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"Text": "This is Imperial property! Freeze!",
"LocalizedText": {
"enMale": "This is Imperial property! Freeze!",
"frMale": "Propri\u00e9t\u00e9 imp\u00e9riale ! Pas un geste, ou je vous refroidis !",
"frFemale": "Propri\u00e9t\u00e9 imp\u00e9riale ! Pas un geste, ou je vous refroidis !",
"deMale": "Das ist imperiales Gebiet! Stillstehen oder ich mache Euch kalt!",
"deFemale": "Das ist imperiales Gebiet! Stillstehen oder ich mache Euch kalt!"
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"SpeakerB62Id": "0000000",
"Text": "I already tried that on Hoth. It's not for me.",
"LocalizedText": {
"enMale": "I already tried that on Hoth. It's not for me.",
"frMale": "Non merci, je reviens de Hoth. Le froid, je connais.",
"frFemale": "Non merci, je reviens de Hoth. Le froid, je connais.",
"deMale": "Stillstehen hab ich mal auf Hoth versucht. Das hat wirklich kalt gemacht.",
"deFemale": "Stillstehen hab ich mal auf Hoth versucht. Das hat wirklich kalt gemacht."
},
"LocalizedOptionText": {
"enMale": "I don't like freezing.",
"frMale": "Je n'aime pas avoir froid.",
"frFemale": "Je n'aime pas avoir froid.",
"deMale": "K\u00e4lte mag ich aber nicht.",
"deFemale": "K\u00e4lte mag ich aber nicht."
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"SpeakerB62Id": "0000000",
"Text": "If I listen, does that mean you won't shoot me? Because that seems out of character.",
"LocalizedText": {
"enMale": "If I listen, does that mean you won't shoot me? Because that seems out of character.",
"frMale": "Si je vous ob\u00e9is, vous allez pas me tirer dessus ? Je vous fais pas vraiment confiance.",
"frFemale": "Si je vous ob\u00e9is, vous allez pas me tirer dessus ? Je vous fais pas vraiment confiance.",
"deMale": "Wenn ich gehorche, erschie\u00dft Ihr mich dann nicht? Das w\u00e4re ja mal was Neues.",
"deFemale": "Wenn ich gehorche, erschie\u00dft Ihr mich dann nicht? Das w\u00e4re ja mal was Neues."
},
"LocalizedOptionText": {
"enMale": "Will that help?",
"frMale": "\u00c7a changera quelque chose ?",
"frFemale": "\u00c7a changera quelque chose ?",
"deMale": "Bringt das denn was?",
"deFemale": "Bringt das denn was?"
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"SpeakerB62Id": "0000000",
"Text": "Let's not do anything too hasty....",
"LocalizedText": {
"enMale": "Let's not do anything too hasty....",
"frMale": "Attendez, je peux tout vous expliquer.",
"frFemale": "Attendez, je peux tout vous expliquer.",
"deMale": "Wir wollen doch nichts \u00fcberst\u00fcrzen ...",
"deFemale": "Wir wollen doch nichts \u00fcberst\u00fcrzen ..."
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"LocalizedOptionText": {
"enMale": "This isn't what it looks like.",
"frMale": "Ce n'est pas ce que vous croyez.",
"frFemale": "Ce n'est pas ce que vous croyez.",
"deMale": "Das ist nicht, wonach es aussieht.",
"deFemale": "Das ist nicht, wonach es aussieht."
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"Value": {
"enMale": "<<1>> approves.",
"frMale": "<<1>> approuve.",
"frFemale": "<<1>> approuve.",
"deMale": "<<1>> stimmt zu.",
"deFemale": "<<1>> stimmt zu."
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}
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"SpeakerB62Id": "0000000",
"Text": "You've got two seconds to clear out before I start shooting.",
"LocalizedText": {
"enMale": "You've got two seconds to clear out before I start shooting.",
"frMale": "Je vous donne deux secondes pour partir, apr\u00e8s, je commence \u00e0 tirer.",
"frFemale": "Je vous donne deux secondes pour partir, apr\u00e8s, je commence \u00e0 tirer.",
"deMale": "Ich gebe Euch zwei Sekunden zum Abhauen. Dann schie\u00dfe ich.",
"deFemale": "Ich gebe Euch zwei Sekunden zum Abhauen. Dann schie\u00dfe ich."
},
"LocalizedOptionText": {
"enMale": "Back off.",
"frMale": "Arri\u00e8re !",
"frFemale": "Arri\u00e8re !",
"deMale": "Verschwindet.",
"deFemale": "Verschwindet."
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"enMale": "<<1>> approves.",
"frMale": "<<1>> approuve.",
"frFemale": "<<1>> approuve.",
"deMale": "<<1>> stimmt zu.",
"deFemale": "<<1>> stimmt zu."
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"a4SC3f9": {
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"Value": {
"enMale": "<<1>> approves.",
"frMale": "<<1>> approuve.",
"frFemale": "<<1>> approuve.",
"deMale": "<<1>> stimmt zu.",
"deFemale": "<<1>> stimmt zu."
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},
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"Key": 200,
"Value": {
"enMale": "<<1>> approves.",
"frMale": "<<1>> approuve.",
"frFemale": "<<1>> approuve.",
"deMale": "<<1>> stimmt zu.",
"deFemale": "<<1>> stimmt zu."
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"SpeakerB62Id": "npMGxl7",
"Text": "You want to take out the rest of these idiots? We need to talk privately.",
"LocalizedText": {
"enMale": "You want to take out the rest of these idiots? We need to talk privately.",
"frMale": "Tu veux tuer le reste de ces cr\u00e9tins ? Il faut qu'on se parle, toi et moi.",
"frFemale": "Tu veux tuer le reste de ces cr\u00e9tins ? Il faut qu'on se parle, toi et moi.",
"deMale": "Wollt Ihr den Rest dieser Idioten ausschalten? Wir m\u00fcssen unter vier Augen reden.",
"deFemale": "Wollt Ihr den Rest dieser Idioten ausschalten? Wir m\u00fcssen unter vier Augen reden."
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"SpeakerB62Id": "VquGTk6",
"Text": "Heh heh. I've been to Hoth. That's kind of funny....",
"LocalizedText": {
"enMale": "Heh heh. I've been to Hoth. That's kind of funny....",
"frMale": "Hi hi. Je suis d\u00e9j\u00e0 all\u00e9 sur Hoth. C'est rigolo...",
"frFemale": "Hi hi. Je suis d\u00e9j\u00e0 all\u00e9 sur Hoth. C'est rigolo...",
"deMale": "Haha. Ich war auch auf Hoth. Ist irgendwie lustig.",
"deFemale": "Haha. Ich war auch auf Hoth. Ist irgendwie lustig."
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"SpeakerB62Id": "pEb3JKE",
"Text": "Shut up!",
"LocalizedText": {
"enMale": "Shut up!",
"frMale": "La ferme !",
"frFemale": "La ferme !",
"deMale": "Klappe!",
"deFemale": "Klappe!"
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"SpeakerB62Id": "pEb3JKE",
"Text": "Spar, you take point here. Try to take them alive.",
"LocalizedText": {
"enMale": "Spar, you take point here. Try to take them alive.",
"frMale": "Spar, c'est \u00e0 vous de jouer. T\u00e2chez de les capturer vivants.",
"frFemale": "Spar, c'est \u00e0 vous de jouer. T\u00e2chez de les capturer vivants.",
"deMale": "Spar, Ihr \u00fcbernehmt. Versucht, sie am Leben zu lassen.",
"deFemale": "Spar, Ihr \u00fcbernehmt. Versucht, sie am Leben zu lassen."
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"SpeakerB62Id": "pEb3JKE",
"Text": "Spar, you get this one. Try to take her alive.",
"LocalizedText": {
"enMale": "Spar, you get this one. Try to take her alive.",
"frMale": "Spar, c'est \u00e0 vous de jouer. T\u00e2chez de la capturer vivante.",
"frFemale": "Spar, c'est \u00e0 vous de jouer. T\u00e2chez de la capturer vivante.",
"deMale": "Spar, die geh\u00f6rt Euch. Versucht, sie am Leben zu lassen.",
"deFemale": "Spar, die geh\u00f6rt Euch. Versucht, sie am Leben zu lassen."
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"SpeakerB62Id": "pEb3JKE",
"Text": "Spar! Time to get some use out of you. Try to take him alive.",
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"enMale": "Spar! Time to get some use out of you. Try to take him alive.",
"frMale": "Spar, c'est le moment de vous rendre utile. T\u00e2chez de le capturer vivant.",
"frFemale": "Spar, c'est le moment de vous rendre utile. T\u00e2chez de le capturer vivant.",
"deMale": "Spar! Jetzt k\u00f6nnt Ihr Euch mal n\u00fctzlich machen. Versucht, ihn am Leben zu lassen.",
"deFemale": "Spar! Jetzt k\u00f6nnt Ihr Euch mal n\u00fctzlich machen. Versucht, ihn am Leben zu lassen."
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"Text": "You didn't say \"please.\"",
"LocalizedText": {
"enMale": "You didn't say \"please.\"",
"frMale": "J'ai pas entendu \"s'il vous pla\u00eet\".",
"frFemale": "J'ai pas entendu \"s'il vous pla\u00eet\".",
"deMale": "Ihr habt nicht \"bitte\" gesagt.",
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"Text": "Good point. Don't we usually shoot them anyway...?",
"LocalizedText": {
"enMale": "Good point. Don't we usually shoot them anyway...?",
"frMale": "C'est vrai. On finit toujours par tirer, de toute fa\u00e7on, non ?...",
"frFemale": "C'est vrai. On finit toujours par tirer, de toute fa\u00e7on, non ?...",
"deMale": "Gutes Argument. Erschie\u00dfen wir sie nicht dann trotzdem immer ... ?",
"deFemale": "Gutes Argument. Erschie\u00dfen wir sie nicht dann trotzdem immer ... ?"
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"SpeakerB62Id": "VquGTk6",
"Text": "Aww, look, boss. I think we scared her.",
"LocalizedText": {
"enMale": "Aww, look, boss. I think we scared her.",
"frMale": "Oooh, regardez, patron. On lui a fait peur.",
"frFemale": "Oooh, regardez, patron. On lui a fait peur.",
"deMale": "Ui... Ich glaube, wir haben ihr Angst gemacht, Boss.",
"deFemale": "Ui... Ich glaube, wir haben ihr Angst gemacht, Boss."
},
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"JoinDisabledForHolocom": false,
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"IsPlayerNode": false,
"SpeakerB62Id": "VquGTk6",
"Text": "Aww, look, boss. I think he's scared.",
"LocalizedText": {
"enMale": "Aww, look, boss. I think he's scared.",
"frMale": "Oooh, regardez, patron. On lui a fait peur.",
"frFemale": "Oooh, regardez, patron. On lui a fait peur.",
"deMale": "Ui... Ich glaube, wir haben ihm Angst eingejagt, Boss.",
"deFemale": "Ui... Ich glaube, wir haben ihm Angst eingejagt, Boss."
},
"CnvAlienVONode": -1,
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"SpeakerB62Id": "VquGTk6",
"Text": "You start shooting? I don't think you count so good....",
"LocalizedText": {
"enMale": "You start shooting? I don't think you count so good....",
"frMale": "Vous allez tirer ? Vous savez peut-\u00eatre pas compter comme il faut.",
"frFemale": "Vous allez tirer ? Vous savez peut-\u00eatre pas compter comme il faut.",
"deMale": "Ihr schie\u00dft? Ihr k\u00f6nnt doch nicht mal bis zwei z\u00e4hlen ...",
"deFemale": "Ihr schie\u00dft? Ihr k\u00f6nnt doch nicht mal bis zwei z\u00e4hlen ..."
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},
"NodeLinkList": {
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},
"DefaultSpeakerId": 0,
"Stb": "str.cnv.location.balmorra_rep.class.smuggler.imperial_officer",
"IsKOTORStyle": false,
"AffectionNpcB62": [],
"AffectionNcoB62": [
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"1lgIpT6",
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"LocalizedName": {
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"frMale": "cnv.location.balmorra_rep.class.smuggler.imperial_officer",
"deMale": "cnv.location.balmorra_rep.class.smuggler.imperial_officer"
},
"Id": "16141071203030860974",
"Base62Id": "hWJnThD",
"Fqn": "cnv.location.balmorra_rep.class.smuggler.imperial_officer",
"B62References": {
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"npcStartsCnv": [
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},
"first_seen": "1.0.0a",
"last_seen": "6.2.1a",
"current_version": "4.0.0",
"hash": "1187004468",
"removed_in": "",
"changed_fields": [
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"previous_versions": [
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}Array
(
[_id] => MongoDB\BSON\ObjectId Object
(
[oid] => 5fb3e64733180000cb05d593
)
[SpeakersB62Ids] => Array
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[pEb3JKE] => npc.location.balmorra_republic.class.smuggler.behind_enemy_lines.imperial_officer
[npMGxl7] => npc.location.balmorra_republic.class.smuggler.multi.akaavi_spar
[VquGTk6] => npc.location.balmorra_republic.class.smuggler.behind_enemy_lines.cine_imperial_soldier_1
)
[AudioLanguageState] => Array
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[en-us] => 1
[fr-fr] => 1
[de-de] => 1
)
[QuestB62Progressed] => Array
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[0] => z3KamQH
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[RootNodes] => Array
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[NodeLookup] => Array
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[1] => Array
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[IsEmpty] =>
[JoinDisabledForHolocom] =>
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[IsPlayerNode] =>
[SpeakerB62Id] => pEb3JKE
[Text] => This is Imperial property! Freeze!
[LocalizedText] => Array
(
[enMale] => This is Imperial property! Freeze!
[frMale] => Propriété impériale ! Pas un geste, ou je vous refroidis !
[frFemale] => Propriété impériale ! Pas un geste, ou je vous refroidis !
[deMale] => Das ist imperiales Gebiet! Stillstehen oder ich mache Euch kalt!
[deFemale] => Das ist imperiales Gebiet! Stillstehen oder ich mache Euch kalt!
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
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)
[IsAmbient] =>
[ChildIds] => Array
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[0] => 2
[1] => 5
[2] => 6
[3] => 7
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[Stb] => str.cnv.location.balmorra_rep.class.smuggler.imperial_officer
[GenericNodeNumber] => 0
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[2] => Array
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[IsEmpty] =>
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[Text] => I already tried that on Hoth. It's not for me.
[LocalizedText] => Array
(
[enMale] => I already tried that on Hoth. It's not for me.
[frMale] => Non merci, je reviens de Hoth. Le froid, je connais.
[frFemale] => Non merci, je reviens de Hoth. Le froid, je connais.
[deMale] => Stillstehen hab ich mal auf Hoth versucht. Das hat wirklich kalt gemacht.
[deFemale] => Stillstehen hab ich mal auf Hoth versucht. Das hat wirklich kalt gemacht.
)
[LocalizedOptionText] => Array
(
[enMale] => I don't like freezing.
[frMale] => Je n'aime pas avoir froid.
[frFemale] => Je n'aime pas avoir froid.
[deMale] => Kälte mag ich aber nicht.
[deFemale] => Kälte mag ich aber nicht.
)
[CnvAlienVONode] => -1
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[AffectionRewardEventsB62] => Array
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[Stb] => str.cnv.location.balmorra_rep.class.smuggler.imperial_officer
[GenericNodeNumber] => 0
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[5] => Array
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[QuestRewardB62] => 0000000
[ActionQuest] => 0
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[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
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[SpeakerB62Id] => 0000000
[Text] => If I listen, does that mean you won't shoot me? Because that seems out of character.
[LocalizedText] => Array
(
[enMale] => If I listen, does that mean you won't shoot me? Because that seems out of character.
[frMale] => Si je vous obéis, vous allez pas me tirer dessus ? Je vous fais pas vraiment confiance.
[frFemale] => Si je vous obéis, vous allez pas me tirer dessus ? Je vous fais pas vraiment confiance.
[deMale] => Wenn ich gehorche, erschießt Ihr mich dann nicht? Das wäre ja mal was Neues.
[deFemale] => Wenn ich gehorche, erschießt Ihr mich dann nicht? Das wäre ja mal was Neues.
)
[LocalizedOptionText] => Array
(
[enMale] => Will that help?
[frMale] => Ça changera quelque chose ?
[frFemale] => Ça changera quelque chose ?
[deMale] => Bringt das denn was?
[deFemale] => Bringt das denn was?
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
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[IsAmbient] =>
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[Stb] => str.cnv.location.balmorra_rep.class.smuggler.imperial_officer
[GenericNodeNumber] => 0
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[6] => Array
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[NodeId] => 6
[QuestRewardB62] => z3KamQH
[ActionQuest] => 0
[MinLevel] => -1
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[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
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[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[Text] => Let's not do anything too hasty....
[LocalizedText] => Array
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[enMale] => Let's not do anything too hasty....
[frMale] => Attendez, je peux tout vous expliquer.
[frFemale] => Attendez, je peux tout vous expliquer.
[deMale] => Wir wollen doch nichts überstürzen ...
[deFemale] => Wir wollen doch nichts überstürzen ...
)
[LocalizedOptionText] => Array
(
[enMale] => This isn't what it looks like.
[frMale] => Ce n'est pas ce que vous croyez.
[frFemale] => Ce n'est pas ce que vous croyez.
[deMale] => Das ist nicht, wonach es aussieht.
[deFemale] => Das ist nicht, wonach es aussieht.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
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[40CsJ78] => Array
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[Key] => 200
[Value] => Array
(
[enMale] => <<1>> approves.
[frMale] => <<1>> approuve.
[frFemale] => <<1>> approuve.
[deMale] => <<1>> stimmt zu.
[deFemale] => <<1>> stimmt zu.
)
)
)
[IsAmbient] =>
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[1] => 37
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[Stb] => str.cnv.location.balmorra_rep.class.smuggler.imperial_officer
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[7] => Array
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[NodeId] => 7
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[AlignmentGain] => None
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[IsEmpty] =>
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[SpeakerB62Id] => 0000000
[Text] => You've got two seconds to clear out before I start shooting.
[LocalizedText] => Array
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[enMale] => You've got two seconds to clear out before I start shooting.
[frMale] => Je vous donne deux secondes pour partir, après, je commence à tirer.
[frFemale] => Je vous donne deux secondes pour partir, après, je commence à tirer.
[deMale] => Ich gebe Euch zwei Sekunden zum Abhauen. Dann schieße ich.
[deFemale] => Ich gebe Euch zwei Sekunden zum Abhauen. Dann schieße ich.
)
[LocalizedOptionText] => Array
(
[enMale] => Back off.
[frMale] => Arrière !
[frFemale] => Arrière !
[deMale] => Verschwindet.
[deFemale] => Verschwindet.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
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[1lgIpT6] => Array
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[Key] => 200
[Value] => Array
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[enMale] => <<1>> approves.
[frMale] => <<1>> approuve.
[frFemale] => <<1>> approuve.
[deMale] => <<1>> stimmt zu.
[deFemale] => <<1>> stimmt zu.
)
)
[a4SC3f9] => Array
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[Key] => 200
[Value] => Array
(
[enMale] => <<1>> approves.
[frMale] => <<1>> approuve.
[frFemale] => <<1>> approuve.
[deMale] => <<1>> stimmt zu.
[deFemale] => <<1>> stimmt zu.
)
)
[40CsJ78] => Array
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[Key] => 200
[Value] => Array
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[enMale] => <<1>> approves.
[frMale] => <<1>> approuve.
[frFemale] => <<1>> approuve.
[deMale] => <<1>> stimmt zu.
[deFemale] => <<1>> stimmt zu.
)
)
)
[IsAmbient] =>
[ChildIds] => Array
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[10] => Array
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[ActionQuest] => 0
[MinLevel] => -1
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[AlignmentGain] => None
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[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
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[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
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[IsAmbient] =>
[ChildIds] => Array
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[0] => 60
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[GenericNodeNumber] => 0
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[11] => Array
(
[NodeId] => 11
[QuestRewardB62] => 0000000
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[MinLevel] => -1
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[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => npMGxl7
[Text] => You want to take out the rest of these idiots? We need to talk privately.
[LocalizedText] => Array
(
[enMale] => You want to take out the rest of these idiots? We need to talk privately.
[frMale] => Tu veux tuer le reste de ces crétins ? Il faut qu'on se parle, toi et moi.
[frFemale] => Tu veux tuer le reste de ces crétins ? Il faut qu'on se parle, toi et moi.
[deMale] => Wollt Ihr den Rest dieser Idioten ausschalten? Wir müssen unter vier Augen reden.
[deFemale] => Wollt Ihr den Rest dieser Idioten ausschalten? Wir müssen unter vier Augen reden.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
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[IsAmbient] =>
[ChildIds] => Array
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[0] => 72
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[Stb] => str.cnv.location.balmorra_rep.class.smuggler.imperial_officer
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[20] => Array
(
[NodeId] => 20
[QuestRewardB62] => 0000000
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[MinLevel] => -1
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[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => VquGTk6
[Text] => Heh heh. I've been to Hoth. That's kind of funny....
[LocalizedText] => Array
(
[enMale] => Heh heh. I've been to Hoth. That's kind of funny....
[frMale] => Hi hi. Je suis déjà allé sur Hoth. C'est rigolo...
[frFemale] => Hi hi. Je suis déjà allé sur Hoth. C'est rigolo...
[deMale] => Haha. Ich war auch auf Hoth. Ist irgendwie lustig.
[deFemale] => Haha. Ich war auch auf Hoth. Ist irgendwie lustig.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
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)
[IsAmbient] =>
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[0] => 21
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[Stb] => str.cnv.location.balmorra_rep.class.smuggler.imperial_officer
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)
[21] => Array
(
[NodeId] => 21
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 35
)
[GenericNodeNumber] => 0
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[22] => Array
(
[NodeId] => 22
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
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[Text] => Shut up!
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[frFemale] => La ferme !
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[deFemale] => Klappe!
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[Text] => Spar, you take point here. Try to take them alive.
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[frMale] => Spar, c'est à vous de jouer. Tâchez de les capturer vivants.
[frFemale] => Spar, c'est à vous de jouer. Tâchez de les capturer vivants.
[deMale] => Spar, Ihr übernehmt. Versucht, sie am Leben zu lassen.
[deFemale] => Spar, Ihr übernehmt. Versucht, sie am Leben zu lassen.
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[Text] => Spar, you get this one. Try to take her alive.
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[frMale] => Spar, c'est à vous de jouer. Tâchez de la capturer vivante.
[frFemale] => Spar, c'est à vous de jouer. Tâchez de la capturer vivante.
[deMale] => Spar, die gehört Euch. Versucht, sie am Leben zu lassen.
[deFemale] => Spar, die gehört Euch. Versucht, sie am Leben zu lassen.
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[Text] => Spar! Time to get some use out of you. Try to take him alive.
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[frMale] => Spar, c'est le moment de vous rendre utile. Tâchez de le capturer vivant.
[frFemale] => Spar, c'est le moment de vous rendre utile. Tâchez de le capturer vivant.
[deMale] => Spar! Jetzt könnt Ihr Euch mal nützlich machen. Versucht, ihn am Leben zu lassen.
[deFemale] => Spar! Jetzt könnt Ihr Euch mal nützlich machen. Versucht, ihn am Leben zu lassen.
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[Text] => You didn't say "please."
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[frMale] => J'ai pas entendu "s'il vous plaît".
[frFemale] => J'ai pas entendu "s'il vous plaît".
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[deFemale] => Ihr habt nicht "bitte" gesagt.
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[Text] => Good point. Don't we usually shoot them anyway...?
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[enMale] => Good point. Don't we usually shoot them anyway...?
[frMale] => C'est vrai. On finit toujours par tirer, de toute façon, non ?...
[frFemale] => C'est vrai. On finit toujours par tirer, de toute façon, non ?...
[deMale] => Gutes Argument. Erschießen wir sie nicht dann trotzdem immer ... ?
[deFemale] => Gutes Argument. Erschießen wir sie nicht dann trotzdem immer ... ?
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[Text] => Aww, look, boss. I think we scared her.
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[enMale] => Aww, look, boss. I think we scared her.
[frMale] => Oooh, regardez, patron. On lui a fait peur.
[frFemale] => Oooh, regardez, patron. On lui a fait peur.
[deMale] => Ui... Ich glaube, wir haben ihr Angst gemacht, Boss.
[deFemale] => Ui... Ich glaube, wir haben ihr Angst gemacht, Boss.
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[frMale] => Oooh, regardez, patron. On lui a fait peur.
[frFemale] => Oooh, regardez, patron. On lui a fait peur.
[deMale] => Ui... Ich glaube, wir haben ihm Angst eingejagt, Boss.
[deFemale] => Ui... Ich glaube, wir haben ihm Angst eingejagt, Boss.
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[frFemale] => Vous allez tirer ? Vous savez peut-être pas compter comme il faut.
[deMale] => Ihr schießt? Ihr könnt doch nicht mal bis zwei zählen ...
[deFemale] => Ihr schießt? Ihr könnt doch nicht mal bis zwei zählen ...
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