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cnv.location.taris_imp.class.bounty_hunter.multi.mako

  • 23. <Non-dialogue segment.>
    • 5. Player - This is Torian. He'll be joining us, so get properly introduced.
      • 7. - Always room for one more in my book. I'm Mako.
        • 8. <Non-dialogue segment.>
          • 9. - Blizz friends call Blizz, Blizz. New friend can call Blizz Blizz too.
            • 11. <Non-dialogue segment.>
          • 10. - Gault Rennow, at your service.
          • 14. - Pleasure.
            • 1. - It's not much to look at, but it's home.
              • 4. - No complaints.
                • 16. Option - Mako, find him a room.Player - Get Torian settled. We're heading out.
                • 17. Option - I improved this ship a lot!Player - Hey, remember what it looked like when we stole it?
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  • 20. - Got me there.
                • 18. Option - Not like you get a say.Player - Good, I didn't want to hear any.
                  +50 Influence : disapproves.
                  +50 Influence : disapproves.
                  • 19. - Be nice, or I'll give you an earful.
                    • 21. - Come on, I'll give you the tour.
                      • 166. <Non-dialogue segment.>
                        • 169. <Non-dialogue segment.>
                        • 80. - Nice! Now I know we hit the big time!
                          • 81. Option - Explain.Player - What makes you say that?
                          • 83. Option - You talking to me or yourself?Player - What happened next?
                            • 84. - Sorry, I'm just so excited.
                          • 87. Option - Keep it down.Player - I'm trying to plot a course.
                            +50 Influence : disapproves.
                            • 88. - Well hold off a sec, because you might want to change destinations.
                              • 90. - Offers have been piling up since we won the Great Hunt, most not worth our time, but I think we finally struck the mother lode.
                                • 92. - Some bigwig from Adascorp just sent us an offer with more zeros than I can count!
                                  • 93. Option - Details?Player - What's the job?
                                    • 94. - That's the best part. It's not a job.
                                  • 97. Option - I like the sound of that.Player - Been thinking I don't get enough work in the private sector these days.
                                    • 98. - Get this, it isn't even for a bounty.
                                  • 101. Option - Who are they?Player - Adascorp? Never heard of them.
                                    • 102. - Adasca BioMechanical--they're in partnership with the Draay Trust and Czerka Corporation. Big business.
                                      • 104. - They want you to endorse their new line of battlefield adrenals.
                                        • 106. - They're willing to give their current spokesperson the boot, but only if you pick up the contract as soon as possible.
                                          • 107. Option - I've a reputation to consider.Player - I'm a professional hunter, not some celebrity mouthpiece.
                                            +50 Influence : disapproves.
                                            +200 Influence : approves.
                                            • 108. - Well I am, and for that much money, I'd be glad to fill in for you.
                                              • 109. <Non-dialogue segment.>
                                            • 114. - Don't care for it either.
                                            • 117. - Can't hurt to hear them out.
                                          • 120. Option - Hey, free advertising.Player - Plastering my face all over the holo's gonna do wonders for business.
                                            +200 Influence : approves.
                                            +200 Influence : approves.
                                            +50 Influence : disapproves.
                                            • 121. - Once wasn't enough for you?
                                              • 122. <Non-dialogue segment.>
                                                • 123. - Think I saw that. Next time show your good side, if you've got one.
                                            • 127. - Maybe we'll actually be able to start spending credits on something other than ammo.
                                          • 130. Option - Competition won't be an issue.Player - They'll give 'em the boot, or I will.
                                            +200 Influence : approves.
                                            • 131. - Only an idiot would argue with you there.
                                              • 133. - We're supposed to visit Adascorp's plant on Quesh to talk terms.
                                                • 134. <Non-dialogue segment.>
                                                  • 135. - Let me handle the negotiations, and we'll be rolling in credits. I'll only take a thirty percent cut.
                                                    • 136. <Non-dialogue segment.>
                                                  • 139. - Not how I'd want to be remembered.
                                                  • 142. - So, we headed to Quesh?
                                                    • 143. Option - I'll think about it.Player - Tell Adascorp I'll take their offer under consideration.
                                                      • 144. - Okay, but don't make me nag you. This is way too good an opportunity to miss because you forgot about it.
                                                    • 147. Option - Let's not keep them waiting.Player - Plotting a course for Quesh now.
                                                      • 148. - I'll let Adascorp know to expect us.
                                                    • 151. Option - Where's Quesh?Player - Never even heard of Quesh.
                                                      • 152. - Me either. Let me see what I can find.... It's a little toxic dump in the Outer Rim.
                                                        • 154. - The only natural resource is a poison gas... which is apparently the main ingredient in adrenals. Didn't want to know that.
                                                          • 156. - The HoloNet says the Empire and Republic are disputing whose territory Quesh is. Better be careful if we head there.
                                                            • 157. <Conversation Exit>
  • 67. - It's probably better that Taris stay buried. There's been enough suffering there.
  • 65. - He's going to fit in just fine.
  • 64. - I think Torian wants to talk to you.
  • 63. - I hope that's the end of the family feuds.
  • 62. - I still can't believe we know those hunters personally.
  • 60. - Good of you to let him have his moment.
  • 61. - I guess there are things worse than being an orphan.
  • 59. - Do you feel old all of the sudden?
  • 58. - Quick! Get him before he disappears again!
  • 57. - I don't like leaving him like that. Let's make this count, okay?
  • 40. - We'd better hurry, I don't think Torian's going to be able to handle Jicoln all by himself.
  • 41. - I don't know how much more of this I can take.
  • 42. - I detect a trend here.
  • 43. - He's like a ghost.
  • 44. - I like it a lot better when we're chasing the other guy!
  • 45. - Poor Torian, makes me realize just how lucky I was to have Braden while I did.
  • 46. - Is that him?
  • 48. - There are like a million of these things!
  • 49. - Shh, please keep quiet. What if they hear us?
  • 50. - Are you sure this is a good idea?
  • 51. - Yuck... this is why I deal in computers.
  • 52. - When I get the smell of burning bodies out of my nose, then maybe we'll talk.
  • 53. - Those poor people. I hope they have the sense to run while they can.
  • 54. - Let's just get in and out without much of a stir, okay?
  • 55. - I've never seen so much... destruction. Even on Balmorra.
  • 56. - Taris... there's a lot of history buried here.
NPC:
NPC:
NPC:
First Seen: 1.0.0
Last Seen: 6.2.1a
Star Wars Name: cnv.location.taris_imp.class.bounty_hunter.multi.mako
Other Sites:
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            "Text": "No complaints.",
            "LocalizedText": {
                "enMale": "No complaints.",
                "frMale": "Je vais pas me plaindre.",
                "frFemale": "Je vais pas me plaindre.",
                "deMale": "Das passt schon.",
                "deFemale": "Das passt schon."
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            "Text": "This is Torian. He'll be joining us, so get properly introduced.",
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                "enMale": "This is Torian. He'll be joining us, so get properly introduced.",
                "frMale": "Voil\u00e0 Torian. Il rejoint notre \u00e9quipe, alors je fais les pr\u00e9sentations comme il faut.",
                "frFemale": "Voil\u00e0 Torian. Il rejoint notre \u00e9quipe, alors je fais les pr\u00e9sentations comme il faut.",
                "deMale": "Das ist Torian. Er wird uns begleiten, also stellen wir uns gegenseitig vor.",
                "deFemale": "Das ist Torian. Er wird uns begleiten, also stellen wir uns gegenseitig vor."
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            "Text": "Always room for one more in my book. I'm Mako.",
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                "deMale": "Blizz Freunde nennen Blizz Blizz. Neuer Freund Blizz auch Blizz nennen.",
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            "Text": "Gault Rennow, at your service.",
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                "frMale": "Gault Rennow, \u00e0 ton service.",
                "frFemale": "Gault Rennow, \u00e0 ton service.",
                "deMale": "Gault Rennow, zu Diensten.",
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            "SpeakerB62Id": "JaqmuiA",
            "Text": "Pleasure.",
            "LocalizedText": {
                "enMale": "Pleasure.",
                "frMale": "Enchant\u00e9.",
                "frFemale": "Enchant\u00e9.",
                "deMale": "Sehr erfreut.",
                "deFemale": "Sehr erfreut."
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            "SpeakerB62Id": "0000000",
            "Text": "Get Torian settled. We're heading out.",
            "LocalizedText": {
                "enMale": "Get Torian settled. We're heading out.",
                "frMale": "Occupe-toi de Torian. On s'en va.",
                "frFemale": "Occupe-toi de Torian. On s'en va.",
                "deMale": "Zeig Torian alles. Wir m\u00fcssen los.",
                "deFemale": "Zeig Torian alles. Wir m\u00fcssen los."
            },
            "LocalizedOptionText": {
                "enMale": "Mako, find him a room.",
                "frMale": "Mako, trouve-lui une chambre.",
                "frFemale": "Mako, trouve-lui une chambre.",
                "deMale": "Mako, besorg ihm eine Kabine.",
                "deFemale": "Mako, besorg ihm eine Kabine."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Hey, remember what it looked like when we stole it?",
            "LocalizedText": {
                "enMale": "Hey, remember what it looked like when we stole it?",
                "frMale": "H\u00e9, t'as oubli\u00e9 \u00e0 quoi il ressemblait quand on l'a vol\u00e9 ?",
                "frFemale": "H\u00e9, t'as oubli\u00e9 \u00e0 quoi il ressemblait quand on l'a vol\u00e9 ?",
                "deMale": "Hey, wei\u00dft du noch, wie es aussah, als ich es gestohlen habe?",
                "deFemale": "Hey, wei\u00dft du noch, wie es aussah, als ich es gestohlen habe?"
            },
            "LocalizedOptionText": {
                "enMale": "I improved this ship a lot!",
                "frMale": "Je l'ai bien am\u00e9lior\u00e9, ce vaisseau !",
                "frFemale": "Je l'ai bien am\u00e9lior\u00e9, ce vaisseau !",
                "deMale": "Ich habe viel Arbeit in das Schiff gesteckt!",
                "deFemale": "Ich habe viel Arbeit in das Schiff gesteckt!"
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
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                "Md6ozhL": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
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                "2Igez9E": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Good, I didn't want to hear any.",
            "LocalizedText": {
                "enMale": "Good, I didn't want to hear any.",
                "frMale": "Tant mieux, parce que je t'ai rien demand\u00e9.",
                "frFemale": "Tant mieux, parce que je t'ai rien demand\u00e9.",
                "deMale": "Gut. Ich will auch nichts anderes h\u00f6ren.",
                "deFemale": "Gut. Ich will auch nichts anderes h\u00f6ren."
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            "LocalizedOptionText": {
                "enMale": "Not like you get a say.",
                "frMale": "Comme si tu avais ton mot \u00e0 dire.",
                "frFemale": "Comme si tu avais ton mot \u00e0 dire.",
                "deMale": "Das muss es auch.",
                "deFemale": "Das muss es auch."
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                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                },
                "2Igez9E": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                }
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            "SpeakerB62Id": "T4XaLj6",
            "Text": "Be nice, or I'll give you an earful.",
            "LocalizedText": {
                "enMale": "Be nice, or I'll give you an earful.",
                "frMale": "Sois sympa avec lui, et je le serai avec toi.",
                "frFemale": "Sois sympa avec lui, et je le serai avec toi.",
                "deMale": "Seid nett, oder ich werde ungem\u00fctlich.",
                "deFemale": "Seid nett, oder ich werde ungem\u00fctlich."
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            "SpeakerB62Id": "T4XaLj6",
            "Text": "Got me there.",
            "LocalizedText": {
                "enMale": "Got me there.",
                "frMale": "C'est pas faux.",
                "frFemale": "C'est pas faux.",
                "deMale": "Gutes Argument.",
                "deFemale": "Gutes Argument."
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            "SpeakerB62Id": "T4XaLj6",
            "Text": "Come on, I'll give you the tour.",
            "LocalizedText": {
                "enMale": "Come on, I'll give you the tour.",
                "frMale": "Viens, je vais te faire visiter.",
                "frFemale": "Viens, je vais te faire visiter.",
                "deMale": "Komm mit, ich zeig dir alles.",
                "deFemale": "Komm mit, ich zeig dir alles."
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            "QuestRewardB62": "0000000",
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            "SpeakerB62Id": "0000000",
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            "QuestRewardB62": "0000000",
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            "QuestRewardB62": "0000000",
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            "SpeakerB62Id": "T4XaLj6",
            "Text": "We'd better hurry, I don't think Torian's going to be able to handle Jicoln all by himself.",
            "LocalizedText": {
                "enMale": "We'd better hurry, I don't think Torian's going to be able to handle Jicoln all by himself.",
                "frMale": "On ferait mieux de se magner. Je pense pas que Torian pourra se charger de Jicoln tout seul.",
                "frFemale": "On ferait mieux de se magner. Je pense pas que Torian pourra se charger de Jicoln tout seul.",
                "deMale": "Wir beeilen uns besser. Ich glaube nicht, dass Torian ganz allein mit Jicoln fertigwird.",
                "deFemale": "Wir beeilen uns besser. Ich glaube nicht, dass Torian ganz allein mit Jicoln fertigwird."
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            "QuestRewardB62": "0000000",
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            "IsPlayerNode": false,
            "SpeakerB62Id": "T4XaLj6",
            "Text": "I don't know how much more of this I can take.",
            "LocalizedText": {
                "enMale": "I don't know how much more of this I can take.",
                "frMale": "Je sais pas si je vais pouvoir tenir encore longtemps.",
                "frFemale": "Je sais pas si je vais pouvoir tenir encore longtemps.",
                "deMale": "Ich wei\u00df nicht, wie viel mehr ich noch aushalte.",
                "deFemale": "Ich wei\u00df nicht, wie viel mehr ich noch aushalte."
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            "QuestRewardB62": "0000000",
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            "SpeakerB62Id": "T4XaLj6",
            "Text": "I detect a trend here.",
            "LocalizedText": {
                "enMale": "I detect a trend here.",
                "frMale": "\u00c7a devient un peu r\u00e9p\u00e9titif.",
                "frFemale": "\u00c7a devient un peu r\u00e9p\u00e9titif.",
                "deMale": "Das wird langsam zum Trend.",
                "deFemale": "Das wird langsam zum Trend."
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            "QuestRewardB62": "0000000",
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            "SpeakerB62Id": "T4XaLj6",
            "Text": "He's like a ghost.",
            "LocalizedText": {
                "enMale": "He's like a ghost.",
                "frMale": "C'est un fant\u00f4me, ce gars.",
                "frFemale": "C'est un fant\u00f4me, ce gars.",
                "deMale": "Er ist wie ein Geist.",
                "deFemale": "Er ist wie ein Geist."
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            "SpeakerB62Id": "T4XaLj6",
            "Text": "I like it a lot better when we're chasing the other guy!",
            "LocalizedText": {
                "enMale": "I like it a lot better when we're chasing the other guy!",
                "frMale": "Je pr\u00e9f\u00e8re largement jouer le r\u00f4le du chasseur !",
                "frFemale": "Je pr\u00e9f\u00e8re largement jouer le r\u00f4le du chasseur !",
                "deMale": "Mir gef\u00e4llt es eindeutig besser, wenn wir die Verfolger sind!",
                "deFemale": "Mir gef\u00e4llt es eindeutig besser, wenn wir die Verfolger sind!"
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            "SpeakerB62Id": "T4XaLj6",
            "Text": "Poor Torian, makes me realize just how lucky I was to have Braden while I did.",
            "LocalizedText": {
                "enMale": "Poor Torian, makes me realize just how lucky I was to have Braden while I did.",
                "frMale": "Pauvre Torian. \u00c7a me fait r\u00e9aliser que j'ai eu de la chance d'avoir Braden.",
                "frFemale": "Pauvre Torian. \u00c7a me fait r\u00e9aliser que j'ai eu de la chance d'avoir Braden.",
                "deMale": "Armer Torian. Wie gut, dass ich damals Braden hatte.",
                "deFemale": "Armer Torian. Wie gut, dass ich damals Braden hatte."
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            "SpeakerB62Id": "T4XaLj6",
            "Text": "Is that him?",
            "LocalizedText": {
                "enMale": "Is that him?",
                "frMale": "C'est lui ?",
                "frFemale": "C'est lui ?",
                "deMale": "Ist er das?",
                "deFemale": "Ist er das?"
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            "SpeakerB62Id": "T4XaLj6",
            "Text": "There are like a million of these things!",
            "LocalizedText": {
                "enMale": "There are like a million of these things!",
                "frMale": "Il y en a des millions, de ces trucs !",
                "frFemale": "Il y en a des millions, de ces trucs !",
                "deMale": "Da sind ja Millionen von den Viechern!",
                "deFemale": "Da sind ja Millionen von den Viechern!"
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            "SpeakerB62Id": "T4XaLj6",
            "Text": "Shh, please keep quiet. What if they hear us?",
            "LocalizedText": {
                "enMale": "Shh, please keep quiet. What if they hear us?",
                "frMale": "Chut, fais pas de bruit. Et s'ils nous entendaient ?",
                "frFemale": "Chut, fais pas de bruit. Et s'ils nous entendaient ?",
                "deMale": "Schhh, bitte seid ruhig. Nicht, dass sie uns noch h\u00f6ren.",
                "deFemale": "Schhh, bitte seid ruhig. Nicht, dass sie uns noch h\u00f6ren."
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            "SpeakerB62Id": "T4XaLj6",
            "Text": "Are you sure this is a good idea?",
            "LocalizedText": {
                "enMale": "Are you sure this is a good idea?",
                "frMale": "Tu es s\u00fbr que c'est une bonne id\u00e9e ?",
                "frFemale": "Tu es s\u00fbre que c'est une bonne id\u00e9e ?",
                "deMale": "Meint Ihr wirklich, das ist eine gute Idee?",
                "deFemale": "Meint Ihr wirklich, das ist eine gute Idee?"
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            "SpeakerB62Id": "T4XaLj6",
            "Text": "Yuck... this is why I deal in computers.",
            "LocalizedText": {
                "enMale": "Yuck... this is why I deal in computers.",
                "frMale": "Pouah... c'est pour \u00e7a que je travaille sur ordinateur.",
                "frFemale": "Pouah... c'est pour \u00e7a que je travaille sur ordinateur.",
                "deMale": "Igitt ... Genau deshalb besch\u00e4ftige ich mich mit Computern.",
                "deFemale": "Igitt ... Genau deshalb besch\u00e4ftige ich mich mit Computern."
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            "NodeId": 52,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "T4XaLj6",
            "Text": "When I get the smell of burning bodies out of my nose, then maybe we'll talk.",
            "LocalizedText": {
                "enMale": "When I get the smell of burning bodies out of my nose, then maybe we'll talk.",
                "frMale": "Quand je me serai d\u00e9barrass\u00e9e de cette odeur de cadavres br\u00fbl\u00e9s, je te reparlerai peut-\u00eatre.",
                "frFemale": "Quand je me serai d\u00e9barrass\u00e9e de cette odeur de cadavres br\u00fbl\u00e9s, je te reparlerai peut-\u00eatre.",
                "deMale": "Wenn ich kein brennendes Fleisch mehr rieche, k\u00f6nnen wir vielleicht reden.",
                "deFemale": "Wenn ich kein brennendes Fleisch mehr rieche, k\u00f6nnen wir vielleicht reden."
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "T4XaLj6",
            "Text": "Those poor people. I hope they have the sense to run while they can.",
            "LocalizedText": {
                "enMale": "Those poor people. I hope they have the sense to run while they can.",
                "frMale": "Pauvres gens. J'esp\u00e8re qu'ils s'enfuiront tant qu'ils le pourront.",
                "frFemale": "Pauvres gens. J'esp\u00e8re qu'ils s'enfuiront tant qu'ils le pourront.",
                "deMale": "Diese armen Leute. Ich hoffe, sie haben den Verstand wegzurennen, solange sie noch k\u00f6nnen.",
                "deFemale": "Diese armen Leute. Ich hoffe, sie haben den Verstand wegzurennen, solange sie noch k\u00f6nnen."
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            "IsPlayerNode": false,
            "SpeakerB62Id": "T4XaLj6",
            "Text": "Let's just get in and out without much of a stir, okay?",
            "LocalizedText": {
                "enMale": "Let's just get in and out without much of a stir, okay?",
                "frMale": "On n'a qu'\u00e0 entrer et sortir sans faire d'histoires, OK ?",
                "frFemale": "On n'a qu'\u00e0 entrer et sortir sans faire d'histoires, OK ?",
                "deMale": "Erledigen wir das einfach ohne gro\u00dfes Aufsehen, okay?",
                "deFemale": "Erledigen wir das einfach ohne gro\u00dfes Aufsehen, okay?"
            },
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            "IsPlayerNode": false,
            "SpeakerB62Id": "T4XaLj6",
            "Text": "I've never seen so much... destruction. Even on Balmorra.",
            "LocalizedText": {
                "enMale": "I've never seen so much... destruction. Even on Balmorra.",
                "frMale": "J'avais jamais vu autant de... destruction. M\u00eame pas sur Balmorra.",
                "frFemale": "J'avais jamais vu autant de... destruction. M\u00eame pas sur Balmorra.",
                "deMale": "Ich hab nie so viel ... Zerst\u00f6rung gesehen. Selbst auf Balmorra nicht.",
                "deFemale": "Ich hab nie so viel ... Zerst\u00f6rung gesehen. Selbst auf Balmorra nicht."
            },
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "T4XaLj6",
            "Text": "Taris... there's a lot of history buried here.",
            "LocalizedText": {
                "enMale": "Taris... there's a lot of history buried here.",
                "frMale": "Taris... il y en a, des histoires, enterr\u00e9es l\u00e0.",
                "frFemale": "Taris... il y en a, des histoires, enterr\u00e9es l\u00e0.",
                "deMale": "Taris ... Hier liegt so viel Geschichte begraben.",
                "deFemale": "Taris ... Hier liegt so viel Geschichte begraben."
            },
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            "IsPlayerNode": false,
            "SpeakerB62Id": "T4XaLj6",
            "Text": "I don't like leaving him like that. Let's make this count, okay?",
            "LocalizedText": {
                "enMale": "I don't like leaving him like that. Let's make this count, okay?",
                "frMale": "J'aime pas trop le laisser comme \u00e7a. On a pas int\u00e9r\u00eat \u00e0 se louper, OK ?",
                "frFemale": "J'aime pas trop le laisser comme \u00e7a. On a pas int\u00e9r\u00eat \u00e0 se louper, OK ?",
                "deMale": "Mir gef\u00e4llt es nicht, ihn einfach so zur\u00fcckzulassen. Gehen wir es an, okay?",
                "deFemale": "Mir gef\u00e4llt es nicht, ihn einfach so zur\u00fcckzulassen. Gehen wir es an, okay?"
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            "IsPlayerNode": false,
            "SpeakerB62Id": "T4XaLj6",
            "Text": "Quick! Get him before he disappears again!",
            "LocalizedText": {
                "enMale": "Quick! Get him before he disappears again!",
                "frMale": "Vite ! Attrape-le avant qu'il s'enfuie une fois de plus !",
                "frFemale": "Vite ! Attrape-le avant qu'il s'enfuie une fois de plus !",
                "deMale": "Schnell! Schnappt ihn, bevor er wieder verschwindet!",
                "deFemale": "Schnell! Schnappt ihn, bevor er wieder verschwindet!"
            },
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            "SpeakerB62Id": "T4XaLj6",
            "Text": "Do you feel old all of the sudden?",
            "LocalizedText": {
                "enMale": "Do you feel old all of the sudden?",
                "frMale": "T'as pas comme un coup de vieux, subitement ?",
                "frFemale": "T'as pas comme un coup de vieux, subitement ?",
                "deMale": "F\u00fchlt Ihr Euch pl\u00f6tzlich alt?",
                "deFemale": "F\u00fchlt Ihr Euch pl\u00f6tzlich alt?"
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            "IsPlayerNode": false,
            "SpeakerB62Id": "T4XaLj6",
            "Text": "Good of you to let him have his moment.",
            "LocalizedText": {
                "enMale": "Good of you to let him have his moment.",
                "frMale": "C'est bien que tu lui aies laiss\u00e9 un petit moment.",
                "frFemale": "C'est bien que tu lui aies laiss\u00e9 un petit moment.",
                "deMale": "Es war nett von Euch, ihm diesen Moment zu g\u00f6nnen.",
                "deFemale": "Es war nett von Euch, ihm diesen Moment zu g\u00f6nnen."
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            "SpeakerB62Id": "T4XaLj6",
            "Text": "I guess there are things worse than being an orphan.",
            "LocalizedText": {
                "enMale": "I guess there are things worse than being an orphan.",
                "frMale": "J'imagine qu'il y a pire que d'\u00eatre orphelin.",
                "frFemale": "J'imagine qu'il y a pire que d'\u00eatre orphelin.",
                "deMale": "Ich glaube, es gibt schlimmere Dinge, als ein Waise zu sein.",
                "deFemale": "Ich glaube, es gibt schlimmere Dinge, als ein Waise zu sein."
            },
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            "NodeId": 62,
            "QuestRewardB62": "0000000",
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "T4XaLj6",
            "Text": "I still can't believe we know those hunters personally.",
            "LocalizedText": {
                "enMale": "I still can't believe we know those hunters personally.",
                "frMale": "J'arrive toujours pas \u00e0 croire qu'on connaisse ces chasseurs en personne.",
                "frFemale": "J'arrive toujours pas \u00e0 croire qu'on connaisse ces chasseurs en personne.",
                "deMale": "Ich fasse es immer noch nicht, dass wir diese J\u00e4ger pers\u00f6nlich kennen.",
                "deFemale": "Ich fasse es immer noch nicht, dass wir diese J\u00e4ger pers\u00f6nlich kennen."
            },
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            "SpeakerB62Id": "T4XaLj6",
            "Text": "I hope that's the end of the family feuds.",
            "LocalizedText": {
                "enMale": "I hope that's the end of the family feuds.",
                "frMale": "J'esp\u00e8re qu'on en a fini avec les querelles familiales.",
                "frFemale": "J'esp\u00e8re qu'on en a fini avec les querelles familiales.",
                "deMale": "Ich hoffe, das ist das Ende der Familienfehden.",
                "deFemale": "Ich hoffe, das ist das Ende der Familienfehden."
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            "SpeakerB62Id": "T4XaLj6",
            "Text": "I think Torian wants to talk to you.",
            "LocalizedText": {
                "enMale": "I think Torian wants to talk to you.",
                "frMale": "Je crois que Torian veut te parler.",
                "frFemale": "Je crois que Torian veut te parler.",
                "deMale": "Ich glaube, Torian m\u00f6chte mit Euch sprechen.",
                "deFemale": "Ich glaube, Torian m\u00f6chte mit Euch sprechen."
            },
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            "SpeakerB62Id": "T4XaLj6",
            "Text": "He's going to fit in just fine.",
            "LocalizedText": {
                "enMale": "He's going to fit in just fine.",
                "frMale": "Il va s'int\u00e9grer facilement.",
                "frFemale": "Il va s'int\u00e9grer facilement.",
                "deMale": "Er wird gut zu uns passen.",
                "deFemale": "Er wird gut zu uns passen."
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            "SpeakerB62Id": "T4XaLj6",
            "Text": "It's probably better that Taris stay buried. There's been enough suffering there.",
            "LocalizedText": {
                "enMale": "It's probably better that Taris stay buried. There's been enough suffering there.",
                "frMale": "C'est sans doute mieux que Taris reste enterr\u00e9e. Il y a d\u00e9j\u00e0 eu assez de souffrances comme \u00e7a.",
                "frFemale": "C'est sans doute mieux que Taris reste enterr\u00e9e. Il y a d\u00e9j\u00e0 eu assez de souffrances comme \u00e7a.",
                "deMale": "Es ist wahrscheinlich besser, dass Taris in Vergessenheit ger\u00e4t. Es hat dort schon genug Leid gegeben.",
                "deFemale": "Es ist wahrscheinlich besser, dass Taris in Vergessenheit ger\u00e4t. Es hat dort schon genug Leid gegeben."
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            "IsEmpty": true,
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "T4XaLj6",
            "Text": "Nice! Now I know we hit the big time!",
            "LocalizedText": {
                "enMale": "Nice! Now I know we hit the big time!",
                "frMale": "Pas mal ! Je crois qu'on a touch\u00e9 le gros lot !",
                "frFemale": "Pas mal ! Je crois qu'on a touch\u00e9 le gros lot !",
                "deMale": "Klasse! Ich wusste, dass noch was Gro\u00dfes auf uns wartet!",
                "deFemale": "Klasse! Ich wusste, dass noch was Gro\u00dfes auf uns wartet!"
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "What makes you say that?",
            "LocalizedText": {
                "enMale": "What makes you say that?",
                "frMale": "Pourquoi dis-tu \u00e7a ?",
                "frFemale": "Pourquoi dis-tu \u00e7a ?",
                "deMale": "Wie kommst du darauf?",
                "deFemale": "Wie kommst du darauf?"
            },
            "LocalizedOptionText": {
                "enMale": "Explain.",
                "frMale": "Explique-toi !",
                "frFemale": "Explique-toi !",
                "deMale": "Erkl\u00e4r das genauer.",
                "deFemale": "Erkl\u00e4r das genauer."
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "What happened next?",
            "LocalizedText": {
                "enMale": "What happened next?",
                "frMale": "Et ensuite\u00a0?",
                "frFemale": "Et ensuite\u00a0?",
                "deMale": "Und dann?",
                "deFemale": "Und dann?"
            },
            "LocalizedOptionText": {
                "enMale": "You talking to me or yourself?",
                "frMale": "C'est \u00e0 moi que tu parles ou est-ce que tu parles toute seule ?",
                "frFemale": "C'est \u00e0 moi que tu parles ou est-ce que tu parles toute seule ?",
                "deMale": "Sprichst du mit mir oder mit dir selbst?",
                "deFemale": "Sprichst du mit mir oder mit dir selbst?"
            },
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "T4XaLj6",
            "Text": "Sorry, I'm just so excited.",
            "LocalizedText": {
                "enMale": "Sorry, I'm just so excited.",
                "frMale": "D\u00e9sol\u00e9e, mais je suis tellement excit\u00e9e.",
                "frFemale": "D\u00e9sol\u00e9e, mais je suis tellement excit\u00e9e.",
                "deMale": "Tut mir leid, ich bin nur so aufgeregt.",
                "deFemale": "Tut mir leid, ich bin nur so aufgeregt."
            },
            "CnvAlienVONode": -1,
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            "NodeId": 85,
            "QuestRewardB62": "0000000",
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        },
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            "NodeId": 87,
            "QuestRewardB62": "EBF7um6",
            "ActionQuest": 0,
            "MinLevel": -1,
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I'm trying to plot a course.",
            "LocalizedText": {
                "enMale": "I'm trying to plot a course.",
                "frMale": "J'essaye de d\u00e9terminer une trajectoire.",
                "frFemale": "J'essaye de d\u00e9terminer une trajectoire.",
                "deMale": "Ich versuche hier einen Kurs zu berechnen.",
                "deFemale": "Ich versuche hier einen Kurs zu berechnen."
            },
            "LocalizedOptionText": {
                "enMale": "Keep it down.",
                "frMale": "Baisse d'un ton.",
                "frFemale": "Baisse d'un ton.",
                "deMale": "Ruhe.",
                "deFemale": "Ruhe."
            },
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            "AffectionRewardEventsB62": {
                "Md6ozhL": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
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            "SpeakerB62Id": "T4XaLj6",
            "Text": "Well hold off a sec, because you might want to change destinations.",
            "LocalizedText": {
                "enMale": "Well hold off a sec, because you might want to change destinations.",
                "frMale": "Eh bien attends un peu, parce qu'il se pourrait bien que tu d\u00e9cides de changer de destination.",
                "frFemale": "Eh bien attends un peu, parce qu'il se pourrait bien que tu d\u00e9cides de changer de destination.",
                "deMale": "Wartet noch einen Moment. Vielleicht wollt Ihr das Ziel \u00e4ndern.",
                "deFemale": "Wartet noch einen Moment. Vielleicht wollt Ihr das Ziel \u00e4ndern."
            },
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            "SpeakerB62Id": "0000000",
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            "QuestRewardB62": "0000000",
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            "SpeakerB62Id": "T4XaLj6",
            "Text": "Offers have been piling up since we won the Great Hunt, most not worth our time, but I think we finally struck the mother lode.",
            "LocalizedText": {
                "enMale": "Offers have been piling up since we won the Great Hunt, most not worth our time, but I think we finally struck the mother lode.",
                "frMale": "Les offres s'accumulent depuis qu'on a remport\u00e9 la Grande Traque. La plupart du temps, \u00e7a ne m\u00e9rite pas qu'on s'y int\u00e9resse, mais je pense qu'on vient enfin de trouver le bon filon.",
                "frFemale": "Les offres s'accumulent depuis qu'on a remport\u00e9 la Grande Traque. La plupart du temps, \u00e7a ne m\u00e9rite pas qu'on s'y int\u00e9resse, mais je pense qu'on vient enfin de trouver le bon filon.",
                "deMale": "Seit wir die Gro\u00dfe Jagd gewonnen haben, stapeln sich die Auftr\u00e4ge, aber die meisten sind unsere Zeit nicht wert. Dieser hier ist allerdings eine Klasse f\u00fcr sich.",
                "deFemale": "Seit wir die Gro\u00dfe Jagd gewonnen haben, stapeln sich die Auftr\u00e4ge, aber die meisten sind unsere Zeit nicht wert. Dieser hier ist allerdings eine Klasse f\u00fcr sich."
            },
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            "NodeId": 91,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
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            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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        "92": {
            "NodeId": 92,
            "QuestRewardB62": "0000000",
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            "IsEmpty": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "T4XaLj6",
            "Text": "Some bigwig from Adascorp just sent us an offer with more zeros than I can count!",
            "LocalizedText": {
                "enMale": "Some bigwig from Adascorp just sent us an offer with more zeros than I can count!",
                "frMale": "Une huile d'Adascorp vient de nous envoyer une offre avec plus de z\u00e9ros que je ne peux en compter !",
                "frFemale": "Une huile d'Adascorp vient de nous envoyer une offre avec plus de z\u00e9ros que je ne peux en compter !",
                "deMale": "Irgendein hohes Tier von Adascorp hat gerade ein Angebot geschickt, das mehr Nullen hat, als ich z\u00e4hlen kann.",
                "deFemale": "Irgendein hohes Tier von Adascorp hat gerade ein Angebot geschickt, das mehr Nullen hat, als ich z\u00e4hlen kann."
            },
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        },
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            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "What's the job?",
            "LocalizedText": {
                "enMale": "What's the job?",
                "frMale": "C'est quoi la mission ?",
                "frFemale": "C'est quoi la mission ?",
                "deMale": "Wie lautet der Auftrag?",
                "deFemale": "Wie lautet der Auftrag?"
            },
            "LocalizedOptionText": {
                "enMale": "Details?",
                "frMale": "Des d\u00e9tails ?",
                "frFemale": "Des d\u00e9tails ?",
                "deMale": "Details?",
                "deFemale": "Details?"
            },
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        },
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            "NodeId": 94,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "T4XaLj6",
            "Text": "That's the best part. It's not a job.",
            "LocalizedText": {
                "enMale": "That's the best part. It's not a job.",
                "frMale": "C'est l\u00e0 que \u00e7a devient int\u00e9ressant. Ce n'est pas une mission.",
                "frFemale": "C'est l\u00e0 que \u00e7a devient int\u00e9ressant. Ce n'est pas une mission.",
                "deMale": "Das ist das Beste daran. Es ist kein Auftrag.",
                "deFemale": "Das ist das Beste daran. Es ist kein Auftrag."
            },
            "CnvAlienVONode": -1,
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            "NodeId": 95,
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "97": {
            "NodeId": 97,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Been thinking I don't get enough work in the private sector these days.",
            "LocalizedText": {
                "enMale": "Been thinking I don't get enough work in the private sector these days.",
                "frMale": "Je trouvais qu'on ne travaillait pas assez dans le secteur priv\u00e9 depuis quelque temps.",
                "frFemale": "Je trouvais qu'on ne travaillait pas assez dans le secteur priv\u00e9 depuis quelque temps.",
                "deMale": "Ich fand sowieso, dass ich in letzter Zeit zu wenig Auftr\u00e4ge von Privatkunden hatte.",
                "deFemale": "Ich fand sowieso, dass ich in letzter Zeit zu wenig Auftr\u00e4ge von Privatkunden hatte."
            },
            "LocalizedOptionText": {
                "enMale": "I like the sound of that.",
                "frMale": "Tu m'int\u00e9resses.",
                "frFemale": "Tu m'int\u00e9resses.",
                "deMale": "Das klingt gut.",
                "deFemale": "Das klingt gut."
            },
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        },
        "98": {
            "NodeId": 98,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "T4XaLj6",
            "Text": "Get this, it isn't even for a bounty.",
            "LocalizedText": {
                "enMale": "Get this, it isn't even for a bounty.",
                "frMale": "\u00c9coute bien, il n'y a m\u00eame pas de cible.",
                "frFemale": "\u00c9coute bien, il n'y a m\u00eame pas de cible.",
                "deMale": "H\u00f6rt Euch das an, es ist nicht mal ein Kopfgeld.",
                "deFemale": "H\u00f6rt Euch das an, es ist nicht mal ein Kopfgeld."
            },
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        "99": {
            "NodeId": 99,
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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        "101": {
            "NodeId": 101,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Adascorp? Never heard of them.",
            "LocalizedText": {
                "enMale": "Adascorp? Never heard of them.",
                "frMale": "Adascorp ? Jamais entendu parler.",
                "frFemale": "Adascorp ? Jamais entendu parler.",
                "deMale": "Adascorp? Nie davon geh\u00f6rt.",
                "deFemale": "Adascorp? Nie davon geh\u00f6rt."
            },
            "LocalizedOptionText": {
                "enMale": "Who are they?",
                "frMale": "Qui sont ces gens ?",
                "frFemale": "Qui sont ces gens ?",
                "deMale": "Wer ist das?",
                "deFemale": "Wer ist das?"
            },
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        "102": {
            "NodeId": 102,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "T4XaLj6",
            "Text": "Adasca BioMechanical--they're in partnership with the Draay Trust and Czerka Corporation. Big business.",
            "LocalizedText": {
                "enMale": "Adasca BioMechanical--they're in partnership with the Draay Trust and Czerka Corporation. Big business.",
                "frMale": "Adascorp Biom\u00e9canique. Ils travaillent en partenariat avec le Trust Draay et la Corporation Czerka. C'est une grosse affaire.",
                "frFemale": "Adascorp Biom\u00e9canique. Ils travaillent en partenariat avec le Trust Draay et la Corporation Czerka. C'est une grosse affaire.",
                "deMale": "Adascorp BioMechanik. Partner vom Draay Trust und der Czerka Corporation. Machen die richtig gro\u00dfen Gesch\u00e4fte.",
                "deFemale": "Adascorp BioMechanik. Partner vom Draay Trust und der Czerka Corporation. Machen die richtig gro\u00dfen Gesch\u00e4fte."
            },
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        "103": {
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "T4XaLj6",
            "Text": "They want you to endorse their new line of battlefield adrenals.",
            "LocalizedText": {
                "enMale": "They want you to endorse their new line of battlefield adrenals.",
                "frMale": "Ils veulent que tu fasses de la publicit\u00e9 pour leurs nouveaux dopants de combat.",
                "frFemale": "Ils veulent que tu fasses de la publicit\u00e9 pour leurs nouveaux dopants de combat.",
                "deMale": "Sie wollen, dass Ihr ihre neuen Kampfaufputscher empfehlt.",
                "deFemale": "Sie wollen, dass Ihr ihre neuen Kampfaufputscher empfehlt."
            },
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "0000000",
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        "106": {
            "NodeId": 106,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "T4XaLj6",
            "Text": "They're willing to give their current spokesperson the boot, but only if you pick up the contract as soon as possible.",
            "LocalizedText": {
                "enMale": "They're willing to give their current spokesperson the boot, but only if you pick up the contract as soon as possible.",
                "frMale": "Ils sont pr\u00eats \u00e0 se d\u00e9barrasser de leur porte-parole actuel, \u00e0 condition que tu acceptes le contrat le plus vite possible.",
                "frFemale": "Ils sont pr\u00eats \u00e0 se d\u00e9barrasser de leur porte-parole actuel, \u00e0 condition que tu acceptes le contrat le plus vite possible.",
                "deMale": "Sie sind bereit, den momentanen Repr\u00e4sentanten zu feuern, aber nur, wenn Ihr so schnell wie m\u00f6glich zusagt.",
                "deFemale": "Sie sind bereit, den momentanen Repr\u00e4sentanten zu feuern, aber nur, wenn Ihr so schnell wie m\u00f6glich zusagt."
            },
            "CnvAlienVONode": -1,
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        "107": {
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            "QuestRewardB62": "EBF7um6",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I'm a professional hunter, not some celebrity mouthpiece.",
            "LocalizedText": {
                "enMale": "I'm a professional hunter, not some celebrity mouthpiece.",
                "frMale": "Je suis un chasseur professionnel, pas un homme sandwich.",
                "frFemale": "Je suis une chasseuse professionnelle, pas une femme sandwich.",
                "deMale": "Ich bin Profij\u00e4ger und kein Sprachrohr irgendwelcher Firmen.",
                "deFemale": "Ich bin Profij\u00e4ger und kein Sprachrohr irgendwelcher Firmen."
            },
            "LocalizedOptionText": {
                "enMale": "I've a reputation to consider.",
                "frMale": "J'ai une r\u00e9putation \u00e0 pr\u00e9server.",
                "frFemale": "J'ai une r\u00e9putation \u00e0 pr\u00e9server.",
                "deMale": "Ich habe einen Ruf zu verlieren.",
                "deFemale": "Ich habe einen Ruf zu verlieren."
            },
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            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
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                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "2Igez9E": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "ztLb693",
            "Text": "Well I am, and for that much money, I'd be glad to fill in for you.",
            "LocalizedText": {
                "enMale": "Well I am, and for that much money, I'd be glad to fill in for you.",
                "frMale": "Eh bien moi si. Et pour cette somme, je serai heureux de le faire \u00e0 votre place.",
                "frFemale": "Eh bien moi si. Et pour cette somme, je serai heureux de le faire \u00e0 votre place.",
                "deMale": "Ich schon und f\u00fcr die Summe \u00fcbernehme ich gerne Euren Platz.",
                "deFemale": "Ich schon und f\u00fcr die Summe \u00fcbernehme ich gerne Euren Platz."
            },
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            "IsEmpty": true,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "IsEmpty": false,
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            "SpeakerB62Id": "JaqmuiA",
            "Text": "Some dignity.",
            "LocalizedText": {
                "enMale": "Some dignity.",
                "frMale": "Un peu de dignit\u00e9.",
                "frFemale": "Un peu de dignit\u00e9.",
                "deMale": "So viel zu Eurer Ehre.",
                "deFemale": "So viel zu Eurer Ehre."
            },
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            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "QuestRewardB62": "0000000",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "JaqmuiA",
            "Text": "Don't care for it either.",
            "LocalizedText": {
                "enMale": "Don't care for it either.",
                "frMale": "Moi non plus, \u00e7a ne m'int\u00e9resse pas.",
                "frFemale": "Moi non plus, \u00e7a ne m'int\u00e9resse pas.",
                "deMale": "F\u00fcr mich w\u00e4re das auch nichts.",
                "deFemale": "F\u00fcr mich w\u00e4re das auch nichts."
            },
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        "115": {
            "NodeId": 115,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "117": {
            "NodeId": 117,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "T4XaLj6",
            "Text": "Can't hurt to hear them out.",
            "LocalizedText": {
                "enMale": "Can't hurt to hear them out.",
                "frMale": "\u00c7a nous co\u00fbte rien de les \u00e9couter.",
                "frFemale": "\u00c7a nous co\u00fbte rien de les \u00e9couter.",
                "deMale": "Kann nicht schaden, sich das anzuh\u00f6ren.",
                "deFemale": "Kann nicht schaden, sich das anzuh\u00f6ren."
            },
            "CnvAlienVONode": -1,
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        },
        "120": {
            "NodeId": 120,
            "QuestRewardB62": "EBF7um6",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Plastering my face all over the holo's gonna do wonders for business.",
            "LocalizedText": {
                "enMale": "Plastering my face all over the holo's gonna do wonders for business.",
                "frMale": "\u00c9taler mon visage sur tous les holos, ce sera tr\u00e8s bon pour les affaires.",
                "frFemale": "\u00c9taler mon visage sur tous les holos, \u00e7a sera tr\u00e8s bon pour les affaires.",
                "deMale": "Das komplette Holo mit meinem Gesicht zu pflastern wird das Gesch\u00e4ft richtig in Schwung bringen.",
                "deFemale": "Das komplette Holo mit meinem Gesicht zu pflastern wird das Gesch\u00e4ft richtig in Schwung bringen."
            },
            "LocalizedOptionText": {
                "enMale": "Hey, free advertising.",
                "frMale": "H\u00e9, de la publicit\u00e9 gratuite.",
                "frFemale": "H\u00e9, de la publicit\u00e9 gratuite.",
                "deMale": "Hey, Gratiswerbung.",
                "deFemale": "Hey, Gratiswerbung."
            },
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            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "VgMySBC": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "Md6ozhL": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "2Igez9E": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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        },
        "121": {
            "NodeId": 121,
            "QuestRewardB62": "0000000",
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "T4XaLj6",
            "Text": "Once wasn't enough for you?",
            "LocalizedText": {
                "enMale": "Once wasn't enough for you?",
                "frMale": "Une fois \u00e7a ne t'a pas suffi ?",
                "frFemale": "Une fois \u00e7a ne t'a pas suffi ?",
                "deMale": "Einmal hat Euch nicht gereicht?",
                "deFemale": "Einmal hat Euch nicht gereicht?"
            },
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        "122": {
            "NodeId": 122,
            "QuestRewardB62": "0000000",
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "123": {
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            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "ztLb693",
            "Text": "Think I saw that. Next time show your good side, if you've got one.",
            "LocalizedText": {
                "enMale": "Think I saw that. Next time show your good side, if you've got one.",
                "frMale": "Je crois que j'ai vu \u00e7a. La prochaine fois, montrez votre bon profil, si vous en avez un.",
                "frFemale": "Je crois que j'ai vu \u00e7a. La prochaine fois, montrez votre bon profil, si vous en avez un.",
                "deMale": "Das habe ich, glaube ich, gesehen. Zeigt das n\u00e4chste Mal Eure gute Seite, falls Ihr eine habt.",
                "deFemale": "Das habe ich, glaube ich, gesehen. Zeigt das n\u00e4chste Mal Eure gute Seite, falls Ihr eine habt."
            },
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "T4XaLj6",
            "Text": "Maybe we'll actually be able to start spending credits on something other than ammo.",
            "LocalizedText": {
                "enMale": "Maybe we'll actually be able to start spending credits on something other than ammo.",
                "frMale": "\u00c7a nous permettrait de commencer \u00e0 d\u00e9penser des cr\u00e9dits pour autre chose que des munitions.",
                "frFemale": "\u00c7a nous permettrait de commencer \u00e0 d\u00e9penser des cr\u00e9dits pour autre chose que des munitions.",
                "deMale": "Vielleicht k\u00f6nnen wir dann die Credits endlich mal f\u00fcr was anderes ausgeben, als f\u00fcr Munition.",
                "deFemale": "Vielleicht k\u00f6nnen wir dann die Credits endlich mal f\u00fcr was anderes ausgeben, als f\u00fcr Munition."
            },
            "CnvAlienVONode": -1,
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "130": {
            "NodeId": 130,
            "QuestRewardB62": "EBF7um6",
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "They'll give 'em the boot, or I will.",
            "LocalizedText": {
                "enMale": "They'll give 'em the boot, or I will.",
                "frMale": "S'ils ne le virent pas, c'est moi qui le ferai.",
                "frFemale": "S'ils ne le virent pas, c'est moi qui le ferai.",
                "deMale": "Entweder sie feuern den Mann oder ich tue es.",
                "deFemale": "Entweder sie feuern den Mann oder ich tue es."
            },
            "LocalizedOptionText": {
                "enMale": "Competition won't be an issue.",
                "frMale": "La concurrence ne sera pas un probl\u00e8me.",
                "frFemale": "La concurrence ne sera pas un probl\u00e8me.",
                "deMale": "Die Konkurrenz wird kein Problem sein.",
                "deFemale": "Die Konkurrenz wird kein Problem sein."
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                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
            },
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            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "T4XaLj6",
            "Text": "Only an idiot would argue with you there.",
            "LocalizedText": {
                "enMale": "Only an idiot would argue with you there.",
                "frMale": "Il faudrait vraiment \u00eatre idiot pour te contredire sur ce point.",
                "frFemale": "Il faudrait vraiment \u00eatre idiot pour te contredire sur ce point.",
                "deMale": "Ihr feuert wohl eher auf ihn ...",
                "deFemale": "Ihr feuert wohl eher auf ihn ..."
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            "IsEmpty": true,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "133": {
            "NodeId": 133,
            "QuestRewardB62": "0000000",
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "T4XaLj6",
            "Text": "We're supposed to visit Adascorp's plant on Quesh to talk terms.",
            "LocalizedText": {
                "enMale": "We're supposed to visit Adascorp's plant on Quesh to talk terms.",
                "frMale": "On est cens\u00e9s se rendre \u00e0 l'usine d'Adascorp sur Quesh pour parler des modalit\u00e9s.",
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                "deMale": "Wir sollen Adascorps Fabrikkomplex auf Quesh aufsuchen, um die Einzelheiten zu besprechen.",
                "deFemale": "Wir sollen Adascorps Fabrikkomplex auf Quesh aufsuchen, um die Einzelheiten zu besprechen."
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            "Text": "Let me handle the negotiations, and we'll be rolling in credits. I'll only take a thirty percent cut.",
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                "enMale": "Let me handle the negotiations, and we'll be rolling in credits. I'll only take a thirty percent cut.",
                "frMale": "Laissez-moi m'occuper des n\u00e9gociations et on roulera sur les cr\u00e9dits. Je prends une commission de 30 %.",
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            "Text": "Not how I'd want to be remembered.",
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                "enMale": "Not how I'd want to be remembered.",
                "frMale": "C'est pas comme \u00e7a que je voulais qu'on se souvienne de moi.",
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            "SpeakerB62Id": "T4XaLj6",
            "Text": "So, we headed to Quesh?",
            "LocalizedText": {
                "enMale": "So, we headed to Quesh?",
                "frMale": "Alors, on va sur Quesh ?",
                "frFemale": "Alors, on va sur Quesh ?",
                "deMale": "Also auf nach Quesh?",
                "deFemale": "Also auf nach Quesh?"
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            "SpeakerB62Id": "0000000",
            "Text": "Tell Adascorp I'll take their offer under consideration.",
            "LocalizedText": {
                "enMale": "Tell Adascorp I'll take their offer under consideration.",
                "frMale": "Dis \u00e0 Adascorp que je vais r\u00e9fl\u00e9chir \u00e0 leur offre.",
                "frFemale": "Dis \u00e0 Adascorp que je vais r\u00e9fl\u00e9chir \u00e0 leur offre.",
                "deMale": "Sag Adascorp, dass ich das Angebot \u00fcberdenken werde.",
                "deFemale": "Sag Adascorp, dass ich das Angebot \u00fcberdenken werde."
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                "enMale": "I'll think about it.",
                "frMale": "Je vais y r\u00e9fl\u00e9chir.",
                "frFemale": "Je vais y r\u00e9fl\u00e9chir.",
                "deMale": "Ich denke dar\u00fcber nach.",
                "deFemale": "Ich denke dar\u00fcber nach."
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            "SpeakerB62Id": "T4XaLj6",
            "Text": "Okay, but don't make me nag you. This is way too good an opportunity to miss because you forgot about it.",
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                "enMale": "Okay, but don't make me nag you. This is way too good an opportunity to miss because you forgot about it.",
                "frMale": "OK, mais ne me force pas \u00e0 te harceler. Cette opportunit\u00e9 est trop belle pour qu'on passe \u00e0 c\u00f4t\u00e9 parce que tu auras oubli\u00e9.",
                "frFemale": "OK, mais ne me force pas \u00e0 te harceler. Cette opportunit\u00e9 est trop belle pour qu'on passe \u00e0 c\u00f4t\u00e9 parce que tu auras oubli\u00e9.",
                "deMale": "In Ordnung, aber lasst Euch nicht zu lange bitten. Der Auftrag ist zu gut, um ihn uns entgehen zu lassen, nur weil Ihr ihn vergessen habt.",
                "deFemale": "In Ordnung, aber lasst Euch nicht zu lange bitten. Der Auftrag ist zu gut, um ihn uns entgehen zu lassen, nur weil Ihr ihn vergessen habt."
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            "Text": "Plotting a course for Quesh now.",
            "LocalizedText": {
                "enMale": "Plotting a course for Quesh now.",
                "frMale": "Je vais d\u00e9finir la trajectoire pour Quesh.",
                "frFemale": "Je vais d\u00e9finir la trajectoire pour Quesh.",
                "deMale": "Setze Kurs auf Quesh.",
                "deFemale": "Setze Kurs auf Quesh."
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            "LocalizedOptionText": {
                "enMale": "Let's not keep them waiting.",
                "frMale": "Ne les faisons pas attendre.",
                "frFemale": "Ne les faisons pas attendre.",
                "deMale": "Dann wollen wir sie nicht warten lassen.",
                "deFemale": "Dann wollen wir sie nicht warten lassen."
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            "SpeakerB62Id": "T4XaLj6",
            "Text": "I'll let Adascorp know to expect us.",
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                "enMale": "I'll let Adascorp know to expect us.",
                "frMale": "Je vais pr\u00e9venir Adascorp de notre arriv\u00e9e.",
                "frFemale": "Je vais pr\u00e9venir Adascorp de notre arriv\u00e9e.",
                "deMale": "Ich informiere Adascorp.",
                "deFemale": "Ich informiere Adascorp."
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            "Text": "Never even heard of Quesh.",
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                "frMale": "Je n'ai jamais entendu parler de Quesh.",
                "frFemale": "Je n'ai jamais entendu parler de Quesh.",
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                "deFemale": "Ich habe noch nie von Quesh geh\u00f6rt."
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                "enMale": "Where's Quesh?",
                "frMale": "O\u00f9 se trouve Quesh ?",
                "frFemale": "O\u00f9 se trouve Quesh ?",
                "deMale": "Wo ist Quesh?",
                "deFemale": "Wo ist Quesh?"
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            "Text": "Me either. Let me see what I can find.... It's a little toxic dump in the Outer Rim.",
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                "enMale": "Me either. Let me see what I can find.... It's a little toxic dump in the Outer Rim.",
                "frMale": "Moi non plus. Je vais voir ce que je peux trouver... C'est un trou \u00e0 rats-womps toxique sur la Bordure Ext\u00e9rieure.",
                "frFemale": "Moi non plus. Je vais voir ce que je peux trouver... C'est un trou \u00e0 rats-womps toxique sur la Bordure Ext\u00e9rieure.",
                "deMale": "Ich auch nicht. Mal sehen, was ich herausfinden kann ... Scheinbar eine kleine Giftm\u00fclldeponie im Outer Rim.",
                "deFemale": "Ich auch nicht. Mal sehen, was ich herausfinden kann ... Scheinbar eine kleine Giftm\u00fclldeponie im Outer Rim."
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            "Text": "The only natural resource is a poison gas... which is apparently the main ingredient in adrenals. Didn't want to know that.",
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                "enMale": "The only natural resource is a poison gas... which is apparently the main ingredient in adrenals. Didn't want to know that.",
                "frMale": "Sa seule ressource naturelle est un gaz empoisonn\u00e9... qui est apparemment l'ingr\u00e9dient principal de leurs dopants. J'aurais pr\u00e9f\u00e9r\u00e9 ne pas savoir \u00e7a.",
                "frFemale": "Sa seule ressource naturelle est un gaz empoisonn\u00e9... qui est apparemment l'ingr\u00e9dient principal de leurs dopants. J'aurais pr\u00e9f\u00e9r\u00e9 ne pas savoir \u00e7a.",
                "deMale": "Der einzige nat\u00fcrliche Rohstoff ist Giftgas ... was anscheinend auch der Hauptbestandteil der Aufputschmittel ist. Ich h\u00e4tte gut ohne diese Information leben k\u00f6nnen.",
                "deFemale": "Der einzige nat\u00fcrliche Rohstoff ist Giftgas ... was anscheinend auch der Hauptbestandteil der Aufputschmittel ist. Ich h\u00e4tte gut ohne diese Information leben k\u00f6nnen."
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            "SpeakerB62Id": "T4XaLj6",
            "Text": "The HoloNet says the Empire and Republic are disputing whose territory Quesh is. Better be careful if we head there.",
            "LocalizedText": {
                "enMale": "The HoloNet says the Empire and Republic are disputing whose territory Quesh is. Better be careful if we head there.",
                "frMale": "L'HoloNet dit que l'Empire et la R\u00e9publique d\u00e9battent pour savoir \u00e0 qui appartient Quesh. On a int\u00e9r\u00eat \u00e0 \u00eatre prudents, si on va l\u00e0-bas.",
                "frFemale": "L'HoloNet dit que l'Empire et la R\u00e9publique d\u00e9battent pour savoir \u00e0 qui appartient Quesh. On a int\u00e9r\u00eat \u00e0 \u00eatre prudents, si on va l\u00e0-bas.",
                "deMale": "Laut dem HoloNetz streiten sich das Imperium und die Republik darum, wessen Gebiet Quesh ist. Wir sollten also vorsichtig sein.",
                "deFemale": "Laut dem HoloNetz streiten sich das Imperium und die Republik darum, wessen Gebiet Quesh ist. Wir sollten also vorsichtig sein."
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