- I'd like to keep them hidden on the far side of the planet Talus--once we've seen the Empire's strategy, they can hyperjump in wherever they will be most effective.
- Savik has also revealed that the Imperial armada will include a group of dreadnaughts equipped with Isotope-5 generators, and another with Silencer superweapons.
- Quite a bit, actually--she also told us exactly how much Isotope-5 is left in the Empire's reserves. They won't be able to operate those ships for long.
Link to Node 88
83. Option - So our odds aren't good.Player - Sounds like we don't stand a chance.
- And dreadnaughts equipped with Silencer weapons sacrifice their hangars and most point-defense weapons to do so--they'll be weak against starfighter attack.
- Anti-aircraft turrets and defensive shielding are already in place. So long as they remain operational, the facility will be safe from aerial attack.
- I've gathered as many Jedi as I could to join the defense--including volunteers from Corellia's Green Jedi--but there are still too few to repel a significant Sith contingent.
- That's a safe bet. But we know little else, unfortunately--Savik wasn't involved in that aspect of the plan either.
Link to Node 111
105. Option - Not much faith in the fleet?Player - If we stop the Empire in orbit, the ground defenses won't be necessary. You don't think Numinn can handle his job?
- Sounds like everyone knows their job. The Republic's counting on you, friends--if we're going to put up a decent fight going forward, we need that shipyard.
- We'll make our way to Corellia in my personal ship. There should be just enough time to cook up a nice ryshcate and a pot of Gatalentan before we arrive.
- By teaching Arn, Tau will realize how far her abilities truly go. In learning from Tau, Arn will find that his past doesn't prevent him from becoming a great Jedi.
Link to Node 146
139. Option - You're wrong about them both.Player - You're making a huge mistake--those two are a disaster waiting to happen.
{
"_id": {
"$oid": "5fb4862333180000cb0a1668"
},
"SpeakersB62Ids": {
"sXSvth3": "npc.flashpoint.corellia.republic.general_daeruun",
"nUXOW91": "npc.flashpoint.corellia.republic.republic_guard",
"mjFj6FD": "npc.flashpoint.corellia.republic.chancellor_rans",
"97oEEyI": "npc.flashpoint.corellia.republic.fleet_admiral_numinn",
"0tdJub3": "npc.flashpoint.corellia.republic.gnost_dural"
},
"AudioLanguageState": {
"en-us": true,
"fr-fr": true,
"de-de": true
},
"QuestB62Progressed": [
"4zIllw1"
],
"RootNodes": [
1,
184
],
"NodeLookup": {
"1": {
"NodeId": 1,
"QuestsProgressedB62": [
"4zIllw1"
],
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "sXSvth3",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
2
],
"GenericNodeNumber": 0
},
"2": {
"NodeId": 2,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
5
],
"GenericNodeNumber": 0
},
"5": {
"NodeId": 5,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "nUXOW91",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
13
],
"GenericNodeNumber": 0
},
"13": {
"NodeId": 13,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
14
],
"GenericNodeNumber": 0
},
"14": {
"NodeId": 14,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "sXSvth3",
"Text": "Commander! Welcome. Let's get started right away.",
"LocalizedText": {
"enMale": "Commander! Welcome. Let's get started right away.",
"frMale": "Bienvenue, Commandant\u00a0! Mettons-nous imm\u00e9diatement au travail.",
"frFemale": "Bienvenue, Commandant\u00a0! Mettons-nous imm\u00e9diatement au travail.",
"deMale": "Commander! Willkommen. Fangen wir sofort an.",
"deFemale": "Commander! Willkommen. Fangen wir sofort an."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
31
],
"Stb": "str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing",
"GenericNodeNumber": 0
},
"31": {
"NodeId": 31,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"Text": "Of course. I'm sure time isn't on our side.",
"LocalizedText": {
"enMale": "Of course. I'm sure time isn't on our side.",
"frMale": "\u00c9videmment. Il est \u00e9vident que le temps n'est pas notre alli\u00e9.",
"frFemale": "\u00c9videmment. Il est \u00e9vident que le temps n'est pas notre alli\u00e9.",
"deMale": "Nat\u00fcrlich. Die Zeit arbeitet sicher gegen uns.",
"deFemale": "Nat\u00fcrlich. Die Zeit arbeitet sicher gegen uns."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
33
],
"Stb": "str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing",
"GenericNodeNumber": 0
},
"33": {
"NodeId": 33,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "mjFj6FD",
"Text": "It so rarely is.",
"LocalizedText": {
"enMale": "It so rarely is.",
"frMale": "C'est rarement le cas.",
"frFemale": "C'est rarement le cas.",
"deMale": "Wie so h\u00e4ufig.",
"deFemale": "Wie so h\u00e4ufig."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
34
],
"Stb": "str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing",
"GenericNodeNumber": 0
},
"34": {
"NodeId": 34,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
38
],
"GenericNodeNumber": 0
},
"38": {
"NodeId": 38,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "mjFj6FD",
"Text": "Galena Rans. I'm the Supreme Chancellor of the Republic--but don't hold that against me.",
"LocalizedText": {
"enMale": "Galena Rans. I'm the Supreme Chancellor of the Republic--but don't hold that against me.",
"frMale": "Galena Rans. Chanceli\u00e8re Supr\u00eame de la R\u00e9publique... j'esp\u00e8re que vous ne m'en tiendrez pas rigueur.",
"frFemale": "Galena Rans. Chanceli\u00e8re Supr\u00eame de la R\u00e9publique... j'esp\u00e8re que vous ne m'en tiendrez pas rigueur.",
"deMale": "Galena Rans. Ich bin die Oberste Kanzlerin der Republik - aber nehmt mir das bitte nicht \u00fcbel.",
"deFemale": "Galena Rans. Ich bin die Oberste Kanzlerin der Republik - aber nehmt mir das bitte nicht \u00fcbel."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
64,
65,
41
],
"Stb": "str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing",
"GenericNodeNumber": 0
},
"41": {
"NodeId": 41,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"Text": "Honestly, every politician I've ever met was an idiot.",
"LocalizedText": {
"enMale": "Honestly, every politician I've ever met was an idiot.",
"frMale": "Franchement, tous les politiciens que j'ai rencontr\u00e9s \u00e9taient des imb\u00e9ciles.",
"frFemale": "Franchement, tous les politiciens que j'ai rencontr\u00e9s \u00e9taient des imb\u00e9ciles.",
"deMale": "Ganz ehrlich, jeder Politiker, dem ich begegnet bin, war ein Idiot.",
"deFemale": "Ganz ehrlich, jeder Politiker, dem ich begegnet bin, war ein Idiot."
},
"LocalizedOptionText": {
"enMale": "Politicians are useless fools.",
"frMale": "Les politiciens sont inutiles.",
"frFemale": "Les politiciens sont inutiles.",
"deMale": "Politiker sind nutzlose Narren.",
"deFemale": "Politiker sind nutzlose Narren."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
45
],
"Stb": "str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing",
"GenericNodeNumber": 0
},
"43": {
"NodeId": 43,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "sXSvth3",
"Text": "I believe you already know Fleet Admiral Numinn?",
"LocalizedText": {
"enMale": "I believe you already know Fleet Admiral Numinn?",
"frMale": "Je pense que vous connaissez d\u00e9j\u00e0 l'Amiral Numinn\u00a0?",
"frFemale": "Je pense que vous connaissez d\u00e9j\u00e0 l'Amiral Numinn\u00a0?",
"deMale": "Ich glaube, Flottenadmiral Numinn kennt Ihr bereits?",
"deFemale": "Ich glaube, Flottenadmiral Numinn kennt Ihr bereits?"
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
158,
159,
47
],
"Stb": "str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing",
"GenericNodeNumber": 0
},
"45": {
"NodeId": 45,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "mjFj6FD",
"Text": "Well, let's see if I can make it through the briefing without embarrassing myself and go from there.",
"LocalizedText": {
"enMale": "Well, let's see if I can make it through the briefing without embarrassing myself and go from there.",
"frMale": "Bon, voyons d\u00e9j\u00e0 si je me sors de ce briefing sans me ridiculiser.",
"frFemale": "Bon, voyons d\u00e9j\u00e0 si je me sors de ce briefing sans me ridiculiser.",
"deMale": "Mal sehen, ob ich die Besprechung \u00fcberstehe, ohne mich zu blamieren. Dann sehen wir weiter.",
"deFemale": "Mal sehen, ob ich die Besprechung \u00fcberstehe, ohne mich zu blamieren. Dann sehen wir weiter."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
46
],
"Stb": "str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing",
"GenericNodeNumber": 0
},
"46": {
"NodeId": 46,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
43,
50
],
"GenericNodeNumber": 0
},
"47": {
"NodeId": 47,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"Text": "Battle of the Gauntlet, right?",
"LocalizedText": {
"enMale": "Battle of the Gauntlet, right?",
"frMale": "La bataille du Gantelet, c'est \u00e7a\u00a0?",
"frFemale": "La bataille du Gantelet, c'est \u00e7a\u00a0?",
"deMale": "Der Kampf um die Faust, korrekt?",
"deFemale": "Der Kampf um die Faust, korrekt?"
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
48
],
"Stb": "str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing",
"GenericNodeNumber": 0
},
"48": {
"NodeId": 48,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "97oEEyI",
"Text": "Correct. With your help, I hope to win a similar victory on Corellia.",
"LocalizedText": {
"enMale": "Correct. With your help, I hope to win a similar victory on Corellia.",
"frMale": "C'est exact. Et, avec votre aide, j'esp\u00e8re remporter une autre victoire de ce type sur Corellia.",
"frFemale": "C'est exact. Et, avec votre aide, j'esp\u00e8re remporter une autre victoire de ce type sur Corellia.",
"deMale": "Korrekt. Mit Eurer Hilfe hoffe ich, einen \u00e4hnlichen Sieg auf Corellia zu erlangen.",
"deFemale": "Korrekt. Mit Eurer Hilfe hoffe ich, einen \u00e4hnlichen Sieg auf Corellia zu erlangen."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
49
],
"Stb": "str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing",
"GenericNodeNumber": 0
},
"49": {
"NodeId": 49,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
153,
154,
155
],
"GenericNodeNumber": 0
},
"50": {
"NodeId": 50,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "sXSvth3",
"Text": "This is Fleet Admiral Numinn--he'll be commanding the naval aspects of Corellia's defense.",
"LocalizedText": {
"enMale": "This is Fleet Admiral Numinn--he'll be commanding the naval aspects of Corellia's defense.",
"frMale": "Je vous pr\u00e9sente l'Amiral Numinn. C'est lui qui coordonnera l'aspect naval de notre d\u00e9fense sur Corellia.",
"frFemale": "Je vous pr\u00e9sente l'Amiral Numinn. C'est lui qui coordonnera l'aspect naval de notre d\u00e9fense sur Corellia.",
"deMale": "Das ist Flottenadmiral Numinn - er wird bei der Verteidigung von Corellia die Marinetruppen befehligen.",
"deFemale": "Das ist Flottenadmiral Numinn - er wird bei der Verteidigung von Corellia die Marinetruppen befehligen."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
51
],
"Stb": "str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing",
"GenericNodeNumber": 0
},
"51": {
"NodeId": 51,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
54,
52,
57
],
"GenericNodeNumber": 0
},
"52": {
"NodeId": 52,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "97oEEyI",
"Text": "Not an easy task, unfortunately.",
"LocalizedText": {
"enMale": "Not an easy task, unfortunately.",
"frMale": "Une t\u00e2che qui n'aura rien d'ais\u00e9, j'en ai peur.",
"frFemale": "Une t\u00e2che qui n'aura rien d'ais\u00e9, j'en ai peur.",
"deMale": "Leider keine einfache Aufgabe.",
"deFemale": "Leider keine einfache Aufgabe."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
53
],
"Stb": "str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing",
"GenericNodeNumber": 0
},
"53": {
"NodeId": 53,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
61
],
"GenericNodeNumber": 0
},
"54": {
"NodeId": 54,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "97oEEyI",
"Text": "A nearly impossible task, unfortunately.",
"LocalizedText": {
"enMale": "A nearly impossible task, unfortunately.",
"frMale": "Une t\u00e2che quasi impossible, j'en ai peur.",
"frFemale": "Une t\u00e2che quasi impossible, j'en ai peur.",
"deMale": "Leider eine nahezu unm\u00f6gliche Aufgabe.",
"deFemale": "Leider eine nahezu unm\u00f6gliche Aufgabe."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
59
],
"Stb": "str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing",
"GenericNodeNumber": 0
},
"57": {
"NodeId": 57,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "97oEEyI",
"Text": "A challenge, to be sure, but thanks to the reinforcements we've received--one that we can overcome.",
"LocalizedText": {
"enMale": "A challenge, to be sure, but thanks to the reinforcements we've received--one that we can overcome.",
"frMale": "Un sacr\u00e9 d\u00e9fi, \u00e0 n'en pas douter. Mais \u00e0 pr\u00e9sent que nous avons du renfort, je suis confiant.",
"frFemale": "Un sacr\u00e9 d\u00e9fi, \u00e0 n'en pas douter. Mais \u00e0 pr\u00e9sent que nous avons du renfort, je suis confiant.",
"deMale": "Sicherlich eine Herausforderung, aber dank der Verst\u00e4rkung, die wir erhalten haben, k\u00f6nnen wir es schaffen.",
"deFemale": "Sicherlich eine Herausforderung, aber dank der Verst\u00e4rkung, die wir erhalten haben, k\u00f6nnen wir es schaffen."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
58
],
"Stb": "str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing",
"GenericNodeNumber": 0
},
"58": {
"NodeId": 58,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
60
],
"GenericNodeNumber": 0
},
"59": {
"NodeId": 59,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
62
],
"GenericNodeNumber": 0
},
"60": {
"NodeId": 60,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "mjFj6FD",
"Text": "All right, then--how do we defend Corellia? How do we save the Meridian Complex shipyard?",
"LocalizedText": {
"enMale": "All right, then--how do we defend Corellia? How do we save the Meridian Complex shipyard?",
"frMale": "Tr\u00e8s bien, donc\u00a0: comment comptons-nous d\u00e9fendre Corellia\u00a0? Quelle strat\u00e9gie pour pr\u00e9server le chantier du Complexe m\u00e9ridien\u00a0?",
"frFemale": "Tr\u00e8s bien, donc\u00a0: comment comptons-nous d\u00e9fendre Corellia\u00a0? Quelle strat\u00e9gie pour pr\u00e9server le chantier du Complexe m\u00e9ridien\u00a0?",
"deMale": "In Ordnung - wie verteidigen wir Corellia? Wie retten wir die Meridian-Komplex-Schiffswerft?",
"deFemale": "In Ordnung - wie verteidigen wir Corellia? Wie retten wir die Meridian-Komplex-Schiffswerft?"
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
63
],
"Stb": "str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing",
"GenericNodeNumber": 0
},
"63": {
"NodeId": 63,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
74
],
"GenericNodeNumber": 0
},
"64": {
"NodeId": 64,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"Text": "It's an honor to meet you, Chancellor.",
"LocalizedText": {
"enMale": "It's an honor to meet you, Chancellor.",
"frMale": "C'est un honneur de vous rencontrer, Chanceli\u00e8re.",
"frFemale": "C'est un honneur de vous rencontrer, Chanceli\u00e8re.",
"deMale": "Es ist eine Ehre, Euch zu treffen, Kanzlerin.",
"deFemale": "Es ist eine Ehre, Euch zu treffen, Kanzlerin."
},
"LocalizedOptionText": {
"enMale": "Pleased to meet you.",
"frMale": "Enchant\u00e9.",
"frFemale": "Enchant\u00e9e.",
"deMale": "Sch\u00f6n, Euch kennenzulernen.",
"deFemale": "Sch\u00f6n, Euch kennenzulernen."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
66
],
"Stb": "str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing",
"GenericNodeNumber": 0
},
"65": {
"NodeId": 65,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"Text": "The last chancellor wasn't my biggest fan.",
"LocalizedText": {
"enMale": "The last chancellor wasn't my biggest fan.",
"frMale": "La derni\u00e8re chanceli\u00e8re ne m'appr\u00e9ciait gu\u00e8re.",
"frFemale": "La derni\u00e8re chanceli\u00e8re ne m'appr\u00e9ciait gu\u00e8re.",
"deMale": "Die letzte Kanzlerin war nicht gerade begeistert von mir.",
"deFemale": "Die letzte Kanzlerin war nicht gerade begeistert von mir."
},
"LocalizedOptionText": {
"enMale": "I'll try not to.",
"frMale": "Je vais essayer\u00a0!",
"frFemale": "Je vais essayer\u00a0!",
"deMale": "Ich werde es versuchen.",
"deFemale": "Ich werde es versuchen."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
70
],
"Stb": "str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing",
"GenericNodeNumber": 0
},
"66": {
"NodeId": 66,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "mjFj6FD",
"Text": "Honor's all mine. Haven't gotten to come to a briefing like this since my time in the four-thirty-ninth bomber wing.",
"LocalizedText": {
"enMale": "Honor's all mine. Haven't gotten to come to a briefing like this since my time in the four-thirty-ninth bomber wing.",
"frMale": "Tout l'honneur est pour moi. Je n'avais pas assist\u00e9 \u00e0 un briefing comme celui-ci depuis mon \u00e9poque dans le 439e\u00a0r\u00e9giment bombardier.",
"frFemale": "Tout l'honneur est pour moi. Je n'avais pas assist\u00e9 \u00e0 un briefing comme celui-ci depuis mon \u00e9poque dans le 439e\u00a0r\u00e9giment bombardier.",
"deMale": "Die Ehre ist ganz meinerseits. So eine Besprechung habe ich schon seit meiner Zeit im 439. Bombergeschwader nicht mehr miterlebt.",
"deFemale": "Die Ehre ist ganz meinerseits. So eine Besprechung habe ich schon seit meiner Zeit im 439. Bombergeschwader nicht mehr miterlebt."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
67
],
"Stb": "str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing",
"GenericNodeNumber": 0
},
"67": {
"NodeId": 67,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
68,
69
],
"GenericNodeNumber": 0
},
"70": {
"NodeId": 70,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "mjFj6FD",
"Text": "Well, I wasn't her biggest fan, so I'm thinking we'll get on just fine.",
"LocalizedText": {
"enMale": "Well, I wasn't her biggest fan, so I'm thinking we'll get on just fine.",
"frMale": "Eh bien, vu que moi-m\u00eame je ne l'appr\u00e9ciais gu\u00e8re, nous devrions nous entendre \u00e0 merveille.",
"frFemale": "Eh bien, vu que moi-m\u00eame je ne l'appr\u00e9ciais gu\u00e8re, nous devrions nous entendre \u00e0 merveille.",
"deMale": "Nun, ich war von ihr auch nicht besonders begeistert, also denke ich, dass wir uns gut verstehen werden.",
"deFemale": "Nun, ich war von ihr auch nicht besonders begeistert, also denke ich, dass wir uns gut verstehen werden."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
71
],
"Stb": "str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing",
"GenericNodeNumber": 0
},
"71": {
"NodeId": 71,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
72,
73
],
"GenericNodeNumber": 0
},
"74": {
"NodeId": 74,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "97oEEyI",
"Text": "The captured Dark Councillor, Darth Savik, revealed much about the enemy fleet's capabilities, but she didn't know their attack plan.",
"LocalizedText": {
"enMale": "The captured Dark Councillor, Darth Savik, revealed much about the enemy fleet's capabilities, but she didn't know their attack plan.",
"frMale": "La membre du Conseil Noir que nous avons captur\u00e9e, Dark Savik, nous a bien renseign\u00e9s au sujet de la flotte ennemie. Cependant, elle ignore tout de leur plan d'attaque.",
"frFemale": "La membre du Conseil Noir que nous avons captur\u00e9e, Dark Savik, nous a bien renseign\u00e9s au sujet de la flotte ennemie. Cependant, elle ignore tout de leur plan d'attaque.",
"deMale": "Das gefangen genommene Sith-Ratsmitglied, Darth Savik, hat uns viel \u00fcber die feindliche Flotte verraten, aber sie kannte ihren Angriffsplan nicht.",
"deFemale": "Das gefangen genommene Sith-Ratsmitglied, Darth Savik, hat uns viel \u00fcber die feindliche Flotte verraten, aber sie kannte ihren Angriffsplan nicht."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
178
],
"Stb": "str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing",
"GenericNodeNumber": 0
},
"75": {
"NodeId": 75,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"Text": "It's good to hear that Savik is sharing useful information.",
"LocalizedText": {
"enMale": "It's good to hear that Savik is sharing useful information.",
"frMale": "Ravi que Savik accepte de partager des informations utiles.",
"frFemale": "Ravie que Savik accepte de partager des informations utiles.",
"deMale": "Savik gibt also n\u00fctzliche Informationen preis. Das h\u00f6re ich gern.",
"deFemale": "Savik gibt also n\u00fctzliche Informationen preis. Das h\u00f6re ich gern."
},
"LocalizedOptionText": {
"enMale": "I'm glad Savik is cooperating.",
"frMale": "Je suis ravi que Savik accepte de nous aider.",
"frFemale": "Je suis ravie que Savik accepte de nous aider.",
"deMale": "Sehr gut, dass Savik kooperiert.",
"deFemale": "Sehr gut, dass Savik kooperiert."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
94
],
"Stb": "str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing",
"GenericNodeNumber": 0
},
"76": {
"NodeId": 76,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"Text": "What do we have that can go up against weapons like those?",
"LocalizedText": {
"enMale": "What do we have that can go up against weapons like those?",
"frMale": "Qu'avons-nous pour lutter contre de telles armes\u00a0?",
"frFemale": "Qu'avons-nous pour lutter contre de telles armes\u00a0?",
"deMale": "Gibt unser Arsenal etwas her, mit dem wir gegen solche Waffen vorgehen k\u00f6nnen?",
"deFemale": "Gibt unser Arsenal etwas her, mit dem wir gegen solche Waffen vorgehen k\u00f6nnen?"
},
"LocalizedOptionText": {
"enMale": "Do we have anything comparable?",
"frMale": "Disposons-nous de quelque chose de comparable\u00a0?",
"frFemale": "Disposons-nous de quelque chose de comparable\u00a0?",
"deMale": "Haben wir etwas Vergleichbares?",
"deFemale": "Haben wir etwas Vergleichbares?"
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
84
],
"Stb": "str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing",
"GenericNodeNumber": 0
},
"77": {
"NodeId": 77,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
80
],
"GenericNodeNumber": 0
},
"78": {
"NodeId": 78,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"Text": "How can the Alliance fleet help with the battle?",
"LocalizedText": {
"enMale": "How can the Alliance fleet help with the battle?",
"frMale": "Comment la flotte de l'Alliance pourrait-elle aider pour ce combat\u00a0?",
"frFemale": "Comment la flotte de l'Alliance pourrait-elle aider pour ce combat\u00a0?",
"deMale": "Wie kann die Flotte der Allianz im Kampf von Nutzen sein?",
"deFemale": "Wie kann die Flotte der Allianz im Kampf von Nutzen sein?"
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
166
],
"Stb": "str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing",
"GenericNodeNumber": 0
},
"79": {
"NodeId": 79,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "97oEEyI",
"Text": "Savik has also revealed that the Imperial armada will include a group of dreadnaughts equipped with Isotope-5 generators, and another with Silencer superweapons.",
"LocalizedText": {
"enMale": "Savik has also revealed that the Imperial armada will include a group of dreadnaughts equipped with Isotope-5 generators, and another with Silencer superweapons.",
"frMale": "Savik nous a \u00e9galement r\u00e9v\u00e9l\u00e9 que l'armada de l'Empire comprendra une flottille de cuirass\u00e9s \u00e9quip\u00e9s de g\u00e9n\u00e9rateurs \u00e0 isotope\u00a05, et une autre de Suppresseurs.",
"frFemale": "Savik nous a \u00e9galement r\u00e9v\u00e9l\u00e9 que l'armada de l'Empire comprendra une flottille de cuirass\u00e9s \u00e9quip\u00e9s de g\u00e9n\u00e9rateurs \u00e0 isotope\u00a05, et une autre de Suppresseurs.",
"deMale": "Savik hat au\u00dferdem verraten, dass zur imperialen Armada auch eine Gruppe von Schlachtschiffen geh\u00f6rt, die mit Isotop-5-Generatoren ausgestattet sind. Eine andere Gruppe verf\u00fcgt \u00fcber Ausl\u00f6scher-Superwaffen.",
"deFemale": "Savik hat au\u00dferdem verraten, dass zur imperialen Armada auch eine Gruppe von Schlachtschiffen geh\u00f6rt, die mit Isotop-5-Generatoren ausgestattet sind. Eine andere Gruppe verf\u00fcgt \u00fcber Ausl\u00f6scher-Superwaffen."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
77
],
"Stb": "str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing",
"GenericNodeNumber": 0
},
"80": {
"NodeId": 80,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "mjFj6FD",
"Text": "Meaning?",
"LocalizedText": {
"enMale": "Meaning?",
"frMale": "Ce qui veut dire\u00a0?",
"frFemale": "Ce qui veut dire\u00a0?",
"deMale": "Und das hei\u00dft?",
"deFemale": "Und das hei\u00dft?"
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
81
],
"Stb": "str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing",
"GenericNodeNumber": 0
},
"81": {
"NodeId": 81,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
82
],
"GenericNodeNumber": 0
},
"82": {
"NodeId": 82,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "97oEEyI",
"Text": "The Isotope-5 ships will be much faster than standard, with far stronger shields. The Silencers can destroy capital ships in a single shot.",
"LocalizedText": {
"enMale": "The Isotope-5 ships will be much faster than standard, with far stronger shields. The Silencers can destroy capital ships in a single shot.",
"frMale": "Les vaisseaux \u00e0 isotope\u00a05 seront bien plus rapides que la moyenne, et leurs boucliers plus solides, \u00e9galement. Quant aux Suppresseurs, un seul tir peut leur suffire \u00e0 \u00e9liminer un vaisseau amiral.",
"frFemale": "Les vaisseaux \u00e0 isotope\u00a05 seront bien plus rapides que la moyenne, et leurs boucliers plus solides, \u00e9galement. Quant aux Suppresseurs, un seul tir peut leur suffire \u00e0 \u00e9liminer un vaisseau amiral.",
"deMale": "Die Isotop-5-Schiffe sind viel schneller als gew\u00f6hnlich, mit viel st\u00e4rkeren Schilden. Die Ausl\u00f6scher k\u00f6nnen Gro\u00dfkampfschiffe mit einem einzigen Schuss zerst\u00f6ren.",
"deFemale": "Die Isotop-5-Schiffe sind viel schneller als gew\u00f6hnlich, mit viel st\u00e4rkeren Schilden. Die Ausl\u00f6scher k\u00f6nnen Gro\u00dfkampfschiffe mit einem einzigen Schuss zerst\u00f6ren."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
76,
75,
83
],
"Stb": "str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing",
"GenericNodeNumber": 0
},
"83": {
"NodeId": 83,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"Text": "Sounds like we don't stand a chance.",
"LocalizedText": {
"enMale": "Sounds like we don't stand a chance.",
"frMale": "J'ai l'impression que nous n'avons aucune chance.",
"frFemale": "J'ai l'impression que nous n'avons aucune chance.",
"deMale": "Klingt, als h\u00e4tten wir nicht den Hauch einer Chance.",
"deFemale": "Klingt, als h\u00e4tten wir nicht den Hauch einer Chance."
},
"LocalizedOptionText": {
"enMale": "So our odds aren't good.",
"frMale": "Nos chances sont faibles.",
"frFemale": "Nos chances sont faibles.",
"deMale": "Also stehen unsere Chancen schlecht.",
"deFemale": "Also stehen unsere Chancen schlecht."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
86
],
"Stb": "str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing",
"GenericNodeNumber": 0
},
"84": {
"NodeId": 84,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "sXSvth3",
"Text": "We had hoped Admiral Revald's null cannons would be available in time, but the prototypes are still too unstable to deploy.",
"LocalizedText": {
"enMale": "We had hoped Admiral Revald's null cannons would be available in time, but the prototypes are still too unstable to deploy.",
"frMale": "Nous esp\u00e9rions que les canons NULL de l'Amiral Revald seraient pr\u00eats \u00e0 temps, mais les prototypes sont pour l'instant trop instables pour \u00eatre d\u00e9ploy\u00e9s.",
"frFemale": "Nous esp\u00e9rions que les canons NULL de l'Amiral Revald seraient pr\u00eats \u00e0 temps, mais les prototypes sont pour l'instant trop instables pour \u00eatre d\u00e9ploy\u00e9s.",
"deMale": "Wir hatten gehofft, Admiral Revalds Nullkanonen w\u00e4ren rechtzeitig verf\u00fcgbar, doch die Prototypen sind immer noch zu instabil f\u00fcr den Einsatz.",
"deFemale": "Wir hatten gehofft, Admiral Revalds Nullkanonen w\u00e4ren rechtzeitig verf\u00fcgbar, doch die Prototypen sind immer noch zu instabil f\u00fcr den Einsatz."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
85
],
"Stb": "str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing",
"GenericNodeNumber": 0
},
"85": {
"NodeId": 85,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
93
],
"GenericNodeNumber": 0
},
"86": {
"NodeId": 86,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "sXSvth3",
"Text": "Savik told us exactly how much Isotope-5 is left in the Empire's reserves. They won't be able to operate those ships for long.",
"LocalizedText": {
"enMale": "Savik told us exactly how much Isotope-5 is left in the Empire's reserves. They won't be able to operate those ships for long.",
"frMale": "Savik nous a r\u00e9v\u00e9l\u00e9 la quantit\u00e9 exacte d'isotope\u00a05 dont dispose encore l'Empire. Ces vaisseaux n'op\u00e9reront plus tr\u00e8s longtemps, croyez-moi.",
"frFemale": "Savik nous a r\u00e9v\u00e9l\u00e9 la quantit\u00e9 exacte d'isotope\u00a05 dont dispose encore l'Empire. Ces vaisseaux n'op\u00e9reront plus tr\u00e8s longtemps, croyez-moi.",
"deMale": "Savik hat uns genau gesagt, \u00fcber welche Isotop-5-Reserven das Imperium noch verf\u00fcgt. Sie werden diese Schiffe nicht sonderlich lange einsetzen k\u00f6nnen.",
"deFemale": "Savik hat uns genau gesagt, \u00fcber welche Isotop-5-Reserven das Imperium noch verf\u00fcgt. Sie werden diese Schiffe nicht sonderlich lange einsetzen k\u00f6nnen."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
87
],
"Stb": "str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing",
"GenericNodeNumber": 0
},
"87": {
"NodeId": 87,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
88
],
"GenericNodeNumber": 0
},
"88": {
"NodeId": 88,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "97oEEyI",
"Text": "And dreadnaughts equipped with Silencer weapons sacrifice their hangars and most point-defense weapons to do so--they'll be weak against starfighter attack.",
"LocalizedText": {
"enMale": "And dreadnaughts equipped with Silencer weapons sacrifice their hangars and most point-defense weapons to do so--they'll be weak against starfighter attack.",
"frMale": "Quant aux cuirass\u00e9s pourvus de Suppresseurs... cette am\u00e9lioration s'est faite au prix de leurs hangars et de leur armement de d\u00e9fense. Ils seront vuln\u00e9rables aux attaques de nos chasseurs.",
"frFemale": "Quant aux cuirass\u00e9s pourvus de Suppresseurs... cette am\u00e9lioration s'est faite au prix de leurs hangars et de leur armement de d\u00e9fense. Ils seront vuln\u00e9rables aux attaques de nos chasseurs.",
"deMale": "Und Schlachtschiffe, die mit Ausl\u00f6scher-Waffen ausger\u00fcstet sind, haben daf\u00fcr ihre Hangars und den Gro\u00dfteil der Verteidigungsgesch\u00fctze geopfert. Also sind sie anf\u00e4llig f\u00fcr Raumj\u00e4ger-Angriffe.",
"deFemale": "Und Schlachtschiffe, die mit Ausl\u00f6scher-Waffen ausger\u00fcstet sind, haben daf\u00fcr ihre Hangars und den Gro\u00dfteil der Verteidigungsgesch\u00fctze geopfert. Also sind sie anf\u00e4llig f\u00fcr Raumj\u00e4ger-Angriffe."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
89
],
"Stb": "str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing",
"GenericNodeNumber": 0
},
"89": {
"NodeId": 89,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
90
],
"GenericNodeNumber": 0
},
"90": {
"NodeId": 90,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "mjFj6FD",
"Text": "All right, that's everything in orbit--how about planetside?",
"LocalizedText": {
"enMale": "All right, that's everything in orbit--how about planetside?",
"frMale": "Bien, voil\u00e0 donc pour tout ce qui est en orbite. Ensuite\u00a0? qu'en est-il de la plan\u00e8te \u00e0 proprement parler\u00a0?",
"frFemale": "Bien, voil\u00e0 donc pour tout ce qui est en orbite. Ensuite\u00a0? qu'en est-il de la plan\u00e8te \u00e0 proprement parler\u00a0?",
"deMale": "Okay, das war alles im Orbit. Wie sieht es auf dem Planeten aus?",
"deFemale": "Okay, das war alles im Orbit. Wie sieht es auf dem Planeten aus?"
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
91
],
"Stb": "str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing",
"GenericNodeNumber": 0
},
"91": {
"NodeId": 91,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
162
],
"GenericNodeNumber": 0
},
"92": {
"NodeId": 92,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "sXSvth3",
"Text": "We've redeployed as many soldiers as possible to the Meridian Complex, but it was built as a shipyard--not a fortress.",
"LocalizedText": {
"enMale": "We've redeployed as many soldiers as possible to the Meridian Complex, but it was built as a shipyard--not a fortress.",
"frMale": "Nous avons red\u00e9ploy\u00e9 autant de soldats que possible sur le Complexe m\u00e9ridien, mais \u00e7a reste un chantier naval, pas une forteresse.",
"frFemale": "Nous avons red\u00e9ploy\u00e9 autant de soldats que possible sur le Complexe m\u00e9ridien, mais \u00e7a reste un chantier naval, pas une forteresse.",
"deMale": "Wir haben so viele Soldaten wie m\u00f6glich zum Meridian-Komplex geschickt, aber er wurde als Schiffswerft gebaut, nicht als Festung.",
"deFemale": "Wir haben so viele Soldaten wie m\u00f6glich zum Meridian-Komplex geschickt, aber er wurde als Schiffswerft gebaut, nicht als Festung."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
97
],
"Stb": "str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing",
"GenericNodeNumber": 0
},
"94": {
"NodeId": 94,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "sXSvth3",
"Text": "Quite a bit, actually--she also told us exactly how much Isotope-5 is left in the Empire's reserves. They won't be able to operate those ships for long.",
"LocalizedText": {
"enMale": "Quite a bit, actually--she also told us exactly how much Isotope-5 is left in the Empire's reserves. They won't be able to operate those ships for long.",
"frMale": "Et pas qu'un peu\u00a0! Elle nous a aussi r\u00e9v\u00e9l\u00e9 la quantit\u00e9 exacte d'isotope\u00a05 dont dispose encore l'Empire. Ces vaisseaux n'op\u00e9reront plus tr\u00e8s longtemps, croyez-moi.",
"frFemale": "Et pas qu'un peu\u00a0! Elle nous a aussi r\u00e9v\u00e9l\u00e9 la quantit\u00e9 exacte d'isotope\u00a05 dont dispose encore l'Empire. Ces vaisseaux n'op\u00e9reront plus tr\u00e8s longtemps, croyez-moi.",
"deMale": "Sie hat uns viel erz\u00e4hlt, unter anderem wie viel Isotop-5 das Imperium noch hat. Sie werden diese Schiffe nicht sonderlich lange einsetzen k\u00f6nnen.",
"deFemale": "Sie hat uns viel erz\u00e4hlt, unter anderem wie viel Isotop-5 das Imperium noch hat. Sie werden diese Schiffe nicht sonderlich lange einsetzen k\u00f6nnen."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
95
],
"Stb": "str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing",
"GenericNodeNumber": 0
},
"95": {
"NodeId": 95,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
96
],
"GenericNodeNumber": 0
},
"97": {
"NodeId": 97,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
98
],
"GenericNodeNumber": 0
},
"98": {
"NodeId": 98,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "sXSvth3",
"Text": "We can only station so many troops in the facility before we end up leaving them exposed. So the rest are positioned as close by as possible.",
"LocalizedText": {
"enMale": "We can only station so many troops in the facility before we end up leaving them exposed. So the rest are positioned as close by as possible.",
"frMale": "Y stationner trop d'unit\u00e9s reviendrait \u00e0 offrir le gros de nos troupes sur un plateau. Nous avons donc plac\u00e9 le reste \u00e0 proximit\u00e9.",
"frFemale": "Y stationner trop d'unit\u00e9s reviendrait \u00e0 offrir le gros de nos troupes sur un plateau. Nous avons donc plac\u00e9 le reste \u00e0 proximit\u00e9.",
"deMale": "Wir k\u00f6nnen nur eine begrenzte Menge an Truppen in der Anlage positionieren, sonst haben sie keine Deckung mehr. Also wurde der Rest in unmittelbarer N\u00e4he stationiert.",
"deFemale": "Wir k\u00f6nnen nur eine begrenzte Menge an Truppen in der Anlage positionieren, sonst haben sie keine Deckung mehr. Also wurde der Rest in unmittelbarer N\u00e4he stationiert."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
99
],
"Stb": "str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing",
"GenericNodeNumber": 0
},
"99": {
"NodeId": 99,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
100
],
"GenericNodeNumber": 0
},
"100": {
"NodeId": 100,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "0tdJub3",
"Text": "I've gathered as many Jedi as I could to join the defense--including volunteers from Corellia's Green Jedi--but there are still too few to repel a significant Sith contingent.",
"LocalizedText": {
"enMale": "I've gathered as many Jedi as I could to join the defense--including volunteers from Corellia's Green Jedi--but there are still too few to repel a significant Sith contingent.",
"frMale": "Dans le but de renforcer nos d\u00e9fenses, j'ai fait appel \u00e0 tous les Jedi que j'ai pu, y compris aux volontaires parmi les Jedi verts de Corellia. Seulement ils ne seront jamais assez nombreux pour repousser un important contingent Sith.",
"frFemale": "Dans le but de renforcer nos d\u00e9fenses, j'ai fait appel \u00e0 tous les Jedi que j'ai pu, y compris aux volontaires parmi les Jedi verts de Corellia. Seulement ils ne seront jamais assez nombreux pour repousser un important contingent Sith.",
"deMale": "Ich habe so viele Jedi versammelt, wie ich konnte, die sich der Verteidigung anschlie\u00dfen werden, - darunter auch Freiwillige der Gr\u00fcnen Jedi von Corellia - aber es sind immer noch zu wenig, um ein ganzes Sith-Kontingent abzuwehren.",
"deFemale": "Ich habe so viele Jedi versammelt, wie ich konnte, die sich der Verteidigung anschlie\u00dfen werden, - darunter auch Freiwillige der Gr\u00fcnen Jedi von Corellia - aber es sind immer noch zu wenig, um ein ganzes Sith-Kontingent abzuwehren."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
101
],
"Stb": "str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing",
"GenericNodeNumber": 0
},
"101": {
"NodeId": 101,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
102
],
"GenericNodeNumber": 0
},
"102": {
"NodeId": 102,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "0tdJub3",
"Text": "Commander, we'd like you and your Alliance forces to join the ground defense group and help tip the odds in our favor.",
"LocalizedText": {
"enMale": "Commander, we'd like you and your Alliance forces to join the ground defense group and help tip the odds in our favor.",
"frMale": "Commandant, si vous et les forces de l'Alliance vouliez bien apporter votre soutien \u00e0 notre d\u00e9fense au sol, nous mettrions toutes les chances de notre c\u00f4t\u00e9.",
"frFemale": "Commandant, si vous et les forces de l'Alliance vouliez bien apporter votre soutien \u00e0 notre d\u00e9fense au sol, nous mettrions toutes les chances de notre c\u00f4t\u00e9.",
"deMale": "Commander, Ihr und Eure Allianz-Streitkr\u00e4fte sollen uns am Boden unterst\u00fctzen und so unsere Chancen verbessern.",
"deFemale": "Commander, Ihr und Eure Allianz-Streitkr\u00e4fte sollen uns am Boden unterst\u00fctzen und so unsere Chancen verbessern."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
103,
104,
105
],
"Stb": "str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing",
"GenericNodeNumber": 0
},
"103": {
"NodeId": 103,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"Text": "We'll be ready for anything the Empire throws at us.",
"LocalizedText": {
"enMale": "We'll be ready for anything the Empire throws at us.",
"frMale": "Nous serons pr\u00eats \u00e0 affronter tout ce que l'Empire nous enverra.",
"frFemale": "Nous serons pr\u00eats \u00e0 affronter tout ce que l'Empire nous enverra.",
"deMale": "Wir werden f\u00fcr alles bereit sein, was uns das Imperium entgegensetzt.",
"deFemale": "Wir werden f\u00fcr alles bereit sein, was uns das Imperium entgegensetzt."
},
"LocalizedOptionText": {
"enMale": "Gladly.",
"frMale": "Avec plaisir.",
"frFemale": "Avec plaisir.",
"deMale": "Gerne.",
"deFemale": "Gerne."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
118
],
"Stb": "str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing",
"GenericNodeNumber": 0
},
"104": {
"NodeId": 104,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"Text": "Do we know anything about the Empire's ground forces? Will Malgus be leading them?",
"LocalizedText": {
"enMale": "Do we know anything about the Empire's ground forces? Will Malgus be leading them?",
"frMale": "Savons-nous quelque chose sur les forces au sol de l'Empire\u00a0? Seront-elles dirig\u00e9es par Malgus\u00a0?",
"frFemale": "Savons-nous quelque chose sur les forces au sol de l'Empire\u00a0? Seront-elles dirig\u00e9es par Malgus\u00a0?",
"deMale": "Wissen wir etwas \u00fcber die Bodentruppen des Imperiums? Wird Malgus sie anf\u00fchren?",
"deFemale": "Wissen wir etwas \u00fcber die Bodentruppen des Imperiums? Wird Malgus sie anf\u00fchren?"
},
"LocalizedOptionText": {
"enMale": "Who will we be up against?",
"frMale": "Contre qui allons-nous combattre\u00a0?",
"frFemale": "Contre qui allons-nous combattre\u00a0?",
"deMale": "Mit wem haben wir es zu tun?",
"deFemale": "Mit wem haben wir es zu tun?"
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
168
],
"Stb": "str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing",
"GenericNodeNumber": 0
},
"105": {
"NodeId": 105,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"Text": "If we stop the Empire in orbit, the ground defenses won't be necessary. You don't think Numinn can handle his job?",
"LocalizedText": {
"enMale": "If we stop the Empire in orbit, the ground defenses won't be necessary. You don't think Numinn can handle his job?",
"frMale": "Si nous arr\u00eatons l'Empire en orbite, les d\u00e9fenses au sol ne seront pas n\u00e9cessaires. Vous pensez que Numinn ne sera pas \u00e0 la hauteur\u00a0?",
"frFemale": "Si nous arr\u00eatons l'Empire en orbite, les d\u00e9fenses au sol ne seront pas n\u00e9cessaires. Vous pensez que Numinn ne sera pas \u00e0 la hauteur\u00a0?",
"deMale": "Wenn wir das Imperium im Orbit aufhalten, brauchen wir die Bodenverteidigung gar nicht. Denkt Ihr etwa, Numinn w\u00e4re seiner Aufgabe nicht gewachsen?",
"deFemale": "Wenn wir das Imperium im Orbit aufhalten, brauchen wir die Bodenverteidigung gar nicht. Denkt Ihr etwa, Numinn w\u00e4re seiner Aufgabe nicht gewachsen?"
},
"LocalizedOptionText": {
"enMale": "Not much faith in the fleet?",
"frMale": "Vous ne faites pas confiance \u00e0 la flotte\u00a0?",
"frFemale": "Vous ne faites pas confiance \u00e0 la flotte\u00a0?",
"deMale": "Kein Vertrauen in die Flotte?",
"deFemale": "Kein Vertrauen in die Flotte?"
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
106
],
"Stb": "str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing",
"GenericNodeNumber": 0
},
"106": {
"NodeId": 106,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "0tdJub3",
"Text": "I think we should prepare for all possibilities.",
"LocalizedText": {
"enMale": "I think we should prepare for all possibilities.",
"frMale": "Mieux vaut \u00eatre pr\u00e9par\u00e9s \u00e0 tous les cas de figure.",
"frFemale": "Mieux vaut \u00eatre pr\u00e9par\u00e9s \u00e0 tous les cas de figure.",
"deMale": "Ich denke, wir sollten auf alles vorbereitet sein.",
"deFemale": "Ich denke, wir sollten auf alles vorbereitet sein."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
107
],
"Stb": "str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing",
"GenericNodeNumber": 0
},
"107": {
"NodeId": 107,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
108,
109
],
"GenericNodeNumber": 0
},
"108": {
"NodeId": 108,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "97oEEyI",
"Text": "We are at a significant numerical disadvantage--ground defenses are only prudent.",
"LocalizedText": {
"enMale": "We are at a significant numerical disadvantage--ground defenses are only prudent.",
"frMale": "Nous sommes tr\u00e8s loin d'avoir l'avantage du nombre. Les troupes au sol doivent rester prudentes.",
"frFemale": "Nous sommes tr\u00e8s loin d'avoir l'avantage du nombre. Les troupes au sol doivent rester prudentes.",
"deMale": "Wir sind erheblich in der Unterzahl - Verteidigungsvorkehrungen am Boden sind da nur sinnvoll.",
"deFemale": "Wir sind erheblich in der Unterzahl - Verteidigungsvorkehrungen am Boden sind da nur sinnvoll."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
156
],
"Stb": "str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing",
"GenericNodeNumber": 0
},
"109": {
"NodeId": 109,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "97oEEyI",
"Text": "Even with our reinforcements, we don't know enough about the enemy's plan to rule any option out.",
"LocalizedText": {
"enMale": "Even with our reinforcements, we don't know enough about the enemy's plan to rule any option out.",
"frMale": "Renforts ou pas, nous n'en savons pas suffisamment sur la strat\u00e9gie ennemie pour \u00e9carter une quelconque option.",
"frFemale": "Renforts ou pas, nous n'en savons pas suffisamment sur la strat\u00e9gie ennemie pour \u00e9carter une quelconque option.",
"deMale": "Selbst mit unserer Verst\u00e4rkung sollten wir keine M\u00f6glichkeit au\u00dfer Acht lassen. Wir wissen nicht genug \u00fcber den Plan des Feindes.",
"deFemale": "Selbst mit unserer Verst\u00e4rkung sollten wir keine M\u00f6glichkeit au\u00dfer Acht lassen. Wir wissen nicht genug \u00fcber den Plan des Feindes."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
110
],
"Stb": "str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing",
"GenericNodeNumber": 0
},
"110": {
"NodeId": 110,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
111
],
"GenericNodeNumber": 0
},
"111": {
"NodeId": 111,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "mjFj6FD",
"Text": "Sounds like everyone knows their job. The Republic's counting on you, friends--if we're going to put up a decent fight going forward, we need that shipyard.",
"LocalizedText": {
"enMale": "Sounds like everyone knows their job. The Republic's counting on you, friends--if we're going to put up a decent fight going forward, we need that shipyard.",
"frMale": "Il semblerait que chacun sache ce qu'il a \u00e0 faire. Mes amis, la R\u00e9publique compte sur vous. Si nous voulons pouvoir leur opposer une d\u00e9fense de ce nom \u00e0 l'avenir, nous allons avoir besoin de ce chantier.",
"frFemale": "Il semblerait que chacun sache ce qu'il a \u00e0 faire. Mes amis, la R\u00e9publique compte sur vous. Si nous voulons pouvoir leur opposer une d\u00e9fense de ce nom \u00e0 l'avenir, nous allons avoir besoin de ce chantier.",
"deMale": "Klingt, als w\u00fcrde jeder wissen, was er zu tun hat. Die Republik z\u00e4hlt auf Euch, Freunde - wenn wir uns weiterhin erfolgreich zur Wehr setzen wollen, brauchen wir diese Schiffswerft.",
"deFemale": "Klingt, als w\u00fcrde jeder wissen, was er zu tun hat. Die Republik z\u00e4hlt auf Euch, Freunde - wenn wir uns weiterhin erfolgreich zur Wehr setzen wollen, brauchen wir diese Schiffswerft."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
112
],
"Stb": "str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing",
"GenericNodeNumber": 0
},
"112": {
"NodeId": 112,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
113
],
"GenericNodeNumber": 0
},
"113": {
"NodeId": 113,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "mjFj6FD",
"Text": "Make us all proud.",
"LocalizedText": {
"enMale": "Make us all proud.",
"frMale": "Faites-nous honneur.",
"frFemale": "Faites-nous honneur.",
"deMale": "Macht uns alle stolz.",
"deFemale": "Macht uns alle stolz."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
114
],
"Stb": "str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing",
"GenericNodeNumber": 0
},
"114": {
"NodeId": 114,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
115
],
"GenericNodeNumber": 0
},
"115": {
"NodeId": 115,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "97oEEyI",
"Text": "Safe travels--Numinn out.",
"LocalizedText": {
"enMale": "Safe travels--Numinn out.",
"frMale": "Faites bon voyage... Numinn, termin\u00e9.",
"frFemale": "Faites bon voyage... Numinn, termin\u00e9.",
"deMale": "Gute Reise - Numinn Ende.",
"deFemale": "Gute Reise - Numinn Ende."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
116
],
"Stb": "str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing",
"GenericNodeNumber": 0
},
"116": {
"NodeId": 116,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
117
],
"GenericNodeNumber": 0
},
"117": {
"NodeId": 117,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "sXSvth3",
"Text": "We'll make our way to Corellia in my personal ship. There should be just enough time to cook up a nice ryshcate and a pot of Gatalentan before we arrive.",
"LocalizedText": {
"enMale": "We'll make our way to Corellia in my personal ship. There should be just enough time to cook up a nice ryshcate and a pot of Gatalentan before we arrive.",
"frMale": "Nous allons gagner Corellia \u00e0 bord de ma navette personnelle. Le temps de nous pr\u00e9parer un bon ryshcate et un th\u00e9 gatalent\u00e9en, nous serons arriv\u00e9s \u00e0 destination.",
"frFemale": "Nous allons gagner Corellia \u00e0 bord de ma navette personnelle. Le temps de nous pr\u00e9parer un bon ryshcate et un th\u00e9 gatalent\u00e9en, nous serons arriv\u00e9s \u00e0 destination.",
"deMale": "Wir reisen in meinem pers\u00f6nlichen Schiff nach Corellia. Die Zeit sollte gerade so f\u00fcr einen Happen Ryshcate mit gatalentanischem Tee reichen, bevor wir ankommen.",
"deFemale": "Wir reisen in meinem pers\u00f6nlichen Schiff nach Corellia. Die Zeit sollte gerade so f\u00fcr einen Happen Ryshcate mit gatalentanischem Tee reichen, bevor wir ankommen."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
119
],
"Stb": "str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing",
"GenericNodeNumber": 0
},
"119": {
"NodeId": 119,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
120,
123
],
"GenericNodeNumber": 0
},
"120": {
"NodeId": 120,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "0tdJub3",
"Text": "Tau informed me of Arn's difficulties on Mek-Sha. I want to thank you for keeping her involved as you did.",
"LocalizedText": {
"enMale": "Tau informed me of Arn's difficulties on Mek-Sha. I want to thank you for keeping her involved as you did.",
"frMale": "Tau m'a parl\u00e9 des ennuis qu'avait rencontr\u00e9s Arn sur Mek-Sha. Je tenais \u00e0 vous remercier de l'avoir autant impliqu\u00e9e.",
"frFemale": "Tau m'a parl\u00e9 des ennuis qu'avait rencontr\u00e9s Arn sur Mek-Sha. Je tenais \u00e0 vous remercier de l'avoir autant impliqu\u00e9e.",
"deMale": "Tau hat mich \u00fcber Arns Schwierigkeiten auf Mek-Sha informiert. Ich wollte Euch daf\u00fcr danken, dass Ihr sie so tatkr\u00e4ftig unterst\u00fctzt habt.",
"deFemale": "Tau hat mich \u00fcber Arns Schwierigkeiten auf Mek-Sha informiert. Ich wollte Euch daf\u00fcr danken, dass Ihr sie so tatkr\u00e4ftig unterst\u00fctzt habt."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
121
],
"Stb": "str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing",
"GenericNodeNumber": 0
},
"121": {
"NodeId": 121,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
122
],
"GenericNodeNumber": 0
},
"122": {
"NodeId": 122,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "0tdJub3",
"Text": "Arn acted rashly, but thanks to you, master and student have been brought closer together as a result. ",
"LocalizedText": {
"enMale": "Arn acted rashly, but thanks to you, master and student have been brought closer together as a result. ",
"frMale": "Arn a agi de mani\u00e8re imprudente, mais gr\u00e2ce \u00e0 vous, ma\u00eetre et \u00e9l\u00e8ve ont form\u00e9 des liens plus forts encore. ",
"frFemale": "Arn a agi de mani\u00e8re imprudente, mais gr\u00e2ce \u00e0 vous, ma\u00eetre et \u00e9l\u00e8ve ont form\u00e9 des liens plus forts encore. ",
"deMale": "Arn hat \u00fcberst\u00fcrzt gehandelt, doch dank Euch sind sich Meisterin und Sch\u00fcler nun n\u00e4hergekommen.",
"deFemale": "Arn hat \u00fcberst\u00fcrzt gehandelt, doch dank Euch sind sich Meisterin und Sch\u00fcler nun n\u00e4hergekommen."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
131
],
"Stb": "str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing",
"GenericNodeNumber": 0
},
"123": {
"NodeId": 123,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "0tdJub3",
"Text": "Tau informed me of Arn's difficulties on Mek-Sha. ",
"LocalizedText": {
"enMale": "Tau informed me of Arn's difficulties on Mek-Sha. ",
"frMale": "Tau m'a parl\u00e9 des ennuis qu'avait rencontr\u00e9s Arn sur Mek-Sha. ",
"frFemale": "Tau m'a parl\u00e9 des ennuis qu'avait rencontr\u00e9s Arn sur Mek-Sha. ",
"deMale": "Tau hat mich \u00fcber Arns Schwierigkeiten auf Mek-Sha informiert.",
"deFemale": "Tau hat mich \u00fcber Arns Schwierigkeiten auf Mek-Sha informiert."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
124
],
"Stb": "str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing",
"GenericNodeNumber": 0
},
"124": {
"NodeId": 124,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
125,
126
],
"GenericNodeNumber": 0
},
"125": {
"NodeId": 125,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "0tdJub3",
"Text": "It meant a lot to her that you understood her concerns in being excluded from the situation.",
"LocalizedText": {
"enMale": "It meant a lot to her that you understood her concerns in being excluded from the situation.",
"frMale": "Elle a \u00e9t\u00e9 touch\u00e9e que vous compreniez son d\u00e9sarroi d'avoir \u00e9t\u00e9 tenue \u00e0 l'\u00e9cart.",
"frFemale": "Elle a \u00e9t\u00e9 touch\u00e9e que vous compreniez son d\u00e9sarroi d'avoir \u00e9t\u00e9 tenue \u00e0 l'\u00e9cart.",
"deMale": "Es hat ihr viel bedeutet, dass Ihr ihre Kritik daran, von der Situation ausgeschlossen worden zu sein, ernst genommen habt.",
"deFemale": "Es hat ihr viel bedeutet, dass Ihr ihre Kritik daran, von der Situation ausgeschlossen worden zu sein, ernst genommen habt."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
129
],
"Stb": "str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing",
"GenericNodeNumber": 0
},
"126": {
"NodeId": 126,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "0tdJub3",
"Text": "Excluding her from the situation did nothing to aid Arn's progress--or Tau's.",
"LocalizedText": {
"enMale": "Excluding her from the situation did nothing to aid Arn's progress--or Tau's.",
"frMale": "La tenir \u00e0 l'\u00e9cart de la situation n'a en rien aid\u00e9 aux progr\u00e8s de Arn, ni ceux de Tau.",
"frFemale": "La tenir \u00e0 l'\u00e9cart de la situation n'a en rien aid\u00e9 aux progr\u00e8s de Arn, ni ceux de Tau.",
"deMale": "Sie aus der Situation herauszuhalten hat Arn nicht geholfen, Fortschritte zu machen - ebenso wenig wie Tau.",
"deFemale": "Sie aus der Situation herauszuhalten hat Arn nicht geholfen, Fortschritte zu machen - ebenso wenig wie Tau."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
127
],
"Stb": "str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing",
"GenericNodeNumber": 0
},
"127": {
"NodeId": 127,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
128
],
"GenericNodeNumber": 0
},
"128": {
"NodeId": 128,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "0tdJub3",
"Text": "Recognizing when help is needed can be very important. But recognizing who should be giving that help... that can be even more important.",
"LocalizedText": {
"enMale": "Recognizing when help is needed can be very important. But recognizing who should be giving that help... that can be even more important.",
"frMale": "Savoir reconna\u00eetre quand quelqu'un a besoin d'aide est d'une importance vitale. Mais savoir d\u00e9terminer qui est le plus \u00e0 m\u00eame de lui apporter cette aide l'est souvent davantage...",
"frFemale": "Savoir reconna\u00eetre quand quelqu'un a besoin d'aide est d'une importance vitale. Mais savoir d\u00e9terminer qui est le plus \u00e0 m\u00eame de lui apporter cette aide l'est souvent davantage...",
"deMale": "Es kann sehr wichtig sein zu erkennen, wenn Hilfe ben\u00f6tigt wird. Doch zu erkennen, wer diese Hilfe geben sollte ... das kann sogar noch wichtiger sein.",
"deFemale": "Es kann sehr wichtig sein zu erkennen, wenn Hilfe ben\u00f6tigt wird. Doch zu erkennen, wer diese Hilfe geben sollte ... das kann sogar noch wichtiger sein."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
133,
134,
135,
139
],
"Stb": "str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing",
"GenericNodeNumber": 0
},
"129": {
"NodeId": 129,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
130
],
"GenericNodeNumber": 0
},
"131": {
"NodeId": 131,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
132
],
"GenericNodeNumber": 0
},
"133": {
"NodeId": 133,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"Text": "Tau is doing well with Arn. They're both great Jedi.",
"LocalizedText": {
"enMale": "Tau is doing well with Arn. They're both great Jedi.",
"frMale": "Tau et Arn font une bonne \u00e9quipe. Ce sont de grands Jedi.",
"frFemale": "Tau et Arn font une bonne \u00e9quipe. Ce sont de grands Jedi.",
"deMale": "Tau macht ihre Sache mit Arn sehr gut. Sie sind beide gute Jedi.",
"deFemale": "Tau macht ihre Sache mit Arn sehr gut. Sie sind beide gute Jedi."
},
"LocalizedOptionText": {
"enMale": "I'm impressed with Tau and Arn.",
"frMale": "Tau et Arn m'impressionnent.",
"frFemale": "Tau et Arn m'impressionnent.",
"deMale": "Ich bin von Tau und Arn beeindruckt.",
"deFemale": "Ich bin von Tau und Arn beeindruckt."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
138
],
"Stb": "str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing",
"GenericNodeNumber": 0
},
"134": {
"NodeId": 134,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"Text": "I should have given Tau the chance to help. She's actually doing a very good job with Arn.",
"LocalizedText": {
"enMale": "I should have given Tau the chance to help. She's actually doing a very good job with Arn.",
"frMale": "J'aurais d\u00fb laisser Tau nous aider. Elle forme un tr\u00e8s bon duo avec Arn.",
"frFemale": "J'aurais d\u00fb laisser Tau nous aider. Elle forme un tr\u00e8s bon duo avec Arn.",
"deMale": "Ich h\u00e4tte Tau die Chance geben sollen zu helfen. Sie macht ihre Sache mit Arn wirklich sehr gut.",
"deFemale": "Ich h\u00e4tte Tau die Chance geben sollen zu helfen. Sie macht ihre Sache mit Arn wirklich sehr gut."
},
"LocalizedOptionText": {
"enMale": "I'm impressed with Tau and Arn.",
"frMale": "Tau et Arn m'impressionnent.",
"frFemale": "Tau et Arn m'impressionnent.",
"deMale": "Ich bin von Tau und Arn beeindruckt.",
"deFemale": "Ich bin von Tau und Arn beeindruckt."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
137
],
"Stb": "str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing",
"GenericNodeNumber": 0
},
"135": {
"NodeId": 135,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"Text": "What made you assign Arn as Tau's padawan?",
"LocalizedText": {
"enMale": "What made you assign Arn as Tau's padawan?",
"frMale": "Pourquoi avez-vous d\u00e9sign\u00e9 Arn comme padawan de Tau\u00a0?",
"frFemale": "Pourquoi avez-vous d\u00e9sign\u00e9 Arn comme padawan de Tau\u00a0?",
"deMale": "Wieso habt Ihr Arn zu Taus Padawan bestimmt?",
"deFemale": "Wieso habt Ihr Arn zu Taus Padawan bestimmt?"
},
"LocalizedOptionText": {
"enMale": "Why put them together?",
"frMale": "Pourquoi les avoir associ\u00e9s\u00a0?",
"frFemale": "Pourquoi les avoir associ\u00e9s\u00a0?",
"deMale": "Wieso habt Ihr sie zusammengebracht?",
"deFemale": "Wieso habt Ihr sie zusammengebracht?"
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
171
],
"Stb": "str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing",
"GenericNodeNumber": 0
},
"137": {
"NodeId": 137,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "0tdJub3",
"Text": "Just as I expected.",
"LocalizedText": {
"enMale": "Just as I expected.",
"frMale": "Ainsi que je l'avais pr\u00e9vu.",
"frFemale": "Ainsi que je l'avais pr\u00e9vu.",
"deMale": "Das habe ich nicht anders erwartet.",
"deFemale": "Das habe ich nicht anders erwartet."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
149
],
"Stb": "str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing",
"GenericNodeNumber": 0
},
"138": {
"NodeId": 138,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "0tdJub3",
"Text": "I'm glad we agree.",
"LocalizedText": {
"enMale": "I'm glad we agree.",
"frMale": "Je suis tout \u00e0 fait d'accord.",
"frFemale": "Je suis tout \u00e0 fait d'accord.",
"deMale": "Sch\u00f6n, dass wir einer Meinung sind.",
"deFemale": "Sch\u00f6n, dass wir einer Meinung sind."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
151
],
"Stb": "str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing",
"GenericNodeNumber": 0
},
"139": {
"NodeId": 139,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"Text": "You're making a huge mistake--those two are a disaster waiting to happen.",
"LocalizedText": {
"enMale": "You're making a huge mistake--those two are a disaster waiting to happen.",
"frMale": "Vous faites une grosse erreur... Ces deux-l\u00e0 sont de vraies bombes \u00e0 retardement.",
"frFemale": "Vous faites une grosse erreur... Ces deux-l\u00e0 sont de vraies bombes \u00e0 retardement.",
"deMale": "Ihr macht einen gro\u00dfen Fehler. Diese beiden sind eine wandelnde Katastrophe.",
"deFemale": "Ihr macht einen gro\u00dfen Fehler. Diese beiden sind eine wandelnde Katastrophe."
},
"LocalizedOptionText": {
"enMale": "You're wrong about them both.",
"frMale": "Vous vous trompez sur eux.",
"frFemale": "Vous vous trompez sur eux.",
"deMale": "Ihr irrt Euch, was die beiden betrifft.",
"deFemale": "Ihr irrt Euch, was die beiden betrifft."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
140
],
"Stb": "str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing",
"GenericNodeNumber": 0
},
"140": {
"NodeId": 140,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "0tdJub3",
"Text": "Perhaps so. But that is my mistake to make--my responsibility, not yours. Just as Arn is Tau's responsibility, and not yours.",
"LocalizedText": {
"enMale": "Perhaps so. But that is my mistake to make--my responsibility, not yours. Just as Arn is Tau's responsibility, and not yours.",
"frMale": "C'est possible. Mais c'est l\u00e0 ma responsabilit\u00e9, et non la v\u00f4tre. De la m\u00eame mani\u00e8re que le sort d'Arn ne concerne personne d'autre que Tau.",
"frFemale": "C'est possible. Mais c'est l\u00e0 ma responsabilit\u00e9, et non la v\u00f4tre. De la m\u00eame mani\u00e8re que le sort d'Arn ne concerne personne d'autre que Tau.",
"deMale": "Vielleicht. Aber das w\u00e4re mein Fehler und damit meine Verantwortung, nicht Eure. Ebenso wie Arn Taus Verantwortung ist und nicht Eure.",
"deFemale": "Vielleicht. Aber das w\u00e4re mein Fehler und damit meine Verantwortung, nicht Eure. Ebenso wie Arn Taus Verantwortung ist und nicht Eure."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
141
],
"Stb": "str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing",
"GenericNodeNumber": 0
},
"141": {
"NodeId": 141,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
146
],
"GenericNodeNumber": 0
},
"142": {
"NodeId": 142,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "0tdJub3",
"Text": "Not to mention, I was in a bacta tank the last time Daeruun brewed this tea of his. I want to see what all the fuss is about.",
"LocalizedText": {
"enMale": "Not to mention, I was in a bacta tank the last time Daeruun brewed this tea of his. I want to see what all the fuss is about.",
"frMale": "Et puis, j'\u00e9tais dans une cuve \u00e0 bacta la derni\u00e8re fois que Daeruun a pr\u00e9par\u00e9 l'un de ses fameux th\u00e9s. J'aimerais enfin voir moi-m\u00eame de quoi il retourne.",
"frFemale": "Et puis, j'\u00e9tais dans une cuve \u00e0 bacta la derni\u00e8re fois que Daeruun a pr\u00e9par\u00e9 l'un de ses fameux th\u00e9s. J'aimerais enfin voir moi-m\u00eame de quoi il retourne.",
"deMale": "Au\u00dferdem war ich das letzte Mal in einem Bacta-Tank, als Daeruun seinen ber\u00fchmten Tee gekocht hat. Ich m\u00f6chte wissen, ob er wirklich so gut ist.",
"deFemale": "Au\u00dferdem war ich das letzte Mal in einem Bacta-Tank, als Daeruun seinen ber\u00fchmten Tee gekocht hat. Ich m\u00f6chte wissen, ob er wirklich so gut ist."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
148
],
"Stb": "str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing",
"GenericNodeNumber": 0
},
"146": {
"NodeId": 146,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "0tdJub3",
"Text": "Now then, enough talk. We have a battle to win, don't we.",
"LocalizedText": {
"enMale": "Now then, enough talk. We have a battle to win, don't we.",
"frMale": "Enfin, tr\u00eave de bavardages. Nous avons une bataille \u00e0 gagner, il me semble.",
"frFemale": "Enfin, tr\u00eave de bavardages. Nous avons une bataille \u00e0 gagner, il me semble.",
"deMale": "Genug geredet. Wir m\u00fcssen eine Schlacht gewinnen.",
"deFemale": "Genug geredet. Wir m\u00fcssen eine Schlacht gewinnen."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
147
],
"Stb": "str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing",
"GenericNodeNumber": 0
},
"147": {
"NodeId": 147,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
142
],
"GenericNodeNumber": 0
},
"148": {
"NodeId": 148,
"QuestRewardB62": "0000000",
"ActionQuest": 1.6141150934945229e+19,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"GenericNodeNumber": 0
},
"149": {
"NodeId": 149,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
150
],
"GenericNodeNumber": 0
},
"151": {
"NodeId": 151,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
152
],
"GenericNodeNumber": 0
},
"156": {
"NodeId": 156,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
157
],
"GenericNodeNumber": 0
},
"158": {
"NodeId": 158,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"Text": "Yes--the battle of Ilum, wasn't it?",
"LocalizedText": {
"enMale": "Yes--the battle of Ilum, wasn't it?",
"frMale": "Oui... la bataille pour Ilum, n'est-ce pas\u00a0?",
"frFemale": "Oui... la bataille pour Ilum, n'est-ce pas\u00a0?",
"deMale": "Ja, die Schlacht von Ilum, nicht wahr?",
"deFemale": "Ja, die Schlacht von Ilum, nicht wahr?"
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
160
],
"Stb": "str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing",
"GenericNodeNumber": 0
},
"159": {
"NodeId": 159,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"Text": "Yes, we served together on Ilum and in the battle to destroy the Gauntlet superweapon.",
"LocalizedText": {
"enMale": "Yes, we served together on Ilum and in the battle to destroy the Gauntlet superweapon.",
"frMale": "Oui, nous avons servi ensemble sur Ilum et au cours de la bataille visant \u00e0 d\u00e9truire le Gantelet.",
"frFemale": "Oui, nous avons servi ensemble sur Ilum et au cours de la bataille visant \u00e0 d\u00e9truire le Gantelet.",
"deMale": "Ja, wir haben zusammen auf Ilum gek\u00e4mpft und in der Schlacht, als die Faust-Superwaffe zerst\u00f6rt wurde.",
"deFemale": "Ja, wir haben zusammen auf Ilum gek\u00e4mpft und in der Schlacht, als die Faust-Superwaffe zerst\u00f6rt wurde."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
161
],
"Stb": "str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing",
"GenericNodeNumber": 0
},
"162": {
"NodeId": 162,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "97oEEyI",
"Text": "Anti-aircraft turrets and defensive shielding are already in place. So long as they remain operational, the facility will be safe from aerial attack.",
"LocalizedText": {
"enMale": "Anti-aircraft turrets and defensive shielding are already in place. So long as they remain operational, the facility will be safe from aerial attack.",
"frMale": "Des tourelles antia\u00e9riennes et des barri\u00e8res de d\u00e9fenses sont d\u00e9j\u00e0 en place. Tant que celles-ci seront op\u00e9rationnelles, elles prot\u00e9geront les installations de toute attaque a\u00e9rienne.",
"frFemale": "Des tourelles antia\u00e9riennes et des barri\u00e8res de d\u00e9fenses sont d\u00e9j\u00e0 en place. Tant que celles-ci seront op\u00e9rationnelles, elles prot\u00e9geront les installations de toute attaque a\u00e9rienne.",
"deMale": "Luftabwehrgesch\u00fctze und Verteidigungsschilde sind bereits in Position. Solange sie nicht zerst\u00f6rt oder deaktiviert werden, kann die Anlage nicht aus der Luft angegriffen werden.",
"deFemale": "Luftabwehrgesch\u00fctze und Verteidigungsschilde sind bereits in Position. Solange sie nicht zerst\u00f6rt oder deaktiviert werden, kann die Anlage nicht aus der Luft angegriffen werden."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
163
],
"Stb": "str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing",
"GenericNodeNumber": 0
},
"163": {
"NodeId": 163,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
164
],
"GenericNodeNumber": 0
},
"164": {
"NodeId": 164,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "mjFj6FD",
"Text": "And our ground forces?",
"LocalizedText": {
"enMale": "And our ground forces?",
"frMale": "Et nos forces au sol\u00a0?",
"frFemale": "Et nos forces au sol\u00a0?",
"deMale": "Und unsere Bodentruppen?",
"deFemale": "Und unsere Bodentruppen?"
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
165
],
"Stb": "str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing",
"GenericNodeNumber": 0
},
"165": {
"NodeId": 165,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
92
],
"GenericNodeNumber": 0
},
"166": {
"NodeId": 166,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "97oEEyI",
"Text": "I'd like to keep them hidden on the far side of the planet Talus--once we've seen the Empire's strategy, they can hyperjump in wherever they will be most effective.",
"LocalizedText": {
"enMale": "I'd like to keep them hidden on the far side of the planet Talus--once we've seen the Empire's strategy, they can hyperjump in wherever they will be most effective.",
"frMale": "Id\u00e9alement, j'aimerais qu'ils se tiennent \u00e0 couvert \u00e0 l'autre bout de la plan\u00e8te Talus. Quand nous aurons eu un aper\u00e7u de la strat\u00e9gie de l'Empire, les vaisseaux n'auront qu'\u00e0 s'hyperpropulser l\u00e0 o\u00f9 on a le plus besoin d'eux.",
"frFemale": "Id\u00e9alement, j'aimerais qu'ils se tiennent \u00e0 couvert \u00e0 l'autre bout de la plan\u00e8te Talus. Quand nous aurons eu un aper\u00e7u de la strat\u00e9gie de l'Empire, les vaisseaux n'auront qu'\u00e0 s'hyperpropulser l\u00e0 o\u00f9 on a le plus besoin d'eux.",
"deMale": "Ich m\u00f6chte sie hinter Talus verborgen halten - sobald wir die Strategie des Imperiums gesehen haben, schicken wir sie per Hypersprung an den Ort, wo sie am effektivsten sind.",
"deFemale": "Ich m\u00f6chte sie hinter Talus verborgen halten - sobald wir die Strategie des Imperiums gesehen haben, schicken wir sie per Hypersprung an den Ort, wo sie am effektivsten sind."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
167
],
"Stb": "str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing",
"GenericNodeNumber": 0
},
"167": {
"NodeId": 167,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
79
],
"GenericNodeNumber": 0
},
"168": {
"NodeId": 168,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "sXSvth3",
"Text": "That's a safe bet. But we know little else, unfortunately--Savik wasn't involved in that aspect of the plan either.",
"LocalizedText": {
"enMale": "That's a safe bet. But we know little else, unfortunately--Savik wasn't involved in that aspect of the plan either.",
"frMale": "J'imagine. Malheureusement, c'est \u00e0 peu pr\u00e8s tout ce dont nous pouvons \u00eatre s\u00fbrs. Savik n'\u00e9tait pas impliqu\u00e9e dans cet aspect-l\u00e0 du plan non plus.",
"frFemale": "J'imagine. Malheureusement, c'est \u00e0 peu pr\u00e8s tout ce dont nous pouvons \u00eatre s\u00fbrs. Savik n'\u00e9tait pas impliqu\u00e9e dans cet aspect-l\u00e0 du plan non plus.",
"deMale": "Das wird er bestimmt. Aber mehr wissen wir leider nicht - Savik war nicht in diesen Teil des Plans involviert.",
"deFemale": "Das wird er bestimmt. Aber mehr wissen wir leider nicht - Savik war nicht in diesen Teil des Plans involviert."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
169
],
"Stb": "str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing",
"GenericNodeNumber": 0
},
"169": {
"NodeId": 169,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
170
],
"GenericNodeNumber": 0
},
"171": {
"NodeId": 171,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "0tdJub3",
"Text": "They face the same challenges--neither of them feels they fit the mold of the ideal Jedi. Both struggle with past traumas.",
"LocalizedText": {
"enMale": "They face the same challenges--neither of them feels they fit the mold of the ideal Jedi. Both struggle with past traumas.",
"frMale": "Les difficult\u00e9s qu'ils ont \u00e0 surmonter sont les m\u00eames. Ni l'un ni l'autre ne pense correspondre \u00e0 l'id\u00e9e que l'on se fait d'un bon Jedi. Tous deux peinent \u00e0 se r\u00e9concilier avec un pass\u00e9 difficile.",
"frFemale": "Les difficult\u00e9s qu'ils ont \u00e0 surmonter sont les m\u00eames. Ni l'un ni l'autre ne pense correspondre \u00e0 l'id\u00e9e que l'on se fait d'un bon Jedi. Tous deux peinent \u00e0 se r\u00e9concilier avec un pass\u00e9 difficile.",
"deMale": "Sie stehen vor den gleichen Herausforderungen - keiner von ihnen h\u00e4lt sich f\u00fcr den idealen Jedi. Beide haben mit einer traumatischen Vergangenheit zu k\u00e4mpfen.",
"deFemale": "Sie stehen vor den gleichen Herausforderungen - keiner von ihnen h\u00e4lt sich f\u00fcr den idealen Jedi. Beide haben mit einer traumatischen Vergangenheit zu k\u00e4mpfen."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
172
],
"Stb": "str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing",
"GenericNodeNumber": 0
},
"172": {
"NodeId": 172,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
173
],
"GenericNodeNumber": 0
},
"173": {
"NodeId": 173,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "0tdJub3",
"Text": "By teaching Arn, Tau will realize how far her abilities truly go. In learning from Tau, Arn will find that his past doesn't prevent him from becoming a great Jedi.",
"LocalizedText": {
"enMale": "By teaching Arn, Tau will realize how far her abilities truly go. In learning from Tau, Arn will find that his past doesn't prevent him from becoming a great Jedi.",
"frMale": "Enseigner aidera Tau \u00e0 prendre conscience de son propre potentiel. Et sous l'aile de Tau, Arn apprendra que son pass\u00e9 ne l'emp\u00eache en rien de devenir un Jedi d'exception.",
"frFemale": "Enseigner aidera Tau \u00e0 prendre conscience de son propre potentiel. Et sous l'aile de Tau, Arn apprendra que son pass\u00e9 ne l'emp\u00eache en rien de devenir un Jedi d'exception.",
"deMale": "Indem sie Arn unterrichtet, wird Tau erkennen, wie weit ihre F\u00e4higkeiten wirklich gehen. Indem Arn von Tau lernt, wird er erkennen, dass seine Vergangenheit ihn nicht daran hindert, ein gro\u00dfer Jedi zu werden.",
"deFemale": "Indem sie Arn unterrichtet, wird Tau erkennen, wie weit ihre F\u00e4higkeiten wirklich gehen. Indem Arn von Tau lernt, wird er erkennen, dass seine Vergangenheit ihn nicht daran hindert, ein gro\u00dfer Jedi zu werden."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
174
],
"Stb": "str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing",
"GenericNodeNumber": 0
},
"174": {
"NodeId": 174,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
175
],
"GenericNodeNumber": 0
},
"178": {
"NodeId": 178,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
179
],
"GenericNodeNumber": 0
},
"179": {
"NodeId": 179,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "97oEEyI",
"Text": "I've positioned our ships for maximum flexibility--rapid reaction is our best hope.",
"LocalizedText": {
"enMale": "I've positioned our ships for maximum flexibility--rapid reaction is our best hope.",
"frMale": "J'ai d\u00e9ploy\u00e9 nos vaisseaux de mani\u00e8re \u00e0 pouvoir changer de formation rapidement. Cette r\u00e9activit\u00e9 sera notre plus grand atout.",
"frFemale": "J'ai d\u00e9ploy\u00e9 nos vaisseaux de mani\u00e8re \u00e0 pouvoir changer de formation rapidement. Cette r\u00e9activit\u00e9 sera notre plus grand atout.",
"deMale": "Ich habe unsere Schiffe f\u00fcr maximale Flexibilit\u00e4t positioniert. Unsere Reaktionsf\u00e4higkeit ist unsere St\u00e4rke.",
"deFemale": "Ich habe unsere Schiffe f\u00fcr maximale Flexibilit\u00e4t positioniert. Unsere Reaktionsf\u00e4higkeit ist unsere St\u00e4rke."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
78
],
"Stb": "str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing",
"GenericNodeNumber": 0
},
"180": {
"NodeId": 180,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
181
],
"GenericNodeNumber": 0
},
"181": {
"NodeId": 181,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "mjFj6FD",
"Text": "And you're sure we can trust this Sith?",
"LocalizedText": {
"enMale": "And you're sure we can trust this Sith?",
"frMale": "Vous \u00eates s\u00fbr que nous pouvons faire confiance \u00e0 cette Sith\u00a0?",
"frFemale": "Vous \u00eates s\u00fbr que nous pouvons faire confiance \u00e0 cette Sith\u00a0?",
"deMale": "Und Ihr seid Euch sicher, dass wir diesem Sith vertrauen k\u00f6nnen?",
"deFemale": "Und Ihr seid Euch sicher, dass wir diesem Sith vertrauen k\u00f6nnen?"
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
182
],
"Stb": "str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing",
"GenericNodeNumber": 0
},
"182": {
"NodeId": 182,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
183
],
"GenericNodeNumber": 0
},
"183": {
"NodeId": 183,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "mjFj6FD",
"Text": "All of her intelligence has checked out against our own. We are confident she's telling the truth.",
"LocalizedText": {
"enMale": "All of her intelligence has checked out against our own. We are confident she's telling the truth.",
"frMale": "Les renseignements dont nous disposons corroborent ceux qu'elle nous a fournis. Elle dit la v\u00e9rit\u00e9.",
"frFemale": "Les renseignements dont nous disposons corroborent ceux qu'elle nous a fournis. Elle dit la v\u00e9rit\u00e9.",
"deMale": "Ihre gesamten Informationen wurden durch unsere eigenen Quellen best\u00e4tigt. Wir sind zuversichtlich, dass sie die Wahrheit sagt.",
"deFemale": "Ihre gesamten Informationen wurden durch unsere eigenen Quellen best\u00e4tigt. Wir sind zuversichtlich, dass sie die Wahrheit sagt."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing",
"GenericNodeNumber": 0
},
"184": {
"NodeId": 184,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "sXSvth3",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
180
],
"GenericNodeNumber": 0
}
},
"NodeLinkList": {
"61": 60,
"62": 60,
"68": 43,
"69": 50,
"72": 43,
"73": 50,
"93": 90,
"96": 88,
"118": 111,
"130": 128,
"132": 128,
"150": 146,
"152": 146,
"153": 54,
"154": 52,
"155": 57,
"157": 111,
"160": 48,
"161": 48,
"170": 111,
"175": 146
},
"DefaultSpeakerId": 0,
"Stb": "str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing",
"IsKOTORStyle": false,
"AffectionNpcB62": [],
"AffectionNcoB62": [],
"LocalizedName": {
"enMale": "cnv.flashpoint.corellia.republic.rep_scene_1_briefing",
"frMale": "cnv.flashpoint.corellia.republic.rep_scene_1_briefing",
"deMale": "cnv.flashpoint.corellia.republic.rep_scene_1_briefing"
},
"Id": "16141149448571717552",
"Base62Id": "i0USRE7",
"Fqn": "cnv.flashpoint.corellia.republic.rep_scene_1_briefing",
"B62References": {
"ProgressesQuest": [
"4zIllw1"
],
"npcStartsCnv": [
"4zz2FsK",
"nzi4ViK",
"sXSvth3"
]
},
"first_seen": "6.0.0",
"last_seen": "6.2.1a",
"current_version": "6.0.1",
"hash": "2938134593",
"removed_in": "",
"changed_fields": {
"0": "B62References",
"2": "hash"
},
"previous_versions": [
"6.0.0"
]
}
Array
(
[_id] => MongoDB\BSON\ObjectId Object
(
[oid] => 5fb4862333180000cb0a1668
)
[SpeakersB62Ids] => Array
(
[sXSvth3] => npc.flashpoint.corellia.republic.general_daeruun
[nUXOW91] => npc.flashpoint.corellia.republic.republic_guard
[mjFj6FD] => npc.flashpoint.corellia.republic.chancellor_rans
[97oEEyI] => npc.flashpoint.corellia.republic.fleet_admiral_numinn
[0tdJub3] => npc.flashpoint.corellia.republic.gnost_dural
)
[AudioLanguageState] => Array
(
[en-us] => 1
[fr-fr] => 1
[de-de] => 1
)
[QuestB62Progressed] => Array
(
[0] => 4zIllw1
)
[RootNodes] => Array
(
[0] => 1
[1] => 184
)
[NodeLookup] => Array
(
[1] => Array
(
[NodeId] => 1
[QuestsProgressedB62] => Array
(
[0] => 4zIllw1
)
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => sXSvth3
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 2
)
[GenericNodeNumber] => 0
)
[2] => Array
(
[NodeId] => 2
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 5
)
[GenericNodeNumber] => 0
)
[5] => Array
(
[NodeId] => 5
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => nUXOW91
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 13
)
[GenericNodeNumber] => 0
)
[13] => Array
(
[NodeId] => 13
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 14
)
[GenericNodeNumber] => 0
)
[14] => Array
(
[NodeId] => 14
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => sXSvth3
[Text] => Commander! Welcome. Let's get started right away.
[LocalizedText] => Array
(
[enMale] => Commander! Welcome. Let's get started right away.
[frMale] => Bienvenue, Commandant ! Mettons-nous immédiatement au travail.
[frFemale] => Bienvenue, Commandant ! Mettons-nous immédiatement au travail.
[deMale] => Commander! Willkommen. Fangen wir sofort an.
[deFemale] => Commander! Willkommen. Fangen wir sofort an.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 31
)
[Stb] => str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing
[GenericNodeNumber] => 0
)
[31] => Array
(
[NodeId] => 31
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[Text] => Of course. I'm sure time isn't on our side.
[LocalizedText] => Array
(
[enMale] => Of course. I'm sure time isn't on our side.
[frMale] => Évidemment. Il est évident que le temps n'est pas notre allié.
[frFemale] => Évidemment. Il est évident que le temps n'est pas notre allié.
[deMale] => Natürlich. Die Zeit arbeitet sicher gegen uns.
[deFemale] => Natürlich. Die Zeit arbeitet sicher gegen uns.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 33
)
[Stb] => str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing
[GenericNodeNumber] => 0
)
[33] => Array
(
[NodeId] => 33
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => mjFj6FD
[Text] => It so rarely is.
[LocalizedText] => Array
(
[enMale] => It so rarely is.
[frMale] => C'est rarement le cas.
[frFemale] => C'est rarement le cas.
[deMale] => Wie so häufig.
[deFemale] => Wie so häufig.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 34
)
[Stb] => str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing
[GenericNodeNumber] => 0
)
[34] => Array
(
[NodeId] => 34
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 38
)
[GenericNodeNumber] => 0
)
[38] => Array
(
[NodeId] => 38
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => mjFj6FD
[Text] => Galena Rans. I'm the Supreme Chancellor of the Republic--but don't hold that against me.
[LocalizedText] => Array
(
[enMale] => Galena Rans. I'm the Supreme Chancellor of the Republic--but don't hold that against me.
[frMale] => Galena Rans. Chancelière Suprême de la République... j'espère que vous ne m'en tiendrez pas rigueur.
[frFemale] => Galena Rans. Chancelière Suprême de la République... j'espère que vous ne m'en tiendrez pas rigueur.
[deMale] => Galena Rans. Ich bin die Oberste Kanzlerin der Republik - aber nehmt mir das bitte nicht übel.
[deFemale] => Galena Rans. Ich bin die Oberste Kanzlerin der Republik - aber nehmt mir das bitte nicht übel.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 64
[1] => 65
[2] => 41
)
[Stb] => str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing
[GenericNodeNumber] => 0
)
[41] => Array
(
[NodeId] => 41
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[Text] => Honestly, every politician I've ever met was an idiot.
[LocalizedText] => Array
(
[enMale] => Honestly, every politician I've ever met was an idiot.
[frMale] => Franchement, tous les politiciens que j'ai rencontrés étaient des imbéciles.
[frFemale] => Franchement, tous les politiciens que j'ai rencontrés étaient des imbéciles.
[deMale] => Ganz ehrlich, jeder Politiker, dem ich begegnet bin, war ein Idiot.
[deFemale] => Ganz ehrlich, jeder Politiker, dem ich begegnet bin, war ein Idiot.
)
[LocalizedOptionText] => Array
(
[enMale] => Politicians are useless fools.
[frMale] => Les politiciens sont inutiles.
[frFemale] => Les politiciens sont inutiles.
[deMale] => Politiker sind nutzlose Narren.
[deFemale] => Politiker sind nutzlose Narren.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 45
)
[Stb] => str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing
[GenericNodeNumber] => 0
)
[43] => Array
(
[NodeId] => 43
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => sXSvth3
[Text] => I believe you already know Fleet Admiral Numinn?
[LocalizedText] => Array
(
[enMale] => I believe you already know Fleet Admiral Numinn?
[frMale] => Je pense que vous connaissez déjà l'Amiral Numinn ?
[frFemale] => Je pense que vous connaissez déjà l'Amiral Numinn ?
[deMale] => Ich glaube, Flottenadmiral Numinn kennt Ihr bereits?
[deFemale] => Ich glaube, Flottenadmiral Numinn kennt Ihr bereits?
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 158
[1] => 159
[2] => 47
)
[Stb] => str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing
[GenericNodeNumber] => 0
)
[45] => Array
(
[NodeId] => 45
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => mjFj6FD
[Text] => Well, let's see if I can make it through the briefing without embarrassing myself and go from there.
[LocalizedText] => Array
(
[enMale] => Well, let's see if I can make it through the briefing without embarrassing myself and go from there.
[frMale] => Bon, voyons déjà si je me sors de ce briefing sans me ridiculiser.
[frFemale] => Bon, voyons déjà si je me sors de ce briefing sans me ridiculiser.
[deMale] => Mal sehen, ob ich die Besprechung überstehe, ohne mich zu blamieren. Dann sehen wir weiter.
[deFemale] => Mal sehen, ob ich die Besprechung überstehe, ohne mich zu blamieren. Dann sehen wir weiter.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 46
)
[Stb] => str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing
[GenericNodeNumber] => 0
)
[46] => Array
(
[NodeId] => 46
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 43
[1] => 50
)
[GenericNodeNumber] => 0
)
[47] => Array
(
[NodeId] => 47
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[Text] => Battle of the Gauntlet, right?
[LocalizedText] => Array
(
[enMale] => Battle of the Gauntlet, right?
[frMale] => La bataille du Gantelet, c'est ça ?
[frFemale] => La bataille du Gantelet, c'est ça ?
[deMale] => Der Kampf um die Faust, korrekt?
[deFemale] => Der Kampf um die Faust, korrekt?
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 48
)
[Stb] => str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing
[GenericNodeNumber] => 0
)
[48] => Array
(
[NodeId] => 48
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => 97oEEyI
[Text] => Correct. With your help, I hope to win a similar victory on Corellia.
[LocalizedText] => Array
(
[enMale] => Correct. With your help, I hope to win a similar victory on Corellia.
[frMale] => C'est exact. Et, avec votre aide, j'espère remporter une autre victoire de ce type sur Corellia.
[frFemale] => C'est exact. Et, avec votre aide, j'espère remporter une autre victoire de ce type sur Corellia.
[deMale] => Korrekt. Mit Eurer Hilfe hoffe ich, einen ähnlichen Sieg auf Corellia zu erlangen.
[deFemale] => Korrekt. Mit Eurer Hilfe hoffe ich, einen ähnlichen Sieg auf Corellia zu erlangen.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 49
)
[Stb] => str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing
[GenericNodeNumber] => 0
)
[49] => Array
(
[NodeId] => 49
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 153
[1] => 154
[2] => 155
)
[GenericNodeNumber] => 0
)
[50] => Array
(
[NodeId] => 50
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => sXSvth3
[Text] => This is Fleet Admiral Numinn--he'll be commanding the naval aspects of Corellia's defense.
[LocalizedText] => Array
(
[enMale] => This is Fleet Admiral Numinn--he'll be commanding the naval aspects of Corellia's defense.
[frMale] => Je vous présente l'Amiral Numinn. C'est lui qui coordonnera l'aspect naval de notre défense sur Corellia.
[frFemale] => Je vous présente l'Amiral Numinn. C'est lui qui coordonnera l'aspect naval de notre défense sur Corellia.
[deMale] => Das ist Flottenadmiral Numinn - er wird bei der Verteidigung von Corellia die Marinetruppen befehligen.
[deFemale] => Das ist Flottenadmiral Numinn - er wird bei der Verteidigung von Corellia die Marinetruppen befehligen.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 51
)
[Stb] => str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing
[GenericNodeNumber] => 0
)
[51] => Array
(
[NodeId] => 51
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 54
[1] => 52
[2] => 57
)
[GenericNodeNumber] => 0
)
[52] => Array
(
[NodeId] => 52
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => 97oEEyI
[Text] => Not an easy task, unfortunately.
[LocalizedText] => Array
(
[enMale] => Not an easy task, unfortunately.
[frMale] => Une tâche qui n'aura rien d'aisé, j'en ai peur.
[frFemale] => Une tâche qui n'aura rien d'aisé, j'en ai peur.
[deMale] => Leider keine einfache Aufgabe.
[deFemale] => Leider keine einfache Aufgabe.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 53
)
[Stb] => str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing
[GenericNodeNumber] => 0
)
[53] => Array
(
[NodeId] => 53
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 61
)
[GenericNodeNumber] => 0
)
[54] => Array
(
[NodeId] => 54
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => 97oEEyI
[Text] => A nearly impossible task, unfortunately.
[LocalizedText] => Array
(
[enMale] => A nearly impossible task, unfortunately.
[frMale] => Une tâche quasi impossible, j'en ai peur.
[frFemale] => Une tâche quasi impossible, j'en ai peur.
[deMale] => Leider eine nahezu unmögliche Aufgabe.
[deFemale] => Leider eine nahezu unmögliche Aufgabe.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 59
)
[Stb] => str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing
[GenericNodeNumber] => 0
)
[57] => Array
(
[NodeId] => 57
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => 97oEEyI
[Text] => A challenge, to be sure, but thanks to the reinforcements we've received--one that we can overcome.
[LocalizedText] => Array
(
[enMale] => A challenge, to be sure, but thanks to the reinforcements we've received--one that we can overcome.
[frMale] => Un sacré défi, à n'en pas douter. Mais à présent que nous avons du renfort, je suis confiant.
[frFemale] => Un sacré défi, à n'en pas douter. Mais à présent que nous avons du renfort, je suis confiant.
[deMale] => Sicherlich eine Herausforderung, aber dank der Verstärkung, die wir erhalten haben, können wir es schaffen.
[deFemale] => Sicherlich eine Herausforderung, aber dank der Verstärkung, die wir erhalten haben, können wir es schaffen.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 58
)
[Stb] => str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing
[GenericNodeNumber] => 0
)
[58] => Array
(
[NodeId] => 58
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 60
)
[GenericNodeNumber] => 0
)
[59] => Array
(
[NodeId] => 59
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 62
)
[GenericNodeNumber] => 0
)
[60] => Array
(
[NodeId] => 60
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => mjFj6FD
[Text] => All right, then--how do we defend Corellia? How do we save the Meridian Complex shipyard?
[LocalizedText] => Array
(
[enMale] => All right, then--how do we defend Corellia? How do we save the Meridian Complex shipyard?
[frMale] => Très bien, donc : comment comptons-nous défendre Corellia ? Quelle stratégie pour préserver le chantier du Complexe méridien ?
[frFemale] => Très bien, donc : comment comptons-nous défendre Corellia ? Quelle stratégie pour préserver le chantier du Complexe méridien ?
[deMale] => In Ordnung - wie verteidigen wir Corellia? Wie retten wir die Meridian-Komplex-Schiffswerft?
[deFemale] => In Ordnung - wie verteidigen wir Corellia? Wie retten wir die Meridian-Komplex-Schiffswerft?
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 63
)
[Stb] => str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing
[GenericNodeNumber] => 0
)
[63] => Array
(
[NodeId] => 63
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 74
)
[GenericNodeNumber] => 0
)
[64] => Array
(
[NodeId] => 64
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[Text] => It's an honor to meet you, Chancellor.
[LocalizedText] => Array
(
[enMale] => It's an honor to meet you, Chancellor.
[frMale] => C'est un honneur de vous rencontrer, Chancelière.
[frFemale] => C'est un honneur de vous rencontrer, Chancelière.
[deMale] => Es ist eine Ehre, Euch zu treffen, Kanzlerin.
[deFemale] => Es ist eine Ehre, Euch zu treffen, Kanzlerin.
)
[LocalizedOptionText] => Array
(
[enMale] => Pleased to meet you.
[frMale] => Enchanté.
[frFemale] => Enchantée.
[deMale] => Schön, Euch kennenzulernen.
[deFemale] => Schön, Euch kennenzulernen.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 66
)
[Stb] => str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing
[GenericNodeNumber] => 0
)
[65] => Array
(
[NodeId] => 65
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[Text] => The last chancellor wasn't my biggest fan.
[LocalizedText] => Array
(
[enMale] => The last chancellor wasn't my biggest fan.
[frMale] => La dernière chancelière ne m'appréciait guère.
[frFemale] => La dernière chancelière ne m'appréciait guère.
[deMale] => Die letzte Kanzlerin war nicht gerade begeistert von mir.
[deFemale] => Die letzte Kanzlerin war nicht gerade begeistert von mir.
)
[LocalizedOptionText] => Array
(
[enMale] => I'll try not to.
[frMale] => Je vais essayer !
[frFemale] => Je vais essayer !
[deMale] => Ich werde es versuchen.
[deFemale] => Ich werde es versuchen.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 70
)
[Stb] => str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing
[GenericNodeNumber] => 0
)
[66] => Array
(
[NodeId] => 66
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => mjFj6FD
[Text] => Honor's all mine. Haven't gotten to come to a briefing like this since my time in the four-thirty-ninth bomber wing.
[LocalizedText] => Array
(
[enMale] => Honor's all mine. Haven't gotten to come to a briefing like this since my time in the four-thirty-ninth bomber wing.
[frMale] => Tout l'honneur est pour moi. Je n'avais pas assisté à un briefing comme celui-ci depuis mon époque dans le 439e régiment bombardier.
[frFemale] => Tout l'honneur est pour moi. Je n'avais pas assisté à un briefing comme celui-ci depuis mon époque dans le 439e régiment bombardier.
[deMale] => Die Ehre ist ganz meinerseits. So eine Besprechung habe ich schon seit meiner Zeit im 439. Bombergeschwader nicht mehr miterlebt.
[deFemale] => Die Ehre ist ganz meinerseits. So eine Besprechung habe ich schon seit meiner Zeit im 439. Bombergeschwader nicht mehr miterlebt.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 67
)
[Stb] => str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing
[GenericNodeNumber] => 0
)
[67] => Array
(
[NodeId] => 67
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 68
[1] => 69
)
[GenericNodeNumber] => 0
)
[70] => Array
(
[NodeId] => 70
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => mjFj6FD
[Text] => Well, I wasn't her biggest fan, so I'm thinking we'll get on just fine.
[LocalizedText] => Array
(
[enMale] => Well, I wasn't her biggest fan, so I'm thinking we'll get on just fine.
[frMale] => Eh bien, vu que moi-même je ne l'appréciais guère, nous devrions nous entendre à merveille.
[frFemale] => Eh bien, vu que moi-même je ne l'appréciais guère, nous devrions nous entendre à merveille.
[deMale] => Nun, ich war von ihr auch nicht besonders begeistert, also denke ich, dass wir uns gut verstehen werden.
[deFemale] => Nun, ich war von ihr auch nicht besonders begeistert, also denke ich, dass wir uns gut verstehen werden.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 71
)
[Stb] => str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing
[GenericNodeNumber] => 0
)
[71] => Array
(
[NodeId] => 71
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 72
[1] => 73
)
[GenericNodeNumber] => 0
)
[74] => Array
(
[NodeId] => 74
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => 97oEEyI
[Text] => The captured Dark Councillor, Darth Savik, revealed much about the enemy fleet's capabilities, but she didn't know their attack plan.
[LocalizedText] => Array
(
[enMale] => The captured Dark Councillor, Darth Savik, revealed much about the enemy fleet's capabilities, but she didn't know their attack plan.
[frMale] => La membre du Conseil Noir que nous avons capturée, Dark Savik, nous a bien renseignés au sujet de la flotte ennemie. Cependant, elle ignore tout de leur plan d'attaque.
[frFemale] => La membre du Conseil Noir que nous avons capturée, Dark Savik, nous a bien renseignés au sujet de la flotte ennemie. Cependant, elle ignore tout de leur plan d'attaque.
[deMale] => Das gefangen genommene Sith-Ratsmitglied, Darth Savik, hat uns viel über die feindliche Flotte verraten, aber sie kannte ihren Angriffsplan nicht.
[deFemale] => Das gefangen genommene Sith-Ratsmitglied, Darth Savik, hat uns viel über die feindliche Flotte verraten, aber sie kannte ihren Angriffsplan nicht.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 178
)
[Stb] => str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing
[GenericNodeNumber] => 0
)
[75] => Array
(
[NodeId] => 75
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[Text] => It's good to hear that Savik is sharing useful information.
[LocalizedText] => Array
(
[enMale] => It's good to hear that Savik is sharing useful information.
[frMale] => Ravi que Savik accepte de partager des informations utiles.
[frFemale] => Ravie que Savik accepte de partager des informations utiles.
[deMale] => Savik gibt also nützliche Informationen preis. Das höre ich gern.
[deFemale] => Savik gibt also nützliche Informationen preis. Das höre ich gern.
)
[LocalizedOptionText] => Array
(
[enMale] => I'm glad Savik is cooperating.
[frMale] => Je suis ravi que Savik accepte de nous aider.
[frFemale] => Je suis ravie que Savik accepte de nous aider.
[deMale] => Sehr gut, dass Savik kooperiert.
[deFemale] => Sehr gut, dass Savik kooperiert.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 94
)
[Stb] => str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing
[GenericNodeNumber] => 0
)
[76] => Array
(
[NodeId] => 76
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[Text] => What do we have that can go up against weapons like those?
[LocalizedText] => Array
(
[enMale] => What do we have that can go up against weapons like those?
[frMale] => Qu'avons-nous pour lutter contre de telles armes ?
[frFemale] => Qu'avons-nous pour lutter contre de telles armes ?
[deMale] => Gibt unser Arsenal etwas her, mit dem wir gegen solche Waffen vorgehen können?
[deFemale] => Gibt unser Arsenal etwas her, mit dem wir gegen solche Waffen vorgehen können?
)
[LocalizedOptionText] => Array
(
[enMale] => Do we have anything comparable?
[frMale] => Disposons-nous de quelque chose de comparable ?
[frFemale] => Disposons-nous de quelque chose de comparable ?
[deMale] => Haben wir etwas Vergleichbares?
[deFemale] => Haben wir etwas Vergleichbares?
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 84
)
[Stb] => str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing
[GenericNodeNumber] => 0
)
[77] => Array
(
[NodeId] => 77
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 80
)
[GenericNodeNumber] => 0
)
[78] => Array
(
[NodeId] => 78
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[Text] => How can the Alliance fleet help with the battle?
[LocalizedText] => Array
(
[enMale] => How can the Alliance fleet help with the battle?
[frMale] => Comment la flotte de l'Alliance pourrait-elle aider pour ce combat ?
[frFemale] => Comment la flotte de l'Alliance pourrait-elle aider pour ce combat ?
[deMale] => Wie kann die Flotte der Allianz im Kampf von Nutzen sein?
[deFemale] => Wie kann die Flotte der Allianz im Kampf von Nutzen sein?
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 166
)
[Stb] => str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing
[GenericNodeNumber] => 0
)
[79] => Array
(
[NodeId] => 79
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => 97oEEyI
[Text] => Savik has also revealed that the Imperial armada will include a group of dreadnaughts equipped with Isotope-5 generators, and another with Silencer superweapons.
[LocalizedText] => Array
(
[enMale] => Savik has also revealed that the Imperial armada will include a group of dreadnaughts equipped with Isotope-5 generators, and another with Silencer superweapons.
[frMale] => Savik nous a également révélé que l'armada de l'Empire comprendra une flottille de cuirassés équipés de générateurs à isotope 5, et une autre de Suppresseurs.
[frFemale] => Savik nous a également révélé que l'armada de l'Empire comprendra une flottille de cuirassés équipés de générateurs à isotope 5, et une autre de Suppresseurs.
[deMale] => Savik hat außerdem verraten, dass zur imperialen Armada auch eine Gruppe von Schlachtschiffen gehört, die mit Isotop-5-Generatoren ausgestattet sind. Eine andere Gruppe verfügt über Auslöscher-Superwaffen.
[deFemale] => Savik hat außerdem verraten, dass zur imperialen Armada auch eine Gruppe von Schlachtschiffen gehört, die mit Isotop-5-Generatoren ausgestattet sind. Eine andere Gruppe verfügt über Auslöscher-Superwaffen.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 77
)
[Stb] => str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing
[GenericNodeNumber] => 0
)
[80] => Array
(
[NodeId] => 80
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => mjFj6FD
[Text] => Meaning?
[LocalizedText] => Array
(
[enMale] => Meaning?
[frMale] => Ce qui veut dire ?
[frFemale] => Ce qui veut dire ?
[deMale] => Und das heißt?
[deFemale] => Und das heißt?
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 81
)
[Stb] => str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing
[GenericNodeNumber] => 0
)
[81] => Array
(
[NodeId] => 81
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 82
)
[GenericNodeNumber] => 0
)
[82] => Array
(
[NodeId] => 82
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => 97oEEyI
[Text] => The Isotope-5 ships will be much faster than standard, with far stronger shields. The Silencers can destroy capital ships in a single shot.
[LocalizedText] => Array
(
[enMale] => The Isotope-5 ships will be much faster than standard, with far stronger shields. The Silencers can destroy capital ships in a single shot.
[frMale] => Les vaisseaux à isotope 5 seront bien plus rapides que la moyenne, et leurs boucliers plus solides, également. Quant aux Suppresseurs, un seul tir peut leur suffire à éliminer un vaisseau amiral.
[frFemale] => Les vaisseaux à isotope 5 seront bien plus rapides que la moyenne, et leurs boucliers plus solides, également. Quant aux Suppresseurs, un seul tir peut leur suffire à éliminer un vaisseau amiral.
[deMale] => Die Isotop-5-Schiffe sind viel schneller als gewöhnlich, mit viel stärkeren Schilden. Die Auslöscher können Großkampfschiffe mit einem einzigen Schuss zerstören.
[deFemale] => Die Isotop-5-Schiffe sind viel schneller als gewöhnlich, mit viel stärkeren Schilden. Die Auslöscher können Großkampfschiffe mit einem einzigen Schuss zerstören.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 76
[1] => 75
[2] => 83
)
[Stb] => str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing
[GenericNodeNumber] => 0
)
[83] => Array
(
[NodeId] => 83
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[Text] => Sounds like we don't stand a chance.
[LocalizedText] => Array
(
[enMale] => Sounds like we don't stand a chance.
[frMale] => J'ai l'impression que nous n'avons aucune chance.
[frFemale] => J'ai l'impression que nous n'avons aucune chance.
[deMale] => Klingt, als hätten wir nicht den Hauch einer Chance.
[deFemale] => Klingt, als hätten wir nicht den Hauch einer Chance.
)
[LocalizedOptionText] => Array
(
[enMale] => So our odds aren't good.
[frMale] => Nos chances sont faibles.
[frFemale] => Nos chances sont faibles.
[deMale] => Also stehen unsere Chancen schlecht.
[deFemale] => Also stehen unsere Chancen schlecht.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 86
)
[Stb] => str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing
[GenericNodeNumber] => 0
)
[84] => Array
(
[NodeId] => 84
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => sXSvth3
[Text] => We had hoped Admiral Revald's null cannons would be available in time, but the prototypes are still too unstable to deploy.
[LocalizedText] => Array
(
[enMale] => We had hoped Admiral Revald's null cannons would be available in time, but the prototypes are still too unstable to deploy.
[frMale] => Nous espérions que les canons NULL de l'Amiral Revald seraient prêts à temps, mais les prototypes sont pour l'instant trop instables pour être déployés.
[frFemale] => Nous espérions que les canons NULL de l'Amiral Revald seraient prêts à temps, mais les prototypes sont pour l'instant trop instables pour être déployés.
[deMale] => Wir hatten gehofft, Admiral Revalds Nullkanonen wären rechtzeitig verfügbar, doch die Prototypen sind immer noch zu instabil für den Einsatz.
[deFemale] => Wir hatten gehofft, Admiral Revalds Nullkanonen wären rechtzeitig verfügbar, doch die Prototypen sind immer noch zu instabil für den Einsatz.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 85
)
[Stb] => str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing
[GenericNodeNumber] => 0
)
[85] => Array
(
[NodeId] => 85
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 93
)
[GenericNodeNumber] => 0
)
[86] => Array
(
[NodeId] => 86
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => sXSvth3
[Text] => Savik told us exactly how much Isotope-5 is left in the Empire's reserves. They won't be able to operate those ships for long.
[LocalizedText] => Array
(
[enMale] => Savik told us exactly how much Isotope-5 is left in the Empire's reserves. They won't be able to operate those ships for long.
[frMale] => Savik nous a révélé la quantité exacte d'isotope 5 dont dispose encore l'Empire. Ces vaisseaux n'opéreront plus très longtemps, croyez-moi.
[frFemale] => Savik nous a révélé la quantité exacte d'isotope 5 dont dispose encore l'Empire. Ces vaisseaux n'opéreront plus très longtemps, croyez-moi.
[deMale] => Savik hat uns genau gesagt, über welche Isotop-5-Reserven das Imperium noch verfügt. Sie werden diese Schiffe nicht sonderlich lange einsetzen können.
[deFemale] => Savik hat uns genau gesagt, über welche Isotop-5-Reserven das Imperium noch verfügt. Sie werden diese Schiffe nicht sonderlich lange einsetzen können.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 87
)
[Stb] => str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing
[GenericNodeNumber] => 0
)
[87] => Array
(
[NodeId] => 87
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 88
)
[GenericNodeNumber] => 0
)
[88] => Array
(
[NodeId] => 88
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => 97oEEyI
[Text] => And dreadnaughts equipped with Silencer weapons sacrifice their hangars and most point-defense weapons to do so--they'll be weak against starfighter attack.
[LocalizedText] => Array
(
[enMale] => And dreadnaughts equipped with Silencer weapons sacrifice their hangars and most point-defense weapons to do so--they'll be weak against starfighter attack.
[frMale] => Quant aux cuirassés pourvus de Suppresseurs... cette amélioration s'est faite au prix de leurs hangars et de leur armement de défense. Ils seront vulnérables aux attaques de nos chasseurs.
[frFemale] => Quant aux cuirassés pourvus de Suppresseurs... cette amélioration s'est faite au prix de leurs hangars et de leur armement de défense. Ils seront vulnérables aux attaques de nos chasseurs.
[deMale] => Und Schlachtschiffe, die mit Auslöscher-Waffen ausgerüstet sind, haben dafür ihre Hangars und den Großteil der Verteidigungsgeschütze geopfert. Also sind sie anfällig für Raumjäger-Angriffe.
[deFemale] => Und Schlachtschiffe, die mit Auslöscher-Waffen ausgerüstet sind, haben dafür ihre Hangars und den Großteil der Verteidigungsgeschütze geopfert. Also sind sie anfällig für Raumjäger-Angriffe.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 89
)
[Stb] => str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing
[GenericNodeNumber] => 0
)
[89] => Array
(
[NodeId] => 89
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 90
)
[GenericNodeNumber] => 0
)
[90] => Array
(
[NodeId] => 90
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => mjFj6FD
[Text] => All right, that's everything in orbit--how about planetside?
[LocalizedText] => Array
(
[enMale] => All right, that's everything in orbit--how about planetside?
[frMale] => Bien, voilà donc pour tout ce qui est en orbite. Ensuite ? qu'en est-il de la planète à proprement parler ?
[frFemale] => Bien, voilà donc pour tout ce qui est en orbite. Ensuite ? qu'en est-il de la planète à proprement parler ?
[deMale] => Okay, das war alles im Orbit. Wie sieht es auf dem Planeten aus?
[deFemale] => Okay, das war alles im Orbit. Wie sieht es auf dem Planeten aus?
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 91
)
[Stb] => str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing
[GenericNodeNumber] => 0
)
[91] => Array
(
[NodeId] => 91
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 162
)
[GenericNodeNumber] => 0
)
[92] => Array
(
[NodeId] => 92
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => sXSvth3
[Text] => We've redeployed as many soldiers as possible to the Meridian Complex, but it was built as a shipyard--not a fortress.
[LocalizedText] => Array
(
[enMale] => We've redeployed as many soldiers as possible to the Meridian Complex, but it was built as a shipyard--not a fortress.
[frMale] => Nous avons redéployé autant de soldats que possible sur le Complexe méridien, mais ça reste un chantier naval, pas une forteresse.
[frFemale] => Nous avons redéployé autant de soldats que possible sur le Complexe méridien, mais ça reste un chantier naval, pas une forteresse.
[deMale] => Wir haben so viele Soldaten wie möglich zum Meridian-Komplex geschickt, aber er wurde als Schiffswerft gebaut, nicht als Festung.
[deFemale] => Wir haben so viele Soldaten wie möglich zum Meridian-Komplex geschickt, aber er wurde als Schiffswerft gebaut, nicht als Festung.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 97
)
[Stb] => str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing
[GenericNodeNumber] => 0
)
[94] => Array
(
[NodeId] => 94
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => sXSvth3
[Text] => Quite a bit, actually--she also told us exactly how much Isotope-5 is left in the Empire's reserves. They won't be able to operate those ships for long.
[LocalizedText] => Array
(
[enMale] => Quite a bit, actually--she also told us exactly how much Isotope-5 is left in the Empire's reserves. They won't be able to operate those ships for long.
[frMale] => Et pas qu'un peu ! Elle nous a aussi révélé la quantité exacte d'isotope 5 dont dispose encore l'Empire. Ces vaisseaux n'opéreront plus très longtemps, croyez-moi.
[frFemale] => Et pas qu'un peu ! Elle nous a aussi révélé la quantité exacte d'isotope 5 dont dispose encore l'Empire. Ces vaisseaux n'opéreront plus très longtemps, croyez-moi.
[deMale] => Sie hat uns viel erzählt, unter anderem wie viel Isotop-5 das Imperium noch hat. Sie werden diese Schiffe nicht sonderlich lange einsetzen können.
[deFemale] => Sie hat uns viel erzählt, unter anderem wie viel Isotop-5 das Imperium noch hat. Sie werden diese Schiffe nicht sonderlich lange einsetzen können.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 95
)
[Stb] => str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing
[GenericNodeNumber] => 0
)
[95] => Array
(
[NodeId] => 95
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 96
)
[GenericNodeNumber] => 0
)
[97] => Array
(
[NodeId] => 97
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 98
)
[GenericNodeNumber] => 0
)
[98] => Array
(
[NodeId] => 98
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => sXSvth3
[Text] => We can only station so many troops in the facility before we end up leaving them exposed. So the rest are positioned as close by as possible.
[LocalizedText] => Array
(
[enMale] => We can only station so many troops in the facility before we end up leaving them exposed. So the rest are positioned as close by as possible.
[frMale] => Y stationner trop d'unités reviendrait à offrir le gros de nos troupes sur un plateau. Nous avons donc placé le reste à proximité.
[frFemale] => Y stationner trop d'unités reviendrait à offrir le gros de nos troupes sur un plateau. Nous avons donc placé le reste à proximité.
[deMale] => Wir können nur eine begrenzte Menge an Truppen in der Anlage positionieren, sonst haben sie keine Deckung mehr. Also wurde der Rest in unmittelbarer Nähe stationiert.
[deFemale] => Wir können nur eine begrenzte Menge an Truppen in der Anlage positionieren, sonst haben sie keine Deckung mehr. Also wurde der Rest in unmittelbarer Nähe stationiert.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 99
)
[Stb] => str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing
[GenericNodeNumber] => 0
)
[99] => Array
(
[NodeId] => 99
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 100
)
[GenericNodeNumber] => 0
)
[100] => Array
(
[NodeId] => 100
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => 0tdJub3
[Text] => I've gathered as many Jedi as I could to join the defense--including volunteers from Corellia's Green Jedi--but there are still too few to repel a significant Sith contingent.
[LocalizedText] => Array
(
[enMale] => I've gathered as many Jedi as I could to join the defense--including volunteers from Corellia's Green Jedi--but there are still too few to repel a significant Sith contingent.
[frMale] => Dans le but de renforcer nos défenses, j'ai fait appel à tous les Jedi que j'ai pu, y compris aux volontaires parmi les Jedi verts de Corellia. Seulement ils ne seront jamais assez nombreux pour repousser un important contingent Sith.
[frFemale] => Dans le but de renforcer nos défenses, j'ai fait appel à tous les Jedi que j'ai pu, y compris aux volontaires parmi les Jedi verts de Corellia. Seulement ils ne seront jamais assez nombreux pour repousser un important contingent Sith.
[deMale] => Ich habe so viele Jedi versammelt, wie ich konnte, die sich der Verteidigung anschließen werden, - darunter auch Freiwillige der Grünen Jedi von Corellia - aber es sind immer noch zu wenig, um ein ganzes Sith-Kontingent abzuwehren.
[deFemale] => Ich habe so viele Jedi versammelt, wie ich konnte, die sich der Verteidigung anschließen werden, - darunter auch Freiwillige der Grünen Jedi von Corellia - aber es sind immer noch zu wenig, um ein ganzes Sith-Kontingent abzuwehren.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 101
)
[Stb] => str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing
[GenericNodeNumber] => 0
)
[101] => Array
(
[NodeId] => 101
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 102
)
[GenericNodeNumber] => 0
)
[102] => Array
(
[NodeId] => 102
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => 0tdJub3
[Text] => Commander, we'd like you and your Alliance forces to join the ground defense group and help tip the odds in our favor.
[LocalizedText] => Array
(
[enMale] => Commander, we'd like you and your Alliance forces to join the ground defense group and help tip the odds in our favor.
[frMale] => Commandant, si vous et les forces de l'Alliance vouliez bien apporter votre soutien à notre défense au sol, nous mettrions toutes les chances de notre côté.
[frFemale] => Commandant, si vous et les forces de l'Alliance vouliez bien apporter votre soutien à notre défense au sol, nous mettrions toutes les chances de notre côté.
[deMale] => Commander, Ihr und Eure Allianz-Streitkräfte sollen uns am Boden unterstützen und so unsere Chancen verbessern.
[deFemale] => Commander, Ihr und Eure Allianz-Streitkräfte sollen uns am Boden unterstützen und so unsere Chancen verbessern.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 103
[1] => 104
[2] => 105
)
[Stb] => str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing
[GenericNodeNumber] => 0
)
[103] => Array
(
[NodeId] => 103
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[Text] => We'll be ready for anything the Empire throws at us.
[LocalizedText] => Array
(
[enMale] => We'll be ready for anything the Empire throws at us.
[frMale] => Nous serons prêts à affronter tout ce que l'Empire nous enverra.
[frFemale] => Nous serons prêts à affronter tout ce que l'Empire nous enverra.
[deMale] => Wir werden für alles bereit sein, was uns das Imperium entgegensetzt.
[deFemale] => Wir werden für alles bereit sein, was uns das Imperium entgegensetzt.
)
[LocalizedOptionText] => Array
(
[enMale] => Gladly.
[frMale] => Avec plaisir.
[frFemale] => Avec plaisir.
[deMale] => Gerne.
[deFemale] => Gerne.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 118
)
[Stb] => str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing
[GenericNodeNumber] => 0
)
[104] => Array
(
[NodeId] => 104
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[Text] => Do we know anything about the Empire's ground forces? Will Malgus be leading them?
[LocalizedText] => Array
(
[enMale] => Do we know anything about the Empire's ground forces? Will Malgus be leading them?
[frMale] => Savons-nous quelque chose sur les forces au sol de l'Empire ? Seront-elles dirigées par Malgus ?
[frFemale] => Savons-nous quelque chose sur les forces au sol de l'Empire ? Seront-elles dirigées par Malgus ?
[deMale] => Wissen wir etwas über die Bodentruppen des Imperiums? Wird Malgus sie anführen?
[deFemale] => Wissen wir etwas über die Bodentruppen des Imperiums? Wird Malgus sie anführen?
)
[LocalizedOptionText] => Array
(
[enMale] => Who will we be up against?
[frMale] => Contre qui allons-nous combattre ?
[frFemale] => Contre qui allons-nous combattre ?
[deMale] => Mit wem haben wir es zu tun?
[deFemale] => Mit wem haben wir es zu tun?
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 168
)
[Stb] => str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing
[GenericNodeNumber] => 0
)
[105] => Array
(
[NodeId] => 105
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[Text] => If we stop the Empire in orbit, the ground defenses won't be necessary. You don't think Numinn can handle his job?
[LocalizedText] => Array
(
[enMale] => If we stop the Empire in orbit, the ground defenses won't be necessary. You don't think Numinn can handle his job?
[frMale] => Si nous arrêtons l'Empire en orbite, les défenses au sol ne seront pas nécessaires. Vous pensez que Numinn ne sera pas à la hauteur ?
[frFemale] => Si nous arrêtons l'Empire en orbite, les défenses au sol ne seront pas nécessaires. Vous pensez que Numinn ne sera pas à la hauteur ?
[deMale] => Wenn wir das Imperium im Orbit aufhalten, brauchen wir die Bodenverteidigung gar nicht. Denkt Ihr etwa, Numinn wäre seiner Aufgabe nicht gewachsen?
[deFemale] => Wenn wir das Imperium im Orbit aufhalten, brauchen wir die Bodenverteidigung gar nicht. Denkt Ihr etwa, Numinn wäre seiner Aufgabe nicht gewachsen?
)
[LocalizedOptionText] => Array
(
[enMale] => Not much faith in the fleet?
[frMale] => Vous ne faites pas confiance à la flotte ?
[frFemale] => Vous ne faites pas confiance à la flotte ?
[deMale] => Kein Vertrauen in die Flotte?
[deFemale] => Kein Vertrauen in die Flotte?
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 106
)
[Stb] => str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing
[GenericNodeNumber] => 0
)
[106] => Array
(
[NodeId] => 106
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => 0tdJub3
[Text] => I think we should prepare for all possibilities.
[LocalizedText] => Array
(
[enMale] => I think we should prepare for all possibilities.
[frMale] => Mieux vaut être préparés à tous les cas de figure.
[frFemale] => Mieux vaut être préparés à tous les cas de figure.
[deMale] => Ich denke, wir sollten auf alles vorbereitet sein.
[deFemale] => Ich denke, wir sollten auf alles vorbereitet sein.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 107
)
[Stb] => str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing
[GenericNodeNumber] => 0
)
[107] => Array
(
[NodeId] => 107
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 108
[1] => 109
)
[GenericNodeNumber] => 0
)
[108] => Array
(
[NodeId] => 108
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => 97oEEyI
[Text] => We are at a significant numerical disadvantage--ground defenses are only prudent.
[LocalizedText] => Array
(
[enMale] => We are at a significant numerical disadvantage--ground defenses are only prudent.
[frMale] => Nous sommes très loin d'avoir l'avantage du nombre. Les troupes au sol doivent rester prudentes.
[frFemale] => Nous sommes très loin d'avoir l'avantage du nombre. Les troupes au sol doivent rester prudentes.
[deMale] => Wir sind erheblich in der Unterzahl - Verteidigungsvorkehrungen am Boden sind da nur sinnvoll.
[deFemale] => Wir sind erheblich in der Unterzahl - Verteidigungsvorkehrungen am Boden sind da nur sinnvoll.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 156
)
[Stb] => str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing
[GenericNodeNumber] => 0
)
[109] => Array
(
[NodeId] => 109
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => 97oEEyI
[Text] => Even with our reinforcements, we don't know enough about the enemy's plan to rule any option out.
[LocalizedText] => Array
(
[enMale] => Even with our reinforcements, we don't know enough about the enemy's plan to rule any option out.
[frMale] => Renforts ou pas, nous n'en savons pas suffisamment sur la stratégie ennemie pour écarter une quelconque option.
[frFemale] => Renforts ou pas, nous n'en savons pas suffisamment sur la stratégie ennemie pour écarter une quelconque option.
[deMale] => Selbst mit unserer Verstärkung sollten wir keine Möglichkeit außer Acht lassen. Wir wissen nicht genug über den Plan des Feindes.
[deFemale] => Selbst mit unserer Verstärkung sollten wir keine Möglichkeit außer Acht lassen. Wir wissen nicht genug über den Plan des Feindes.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 110
)
[Stb] => str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing
[GenericNodeNumber] => 0
)
[110] => Array
(
[NodeId] => 110
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 111
)
[GenericNodeNumber] => 0
)
[111] => Array
(
[NodeId] => 111
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => mjFj6FD
[Text] => Sounds like everyone knows their job. The Republic's counting on you, friends--if we're going to put up a decent fight going forward, we need that shipyard.
[LocalizedText] => Array
(
[enMale] => Sounds like everyone knows their job. The Republic's counting on you, friends--if we're going to put up a decent fight going forward, we need that shipyard.
[frMale] => Il semblerait que chacun sache ce qu'il a à faire. Mes amis, la République compte sur vous. Si nous voulons pouvoir leur opposer une défense de ce nom à l'avenir, nous allons avoir besoin de ce chantier.
[frFemale] => Il semblerait que chacun sache ce qu'il a à faire. Mes amis, la République compte sur vous. Si nous voulons pouvoir leur opposer une défense de ce nom à l'avenir, nous allons avoir besoin de ce chantier.
[deMale] => Klingt, als würde jeder wissen, was er zu tun hat. Die Republik zählt auf Euch, Freunde - wenn wir uns weiterhin erfolgreich zur Wehr setzen wollen, brauchen wir diese Schiffswerft.
[deFemale] => Klingt, als würde jeder wissen, was er zu tun hat. Die Republik zählt auf Euch, Freunde - wenn wir uns weiterhin erfolgreich zur Wehr setzen wollen, brauchen wir diese Schiffswerft.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 112
)
[Stb] => str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing
[GenericNodeNumber] => 0
)
[112] => Array
(
[NodeId] => 112
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 113
)
[GenericNodeNumber] => 0
)
[113] => Array
(
[NodeId] => 113
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => mjFj6FD
[Text] => Make us all proud.
[LocalizedText] => Array
(
[enMale] => Make us all proud.
[frMale] => Faites-nous honneur.
[frFemale] => Faites-nous honneur.
[deMale] => Macht uns alle stolz.
[deFemale] => Macht uns alle stolz.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 114
)
[Stb] => str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing
[GenericNodeNumber] => 0
)
[114] => Array
(
[NodeId] => 114
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 115
)
[GenericNodeNumber] => 0
)
[115] => Array
(
[NodeId] => 115
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => 97oEEyI
[Text] => Safe travels--Numinn out.
[LocalizedText] => Array
(
[enMale] => Safe travels--Numinn out.
[frMale] => Faites bon voyage... Numinn, terminé.
[frFemale] => Faites bon voyage... Numinn, terminé.
[deMale] => Gute Reise - Numinn Ende.
[deFemale] => Gute Reise - Numinn Ende.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 116
)
[Stb] => str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing
[GenericNodeNumber] => 0
)
[116] => Array
(
[NodeId] => 116
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 117
)
[GenericNodeNumber] => 0
)
[117] => Array
(
[NodeId] => 117
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => sXSvth3
[Text] => We'll make our way to Corellia in my personal ship. There should be just enough time to cook up a nice ryshcate and a pot of Gatalentan before we arrive.
[LocalizedText] => Array
(
[enMale] => We'll make our way to Corellia in my personal ship. There should be just enough time to cook up a nice ryshcate and a pot of Gatalentan before we arrive.
[frMale] => Nous allons gagner Corellia à bord de ma navette personnelle. Le temps de nous préparer un bon ryshcate et un thé gatalentéen, nous serons arrivés à destination.
[frFemale] => Nous allons gagner Corellia à bord de ma navette personnelle. Le temps de nous préparer un bon ryshcate et un thé gatalentéen, nous serons arrivés à destination.
[deMale] => Wir reisen in meinem persönlichen Schiff nach Corellia. Die Zeit sollte gerade so für einen Happen Ryshcate mit gatalentanischem Tee reichen, bevor wir ankommen.
[deFemale] => Wir reisen in meinem persönlichen Schiff nach Corellia. Die Zeit sollte gerade so für einen Happen Ryshcate mit gatalentanischem Tee reichen, bevor wir ankommen.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 119
)
[Stb] => str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing
[GenericNodeNumber] => 0
)
[119] => Array
(
[NodeId] => 119
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 120
[1] => 123
)
[GenericNodeNumber] => 0
)
[120] => Array
(
[NodeId] => 120
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => 0tdJub3
[Text] => Tau informed me of Arn's difficulties on Mek-Sha. I want to thank you for keeping her involved as you did.
[LocalizedText] => Array
(
[enMale] => Tau informed me of Arn's difficulties on Mek-Sha. I want to thank you for keeping her involved as you did.
[frMale] => Tau m'a parlé des ennuis qu'avait rencontrés Arn sur Mek-Sha. Je tenais à vous remercier de l'avoir autant impliquée.
[frFemale] => Tau m'a parlé des ennuis qu'avait rencontrés Arn sur Mek-Sha. Je tenais à vous remercier de l'avoir autant impliquée.
[deMale] => Tau hat mich über Arns Schwierigkeiten auf Mek-Sha informiert. Ich wollte Euch dafür danken, dass Ihr sie so tatkräftig unterstützt habt.
[deFemale] => Tau hat mich über Arns Schwierigkeiten auf Mek-Sha informiert. Ich wollte Euch dafür danken, dass Ihr sie so tatkräftig unterstützt habt.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 121
)
[Stb] => str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing
[GenericNodeNumber] => 0
)
[121] => Array
(
[NodeId] => 121
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 122
)
[GenericNodeNumber] => 0
)
[122] => Array
(
[NodeId] => 122
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => 0tdJub3
[Text] => Arn acted rashly, but thanks to you, master and student have been brought closer together as a result.
[LocalizedText] => Array
(
[enMale] => Arn acted rashly, but thanks to you, master and student have been brought closer together as a result.
[frMale] => Arn a agi de manière imprudente, mais grâce à vous, maître et élève ont formé des liens plus forts encore.
[frFemale] => Arn a agi de manière imprudente, mais grâce à vous, maître et élève ont formé des liens plus forts encore.
[deMale] => Arn hat überstürzt gehandelt, doch dank Euch sind sich Meisterin und Schüler nun nähergekommen.
[deFemale] => Arn hat überstürzt gehandelt, doch dank Euch sind sich Meisterin und Schüler nun nähergekommen.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 131
)
[Stb] => str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing
[GenericNodeNumber] => 0
)
[123] => Array
(
[NodeId] => 123
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => 0tdJub3
[Text] => Tau informed me of Arn's difficulties on Mek-Sha.
[LocalizedText] => Array
(
[enMale] => Tau informed me of Arn's difficulties on Mek-Sha.
[frMale] => Tau m'a parlé des ennuis qu'avait rencontrés Arn sur Mek-Sha.
[frFemale] => Tau m'a parlé des ennuis qu'avait rencontrés Arn sur Mek-Sha.
[deMale] => Tau hat mich über Arns Schwierigkeiten auf Mek-Sha informiert.
[deFemale] => Tau hat mich über Arns Schwierigkeiten auf Mek-Sha informiert.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 124
)
[Stb] => str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing
[GenericNodeNumber] => 0
)
[124] => Array
(
[NodeId] => 124
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 125
[1] => 126
)
[GenericNodeNumber] => 0
)
[125] => Array
(
[NodeId] => 125
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => 0tdJub3
[Text] => It meant a lot to her that you understood her concerns in being excluded from the situation.
[LocalizedText] => Array
(
[enMale] => It meant a lot to her that you understood her concerns in being excluded from the situation.
[frMale] => Elle a été touchée que vous compreniez son désarroi d'avoir été tenue à l'écart.
[frFemale] => Elle a été touchée que vous compreniez son désarroi d'avoir été tenue à l'écart.
[deMale] => Es hat ihr viel bedeutet, dass Ihr ihre Kritik daran, von der Situation ausgeschlossen worden zu sein, ernst genommen habt.
[deFemale] => Es hat ihr viel bedeutet, dass Ihr ihre Kritik daran, von der Situation ausgeschlossen worden zu sein, ernst genommen habt.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 129
)
[Stb] => str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing
[GenericNodeNumber] => 0
)
[126] => Array
(
[NodeId] => 126
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => 0tdJub3
[Text] => Excluding her from the situation did nothing to aid Arn's progress--or Tau's.
[LocalizedText] => Array
(
[enMale] => Excluding her from the situation did nothing to aid Arn's progress--or Tau's.
[frMale] => La tenir à l'écart de la situation n'a en rien aidé aux progrès de Arn, ni ceux de Tau.
[frFemale] => La tenir à l'écart de la situation n'a en rien aidé aux progrès de Arn, ni ceux de Tau.
[deMale] => Sie aus der Situation herauszuhalten hat Arn nicht geholfen, Fortschritte zu machen - ebenso wenig wie Tau.
[deFemale] => Sie aus der Situation herauszuhalten hat Arn nicht geholfen, Fortschritte zu machen - ebenso wenig wie Tau.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 127
)
[Stb] => str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing
[GenericNodeNumber] => 0
)
[127] => Array
(
[NodeId] => 127
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 128
)
[GenericNodeNumber] => 0
)
[128] => Array
(
[NodeId] => 128
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => 0tdJub3
[Text] => Recognizing when help is needed can be very important. But recognizing who should be giving that help... that can be even more important.
[LocalizedText] => Array
(
[enMale] => Recognizing when help is needed can be very important. But recognizing who should be giving that help... that can be even more important.
[frMale] => Savoir reconnaître quand quelqu'un a besoin d'aide est d'une importance vitale. Mais savoir déterminer qui est le plus à même de lui apporter cette aide l'est souvent davantage...
[frFemale] => Savoir reconnaître quand quelqu'un a besoin d'aide est d'une importance vitale. Mais savoir déterminer qui est le plus à même de lui apporter cette aide l'est souvent davantage...
[deMale] => Es kann sehr wichtig sein zu erkennen, wenn Hilfe benötigt wird. Doch zu erkennen, wer diese Hilfe geben sollte ... das kann sogar noch wichtiger sein.
[deFemale] => Es kann sehr wichtig sein zu erkennen, wenn Hilfe benötigt wird. Doch zu erkennen, wer diese Hilfe geben sollte ... das kann sogar noch wichtiger sein.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 133
[1] => 134
[2] => 135
[3] => 139
)
[Stb] => str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing
[GenericNodeNumber] => 0
)
[129] => Array
(
[NodeId] => 129
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 130
)
[GenericNodeNumber] => 0
)
[131] => Array
(
[NodeId] => 131
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 132
)
[GenericNodeNumber] => 0
)
[133] => Array
(
[NodeId] => 133
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[Text] => Tau is doing well with Arn. They're both great Jedi.
[LocalizedText] => Array
(
[enMale] => Tau is doing well with Arn. They're both great Jedi.
[frMale] => Tau et Arn font une bonne équipe. Ce sont de grands Jedi.
[frFemale] => Tau et Arn font une bonne équipe. Ce sont de grands Jedi.
[deMale] => Tau macht ihre Sache mit Arn sehr gut. Sie sind beide gute Jedi.
[deFemale] => Tau macht ihre Sache mit Arn sehr gut. Sie sind beide gute Jedi.
)
[LocalizedOptionText] => Array
(
[enMale] => I'm impressed with Tau and Arn.
[frMale] => Tau et Arn m'impressionnent.
[frFemale] => Tau et Arn m'impressionnent.
[deMale] => Ich bin von Tau und Arn beeindruckt.
[deFemale] => Ich bin von Tau und Arn beeindruckt.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 138
)
[Stb] => str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing
[GenericNodeNumber] => 0
)
[134] => Array
(
[NodeId] => 134
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[Text] => I should have given Tau the chance to help. She's actually doing a very good job with Arn.
[LocalizedText] => Array
(
[enMale] => I should have given Tau the chance to help. She's actually doing a very good job with Arn.
[frMale] => J'aurais dû laisser Tau nous aider. Elle forme un très bon duo avec Arn.
[frFemale] => J'aurais dû laisser Tau nous aider. Elle forme un très bon duo avec Arn.
[deMale] => Ich hätte Tau die Chance geben sollen zu helfen. Sie macht ihre Sache mit Arn wirklich sehr gut.
[deFemale] => Ich hätte Tau die Chance geben sollen zu helfen. Sie macht ihre Sache mit Arn wirklich sehr gut.
)
[LocalizedOptionText] => Array
(
[enMale] => I'm impressed with Tau and Arn.
[frMale] => Tau et Arn m'impressionnent.
[frFemale] => Tau et Arn m'impressionnent.
[deMale] => Ich bin von Tau und Arn beeindruckt.
[deFemale] => Ich bin von Tau und Arn beeindruckt.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 137
)
[Stb] => str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing
[GenericNodeNumber] => 0
)
[135] => Array
(
[NodeId] => 135
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[Text] => What made you assign Arn as Tau's padawan?
[LocalizedText] => Array
(
[enMale] => What made you assign Arn as Tau's padawan?
[frMale] => Pourquoi avez-vous désigné Arn comme padawan de Tau ?
[frFemale] => Pourquoi avez-vous désigné Arn comme padawan de Tau ?
[deMale] => Wieso habt Ihr Arn zu Taus Padawan bestimmt?
[deFemale] => Wieso habt Ihr Arn zu Taus Padawan bestimmt?
)
[LocalizedOptionText] => Array
(
[enMale] => Why put them together?
[frMale] => Pourquoi les avoir associés ?
[frFemale] => Pourquoi les avoir associés ?
[deMale] => Wieso habt Ihr sie zusammengebracht?
[deFemale] => Wieso habt Ihr sie zusammengebracht?
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 171
)
[Stb] => str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing
[GenericNodeNumber] => 0
)
[137] => Array
(
[NodeId] => 137
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => 0tdJub3
[Text] => Just as I expected.
[LocalizedText] => Array
(
[enMale] => Just as I expected.
[frMale] => Ainsi que je l'avais prévu.
[frFemale] => Ainsi que je l'avais prévu.
[deMale] => Das habe ich nicht anders erwartet.
[deFemale] => Das habe ich nicht anders erwartet.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 149
)
[Stb] => str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing
[GenericNodeNumber] => 0
)
[138] => Array
(
[NodeId] => 138
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => 0tdJub3
[Text] => I'm glad we agree.
[LocalizedText] => Array
(
[enMale] => I'm glad we agree.
[frMale] => Je suis tout à fait d'accord.
[frFemale] => Je suis tout à fait d'accord.
[deMale] => Schön, dass wir einer Meinung sind.
[deFemale] => Schön, dass wir einer Meinung sind.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 151
)
[Stb] => str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing
[GenericNodeNumber] => 0
)
[139] => Array
(
[NodeId] => 139
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[Text] => You're making a huge mistake--those two are a disaster waiting to happen.
[LocalizedText] => Array
(
[enMale] => You're making a huge mistake--those two are a disaster waiting to happen.
[frMale] => Vous faites une grosse erreur... Ces deux-là sont de vraies bombes à retardement.
[frFemale] => Vous faites une grosse erreur... Ces deux-là sont de vraies bombes à retardement.
[deMale] => Ihr macht einen großen Fehler. Diese beiden sind eine wandelnde Katastrophe.
[deFemale] => Ihr macht einen großen Fehler. Diese beiden sind eine wandelnde Katastrophe.
)
[LocalizedOptionText] => Array
(
[enMale] => You're wrong about them both.
[frMale] => Vous vous trompez sur eux.
[frFemale] => Vous vous trompez sur eux.
[deMale] => Ihr irrt Euch, was die beiden betrifft.
[deFemale] => Ihr irrt Euch, was die beiden betrifft.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 140
)
[Stb] => str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing
[GenericNodeNumber] => 0
)
[140] => Array
(
[NodeId] => 140
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => 0tdJub3
[Text] => Perhaps so. But that is my mistake to make--my responsibility, not yours. Just as Arn is Tau's responsibility, and not yours.
[LocalizedText] => Array
(
[enMale] => Perhaps so. But that is my mistake to make--my responsibility, not yours. Just as Arn is Tau's responsibility, and not yours.
[frMale] => C'est possible. Mais c'est là ma responsabilité, et non la vôtre. De la même manière que le sort d'Arn ne concerne personne d'autre que Tau.
[frFemale] => C'est possible. Mais c'est là ma responsabilité, et non la vôtre. De la même manière que le sort d'Arn ne concerne personne d'autre que Tau.
[deMale] => Vielleicht. Aber das wäre mein Fehler und damit meine Verantwortung, nicht Eure. Ebenso wie Arn Taus Verantwortung ist und nicht Eure.
[deFemale] => Vielleicht. Aber das wäre mein Fehler und damit meine Verantwortung, nicht Eure. Ebenso wie Arn Taus Verantwortung ist und nicht Eure.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 141
)
[Stb] => str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing
[GenericNodeNumber] => 0
)
[141] => Array
(
[NodeId] => 141
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 146
)
[GenericNodeNumber] => 0
)
[142] => Array
(
[NodeId] => 142
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => 0tdJub3
[Text] => Not to mention, I was in a bacta tank the last time Daeruun brewed this tea of his. I want to see what all the fuss is about.
[LocalizedText] => Array
(
[enMale] => Not to mention, I was in a bacta tank the last time Daeruun brewed this tea of his. I want to see what all the fuss is about.
[frMale] => Et puis, j'étais dans une cuve à bacta la dernière fois que Daeruun a préparé l'un de ses fameux thés. J'aimerais enfin voir moi-même de quoi il retourne.
[frFemale] => Et puis, j'étais dans une cuve à bacta la dernière fois que Daeruun a préparé l'un de ses fameux thés. J'aimerais enfin voir moi-même de quoi il retourne.
[deMale] => Außerdem war ich das letzte Mal in einem Bacta-Tank, als Daeruun seinen berühmten Tee gekocht hat. Ich möchte wissen, ob er wirklich so gut ist.
[deFemale] => Außerdem war ich das letzte Mal in einem Bacta-Tank, als Daeruun seinen berühmten Tee gekocht hat. Ich möchte wissen, ob er wirklich so gut ist.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 148
)
[Stb] => str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing
[GenericNodeNumber] => 0
)
[146] => Array
(
[NodeId] => 146
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => 0tdJub3
[Text] => Now then, enough talk. We have a battle to win, don't we.
[LocalizedText] => Array
(
[enMale] => Now then, enough talk. We have a battle to win, don't we.
[frMale] => Enfin, trêve de bavardages. Nous avons une bataille à gagner, il me semble.
[frFemale] => Enfin, trêve de bavardages. Nous avons une bataille à gagner, il me semble.
[deMale] => Genug geredet. Wir müssen eine Schlacht gewinnen.
[deFemale] => Genug geredet. Wir müssen eine Schlacht gewinnen.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 147
)
[Stb] => str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing
[GenericNodeNumber] => 0
)
[147] => Array
(
[NodeId] => 147
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 142
)
[GenericNodeNumber] => 0
)
[148] => Array
(
[NodeId] => 148
[QuestRewardB62] => 0000000
[ActionQuest] => 1.6141150934945E+19
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[GenericNodeNumber] => 0
)
[149] => Array
(
[NodeId] => 149
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 150
)
[GenericNodeNumber] => 0
)
[151] => Array
(
[NodeId] => 151
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 152
)
[GenericNodeNumber] => 0
)
[156] => Array
(
[NodeId] => 156
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 157
)
[GenericNodeNumber] => 0
)
[158] => Array
(
[NodeId] => 158
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[Text] => Yes--the battle of Ilum, wasn't it?
[LocalizedText] => Array
(
[enMale] => Yes--the battle of Ilum, wasn't it?
[frMale] => Oui... la bataille pour Ilum, n'est-ce pas ?
[frFemale] => Oui... la bataille pour Ilum, n'est-ce pas ?
[deMale] => Ja, die Schlacht von Ilum, nicht wahr?
[deFemale] => Ja, die Schlacht von Ilum, nicht wahr?
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 160
)
[Stb] => str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing
[GenericNodeNumber] => 0
)
[159] => Array
(
[NodeId] => 159
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[Text] => Yes, we served together on Ilum and in the battle to destroy the Gauntlet superweapon.
[LocalizedText] => Array
(
[enMale] => Yes, we served together on Ilum and in the battle to destroy the Gauntlet superweapon.
[frMale] => Oui, nous avons servi ensemble sur Ilum et au cours de la bataille visant à détruire le Gantelet.
[frFemale] => Oui, nous avons servi ensemble sur Ilum et au cours de la bataille visant à détruire le Gantelet.
[deMale] => Ja, wir haben zusammen auf Ilum gekämpft und in der Schlacht, als die Faust-Superwaffe zerstört wurde.
[deFemale] => Ja, wir haben zusammen auf Ilum gekämpft und in der Schlacht, als die Faust-Superwaffe zerstört wurde.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 161
)
[Stb] => str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing
[GenericNodeNumber] => 0
)
[162] => Array
(
[NodeId] => 162
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => 97oEEyI
[Text] => Anti-aircraft turrets and defensive shielding are already in place. So long as they remain operational, the facility will be safe from aerial attack.
[LocalizedText] => Array
(
[enMale] => Anti-aircraft turrets and defensive shielding are already in place. So long as they remain operational, the facility will be safe from aerial attack.
[frMale] => Des tourelles antiaériennes et des barrières de défenses sont déjà en place. Tant que celles-ci seront opérationnelles, elles protégeront les installations de toute attaque aérienne.
[frFemale] => Des tourelles antiaériennes et des barrières de défenses sont déjà en place. Tant que celles-ci seront opérationnelles, elles protégeront les installations de toute attaque aérienne.
[deMale] => Luftabwehrgeschütze und Verteidigungsschilde sind bereits in Position. Solange sie nicht zerstört oder deaktiviert werden, kann die Anlage nicht aus der Luft angegriffen werden.
[deFemale] => Luftabwehrgeschütze und Verteidigungsschilde sind bereits in Position. Solange sie nicht zerstört oder deaktiviert werden, kann die Anlage nicht aus der Luft angegriffen werden.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 163
)
[Stb] => str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing
[GenericNodeNumber] => 0
)
[163] => Array
(
[NodeId] => 163
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 164
)
[GenericNodeNumber] => 0
)
[164] => Array
(
[NodeId] => 164
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => mjFj6FD
[Text] => And our ground forces?
[LocalizedText] => Array
(
[enMale] => And our ground forces?
[frMale] => Et nos forces au sol ?
[frFemale] => Et nos forces au sol ?
[deMale] => Und unsere Bodentruppen?
[deFemale] => Und unsere Bodentruppen?
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 165
)
[Stb] => str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing
[GenericNodeNumber] => 0
)
[165] => Array
(
[NodeId] => 165
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 92
)
[GenericNodeNumber] => 0
)
[166] => Array
(
[NodeId] => 166
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => 97oEEyI
[Text] => I'd like to keep them hidden on the far side of the planet Talus--once we've seen the Empire's strategy, they can hyperjump in wherever they will be most effective.
[LocalizedText] => Array
(
[enMale] => I'd like to keep them hidden on the far side of the planet Talus--once we've seen the Empire's strategy, they can hyperjump in wherever they will be most effective.
[frMale] => Idéalement, j'aimerais qu'ils se tiennent à couvert à l'autre bout de la planète Talus. Quand nous aurons eu un aperçu de la stratégie de l'Empire, les vaisseaux n'auront qu'à s'hyperpropulser là où on a le plus besoin d'eux.
[frFemale] => Idéalement, j'aimerais qu'ils se tiennent à couvert à l'autre bout de la planète Talus. Quand nous aurons eu un aperçu de la stratégie de l'Empire, les vaisseaux n'auront qu'à s'hyperpropulser là où on a le plus besoin d'eux.
[deMale] => Ich möchte sie hinter Talus verborgen halten - sobald wir die Strategie des Imperiums gesehen haben, schicken wir sie per Hypersprung an den Ort, wo sie am effektivsten sind.
[deFemale] => Ich möchte sie hinter Talus verborgen halten - sobald wir die Strategie des Imperiums gesehen haben, schicken wir sie per Hypersprung an den Ort, wo sie am effektivsten sind.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 167
)
[Stb] => str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing
[GenericNodeNumber] => 0
)
[167] => Array
(
[NodeId] => 167
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 79
)
[GenericNodeNumber] => 0
)
[168] => Array
(
[NodeId] => 168
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => sXSvth3
[Text] => That's a safe bet. But we know little else, unfortunately--Savik wasn't involved in that aspect of the plan either.
[LocalizedText] => Array
(
[enMale] => That's a safe bet. But we know little else, unfortunately--Savik wasn't involved in that aspect of the plan either.
[frMale] => J'imagine. Malheureusement, c'est à peu près tout ce dont nous pouvons être sûrs. Savik n'était pas impliquée dans cet aspect-là du plan non plus.
[frFemale] => J'imagine. Malheureusement, c'est à peu près tout ce dont nous pouvons être sûrs. Savik n'était pas impliquée dans cet aspect-là du plan non plus.
[deMale] => Das wird er bestimmt. Aber mehr wissen wir leider nicht - Savik war nicht in diesen Teil des Plans involviert.
[deFemale] => Das wird er bestimmt. Aber mehr wissen wir leider nicht - Savik war nicht in diesen Teil des Plans involviert.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 169
)
[Stb] => str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing
[GenericNodeNumber] => 0
)
[169] => Array
(
[NodeId] => 169
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 170
)
[GenericNodeNumber] => 0
)
[171] => Array
(
[NodeId] => 171
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => 0tdJub3
[Text] => They face the same challenges--neither of them feels they fit the mold of the ideal Jedi. Both struggle with past traumas.
[LocalizedText] => Array
(
[enMale] => They face the same challenges--neither of them feels they fit the mold of the ideal Jedi. Both struggle with past traumas.
[frMale] => Les difficultés qu'ils ont à surmonter sont les mêmes. Ni l'un ni l'autre ne pense correspondre à l'idée que l'on se fait d'un bon Jedi. Tous deux peinent à se réconcilier avec un passé difficile.
[frFemale] => Les difficultés qu'ils ont à surmonter sont les mêmes. Ni l'un ni l'autre ne pense correspondre à l'idée que l'on se fait d'un bon Jedi. Tous deux peinent à se réconcilier avec un passé difficile.
[deMale] => Sie stehen vor den gleichen Herausforderungen - keiner von ihnen hält sich für den idealen Jedi. Beide haben mit einer traumatischen Vergangenheit zu kämpfen.
[deFemale] => Sie stehen vor den gleichen Herausforderungen - keiner von ihnen hält sich für den idealen Jedi. Beide haben mit einer traumatischen Vergangenheit zu kämpfen.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 172
)
[Stb] => str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing
[GenericNodeNumber] => 0
)
[172] => Array
(
[NodeId] => 172
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 173
)
[GenericNodeNumber] => 0
)
[173] => Array
(
[NodeId] => 173
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => 0tdJub3
[Text] => By teaching Arn, Tau will realize how far her abilities truly go. In learning from Tau, Arn will find that his past doesn't prevent him from becoming a great Jedi.
[LocalizedText] => Array
(
[enMale] => By teaching Arn, Tau will realize how far her abilities truly go. In learning from Tau, Arn will find that his past doesn't prevent him from becoming a great Jedi.
[frMale] => Enseigner aidera Tau à prendre conscience de son propre potentiel. Et sous l'aile de Tau, Arn apprendra que son passé ne l'empêche en rien de devenir un Jedi d'exception.
[frFemale] => Enseigner aidera Tau à prendre conscience de son propre potentiel. Et sous l'aile de Tau, Arn apprendra que son passé ne l'empêche en rien de devenir un Jedi d'exception.
[deMale] => Indem sie Arn unterrichtet, wird Tau erkennen, wie weit ihre Fähigkeiten wirklich gehen. Indem Arn von Tau lernt, wird er erkennen, dass seine Vergangenheit ihn nicht daran hindert, ein großer Jedi zu werden.
[deFemale] => Indem sie Arn unterrichtet, wird Tau erkennen, wie weit ihre Fähigkeiten wirklich gehen. Indem Arn von Tau lernt, wird er erkennen, dass seine Vergangenheit ihn nicht daran hindert, ein großer Jedi zu werden.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 174
)
[Stb] => str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing
[GenericNodeNumber] => 0
)
[174] => Array
(
[NodeId] => 174
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 175
)
[GenericNodeNumber] => 0
)
[178] => Array
(
[NodeId] => 178
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 179
)
[GenericNodeNumber] => 0
)
[179] => Array
(
[NodeId] => 179
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => 97oEEyI
[Text] => I've positioned our ships for maximum flexibility--rapid reaction is our best hope.
[LocalizedText] => Array
(
[enMale] => I've positioned our ships for maximum flexibility--rapid reaction is our best hope.
[frMale] => J'ai déployé nos vaisseaux de manière à pouvoir changer de formation rapidement. Cette réactivité sera notre plus grand atout.
[frFemale] => J'ai déployé nos vaisseaux de manière à pouvoir changer de formation rapidement. Cette réactivité sera notre plus grand atout.
[deMale] => Ich habe unsere Schiffe für maximale Flexibilität positioniert. Unsere Reaktionsfähigkeit ist unsere Stärke.
[deFemale] => Ich habe unsere Schiffe für maximale Flexibilität positioniert. Unsere Reaktionsfähigkeit ist unsere Stärke.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 78
)
[Stb] => str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing
[GenericNodeNumber] => 0
)
[180] => Array
(
[NodeId] => 180
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 181
)
[GenericNodeNumber] => 0
)
[181] => Array
(
[NodeId] => 181
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => mjFj6FD
[Text] => And you're sure we can trust this Sith?
[LocalizedText] => Array
(
[enMale] => And you're sure we can trust this Sith?
[frMale] => Vous êtes sûr que nous pouvons faire confiance à cette Sith ?
[frFemale] => Vous êtes sûr que nous pouvons faire confiance à cette Sith ?
[deMale] => Und Ihr seid Euch sicher, dass wir diesem Sith vertrauen können?
[deFemale] => Und Ihr seid Euch sicher, dass wir diesem Sith vertrauen können?
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 182
)
[Stb] => str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing
[GenericNodeNumber] => 0
)
[182] => Array
(
[NodeId] => 182
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 183
)
[GenericNodeNumber] => 0
)
[183] => Array
(
[NodeId] => 183
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => mjFj6FD
[Text] => All of her intelligence has checked out against our own. We are confident she's telling the truth.
[LocalizedText] => Array
(
[enMale] => All of her intelligence has checked out against our own. We are confident she's telling the truth.
[frMale] => Les renseignements dont nous disposons corroborent ceux qu'elle nous a fournis. Elle dit la vérité.
[frFemale] => Les renseignements dont nous disposons corroborent ceux qu'elle nous a fournis. Elle dit la vérité.
[deMale] => Ihre gesamten Informationen wurden durch unsere eigenen Quellen bestätigt. Wir sind zuversichtlich, dass sie die Wahrheit sagt.
[deFemale] => Ihre gesamten Informationen wurden durch unsere eigenen Quellen bestätigt. Wir sind zuversichtlich, dass sie die Wahrheit sagt.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing
[GenericNodeNumber] => 0
)
[184] => Array
(
[NodeId] => 184
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => sXSvth3
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 180
)
[GenericNodeNumber] => 0
)
)
[NodeLinkList] => Array
(
[61] => 60
[62] => 60
[68] => 43
[69] => 50
[72] => 43
[73] => 50
[93] => 90
[96] => 88
[118] => 111
[130] => 128
[132] => 128
[150] => 146
[152] => 146
[153] => 54
[154] => 52
[155] => 57
[157] => 111
[160] => 48
[161] => 48
[170] => 111
[175] => 146
)
[DefaultSpeakerId] => 0
[Stb] => str.cnv.flashpoint.corellia.republic.rep_scene_1_briefing
[IsKOTORStyle] =>
[AffectionNpcB62] => Array
(
)
[AffectionNcoB62] => Array
(
)
[LocalizedName] => Array
(
[enMale] => cnv.flashpoint.corellia.republic.rep_scene_1_briefing
[frMale] => cnv.flashpoint.corellia.republic.rep_scene_1_briefing
[deMale] => cnv.flashpoint.corellia.republic.rep_scene_1_briefing
)
[Id] => 16141149448571717552
[Base62Id] => i0USRE7
[Fqn] => cnv.flashpoint.corellia.republic.rep_scene_1_briefing
[B62References] => Array
(
[ProgressesQuest] => Array
(
[0] => 4zIllw1
)
[npcStartsCnv] => Array
(
[0] => 4zz2FsK
[1] => nzi4ViK
[2] => sXSvth3
)
)
[first_seen] => 6.0.0
[last_seen] => 6.2.1a
[current_version] => 6.0.1
[hash] => 2938134593
[removed_in] =>
[changed_fields] => Array
(
[0] => B62References
[2] => hash
)
[previous_versions] => Array
(
[0] => 6.0.0
)
)