JSON PHP
{
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"Text": "[CINEMATICS: Waves of war droids begin marching across bridge.]",
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"Text": "[CINEMATICS: Player deactivates bridge controls. The Light Bridge begins to disappear in sections.]",
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"enMale": "[CINEMATICS: Player deactivates bridge controls. The Light Bridge begins to disappear in sections.]",
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"Text": "[CINEMATICS: War droids try to run, but it's too late--the bridge disappears and they plummet below the clouds.]",
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"SpeakerB62Id": "z8LubAA",
"Text": "[CINEMATICS: Player reactivates bridge controls. The Light Bridge reappears.]",
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"Text": "[CINEMATICS: Player contacts Shalim over the nearby holoterminal.]",
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"Text": "We sprung the trap. Any stragglers who show up late will think twice before setting foot on a Light Bridge.",
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"enMale": "We sprung the trap. Any stragglers who show up late will think twice before setting foot on a Light Bridge.",
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"Text": "I know the cost per unit of those war droids. Between them and the weapons you destroyed, the mercenaries are over three-hundred million credits in the red.",
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"enMale": "I know the cost per unit of those war droids. Between them and the weapons you destroyed, the mercenaries are over three-hundred million credits in the red.",
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"Text": "Good. They need to learn that working for the Hutts will always be a losing proposition.",
"LocalizedText": {
"enMale": "Good. They need to learn that working for the Hutts will always be a losing proposition.",
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"SpeakerB62Id": "fC2Dz65",
"Text": "Let's drive the point home, shall we?",
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"enMale": "Let's drive the point home, shall we?",
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"Text": "If all they care about is money, there has to be a credit figure where retreat becomes the better option.",
"LocalizedText": {
"enMale": "If all they care about is money, there has to be a credit figure where retreat becomes the better option.",
"frMale": "",
"frFemale": "",
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"Text": "Our foes are determined to throw good money after bad.",
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"enMale": "Our foes are determined to throw good money after bad.",
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"frFemale": "",
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"Text": "I won't be happy until we make the billion mark. What else can we blow up?",
"LocalizedText": {
"enMale": "I won't be happy until we make the billion mark. What else can we blow up?",
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"frFemale": "",
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"SpeakerB62Id": "fC2Dz65",
"Text": "We finally tracked down the main mercenary base: a floating battle platform called the Storm Carrier. Grevin, the mercenary leader, is gathering troops there.",
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"enMale": "We finally tracked down the main mercenary base: a floating battle platform called the Storm Carrier. Grevin, the mercenary leader, is gathering troops there.",
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"Text": "We can't let Grevin's army reach the ark. The only way to stop the Storm Carrier is by overloading its power reactors to meltdown.",
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"enMale": "We can't let Grevin's army reach the ark. The only way to stop the Storm Carrier is by overloading its power reactors to meltdown.",
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"Text": "If we eliminate the Storm Carrier and its commander, the remaining mercenaries may abandon their attack.",
"LocalizedText": {
"enMale": "If we eliminate the Storm Carrier and its commander, the remaining mercenaries may abandon their attack.",
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"Text": "Strike hard enough, and even their Hutt masters will feel the sting.",
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"enMale": "Strike hard enough, and even their Hutt masters will feel the sting.",
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"Text": "The Storm Carrier would make a powerful defense against the Hutts. Is there no way to preserve it?",
"LocalizedText": {
"enMale": "The Storm Carrier would make a powerful defense against the Hutts. Is there no way to preserve it?",
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"Text": "I know Grevin. He'll destroy the Storm Carrier himself before letting it be captured.",
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"Text": "Neutralize the battle platform and any merc in our way? That's what Havoc Squad does best.",
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"enMale": "Neutralize the battle platform and any merc in our way? That's what Havoc Squad does best.",
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"Text": "A celebrity like yourself can do better than secondhand goods.",
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"SpeakerB62Id": "0000000",
"Text": "Should we eliminate Grevin, or would he make a better prisoner?",
"LocalizedText": {
"enMale": "Should we eliminate Grevin, or would he make a better prisoner?",
"frMale": "",
"frFemale": "",
"deMale": "",
"deFemale": ""
},
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"SpeakerB62Id": "fC2Dz65",
"Text": "Grevin knows the Hutts won't tolerate failure. I doubt he'll let himself be captured.",
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"Text": "Have you checked in with Foreman Tiero? Is the ark secure?",
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"enMale": "Have you checked in with Foreman Tiero? Is the ark secure?",
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"frFemale": "",
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"deFemale": ""
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"SpeakerB62Id": "fC2Dz65",
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"enMale": "The Storm Carrier is docked at the Brakan Mesa. Maybe the mercenaries will oblige you with one of their shuttles. Should be one nearby.",
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"enMale": "If we don't stop the mercenaries, all our victories till now are for nothing. We're counting on you. Shalim out.",
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"AffectionNpcB62": [],
"AffectionNcoB62": [],
"LocalizedName": {
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"Base62Id": "OxSQRm2",
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} Array
(
[_id] => MongoDB\BSON\ObjectId Object
(
[oid] => 5fb3e63933180000cb05a137
)
[SpeakersB62Ids] => Array
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[z8LubAA] => plc.test.expansion_1.makeb.world_arc.republic.hub_1.light_bridge_controls
[fC2Dz65] => npc.test.expansion_1.makeb.world_arc.republic.multi.shalim
)
[AudioLanguageState] => Array
(
[en-us] =>
[fr-fr] =>
[de-de] =>
)
[QuestB62Progressed] => Array
(
[0] => yncFni8
)
[RootNodes] => Array
(
[0] => 109
[1] => 1
)
[NodeLookup] => Array
(
[1] => Array
(
[NodeId] => 1
[QuestsProgressedB62] => Array
(
[0] => yncFni8
)
[QuestRewardB62] => 0000000
[ActionQuest] => 1.6140926939746E+19
[ActionHook] => Progress 2
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => z8LubAA
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 2
)
[GenericNodeNumber] => 0
)
[2] => Array
(
[NodeId] => 2
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[Text] => [CINEMATICS: Waves of war droids begin marching across bridge.]
[LocalizedText] => Array
(
[enMale] => [CINEMATICS: Waves of war droids begin marching across bridge.]
[frMale] =>
[frFemale] =>
[deMale] =>
[deFemale] =>
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 3
)
[Stb] => str.test.cnv.test.expansion_1.makeb.world_arc.republic.light_bridge_controls
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)
[3] => Array
(
[NodeId] => 3
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => z8LubAA
[Text] => [CINEMATICS: Player deactivates bridge controls. The Light Bridge begins to disappear in sections.]
[LocalizedText] => Array
(
[enMale] => [CINEMATICS: Player deactivates bridge controls. The Light Bridge begins to disappear in sections.]
[frMale] =>
[frFemale] =>
[deMale] =>
[deFemale] =>
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 4
)
[Stb] => str.test.cnv.test.expansion_1.makeb.world_arc.republic.light_bridge_controls
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)
[4] => Array
(
[NodeId] => 4
[QuestRewardB62] => 0000000
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[MaxLevel] => -1
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[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[Text] => [CINEMATICS: War droids try to run, but it's too late--the bridge disappears and they plummet below the clouds.]
[LocalizedText] => Array
(
[enMale] => [CINEMATICS: War droids try to run, but it's too late--the bridge disappears and they plummet below the clouds.]
[frMale] =>
[frFemale] =>
[deMale] =>
[deFemale] =>
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 5
)
[Stb] => str.test.cnv.test.expansion_1.makeb.world_arc.republic.light_bridge_controls
[GenericNodeNumber] => 0
)
[5] => Array
(
[NodeId] => 5
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => z8LubAA
[Text] => [CINEMATICS: Player reactivates bridge controls. The Light Bridge reappears.]
[LocalizedText] => Array
(
[enMale] => [CINEMATICS: Player reactivates bridge controls. The Light Bridge reappears.]
[frMale] =>
[frFemale] =>
[deMale] =>
[deFemale] =>
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 46
)
[Stb] => str.test.cnv.test.expansion_1.makeb.world_arc.republic.light_bridge_controls
[GenericNodeNumber] => 0
)
[46] => Array
(
[NodeId] => 46
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[Text] => [CINEMATICS: Player contacts Shalim over the nearby holoterminal.]
[LocalizedText] => Array
(
[enMale] => [CINEMATICS: Player contacts Shalim over the nearby holoterminal.]
[frMale] =>
[frFemale] =>
[deMale] =>
[deFemale] =>
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 47
)
[Stb] => str.test.cnv.test.expansion_1.makeb.world_arc.republic.light_bridge_controls
[GenericNodeNumber] => 0
)
[47] => Array
(
[NodeId] => 47
[QuestRewardB62] => 0000000
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[Text] => We sprung the trap. Any stragglers who show up late will think twice before setting foot on a Light Bridge.
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(
[enMale] => We sprung the trap. Any stragglers who show up late will think twice before setting foot on a Light Bridge.
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[Text] => I know the cost per unit of those war droids. Between them and the weapons you destroyed, the mercenaries are over three-hundred million credits in the red.
[LocalizedText] => Array
(
[enMale] => I know the cost per unit of those war droids. Between them and the weapons you destroyed, the mercenaries are over three-hundred million credits in the red.
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[Text] => Good. They need to learn that working for the Hutts will always be a losing proposition.
[LocalizedText] => Array
(
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[Text] => Let's drive the point home, shall we?
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[frMale] =>
[frFemale] =>
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[Text] => If all they care about is money, there has to be a credit figure where retreat becomes the better option.
[LocalizedText] => Array
(
[enMale] => If all they care about is money, there has to be a credit figure where retreat becomes the better option.
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[SpeakerB62Id] => fC2Dz65
[Text] => Our foes are determined to throw good money after bad.
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(
[enMale] => Our foes are determined to throw good money after bad.
[frMale] =>
[frFemale] =>
[deMale] =>
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[0] => 101
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[SpeakerB62Id] => 0000000
[Text] => I won't be happy until we make the billion mark. What else can we blow up?
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[enMale] => I won't be happy until we make the billion mark. What else can we blow up?
[frMale] =>
[frFemale] =>
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[SpeakerB62Id] => fC2Dz65
[Text] => We finally tracked down the main mercenary base: a floating battle platform called the Storm Carrier. Grevin, the mercenary leader, is gathering troops there.
[LocalizedText] => Array
(
[enMale] => We finally tracked down the main mercenary base: a floating battle platform called the Storm Carrier. Grevin, the mercenary leader, is gathering troops there.
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[frFemale] =>
[deMale] =>
[deFemale] =>
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[Text] => We can't let Grevin's army reach the ark. The only way to stop the Storm Carrier is by overloading its power reactors to meltdown.
[LocalizedText] => Array
(
[enMale] => We can't let Grevin's army reach the ark. The only way to stop the Storm Carrier is by overloading its power reactors to meltdown.
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[frFemale] =>
[deMale] =>
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[Text] => If we eliminate the Storm Carrier and its commander, the remaining mercenaries may abandon their attack.
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(
[enMale] => If we eliminate the Storm Carrier and its commander, the remaining mercenaries may abandon their attack.
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[Text] => Strike hard enough, and even their Hutt masters will feel the sting.
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[enMale] => Strike hard enough, and even their Hutt masters will feel the sting.
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[frFemale] =>
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[Text] => The Storm Carrier would make a powerful defense against the Hutts. Is there no way to preserve it?
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[enMale] => The Storm Carrier would make a powerful defense against the Hutts. Is there no way to preserve it?
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[Text] => I know Grevin. He'll destroy the Storm Carrier himself before letting it be captured.
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(
[enMale] => I know Grevin. He'll destroy the Storm Carrier himself before letting it be captured.
[frMale] =>
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[Text] => Neutralize the battle platform and any merc in our way? That's what Havoc Squad does best.
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[Text] => I have yet to see anything you don't do well, Major.
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[SpeakerB62Id] => 0000000
[Text] => I could sure use a floating battle platform... too bad that merc stink never washes out.
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[enMale] => I could sure use a floating battle platform... too bad that merc stink never washes out.
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[Text] => A celebrity like yourself can do better than secondhand goods.
[LocalizedText] => Array
(
[enMale] => A celebrity like yourself can do better than secondhand goods.
[frMale] =>
[frFemale] =>
[deMale] =>
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[Text] => Should we eliminate Grevin, or would he make a better prisoner?
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[enMale] => Should we eliminate Grevin, or would he make a better prisoner?
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[frFemale] =>
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[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => fC2Dz65
[Text] => Grevin knows the Hutts won't tolerate failure. I doubt he'll let himself be captured.
[LocalizedText] => Array
(
[enMale] => Grevin knows the Hutts won't tolerate failure. I doubt he'll let himself be captured.
[frMale] =>
[frFemale] =>
[deMale] =>
[deFemale] =>
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 80
)
[Stb] => str.test.cnv.test.expansion_1.makeb.world_arc.republic.light_bridge_controls
[GenericNodeNumber] => 0
)
[80] => Array
(
[NodeId] => 80
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 104
)
[GenericNodeNumber] => 0
)
[82] => Array
(
[NodeId] => 82
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[Text] => Have you checked in with Foreman Tiero? Is the ark secure?
[LocalizedText] => Array
(
[enMale] => Have you checked in with Foreman Tiero? Is the ark secure?
[frMale] =>
[frFemale] =>
[deMale] =>
[deFemale] =>
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 83
)
[Stb] => str.test.cnv.test.expansion_1.makeb.world_arc.republic.light_bridge_controls
[GenericNodeNumber] => 0
)
[83] => Array
(
[NodeId] => 83
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => fC2Dz65
[Text] => Safe for now, but only if you hurry.
[LocalizedText] => Array
(
[enMale] => Safe for now, but only if you hurry.
[frMale] =>
[frFemale] =>
[deMale] =>
[deFemale] =>
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 84
)
[Stb] => str.test.cnv.test.expansion_1.makeb.world_arc.republic.light_bridge_controls
[GenericNodeNumber] => 0
)
[84] => Array
(
[NodeId] => 84
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 103
)
[GenericNodeNumber] => 0
)
[86] => Array
(
[NodeId] => 86
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[Text] => If I don't make it back, I hope you'll remember me fondly.
[LocalizedText] => Array
(
[enMale] => If I don't make it back, I hope you'll remember me fondly.
[frMale] =>
[frFemale] =>
[deMale] =>
[deFemale] =>
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 87
)
[Stb] => str.test.cnv.test.expansion_1.makeb.world_arc.republic.light_bridge_controls
[GenericNodeNumber] => 0
)
[87] => Array
(
[NodeId] => 87
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => fC2Dz65
[Text] => I'd much rather look back on our victory celebration when this is all over.
[LocalizedText] => Array
(
[enMale] => I'd much rather look back on our victory celebration when this is all over.
[frMale] =>
[frFemale] =>
[deMale] =>
[deFemale] =>
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 88
)
[Stb] => str.test.cnv.test.expansion_1.makeb.world_arc.republic.light_bridge_controls
[GenericNodeNumber] => 0
)
[88] => Array
(
[NodeId] => 88
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 89
)
[GenericNodeNumber] => 0
)
[89] => Array
(
[NodeId] => 89
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => fC2Dz65
[Text] => The Storm Carrier is docked at the Brakan Mesa. Maybe the mercenaries will oblige you with one of their shuttles. Should be one nearby.
[LocalizedText] => Array
(
[enMale] => The Storm Carrier is docked at the Brakan Mesa. Maybe the mercenaries will oblige you with one of their shuttles. Should be one nearby.
[frMale] =>
[frFemale] =>
[deMale] =>
[deFemale] =>
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 90
)
[Stb] => str.test.cnv.test.expansion_1.makeb.world_arc.republic.light_bridge_controls
[GenericNodeNumber] => 0
)
[90] => Array
(
[NodeId] => 90
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 91
)
[GenericNodeNumber] => 0
)
[91] => Array
(
[NodeId] => 91
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => fC2Dz65
[Text] => If we don't stop the mercenaries, all our victories till now are for nothing. We're counting on you. Shalim out.
[LocalizedText] => Array
(
[enMale] => If we don't stop the mercenaries, all our victories till now are for nothing. We're counting on you. Shalim out.
[frMale] =>
[frFemale] =>
[deMale] =>
[deFemale] =>
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 92
)
[Stb] => str.test.cnv.test.expansion_1.makeb.world_arc.republic.light_bridge_controls
[GenericNodeNumber] => 0
)
[92] => Array
(
[NodeId] => 92
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[GenericNodeNumber] => 0
)
[109] => Array
(
[NodeId] => 109
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => z8LubAA
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] => 1
[ChildIds] => Array
(
)
[GenericNodeNumber] => 0
)
)
[NodeLinkList] => Array
(
[101] => 59
[102] => 59
[103] => 89
[104] => 89
[105] => 89
[106] => 89
[107] => 89
[108] => 89
)
[DefaultSpeakerId] => 0
[Stb] => str.test.cnv.test.expansion_1.makeb.world_arc.republic.light_bridge_controls
[IsKOTORStyle] =>
[AffectionNpcB62] => Array
(
)
[AffectionNcoB62] => Array
(
)
[LocalizedName] => Array
(
[enMale] => cnv.test.expansion_1.makeb.world_arc.republic.light_bridge_controls
[frMale] => cnv.test.expansion_1.makeb.world_arc.republic.light_bridge_controls
[deMale] => cnv.test.expansion_1.makeb.world_arc.republic.light_bridge_controls
)
[Id] => 16140974742228875107
[Base62Id] => OxSQRm2
[Fqn] => cnv.test.expansion_1.makeb.world_arc.republic.light_bridge_controls
[B62References] => Array
(
[ProgressesQuest] => Array
(
[0] => yncFni8
)
[connectedToPlc] => Array
(
[0] => NFQefH0
)
)
[first_seen] => 1.0.0a
[last_seen] => 1.1.5e
[current_version] => 1.0.0a
[hash] => 2973499451
[removed_in] => 1.2.0
[changed_fields] => Array
(
[0] => removed_in
)
[previous_versions] => Array
(
[0] => 1.0.0a
)
)