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cnv.test.expansion_1.makeb.world_arc.republic.light_bridge_controls

  • 109. <Conversation Exit>
  • 2. Player - [CINEMATICS: Waves of war droids begin marching across bridge.]
    • 3. [CINEMATICS: Player deactivates bridge controls. The Light Bridge begins to disappear in sections.]
      • 4. Player - [CINEMATICS: War droids try to run, but it's too late--the bridge disappears and they plummet below the clouds.]
        • 5. [CINEMATICS: Player reactivates bridge controls. The Light Bridge reappears.]
          • 46. Player - [CINEMATICS: Player contacts Shalim over the nearby holoterminal.]
            • 48. Player - We sprung the trap. Any stragglers who show up late will think twice before setting foot on a Light Bridge.
              • 49. - I know the cost per unit of those war droids. Between them and the weapons you destroyed, the mercenaries are over three-hundred million credits in the red.
                • 50. Player - Good. They need to learn that working for the Hutts will always be a losing proposition.
                  • 51. - Let's drive the point home, shall we?
                • 54. Player - If all they care about is money, there has to be a credit figure where retreat becomes the better option.
                  • 55. - Our foes are determined to throw good money after bad.
                • 58. Player - I won't be happy until we make the billion mark. What else can we blow up?
                  • 59. - We finally tracked down the main mercenary base: a floating battle platform called the Storm Carrier. Grevin, the mercenary leader, is gathering troops there.
                    • 61. - We can't let Grevin's army reach the ark. The only way to stop the Storm Carrier is by overloading its power reactors to meltdown.
                      • 62. Player - If we eliminate the Storm Carrier and its commander, the remaining mercenaries may abandon their attack.
                        • 63. - Strike hard enough, and even their Hutt masters will feel the sting.
                      • 66. Player - The Storm Carrier would make a powerful defense against the Hutts. Is there no way to preserve it?
                        • 67. - I know Grevin. He'll destroy the Storm Carrier himself before letting it be captured.
                      • 70. Player - Neutralize the battle platform and any merc in our way? That's what Havoc Squad does best.
                        • 71. - I have yet to see anything you don't do well, Major.
                      • 74. Player - I could sure use a floating battle platform... too bad that merc stink never washes out.
                        • 75. - A celebrity like yourself can do better than secondhand goods.
                      • 78. Player - Should we eliminate Grevin, or would he make a better prisoner?
                        • 79. - Grevin knows the Hutts won't tolerate failure. I doubt he'll let himself be captured.
                      • 82. Player - Have you checked in with Foreman Tiero? Is the ark secure?
                        • 83. - Safe for now, but only if you hurry.
                      • 86. Player - If I don't make it back, I hope you'll remember me fondly.
                        • 87. - I'd much rather look back on our victory celebration when this is all over.
                          • 89. - The Storm Carrier is docked at the Brakan Mesa. Maybe the mercenaries will oblige you with one of their shuttles. Should be one nearby.
                            • 91. - If we don't stop the mercenaries, all our victories till now are for nothing. We're counting on you. Shalim out.
                              • 92. <Conversation Exit>
First Seen: 1.0.0a
Last Seen: 1.1.5e
Removed In: 1.2.0
Star Wars Name: cnv.test.expansion_1.makeb.world_arc.republic.light_bridge_controls
Other Sites:
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