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cnv.location.hutta.class.bounty_hunter.republic_scientist_albea

  • 1. - That... that was brutal. But I owe you my thanks.
    Progresses:
    • 3. - Got that right, girl. We're the heroes of the day.
      • 5. - So... what happens now?
        • 10. Option - Aren't you a bounty?Player - Isn't there a bounty on this woman, Mako?
          • 11. - Sure, but that's not something we're interested in. Right?
            • 23. Option - It's a paycheck.Player - Credits are credits, Mako. We're gonna need the cash.
              +50 Influence : disapproves.
              • 24. - For killing helpless targets? Braden... wouldn't have liked it.
                • 25. Option - Have it your way.Player - All right, all right, you win. +50
                  +200 Influence : approves.
                • 27. Option - I wasn't serious.Player - I'm just playing with you, Mako. +50
                  +200 Influence : approves.
                • 29. Option - Times change. [Kill Albea]Player - Braden's gone, isn't he? +100
                  +50 Influence : disapproves.
            • 33. Option - Not if you say no.Player - I wouldn't do anything to upset you, Mako. +100
              +200 Influence : approves.
            • 15. Option - Sure I am. [Kill Albea]Player - Interested, nothing. I'm positively intrigued. +100
              +50 Influence : disapproves.
              • 36. - No, please!
                • 38. - That was disgusting. You're not the person I thought you were.
                  +50 Influence : disapproves.
                  • 41. Option - Toughen up.Player - Can't afford to be sentimental.
                    • 42. - Maybe you're right... I don't know. It still feels wrong.
                  • 44. Option - Speak when you're spoken to.Player - Shut up and do your job, Mako. Let me do mine.
                    +50 Influence : disapproves.
                  • 46. Option - You want some?Player - You're next if you don't watch your mouth.
                    +50 Influence : disapproves.
                    • 47. - You're lucky I need your stupid, insane... whatever to avenge Braden.
                      +50 Influence : disapproves.
                      • 49. - Take her body. We'll need it to turn in the bounty.
                        • 51. - Come on, let's grab the sponsorship token and get out of here.
        • 6. Option - I don't care.Player - There's a clear path out. Take it. +50
          +200 Influence : approves.
        • 53. Option - You need to get off Hutta.Player - There's a shuttle port in town--head there. +50
          +200 Influence : approves.
          • 54. - Thank you so much. I'm sure I can find it.
            • 56. - Here, I've got an old hold-out blaster--just in case. Now get moving.
              +200 Influence : approves.
              • 58. - Thank you again. Both of you.
                • 59. <Conversation Exit>
  • 121. <Conversation Exit>
  • 60. - Stay back, I've got a... a... well, guess I don't have much of anything. Please, just tell me why I'm being held here?
    Progresses:
    • 67. Option - Be quiet!Player - I'm not really interested in you speaking, got it?
    • 61. Option - Stay calm.Player - Relax. We're not with Fa'athra's people.
      +200 Influence : approves.
      • 62. - Nope, in fact, we just killed a whole bunch of 'em. Don't worry--we're not gonna kill you.
    • 69. Option - Mako, ID this woman.Player - What do you think? This our Republic scientist?
      +200 Influence : approves.
      • 70. - She fits the target description. Now, we just wait for Rarsk to show.
        • 72. - Short version, lady: There's a bounty hunter coming to take you to the Empire--where you'll probably die or at least be tortured.
          • 74. - Oh... my!
            • 76. - We want to kill this bounty hunter, so it's your lucky day. Just sit quietly and be bait-like.
              • 81. Option - Get ready.Player - Let's set up our ambush, Mako.
              • 79. Option - No talking.Player - Be quiet, both of you. We need to set up an ambush.
                +50 Influence : disapproves.
              • 83. Option - It's going to be okay.Player - We'll try not to splatter any blood on you, ma'am.
                +200 Influence : approves.
                • 84. - I'm not cut out for this. Please let me go. I'll do anything to--
                  • 86. - What part of "sit quietly" didn't you understand? You're going to blow our--oh, great....
                    • 88. - Hello, soft things. I see many Fa'athra servants are dead. Give me scientist female, and you will not join them.
                      • 91. Option - Trade the token for the girl?Player - All I want is to get into the Great Hunt. You can have the scientist.
                      • 93. Option - He's funny!Player - I've never killed a--what is he again, Mako?
                        • 94. - Trandoshan. Rhymes with "dead meat."
                      • 97. Option - You want to live?Player - Just give me Nem'ro's sponsorship token and walk away.
                        • 98. - You are stupid, even for soft things. Rarsk will tear out your heart and feed it to a tiny rodent.
                          • 99. Option - Try it.Player - Bring it on, lizard man.
                            +200 Influence : approves.
                          • 101. Option - This is fun!Player - I have to admit, I do love this job.
                          • 105. Option - I tried to be nice.Player - Why does it always come to violence?
                            +200 Influence : approves.
                            • 106. - Scorekeeper, watch me!
                              • 107. <Conversation Exit>
  • 125. <Conversation Exit>
NPC:
NPC:
NPC:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: cnv.location.hutta.class.bounty_hunter.republic_scientist_albea
Other Sites:
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    "AudioLanguageState": {
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            "SpeakerB62Id": "Yvl4kyI",
            "Text": "That... that was brutal. But I owe you my thanks.",
            "LocalizedText": {
                "enMale": "That... that was brutal. But I owe you my thanks.",
                "frMale": "Ce... C'\u00e9tait brutal. Mais je devrais vous remercier.",
                "frFemale": "Ce... C'\u00e9tait brutal. Mais je devrais vous remercier.",
                "deMale": "Das ... das war brutal. Aber ich schulde Euch Dank.",
                "deFemale": "Das ... das war brutal. Aber ich schulde Euch Dank."
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            "SpeakerB62Id": "T4XaLj6",
            "Text": "Got that right, girl. We're the heroes of the day.",
            "LocalizedText": {
                "enMale": "Got that right, girl. We're the heroes of the day.",
                "frMale": "Je vous le fais pas dire. On vous a bien sauv\u00e9 la mise.",
                "frFemale": "Je vous le fais pas dire. On vous a bien sauv\u00e9 la mise.",
                "deMale": "Ganz recht. Wir sind die Helden des Tages.",
                "deFemale": "Ganz recht. Wir sind die Helden des Tages."
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            "CnvAlienVONode": -1,
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        "4": {
            "NodeId": 4,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "5": {
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            "SpeakerB62Id": "Yvl4kyI",
            "Text": "So... what happens now?",
            "LocalizedText": {
                "enMale": "So... what happens now?",
                "frMale": "Bon... Et maintenant ?",
                "frFemale": "Bon... Et maintenant ?",
                "deMale": "Also ... was passiert jetzt?",
                "deFemale": "Also ... was passiert jetzt?"
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
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        "6": {
            "NodeId": 6,
            "QuestRewardB62": "16czIg4",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "SmallLight",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "There's a clear path out. Take it.",
            "LocalizedText": {
                "enMale": "There's a clear path out. Take it.",
                "frMale": "La voie est libre. Profitez-en.",
                "frFemale": "La voie est libre. Profitez-en.",
                "deMale": "Da ist der Weg hinaus. Nutzt ihn.",
                "deFemale": "Da ist der Weg hinaus. Nutzt ihn."
            },
            "LocalizedOptionText": {
                "enMale": "I don't care.",
                "frMale": "Vous \u00eates libre.",
                "frFemale": "Vous \u00eates libre.",
                "deMale": "Das ist mir egal.",
                "deFemale": "Das ist mir egal."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "Md6ozhL": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
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            "Stb": "str.cnv.location.hutta.class.bounty_hunter.republic_scientist_albea",
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        "10": {
            "NodeId": 10,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Isn't there a bounty on this woman, Mako?",
            "LocalizedText": {
                "enMale": "Isn't there a bounty on this woman, Mako?",
                "frMale": "Il y a une r\u00e9compense pour cette fille, Mako ?",
                "frFemale": "Il y a une r\u00e9compense pour cette fille, Mako ?",
                "deMale": "Ist auf diese Frau nicht ein Kopfgeld ausgesetzt, Mako?",
                "deFemale": "Ist auf diese Frau nicht ein Kopfgeld ausgesetzt, Mako?"
            },
            "LocalizedOptionText": {
                "enMale": "Aren't you a bounty?",
                "frMale": "Votre t\u00eate est mise \u00e0 prix ?",
                "frFemale": "Votre t\u00eate est mise \u00e0 prix ?",
                "deMale": "Wie viel seid Ihr wert?",
                "deFemale": "Wie viel seid Ihr wert?"
            },
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            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
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            ],
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            "NodeId": 11,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "T4XaLj6",
            "Text": "Sure, but that's not something we're interested in. Right?",
            "LocalizedText": {
                "enMale": "Sure, but that's not something we're interested in. Right?",
                "frMale": "Euh oui, mais on est pas venus pour \u00e7a, je me trompe ?",
                "frFemale": "Euh oui, mais on est pas venues pour \u00e7a, je me trompe ?",
                "deMale": "Sicher, aber das interessiert uns doch nicht, oder?",
                "deFemale": "Sicher, aber das interessiert uns doch nicht, oder?"
            },
            "CnvAlienVONode": -1,
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        "15": {
            "NodeId": 15,
            "QuestRewardB62": "16czIg4",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "MediumDark",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Interested, nothing. I'm positively intrigued.",
            "LocalizedText": {
                "enMale": "Interested, nothing. I'm positively intrigued.",
                "frMale": "On est pas venus pour \u00e7a, mais \u00e7a m'int\u00e9resse quand m\u00eame.",
                "frFemale": "On est pas venues pour \u00e7a, mais \u00e7a m'int\u00e9resse quand m\u00eame.",
                "deMale": "Interessieren ist gar kein Ausdruck.",
                "deFemale": "Interessieren ist gar kein Ausdruck."
            },
            "LocalizedOptionText": {
                "enMale": "Sure I am. [Kill Albea]",
                "frMale": "Oh que si. [Tuer Albea]",
                "frFemale": "Oh que si. [Tuer Albea]",
                "deMale": "Aber sicher. [Albea t\u00f6ten]",
                "deFemale": "Aber sicher. [Albea t\u00f6ten]"
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "Md6ozhL": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
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            "IsAmbient": false,
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        },
        "23": {
            "NodeId": 23,
            "QuestRewardB62": "16czIg4",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Credits are credits, Mako. We're gonna need the cash.",
            "LocalizedText": {
                "enMale": "Credits are credits, Mako. We're gonna need the cash.",
                "frMale": "Les cr\u00e9dits restent des cr\u00e9dits, Mako. Et on en a besoin.",
                "frFemale": "Les cr\u00e9dits restent des cr\u00e9dits, Mako. Et on en a besoin.",
                "deMale": "Credits sind Credits, Mako. Wir werden das Geld brauchen.",
                "deFemale": "Credits sind Credits, Mako. Wir werden das Geld brauchen."
            },
            "LocalizedOptionText": {
                "enMale": "It's a paycheck.",
                "frMale": "C'est de l'argent.",
                "frFemale": "C'est de l'argent.",
                "deMale": "Sie ist nur ein Scheck.",
                "deFemale": "Sie ist nur ein Scheck."
            },
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                "Md6ozhL": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
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            "IsAmbient": false,
            "ChildIds": [
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            ],
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        },
        "24": {
            "NodeId": 24,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "T4XaLj6",
            "Text": "For killing helpless targets? Braden... wouldn't have liked it.",
            "LocalizedText": {
                "enMale": "For killing helpless targets? Braden... wouldn't have liked it.",
                "frMale": "Tu abattrais une cible sans d\u00e9fense ? Braden... n'aurait pas appr\u00e9ci\u00e9.",
                "frFemale": "Tu abattrais une cible sans d\u00e9fense ? Braden... n'aurait pas appr\u00e9ci\u00e9.",
                "deMale": "Und daf\u00fcr hilflose Ziele t\u00f6ten? Braden ... h\u00e4tte das gar nicht gefallen.",
                "deFemale": "Und daf\u00fcr hilflose Ziele t\u00f6ten? Braden ... h\u00e4tte das gar nicht gefallen."
            },
            "CnvAlienVONode": -1,
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            "IsAmbient": false,
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        },
        "25": {
            "NodeId": 25,
            "QuestRewardB62": "16czIg4",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "SmallLight",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "All right, all right, you win.",
            "LocalizedText": {
                "enMale": "All right, all right, you win.",
                "frMale": "OK, OK, t'as gagn\u00e9.",
                "frFemale": "OK, OK, t'as gagn\u00e9.",
                "deMale": "Gut, gut, du gewinnst.",
                "deFemale": "Gut, gut, du gewinnst."
            },
            "LocalizedOptionText": {
                "enMale": "Have it your way.",
                "frMale": "Bon, si tu le dis.",
                "frFemale": "Bon, si tu le dis.",
                "deMale": "Wie du willst.",
                "deFemale": "Wie du willst."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "Md6ozhL": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            ],
            "Stb": "str.cnv.location.hutta.class.bounty_hunter.republic_scientist_albea",
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        },
        "27": {
            "NodeId": 27,
            "QuestRewardB62": "16czIg4",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "SmallLight",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I'm just playing with you, Mako.",
            "LocalizedText": {
                "enMale": "I'm just playing with you, Mako.",
                "frMale": "Je plaisantais, Mako.",
                "frFemale": "Je plaisantais, Mako.",
                "deMale": "Das war doch nicht ernst gemeint, Mako.",
                "deFemale": "Das war doch nicht ernst gemeint, Mako."
            },
            "LocalizedOptionText": {
                "enMale": "I wasn't serious.",
                "frMale": "C'\u00e9tait une blague",
                "frFemale": "C'\u00e9tait une blague",
                "deMale": "War nur Spa\u00df.",
                "deFemale": "War nur Spa\u00df."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "Md6ozhL": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.hutta.class.bounty_hunter.republic_scientist_albea",
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        "29": {
            "NodeId": 29,
            "QuestRewardB62": "16czIg4",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "MediumDark",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Braden's gone, isn't he?",
            "LocalizedText": {
                "enMale": "Braden's gone, isn't he?",
                "frMale": "Braden est mort, non ?",
                "frFemale": "Braden est mort, non ?",
                "deMale": "Braden ist nicht mehr da, oder?",
                "deFemale": "Braden ist nicht mehr da, oder?"
            },
            "LocalizedOptionText": {
                "enMale": "Times change. [Kill Albea]",
                "frMale": "Les temps changent. [Tuer Albea]",
                "frFemale": "Les temps changent. [Tuer Albea]",
                "deMale": "Die Zeiten \u00e4ndern sich. [Albea t\u00f6ten]",
                "deFemale": "Die Zeiten \u00e4ndern sich. [Albea t\u00f6ten]"
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "Md6ozhL": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.hutta.class.bounty_hunter.republic_scientist_albea",
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            "QuestRewardB62": "16czIg4",
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            "AlignmentGain": "MediumLight",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I wouldn't do anything to upset you, Mako.",
            "LocalizedText": {
                "enMale": "I wouldn't do anything to upset you, Mako.",
                "frMale": "Je ferai tout pour ne pas te vexer, Mako.",
                "frFemale": "Je ferai tout pour ne pas te vexer, Mako.",
                "deMale": "Ich w\u00fcrde nichts tun, das dich ver\u00e4rgert, Mako.",
                "deFemale": "Ich w\u00fcrde nichts tun, das dich ver\u00e4rgert, Mako."
            },
            "LocalizedOptionText": {
                "enMale": "Not if you say no.",
                "frMale": "Si tu me dis non, OK.",
                "frFemale": "Si tu me dis non, OK.",
                "deMale": "Nicht, wenn du es nicht willst.",
                "deFemale": "Nicht, wenn du es nicht willst."
            },
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            "AffectionRewardEventsB62": {
                "Md6ozhL": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            ],
            "Stb": "str.cnv.location.hutta.class.bounty_hunter.republic_scientist_albea",
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            "NodeId": 36,
            "QuestRewardB62": "0000000",
            "ActionQuest": 1.6141178435996117e+19,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "Yvl4kyI",
            "Text": "No, please!",
            "LocalizedText": {
                "enMale": "No, please!",
                "frMale": "Non, piti\u00e9 !",
                "frFemale": "Non, piti\u00e9 !",
                "deMale": "Nein, bitte!",
                "deFemale": "Nein, bitte!"
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.hutta.class.bounty_hunter.republic_scientist_albea",
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        "37": {
            "NodeId": 37,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "38": {
            "NodeId": 38,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "T4XaLj6",
            "Text": "That was disgusting. You're not the person I thought you were.",
            "LocalizedText": {
                "enMale": "That was disgusting. You're not the person I thought you were.",
                "frMale": "Tu me d\u00e9go\u00fbtes. Je m'\u00e9tais tromp\u00e9e sur ton compte.",
                "frFemale": "Tu me d\u00e9go\u00fbtes. Je m'\u00e9tais tromp\u00e9e sur ton compte.",
                "deMale": "Das war abscheulich. Ihr seid nicht die Person, f\u00fcr die ich Euch gehalten habe.",
                "deFemale": "Das war abscheulich. Ihr seid nicht die Person, f\u00fcr die ich Euch gehalten habe."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "Md6ozhL": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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                44,
                46
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            "Stb": "str.cnv.location.hutta.class.bounty_hunter.republic_scientist_albea",
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        "41": {
            "NodeId": 41,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Can't afford to be sentimental.",
            "LocalizedText": {
                "enMale": "Can't afford to be sentimental.",
                "frMale": "Il faut pas \u00eatre sentimental, dans ce milieu.",
                "frFemale": "Il faut pas \u00eatre sentimental, dans ce milieu.",
                "deMale": "Wir k\u00f6nnen es uns nicht leisten, sentimental zu sein.",
                "deFemale": "Wir k\u00f6nnen es uns nicht leisten, sentimental zu sein."
            },
            "LocalizedOptionText": {
                "enMale": "Toughen up.",
                "frMale": "Grandis un peu.",
                "frFemale": "Grandis un peu.",
                "deMale": "Rei\u00df dich zusammen.",
                "deFemale": "Rei\u00df dich zusammen."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.hutta.class.bounty_hunter.republic_scientist_albea",
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        "42": {
            "NodeId": 42,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "T4XaLj6",
            "Text": "Maybe you're right... I don't know. It still feels wrong.",
            "LocalizedText": {
                "enMale": "Maybe you're right... I don't know. It still feels wrong.",
                "frMale": "Tu as peut-\u00eatre raison... Je sais pas. Mais \u00e7a me para\u00eet injuste.",
                "frFemale": "Tu as peut-\u00eatre raison... Je sais pas. Mais \u00e7a me para\u00eet injuste.",
                "deMale": "Vielleicht habt Ihr Recht ... Ich wei\u00df es nicht. Es f\u00fchlt sich trotzdem falsch an.",
                "deFemale": "Vielleicht habt Ihr Recht ... Ich wei\u00df es nicht. Es f\u00fchlt sich trotzdem falsch an."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.hutta.class.bounty_hunter.republic_scientist_albea",
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        "44": {
            "NodeId": 44,
            "QuestRewardB62": "16czIg4",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Shut up and do your job, Mako. Let me do mine.",
            "LocalizedText": {
                "enMale": "Shut up and do your job, Mako. Let me do mine.",
                "frMale": "La ferme, Mako. Fais ton boulot, et laisse-moi faire le mien.",
                "frFemale": "La ferme, Mako. Fais ton boulot, et laisse-moi faire le mien.",
                "deMale": "Sei still und tu deine Arbeit, Mako. Lass mich meine erledigen.",
                "deFemale": "Sei still und tu deine Arbeit, Mako. Lass mich meine erledigen."
            },
            "LocalizedOptionText": {
                "enMale": "Speak when you're spoken to.",
                "frMale": "Attends que je t'adresse la parole.",
                "frFemale": "Attends que je t'adresse la parole.",
                "deMale": "Sprich nur, wenn du angesprochen wirst.",
                "deFemale": "Sprich nur, wenn du angesprochen wirst."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "Md6ozhL": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
                45
            ],
            "Stb": "str.cnv.location.hutta.class.bounty_hunter.republic_scientist_albea",
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        "46": {
            "NodeId": 46,
            "QuestRewardB62": "16czIg4",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You're next if you don't watch your mouth.",
            "LocalizedText": {
                "enMale": "You're next if you don't watch your mouth.",
                "frMale": "Tu seras la prochaine, si tu continues \u00e0 me parler comme \u00e7a.",
                "frFemale": "Tu seras la prochaine, si tu continues \u00e0 me parler comme \u00e7a.",
                "deMale": "Pass auf, was du sagst, sonst bist du die N\u00e4chste.",
                "deFemale": "Pass auf, was du sagst, sonst bist du die N\u00e4chste."
            },
            "LocalizedOptionText": {
                "enMale": "You want some?",
                "frMale": "Toi aussi, tu en veux ?",
                "frFemale": "Toi aussi, tu en veux ?",
                "deMale": "Willst du etwa auch?",
                "deFemale": "Willst du etwa auch?"
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "Md6ozhL": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.hutta.class.bounty_hunter.republic_scientist_albea",
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        "47": {
            "NodeId": 47,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "T4XaLj6",
            "Text": "You're lucky I need your stupid, insane... whatever to avenge Braden.",
            "LocalizedText": {
                "enMale": "You're lucky I need your stupid, insane... whatever to avenge Braden.",
                "frMale": "Tu as de la chance que j'aie besoin de ton imb\u00e9cilit\u00e9 de sale... truc pour venger Braden.",
                "frFemale": "Tu as de la chance que j'aie besoin de ton imb\u00e9cilit\u00e9 de sale... truc pour venger Braden.",
                "deMale": "Ihr habt Gl\u00fcck, dass ich Eure dumme, verr\u00fcckte ... was auch immer brauche, um Braden zu r\u00e4chen.",
                "deFemale": "Ihr habt Gl\u00fcck, dass ich Eure dumme, verr\u00fcckte ... was auch immer brauche, um Braden zu r\u00e4chen."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "Md6ozhL": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.hutta.class.bounty_hunter.republic_scientist_albea",
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        "48": {
            "NodeId": 48,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "ChildIds": [
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        "49": {
            "NodeId": 49,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "T4XaLj6",
            "Text": "Take her body. We'll need it to turn in the bounty.",
            "LocalizedText": {
                "enMale": "Take her body. We'll need it to turn in the bounty.",
                "frMale": "Prends son corps. On en aura besoin pour toucher la prime.",
                "frFemale": "Prends son corps. On en aura besoin pour toucher la prime.",
                "deMale": "Nehmt ihre Leiche. Wir werden sie brauchen, um das Kopfgeld einzustreichen.",
                "deFemale": "Nehmt ihre Leiche. Wir werden sie brauchen, um das Kopfgeld einzustreichen."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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            "Stb": "str.cnv.location.hutta.class.bounty_hunter.republic_scientist_albea",
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        "50": {
            "NodeId": 50,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "GenericNodeNumber": 0
        },
        "51": {
            "NodeId": 51,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "T4XaLj6",
            "Text": "Come on, let's grab the sponsorship token and get out of here.",
            "LocalizedText": {
                "enMale": "Come on, let's grab the sponsorship token and get out of here.",
                "frMale": "Allez, on prend ce coupon de sponsor et on s'en va d'ici.",
                "frFemale": "Allez, on prend ce coupon de sponsor et on s'en va d'ici.",
                "deMale": "Kommt schon, schnappen wir uns das Unterst\u00fctzungszeichen und verschwinden wir.",
                "deFemale": "Kommt schon, schnappen wir uns das Unterst\u00fctzungszeichen und verschwinden wir."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
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            "ChildIds": [
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            "Stb": "str.cnv.location.hutta.class.bounty_hunter.republic_scientist_albea",
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        "53": {
            "NodeId": 53,
            "QuestRewardB62": "16czIg4",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "SmallLight",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "There's a shuttle port in town--head there.",
            "LocalizedText": {
                "enMale": "There's a shuttle port in town--head there.",
                "frMale": "Il y a un port stellaire en ville. Allez-y.",
                "frFemale": "Il y a un port stellaire en ville. Allez-y.",
                "deMale": "In der Stadt gibt es einen F\u00e4hrenhafen. Geht dorthin.",
                "deFemale": "In der Stadt gibt es einen F\u00e4hrenhafen. Geht dorthin."
            },
            "LocalizedOptionText": {
                "enMale": "You need to get off Hutta.",
                "frMale": "Vous devriez quitter Hutta.",
                "frFemale": "Vous devriez quitter Hutta.",
                "deMale": "Ihr m\u00fcsst von Hutta verschwinden.",
                "deFemale": "Ihr m\u00fcsst von Hutta verschwinden."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "Md6ozhL": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.hutta.class.bounty_hunter.republic_scientist_albea",
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        "54": {
            "NodeId": 54,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "Yvl4kyI",
            "Text": "Thank you so much. I'm sure I can find it.",
            "LocalizedText": {
                "enMale": "Thank you so much. I'm sure I can find it.",
                "frMale": "Merci infiniment. Je devrais pouvoir le trouver.",
                "frFemale": "Merci infiniment. Je devrais pouvoir le trouver.",
                "deMale": "Vielen Dank. Ich finde ihn bestimmt.",
                "deFemale": "Vielen Dank. Ich finde ihn bestimmt."
            },
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "T4XaLj6",
            "Text": "Here, I've got an old hold-out blaster--just in case. Now get moving.",
            "LocalizedText": {
                "enMale": "Here, I've got an old hold-out blaster--just in case. Now get moving.",
                "frMale": "Tenez, j'ai un vieux blaster de rechange... Au cas o\u00f9. D\u00e9p\u00eachez-vous.",
                "frFemale": "Tenez, j'ai un vieux blaster de rechange... Au cas o\u00f9. D\u00e9p\u00eachez-vous.",
                "deMale": "Hier, ich habe einen alten Handblaster. Nur f\u00fcr den Fall. Jetzt los.",
                "deFemale": "Hier, ich habe einen alten Handblaster. Nur f\u00fcr den Fall. Jetzt los."
            },
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            "AffectionRewardEventsB62": {
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
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            },
            "IsAmbient": false,
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            "SpeakerB62Id": "Yvl4kyI",
            "Text": "Thank you again. Both of you.",
            "LocalizedText": {
                "enMale": "Thank you again. Both of you.",
                "frMale": "Merci encore. \u00c0 vous deux.",
                "frFemale": "Merci encore. \u00c0 vous deux.",
                "deMale": "Nochmals vielen Dank. Euch beiden.",
                "deFemale": "Nochmals vielen Dank. Euch beiden."
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            "SpeakerB62Id": "Yvl4kyI",
            "Text": "Stay back, I've got a... a... well, guess I don't have much of anything. Please, just tell me why I'm being held here?",
            "LocalizedText": {
                "enMale": "Stay back, I've got a... a... well, guess I don't have much of anything. Please, just tell me why I'm being held here?",
                "frMale": "Arri\u00e8re, j'ai un... un... Euh, en fait, j'ai pas grand-chose. Est-ce que quelqu'un peut me dire pourquoi on me retient prisonni\u00e8re ?",
                "frFemale": "Arri\u00e8re, j'ai un... un... Euh, en fait, j'ai pas grand-chose. Est-ce que quelqu'un peut me dire pourquoi on me retient prisonni\u00e8re ?",
                "deMale": "Bleibt zur\u00fcck, ich habe ein ... Tja, ich sch\u00e4tze, ich habe nicht wirklich viel. Bitte, sagt mir einfach, warum ich hier festgehalten werde.",
                "deFemale": "Bleibt zur\u00fcck, ich habe ein ... Tja, ich sch\u00e4tze, ich habe nicht wirklich viel. Bitte, sagt mir einfach, warum ich hier festgehalten werde."
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Relax. We're not with Fa'athra's people.",
            "LocalizedText": {
                "enMale": "Relax. We're not with Fa'athra's people.",
                "frMale": "Du calme. On est pas des alli\u00e9s de Fa'athra.",
                "frFemale": "Du calme. On est pas des alli\u00e9es de Fa'athra.",
                "deMale": "Entspannt Euch. Wir geh\u00f6ren nicht zu Fa'athras Leuten.",
                "deFemale": "Entspannt Euch. Wir geh\u00f6ren nicht zu Fa'athras Leuten."
            },
            "LocalizedOptionText": {
                "enMale": "Stay calm.",
                "frMale": "D\u00e9contractez-vous.",
                "frFemale": "D\u00e9contractez-vous.",
                "deMale": "Bleibt ruhig.",
                "deFemale": "Bleibt ruhig."
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                "Md6ozhL": {
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
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            "SpeakerB62Id": "T4XaLj6",
            "Text": "Nope, in fact, we just killed a whole bunch of 'em. Don't worry--we're not gonna kill you.",
            "LocalizedText": {
                "enMale": "Nope, in fact, we just killed a whole bunch of 'em. Don't worry--we're not gonna kill you.",
                "frMale": "Pour tout vous dire, on en a m\u00eame tu\u00e9 un bon paquet. Ne vous inqui\u00e9tez pas. On vient pas vous tuer.",
                "frFemale": "Pour tout vous dire, on en a m\u00eame tu\u00e9 un bon paquet. Ne vous inqui\u00e9tez pas. On vient pas vous tuer.",
                "deMale": "Nein, eigentlich haben wir sogar eine Menge von ihnen umgebracht. Keine Sorge, Euch werden wir nicht umbringen.",
                "deFemale": "Nein, eigentlich haben wir sogar eine Menge von ihnen umgebracht. Keine Sorge, Euch werden wir nicht umbringen."
            },
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            "SpeakerB62Id": "0000000",
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I'm not really interested in you speaking, got it?",
            "LocalizedText": {
                "enMale": "I'm not really interested in you speaking, got it?",
                "frMale": "\u00c7a m'int\u00e9resse pas trop, de vous \u00e9couter parler, OK ?",
                "frFemale": "\u00c7a m'int\u00e9resse pas trop, de vous \u00e9couter parler, OK ?",
                "deMale": "Ich bin nicht daran interessiert, mit Euch zu reden, verstanden?",
                "deFemale": "Ich bin nicht daran interessiert, mit Euch zu reden, verstanden?"
            },
            "LocalizedOptionText": {
                "enMale": "Be quiet!",
                "frMale": "Silence !",
                "frFemale": "Silence !",
                "deMale": "Seid still!",
                "deFemale": "Seid still!"
            },
            "CnvAlienVONode": -1,
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "What do you think? This our Republic scientist?",
            "LocalizedText": {
                "enMale": "What do you think? This our Republic scientist?",
                "frMale": "Qu'est-ce que t'en penses ? C'est notre scientifique de la R\u00e9publique ?",
                "frFemale": "Qu'est-ce que tu en penses ? C'est notre scientifique de la R\u00e9publique ?",
                "deMale": "Was denkst du? Ist das unsere republikanische Wissenschaftlerin?",
                "deFemale": "Was denkst du? Ist das unsere republikanische Wissenschaftlerin?"
            },
            "LocalizedOptionText": {
                "enMale": "Mako, ID this woman.",
                "frMale": "Mako, identifie cette femme.",
                "frFemale": "Mako, identifie cette femme.",
                "deMale": "Mako, identifiziere diese Frau.",
                "deFemale": "Mako, identifiziere diese Frau."
            },
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            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "Md6ozhL": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "T4XaLj6",
            "Text": "She fits the target description. Now, we just wait for Rarsk to show.",
            "LocalizedText": {
                "enMale": "She fits the target description. Now, we just wait for Rarsk to show.",
                "frMale": "Elle correspond \u00e0 la description. On a plus qu'\u00e0 attendre que Rarsk se montre.",
                "frFemale": "Elle correspond \u00e0 la description. On a plus qu'\u00e0 attendre que Rarsk se montre.",
                "deMale": "Die Zielbeschreibung passt. Jetzt warten wir einfach, bis Rarsk auftaucht.",
                "deFemale": "Die Zielbeschreibung passt. Jetzt warten wir einfach, bis Rarsk auftaucht."
            },
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            "IsEmpty": true,
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "T4XaLj6",
            "Text": "Short version, lady: There's a bounty hunter coming to take you to the Empire--where you'll probably die or at least be tortured.",
            "LocalizedText": {
                "enMale": "Short version, lady: There's a bounty hunter coming to take you to the Empire--where you'll probably die or at least be tortured.",
                "frMale": "Je vous r\u00e9sume : un chasseur de primes va venir vous remettre \u00e0 l'Empire. Sans doute pour vous tuer ou au moins pour vous torturer.",
                "frFemale": "Je vous r\u00e9sume : un chasseur de primes va venir vous remettre \u00e0 l'Empire. Sans doute pour vous tuer ou au moins pour vous torturer.",
                "deMale": "Kurzfassung: Ein Kopfgeldj\u00e4ger ist hierher unterwegs, der Euch zum Imperium bringen soll, wo Ihr wahrscheinlich sterbt oder wenigstens gefoltert werdet.",
                "deFemale": "Kurzfassung: Ein Kopfgeldj\u00e4ger ist hierher unterwegs, der Euch zum Imperium bringen soll, wo Ihr wahrscheinlich sterbt oder wenigstens gefoltert werdet."
            },
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "Yvl4kyI",
            "Text": "Oh... my!",
            "LocalizedText": {
                "enMale": "Oh... my!",
                "frMale": "Oh... Non !",
                "frFemale": "Oh... Non !",
                "deMale": "Oh nein!",
                "deFemale": "Oh nein!"
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            "IsEmpty": true,
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "T4XaLj6",
            "Text": "We want to kill this bounty hunter, so it's your lucky day. Just sit quietly and be bait-like.",
            "LocalizedText": {
                "enMale": "We want to kill this bounty hunter, so it's your lucky day. Just sit quietly and be bait-like.",
                "frMale": "On cherche \u00e0 tuer ce chasseur, vous avez de la veine. Alors restez assise en silence, comme un gentil app\u00e2t.",
                "frFemale": "On cherche \u00e0 tuer ce chasseur, vous avez de la veine. Alors restez assise en silence, comme un gentil app\u00e2t.",
                "deMale": "Wir wollen diesen Kopfgeldj\u00e4ger t\u00f6ten. Es ist wohl Euer Gl\u00fcckstag. Bleibt einfach ruhig sitzen und seid ein braver K\u00f6der.",
                "deFemale": "Wir wollen diesen Kopfgeldj\u00e4ger t\u00f6ten. Es ist wohl Euer Gl\u00fcckstag. Bleibt einfach ruhig sitzen und seid ein braver K\u00f6der."
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Be quiet, both of you. We need to set up an ambush.",
            "LocalizedText": {
                "enMale": "Be quiet, both of you. We need to set up an ambush.",
                "frMale": "Taisez-vous, toutes les deux. Il faut qu'on pr\u00e9pare l'embuscade.",
                "frFemale": "Taisez-vous, toutes les deux. Il faut qu'on pr\u00e9pare l'embuscade.",
                "deMale": "Seid beide still. Wir m\u00fcssen einen Hinterhalt vorbereiten.",
                "deFemale": "Seid beide still. Wir m\u00fcssen einen Hinterhalt vorbereiten."
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            "LocalizedOptionText": {
                "enMale": "No talking.",
                "frMale": "Chut.",
                "frFemale": "Chut.",
                "deMale": "Nicht reden.",
                "deFemale": "Nicht reden."
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                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Let's set up our ambush, Mako.",
            "LocalizedText": {
                "enMale": "Let's set up our ambush, Mako.",
                "frMale": "Tiens-toi pr\u00eate pour l'embuscade, Mako.",
                "frFemale": "Tiens-toi pr\u00eate pour l'embuscade, Mako.",
                "deMale": "Bereiten wir unseren Hinterhalt vor, Mako.",
                "deFemale": "Bereiten wir unseren Hinterhalt vor, Mako."
            },
            "LocalizedOptionText": {
                "enMale": "Get ready.",
                "frMale": "Pr\u00e9pare-toi.",
                "frFemale": "Pr\u00e9pare-toi.",
                "deMale": "Mach dich bereit.",
                "deFemale": "Mach dich bereit."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "We'll try not to splatter any blood on you, ma'am.",
            "LocalizedText": {
                "enMale": "We'll try not to splatter any blood on you, ma'am.",
                "frMale": "On fera en sorte de ne pas trop vous \u00e9clabousser, M'dame.",
                "frFemale": "On fera en sorte de ne pas trop vous \u00e9clabousser, M'dame.",
                "deMale": "Wir versuchen, Euch nicht mit Blut zu bespritzen, Ma'am.",
                "deFemale": "Wir versuchen, Euch nicht mit Blut zu bespritzen, Ma'am."
            },
            "LocalizedOptionText": {
                "enMale": "It's going to be okay.",
                "frMale": "Tout va bien aller.",
                "frFemale": "Tout va bien aller.",
                "deMale": "Alles wird gut.",
                "deFemale": "Alles wird gut."
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                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
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            "IsAmbient": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "Yvl4kyI",
            "Text": "I'm not cut out for this. Please let me go. I'll do anything to--",
            "LocalizedText": {
                "enMale": "I'm not cut out for this. Please let me go. I'll do anything to--",
                "frMale": "Je suis trop jeune pour mourir. Piti\u00e9, laissez-moi partir. Je ferai n'importe quoi pour...",
                "frFemale": "Je suis trop jeune pour mourir. Piti\u00e9, laissez-moi partir. Je ferai n'importe quoi pour...",
                "deMale": "Ich kann das nicht. Bitte lasst mich gehen. Ich tue alles, um ...",
                "deFemale": "Ich kann das nicht. Bitte lasst mich gehen. Ich tue alles, um ..."
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            "SpeakerB62Id": "T4XaLj6",
            "Text": "What part of \"sit quietly\" didn't you understand? You're going to blow our--oh, great....",
            "LocalizedText": {
                "enMale": "What part of \"sit quietly\" didn't you understand? You're going to blow our--oh, great....",
                "frMale": "Qu'est-ce que vous comprenez pas, dans \"restez assise en silence\"\u00a0? Vous allez nous... Oh, super...",
                "frFemale": "Qu'est-ce que vous comprenez pas, dans \"restez assise en silence\"\u00a0? Vous allez nous... Oh, super...",
                "deMale": "Welchen Teil von \"ruhig sitzen\" habt Ihr nicht verstanden? Ihr lasst uns noch auf... Oh, toll ...",
                "deFemale": "Welchen Teil von \"ruhig sitzen\" habt Ihr nicht verstanden? Ihr lasst uns noch auf... Oh, toll ..."
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            "SpeakerB62Id": "51t8ztR",
            "Text": "Hello, soft things. I see many Fa'athra servants are dead. Give me scientist female, and you will not join them.",
            "LocalizedText": {
                "enMale": "Hello, soft things. I see many Fa'athra servants are dead. Give me scientist female, and you will not join them.",
                "frMale": "Salut, les sang-chaud. Je vois que Fa'athra a perdu beaucoup de serviteurs. Livrez-moi la scientifique, et vous ne subirez pas le m\u00eame sort.",
                "frFemale": "Salut, les sang-chaud. Je vois que Fa'athra a perdu beaucoup de serviteurs. Livrez-moi la scientifique, et vous ne subirez pas le m\u00eame sort.",
                "deMale": "Hallo, Weichh\u00e4ute. Ich sehe, viele von Fa'athras Dienern sind tot. Gebt mir Wissenschaftlerin, dann werdet ihr ihnen nicht folgen.",
                "deFemale": "Hallo, Weichh\u00e4ute. Ich sehe, viele von Fa'athras Dienern sind tot. Gebt mir Wissenschaftlerin, dann werdet ihr ihnen nicht folgen."
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            "CnvAlienVONode": 2560849479,
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "All I want is to get into the Great Hunt. You can have the scientist.",
            "LocalizedText": {
                "enMale": "All I want is to get into the Great Hunt. You can have the scientist.",
                "frMale": "Tout ce que je veux, c'est participer \u00e0 la Grande Traque. Je te laisse la scientifique.",
                "frFemale": "Tout ce que je veux, c'est participer \u00e0 la Grande Traque. Je te laisse la scientifique.",
                "deMale": "Ich will nur in die Gro\u00dfe Jagd. Ihr k\u00f6nnt die Wissenschaftlerin haben.",
                "deFemale": "Ich will nur in die Gro\u00dfe Jagd. Ihr k\u00f6nnt die Wissenschaftlerin haben."
            },
            "LocalizedOptionText": {
                "enMale": "Trade the token for the girl?",
                "frMale": "Le coupon contre la fille ?",
                "frFemale": "Le coupon contre la fille ?",
                "deMale": "Tauscht Ihr das Zeichen gegen die Frau?",
                "deFemale": "Tauscht Ihr das Zeichen gegen die Frau?"
            },
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I've never killed a--what is he again, Mako?",
            "LocalizedText": {
                "enMale": "I've never killed a--what is he again, Mako?",
                "frMale": "J'ai jamais encore tu\u00e9 un... C'est un quoi, Mako ?",
                "frFemale": "J'ai jamais encore tu\u00e9 un... C'est un quoi, Mako ?",
                "deMale": "Ich habe noch nie einen ... was ist er nochmal, Mako?",
                "deFemale": "Ich habe noch nie einen ... was ist er nochmal, Mako?"
            },
            "LocalizedOptionText": {
                "enMale": "He's funny!",
                "frMale": "Ce qu'il est dr\u00f4le !",
                "frFemale": "Ce qu'il est dr\u00f4le !",
                "deMale": "Sehr witzig!",
                "deFemale": "Sehr witzig!"
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "T4XaLj6",
            "Text": "Trandoshan. Rhymes with \"dead meat.\"",
            "LocalizedText": {
                "enMale": "Trandoshan. Rhymes with \"dead meat.\"",
                "frMale": "Un Trandoshan. Avec un \"T\", comme dans \"Tue-le\".",
                "frFemale": "Un Trandoshan. Avec un \"T\", comme dans \"Tue-le\".",
                "deMale": "Trandoshaner. Ein toter Trandoshaner.",
                "deFemale": "Trandoshaner. Ein toter Trandoshaner."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "NodeId": 97,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Just give me Nem'ro's sponsorship token and walk away.",
            "LocalizedText": {
                "enMale": "Just give me Nem'ro's sponsorship token and walk away.",
                "frMale": "Donne-moi le coupon de sponsor de Nem'ro et va-t'en.",
                "frFemale": "Donne-moi le coupon de sponsor de Nem'ro et va-t'en.",
                "deMale": "Gebt mir einfach Nem'ros Unterst\u00fctzungszeichen und geht.",
                "deFemale": "Gebt mir einfach Nem'ros Unterst\u00fctzungszeichen und geht."
            },
            "LocalizedOptionText": {
                "enMale": "You want to live?",
                "frMale": "Tu veux vivre ?",
                "frFemale": "Tu veux vivre ?",
                "deMale": "Wollt Ihr leben?",
                "deFemale": "Wollt Ihr leben?"
            },
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            "SpeakerB62Id": "51t8ztR",
            "Text": "You are stupid, even for soft things. Rarsk will tear out your heart and feed it to a tiny rodent.",
            "LocalizedText": {
                "enMale": "You are stupid, even for soft things. Rarsk will tear out your heart and feed it to a tiny rodent.",
                "frMale": "Vous \u00eates b\u00eates, m\u00eame pour des sang-chaud. Rarsk va vous arracher le c\u0153ur et le donner \u00e0 un petit rongeur.",
                "frFemale": "Vous \u00eates b\u00eates, m\u00eame pour des sang-chaud. Rarsk va vous arracher le c\u0153ur et le donner \u00e0 un petit rongeur.",
                "deMale": "Ihr seid dumm, selbst f\u00fcr Weichh\u00e4ute. Rarsk rei\u00dft euer Herz heraus und verf\u00fcttert es an kleine Nager.",
                "deFemale": "Ihr seid dumm, selbst f\u00fcr Weichh\u00e4ute. Rarsk rei\u00dft euer Herz heraus und verf\u00fcttert es an kleine Nager."
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Bring it on, lizard man.",
            "LocalizedText": {
                "enMale": "Bring it on, lizard man.",
                "frMale": "Viens te battre, t\u00eate de l\u00e9zard.",
                "frFemale": "Viens te battre, t\u00eate de l\u00e9zard.",
                "deMale": "Zeigt, was Ihr k\u00f6nnt, Echsenmann.",
                "deFemale": "Zeigt, was Ihr k\u00f6nnt, Echsenmann."
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            "LocalizedOptionText": {
                "enMale": "Try it.",
                "frMale": "Essaye.",
                "frFemale": "Essaye.",
                "deMale": "Versucht es.",
                "deFemale": "Versucht es."
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                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I have to admit, I do love this job.",
            "LocalizedText": {
                "enMale": "I have to admit, I do love this job.",
                "frMale": "Je dois l'avouer, j'adore ce boulot !",
                "frFemale": "Je dois l'avouer, j'adore ce boulot !",
                "deMale": "Ich muss sagen, ich liebe diesen Job.",
                "deFemale": "Ich muss sagen, ich liebe diesen Job."
            },
            "LocalizedOptionText": {
                "enMale": "This is fun!",
                "frMale": "On s'amuse !",
                "frFemale": "On s'amuse !",
                "deMale": "Was f\u00fcr ein Spa\u00df!",
                "deFemale": "Was f\u00fcr ein Spa\u00df!"
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            "AlignmentGain": "None",
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Why does it always come to violence?",
            "LocalizedText": {
                "enMale": "Why does it always come to violence?",
                "frMale": "Il faut toujours que \u00e7a finisse dans la violence.",
                "frFemale": "Il faut toujours que \u00e7a finisse dans la violence.",
                "deMale": "Warum muss es immer in Gewalt enden?",
                "deFemale": "Warum muss es immer in Gewalt enden?"
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            "LocalizedOptionText": {
                "enMale": "I tried to be nice.",
                "frMale": "J'ai essay\u00e9 d'\u00eatre gentil.",
                "frFemale": "J'ai essay\u00e9 d'\u00eatre gentille.",
                "deMale": "Ich war h\u00f6flich.",
                "deFemale": "Ich war h\u00f6flich."
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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