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cnv.location.hoth.class.spy.sergeant_thent

  • 31. <Non-dialogue segment.>
    • 40. <Non-dialogue segment.>
    • 38. <Non-dialogue segment.>
    • 44. <Non-dialogue segment.>
      • 32. - You live. It is good.
      • 1. - You're still alive. Huh.
        • 3. - Don't bother returning to base. Captain Furth is gone, and Admiral Davos bribed most of the others.
          • 6. Option - What?Player - Admiral Davos just tried to kill me. What's going on?
          • 5. Option - I recognize you...Player - You were with Search and Recovery.
            +200 Influence : approves.
          • 4. Option - I'm in no mood for games.Player - I want you to explain what's going on.
            +200 Influence : approves.
            • 7. - No time. Transmission breaking up.
              • 10. - There is a location beyond the frozen lake. You'll find answers. Coordinates sent.
                • 12. Option - Acknowledged.Player - I'm on my way.
                  +200 Influence : approves.
                • 11. Option - How did you know to call me?Player - Have you been watching me?
                  +200 Influence : approves.
                  • 14. - We've been watching the sensors. Picked up blaster fire, and assumed things had gone wrong.
                • 13. Option - I don't trust you.Player - How do I know this isn't another trap?
                  +200 Influence : approves.
  • 35. - I cannot speak now.
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: cnv.location.hoth.class.spy.sergeant_thent
Other Sites:
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            "SpeakerB62Id": "psNyDZE",
            "Text": "You're still alive. Huh.",
            "LocalizedText": {
                "enMale": "You're still alive. Huh.",
                "frMale": "Toujours en vie. Hum.",
                "frFemale": "Toujours en vie. Hum.",
                "deMale": "Ihr lebt noch. Hm.",
                "deFemale": "Ihr lebt noch. Hm."
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            "Text": "Don't bother returning to base. Captain Furth is gone, and Admiral Davos bribed most of the others.",
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                "enMale": "Don't bother returning to base. Captain Furth is gone, and Admiral Davos bribed most of the others.",
                "frMale": "Inutile de retourner \u00e0 la base. Le Capitaine Furth est parti et l'Amiral Davos a soudoy\u00e9 la plupart des autres.",
                "frFemale": "Inutile de retourner \u00e0 la base. Le Capitaine Furth est parti et l'Amiral Davos a soudoy\u00e9 la plupart des autres.",
                "deMale": "Ihr braucht nicht zur Basis zur\u00fcckzukehren. Captain Furth ist fort, und Admiral Davos hat die meisten anderen bestochen.",
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            "SpeakerB62Id": "0000000",
            "Text": "I want you to explain what's going on.",
            "LocalizedText": {
                "enMale": "I want you to explain what's going on.",
                "frMale": "Expliquez-moi ce qui se passe.",
                "frFemale": "Expliquez-moi ce qui se passe.",
                "deMale": "Ich m\u00f6chte wissen, was hier los ist.",
                "deFemale": "Ich m\u00f6chte wissen, was hier los ist."
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            "LocalizedOptionText": {
                "enMale": "I'm in no mood for games.",
                "frMale": "Je n'ai pas le temps de jouer.",
                "frFemale": "Je n'ai pas le temps de jouer.",
                "deMale": "Ich habe keine Lust auf Spielchen.",
                "deFemale": "Ich habe keine Lust auf Spielchen."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "0000000",
            "Text": "You were with Search and Recovery.",
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                "enMale": "You were with Search and Recovery.",
                "frMale": "Vous \u00eates des Recherches et R\u00e9cup\u00e9rations.",
                "frFemale": "Vous \u00eates des Recherches et R\u00e9cup\u00e9rations.",
                "deMale": "Ihr geh\u00f6rt zum Such- und Bergungsteam.",
                "deFemale": "Ihr geh\u00f6rt zum Such- und Bergungsteam."
            },
            "LocalizedOptionText": {
                "enMale": "I recognize you...",
                "frMale": "Je vous reconnais...",
                "frFemale": "Je vous reconnais...",
                "deMale": "Ich kenne Euch doch ...",
                "deFemale": "Ich kenne Euch doch ..."
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                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "0000000",
            "Text": "Admiral Davos just tried to kill me. What's going on?",
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                "enMale": "Admiral Davos just tried to kill me. What's going on?",
                "frMale": "L'Amiral Davos vient d'essayer de me tuer. Qu'est-ce qui se passe ?",
                "frFemale": "L'Amiral Davos vient d'essayer de me tuer. Qu'est-ce qui se passe ?",
                "deMale": "Admiral Davos hat gerade versucht, mich zu t\u00f6ten. Was geht hier vor?",
                "deFemale": "Admiral Davos hat gerade versucht, mich zu t\u00f6ten. Was geht hier vor?"
            },
            "LocalizedOptionText": {
                "enMale": "What?",
                "frMale": "Quoi ?",
                "frFemale": "Quoi ?",
                "deMale": "Was?",
                "deFemale": "Was?"
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            "Text": "No time. Transmission breaking up.",
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                "enMale": "No time. Transmission breaking up.",
                "frMale": "Pas le temps. Perte de transmission.",
                "frFemale": "Pas le temps. Perte de transmission.",
                "deMale": "Keine Zeit. Die \u00dcbertragung bricht gleich ab.",
                "deFemale": "Keine Zeit. Die \u00dcbertragung bricht gleich ab."
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            "SpeakerB62Id": "0000000",
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        "10": {
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            "SpeakerB62Id": "psNyDZE",
            "Text": "There is a location beyond the frozen lake. You'll find answers. Coordinates sent.",
            "LocalizedText": {
                "enMale": "There is a location beyond the frozen lake. You'll find answers. Coordinates sent.",
                "frMale": "Il y a un endroit apr\u00e8s le lac gel\u00e9 ou vous trouverez des r\u00e9ponses. Coordonn\u00e9es envoy\u00e9es.",
                "frFemale": "Il y a un endroit apr\u00e8s le lac gel\u00e9 ou vous trouverez des r\u00e9ponses. Coordonn\u00e9es envoy\u00e9es.",
                "deMale": "Es gibt einen Ort hinter dem Eissee. Dort findet Ihr Antworten. Koordinaten gesendet.",
                "deFemale": "Es gibt einen Ort hinter dem Eissee. Dort findet Ihr Antworten. Koordinaten gesendet."
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            "SpeakerB62Id": "0000000",
            "Text": "Have you been watching me?",
            "LocalizedText": {
                "enMale": "Have you been watching me?",
                "frMale": "Vous m'avez surveill\u00e9 ?",
                "frFemale": "Vous m'avez surveill\u00e9e ?",
                "deMale": "Habt Ihr mich beobachtet?",
                "deFemale": "Habt Ihr mich beobachtet?"
            },
            "LocalizedOptionText": {
                "enMale": "How did you know to call me?",
                "frMale": "Comment avez-vous pu me joindre ?",
                "frFemale": "Comment avez-vous pu me joindre ?",
                "deMale": "Wie kamt Ihr darauf, mich zu kontaktieren?",
                "deFemale": "Wie kamt Ihr darauf, mich zu kontaktieren?"
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "0000000",
            "Text": "I'm on my way.",
            "LocalizedText": {
                "enMale": "I'm on my way.",
                "frMale": "J'y vais.",
                "frFemale": "J'y vais.",
                "deMale": "Bin schon unterwegs.",
                "deFemale": "Bin schon unterwegs."
            },
            "LocalizedOptionText": {
                "enMale": "Acknowledged.",
                "frMale": "Re\u00e7u.",
                "frFemale": "Re\u00e7u.",
                "deMale": "In Ordnung.",
                "deFemale": "In Ordnung."
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                "esmw3O5": {
                    "Key": 200,
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "How do I know this isn't another trap?",
            "LocalizedText": {
                "enMale": "How do I know this isn't another trap?",
                "frMale": "Et si vous me tendiez encore un pi\u00e8ge ?",
                "frFemale": "Et si vous me tendiez encore un pi\u00e8ge ?",
                "deMale": "Woher wei\u00df ich, dass das nicht wieder eine Falle ist?",
                "deFemale": "Woher wei\u00df ich, dass das nicht wieder eine Falle ist?"
            },
            "LocalizedOptionText": {
                "enMale": "I don't trust you.",
                "frMale": "Je ne vous fais pas confiance.",
                "frFemale": "Je ne vous fais pas confiance.",
                "deMale": "Ich traue Euch nicht.",
                "deFemale": "Ich traue Euch nicht."
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                    "Key": 200,
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "psNyDZE",
            "Text": "We've been watching the sensors. Picked up blaster fire, and assumed things had gone wrong.",
            "LocalizedText": {
                "enMale": "We've been watching the sensors. Picked up blaster fire, and assumed things had gone wrong.",
                "frMale": "On a regard\u00e9 les capteurs. On a vu des tirs de blaster, on a pens\u00e9 que \u00e7a s'\u00e9tait mal pass\u00e9.",
                "frFemale": "On a regard\u00e9 les capteurs. On a vu des tirs de blaster, on a pens\u00e9 que \u00e7a s'\u00e9tait mal pass\u00e9.",
                "deMale": "Wir haben die Sensoren \u00fcberwacht. Als wir Blasterfeuer h\u00f6rten, dachten wir uns, dass es \u00c4rger gibt.",
                "deFemale": "Wir haben die Sensoren \u00fcberwacht. Als wir Blasterfeuer h\u00f6rten, dachten wir uns, dass es \u00c4rger gibt."
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            "SpeakerB62Id": "psNyDZE",
            "Text": "You don't.",
            "LocalizedText": {
                "enMale": "You don't.",
                "frMale": "Allez savoir.",
                "frFemale": "Allez savoir.",
                "deMale": "Das k\u00f6nnt Ihr nicht wissen.",
                "deFemale": "Das k\u00f6nnt Ihr nicht wissen."
            },
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        "16": {
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            "IsEmpty": true,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "psNyDZE",
            "Text": "Chiss do not betray Chiss.",
            "LocalizedText": {
                "enMale": "Chiss do not betray Chiss.",
                "frMale": "Les Chiss ne se trahissent pas.",
                "frFemale": "Les Chiss ne se trahissent pas.",
                "deMale": "Chiss verraten einander nicht.",
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