemale": "Bitte, Ihr m\u00fcsst zum Landeplatz gehen und Gorik aufhalten, bevor er mit meinen Bombenpl\u00e4nen entkommt!"
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Gorik won't escape from me.",
            "LocalizedText": {
                "enMale": "Gorik won't escape from me.",
                "frMale": "Gorik ne m'\u00e9chappera pas.",
                "frFemale": "Gorik ne m'\u00e9chappera pas.",
                "deMale": "Gorik wird mir nicht entkommen.",
                "deFemale": "Gorik wird mir nicht entkommen."
            },
            "LocalizedOptionText": {
                "enMale": "Understood.",
                "frMale": "Compris.",
                "frFemale": "Compris.",
                "deMale": "Verstanden.",
                "deFemale": "Verstanden."
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
                "Y7ylpO5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "QIyX73M": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
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            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "rgGl2lA",
            "Text": "If anyone can do it, it's you. Good luck, Lieu--",
            "LocalizedText": {
                "enMale": "If anyone can do it, it's you. Good luck, Lieu--",
                "frMale": "Si quelqu'un peut r\u00e9ussir, c'est bien vous. Bonne chance, Lieu...",
                "frFemale": "Si quelqu'un peut r\u00e9ussir, c'est bien vous. Bonne chance, Lieu...",
                "deMale": "Wenn es jemand schaffen kann, dann Ihr. Viel Gl\u00fcck, Lieu...",
                "deFemale": "Wenn es jemand schaffen kann, dann Ihr. Viel Gl\u00fcck, Lieu..."
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            "SpeakerB62Id": "0000000",
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Am I just supposed to leave you here?",
            "LocalizedText": {
                "enMale": "Am I just supposed to leave you here?",
                "frMale": "Je suis suppos\u00e9 vous laisser l\u00e0 ?",
                "frFemale": "Je suis suppos\u00e9e vous laisser l\u00e0 ?",
                "deMale": "Soll ich Euch hier zur\u00fccklassen?",
                "deFemale": "Soll ich Euch hier zur\u00fccklassen?"
            },
            "LocalizedOptionText": {
                "enMale": "What about you?",
                "frMale": "Et vous ?",
                "frFemale": "Et vous ?",
                "deMale": "Was ist mit Euch?",
                "deFemale": "Was ist mit Euch?"
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            "LocalizedOptionText": {
                "enMale": "Gorik isn't my objective.",
                "frMale": "Gorik n'est pas mon objectif.",
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                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                },
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                    "Value": {
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                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "Text": "I'm, uh, I'm clearly not going anywhere, Lieutenant. After you've taken down Gorik, you can--",
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            "Text": "Warning! Warning! Self-destruct sequence initialized! All personnel must evacuate to the hangar area immediately! This is not a drill!",
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                "enMale": "Warning! Warning! Self-destruct sequence initialized! All personnel must evacuate to the hangar area immediately! This is not a drill!",
                "frMale": "Alerte ! Alerte ! S\u00e9quence d'autodestruction initialis\u00e9e ! Tout le personnel doit rejoindre le hangar imm\u00e9diatement ! Ceci n'est pas un exercice !",
                "frFemale": "Alerte ! Alerte ! S\u00e9quence d'autodestruction initialis\u00e9e ! Tout le personnel doit rejoindre le hangar imm\u00e9diatement ! Ceci n'est pas un exercice !",
                "deMale": "Achtung! Achtung! Selbstzerst\u00f6rungssequenz eingeleitet! Gesamtes Personal sofort zum Hangarbereich evakuieren! Dies ist keine \u00dcbung!",
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            "Text": "Countdown sequence initialized. Warning! Warning! Facility detonation imminent!",
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                "enMale": "Countdown sequence initialized. Warning! Warning! Facility detonation imminent!",
                "frMale": "S\u00e9quence de compte \u00e0 rebours initialis\u00e9e. Alerte ! Alerte ! Explosion du complexe imminente !",
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                "deMale": "Countdown-Sequenz eingeleitet. Achtung! Achtung! Die Zerst\u00f6rung der Anlage steht unmittelbar bevor!",
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            "Text": "Oh, no. We're too late. The entire base, it--it's going to be vaporized, we... we're out of time.",
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                "enMale": "Oh, no. We're too late. The entire base, it--it's going to be vaporized, we... we're out of time.",
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                "deMale": "Oh nein. Wir sind zu sp\u00e4t. Die gesamte Basis wird vaporisiert werden. Wir haben keine Zeit mehr.",
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            "SpeakerB62Id": "0000000",
            "Text": "There must be some way to shut down the self-destruct sequence.",
            "LocalizedText": {
                "enMale": "There must be some way to shut down the self-destruct sequence.",
                "frMale": "Il doit y avoir un moyen d'arr\u00eater la s\u00e9quence d'autodestruction.",
                "frFemale": "Il doit y avoir un moyen d'arr\u00eater la s\u00e9quence d'autodestruction.",
                "deMale": "Es muss einen Weg geben, die Selbstzerst\u00f6rungssequenz auszuschalten.",
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            "LocalizedOptionText": {
                "enMale": "How do I stop it?",
                "frMale": "Comment l'arr\u00eater ?",
                "frFemale": "Comment l'arr\u00eater ?",
                "deMale": "Wie beende ich die Sequenz?",
                "deFemale": "Wie beende ich die Sequenz?"
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            "SpeakerB62Id": "0000000",
            "Text": "Don't give up on me now. We're getting out of here.",
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                "enMale": "Don't give up on me now. We're getting out of here.",
                "frMale": "Ne baissez pas les bras. On va sortir d'ici.",
                "frFemale": "Ne baissez pas les bras. On va sortir d'ici.",
                "deMale": "Ihr d\u00fcrft noch nicht aufgeben. Wir kommen hier raus.",
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                "enMale": "This isn't over yet, Fuse.",
                "frMale": "Ce n'est pas encore fini, Fusible.",
                "frFemale": "Ce n'est pas encore fini, Fusible.",
                "deMale": "Es ist noch nicht vorbei, Lunte.",
                "deFemale": "Es ist noch nicht vorbei, Lunte."
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            "Text": "Heh. Havoc Squad never surrenders, right? Never fails.",
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                "enMale": "Heh. Havoc Squad never surrenders, right? Never fails.",
                "frMale": "Mouais. L'escouade du Chaos n'abandonne jamais, hein ? Aucun \u00e9chec.",
                "frFemale": "Mouais. L'escouade du Chaos n'abandonne jamais, hein ? Aucun \u00e9chec.",
                "deMale": "Ha. Der Chaostrupp gibt nie auf, was? Und scheitert nie.",
                "deFemale": "Ha. Der Chaostrupp gibt nie auf, was? Und scheitert nie."
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            "SpeakerB62Id": "0000000",
            "Text": "Are you telling me there's no way out?",
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                "enMale": "So, what, we're dead meat?",
                "frMale": "Quoi ? On est cuits ?",
                "frFemale": "Quoi ? On est cuits ?",
                "deMale": "Wir sitzen also in der Falle?",
                "deFemale": "Wir sitzen also in der Falle?"
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            "Text": "No, I... I'm not saying that. I mean, you can cancel the self-destruct sequence.",
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                "frMale": "Non, je... je dis pas \u00e7a. Je veux dire, vous pouvez arr\u00eater la s\u00e9quence d'autodestruction.",
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                "deMale": "Nein, ich ... das sage ich nicht. Ich meine, man kann die Selbstzerst\u00f6rungssequenz abbrechen.",
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            "Text": "You... you'd have to go to the command center to cancel the detonation. Y--you could even unlock my cell from there.",
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                "enMale": "You... you'd have to go to the command center to cancel the detonation. Y--you could even unlock my cell from there.",
                "frMale": "Vous... vous devez aller \u00e0 la salle de contr\u00f4le pour tout arr\u00eater. Vous... vous pouvez m\u00eame me lib\u00e9rer de l\u00e0-bas.",
                "frFemale": "Vous... vous devez aller \u00e0 la salle de contr\u00f4le pour tout arr\u00eater. Vous... vous pouvez m\u00eame me lib\u00e9rer de l\u00e0-bas.",
                "deMale": "Ihr ... Ihr m\u00fcsstet zum Kommandozentrum gehen, um die Detonation abzubrechen. I-Ihr k\u00f6nntet von dort auch meine Zelle \u00f6ffnen.",
                "deFemale": "Ihr ... Ihr m\u00fcsstet zum Kommandozentrum gehen, um die Detonation abzubrechen. I-Ihr k\u00f6nntet von dort auch meine Zelle \u00f6ffnen."
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            "SpeakerB62Id": "rgGl2lA",
            "Text": "But... by the time you reach the command center and stop the explosion, Gorik will have escaped with my bomb designs--that can't happen.",
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                "enMale": "But... by the time you reach the command center and stop the explosion, Gorik will have escaped with my bomb designs--that can't happen.",
                "frMale": "Mais... le temps que vous atteignez la salle de contr\u00f4le et que vous arr\u00eatiez l'explosion, Gorik aura pris la fuite avec mes plans... C'est impossible.",
                "frFemale": "Mais... le temps que vous atteignez la salle de contr\u00f4le et que vous arr\u00eatiez l'explosion, Gorik aura pris la fuite avec mes plans... C'est impossible.",
                "deMale": "Aber ... bis Ihr im Kommandozentrum seid und die Explosion verhindert habt, ist Gorik schon mit meinen Bombenpl\u00e4nen gefl\u00fcchtet ... Das darf nicht passieren.",
                "deFemale": "Aber ... bis Ihr im Kommandozentrum seid und die Explosion verhindert habt, ist Gorik schon mit meinen Bombenpl\u00e4nen gefl\u00fcchtet ... Das darf nicht passieren."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I'm sure I can stop the explosion and get Gorik if I move fast enough.",
            "LocalizedText": {
                "enMale": "I'm sure I can stop the explosion and get Gorik if I move fast enough.",
                "frMale": "Je suis s\u00fbr que je peux arr\u00eater l'explosion et neutraliser Gorik en me d\u00e9p\u00eachant.",
                "frFemale": "Je suis s\u00fbre que je peux arr\u00eater l'explosion et neutraliser Gorik en me d\u00e9p\u00eachant.",
                "deMale": "Ich bin sicher, dass ich die Explosion verhindern und Gorik fassen kann, wenn ich schnell vorgehe.",
                "deFemale": "Ich bin sicher, dass ich die Explosion verhindern und Gorik fassen kann, wenn ich schnell vorgehe."
            },
            "LocalizedOptionText": {
                "enMale": "So I'll double-time it.",
                "frMale": "Je vais aller deux fois plus vite.",
                "frFemale": "Je vais aller deux fois plus vite.",
                "deMale": "Dann werde ich mich eben beeilen.",
                "deFemale": "Dann werde ich mich eben beeilen."
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            "SpeakerB62Id": "rgGl2lA",
            "Text": "No, you... you have to leave me. By the time you cancel the self-destruct, Gorik will be long gone.",
            "LocalizedText": {
                "enMale": "No, you... you have to leave me. By the time you cancel the self-destruct, Gorik will be long gone.",
                "frMale": "Non, vous... vous devez me laisser. Le temps de tout arr\u00eater, Gorik sera d\u00e9j\u00e0 loin.",
                "frFemale": "Non, vous... vous devez me laisser. Le temps de tout arr\u00eater, Gorik sera d\u00e9j\u00e0 loin.",
                "deMale": "Nein, Ihr ... Ihr m\u00fcsst mich hier zur\u00fccklassen. Wenn Ihr die Selbstzerst\u00f6rung abbrecht, wird Gorik schon lange weg sein.",
                "deFemale": "Nein, Ihr ... Ihr m\u00fcsst mich hier zur\u00fccklassen. Wenn Ihr die Selbstzerst\u00f6rung abbrecht, wird Gorik schon lange weg sein."
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "rgGl2lA",
            "Text": "Please, there isn't time to argue. It's down to me or the bomb designs, and... well, there's only one good choice there.",
            "LocalizedText": {
                "enMale": "Please, there isn't time to argue. It's down to me or the bomb designs, and... well, there's only one good choice there.",
                "frMale": "S'il vous pla\u00eet, on a pas le temps de discuter. C'est moi ou les plans, et... il n'y a qu'un seul choix qui s'impose.",
                "frFemale": "S'il vous pla\u00eet, on a pas le temps de discuter. C'est moi ou les plans, et... il n'y a qu'un seul choix qui s'impose.",
                "deMale": "Bitte, wir haben keine Zeit zum Diskutieren. Entweder ich oder die Bombenpl\u00e4ne, und ... nun, es gibt nur eine richtige Entscheidung.",
                "deFemale": "Bitte, wir haben keine Zeit zum Diskutieren. Entweder ich oder die Bombenpl\u00e4ne, und ... nun, es gibt nur eine richtige Entscheidung."
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Gorik can't be allowed to escape with those bomb designs.",
            "LocalizedText": {
                "enMale": "Gorik can't be allowed to escape with those bomb designs.",
                "frMale": "Gorik ne doit pas s'\u00e9chapper avec ces plans.",
                "frFemale": "Gorik ne doit pas s'\u00e9chapper avec ces plans.",
                "deMale": "Gorik darf auf keinen Fall mit diesen Bombenpl\u00e4nen entkommen.",
                "deFemale": "Gorik darf auf keinen Fall mit diesen Bombenpl\u00e4nen entkommen."
            },
            "LocalizedOptionText": {
                "enMale": "You're right.",
                "frMale": "Vous avez raison.",
                "frFemale": "Vous avez raison.",
                "deMale": "Ihr habt Recht.",
                "deFemale": "Ihr habt Recht."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                "Y7ylpO5": {
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                    "Value": {
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                        "frMale": "<<1>> approuve.",
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
                "QIyX73M": {
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                    "Value": {
                        "enMale": "<<1>> approves.",
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                        "deFemale": "<<1>> stimmt zu."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I've made my choice, and I'm getting you out of here.",
            "LocalizedText": {
                "enMale": "I've made my choice, and I'm getting you out of here.",
                "frMale": "J'ai fait mon choix, et je vais vous [{M}]sortir d'ici.",
                "frFemale": "J'ai fait mon choix, et je vais vous [{M}]faire sortir d'ici.",
                "deMale": "Ich habe mich entschieden und werde Euch hier rausholen.",
                "deFemale": "Ich habe mich entschieden und werde Euch hier rausholen."
            },
            "LocalizedOptionText": {
                "enMale": "I don't leave people behind.",
                "frMale": "Je n'abandonne pas les gens.",
                "frFemale": "Je n'abandonne pas les gens.",
                "deMale": "Ich lasse keine Leute zur\u00fcck.",
                "deFemale": "Ich lasse keine Leute zur\u00fcck."
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                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "Y7ylpO5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "xu2zYrP": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
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            "SpeakerB62Id": "0000000",
            "Text": "I don't care about Gorik or the designs. I was sent here for you.",
            "LocalizedText": {
                "enMale": "I don't care about Gorik or the designs. I was sent here for you.",
                "frMale": "Je me fiche de Gorik et des plans. Je suis l\u00e0 pour vous.",
                "frFemale": "Je me fiche de Gorik et des plans. Je suis l\u00e0 pour vous.",
                "deMale": "Gorik und die Pl\u00e4ne sind mir egal. Ich wurde wegen Euch hergeschickt.",
                "deFemale": "Gorik und die Pl\u00e4ne sind mir egal. Ich wurde wegen Euch hergeschickt."
            },
            "LocalizedOptionText": {
                "enMale": "My orders are to capture you.",
                "frMale": "Mon objectif, c'est vous, Fusible.",
                "frFemale": "Mon objectif, c'est vous, Fusible.",
                "deMale": "Ihr seid mein Ziel, Lunte.",
                "deFemale": "Ihr seid mein Ziel, Lunte."
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                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "Y7ylpO5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "xu2zYrP": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
            },
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            "SpeakerB62Id": "rgGl2lA",
            "Text": "Forget about me! Stop Gorik, keep the Empire from getting my designs, that's all that matters.",
            "LocalizedText": {
                "enMale": "Forget about me! Stop Gorik, keep the Empire from getting my designs, that's all that matters.",
                "frMale": "Laissez tomber ! Arr\u00eatez Gorik, ne laissez pas l'Empire s'emparer de mes plans, c'est tout ce qui compte.",
                "frFemale": "Laissez tomber ! Arr\u00eatez Gorik, ne laissez pas l'Empire s'emparer de mes plans, c'est tout ce qui compte.",
                "deMale": "Vergesst mich! Haltet Gorik auf und verhindert, dass das Imperium meine Pl\u00e4ne bekommt. Das ist alles, was z\u00e4hlt.",
                "deFemale": "Vergesst mich! Haltet Gorik auf und verhindert, dass das Imperium meine Pl\u00e4ne bekommt. Das ist alles, was z\u00e4hlt."
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Today isn't your day to die, Fuse.",
            "LocalizedText": {
                "enMale": "Today isn't your day to die, Fuse.",
                "frMale": "Votre heure n'est pas encore arriv\u00e9e, Fusible.",
                "frFemale": "Votre heure n'est pas encore arriv\u00e9e, Fusible.",
                "deMale": "Ihr werdet heute nicht sterben, Lunte.",
                "deFemale": "Ihr werdet heute nicht sterben, Lunte."
            },
            "LocalizedOptionText": {
                "enMale": "I'm getting you out of here.",
                "frMale": "Je vais vous sortir de l\u00e0.",
                "frFemale": "Je vais vous sortir de l\u00e0.",
                "deMale": "Ich hole Euch hier raus.",
                "deFemale": "Ich hole Euch hier raus."
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                        "enMale": "<<1>> approves.",
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "Y7ylpO5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "QIyX73M": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "We'll track down that Imp scum before he gets too far.",
            "LocalizedText": {
                "enMale": "We'll track down that Imp scum before he gets too far.",
                "frMale": "On traquera cette ordure imp\u00e9riale avant qu'il n'aille trop loin.",
                "frFemale": "On traquera cette ordure imp\u00e9riale avant qu'il n'aille trop loin.",
                "deMale": "Wir werden diesen imperialen Abschaum schnell aufsp\u00fcren.",
                "deFemale": "Wir werden diesen imperialen Abschaum schnell aufsp\u00fcren."
            },
            "LocalizedOptionText": {
                "enMale": "Gorik won't escape for long.",
                "frMale": "Gorik n'ira pas bien loin.",
                "frFemale": "Gorik n'ira pas bien loin.",
                "deMale": "Gorik wird nicht weit kommen.",
                "deFemale": "Gorik wird nicht weit kommen."
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "Y7ylpO5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "QIyX73M": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
            },
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            "SpeakerB62Id": "rgGl2lA",
            "Text": "You can't know that for sure. And how many people might die in the meantime?",
            "LocalizedText": {
                "enMale": "You can't know that for sure. And how many people might die in the meantime?",
                "frMale": "Vous ne pouvez pas en \u00eatre s\u00fbr. Et combien de gens mourront entre-temps ?",
                "frFemale": "Vous ne pouvez pas en \u00eatre s\u00fbre. Et combien de gens mourront entre-temps ?",
                "deMale": "Dessen k\u00f6nnt Ihr Euch nicht sicher sein. Viele k\u00f6nnten in der Zwischenzeit sterben.",
                "deFemale": "Dessen k\u00f6nnt Ihr Euch nicht sicher sein. Viele k\u00f6nnten in der Zwischenzeit sterben."
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I've made my decision.",
            "LocalizedText": {
                "enMale": "I've made my decision.",
                "frMale": "J'ai pris ma d\u00e9cision.",
                "frFemale": "J'ai pris ma d\u00e9cision.",
                "deMale": "Meine Entscheidung steht fest.",
                "deFemale": "Meine Entscheidung steht fest."
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            "LocalizedOptionText": {
                "enMale": "Stop arguing.",
                "frMale": "Arr\u00eatez de discuter.",
                "frFemale": "Arr\u00eatez de discuter.",
                "deMale": "Keine Widerrede.",
                "deFemale": "Keine Widerrede."
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            "Text": "Please, Lieutenant. Don't let Gorik escape just for me. Please, don't do it.",
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                "frFemale": "Mieux vaut arr\u00eater Gorik.",
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                "frMale": "Vous avez raison.",
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            "Text": "You, uh, you should hurry. We've spent too much time talking already.",
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            "Text": "The hangar is at the other end of the base. Good luck, Lieutenant.",
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                "deMale": "Der Hangar ist am anderen Ende der Basis. Viel Gl\u00fcck, Lieutenant.",
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            "SpeakerB62Id": "rgGl2lA",
            "Text": "And, uh, please... please tell General Garza I'm sorry I let her down.",
            "LocalizedText": {
                "enMale": "And, uh, please... please tell General Garza I'm sorry I let her down.",
                "frMale": "Et, euh, s'il vous pla\u00eet... faites savoir au G\u00e9n\u00e9ral Garza que je suis d\u00e9sol\u00e9 de l'avoir trahie.",
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                "deMale": "Und, bitte ... bitte sagt General Garza, es tut mir leid, dass ich sie im Stich gelassen habe.",
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            "SpeakerB62Id": "0000000",
            "Text": "I'll be sure Garza knows what you did here. It's been an honor serving with you, Fuse.",
            "LocalizedText": {
                "enMale": "I'll be sure Garza knows what you did here. It's been an honor serving with you, Fuse.",
                "frMale": "Garza saura tout ce que vous avez fait ici. Ce fut un honneur de servir \u00e0 vos c\u00f4t\u00e9s, Fusible.",
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                "deFemale": "Ich bin sicher, dass Garza wei\u00df, was Ihr hier getan habt. Es war mir eine Ehre, mit Euch zu dienen, Lunte."
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            "LocalizedOptionText": {
                "enMale": "I will.",
                "frMale": "Je n'y manquerai pas.",
                "frFemale": "Je n'y manquerai pas.",
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            "SpeakerB62Id": "rgGl2lA",
            "Text": "You, too, Lieutenant.",
            "LocalizedText": {
                "enMale": "You, too, Lieutenant.",
                "frMale": "Pour moi aussi, Lieutenant.",
                "frFemale": "Pour moi aussi, Lieutenant.",
                "deMale": "Mir auch, Lieutenant.",
                "deFemale": "Mir auch, Lieutenant."
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            "SpeakerB62Id": "0000000",
            "Text": "Nice knowing you.",
            "LocalizedText": {
                "enMale": "Nice knowing you.",
                "frMale": "Heureux de vous avoir rencontr\u00e9.",
                "frFemale": "Heureuse de vous avoir rencontr\u00e9.",
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                "deFemale": "Es war sch\u00f6n, Euch gekannt zu haben."
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                "enMale": "Goodbye, Fuse.",
                "frMale": "Au revoir, Fusible.",
                "frFemale": "Au revoir, Fusible.",
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            "SpeakerB62Id": "rgGl2lA",
            "Text": "So long.",
            "LocalizedText": {
                "enMale": "So long.",
                "frMale": "Adieu.",
                "frFemale": "Adieu.",
                "deMale": "Auf Wiedersehen.",
                "deFemale": "Auf Wiedersehen."
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            "SpeakerB62Id": "0000000",
            "Text": "I hope you enjoy your execution.",
            "LocalizedText": {
                "enMale": "I hope you enjoy your execution.",
                "frMale": "J'esp\u00e8re que vous appr\u00e9cierez votre ex\u00e9cution.",
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            "LocalizedOptionText": {
                "enMale": "Have fun dying, traitor.",
                "frMale": "\u00c0 d'autres, sale tra\u00eetre.",
                "frFemale": "\u00c0 d'autres, sale tra\u00eetre.",
                "deMale": "Spart Euch das, Verr\u00e4ter.",
                "deFemale": "Spart Euch das, Verr\u00e4ter."
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                },
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                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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            "SpeakerB62Id": "rgGl2lA",
            "Text": "Just go, Lieutenant. Just go.",
            "LocalizedText": {
                "enMale": "Just go, Lieutenant. Just go.",
                "frMale": "Allez-y, Lieutenant, allez-y.",
                "frFemale": "Allez-y, Lieutenant, allez-y.",
                "deMale": "Geht einfach, Lieutenant. Geht.",
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            "SpeakerB62Id": "0000000",
            "Text": "If I'd been sent to eliminate Gorik, I would. But I was sent to eliminate you.",
            "LocalizedText": {
                "enMale": "If I'd been sent to eliminate Gorik, I would. But I was sent to eliminate you.",
                "frMale": "Si on m'avait envoy\u00e9 pour \u00e9liminer Gorik, je l'aurais fait. Mais c'est vous que je dois \u00e9liminer.",
                "frFemale": "Si on m'avait envoy\u00e9e pour \u00e9liminer Gorik, je l'aurais fait. Mais c'est vous que je dois \u00e9liminer.",
                "deMale": "H\u00e4tte man mich geschickt, um Gorik zu t\u00f6ten, w\u00fcrde ich es tun. Ich wurde aber geschickt, um Euch zu t\u00f6ten.",
                "deFemale": "H\u00e4tte man mich geschickt, um Gorik zu t\u00f6ten, w\u00fcrde ich es tun. Ich wurde aber geschickt, um Euch zu t\u00f6ten."
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            "LocalizedOptionText": {
                "enMale": "I'm here to kill you, not him.",
                "frMale": "Je suis l\u00e0 pour vous tuer, pas pour lui.",
                "frFemale": "Je suis l\u00e0 pour vous tuer, pas pour lui.",
                "deMale": "Ich bin hier, um Euch zu t\u00f6ten, nicht ihn.",
                "deFemale": "Ich bin hier, um Euch zu t\u00f6ten, nicht ihn."
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                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
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                        "deFemale": "<<1>> ist dagegen."
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            "Text": "The, uh... the explosion should take care of that. But Gorik--think about how many innocent people he'll kill with those designs.",
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                "enMale": "The, uh... the explosion should take care of that. But Gorik--think about how many innocent people he'll kill with those designs.",
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            "SpeakerB62Id": "0000000",
            "Text": "I'll stop Gorik before he escapes.",
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                "enMale": "I'll stop Gorik before he escapes.",
                "frMale": "J'arr\u00eaterai Gorik avant qu'il prenne la fuite.",
                "frFemale": "J'arr\u00eaterai Gorik avant qu'il prenne la fuite.",
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            "LocalizedOptionText": {
                "enMale": "Fine.",
                "frMale": "Bien.",
                "frFemale": "Bien.",
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            "Text": "Please, Lieutenant... hurry.",
            "LocalizedText": {
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                "frMale": "S'il vous pla\u00eet, Lieutenant, faites vite.",
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                "deFemale": "Es tut mir leid, aber wenn ich Euch nicht selbst t\u00f6te, kann ich nicht sicher sein."
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            "LocalizedOptionText": {
                "enMale": "I have to confirm the kill.",
                "frMale": "Je dois m'assurer de votre mort.",
                "frFemale": "Je dois m'assurer de votre mort.",
                "deMale": "Ich muss Euren Tod best\u00e4tigen.",
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                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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            "Text": "I'll be back to kill you in no time.",
            "LocalizedText": {
                "enMale": "I'll be back to kill you in no time.",
                "frMale": "Je reviendrai bient\u00f4t pour vous tuer.",
                "frFemale": "Je reviendrai bient\u00f4t pour vous tuer.",
                "deMale": "Ich werde gleich zur\u00fcck sein und Euch t\u00f6ten.",
                "deFemale": "Ich werde gleich zur\u00fcck sein und Euch t\u00f6ten."
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            "LocalizedOptionText": {
                "enMale": "Just wait right here.",
                "frMale": "Attendez ici.",
                "frFemale": "Attendez ici.",
                "deMale": "Wartet einfach hier.",
                "deFemale": "Wartet einfach hier."
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                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "LocalizedText": {
                "enMale": "Don't let that monster escape. Please.",
                "frMale": "Ne laissez pas ce monstre s'\u00e9chapper. Piti\u00e9.",
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                "deMale": "Lasst dieses Monster nicht entkommen. Bitte.",
                "deFemale": "Lasst dieses Monster nicht entkommen. Bitte."
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                "frMale": "J'ai fait ce qui m'a paru le mieux.",
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                "frMale": "De rien.",
                "frFemale": "De rien.",
                "deMale": "Keine Ursache.",
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                        "deFemale": "<<1>> stimmt zu."
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                        "deFemale": "<<1>> stimmt zu."
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            "Text": "Squad, hold up! Get me a solid perimeter, ASAP!",
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                "frMale": "Escouade, halte ! \u00c9tablissez un p\u00e9rim\u00e8tre solide, vite !",
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            "SpeakerB62Id": "bO3iz0I",
            "Text": "You must be the commander of Havoc Squad. I'm Lieutenant Tasser, sir--Forty-third Advance Recon Squad.",
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                "deFemale": "Ihr m\u00fcsst die Kommandantin des Chaostrupps sein. Ich bin Lieutenant Tasser - 43. Aufkl\u00e4rungstrupp."
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            "SpeakerB62Id": "0000000",
            "Text": "What can I do for you, Lieutenant?",
            "LocalizedText": {
                "enMale": "What can I do for you, Lieutenant?",
                "frMale": "Qu'est-ce que je peux faire pour vous, Lieutenant ?",
                "frFemale": "Qu'est-ce que je peux faire pour vous, Lieutenant ?",
                "deMale": "Was kann ich f\u00fcr Euch tun, Lieutenant?",
                "deFemale": "Was kann ich f\u00fcr Euch tun, Lieutenant?"
            },
            "LocalizedOptionText": {
                "enMale": "Good to meet you.",
                "frMale": "Content de vous voir.",
                "frFemale": "Contente de vous voir.",
                "deMale": "Sch\u00f6n, Euch kennenzulernen.",
                "deFemale": "Sch\u00f6n, Euch kennenzulernen."
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            "SpeakerB62Id": "0000000",
            "Text": "If you came to help, you're a little late.",
            "LocalizedText": {
                "enMale": "If you came to help, you're a little late.",
                "frMale": "Si vous venez m'aider, vous \u00eates en retard.",
                "frFemale": "Si vous venez m'aider, vous \u00eates en retard.",
                "deMale": "Wenn Ihr gekommen seid, um mir zu helfen, seid Ihr ein bisschen sp\u00e4t dran.",
                "deFemale": "Wenn Ihr gekommen seid, um mir zu helfen, seid Ihr ein bisschen sp\u00e4t dran."
            },
            "LocalizedOptionText": {
                "enMale": "You supposed to be my backup?",
                "frMale": "Vous \u00eates cens\u00e9 venir en renfort ?",
                "frFemale": "Vous \u00eates cens\u00e9 venir en renfort ?",
                "deMale": "Seid Ihr etwa meine Verst\u00e4rkung?",
                "deFemale": "Seid Ihr etwa meine Verst\u00e4rkung?"
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                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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            "Text": "Yes, sir, that's definitely the impression we got coming in. Apologies.",
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                "enMale": "Yes, sir, that's definitely the impression we got coming in. Apologies.",
                "frMale": "Oui, Monsieur. C'est bien l'impression que nous avons eue en venant. D\u00e9sol\u00e9.",
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                "deMale": "Ja, das ist definitiv der Eindruck, den wir hier gewinnen. Verzeiht.",
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            "SpeakerB62Id": "0000000",
            "Text": "This is a Havoc op, Tasser--and I have everything well in hand.",
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                "enMale": "This is a Havoc op, Tasser--and I have everything well in hand.",
                "frMale": "C'est une op\u00e9ration du Chaos, Tasser, et tout est sous contr\u00f4le.",
                "frFemale": "C'est une op\u00e9ration du Chaos, Tasser, et tout est sous contr\u00f4le.",
                "deMale": "Das ist eine Chaosoperation, Tasser - und ich habe alles gut im Griff.",
                "deFemale": "Das ist eine Chaosoperation, Tasser - und ich habe alles gut im Griff."
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            "LocalizedOptionText": {
                "enMale": "Get lost.",
                "frMale": "D\u00e9gagez.",
                "frFemale": "D\u00e9gagez.",
                "deMale": "Verschwindet.",
                "deFemale": "Verschwindet."
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                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                },
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                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "bO3iz0I",
            "Text": "Yes, sir, I can see that.",
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                "enMale": "Yes, sir, I can see that.",
                "frMale": "Oui, Monsieur, c'est ce que je vois.",
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            "SpeakerB62Id": "bO3iz0I",
            "Text": "General Garza rerouted us from a two-week sightseeing op on Ryloth to assist you, Lieutenant. Looks like you've already taken care of things, though.",
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                "enMale": "General Garza rerouted us from a two-week sightseeing op on Ryloth to assist you, Lieutenant. Looks like you've already taken care of things, though.",
                "frMale": "Le G\u00e9n\u00e9ral Garza nous a d\u00e9rout\u00e9s d'une op\u00e9ration de rep\u00e9rage de deux semaines sur Ryloth pour vous aider, Lieutenant. Mais on dirait que vous avez d\u00e9j\u00e0 termin\u00e9.",
                "frFemale": "Le G\u00e9n\u00e9ral Garza nous a d\u00e9rout\u00e9s d'une op\u00e9ration de rep\u00e9rage de deux semaines sur Ryloth pour vous aider, Lieutenant. Mais on dirait que vous avez d\u00e9j\u00e0 termin\u00e9.",
                "deMale": "General Garza hat uns von einer zweiw\u00f6chigen Besichtigungsoperation auf Ryloth umgeleitet, um Euch zu helfen, Lieutenant. Aber anscheinend habt Ihr schon alles erledigt.",
                "deFemale": "General Garza hat uns von einer zweiw\u00f6chigen Besichtigungsoperation auf Ryloth umgeleitet, um Euch zu helfen, Lieutenant. Aber anscheinend habt Ihr schon alles erledigt."
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            "SpeakerB62Id": "0000000",
            "Text": "The mission was a complete success.",
            "LocalizedText": {
                "enMale": "The mission was a complete success.",
                "frMale": "La mission est une r\u00e9ussite totale.",
                "frFemale": "La mission est une r\u00e9ussite totale.",
                "deMale": "Die Mission war ein voller Erfolg.",
                "deFemale": "Die Mission war ein voller Erfolg."
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            "LocalizedOptionText": {
                "enMale": "That's affirmative, Lieutenant.",
                "frMale": "Affirmatif, Lieutenant.",
                "frFemale": "Affirmatif, Lieutenant.",
                "deMale": "Das kann man so sagen, Lieutenant.",
                "deFemale": "Das kann man so sagen, Lieutenant."
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            "Text": "If I'd known reinforcements were inbound, I would've waited.",
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                "enMale": "If I'd known reinforcements were inbound, I would've waited.",
                "frMale": "Si j'avais su que des renforts arrivaient, j'aurais attendu.",
                "frFemale": "Si j'avais su que des renforts arrivaient, j'aurais attendu.",
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                "enMale": "Sorry you came for nothing.",
                "frMale": "D\u00e9sol\u00e9 de vous avoir fait venir pour rien.",
                "frFemale": "D\u00e9sol\u00e9e de vous avoir fait venir pour rien.",
                "deMale": "Tut mir leid, dass Ihr umsonst hier seid.",
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                        "deFemale": "<<1>> stimmt zu."
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                        "deFemale": "<<1>> stimmt zu."
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                        "enMale": "<<1>> approves.",
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "Text": "Well, it doesn't look like you needed us to begin with.",
            "LocalizedText": {
                "enMale": "Well, it doesn't look like you needed us to begin with.",
                "frMale": "Eh bien, on dirait que de toute fa\u00e7on vous n'aviez pas besoin de nous.",
                "frFemale": "Eh bien, on dirait que de toute fa\u00e7on vous n'aviez pas besoin de nous.",
                "deMale": "Na ja, aber es sieht nicht so aus, als h\u00e4ttet Ihr uns \u00fcberhaupt gebraucht.",
                "deFemale": "Na ja, aber es sieht nicht so aus, als h\u00e4ttet Ihr uns \u00fcberhaupt gebraucht."
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            "SpeakerB62Id": "0000000",
            "Text": "Feel free to look around, you might learn something.",
            "LocalizedText": {
                "enMale": "Feel free to look around, you might learn something.",
                "frMale": "N'h\u00e9sitez pas \u00e0 observer, vous pourriez apprendre des choses.",
                "frFemale": "N'h\u00e9sitez pas \u00e0 observer, vous pourriez apprendre des choses.",
                "deMale": "Seht Euch ruhig um, Ihr k\u00f6nnt vielleicht noch etwas lernen.",
                "deFemale": "Seht Euch ruhig um, Ihr k\u00f6nnt vielleicht noch etwas lernen."
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            "LocalizedOptionText": {
                "enMale": "This is how the pros do it.",
                "frMale": "C'est comme \u00e7a que font les pros.",
                "frFemale": "C'est comme \u00e7a que font les pros.",
                "deMale": "So machen das die Profis.",
                "deFemale": "So machen das die Profis."
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                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "bO3iz0I",
            "Text": "Yeah, my men and I are learning valuable lessons even as we speak.",
            "LocalizedText": {
                "enMale": "Yeah, my men and I are learning valuable lessons even as we speak.",
                "frMale": "Ouais, mes hommes et moi apprenons beaucoup, avec cette discussion.",
                "frFemale": "Ouais, mes hommes et moi apprenons beaucoup, avec cette discussion.",
                "deMale": "Ja, meine M\u00e4nner und ich lernen schon wertvolle Lektionen, w\u00e4hrend wir hier reden.",
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            "SpeakerB62Id": "bO3iz0I",
            "Text": "Garza mentioned a possible prisoner for us to haul back to Coruscant.",
            "LocalizedText": {
                "enMale": "Garza mentioned a possible prisoner for us to haul back to Coruscant.",
                "frMale": "Garza a mentionn\u00e9 un \u00e9ventuel prisonnier que nous devrions escorter \u00e0 Coruscant.",
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            "Text": "Is this the guy Garza was talking about?",
            "LocalizedText": {
                "enMale": "Is this the guy Garza was talking about?",
                "frMale": "C'est de ce gars que parlait Garza ?",
                "frFemale": "C'est de ce gars que parlait Garza ?",
                "deMale": "Ist das der Typ, von dem Garza sprach?",
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            "Text": "Take this man to Coruscant immediately.",
            "LocalizedText": {
                "enMale": "Take this man to Coruscant immediately.",
                "frMale": "Emmenez imm\u00e9diatement cet homme sur Coruscant.",
                "frFemale": "Emmenez imm\u00e9diatement cet homme sur Coruscant.",
                "deMale": "Bringt diesen Mann sofort nach Coruscant.",
                "deFemale": "Bringt diesen Mann sofort nach Coruscant."
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            "LocalizedOptionText": {
                "enMale": "Yes, he is.",
                "frMale": "Oui, c'est lui.",
                "frFemale": "Oui, c'est lui.",
                "deMale": "Ja, das ist er.",
                "deFemale": "Ja, das ist er."
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                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "bO3iz0I",
            "Text": "Understood, Lieutenant.",
            "LocalizedText": {
                "enMale": "Understood, Lieutenant.",
                "frMale": "Compris, Lieutenant.",
                "frFemale": "Compris, Lieutenant.",
                "deMale": "Verstanden, Lieutenant.",
                "deFemale": "Verstanden, Lieutenant."
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            "Text": "Treat him well, Lieutenant--he's a valued ally.",
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                "enMale": "Treat him well, Lieutenant--he's a valued ally.",
                "frMale": "Prenez soin de lui, Lieutenant. C'est un pr\u00e9cieux alli\u00e9.",
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                "enMale": "This man is a friend.",
                "frMale": "Cet homme est un ami.",
                "frFemale": "Cet homme est un ami.",
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                        "deFemale": "<<1>> stimmt zu."
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                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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            "SpeakerB62Id": "rgGl2lA",
            "Text": "Are you... do you mean that, Lieutenant? Wow, I, uh... thanks.",
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                "enMale": "Are you... do you mean that, Lieutenant? Wow, I, uh... thanks.",
                "frMale": "Vous... vous \u00eates s\u00e9rieux, Lieutenant ? Ouah, je euh... merci.",
                "frFemale": "Vous... vous \u00eates s\u00e9rieuse, Lieutenant ? Ouah, je euh... merci.",
                "deMale": "Seid Ihr ... meint Ihr das ernst, Lieutenant? Wow, ich, \u00e4h... danke.",
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            "SpeakerB62Id": "rgGl2lA",
            "Text": "I guess I'll, uh, I'll see you around, then. Good luck.",
            "LocalizedText": {
                "enMale": "I guess I'll, uh, I'll see you around, then. Good luck.",
                "frMale": "Alors je, euh, \u00e0 bient\u00f4t, j'imagine. Bonne chance.",
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            "SpeakerB62Id": "0000000",
            "Text": "Good luck to you too, Fuse.",
            "LocalizedText": {
                "enMale": "Good luck to you too, Fuse.",
                "frMale": "Bonne chance \u00e0 vous aussi, Fusible.",
                "frFemale": "Bonne chance \u00e0 vous aussi, Fusible.",
                "deMale": "Auch Euch viel Gl\u00fcck, Lunte.",
                "deFemale": "Auch Euch viel Gl\u00fcck, Lunte."
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            "LocalizedOptionText": {
                "enMale": "Thanks.",
                "frMale": "Merci.",
                "frFemale": "Merci.",
                "deMale": "Danke.",
                "deFemale": "Danke."
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            "SpeakerB62Id": "0000000",
            "Text": "I'm glad you chose the right side in the end, Fuse.",
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                "enMale": "I'm glad you chose the right side in the end, Fuse.",
                "frMale": "Je suis content que vous ayez fini par choisir le bon c\u00f4t\u00e9, Fusible.",
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                "deMale": "Ich bin froh, dass Ihr am Ende doch noch die richtige Seite gew\u00e4hlt habt, Lunte.",
                "deFemale": "Ich bin froh, dass Ihr am Ende doch noch die richtige Seite gew\u00e4hlt habt, Lunte."
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                "enMale": "It's good to have you back.",
                "frMale": "Content de vous retrouver.",
                "frFemale": "Contente de vous retrouver.",
                "deMale": "Es ist sch\u00f6n, Euch wiederzuhaben.",
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            "SpeakerB62Id": "rgGl2lA",
            "Text": "Thanks, Lieutenant. So am I.",
            "LocalizedText": {
                "enMale": "Thanks, Lieutenant. So am I.",
                "frMale": "Merci Lieutenant. Moi aussi.",
                "frFemale": "Merci Lieutenant. Moi aussi.",
                "deMale": "Danke, Lieutenant. Das bin ich auch.",
                "deFemale": "Danke, Lieutenant. Das bin ich auch."
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            "SpeakerB62Id": "0000000",
            "Text": "Go on, get out of here.",
            "LocalizedText": {
                "enMale": "Go on, get out of here.",
                "frMale": "Allez, partez d'ici.",
                "frFemale": "Allez, partez d'ici.",
                "deMale": "Na los. Macht, dass Ihr hier rauskommt.",
                "deFemale": "Na los. Macht, dass Ihr hier rauskommt."
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            "LocalizedOptionText": {
                "enMale": "You'd better get moving.",
                "frMale": "Vous feriez mieux d'y aller.",
                "frFemale": "Vous feriez mieux d'y aller.",
                "deMale": "Ihr beeilt Euch besser.",
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            "SpeakerB62Id": "0000000",
            "Text": "I want this traitor out of my sight.",
            "LocalizedText": {
                "enMale": "I want this traitor out of my sight.",
                "frMale": "Emmenez ce tra\u00eetre hors de ma vue.",
                "frFemale": "Emmenez ce tra\u00eetre hors de ma vue.",
                "deMale": "Ich will diesen Verr\u00e4ter aus meinen Augen haben.",
                "deFemale": "Ich will diesen Verr\u00e4ter aus meinen Augen haben."
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            "LocalizedOptionText": {
                "enMale": "Get him out of here.",
                "frMale": "Embarquez-le.",
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                "deMale": "Bringt ihn fort.",
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "Text": "Yes, sir. Right away.",
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                "enMale": "Yes, sir. Right away.",
                "frMale": "Bien, Monsieur. Tout de suite.",
                "frFemale": "Bien, Madame. Tout de suite.",
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            "Text": "Uh... goodbye, then, Lieutenant.",
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                "enMale": "Uh... goodbye, then, Lieutenant.",
                "frMale": "Euh... alors au revoir, Lieutenant.",
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            "Text": "All right, people, let's move out! I want a full sweep through this facility for intel.",
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                "frMale": "OK les gars, on y va ! Je veux un balayage complet de ce b\u00e2timent pour information.",
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            "Text": "Good meeting you, Lieutenant. Maybe we'll see you around later.",
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            "Text": "So, did you find the guy, or what? If he's still running loose, we could lend you a hand.",
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                "enMale": "So, did you find the guy, or what? If he's still running loose, we could lend you a hand.",
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            "Text": "The objective could not be taken alive.",
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                "frMale": "Inutile.",
                "frFemale": "Inutile.",
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            "Text": "Can't win 'em all, I guess.",
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                        "deFemale": "<<1>> stimmt zu."
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            "Text": "Take no prisoners, huh? Roger that.",
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                "enMale": "Take no prisoners, huh? Roger that.",
                "frMale": "Pas de prisonniers, hum ? Bien re\u00e7u.",
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            "Text": "The objective didn't play along with the Imps, so the they took him out.",
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                "frMale": "L'objectif n'a pas voulu coop\u00e9rer avec les Imp\u00e9riaux, ils l'ont supprim\u00e9.",
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                "frMale": "Les Imp\u00e9riaux l'ont tu\u00e9.",
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            "Text": "I, uh, I won't ask, Lieutenant.",
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            "SpeakerB62Id": "bO3iz0I",
            "Text": "All right, people, let's sweep through the rubble and see if we can find the target's body to take back to General Garza.",
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                "enMale": "All right, people, let's sweep through the rubble and see if we can find the target's body to take back to General Garza.",
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