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cnv.location.balmorra.world.coms_away.fixer_66

  • 2. - We have little to say to each other.
  • 1. - The resistance are confiscating their own comm units to figure out what happened. So much for their communications.
  • 3. - There's been chatter on the resistance frequencies while you were off planting the ordnance.
    • 55. <Non-dialogue segment.>
      • 56. - Resistance grenades have been malfunctioning. Would you know anything about that?
        • 74. Option - We implemented a plan.Player - Toybox had an idea to limit civilian casualties. I went with it.
          +200 Influence : approves.
          +200 Influence : approves.
        • 75. Option - No.Player - It's not my fault.
          +200 Influence : approves.
          • 81. - Funny, because Toybox said something quite different when I asked him why he still had trapped comms on his table today.
            • 83. - He suggested the two of you disobeyed our battle plan and neglected to inform any Imperial units of the rather explosive changes.
        • 76. Option - I came up with that.Player - It was a strategy to ensure military targets. I will take both the credit and the blame.
          • 77. - Civilian casualties are intentional. Both civilian and resistance must fear the bombs, it's how we kill their morale.
            • 136. - But besides that point, when you countermand my orders, Imperial troops need to be notified of any change.
              • 79. - We now have to throw out every salvaged grenade in the mix because we don't know which ones are rigged to blow!
                • 89. Option - It'll balance out.Player - The resistance has to do the same, and they lost soldiers. You're still ahead.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  • 96. - That is one point in your favor, but a war of attrition was not what I had in mind.
                • 87. Option - Is that all?Player - Are we done here?
                  +200 Influence : approves.
                  +200 Influence : approves.
                  • 101. - Be grateful for your Sith rank. For his part in this, Toybox is going to the stockade to receive lashes.
                  • 108. - Be grateful for Watcher Two's interest in you. For his part, Toybox will go to the stockade for a few days and receive lashes.
                  • 107. - Be grateful you are not part of our rank structure. For his part, Toybox will spend a few days in the stockade and receive lashes.
                    • 103. - You I cannot punish, but I would offer free advice. There are people on this planet who replace everyday items with explosives.
                      • 105. - Do not push them beyond reason.
                • 88. Option - I failed you.Player - I overstepped my bounds. I apologize.
                  +50 Influence : disapproves.
                  +50 Influence : disapproves.
                  +50 Influence : disapproves.
                  • 90. - I suppose that will do. You're lucky you're not in our rank structure.
                    • 148. - For his part in this, Toybox will spend a few days in the stockade and receive lashes.
                      • 92. - You I cannot punish, but I doubt we will work together again.
                        • 93. <Conversation Exit>
      • 57. - The resistance has set off three bombs so far. The first blast sent them scattering.
        • 61. - Then, of course, they attempted to stay in touch via comm unit, so you can imagine the results. Quite a successful operation.
          • 62. Option - They deserved their fate.Player - They defied the Empire. Now they will fear it again.
            +200 Influence : approves.
            • 71. - I'll say. One bomb went off near the resistance's medical bay. They say they're treating wounded on conference room tables now.
          • 59. Option - No problem.Player - Just doing my duty.
            • 68. - Well, it's delivered the punishment. One bomb went off near their medical bay. They'll have quite a time recovering.
          • 58. Option - What about civilians?Player - Has there been any collateral damage?
            +200 Influence : approves.
            +200 Influence : approves.
            +50 Influence : disapproves.
            • 63. - Positively. One of the comm units wasn't far from their medical bay, and we think some teenager had the second one.
              • 65. - Both are good. Without a medical bay, resistance wounded will suffer, and the boy will serve as a lesson for looters.
                • 67. - And with the investigation they'll have to launch to discover our method, we'll be ahead for quite some time.
                  • 113. <Conversation Exit>
  • 4. - If we get lucky, the resistance will take the units back to the barracks or an armory. Then... bang.
  • 7. <Non-dialogue segment.>
    • 8. - Welcome to the front, my lord. Your reputation precedes you.
    • 10. - Ah, the apprentice. I was wondering when you'd reach the front lines.
    • 9. - The bounty hunter. I've heard of you.
    • 16. - The Watchers said new agents were in the area. It's good you're here.
      • 12. - I'm Fixer 66. I'm with the operations branch of Imperial Intelligence, and if you have a moment, I'd like to show you something.
        • 15. Option - I'll listen.Player - You have my attention, Fixer.
        • 151. Option - Go.Player - Talk quickly.
        • 13. Option - Such as comm units?Player - I see you're monitoring communications. What more should I know?
          • 17. - On the left is an ordinary Republic comm unit issued to resistance fighters. You've probably seen hundreds before.
            • 19. - This other one is a Republic comm unit that has undergone some surgery. Please look, don't touch.
              • 21. - The second one contains a half-kilo of high explosive that detonates when the "talk" button is pressed.
                • 24. Option - A trap for the enemy?Player - I assume this is meant to deal with the resistance?
                • 23. Option - Go on.Player - Interesting.
                • 142. Option - I like it.Player - I can imagine the effects when it is held to one's ear.
                  +50 Influence : disapproves.
                • 141. Option - I like it.Player - A cruel joke. Better still, an effective one.
                  +200 Influence : approves.
                • 140. Option - Nice trick.Player - This is why I never let my holocom out of my sight.
                  +200 Influence : approves.
                • 22. Option - Don't mix them up.Player - If you're leaving them next to each other like that, I recommend some kind of sticker.
                  +200 Influence : approves.
                  • 27. - The plan is to take a few of these sabotaged comm units behind the resistance's lines and plant them on their dead.
                    • 29. - The resistance should soon salvage the comms and take them back to their headquarters. The resulting explosions will cripple and panic them.
                      • 114. - We'd prefer someone like you to take point. Someone who won't break if captured, and who can go without reinforcements. Can you do this?
                        • 118. Option - We will annihilate them.Player - The resistance will soon see death everywhere.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +50 Influence : disapproves.
                          +50 Influence : disapproves.
                          • 124. - Your instructors at the Korriban Academy must have loved you.
                          • 122. - Well, if that's your business, you certainly came to the right planet.
                        • 116. Option - Sign me up.Player - Let's do it.
                          • 46. - Head over to our technical man, a Balmorra local we drafted. The men call him "Toybox."
                            • 154. - He'll give you the ordnance and show you how to transport it safely.
                              • 155. <Conversation Exit>
                        • 117. Option - Not today. [Refuse quest]Player - I have other priorities right now.
                          • 121. - Then I won't bother you more.
                            • 54. <Conversation Exit>
  • 5. - Shh. Monitoring radio traffic.
First Seen: 1.0.0
Last Seen: 6.2.1a
Star Wars Name: cnv.location.balmorra.world.coms_away.fixer_66
Other Sites:
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            "Text": "The resistance are confiscating their own comm units to figure out what happened. So much for their communications.",
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                "enMale": "The resistance are confiscating their own comm units to figure out what happened. So much for their communications.",
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            "Text": "There's been chatter on the resistance frequencies while you were off planting the ordnance.",
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                "deFemale": "Mit etwas Gl\u00fcck bringt der Widerstand die Einheiten in die Kaserne oder ins Waffenlager. Und dann ... kabumm!"
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            "Text": "Welcome to the front, my lord. Your reputation precedes you.",
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            "Text": "The bounty hunter. I've heard of you.",
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                "frMale": "Le chasseur de primes ! J'ai entendu parler de vous.",
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            "Text": "Ah, the apprentice. I was wondering when you'd reach the front lines.",
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                "frMale": "Ah, Apprenti. Je me demandais quand vous arriveriez sur le front.",
                "frFemale": "Ah, Apprentie. Je me demandais quand vous arriveriez sur le front.",
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            "Text": "I'm Fixer 66. I'm with the operations branch of Imperial Intelligence, and if you have a moment, I'd like to show you something.",
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                "frMale": "Je suis D\u00e9panneur 66. Je suis un agent de terrain des Services Secrets de l'Empire. Si vous avez le temps, je vous montrerais bien quelque chose.",
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                "deFemale": "Ich bin T\u00fcftler 66. Ich geh\u00f6re zur Einsatzabteilung des Imperialen Geheimdienstes, und falls Ihr einen Moment Zeit habt, m\u00f6chte ich Euch gern was zeigen."
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            "Text": "I see you're monitoring communications. What more should I know?",
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                "enMale": "I see you're monitoring communications. What more should I know?",
                "frMale": "Vous \u00e9coutez les communications. Il y a quelque chose que je devrais savoir ?",
                "frFemale": "Vous \u00e9coutez les communications. Il y a quelque chose que je devrais savoir ?",
                "deMale": "Wie ich sehe, \u00fcberwacht Ihr die Kommunikation. Was muss ich noch wissen?",
                "deFemale": "Wie ich sehe, \u00fcberwacht Ihr die Kommunikation. Was muss ich noch wissen?"
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You have my attention, Fixer.",
            "LocalizedText": {
                "enMale": "You have my attention, Fixer.",
                "frMale": "Je suis \u00e0 vous, D\u00e9panneur.",
                "frFemale": "Je suis \u00e0 vous, D\u00e9panneur.",
                "deMale": "Ihr habt meine Aufmerksamkeit, T\u00fcftler.",
                "deFemale": "Ihr habt meine Aufmerksamkeit, T\u00fcftler."
            },
            "LocalizedOptionText": {
                "enMale": "I'll listen.",
                "frMale": "J'ai tout mon temps.",
                "frFemale": "J'ai tout mon temps.",
                "deMale": "Ich bin ganz Ohr.",
                "deFemale": "Ich bin ganz Ohr."
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            "SpeakerB62Id": "beCmCl4",
            "Text": "The Watchers said new agents were in the area. It's good you're here.",
            "LocalizedText": {
                "enMale": "The Watchers said new agents were in the area. It's good you're here.",
                "frMale": "Les Observateurs ont dit que de nouveaux agents \u00e9taient dans le coin. \u00c7a fait du bien de vous voir.",
                "frFemale": "Les Observateurs ont dit que de nouveaux agents \u00e9taient dans le coin. \u00c7a fait du bien de vous voir.",
                "deMale": "Die W\u00e4chter sagten, es gebe neue Agenten in der Gegend. Sch\u00f6n, dass Ihr hier seid.",
                "deFemale": "Die W\u00e4chter sagten, es gebe neue Agenten in der Gegend. Sch\u00f6n, dass Ihr hier seid."
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            "SpeakerB62Id": "beCmCl4",
            "Text": "On the left is an ordinary Republic comm unit issued to resistance fighters. You've probably seen hundreds before.",
            "LocalizedText": {
                "enMale": "On the left is an ordinary Republic comm unit issued to resistance fighters. You've probably seen hundreds before.",
                "frMale": "\u00c0 gauche se trouve une unit\u00e9 com de la R\u00e9publique tout \u00e0 fait ordinaire donn\u00e9e aux r\u00e9sistants. Vous en avez s\u00fbrement d\u00e9j\u00e0 vu des centaines.",
                "frFemale": "\u00c0 gauche se trouve une unit\u00e9 com de la R\u00e9publique tout \u00e0 fait ordinaire donn\u00e9e aux r\u00e9sistants. Vous en avez s\u00fbrement d\u00e9j\u00e0 vu des centaines.",
                "deMale": "Links ist eine gew\u00f6hnliche republikanische Kom-Einheit, wie sie Widerstandsk\u00e4mpfer erhalten. Bestimmt habt Ihr schon Hunderte davon gesehen.",
                "deFemale": "Links ist eine gew\u00f6hnliche republikanische Kom-Einheit, wie sie Widerstandsk\u00e4mpfer erhalten. Bestimmt habt Ihr schon Hunderte davon gesehen."
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "beCmCl4",
            "Text": "This other one is a Republic comm unit that has undergone some surgery. Please look, don't touch.",
            "LocalizedText": {
                "enMale": "This other one is a Republic comm unit that has undergone some surgery. Please look, don't touch.",
                "frMale": "Et voici une unit\u00e9 com de la R\u00e9publique un peu modifi\u00e9e. On touche seulement avec les yeux.",
                "frFemale": "Et voici une unit\u00e9 com de la R\u00e9publique un peu modifi\u00e9e. On touche seulement avec les yeux.",
                "deMale": "Die andere ist eine republikanische Kom-Einheit, an der jemand herumgebastelt hat. Bitte nur anschauen, nicht ber\u00fchren.",
                "deFemale": "Die andere ist eine republikanische Kom-Einheit, an der jemand herumgebastelt hat. Bitte nur anschauen, nicht ber\u00fchren."
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            "SpeakerB62Id": "beCmCl4",
            "Text": "The second one contains a half-kilo of high explosive that detonates when the \"talk\" button is pressed.",
            "LocalizedText": {
                "enMale": "The second one contains a half-kilo of high explosive that detonates when the \"talk\" button is pressed.",
                "frMale": "La deuxi\u00e8me contient un demi-kilo d'explosifs puissants qui se d\u00e9clenchent quand on appuie sur le bouton pour parler.",
                "frFemale": "La deuxi\u00e8me contient un demi-kilo d'explosifs puissants qui se d\u00e9clenchent quand on appuie sur le bouton pour parler.",
                "deMale": "Die zweite enth\u00e4lt ein halbes Kilo Sprengstoff, der in die Luft geht, sobald jemand den Knopf zum Sprechen dr\u00fcckt.",
                "deFemale": "Die zweite enth\u00e4lt ein halbes Kilo Sprengstoff, der in die Luft geht, sobald jemand den Knopf zum Sprechen dr\u00fcckt."
            },
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            "QuestRewardB62": "Hm6Dr30",
            "ActionQuest": 0,
            "MinLevel": -1,
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "If you're leaving them next to each other like that, I recommend some kind of sticker.",
            "LocalizedText": {
                "enMale": "If you're leaving them next to each other like that, I recommend some kind of sticker.",
                "frMale": "Attention \u00e0 ne pas vous tromper d'unit\u00e9, c'est dangereux de les garder c\u00f4te \u00e0 c\u00f4te, comme \u00e7a.",
                "frFemale": "Attention \u00e0 ne pas vous tromper d'unit\u00e9, c'est dangereux de les garder c\u00f4te \u00e0 c\u00f4te, comme \u00e7a.",
                "deMale": "Wenn Ihr sie so nebeneinander liegen habt, w\u00e4re ein Aufkleber vielleicht keine schlechte Idee.",
                "deFemale": "Wenn Ihr sie so nebeneinander liegen habt, w\u00e4re ein Aufkleber vielleicht keine schlechte Idee."
            },
            "LocalizedOptionText": {
                "enMale": "Don't mix them up.",
                "frMale": "Ne les m\u00e9langez pas.",
                "frFemale": "Ne les m\u00e9langez pas.",
                "deMale": "Blo\u00df nicht verwechseln!",
                "deFemale": "Blo\u00df nicht verwechseln!"
            },
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                "Md6ozhL": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
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            "AlignmentGain": "None",
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Interesting.",
            "LocalizedText": {
                "enMale": "Interesting.",
                "frMale": "C'est int\u00e9ressant.",
                "frFemale": "C'est int\u00e9ressant.",
                "deMale": "Interessant.",
                "deFemale": "Interessant."
            },
            "LocalizedOptionText": {
                "enMale": "Go on.",
                "frMale": "Continuez.",
                "frFemale": "Continuez.",
                "deMale": "Fahrt nur fort.",
                "deFemale": "Fahrt nur fort."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I assume this is meant to deal with the resistance?",
            "LocalizedText": {
                "enMale": "I assume this is meant to deal with the resistance?",
                "frMale": "Je suppose que c'est pour la r\u00e9sistance ?",
                "frFemale": "Je suppose que c'est pour la r\u00e9sistance ?",
                "deMale": "Damit soll vermutlich der Widerstand ausgeschaltet werden?",
                "deFemale": "Damit soll vermutlich der Widerstand ausgeschaltet werden?"
            },
            "LocalizedOptionText": {
                "enMale": "A trap for the enemy?",
                "frMale": "Un pi\u00e8ge pour les ennemis ?",
                "frFemale": "Un pi\u00e8ge pour les ennemis ?",
                "deMale": "Eine Falle f\u00fcr den Feind?",
                "deFemale": "Eine Falle f\u00fcr den Feind?"
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            "SpeakerB62Id": "beCmCl4",
            "Text": "Yes.",
            "LocalizedText": {
                "enMale": "Yes.",
                "frMale": "Oui.",
                "frFemale": "Oui.",
                "deMale": "Ja.",
                "deFemale": "Ja."
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            "SpeakerB62Id": "beCmCl4",
            "Text": "The plan is to take a few of these sabotaged comm units behind the resistance's lines and plant them on their dead.",
            "LocalizedText": {
                "enMale": "The plan is to take a few of these sabotaged comm units behind the resistance's lines and plant them on their dead.",
                "frMale": "Le plan est d'emporter ces unit\u00e9s com sabot\u00e9es derri\u00e8re les lignes ennemies et de les placer sur leurs morts.",
                "frFemale": "Le plan est d'emporter ces unit\u00e9s com sabot\u00e9es derri\u00e8re les lignes ennemies et de les placer sur leurs morts.",
                "deMale": "Unser Plan besteht darin, einige dieser sabotierten Kom-Einheiten hinter die Linien des Widerstands zu bringen und ihren Gefallenen unterzuschieben.",
                "deFemale": "Unser Plan besteht darin, einige dieser sabotierten Kom-Einheiten hinter die Linien des Widerstands zu bringen und ihren Gefallenen unterzuschieben."
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            "SpeakerB62Id": "beCmCl4",
            "Text": "The resistance should soon salvage the comms and take them back to their headquarters. The resulting explosions will cripple and panic them.",
            "LocalizedText": {
                "enMale": "The resistance should soon salvage the comms and take them back to their headquarters. The resulting explosions will cripple and panic them.",
                "frMale": "Les r\u00e9sistants devraient bient\u00f4t aller r\u00e9cup\u00e9rer leurs unit\u00e9s com pour les ramener dans leur QG. Les explosions vont semer la panique.",
                "frFemale": "Les r\u00e9sistants devraient bient\u00f4t aller r\u00e9cup\u00e9rer leurs unit\u00e9s com pour les ramener dans leur QG. Les explosions vont semer la panique.",
                "deMale": "Dann sollte der Widerstand bald kommen, die Einheiten einsammeln und ins Hauptquartier bringen. Die Explosionen werden sie zerrei\u00dfen und Panik ausl\u00f6sen.",
                "deFemale": "Dann sollte der Widerstand bald kommen, die Einheiten einsammeln und ins Hauptquartier bringen. Die Explosionen werden sie zerrei\u00dfen und Panik ausl\u00f6sen."
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "beCmCl4",
            "Text": "Head over to our technical man, a Balmorra local we drafted. The men call him \"Toybox.\"",
            "LocalizedText": {
                "enMale": "Head over to our technical man, a Balmorra local we drafted. The men call him \"Toybox.\"",
                "frMale": "Allez voir notre technicien, un Balmorr\u00e9en que nous avons form\u00e9. On le surnomme \"Caisse \u00e0 outils\".",
                "frFemale": "Allez voir notre technicien, un Balmorr\u00e9en que nous avons form\u00e9. On le surnomme \"Caisse \u00e0 outils\".",
                "deMale": "Geht r\u00fcber zu unserem Techniker, einem Balmorraner, den wir angeworben haben. Die Leute hier nennen ihn \"Wunderkiste\".",
                "deFemale": "Geht r\u00fcber zu unserem Techniker, einem Balmorraner, den wir angeworben haben. Die Leute hier nennen ihn \"Wunderkiste\"."
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            "Text": "Resistance grenades have been malfunctioning. Would you know anything about that?",
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                "enMale": "Resistance grenades have been malfunctioning. Would you know anything about that?",
                "frMale": "Les grenades de la r\u00e9sistance fonctionnent mal. Vous \u00eates au courant de quelque chose ?",
                "frFemale": "Les grenades de la r\u00e9sistance fonctionnent mal. Vous \u00eates au courant de quelque chose ?",
                "deMale": "Die Granaten des Widerstands funktionieren nicht mehr richtig. Wisst Ihr etwas dar\u00fcber?",
                "deFemale": "Die Granaten des Widerstands funktionieren nicht mehr richtig. Wisst Ihr etwas dar\u00fcber?"
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            "Text": "The resistance has set off three bombs so far. The first blast sent them scattering.",
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                "enMale": "The resistance has set off three bombs so far. The first blast sent them scattering.",
                "frMale": "La r\u00e9sistance a fait exploser trois bombes pour l'instant. La premi\u00e8re a eu beaucoup d'effets.",
                "frFemale": "La r\u00e9sistance a fait exploser trois bombes pour l'instant. La premi\u00e8re a eu beaucoup d'effets.",
                "deMale": "Der Widerstand hat bisher drei Bomben ausgel\u00f6st. Beim ersten Knall sind sie alle weggerannt.",
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            "Text": "Has there been any collateral damage?",
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                "frMale": "Est-ce qu'il y a eu des dommages collat\u00e9raux ?",
                "frFemale": "Est-ce qu'il y a eu des dommages collat\u00e9raux ?",
                "deMale": "Gab es irgendwelche Kollateralsch\u00e4den?",
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                "frMale": "Qu'en est-il des civils ?",
                "frFemale": "Qu'en est-il des civils ?",
                "deMale": "Was ist mit den Zivilisten?",
                "deFemale": "Was ist mit den Zivilisten?"
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                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
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            "Text": "Just doing my duty.",
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                "frMale": "Je ne fais que mon devoir.",
                "frFemale": "Je ne fais que mon devoir.",
                "deMale": "Ich tue nur, was ich muss.",
                "deFemale": "Ich tue nur, was ich muss."
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                "enMale": "No problem.",
                "frMale": "Aucun probl\u00e8me.",
                "frFemale": "Aucun probl\u00e8me.",
                "deMale": "Na bitte.",
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            "Text": "Then, of course, they attempted to stay in touch via comm unit, so you can imagine the results. Quite a successful operation.",
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                "enMale": "Then, of course, they attempted to stay in touch via comm unit, so you can imagine the results. Quite a successful operation.",
                "frMale": "Ensuite, ils ont bien s\u00fbr essay\u00e9 de rester en contact gr\u00e2ce aux unit\u00e9s com, et vous imaginez la suite. Quel succ\u00e8s !",
                "frFemale": "Ensuite, ils ont bien s\u00fbr essay\u00e9 de rester en contact gr\u00e2ce aux unit\u00e9s com, et vous imaginez la suite. Quel succ\u00e8s !",
                "deMale": "Danach haben sie nat\u00fcrlich versucht, sich \u00fcber die Kom-Einheiten zu verst\u00e4ndigen. Das Ergebnis k\u00f6nnt Ihr Euch vorstellen. Das war mal eine erfolgreiche Aktion.",
                "deFemale": "Danach haben sie nat\u00fcrlich versucht, sich \u00fcber die Kom-Einheiten zu verst\u00e4ndigen. Das Ergebnis k\u00f6nnt Ihr Euch vorstellen. Das war mal eine erfolgreiche Aktion."
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            "Text": "They defied the Empire. Now they will fear it again.",
            "LocalizedText": {
                "enMale": "They defied the Empire. Now they will fear it again.",
                "frMale": "Ils ont d\u00e9fi\u00e9 l'Empire, maintenant ils vont de nouveau le craindre.",
                "frFemale": "Ils ont d\u00e9fi\u00e9 l'Empire, maintenant ils vont de nouveau le craindre.",
                "deMale": "Sie haben dem Imperium getrotzt. Nun werden sie es wieder f\u00fcrchten.",
                "deFemale": "Sie haben dem Imperium getrotzt. Nun werden sie es wieder f\u00fcrchten."
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                "enMale": "They deserved their fate.",
                "frMale": "Ils ont m\u00e9rit\u00e9 ce qui leur arrive.",
                "frFemale": "Ils ont m\u00e9rit\u00e9 ce qui leur arrive.",
                "deMale": "Sie haben ihr Schicksal verdient.",
                "deFemale": "Sie haben ihr Schicksal verdient."
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                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "beCmCl4",
            "Text": "Positively. One of the comm units wasn't far from their medical bay, and we think some teenager had the second one.",
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                "enMale": "Positively. One of the comm units wasn't far from their medical bay, and we think some teenager had the second one.",
                "frMale": "Assur\u00e9ment. Une des unit\u00e9s com \u00e9tait \u00e0 proximit\u00e9 de leur baie m\u00e9dicale et on pense qu'un adolescent avait la deuxi\u00e8me.",
                "frFemale": "Assur\u00e9ment. Une des unit\u00e9s com \u00e9tait \u00e0 proximit\u00e9 de leur baie m\u00e9dicale et on pense qu'un adolescent avait la deuxi\u00e8me.",
                "deMale": "Positiv. Eine Kom-Einheit explodierte in der N\u00e4he ihrer Krankenstation, und die zweite Bombe hat anscheinend ein Teenager ausgel\u00f6st.",
                "deFemale": "Positiv. Eine Kom-Einheit explodierte in der N\u00e4he ihrer Krankenstation, und die zweite Bombe hat anscheinend ein Teenager ausgel\u00f6st."
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            "SpeakerB62Id": "beCmCl4",
            "Text": "Both are good. Without a medical bay, resistance wounded will suffer, and the boy will serve as a lesson for looters.",
            "LocalizedText": {
                "enMale": "Both are good. Without a medical bay, resistance wounded will suffer, and the boy will serve as a lesson for looters.",
                "frMale": "La r\u00e9ussite est totale. Sans baie m\u00e9dicale, les bless\u00e9s de la r\u00e9sistance mourront et le gar\u00e7on servira de le\u00e7on aux pillards.",
                "frFemale": "La r\u00e9ussite est totale. Sans baie m\u00e9dicale, les bless\u00e9s de la r\u00e9sistance mourront et le gar\u00e7on servira de le\u00e7on aux pillards.",
                "deMale": "Beides gut. Ohne Krankenstation leiden die Verwundeten des Widerstands, und der Junge wird andere vom Pl\u00fcndern abhalten.",
                "deFemale": "Beides gut. Ohne Krankenstation leiden die Verwundeten des Widerstands, und der Junge wird andere vom Pl\u00fcndern abhalten."
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            "SpeakerB62Id": "beCmCl4",
            "Text": "And with the investigation they'll have to launch to discover our method, we'll be ahead for quite some time.",
            "LocalizedText": {
                "enMale": "And with the investigation they'll have to launch to discover our method, we'll be ahead for quite some time.",
                "frMale": "Avec l'enqu\u00eate qu'ils vont devoir mener pour d\u00e9couvrir notre m\u00e9thode, on aura toujours une bonne longueur d'avance.",
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                "deMale": "Und jetzt m\u00fcssen sie Nachforschungen anstellen, um unsere Methode herauszufinden. Wir werden ihnen lange Zeit voraus sein.",
                "deFemale": "Und jetzt m\u00fcssen sie Nachforschungen anstellen, um unsere Methode herauszufinden. Wir werden ihnen lange Zeit voraus sein."
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            "SpeakerB62Id": "beCmCl4",
            "Text": "Well, it's delivered the punishment. One bomb went off near their medical bay. They'll have quite a time recovering.",
            "LocalizedText": {
                "enMale": "Well, it's delivered the punishment. One bomb went off near their medical bay. They'll have quite a time recovering.",
                "frMale": "La punition est de taille. Une bombe a explos\u00e9 pr\u00e8s de leur baie m\u00e9dicale. Pratique pour soigner les bless\u00e9s.",
                "frFemale": "La punition est de taille. Une bombe a explos\u00e9 pr\u00e8s de leur baie m\u00e9dicale. Pratique pour soigner les bless\u00e9s.",
                "deMale": "Nun, es hat sie voll erwischt. Eine Bombe ging direkt bei ihrer Krankenstation hoch. Davon m\u00fcssen sie sich erstmal erholen.",
                "deFemale": "Nun, es hat sie voll erwischt. Eine Bombe ging direkt bei ihrer Krankenstation hoch. Davon m\u00fcssen sie sich erstmal erholen."
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            "SpeakerB62Id": "beCmCl4",
            "Text": "I'll say. One bomb went off near the resistance's medical bay. They say they're treating wounded on conference room tables now.",
            "LocalizedText": {
                "enMale": "I'll say. One bomb went off near the resistance's medical bay. They say they're treating wounded on conference room tables now.",
                "frMale": "Une bombe a explos\u00e9 pr\u00e8s de la baie m\u00e9dicale de la r\u00e9sistance. Il para\u00eet qu'ils soignent leurs bless\u00e9s dans les salles de conf\u00e9rence maintenant.",
                "frFemale": "Une bombe a explos\u00e9 pr\u00e8s de la baie m\u00e9dicale de la r\u00e9sistance. Il para\u00eet qu'ils soignent leurs bless\u00e9s dans les salles de conf\u00e9rence maintenant.",
                "deMale": "Oh ja. Eine Bombe ging direkt bei der Krankenstation des Widerstands hoch. Es hei\u00dft, sie m\u00fcssen jetzt die Verletzten auf Konferenztischen behandeln.",
                "deFemale": "Oh ja. Eine Bombe ging direkt bei der Krankenstation des Widerstands hoch. Es hei\u00dft, sie m\u00fcssen jetzt die Verletzten auf Konferenztischen behandeln."
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            "Text": "Toybox had an idea to limit civilian casualties. I went with it.",
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                "frMale": "Caisse \u00e0 outils a eu une id\u00e9e pour limiter les pertes civiles. J'ai suivi son plan.",
                "frFemale": "Caisse \u00e0 outils a eu une id\u00e9e pour limiter les pertes civiles. J'ai suivi son plan.",
                "deMale": "Wunderkiste hatte eine Idee, wie sich zivile Opfer begrenzen lassen. Ich habe sie ausgef\u00fchrt.",
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            "Text": "It's not my fault.",
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                "frMale": "Inutile de m'accuser.",
                "frFemale": "Inutile de m'accuser.",
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                "frMale": "Non.",
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                "deMale": "Nein.",
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "Text": "It was a strategy to ensure military targets. I will take both the credit and the blame.",
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                "frMale": "C'\u00e9tait une strat\u00e9gie pour n'avoir que des victimes militaires. J'en prends l'enti\u00e8re responsabilit\u00e9.",
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                "deFemale": "Diese Strategie sollte sicherstellen, dass nur milit\u00e4rische Ziele getroffen werden. Ich \u00fcbernehme die Verantwortung, im Guten wie im Schlechten."
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                "enMale": "I came up with that.",
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            "Text": "Civilian casualties are intentional. Both civilian and resistance must fear the bombs, it's how we kill their morale.",
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                "enMale": "Civilian casualties are intentional. Both civilian and resistance must fear the bombs, it's how we kill their morale.",
                "frMale": "Les civils sont vis\u00e9s. Comme la r\u00e9sistance, ils doivent avoir peur des bombes. C'est ainsi qu'on leur d\u00e9truit le moral.",
                "frFemale": "Les civils sont vis\u00e9s. Comme la r\u00e9sistance, ils doivent avoir peur des bombes. C'est ainsi qu'on leur d\u00e9truit le moral.",
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            "SpeakerB62Id": "beCmCl4",
            "Text": "We now have to throw out every salvaged grenade in the mix because we don't know which ones are rigged to blow!",
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                "enMale": "We now have to throw out every salvaged grenade in the mix because we don't know which ones are rigged to blow!",
                "frMale": "Maintenant, on doit se d\u00e9barrasser de toutes les grenades r\u00e9cup\u00e9r\u00e9es, car on ne sait plus lesquelles sont pr\u00eates \u00e0 exploser.",
                "frFemale": "Maintenant, on doit se d\u00e9barrasser de toutes les grenades r\u00e9cup\u00e9r\u00e9es, car on ne sait plus lesquelles sont pr\u00eates \u00e0 exploser.",
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            "SpeakerB62Id": "beCmCl4",
            "Text": "Funny, because Toybox said something quite different when I asked him why he still had trapped comms on his table today.",
            "LocalizedText": {
                "enMale": "Funny, because Toybox said something quite different when I asked him why he still had trapped comms on his table today.",
                "frMale": "C'est \u00e9tonnant, car Caisse \u00e0 outils m'a donn\u00e9 une autre version quand je lui ai demand\u00e9 pourquoi il restait des unit\u00e9s pi\u00e9g\u00e9es sur son bureau aujourd'hui.",
                "frFemale": "C'est \u00e9tonnant, car Caisse \u00e0 outils m'a donn\u00e9 une autre version quand je lui ai demand\u00e9 pourquoi il restait des unit\u00e9s pi\u00e9g\u00e9es sur son bureau aujourd'hui.",
                "deMale": "Komisch - Wunderkiste hat mir ganz was anderes erz\u00e4hlt, als ich ihn fragte, warum auf seinem Tisch immer noch manipulierte Kom-Einheiten rumliegen.",
                "deFemale": "Komisch - Wunderkiste hat mir ganz was anderes erz\u00e4hlt, als ich ihn fragte, warum auf seinem Tisch immer noch manipulierte Kom-Einheiten rumliegen."
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            "SpeakerB62Id": "beCmCl4",
            "Text": "He suggested the two of you disobeyed our battle plan and neglected to inform any Imperial units of the rather explosive changes.",
            "LocalizedText": {
                "enMale": "He suggested the two of you disobeyed our battle plan and neglected to inform any Imperial units of the rather explosive changes.",
                "frMale": "Il a pr\u00e9tendu que vous aviez d\u00e9sob\u00e9i aux ordres initiaux et n\u00e9glig\u00e9 d'informer les unit\u00e9s de l'Empire de ces changements cruciaux.",
                "frFemale": "Il a pr\u00e9tendu que vous aviez d\u00e9sob\u00e9i aux ordres initiaux et n\u00e9glig\u00e9 d'informer les unit\u00e9s de l'Empire de ces changements cruciaux.",
                "deMale": "Er meinte, Ihr beide h\u00e4ttet unseren Schlachtplan missachtet und die imperialen Einheiten nicht vor den explosiven \u00c4nderungen gewarnt.",
                "deFemale": "Er meinte, Ihr beide h\u00e4ttet unseren Schlachtplan missachtet und die imperialen Einheiten nicht vor den explosiven \u00c4nderungen gewarnt."
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            "SpeakerB62Id": "0000000",
            "Text": "Are we done here?",
            "LocalizedText": {
                "enMale": "Are we done here?",
                "frMale": "C'est bon, c'est termin\u00e9\u00a0?",
                "frFemale": "C'est bon, c'est termin\u00e9\u00a0?",
                "deMale": "Haben wir es jetzt?",
                "deFemale": "Haben wir es jetzt?"
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                "enMale": "Is that all?",
                "frMale": "C'est tout ?",
                "frFemale": "C'est tout ?",
                "deMale": "Ist das alles?",
                "deFemale": "Ist das alles?"
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                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                "LGACzD4": {
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I overstepped my bounds. I apologize.",
            "LocalizedText": {
                "enMale": "I overstepped my bounds. I apologize.",
                "frMale": "J'ai d\u00e9pass\u00e9 mes pr\u00e9rogatives. D\u00e9sol\u00e9.",
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                "deMale": "Ich bin zu weit gegangen. Bitte verzeiht mir.",
                "deFemale": "Ich bin zu weit gegangen. Bitte verzeiht mir."
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                "enMale": "I failed you.",
                "frMale": "Je vous ai d\u00e9\u00e7u.",
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                "LGACzD4": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                "dpkUWgA": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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            "SpeakerB62Id": "0000000",
            "Text": "The resistance has to do the same, and they lost soldiers. You're still ahead.",
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                "enMale": "The resistance has to do the same, and they lost soldiers. You're still ahead.",
                "frMale": "La r\u00e9sistance doit faire la m\u00eame chose et ils ont perdu des hommes. Vous avez encore le dessus.",
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                "deMale": "Der Widerstand muss dasselbe tun und hat Soldaten verloren. Ihr seid immer noch im Vorteil.",
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            "LocalizedOptionText": {
                "enMale": "It'll balance out.",
                "frMale": "\u00c7a compensera.",
                "frFemale": "\u00c7a compensera.",
                "deMale": "Das h\u00e4lt sich die Waage.",
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                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                "Md6ozhL": {
                    "Key": 200,
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "Text": "I suppose that will do. You're lucky you're not in our rank structure.",
            "LocalizedText": {
                "enMale": "I suppose that will do. You're lucky you're not in our rank structure.",
                "frMale": "OK, \u00e7a va. Vous avez de la chance de ne pas \u00eatre des n\u00f4tres.",
                "frFemale": "OK, \u00e7a va. Vous avez de la chance de ne pas \u00eatre des n\u00f4tres.",
                "deMale": "Na gut, das muss reichen. Sch\u00e4tzt Euch gl\u00fccklich, dass Ihr nicht zu unserer Befehlshierarchie geh\u00f6rt.",
                "deFemale": "Na gut, das muss reichen. Sch\u00e4tzt Euch gl\u00fccklich, dass Ihr nicht zu unserer Befehlshierarchie geh\u00f6rt."
            },
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        "91": {
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "beCmCl4",
            "Text": "You I cannot punish, but I doubt we will work together again.",
            "LocalizedText": {
                "enMale": "You I cannot punish, but I doubt we will work together again.",
                "frMale": "Vous, je ne peux pas vous punir, mais \u00e7a m'\u00e9tonnerait qu'on retravaille ensemble. Au revoir.",
                "frFemale": "Vous, je ne peux pas vous punir, mais \u00e7a m'\u00e9tonnerait qu'on retravaille ensemble. Au revoir.",
                "deMale": "Euch kann ich nicht bestrafen, aber wir werden sicherlich nicht mehr zusammenarbeiten. Guten Tag.",
                "deFemale": "Euch kann ich nicht bestrafen, aber wir werden sicherlich nicht mehr zusammenarbeiten. Guten Tag."
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            "SpeakerB62Id": "0000000",
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "beCmCl4",
            "Text": "That is one point in your favor, but a war of attrition was not what I had in mind.",
            "LocalizedText": {
                "enMale": "That is one point in your favor, but a war of attrition was not what I had in mind.",
                "frMale": "Un point pour vous, mais une guerre d'usure n'est pas ce que j'avais en t\u00eate.",
                "frFemale": "Un point pour vous, mais une guerre d'usure n'est pas ce que j'avais en t\u00eate.",
                "deMale": "Das spricht immerhin f\u00fcr Euch, aber eigentlich hatte ich keinen Zerm\u00fcrbungskrieg gewollt.",
                "deFemale": "Das spricht immerhin f\u00fcr Euch, aber eigentlich hatte ich keinen Zerm\u00fcrbungskrieg gewollt."
            },
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        "97": {
            "NodeId": 97,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "NodeId": 101,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "beCmCl4",
            "Text": "Be grateful for your Sith rank. For his part in this, Toybox is going to the stockade to receive lashes.",
            "LocalizedText": {
                "enMale": "Be grateful for your Sith rank. For his part in this, Toybox is going to the stockade to receive lashes.",
                "frMale": "Remerciez votre rang Sith. Pour le r\u00f4le qu'il a jou\u00e9, Caisse \u00e0 outils va recevoir des coups de fouet.",
                "frFemale": "Remerciez votre rang Sith. Pour le r\u00f4le qu'il a jou\u00e9, Caisse \u00e0 outils va recevoir des coups de fouet.",
                "deMale": "Seid froh, dass Ihr ein Sith seid. Wunderkiste wird f\u00fcr seinen Anteil an der Sache eingesperrt und ausgepeitscht.",
                "deFemale": "Seid froh, dass Ihr ein Sith seid. Wunderkiste wird f\u00fcr seinen Anteil an der Sache eingesperrt und ausgepeitscht."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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            "ChildIds": [
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            "Stb": "str.cnv.location.balmorra.world.coms_away.fixer_66",
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        },
        "102": {
            "NodeId": 102,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "GenericNodeNumber": 0
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        "103": {
            "NodeId": 103,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "beCmCl4",
            "Text": "You I cannot punish, but I would offer free advice. There are people on this planet who replace everyday items with explosives.",
            "LocalizedText": {
                "enMale": "You I cannot punish, but I would offer free advice. There are people on this planet who replace everyday items with explosives.",
                "frMale": "Je ne peux vous donner qu'un avertissement : sur cette plan\u00e8te, des objets ordinaires sont remplac\u00e9s par des explosifs tous les jours.",
                "frFemale": "Je ne peux vous donner qu'un avertissement : sur cette plan\u00e8te, des objets ordinaires sont remplac\u00e9s par des explosifs tous les jours.",
                "deMale": "Euch kann ich nicht bestrafen, aber ich gebe Euch einen guten Rat. Auf diesem Planeten gibt es Leute, die allt\u00e4gliche Gegenst\u00e4nde mit Sprengstoff pr\u00e4parieren.",
                "deFemale": "Euch kann ich nicht bestrafen, aber ich gebe Euch einen guten Rat. Auf diesem Planeten gibt es Leute, die allt\u00e4gliche Gegenst\u00e4nde mit Sprengstoff pr\u00e4parieren."
            },
            "CnvAlienVONode": -1,
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            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.balmorra.world.coms_away.fixer_66",
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        },
        "104": {
            "NodeId": 104,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
                105
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            "GenericNodeNumber": 0
        },
        "105": {
            "NodeId": 105,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "beCmCl4",
            "Text": "Do not push them beyond reason.",
            "LocalizedText": {
                "enMale": "Do not push them beyond reason.",
                "frMale": "Ne d\u00e9passez pas les bornes.",
                "frFemale": "Ne d\u00e9passez pas les bornes.",
                "deMale": "Ihr solltet sie nicht zu sehr provozieren.",
                "deFemale": "Ihr solltet sie nicht zu sehr provozieren."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
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            "Stb": "str.cnv.location.balmorra.world.coms_away.fixer_66",
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        "107": {
            "NodeId": 107,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "beCmCl4",
            "Text": "Be grateful you are not part of our rank structure. For his part, Toybox will spend a few days in the stockade and receive lashes.",
            "LocalizedText": {
                "enMale": "Be grateful you are not part of our rank structure. For his part, Toybox will spend a few days in the stockade and receive lashes.",
                "frMale": "R\u00e9jouissez-vous de ne pas \u00eatre des n\u00f4tres. Pour le r\u00f4le qu'il a jou\u00e9, Caisse \u00e0 outils va \u00eatre enferm\u00e9 et va recevoir des coups de fouet.",
                "frFemale": "R\u00e9jouissez-vous de ne pas \u00eatre des n\u00f4tres. Pour le r\u00f4le qu'il a jou\u00e9, Caisse \u00e0 outils va \u00eatre enferm\u00e9 et va recevoir des coups de fouet.",
                "deMale": "Seid froh, dass Ihr nicht zu unserer Befehlshierarchie geh\u00f6rt. Wunderkiste wird f\u00fcr seinen Anteil ein paar Tage eingesperrt und ausgepeitscht.",
                "deFemale": "Seid froh, dass Ihr nicht zu unserer Befehlshierarchie geh\u00f6rt. Wunderkiste wird f\u00fcr seinen Anteil ein paar Tage eingesperrt und ausgepeitscht."
            },
            "CnvAlienVONode": -1,
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        "108": {
            "NodeId": 108,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "beCmCl4",
            "Text": "Be grateful for Watcher Two's interest in you. For his part, Toybox will go to the stockade for a few days and receive lashes.",
            "LocalizedText": {
                "enMale": "Be grateful for Watcher Two's interest in you. For his part, Toybox will go to the stockade for a few days and receive lashes.",
                "frMale": "Remerciez l'int\u00e9r\u00eat que vous porte Observateur 2. Pour le r\u00f4le qu'il a jou\u00e9, Caisse \u00e0 outils va \u00eatre enferm\u00e9 et va recevoir des coups de fouet.",
                "frFemale": "Remerciez l'int\u00e9r\u00eat que vous porte Observateur 2. Pour le r\u00f4le qu'il a jou\u00e9, Caisse \u00e0 outils va \u00eatre enferm\u00e9 et va recevoir des coups de fouet.",
                "deMale": "Seid froh, dass W\u00e4chter 2 Interesse an Euch zeigt. Wunderkiste wird f\u00fcr das hier ein paar Tage eingesperrt und ausgepeitscht.",
                "deFemale": "Seid froh, dass W\u00e4chter 2 Interesse an Euch zeigt. Wunderkiste wird f\u00fcr das hier ein paar Tage eingesperrt und ausgepeitscht."
            },
            "CnvAlienVONode": -1,
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        "109": {
            "NodeId": 109,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "GenericNodeNumber": 0
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        "110": {
            "NodeId": 110,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "113": {
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            "QuestRewardB62": "0000000",
            "ActionQuest": 1.614111787801097e+19,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "ChildIds": [],
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        "114": {
            "NodeId": 114,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "beCmCl4",
            "Text": "We'd prefer someone like you to take point. Someone who won't break if captured, and who can go without reinforcements. Can you do this?",
            "LocalizedText": {
                "enMale": "We'd prefer someone like you to take point. Someone who won't break if captured, and who can go without reinforcements. Can you do this?",
                "frMale": "On aimerait quelqu'un comme vous pour cette mission. Quelqu'un qui ne parlera pas sous la torture et qui peut se d\u00e9brouiller seul. Vous pouvez vous en charger ?",
                "frFemale": "On aimerait quelqu'un comme vous pour cette mission. Quelqu'un qui ne parlera pas sous la torture et qui peut se d\u00e9brouiller seul. Vous pouvez vous en charger ?",
                "deMale": "Wir m\u00f6chten, das jemand wie Ihr sich darum k\u00fcmmert. Jemand, der nichts ausplaudert, falls er gefasst wird, und allein operieren kann. K\u00f6nnt Ihr das tun?",
                "deFemale": "Wir m\u00f6chten, das jemand wie Ihr sich darum k\u00fcmmert. Jemand, der nichts ausplaudert, falls er gefasst wird, und allein operieren kann. K\u00f6nnt Ihr das tun?"
            },
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            "IsAmbient": false,
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            "Stb": "str.cnv.location.balmorra.world.coms_away.fixer_66",
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        "116": {
            "NodeId": 116,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Let's do it.",
            "LocalizedText": {
                "enMale": "Let's do it.",
                "frMale": "Allez, en route.",
                "frFemale": "Allez, en route.",
                "deMale": "Dann wollen wir mal.",
                "deFemale": "Dann wollen wir mal."
            },
            "LocalizedOptionText": {
                "enMale": "Sign me up.",
                "frMale": "Comptez sur moi.",
                "frFemale": "Comptez sur moi.",
                "deMale": "Ich bin dabei.",
                "deFemale": "Ich bin dabei."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
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            "ChildIds": [
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            "Stb": "str.cnv.misc.generic_lines",
            "GenericNodeNumber": 17030
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        "117": {
            "NodeId": 117,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I have other priorities right now.",
            "LocalizedText": {
                "enMale": "I have other priorities right now.",
                "frMale": "J'ai d'autres priorit\u00e9s pour l'instant.",
                "frFemale": "J'ai d'autres priorit\u00e9s pour l'instant.",
                "deMale": "Ich habe im Moment andere Priorit\u00e4ten.",
                "deFemale": "Ich habe im Moment andere Priorit\u00e4ten."
            },
            "LocalizedOptionText": {
                "enMale": "Not today. [Refuse quest]",
                "frMale": "Pas aujourd'hui. [Refuser la qu\u00eate]",
                "frFemale": "Pas aujourd'hui. [Refuser la qu\u00eate]",
                "deMale": "Heute nicht. [Mission ablehnen]",
                "deFemale": "Heute nicht. [Mission ablehnen]"
            },
            "CnvAlienVONode": -1,
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            "Stb": "str.cnv.location.balmorra.world.coms_away.fixer_66",
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        "118": {
            "NodeId": 118,
            "QuestRewardB62": "Hm6Dr30",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "The resistance will soon see death everywhere.",
            "LocalizedText": {
                "enMale": "The resistance will soon see death everywhere.",
                "frMale": "La r\u00e9sistance sera bient\u00f4t cern\u00e9e par la mort.",
                "frFemale": "La r\u00e9sistance sera bient\u00f4t cern\u00e9e par la mort.",
                "deMale": "Der Widerstand wird bald \u00fcberall dem Tod begegnen.",
                "deFemale": "Der Widerstand wird bald \u00fcberall dem Tod begegnen."
            },
            "LocalizedOptionText": {
                "enMale": "We will annihilate them.",
                "frMale": "Nous allons les an\u00e9antir.",
                "frFemale": "Nous allons les an\u00e9antir.",
                "deMale": "Wir werden sie ausl\u00f6schen.",
                "deFemale": "Wir werden sie ausl\u00f6schen."
            },
            "CnvAlienVONode": -1,
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                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                "LGACzD4": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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            "SpeakerB62Id": "beCmCl4",
            "Text": "Then I won't bother you more.",
            "LocalizedText": {
                "enMale": "Then I won't bother you more.",
                "frMale": "Je ne vous d\u00e9range pas plus longtemps.",
                "frFemale": "Je ne vous d\u00e9range pas plus longtemps.",
                "deMale": "Dann will ich Euch nicht mehr bem\u00fchen.",
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            "SpeakerB62Id": "beCmCl4",
            "Text": "Well, if that's your business, you certainly came to the right planet.",
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                "enMale": "Well, if that's your business, you certainly came to the right planet.",
                "frMale": "Si c'est ce qui vous int\u00e9resse, vous \u00eates sur la bonne plan\u00e8te.",
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                "deFemale": "Na, wenn das so ist, seid Ihr ja auf dem richtigen Planeten gelandet."
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            "SpeakerB62Id": "beCmCl4",
            "Text": "Your instructors at the Korriban Academy must have loved you.",
            "LocalizedText": {
                "enMale": "Your instructors at the Korriban Academy must have loved you.",
                "frMale": "Vos instructeurs \u00e0 l'Acad\u00e9mie de Korriban devaient vous adorer.",
                "frFemale": "Vos instructeurs \u00e0 l'Acad\u00e9mie de Korriban devaient vous adorer.",
                "deMale": "Eure Ausbilder an der Akademie auf Korriban m\u00fcssen von Euch begeistert gewesen sein.",
                "deFemale": "Eure Ausbilder an der Akademie auf Korriban m\u00fcssen von Euch begeistert gewesen sein."
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "beCmCl4",
            "Text": "But besides that point, when you countermand my orders, Imperial troops need to be notified of any change.",
            "LocalizedText": {
                "enMale": "But besides that point, when you countermand my orders, Imperial troops need to be notified of any change.",
                "frMale": "Et quand bien m\u00eame, si vous d\u00e9cidez de ne pas suivre les ordres, les troupes imp\u00e9riales doivent en \u00eatre averties.",
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                "deFemale": "Davon einmal abgesehen - wenn Ihr meinen Befehlen zuwider handelt, m\u00fcssen die imperialen Truppen \u00fcber jede \u00c4nderung informiert werden."
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            "SpeakerB62Id": "0000000",
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "This is why I never let my holocom out of my sight.",
            "LocalizedText": {
                "enMale": "This is why I never let my holocom out of my sight.",
                "frMale": "C'est pour \u00e7a que je ne me s\u00e9pare jamais de mon holocom.",
                "frFemale": "C'est pour \u00e7a que je ne me s\u00e9pare jamais de mon holocom.",
                "deMale": "Deshalb lasse ich meinen Holokom ja auch nie aus den Augen.",
                "deFemale": "Deshalb lasse ich meinen Holokom ja auch nie aus den Augen."
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            "LocalizedOptionText": {
                "enMale": "Nice trick.",
                "frMale": "Joli pi\u00e8ge.",
                "frFemale": "Joli pi\u00e8ge.",
                "deMale": "Netter kleiner Trick.",
                "deFemale": "Netter kleiner Trick."
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                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
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            "ChildIds": [
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            "SpeakerB62Id": "0000000",
            "Text": "A cruel joke. Better still, an effective one.",
            "LocalizedText": {
                "enMale": "A cruel joke. Better still, an effective one.",
                "frMale": "Plaisanterie cruelle. Mais extr\u00eamement efficace.",
                "frFemale": "Plaisanterie cruelle. Mais extr\u00eamement efficace.",
                "deMale": "Ein grausamer Scherz. Aber \u00e4u\u00dferst wirkungsvoll.",
                "deFemale": "Ein grausamer Scherz. Aber \u00e4u\u00dferst wirkungsvoll."
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                "frMale": "\u00c7a me pla\u00eet.",
                "frFemale": "\u00c7a me pla\u00eet.",
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                "deFemale": "Das gef\u00e4llt mir."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I can imagine the effects when it is held to one's ear.",
            "LocalizedText": {
                "enMale": "I can imagine the effects when it is held to one's ear.",
                "frMale": "J'imagine bien l'effet quand on tient \u00e7a pr\u00e8s de son oreille.",
                "frFemale": "J'imagine bien l'effet quand on tient \u00e7a pr\u00e8s de son oreille.",
                "deMale": "Ich kann mir vorstellen, was passiert, wenn sich das jemand ans Ohr h\u00e4lt.",
                "deFemale": "Ich kann mir vorstellen, was passiert, wenn sich das jemand ans Ohr h\u00e4lt."
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            "LocalizedOptionText": {
                "enMale": "I like it.",
                "frMale": "\u00c7a me pla\u00eet.",
                "frFemale": "\u00c7a me pla\u00eet.",
                "deMale": "Das gef\u00e4llt mir.",
                "deFemale": "Das gef\u00e4llt mir."
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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            "SpeakerB62Id": "beCmCl4",
            "Text": "For his part in this, Toybox will spend a few days in the stockade and receive lashes.",
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                "enMale": "For his part in this, Toybox will spend a few days in the stockade and receive lashes.",
                "frMale": "Pour le r\u00f4le qu'il a jou\u00e9, Caisse \u00e0 outils va \u00eatre enferm\u00e9 et va recevoir des coups de fouet.",
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            "SpeakerB62Id": "0000000",
            "Text": "Talk quickly.",
            "LocalizedText": {
                "enMale": "Talk quickly.",
                "frMale": "J'\u00e9coute, mais il faut faire vite.",
                "frFemale": "J'\u00e9coute, mais il faut faire vite.",
                "deMale": "Schnell jetzt.",
                "deFemale": "Schnell jetzt."
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                "enMale": "Go.",
                "frMale": "Allez-y.",
                "frFemale": "Allez-y.",
                "deMale": "Schie\u00dft nur los.",
                "deFemale": "Schie\u00dft nur los."
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            "Text": "He'll give you the ordnance and show you how to transport it safely.",
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                "enMale": "He'll give you the ordnance and show you how to transport it safely.",
                "frMale": "Il vous remettra les unit\u00e9s et vous montrera comment les transporter en toute s\u00e9curit\u00e9.",
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                "deFemale": "Er gibt euch die Sprengs\u00e4tze und zeigt Euch, wie man sie sicher transportiert."
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