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cnv.misc.combat.cc.trooper.yuun

  • 1. <Non-dialogue segment.>
    • 548. <Non-dialogue segment.>
      • 550. - Yes, sir.
      • 552. - Leaving now.
      • 554. - Yuun departs.
      • 556. - Yuun will walk another path.
      • 558. - Journey in safety.
    • 560. <Non-dialogue segment.>
      • 562. - Yuun is wounded.
      • 564. - Yuun requires a medpac.
      • 566. - The path... is hazy.
      • 568. - Help... Yuun needs help...
      • 570. - Yuun's end may be near.
    • 572. <Non-dialogue segment.>
      • 574. - Ready.
      • 576. - We begin.
      • 578. - Yuun follows.
      • 580. - Yuun will serve.
      • 582. - Let us journey together.
    • 608. <Non-dialogue segment.>
      • 610. - Thank you.
      • 612. - Yuun recovers.
      • 614. - Yuun will repay this debt.
    • 620. <Non-dialogue segment.>
      • 622. - Understood.
      • 624. - With all speed.
      • 626. - Yuun will do this.
      • 628. - Yuun will not fail.
      • 630. - As you wish.
    • 632. <Non-dialogue segment.>
      • 634. - Yuun is proud to report success.
      • 636. - Yuun's task is done.
      • 638. - The assignment is complete.
      • 640. - Yuun has the results, sir.
      • 642. - Regrettably, Yuun's accomplishment is below standard.
    • 646. - You do Yuun great honor with this gift. Thank you.
    • 660. - A very thoughtful gift.
    • 674. - Yuun thanks you.
    • 680. <Non-dialogue segment.>
      • 688. - Yuun apologizes, but... the purpose of this gift is unclear.
      • 690. - Yuun does not understand. What is this for?
    • 695. <Non-dialogue segment.>
      • 699. - Yuun follows.
      • 701. - Your path will be Yuun's path.
    • 693. <Non-dialogue segment.>
      • 732. - Yuun welcomes all who wish to walk our path.
      • 733. - It seems we walk a path of fortune and plenty.
      • 734. - You detect favorable signs in this?
      • 731. - Your path is one of chaos and disquiet.
      • 730. - You walk a benevolent path.
      • 707. <Non-dialogue segment.>
        • 728. - Yuun stands ready always.
        • 729. - Yuun perceives your actions, but not your intentions. What is it that you seek?
      • 708. <Non-dialogue segment.>
        • 740. - Yuun will use this well.
        • 736. - Yuun perceives favorable signs in this. Thank you.
      • 709. <Non-dialogue segment.>
        • 739. - Yuun wonders why you jump when you could stand in stillness.
        • 735. - Yuun is perplexed. Is the ground unpleasant to your feet?
      • 710. <Non-dialogue segment.>
        • 741. - Each challenge sharpens our skills.
        • 742. - Strength blossoms in the wastes of adversity.
      • 711. <Non-dialogue segment.>
        • 737. - Our opponent has expired.
        • 738. - This foe now journeys beyond life's troubles.
      • 596. <Non-dialogue segment.>
        • 598. - Not now.
        • 600. - Yuun will help.
        • 602. - Your path is not yet ended.
      • 584. <Non-dialogue segment.>
        • 586. - Yes.
        • 588. - Gladly.
        • 590. - This must end.
        • 592. - Additional actions are required.
        • 594. - Yuun regrets this necessity.
      • 536. <Non-dialogue segment.>
        • 538. - No, sir.
        • 540. - Yuun cannot.
        • 542. - Yuun is unable to do this.
      • 514. <Non-dialogue segment.>
        • 518. - Yes, sir.
        • 520. - Affirmative.
        • 522. - As you wish.
        • 524. - Yuun will do it.
        • 516. - It will be done.
      • 120. <Non-dialogue segment.>
        • 124. - Incoming!
        • 499. - We are under assault.
        • 500. - Hostility besets our path.
        • 501. - Our death is sought.
        • 502. - We must not falter.
        • 504. - Yuun does not fear battle.
        • 506. - Engaging enemy.
        • 508. - We must walk the path of conflict.
        • 510. - We are detected.
        • 512. - No opposition will stop us.
NPC:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: cnv.misc.combat.cc.trooper.yuun
Other Sites:
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                "frMale": "Ennemi en approche.",
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            "Text": "It seems we walk a path of fortune and plenty.",
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            "Text": "You detect favorable signs in this?",
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                "enMale": "You detect favorable signs in this?",
                "frMale": "D\u00e9tectez-vous de bons pr\u00e9sages ?",
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                "deFemale": "Entdeckt Ihr wohlwollende Zeichen daran?"
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            "Text": "Yuun is perplexed. Is the ground unpleasant to your feet?",
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                "enMale": "Yuun is perplexed. Is the ground unpleasant to your feet?",
                "frMale": "Yuun est perplexe. Le sol vous d\u00e9pla\u00eet-il donc ?",
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                "frMale": "Yuun per\u00e7oit de bons pr\u00e9sages. Merci.",
                "frFemale": "Yuun per\u00e7oit de bons pr\u00e9sages. Merci.",
                "deMale": "Yuun erkennt daran wohlwollende Zeichen. Danke.",
                "deFemale": "Yuun erkennt daran wohlwollende Zeichen. Danke."
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            "Text": "Our opponent has expired.",
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                "enMale": "Our opponent has expired.",
                "frMale": "Notre adversaire a rendu l'\u00e2me.",
                "frFemale": "Notre adversaire a rendu l'\u00e2me.",
                "deMale": "Unser Feind ist erloschen.",
                "deFemale": "Unser Feind ist erloschen."
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            "SpeakerB62Id": "E6mQvzF",
            "Text": "This foe now journeys beyond life's troubles.",
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                "enMale": "This foe now journeys beyond life's troubles.",
                "frMale": "Cet ennemi s'affranchit \u00e0 pr\u00e9sent des tourments de la vie.",
                "frFemale": "Cet ennemi s'affranchit \u00e0 pr\u00e9sent des tourments de la vie.",
                "deMale": "Dieser Feind hat den Kummer des Lebens hinter sich gelassen.",
                "deFemale": "Dieser Feind hat den Kummer des Lebens hinter sich gelassen."
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            "SpeakerB62Id": "E6mQvzF",
            "Text": "Yuun wonders why you jump when you could stand in stillness.",
            "LocalizedText": {
                "enMale": "Yuun wonders why you jump when you could stand in stillness.",
                "frMale": "Yuun s'interroge : pourquoi sauter quand on peut demeurer immobile ?",
                "frFemale": "Yuun s'interroge : pourquoi sauter quand on peut demeurer immobile ?",
                "deMale": "Yuun wundert sich, warum Ihr springt, obwohl Ihr doch still dastehen k\u00f6nntet.",
                "deFemale": "Yuun wundert sich, warum Ihr springt, obwohl Ihr doch still dastehen k\u00f6nntet."
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            "IsPlayerNode": false,
            "SpeakerB62Id": "E6mQvzF",
            "Text": "Yuun will use this well.",
            "LocalizedText": {
                "enMale": "Yuun will use this well.",
                "frMale": "Yuun en fera bon usage.",
                "frFemale": "Yuun en fera bon usage.",
                "deMale": "Yuun wird das mit Bedacht einsetzen.",
                "deFemale": "Yuun wird das mit Bedacht einsetzen."
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "E6mQvzF",
            "Text": "Each challenge sharpens our skills.",
            "LocalizedText": {
                "enMale": "Each challenge sharpens our skills.",
                "frMale": "Chaque d\u00e9fi aff\u00fbte nos capacit\u00e9s.",
                "frFemale": "Chaque d\u00e9fi aff\u00fbte nos capacit\u00e9s.",
                "deMale": "Jede Herausforderung sch\u00e4rft unsere F\u00e4higkeiten.",
                "deFemale": "Jede Herausforderung sch\u00e4rft unsere F\u00e4higkeiten."
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        "742": {
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            "SpeakerB62Id": "E6mQvzF",
            "Text": "Strength blossoms in the wastes of adversity.",
            "LocalizedText": {
                "enMale": "Strength blossoms in the wastes of adversity.",
                "frMale": "La puissance na\u00eet de l'adversit\u00e9.",
                "frFemale": "La puissance na\u00eet de l'adversit\u00e9.",
                "deMale": "St\u00e4rke erbl\u00fcht in Zeiten der Not.",
                "deFemale": "St\u00e4rke erbl\u00fcht in Zeiten der Not."
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    "LocalizedName": {
        "enMale": "cnv.misc.combat.cc.trooper.yuun",
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    "Base62Id": "V2elBH0",
    "Fqn": "cnv.misc.combat.cc.trooper.yuun",
    "first_seen": "1.0.0a",
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