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cnv.location.corellia.bronze.republic.trapped.dead_republic_soldier

  • 1. - Oh, at last! We're running out of air, the door's jammed too tight to--
    • 2. <Non-dialogue segment.>
      • 3. - Wait, who're you? Where's our rescue team?
      • 6. - Wait, who are you people? Where's our rescue team?
        • 8. - Our walker was attacked by Imperials, all systems are disabled--we're trapped in here, we need help!
          • 9. Option - Stay strong, Sergeant.Player - Your men are relying on you to get them through this. Be their example.
            +200 Influence : approves.
            • 10. - Y--yessir. But I don't know how much longer we can hold out.
          • 13. Option - Panicking won't help.Player - You must remain calm.
            +200 Influence : approves.
          • 17. Option - Give me a status report.Player - What else do you know about the area?
            • 18. - The Imperial squad that attacked us is still around. I can hear people outside, but no one's trying to get us out.
          • 21. Option - No emergency gear?Player - Your walker must have tools or spare oxygen, something you could improvise with.
            • 22. - We used our backup gear getting civilians out of the rubble. Please, we don't have a lot of time!
          • 25. Option - Where's your walker?Player - Just point me in the right direction.
          • 27. Option - Your rescuers are dead.Player - I found this datapad on a soldier's body. The rescue team didn't make it.
            • 28. - Then you're the only chance we have!
              • 30. - The rescue team should have been carrying cutting gear. The door's jammed, there's no power. Those tools are our only way out.
                • 32. - Our coordinates will be in that datapad. Please, the Imperials could finish us off any minute now.
                  • 33. Option - I'm coming to help.Player - I'm on my way.
                  • 35. Option - Get your men ready to go.Player - If there's Imperials around, you'll need to move as soon as you're out.
                    • 36. - Trust me, we're more than ready to get out of here!
                      • 38. - Make sure you bring the tools. We'll be waiting!
                        • 39. <Conversation Exit>
                  • 40. Option - I can't. [Refuse quest]Player - I have better things to expend effort on.
                    <Aborts Conversation>
                    • 41. - But what could be more important than--no, the signal's failing! Help! Someone--anyone!
                      • 42. <Conversation Exit>
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: cnv.location.corellia.bronze.republic.trapped.dead_republic_soldier
Other Sites:
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            "Text": "Oh, at last! We're running out of air, the door's jammed too tight to--",
            "LocalizedText": {
                "enMale": "Oh, at last! We're running out of air, the door's jammed too tight to--",
                "frMale": "Ah, enfin ! On manque d'air, la porte est bloqu\u00e9e...",
                "frFemale": "Ah, enfin ! On manque d'air, la porte est bloqu\u00e9e...",
                "deMale": "Ah, endlich! Wir haben fast keine Luft mehr, die T\u00fcr klemmt, und -",
                "deFemale": "Ah, endlich! Wir haben fast keine Luft mehr, die T\u00fcr klemmt, und -"
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            "Text": "Wait, who're you? Where's our rescue team?",
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                "frMale": "Attendez, qui \u00eates-vous ? O\u00f9 sont les secours ?",
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            "Text": "Wait, who are you people? Where's our rescue team?",
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                "frMale": "Attendez, qui \u00eates-vous ? O\u00f9 sont les secours ?",
                "frFemale": "Attendez, qui \u00eates-vous ? O\u00f9 sont les secours ?",
                "deMale": "Moment mal, wer seid Ihr? Wo ist unser Rettungsteam?",
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            "Text": "Our walker was attacked by Imperials, all systems are disabled--we're trapped in here, we need help!",
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                "enMale": "Our walker was attacked by Imperials, all systems are disabled--we're trapped in here, we need help!",
                "frMale": "Notre walker a \u00e9t\u00e9 attaqu\u00e9 par des Imp\u00e9riaux. Tous les syst\u00e8mes sont d\u00e9sactiv\u00e9s. On est bloqu\u00e9s \u00e0 l'int\u00e9rieur. On a besoin d'aide !",
                "frFemale": "Notre walker a \u00e9t\u00e9 attaqu\u00e9 par des Imp\u00e9riaux. Tous les syst\u00e8mes sont d\u00e9sactiv\u00e9s. On est bloqu\u00e9s \u00e0 l'int\u00e9rieur. On a besoin d'aide !",
                "deMale": "Unser Kampfl\u00e4ufer wurde von Imperialen attackiert, alle Systeme sind ausgefallen - wir sitzen hier drinnen fest und brauchen Hilfe!",
                "deFemale": "Unser Kampfl\u00e4ufer wurde von Imperialen attackiert, alle Systeme sind ausgefallen - wir sitzen hier drinnen fest und brauchen Hilfe!"
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            "Text": "Your men are relying on you to get them through this. Be their example.",
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                "enMale": "Your men are relying on you to get them through this. Be their example.",
                "frMale": "Vos hommes comptent sur vous pour s'en sortir. Montrez-leur l'exemple !",
                "frFemale": "Vos hommes comptent sur vous pour s'en sortir. Montrez-leur l'exemple !",
                "deMale": "Eure Leute verlassen sich auf Euch. Ihr m\u00fcsst ihnen ein Vorbild sein.",
                "deFemale": "Eure Leute verlassen sich auf Euch. Ihr m\u00fcsst ihnen ein Vorbild sein."
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                "enMale": "Stay strong, Sergeant.",
                "frMale": "Soyez fort, Sergent !",
                "frFemale": "Soyez fort, Sergent !",
                "deMale": "Bleibt stark, Sergeant.",
                "deFemale": "Bleibt stark, Sergeant."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "Text": "Y--yessir. But I don't know how much longer we can hold out.",
            "LocalizedText": {
                "enMale": "Y--yessir. But I don't know how much longer we can hold out.",
                "frMale": "B... Bien, Monsieur. Je ne sais pas combien de temps on pourra tenir.",
                "frFemale": "B... Bien, Madame. Je ne sais pas combien de temps on pourra tenir.",
                "deMale": "J-jawohl. Aber ich wei\u00df nicht, wie lange wir hier noch durchhalten k\u00f6nnen.",
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            "Text": "You must remain calm.",
            "LocalizedText": {
                "enMale": "You must remain calm.",
                "frMale": "Il faut rester calme.",
                "frFemale": "Il faut rester calme.",
                "deMale": "Nur nicht die Fassung verlieren.",
                "deFemale": "Nur nicht die Fassung verlieren."
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                "enMale": "Panicking won't help.",
                "frMale": "Paniquer ne vous servira \u00e0 rien.",
                "frFemale": "Paniquer ne vous servira \u00e0 rien.",
                "deMale": "Panik hilft niemandem weiter.",
                "deFemale": "Panik hilft niemandem weiter."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "j196CsB",
            "Text": "All right. Okay. Let me think.",
            "LocalizedText": {
                "enMale": "All right. Okay. Let me think.",
                "frMale": "OK. D'accord. Laissez-moi r\u00e9fl\u00e9chir.",
                "frFemale": "OK. D'accord. Laissez-moi r\u00e9fl\u00e9chir.",
                "deMale": "Also gut. Lasst mich mal nachdenken.",
                "deFemale": "Also gut. Lasst mich mal nachdenken."
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            "Text": "What else do you know about the area?",
            "LocalizedText": {
                "enMale": "What else do you know about the area?",
                "frMale": "Que savez-vous d'autre sur le secteur\u00a0?",
                "frFemale": "Que savez-vous d'autre sur le secteur\u00a0?",
                "deMale": "Was wei\u00df man sonst noch von diesem Gebiet?",
                "deFemale": "Was wei\u00df man sonst noch von diesem Gebiet?"
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            "LocalizedOptionText": {
                "enMale": "Give me a status report.",
                "frMale": "Faites-moi un rapport !",
                "frFemale": "Faites-moi un rapport !",
                "deMale": "Erstattet mir Bericht.",
                "deFemale": "Erstattet mir Bericht."
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            "SpeakerB62Id": "j196CsB",
            "Text": "The Imperial squad that attacked us is still around. I can hear people outside, but no one's trying to get us out.",
            "LocalizedText": {
                "enMale": "The Imperial squad that attacked us is still around. I can hear people outside, but no one's trying to get us out.",
                "frMale": "L'unit\u00e9 imp\u00e9riale qui nous a attaqu\u00e9s est toujours ici. J'entends des voix \u00e0 l'ext\u00e9rieur, mais personne n'essaye de nous faire sortir.",
                "frFemale": "L'unit\u00e9 imp\u00e9riale qui nous a attaqu\u00e9s est toujours ici. J'entends des voix \u00e0 l'ext\u00e9rieur, mais personne n'essaye de nous faire sortir.",
                "deMale": "Der imperiale Trupp, der uns \u00fcberfallen hat, ist immer noch in der N\u00e4he. Ich kann drau\u00dfen Leute h\u00f6ren, aber niemand versucht uns hier rauszuholen.",
                "deFemale": "Der imperiale Trupp, der uns \u00fcberfallen hat, ist immer noch in der N\u00e4he. Ich kann drau\u00dfen Leute h\u00f6ren, aber niemand versucht uns hier rauszuholen."
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            "SpeakerB62Id": "0000000",
            "Text": "Your walker must have tools or spare oxygen, something you could improvise with.",
            "LocalizedText": {
                "enMale": "Your walker must have tools or spare oxygen, something you could improvise with.",
                "frMale": "Il doit y avoir des outils ou des r\u00e9serves d'oxyg\u00e8ne dans votre walker, de quoi improviser.",
                "frFemale": "Il doit y avoir des outils ou des r\u00e9serves d'oxyg\u00e8ne dans votre walker, de quoi improviser.",
                "deMale": "In Eurem Kampfl\u00e4ufer muss es doch Werkzeug oder eine Sauerstoffreserve geben. Irgendwas, womit Ihr improvisieren k\u00f6nnt.",
                "deFemale": "In Eurem Kampfl\u00e4ufer muss es doch Werkzeug oder eine Sauerstoffreserve geben. Irgendwas, womit Ihr improvisieren k\u00f6nnt."
            },
            "LocalizedOptionText": {
                "enMale": "No emergency gear?",
                "frMale": "Pas de mat\u00e9riel de secours ?",
                "frFemale": "Pas de mat\u00e9riel de secours ?",
                "deMale": "Habt Ihr keine Notfallausr\u00fcstung?",
                "deFemale": "Habt Ihr keine Notfallausr\u00fcstung?"
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.corellia.bronze.republic.trapped.dead_republic_soldier",
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        "22": {
            "NodeId": 22,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "j196CsB",
            "Text": "We used our backup gear getting civilians out of the rubble. Please, we don't have a lot of time!",
            "LocalizedText": {
                "enMale": "We used our backup gear getting civilians out of the rubble. Please, we don't have a lot of time!",
                "frMale": "On a utilis\u00e9 notre mat\u00e9riel de secours pour \u00e9vacuer les civils des d\u00e9combres. Je vous en prie, on n'a pas beaucoup de temps !",
                "frFemale": "On a utilis\u00e9 notre mat\u00e9riel de secours pour \u00e9vacuer les civils des d\u00e9combres. Je vous en prie, on n'a pas beaucoup de temps !",
                "deMale": "Wir haben unsere Notfallausr\u00fcstung benutzt, um Zivilisten aus den Tr\u00fcmmern zu bergen. Bitte - uns bleibt nicht viel Zeit!",
                "deFemale": "Wir haben unsere Notfallausr\u00fcstung benutzt, um Zivilisten aus den Tr\u00fcmmern zu bergen. Bitte - uns bleibt nicht viel Zeit!"
            },
            "CnvAlienVONode": 1355675808,
            "CnvAlienVOFQN": "cnv.alien_vo.rodian.male_a",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            ],
            "Stb": "str.cnv.location.corellia.bronze.republic.trapped.dead_republic_soldier",
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        },
        "23": {
            "NodeId": 23,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "GenericNodeNumber": 0
        },
        "25": {
            "NodeId": 25,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Just point me in the right direction.",
            "LocalizedText": {
                "enMale": "Just point me in the right direction.",
                "frMale": "Il me faut les coordonn\u00e9es et j'y vais.",
                "frFemale": "Il me faut les coordonn\u00e9es et j'y vais.",
                "deMale": "Ich muss nur die Richtung wissen.",
                "deFemale": "Ich muss nur die Richtung wissen."
            },
            "LocalizedOptionText": {
                "enMale": "Where's your walker?",
                "frMale": "O\u00f9 est votre walker ?",
                "frFemale": "O\u00f9 est votre walker ?",
                "deMale": "Wo befindet sich Euer Kampfl\u00e4ufer?",
                "deFemale": "Wo befindet sich Euer Kampfl\u00e4ufer?"
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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            "Stb": "str.cnv.misc.generic_lines",
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        "27": {
            "NodeId": 27,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I found this datapad on a soldier's body. The rescue team didn't make it.",
            "LocalizedText": {
                "enMale": "I found this datapad on a soldier's body. The rescue team didn't make it.",
                "frMale": "J'ai trouv\u00e9 ce bloc de donn\u00e9es sur le cadavre d'un soldat. L'\u00e9quipe de secours ne s'en est pas sortie.",
                "frFemale": "J'ai trouv\u00e9 ce bloc de donn\u00e9es sur le cadavre d'un soldat. L'\u00e9quipe de secours ne s'en est pas sortie.",
                "deMale": "Ich habe dieses Datenpad bei der Leiche eines Soldaten gefunden. Das Rettungsteam ist nicht durchgekommen.",
                "deFemale": "Ich habe dieses Datenpad bei der Leiche eines Soldaten gefunden. Das Rettungsteam ist nicht durchgekommen."
            },
            "LocalizedOptionText": {
                "enMale": "Your rescuers are dead.",
                "frMale": "Vos sauveteurs sont morts.",
                "frFemale": "Vos sauveteurs sont morts.",
                "deMale": "Eure Retter sind nicht mehr am Leben.",
                "deFemale": "Eure Retter sind nicht mehr am Leben."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.corellia.bronze.republic.trapped.dead_republic_soldier",
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        "28": {
            "NodeId": 28,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "j196CsB",
            "Text": "Then you're the only chance we have!",
            "LocalizedText": {
                "enMale": "Then you're the only chance we have!",
                "frMale": "Alors vous \u00eates notre seule chance.",
                "frFemale": "Alors vous \u00eates notre seule chance.",
                "deMale": "Dann seid Ihr jetzt unsere einzige Chance!",
                "deFemale": "Dann seid Ihr jetzt unsere einzige Chance!"
            },
            "CnvAlienVONode": 27337725,
            "CnvAlienVOFQN": "cnv.alien_vo.rodian.male_a",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
                29
            ],
            "Stb": "str.cnv.location.corellia.bronze.republic.trapped.dead_republic_soldier",
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        },
        "29": {
            "NodeId": 29,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "GenericNodeNumber": 0
        },
        "30": {
            "NodeId": 30,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "j196CsB",
            "Text": "The rescue team should have been carrying cutting gear. The door's jammed, there's no power. Those tools are our only way out.",
            "LocalizedText": {
                "enMale": "The rescue team should have been carrying cutting gear. The door's jammed, there's no power. Those tools are our only way out.",
                "frMale": "L'\u00e9quipe de secours devait avoir du mat\u00e9riel de d\u00e9sincarc\u00e9ration. La porte est bloqu\u00e9e. Le courant est coup\u00e9. Ces outils sont notre seule chance.",
                "frFemale": "L'\u00e9quipe de secours devait avoir du mat\u00e9riel de d\u00e9sincarc\u00e9ration. La porte est bloqu\u00e9e. Le courant est coup\u00e9. Ces outils sont notre seule chance.",
                "deMale": "Das Rettungsteam sollte Schneideger\u00e4te dabeihaben. Die T\u00fcr klemmt und wir haben keinen Strom. Ohne dieses Werkzeug kommen wir hier nicht raus.",
                "deFemale": "Das Rettungsteam sollte Schneideger\u00e4te dabeihaben. Die T\u00fcr klemmt und wir haben keinen Strom. Ohne dieses Werkzeug kommen wir hier nicht raus."
            },
            "CnvAlienVONode": 1368127677,
            "CnvAlienVOFQN": "cnv.alien_vo.rodian.male_a",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.corellia.bronze.republic.trapped.dead_republic_soldier",
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        },
        "31": {
            "NodeId": 31,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "32": {
            "NodeId": 32,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "j196CsB",
            "Text": "Our coordinates will be in that datapad. Please, the Imperials could finish us off any minute now.",
            "LocalizedText": {
                "enMale": "Our coordinates will be in that datapad. Please, the Imperials could finish us off any minute now.",
                "frMale": "Il doit y avoir nos coordonn\u00e9es dans ce bloc de donn\u00e9es. S'il vous pla\u00eet. Les Imp\u00e9riaux pourraient nous achever d'une minute \u00e0 l'autre.",
                "frFemale": "Il doit y avoir nos coordonn\u00e9es dans ce bloc de donn\u00e9es. S'il vous pla\u00eet. Les Imp\u00e9riaux pourraient nous achever d'une minute \u00e0 l'autre.",
                "deMale": "Unsere Koordinaten stehen in dem Datenpad verzeichnet. Bitte - die Imperialen k\u00f6nnen uns jeden Augenblick den Rest geben.",
                "deFemale": "Unsere Koordinaten stehen in dem Datenpad verzeichnet. Bitte - die Imperialen k\u00f6nnen uns jeden Augenblick den Rest geben."
            },
            "CnvAlienVONode": 1363081376,
            "CnvAlienVOFQN": "cnv.alien_vo.rodian.male_a",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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                35,
                40
            ],
            "Stb": "str.cnv.location.corellia.bronze.republic.trapped.dead_republic_soldier",
            "GenericNodeNumber": 0
        },
        "33": {
            "NodeId": 33,
            "QuestRewardB62": "PdVFNO3",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I'm on my way.",
            "LocalizedText": {
                "enMale": "I'm on my way.",
                "frMale": "Je m'y rends sur-le-champ.",
                "frFemale": "Je m'y rends sur-le-champ.",
                "deMale": "Ich bin schon unterwegs.",
                "deFemale": "Ich bin schon unterwegs."
            },
            "LocalizedOptionText": {
                "enMale": "I'm coming to help.",
                "frMale": "Je viens vous aider.",
                "frFemale": "Je viens vous aider.",
                "deMale": "Ich komme Euch helfen.",
                "deFemale": "Ich komme Euch helfen."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
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            "ChildIds": [
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            "Stb": "str.cnv.misc.generic_lines",
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        "35": {
            "NodeId": 35,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "If there's Imperials around, you'll need to move as soon as you're out.",
            "LocalizedText": {
                "enMale": "If there's Imperials around, you'll need to move as soon as you're out.",
                "frMale": "S'il y a des Imp\u00e9riaux, vous devrez fuir d\u00e8s que vous serez sortis.",
                "frFemale": "S'il y a des Imp\u00e9riaux, vous devrez fuir d\u00e8s que vous serez sortis.",
                "deMale": "Wenn da noch Imperiale sind, m\u00fcsst Ihr Euch in Bewegung setzen, sobald Ihr drau\u00dfen seid.",
                "deFemale": "Wenn da noch Imperiale sind, m\u00fcsst Ihr Euch in Bewegung setzen, sobald Ihr drau\u00dfen seid."
            },
            "LocalizedOptionText": {
                "enMale": "Get your men ready to go.",
                "frMale": "Dites \u00e0 vos hommes de se pr\u00e9parer \u00e0 fuir.",
                "frFemale": "Dites \u00e0 vos hommes de se pr\u00e9parer \u00e0 fuir.",
                "deMale": "Macht Eure M\u00e4nner bereit.",
                "deFemale": "Macht Eure M\u00e4nner bereit."
            },
            "CnvAlienVONode": -1,
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        "36": {
            "NodeId": 36,
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "j196CsB",
            "Text": "Trust me, we're more than ready to get out of here!",
            "LocalizedText": {
                "enMale": "Trust me, we're more than ready to get out of here!",
                "frMale": "Croyez-moi, nous sommes plus que pr\u00eats \u00e0 partir de l\u00e0 !",
                "frFemale": "Croyez-moi, nous sommes plus que pr\u00eats \u00e0 partir de l\u00e0 !",
                "deMale": "Wir sind mehr als bereit, hier rauszukommen, das k\u00f6nnt Ihr mir glauben!",
                "deFemale": "Wir sind mehr als bereit, hier rauszukommen, das k\u00f6nnt Ihr mir glauben!"
            },
            "CnvAlienVONode": 1355675837,
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        "37": {
            "NodeId": 37,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "38": {
            "NodeId": 38,
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "j196CsB",
            "Text": "Make sure you bring the tools. We'll be waiting!",
            "LocalizedText": {
                "enMale": "Make sure you bring the tools. We'll be waiting!",
                "frMale": "N'oubliez pas les outils. On vous attend !",
                "frFemale": "N'oubliez pas les outils. On vous attend !",
                "deMale": "Und vergesst nicht das Werkzeug. Wir erwarten Euch!",
                "deFemale": "Und vergesst nicht das Werkzeug. Wir erwarten Euch!"
            },
            "CnvAlienVONode": 1361049789,
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            "Stb": "str.cnv.location.corellia.bronze.republic.trapped.dead_republic_soldier",
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        "39": {
            "NodeId": 39,
            "QuestRewardB62": "0000000",
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "40": {
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            "AlignmentGain": "None",
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": true,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I have better things to expend effort on.",
            "LocalizedText": {
                "enMale": "I have better things to expend effort on.",
                "frMale": "J'ai des choses plus importantes \u00e0 faire.",
                "frFemale": "J'ai des choses plus importantes \u00e0 faire.",
                "deMale": "Ich habe anderes vor, was meine M\u00fche auch wert ist.",
                "deFemale": "Ich habe anderes vor, was meine M\u00fche auch wert ist."
            },
            "LocalizedOptionText": {
                "enMale": "I can't. [Refuse quest]",
                "frMale": "Je ne peux pas. [Refuser la qu\u00eate]",
                "frFemale": "Je ne peux pas. [Refuser la qu\u00eate]",
                "deMale": "Ich kann nicht. [Mission ablehnen]",
                "deFemale": "Ich kann nicht. [Mission ablehnen]"
            },
            "CnvAlienVONode": -1,
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        "41": {
            "NodeId": 41,
            "QuestRewardB62": "0000000",
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "j196CsB",
            "Text": "But what could be more important than--no, the signal's failing! Help! Someone--anyone!",
            "LocalizedText": {
                "enMale": "But what could be more important than--no, the signal's failing! Help! Someone--anyone!",
                "frMale": "Mais qu'y a-t-il de plus important que de... Non, le signal faiblit ! \u00c0 l'aide ! Il y a quelqu'un ?",
                "frFemale": "Mais qu'y a-t-il de plus important que de... Non, le signal faiblit ! \u00c0 l'aide ! Il y a quelqu'un ?",
                "deMale": "Aber was k\u00f6nnte denn wichtiger sein als - oh nein, das Signal wird schw\u00e4cher! Hilfe! H\u00f6rt uns denn niemand?",
                "deFemale": "Aber was k\u00f6nnte denn wichtiger sein als - oh nein, das Signal wird schw\u00e4cher! Hilfe! H\u00f6rt uns denn niemand?"
            },
            "CnvAlienVONode": 1361049760,
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            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.corellia.bronze.republic.trapped.dead_republic_soldier",
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