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cnv.location.dromund_kaas.world.keeping_up_appearances.major_bryson

  • 1. - Thanks for your assistance with the Chevin situation.
  • 7. - You're back--good! I just spoke with the representative's aide, and he'll be arriving on Dromund Kaas any time now.
    • 9. - I got Captain Guyvar's signal, too, but I haven't seen the Chevin yet. Everything went well, I assume?
      • 12. Option - Those workers will serve well.Player - You'll find the Chevin in good shape--fine representatives of their species.
      • 14. Option - The workers look bad.Player - You'll have to make do--the Chevin weren't in good shape.
        • 15. - They have been in the jungle awhile. I suppose we should have expected as much.
      • 18. Option - It'll all work out.Player - I think the representative will be pleasantly surprised.
        • 19. - Excellent. I'm glad we don't have to introduce the representative to some feeble assortment of slaves and old men. I'd be lucky to keep my life.
      • 172. Option - You have my money?Player - Yes--now give me my credits.
        +200 Influence : approves.
        • 23. - I have your payment right here--with a small bonus, in appreciation of your quick work.
          • 25. - We're preparing medicine and clothes to make the Chevin presentable. The aliens will give the representative the right impression, and the planet Vinsoth will support the Empire.
            • 28. Option - No worries about the meeting?Player - Are you sure the Chevin won't say something wrong?
            • 30. Option - What happens to the Chevin?Player - Afterwards--what are you going to do with those workers?
              +50 Influence : disapproves.
              +200 Influence : approves.
              +200 Influence : approves.
              +50 Influence : disapproves.
              • 31. - The Chevin will gain a new life in Kaas City if they cooperate, and an ugly fate if they refuse.
            • 176. Option - Time to go.Player - Wish I had time to stay and see the fun / join the party /etc
              • 35. - You've done good work. You've helped us create an ally today.
                • 37. - And when the Empire next goes to war, well... our allies will prove very useful. That is why the Diplomatic Service exists.
                  • 38. <Conversation Exit>
  • 39. - Get to the work camp as soon as you can. The representative from Vinsoth could arrive at any time.
  • 40. - You. Hold up a moment. Your Empire needs you.
    • 41. <Non-dialogue segment.>
      • 155. - My lord, my name is Major Bryson. Your skills are required in the name of the Imperial Diplomatic Service. Is this a problem?
      • 42. - My name is Major Bryson, and I'm requisitioning your skills in the name of the Imperial Diplomatic Service. I assume this isn't a problem?
        • 43. Option - No problem.Player - If they're needed, I can put my skills to use.
          • 44. - Good. I don't like to throw my weight around--it tends to sour negotiations--but there's no time for the usual channels.
        • 165. Option - Maybe, maybe not.Player - Depends on the job.
        • 49. Option - Is this authorized?Player - Have you cleared this through Imperial Intelligence?
          +50 Influence : disapproves.
          • 50. - Not exactly--but this won't interfere with your business, and I'd be grateful for help from your agency.
        • 53. Option - I'm not your flunky.Player - I don't answer to the Empire, "Major."
          +200 Influence : approves.
          • 62. - Then let me open negotiations. I'm not an unreasonable man, and the Diplomatic Service can compensate you well for your time.
        • 55. Option - You dare to approach?Player - Tremble when you speak to me, Imperial.
          +50 Influence : disapproves.
        • 57. Option - You dare to approach?Player - I am Sith. I am not to be "requisitioned."
          +200 Influence : approves.
          • 58. - Of course, my lord. I don't mean to step out of line--however, as I said, the Empire needs you.
            • 64. - Kaas City is receiving an important visitor soon: a dignitary from the planet Vinsoth. I need to prepare for his arrival, but my regular people can't handle the situation.
              • 65. Option - Situation?Player - What situation are we talking about?
              • 69. Option - Let me guess: assassination?Player - I imagine you want this dignitary killed.
                • 70. - Absolutely not. Strike that thought from your head.
              • 167. Option - Worthless bureaucrats.Player - You people are totally useless.
                • 74. - Need I remind you that without the Diplomatic Service, the Empire would be at war with half the galaxy.
                  • 76. - Dai Shovon is a Chevin--one of Vinsoth's natives. We consider his homeworld a potential ally, and we invited him to tour the Empire.
                    • 78. - As part of his visit here, he wants to meet with Chevin living under Imperial rule and hear firsthand what life is like for his people.
                      • 168. Option - So?Player - I fail to see the problem.
                      • 81. Option - There are Chevin here?Player - I didn't realize there were Chevin living on Dromund Kaas.
                        • 82. - Barely a handful. Most are slaves. Our best hope is to draw from the workers at a camp in the jungle.
                      • 89. Option - He can't decide for himself?Player - Only the weak need to listen to others.
                        +200 Influence : approves.
                        +50 Influence : disapproves.
                        +50 Influence : disapproves.
                        +200 Influence : approves.
                        • 90. - I never said he wasn't weak. However, the weak can still be useful.
                          • 92. - The problem is this: Aside from a few slaves, the only Chevin we've managed to locate are at a work camp in the jungle.
                            • 94. - We need to bring some of them here--get them cleaned up and presentable, make sure they say the right things. But the camp's been having troubles.
                              • 95. Option - Troubles, huh?Player - I see. And what troubles have you encountered?
                              • 97. Option - So you come to me.Player - That's why you need a bounty hunter.
                                • 98. - That's what it comes down to. There are credits involved.
                              • 101. Option - This is news to me.Player - I haven't heard anything about a work camp.
                              • 103. Option - Get to the violent part.Player - Tell me whose blood needs spilling.
                              • 105. Option - Oh, fun.Player - It all sounds delightfully treacherous.
                              • 107. Option - The military can deal with it.Player - If the camp is troubled, send in a squad of troopers.
                                • 108. - The military doesn't want to spare the men to go looking for "alien scum." You're better than a squad anyway.
                                  • 112. - The camp's in an area of the jungle crawling with beasts. The guards are holed up with the Chevin.
                                    • 114. - I need you to fight your way there. Clear a path. Talk to the camp commander, make sure he knows what we need--his strongest, healthiest Chevin workers.
                                      • 115. Option - Then what?Player - How do we get the workers to Kaas City?
                                      • 121. Option - This is disgusting.Player - These are people--you're treating them like livestock!
                                        +50 Influence : disapproves.
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                        +50 Influence : disapproves.
                                        • 173. - I'm treating them like aliens who haven't earned Imperial respect. There's no need to take personal offense.
                                        • 122. - I'm treating them like alien citizens of the Empire. What do you expect?
                                      • 170. Option - I don't think so.Player - This isn't my line of work.
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                        • 140. - This isn't some trivial power play! Those alien workers are the key to winning over the planet Vinsoth.
                                          • 145. Option - Be grateful for my help.Player - You'd better make sure this works, diplomat.
                                            • 146. - Just make sure those Chevin come back usable.
                                          • 171. Option - Fine.Player - Fine. Just tell me what to do.
                                            • 128. - When you arrive at the camp, deliver this case of supplies. The camp guards will need equipment to escort the Chevin here.
                                              • 150. - Good luck, now. Let's put on a show.
                                                • 151. <Conversation Exit>
                                          • 169. Option - Not a chance. [Refuse quest]Player - I have better things to expend effort on.
                                            <Aborts Conversation>
                                            • 153. - Blast it all. Those Chevin at the camp are as good as dead, then. Now I'll have to order some off-planet slaves and hope it works....
                                              • 164. <Conversation Exit>
  • 154. - I'm afraid I'm busy right now, but maybe we should talk later....
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: cnv.location.dromund_kaas.world.keeping_up_appearances.major_bryson
Other Sites:
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            "Text": "Thanks for your assistance with the Chevin situation.",
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                "frMale": "Merci pour votre aide avec les Chevins !",
                "frFemale": "Merci pour votre aide avec les Chevins !",
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            "Text": "You're back--good! I just spoke with the representative's aide, and he'll be arriving on Dromund Kaas any time now.",
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                "enMale": "You're back--good! I just spoke with the representative's aide, and he'll be arriving on Dromund Kaas any time now.",
                "frMale": "Vous \u00eates de retour ! Bien ! Je viens de parler \u00e0 l'assistant du repr\u00e9sentant et il arrivera tr\u00e8s bient\u00f4t sur Dromund Kaas.",
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            "Text": "I got Captain Guyvar's signal, too, but I haven't seen the Chevin yet. Everything went well, I assume?",
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                "enMale": "I got Captain Guyvar's signal, too, but I haven't seen the Chevin yet. Everything went well, I assume?",
                "frMale": "J'ai \u00e9galement re\u00e7u le signal du Capitaine Guyvar, mais les Chevins ne sont toujours pas l\u00e0. Tout s'est bien pass\u00e9, je pr\u00e9sume ?",
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                "deMale": "Ich habe auch Captain Guyvars Signal erhalten, aber ich habe noch keine Chevin gesehen. Ich vermute, alles ist gut gelaufen?",
                "deFemale": "Ich habe auch Captain Guyvars Signal erhalten, aber ich habe noch keine Chevin gesehen. Ich vermute, alles ist gut gelaufen?"
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            "Text": "You'll find the Chevin in good shape--fine representatives of their species.",
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                "enMale": "You'll find the Chevin in good shape--fine representatives of their species.",
                "frMale": "Vos Chevins seront en bonne sant\u00e9... de dignes repr\u00e9sentants de leur esp\u00e8ce.",
                "frFemale": "Vos Chevins seront en bonne sant\u00e9... de dignes repr\u00e9sentants de leur esp\u00e8ce.",
                "deMale": "Die Chevin sind in guter Verfassung - hervorragende Vertreter ihrer Art.",
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                "enMale": "Those workers will serve well.",
                "frMale": "Ces ouvriers rempliront leur fonction.",
                "frFemale": "Ces ouvriers rempliront leur fonction.",
                "deMale": "Die Arbeiter werden Euch gute Dienste leisten.",
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            "Text": "You'll have to make do--the Chevin weren't in good shape.",
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                "enMale": "You'll have to make do--the Chevin weren't in good shape.",
                "frMale": "Vous devrez vous adapter. Les Chevins n'\u00e9taient pas en bonne sant\u00e9.",
                "frFemale": "Vous devrez vous adapter. Les Chevins n'\u00e9taient pas en bonne sant\u00e9.",
                "deMale": "Ihr werdet improvisieren m\u00fcssen - die Chevin waren in keiner guten Verfassung.",
                "deFemale": "Ihr werdet improvisieren m\u00fcssen - die Chevin waren in keiner guten Verfassung."
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                "enMale": "The workers look bad.",
                "frMale": "Les ouvriers sont mal en point.",
                "frFemale": "Les ouvriers sont mal en point.",
                "deMale": "Die Arbeiter sehen schlecht aus.",
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            "Text": "They have been in the jungle awhile. I suppose we should have expected as much.",
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                "enMale": "They have been in the jungle awhile. I suppose we should have expected as much.",
                "frMale": "Ils sont rest\u00e9s longtemps dans la jungle. Je suppose qu'il fallait nous y attendre...",
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                "deFemale": "Sie sind schon eine Weile im Dschungel. Ich denke, damit h\u00e4tten wir rechnen m\u00fcssen."
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            "Text": "I think the representative will be pleasantly surprised.",
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                "frMale": "Je pense que le dignitaire sera agr\u00e9ablement surpris.",
                "frFemale": "Je pense que le dignitaire sera agr\u00e9ablement surpris.",
                "deMale": "Ich glaube, der Abgeordnete wird positiv \u00fcberrascht sein.",
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                "enMale": "It'll all work out.",
                "frMale": "Tout est arrang\u00e9.",
                "frFemale": "Tout est arrang\u00e9.",
                "deMale": "Alles wird glatt laufen.",
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            "Text": "Excellent. I'm glad we don't have to introduce the representative to some feeble assortment of slaves and old men. I'd be lucky to keep my life.",
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                "enMale": "Excellent. I'm glad we don't have to introduce the representative to some feeble assortment of slaves and old men. I'd be lucky to keep my life.",
                "frMale": "Excellent. Je suis heureux que nous ayons mieux \u00e0 pr\u00e9senter au dignitaire qu'un pitoyable assortiment d'esclaves et de vieillards. Dans le cas contraire, j'aurais eu du mal \u00e0 rester en vie...",
                "frFemale": "Excellent. Je suis heureux que nous ayons mieux \u00e0 pr\u00e9senter au dignitaire qu'un pitoyable assortiment d'esclaves et de vieillards. Dans le cas contraire, j'aurais eu du mal \u00e0 rester en vie...",
                "deMale": "Ausgezeichnet. Ein Gl\u00fcck, dass wir den Abgeordneten nicht einer kr\u00e4nklichen Ansammlung von Sklaven und Alten vorstellen m\u00fcssen. Keine Ahnung, ob ich das \u00fcberleben w\u00fcrde.",
                "deFemale": "Ausgezeichnet. Ein Gl\u00fcck, dass wir den Abgeordneten nicht einer kr\u00e4nklichen Ansammlung von Sklaven und Alten vorstellen m\u00fcssen. Keine Ahnung, ob ich das \u00fcberleben w\u00fcrde."
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            "SpeakerB62Id": "XxUUHz8",
            "Text": "I have your payment right here--with a small bonus, in appreciation of your quick work.",
            "LocalizedText": {
                "enMale": "I have your payment right here--with a small bonus, in appreciation of your quick work.",
                "frMale": "J'ai votre paiement ici m\u00eame... avec un petit bonus, en remerciement de votre travail rapide.",
                "frFemale": "J'ai votre paiement ici m\u00eame... avec un petit bonus, en remerciement de votre travail rapide.",
                "deMale": "Ich habe Eure Bezahlung hier - mit einem kleinen Bonus als Wertsch\u00e4tzung f\u00fcr die schnelle Erledigung.",
                "deFemale": "Ich habe Eure Bezahlung hier - mit einem kleinen Bonus als Wertsch\u00e4tzung f\u00fcr die schnelle Erledigung."
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            "SpeakerB62Id": "XxUUHz8",
            "Text": "We're preparing medicine and clothes to make the Chevin presentable. The aliens will give the representative the right impression, and the planet Vinsoth will support the Empire.",
            "LocalizedText": {
                "enMale": "We're preparing medicine and clothes to make the Chevin presentable. The aliens will give the representative the right impression, and the planet Vinsoth will support the Empire.",
                "frMale": "Nous pr\u00e9parons des rem\u00e8des et des v\u00eatements pour rendre les Chevins pr\u00e9sentables. Les aliens donneront une bonne impression au dignitaire, et la plan\u00e8te Vinsoth rejoindra l'Empire.",
                "frFemale": "Nous pr\u00e9parons des rem\u00e8des et des v\u00eatements pour rendre les Chevins pr\u00e9sentables. Les aliens donneront une bonne impression au dignitaire, et la plan\u00e8te Vinsoth rejoindra l'Empire.",
                "deMale": "Wir bereiten Medizin und Kleidung vor, um die Chevin pr\u00e4sentabel zu machen. Der Abgeordnete wird den richtigen Eindruck erhalten und der Planet Vinsoth wird das Imperium unterst\u00fctzen.",
                "deFemale": "Wir bereiten Medizin und Kleidung vor, um die Chevin pr\u00e4sentabel zu machen. Der Abgeordnete wird den richtigen Eindruck erhalten und der Planet Vinsoth wird das Imperium unterst\u00fctzen."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Are you sure the Chevin won't say something wrong?",
            "LocalizedText": {
                "enMale": "Are you sure the Chevin won't say something wrong?",
                "frMale": "Vous \u00eates s\u00fbr que les Chevins ne diront rien de compromettant ?",
                "frFemale": "Vous \u00eates s\u00fbr que les Chevins ne diront rien de compromettant ?",
                "deMale": "Seid Ihr sicher, dass die Chevin nichts Falsches sagen werden?",
                "deFemale": "Seid Ihr sicher, dass die Chevin nichts Falsches sagen werden?"
            },
            "LocalizedOptionText": {
                "enMale": "No worries about the meeting?",
                "frMale": "Aucune inqui\u00e9tude \u00e0 propos de l'entretien ?",
                "frFemale": "Aucune inqui\u00e9tude \u00e0 propos de l'entretien ?",
                "deMale": "Keine Sorgen wegen des Treffens?",
                "deFemale": "Keine Sorgen wegen des Treffens?"
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Afterwards--what are you going to do with those workers?",
            "LocalizedText": {
                "enMale": "Afterwards--what are you going to do with those workers?",
                "frMale": "Et ensuite, qu'est-ce que vous ferez de ces ouvriers ?",
                "frFemale": "Et ensuite, qu'est-ce que vous ferez de ces ouvriers ?",
                "deMale": "Und danach - was werdet Ihr mit diesen Arbeitern tun?",
                "deFemale": "Und danach - was werdet Ihr mit diesen Arbeitern tun?"
            },
            "LocalizedOptionText": {
                "enMale": "What happens to the Chevin?",
                "frMale": "Qu'est-ce que vous ferez des Chevins ensuite ?",
                "frFemale": "Qu'est-ce que vous ferez des Chevins ensuite ?",
                "deMale": "Was passiert mit den Chevin?",
                "deFemale": "Was passiert mit den Chevin?"
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                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                },
                "dpkUWgA": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "Md6ozhL": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "LGACzD4": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
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            "SpeakerB62Id": "XxUUHz8",
            "Text": "The Chevin will gain a new life in Kaas City if they cooperate, and an ugly fate if they refuse.",
            "LocalizedText": {
                "enMale": "The Chevin will gain a new life in Kaas City if they cooperate, and an ugly fate if they refuse.",
                "frMale": "Les Chevins auront une nouvelle vie \u00e0 Kaas City s'ils coop\u00e8rent, et un sinistre destin s'ils refusent.",
                "frFemale": "Les Chevins auront une nouvelle vie \u00e0 Kaas City s'ils coop\u00e8rent, et un sinistre destin s'ils refusent.",
                "deMale": "Die Chevin erhalten ein neues Leben in Kaas City, wenn sie kooperieren. Sonst erleiden sie ein schlimmes Schicksal.",
                "deFemale": "Die Chevin erhalten ein neues Leben in Kaas City, wenn sie kooperieren. Sonst erleiden sie ein schlimmes Schicksal."
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            "SpeakerB62Id": "XxUUHz8",
            "Text": "You've done good work. You've helped us create an ally today.",
            "LocalizedText": {
                "enMale": "You've done good work. You've helped us create an ally today.",
                "frMale": "Vous avez fait du bon travail. Vous nous avez aid\u00e9s \u00e0 forger une nouvelle alliance.",
                "frFemale": "Vous avez fait du bon travail. Vous nous avez aid\u00e9s \u00e0 forger une nouvelle alliance.",
                "deMale": "Ihr habt gute Arbeit geleistet. Heute habt Ihr uns geholfen, einen Verb\u00fcndeten zu gewinnen.",
                "deFemale": "Ihr habt gute Arbeit geleistet. Heute habt Ihr uns geholfen, einen Verb\u00fcndeten zu gewinnen."
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            "SpeakerB62Id": "XxUUHz8",
            "Text": "And when the Empire next goes to war, well... our allies will prove very useful. That is why the Diplomatic Service exists.",
            "LocalizedText": {
                "enMale": "And when the Empire next goes to war, well... our allies will prove very useful. That is why the Diplomatic Service exists.",
                "frMale": "Et la prochaine fois que l'Empire entrera en guerre, eh bien... nos alli\u00e9s s'av\u00e8reront fort utiles. C'est la raison d'\u00eatre du Service Diplomatique.",
                "frFemale": "Et la prochaine fois que l'Empire entrera en guerre, eh bien... nos alli\u00e9s s'av\u00e8reront fort utiles. C'est la raison d'\u00eatre du Service Diplomatique.",
                "deMale": "Und wenn das Imperium in den n\u00e4chsten Krieg zieht ... dann werden unsere Verb\u00fcndeten sehr n\u00fctzlich sein. Das ist der Zweck des Diplomatischen Dienstes.",
                "deFemale": "Und wenn das Imperium in den n\u00e4chsten Krieg zieht ... dann werden unsere Verb\u00fcndeten sehr n\u00fctzlich sein. Das ist der Zweck des Diplomatischen Dienstes."
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            "IsEmpty": true,
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            "SpeakerB62Id": "XxUUHz8",
            "Text": "Get to the work camp as soon as you can. The representative from Vinsoth could arrive at any time.",
            "LocalizedText": {
                "enMale": "Get to the work camp as soon as you can. The representative from Vinsoth could arrive at any time.",
                "frMale": "Rejoignez le camp de travail le plus vite possible. Le repr\u00e9sentant de Vinsoth risque d'arriver d'un instant \u00e0 l'autre.",
                "frFemale": "Rejoignez le camp de travail le plus vite possible. Le repr\u00e9sentant de Vinsoth risque d'arriver d'un instant \u00e0 l'autre.",
                "deMale": "Gelangt so bald wie m\u00f6glich zum Arbeitslager. Der Abgeordnete von Vinsoth k\u00f6nnte jederzeit ankommen.",
                "deFemale": "Gelangt so bald wie m\u00f6glich zum Arbeitslager. Der Abgeordnete von Vinsoth k\u00f6nnte jederzeit ankommen."
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            "SpeakerB62Id": "XxUUHz8",
            "Text": "You. Hold up a moment. Your Empire needs you.",
            "LocalizedText": {
                "enMale": "You. Hold up a moment. Your Empire needs you.",
                "frMale": "Vous ! Attendez un instant. Votre Empire a besoin de vous.",
                "frFemale": "Vous ! Attendez un instant. Votre Empire a besoin de vous.",
                "deMale": "Ihr da! Wartet einen Augenblick. Euer Imperium braucht Euch.",
                "deFemale": "Ihr da! Wartet einen Augenblick. Euer Imperium braucht Euch."
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            "SpeakerB62Id": "XxUUHz8",
            "Text": "My name is Major Bryson, and I'm requisitioning your skills in the name of the Imperial Diplomatic Service. I assume this isn't a problem?",
            "LocalizedText": {
                "enMale": "My name is Major Bryson, and I'm requisitioning your skills in the name of the Imperial Diplomatic Service. I assume this isn't a problem?",
                "frMale": "Je suis le Major Bryson. Je r\u00e9quisitionne vos comp\u00e9tences au nom du Service Diplomatique Imp\u00e9rial. Je suppose que \u00e7a ne sera pas un probl\u00e8me ?",
                "frFemale": "Je suis le Major Bryson. Je r\u00e9quisitionne vos comp\u00e9tences au nom du Service Diplomatique Imp\u00e9rial. Je suppose que \u00e7a ne sera pas un probl\u00e8me ?",
                "deMale": "Mein Name ist Major Bryson und ich fordere Eure F\u00e4higkeiten im Namen des Imperialen Diplomatischen Dienstes an. Ich vermute, das ist kein Problem?",
                "deFemale": "Mein Name ist Major Bryson und ich fordere Eure F\u00e4higkeiten im Namen des Imperialen Diplomatischen Dienstes an. Ich vermute, das ist kein Problem?"
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            "SpeakerB62Id": "0000000",
            "Text": "If they're needed, I can put my skills to use.",
            "LocalizedText": {
                "enMale": "If they're needed, I can put my skills to use.",
                "frMale": "Si mes comp\u00e9tences sont requises, je peux les mettre \u00e0 profit.",
                "frFemale": "Si mes comp\u00e9tences sont requises, je peux les mettre \u00e0 profit.",
                "deMale": "Wenn sie gebraucht werden, kann ich meine F\u00e4higkeiten einsetzen.",
                "deFemale": "Wenn sie gebraucht werden, kann ich meine F\u00e4higkeiten einsetzen."
            },
            "LocalizedOptionText": {
                "enMale": "No problem.",
                "frMale": "Aucun probl\u00e8me.",
                "frFemale": "Aucun probl\u00e8me.",
                "deMale": "Kein Problem.",
                "deFemale": "Kein Problem."
            },
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "XxUUHz8",
            "Text": "Good. I don't like to throw my weight around--it tends to sour negotiations--but there's no time for the usual channels.",
            "LocalizedText": {
                "enMale": "Good. I don't like to throw my weight around--it tends to sour negotiations--but there's no time for the usual channels.",
                "frMale": "Bien. Je n'aime pas m'imposer, ce n'est pas toujours bien vu dans le cadre de n\u00e9gociations, mais je n'ai vraiment pas le temps d'utiliser les canaux habituels.",
                "frFemale": "Bien. Je n'aime pas m'imposer, ce n'est pas toujours bien vu dans le cadre de n\u00e9gociations, mais je n'ai vraiment pas le temps d'utiliser les canaux habituels.",
                "deMale": "Gut. Ich m\u00f6chte nicht mit meinem Rang prahlen - das bekommt den Verhandlungen meist nicht - aber die Zeit ist zu knapp f\u00fcr die \u00fcblichen Wege.",
                "deFemale": "Gut. Ich m\u00f6chte nicht mit meinem Rang prahlen - das bekommt den Verhandlungen meist nicht - aber die Zeit ist zu knapp f\u00fcr die \u00fcblichen Wege."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Have you cleared this through Imperial Intelligence?",
            "LocalizedText": {
                "enMale": "Have you cleared this through Imperial Intelligence?",
                "frMale": "Vous avez vu \u00e7a avec les Services Secrets Imp\u00e9riaux ?",
                "frFemale": "Vous avez vu \u00e7a avec les Services Secrets Imp\u00e9riaux ?",
                "deMale": "Habt Ihr das mit dem Imperialen Geheimdienst abgesprochen?",
                "deFemale": "Habt Ihr das mit dem Imperialen Geheimdienst abgesprochen?"
            },
            "LocalizedOptionText": {
                "enMale": "Is this authorized?",
                "frMale": "Vous avez une autorisation ?",
                "frFemale": "Vous avez une autorisation ?",
                "deMale": "Ist das schon genehmigt?",
                "deFemale": "Ist das schon genehmigt?"
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
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            "SpeakerB62Id": "XxUUHz8",
            "Text": "Not exactly--but this won't interfere with your business, and I'd be grateful for help from your agency.",
            "LocalizedText": {
                "enMale": "Not exactly--but this won't interfere with your business, and I'd be grateful for help from your agency.",
                "frMale": "Pas exactement... mais \u00e7a n'aura aucune incidence sur vos affaires, et toute aide de la part de votre agence serait la bienvenue.",
                "frFemale": "Pas exactement... mais \u00e7a n'aura aucune incidence sur vos affaires, et toute aide de la part de votre agence serait la bienvenue.",
                "deMale": "Nicht direkt - aber das wird Euer Gesch\u00e4ft nicht beeinflussen und ich w\u00e4re dankbar f\u00fcr etwas Hilfe von Eurer Agentur.",
                "deFemale": "Nicht direkt - aber das wird Euer Gesch\u00e4ft nicht beeinflussen und ich w\u00e4re dankbar f\u00fcr etwas Hilfe von Eurer Agentur."
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I don't answer to the Empire, \"Major.\"",
            "LocalizedText": {
                "enMale": "I don't answer to the Empire, \"Major.\"",
                "frMale": "Je n'ai aucun engagement envers l'Empire, \"Major\".",
                "frFemale": "J'ai aucun engagement envers l'Empire, \"Major\".",
                "deMale": "Ich nehme vom Imperium keine Befehle entgegen, \"Major.\"",
                "deFemale": "Ich nehme vom Imperium keine Befehle entgegen, \"Major.\""
            },
            "LocalizedOptionText": {
                "enMale": "I'm not your flunky.",
                "frMale": "Je ne suis pas votre larbin.",
                "frFemale": "Je ne suis pas votre larbin.",
                "deMale": "Ich bin nicht Euer Lakai.",
                "deFemale": "Ich bin nicht Euer Lakai."
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Tremble when you speak to me, Imperial.",
            "LocalizedText": {
                "enMale": "Tremble when you speak to me, Imperial.",
                "frMale": "Tremblez quand vous vous adressez \u00e0 moi, Imp\u00e9rial !",
                "frFemale": "Tremblez quand vous vous adressez \u00e0 moi, Imp\u00e9rial !",
                "deMale": "Zittert, wenn Ihr mit mir sprecht, Imperialer.",
                "deFemale": "Zittert, wenn Ihr mit mir sprecht, Imperialer."
            },
            "LocalizedOptionText": {
                "enMale": "You dare to approach?",
                "frMale": "Vous osez m'approcher ?",
                "frFemale": "Vous osez m'approcher ?",
                "deMale": "Ihr wagt es, Euch zu n\u00e4hern?",
                "deFemale": "Ihr wagt es, Euch zu n\u00e4hern?"
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                }
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I am Sith. I am not to be \"requisitioned.\"",
            "LocalizedText": {
                "enMale": "I am Sith. I am not to be \"requisitioned.\"",
                "frMale": "Je suis un Sith. On ne me \"r\u00e9quisitionne\" pas.",
                "frFemale": "Je suis un Sith. On ne me \"r\u00e9quisitionne\" pas.",
                "deMale": "Ich bin ein Sith. Mich kann man nicht \"anfordern\".",
                "deFemale": "Ich bin ein Sith. Mich kann man nicht \"anfordern\"."
            },
            "LocalizedOptionText": {
                "enMale": "You dare to approach?",
                "frMale": "Vous osez m'approcher ?",
                "frFemale": "Vous osez m'approcher ?",
                "deMale": "Ihr wagt es, Euch zu n\u00e4hern?",
                "deFemale": "Ihr wagt es, Euch zu n\u00e4hern?"
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                    "Key": 200,
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
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            "SpeakerB62Id": "XxUUHz8",
            "Text": "Of course, my lord. I don't mean to step out of line--however, as I said, the Empire needs you.",
            "LocalizedText": {
                "enMale": "Of course, my lord. I don't mean to step out of line--however, as I said, the Empire needs you.",
                "frMale": "Bien s\u00fbr, Excellence ! Je ne cherche pas \u00e0 pr\u00e9sumer de ma position, mais comme je vous l'ai dit, l'Empire a besoin de vous.",
                "frFemale": "Bien s\u00fbr, Excellence ! Je ne cherche pas \u00e0 pr\u00e9sumer de ma position, mais comme je vous l'ai dit, l'Empire a besoin de vous.",
                "deMale": "Nat\u00fcrlich. Ich wollte Euch nicht zu nahe treten - nichtsdestotrotz, wie ich bereits sagte, das Imperium braucht Euch.",
                "deFemale": "Nat\u00fcrlich. Ich wollte Euch nicht zu nahe treten - nichtsdestotrotz, wie ich bereits sagte, das Imperium braucht Euch."
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            "SpeakerB62Id": "XxUUHz8",
            "Text": "Then let me open negotiations. I'm not an unreasonable man, and the Diplomatic Service can compensate you well for your time.",
            "LocalizedText": {
                "enMale": "Then let me open negotiations. I'm not an unreasonable man, and the Diplomatic Service can compensate you well for your time.",
                "frMale": "Dans ce cas, n\u00e9gocions. Je ne suis pas quelqu'un de d\u00e9raisonnable, et le Service Diplomatique pourra vous offrir une juste compensation pour votre temps. ",
                "frFemale": "Dans ce cas, n\u00e9gocions. Je ne suis pas quelqu'un de d\u00e9raisonnable, et le Service Diplomatique pourra vous offrir une juste compensation pour votre temps. ",
                "deMale": "Dann beginne ich mit den Verhandlungen. Ich bin kein unvern\u00fcnftiger Mann und der Diplomatische Dienst kann Euch f\u00fcr Eure M\u00fchen reichlich entsch\u00e4digen.",
                "deFemale": "Dann beginne ich mit den Verhandlungen. Ich bin kein unvern\u00fcnftiger Mann und der Diplomatische Dienst kann Euch f\u00fcr Eure M\u00fchen reichlich entsch\u00e4digen."
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            "IsEmpty": true,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "XxUUHz8",
            "Text": "Kaas City is receiving an important visitor soon: a dignitary from the planet Vinsoth. I need to prepare for his arrival, but my regular people can't handle the situation.",
            "LocalizedText": {
                "enMale": "Kaas City is receiving an important visitor soon: a dignitary from the planet Vinsoth. I need to prepare for his arrival, but my regular people can't handle the situation.",
                "frMale": "Kaas City va prochainement accueillir un important visiteur : un dignitaire de la plan\u00e8te Vinsoth. Je dois pr\u00e9parer son arriv\u00e9e, mais mon personnel habituel n'est pas en mesure de g\u00e9rer la situation.",
                "frFemale": "Kaas City va prochainement accueillir un important visiteur : un dignitaire de la plan\u00e8te Vinsoth. Je dois pr\u00e9parer son arriv\u00e9e, mais mon personnel habituel n'est pas en mesure de g\u00e9rer la situation.",
                "deMale": "Kaas City empf\u00e4ngt bald einen wichtigen Besucher: einen W\u00fcrdentr\u00e4ger vom Planeten Vinsoth. Ich bereite alles f\u00fcr seine Ankunft vor, aber meine Leute haben die Lage nicht im Griff.",
                "deFemale": "Kaas City empf\u00e4ngt bald einen wichtigen Besucher: einen W\u00fcrdentr\u00e4ger vom Planeten Vinsoth. Ich bereite alles f\u00fcr seine Ankunft vor, aber meine Leute haben die Lage nicht im Griff."
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "What situation are we talking about?",
            "LocalizedText": {
                "enMale": "What situation are we talking about?",
                "frMale": "De quelle situation vous voulez parler ?",
                "frFemale": "De quelle situation vous voulez parler ?",
                "deMale": "Von welcher Lage reden wir?",
                "deFemale": "Von welcher Lage reden wir?"
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            "LocalizedOptionText": {
                "enMale": "Situation?",
                "frMale": "La situation ?",
                "frFemale": "La situation ?",
                "deMale": "Lage?",
                "deFemale": "Lage?"
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I imagine you want this dignitary killed.",
            "LocalizedText": {
                "enMale": "I imagine you want this dignitary killed.",
                "frMale": "Je suppose que vous cherchez \u00e0 assassiner ce dignitaire.",
                "frFemale": "Je suppose que vous cherchez \u00e0 assassiner ce dignitaire.",
                "deMale": "Ich vermute, Ihr wollt diesen W\u00fcrdentr\u00e4ger tot sehen.",
                "deFemale": "Ich vermute, Ihr wollt diesen W\u00fcrdentr\u00e4ger tot sehen."
            },
            "LocalizedOptionText": {
                "enMale": "Let me guess: assassination?",
                "frMale": "Attendez que je devine : un assassinat ?",
                "frFemale": "Attendez que je devine : un assassinat ?",
                "deMale": "Lasst mich raten: ein Attentat?",
                "deFemale": "Lasst mich raten: ein Attentat?"
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            "SpeakerB62Id": "XxUUHz8",
            "Text": "Absolutely not. Strike that thought from your head.",
            "LocalizedText": {
                "enMale": "Absolutely not. Strike that thought from your head.",
                "frMale": "Absolument pas ! Vous faites fausse route.",
                "frFemale": "Absolument pas ! Vous faites fausse route.",
                "deMale": "Ganz und gar nicht. L\u00f6scht diesen Gedanken aus Eurem Kopf.",
                "deFemale": "Ganz und gar nicht. L\u00f6scht diesen Gedanken aus Eurem Kopf."
            },
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            "SpeakerB62Id": "XxUUHz8",
            "Text": "Need I remind you that without the Diplomatic Service, the Empire would be at war with half the galaxy.",
            "LocalizedText": {
                "enMale": "Need I remind you that without the Diplomatic Service, the Empire would be at war with half the galaxy.",
                "frMale": "Dois-je vous rappeler que sans le Service Diplomatique, l'Empire serait en guerre avec la moiti\u00e9 de la galaxie ?",
                "frFemale": "Dois-je vous rappeler que sans le Service Diplomatique, l'Empire serait en guerre avec la moiti\u00e9 de la galaxie ?",
                "deMale": "Muss ich Euch daran erinnern, dass ohne den Diplomatischen Dienst das Imperium mit der halben Galaxis Krieg f\u00fchren w\u00fcrde.",
                "deFemale": "Muss ich Euch daran erinnern, dass ohne den Diplomatischen Dienst das Imperium mit der halben Galaxis Krieg f\u00fchren w\u00fcrde."
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            "SpeakerB62Id": "XxUUHz8",
            "Text": "Dai Shovon is a Chevin--one of Vinsoth's natives. We consider his homeworld a potential ally, and we invited him to tour the Empire.",
            "LocalizedText": {
                "enMale": "Dai Shovon is a Chevin--one of Vinsoth's natives. We consider his homeworld a potential ally, and we invited him to tour the Empire.",
                "frMale": "Dai Shovon est un Chevin natif de Vinsoth. Son monde natal \u00e9tant un alli\u00e9 potentiel, nous l'avons invit\u00e9 \u00e0 faire un petit tour de l'Empire.",
                "frFemale": "Dai Shovon est un Chevin natif de Vinsoth. Son monde natal \u00e9tant un alli\u00e9 potentiel, nous l'avons invit\u00e9 \u00e0 faire un petit tour de l'Empire.",
                "deMale": "Dai Shovon ist ein Chevin - von Vinsoth. Seine Heimatwelt ist ein potenzieller Verb\u00fcndeter, und wir haben ihn auf einen Ausflug in das Imperium eingeladen.",
                "deFemale": "Dai Shovon ist ein Chevin - von Vinsoth. Seine Heimatwelt ist ein potenzieller Verb\u00fcndeter, und wir haben ihn auf einen Ausflug in das Imperium eingeladen."
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            "SpeakerB62Id": "XxUUHz8",
            "Text": "As part of his visit here, he wants to meet with Chevin living under Imperial rule and hear firsthand what life is like for his people.",
            "LocalizedText": {
                "enMale": "As part of his visit here, he wants to meet with Chevin living under Imperial rule and hear firsthand what life is like for his people.",
                "frMale": "Dans le cadre de sa visite ici, il d\u00e9sire rencontrer des Chevins vivant sous le r\u00e9gime imp\u00e9rial et entendre de leur bouche comment ils y sont int\u00e9gr\u00e9s.",
                "frFemale": "Dans le cadre de sa visite ici, il d\u00e9sire rencontrer des Chevins vivant sous le r\u00e9gime imp\u00e9rial et entendre de leur bouche comment ils y sont int\u00e9gr\u00e9s.",
                "deMale": "Auf seinem Besuch m\u00f6chte er Chevin treffen, die unter imperialer Herrschaft leben, und aus erster Hand erfahren, wie das Leben seiner Leute hier aussieht.",
                "deFemale": "Auf seinem Besuch m\u00f6chte er Chevin treffen, die unter imperialer Herrschaft leben, und aus erster Hand erfahren, wie das Leben seiner Leute hier aussieht."
            },
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I didn't realize there were Chevin living on Dromund Kaas.",
            "LocalizedText": {
                "enMale": "I didn't realize there were Chevin living on Dromund Kaas.",
                "frMale": "Je ne savais pas que des Chevins \u00e9taient pr\u00e9sents sur Dromund Kaas.",
                "frFemale": "Je ne savais pas que des Chevins \u00e9taient pr\u00e9sents sur Dromund Kaas.",
                "deMale": "Ich wusste nicht, dass auf Dromund Kaas Chevin leben.",
                "deFemale": "Ich wusste nicht, dass auf Dromund Kaas Chevin leben."
            },
            "LocalizedOptionText": {
                "enMale": "There are Chevin here?",
                "frMale": "Il y a des Chevins ici ?",
                "frFemale": "Il y a des Chevins ici ?",
                "deMale": "Hier gibt es Chevin?",
                "deFemale": "Hier gibt es Chevin?"
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            "SpeakerB62Id": "XxUUHz8",
            "Text": "Barely a handful. Most are slaves. Our best hope is to draw from the workers at a camp in the jungle.",
            "LocalizedText": {
                "enMale": "Barely a handful. Most are slaves. Our best hope is to draw from the workers at a camp in the jungle.",
                "frMale": "Oh, ils ne sont qu'une poign\u00e9e. Des esclaves, pour la plupart... Nous aimerions en emprunter quelques-uns parmi les ouvriers d'un camp situ\u00e9 dans la jungle.",
                "frFemale": "Oh, ils ne sont qu'une poign\u00e9e. Des esclaves, pour la plupart... Nous aimerions en emprunter quelques-uns parmi les ouvriers d'un camp situ\u00e9 dans la jungle.",
                "deMale": "Kaum eine Handvoll. Die meisten sind Sklaven. Unsere gr\u00f6\u00dfte Hoffnung sind die Arbeiter in einem Lager im Dschungel.",
                "deFemale": "Kaum eine Handvoll. Die meisten sind Sklaven. Unsere gr\u00f6\u00dfte Hoffnung sind die Arbeiter in einem Lager im Dschungel."
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            "SpeakerB62Id": "0000000",
            "Text": "Only the weak need to listen to others.",
            "LocalizedText": {
                "enMale": "Only the weak need to listen to others.",
                "frMale": "Seuls les faibles ont besoin d'\u00e9couter les autres.",
                "frFemale": "Seuls les faibles ont besoin d'\u00e9couter les autres.",
                "deMale": "Nur die Schwachen h\u00f6ren auf andere.",
                "deFemale": "Nur die Schwachen h\u00f6ren auf andere."
            },
            "LocalizedOptionText": {
                "enMale": "He can't decide for himself?",
                "frMale": "Il ne peut pas en d\u00e9cider tout seul ?",
                "frFemale": "Il ne peut pas en d\u00e9cider tout seul ?",
                "deMale": "Kann er keine eigenen Entscheidungen treffen?",
                "deFemale": "Kann er keine eigenen Entscheidungen treffen?"
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                "dpkUWgA": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "Md6ozhL": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                },
                "LGACzD4": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "XxUUHz8",
            "Text": "I never said he wasn't weak. However, the weak can still be useful.",
            "LocalizedText": {
                "enMale": "I never said he wasn't weak. However, the weak can still be useful.",
                "frMale": "Je n'ai jamais dit qu'il ne l'\u00e9tait pas. Cependant, les faibles ont parfois leur utilit\u00e9.",
                "frFemale": "Je n'ai jamais dit qu'il ne l'\u00e9tait pas. Cependant, les faibles ont parfois leur utilit\u00e9.",
                "deMale": "Ich habe niemals gesagt, dass er nicht schwach w\u00e4re. Aber auch die Schwachen k\u00f6nnen n\u00fctzlich sein.",
                "deFemale": "Ich habe niemals gesagt, dass er nicht schwach w\u00e4re. Aber auch die Schwachen k\u00f6nnen n\u00fctzlich sein."
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            "NodeId": 91,
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            "NodeId": 92,
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            "SpeakerB62Id": "XxUUHz8",
            "Text": "The problem is this: Aside from a few slaves, the only Chevin we've managed to locate are at a work camp in the jungle.",
            "LocalizedText": {
                "enMale": "The problem is this: Aside from a few slaves, the only Chevin we've managed to locate are at a work camp in the jungle.",
                "frMale": "Le probl\u00e8me est le suivant : en dehors de quelques esclaves, les seuls Chevins que nous avons pu localiser se trouvent dans un camp de travail situ\u00e9 dans la jungle.",
                "frFemale": "Le probl\u00e8me est le suivant : en dehors de quelques esclaves, les seuls Chevins que nous avons pu localiser se trouvent dans un camp de travail situ\u00e9 dans la jungle.",
                "deMale": "Folgendes Problem: Abgesehen von ein paar Sklaven leben die einzigen auffindbaren Chevin in einem Arbeitslager im Dschungel.",
                "deFemale": "Folgendes Problem: Abgesehen von ein paar Sklaven leben die einzigen auffindbaren Chevin in einem Arbeitslager im Dschungel."
            },
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            "SpeakerB62Id": "XxUUHz8",
            "Text": "We need to bring some of them here--get them cleaned up and presentable, make sure they say the right things. But the camp's been having troubles.",
            "LocalizedText": {
                "enMale": "We need to bring some of them here--get them cleaned up and presentable, make sure they say the right things. But the camp's been having troubles.",
                "frMale": "Nous devons amener ici un certain nombre d'entre eux, les rendre pr\u00e9sentables et nous assurer qu'ils diront les bonnes choses. Le probl\u00e8me, c'est que le camp a subi quelques troubles derni\u00e8rement...",
                "frFemale": "Nous devons amener ici un certain nombre d'entre eux, les rendre pr\u00e9sentables et nous assurer qu'ils diront les bonnes choses. Le probl\u00e8me, c'est que le camp a subi quelques troubles derni\u00e8rement...",
                "deMale": "Wir m\u00fcssen ein paar von ihnen herschaffen - sie sauber und pr\u00e4sentierbar herrichten, aufpassen, dass sie nichts Falsches sagen. Aber das Lager hat Probleme.",
                "deFemale": "Wir m\u00fcssen ein paar von ihnen herschaffen - sie sauber und pr\u00e4sentierbar herrichten, aufpassen, dass sie nichts Falsches sagen. Aber das Lager hat Probleme."
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            "SpeakerB62Id": "0000000",
            "Text": "I see. And what troubles have you encountered?",
            "LocalizedText": {
                "enMale": "I see. And what troubles have you encountered?",
                "frMale": "Je vois. Quel genre de troubles au juste ?",
                "frFemale": "Je vois. Quel genre de troubles au juste ?",
                "deMale": "Verstehe. Und was f\u00fcr Probleme w\u00e4ren das?",
                "deFemale": "Verstehe. Und was f\u00fcr Probleme w\u00e4ren das?"
            },
            "LocalizedOptionText": {
                "enMale": "Troubles, huh?",
                "frMale": "Des troubles ?",
                "frFemale": "Des troubles ?",
                "deMale": "Probleme, hm?",
                "deFemale": "Probleme, hm?"
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            "SpeakerB62Id": "0000000",
            "Text": "That's why you need a bounty hunter.",
            "LocalizedText": {
                "enMale": "That's why you need a bounty hunter.",
                "frMale": "C'est pour \u00e7a que vous avez besoin d'un chasseur de primes.",
                "frFemale": "C'est pour \u00e7a que vous avez besoin d'une chasseuse de primes.",
                "deMale": "Und deshalb braucht Ihr einen Kopfgeldj\u00e4ger.",
                "deFemale": "Und deshalb braucht Ihr einen Kopfgeldj\u00e4ger."
            },
            "LocalizedOptionText": {
                "enMale": "So you come to me.",
                "frMale": "Vous vous adressez donc \u00e0 moi.",
                "frFemale": "Vous vous adressez donc \u00e0 moi.",
                "deMale": "Also kommt Ihr zu mir.",
                "deFemale": "Also kommt Ihr zu mir."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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        "98": {
            "NodeId": 98,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "XxUUHz8",
            "Text": "That's what it comes down to. There are credits involved.",
            "LocalizedText": {
                "enMale": "That's what it comes down to. There are credits involved.",
                "frMale": "Il faut ce qu'il faut... On m'a accord\u00e9 un budget pour ce travail.",
                "frFemale": "Il faut ce qu'il faut... On m'a accord\u00e9 un budget pour ce travail.",
                "deMale": "Darauf l\u00e4uft es hinaus. Es gibt auch Credits zu holen.",
                "deFemale": "Darauf l\u00e4uft es hinaus. Es gibt auch Credits zu holen."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.dromund_kaas.world.keeping_up_appearances.major_bryson",
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        },
        "99": {
            "NodeId": 99,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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        },
        "101": {
            "NodeId": 101,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I haven't heard anything about a work camp.",
            "LocalizedText": {
                "enMale": "I haven't heard anything about a work camp.",
                "frMale": "Je n'ai jamais entendu parler d'un camp de travail.",
                "frFemale": "Je n'ai jamais entendu parler d'un camp de travail.",
                "deMale": "Ich wei\u00df nichts von einem Arbeitslager.",
                "deFemale": "Ich wei\u00df nichts von einem Arbeitslager."
            },
            "LocalizedOptionText": {
                "enMale": "This is news to me.",
                "frMale": "\u00c7a, c'est nouveau.",
                "frFemale": "\u00c7a, c'est nouveau.",
                "deMale": "Das ist mir neu.",
                "deFemale": "Das ist mir neu."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.dromund_kaas.world.keeping_up_appearances.major_bryson",
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        "103": {
            "NodeId": 103,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Tell me whose blood needs spilling.",
            "LocalizedText": {
                "enMale": "Tell me whose blood needs spilling.",
                "frMale": "Dites-moi qui je dois faire saigner.",
                "frFemale": "Dites-moi qui je dois faire saigner.",
                "deMale": "Sagt mir, wessen Blut vergossen werden soll.",
                "deFemale": "Sagt mir, wessen Blut vergossen werden soll."
            },
            "LocalizedOptionText": {
                "enMale": "Get to the violent part.",
                "frMale": "Passez \u00e0 la partie violente.",
                "frFemale": "Passez \u00e0 la partie violente.",
                "deMale": "Kommt zum brutalen Teil.",
                "deFemale": "Kommt zum brutalen Teil."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.dromund_kaas.world.keeping_up_appearances.major_bryson",
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        "105": {
            "NodeId": 105,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "It all sounds delightfully treacherous.",
            "LocalizedText": {
                "enMale": "It all sounds delightfully treacherous.",
                "frMale": "Voil\u00e0 qui s'annonce d\u00e9licieusement tra\u00eetre...",
                "frFemale": "Voil\u00e0 qui s'annonce d\u00e9licieusement tra\u00eetre...",
                "deMale": "Das alles klingt erfrischend verr\u00e4terisch.",
                "deFemale": "Das alles klingt erfrischend verr\u00e4terisch."
            },
            "LocalizedOptionText": {
                "enMale": "Oh, fun.",
                "frMale": "Oh, un peu de divertissement !",
                "frFemale": "Oh, un peu de divertissement !",
                "deMale": "Oh, lustig.",
                "deFemale": "Oh, lustig."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            ],
            "Stb": "str.cnv.location.dromund_kaas.world.keeping_up_appearances.major_bryson",
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        },
        "107": {
            "NodeId": 107,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "If the camp is troubled, send in a squad of troopers.",
            "LocalizedText": {
                "enMale": "If the camp is troubled, send in a squad of troopers.",
                "frMale": "S'il y a des probl\u00e8mes au camp, envoyez une escouade de soldats.",
                "frFemale": "S'il y a des probl\u00e8mes au camp, envoyez une escouade de soldats.",
                "deMale": "Wenn das Lager Probleme hat, schickt einen Trupp Soldaten dorthin.",
                "deFemale": "Wenn das Lager Probleme hat, schickt einen Trupp Soldaten dorthin."
            },
            "LocalizedOptionText": {
                "enMale": "The military can deal with it.",
                "frMale": "Les militaires s'en occuperont.",
                "frFemale": "Les militaires s'en occuperont.",
                "deMale": "Das Milit\u00e4r kann sich darum k\u00fcmmern.",
                "deFemale": "Das Milit\u00e4r kann sich darum k\u00fcmmern."
            },
            "CnvAlienVONode": -1,
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        },
        "108": {
            "NodeId": 108,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "XxUUHz8",
            "Text": "The military doesn't want to spare the men to go looking for \"alien scum.\" You're better than a squad anyway.",
            "LocalizedText": {
                "enMale": "The military doesn't want to spare the men to go looking for \"alien scum.\" You're better than a squad anyway.",
                "frMale": "Les militaires refusent d'utiliser leurs hommes pour aller chercher des \"raclures aliens\". Et vous \u00eates plus efficace qu'une escouade \u00e0 vous seul.",
                "frFemale": "Les militaires refusent d'utiliser leurs hommes pour aller chercher des \"raclures aliens\". Et vous \u00eates plus efficace qu'une escouade \u00e0 vous seule.",
                "deMale": "Das Milit\u00e4r will keine M\u00e4nner f\u00fcr die Suche nach \"fremdem Abschaum\" einsetzen. Ihr seid sowieso besser als ein Trupp.",
                "deFemale": "Das Milit\u00e4r will keine M\u00e4nner f\u00fcr die Suche nach \"fremdem Abschaum\" einsetzen. Ihr seid sowieso besser als ein Trupp."
            },
            "CnvAlienVONode": -1,
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            "IsAmbient": false,
            "ChildIds": [
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        },
        "109": {
            "NodeId": 109,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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            "GenericNodeNumber": 0
        },
        "112": {
            "NodeId": 112,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "XxUUHz8",
            "Text": "The camp's in an area of the jungle crawling with beasts. The guards are holed up with the Chevin.",
            "LocalizedText": {
                "enMale": "The camp's in an area of the jungle crawling with beasts. The guards are holed up with the Chevin.",
                "frMale": "Le camp est situ\u00e9 dans un secteur de la jungle infest\u00e9 de cr\u00e9atures. Les gardes sont retranch\u00e9s avec les Chevins.",
                "frFemale": "Le camp est situ\u00e9 dans un secteur de la jungle infest\u00e9 de cr\u00e9atures. Les gardes sont retranch\u00e9s avec les Chevins.",
                "deMale": "Das Lager liegt in einem Teil des Dschungels, wo es vor wilden Tieren nur so wimmelt. Die Wachen haben sich mit den Chevin verkrochen.",
                "deFemale": "Das Lager liegt in einem Teil des Dschungels, wo es vor wilden Tieren nur so wimmelt. Die Wachen haben sich mit den Chevin verkrochen."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
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        },
        "113": {
            "NodeId": 113,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "GenericNodeNumber": 0
        },
        "114": {
            "NodeId": 114,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "XxUUHz8",
            "Text": "I need you to fight your way there. Clear a path. Talk to the camp commander, make sure he knows what we need--his strongest, healthiest Chevin workers.",
            "LocalizedText": {
                "enMale": "I need you to fight your way there. Clear a path. Talk to the camp commander, make sure he knows what we need--his strongest, healthiest Chevin workers.",
                "frMale": "Essayez de vous frayer un chemin jusqu'\u00e0 eux. D\u00e9gagez un passage. Faites comprendre au commandant du camp que nous avons besoin de ses ouvriers Chevins les plus forts et les plus pr\u00e9sentables.",
                "frFemale": "Essayez de vous frayer un chemin jusqu'\u00e0 eux. D\u00e9gagez un passage. Faites comprendre au commandant du camp que nous avons besoin de ses ouvriers Chevins les plus forts et les plus pr\u00e9sentables.",
                "deMale": "Ihr m\u00fcsst Euch bis dorthin durchk\u00e4mpfen. Bahnt Euch einen Weg. Sprecht mit dem Kommandanten des Lagers, damit er wei\u00df, was wir brauchen - seine st\u00e4rksten, ges\u00fcndesten Chevin-Arbeiter.",
                "deFemale": "Ihr m\u00fcsst Euch bis dorthin durchk\u00e4mpfen. Bahnt Euch einen Weg. Sprecht mit dem Kommandanten des Lagers, damit er wei\u00df, was wir brauchen - seine st\u00e4rksten, ges\u00fcndesten Chevin-Arbeiter."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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        },
        "115": {
            "NodeId": 115,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "How do we get the workers to Kaas City?",
            "LocalizedText": {
                "enMale": "How do we get the workers to Kaas City?",
                "frMale": "Comment vous comptez les conduire jusqu'\u00e0 Kaas City ?",
                "frFemale": "Comment vous comptez les conduire jusqu'\u00e0 Kaas City ?",
                "deMale": "Wie schaffen wir die Arbeiter nach Kaas City?",
                "deFemale": "Wie schaffen wir die Arbeiter nach Kaas City?"
            },
            "LocalizedOptionText": {
                "enMale": "Then what?",
                "frMale": "Et ensuite ?",
                "frFemale": "Et ensuite ?",
                "deMale": "Und dann?",
                "deFemale": "Und dann?"
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
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            "Stb": "str.cnv.location.dromund_kaas.world.keeping_up_appearances.major_bryson",
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        "121": {
            "NodeId": 121,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "These are people--you're treating them like livestock!",
            "LocalizedText": {
                "enMale": "These are people--you're treating them like livestock!",
                "frMale": "Ce sont des gens... vous les traitez comme du b\u00e9tail !",
                "frFemale": "Ce sont des gens... vous les traitez comme du b\u00e9tail !",
                "deMale": "Das sind Leute - Ihr behandelt sie wie Vieh!",
                "deFemale": "Das sind Leute - Ihr behandelt sie wie Vieh!"
            },
            "LocalizedOptionText": {
                "enMale": "This is disgusting.",
                "frMale": "C'est \u00e9c\u0153urant.",
                "frFemale": "C'est \u00e9c\u0153urant.",
                "deMale": "Das ist ekelhaft.",
                "deFemale": "Das ist ekelhaft."
            },
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            "AffectionRewardEventsB62": {
                "OshLPz2": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "dpkUWgA": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "Md6ozhL": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "LGACzD4": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
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        "122": {
            "NodeId": 122,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "XxUUHz8",
            "Text": "I'm treating them like alien citizens of the Empire. What do you expect?",
            "LocalizedText": {
                "enMale": "I'm treating them like alien citizens of the Empire. What do you expect?",
                "frMale": "Je les traite comme des citoyens aliens de l'Empire. Qu'esp\u00e9rez-vous donc ?",
                "frFemale": "Je les traite comme des citoyens aliens de l'Empire. Qu'esp\u00e9rez-vous donc ?",
                "deMale": "Ich behandle sie wie fremde Bewohner des Imperiums. Was erwartet Ihr?",
                "deFemale": "Ich behandle sie wie fremde Bewohner des Imperiums. Was erwartet Ihr?"
            },
            "CnvAlienVONode": -1,
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        "123": {
            "NodeId": 123,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "GenericNodeNumber": 0
        },
        "128": {
            "NodeId": 128,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "XxUUHz8",
            "Text": "When you arrive at the camp, deliver this case of supplies. The camp guards will need equipment to escort the Chevin here.",
            "LocalizedText": {
                "enMale": "When you arrive at the camp, deliver this case of supplies. The camp guards will need equipment to escort the Chevin here.",
                "frMale": "Lorsque vous arriverez au camp, livrez-leur cette caisse de marchandises. Les gardes du camp auront besoin d'\u00e9quipement pour escorter les Chevins jusqu'ici.",
                "frFemale": "Lorsque vous arriverez au camp, livrez-leur cette caisse de marchandises. Les gardes du camp auront besoin d'\u00e9quipement pour escorter les Chevins jusqu'ici.",
                "deMale": "Wenn Ihr im Lager ankommt, liefert diesen Koffer mit Versorgungsg\u00fctern ab. Die Lagerwachen werden Ausr\u00fcstung brauchen, um die Chevin hierher zu begleiten.",
                "deFemale": "Wenn Ihr im Lager ankommt, liefert diesen Koffer mit Versorgungsg\u00fctern ab. Die Lagerwachen werden Ausr\u00fcstung brauchen, um die Chevin hierher zu begleiten."
            },
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            "SpeakerB62Id": "XxUUHz8",
            "Text": "This isn't some trivial power play! Those alien workers are the key to winning over the planet Vinsoth.",
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                "enMale": "This isn't some trivial power play! Those alien workers are the key to winning over the planet Vinsoth.",
                "frMale": "Mais il ne s'agit pas d'une vulgaire lutte de pouvoir ! Ces ouvriers aliens sont la cl\u00e9 pour rallier la plan\u00e8te Vinsoth \u00e0 notre cause.",
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                "deMale": "Das ist kein triviales Machtspielchen! Diese fremden Arbeiter sind der Schl\u00fcssel, um den Planeten Vinsoth f\u00fcr uns zu gewinnen.",
                "deFemale": "Das ist kein triviales Machtspielchen! Diese fremden Arbeiter sind der Schl\u00fcssel, um den Planeten Vinsoth f\u00fcr uns zu gewinnen."
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            "SpeakerB62Id": "0000000",
            "Text": "You'd better make sure this works, diplomat.",
            "LocalizedText": {
                "enMale": "You'd better make sure this works, diplomat.",
                "frMale": "Vous avez int\u00e9r\u00eat \u00e0 ce que \u00e7a fonctionne, diplomate.",
                "frFemale": "Vous avez int\u00e9r\u00eat \u00e0 ce que \u00e7a fonctionne, diplomate.",
                "deMale": "Ihr seht besser zu, dass das funktioniert, Diplomat.",
                "deFemale": "Ihr seht besser zu, dass das funktioniert, Diplomat."
            },
            "LocalizedOptionText": {
                "enMale": "Be grateful for my help.",
                "frMale": "Soyez reconnaissant de mon aide.",
                "frFemale": "Soyez reconnaissant de mon aide.",
                "deMale": "Seid dankbar f\u00fcr meine Hilfe.",
                "deFemale": "Seid dankbar f\u00fcr meine Hilfe."
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            "SpeakerB62Id": "XxUUHz8",
            "Text": "Just make sure those Chevin come back usable.",
            "LocalizedText": {
                "enMale": "Just make sure those Chevin come back usable.",
                "frMale": "Contentez-vous de vous assurer que ces Chevins arrivent jusqu'ici en bon \u00e9tat.",
                "frFemale": "Contentez-vous de vous assurer que ces Chevins arrivent jusqu'ici en bon \u00e9tat.",
                "deMale": "Stellt einfach nur sicher, dass diese Chevin bei ihrer Ankunft noch zu gebrauchen sind.",
                "deFemale": "Stellt einfach nur sicher, dass diese Chevin bei ihrer Ankunft noch zu gebrauchen sind."
            },
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            "SpeakerB62Id": "XxUUHz8",
            "Text": "Good luck, now. Let's put on a show.",
            "LocalizedText": {
                "enMale": "Good luck, now. Let's put on a show.",
                "frMale": "Eh bien, passez \u00e0 l'action. Et bonne chance.",
                "frFemale": "Eh bien, passez \u00e0 l'action. Et bonne chance.",
                "deMale": "Viel Gl\u00fcck. Ziehen wir's durch.",
                "deFemale": "Viel Gl\u00fcck. Ziehen wir's durch."
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            "SpeakerB62Id": "XxUUHz8",
            "Text": "Blast it all. Those Chevin at the camp are as good as dead, then. Now I'll have to order some off-planet slaves and hope it works....",
            "LocalizedText": {
                "enMale": "Blast it all. Those Chevin at the camp are as good as dead, then. Now I'll have to order some off-planet slaves and hope it works....",
                "frMale": "C'est le bouquet ! Les Chevins du camp n'ont qu'\u00e0 mourir, dans ce cas. Je n'ai plus qu'\u00e0 commander des esclaves sur une autre plan\u00e8te et esp\u00e9rer que \u00e7a marche...",
                "frFemale": "C'est le bouquet ! Les Chevins du camp n'ont qu'\u00e0 mourir, dans ce cas. Je n'ai plus qu'\u00e0 commander des esclaves sur une autre plan\u00e8te et esp\u00e9rer que \u00e7a marche...",
                "deMale": "Dann nicht. Dann sind die Chevin im Lager so gut wie tot. Ich werde ein paar Sklaven von au\u00dferhalb bestellen und hoffen, dass es funktioniert ...",
                "deFemale": "Dann nicht. Dann sind die Chevin im Lager so gut wie tot. Ich werde ein paar Sklaven von au\u00dferhalb bestellen und hoffen, dass es funktioniert ..."
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            "SpeakerB62Id": "XxUUHz8",
            "Text": "I'm afraid I'm busy right now, but maybe we should talk later....",
            "LocalizedText": {
                "enMale": "I'm afraid I'm busy right now, but maybe we should talk later....",
                "frMale": "Pardonnez-moi, mais je suis occup\u00e9. Nous pourrons peut-\u00eatre parler plus tard...",
                "frFemale": "Pardonnez-moi, mais je suis occup\u00e9. Nous pourrons peut-\u00eatre parler plus tard...",
                "deMale": "Ich bin leider gerade besch\u00e4ftigt, aber vielleicht sollten wir sp\u00e4ter sprechen ...",
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            "SpeakerB62Id": "XxUUHz8",
            "Text": "My lord, my name is Major Bryson. Your skills are required in the name of the Imperial Diplomatic Service. Is this a problem?",
            "LocalizedText": {
                "enMale": "My lord, my name is Major Bryson. Your skills are required in the name of the Imperial Diplomatic Service. Is this a problem?",
                "frMale": "Excellence, je suis le Major Bryson. Je requiers vos comp\u00e9tences au nom du Service Diplomatique Imp\u00e9rial. \u00c7a ne vous g\u00eane pas ?",
                "frFemale": "Excellence, je suis le Major Bryson. Je requiers vos comp\u00e9tences au nom du Service Diplomatique Imp\u00e9rial. \u00c7a ne vous g\u00eane pas ?",
                "deMale": "Mein Name ist Major Bryson. Eure F\u00e4higkeiten werden im Namen des Imperialen Diplomatischen Dienstes gebraucht. Ist das ein Problem?",
                "deFemale": "Mein Name ist Major Bryson. Eure F\u00e4higkeiten werden im Namen des Imperialen Diplomatischen Dienstes gebraucht. Ist das ein Problem?"
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            "SpeakerB62Id": "0000000",
            "Text": "Depends on the job.",
            "LocalizedText": {
                "enMale": "Depends on the job.",
                "frMale": "Tout d\u00e9pend des d\u00e9tails.",
                "frFemale": "Tout d\u00e9pend des d\u00e9tails.",
                "deMale": "Kommt ganz auf den Auftrag an.",
                "deFemale": "Kommt ganz auf den Auftrag an."
            },
            "LocalizedOptionText": {
                "enMale": "Maybe, maybe not.",
                "frMale": "Peut-\u00eatre bien que oui, peut-\u00eatre bien que non.",
                "frFemale": "Peut-\u00eatre bien que oui, peut-\u00eatre bien que non.",
                "deMale": "Vielleicht, vielleicht auch nicht.",
                "deFemale": "Vielleicht, vielleicht auch nicht."
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You people are totally useless.",
            "LocalizedText": {
                "enMale": "You people are totally useless.",
                "frMale": "Vous ne servez vraiment \u00e0 rien.",
                "frFemale": "Vous ne servez vraiment \u00e0 rien.",
                "deMale": "Mit manchen Leuten ist auch gar nichts anzufangen.",
                "deFemale": "Mit manchen Leuten ist auch gar nichts anzufangen."
            },
            "LocalizedOptionText": {
                "enMale": "Worthless bureaucrats.",
                "frMale": "Fichus bureaucrates...",
                "frFemale": "Fichus bureaucrates...",
                "deMale": "Wertlose B\u00fcrokraten.",
                "deFemale": "Wertlose B\u00fcrokraten."
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I fail to see the problem.",
            "LocalizedText": {
                "enMale": "I fail to see the problem.",
                "frMale": "Il n'y a pas de quoi sauter au plafond.",
                "frFemale": "Il n'y a pas de quoi sauter au plafond.",
                "deMale": "Wo soll hier ein Problem sein?",
                "deFemale": "Wo soll hier ein Problem sein?"
            },
            "LocalizedOptionText": {
                "enMale": "So?",
                "frMale": "Et alors ?",
                "frFemale": "Et alors ?",
                "deMale": "Und?",
                "deFemale": "Und?"
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": true,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I have better things to expend effort on.",
            "LocalizedText": {
                "enMale": "I have better things to expend effort on.",
                "frMale": "J'ai des choses plus importantes \u00e0 faire.",
                "frFemale": "J'ai des choses plus importantes \u00e0 faire.",
                "deMale": "Ich habe anderes vor, was meine M\u00fche auch wert ist.",
                "deFemale": "Ich habe anderes vor, was meine M\u00fche auch wert ist."
            },
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                "enMale": "Not a chance. [Refuse quest]",
                "frMale": "Hors de question. [Refuser la qu\u00eate]",
                "frFemale": "Hors de question. [Refuser la qu\u00eate]",
                "deMale": "Auf gar keinen Fall. [Mission ablehnen]",
                "deFemale": "Auf gar keinen Fall. [Mission ablehnen]"
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "This isn't my line of work.",
            "LocalizedText": {
                "enMale": "This isn't my line of work.",
                "frMale": "Ce n'est pas dans mes cordes.",
                "frFemale": "Ce n'est pas dans mes cordes.",
                "deMale": "Diese Art von Arbeit mache ich nicht.",
                "deFemale": "Diese Art von Arbeit mache ich nicht."
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            "LocalizedOptionText": {
                "enMale": "I don't think so.",
                "frMale": "\u00c7a ne m'int\u00e9resse pas.",
                "frFemale": "\u00c7a ne m'int\u00e9resse pas.",
                "deMale": "Wohl eher nicht.",
                "deFemale": "Wohl eher nicht."
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "dpkUWgA": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "Md6ozhL": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                "LGACzD4": {
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "IsEmpty": false,
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            "SpeakerB62Id": "0000000",
            "Text": "Fine. Just tell me what to do.",
            "LocalizedText": {
                "enMale": "Fine. Just tell me what to do.",
                "frMale": "Il faut juste me dire ce qu'il y a \u00e0 faire.",
                "frFemale": "Il faut juste me dire ce qu'il y a \u00e0 faire.",
                "deMale": "Gut. Was soll ich also tun?",
                "deFemale": "Gut. Was soll ich also tun?"
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                "enMale": "Fine.",
                "frMale": "Bien.",
                "frFemale": "Bien.",
                "deMale": "Gut.",
                "deFemale": "Gut."
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            "GenericNodeNumber": 61010
        },
        "172": {
            "NodeId": 172,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Yes--now give me my credits.",
            "LocalizedText": {
                "enMale": "Yes--now give me my credits.",
                "frMale": "Mission accomplie... Je veux ma r\u00e9compense maintenant.",
                "frFemale": "Mission accomplie... Je veux ma r\u00e9compense maintenant.",
                "deMale": "Ja, und ich erwarte meinen Lohn.",
                "deFemale": "Ja, und ich erwarte meinen Lohn."
            },
            "LocalizedOptionText": {
                "enMale": "You have my money?",
                "frMale": "Vous avez mon argent ?",
                "frFemale": "Vous avez mon argent ?",
                "deMale": "Ihr habt mein Geld?",
                "deFemale": "Ihr habt mein Geld?"
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "dpkUWgA": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
                23
            ],
            "Stb": "str.cnv.misc.generic_lines",
            "GenericNodeNumber": 20020
        },
        "173": {
            "NodeId": 173,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "XxUUHz8",
            "Text": "I'm treating them like aliens who haven't earned Imperial respect. There's no need to take personal offense.",
            "LocalizedText": {
                "enMale": "I'm treating them like aliens who haven't earned Imperial respect. There's no need to take personal offense.",
                "frMale": "Je les traite comme des aliens n'ayant pas gagn\u00e9 le respect de l'Empire. Vous n'avez pas \u00e0 vous sentir offens\u00e9.",
                "frFemale": "Je les traite comme des aliens n'ayant pas gagn\u00e9 le respect de l'Empire. Vous n'avez pas \u00e0 vous sentir offens\u00e9e.",
                "deMale": "Ich behandle sie wie Fremdlinge, die den imperialen Respekt nicht verdient haben. Kein Grund, sich pers\u00f6nlich angegriffen zu f\u00fchlen.",
                "deFemale": "Ich behandle sie wie Fremdlinge, die den imperialen Respekt nicht verdient haben. Kein Grund, sich pers\u00f6nlich angegriffen zu f\u00fchlen."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
                174
            ],
            "Stb": "str.cnv.location.dromund_kaas.world.keeping_up_appearances.major_bryson",
            "GenericNodeNumber": 0
        },
        "174": {
            "NodeId": 174,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
                175
            ],
            "GenericNodeNumber": 0
        },
        "176": {
            "NodeId": 176,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Wish I had time to stay and see the fun \/ join the party \/etc",
            "LocalizedText": {
                "enMale": "Wish I had time to stay and see the fun \/ join the party \/etc",
                "frMale": "J'aimerais rester, mais je dois y aller.",
                "frFemale": "J'aimerais rester, mais je dois y aller.",
                "deMale": "Ich w\u00fcnschte, ich k\u00f6nnte dabei sein, wenn's losgeht!",
                "deFemale": "Ich w\u00fcnschte, ich k\u00f6nnte dabei sein, wenn's losgeht!"
            },
            "LocalizedOptionText": {
                "enMale": "Time to go.",
                "frMale": "Je dois y aller.",
                "frFemale": "Je dois y aller.",
                "deMale": "Zeit aufzubrechen.",
                "deFemale": "Zeit aufzubrechen."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
                35
            ],
            "Stb": "str.cnv.misc.generic_lines",
            "GenericNodeNumber": 45010
        }
    },
    "NodeLinkList": {
        "4": 7,
        "13": 19,
        "17": 23,
        "21": 23,
        "29": 31,
        "33": 35,
        "46": 64,
        "48": 62,
        "52": 64,
        "56": 58,
        "60": 64,
        "66": 76,
        "72": 76,
        "80": 92,
        "84": 94,
        "96": 112,
        "100": 112,
        "102": 112,
        "104": 112,
        "106": 112,
        "116": 128,
        "120": 128,
        "156": 43,
        "158": 49,
        "159": 53,
        "160": 55,
        "161": 57,
        "163": 128,
        "166": 165,
        "175": 128
    },
    "DefaultSpeakerId": 0,
    "Stb": "str.cnv.location.dromund_kaas.world.keeping_up_appearances.major_bryson",
    "IsKOTORStyle": false,
    "AffectionNpcB62": [],
    "AffectionNcoB62": [
        "OshLPz2",
        "dpkUWgA",
        "Md6ozhL",
        "LGACzD4"
    ],
    "LocalizedName": {
        "enMale": "cnv.location.dromund_kaas.world.keeping_up_appearances.major_bryson",
        "frMale": "cnv.location.dromund_kaas.world.keeping_up_appearances.major_bryson",
        "deMale": "cnv.location.dromund_kaas.world.keeping_up_appearances.major_bryson"
    },
    "Id": "16141152088362696091",
    "Base62Id": "cxrf34E",
    "Fqn": "cnv.location.dromund_kaas.world.keeping_up_appearances.major_bryson",
    "B62References": {
        "npcStartsCnv": [
            "XxUUHz8"
        ]
    },
    "first_seen": "1.0.0a",
    "last_seen": "6.2.1a",
    "current_version": "4.0.0",
    "hash": "3376281596",
    "removed_in": "",
    "changed_fields": [
        "AffectionNpcB62",
        "NodeLookup",
        "AffectionNcoB62",
        "hash"
    ],
    "previous_versions": [
        "1.0.0a",
        "1.3.0",
        "2.3.1"
    ]
}