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cnv.location.balmorra_rep.world.breakthrough.beke_talrott

  • 52. - When this is all over, you're getting a statue in Sobrik.
  • 31. - It's over. Sobrik is free. I didn't think I'd live to see it.
    • 339. <Non-dialogue segment.>
      • 35. - You have no idea what you've done for us. Colonel Marric's sacrifice inspired countless men to join the resistance.
        • 191. - The Republic's promised more men, more supplies. We'll clean things up in Sobrik, and then see what else we can do.
          • 265. Option - That's the best revenge.Player - I couldn't think of a better legacy for Colonel Marric.
          • 266. Option - That's the best revenge.Player - Too bad the colonel's not here to see it.
            • 269. - War changes everyone. I'm just glad it only turned one of us into a traitor.
          • 40. Option - Keep up the good work.Player - You farmers aren't half-bad in a fight.
            • 268. - The harder we fight, the sooner the Empire will leave.
          • 165. Option - Don't forget my statue.Player - Make sure everyone knows who helped you.
            +50 Influence : disapproves.
            +200 Influence : approves.
            • 192. - Your name will be in the history books some day; I can promise you that.
          • 39. Option - You've deceived everyone.Player - It doesn't bother you that Balmorra's hope is built on a lie?
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            • 201. - Colonel Marric was the traitor, not me. If a little white lie helps us this much, I'm willing to tell more.
              • 46. - Commander Madine wants to speak with you. We've got him waiting on comm call.
                • 48. Option - Any reason why?Player - Did the commander say what it was about?
                  • 185. - He didn't say, and I didn't pry.
                • 176. Option - Understood.Player - Thanks for the warning.
                • 163. Option - Understood.Player - All right, I'll go talk to him.
                • 47. Option - Not him again.Player - He should learn to fight his own battles.
                  +50 Influence : disapproves.
                  +50 Influence : disapproves.
                  +50 Influence : disapproves.
                  • 50. - After seeing you in action, I can't really blame him.
                    • 184. - Balmorra will never forget what you did for us. Thank you again.
                      • 51. <Conversation Exit>
      • 177. - Of course, all the talk is about a Balmorran hero turned Imperial. We look like idiots. There'll be desertions.
        • 34. - Colonel Marric's rotting away in a secure storage room. Once the Empire's gone, he'll get a proper jail cell.
          • 171. Option - We had enough bodies.Player - A lot of Balmorrans died today. Colonel Marric would have been one too many.
            +200 Influence : approves.
            +200 Influence : approves.
          • 170. Option - Maybe he'll come around.Player - When Colonel Marric realizes his error, it'll do more for Balmorra than his death ever could.
            +200 Influence : approves.
            +200 Influence : approves.
          • 36. Option - This is being a leader.Player - War isn't all glory and medals. There are some tough calls.
            +200 Influence : approves.
          • 172. Option - That's what he deserves.Player - Traitors make me angry too, but they don't learn anything dead.
            +200 Influence : approves.
            • 208. - I can't really fault you for doing what you thought was right.
          • 241. Option - Sobrik's free, isn't it?Player - I held up my end of the deal.
          • 259. Option - He better make it there.Player - If I hear the colonel died anyway, I'm going to be very upset.
            • 258. - I'm not a murderer. But I'll see that he gets the punishment he deserves.
              • 197. - Winning Sobrik didn't go exactly as planned. But with the city free, people will know it's only a matter of time before they're free, too.
  • 323. - Sobrik will be free, and Balmorra will have hope.
  • 221. - Then, if we can hit the power--ah, looks like you've got your reinforcements.
    • 222. <Non-dialogue segment.>
      • 5. - A whole squad? I see why the Republic's help is worth the wait.
      • 1. - Master Jedi. I'm honored you're willing to take up our cause.
      • 2. - Captain! Remind me to ask the Republic for help more often.
      • 3. - A mercenary. Whether you're in it for the credits or the cause, I'm glad to have you.
      • 4. - I knew the Republic would send someone.
        • 7. - I'm Beke Talrott, and this is Colonel Marric. We welcome anyone who's willing to fight for a free Balmorra.
          • 66. - I requested backup because we've set our sights on the city of Sobrik. It's currently Imperial headquarters.
            • 80. Option - How did they manage that?Player - What happened to Sobrik's citizens?
              • 119. - The Empire destroyed everything Balmorran and covered the city with their blasted red banners.
            • 9. Option - Why risk your lives like this?Player - Why not protect your families and homes first?
              • 223. - When we force the Empire out of Sobrik, Balmorra can look to it as a sign that this occupation will end.
            • 81. Option - Your sights are pretty high.Player - The average Balmorran isn't exactly equipped for that.
              • 124. - Just what I said. Beke should leave the fighting to the professionals, like you and me.
            • 82. Option - Brave bunch you've got here.Player - You got a lot of volunteers for something that could be suicide.
              • 122. - The Empire's razed our land, forced us from our homes, taken our cities... we do what we must.
            • 97. Option - What's your secret weapon?Player - How do you intend to do that?
            • 123. Option - I'm in this for the money.Player - As long as I get my credits.
              +50 Influence : disapproves.
              +50 Influence : disapproves.
              +50 Influence : disapproves.
              +50 Influence : disapproves.
              +200 Influence : approves.
              • 63. - Balmorra is more than profit and weapons and factories. We've got culture, history and heroes, too.
                • 226. - Colonel Marric is the most decorated officer in the Balmorran militia and our man inside the Empire.
                  • 91. - Our best bet into Sobrik is an aerial assault--landing in the spaceport and surprising them.
                    • 345. - Our transport's an old Republic model. She can carry enough men to challenge the Empire.
                      • 230. - But the spaceport shield disables any non-Imperial craft, and all the false promises in the galaxy won't deactivate it.
                        • 22. Option - That's some shield.Player - Balmorra's not a safe place to fly.
                          • 145. - When you're welcome, it's safe enough. When you're not... well, you can see why everyone's fighting over it.
                        • 347. Option - So what will?Player - Let me guess, you have a plan.
                        • 20. Option - We could just walk.Player - What's wrong with storming the gates?
                          • 136. - You couldn't win, not without the spaceport. The Empire could hole themselves up in there and launch fighter after fighter.
                            • 21. - We've gotten our hands on the Troida Disruptor, a prototype weapon that could break through Sobrik's shield.
                              • 343. - The Empire has failsafes in place, and the Troida Disruptor will only work for a few minutes. Luckily, that's all we need.
                                • 75. - But activating it requires enough power to launch a star destroyer, and we don't have it.
                                  • 231. - The only thing that's got that kind of juice is Sobrik's power grid, the largest set of generators on Balmorra.
                                    • 72. Option - Sounds simple enough.Player - You've seen one generator, you've seen them all, right?
                                    • 232. Option - Won't the Empire notice?Player - Tampering with these generators might get some unwanted attention.
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                      • 252. - The men will be armed for the assault on Sobrik. If the Empire decides to bring a fight here first, we'll be ready.
                                    • 234. Option - I don't do maintenance.Player - You must have one soldier or technician in this resistance.
                                      • 243. - Most have never held a blaster in their life. Our only advantage in Sobrik is numbers, and our only way inside is you.
                                        • 236. - Now, the Empire, anticipating an attack, has positioned fully armed garrisons at each generator.
                                          • 112. - If you can get past them and siphon power from the generators, we can activate the Troida Disruptor and break through Sobrik's shield.
                                            • 71. Option - You can rely on me.Player - Ready your men. I'll have that power when you need it.
                                              +200 Influence : approves.
                                              +200 Influence : approves.
                                            • 235. Option - Be ready for action.Player - Make sure your men are prepared. The Empire's no pushover.
                                              +200 Influence : approves.
                                              +200 Influence : approves.
                                              • 255. - We've been waiting for this day ever since the Empire invaded. We'll be ready.
                                            • 73. Option - Sounds right up my alley.Player - I'm good at getting things where they need to go.
                                            • 138. Option - Beneath me, but okay.Player - This will be trivial.
                                              • 139. - Don't get cocky. The Empire had you blockaded not too long ago.
                                                • 113. - I'll monitor the power grid from here and contact you when everything's in place. Good luck.
                                                  • 114. <Conversation Exit>
                                            • 334. Option - It can wait. [Refuse quest]Player - I can't commit to a battle just yet.
                                              <Aborts Conversation>
                                              • 70. - We've given this everything we've got. Balmorra will never be free unless you help us.
                                                • 26. <Conversation Exit>
  • 83. - Has anyone gotten word from Bugtown? Can the Republic spare anyone?
    • 96. <Conversation Exit>
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: cnv.location.balmorra_rep.world.breakthrough.beke_talrott
Other Sites:
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            "Text": "Why not protect your families and homes first?",
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            "Text": "What's wrong with storming the gates?",
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            "Text": "We've gotten our hands on the Troida Disruptor, a prototype weapon that could break through Sobrik's shield.",
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            "Text": "Balmorra's not a safe place to fly.",
            "LocalizedText": {
                "enMale": "Balmorra's not a safe place to fly.",
                "frMale": "C'est dangereux de voler vers Balmorra.",
                "frFemale": "C'est dangereux de voler vers Balmorra.",
                "deMale": "Balmorra ist kein sicherer Ort.",
                "deFemale": "Balmorra ist kein sicherer Ort."
            },
            "LocalizedOptionText": {
                "enMale": "That's some shield.",
                "frMale": "\u00c7a, c'est du bouclier...",
                "frFemale": "\u00c7a, c'est du bouclier...",
                "deMale": "Das muss ja ein beeindruckender Schild sein.",
                "deFemale": "Das muss ja ein beeindruckender Schild sein."
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            "SpeakerB62Id": "BzvWsdC",
            "Text": "It's over. Sobrik is free. I didn't think I'd live to see it.",
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                "enMale": "It's over. Sobrik is free. I didn't think I'd live to see it.",
                "frMale": "C'est termin\u00e9. Sobrik est libre. Je ne pensais pas vivre assez longtemps pour voir \u00e7a.",
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            "SpeakerB62Id": "BzvWsdC",
            "Text": "Colonel Marric's rotting away in a secure storage room. Once the Empire's gone, he'll get a proper jail cell.",
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                "enMale": "Colonel Marric's rotting away in a secure storage room. Once the Empire's gone, he'll get a proper jail cell.",
                "frMale": "Le Colonel Marric est en train de croupir dans une salle de stockage s\u00e9curis\u00e9e. Une fois que l'Empire sera parti, il aura une cellule digne de ce nom.",
                "frFemale": "Le Colonel Marric est en train de croupir dans une salle de stockage s\u00e9curis\u00e9e. Une fois que l'Empire sera parti, il aura une cellule digne de ce nom.",
                "deMale": "Colonel Marric vegetiert in einem sicheren Lagerraum vor sich hin. Wenn das Imperium fort ist, wird er in eine richtige Gef\u00e4ngniszelle verlegt.",
                "deFemale": "Colonel Marric vegetiert in einem sicheren Lagerraum vor sich hin. Wenn das Imperium fort ist, wird er in eine richtige Gef\u00e4ngniszelle verlegt."
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            "SpeakerB62Id": "BzvWsdC",
            "Text": "You have no idea what you've done for us. Colonel Marric's sacrifice inspired countless men to join the resistance.",
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                "enMale": "You have no idea what you've done for us. Colonel Marric's sacrifice inspired countless men to join the resistance.",
                "frMale": "Vous n'avez aucune id\u00e9e de ce que vous avez fait pour nous. Le sacrifice du Colonel Marric a donn\u00e9 envie \u00e0 beaucoup d'hommes de rejoindre la r\u00e9sistance.",
                "frFemale": "Vous n'avez aucune id\u00e9e de ce que vous avez fait pour nous. Le sacrifice du Colonel Marric a donn\u00e9 envie \u00e0 beaucoup d'hommes de rejoindre la r\u00e9sistance.",
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "War isn't all glory and medals. There are some tough calls.",
            "LocalizedText": {
                "enMale": "War isn't all glory and medals. There are some tough calls.",
                "frMale": "La guerre n'est pas qu'une affaire de gloire et de m\u00e9dailles. Il y a des d\u00e9cisions difficiles \u00e0 prendre.",
                "frFemale": "La guerre n'est pas qu'une affaire de gloire et de m\u00e9dailles. Il y a des d\u00e9cisions difficiles \u00e0 prendre.",
                "deMale": "Im Krieg geht es nicht nur um Ruhm und Orden. Manchmal gilt es, harte Entscheidungen zu treffen.",
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            "LocalizedOptionText": {
                "enMale": "This is being a leader.",
                "frMale": "Il faut savoir prendre des d\u00e9cisions.",
                "frFemale": "Il faut savoir prendre des d\u00e9cisions.",
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                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "0000000",
            "Text": "It doesn't bother you that Balmorra's hope is built on a lie?",
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                "enMale": "It doesn't bother you that Balmorra's hope is built on a lie?",
                "frMale": "\u00c7a ne vous d\u00e9range pas que l'espoir de Balmorra repose sur un mensonge ?",
                "frFemale": "\u00c7a ne vous d\u00e9range pas que l'espoir de Balmorra repose sur un mensonge ?",
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                "enMale": "You've deceived everyone.",
                "frMale": "Vous avez tromp\u00e9 tout le monde.",
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                "1lgIpT6": {
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                    "Key": 200,
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "0000000",
            "Text": "You farmers aren't half-bad in a fight.",
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                "enMale": "You farmers aren't half-bad in a fight.",
                "frMale": "Pour une bande de fermiers, vous [{M}]vous d\u00e9brouillez pas trop mal au combat.",
                "frFemale": "Pour une bande de fermiers, vous [{M}]ne vous d\u00e9brouillez pas trop mal au combat.",
                "deMale": "Ihr Bauern seid gar nicht so \u00fcbel im Kampf.",
                "deFemale": "Ihr Bauern seid gar nicht so \u00fcbel im Kampf."
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                "enMale": "Keep up the good work.",
                "frMale": "Continuez comme \u00e7a.",
                "frFemale": "Continuez comme \u00e7a.",
                "deMale": "Macht weiter so.",
                "deFemale": "Macht weiter so."
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            "SpeakerB62Id": "BzvWsdC",
            "Text": "Commander Madine wants to speak with you. We've got him waiting on comm call.",
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                "enMale": "Commander Madine wants to speak with you. We've got him waiting on comm call.",
                "frMale": "Le Commandant Madine veut vous voir. Il attend que vous preniez l'appel.",
                "frFemale": "Le Commandant Madine veut vous voir. Il attend que vous preniez l'appel.",
                "deMale": "Commander Madine m\u00f6chte mit Euch sprechen. Er erwartet Euch auf dem Kom-Kanal.",
                "deFemale": "Commander Madine m\u00f6chte mit Euch sprechen. Er erwartet Euch auf dem Kom-Kanal."
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            "SpeakerB62Id": "0000000",
            "Text": "He should learn to fight his own battles.",
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                "enMale": "He should learn to fight his own battles.",
                "frMale": "Il devrait apprendre \u00e0 mener ses propres combats.",
                "frFemale": "Il devrait apprendre \u00e0 mener ses propres combats.",
                "deMale": "Er sollte lernen, seine eigenen Schlachten zu k\u00e4mpfen.",
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            "LocalizedOptionText": {
                "enMale": "Not him again.",
                "frMale": "Encore lui...",
                "frFemale": "Encore lui...",
                "deMale": "Nicht der schon wieder.",
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                "xu2zYrP": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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            "SpeakerB62Id": "0000000",
            "Text": "Did the commander say what it was about?",
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                "enMale": "Did the commander say what it was about?",
                "frMale": "Est-ce que le commandant a dit pourquoi ?",
                "frFemale": "Est-ce que le commandant a dit pourquoi ?",
                "deMale": "Hat der Commander erw\u00e4hnt, worum es geht?",
                "deFemale": "Hat der Commander erw\u00e4hnt, worum es geht?"
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                "enMale": "Any reason why?",
                "frMale": "Vous savez ce qu'il veut ?",
                "frFemale": "Vous savez ce qu'il veut ?",
                "deMale": "Aus welchem Grund?",
                "deFemale": "Aus welchem Grund?"
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            "SpeakerB62Id": "BzvWsdC",
            "Text": "After seeing you in action, I can't really blame him.",
            "LocalizedText": {
                "enMale": "After seeing you in action, I can't really blame him.",
                "frMale": "Apr\u00e8s vous avoir vu en pleine action, je ne peux pas lui en vouloir.",
                "frFemale": "Apr\u00e8s vous avoir vue en pleine action, je ne peux pas lui en vouloir.",
                "deMale": "Nachdem ich Euch im Einsatz gesehen habe, kann ich es ihm kaum ver\u00fcbeln.",
                "deFemale": "Nachdem ich Euch im Einsatz gesehen habe, kann ich es ihm kaum ver\u00fcbeln."
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            "SpeakerB62Id": "BzvWsdC",
            "Text": "When this is all over, you're getting a statue in Sobrik.",
            "LocalizedText": {
                "enMale": "When this is all over, you're getting a statue in Sobrik.",
                "frMale": "Quand tout sera termin\u00e9, vous aurez une statue dans Sobrik.",
                "frFemale": "Quand tout sera termin\u00e9, vous aurez une statue dans Sobrik.",
                "deMale": "Wenn das hier alles vorbei ist, bekommt Ihr eine Statue in Sobrik.",
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            "QuestRewardB62": "0000000",
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            "SpeakerB62Id": "BzvWsdC",
            "Text": "Balmorra is more than profit and weapons and factories. We've got culture, history and heroes, too.",
            "LocalizedText": {
                "enMale": "Balmorra is more than profit and weapons and factories. We've got culture, history and heroes, too.",
                "frMale": "Balmorra ne se r\u00e9sume pas au profit, aux armes et aux usines. On a aussi une culture, une histoire et des h\u00e9ros.",
                "frFemale": "Balmorra ne se r\u00e9sume pas au profit, aux armes et aux usines. On a aussi une culture, une histoire et des h\u00e9ros.",
                "deMale": "Balmorra hat mehr zu bieten als Profit, Waffen und Fabriken. Wir haben eine Kultur, Geschichte und auch Helden.",
                "deFemale": "Balmorra hat mehr zu bieten als Profit, Waffen und Fabriken. Wir haben eine Kultur, Geschichte und auch Helden."
            },
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            "SpeakerB62Id": "0000000",
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            "QuestRewardB62": "0000000",
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            "IsEmpty": false,
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            "SpeakerB62Id": "BzvWsdC",
            "Text": "I requested backup because we've set our sights on the city of Sobrik. It's currently Imperial headquarters.",
            "LocalizedText": {
                "enMale": "I requested backup because we've set our sights on the city of Sobrik. It's currently Imperial headquarters.",
                "frMale": "J'ai demand\u00e9 des renforts parce qu'on s'int\u00e9resse \u00e0 la ville de Sobrik. Les Imp\u00e9riaux y ont \u00e9tabli leur quartier g\u00e9n\u00e9ral.",
                "frFemale": "J'ai demand\u00e9 des renforts parce qu'on s'int\u00e9resse \u00e0 la ville de Sobrik. Les Imp\u00e9riaux y ont \u00e9tabli leur quartier g\u00e9n\u00e9ral.",
                "deMale": "Ich habe Verst\u00e4rkung angefordert, weil wir unsere Aufmerksamkeit auf die Stadt Sobrik gelenkt haben. Sie ist zurzeit das imperiale Hauptquartier hier.",
                "deFemale": "Ich habe Verst\u00e4rkung angefordert, weil wir unsere Aufmerksamkeit auf die Stadt Sobrik gelenkt haben. Sie ist zurzeit das imperiale Hauptquartier hier."
            },
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "BzvWsdC",
            "Text": "We've given this everything we've got. Balmorra will never be free unless you help us.",
            "LocalizedText": {
                "enMale": "We've given this everything we've got. Balmorra will never be free unless you help us.",
                "frMale": "On a mis tout ce qu'on avait dans cette entreprise. Balmorra ne retrouvera jamais sa libert\u00e9 si vous ne nous aidez pas.",
                "frFemale": "On a mis tout ce qu'on avait dans cette entreprise. Balmorra ne retrouvera jamais sa libert\u00e9 si vous ne nous aidez pas.",
                "deMale": "Wir haben alles f\u00fcr diese M\u00f6glichkeit getan. Balmorra wird niemals frei sein, wenn Ihr uns nicht helft.",
                "deFemale": "Wir haben alles f\u00fcr diese M\u00f6glichkeit getan. Balmorra wird niemals frei sein, wenn Ihr uns nicht helft."
            },
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            "QuestRewardB62": "Dv6ZLXB",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Ready your men. I'll have that power when you need it.",
            "LocalizedText": {
                "enMale": "Ready your men. I'll have that power when you need it.",
                "frMale": "Pr\u00e9parez vos hommes. J'aurai cette \u00e9nergie quand vous en aurez besoin.",
                "frFemale": "Pr\u00e9parez vos hommes. J'aurai cette \u00e9nergie quand vous en aurez besoin.",
                "deMale": "Macht Eure Leute bereit. Ich beschaffe Euch die Energie, die Ihr braucht.",
                "deFemale": "Macht Eure Leute bereit. Ich beschaffe Euch die Energie, die Ihr braucht."
            },
            "LocalizedOptionText": {
                "enMale": "You can rely on me.",
                "frMale": "Comptez sur moi.",
                "frFemale": "Comptez sur moi.",
                "deMale": "Verlasst Euch auf mich.",
                "deFemale": "Verlasst Euch auf mich."
            },
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "lHpoXyM": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
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            "ChildIds": [
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You've seen one generator, you've seen them all, right?",
            "LocalizedText": {
                "enMale": "You've seen one generator, you've seen them all, right?",
                "frMale": "Quand on a vu un g\u00e9n\u00e9rateur, on les a tous vus, pas vrai ?",
                "frFemale": "Quand on a vu un g\u00e9n\u00e9rateur, on les a tous vus, pas vrai ?",
                "deMale": "Ein Generator ist doch wie jeder andere, oder?",
                "deFemale": "Ein Generator ist doch wie jeder andere, oder?"
            },
            "LocalizedOptionText": {
                "enMale": "Sounds simple enough.",
                "frMale": "\u00c7a n'a pas l'air bien compliqu\u00e9.",
                "frFemale": "\u00c7a n'a pas l'air bien compliqu\u00e9.",
                "deMale": "Klingt doch recht simpel.",
                "deFemale": "Klingt doch recht simpel."
            },
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            "AffectionRewardEventsB62": [],
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I'm good at getting things where they need to go.",
            "LocalizedText": {
                "enMale": "I'm good at getting things where they need to go.",
                "frMale": "Je me d\u00e9brouille bien quand il s'agit de remettre les choses \u00e0 leur place.",
                "frFemale": "Je me d\u00e9brouille bien quand il s'agit de remettre les choses \u00e0 leur place.",
                "deMale": "Ich bin gut darin, Leute mit irgendwas zu versorgen.",
                "deFemale": "Ich bin gut darin, Leute mit irgendwas zu versorgen."
            },
            "LocalizedOptionText": {
                "enMale": "Sounds right up my alley.",
                "frMale": "Un vrai jeu d'enfant.",
                "frFemale": "Un vrai jeu d'enfant.",
                "deMale": "Klingt nach einer Aufgabe f\u00fcr mich.",
                "deFemale": "Klingt nach einer Aufgabe f\u00fcr mich."
            },
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            "MinLevel": -1,
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            "AlignmentGain": "None",
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "AlignmentGain": "None",
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            "IsPlayerNode": false,
            "SpeakerB62Id": "BzvWsdC",
            "Text": "But activating it requires enough power to launch a star destroyer, and we don't have it.",
            "LocalizedText": {
                "enMale": "But activating it requires enough power to launch a star destroyer, and we don't have it.",
                "frMale": "Mais pour l'activer, il faut suffisamment d'\u00e9nergie pour pouvoir lancer un destroyer stellaire, et on ne l'a pas.",
                "frFemale": "Mais pour l'activer, il faut suffisamment d'\u00e9nergie pour pouvoir lancer un destroyer stellaire, et on ne l'a pas.",
                "deMale": "Aber um die Waffe zu aktivieren, braucht man ungef\u00e4hr so viel Energie wie f\u00fcr den Start eines Sternenzerst\u00f6rers. Und die haben wir nicht.",
                "deFemale": "Aber um die Waffe zu aktivieren, braucht man ungef\u00e4hr so viel Energie wie f\u00fcr den Start eines Sternenzerst\u00f6rers. Und die haben wir nicht."
            },
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        "80": {
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "What happened to Sobrik's citizens?",
            "LocalizedText": {
                "enMale": "What happened to Sobrik's citizens?",
                "frMale": "Qu'est-il arriv\u00e9 aux habitants de Sobrik ?",
                "frFemale": "Qu'est-il arriv\u00e9 aux habitants de Sobrik ?",
                "deMale": "Was ist mit den Bewohnern von Sobrik?",
                "deFemale": "Was ist mit den Bewohnern von Sobrik?"
            },
            "LocalizedOptionText": {
                "enMale": "How did they manage that?",
                "frMale": "Comment est-ce possible ?",
                "frFemale": "Comment est-ce possible ?",
                "deMale": "Wie haben sie das geschafft?",
                "deFemale": "Wie haben sie das geschafft?"
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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            "ChildIds": [
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        "81": {
            "NodeId": 81,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "The average Balmorran isn't exactly equipped for that.",
            "LocalizedText": {
                "enMale": "The average Balmorran isn't exactly equipped for that.",
                "frMale": "Le Balmorr\u00e9en moyen n'est pas vraiment \u00e9quip\u00e9 pour \u00e7a.",
                "frFemale": "Le Balmorr\u00e9en moyen n'est pas vraiment \u00e9quip\u00e9 pour \u00e7a.",
                "deMale": "Das Volk von Balmorra ist f\u00fcr so etwas nicht wirklich gewappnet.",
                "deFemale": "Das Volk von Balmorra ist f\u00fcr so etwas nicht wirklich gewappnet."
            },
            "LocalizedOptionText": {
                "enMale": "Your sights are pretty high.",
                "frMale": "Vous ne manquez pas d'audace...",
                "frFemale": "Vous ne manquez pas d'audace...",
                "deMale": "Ihr habt ziemlich hohe Ziele.",
                "deFemale": "Ihr habt ziemlich hohe Ziele."
            },
            "CnvAlienVONode": -1,
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            "NodeId": 82,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You got a lot of volunteers for something that could be suicide.",
            "LocalizedText": {
                "enMale": "You got a lot of volunteers for something that could be suicide.",
                "frMale": "Vous avez beaucoup de volontaires pour une entreprise qui ressemble fort \u00e0 du suicide.",
                "frFemale": "Vous avez beaucoup de volontaires pour une entreprise qui ressemble fort \u00e0 du suicide.",
                "deMale": "Ihr habt ziemlich viele Freiwillige f\u00fcr etwas, das als Selbstmordaktion enden k\u00f6nnte.",
                "deFemale": "Ihr habt ziemlich viele Freiwillige f\u00fcr etwas, das als Selbstmordaktion enden k\u00f6nnte."
            },
            "LocalizedOptionText": {
                "enMale": "Brave bunch you've got here.",
                "frMale": "Ces types ont du courage...",
                "frFemale": "Ces types ont du courage...",
                "deMale": "Ihr habt mutige Leute.",
                "deFemale": "Ihr habt mutige Leute."
            },
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        "83": {
            "NodeId": 83,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "BzvWsdC",
            "Text": "Has anyone gotten word from Bugtown? Can the Republic spare anyone?",
            "LocalizedText": {
                "enMale": "Has anyone gotten word from Bugtown? Can the Republic spare anyone?",
                "frMale": "Quelqu'un a eu des nouvelles de Vermineville ? La R\u00e9publique ne peut envoyer personne ?",
                "frFemale": "Quelqu'un a eu des nouvelles de Vermineville ? La R\u00e9publique ne peut envoyer personne ?",
                "deMale": "Hat jemand etwas aus der K\u00e4ferstadt geh\u00f6rt? Kann die Republik jemanden abstellen?",
                "deFemale": "Hat jemand etwas aus der K\u00e4ferstadt geh\u00f6rt? Kann die Republik jemanden abstellen?"
            },
            "CnvAlienVONode": -1,
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        "84": {
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "91": {
            "NodeId": 91,
            "QuestRewardB62": "0000000",
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            "AlignmentGain": "None",
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            "IsEmpty": false,
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            "SpeakerB62Id": "4PLHjI0",
            "Text": "Our best bet into Sobrik is an aerial assault--landing in the spaceport and surprising them.",
            "LocalizedText": {
                "enMale": "Our best bet into Sobrik is an aerial assault--landing in the spaceport and surprising them.",
                "frMale": "Pour Sobrik, on mise tout sur l'attaque a\u00e9rienne : on se pose sur le spatioport et on les prend par surprise.",
                "frFemale": "Pour Sobrik, on mise tout sur l'attaque a\u00e9rienne : on se pose sur le spatioport et on les prend par surprise.",
                "deMale": "Unsere beste M\u00f6glichkeit, Sobrik einzunehmen, ist ein Luftangriff ... Wir m\u00fcssen im Raumhafen landen und sie \u00fcberraschen.",
                "deFemale": "Unsere beste M\u00f6glichkeit, Sobrik einzunehmen, ist ein Luftangriff ... Wir m\u00fcssen im Raumhafen landen und sie \u00fcberraschen."
            },
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            "SpeakerB62Id": "0000000",
            "Text": "How do you intend to do that?",
            "LocalizedText": {
                "enMale": "How do you intend to do that?",
                "frMale": "Et comment on fait\u00a0?",
                "frFemale": "Et comment on fait\u00a0?",
                "deMale": "Wie genau soll das vonstattengehen?",
                "deFemale": "Wie genau soll das vonstattengehen?"
            },
            "LocalizedOptionText": {
                "enMale": "What's your secret weapon?",
                "frMale": "Quelle est votre arme secr\u00e8te ?",
                "frFemale": "Quelle est votre arme secr\u00e8te ?",
                "deMale": "Was ist Eure Geheimwaffe?",
                "deFemale": "Was ist Eure Geheimwaffe?"
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            "SpeakerB62Id": "BzvWsdC",
            "Text": "If you can get past them and siphon power from the generators, we can activate the Troida Disruptor and break through Sobrik's shield.",
            "LocalizedText": {
                "enMale": "If you can get past them and siphon power from the generators, we can activate the Troida Disruptor and break through Sobrik's shield.",
                "frMale": "Si vous pouvez d\u00e9jouer leur surveillance et d\u00e9tourner l'\u00e9nergie des g\u00e9n\u00e9rateurs, on pourra activer le disrupteur de Tro\u00efda et transpercer le bouclier de Sobrik.",
                "frFemale": "Si vous pouvez d\u00e9jouer leur surveillance et d\u00e9tourner l'\u00e9nergie des g\u00e9n\u00e9rateurs, on pourra activer le disrupteur de Tro\u00efda et transpercer le bouclier de Sobrik.",
                "deMale": "Wenn Ihr an ihnen vorbei kommt und Energie von den Generatoren abzweigen k\u00f6nnt, aktivieren wir den Troida-Disruptor und brechen durch den Schild von Sobrik.",
                "deFemale": "Wenn Ihr an ihnen vorbei kommt und Energie von den Generatoren abzweigen k\u00f6nnt, aktivieren wir den Troida-Disruptor und brechen durch den Schild von Sobrik."
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            "SpeakerB62Id": "BzvWsdC",
            "Text": "I'll monitor the power grid from here and contact you when everything's in place. Good luck.",
            "LocalizedText": {
                "enMale": "I'll monitor the power grid from here and contact you when everything's in place. Good luck.",
                "frMale": "Je surveillerai le r\u00e9seau \u00e9nerg\u00e9tique depuis ici et je vous contacterai quand tout sera en place. Bonne chance.",
                "frFemale": "Je surveillerai le r\u00e9seau \u00e9nerg\u00e9tique depuis ici et je vous contacterai quand tout sera en place. Bonne chance.",
                "deMale": "Ich \u00fcberwache von hier das Energiegitter und kontaktiere Euch, wenn alles bereit ist. Viel Gl\u00fcck.",
                "deFemale": "Ich \u00fcberwache von hier das Energiegitter und kontaktiere Euch, wenn alles bereit ist. Viel Gl\u00fcck."
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            "SpeakerB62Id": "BzvWsdC",
            "Text": "The Empire destroyed everything Balmorran and covered the city with their blasted red banners.",
            "LocalizedText": {
                "enMale": "The Empire destroyed everything Balmorran and covered the city with their blasted red banners.",
                "frMale": "L'Empire a d\u00e9truit tout ce qu'il y avait de Balmorr\u00e9en et a recouvert la ville de ses fichues banni\u00e8res rouges.",
                "frFemale": "L'Empire a d\u00e9truit tout ce qu'il y avait de Balmorr\u00e9en et a recouvert la ville de ses fichues banni\u00e8res rouges.",
                "deMale": "Das Imperium hat alles, was balmorranisch ist, zerst\u00f6rt und die ganze Stadt mit seinen verdammten roten Bannern \u00fcberzogen.",
                "deFemale": "Das Imperium hat alles, was balmorranisch ist, zerst\u00f6rt und die ganze Stadt mit seinen verdammten roten Bannern \u00fcberzogen."
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            "SpeakerB62Id": "BzvWsdC",
            "Text": "The Empire's razed our land, forced us from our homes, taken our cities... we do what we must.",
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                "enMale": "The Empire's razed our land, forced us from our homes, taken our cities... we do what we must.",
                "frMale": "L'Empire a ras\u00e9 notre terre, nous a chass\u00e9s de chez nous, a pris nos villes... On fait ce qu'on a \u00e0 faire.",
                "frFemale": "L'Empire a ras\u00e9 notre terre, nous a chass\u00e9s de chez nous, a pris nos villes... On fait ce qu'on a \u00e0 faire.",
                "deMale": "Das Imperium hat unser Land zerst\u00f6rt, uns aus unseren H\u00e4usern vertrieben, unsere St\u00e4dte eingenommen ... Wir tun nur das, was wir tun m\u00fcssen.",
                "deFemale": "Das Imperium hat unser Land zerst\u00f6rt, uns aus unseren H\u00e4usern vertrieben, unsere St\u00e4dte eingenommen ... Wir tun nur das, was wir tun m\u00fcssen."
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            "SpeakerB62Id": "0000000",
            "Text": "As long as I get my credits.",
            "LocalizedText": {
                "enMale": "As long as I get my credits.",
                "frMale": "Du moment qu'on me paye.",
                "frFemale": "Du moment qu'on me paye.",
                "deMale": "Hauptsache, ich kriege meine Credits.",
                "deFemale": "Hauptsache, ich kriege meine Credits."
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            "LocalizedOptionText": {
                "enMale": "I'm in this for the money.",
                "frMale": "Je suis l\u00e0 pour l'argent.",
                "frFemale": "Je suis l\u00e0 pour l'argent.",
                "deMale": "Ich bin des Geldes wegen hier.",
                "deFemale": "Ich bin des Geldes wegen hier."
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                "lHpoXyM": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                "xu2zYrP": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                "40CsJ78": {
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "4PLHjI0",
            "Text": "Just what I said. Beke should leave the fighting to the professionals, like you and me.",
            "LocalizedText": {
                "enMale": "Just what I said. Beke should leave the fighting to the professionals, like you and me.",
                "frMale": "C'est ce que je disais. Beke devrait laisser des professionnels s'occuper du combat, des gens comme vous et moi.",
                "frFemale": "C'est ce que je disais. Beke devrait laisser des professionnels s'occuper du combat, des gens comme vous et moi.",
                "deMale": "Genau das habe ich auch gesagt. Beke sollte das K\u00e4mpfen Profis \u00fcberlassen, wie Euch und mir.",
                "deFemale": "Genau das habe ich auch gesagt. Beke sollte das K\u00e4mpfen Profis \u00fcberlassen, wie Euch und mir."
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            "SpeakerB62Id": "4PLHjI0",
            "Text": "You couldn't win, not without the spaceport. The Empire could hole themselves up in there and launch fighter after fighter.",
            "LocalizedText": {
                "enMale": "You couldn't win, not without the spaceport. The Empire could hole themselves up in there and launch fighter after fighter.",
                "frMale": "Vous pourriez pas gagner, pas sans le spatioport. L'Empire pourrait s'y retrancher et lancer des chasseurs les uns apr\u00e8s les autres.",
                "frFemale": "Vous pourriez pas gagner, pas sans le spatioport. L'Empire pourrait s'y retrancher et lancer des chasseurs les uns apr\u00e8s les autres.",
                "deMale": "Das w\u00fcrde nicht klappen, nicht ohne den Raumhafen. Das Imperium k\u00f6nnte sich da drin verschanzen und J\u00e4ger um J\u00e4ger starten.",
                "deFemale": "Das w\u00fcrde nicht klappen, nicht ohne den Raumhafen. Das Imperium k\u00f6nnte sich da drin verschanzen und J\u00e4ger um J\u00e4ger starten."
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            "SpeakerB62Id": "0000000",
            "Text": "This will be trivial.",
            "LocalizedText": {
                "enMale": "This will be trivial.",
                "frMale": "Je peux le faire les mains dans les poches.",
                "frFemale": "Je peux le faire les mains dans les poches.",
                "deMale": "Ein Kinderspiel.",
                "deFemale": "Ein Kinderspiel."
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            "LocalizedOptionText": {
                "enMale": "Beneath me, but okay.",
                "frMale": "Ce sera presque trop facile.",
                "frFemale": "Ce sera presque trop facile.",
                "deMale": "Eigentlich unter meiner W\u00fcrde, aber gut.",
                "deFemale": "Eigentlich unter meiner W\u00fcrde, aber gut."
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            "SpeakerB62Id": "4PLHjI0",
            "Text": "Don't get cocky. The Empire had you blockaded not too long ago.",
            "LocalizedText": {
                "enMale": "Don't get cocky. The Empire had you blockaded not too long ago.",
                "frMale": "Ne jouez pas au plus malin. Vous avez subi le blocus de l'Empire il n'y a pas si longtemps que \u00e7a.",
                "frFemale": "Ne jouez pas au plus malin. Vous avez subi le blocus de l'Empire il n'y a pas si longtemps que \u00e7a.",
                "deMale": "Werdet blo\u00df nicht anma\u00dfend. Vor Kurzem hat das Imperium auch Euch blockiert.",
                "deFemale": "Werdet blo\u00df nicht anma\u00dfend. Vor Kurzem hat das Imperium auch Euch blockiert."
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            "SpeakerB62Id": "4PLHjI0",
            "Text": "When you're welcome, it's safe enough. When you're not... well, you can see why everyone's fighting over it.",
            "LocalizedText": {
                "enMale": "When you're welcome, it's safe enough. When you're not... well, you can see why everyone's fighting over it.",
                "frMale": "Quand vous \u00eates le bienvenu, c'est sans danger. Mais quand vous ne l'\u00eates pas... eh bien vous comprenez pourquoi tout le monde se le dispute.",
                "frFemale": "Quand vous \u00eates le bienvenu, c'est sans danger. Mais quand vous ne l'\u00eates pas... eh bien vous comprenez pourquoi tout le monde se le dispute.",
                "deMale": "Wenn man willkommen ist, dann schon. Wenn nicht ... Aber Ihr seht ja, warum alle um den Planeten k\u00e4mpfen.",
                "deFemale": "Wenn man willkommen ist, dann schon. Wenn nicht ... Aber Ihr seht ja, warum alle um den Planeten k\u00e4mpfen."
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            "SpeakerB62Id": "0000000",
            "Text": "All right, I'll go talk to him.",
            "LocalizedText": {
                "enMale": "All right, I'll go talk to him.",
                "frMale": "J'irai parler \u00e0 ce type.",
                "frFemale": "J'irai parler \u00e0 ce type.",
                "deMale": "Ich spreche mit ihm.",
                "deFemale": "Ich spreche mit ihm."
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            "LocalizedOptionText": {
                "enMale": "Understood.",
                "frMale": "Compris.",
                "frFemale": "Compris.",
                "deMale": "Verstanden.",
                "deFemale": "Verstanden."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Make sure everyone knows who helped you.",
            "LocalizedText": {
                "enMale": "Make sure everyone knows who helped you.",
                "frMale": "Il ne faut pas oublier tout ce que j'ai fait.",
                "frFemale": "Il ne faut pas oublier tout ce que j'ai fait.",
                "deMale": "Es soll ruhig jeder wissen, wem der Dank geb\u00fchrt.",
                "deFemale": "Es soll ruhig jeder wissen, wem der Dank geb\u00fchrt."
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            "LocalizedOptionText": {
                "enMale": "Don't forget my statue.",
                "frMale": "N'oubliez pas la statue \u00e0 mon effigie.",
                "frFemale": "N'oubliez pas la statue \u00e0 mon effigie.",
                "deMale": "Vergesst nur meine Statue nicht.",
                "deFemale": "Vergesst nur meine Statue nicht."
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                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "When Colonel Marric realizes his error, it'll do more for Balmorra than his death ever could.",
            "LocalizedText": {
                "enMale": "When Colonel Marric realizes his error, it'll do more for Balmorra than his death ever could.",
                "frMale": "La mort du Colonel Marric n'aurait servi \u00e0 rien. Alors que quand il comprendra son erreur, ce sera utile \u00e0 Balmorra.",
                "frFemale": "La mort du Colonel Marric n'aurait servi \u00e0 rien. Alors que quand il comprendra son erreur, ce sera utile \u00e0 Balmorra.",
                "deMale": "Wenn Colonel Marric seinen Fehler erkennt, wird das Balmorra mehr bringen, als sein Tod es je k\u00f6nnte.",
                "deFemale": "Wenn Colonel Marric seinen Fehler erkennt, wird das Balmorra mehr bringen, als sein Tod es je k\u00f6nnte."
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            "LocalizedOptionText": {
                "enMale": "Maybe he'll come around.",
                "frMale": "Il reprendra peut-\u00eatre ses esprits.",
                "frFemale": "Il reprendra peut-\u00eatre ses esprits.",
                "deMale": "Vielleicht hat er ja ein Einsehen.",
                "deFemale": "Vielleicht hat er ja ein Einsehen."
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                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
                "QvXyUBG": {
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                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
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            "SpeakerB62Id": "0000000",
            "Text": "A lot of Balmorrans died today. Colonel Marric would have been one too many.",
            "LocalizedText": {
                "enMale": "A lot of Balmorrans died today. Colonel Marric would have been one too many.",
                "frMale": "Beaucoup de Balmorr\u00e9ens sont morts aujourd'hui. Le Colonel Marric aurait \u00e9t\u00e9 le cadavre de trop.",
                "frFemale": "Beaucoup de Balmorr\u00e9ens sont morts aujourd'hui. Le Colonel Marric aurait \u00e9t\u00e9 le cadavre de trop.",
                "deMale": "Heute sind schon viele Balmorraner gestorben. Colonel Marric w\u00e4re einer zu viel gewesen.",
                "deFemale": "Heute sind schon viele Balmorraner gestorben. Colonel Marric w\u00e4re einer zu viel gewesen."
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            "LocalizedOptionText": {
                "enMale": "We had enough bodies.",
                "frMale": "On a eu assez de morts pour aujourd'hui.",
                "frFemale": "On a eu assez de morts pour aujourd'hui.",
                "deMale": "Leichen gab es schon genug.",
                "deFemale": "Leichen gab es schon genug."
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "8mAbih6": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
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            "SpeakerB62Id": "0000000",
            "Text": "Traitors make me angry too, but they don't learn anything dead.",
            "LocalizedText": {
                "enMale": "Traitors make me angry too, but they don't learn anything dead.",
                "frMale": "Moi non plus j'aime pas les tra\u00eetres, mais quand ils sont morts, ils sont utiles \u00e0 personne.",
                "frFemale": "Moi non plus je n'aime pas les tra\u00eetres, mais quand ils sont morts, ils n'apprennent rien.",
                "deMale": "Verr\u00e4ter machen mich auch w\u00fctend, aber wenn sie tot sind, k\u00f6nnen sie nicht mehr b\u00fc\u00dfen.",
                "deFemale": "Verr\u00e4ter machen mich auch w\u00fctend, aber wenn sie tot sind, k\u00f6nnen sie nicht mehr b\u00fc\u00dfen."
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            "LocalizedOptionText": {
                "enMale": "That's what he deserves.",
                "frMale": "C'est le ch\u00e2timent qu'il m\u00e9rite.",
                "frFemale": "C'est le ch\u00e2timent qu'il m\u00e9rite.",
                "deMale": "Er hat es nicht anders verdient.",
                "deFemale": "Er hat es nicht anders verdient."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Thanks for the warning.",
            "LocalizedText": {
                "enMale": "Thanks for the warning.",
                "frMale": "Merci de me mettre en garde.",
                "frFemale": "Merci de me mettre en garde.",
                "deMale": "Vielen Dank f\u00fcr die Warnung.",
                "deFemale": "Vielen Dank f\u00fcr die Warnung."
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            "LocalizedOptionText": {
                "enMale": "Understood.",
                "frMale": "Compris.",
                "frFemale": "Compris.",
                "deMale": "Verstanden.",
                "deFemale": "Verstanden."
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            "SpeakerB62Id": "BzvWsdC",
            "Text": "Of course, all the talk is about a Balmorran hero turned Imperial. We look like idiots. There'll be desertions.",
            "LocalizedText": {
                "enMale": "Of course, all the talk is about a Balmorran hero turned Imperial. We look like idiots. There'll be desertions.",
                "frMale": "Bien s\u00fbr, tout le monde ne parle que du h\u00e9ros de Balmorra qui est pass\u00e9 \u00e0 l'ennemi. On passe pour des imb\u00e9ciles. Il y aura des d\u00e9sertions.",
                "frFemale": "Bien s\u00fbr, tout le monde ne parle que du h\u00e9ros de Balmorra qui est pass\u00e9 \u00e0 l'ennemi. On passe pour des imb\u00e9ciles. Il y aura des d\u00e9sertions.",
                "deMale": "Nat\u00fcrlich sprechen alle \u00fcber den balmorranischen Helden, der zum Imperium \u00fcbergelaufen ist. Wir stehen wie Idioten da. Die Leute werden desertieren.",
                "deFemale": "Nat\u00fcrlich sprechen alle \u00fcber den balmorranischen Helden, der zum Imperium \u00fcbergelaufen ist. Wir stehen wie Idioten da. Die Leute werden desertieren."
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "IsEmpty": true,
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "BzvWsdC",
            "Text": "Balmorra will never forget what you did for us. Thank you again.",
            "LocalizedText": {
                "enMale": "Balmorra will never forget what you did for us. Thank you again.",
                "frMale": "Balmorra n'oubliera jamais ce que vous avez fait pour elle. Encore merci.",
                "frFemale": "Balmorra n'oubliera jamais ce que vous avez fait pour elle. Encore merci.",
                "deMale": "Balmorra wird Euch nie vergessen, was Ihr getan habt. Danke nochmal.",
                "deFemale": "Balmorra wird Euch nie vergessen, was Ihr getan habt. Danke nochmal."
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            "SpeakerB62Id": "BzvWsdC",
            "Text": "He didn't say, and I didn't pry.",
            "LocalizedText": {
                "enMale": "He didn't say, and I didn't pry.",
                "frMale": "Il n'a rien dit et je n'ai rien demand\u00e9.",
                "frFemale": "Il n'a rien dit et je n'ai rien demand\u00e9.",
                "deMale": "Nein, und ich habe ihn auch nicht gefragt.",
                "deFemale": "Nein, und ich habe ihn auch nicht gefragt."
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            "SpeakerB62Id": "BzvWsdC",
            "Text": "The Republic's promised more men, more supplies. We'll clean things up in Sobrik, and then see what else we can do.",
            "LocalizedText": {
                "enMale": "The Republic's promised more men, more supplies. We'll clean things up in Sobrik, and then see what else we can do.",
                "frMale": "La R\u00e9publique a promis de nous envoyer plus d'hommes et plus de ravitaillement. On va remettre de l'ordre dans Sobrik et ensuite on verra ce qu'on peut faire.",
                "frFemale": "La R\u00e9publique a promis de nous envoyer plus d'hommes et plus de ravitaillement. On va remettre de l'ordre dans Sobrik et ensuite on verra ce qu'on peut faire.",
                "deMale": "Die Republik hat weitere Soldaten und Vorr\u00e4te versprochen. Wir r\u00e4umen erst in Sobrik auf und sehen danach, was wir tun k\u00f6nnen.",
                "deFemale": "Die Republik hat weitere Soldaten und Vorr\u00e4te versprochen. Wir r\u00e4umen erst in Sobrik auf und sehen danach, was wir tun k\u00f6nnen."
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "BzvWsdC",
            "Text": "Your name will be in the history books some day; I can promise you that.",
            "LocalizedText": {
                "enMale": "Your name will be in the history books some day; I can promise you that.",
                "frMale": "Un jour, on parlera de vous dans les livres d'histoire. Je vous le promets.",
                "frFemale": "Un jour, on parlera de vous dans les livres d'histoire. Je vous le promets.",
                "deMale": "Euer Name wird eines Tages in den Geschichtsb\u00fcchern verewigt sein. Das verspreche ich Euch.",
                "deFemale": "Euer Name wird eines Tages in den Geschichtsb\u00fcchern verewigt sein. Das verspreche ich Euch."
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            "Text": "Winning Sobrik didn't go exactly as planned. But with the city free, people will know it's only a matter of time before they're free, too.",
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                "frFemale": "La conqu\u00eate de Sobrik ne s'est pas exactement pass\u00e9e comme pr\u00e9vu. Mais maintenant que la ville est libre, le peuple saura que ce n'est plus qu'une question de temps avant qu'il ne retrouve sa libert\u00e9 lui aussi.",
                "deMale": "Die Eroberung Sobriks verlief nicht so wie geplant. Aber jetzt, wo die Stadt befreit wurde, wei\u00df auch das Volk, dass es bald frei sein wird.",
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            "Text": "Colonel Marric was the traitor, not me. If a little white lie helps us this much, I'm willing to tell more.",
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            "Text": "I can't really fault you for doing what you thought was right.",
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                "frMale": "Je ne peux pas vous en vouloir d'avoir fait ce que vous pensiez \u00eatre juste.",
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            "Text": "Then, if we can hit the power--ah, looks like you've got your reinforcements.",
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                "enMale": "Then, if we can hit the power--ah, looks like you've got your reinforcements.",
                "frMale": "Donc, si on arrive \u00e0 trouver l'\u00e9nergie... Ah, on dirait que vos renforts sont arriv\u00e9s.",
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            "Text": "When we force the Empire out of Sobrik, Balmorra can look to it as a sign that this occupation will end.",
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                "enMale": "When we force the Empire out of Sobrik, Balmorra can look to it as a sign that this occupation will end.",
                "frMale": "Quand on chassera l'Empire de Sobrik, Balmorra pourra y voir un signe pr\u00e9curseur de la fin de l'occupation.",
                "frFemale": "Quand on chassera l'Empire de Sobrik, Balmorra pourra y voir un signe pr\u00e9curseur de la fin de l'occupation.",
                "deMale": "Wenn wir das Imperium aus Sobrik vertreiben, wird man es auf Balmorra als Zeichen sehen, dass die Besatzung bald vorbei ist.",
                "deFemale": "Wenn wir das Imperium aus Sobrik vertreiben, wird man es auf Balmorra als Zeichen sehen, dass die Besatzung bald vorbei ist."
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            "SpeakerB62Id": "BzvWsdC",
            "Text": "Colonel Marric is the most decorated officer in the Balmorran militia and our man inside the Empire.",
            "LocalizedText": {
                "enMale": "Colonel Marric is the most decorated officer in the Balmorran militia and our man inside the Empire.",
                "frMale": "Le Colonel Marric est l'officier le plus d\u00e9cor\u00e9 de la milice de Balmorra et c'est notre homme au sein de l'Empire.",
                "frFemale": "Le Colonel Marric est l'officier le plus d\u00e9cor\u00e9 de la milice de Balmorra et c'est notre homme au sein de l'Empire.",
                "deMale": "Colonel Marric ist der h\u00f6chstdekorierte Offizier in der balmorranischen Miliz und unser Mann im Imperium.",
                "deFemale": "Colonel Marric ist der h\u00f6chstdekorierte Offizier in der balmorranischen Miliz und unser Mann im Imperium."
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            "SpeakerB62Id": "4PLHjI0",
            "Text": "But the spaceport shield disables any non-Imperial craft, and all the false promises in the galaxy won't deactivate it.",
            "LocalizedText": {
                "enMale": "But the spaceport shield disables any non-Imperial craft, and all the false promises in the galaxy won't deactivate it.",
                "frMale": "Mais le bouclier du spatioport brouille tous les appareils qui n'appartiennent pas \u00e0 l'Empire. Et toutes les fausses promesses de la galaxie ne le d\u00e9sactiveront pas.",
                "frFemale": "Mais le bouclier du spatioport brouille tous les appareils qui n'appartiennent pas \u00e0 l'Empire. Et toutes les fausses promesses de la galaxie ne le d\u00e9sactiveront pas.",
                "deMale": "Aber der Raumhafenschild deaktiviert alle nicht-imperialen Schiffe und es ist niemandem je gelungen, ihn abzuschalten.",
                "deFemale": "Aber der Raumhafenschild deaktiviert alle nicht-imperialen Schiffe und es ist niemandem je gelungen, ihn abzuschalten."
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            "SpeakerB62Id": "4PLHjI0",
            "Text": "The only thing that's got that kind of juice is Sobrik's power grid, the largest set of generators on Balmorra.",
            "LocalizedText": {
                "enMale": "The only thing that's got that kind of juice is Sobrik's power grid, the largest set of generators on Balmorra.",
                "frMale": "La seule chose qui ait une telle \u00e9nergie, c'est le r\u00e9seau \u00e9nerg\u00e9tique de Sobrik, le plus grand groupe de g\u00e9n\u00e9rateurs de Balmorra.",
                "frFemale": "La seule chose qui ait une telle \u00e9nergie, c'est le r\u00e9seau \u00e9nerg\u00e9tique de Sobrik, le plus grand groupe de g\u00e9n\u00e9rateurs de Balmorra.",
                "deMale": "Der einzige Ort, wo es so viel Energie gibt, ist das Energiegitter von Sobrik. Mehr Generatoren findet man sonst nirgends auf Balmorra.",
                "deFemale": "Der einzige Ort, wo es so viel Energie gibt, ist das Energiegitter von Sobrik. Mehr Generatoren findet man sonst nirgends auf Balmorra."
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            "Text": "Tampering with these generators might get some unwanted attention.",
            "LocalizedText": {
                "enMale": "Tampering with these generators might get some unwanted attention.",
                "frMale": "Si on touche \u00e0 ces g\u00e9n\u00e9rateurs, on risque de se faire remarquer.",
                "frFemale": "Si on touche \u00e0 ces g\u00e9n\u00e9rateurs, on risque de se faire remarquer.",
                "deMale": "Wenn wir uns an diesen Generatoren zu schaffen machen, wird das vielleicht unerw\u00fcnschte Aufmerksamkeit erregen.",
                "deFemale": "Wenn wir uns an diesen Generatoren zu schaffen machen, wird das vielleicht unerw\u00fcnschte Aufmerksamkeit erregen."
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                "enMale": "Won't the Empire notice?",
                "frMale": "Vous croyez que l'Empire ne se doutera de rien ?",
                "frFemale": "Vous croyez que l'Empire ne se doutera de rien ?",
                "deMale": "Werden wir das Imperium so nicht alarmieren?",
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                        "frMale": "<<1>> approuve.",
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "Text": "You must have one soldier or technician in this resistance.",
            "LocalizedText": {
                "enMale": "You must have one soldier or technician in this resistance.",
                "frMale": "Il doit bien y avoir un soldat ou un technicien dans ce groupe de r\u00e9sistants.",
                "frFemale": "Il doit bien y avoir un soldat ou un technicien dans ce groupe de r\u00e9sistants.",
                "deMale": "Ihr m\u00fcsst doch in Eurem Widerstand einen Soldaten oder Techniker haben.",
                "deFemale": "Ihr m\u00fcsst doch in Eurem Widerstand einen Soldaten oder Techniker haben."
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                "enMale": "I don't do maintenance.",
                "frMale": "Je ne m'occupe pas de la maintenance.",
                "frFemale": "Je ne m'occupe pas de la maintenance.",
                "deMale": "Ich mache keine Wartungsarbeiten.",
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            "Text": "Make sure your men are prepared. The Empire's no pushover.",
            "LocalizedText": {
                "enMale": "Make sure your men are prepared. The Empire's no pushover.",
                "frMale": "Faites en sorte que vos hommes soient pr\u00eats. L'Empire est un dur \u00e0 cuire.",
                "frFemale": "Faites en sorte que vos hommes soient pr\u00eats. L'Empire est un dur \u00e0 cuire.",
                "deMale": "Sorgt daf\u00fcr, dass Eure Leute vorbereitet sind. Mit dem Imperium ist nicht zu spa\u00dfen.",
                "deFemale": "Sorgt daf\u00fcr, dass Eure Leute vorbereitet sind. Mit dem Imperium ist nicht zu spa\u00dfen."
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                "enMale": "Be ready for action.",
                "frMale": "Tenez-vous pr\u00eats.",
                "frFemale": "Tenez-vous pr\u00eats.",
                "deMale": "Haltet Euch bereit.",
                "deFemale": "Haltet Euch bereit."
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                        "deFemale": "<<1>> stimmt zu."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
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            "SpeakerB62Id": "4PLHjI0",
            "Text": "Now, the Empire, anticipating an attack, has positioned fully armed garrisons at each generator.",
            "LocalizedText": {
                "enMale": "Now, the Empire, anticipating an attack, has positioned fully armed garrisons at each generator.",
                "frMale": "Bon. L'Empire, qui s'attend \u00e0 \u00eatre attaqu\u00e9, a install\u00e9 des garnisons tr\u00e8s bien arm\u00e9es \u00e0 chaque g\u00e9n\u00e9rateur.",
                "frFemale": "Bon. L'Empire, qui s'attend \u00e0 \u00eatre attaqu\u00e9, a install\u00e9 des garnisons tr\u00e8s bien arm\u00e9es \u00e0 chaque g\u00e9n\u00e9rateur.",
                "deMale": "Das Imperium erwartet einen Angriff und hat vollbewaffnete Garnisonen bei jedem Generator stationiert.",
                "deFemale": "Das Imperium erwartet einen Angriff und hat vollbewaffnete Garnisonen bei jedem Generator stationiert."
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "0000000",
            "Text": "I held up my end of the deal.",
            "LocalizedText": {
                "enMale": "I held up my end of the deal.",
                "frMale": "J'ai rempli mon r\u00f4le.",
                "frFemale": "J'ai rempli mon r\u00f4le.",
                "deMale": "Ich habe meinen Teil der Abmachung erf\u00fcllt.",
                "deFemale": "Ich habe meinen Teil der Abmachung erf\u00fcllt."
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            "LocalizedOptionText": {
                "enMale": "Sobrik's free, isn't it?",
                "frMale": "Sobrik est libre, non ?",
                "frFemale": "Sobrik est libre, non ?",
                "deMale": "Sobrik ist doch frei, oder?",
                "deFemale": "Sobrik ist doch frei, oder?"
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            "SpeakerB62Id": "BzvWsdC",
            "Text": "Most have never held a blaster in their life. Our only advantage in Sobrik is numbers, and our only way inside is you.",
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                "enMale": "Most have never held a blaster in their life. Our only advantage in Sobrik is numbers, and our only way inside is you.",
                "frMale": "La plupart n'a jamais tenu un blaster. Notre seul avantage dans Sobrik, c'est le nombre. Et notre seul moyen d'y entrer, c'est vous.",
                "frFemale": "La plupart n'a jamais tenu un blaster. Notre seul avantage dans Sobrik, c'est le nombre. Et notre seul moyen d'y entrer, c'est vous.",
                "deMale": "Die meisten hatten noch nie einen Blaster in der Hand. Unser einziger Vorteil in Sobrik ist unsere \u00dcberzahl. Unser einziger Weg hinein seid Ihr.",
                "deFemale": "Die meisten hatten noch nie einen Blaster in der Hand. Unser einziger Vorteil in Sobrik ist unsere \u00dcberzahl. Unser einziger Weg hinein seid Ihr."
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            "SpeakerB62Id": "BzvWsdC",
            "Text": "The men will be armed for the assault on Sobrik. If the Empire decides to bring a fight here first, we'll be ready.",
            "LocalizedText": {
                "enMale": "The men will be armed for the assault on Sobrik. If the Empire decides to bring a fight here first, we'll be ready.",
                "frMale": "Les hommes seront arm\u00e9s pour l'attaque de Sobrik. Si l'Empire d\u00e9cide de se battre l\u00e0-bas, on sera pr\u00eats.",
                "frFemale": "Les hommes seront arm\u00e9s pour l'attaque de Sobrik. Si l'Empire d\u00e9cide de se battre l\u00e0-bas, on sera pr\u00eats.",
                "deMale": "Die Leute werden f\u00fcr den Angriff auf Sobrik ausger\u00fcstet sein. Wenn das Imperium den Kampf schon hier haben m\u00f6chte, sind wir bereit.",
                "deFemale": "Die Leute werden f\u00fcr den Angriff auf Sobrik ausger\u00fcstet sein. Wenn das Imperium den Kampf schon hier haben m\u00f6chte, sind wir bereit."
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            "Text": "We've been waiting for this day ever since the Empire invaded. We'll be ready.",
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                "enMale": "We've been waiting for this day ever since the Empire invaded. We'll be ready.",
                "frMale": "On attend ce jour depuis que l'Empire nous a envahis. On sera pr\u00eats.",
                "frFemale": "On attend ce jour depuis que l'Empire nous a envahis. On sera pr\u00eats.",
                "deMale": "Wir warten schon seit der Eroberung durch das Imperium auf diesen Tag. Wir werden bereit sein.",
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            "SpeakerB62Id": "BzvWsdC",
            "Text": "I'm not a murderer. But I'll see that he gets the punishment he deserves.",
            "LocalizedText": {
                "enMale": "I'm not a murderer. But I'll see that he gets the punishment he deserves.",
                "frMale": "Je ne suis pas un assassin. Mais je veillerai \u00e0 ce qu'il ait la punition qu'il m\u00e9rite.",
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                "deMale": "Ich bin kein M\u00f6rder. Aber ich sorge daf\u00fcr, dass er die Strafe bekommt, die er verdient.",
                "deFemale": "Ich bin kein M\u00f6rder. Aber ich sorge daf\u00fcr, dass er die Strafe bekommt, die er verdient."
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            "Text": "If I hear the colonel died anyway, I'm going to be very upset.",
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                "enMale": "If I hear the colonel died anyway, I'm going to be very upset.",
                "frMale": "Si j'apprends que le colonel est mort, je serai tr\u00e8s d\u00e9\u00e7u.",
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                "deMale": "Wenn ich erfahre, dass der Colonel verstorben ist, werde ich sehr w\u00fctend.",
                "deFemale": "Wenn ich erfahre, dass der Colonel verstorben ist, werde ich sehr w\u00fctend."
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                "enMale": "He better make it there.",
                "frMale": "Il a int\u00e9r\u00eat \u00e0 survivre jusque-l\u00e0.",
                "frFemale": "Il a int\u00e9r\u00eat \u00e0 survivre jusque-l\u00e0.",
                "deMale": "Das will ich auch hoffen.",
                "deFemale": "Das will ich auch hoffen."
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            "SpeakerB62Id": "0000000",
            "Text": "I couldn't think of a better legacy for Colonel Marric.",
            "LocalizedText": {
                "enMale": "I couldn't think of a better legacy for Colonel Marric.",
                "frMale": "Je ne pouvais penser \u00e0 un meilleur h\u00e9ritage pour le Colonel Marric.",
                "frFemale": "Je ne pouvais penser \u00e0 un meilleur h\u00e9ritage pour le Colonel Marric.",
                "deMale": "Colonel Marric h\u00e4tte sich kein besseres Verm\u00e4chtnis w\u00fcnschen k\u00f6nnen.",
                "deFemale": "Colonel Marric h\u00e4tte sich kein besseres Verm\u00e4chtnis w\u00fcnschen k\u00f6nnen."
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            "LocalizedOptionText": {
                "enMale": "That's the best revenge.",
                "frMale": "C'est la meilleure des revanches.",
                "frFemale": "C'est la meilleure des revanches.",
                "deMale": "Das ist die beste Rache.",
                "deFemale": "Das ist die beste Rache."
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            "SpeakerB62Id": "0000000",
            "Text": "Too bad the colonel's not here to see it.",
            "LocalizedText": {
                "enMale": "Too bad the colonel's not here to see it.",
                "frMale": "Dommage que le colonel ne soit pas l\u00e0 pour voir \u00e7a.",
                "frFemale": "Dommage que le colonel ne soit pas l\u00e0 pour voir \u00e7a.",
                "deMale": "Zu schade, dass der Colonel das nicht mehr erleben kann.",
                "deFemale": "Zu schade, dass der Colonel das nicht mehr erleben kann."
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            "LocalizedOptionText": {
                "enMale": "That's the best revenge.",
                "frMale": "C'est la meilleure des revanches.",
                "frFemale": "C'est la meilleure des revanches.",
                "deMale": "Das ist die beste Rache.",
                "deFemale": "Das ist die beste Rache."
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            "SpeakerB62Id": "BzvWsdC",
            "Text": "The harder we fight, the sooner the Empire will leave.",
            "LocalizedText": {
                "enMale": "The harder we fight, the sooner the Empire will leave.",
                "frMale": "Mieux on se bat, plus vite l'Empire partira.",
                "frFemale": "Mieux on se bat, plus vite l'Empire partira.",
                "deMale": "Je h\u00e4rter wir k\u00e4mpfen, desto fr\u00fcher wird das Imperium Balmorra verlassen.",
                "deFemale": "Je h\u00e4rter wir k\u00e4mpfen, desto fr\u00fcher wird das Imperium Balmorra verlassen."
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            "SpeakerB62Id": "BzvWsdC",
            "Text": "War changes everyone. I'm just glad it only turned one of us into a traitor.",
            "LocalizedText": {
                "enMale": "War changes everyone. I'm just glad it only turned one of us into a traitor.",
                "frMale": "La guerre change tout le monde. Je suis content qu'elle n'ait fait qu'un tra\u00eetre parmi nous.",
                "frFemale": "La guerre change tout le monde. Je suis content qu'elle n'ait fait qu'un tra\u00eetre parmi nous.",
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