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cnv.location.hoth.class.bounty_hunter.republic_prisoner

  • 353. <Conversation Exit>
  • 243. - You--you came back! Please, Gradak has the keys. Kill him and free us. I'm begging you.
  • 242. - Monster! Just kill me if that's what you're waiting for. Do it!
  • 244. - Gradak's in operational control. He should have the keys with him.
  • 2. - Hey! Hey, over here! Please, you've got to help us.
    Progresses:
    • 26. - They've got us chained to the equipment, and they cut off our thermal shields if we give them any trouble.
      • 6. - He's not exaggerating. Alien scum are working us to death.
        • 77. - Help us.
          • 31. Option - I have other priorities.Player - I'm not here to rescue prisoners.
            +200 Influence : approves.
            +50 Influence : disapproves.
            +200 Influence : approves.
            • 133. - Keep walking, they're just going to keep making noise until someone comes.
            • 130. - Come on, at least hear them out.
          • 15. Option - How can I help?Player - What do I have to do to bust you out of here?
            +50 Influence : disapproves.
            +200 Influence : approves.
          • 38. Option - Why should I?Player - What do I get out of this arrangement?
            +200 Influence : approves.
            +50 Influence : disapproves.
            +50 Influence : disapproves.
            • 18. - You callous...! Are you really going to stand idle while we die down here?
              • 22. <Non-dialogue segment.>
                • 137. - No, we're gonna walk away while you die down here. Subtle difference.
                • 42. - Maybe we can help you? Little trade?
                  • 44. Option - I need a thermal shield.Player - Tell me where I can replace my heat gear, and I'll consider helping you.
                    +200 Influence : approves.
                    • 88. - I--I don't know that they store any. When one of us dies, they give that shield to the replacement....
                  • 98. Option - What do you know about Gradak?Player - I'm here for Gradak Ungan. What can you tell me?
                    +200 Influence : approves.
                    +200 Influence : approves.
                    • 61. - He's Advozse like the rest of our sub-human slave-drivers, but extremely well-armed and armored. Fights with a bloody cannon.
                      • 64. - He's probably in the operational center, monitoring production.
                        • 59. - Look, Gradak's the one who controls the thermal shields and keeps the keys to our shackles.
                          • 101. - If you're after him anyway, you might as well help us.
                            • 32. Option - Might as well.Player - After I take care of Gradak, we'll see what happens.
                            • 47. Option - Okay, you guilted me into it.Player - Fine, you've convinced me.
                              +50 Influence : disapproves.
                              +200 Influence : approves.
                              +200 Influence : approves.
                            • 45. Option - I don't need you.Player - You've wasted enough of my time.
                              +200 Influence : approves.
                              +50 Influence : disapproves.
                              +50 Influence : disapproves.
                  • 102. Option - Make it good.Player - You just better hope you're right.
                    +200 Influence : approves.
                    +50 Influence : disapproves.
                    +50 Influence : disapproves.
                    • 33. - We need you to lock out the thermal shield controls and get the keys to our shackles so we can make a run for it.
                      • 90. - You... you can take my thermal shield if you can free us. You probably need it more than I do.
                        • 92. - Don't be an idiot, that's suicide.
                          • 94. - It's the only chance we've got.
                            • 111. Option - We'll trade.Player - Take this heat resistor. I won't be needing it. +50
                              +50 Influence : disapproves.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              • 116. - Thank you. I'll hold out as long as I can.
                                • 205. <Non-dialogue segment.>
                                  • 215. - What? I don't get one? Hey, wait up!
                                    • 233. <Non-dialogue segment.>
                                  • 207. - Hang in there. We won't keep you waiting.
                                    • 232. <Non-dialogue segment.>
                            • 112. Option - Keep it.Player - Don't go dying on my account. I'll be fine. +150
                              +50 Influence : disapproves.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              • 117. - I hope you're right. No one else is going to come save us.
                                • 199. <Non-dialogue segment.>
                                  • 210. - Then you better hope we don't fry before you do.
                                    • 225. <Non-dialogue segment.>
                                  • 201. - Look at you acting all selfless. I like it.
                                    • 224. <Non-dialogue segment.>
                            • 113. Option - Hand it over.Player - Smart move. I might just be able to help you now. +50
                              +200 Influence : approves.
                              +50 Influence : disapproves.
                              +50 Influence : disapproves.
                              • 118. - Please hurry, I--I don't know how long I'll be able to hold out.
                                • 119. <Non-dialogue segment.>
                                  • 217. - Don't worry. It's covered.
                                    • 218. <Non-dialogue segment.>
                                  • 120. - Gradak'll have the keys to our shackles. Take them and lock out the thermal shield controls so we can escape.
                                    • 85. - He monitors production from operational control. Make that monster suffer when you do him.
                                  • 297. <Non-dialogue segment.>
                                    • 333. <Conversation Exit>
  • 241. - You aren't with the White Maw. Free us, please.
  • 355. <Non-dialogue segment.>
    • 343. <Non-dialogue segment.>
      • 331. <Conversation Exit>
    • 339. <Non-dialogue segment.>
      • 55. <Conversation Exit>
NPC:
NPC:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: cnv.location.hoth.class.bounty_hunter.republic_prisoner
Other Sites:
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        "H3TMYz4": "npc.companion.bounty_hunter.mako",
        "MiywzCi": "npc.companion.bounty_hunter.gault",
        "SqOKZq2": "npc.companion.bounty_hunter.torian"
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    "AudioLanguageState": {
        "en-us": true,
        "fr-fr": true,
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            "SpeakerB62Id": "1zoNC5N",
            "Text": "Hey! Hey, over here! Please, you've got to help us.",
            "LocalizedText": {
                "enMale": "Hey! Hey, over here! Please, you've got to help us.",
                "frMale": "H\u00e9 ! H\u00e9, par ici ! S'il vous pla\u00eet, vous devez nous sauver.",
                "frFemale": "H\u00e9 ! H\u00e9, par ici ! S'il vous pla\u00eet, vous devez nous sauver.",
                "deMale": "Hey, hallo, hier dr\u00fcben! Bitte, Ihr m\u00fcsst uns helfen.",
                "deFemale": "Hey, hallo, hier dr\u00fcben! Bitte, Ihr m\u00fcsst uns helfen."
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            "SpeakerB62Id": "ko5N0KC",
            "Text": "He's not exaggerating. Alien scum are working us to death.",
            "LocalizedText": {
                "enMale": "He's not exaggerating. Alien scum are working us to death.",
                "frMale": "Il exag\u00e8re pas. Ces pourritures d'alien vont finir par nous tuer.",
                "frFemale": "Il exag\u00e8re pas. Ces pourritures d'alien vont finir par nous tuer.",
                "deMale": "Er \u00fcbertreibt nicht. Dieser Fremdlingsabschaum schindet uns zu Tode.",
                "deFemale": "Er \u00fcbertreibt nicht. Dieser Fremdlingsabschaum schindet uns zu Tode."
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            "CnvAlienVONode": -1,
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "What do I have to do to bust you out of here?",
            "LocalizedText": {
                "enMale": "What do I have to do to bust you out of here?",
                "frMale": "Comment je peux vous faire sortir d'ici ?",
                "frFemale": "Comment je peux vous faire sortir d'ici ?",
                "deMale": "Was muss ich tun, um Euch hier rauszuhelfen?",
                "deFemale": "Was muss ich tun, um Euch hier rauszuhelfen?"
            },
            "LocalizedOptionText": {
                "enMale": "How can I help?",
                "frMale": "Qu'est-ce que je peux faire ?",
                "frFemale": "Qu'est-ce que je peux faire ?",
                "deMale": "Wie kann ich helfen?",
                "deFemale": "Wie kann ich helfen?"
            },
            "CnvAlienVONode": -1,
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                "VgMySBC": {
                    "Key": 50,
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "Md6ozhL": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
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            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "ko5N0KC",
            "Text": "You callous...! Are you really going to stand idle while we die down here?",
            "LocalizedText": {
                "enMale": "You callous...! Are you really going to stand idle while we die down here?",
                "frMale": "Vous \u00eates ignoble... ! On est en train de crever, et vous restez les bras crois\u00e9s ?",
                "frFemale": "Vous \u00eates ignoble... ! On est en train de crever, et vous restez les bras crois\u00e9s ?",
                "deMale": "Ihr Eisbrocken ...! Wollt Ihr wirklich unt\u00e4tig zusehen, wie wir hier unten verrecken?",
                "deFemale": "Ihr Eisbrocken ...! Wollt Ihr wirklich unt\u00e4tig zusehen, wie wir hier unten verrecken?"
            },
            "CnvAlienVONode": -1,
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            "Stb": "str.cnv.location.hoth.class.bounty_hunter.republic_prisoner",
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        "22": {
            "NodeId": 22,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "26": {
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            "SpeakerB62Id": "1zoNC5N",
            "Text": "They've got us chained to the equipment, and they cut off our thermal shields if we give them any trouble.",
            "LocalizedText": {
                "enMale": "They've got us chained to the equipment, and they cut off our thermal shields if we give them any trouble.",
                "frMale": "Ils nous ont encha\u00een\u00e9s \u00e0 l'\u00e9quipement. Ils vont nous couper nos boucliers thermiques si on leur cr\u00e9e des probl\u00e8mes.",
                "frFemale": "Ils nous ont encha\u00een\u00e9s \u00e0 l'\u00e9quipement. Ils vont nous couper nos boucliers thermiques si on leur cr\u00e9e des probl\u00e8mes.",
                "deMale": "Sie haben uns an die Ausr\u00fcstung angekettet und sie schalten uns die Thermalschilde ab, wenn wir \u00c4rger machen.",
                "deFemale": "Sie haben uns an die Ausr\u00fcstung angekettet und sie schalten uns die Thermalschilde ab, wenn wir \u00c4rger machen."
            },
            "CnvAlienVONode": -1,
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            "MinLevel": -1,
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            "IsEmpty": true,
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            "SpeakerB62Id": "0000000",
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        "31": {
            "NodeId": 31,
            "QuestRewardB62": "udcPOj7",
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            "MinLevel": -1,
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "0000000",
            "Text": "I'm not here to rescue prisoners.",
            "LocalizedText": {
                "enMale": "I'm not here to rescue prisoners.",
                "frMale": "Je suis pas l\u00e0 pour sauver des prisonniers.",
                "frFemale": "Je suis pas l\u00e0 pour sauver des prisonniers.",
                "deMale": "Ich bin nicht hier, um Gefangene zu befreien.",
                "deFemale": "Ich bin nicht hier, um Gefangene zu befreien."
            },
            "LocalizedOptionText": {
                "enMale": "I have other priorities.",
                "frMale": "J'ai d'autres priorit\u00e9s.",
                "frFemale": "J'ai d'autres priorit\u00e9s.",
                "deMale": "Ich habe andere Priorit\u00e4ten.",
                "deFemale": "Ich habe andere Priorit\u00e4ten."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "VgMySBC": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "Md6ozhL": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "2Igez9E": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
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            "Stb": "str.cnv.location.hoth.class.bounty_hunter.republic_prisoner",
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        "32": {
            "NodeId": 32,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "After I take care of Gradak, we'll see what happens.",
            "LocalizedText": {
                "enMale": "After I take care of Gradak, we'll see what happens.",
                "frMale": "Quand je me serai charg\u00e9 de Gradak, on en reparlera.",
                "frFemale": "Quand je me serai charg\u00e9e de Gradak, on en reparlera.",
                "deMale": "Wenn ich mich um Gradak gek\u00fcmmert habe, sehen wir weiter.",
                "deFemale": "Wenn ich mich um Gradak gek\u00fcmmert habe, sehen wir weiter."
            },
            "LocalizedOptionText": {
                "enMale": "Might as well.",
                "frMale": "C'est possible.",
                "frFemale": "C'est possible.",
                "deMale": "Das k\u00f6nnte ich wohl.",
                "deFemale": "Das k\u00f6nnte ich wohl."
            },
            "CnvAlienVONode": -1,
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "1zoNC5N",
            "Text": "We need you to lock out the thermal shield controls and get the keys to our shackles so we can make a run for it.",
            "LocalizedText": {
                "enMale": "We need you to lock out the thermal shield controls and get the keys to our shackles so we can make a run for it.",
                "frMale": "Il faudrait que vous emp\u00eachiez l'acc\u00e8s aux commandes des boucliers thermiques et que vous trouviez les cl\u00e9s de nos cadenas pour qu'on puisse s'enfuir.",
                "frFemale": "Il faudrait que vous emp\u00eachiez l'acc\u00e8s aux commandes des boucliers thermiques et que vous trouviez les cl\u00e9s de nos cadenas pour qu'on puisse s'enfuir.",
                "deMale": "Ihr m\u00fcsst die Thermalschildsteuerung abschalten und die Schl\u00fcssel zu unseren Fesseln besorgen, damit wir fl\u00fcchten k\u00f6nnen.",
                "deFemale": "Ihr m\u00fcsst die Thermalschildsteuerung abschalten und die Schl\u00fcssel zu unseren Fesseln besorgen, damit wir fl\u00fcchten k\u00f6nnen."
            },
            "CnvAlienVONode": -1,
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "What do I get out of this arrangement?",
            "LocalizedText": {
                "enMale": "What do I get out of this arrangement?",
                "frMale": "Qu'est-ce que \u00e7a me rapporte, de vous aider ?",
                "frFemale": "Qu'est-ce que \u00e7a me rapporte, de vous aider ?",
                "deMale": "Und was habe ich davon?",
                "deFemale": "Und was habe ich davon?"
            },
            "LocalizedOptionText": {
                "enMale": "Why should I?",
                "frMale": "Pourquoi je le ferais ?",
                "frFemale": "Pourquoi je le ferais ?",
                "deMale": "Wieso sollte ich?",
                "deFemale": "Wieso sollte ich?"
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "VgMySBC": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "Md6ozhL": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "2Igez9E": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
                18
            ],
            "Stb": "str.cnv.location.hoth.class.bounty_hunter.republic_prisoner",
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        },
        "42": {
            "NodeId": 42,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "1zoNC5N",
            "Text": "Maybe we can help you? Little trade?",
            "LocalizedText": {
                "enMale": "Maybe we can help you? Little trade?",
                "frMale": "On peut peut-\u00eatre vous aider ? Un petit \u00e9change ?",
                "frFemale": "On peut peut-\u00eatre vous aider ? Un petit \u00e9change ?",
                "deMale": "Vielleicht k\u00f6nnen wir Euch helfen? Ein kleiner Handel?",
                "deFemale": "Vielleicht k\u00f6nnen wir Euch helfen? Ein kleiner Handel?"
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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                98,
                102
            ],
            "Stb": "str.cnv.location.hoth.class.bounty_hunter.republic_prisoner",
            "GenericNodeNumber": 0
        },
        "44": {
            "NodeId": 44,
            "QuestRewardB62": "udcPOj7",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Tell me where I can replace my heat gear, and I'll consider helping you.",
            "LocalizedText": {
                "enMale": "Tell me where I can replace my heat gear, and I'll consider helping you.",
                "frMale": "Dites-moi comment je peux remplacer ma protection thermique et je pourrai vous aider.",
                "frFemale": "Dites-moi comment je peux remplacer ma protection thermique et je pourrai vous aider.",
                "deMale": "Sagt mir, wo ich meine Hitzeausr\u00fcstung ersetzen kann, dann denke ich dar\u00fcber nach, Euch zu helfen.",
                "deFemale": "Sagt mir, wo ich meine Hitzeausr\u00fcstung ersetzen kann, dann denke ich dar\u00fcber nach, Euch zu helfen."
            },
            "LocalizedOptionText": {
                "enMale": "I need a thermal shield.",
                "frMale": "Il me faut un bouclier thermique.",
                "frFemale": "Il me faut un bouclier thermique.",
                "deMale": "Ich brauche einen Thermalschild.",
                "deFemale": "Ich brauche einen Thermalschild."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "VgMySBC": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
                88
            ],
            "Stb": "str.cnv.location.hoth.class.bounty_hunter.republic_prisoner",
            "GenericNodeNumber": 0
        },
        "45": {
            "NodeId": 45,
            "QuestRewardB62": "udcPOj7",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You've wasted enough of my time.",
            "LocalizedText": {
                "enMale": "You've wasted enough of my time.",
                "frMale": "J'ai perdu assez de temps avec vous.",
                "frFemale": "J'ai perdu assez de temps avec vous.",
                "deMale": "Ihr habt meine Zeit lange genug verschwendet.",
                "deFemale": "Ihr habt meine Zeit lange genug verschwendet."
            },
            "LocalizedOptionText": {
                "enMale": "I don't need you.",
                "frMale": "Je n'ai pas besoin de vous.",
                "frFemale": "Je n'ai pas besoin de vous.",
                "deMale": "Ich brauche Euch nicht.",
                "deFemale": "Ich brauche Euch nicht."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "VgMySBC": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "Md6ozhL": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "2Igez9E": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
                349
            ],
            "Stb": "str.cnv.location.hoth.class.bounty_hunter.republic_prisoner",
            "GenericNodeNumber": 0
        },
        "47": {
            "NodeId": 47,
            "QuestRewardB62": "udcPOj7",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Fine, you've convinced me.",
            "LocalizedText": {
                "enMale": "Fine, you've convinced me.",
                "frMale": "Tr\u00e8s bien, j'en suis.",
                "frFemale": "Tr\u00e8s bien, j'en suis.",
                "deMale": "Gut, ich mach's ja schon.",
                "deFemale": "Gut, ich mach's ja schon."
            },
            "LocalizedOptionText": {
                "enMale": "Okay, you guilted me into it.",
                "frMale": "OK, vous me faites culpabiliser.",
                "frFemale": "OK, vous me faites culpabiliser.",
                "deMale": "In Ordnung, Ihr habt mich weichgeklopft.",
                "deFemale": "In Ordnung, Ihr habt mich weichgeklopft."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "VgMySBC": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "Md6ozhL": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "2Igez9E": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
                105
            ],
            "Stb": "str.cnv.misc.generic_lines",
            "GenericNodeNumber": 2010
        },
        "55": {
            "NodeId": 55,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [],
            "GenericNodeNumber": 0
        },
        "58": {
            "NodeId": 58,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
                77
            ],
            "GenericNodeNumber": 0
        },
        "59": {
            "NodeId": 59,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "ko5N0KC",
            "Text": "Look, Gradak's the one who controls the thermal shields and keeps the keys to our shackles.",
            "LocalizedText": {
                "enMale": "Look, Gradak's the one who controls the thermal shields and keeps the keys to our shackles.",
                "frMale": "\u00c9coutez, c'est Gradak qui commande les boucliers thermiques et qui garde les cl\u00e9s de nos cadenas.",
                "frFemale": "\u00c9coutez, c'est Gradak qui commande les boucliers thermiques et qui garde les cl\u00e9s de nos cadenas.",
                "deMale": "H\u00f6rt zu, Gradak kontrolliert unsere Thermalschilde und hat die Schl\u00fcssel zu unseren Fesseln.",
                "deFemale": "H\u00f6rt zu, Gradak kontrolliert unsere Thermalschilde und hat die Schl\u00fcssel zu unseren Fesseln."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
                60
            ],
            "Stb": "str.cnv.location.hoth.class.bounty_hunter.republic_prisoner",
            "GenericNodeNumber": 0
        },
        "60": {
            "NodeId": 60,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
                101
            ],
            "GenericNodeNumber": 0
        },
        "61": {
            "NodeId": 61,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "ko5N0KC",
            "Text": "He's Advozse like the rest of our sub-human slave-drivers, but extremely well-armed and armored. Fights with a bloody cannon.",
            "LocalizedText": {
                "enMale": "He's Advozse like the rest of our sub-human slave-drivers, but extremely well-armed and armored. Fights with a bloody cannon.",
                "frMale": "C'est un Advozse, comme tous les autres esclavagistes, mais il est extr\u00eamement bien arm\u00e9 et \u00e9quip\u00e9. Son canon est tr\u00e8s dangereux.",
                "frFemale": "C'est un Advozse, comme tous les autres esclavagistes, mais il est extr\u00eamement bien arm\u00e9 et \u00e9quip\u00e9. Son canon est tr\u00e8s dangereux.",
                "deMale": "Er ist ein Advozsec, wie der Rest unserer niederen Sklaventreiber, aber extrem gut bewaffnet und gepanzert. Er k\u00e4mpft mit einer Kanone.",
                "deFemale": "Er ist ein Advozsec, wie der Rest unserer niederen Sklaventreiber, aber extrem gut bewaffnet und gepanzert. Er k\u00e4mpft mit einer Kanone."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
                63
            ],
            "Stb": "str.cnv.location.hoth.class.bounty_hunter.republic_prisoner",
            "GenericNodeNumber": 0
        },
        "62": {
            "NodeId": 62,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
                26
            ],
            "GenericNodeNumber": 0
        },
        "63": {
            "NodeId": 63,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
                64
            ],
            "GenericNodeNumber": 0
        },
        "64": {
            "NodeId": 64,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "1zoNC5N",
            "Text": "He's probably in the operational center, monitoring production.",
            "LocalizedText": {
                "enMale": "He's probably in the operational center, monitoring production.",
                "frMale": "Il doit se trouver au centre des op\u00e9rations, \u00e0 surveiller la production.",
                "frFemale": "Il doit se trouver au centre des op\u00e9rations, \u00e0 surveiller la production.",
                "deMale": "Er ist sicher im Einsatzzentrum und \u00fcberwacht die Produktion.",
                "deFemale": "Er ist sicher im Einsatzzentrum und \u00fcberwacht die Produktion."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            ],
            "Stb": "str.cnv.location.hoth.class.bounty_hunter.republic_prisoner",
            "GenericNodeNumber": 0
        },
        "76": {
            "NodeId": 76,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            ],
            "GenericNodeNumber": 0
        },
        "77": {
            "NodeId": 77,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "1zoNC5N",
            "Text": "Help us.",
            "LocalizedText": {
                "enMale": "Help us.",
                "frMale": "Aidez-nous.",
                "frFemale": "Aidez-nous.",
                "deMale": "Helft uns.",
                "deFemale": "Helft uns."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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                15,
                38
            ],
            "Stb": "str.cnv.location.hoth.class.bounty_hunter.republic_prisoner",
            "GenericNodeNumber": 0
        },
        "84": {
            "NodeId": 84,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            ],
            "GenericNodeNumber": 0
        },
        "85": {
            "NodeId": 85,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "ko5N0KC",
            "Text": "He monitors production from operational control. Make that monster suffer when you do him.",
            "LocalizedText": {
                "enMale": "He monitors production from operational control. Make that monster suffer when you do him.",
                "frMale": "Il surveille la production depuis le centre des op\u00e9rations. Quand vous attraperez ce monstre, faites-le souffrir !",
                "frFemale": "Il surveille la production depuis le centre des op\u00e9rations. Quand vous attraperez ce monstre, faites-le souffrir !",
                "deMale": "Er \u00fcberwacht die Produktion von der Einsatzzentrale aus. Lasst das Monster leiden.",
                "deFemale": "Er \u00fcberwacht die Produktion von der Einsatzzentrale aus. Lasst das Monster leiden."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.hoth.class.bounty_hunter.republic_prisoner",
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        },
        "88": {
            "NodeId": 88,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "ko5N0KC",
            "Text": "I--I don't know that they store any. When one of us dies, they give that shield to the replacement....",
            "LocalizedText": {
                "enMale": "I--I don't know that they store any. When one of us dies, they give that shield to the replacement....",
                "frMale": "Je... Je sais pas o\u00f9 ils rangent \u00e7a. Quand l'un d'entre nous meurt, ils envoient le bouclier \u00e0 la remise...",
                "frFemale": "Je... Je sais pas o\u00f9 ils rangent \u00e7a. Quand l'un d'entre nous meurt, ils envoient le bouclier \u00e0 la remise...",
                "deMale": "I-ich wei\u00df nicht, wo sie welche lagern. Wenn einer von uns stirbt, erh\u00e4lt der Ersatzmann den Schild.",
                "deFemale": "I-ich wei\u00df nicht, wo sie welche lagern. Wenn einer von uns stirbt, erh\u00e4lt der Ersatzmann den Schild."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.hoth.class.bounty_hunter.republic_prisoner",
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        },
        "90": {
            "NodeId": 90,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "1zoNC5N",
            "Text": "You... you can take my thermal shield if you can free us. You probably need it more than I do.",
            "LocalizedText": {
                "enMale": "You... you can take my thermal shield if you can free us. You probably need it more than I do.",
                "frMale": "Vous... Vous pouvez prendre mon bouclier thermique si vous nous lib\u00e9rez. Vous en aurez sans doute plus besoin que moi.",
                "frFemale": "Vous... Vous pouvez prendre mon bouclier thermique si vous nous lib\u00e9rez. Vous en aurez sans doute plus besoin que moi.",
                "deMale": "Ihr ... Ihr k\u00f6nnt meinen Thermalschild nehmen. Wenn Ihr uns befreien k\u00f6nnt, braucht Ihr ihn dringender als ich.",
                "deFemale": "Ihr ... Ihr k\u00f6nnt meinen Thermalschild nehmen. Wenn Ihr uns befreien k\u00f6nnt, braucht Ihr ihn dringender als ich."
            },
            "CnvAlienVONode": -1,
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            "ChildIds": [
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            ],
            "Stb": "str.cnv.location.hoth.class.bounty_hunter.republic_prisoner",
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        },
        "91": {
            "NodeId": 91,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "NodeId": 92,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "ko5N0KC",
            "Text": "Don't be an idiot, that's suicide.",
            "LocalizedText": {
                "enMale": "Don't be an idiot, that's suicide.",
                "frMale": "Ne soyez pas ridicule, c'est du suicide.",
                "frFemale": "Ne soyez pas ridicule, c'est du suicide.",
                "deMale": "Seid kein Idiot, das ist Selbstmord.",
                "deFemale": "Seid kein Idiot, das ist Selbstmord."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.hoth.class.bounty_hunter.republic_prisoner",
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            "NodeId": 93,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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            "GenericNodeNumber": 0
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        "94": {
            "NodeId": 94,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "1zoNC5N",
            "Text": "It's the only chance we've got.",
            "LocalizedText": {
                "enMale": "It's the only chance we've got.",
                "frMale": "C'est notre seule chance.",
                "frFemale": "C'est notre seule chance.",
                "deMale": "Das ist unsere einzige Chance.",
                "deFemale": "Das ist unsere einzige Chance."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.hoth.class.bounty_hunter.republic_prisoner",
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            "QuestRewardB62": "udcPOj7",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I'm here for Gradak Ungan. What can you tell me?",
            "LocalizedText": {
                "enMale": "I'm here for Gradak Ungan. What can you tell me?",
                "frMale": "Je suis venu pour Gradak Ungan. Vous avez des infos ?",
                "frFemale": "Je suis venue pour Gradak Ungan. Vous avez des infos ?",
                "deMale": "Ich bin wegen Gradak Ungan hier. Was k\u00f6nnt Ihr mir \u00fcber ihn sagen?",
                "deFemale": "Ich bin wegen Gradak Ungan hier. Was k\u00f6nnt Ihr mir \u00fcber ihn sagen?"
            },
            "LocalizedOptionText": {
                "enMale": "What do you know about Gradak?",
                "frMale": "Qu'est-ce que vous savez sur Gradak ?",
                "frFemale": "Qu'est-ce que vous savez sur Gradak ?",
                "deMale": "Was wisst Ihr \u00fcber Gradak?",
                "deFemale": "Was wisst Ihr \u00fcber Gradak?"
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "2Igez9E": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "Md6ozhL": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            ],
            "Stb": "str.cnv.location.hoth.class.bounty_hunter.republic_prisoner",
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            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "ko5N0KC",
            "Text": "If you're after him anyway, you might as well help us.",
            "LocalizedText": {
                "enMale": "If you're after him anyway, you might as well help us.",
                "frMale": "Si c'est lui que vous cherchez, vous pourriez peut-\u00eatre nous aider.",
                "frFemale": "Si c'est lui que vous cherchez, vous pourriez peut-\u00eatre nous aider.",
                "deMale": "Wenn Ihr ohnehin hinter ihm her seid, dann k\u00f6nnt Ihr uns genauso gut helfen.",
                "deFemale": "Wenn Ihr ohnehin hinter ihm her seid, dann k\u00f6nnt Ihr uns genauso gut helfen."
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            "CnvAlienVONode": -1,
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            "Stb": "str.cnv.location.hoth.class.bounty_hunter.republic_prisoner",
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You just better hope you're right.",
            "LocalizedText": {
                "enMale": "You just better hope you're right.",
                "frMale": "Vous avez int\u00e9r\u00eat \u00e0 assurer.",
                "frFemale": "Vous avez int\u00e9r\u00eat \u00e0 assurer.",
                "deMale": "Dann habt Ihr besser was Gutes auf Lager.",
                "deFemale": "Dann habt Ihr besser was Gutes auf Lager."
            },
            "LocalizedOptionText": {
                "enMale": "Make it good.",
                "frMale": "Faites en sorte que je ne le regrette pas.",
                "frFemale": "Faites en sorte que je ne le regrette pas.",
                "deMale": "Lasst h\u00f6ren.",
                "deFemale": "Lasst h\u00f6ren."
            },
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                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "Md6ozhL": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "2Igez9E": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.hoth.class.bounty_hunter.republic_prisoner",
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            "ActionQuest": 1.6140942671498279e+19,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "SmallLight",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Take this heat resistor. I won't be needing it.",
            "LocalizedText": {
                "enMale": "Take this heat resistor. I won't be needing it.",
                "frMale": "Prenez cette protection haute temp\u00e9rature. Je n'en aurai pas besoin.",
                "frFemale": "Prenez cette protection haute temp\u00e9rature. Je n'en aurai pas besoin.",
                "deMale": "Nehmt diesen Hitzeschutz. Ich werde ihn nicht brauchen.",
                "deFemale": "Nehmt diesen Hitzeschutz. Ich werde ihn nicht brauchen."
            },
            "LocalizedOptionText": {
                "enMale": "We'll trade.",
                "frMale": "On va faire un \u00e9change.",
                "frFemale": "On va faire un \u00e9change.",
                "deMale": "Wir tauschen.",
                "deFemale": "Wir tauschen."
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            "AffectionRewardEventsB62": {
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                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "Md6ozhL": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "2Igez9E": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
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            "ChildIds": [
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            "Stb": "str.cnv.location.hoth.class.bounty_hunter.republic_prisoner",
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            "AlignmentGain": "LargeLight",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Don't go dying on my account. I'll be fine.",
            "LocalizedText": {
                "enMale": "Don't go dying on my account. I'll be fine.",
                "frMale": "Je ne veux pas que vous mourriez pour moi. \u00c7a ira.",
                "frFemale": "Je ne veux pas que vous mourriez pour moi. \u00c7a ira.",
                "deMale": "Ihr werdet nicht meinetwegen sterben. Ich komme schon klar.",
                "deFemale": "Ihr werdet nicht meinetwegen sterben. Ich komme schon klar."
            },
            "LocalizedOptionText": {
                "enMale": "Keep it.",
                "frMale": "Gardez-le.",
                "frFemale": "Gardez-le.",
                "deMale": "Behaltet ihn.",
                "deFemale": "Behaltet ihn."
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            "AffectionRewardEventsB62": {
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                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "Md6ozhL": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "2Igez9E": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
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            "ChildIds": [
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            "ActionQuest": 1.6140942671498279e+19,
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            "AlignmentGain": "SmallDark",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Smart move. I might just be able to help you now.",
            "LocalizedText": {
                "enMale": "Smart move. I might just be able to help you now.",
                "frMale": "Sage d\u00e9cision. Je devrais pouvoir vous aider maintenant.",
                "frFemale": "Sage d\u00e9cision. Je devrais pouvoir vous aider maintenant.",
                "deMale": "Kluger Schachzug. Jetzt k\u00f6nnte es klappen, dass ich Euch helfe.",
                "deFemale": "Kluger Schachzug. Jetzt k\u00f6nnte es klappen, dass ich Euch helfe."
            },
            "LocalizedOptionText": {
                "enMale": "Hand it over.",
                "frMale": "Donnez-le-moi.",
                "frFemale": "Donnez-le-moi.",
                "deMale": "Gebt her.",
                "deFemale": "Gebt her."
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            "AffectionRewardEventsB62": {
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                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "Md6ozhL": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "2Igez9E": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                }
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
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            "SpeakerB62Id": "1zoNC5N",
            "Text": "Thank you. I'll hold out as long as I can.",
            "LocalizedText": {
                "enMale": "Thank you. I'll hold out as long as I can.",
                "frMale": "Merci. Je r\u00e9sisterai le plus longtemps possible.",
                "frFemale": "Merci. Je r\u00e9sisterai le plus longtemps possible.",
                "deMale": "Danke. Ich versuche durchzuhalten, solange ich kann.",
                "deFemale": "Danke. Ich versuche durchzuhalten, solange ich kann."
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            "MinLevel": -1,
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "1zoNC5N",
            "Text": "I hope you're right. No one else is going to come save us.",
            "LocalizedText": {
                "enMale": "I hope you're right. No one else is going to come save us.",
                "frMale": "J'esp\u00e8re que vous avez raison. Personne d'autre ne viendra nous sauver.",
                "frFemale": "J'esp\u00e8re que vous avez raison. Personne d'autre ne viendra nous sauver.",
                "deMale": "Hoffentlich habt Ihr Recht. Sonst wird keiner kommen, um uns zu retten.",
                "deFemale": "Hoffentlich habt Ihr Recht. Sonst wird keiner kommen, um uns zu retten."
            },
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            "NodeId": 118,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "1zoNC5N",
            "Text": "Please hurry, I--I don't know how long I'll be able to hold out.",
            "LocalizedText": {
                "enMale": "Please hurry, I--I don't know how long I'll be able to hold out.",
                "frMale": "D\u00e9p\u00eachez-vous ! Je... Je ne sais pas combien de temps je vais pouvoir tenir.",
                "frFemale": "D\u00e9p\u00eachez-vous ! Je... Je ne sais pas combien de temps je vais pouvoir tenir.",
                "deMale": "Bitte beeilt Euch, i-ich wei\u00df nicht, wie lange ich durchhalten kann.",
                "deFemale": "Bitte beeilt Euch, i-ich wei\u00df nicht, wie lange ich durchhalten kann."
            },
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        "119": {
            "NodeId": 119,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "120": {
            "NodeId": 120,
            "QuestRewardB62": "0000000",
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            "AlignmentGain": "None",
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            "SpeakerB62Id": "1zoNC5N",
            "Text": "Gradak'll have the keys to our shackles. Take them and lock out the thermal shield controls so we can escape.",
            "LocalizedText": {
                "enMale": "Gradak'll have the keys to our shackles. Take them and lock out the thermal shield controls so we can escape.",
                "frMale": "Gradak doit avoir les cl\u00e9s de nos cadenas. Prenez-les et emp\u00eachez l'acc\u00e8s aux commandes des boucliers thermiques pour qu'on puisse s'enfuir.",
                "frFemale": "Gradak doit avoir les cl\u00e9s de nos cadenas. Prenez-les et emp\u00eachez l'acc\u00e8s aux commandes des boucliers thermiques pour qu'on puisse s'enfuir.",
                "deMale": "Gradak wird die Schl\u00fcssel zu unseren Fesseln haben. Holt sie und schaltet die Thermalschildsteuerung ab, damit wir entkommen k\u00f6nnen.",
                "deFemale": "Gradak wird die Schl\u00fcssel zu unseren Fesseln haben. Holt sie und schaltet die Thermalschildsteuerung ab, damit wir entkommen k\u00f6nnen."
            },
            "CnvAlienVONode": -1,
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            "Text": "Come on, at least hear them out.",
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                "enMale": "Come on, at least hear them out.",
                "frMale": "Dis donc, tu pourrais au moins les \u00e9couter.",
                "frFemale": "Dis donc, tu pourrais au moins les \u00e9couter.",
                "deMale": "Kommt schon, h\u00f6rt sie wenigstens an.",
                "deFemale": "Kommt schon, h\u00f6rt sie wenigstens an."
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            "Text": "Keep walking, they're just going to keep making noise until someone comes.",
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                "frMale": "On s'en va, ils continueront leur boucan jusqu'\u00e0 ce que quelqu'un vienne.",
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            "SpeakerB62Id": "MiywzCi",
            "Text": "No, we're gonna walk away while you die down here. Subtle difference.",
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                "frMale": "Non, vous \u00eates en train de crever et on pr\u00e9f\u00e8re s'en aller. Il y a une nuance.",
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            "Text": "Look at you acting all selfless. I like it.",
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                "enMale": "Look at you acting all selfless. I like it.",
                "frMale": "Quel altruisme ! \u00c7a me pla\u00eet.",
                "frFemale": "Quel altruisme ! \u00c7a me pla\u00eet.",
                "deMale": "Wie selbstlos Ihr handelt, das gef\u00e4llt mir.",
                "deFemale": "Wie selbstlos Ihr handelt, das gef\u00e4llt mir."
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            "SpeakerB62Id": "H3TMYz4",
            "Text": "Hang in there. We won't keep you waiting.",
            "LocalizedText": {
                "enMale": "Hang in there. We won't keep you waiting.",
                "frMale": "Restez l\u00e0. Ce ne sera pas long.",
                "frFemale": "Restez l\u00e0. Ce ne sera pas long.",
                "deMale": "Haltet durch. Wir werden Euch nicht warten lassen.",
                "deFemale": "Haltet durch. Wir werden Euch nicht warten lassen."
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            "SpeakerB62Id": "MiywzCi",
            "Text": "Then you better hope we don't fry before you do.",
            "LocalizedText": {
                "enMale": "Then you better hope we don't fry before you do.",
                "frMale": "Alors il vaudrait mieux qu'on ne meure pas avant vous.",
                "frFemale": "Alors il vaudrait mieux qu'on ne meure pas avant vous.",
                "deMale": "Dann solltet Ihr hoffen, dass wir nicht vor Euch ger\u00f6stet werden.",
                "deFemale": "Dann solltet Ihr hoffen, dass wir nicht vor Euch ger\u00f6stet werden."
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            "Text": "What? I don't get one? Hey, wait up!",
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                "enMale": "What? I don't get one? Hey, wait up!",
                "frMale": "Comment ? Et moi ? H\u00e9, attendez !",
                "frFemale": "Comment ? Et moi ? H\u00e9, attendez !",
                "deMale": "Was?! Und ich bekomme keinen? Hey, Moment mal!",
                "deFemale": "Was?! Und ich bekomme keinen? Hey, Moment mal!"
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            "SpeakerB62Id": "SqOKZq2",
            "Text": "Don't worry. It's covered.",
            "LocalizedText": {
                "enMale": "Don't worry. It's covered.",
                "frMale": "Ne vous inqui\u00e9tez pas. \u00c7a ira.",
                "frFemale": "Ne vous inqui\u00e9tez pas. \u00c7a ira.",
                "deMale": "Keine Sorge, wir machen das schon.",
                "deFemale": "Keine Sorge, wir machen das schon."
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            "SpeakerB62Id": "1zoNC5N",
            "Text": "You aren't with the White Maw. Free us, please.",
            "LocalizedText": {
                "enMale": "You aren't with the White Maw. Free us, please.",
                "frMale": "Vous n'\u00eates pas avec la Griffe blanche. Lib\u00e9rez-nous, piti\u00e9.",
                "frFemale": "Vous n'\u00eates pas avec la Griffe blanche. Lib\u00e9rez-nous, piti\u00e9.",
                "deMale": "Ihr geh\u00f6rt nicht zum Wei\u00dfen Schlund. Befreit uns, bitte!",
                "deFemale": "Ihr geh\u00f6rt nicht zum Wei\u00dfen Schlund. Befreit uns, bitte!"
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            "SpeakerB62Id": "1zoNC5N",
            "Text": "Monster! Just kill me if that's what you're waiting for. Do it!",
            "LocalizedText": {
                "enMale": "Monster! Just kill me if that's what you're waiting for. Do it!",
                "frMale": "Sale monstre ! Tuez-moi, si c'est \u00e7a que vous voulez.",
                "frFemale": "Sale monstre ! Tuez-moi, si c'est \u00e7a que vous voulez.",
                "deMale": "Monster! T\u00f6tet mich doch einfach, wenn es das ist, was Ihr wollt.",
                "deFemale": "Monster! T\u00f6tet mich doch einfach, wenn es das ist, was Ihr wollt."
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            "SpeakerB62Id": "1zoNC5N",
            "Text": "You--you came back! Please, Gradak has the keys. Kill him and free us. I'm begging you.",
            "LocalizedText": {
                "enMale": "You--you came back! Please, Gradak has the keys. Kill him and free us. I'm begging you.",
                "frMale": "Vous... Vous \u00eates revenu ! Piti\u00e9, c'est Gradak qui a les cl\u00e9s. Tuez-le et lib\u00e9rez-nous. Je vous en supplie.",
                "frFemale": "Vous... Vous \u00eates revenue ! Piti\u00e9, c'est Gradak qui a les cl\u00e9s. Tuez-le et lib\u00e9rez-nous. Je vous en supplie.",
                "deMale": "Ihr - Ihr seid zur\u00fcckgekommen! Bitte! Gradak hat die Schl\u00fcssel. T\u00f6tet ihn und befreit uns. Ich bitte Euch.",
                "deFemale": "Ihr - Ihr seid zur\u00fcckgekommen! Bitte! Gradak hat die Schl\u00fcssel. T\u00f6tet ihn und befreit uns. Ich bitte Euch."
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            "SpeakerB62Id": "1zoNC5N",
            "Text": "Gradak's in operational control. He should have the keys with him.",
            "LocalizedText": {
                "enMale": "Gradak's in operational control. He should have the keys with him.",
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