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cnv.location.nar_shaddaa.bronze.republic.a_tough_sell.agent_alys

  • 22. - I won't let Kesler rot in some Imperial prison.
  • 43. Player - I've got Kesler's report.
    • 18. - Then... Kesler's alive? And this data--thank you.
      • 37. - I'll have our people go over his findings at once. Then I'll see about getting him back.
        • 38. <Conversation Exit>
  • 23. - Head to Shadow Town. Find Kesler and his report.
  • 1. - Excuse me. Agent Alys, SIS. I came to Shadow Town looking for someone. Goes by Kesler. He's--he was my partner.
    • 3. - He was undercover, investigating the Labor Alliance's operations on Nar Shaddaa.
      • 8. - Two weeks ago he contacted me, said he'd been compromised. Promised he'd transmit his report, but... nothing. Now he's MIA.
        • 9. Option - That's a gutsy assignment.Player - Snooping on slavers is dangerous business.
          +200 Influence : approves.
          +200 Influence : approves.
          • 16. - Everything we do is dangerous.
        • 47. Option - He's been captured?Player - You suspect foul play?
          +200 Influence : approves.
          • 20. - I--yes. Kesler is one of our top agents. He wouldn't go this long without reporting in.
        • 25. Option - What was he investigating?Player - What kind of information was in Kesler's report?
          +200 Influence : approves.
          • 26. - Names, places, accounts of goods delivered and received. Inside info on the Labor Alliance's dealings with the Empire.
            • 5. - Kesler knew his cover was blown, but he didn't hit any of our drop points. Which means he may still have his report.
              • 7. - We've got a massive sting operation in the works. Its success hinges on Kesler's findings. We need someone to bring back that report.
                • 10. Option - What about your partner?Player - You don't want to free Kesler?
                  +200 Influence : approves.
                  • 11. - Of course I--look, if Kesler is alive inside that place, it means cranial bombs. No easy escape.
                • 44. Option - Leave it to me.Player - I'll do everything I can.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  • 14. - I--thank you.
                    • 34. - Just see if he's in Shadow Town, and bring back his report if you find him.
                      • 40. - And please... let him know I haven't forgotten about him. I will come for him.
                        • 41. <Conversation Exit>
                • 52. Option - Not me. [Refuse quest]Player - Sounds like a good way to get myself killed.
                  <Aborts Conversation>
                  • 32. - It was a long shot anyway....
                    • 33. <Conversation Exit>
  • 21. - Blasted fool. Should've gotten out when he had the chance.
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: cnv.location.nar_shaddaa.bronze.republic.a_tough_sell.agent_alys
Other Sites:
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            "Text": "Excuse me. Agent Alys, SIS. I came to Shadow Town looking for someone. Goes by Kesler. He's--he was my partner.",
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            "Text": "Kesler knew his cover was blown, but he didn't hit any of our drop points. Which means he may still have his report.",
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            "Text": "We've got a massive sting operation in the works. Its success hinges on Kesler's findings. We need someone to bring back that report.",
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            "Text": "Two weeks ago he contacted me, said he'd been compromised. Promised he'd transmit his report, but... nothing. Now he's MIA.",
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                "deFemale": "Vor zwei Wochen hat er mich kontaktiert, er sei aufgeflogen. Er versprach, mir seinen Bericht zu senden, aber ... nichts. Jetzt gilt er als vermisst."
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            "Text": "Snooping on slavers is dangerous business.",
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                "enMale": "Snooping on slavers is dangerous business.",
                "frMale": "La surveillance des marchands d'esclave est une t\u00e2che dangereuse.",
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                "deMale": "Sklavenh\u00e4ndler auszuspionieren ist gef\u00e4hrlich.",
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                        "enMale": "<<1>> approves.",
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                        "deMale": "<<1>> stimmt zu.",
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
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            "Text": "You don't want to free Kesler?",
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            "Text": "Of course I--look, if Kesler is alive inside that place, it means cranial bombs. No easy escape.",
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            "Text": "Then... Kesler's alive? And this data--thank you.",
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            "Text": "I--yes. Kesler is one of our top agents. He wouldn't go this long without reporting in.",
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            "Text": "Blasted fool. Should've gotten out when he had the chance.",
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            "Text": "I won't let Kesler rot in some Imperial prison.",
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                "enMale": "I won't let Kesler rot in some Imperial prison.",
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            "Text": "Head to Shadow Town. Find Kesler and his report.",
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            "Text": "What kind of information was in Kesler's report?",
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                "enMale": "What kind of information was in Kesler's report?",
                "frMale": "Quel genre d'informations y avait-il dans les rapports de Kesler ?",
                "frFemale": "Quel genre d'informations y avait-il dans les rapports de Kesler ?",
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                "deFemale": "Was f\u00fcr Informationen enthielt Keslers Bericht?"
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                "frFemale": "Sur quoi enqu\u00eatait-il ?",
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                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "Text": "Names, places, accounts of goods delivered and received. Inside info on the Labor Alliance's dealings with the Empire.",
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            "Text": "It was a long shot anyway....",
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            "Text": "Just see if he's in Shadow Town, and bring back his report if you find him.",
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            "Text": "And please... let him know I haven't forgotten about him. I will come for him.",
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            "Text": "I've got Kesler's report.",
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                "frFemale": "J'ai le rapport de Kesler.",
                "deMale": "Ich habe Keslers Bericht.",
                "deFemale": "Ich habe Keslers Bericht."
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            "MaxLevel": -1,
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            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I'll do everything I can.",
            "LocalizedText": {
                "enMale": "I'll do everything I can.",
                "frMale": "Je ferai tout mon possible.",
                "frFemale": "Je ferai tout mon possible.",
                "deMale": "Ich tu alles, was ich kann.",
                "deFemale": "Ich tu alles, was ich kann."
            },
            "LocalizedOptionText": {
                "enMale": "Leave it to me.",
                "frMale": "Je m'en charge.",
                "frFemale": "Je m'en charge.",
                "deMale": "\u00dcberlasst das mir.",
                "deFemale": "\u00dcberlasst das mir."
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                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
                "zav1HuJ": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
                "xu2zYrP": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "Y7ylpO5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "a4SC3f9": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
            },
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            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You suspect foul play?",
            "LocalizedText": {
                "enMale": "You suspect foul play?",
                "frMale": "\u00c7a vous semble suspect\u00a0?",
                "frFemale": "\u00c7a vous semble suspect\u00a0?",
                "deMale": "An der Sache ist etwas faul, stimmt's?",
                "deFemale": "An der Sache ist etwas faul, stimmt's?"
            },
            "LocalizedOptionText": {
                "enMale": "He's been captured?",
                "frMale": "Il a \u00e9t\u00e9 captur\u00e9 ?",
                "frFemale": "Il a \u00e9t\u00e9 captur\u00e9 ?",
                "deMale": "Er wurde gefangen genommen?",
                "deFemale": "Er wurde gefangen genommen?"
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            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "8mAbih6": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
            },
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            "ChildIds": [
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            "Stb": "str.cnv.misc.generic_lines",
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            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": true,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Sounds like a good way to get myself killed.",
            "LocalizedText": {
                "enMale": "Sounds like a good way to get myself killed.",
                "frMale": "\u00c7a me semble un bon moyen de me faire tuer.",
                "frFemale": "\u00c7a me semble un bon moyen de me faire tuer.",
                "deMale": "Das h\u00f6rt sich lebensgef\u00e4hrlich an.",
                "deFemale": "Das h\u00f6rt sich lebensgef\u00e4hrlich an."
            },
            "LocalizedOptionText": {
                "enMale": "Not me. [Refuse quest]",
                "frMale": "Pas moi. [Refuser la qu\u00eate]",
                "frFemale": "Pas moi. [Refuser la qu\u00eate]",
                "deMale": "Ich nicht. [Mission ablehnen]",
                "deFemale": "Ich nicht. [Mission ablehnen]"
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            "QuestsGrantedB62": [
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            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "eiMsTn7",
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            "QuestsEndedB62": [
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            "QuestRewardB62": "0000000",
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            "QuestRewardB62": "0000000",
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    "DefaultSpeakerId": 0,
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    "IsKOTORStyle": false,
    "AffectionNpcB62": [],
    "AffectionNcoB62": [
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    "LocalizedName": {
        "enMale": "cnv.location.nar_shaddaa.bronze.republic.a_tough_sell.agent_alys",
        "frMale": "cnv.location.nar_shaddaa.bronze.republic.a_tough_sell.agent_alys",
        "deMale": "cnv.location.nar_shaddaa.bronze.republic.a_tough_sell.agent_alys"
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    "Base62Id": "RNPyX36",
    "Fqn": "cnv.location.nar_shaddaa.bronze.republic.a_tough_sell.agent_alys",
    "B62References": {
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        "npcStartsCnv": [
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    "last_seen": "6.2.1a",
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    "hash": "3188780221",
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