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cnv.location.corellia.class.agent.major_nedecca

  • 1. - Start counting the dead. I'll tell Darth Enraj about his apprentice.
    Progresses:
    • 3. - You missed the best part--Republic rockets pounding soldiers into jam... our division's been broken.
      • 4. Option - What exactly happened?Player - How did the Corellian resistance get so far inside the base?
        +200 Influence : approves.
        +200 Influence : approves.
        +200 Influence : approves.
        • 5. - The Jedi led an aerial insertion after the rocket attack ended. He went straight for Lord Razer--they apparently had a history.
      • 8. Option - I'm sorry for your loss.Player - This war's only getting uglier.
        +200 Influence : approves.
        • 9. - Do they teach your people the same things they taught us? Children's songs about war and glory....
        • 12. - Not what our tutors told us, is it? "War is our expression of the Emperor's glory."
          • 14. - Now those of us still alive will be split up and reassigned to other Dark Lords.
            • 15. Option - There's no other choice.Player - We follow orders, and we trust our commanders earned their place.
              +200 Influence : approves.
              • 16. - That is the Imperial way. If you'll excuse me.
            • 18. Option - Lead the survivors yourself.Player - Stay together and show the lords you're still a force to be reckoned with. Ever run a guerilla force? +50
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              • 19. - Couldn't be worse than being cannon fodder. I'll think about it.
            • 21. Option - Not my problem.Player - I'll eagerly await my new assignment. In the meantime, I have real work to do.
              +50 Influence : disapproves.
              +50 Influence : disapproves.
              +50 Influence : disapproves.
      • 26. Option - Be grateful I saved you.Player - I could've let you die, you know.
        +50 Influence : disapproves.
        +50 Influence : disapproves.
        • 27. - Aren't you the hero? If you'll excuse me, I'm going to shower and try to salvage what's left of my unit.
          • 28. <Conversation Exit>
  • 33. <Non-dialogue segment.>
    • 34. - ...now he's bringing in a Chiss.
    • 37. - ...a Darth gave him that name, but how did he survive the Sith Academy?
      • 39. - Standards fall during wartime. Korriban will return to the old ways soon enough.
        • 40. <Non-dialogue segment.>
          • 41. - I've been looking forward to meeting the "Hand of Jadus." Lord Razer's waiting on holo.
          • 46. - You must be our Intelligence transfer. Lord Razer's waiting on holo.
            • 47. Option - Let's get started.Player - Put him through.
              +200 Influence : approves.
              +200 Influence : approves.
            • 49. Option - And you are...?Player - I'm afraid we haven't been introduced.
              +200 Influence : approves.
              • 50. - Major Nedecca. I served under Darth Gravus on Taris and Rabaan. This is Major Sanos, just off his third year at the Trench.
            • 53. Option - You don't like aliens.Player - You think Lord Razer and I don't deserve our positions.
              +200 Influence : approves.
            • 55. Option - You don't like Lord Razer.Player - It sounds like our Dark Lord doesn't meet your standards.
              +200 Influence : approves.
              +200 Influence : approves.
              • 56. - Sometimes we hear things out of context.
                • 58. - Ready to continue, my lord.
                  • 60. - My squadrons, prepare to launch! Listen well, my new operative, for I will repeat nothing.
                    • 62. - Corellia is a founding planet of the Republic. It shall be our first conquest as we march to victory through the Core Worlds.
                      • 64. - But its population fears us. The Republic Army resists us. Their doom is our purpose here.
                        • 66. - Under Lord Razer's command, we've been conducting a bombing campaign for the past six weeks.
                          • 68. - He's brought us here to coordinate a final air strike against Aegis Base--the Republic Army's headquarters for this sector.
                            • 69. Option - Tell me the plan.Player - What's our approach? And how do I fit in?
                              +200 Influence : approves.
                              +200 Influence : approves.
                            • 71. Option - Aegis Base?Player - Bring me up to speed on the place.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              • 72. - Aegis Base is a converted security station--heavily fortified with as many turrets as soldiers.
                            • 75. Option - Air strikes aren't my thing.Player - If you need a pilot, you brought in the wrong man.
                              +50 Influence : disapproves.
                            • 77. Option - Air strikes aren't my thing.Player - If you need a pilot, you brought in the wrong woman.
                              +50 Influence : disapproves.
                              • 78. - How terribly insightful. Captain Lett-Shara is handling the attack squadrons.
                                • 80. - Phase one is the elimination of the outer ring of base defenses--shield generators, bunkers, fuel depots.
                                  • 82. - They're hidden from the air and jam all our sensors, so our bombers can't spot them.
                                    • 84. - Your assignment is to slip past the Republic Army battalions and designate high-value bomber targets. You aim the gun, our pilots pull the trigger.
                                      • 85. Option - It will be done.Player - They won't know I'm there until after the bombs fall.
                                        +200 Influence : approves.
                                      • 87. Option - What will you be doing?Player - While I'm in the field, what about you?
                                        +200 Influence : approves.
                                        • 88. - Major Sanos and Captain Lett-Shara will coordinate the fliers. I'll be diverting any Republic reinforcements.
                                          • 90. - You will be glorious. One master of stealth will cause more devastation than a hundred troops.
                                      • 93. Option - Picking targets is beneath me.Player - I'm trained to kill Jedi; you want me playing scout.
                                        +200 Influence : approves.
                                        +50 Influence : disapproves.
                                        • 94. - Twenty wings of bombers await you. Succeed, and you may claim each of their kills as your own.
                                          • 96. - Then, phase two--with its outer defenses destroyed, Aegis Base itself will be temporarily exposed.
                                            • 98. - Our fliers will continue the engagement, and our war droids will cut off Republic Special Forces. But that's all a distraction.
                                              • 100. - You will infiltrate Aegis Base carrying a portable baradium warhead. Planted correctly, it will incinerate anyone and anything inside.
                                                • 101. Option - Any other details?Player - Sounds straightforward, if risky. No further instructions?
                                                  +200 Influence : approves.
                                                • 103. Option - A portable warhead?Player - This explosive I'm going to be carrying....
                                                  +200 Influence : approves.
                                                  • 104. - Old city-smashing technology, miniaturized by the Science Bureau. No more than twenty kilograms.
                                                • 107. Option - That sounds like suicide.Player - It'll incinerate the base--and me with it.
                                                  +50 Influence : disapproves.
                                                  +50 Influence : disapproves.
                                                  • 108. - You will have enough time to escape the blast. If you fail, you die for the glory of the Empire.
                                                    • 110. - You'll be patched into our channels to keep you apprised as the assault proceeds.
                                                      • 112. - Go now and arm yourself. The fighters have already launched, and Republic blood rains from the skies.
                                                        • 114. - Now, Major Nedecca--what of your war drones...?
                                                          • 115. <Conversation Exit>
  • 29. - We all have duties to attend.
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: cnv.location.corellia.class.agent.major_nedecca
Other Sites:
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            "Text": "Start counting the dead. I'll tell Darth Enraj about his apprentice.",
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                "frMale": "Commencez \u00e0 compter les morts. Je vais pr\u00e9venir Dark Enraj pour son apprenti.",
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            "Text": "You missed the best part--Republic rockets pounding soldiers into jam... our division's been broken.",
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                "deMale": "Ihr habt den besten Teil verpasst - republikanische Raketen, die Soldaten in Mus verwandeln ... unsere Division wurde zerschlagen.",
                "deFemale": "Ihr habt den besten Teil verpasst - republikanische Raketen, die Soldaten in Mus verwandeln ... unsere Division wurde zerschlagen."
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            "Text": "How did the Corellian resistance get so far inside the base?",
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                "enMale": "How did the Corellian resistance get so far inside the base?",
                "frMale": "Comment la r\u00e9sistance Corellienne a-t-elle pu aller aussi loin dans la base ?",
                "frFemale": "Comment la r\u00e9sistance Corellienne a-t-elle pu aller aussi loin dans la base ?",
                "deMale": "Wie konnte der corellianische Widerstand so tief in den St\u00fctzpunkt vordringen?",
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                "enMale": "What exactly happened?",
                "frMale": "Que s'est-il pass\u00e9 ?",
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                "deMale": "Was genau ist denn passiert?",
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "Text": "The Jedi led an aerial insertion after the rocket attack ended. He went straight for Lord Razer--they apparently had a history.",
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                "enMale": "The Jedi led an aerial insertion after the rocket attack ended. He went straight for Lord Razer--they apparently had a history.",
                "frMale": "Le Jedi s'est introduit par les airs apr\u00e8s l'attaque des missiles. Il est venu sp\u00e9cialement pour le Seigneur Razer... une vieille histoire, apparemment.",
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            "Text": "This war's only getting uglier.",
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                "frMale": "Cette guerre devient de plus en plus affreuse.",
                "frFemale": "Cette guerre devient de plus en plus affreuse.",
                "deMale": "Dieser Krieg wird immer h\u00e4sslicher.",
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                "enMale": "I'm sorry for your loss.",
                "frMale": "D\u00e9sol\u00e9 pour les pertes.",
                "frFemale": "D\u00e9sol\u00e9e pour les pertes.",
                "deMale": "Mein Beileid zu Eurem Verlust.",
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            "Text": "Do they teach your people the same things they taught us? Children's songs about war and glory....",
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                "enMale": "Do they teach your people the same things they taught us? Children's songs about war and glory....",
                "frMale": "Est-ce qu'on enseigne \u00e0 votre peuple la m\u00eame chose qu'au n\u00f4tre ? Des chansons enfantines sur la guerre et la gloire...",
                "frFemale": "Est-ce qu'on enseigne \u00e0 votre peuple la m\u00eame chose qu'au n\u00f4tre ? Des chansons enfantines sur la guerre et la gloire...",
                "deMale": "Bringen sie Eurem Volk dieselben Dinge bei wie uns? Kinderlieder \u00fcber Schlachten und Ruhm ...",
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            "Text": "Not what our tutors told us, is it? \"War is our expression of the Emperor's glory.\"",
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                "enMale": "Not what our tutors told us, is it? \"War is our expression of the Emperor's glory.\"",
                "frMale": "Ce n'est pas vraiment ce qu'on nous a enseign\u00e9, n'est-ce pas ? \"La guerre est l'expression de la gloire de l'Empereur.\"",
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                "deMale": "Unsere Lehrer haben uns was anderes erz\u00e4hlt, nicht wahr? \"Im Krieg verleihen wir der Ehre unseres Imperators Ausdruck.\"",
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            "Text": "Now those of us still alive will be split up and reassigned to other Dark Lords.",
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                "enMale": "Now those of us still alive will be split up and reassigned to other Dark Lords.",
                "frMale": "Maintenant, ceux qui sont encore en vie seront s\u00e9par\u00e9s et \u00e0 nouveau confi\u00e9s \u00e0 d'autres Seigneurs Noirs.",
                "frFemale": "Maintenant, ceux qui sont encore en vie seront s\u00e9par\u00e9s et \u00e0 nouveau confi\u00e9s \u00e0 d'autres Seigneurs Noirs.",
                "deMale": "Diejenigen von uns, die noch am Leben sind, werden jetzt aufgeteilt und anderen Dunklen Lords unterstellt.",
                "deFemale": "Diejenigen von uns, die noch am Leben sind, werden jetzt aufgeteilt und anderen Dunklen Lords unterstellt."
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            "IsAmbient": false,
            "ChildIds": [
                15,
                18,
                21
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            "Stb": "str.cnv.location.corellia.class.agent.major_nedecca",
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        "15": {
            "NodeId": 15,
            "QuestRewardB62": "EB2e5o0",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "We follow orders, and we trust our commanders earned their place.",
            "LocalizedText": {
                "enMale": "We follow orders, and we trust our commanders earned their place.",
                "frMale": "Nous respectons les ordres, en esp\u00e9rant que nos sup\u00e9rieurs aient m\u00e9rit\u00e9 leur place.",
                "frFemale": "Nous respectons les ordres, en esp\u00e9rant que nos sup\u00e9rieurs aient m\u00e9rit\u00e9 leur place.",
                "deMale": "Wir f\u00fchren Befehle aus und vertrauen darauf, dass unsere Kommandanten sich ihre Position verdient haben.",
                "deFemale": "Wir f\u00fchren Befehle aus und vertrauen darauf, dass unsere Kommandanten sich ihre Position verdient haben."
            },
            "LocalizedOptionText": {
                "enMale": "There's no other choice.",
                "frMale": "Il n'y a pas d'autre solution.",
                "frFemale": "Il n'y a pas d'autre solution.",
                "deMale": "Uns bleibt ja keine Wahl.",
                "deFemale": "Uns bleibt ja keine Wahl."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "0UrSrCA": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
                16
            ],
            "Stb": "str.cnv.location.corellia.class.agent.major_nedecca",
            "GenericNodeNumber": 0
        },
        "16": {
            "NodeId": 16,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "Bqmbw63",
            "Text": "That is the Imperial way. If you'll excuse me.",
            "LocalizedText": {
                "enMale": "That is the Imperial way. If you'll excuse me.",
                "frMale": "\u00c7a marche comme \u00e7a dans l'Empire. Si vous voulez bien m'excuser.",
                "frFemale": "\u00c7a marche comme \u00e7a dans l'Empire. Si vous voulez bien m'excuser.",
                "deMale": "So macht man es eben im Imperium. Entschuldigt mich bitte.",
                "deFemale": "So macht man es eben im Imperium. Entschuldigt mich bitte."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.corellia.class.agent.major_nedecca",
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        "18": {
            "NodeId": 18,
            "QuestRewardB62": "EB2e5o0",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "SmallLight",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Stay together and show the lords you're still a force to be reckoned with. Ever run a guerilla force?",
            "LocalizedText": {
                "enMale": "Stay together and show the lords you're still a force to be reckoned with. Ever run a guerilla force?",
                "frMale": "Restez ensemble et montrez aux seigneurs que l'on peut toujours compter sur vous. Vous avez d\u00e9j\u00e0 men\u00e9 une gu\u00e9rilla ?",
                "frFemale": "Restez ensemble et montrez aux seigneurs que l'on peut toujours compter sur vous. Vous avez d\u00e9j\u00e0 men\u00e9 une gu\u00e9rilla ?",
                "deMale": "Bleibt einfach zusammen und zeigt den Lords, dass Ihr noch lange nicht am Ende seid. Habt Ihr schon mal eine Guerillatruppe geleitet?",
                "deFemale": "Bleibt einfach zusammen und zeigt den Lords, dass Ihr noch lange nicht am Ende seid. Habt Ihr schon mal eine Guerillatruppe geleitet?"
            },
            "LocalizedOptionText": {
                "enMale": "Lead the survivors yourself.",
                "frMale": "Commandez les survivants vous-m\u00eames.",
                "frFemale": "Commandez les survivants vous-m\u00eames.",
                "deMale": "F\u00fchrt doch selbst die \u00dcberlebenden an!",
                "deFemale": "F\u00fchrt doch selbst die \u00dcberlebenden an!"
            },
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            "AffectionRewardEventsB62": {
                "eh31DtF": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "esmw3O5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "EwzbYcD": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
                19
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            "Stb": "str.cnv.location.corellia.class.agent.major_nedecca",
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            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "Bqmbw63",
            "Text": "Couldn't be worse than being cannon fodder. I'll think about it.",
            "LocalizedText": {
                "enMale": "Couldn't be worse than being cannon fodder. I'll think about it.",
                "frMale": "\u00c7a ne pourrait pas \u00eatre pire que d'\u00eatre de la chair \u00e0 canon. J'y r\u00e9fl\u00e9chirai.",
                "frFemale": "\u00c7a ne pourrait pas \u00eatre pire que d'\u00eatre de la chair \u00e0 canon. J'y r\u00e9fl\u00e9chirai.",
                "deMale": "Kann auch nicht schlimmer sein, als Kanonenfutter zu werden. Ich \u00fcberleg's mir mal.",
                "deFemale": "Kann auch nicht schlimmer sein, als Kanonenfutter zu werden. Ich \u00fcberleg's mir mal."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.corellia.class.agent.major_nedecca",
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            "NodeId": 21,
            "QuestRewardB62": "EB2e5o0",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I'll eagerly await my new assignment. In the meantime, I have real work to do.",
            "LocalizedText": {
                "enMale": "I'll eagerly await my new assignment. In the meantime, I have real work to do.",
                "frMale": "Je vais attendre ma prochaine mission avec impatience. En attendant, j'ai du vrai travail \u00e0 faire.",
                "frFemale": "Je vais attendre ma prochaine mission avec impatience. En attendant, j'ai du vrai travail \u00e0 faire.",
                "deMale": "Ich erwarte gespannt meinen n\u00e4chsten Auftrag. In der Zwischenzeit habe ich richtige Arbeit zu tun.",
                "deFemale": "Ich erwarte gespannt meinen n\u00e4chsten Auftrag. In der Zwischenzeit habe ich richtige Arbeit zu tun."
            },
            "LocalizedOptionText": {
                "enMale": "Not my problem.",
                "frMale": "Ce n'est pas mon probl\u00e8me.",
                "frFemale": "Ce n'est pas mon probl\u00e8me.",
                "deMale": "Das ist nicht mein Problem.",
                "deFemale": "Das ist nicht mein Problem."
            },
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            "AffectionRewardEventsB62": {
                "eh31DtF": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "0UrSrCA": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "esmw3O5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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                24
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            "Stb": "str.cnv.location.corellia.class.agent.major_nedecca",
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            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "Bqmbw63",
            "Text": "I'll remember that, oh mighty Hand.",
            "LocalizedText": {
                "enMale": "I'll remember that, oh mighty Hand.",
                "frMale": "Je m'en souviendrai, \u00f4 toute puissante Main de Jadus.",
                "frFemale": "Je m'en souviendrai, \u00f4 toute puissante Main de Jadus.",
                "deMale": "Das merke ich mir, oh m\u00e4chtige Hand.",
                "deFemale": "Das merke ich mir, oh m\u00e4chtige Hand."
            },
            "CnvAlienVONode": -1,
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        "24": {
            "NodeId": 24,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "Bqmbw63",
            "Text": "I'll remember that, Lieutenant.",
            "LocalizedText": {
                "enMale": "I'll remember that, Lieutenant.",
                "frMale": "Je m'en souviendrai, Lieutenant.",
                "frFemale": "Je m'en souviendrai, Lieutenant.",
                "deMale": "Das merke ich mir, Lieutenant.",
                "deFemale": "Das merke ich mir, Lieutenant."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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            "ChildIds": [
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            "Stb": "str.cnv.location.corellia.class.agent.major_nedecca",
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        "26": {
            "NodeId": 26,
            "QuestRewardB62": "EB2e5o0",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I could've let you die, you know.",
            "LocalizedText": {
                "enMale": "I could've let you die, you know.",
                "frMale": "J'aurais pu vous laisser mourir, vous savez.",
                "frFemale": "J'aurais pu vous laisser mourir, vous savez.",
                "deMale": "Ich h\u00e4tte Euch auch sterben lassen k\u00f6nnen.",
                "deFemale": "Ich h\u00e4tte Euch auch sterben lassen k\u00f6nnen."
            },
            "LocalizedOptionText": {
                "enMale": "Be grateful I saved you.",
                "frMale": "Estimez-vous heureuse d'\u00eatre en vie.",
                "frFemale": "Estimez-vous heureuse d'\u00eatre en vie.",
                "deMale": "Seid froh, dass ich Euch gerettet habe.",
                "deFemale": "Seid froh, dass ich Euch gerettet habe."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": {
                "0UrSrCA": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "esmw3O5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.corellia.class.agent.major_nedecca",
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        "27": {
            "NodeId": 27,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "Bqmbw63",
            "Text": "Aren't you the hero? If you'll excuse me, I'm going to shower and try to salvage what's left of my unit.",
            "LocalizedText": {
                "enMale": "Aren't you the hero? If you'll excuse me, I'm going to shower and try to salvage what's left of my unit.",
                "frMale": "Ce n'est pas vous le h\u00e9ros ? Si vous voulez bien m'excuser, je vais prendre une douche et essayer de sauver ce qu'il reste de mon unit\u00e9.",
                "frFemale": "Ce n'est pas vous l'h\u00e9ro\u00efne ? Si vous voulez bien m'excuser, je vais prendre une douche et essayer de sauver ce qu'il reste de mon unit\u00e9.",
                "deMale": "Wie \u00fcberaus heldenhaft! Entschuldigt mich jetzt, ich will duschen gehen und dann sehen, was ich von meiner Einheit noch zusammenkratzen kann.",
                "deFemale": "Wie \u00fcberaus heldenhaft! Entschuldigt mich jetzt, ich will duschen gehen und dann sehen, was ich von meiner Einheit noch zusammenkratzen kann."
            },
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        "28": {
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            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "NodeId": 29,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "Bqmbw63",
            "Text": "We all have duties to attend.",
            "LocalizedText": {
                "enMale": "We all have duties to attend.",
                "frMale": "Nous avons tous du travail qui nous attend.",
                "frFemale": "Nous avons tous du travail qui nous attend.",
                "deMale": "Wir alle haben Pflichten, denen wir nachkommen m\u00fcssen.",
                "deFemale": "Wir alle haben Pflichten, denen wir nachkommen m\u00fcssen."
            },
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            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "Bqmbw63",
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        "33": {
            "NodeId": 33,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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        "34": {
            "NodeId": 34,
            "QuestRewardB62": "0000000",
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            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "cLb4SzN",
            "Text": "...now he's bringing in a Chiss.",
            "LocalizedText": {
                "enMale": "...now he's bringing in a Chiss.",
                "frMale": "... et maintenant, il nous fait venir un Chiss.",
                "frFemale": "... et maintenant, il nous fait venir une Chiss.",
                "deMale": "Jetzt bringt er auch noch einen Chiss ins Spiel.",
                "deFemale": "Jetzt bringt er auch noch einen Chiss ins Spiel."
            },
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        "35": {
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            "MaxLevel": -1,
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            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "37": {
            "NodeId": 37,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
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            "SpeakerB62Id": "cLb4SzN",
            "Text": "...a Darth gave him that name, but how did he survive the Sith Academy?",
            "LocalizedText": {
                "enMale": "...a Darth gave him that name, but how did he survive the Sith Academy?",
                "frMale": "... c'est un Dark qui l'a nomm\u00e9, mais comment a-t-il fait pour survivre \u00e0 l'Acad\u00e9mie des Sith ?",
                "frFemale": "... c'est un Dark qui l'a nomm\u00e9, mais comment a-t-il fait pour survivre \u00e0 l'Acad\u00e9mie des Sith ?",
                "deMale": "Er hat seinen Titel von einem Darth. Aber wie hat er blo\u00df die Sith-Akademie \u00fcberstanden?",
                "deFemale": "Er hat seinen Titel von einem Darth. Aber wie hat er blo\u00df die Sith-Akademie \u00fcberstanden?"
            },
            "CnvAlienVONode": -1,
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            "SpeakerB62Id": "Bqmbw63",
            "Text": "Standards fall during wartime. Korriban will return to the old ways soon enough.",
            "LocalizedText": {
                "enMale": "Standards fall during wartime. Korriban will return to the old ways soon enough.",
                "frMale": "Les exigences sont toujours moins \u00e9lev\u00e9es en temps de guerre. Korriban reviendra bient\u00f4t aux anciennes m\u00e9thodes.",
                "frFemale": "Les exigences sont toujours moins \u00e9lev\u00e9es en temps de guerre. Korriban reviendra bient\u00f4t aux anciennes m\u00e9thodes.",
                "deMale": "Im Krieg werden die Ma\u00dfst\u00e4be gesenkt. Korriban wird bald wieder sein, was es einmal war.",
                "deFemale": "Im Krieg werden die Ma\u00dfst\u00e4be gesenkt. Korriban wird bald wieder sein, was es einmal war."
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            "SpeakerB62Id": "Bqmbw63",
            "Text": "I've been looking forward to meeting the \"Hand of Jadus.\" Lord Razer's waiting on holo.",
            "LocalizedText": {
                "enMale": "I've been looking forward to meeting the \"Hand of Jadus.\" Lord Razer's waiting on holo.",
                "frMale": "J'avais h\u00e2te de rencontrer la \"Main de Jadus\". Le Seigneur Razer vous attend.",
                "frFemale": "J'avais h\u00e2te de rencontrer la \"Main de Jadus\". Le Seigneur Razer vous attend.",
                "deMale": "Ich konnte es kaum erwarten, die \"Hand von Jadus\" kennenzulernen. Lord Razer wartet auf dem Holo.",
                "deFemale": "Ich konnte es kaum erwarten, die \"Hand von Jadus\" kennenzulernen. Lord Razer wartet auf dem Holo."
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            "SpeakerB62Id": "Bqmbw63",
            "Text": "You must be our Intelligence transfer. Lord Razer's waiting on holo.",
            "LocalizedText": {
                "enMale": "You must be our Intelligence transfer. Lord Razer's waiting on holo.",
                "frMale": "Vous devez \u00eatre notre recrue des Services Secrets. Le Seigneur Razer vous attend.",
                "frFemale": "Vous devez \u00eatre notre recrue des Services Secrets. Le Seigneur Razer vous attend.",
                "deMale": "Ihr m\u00fcsst unser Neuzugang vom Geheimdienst sein. Lord Razer wartet auf dem Holo.",
                "deFemale": "Ihr m\u00fcsst unser Neuzugang vom Geheimdienst sein. Lord Razer wartet auf dem Holo."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Put him through.",
            "LocalizedText": {
                "enMale": "Put him through.",
                "frMale": "Passez-le-moi.",
                "frFemale": "Passez-le-moi.",
                "deMale": "Stellt ihn zu mir durch.",
                "deFemale": "Stellt ihn zu mir durch."
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            "LocalizedOptionText": {
                "enMale": "Let's get started.",
                "frMale": "Allons-y.",
                "frFemale": "Allons-y.",
                "deMale": "Dann wollen wir mal loslegen.",
                "deFemale": "Dann wollen wir mal loslegen."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                "EwzbYcD": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "Text": "I'm afraid we haven't been introduced.",
            "LocalizedText": {
                "enMale": "I'm afraid we haven't been introduced.",
                "frMale": "Je crains que nous n'ayons pas \u00e9t\u00e9 pr\u00e9sent\u00e9s.",
                "frFemale": "Je crains que nous n'ayons pas \u00e9t\u00e9 pr\u00e9sent\u00e9es.",
                "deMale": "Wir sind einander noch nicht vorgestellt worden.",
                "deFemale": "Wir sind einander noch nicht vorgestellt worden."
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            "LocalizedOptionText": {
                "enMale": "And you are...?",
                "frMale": "Et vous \u00eates... ?",
                "frFemale": "Et vous \u00eates... ?",
                "deMale": "Und Ihr seid ... ?",
                "deFemale": "Und Ihr seid ... ?"
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                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "Bqmbw63",
            "Text": "Major Nedecca. I served under Darth Gravus on Taris and Rabaan. This is Major Sanos, just off his third year at the Trench.",
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                "enMale": "Major Nedecca. I served under Darth Gravus on Taris and Rabaan. This is Major Sanos, just off his third year at the Trench.",
                "frMale": "Major Nedecca. J'ai servi sous les ordres de Dark Gravus sur Taris et Rabaan. Et voici le Major Sanos, qui vient de passer trois ans dans la Tranch\u00e9e.",
                "frFemale": "Major Nedecca. J'ai servi sous les ordres de Dark Gravus sur Taris et Rabaan. Et voici le Major Sanos, qui vient de passer trois ans dans la Tranch\u00e9e.",
                "deMale": "Major Nedecca. Ich habe unter Darth Gravus auf Taris und Rabaan gedient. Das hier ist Major Sanos. Er hat gerade sein drittes Jahr am Graben hinter sich.",
                "deFemale": "Major Nedecca. Ich habe unter Darth Gravus auf Taris und Rabaan gedient. Das hier ist Major Sanos. Er hat gerade sein drittes Jahr am Graben hinter sich."
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            "SpeakerB62Id": "0000000",
            "Text": "You think Lord Razer and I don't deserve our positions.",
            "LocalizedText": {
                "enMale": "You think Lord Razer and I don't deserve our positions.",
                "frMale": "Vous pensez que le Seigneur Razer et moi ne m\u00e9ritons pas nos grades.",
                "frFemale": "Vous pensez que le Seigneur Razer et moi ne m\u00e9ritons pas nos grades.",
                "deMale": "Ihr glaubt also, Lord Razer und ich h\u00e4tten unsere Positionen nicht verdient.",
                "deFemale": "Ihr glaubt also, Lord Razer und ich h\u00e4tten unsere Positionen nicht verdient."
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            "LocalizedOptionText": {
                "enMale": "You don't like aliens.",
                "frMale": "Vous n'aimez pas les aliens.",
                "frFemale": "Vous n'aimez pas les aliens.",
                "deMale": "Ihr m\u00f6gt wohl keine Fremdlinge.",
                "deFemale": "Ihr m\u00f6gt wohl keine Fremdlinge."
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                    "Key": 200,
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
            },
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            "Stb": "str.cnv.location.corellia.class.agent.major_nedecca",
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "0000000",
            "Text": "It sounds like our Dark Lord doesn't meet your standards.",
            "LocalizedText": {
                "enMale": "It sounds like our Dark Lord doesn't meet your standards.",
                "frMale": "On dirait que le Seigneur Razer n'est pas \u00e0 la hauteur pour vous.",
                "frFemale": "On dirait que le Seigneur Razer n'est pas \u00e0 la hauteur pour vous.",
                "deMale": "Unser Dunkler Lord scheint Euren Vorstellungen nicht zu entsprechen.",
                "deFemale": "Unser Dunkler Lord scheint Euren Vorstellungen nicht zu entsprechen."
            },
            "LocalizedOptionText": {
                "enMale": "You don't like Lord Razer.",
                "frMale": "Vous n'aimez pas le Seigneur Razer.",
                "frFemale": "Vous n'aimez pas le Seigneur Razer.",
                "deMale": "Ihr m\u00f6gt Lord Razer wohl nicht.",
                "deFemale": "Ihr m\u00f6gt Lord Razer wohl nicht."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "esmw3O5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "Bqmbw63",
            "Text": "Sometimes we hear things out of context.",
            "LocalizedText": {
                "enMale": "Sometimes we hear things out of context.",
                "frMale": "Certaines choses ne veulent rien dire en dehors de leur contexte.",
                "frFemale": "Certaines choses ne veulent rien dire en dehors de leur contexte.",
                "deMale": "Manchmal h\u00f6rt man Dinge, die aus dem Zusammenhang gerissen sind.",
                "deFemale": "Manchmal h\u00f6rt man Dinge, die aus dem Zusammenhang gerissen sind."
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            "SpeakerB62Id": "cLb4SzN",
            "Text": "Ready to continue, my lord.",
            "LocalizedText": {
                "enMale": "Ready to continue, my lord.",
                "frMale": "Vous \u00eates pr\u00eat \u00e0 continuer, Excellence.",
                "frFemale": "Vous \u00eates pr\u00eat \u00e0 continuer, Excellence.",
                "deMale": "Wir k\u00f6nnen fortfahren, mein Sith-Lord.",
                "deFemale": "Wir k\u00f6nnen fortfahren, mein Sith-Lord."
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            "SpeakerB62Id": "kscRq43",
            "Text": "My squadrons, prepare to launch! Listen well, my new operative, for I will repeat nothing.",
            "LocalizedText": {
                "enMale": "My squadrons, prepare to launch! Listen well, my new operative, for I will repeat nothing.",
                "frMale": "Escadrons, pr\u00e9parez-vous \u00e0 attaquer ! \u00c9coutez bien, mon nouvel agent, parce que je ne le r\u00e9p\u00e9terai pas deux fois.",
                "frFemale": "Escadrons, pr\u00e9parez-vous \u00e0 attaquer ! \u00c9coutez bien, mon nouvel agent, parce que je ne le r\u00e9p\u00e9terai pas deux fois.",
                "deMale": "Staffeln zum Abflug bereitmachen! H\u00f6rt gut zu, mein neuer Agent, ich werde mich nicht wiederholen.",
                "deFemale": "Staffeln zum Abflug bereitmachen! H\u00f6rt gut zu, mein neuer Agent, ich werde mich nicht wiederholen."
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            "SpeakerB62Id": "kscRq43",
            "Text": "Corellia is a founding planet of the Republic. It shall be our first conquest as we march to victory through the Core Worlds.",
            "LocalizedText": {
                "enMale": "Corellia is a founding planet of the Republic. It shall be our first conquest as we march to victory through the Core Worlds.",
                "frMale": "Corellia est l'une des plan\u00e8tes fondatrices de la R\u00e9publique. Ce sera notre premi\u00e8re victoire dans notre conqu\u00eate des Mondes du Noyau.",
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            "Text": "But its population fears us. The Republic Army resists us. Their doom is our purpose here.",
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            "Text": "Under Lord Razer's command, we've been conducting a bombing campaign for the past six weeks.",
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            "Text": "He's brought us here to coordinate a final air strike against Aegis Base--the Republic Army's headquarters for this sector.",
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                "enMale": "He's brought us here to coordinate a final air strike against Aegis Base--the Republic Army's headquarters for this sector.",
                "frMale": "Il nous a fait venir ici pour coordonner une attaque a\u00e9rienne de grande envergure contre la base d'Aegis, le QG de l'Arm\u00e9e de la R\u00e9publique dans le secteur.",
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            "Text": "What's our approach? And how do I fit in?",
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                "frMale": "Comment allons-nous faire ? Et en quoi je vais vous aider ?",
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                "enMale": "Tell me the plan.",
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                "frFemale": "Quel est le plan ?",
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                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
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                        "deFemale": "<<1>> stimmt zu."
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            "Text": "Bring me up to speed on the place.",
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                "enMale": "Bring me up to speed on the place.",
                "frMale": "Parlez-moi de cet endroit.",
                "frFemale": "Parlez-moi de cet endroit.",
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                "enMale": "Aegis Base?",
                "frMale": "La base d'Aegis ?",
                "frFemale": "La base d'Aegis ?",
                "deMale": "St\u00fctzpunkt Aegis?",
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                        "deFemale": "<<1>> stimmt zu."
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            "Text": "Aegis Base is a converted security station--heavily fortified with as many turrets as soldiers.",
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            "Text": "If you need a pilot, you brought in the wrong man.",
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                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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            "SpeakerB62Id": "0000000",
            "Text": "If you need a pilot, you brought in the wrong woman.",
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                "enMale": "If you need a pilot, you brought in the wrong woman.",
                "frMale": "S'il vous faut un pilote, vous faites erreur sur la personne.",
                "frFemale": "S'il vous faut un pilote, vous faites erreur sur la personne.",
                "deMale": "Wenn Ihr einen Piloten braucht, bin ich die falsche Frau f\u00fcr den Job.",
                "deFemale": "Wenn Ihr einen Piloten braucht, bin ich die falsche Frau f\u00fcr den Job."
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                "enMale": "Air strikes aren't my thing.",
                "frMale": "Les attaques a\u00e9riennes, c'est pas mon truc.",
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                        "frMale": "<<1>> d\u00e9sapprouve.",
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            "Text": "How terribly insightful. Captain Lett-Shara is handling the attack squadrons.",
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                "frMale": "Quel manque de perspicacit\u00e9. Le Capitaine Lett-Shara est en charge des escadrons.",
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            "Text": "Phase one is the elimination of the outer ring of base defenses--shield generators, bunkers, fuel depots.",
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            "Text": "They're hidden from the air and jam all our sensors, so our bombers can't spot them.",
            "LocalizedText": {
                "enMale": "They're hidden from the air and jam all our sensors, so our bombers can't spot them.",
                "frMale": "Ils sont invisibles par les airs et \u00e9chappent \u00e0 tous nos capteurs, alors nos bombardiers ne peuvent pas les localiser.",
                "frFemale": "Ils sont invisibles par les airs et \u00e9chappent \u00e0 tous nos capteurs, alors nos bombardiers ne peuvent pas les localiser.",
                "deMale": "Sie sind von der Luft aus nicht zu sehen und blockieren all unsere Sensoren, so dass unsere Bomber sie nicht finden k\u00f6nnen.",
                "deFemale": "Sie sind von der Luft aus nicht zu sehen und blockieren all unsere Sensoren, so dass unsere Bomber sie nicht finden k\u00f6nnen."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
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        "83": {
            "NodeId": 83,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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        "84": {
            "NodeId": 84,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "Bqmbw63",
            "Text": "Your assignment is to slip past the Republic Army battalions and designate high-value bomber targets. You aim the gun, our pilots pull the trigger.",
            "LocalizedText": {
                "enMale": "Your assignment is to slip past the Republic Army battalions and designate high-value bomber targets. You aim the gun, our pilots pull the trigger.",
                "frMale": "Votre t\u00e2che consiste \u00e0 vous infiltrer derri\u00e8re les bataillons de la R\u00e9publique et \u00e0 s\u00e9lectionner de bonnes cibles pour les bombardiers. Vous visez, nos pilotes appuient sur la g\u00e2chette.",
                "frFemale": "Votre t\u00e2che consiste \u00e0 vous infiltrer derri\u00e8re les bataillons de la R\u00e9publique et \u00e0 s\u00e9lectionner de bonnes cibles pour les bombardiers. Vous visez, nos pilotes appuient sur la g\u00e2chette.",
                "deMale": "Eure Aufgabe ist es, an den Bataillonen der republikanischen Armee vorbeizuschleichen und lohnende Ziele f\u00fcr die Bomber zu markieren. Ihr zielt und unsere Piloten dr\u00fccken den Abzug!",
                "deFemale": "Eure Aufgabe ist es, an den Bataillonen der republikanischen Armee vorbeizuschleichen und lohnende Ziele f\u00fcr die Bomber zu markieren. Ihr zielt und unsere Piloten dr\u00fccken den Abzug!"
            },
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            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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                93
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            "Stb": "str.cnv.location.corellia.class.agent.major_nedecca",
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        "85": {
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            "QuestRewardB62": "gAvhWg8",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "They won't know I'm there until after the bombs fall.",
            "LocalizedText": {
                "enMale": "They won't know I'm there until after the bombs fall.",
                "frMale": "Ils ne s'apercevront de ma pr\u00e9sence qu'une fois les bombes largu\u00e9es.",
                "frFemale": "Ils ne s'apercevront de ma pr\u00e9sence qu'une fois les bombes largu\u00e9es.",
                "deMale": "Sie werden mich nicht bemerken, bis die Bomben fallen.",
                "deFemale": "Sie werden mich nicht bemerken, bis die Bomben fallen."
            },
            "LocalizedOptionText": {
                "enMale": "It will be done.",
                "frMale": "Ce sera fait.",
                "frFemale": "Ce sera fait.",
                "deMale": "Wird erledigt.",
                "deFemale": "Wird erledigt."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "0UrSrCA": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
                140
            ],
            "Stb": "str.cnv.location.corellia.class.agent.major_nedecca",
            "GenericNodeNumber": 0
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            "NodeId": 87,
            "QuestRewardB62": "gAvhWg8",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "While I'm in the field, what about you?",
            "LocalizedText": {
                "enMale": "While I'm in the field, what about you?",
                "frMale": "Pendant que je serai sur le terrain, qu'allez-vous faire ?",
                "frFemale": "Pendant que je serai sur le terrain, qu'allez-vous faire ?",
                "deMale": "Was tut Ihr, w\u00e4hrend ich im Einsatz bin?",
                "deFemale": "Was tut Ihr, w\u00e4hrend ich im Einsatz bin?"
            },
            "LocalizedOptionText": {
                "enMale": "What will you be doing?",
                "frMale": "Qu'allez-vous faire ?",
                "frFemale": "Qu'allez-vous faire ?",
                "deMale": "Und was macht Ihr inzwischen?",
                "deFemale": "Und was macht Ihr inzwischen?"
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "esmw3O5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
                88
            ],
            "Stb": "str.cnv.location.corellia.class.agent.major_nedecca",
            "GenericNodeNumber": 0
        },
        "88": {
            "NodeId": 88,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "Bqmbw63",
            "Text": "Major Sanos and Captain Lett-Shara will coordinate the fliers. I'll be diverting any Republic reinforcements.",
            "LocalizedText": {
                "enMale": "Major Sanos and Captain Lett-Shara will coordinate the fliers. I'll be diverting any Republic reinforcements.",
                "frMale": "Le Major Sanos et le Capitaine Lett-Shara donneront des indications aux pilotes. Je d\u00e9tournerai l'attention des renforts de la R\u00e9publique.",
                "frFemale": "Le Major Sanos et le Capitaine Lett-Shara donneront des indications aux pilotes. Je d\u00e9tournerai l'attention des renforts de la R\u00e9publique.",
                "deMale": "Major Sanos und Captain Lett-Shara werden die Flieger koordinieren. Ich lenke inzwischen die Verst\u00e4rkungstruppen der Republik ab.",
                "deFemale": "Major Sanos und Captain Lett-Shara werden die Flieger koordinieren. Ich lenke inzwischen die Verst\u00e4rkungstruppen der Republik ab."
            },
            "CnvAlienVONode": -1,
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        "89": {
            "NodeId": 89,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "90": {
            "NodeId": 90,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "kscRq43",
            "Text": "You will be glorious. One master of stealth will cause more devastation than a hundred troops.",
            "LocalizedText": {
                "enMale": "You will be glorious. One master of stealth will cause more devastation than a hundred troops.",
                "frMale": "La gloire vous attend. Un ma\u00eetre de la furtivit\u00e9 causera plus de d\u00e9g\u00e2ts que des centaines de troupes.",
                "frFemale": "La gloire vous attend. Un ma\u00eetre de la furtivit\u00e9 causera plus de d\u00e9g\u00e2ts que des centaines de troupes.",
                "deMale": "Ihr werdet Gro\u00dfartiges leisten. Ein einziger Meister der Tarnung kann mehr Schaden anrichten als Hunderte von Truppen.",
                "deFemale": "Ihr werdet Gro\u00dfartiges leisten. Ein einziger Meister der Tarnung kann mehr Schaden anrichten als Hunderte von Truppen."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.corellia.class.agent.major_nedecca",
            "GenericNodeNumber": 0
        },
        "91": {
            "NodeId": 91,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "GenericNodeNumber": 0
        },
        "93": {
            "NodeId": 93,
            "QuestRewardB62": "gAvhWg8",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I'm trained to kill Jedi; you want me playing scout.",
            "LocalizedText": {
                "enMale": "I'm trained to kill Jedi; you want me playing scout.",
                "frMale": "On m'a form\u00e9 pour tuer des Jedi et vous voulez que je joue \u00e0 l'\u00e9claireur.",
                "frFemale": "On m'a form\u00e9e pour tuer des Jedi et vous voulez que je joue \u00e0 l'\u00e9claireur.",
                "deMale": "Ich bin zum T\u00f6ten von Jedi ausgebildet. Und jetzt soll ich Aufkl\u00e4rer spielen?",
                "deFemale": "Ich bin zum T\u00f6ten von Jedi ausgebildet. Und jetzt soll ich Aufkl\u00e4rer spielen?"
            },
            "LocalizedOptionText": {
                "enMale": "Picking targets is beneath me.",
                "frMale": "J'ai autre chose \u00e0 faire que de s\u00e9lectionner des cibles.",
                "frFemale": "J'ai autre chose \u00e0 faire que de s\u00e9lectionner des cibles.",
                "deMale": "Ziele zu markieren ist unter meiner W\u00fcrde.",
                "deFemale": "Ziele zu markieren ist unter meiner W\u00fcrde."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "EwzbYcD": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "0UrSrCA": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.corellia.class.agent.major_nedecca",
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        },
        "94": {
            "NodeId": 94,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "kscRq43",
            "Text": "Twenty wings of bombers await you. Succeed, and you may claim each of their kills as your own.",
            "LocalizedText": {
                "enMale": "Twenty wings of bombers await you. Succeed, and you may claim each of their kills as your own.",
                "frMale": "Tout un escadron de bombardiers compte sur vous, et chaque cible \u00e9limin\u00e9e le sera gr\u00e2ce \u00e0 vous.",
                "frFemale": "Tout un escadron de bombardiers compte sur vous, et chaque cible \u00e9limin\u00e9e le sera gr\u00e2ce \u00e0 vous.",
                "deMale": "Zwanzig Bombergeschwader erwarten Euch. Ihr d\u00fcrft jeden ihrer Treffer als Erfolg f\u00fcr Euch verbuchen.",
                "deFemale": "Zwanzig Bombergeschwader erwarten Euch. Ihr d\u00fcrft jeden ihrer Treffer als Erfolg f\u00fcr Euch verbuchen."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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            "Stb": "str.cnv.location.corellia.class.agent.major_nedecca",
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        },
        "95": {
            "NodeId": 95,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
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            "ChildIds": [
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            "GenericNodeNumber": 0
        },
        "96": {
            "NodeId": 96,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "Bqmbw63",
            "Text": "Then, phase two--with its outer defenses destroyed, Aegis Base itself will be temporarily exposed.",
            "LocalizedText": {
                "enMale": "Then, phase two--with its outer defenses destroyed, Aegis Base itself will be temporarily exposed.",
                "frMale": "Passons \u00e0 la deuxi\u00e8me phase. Avec ses d\u00e9fenses ext\u00e9rieures d\u00e9truites, la base d'Aegis sera temporairement expos\u00e9e.",
                "frFemale": "Passons \u00e0 la deuxi\u00e8me phase. Avec ses d\u00e9fenses ext\u00e9rieures d\u00e9truites, la base d'Aegis sera temporairement expos\u00e9e.",
                "deMale": "Im Anschluss folgt Phase Zwei. Wenn der \u00e4u\u00dfere Verteidigungsring zerst\u00f6rt ist, liegt St\u00fctzpunkt Aegis vor\u00fcbergehend ungesch\u00fctzt da.",
                "deFemale": "Im Anschluss folgt Phase Zwei. Wenn der \u00e4u\u00dfere Verteidigungsring zerst\u00f6rt ist, liegt St\u00fctzpunkt Aegis vor\u00fcbergehend ungesch\u00fctzt da."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.corellia.class.agent.major_nedecca",
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        },
        "97": {
            "NodeId": 97,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
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            "GenericNodeNumber": 0
        },
        "98": {
            "NodeId": 98,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "Bqmbw63",
            "Text": "Our fliers will continue the engagement, and our war droids will cut off Republic Special Forces. But that's all a distraction.",
            "LocalizedText": {
                "enMale": "Our fliers will continue the engagement, and our war droids will cut off Republic Special Forces. But that's all a distraction.",
                "frMale": "Nos pilotes continueront le combat, et nos dro\u00efdes de guerre s'occuperont des Forces Sp\u00e9ciales de la R\u00e9publique. Mais tout ceci n'est rien.",
                "frFemale": "Nos pilotes continueront le combat, et nos dro\u00efdes de guerre s'occuperont des Forces Sp\u00e9ciales de la R\u00e9publique. Mais tout ceci n'est rien.",
                "deMale": "Unsere Flieger werfen weiter Bomben ab und unsere Kriegsdroiden schneiden den Sondereinheiten der Republik den Weg ab. Aber das dient alles nur zur Ablenkung.",
                "deFemale": "Unsere Flieger werfen weiter Bomben ab und unsere Kriegsdroiden schneiden den Sondereinheiten der Republik den Weg ab. Aber das dient alles nur zur Ablenkung."
            },
            "CnvAlienVONode": -1,
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            "Stb": "str.cnv.location.corellia.class.agent.major_nedecca",
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        },
        "99": {
            "NodeId": 99,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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            "GenericNodeNumber": 0
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        "100": {
            "NodeId": 100,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "Bqmbw63",
            "Text": "You will infiltrate Aegis Base carrying a portable baradium warhead. Planted correctly, it will incinerate anyone and anything inside.",
            "LocalizedText": {
                "enMale": "You will infiltrate Aegis Base carrying a portable baradium warhead. Planted correctly, it will incinerate anyone and anything inside.",
                "frMale": "Vous infiltrerez la base d'Aegis avec une ogive au baradium portable. Bien plac\u00e9e, elle br\u00fblera tout ce qu'il y aura \u00e0 l'int\u00e9rieur.",
                "frFemale": "Vous infiltrerez la base d'Aegis avec une ogive au baradium portable. Bien plac\u00e9e, elle br\u00fblera tout ce qu'il y aura \u00e0 l'int\u00e9rieur.",
                "deMale": "Ihr werdet den St\u00fctzpunkt Aegis mit einem tragbaren Baradium-Sprengkopf infiltrieren. Wenn der richtig angebracht wird, l\u00e4sst er da drin alles und jeden in Flammen aufgehen.",
                "deFemale": "Ihr werdet den St\u00fctzpunkt Aegis mit einem tragbaren Baradium-Sprengkopf infiltrieren. Wenn der richtig angebracht wird, l\u00e4sst er da drin alles und jeden in Flammen aufgehen."
            },
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            "IsAmbient": false,
            "ChildIds": [
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                103,
                107
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            "Stb": "str.cnv.location.corellia.class.agent.major_nedecca",
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        "101": {
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            "QuestRewardB62": "gAvhWg8",
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            "MaxLevel": -1,
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            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Sounds straightforward, if risky. No further instructions?",
            "LocalizedText": {
                "enMale": "Sounds straightforward, if risky. No further instructions?",
                "frMale": "Bien que risqu\u00e9, \u00e7a me semble clair. Rien d'autre ?",
                "frFemale": "Bien que risqu\u00e9, \u00e7a me semble clair. Rien d'autre ?",
                "deMale": "Klingt einleuchtend, wenn auch riskant. Gibt es weitere Anweisungen?",
                "deFemale": "Klingt einleuchtend, wenn auch riskant. Gibt es weitere Anweisungen?"
            },
            "LocalizedOptionText": {
                "enMale": "Any other details?",
                "frMale": "Autre chose ?",
                "frFemale": "Autre chose ?",
                "deMale": "Keine weiteren Einzelheiten?",
                "deFemale": "Keine weiteren Einzelheiten?"
            },
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "This explosive I'm going to be carrying....",
            "LocalizedText": {
                "enMale": "This explosive I'm going to be carrying....",
                "frMale": "Cet explosif que je vais transporter...",
                "frFemale": "Cet explosif que je vais transporter...",
                "deMale": "Dieser Sprengsatz, den ich da tragen soll ...",
                "deFemale": "Dieser Sprengsatz, den ich da tragen soll ..."
            },
            "LocalizedOptionText": {
                "enMale": "A portable warhead?",
                "frMale": "Une ogive portable ?",
                "frFemale": "Une ogive portable ?",
                "deMale": "Ein tragbarer Sprengkopf?",
                "deFemale": "Ein tragbarer Sprengkopf?"
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            "AffectionRewardEventsB62": {
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
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            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "Bqmbw63",
            "Text": "Old city-smashing technology, miniaturized by the Science Bureau. No more than twenty kilograms.",
            "LocalizedText": {
                "enMale": "Old city-smashing technology, miniaturized by the Science Bureau. No more than twenty kilograms.",
                "frMale": "Une ancienne technologie de destruction urbaine, miniaturis\u00e9e par le Bureau Scientifique. Pas plus de vingt kilos.",
                "frFemale": "Une ancienne technologie de destruction urbaine, miniaturis\u00e9e par le Bureau Scientifique. Pas plus de vingt kilos.",
                "deMale": "Ist eine erprobte Technologie zur Vernichtung von St\u00e4dten, vom Forschungsb\u00fcro in Miniaturform gebracht. Wiegt h\u00f6chstens zwanzig Kilo.",
                "deFemale": "Ist eine erprobte Technologie zur Vernichtung von St\u00e4dten, vom Forschungsb\u00fcro in Miniaturform gebracht. Wiegt h\u00f6chstens zwanzig Kilo."
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "It'll incinerate the base--and me with it.",
            "LocalizedText": {
                "enMale": "It'll incinerate the base--and me with it.",
                "frMale": "Elle br\u00fblera la base... et moi avec.",
                "frFemale": "Elle br\u00fblera la base... et moi avec.",
                "deMale": "Der St\u00fctzpunkt geht in Flammen auf - und ich mit.",
                "deFemale": "Der St\u00fctzpunkt geht in Flammen auf - und ich mit."
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            "LocalizedOptionText": {
                "enMale": "That sounds like suicide.",
                "frMale": "C'est du suicide.",
                "frFemale": "C'est du suicide.",
                "deMale": "Das ist ja ein Himmelfahrtskommando.",
                "deFemale": "Das ist ja ein Himmelfahrtskommando."
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                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                },
                "EwzbYcD": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
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            ],
            "Stb": "str.cnv.location.corellia.class.agent.major_nedecca",
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        },
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "kscRq43",
            "Text": "You will have enough time to escape the blast. If you fail, you die for the glory of the Empire.",
            "LocalizedText": {
                "enMale": "You will have enough time to escape the blast. If you fail, you die for the glory of the Empire.",
                "frMale": "Vous aurez suffisamment de temps pour \u00e9chapper \u00e0 l'explosion. Si vous \u00e9chouez, vous mourrez pour la gloire de l'Empire.",
                "frFemale": "Vous aurez suffisamment de temps pour \u00e9chapper \u00e0 l'explosion. Si vous \u00e9chouez, vous mourrez pour la gloire de l'Empire.",
                "deMale": "Ihr werdet genug Zeit haben, der Explosion zu entgehen. Und falls Euch das nicht gelingt, sterbt Ihr f\u00fcr den Ruhm des Imperiums.",
                "deFemale": "Ihr werdet genug Zeit haben, der Explosion zu entgehen. Und falls Euch das nicht gelingt, sterbt Ihr f\u00fcr den Ruhm des Imperiums."
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            "IsEmpty": true,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "cLb4SzN",
            "Text": "You'll be patched into our channels to keep you apprised as the assault proceeds.",
            "LocalizedText": {
                "enMale": "You'll be patched into our channels to keep you apprised as the assault proceeds.",
                "frMale": "Vous serez reli\u00e9 \u00e0 nos canaux pour rester inform\u00e9 de l'avanc\u00e9e de l'assaut.",
                "frFemale": "Vous serez reli\u00e9e \u00e0 nos canaux pour rester inform\u00e9e de l'avanc\u00e9e de l'assaut.",
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                "deFemale": "Ihr k\u00f6nnt auf unseren Kan\u00e4len mith\u00f6ren. Dann seid Ihr w\u00e4hrend des Angriffs auf dem Laufenden."
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            "SpeakerB62Id": "kscRq43",
            "Text": "Go now and arm yourself. The fighters have already launched, and Republic blood rains from the skies.",
            "LocalizedText": {
                "enMale": "Go now and arm yourself. The fighters have already launched, and Republic blood rains from the skies.",
                "frMale": "Allez-y et \u00e9quipez-vous. Les chasseurs ont d\u00e9j\u00e0 d\u00e9coll\u00e9. Que le sang de la R\u00e9publique coule \u00e0 flots.",
                "frFemale": "Allez-y et \u00e9quipez-vous. Les chasseurs ont d\u00e9j\u00e0 d\u00e9coll\u00e9. Que le sang de la R\u00e9publique coule \u00e0 flots.",
                "deMale": "Jetzt geht und bewaffnet Euch. Die Bomber sind schon unterwegs und das Blut der Republik regnet vom Himmel.",
                "deFemale": "Jetzt geht und bewaffnet Euch. Die Bomber sind schon unterwegs und das Blut der Republik regnet vom Himmel."
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            "SpeakerB62Id": "kscRq43",
            "Text": "Now, Major Nedecca--what of your war drones...?",
            "LocalizedText": {
                "enMale": "Now, Major Nedecca--what of your war drones...?",
                "frMale": "Bien, Major Nedecca, qu'en est-il des dro\u00efdes de guerre ?",
                "frFemale": "Bien, Major Nedecca, qu'en est-il des dro\u00efdes de guerre ?",
                "deMale": "Also, Major Nedecca - was ist jetzt mit Euren Kriegsdroiden?",
                "deFemale": "Also, Major Nedecca - was ist jetzt mit Euren Kriegsdroiden?"
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