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"Text": "I'm no merc. Only thing our government did right was put a native son in charge of security. Hutts tried killing me--didn't stick.",
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"Text": "\"Walk\" might be generous, but your survival odds just went up to fifty-fifty.",
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"Text": "Apologies for the stench. Ever since we left the city, refreshers have been scarce.",
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"Text": "If Representative Ecklin's still alive, you might help him out. He's a fancypants, but basically alright. I'll keep a com channel open when I can.",
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"AffectionNcoB62": [],
"LocalizedName": {
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},
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"Base62Id": "iEgEAh4",
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"npcStartsCnv": [
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},
"first_seen": "1.0.0",
"last_seen": "1.1.5e",
"current_version": "1.0.0a",
"hash": "4161917826",
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}Array
(
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(
[oid] => 5fb3e64a33180000cb05e0fd
)
[SpeakersB62Ids] => Array
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[AudioLanguageState] => Array
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[en-us] =>
[fr-fr] =>
[de-de] =>
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[QuestB62Progressed] => Array
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[RootNodes] => Array
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[4] => 2
[5] => 64
[6] => 61
[7] => 63
[8] => 62
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[NodeLookup] => Array
(
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[QuestsProgressedB62] => Array
(
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[QuestRewardB62] => 0000000
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[ActionHook] => Progress 1
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[ChoiceDisabledForHolocom] =>
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[IsPlayerNode] =>
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[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
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)
[IsAmbient] =>
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[2] => Array
(
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[JoinDisabledForHolocom] =>
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[IsPlayerNode] =>
[SpeakerB62Id] => fz3SQtT
[Text] => Think twice before you visit the city. Hutt curfew means unauthorized types get shot on sight.
[LocalizedText] => Array
(
[enMale] => Think twice before you visit the city. Hutt curfew means unauthorized types get shot on sight.
[frMale] =>
[frFemale] =>
[deMale] =>
[deFemale] =>
)
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[IsPlayerNode] =>
[SpeakerB62Id] => fz3SQtT
[Text] => Disable those turrets, reprogram the droids and burn yourself a security passcode. You'll breeze right into the Hutt Embassy--guaranteed.
[LocalizedText] => Array
(
[enMale] => Disable those turrets, reprogram the droids and burn yourself a security passcode. You'll breeze right into the Hutt Embassy--guaranteed.
[frMale] =>
[frFemale] =>
[deMale] =>
[deFemale] =>
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[Stb] => str.test.cnv.test.expansion_1.makeb.world_arc.republic.chief_hurkwill
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(
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[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
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[IsPlayerNode] =>
[SpeakerB62Id] => fz3SQtT
[Text] => Heard about Project Failsafe. Don't worry about us. Got a shuttle nearby--we'll run when the time comes.
[LocalizedText] => Array
(
[enMale] => Heard about Project Failsafe. Don't worry about us. Got a shuttle nearby--we'll run when the time comes.
[frMale] =>
[frFemale] =>
[deMale] =>
[deFemale] =>
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[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
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[Stb] => str.test.cnv.test.expansion_1.makeb.world_arc.republic.chief_hurkwill
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[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[Text] => Chief Hurkwill? Shalim Avesta sent us. He says you know a way into the Hutt Embassy.
[LocalizedText] => Array
(
[enMale] => Chief Hurkwill? Shalim Avesta sent us. He says you know a way into the Hutt Embassy.
[frMale] =>
[frFemale] =>
[deMale] =>
[deFemale] =>
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
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[IsAmbient] =>
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[SpeakerB62Id] => fz3SQtT
[Text] => If I'd known a Jedi war hero was coming I'd have cleaned myself up and made some lunch.
[LocalizedText] => Array
(
[enMale] => If I'd known a Jedi war hero was coming I'd have cleaned myself up and made some lunch.
[frMale] =>
[frFemale] =>
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[IsPlayerNode] =>
[SpeakerB62Id] => fz3SQtT
[Text] => A real live Jedi Master--now we're talking! Pardon the stink. Haven't been around a refresher in days.
[LocalizedText] => Array
(
[enMale] => A real live Jedi Master--now we're talking! Pardon the stink. Haven't been around a refresher in days.
[frMale] =>
[frFemale] =>
[deMale] =>
[deFemale] =>
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
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[Stb] => str.test.cnv.test.expansion_1.makeb.world_arc.republic.chief_hurkwill
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[IsPlayerNode] =>
[SpeakerB62Id] => fz3SQtT
[Text] => It's an honor, Major. Forgive the smell, but I haven't seen a working refresher since before the invasion.
[LocalizedText] => Array
(
[enMale] => It's an honor, Major. Forgive the smell, but I haven't seen a working refresher since before the invasion.
[frMale] =>
[frFemale] =>
[deMale] =>
[deFemale] =>
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
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[0] => 13
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[IsPlayerNode] =>
[SpeakerB62Id] => fz3SQtT
[Text] => Here I'm meeting a galactic celebrity, and I haven't showered in days. I don't normally smell like this.
[LocalizedText] => Array
(
[enMale] => Here I'm meeting a galactic celebrity, and I haven't showered in days. I don't normally smell like this.
[frMale] =>
[frFemale] =>
[deMale] =>
[deFemale] =>
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[CnvAlienVONode] => -1
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(
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[SpeakerB62Id] => 0000000
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(
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[13] => Array
(
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[0] => 120
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[14] => Array
(
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[SpeakerB62Id] => 0000000
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[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
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[IsAmbient] =>
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[15] => Array
(
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[IsPlayerNode] =>
[SpeakerB62Id] => fz3SQtT
[Text] => Good news is, the Cartel hasn't changed any security I set up back in the day. Got the same turrets, droids, passcodes. Lazy Hutts.
[LocalizedText] => Array
(
[enMale] => Good news is, the Cartel hasn't changed any security I set up back in the day. Got the same turrets, droids, passcodes. Lazy Hutts.
[frMale] =>
[frFemale] =>
[deMale] =>
[deFemale] =>
)
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[SpeakerB62Id] => 0000000
[Text] =>
[LocalizedText] => Array
(
[enMale] =>
[frMale] =>
[frFemale] =>
[deMale] =>
[deFemale] =>
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
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(
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[IsAmbient] =>
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[Stb] => str.test.cnv.test.expansion_1.makeb.world_arc.republic.chief_hurkwill
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[22] => Array
(
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[SpeakerB62Id] => fz3SQtT
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[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
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[IsAmbient] =>
[ChildIds] => Array
(
[0] => 23
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[3] => 26
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[GenericNodeNumber] => 0
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[23] => Array
(
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[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[Text] => When this is all over, we'll have to thank the Hutts for making our job simple.
[LocalizedText] => Array
(
[enMale] => When this is all over, we'll have to thank the Hutts for making our job simple.
[frMale] =>
[frFemale] =>
[deMale] =>
[deFemale] =>
)
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[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
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[IsAmbient] =>
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[0] => 34
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[Stb] => str.test.cnv.test.expansion_1.makeb.world_arc.republic.chief_hurkwill
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[24] => Array
(
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[Text] => Storming enemy territory is much simpler with a well-informed guide.
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[Text] => If your intel's good, this will be a walk in the park.
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[Text] => The secret to any good break-in is having an inside man.
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[Text] => I thought all of Makeb's mercenaries took the Cartel's buyout. You didn't?
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[Text] => How do you know they haven't set up new procedures and kept them secret?
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(
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[Text] => The other great thing about Hutts? They're overconfident. Never expected to be facing the likes of you, either.
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[enMale] => The other great thing about Hutts? They're overconfident. Never expected to be facing the likes of you, either.
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[Text] => I'm no merc. Only thing our government did right was put a native son in charge of security. Hutts tried killing me--didn't stick.
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(
[enMale] => I'm no merc. Only thing our government did right was put a native son in charge of security. Hutts tried killing me--didn't stick.
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[SpeakerB62Id] => fz3SQtT
[Text] => Never figured I'd be on the wrong side of my own defenses. Wish I'd made them less deadly.
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[SpeakerB62Id] => fz3SQtT
[Text] => "Walk" might be generous, but your survival odds just went up to fifty-fifty.
[LocalizedText] => Array
(
[enMale] => "Walk" might be generous, but your survival odds just went up to fifty-fifty.
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[SpeakerB62Id] => fz3SQtT
[Text] => "Simple" is a stretch. Let's go with "not instantly lethal."
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[frFemale] =>
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[Text] => They may be lazy and stupid, but they're still pretty good at killing folks.
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[Text] => You want inside the Hutt Embassy, you'll have to finesse three layers of security. First layer is heavy turrets in the courtyard.
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[Text] => The only good thing to come out of these groundquakes is they exposed the turret power generators. Overload those and turrets lose their punch.
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[Text] => I doubt the Hutts left those generators unguarded. How hard will it be to reach them?
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[Text] => Disable the turret power generators so we don't get torched on the way in. And then?
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[Text] => Our mission would be a lot simpler if we could take down the entire power grid.
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[Text] => City's under curfew. Streets are crawling with Hutt-loyal mercs.
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[Text] => Even if I knew how to cause a blackout, the city's computers need energy--and you'll need computers.
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[Text] => Security layer two is the embassy's main door. Three meters of reinforced durasteel. Even a lightsaber would take hours to cut through.
[LocalizedText] => Array
(
[enMale] => Security layer two is the embassy's main door. Three meters of reinforced durasteel. Even a lightsaber would take hours to cut through.
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[Text] => But the door will unlock for a diplomatic passcode. You can generate one of those by accessing the government building's secure terminal.
[LocalizedText] => Array
(
[enMale] => But the door will unlock for a diplomatic passcode. You can generate one of those by accessing the government building's secure terminal.
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[Text] => You won't have to worry about those turrets.
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(
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[frFemale] =>
[deMale] =>
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[Text] => The Hutt embassy's all yours. Mind your step in there.
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(
[enMale] => The Hutt embassy's all yours. Mind your step in there.
[frMale] =>
[frFemale] =>
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[Text] => That should take care of the security droids.
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[enMale] => That should take care of the security droids.
[frMale] =>
[frFemale] =>
[deMale] =>
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[Text] => That passcode will open the embassy's main doors.
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[enMale] => That passcode will open the embassy's main doors.
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[frFemale] =>
[deMale] =>
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[Text] => There have to be Hutt thugs on the street carrying a passcode. Since we're going to be fighting them anyway....
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[enMale] => There have to be Hutt thugs on the street carrying a passcode. Since we're going to be fighting them anyway....
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[Text] => Get inside the government building, slice the secure terminal for a passcode and get out. Next?
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[enMale] => Get inside the government building, slice the secure terminal for a passcode and get out. Next?
[frMale] =>
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[Text] => I remember when all you needed to bust open a building were detonite and attitude.
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[Text] => Only top men get into the embassy. You won't find those types loitering in the streets.
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[Text] => The good old days. I miss them, too.
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[Text] => Last but not least are the security droids. Top-of-the-line Arkanian models. Nasty disposition. Shoot intruders on sight.
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[enMale] => Last but not least are the security droids. Top-of-the-line Arkanian models. Nasty disposition. Shoot intruders on sight.
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[Text] => Good news is, they can be reprogrammed. The droid control station in my old security HQ will do the trick.
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[enMale] => Good news is, they can be reprogrammed. The droid control station in my old security HQ will do the trick.
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[Text] => After jumping through those first two hoops, I'll prefer to crush a droid army the old-fashioned way.
[LocalizedText] => Array
(
[enMale] => After jumping through those first two hoops, I'll prefer to crush a droid army the old-fashioned way.
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[SpeakerB62Id] => 0000000
[Text] => Sounds like you just volunteered for the job. Have fun.
[LocalizedText] => Array
(
[enMale] => Sounds like you just volunteered for the job. Have fun.
[frMale] =>
[frFemale] =>
[deMale] =>
[deFemale] =>
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(
)
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[Text] => Every merc in the city knows me. Wouldn't get ten meters. You'll get at least twice that distance.
[LocalizedText] => Array
(
[enMale] => Every merc in the city knows me. Wouldn't get ten meters. You'll get at least twice that distance.
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[frFemale] =>
[deMale] =>
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[Text] => Not saying you couldn't, but probably not before everyone in the embassy got hustled to evac shuttles--and the databanks with them.
[LocalizedText] => Array
(
[enMale] => Not saying you couldn't, but probably not before everyone in the embassy got hustled to evac shuttles--and the databanks with them.
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[frFemale] =>
[deMale] =>
[deFemale] =>
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(
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[SpeakerB62Id] => fz3SQtT
[Text] => Hit those objectives and I guarantee you'll get inside the embassy. Whether you'll find your answers is a different matter.
[LocalizedText] => Array
(
[enMale] => Hit those objectives and I guarantee you'll get inside the embassy. Whether you'll find your answers is a different matter.
[frMale] =>
[frFemale] =>
[deMale] =>
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[2] => 101
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[SpeakerB62Id] => 0000000
[Text] => We could use some allies. Those droids will do nicely. We'll take it from here, chief.
[LocalizedText] => Array
(
[enMale] => We could use some allies. Those droids will do nicely. We'll take it from here, chief.
[frMale] =>
[frFemale] =>
[deMale] =>
[deFemale] =>
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[SpeakerB62Id] => 0000000
[Text] => Turning the droids against the Hutts will be poetic justice. You've been most helpful, chief--we're going in.
[LocalizedText] => Array
(
[enMale] => Turning the droids against the Hutts will be poetic justice. You've been most helpful, chief--we're going in.
[frMale] =>
[frFemale] =>
[deMale] =>
[deFemale] =>
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[SpeakerB62Id] => 0000000
[Text] => We'll get the droids working for us. Smart thinking, chief. We're on our way.
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(
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[frMale] =>
[frFemale] =>
[deMale] =>
[deFemale] =>
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[SpeakerB62Id] => 0000000
[Text] => I've always wanted my own droid army. Thanks for the tip, old timer. Let's do this.
[LocalizedText] => Array
(
[enMale] => I've always wanted my own droid army. Thanks for the tip, old timer. Let's do this.
[frMale] =>
[frFemale] =>
[deMale] =>
[deFemale] =>
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[Text] => I've helped you all I can. Rest is up to you.
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(
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[frMale] =>
[frFemale] =>
[deMale] =>
[deFemale] =>
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[Text] => Apologies for the stench. Ever since we left the city, refreshers have been scarce.
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(
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[frMale] =>
[frFemale] =>
[deMale] =>
[deFemale] =>
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[Text] => Hutt embassy's locked up tight. Used to have a fancypants bureaucrat helping us inside--Representative Ecklin--but he's gone quiet. Likely dead.
[LocalizedText] => Array
(
[enMale] => Hutt embassy's locked up tight. Used to have a fancypants bureaucrat helping us inside--Representative Ecklin--but he's gone quiet. Likely dead.
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[frFemale] =>
[deMale] =>
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[Text] => If Representative Ecklin's still alive, you might help him out. He's a fancypants, but basically alright. I'll keep a com channel open when I can.
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(
[enMale] => If Representative Ecklin's still alive, you might help him out. He's a fancypants, but basically alright. I'll keep a com channel open when I can.
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[Id] => 16140915032443513520
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[npcStartsCnv] => Array
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[first_seen] => 1.0.0
[last_seen] => 1.1.5e
[current_version] => 1.0.0a
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[changed_fields] => Array
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[previous_versions] => Array
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