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cnv.location.hoth.bronze.imperial.tracking_the_republic.sergeant_ritter

  • 77. - Enemy's running blind. Our troops are moving freely again. We're gonna melt this icicle good!
  • 71. - Ya done great. Got the activation signal from the Republic data relay, and we're already jamming their comm!
    • 75. - Thanks to you, things are gettin' hot 'round here!
      • 76. <Conversation Exit>
  • 68. - Once you get the codes from a Republic relay, we'll be able to make big strides on this ice cube.
  • 3. - Nothin' but a bunch of namby-pamby cowards on this frozen rock.
    • 5. - Think I like hearing my teeth chatter and knees knock? My sweat freeze and breath blind me?
      • 7. - Not a scrap. But I got a job to do and by gum, I aim to do it!
        • 93. Option - Need help?Player - Sounds like you could use my services.
          +200 Influence : approves.
          +50 Influence : disapproves.
          +200 Influence : approves.
          +50 Influence : disapproves.
          +200 Influence : approves.
          +50 Influence : disapproves.
          +200 Influence : approves.
          +50 Influence : disapproves.
        • 89. Option - I have no sympathy.Player - Then I guess you're out of luck, aren't you?
          +200 Influence : approves.
          +50 Influence : disapproves.
          +50 Influence : disapproves.
          +50 Influence : disapproves.
          +200 Influence : approves.
        • 95. Option - Calm down!Player - Calm yourself!
          • 11. - Whoa, sorry about that, my lord, didn't see you. Kinda snow-blind, I guess.
          • 13. - Whoa, sorry about that, didn't see you. Kinda snow-blind, I guess.
            • 20. - None of those remarks were aimed at you. In fact, my mission calls for someone of your obvious capabilities.
              • 22. - Colonel Vannis left orders to stop the Republic from tracking our deployments here. I figured out the enemy's MO, but need the firepower to squash it.
                • 28. Option - I can do that.Player - Squashing the Republic is the Sith way.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                • 78. Option - Tell me of this "MO."Player - How exactly has the Republic managed to get the best of us?
                  +200 Influence : approves.
                • 27. Option - I got firepower. For a price.Player - If you can pay, today's your lucky day.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +50 Influence : disapproves.
                  • 38. - I can unfreeze some funds for this. For sure.
                • 31. Option - I can help with that.Player - My gun's loaded.
                  +200 Influence : approves.
                  +50 Influence : disapproves.
                  • 37. - Heh. Most people 'round here complain their gun is frozen.
                • 23. Option - Give me the details.Player - What does this involve?
                • 30. Option - And you're having trouble?Player - Shouldn't be hard to find recruits around here.
                  • 32. - That's a laugh. Cold seems to have frozen everybody's guts.
                    • 34. - Republic scouts have set up a series of short-range relays. Need to activate one to jam their communications.
                      • 36. - Can't activate without a data card from one of the scouts. Gonna have to get one of them the old fashioned way. You game?
                        • 51. Option - I'm in.Player - Consider it done.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +50 Influence : disapproves.
                          +50 Influence : disapproves.
                          +200 Influence : approves.
                        • 50. Option - Be my compass.Player - Any idea where I should start?
                          • 52. - Republic scouts range around the lower ruins. Spying on us and disappearing.
                            • 54. - Get a data card off one of them and then find one of their relay consoles in the outer edge.
                              • 63. - I'll be here and can jam their relays once you're done.
                                • 64. <Conversation Exit>
                        • 49. Option - Forget it. [Refuse quest]Player - Seems like a waste of time.
                          <Aborts Conversation>
                          • 58. - Heard that before. I'll probably be here if you change your mind.
                          • 59. - Heard that before. I'll probably be here if any of you change your mind.
                            • 60. <Conversation Exit>
  • 67. - Cold feet is an understatement 'round here.
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: cnv.location.hoth.bronze.imperial.tracking_the_republic.sergeant_ritter
Other Sites:
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            "Text": "None of those remarks were aimed at you. In fact, my mission calls for someone of your obvious capabilities.",
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                "frMale": "Ces remarques \u00e9taient pas pour vous. En fait, ma mission requiert quelqu'un qui aurait vos \u00e9videntes capacit\u00e9s.",
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                "deMale": "Keiner meiner Kommentare war an Euch gerichtet. Im Gegenteil, mein Auftrag verlangt nach jemandem mit Euren F\u00e4higkeiten.",
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            "Text": "Colonel Vannis left orders to stop the Republic from tracking our deployments here. I figured out the enemy's MO, but need the firepower to squash it.",
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                "frMale": "Le Colonel Vannis a donn\u00e9 des ordres pour emp\u00eacher la R\u00e9publique de suivre notre d\u00e9ploiement. J'ai compris le mode op\u00e9ratoire de l'ennemi mais j'ai besoin de puissance de feu pour l'\u00e9craser.",
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            "Text": "What does this involve?",
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            "Text": "If you can pay, today's your lucky day.",
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                "frMale": "Si vous pouvez payer, c'est votre jour de chance.",
                "frFemale": "Si vous pouvez payer, c'est votre jour de chance.",
                "deMale": "Wenn Ihr bezahlen k\u00f6nnt, ist heute Euer Gl\u00fcckstag.",
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                "deMale": "Meine Feuerkraft kostet etwas.",
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
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        "28": {
            "NodeId": 28,
            "QuestRewardB62": "jVFSSW7",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Squashing the Republic is the Sith way.",
            "LocalizedText": {
                "enMale": "Squashing the Republic is the Sith way.",
                "frMale": "\u00c9craser la R\u00e9publique est la sp\u00e9cialit\u00e9 des Sith.",
                "frFemale": "\u00c9craser la R\u00e9publique est la sp\u00e9cialit\u00e9 des Sith.",
                "deMale": "Die Republik zermalmen kann ein Sith gut.",
                "deFemale": "Die Republik zermalmen kann ein Sith gut."
            },
            "LocalizedOptionText": {
                "enMale": "I can do that.",
                "frMale": "Je peux m'en occuper.",
                "frFemale": "Je peux m'en occuper.",
                "deMale": "Das kann ich machen.",
                "deFemale": "Das kann ich machen."
            },
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                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "Qj3nElC": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "aCkSzGB": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
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            "Stb": "str.cnv.location.hoth.bronze.imperial.tracking_the_republic.sergeant_ritter",
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            "NodeId": 30,
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            "MinLevel": -1,
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Shouldn't be hard to find recruits around here.",
            "LocalizedText": {
                "enMale": "Shouldn't be hard to find recruits around here.",
                "frMale": "\u00c7a ne devrait pas \u00eatre dur de trouver des recrues, par ici.",
                "frFemale": "\u00c7a ne devrait pas \u00eatre dur de trouver des recrues, par ici.",
                "deMale": "Es d\u00fcrfte doch nicht schwer sein, hier Rekruten zu finden.",
                "deFemale": "Es d\u00fcrfte doch nicht schwer sein, hier Rekruten zu finden."
            },
            "LocalizedOptionText": {
                "enMale": "And you're having trouble?",
                "frMale": "Et vous avez des probl\u00e8mes ?",
                "frFemale": "Et vous avez des probl\u00e8mes ?",
                "deMale": "Habt Ihr Probleme?",
                "deFemale": "Habt Ihr Probleme?"
            },
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            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "My gun's loaded.",
            "LocalizedText": {
                "enMale": "My gun's loaded.",
                "frMale": "Mes armes sont charg\u00e9es.",
                "frFemale": "Mes armes sont charg\u00e9es.",
                "deMale": "Meine Waffe ist geladen.",
                "deFemale": "Meine Waffe ist geladen."
            },
            "LocalizedOptionText": {
                "enMale": "I can help with that.",
                "frMale": "Je peux vous aider.",
                "frFemale": "Je peux vous aider.",
                "deMale": "Da kann ich helfen.",
                "deFemale": "Da kann ich helfen."
            },
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            "AffectionRewardEventsB62": {
                "esmw3O5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "LGACzD4": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.hoth.bronze.imperial.tracking_the_republic.sergeant_ritter",
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        },
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            "NodeId": 32,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "WW840o3",
            "Text": "That's a laugh. Cold seems to have frozen everybody's guts.",
            "LocalizedText": {
                "enMale": "That's a laugh. Cold seems to have frozen everybody's guts.",
                "frMale": "Vous rigolez ? On dirait que le froid a gel\u00e9 les tripes de tout le monde.",
                "frFemale": "Vous rigolez ? On dirait que le froid a gel\u00e9 les tripes de tout le monde.",
                "deMale": "Lachhaft! Die K\u00e4lte scheint hier allen den Mumm eingefroren zu haben.",
                "deFemale": "Lachhaft! Die K\u00e4lte scheint hier allen den Mumm eingefroren zu haben."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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            "Stb": "str.cnv.location.hoth.bronze.imperial.tracking_the_republic.sergeant_ritter",
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        "33": {
            "NodeId": 33,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "NodeId": 34,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "WW840o3",
            "Text": "Republic scouts have set up a series of short-range relays. Need to activate one to jam their communications.",
            "LocalizedText": {
                "enMale": "Republic scouts have set up a series of short-range relays. Need to activate one to jam their communications.",
                "frMale": "Les \u00e9claireurs de la R\u00e9publique ont install\u00e9 des relais \u00e0 courte port\u00e9e. Il suffit d'en activer un pour brouiller leurs communications.",
                "frFemale": "Les \u00e9claireurs de la R\u00e9publique ont install\u00e9 des relais \u00e0 courte port\u00e9e. Il suffit d'en activer un pour brouiller leurs communications.",
                "deMale": "Republikanische Scouts haben eine Reihe von Kurzstreckenrelais errichtet. Wir m\u00fcssen eines davon aktivieren, um ihre Kommunikation zu st\u00f6ren.",
                "deFemale": "Republikanische Scouts haben eine Reihe von Kurzstreckenrelais errichtet. Wir m\u00fcssen eines davon aktivieren, um ihre Kommunikation zu st\u00f6ren."
            },
            "CnvAlienVONode": -1,
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        },
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            "NodeId": 35,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "GenericNodeNumber": 0
        },
        "36": {
            "NodeId": 36,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "WW840o3",
            "Text": "Can't activate without a data card from one of the scouts. Gonna have to get one of them the old fashioned way. You game?",
            "LocalizedText": {
                "enMale": "Can't activate without a data card from one of the scouts. Gonna have to get one of them the old fashioned way. You game?",
                "frMale": "On peut pas l'activer sans la carte de donn\u00e9es des \u00e9claireurs. Il va falloir s'en procurer une \u00e0 l'ancienne. Vous \u00eates partant ?",
                "frFemale": "On peut pas l'activer sans la carte de donn\u00e9es des \u00e9claireurs. Il va falloir s'en procurer une \u00e0 l'ancienne. Vous \u00eates partante ?",
                "deMale": "Ich kann sie aber nur mit der Datenkarte von einem der Scouts aktivieren. Wir m\u00fcssen also eine auf die altmodische Art besorgen. Seid Ihr dabei?",
                "deFemale": "Ich kann sie aber nur mit der Datenkarte von einem der Scouts aktivieren. Wir m\u00fcssen also eine auf die altmodische Art besorgen. Seid Ihr dabei?"
            },
            "CnvAlienVONode": -1,
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            "Stb": "str.cnv.location.hoth.bronze.imperial.tracking_the_republic.sergeant_ritter",
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        },
        "37": {
            "NodeId": 37,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "WW840o3",
            "Text": "Heh. Most people 'round here complain their gun is frozen.",
            "LocalizedText": {
                "enMale": "Heh. Most people 'round here complain their gun is frozen.",
                "frMale": "Ha. La plupart des gens dans le coin disent que leurs armes sont gel\u00e9es.",
                "frFemale": "Ha. La plupart des gens dans le coin disent que leurs armes sont gel\u00e9es.",
                "deMale": "Ha! Die meisten Leute hier beschweren sich, dass ihre Waffe gefroren ist.",
                "deFemale": "Ha! Die meisten Leute hier beschweren sich, dass ihre Waffe gefroren ist."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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        "38": {
            "NodeId": 38,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "WW840o3",
            "Text": "I can unfreeze some funds for this. For sure.",
            "LocalizedText": {
                "enMale": "I can unfreeze some funds for this. For sure.",
                "frMale": "Je peux s\u00fbrement d\u00e9bloquer des fonds pour \u00e7a.",
                "frFemale": "Je peux s\u00fbrement d\u00e9bloquer des fonds pour \u00e7a.",
                "deMale": "Ich kann die Mittel daf\u00fcr lockermachen. Ganz sicher.",
                "deFemale": "Ich kann die Mittel daf\u00fcr lockermachen. Ganz sicher."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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        "39": {
            "NodeId": 39,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "WW840o3",
            "Text": "Turn 'em into slush here, my lord.",
            "LocalizedText": {
                "enMale": "Turn 'em into slush here, my lord.",
                "frMale": "R\u00e9duisez-les en bouillie, Excellence.",
                "frFemale": "R\u00e9duisez-les en bouillie, Excellence.",
                "deMale": "Macht Hackfleisch aus ihnen, mein Sith-Lord.",
                "deFemale": "Macht Hackfleisch aus ihnen, mein Sith-Lord."
            },
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        "42": {
            "NodeId": 42,
            "QuestRewardB62": "0000000",
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        },
        "44": {
            "NodeId": 44,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "46": {
            "NodeId": 46,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "49": {
            "NodeId": 49,
            "QuestRewardB62": "0000000",
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": true,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Seems like a waste of time.",
            "LocalizedText": {
                "enMale": "Seems like a waste of time.",
                "frMale": "Pour moi, c'est une perte de temps.",
                "frFemale": "Pour moi, c'est une perte de temps.",
                "deMale": "Das ist doch Zeitverschwendung.",
                "deFemale": "Das ist doch Zeitverschwendung."
            },
            "LocalizedOptionText": {
                "enMale": "Forget it. [Refuse quest]",
                "frMale": "Oubliez \u00e7a. [Refuser la qu\u00eate]",
                "frFemale": "Oubliez \u00e7a. [Refuser la qu\u00eate]",
                "deMale": "Vergesst es. [ Mission ablehnen]",
                "deFemale": "Vergesst es. [ Mission ablehnen]"
            },
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        "50": {
            "NodeId": 50,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Any idea where I should start?",
            "LocalizedText": {
                "enMale": "Any idea where I should start?",
                "frMale": "Je ne sais pas par o\u00f9 commencer. Une id\u00e9e\u00a0?",
                "frFemale": "Je ne sais pas par o\u00f9 commencer. Une id\u00e9e\u00a0?",
                "deMale": "Und wo soll ich anfangen?",
                "deFemale": "Und wo soll ich anfangen?"
            },
            "LocalizedOptionText": {
                "enMale": "Be my compass.",
                "frMale": "Guidez-moi.",
                "frFemale": "Guidez-moi.",
                "deMale": "Seid mein Kompass.",
                "deFemale": "Seid mein Kompass."
            },
            "CnvAlienVONode": -1,
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        "51": {
            "NodeId": 51,
            "QuestRewardB62": "jVFSSW7",
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            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Consider it done.",
            "LocalizedText": {
                "enMale": "Consider it done.",
                "frMale": "C'est comme si c'\u00e9tait fait.",
                "frFemale": "C'est comme si c'\u00e9tait fait.",
                "deMale": "Ist schon so gut wie passiert.",
                "deFemale": "Ist schon so gut wie passiert."
            },
            "LocalizedOptionText": {
                "enMale": "I'm in.",
                "frMale": "J'en suis.",
                "frFemale": "J'en suis.",
                "deMale": "Ich bin dabei.",
                "deFemale": "Ich bin dabei."
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                "TPAYA10": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "Qj3nElC": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "3iLhH59": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "VgMySBC": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "LGACzD4": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                },
                "esmw3O5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "WW840o3",
            "Text": "Republic scouts range around the lower ruins. Spying on us and disappearing.",
            "LocalizedText": {
                "enMale": "Republic scouts range around the lower ruins. Spying on us and disappearing.",
                "frMale": "Les \u00e9claireurs de la R\u00e9publique r\u00f4dent vers les ruines basses. Ils nous espionnent et disparaissent.",
                "frFemale": "Les \u00e9claireurs de la R\u00e9publique r\u00f4dent vers les ruines basses. Ils nous espionnent et disparaissent.",
                "deMale": "Die republikanischen Scouts sind in der Gegend um die unteren Ruinen herum. Sie spionieren uns nach und tauchen unter.",
                "deFemale": "Die republikanischen Scouts sind in der Gegend um die unteren Ruinen herum. Sie spionieren uns nach und tauchen unter."
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            "Text": "Get a data card off one of them and then find one of their relay consoles in the outer edge.",
            "LocalizedText": {
                "enMale": "Get a data card off one of them and then find one of their relay consoles in the outer edge.",
                "frMale": "Prenez-leur une carte de donn\u00e9es et trouvez une de leurs consoles de relais sur la cr\u00eate ext\u00e9rieure.",
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            "Text": "You're a lifesaver.",
            "LocalizedText": {
                "enMale": "You're a lifesaver.",
                "frMale": "Vous me sauvez la vie.",
                "frFemale": "Vous me sauvez la vie.",
                "deMale": "Danke. Ich schulde Euch was.",
                "deFemale": "Danke. Ich schulde Euch was."
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            "SpeakerB62Id": "WW840o3",
            "Text": "Heard that before. I'll probably be here if you change your mind.",
            "LocalizedText": {
                "enMale": "Heard that before. I'll probably be here if you change your mind.",
                "frMale": "On me l'a d\u00e9j\u00e0 dit. Je serai s\u00fbrement l\u00e0 si vous changez d'avis.",
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                "deMale": "Das habe ich schon \u00f6fter geh\u00f6rt. Ich bin vermutlich immer noch hier, falls Ihr Eure Meinung \u00e4ndert.",
                "deFemale": "Das habe ich schon \u00f6fter geh\u00f6rt. Ich bin vermutlich immer noch hier, falls Ihr Eure Meinung \u00e4ndert."
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            "SpeakerB62Id": "WW840o3",
            "Text": "Heard that before. I'll probably be here if any of you change your mind.",
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                "enMale": "Heard that before. I'll probably be here if any of you change your mind.",
                "frMale": "On me l'a d\u00e9j\u00e0 dit. Je serai s\u00fbrement l\u00e0 si un de vous change d'avis.",
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                "deMale": "Das habe ich schon \u00f6fter geh\u00f6rt. Ich bin vermutlich immer noch hier, falls einer von Euch seine Meinung \u00e4ndert.",
                "deFemale": "Das habe ich schon \u00f6fter geh\u00f6rt. Ich bin vermutlich immer noch hier, falls einer von Euch seine Meinung \u00e4ndert."
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            "SpeakerB62Id": "WW840o3",
            "Text": "I'll be here and can jam their relays once you're done.",
            "LocalizedText": {
                "enMale": "I'll be here and can jam their relays once you're done.",
                "frMale": "Je serai l\u00e0 pour brouiller leurs relais quand vous aurez fini.",
                "frFemale": "Je serai l\u00e0 pour brouiller leurs relais quand vous aurez fini.",
                "deMale": "Ich bleibe hier und kann dann ihre Relais st\u00f6ren, sobald Ihr fertig seid.",
                "deFemale": "Ich bleibe hier und kann dann ihre Relais st\u00f6ren, sobald Ihr fertig seid."
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            "SpeakerB62Id": "WW840o3",
            "Text": "Cold feet is an understatement 'round here.",
            "LocalizedText": {
                "enMale": "Cold feet is an understatement 'round here.",
                "frMale": "Dur de trouver des gens qui ont pas froid aux yeux, ici.",
                "frFemale": "Dur de trouver des gens qui ont pas froid aux yeux, ici.",
                "deMale": "Kalte F\u00fc\u00dfe ist noch eine Untertreibung f\u00fcr das hier.",
                "deFemale": "Kalte F\u00fc\u00dfe ist noch eine Untertreibung f\u00fcr das hier."
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            "SpeakerB62Id": "WW840o3",
            "Text": "Once you get the codes from a Republic relay, we'll be able to make big strides on this ice cube.",
            "LocalizedText": {
                "enMale": "Once you get the codes from a Republic relay, we'll be able to make big strides on this ice cube.",
                "frMale": "Quand vous aurez les codes d'un relais de la R\u00e9publique, on pourra avancer sur ce gla\u00e7on.",
                "frFemale": "Quand vous aurez les codes d'un relais de la R\u00e9publique, on pourra avancer sur ce gla\u00e7on.",
                "deMale": "Sobald wir die Codes von einem Relais der Republik haben, k\u00f6nnen wir auf diesem Eisw\u00fcrfel gro\u00dfe Fortschritte machen.",
                "deFemale": "Sobald wir die Codes von einem Relais der Republik haben, k\u00f6nnen wir auf diesem Eisw\u00fcrfel gro\u00dfe Fortschritte machen."
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            "SpeakerB62Id": "WW840o3",
            "Text": "Ya done great. Got the activation signal from the Republic data relay, and we're already jamming their comm!",
            "LocalizedText": {
                "enMale": "Ya done great. Got the activation signal from the Republic data relay, and we're already jamming their comm!",
                "frMale": "Vous avez bien boss\u00e9. J'ai re\u00e7u le signal d'activation du relais de la R\u00e9publique et on est d\u00e9j\u00e0 en train de brouiller leurs communications !",
                "frFemale": "Vous avez bien boss\u00e9. J'ai re\u00e7u le signal d'activation du relais de la R\u00e9publique et on est d\u00e9j\u00e0 en train de brouiller leurs communications !",
                "deMale": "Gut gemacht. Ich habe das Aktivierungssignal eines Datenrelais der Republik und wir st\u00f6ren bereits ihre Kommunikation!",
                "deFemale": "Gut gemacht. Ich habe das Aktivierungssignal eines Datenrelais der Republik und wir st\u00f6ren bereits ihre Kommunikation!"
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            "SpeakerB62Id": "WW840o3",
            "Text": "Thanks to you, things are gettin' hot 'round here!",
            "LocalizedText": {
                "enMale": "Thanks to you, things are gettin' hot 'round here!",
                "frMale": "Gr\u00e2ce \u00e0 vous, \u00e7a va chauffer sur la glace !",
                "frFemale": "Gr\u00e2ce \u00e0 vous, \u00e7a va chauffer sur la glace !",
                "deMale": "Dank Euch wird es hier langsam hei\u00df.",
                "deFemale": "Dank Euch wird es hier langsam hei\u00df."
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            "SpeakerB62Id": "WW840o3",
            "Text": "Enemy's running blind. Our troops are moving freely again. We're gonna melt this icicle good!",
            "LocalizedText": {
                "enMale": "Enemy's running blind. Our troops are moving freely again. We're gonna melt this icicle good!",
                "frMale": "L'ennemi est aveugle. Nos troupes bougent de nouveau librement. On va faire fondre cette boule de glace !",
                "frFemale": "L'ennemi est aveugle. Nos troupes bougent de nouveau librement. On va faire fondre cette boule de glace !",
                "deMale": "Der Feind ist blind. Unsere Truppen k\u00f6nnen sich wieder frei bewegen. Jetzt schmelzen wir diesen Eisw\u00fcrfel zusammen!",
                "deFemale": "Der Feind ist blind. Unsere Truppen k\u00f6nnen sich wieder frei bewegen. Jetzt schmelzen wir diesen Eisw\u00fcrfel zusammen!"
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "How exactly has the Republic managed to get the best of us?",
            "LocalizedText": {
                "enMale": "How exactly has the Republic managed to get the best of us?",
                "frMale": "Comment la R\u00e9publique a-t-elle r\u00e9ussi \u00e0 nous avoir, au juste ?",
                "frFemale": "Comment la R\u00e9publique a-t-elle r\u00e9ussi \u00e0 nous avoir, au juste ?",
                "deMale": "Wie schafft die Republik es denn, uns auszuspielen?",
                "deFemale": "Wie schafft die Republik es denn, uns auszuspielen?"
            },
            "LocalizedOptionText": {
                "enMale": "Tell me of this \"MO.\"",
                "frMale": "Parlez-moi de ce \"MO\".",
                "frFemale": "Parlez-moi de ce \"MO\".",
                "deMale": "Erl\u00e4utert diese \"Methoden\".",
                "deFemale": "Erl\u00e4utert diese \"Methoden\"."
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.hoth.bronze.imperial.tracking_the_republic.sergeant_ritter",
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            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "WW840o3",
            "Text": "Sneaky tricks and a lot of luck.",
            "LocalizedText": {
                "enMale": "Sneaky tricks and a lot of luck.",
                "frMale": "Avec un peu d'astuce et beaucoup de chance.",
                "frFemale": "Avec un peu d'astuce et beaucoup de chance.",
                "deMale": "Mit miesen Tricks und einer Menge Gl\u00fcck.",
                "deFemale": "Mit miesen Tricks und einer Menge Gl\u00fcck."
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            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.hoth.bronze.imperial.tracking_the_republic.sergeant_ritter",
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            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
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            "GenericNodeNumber": 0
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            "QuestRewardB62": "jVFSSW7",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Then I guess you're out of luck, aren't you?",
            "LocalizedText": {
                "enMale": "Then I guess you're out of luck, aren't you?",
                "frMale": "Pas de chance, on dirait.",
                "frFemale": "Pas de chance, on dirait.",
                "deMale": "So ein Pech aber auch!",
                "deFemale": "So ein Pech aber auch!"
            },
            "LocalizedOptionText": {
                "enMale": "I have no sympathy.",
                "frMale": "\u00c7a m'est \u00e9gal.",
                "frFemale": "\u00c7a m'est \u00e9gal.",
                "deMale": "Ihr tut mir nicht leid.",
                "deFemale": "Ihr tut mir nicht leid."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "aCkSzGB": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "ReA7Dc9": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "TPAYA10": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "2Igez9E": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "LGACzD4": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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                18
            ],
            "Stb": "str.cnv.misc.generic_lines",
            "GenericNodeNumber": 50040
        },
        "93": {
            "NodeId": 93,
            "QuestRewardB62": "jVFSSW7",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Sounds like you could use my services.",
            "LocalizedText": {
                "enMale": "Sounds like you could use my services.",
                "frMale": "C'est un travail pour un soldat.",
                "frFemale": "C'est un travail pour un soldat.",
                "deMale": "Da kann wohl jemand meine Dienste gebrauchen.",
                "deFemale": "Da kann wohl jemand meine Dienste gebrauchen."
            },
            "LocalizedOptionText": {
                "enMale": "Need help?",
                "frMale": "Vous avez besoin d'aide ?",
                "frFemale": "Vous avez besoin d'aide ?",
                "deMale": "Braucht Ihr Hilfe?",
                "deFemale": "Braucht Ihr Hilfe?"
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "TPAYA10": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "Qj3nElC": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "ReA7Dc9": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "aCkSzGB": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "wFP7Tz4": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "LGACzD4": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "esmw3O5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "VgMySBC": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                }
            },
            "IsAmbient": false,
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                17
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            "Stb": "str.cnv.misc.generic_lines",
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            "NodeId": 95,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Calm yourself!",
            "LocalizedText": {
                "enMale": "Calm yourself!",
                "frMale": "Du calme\u00a0!",
                "frFemale": "Du calme\u00a0!",
                "deMale": "Ganz ruhig bleiben!",
                "deFemale": "Ganz ruhig bleiben!"
            },
            "LocalizedOptionText": {
                "enMale": "Calm down!",
                "frMale": "Du calme !",
                "frFemale": "Du calme !",
                "deMale": "Beruhigt Euch.",
                "deFemale": "Beruhigt Euch."
            },
            "CnvAlienVONode": -1,
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    "DefaultSpeakerId": 0,
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    "IsKOTORStyle": false,
    "AffectionNpcB62": [],
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    "LocalizedName": {
        "enMale": "cnv.location.hoth.bronze.imperial.tracking_the_republic.sergeant_ritter",
        "frMale": "cnv.location.hoth.bronze.imperial.tracking_the_republic.sergeant_ritter",
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    "Base62Id": "WhzqkiS",
    "Fqn": "cnv.location.hoth.bronze.imperial.tracking_the_republic.sergeant_ritter",
    "B62References": {
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        "npcStartsCnv": [
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    "last_seen": "6.2.1a",
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