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cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus

  • 6. - Agent--we're finalizing our exit report for the Diplomatic Service. Thirty-four pages of seating charts, ambassador profiles and appendices.
    • 8. - We'll transmit it to our superiors, and then we're yours full time.
      • 9. Option - Glad to hear it.Player - You're going to be an asset to this team, Vector.
        • 31. - We certainly hope so.
      • 10. Option - Will you miss the service?Player - Any second thoughts about leaving diplomacy for Intelligence?
        +200 Influence : approves.
        • 20. - We'll miss it, and we're sorry to hand over the unfinished work--but they'll do fine without me.
          • 22. - You know, we used to advise first contact missions to new star systems; we met some unusual people.
            • 24. - But we haven't had many new experiences since Joining the Killiks. Time to broaden our horizons.
              • 27. Option - That ought to be interesting.Player - To see everything fresh, from a Killik perspective?
                +200 Influence : approves.
                • 43. - Something of the sort. Tastes, sounds, smells--they're all a bit different.
                  • 45. - But we won't bore you. Lead the way.
              • 26. Option - How are things with the nest?Player - After what happened, are you still part of the Killik hive mind?
                +200 Influence : approves.
                • 39. - The nest has no concept of betrayal, and no concept of forgiveness. If they considered us a threat, they'd have eaten us.
                  • 41. - So we remain the Dawn Herald. And one day, we will make amends.
              • 35. Option - How are things with the nest?Player - You said before the Killiks approved of your departure...
                +200 Influence : approves.
                • 36. - Yes. We will return someday, with more to offer the nest than ever. In the meantime, we'll follow your lead.
              • 28. Option - Don't plan on sightseeing.Player - You're a covert assault operative. There won't be time to "broaden your horizons."
                +50 Influence : disapproves.
                • 33. - Of course. We'll be following your lead.
      • 11. Option - I expect discipline here.Player - From now on, you'll be writing fewer reports and taking orders seriously. Lives depend on your obedience.
        +50 Influence : disapproves.
        • 12. - We understand, and we gladly follow your lead.
          • 14. - We look forward to this. We used to advise first contact missions into the Unknown Regions; it gave us a taste for novelty.
            • 16. - We're a different person now but we're sure you'll show us interesting things.
              • 2067. <Conversation Exit>
  • 1202. Player - Yes, Vector?
    • 1258. - Agent. We'll never be a great spy or "covert assault operative." But you've helped us be a diplomat and a Dawn Herald.
      • 1259. <Non-dialogue segment.>
        • 1261. - We're grateful for your patience and your guidance.
          • 1271. Option - You're my husband.Player - You don't have to be grateful. We're here to support each other.
            +200 Influence : approves.
            • 1279. - Nonetheless.
        • 1262. - You've been family to us, and we're thankful for your guidance.
        • 1260. - You've been a brother to us, and we're thankful for your guidance.
          • 1019. Option - We've made a good team.Player - There aren't many people I trust to save my life. I'm glad to have you at my side.
            +200 Influence : approves.
          • 1264. Option - What brought this on?Player - Any reason you mention this now?
          • 1265. Option - Any guidance was accidental.Player - Trust me, all the credit and the blame is yours.
            +50 Influence : disapproves.
            • 1272. - Fair enough.
              • 2102. - We received a message from the Killiks--the Colony embraces the Imperial alliance, and offered us the chance to become Dawn Herald to all nests.
                • 1277. - We refused, as our priorities are clear. We'll work with you and defend your legacy until the end.
                  • 2101. <Conversation Exit>
  • 1533. <Non-dialogue segment.>
    • 1204. Player - What can I do for you, Vector?
      • 1205. - We've been speaking to friends in the Diplomatic Service--putting Doctor Lokin's lessons in persuasion to good use.
        • 1207. - It took some brokering to find a gift for you--an ulikuo gemstone once owned by the Tapani noble houses.
          • 1209. Option - What's the gift for?Player - Are you just feeling generous, or is there an occasion?
          • 1208. Option - [Flirt] I knew I liked you.Player - Ah, you finally figured out how to win me over.
            +200 Influence : approves.
            • 1219. - And just in time, apparently.
              • 1221. - Traditionally, the Tapani nobles present the stone as part of a marriage proposal. Which is what this is.
          • 1210. Option - Jewelry isn't really my thing.Player - That's sweet, Vector, but I don't really know what to do with it.
            • 1213. - Neither do we, although it's apparently presented as part of a traditional marriage proposal. Which is what this is.
              • 1212. - We know you can never Join us. You can never share our thoughts. But if you can't live in our world, we can live in yours, forever.
                • 1215. Option - Yes, let's get married.Player - I love you, Vector. I'll gladly share my life with you.
                  +200 Influence : greatly approves.
                • 1216. Option - What if I'm willing to Join?Player - What if I could come to your world? I could become a Joiner, too.
                  +200 Influence : approves.
                  • 1229. - It would mean giving up everything you are, everything you wish to become. We have no desire to see you do that.
                    • 1231. - We love you. Will you marry us?
                      • 1232. Option - Absolutely.Player - I will marry you, Vector. I love you, too.
                        +200 Influence : greatly approves.
                        • 1242. - Then we have an agreement.
                      • 1233. Option - Just don't get possessive.Player - Yes, alright. But don't expect me to wear a ring in front of the boys.
                        +200 Influence : approves.
                        • 1239. - We'll negotiate terms.
                          • 1241. - We don't have a ceremony planned, and for the sake of your cover, perhaps it can't be officially sanctioned.
                            • 1246. - But it is real. We are one.
                              • 1247. Option - I'm glad I found you.Player - It's a long time since the cave. It hasn't always been good... but you've always been worth it.
                                +200 Influence : approves.
                                • 1252. - As have you, agent. You always will be.
                              • 1248. Option - Say something Killik-y.Player - Show off for me. Tell me something only a Joiner could say.
                                +200 Influence : approves.
                                • 1254. - There are patterns in your electric aura that are yours alone. They taste like frost and spices.
                                  • 1256. - We will remember them always.
                              • 1249. Option - Don't you ever shut up?Player - So many years as a diplomat, and you still don't know when to quit pushing.
                                • 1250. - And now you'll have to put up with it for all the years to come.
                • 1218. Option - Marriage wouldn't work out.Player - I'm sorry, I wasn't expecting this. Marriage... it's not in the cards for us.
                  +50 Influence : disapproves.
                  • 1225. - It's alright. We understand.
                    • 1227. - For as long as you wish, we'll stand by you. And if the day comes when it ends, we'll return to the nest better for our time together.
    • 1536. Player - Vector. What's going on?
      • 1537. - It's strange... since the summit, our mind keeps drifting back to diplomacy, but we have nowhere to apply our skills.
        • 1539. - Still, we should be grateful Killik-Imperial relations are going well. And it's time we rededicated ourselves to your work.
          • 1540. Option - How do you mean?Player - You planning to learn sniper techniques?
            • 1547. - Nothing so extreme, but we can discipline ourselves and study our opponents.
          • 1541. Option - Diplomacy is part of my work.Player - Making allies is vital to what we do. I need you as a diplomat more than I need a soldier.
            +200 Influence : approves.
            • 1550. - We don't intend to stop being a diplomat.
          • 1542. Option - I can use more firepower.Player - Summits are all well and good, but we're in the middle of a war. Focus on the team.
            +50 Influence : disapproves.
            • 1543. - Back to basics. We agree.
              • 1545. - We've been privileged, over these past months. Until opportunity comes again, on to the less glamorous job we signed up for.
                • 2099. <Conversation Exit>
  • 1884. - Agent. The summit is over.
    • 1887. - It was not without incident. Daizanna, of the Iesei nest, is dead.
      • 1888. Option - What happened?Player - I thought things were looking up. How did the summit turn violent?
      • 1891. Option - You two were close...Player - I'm sorry to hear it. I know you felt a... connection to Daizanna.
        • 1898. - Yes, we did.
      • 1889. Option - Can't really mourn a Joiner.Player - No great loss. I assume her memories are still with the nest.
        +50 Influence : disapproves.
        • 1892. - Yes, but there is loss nonetheless.
          • 1894. - Falner Oeth--our contact in the Diplomatic Service--attempted to sabotage the proceedings.
            • 1897. - Daizanna was caught in an explosion saving an ambassador, and when we traced it to Falner, he had a... speech prepared.
              • 1928. - Damn you! Listen to them--do you want to ally the Empire with these creatures?
                • 1930. - Everything they do defies what we stand for--the Killiks are an abomination.
                  • 1940. - Our Empire is based on the notion that a great individual rises to the top, and the lesser masses follow.
                    • 1944. - The Killik hive mind devours greatness, absorbs every possibility into a mire of primal instinct.
                      • 2025. - We found his words troubling, and his actions more so.
                        • 2026. Option - Don't take him too seriously.Player - He's one man, and a crazy man at that. Trying to bomb the summit proves it.
                          +200 Influence : approves.
                          • 1950. - He's wrong, you know. The Colony shares the Empire's ideals--it only expresses them differently.
                        • 2030. Option - How'd the summit go afterward?Player - I expect that didn't help the talks?
                          +200 Influence : approves.
                          • 2031. - No, but we reconvened after Falner was gone.
                        • 1953. Option - The man has a point.Player - Whatever he may have done, Falner Oeth isn't entirely wrong.
                          +50 Influence : disapproves.
                          • 1954. - He's wrong enough. The Colony shares the Empire's ideals--it only expresses them differently.
                            • 1956. - The Colony allows billions of Killiks and Joiners to serve something greater--the nest consciousness. Just as Imperials serve the Sith and the Emperor.
                              • 2029. - That is what we told the others. That is how we signed a treaty between the Empire and the Killiks.
                                • 1982. Option - Congratulations, Vector.Player - It's been a long time coming, but you made it happen.
                                  +200 Influence : approves.
                                • 1987. Option - Congratulations, Vector.Player - You did wonderful, Vector. You should be proud.
                                  +200 Influence : approves.
                                  • 1988. - We are. And we're proud of you.
                                • 1992. Option - I'm sorry for what happened.Player - I wish it hadn't gone the way it did.
                                  +200 Influence : approves.
                                  • 1993. - We couldn't have known Falner would go so far.
                                • 1997. Option - Hope this wasn't a mistake.Player - In a few years, you may regret not listening to Falner.
                                  +50 Influence : disapproves.
                                  • 1998. - Possible, but we don't think it likely.
                                    • 2000. - Both sides will open their borders to trade. Protocols will be set for military and diplomatic contact.
                                      • 2034. - You and Daizanna... even Falner, you all brought us to this point. Our future is hopeful.
                                        • 2046. Option - Agreed.Player - Things are looking bright. Let's enjoy it while it lasts.
                                          +200 Influence : approves.
                                        • 2043. Option - [Flirt] Our future is, too.Player - You've got time on your hands. Why don't you work me into that future somehow?
                                          +200 Influence : approves.
                                          • 2052. - We'll see what we can do.
                                        • 2048. Option - Bugs and Imperials together...Player - Next thing you know, there'll be Killiks selling membrosia in Kaas City.
                                          +200 Influence : approves.
                                          • 2049. - Let us dream, agent.
                                        • 2042. Option - Don't get too optimistic.Player - The galaxy has a way of crushing hope. Let's aim for survival.
                                          +50 Influence : disapproves.
                                          • 2044. - One way or another, then.
                                            • 2005. - We end a verse in the Song of the Universe. Soon, we will hear another.
                                              • 2097. <Conversation Exit>
  • 1165. - We're set, agent. Preparations for the Killik-Imperial summit are underway, and the first ambassadors are arriving on-site.
    • 1167. - We're meeting on Alderaan, in the house of Thul. We couldn't think of a more appropriate place.
      • 1168. Option - I assume we're going.Player - Alderaan it is. Where's my invitation?
        • 1862. - You don't want to sit through it all--but there is a favor we'd like to ask.
      • 1169. Option - What do you have planned?Player - Who'll be attending? What's the agenda?
        • 1174. - Daizanna, of the Tatooine nest, will be there along with delegations from eleven more hives. Falner Oeth will be among our people from the Diplomatic Service.
      • 1170. Option - Alderaan isn't exactly safe.Player - You could've picked somewhere not in the middle of a war.
        • 1178. - Sadly, we're not sure that's true anymore--though it does relate to a favor we'd like to ask.
          • 1864. - More than any other Imperial, you've seen the nests and how they function. Your word could carry weight.
            • 1866. - Before we leave, we'd appreciate your honest assessment--one final report that we can present to the Imperial summit attendees.
              • 1870. Option - I'll gladly support a treaty.Player - An alliance with the Killiks would benefit the Empire immensely, and I'm not afraid to say so. +50
                +200 Influence : approves.
                • 1873. Player - I'll have a report to you by the time you reach Alderaan.
                  • 1879. - We look forward to it.
              • 1871. Option - I'm staying out of this.Player - I'm sorry, Vector, but you'll have to win this one on your own.
                • 1878. - Very well. We enjoy a challenge, and we'll see you when we return.
              • 1869. Option - My report: Killiks are crazy.Player - I'll write up my findings--but you may not like what I have to say. +50
                +50 Influence : disapproves.
                • 1875. Player - The Killiks are dangerous, and we've been lucky so far... but that may not last.
                  • 1876. - We appreciate your candor. We'll see you when we return.
  • 1510. <Non-dialogue segment.>
    • 1085. Player - You said you wanted to talk?
      • 1086. - Yes, but we'd like some privacy. No crew members, no Killiks, no emergencies... if you could arrange it.
        • 1089. Option - Of course.Player - Give me ten minutes and we'll have an empty ship.
        • 1090. Option - [Flirt] This could be fun.Player - I can arrange it. Should I dim the lights? Pour a drink?
          +200 Influence : approves.
          • 1097. - If you like. We'll meet back shortly.
        • 1091. Option - I can't promise anything.Player - I can send the others out for supplies, but the comm stays on. Business first.
          • 1092. - Always. We'll meet back shortly.
            • 1099. Player - Vector?
              • 1100. - I'm here, agent. Surprise.
                • 1104. Option - What's happening to you?Player - How can you be... normal?
                • 1102. Option - You look wonderful.Player - You have nice eyes. It's good to see them.
                  +200 Influence : approves.
                  • 1116. - You look different without your electric aura--but just as lovely.
                    • 1107. - The Aebea nest taught me to repress the pheromonic bond; I can hold it for a little while.
                • 1103. Option - Stay back. Don't move.Player - Tell me what this is about, or I put blaster bolt in your knee.
                  +50 Influence : disapproves.
                  • 1105. - We're--I'm sorry, I should've told you in advance. I'm repressing the pheromonic bond.
                    • 1109. - This is a time for us to be together; one you needn't share with Oroboro or the Colony.
                      • 1114. Option - Good choice.Player - You're a smart man. I don't like sharing.
                        +200 Influence : approves.
                        • 1147. - I'll remember that.
                          • 1149. - The others will be back soon, but I'm glad we could have this. I do love you, agent.
                            • 1152. Option - Likewise.Player - I love you, too, Vector.
                              +200 Influence : approves.
                            • 1153. Option - Back to being a Joiner?Player - I take it you can't stay this way?
                              • 1161. - No. It takes a toll, and we--I--couldn't survive doing it often. I hope it's enough.
                            • 1154. Option - Don't go soft on me.Player - Forget love. Just keep me entertained.
                              +50 Influence : disapproves.
                      • 1112. Option - Adorable, but this isn't you.Player - You're sweet, but the man I care for isn't human.
                        +200 Influence : approves.
                        • 1135. - We didn't know, but we expected to learn one day--we're glad it happened like this.
                          • 1137. - And we're glad to be with you.
                            • 1138. Option - Don't hide yourself, please.Player - Trust me with who you are. Because I'm glad to be with you, too.
                              +200 Influence : approves.
                            • 1139. Option - [Flirt] We're still alone...Player - Why don't we take advantage of our privacy? You are still mostly human?
                              +200 Influence : approves.
                              • 1143. - In all the relevant ways, the Joining doesn't change us.
                            • 1140. Option - Let's call it a day, Vector.Player - That's enough excitement for now. I'll let the crew come back aboard.
                              +50 Influence : disapproves.
                      • 1113. Option - I'm really creeped out now.Player - If you think this is romantic, you've severely misjudged.
                        +50 Influence : disapproves.
                        • 1119. - Agent, stop.
                          • 1121. - We don't usually worry about making people uncomfortable with our appearance--but we care for you.
                            • 1123. - If you were part of the nest, you would know our thoughts. Since you aren't, we sought to prove our feelings a human way.
                              • 1125. Option - I love you.Player - You don't have to prove anything to me. I love you.
                                +200 Influence : approves.
                              • 1124. Option - Stupid bug-man. [Kiss him]Player - I'm not here because you do things "a human way."
                                +200 Influence : approves.
                                • 1129. - We will remember.
                                  • 1131. - The others will return soon, and another crisis will demand our attention.
                                    • 1405. Option - Things are what they are.Player - Crises define our lives. No sense complaining about it.
                                      +200 Influence : approves.
                                      • 1409. - None at all. We're at your service.
                                    • 1406. Option - We'll find other times.Player - I'm not done with you. I'll make sure we get another private moment, and soon.
                                      +200 Influence : approves.
                                    • 1407. Option - Don't tell anyone about this.Player - When the crew comes back, if you could not mention anything...
                                      +50 Influence : disapproves.
                                      • 1408. - Of course, agent. Whatever you wish.
                              • 1126. Option - This isn't working out.Player - Look, Vector--we shouldn't have come this far. I'm sorry.
                                +50 Influence : disapproves.
                                • 1127. - As are we. But we will endure.
    • 1512. - Agent. We've been speaking to the nests in preparation for the Killik-Imperial summit.
      • 1514. - They're so much in tune with their biology--the Kolosolok are warriors as large as houses, and they're convinced the Empire should be crushed.
        • 1516. - But the Saras are weavers and shapers, and they're eager to trade.
          • 1517. Option - You sound almost surprised.Player - I'd think you were used to Killik quirks by now.
            +200 Influence : approves.
            • 1523. - From our nest on Alderaan, yes, but the Colony is so much greater.
          • 1518. Option - How can Killiks vary so much?Player - You're all one species, aren't you? How can that much biological diversity be possible?
            +200 Influence : approves.
            • 1522. - From the beginning, there was the Joining, and that links us even as our bodies evolve over millennia.
              • 1529. - Of course, that's just what our memories tell us--the Colony has never specialized in scientific research.
          • 1519. Option - Just keep them in line.Player - So long as you don't start a war; we don't need bantha-sized Killiks marching on Dromund Kaas.
            +50 Influence : disapproves.
            • 1520. - We are mindful of that concern, having seen the Kolosolok dreams.
              • 1524. - We should return to our preparations; we'll talk later.
                • 2095. <Conversation Exit>
  • 1038. - We have news, agent.
    • 1040. - We've been conferring lately with the ambassadors, Moffs, speakers for the Sith--all with their own agendas and concerns, none with any love for the Killiks.
      • 1058. - But we swayed a few, and found ways around others. Now the Diplomatic Service has agreed to seek a treaty.
        • 1059. Option - This sounds like good news.Player - An alliance with the Killik Colony. It's what you've been wanting.
          • 1066. - What we've been working toward together.
        • 1060. Option - How'd you manage all that?Player - You convinced these people all on your own?
          • 1062. - We've been a diplomat longer than we've been Dawn Herald.
        • 1061. Option - I don't believe it.Player - Are these people out of their minds--or are they playing you?
          +50 Influence : disapproves.
          • 1063. - They see the Colony as an opportunity, and they want the credit for exploiting it.
            • 1068. - Some of the nests are still reluctant--Horoh and Manam in particular--but all parties involved have agreed to a summit.
              • 1072. - We'll preside over the negotiations ourselves.
                • 1074. Option - You'll have my full support.Player - I'm at your disposal. I want this to work.
                  +200 Influence : approves.
                  • 1081. - So do we. Thank you, agent.
                • 1056. Option - What terms are on offer?Player - Any idea what sort of treaty we could end up with?
                  +200 Influence : approves.
                  • 1078. - We expect a military alliance is off the table, but a non-aggression pact is possible, as are agreements on trade and territory.
                    • 1075. - Imagine--Colony and Imperial representatives in one room. It shall be interesting.
                • 1073. Option - That's a dangerous setup.Player - There's a lot that could go wrong, with Killiks and Imperials in the same room.
                  • 1076. - Security will take time to arrange, as will the seating. But we can make this work, agent--if we do it right.
                    • 2091. <Conversation Exit>
  • 1000. - It is done, agent.
    • 1002. - We can scent the pulse of your heart; we can taste particles of solar radiation bead like dew on our lips.
      • 1004. - We have undergone the Chrysalis of Tranquility, and we are reborn.
        • 1005. Option - Care to explain that?Player - You've never mentioned this "Chrysalis of Tranquility."
          +200 Influence : approves.
        • 1006. Option - If you're happy, I'm happy.Player - I don't know what that means, but I'm glad you're excited.
          +200 Influence : approves.
        • 1007. Option - You're freaking me out.Player - Whenever you go into full Killik mode, I start to get worried.
          +50 Influence : disapproves.
          • 1008. - There's no need for that.
            • 1010. - The chrysalis is a ritual of the Dawn Herald. It makes us stronger, better able to face the enemies of the nest, and enhances our link to the universe.
              • 1024. <Non-dialogue segment.>
                • 1031. - It requires the stillness of spirit we now have. We'll fight alongside you.
                  • 1028. Option - Nowhere I'd rather be.Player - My brave, strange protector. You know I'm glad I have you.
                    • 1034. - We do.
                  • 1027. Option - Expecting trouble?Player - You know something that I don't?
                    • 1029. - Our enemies seem to be multiplying, and there's no end in sight to this war. We should be prepared.
                  • 1018. Option - Show me something useful.Player - Can you mind-control Geonosians now? Spit acid? Anything?
                    +50 Influence : disapproves.
                    • 1021. - Not that we're aware, but perhaps we'll experiment.
                • 1025. - You've brought us this far, and we will fight alongside you.
                  • 2089. <Conversation Exit>
  • 949. Player - What's going on?
    • 950. - Agent. In our work with the Diplomatic Service, we find ourselves talking to people we once knew.
      • 952. - We've been contemplating this:
        • 954. - Hello, Vector. It's Anora--I don't know if you remember me, but Bryson said he thought you would, and...
          • 956. - I wanted to talk to you. I know things didn't end well, but I never forgot.
            • 958. - You need to get out of there. Come back to Dromund Kaas, and we'll get you help. We can undo what the Killiks did.
              • 960. - There are still people who care about you.
                • 962. - We've watched it seventeen times and meditated to the static.
                  • 963. Option - That must be hard to see.Player - It can be difficult to be reminded of your past.
                    +200 Influence : approves.
                    • 974. - Can it?
                  • 964. Option - Who is she?Player - You two used to be a couple?
                  • 966. Option - This really isn't my business.Player - Are you sure you want to discuss your ex-girlfriend with me?
                  • 965. Option - This seems a little personal.Player - I'm sure this is none of my business.
                    • 967. - Apologies; but we would like an outside perspective.
                      • 969. - We were nearly engaged to Anora, very long ago. We never considered that there are people who want us... restored to what we were.
                        • 990. - But watching this, feeling nothing--we know we're no longer who we were when we loved her.
                          • 971. Option - Nothing wrong with that.Player - People change, even without becoming part Killik; it's part of life.
                            +200 Influence : approves.
                            • 992. - We think you're right--but we had to hear it from another. And we are content.
                          • 972. Option - Do you want to be un-Joined?Player - If you could be restored, would you want it?
                            +200 Influence : approves.
                          • 973. Option - I don't want you distracted.Player - If your relations with the Diplomatic Service are causing problems, I can cut you off.
                            +50 Influence : disapproves.
                            • 979. - That's not necessary.
                              • 987. - We had to know if our reaction was unnatural, but we don't think it is. We are... content.
                                • 2087. <Conversation Exit>
  • 909. Player - What do you have for me?
    • 910. - Encouraging news. Watch:
      • 912. - Dawn Herald. Forgive the message, but our emissaries were out of reach and we couldn't wait to link with you.
        • 914. - Imperial scout ships entered Colony space and made contact yesterday. We traded in membrosia, silk and star maps.
          • 916. - We could smell the men's fright, but they left in peace. Perhaps you were right after all.
            • 918. - A long way from a signed treaty, but it's a start.
              • 919. Option - Sounds like it's going well.Player - It looks like your work is paying off.
                +200 Influence : approves.
                • 928. - So far.
              • 920. Option - [Flirt] She seemed friendly...Player - Is there something going on between you and that Joiner?
                • 932. - Daizanna is a nest-mate, and we value her. But she isn't you.
                  • 937. Option - Smart man.Player - Glad you have your priorities straight.
                    +200 Influence : approves.
                    • 945. - We trust you to remind us.
                  • 936. Option - So, back to the discussion.Player - You were saying something about a treaty?
                  • 938. Option - Keep remembering that.Player - She isn't your superior officer, either. Just so we're clear.
                    +50 Influence : disapproves.
                    • 940. - Very clear.
                      • 942. - In any case, things progress, and even the Diplomatic Service is listening to us again.
              • 922. Option - She seemed very friendly...Player - You and that Joiner seem to get along.
                • 933. - Daizanna is a nest-mate, and we find her insight illuminating.
              • 921. Option - At least no one was eaten.Player - So long as Killiks aren't feeding Imperials to their young...
                +50 Influence : disapproves.
                • 923. - No, human flesh isn't optimal for growing larva.
                  • 925. - We're in touch with the Diplomatic Service, as well. There's still resistance, but we're progressing.
                    • 927. - Killiks and Imperials may share space in our lifetime.
                      • 2085. <Conversation Exit>
  • 1489. <Non-dialogue segment.>
    • 850. - Agent. There's something we want you to know.
      • 858. - Our obsession lately has been with the Colony and the Diplomatic Service.
        • 861. - We're sure you've noticed that we've been distant.
          • 863. Option - Life's been keeping us busy.Player - You've had a lot on your mind, and I've had an Empire to save. Not a lot of time for bonding.
            • 873. - And at least we're using our time productively. Regardless...
          • 862. Option - Yes, I've noticed.Player - We were getting close for a while. Then you pulled back.
            • 870. - Yes. It wasn't intended.
          • 864. Option - Not particularly.Player - I'll take your word for it, but I haven't been that bothered.
            • 865. - Somehow, we aren't terribly surprised. Regardless...
              • 867. - We're finished repairing ourselves. We found the part of our mind that understood humanity and we're relearning how to use it.
                • 869. - We couldn't have done this without you. And we don't want to be distant anymore.
                  • 876. Option - Then stay with me.Player - No more disappearing when things get difficult?
                    +200 Influence : approves.
                    • 879. - What we did was necessary, but we won't go through it again.
                  • 877. Option - [Flirt] Is that so?Player - Maybe you should make sure I'm convinced. I do have other options.
                    +200 Influence : approves.
                    • 890. - As you like.
                  • 878. Option - Look, let's not do this.Player - Vector, we had a chance, but maybe this isn't the way to go.
                    +50 Influence : disapproves.
                    • 880. - We see. Would you mind telling us why?
                      • 881. Option - It just wouldn't work out.Player - There's too much difference between us. Not just species, but--I'm sorry.
                      • 882. Option - [Flirt] Sorry, I can't resist.Player - I like that you're so trusting. It makes you easy to play with.
                        +200 Influence : approves.
                        • 889. - Before our Joining, we don't remember people being this difficult.
                          • 892. - What will be the next verse of our song?
                            • 895. Option - I'd like to know, too.Player - We'll discover it together.
                              +200 Influence : approves.
                              • 906. - As you wish.
                            • 896. Option - [Flirt] I'll give you a hint.Player - Have you really forgotten what comes next?
                              • 902. - We haven't relearned everything.
                                • 904. - But we'll work on it.
                            • 897. Option - That's still just... weird.Player - I'm not sure I can get used to kissing a Joiner.
                              • 898. - What can we say? At least we're memorable.
                                • 900. - We're glad to have you, agent.
                      • 883. Option - I don't have to explain.Player - Yes, I would mind. Let's just call it over.
                        +50 Influence : disapproves.
                        • 884. - You are a friend and our superior. We'll abide by your wishes.
                          • 886. - But you have helped reawaken us, and for that, we're grateful.
    • 1490. - Agent--we received a small gift from the Diplomatic Service, in appreciation of our work with the Killiks.
      • 1492. - A package of wine, meat and breadfruit, all imported from colony worlds. Not inexpensive, and a bit extravagant during wartime.
        • 1493. Option - That's a good sign.Player - The Diplomatic Service must be happy with you. Maybe you'll get your Killik treaty after all.
        • 1494. Option - You don't approve?Player - Aren't extravagant gifts part of the diplomatic process?
          +200 Influence : approves.
          • 1505. - Maybe, but we'd rather they treated us as one of their own--not a foreigner to be won over.
        • 1495. Option - Make sure to sweep for bugs.Player - Check the package for listening devices. I don't need the Diplomatic Service spying on us.
          • 1496. - Already done, but we'll double-check.
            • 1498. - In the meantime, you're welcome to help yourself--we may as well enjoy the taste of progress.
              • 2083. <Conversation Exit>
  • 1756. Player - You're back. Did you find your man?
    • 1757. - We spoke to the Republic governor. If you'll join us, we'll report the details to Falner Oeth.
      • 1765. - My friends. It's been too long.
        • 1776. - Falner. We assume you've heard from Thenoth?
          • 1778. - He contacted me from an Imperial transport. Apparently we promised to work with him--not what I requested, but the service can make do.
            • 1849. - There was no need to make him a Joiner, when he was amenable to discussion.
              • 1788. Option - Everything's in place, then.Player - Your reputation in the Diplomatic Service is secure. Now, about our request...
              • 1850. Option - Nice work, Vector.Player - You haven't lost your touch as a diplomat after all.
                +200 Influence : approves.
                • 1852. - Not entirely, no.
              • 1794. Option - We made you, we can break you.Player - Now you have what you wanted. But we can destroy your reputation just as easily.
                • 1795. - I am well aware of your capabilities.
                  • 1797. - You kept your promise--Thenoth's assistance resulted in my promotion. I will keep my promise to you.
                    • 1799. - Some important people are waiting, Vector. They're very interested in a potential Killik alliance.
                      • 1801. - You arranged this?
                        • 1855. - As soon as I knew we could work together. Check the data I'm streaming to your main console.
                          • 1857. - Thank you, Falner. Excuse us a moment, agent.
                            • 1807. - It's like talking to a bug wearing a man's skin. I don't know how you stand it.
                              • 1808. Option - He bothers you? Then why...?Player - I don't understand. You helped him.
                                • 1809. - We're practical people, and we take the tools we're given. But!
                              • 1812. Option - Vector is my friend.Player - He's a brave man and a loyal Imperial.
                              • 1816. Option - He's repellant, but valuable.Player - Vector creeps everyone out; still, you get used to it, and the Killiks are quite a resource.
                                • 1817. - Those creatures are anathema to everything the Empire stands for. There's no place for great men in a hive mind--only animal instinct.
                                  • 1819. - I'll be relieved when you people finish this scheme and get rid of the Colony for good.
                                    • 1821. - Agent. They listened. They don't understand yet, but they listened.
                                      • 1823. - The Diplomatic Service has requested my aid, and wants to initiate relations with the Colony.
                                        • 1824. Option - That's excellent news.Player - Congratulations, Vector. You might get your alliance after all.
                                          +200 Influence : approves.
                                          • 1825. - We're a long way from that. But we can hope.
                                            • 1827. - We thank you, agent--as a friend, and as Dawn Herald. We've begun something good.
                                        • 1829. Option - I just talked to Falner...Player - Listen, Falner Oeth is keeping his deal, but he's repulsed by Killiks. We can't trust him.
                                          +200 Influence : approves.
                                          • 1830. - He admits it? We always did get an odd sense from him.
                                            • 1832. - It's out of his hands now, though. We should watch him--but we'll be focused on the future.
                                        • 1834. Option - Let's hope this is smart.Player - We're taking an awful risk. If this doesn't work out, and the Killiks become an enemy...
                                          +50 Influence : disapproves.
                                          • 1835. - They won't. We'll see to it; we swear.
                                            • 2081. <Conversation Exit>
  • 666. Player - You wanted something, Vector?
    • 667. - We do not neglect our duties. We are Dawn Herald; we do this for the nest.
      • 1730. - Agent--we've had another request from Falner Oeth, our ally inside the Diplomatic Service. We need to take a short leave.
        • 1732. Option - Shouldn't be a problem.Player - We can spare you for a little while. What does Falner want this time?
        • 671. Option - You were speaking to Killiks.Player - I heard you talking to the emissaries of the nest. Is everything alright?
          • 716. - Everything's fine--the distance from our kin is unusual, and causes rifts.
        • 1731. Option - Falner Oeth isn't your boss.Player - Are you taking orders from the Diplomatic Service, now?
          • 1733. - Of course not, but we'd like to maintain an amiable relationship.
            • 1735. - Falner's stock is rising, but he needs further acclaim before he can push for a Killik-Imperial alliance.
              • 1737. - He's asked us to visit a former Republic governor named Yoganerr Thenoth and win his cooperation... by turning him into a Joiner.
                • 1740. Option - You mean brainwash him.Player - So you're supposed to strip a man of his individuality and make him part of the nest.
                • 1742. Option - Tell me about this governor.Player - Give me the details on Thenoth. Who is this man, and what makes him important?
                  • 1747. - Formerly of Ord Mantell, possessed of quite a few secrets the Diplomatic Service could make use of.
                • 1741. Option - It's a clever plan.Player - He joins the nest, you learn everything he knows and share it with the Empire. You can't blame Falner for asking.
                  • 1743. - We'd hoped Falner wanted us for our diplomatic skills, not... for this.
                    • 1746. - The Joining should be a gift. But we will find a way.
                      • 1751. Option - Do what you have to do.Player - Whatever you decide, I'll back you. Good luck.
                        +200 Influence : approves.
                        • 1761. - Thank you.
                      • 1750. Option - I don't want you Joining him.Player - You know this isn't right. Don't do it, Vector. +50
                        • 1763. - We appreciate your concern. We ask that you trust our decision.
                      • 1752. Option - Just make it fast.Player - I don't care how you handle it. Finish this up and get back to the ship as soon as possible. +50
                        +50 Influence : disapproves.
                        • 1753. - As you wish.
  • 619. - Agent. You recall we spoke to the Diplomatic Service about building an alliance between Empire and Killiks?
    • 621. - Falner Oeth--the man who offered his backing in return for our assistance--has asked us for his first favor.
      • 622. Option - Tell me what he said.Player - What's our diplomat friend after?
      • 623. Option - You can still back out.Player - You don't owe him anything, you know.
        +200 Influence : approves.
        • 635. - No, but his support could make a difference.
      • 625. Option - I really don't trust that man.Player - You can't tell me you don't have doubts about him.
        • 632. - Of course we do. But we don't have another option.
          • 628. - Falner wants our notes on various families and unaligned worlds in the Questal Sector. He means to bring that sector into the Empire.
            • 630. - We worked in Questal a long while, and we knew its people well. It's... odd to see someone else take the reins.
              • 638. Option - Sounds harmless enough.Player - I don't see any reason not to help him with negotiations.
                • 643. - Nor do we. We'll proceed to contact him; Falner will get the credit, and the Empire will get a new sector.
                  • 645. - Not the traditional role of a Dawn Herald--but if this works, the Colony will benefit.
              • 639. Option - You miss being a diplomat?Player - You don't talk about your old life.
                +200 Influence : approves.
                • 647. - We don't often have a reason to think about it.
                  • 649. - We do miss negotiating--reaching out to understand people, synthesizing their needs.
                    • 1450. - Daizanna of the Iesei nest says that desire makes us a better Joiner. It's only small comfort.
                      • 652. Option - You still have your skills.Player - You haven't forgotten your training. Even as Dawn Herald, you're an ambassador.
                        +200 Influence : approves.
                        • 657. - Perhaps--but seeing men like Falner again, we think it's best if he handles negotiations.
                          • 659. - Apologies, agent. This is something we need to think on more deeply... but we are glad you stand by us.
                      • 653. Option - Daizanna was the other Joiner?Player - I remember her. I didn't know you two were in contact.
                        • 661. - Through the unseen emissaries that travel with us. We hear her voice from time to time.
                          • 663. - But that isn't relevant now. We'll give Falner what he wants, for the sake of the Empire and the Colony.
                      • 654. Option - Try not to think about it.Player - Dwelling on the past doesn't help. You're a Dawn Herald and an espionage operative.
                        +50 Influence : disapproves.
                        • 655. - Not a diplomat. True enough--we'll put the negotiations in Falner's hands.
              • 640. Option - We're not working with Falner.Player - No one else is taking the reins. Tell Falner we aren't playing his game.
                +50 Influence : disapproves.
                • 641. - Very well, agent. As you command.
                  • 2079. <Conversation Exit>
  • 529. - Agent. We heard back from the Diplomatic Service about our proposed alliance with the Killik Colony.
    • 531. - Our report was soundly ignored. It seems we have less credibility than we thought.
      • 532. Option - You're taking this well.Player - You don't sound very concerned.
      • 533. Option - Why won't they listen to you?Player - You worked for them for years, and this is what you get?
        +200 Influence : approves.
        • 541. - We're twice compromised--no longer human and no longer a diplomat.
      • 534. Option - Somehow, I'm not surprised.Player - You can't even talk without sounding like a Killik. What did you expect?
        +200 Influence : approves.
        • 535. - We expected our friends to risk their careers--and we understand why they can't. But there is still hope.
          • 537. - A colleague named Falner Oeth sent the update on our report along with a message.
            • 539. - He wants us to call him, accompanied by our "handler." We believe he means you.
              • 544. Option - Then let's talk to him.Player - Put him through. We'll see what he wants.
              • 545. Option - Who is this guy?Player - You worked with him in the Diplomatic Service?
                • 552. - Not directly. Oeth spent his time with ex-Republic worlds, while our specialty was first contact.
                  • 554. - We met several times, at conferences and the like, but we wouldn't say we knew him. This should prove interesting.
              • 546. Option - That can't be a good sign.Player - Whoever this man is, he's trying to pull something.
                • 547. - Quite possibly, but we'd like to know what. Shall we?
                  • 549. - Master Hyllus, I'm so glad you got my message. How are you? How's Anya?
                    • 557. - Anora. We haven't seen her in some time, but we hear she's well. And your son?
                      • 559. - Stationed on Balmorra, still hoping to join the Shadow Fist.
                        • 560. <Non-dialogue segment.>
                          • 562. - And you must be the handler. It's a privilege to meet you.
                            • 569. - I want you to know I wouldn't try anything without your approval, but I'm hoping you'll loan out Vector to me.
                          • 561. - And you must be Cipher Nine. It's my privilege to meet you.
                            • 564. - Rest assured I went through channels to arrange this--Imperial Intelligence has agreed to loan me Vector so long as you're amenable.
                              • 565. Option - What do you mean by that?Player - Vector contacted you about a Killik alliance. Why would you need him?
                              • 566. Option - I'm happy to negotiate.Player - Tell me your proposal, and I'll see what we can do.
                                +200 Influence : approves.
                              • 567. Option - Don't waste my time.Player - I'm not in the business of loaning my people to diplomats.
                                +50 Influence : disapproves.
                                • 573. - Of course not, and I know this is an exceptional request.
                                  • 575. - My superiors don't see the wisdom in Vector's advice. I do, yet I lack the authority to force the issue.
                                    • 580. - Someone is blocking you?
                                      • 582. - Terrab, Sabini--the usual crew. If I'm to win them over, I need influence.
                                        • 584. - Vector--with your ties from the service and the Colony's knowledge, I could amass a string of victories.
                                          • 586. - And the more I succeed through your consultations, the better chance your Killik-Imperial alliance comes to pass.
                                            • 587. Option - It's a deal, Falner.Player - We'll help your career, and you work for us.
                                              +200 Influence : approves.
                                              • 601. - As you say. I'll be in touch with specifics.
                                            • 588. Option - Vector? It's your call.Player - What's your take on all this?
                                              +200 Influence : approves.
                                              • 596. - He wants us to play politics. But that is how things are accomplished.
                                                • 598. - Perceptive man. I'll be in touch with specifics.
                                                  • 599. <Non-dialogue segment.>
                                                    • 600. - We appreciate your aid--and your patience, agent.
                                                      • 607. - We're doing this to serve our people. We don't meant to neglect your company.
                                                        • 608. Option - You're doing what you need to.Player - Don't worry about it, Vector. We've both got enough on our minds.
                                                          +200 Influence : approves.
                                                          • 615. - Sure enough. Maybe some day that will change.
                                                        • 609. Option - [Flirt] We'll find time, soon.Player - Tell you what--next chance we have to slip away, we'll find a planet all to ourselves.
                                                          +200 Influence : approves.
                                                          • 613. - We'll hold you to that.
                                                        • 610. Option - I don't want to hear it.Player - Tell someone who cares about emotional garbage.
                                                          +50 Influence : disapproves.
                                                          • 611. - As you wish. We'll keep you apprised about Falner.
                                                    • 603. - We appreciate your help, agent. We'll make it worthwhile--to you, to the Empire and to the Colony.
                                            • 589. Option - You're a slimeball.Player - You expect us to pull strings and build up your career, and in return, we get a favor?
                                              +50 Influence : disapproves.
                                              • 590. - If you want to be mercenary about it, yes--but we both benefit.
                                                • 592. - Falner's right. This is part of playing politics, in or out of the Empire.
                                                  • 594. - We'll follow your lead--but next time he comes to us, we think we should take his offer.
                                                    • 2077. <Conversation Exit>
  • 459. Player - How are things, Vector?
    • 1449. - Agent. When we communed with the other nests, we saw a force for change in the galaxy.
      • 465. - There are Killiks as large as starships and as small as mites; Joiners from a hundred species on a thousand worlds.
        • 467. - We mean to report on the Killik Colony to the Diplomatic Service.
          • 468. Option - Not a bad idea.Player - The Killiks are a force to be reckoned with, and the Empire should know.
            +200 Influence : approves.
          • 469. Option - Will the Killiks approve?Player - The Colony's been in hiding for a long time; the Killiks may not appreciate it.
            +200 Influence : approves.
            • 481. - We've shared thoughts with Daizanna of the Iesei nest, and we've assessed the limits of their cooperation.
          • 492. Option - [Flirt] All business, I see.Player - Not even a smile for me? You are focused today.
            +200 Influence : approves.
            • 493. - We are--still, it's you who inspires us.
          • 470. Option - You don't report to them.Player - You transferred out of the Diplomatic Service. It's not your responsibility.
            +50 Influence : disapproves.
            • 473. - We still serve the Empire, and our former superiors are in the best position to help.
              • 475. - If the service can make entreaties to the Colony--if we make them an ally--we'll have a foothold in the Unknown Regions.
                • 477. - We'd have access to Killik craftsmanship, Joiner information--even without their military support, they'd be invaluable.
                  • 478. Option - Do you have a plan?Player - What would an Imperial-Killik alliance take?
                    +200 Influence : approves.
                    • 502. - We've outlined an proposal. The Killiks want peace and resources, and the Empire can offer both.
                  • 489. Option - You need spies, not diplomats.Player - I agree. But why bother with the Diplomatic Service when we could pull the strings ourselves?
                    • 499. - An alliance built on manipulations can't last. We've done so before, and seen the consequences.
                      • 501. - This needs to happen with the backing of those in power. And it needs to happen before someone else finds the Colony.
                  • 480. Option - You're not exactly unbiased.Player - Are you sure you're not letting your personal situation color your view?
                    +50 Influence : disapproves.
                    • 496. - Certainly, we'd like to show the beauty of the Colony to others--but we haven't forgotten politics.
                      • 498. - And if the Empire doesn't make allies of the Killiks, someone else may get to them first.
                        • 505. Option - You have my full support.Player - However I can assist, say the word.
                          +200 Influence : approves.
                          • 516. - We'd ask you to sign off on the report. Other than that, we'll keep your offer in mind. Thank you.
                        • 509. Option - It'll be a tough sell.Player - Convincing the service--let alone the Sith--to support this won't be easy.
                          +200 Influence : approves.
                          • 518. - We're well aware of that, agent. But there was a time when this was our life.
                            • 520. - We believe in it, and we'll find a way.
                        • 508. Option - Killiks are too dangerous.Player - The bugs are unpredictable. Keep your focus on our mission, and leave foreign policy to someone else.
                          +50 Influence : disapproves.
                          • 514. - As you wish, agent. But we still have friends in the Diplomatic Service, and we'll be keeping abreast of the situation.
                            • 2075. <Conversation Exit>
  • 406. - Agent. We've had time to think since reuniting the Killik Colony--not that our work hasn't kept us busy, but...
    • 1448. - We didn't actually thank you for allowing our pilgrimage. You should come with us next time.
      • 1457. Option - We work well together.Player - No need to thank me. You ever need support, just say the word.
        +200 Influence : approves.
        • 1461. - We'll try not to make you regret that offer.
          • 1462. <Non-dialogue segment.>
      • 1454. Option - [Flirt] Could be fun.Player - Take a blanket and some rations, go sightseeing under the stars? You just want me alone.
        +200 Influence : approves.
        • 1465. - We could use a change from Killik company. You're a novelty.
      • 1455. Option - What could be more fun?Player - We'll pack some rations and go sightseeing on strange planets. Just say when.
        +200 Influence : approves.
        • 1468. - We're glad to have friends with a sense of adventure.
      • 1458. Option - You've got to be joking.Player - I've got enough Killiks in my life without searching for more.
        +50 Influence : disapproves.
        • 413. - All you've been through, and you're still bothered by insects? You surprise us.
          • 1459. <Non-dialogue segment.>
            • 415. - There's something else: In the old days, as a diplomat, we used to be able to read people.
              • 417. - Since our Joining, that's gotten harder, so we have to be direct: is our relationship becoming unprofessional?
                • 424. Option - Don't worry about ranks.Player - Unprofessional? Vector, you don't always need to treat me like your superior.
                  +200 Influence : approves.
                  • 435. - Then how do you want us to treat you?
                • 425. Option - [Flirt] I wouldn't worry.Player - I get to decide what's professional; one advantage to being friendly with your superior officer.
                  +200 Influence : approves.
                  • 429. - Clearly. So tell us, agent--just how friendly are we?
                    • 2057. Option - [Flirt] Maybe I'll show you.Player - Come by my quarters some night and you can find out.
                      +200 Influence : approves.
                    • 432. Option - Figure it out yourself.Player - If you don't know the answer, I'd rather not have this conversation.
                      • 434. - You are perplexing, agent. But we'll abide by your wishes.
                • 426. Option - You'll need to explain.Player - I'm not sure what you're getting at.
                  • 433. - We don't mean to be coy--we take our job seriously.
                    • 440. - But we also value our relationship--we think of you as a friend.
                      • 430. Option - You mean a lot to me.Player - I care for you. That's all I can really say.
                        +200 Influence : approves.
                        • 452. - That's all we need.
                          • 454. - We still have much to relearn, in this life--feelings the Killiks can't perceive.
                            • 456. - We're in no hurry. Just know that we're here.
                      • 444. Option - [Flirt] Just a friend?Player - You're disappointing me, Vector.
                        +200 Influence : approves.
                        • 1452. Player - Friendship isn't what I want on your mind.
                          • 447. - That does make things clear.
                            • 450. - We'd like to continue this... but we've kept you from your duty long enough. The Song of the Universe will not pause.
                      • 441. Option - Friends, maybe--but no more.Player - Don't get the wrong idea, Vector. I'm not interested in you.
                        +50 Influence : disapproves.
                        • 442. - Of course, agent. We're glad you confirmed it.
            • 1460. - In any case, we should get back to work--we promised Kaliyo we'd keep the hatchlings away from her quarters, which means some training is in order.
              • 1473. Option - Good idea.Player - The last thing we need is infighting among the crew--or bugs under our pillows.
                • 1479. - Spoken like the warrior-poets of old.
              • 1471. Option - How're you two getting along?Player - Kaliyo hasn't said much about you. Everything going alright?
                +200 Influence : approves.
                • 1482. - After some early missteps, we're learning to tolerate one another--we no longer invite her to dejarik games, she no longer spits in our tea.
                  • 1484. - Give us a few months; we've negotiated with worse.
              • 1472. Option - Feel free to ignore Kaliyo.Player - Don't let that woman scare you. She's not in charge of this ship.
                • 1474. - If we can avoid a shooting war with minimal effort, we figure it's worthwhile. But mostly, we just give her space.
                  • 1476. - Let us know if anything comes up; we're ready to move when you are.
                    • 2073. <Conversation Exit>
  • 1441. Player - So, you made it back from your pilgrimage.
    • 1442. - Our journey is over. We saw strange worlds, and markers set in stone and frozen lakes of steaming colors--but no Killiks.
      • 1447. - The Colony found planets that suited them, but none that could support them.
        • 1563. - They divided into a thousand nests, each going its own way, to a hundred different stars.
          • 1691. Option - That's the last of it, then.Player - The Killiks left Alderaan and dispersed. Maybe some of the nests survived, but...
            • 1565. - ...but they remain lost to us. It's alright, agent--we're grateful for what we've learned.
          • 1567. Option - I'm sorry, Vector.Player - I know this isn't the end you were hoping for.
            +200 Influence : approves.
            • 1568. - We forged a connection to the lost colony. Even if we didn't find it, this means a great deal.
          • 1690. Option - Now can you get back to work?Player - I think I've humored you long enough. Ready for business?
            • 1571. - We are. Thank you for doing this, agent.
              • 1693. - In any event--we're sorry, what?
                • 1699. - There is a scent here!
                  • 1573. - You're not giving up already?
                    • 1702. - We apologize for surprising you, but it took time for us to become aware of your presence. More to find you.
                      • 1579. - But we welcome you nonetheless. We are Daizanna, of the Iesei nest.
                        • 1580. Option - Introductions are in order...Player - Daizanna. I represent the Sith Empire, along with Vector Hyllus.
                          • 1581. - Yes. But are you, Vector...?
                            • 1583. - Daizanna of Iesei. We are Dawn Herald of Oroboro.
                        • 1586. Option - Vector? Your call.Player - Maybe you should handle this.
                          +200 Influence : approves.
                        • 1704. Option - I want an explanation!Player - You'd better have a good reason for slicing my ship's comm systems.
                          • 1707. - We aren't interested in you or your ship.
                            • 1591. - It's alright.
                              • 1593. - Daizanna of Iesei, we are Vector Hyllus, Dawn Herald of Oroboro.
                                • 1595. - Oroboro. We barely recognized the scent.
                                  • 1709. - We thought we'd lost the nests of Alderaan, until you followed. Our flit-ship pursued you here.
                                    • 1601. - The Colony still exists, spun across the stars--our nests, still kin. A trillion and more Killiks will dance and sing tonight!
                                      • 1711. Option - How'd you track down Vector?Player - Your ship followed Vector on his way back from the pilgrimage?
                                        • 1714. - Even after he was gone, he left an impression we could follow.
                                      • 1712. Option - Hands off the man, please.Player - You're getting a little familiar with Vector for my comfort.
                                      • 1608. Option - Guess you made a new friend.Player - She seems to like you, Vector.
                                        • 1609. - She's a Joiner, agent--it's how we are.
                                      • 1612. Option - Killik unity sounds dangerous.Player - Why does stirring up a galactic hive seem like a bad idea?
                                        +50 Influence : disapproves.
                                        • 1613. - We understand your concern, but agent--Killiks are meant to be as one. This is right.
                                          • 1715. - Our emissaries are not far from your own; let them touch, and bring knowledge.
                                            • 1621. - Yes.
                                              • 1623. - The Iesei shall rejoice. She offers dancing and membrosia; the chance to walk the tunnels of the Synapse-Comb.
                                                • 1625. - The Dawn Herald must come with us. As his partner, you may accompany and share in our joy.
                                                  • 1626. Option - I'll gladly join you both.Player - I'd love to see a Killik celebration. Lead the way.
                                                    +200 Influence : approves.
                                                    • 1627. - Don't worry; we'll be out before the pheromones bond to your system.
                                                      • 1631. - The membrosia runs in golden rivers!
                                                        • 1633. - You're doing well. Accompany the Joiners, if you wish; morning comes soon.
                                                          • 1637. - We're impressed--you held up well. More to the point, you brought together the fragments of an ancient people.
                                                            • 1639. - We can't fully express our gratitude. We hear the singing of a thousand nests, and are at peace.
                                                  • 1643. Option - Go ahead on your own, Vector.Player - I think I'd just get in your way. But enjoy yourself.
                                                    +200 Influence : approves.
                                                    • 1644. - We're disappointed, but we respect your wishes.
                                                    • 1647. - We'll see you shortly, then.
                                                      • 1649. - Come. We begin.
                                                  • 1652. Option - You're not taking anyone.Player - I'm not turning Vector over to some alien hive.
                                                    +50 Influence : disapproves.
                                                    • 1653. - We thank you and your nest for the offer, Daizanna.
                                                      • 1655. - As you wish. We will celebrate this reunion nonetheless.
                                                        • 1657. - Oroboro will know.
                                                          • 1659. - You've brought together an ancient people. It is a great gift.
                                                            • 1661. - We hear the singing of a thousand nests, and we are at peace.
                                                              • 1725. Option - Hope you enjoyed the vacation.Player - I'm glad you're in high spirits. Call it a day, then?
                                                                • 1727. - Agreed, agent.
                                                              • 1665. Option - Just don't forget who you are.Player - I know this means a great deal. But you're as much human as Killik.
                                                                +200 Influence : approves.
                                                                • 1666. - We know. Today was a day for the Dawn Herald. Tomorrow... may be different.
                                                                  • 1668. - Thank you, agent. For all your help.
                                                              • 1670. Option - The Killiks may be useful.Player - I didn't do it for you, or for the Killiks. I did it to gain an edge.
                                                                +50 Influence : disapproves.
                                                                • 1672. Player - The Colony owes us a favor. One day, I'll call it in.
                                                                  • 1729. - Imperial diplomacy at its finest, agent.
                                                                    • 2071. <Conversation Exit>
  • 287. - We've been dreaming lately.
    • 290. - Great spitcrete vessels weep dew above the Castle Lands; their engines scorch the air. Dartship swarms shade the sky, humming a song of farewell.
      • 289. - We remember the Great Migration, when the lost nests departed Alderaan.
        • 292. Option - You mentioned this before.Player - You said no one knew what happened after the other Killiks left.
          • 300. - We still don't. But our travels have caused a buried memory to surface.
        • 293. Option - Why did your nest stay?Player - What was the point of the migration? Why did so many Killiks leave?
          • 303. - That, we don't remember--resources, perhaps. But there's something else:
        • 294. Option - You sound very Killik today.Player - You were never there, Vector. You were born and raised in the Empire.
          • 295. - Nonetheless, we remember.
            • 297. - In our dream, there is a mosaic that mirrors the stars and shows us the lost ones' destination.
              • 299. - We request leave for a pilgrimage, agent--to follow the first steps of the migrant Killiks.
                • 306. Option - What do you expect to find?Player - You think the lost nests are still out there?
                • 309. Option - Since you ask nicely, sure.Player - I don't see any harm in that.
                • 307. Option - [Flirt] Ask me nicely.Player - Vector, if you want a favor, you'll have to do better than that.
                  • 1423. - We'd ask you to come with us, but all we expect to find is dust and petrified shells.
                • 308. Option - There's no time for vacation.Player - You want to abandon our mission so you can follow your insect ancestors?
                  +50 Influence : disapproves.
                  • 1425. - Call on me, and I will return.
                    • 312. - It's been millennia since the migration, and we doubt we'll see more than dust or petrified shells.
                      • 1428. - Still, the journey honors our kin. We're already packed.
                        • 1433. Option - Good luck, Vector.Player - I'll be here when you're done. Take care of yourself.
                          +200 Influence : approves.
                          • 1437. - And you.
                        • 323. Option - Someone has to protect you.Player - We've spent a lot of time and money on you; you'll need a bodyguard to keep you out of trouble.
                          +200 Influence : approves.
                          • 1432. - We are Dawn Herald; we have some ability to defend ourselves.
                        • 324. Option - Just remember your loyalties.Player - You're not here to serve as your people's emissary. You work for me.
                          +50 Influence : disapproves.
                          • 1431. - Yes, we do. But consider how it might help you to please the Killiks.
  • 232. Player - You wanted to talk?
    • 233. - Yes. The suns are warmer here.
      • 246. - Nothing that smells so green when the gamma bursts come.
        • 235. Option - Are you okay?Player - Vector? Are you alright?
        • 247. - Even the song can rest.
        • 234. Option - Snap out of it.Player - I'm speaking to you Vector. Don't ignore me.
          +50 Influence : disapproves.
          • 237. - We must go. Auras mingle.
            • 239. - Apologies, agent. Emissaries from our nest--they stowed away aboard the ship, and have accompanied us since we left Alderaan. They're becoming quite sociable.
              • 242. Option - You asked to speak...Player - There was something you wanted to discuss?
              • 243. Option - Where are they?Player - I don't see a swarm around you. Can they turn invisible?
                • 255. - No, but they can grow very large, or very small. These live within our flesh.
              • 244. Option - Don't let it be a distraction.Player - If you must socialize with your pets, do it in the crew quarters.
                +50 Influence : disapproves.
                • 249. - Your objection is noted. Nonetheless, they represent the nest.
                  • 251. - The Killiks of Alderaan know little of the galaxy--only what they absorb through Joiners. Our journey teaches them a great deal.
                    • 254. - But there is something that intrigues us--intrigues the nest. The fate of our lost kin.
                      • 258. Option - You're the only ones I've met.Player - I've found Colicoids, Geonosians, other insectoids--but no Killiks off Alderaan.
                        • 283. - We're not surprised.
                      • 259. Option - "Lost kin"?Player - What "lost kin"?
                      • 260. Option - Check under a rock.Player - I'm sure they're crawling around somewhere.
                        • 261. - It isn't quite that simple.
                          • 263. - Alderaan has only a handful of nests, sleeping beneath the Castle Lands and awakening every few centuries. The other Killiks migrated offworld millennia ago.
                            • 265. - No one knows what became of them, or whether they survived. But the migration is a... primal memory. We miss them.
                              • 268. Option - I can check with the Empire.Player - If the Citadel has any record of Killik encounters, we can find out.
                                +200 Influence : approves.
                                • 278. - We appreciate that, agent. It may help.
                              • 270. Option - But you've never met them.Player - How can you miss long-lost ancestors?
                                • 271. - The nest never forgets; memories sink into the unconscious, then resurface ages later.
                              • 269. Option - They could be a threat.Player - So long as the Killiks are contained, they're no real danger. If there are whole colonies out there...
                                +50 Influence : disapproves.
                                • 272. - Even we confess that nests can be dangerous.
                                  • 274. - We don't know if it's truly important to find them. But as Dawn Herald, we'll be watching.
                                    • 2069. <Conversation Exit>
  • 169. - Agent. We hope you don't mind, but we were wondering something.
    • 170. <Non-dialogue segment.>
      • 171. - Do you have a family? Siblings, a husband, people to go home to after a mission?
        • 173. Option - [Flirt] You're not subtle.Player - "A husband?" Are you asking if I'm single?
          +200 Influence : approves.
          • 179. - That was part of the question. We'd like to hear the answer.
            • 185. Option - I'm not married, Vector.Player - No, there isn't anyone. Clear enough?
              • 210. - Perfectly clear. We don't mean to pry.
            • 209. Option - [Flirt] Let me think on that.Player - I recall some man waiting for me at home, but I don't let him get in my way.
              +200 Influence : approves.
              • 215. - Get in the way of what, exactly?
                • 221. Option - You know the answer.Player - Life is hard out here--you take what comfort you can.
                  • 229. - We imagine you do. Thank you, agent; we enjoy these talks.
                • 222. Option - Seduction's part of the job.Player - I wouldn't be a very good operative if I didn't use all my skills. And I can't worry about jealousy...
                  • 226. - You have a utilitarian view of the world, agent. We'd like to hear more sometime.
                • 223. Option - You've been a Killik too long.Player - I can get you a textbook, if you'd like.
                  • 224. - We'll try to puzzle it out on our own. Thank you agent--we won't keep you further.
      • 175. - Do you have a family? Siblings, a wife, people to go home to after a mission?
        • 172. Option - Spies don't have families.Player - Not much room for that in our line of work.
          • 194. - We suppose not.
        • 178. Option - Why do you ask?Player - Not a question I was expecting, I'll confess.
          • 191. - We aren't trying to pry.
        • 174. Option - That's none of your business.Player - Leave my personal life out of your interests. Am I clear?
          +50 Influence : disapproves.
          • 180. - Perfectly clear.
            • 182. - We're just trying to understand how you--how anyone--in this job keeps a tether to the real world. None of us can exist in isolation forever.
              • 187. Option - You learn to adjust to it.Player - Eventually, violence and deceit become second nature. This becomes your real world.
                • 199. - Maybe it shouldn't, agent. And maybe you should find another way before it does.
                  • 214. - Then again, we're new here. Apologies.
              • 188. Option - [Flirt] We help each other.Player - You can live apart from the civilian world. You just don't do it alone.
                +200 Influence : approves.
                • 205. - We see. It's odd, living outside the nest--there's an intimacy among the Kind that can't be replaced.
                  • 218. - Still... to bridge that gap between persons... We'll remember your advice.
              • 189. Option - Agents support each other.Player - Ordinary life is easy to forget. That's why we have to remind one another.
                +200 Influence : approves.
                • 201. - Fair enough. Then we all share that responsibility.
                  • 203. - Thank you, agent.
              • 190. Option - You're not even human anymore.Player - You're the last one who should be worried. There's no place in the "real world" for a half-Killik.
                +50 Influence : disapproves.
                • 197. - So we've been told before. Frankly, agent, we're not convinced.
                  • 2065. <Conversation Exit>
  • 113. - Last night, we ate our first ration bar since leaving the nest.
    • 115. - We savored the flavor for two hours. We could taste every nutrient, every chemical compound and trace of foil.
      • 111. - Do you know what Joining the Killiks does to a person's senses?
        • 117. Option - Enhanced senses? Useful.Player - Should I be sending you on more nighttime missions?
          • 135. - We can't see into every spectrum, or smell poison under our nose--but our eyesight has improved.
            • 137. - That does bring up something we want to discuss. How do you see our role as operative on your team?
        • 118. Option - You seem surprised.Player - No--but shouldn't you have noticed months ago?
          +200 Influence : approves.
          • 120. - All we ate in the nest was membrosia. This is something new. Thank you.
        • 134. Option - [Flirt] You're almost sweet.Player - You get excited over a ration bar. That's cute, Vector.
          +200 Influence : approves.
          • 138. - We'll let you know when we try the Chaka noodles.
            • 131. - But--we did have something more serious to discuss. How do you see our role as an operative on your team?
        • 119. Option - Spare me the details.Player - I don't know, and I don't care to. Now did you want something?
          +50 Influence : disapproves.
          • 121. - Apologies--there is business.
            • 123. - In the Diplomatic Service, our responsibilities were defined by Imperial policy; in the nest, duty was determined by caste.
              • 125. - How do you see our role as an operative on your team?
                • 126. Option - Why do you ask?Player - I'm not sure what you're getting at.
                • 127. Option - I consider you a major asset.Player - You're a capable partner, and I value your input.
                  • 159. - And our skill set?
                    • 149. - Keeper described us as a covert assault agent. Our role as Dawn Herald gives us that capacity.
                      • 152. - We just don't know if that's the only reason we're here, or if it should be.
                        • 155. Option - You're also here as a Killik.Player - You have abilities I don't, as does your nest. We should use them.
                          • 161. - We see. We'll give that due consideration.
                            • 163. - Thank you for your help, agent.
                        • 153. Option - Help me identify your skills.Player - If there's information you have, or aid you can provide--tell me. I'm still learning your talents.
                          +200 Influence : approves.
                          • 165. - So are we, in a sense. But agent... our whole life, we've been a diplomat.
                            • 167. - Whatever else we become, perhaps we shouldn't abandon that so readily.
                        • 154. Option - You kill the Empire's enemies.Player - You are a covert assault agent, and you will use all your abilities to that end. Understand?
                          +50 Influence : disapproves.
                • 128. Option - You do what I tell you.Player - You take my orders and you eliminate your targets. Understand?
                  +50 Influence : disapproves.
                  • 156. - We do. Thank you for your honesty, agent; we do value it.
                    • 2063. <Conversation Exit>
  • 48. Player - What can I do for you, Vector?
    • 49. - Agent. Excuse us a moment.
      • 51. - We hear the Song. The nest awakens.
        • 81. - Light fills the hive, and we are one.
          • 53. - Apologies. It's the hour of revitalization and as Dawn Herald, we still participate--in spirit, if not in person.
            • 55. Option - No need for apologies.Player - Do what you need to; I'm not here to interfere.
              • 67. - We appreciate that, and we'd like you to understand.
            • 54. Option - What does all that mean?Player - You talk about being Dawn Herald, but I don't know what that is.
              +200 Influence : approves.
            • 56. Option - Keep your mind on business.Player - I don't need you meditating in the middle of a fight.
              • 61. - It's a custom, not a law of Joiner biology. That's what we wanted to discuss.
                • 63. - Traditionally, the Dawn Herald is a warrior and emissary for the nest--one who confronts the unknown.
                  • 65. - As herald we are more than a typical Joiner, and we retain a sense of individuality. It's also why we're useful to you.
                    • 70. Option - It makes you a better soldier.Player - You're physically enhanced and linked to the nest.
                      • 84. - Yes. Ironic that we fight more now than we ever did in the hive--except in the Season of Akamaka.
                    • 71. Option - Tell me about being a Joiner.Player - You aren't entirely part of the hive mind--but you don't want to leave it, do you?
                      +200 Influence : approves.
                      • 79. - The Joining changed us, and we are content.
                        • 86. - In any case, we still honor the Killiks' gift--but surely everyone carries over rituals and habits from their lives before Intelligence?
                          • 1420. Option - I carry my past with me.Player - Who I was then made me who I am today. For the most part.
                            • 1421. - You should tell us about your past, when we have time. We'd like to hear it.
                          • 91. Option - You're making a joke...Player - Your old habits are still unusual, as these things go.
                            +200 Influence : approves.
                            • 107. - Fair enough. You can't blame us for trying, agent.
                          • 92. Option - An agent needs a clean slate.Player - Having a history makes a person vulnerable. Habits should be forgotten; connections must be severed.
                            +50 Influence : disapproves.
                            • 105. - As you say, agent. We'll keep it in mind.
                    • 72. Option - You're a creepy bug-man.Player - Useful or not, it makes you more Killik than Imperial. And I don't like Killiks.
                      +50 Influence : disapproves.
                      • 74. - Of course, agent. We'll respect your attitudes.
                        • 2061. <Conversation Exit>
  • 2. - We should talk in private, when you have the chance.
  • 1. - We'd like to talk at some point.
  • 2138. <Non-dialogue segment.>
    • 3. - Something we can do for you?
    • 2139. - Whatever you need, we're here to provide. Within extensive limits, granted.
    • 2140. - If there's nothing else, perhaps we'll work on our memoirs.
    • 2141. - As you wish.
    • 2142. - We obey.
    • 2144. - Acknowledged. We'll await your commands.
    • 2145. - We'll do our best to live up to expectations.
    • 2146. - How can we help?
    • 2147. - We regret to say we can't help you.
    • 2148. - We appreciate your professionalism.
    • 2149. - We live to serve.
    • 2150. - The electrons are singing.
    • 2151. - Of course.
    • 2153. - Understood. We'll follow your lead.
    • 2154. - What is it, agent?
    • 2155. - Understood.
    • 2156. - Agent?
    • 2157. - That's not necessary.
  • 2122. <Non-dialogue segment.>
    • 2055. Option - I like hearing "I" from you.Player - You sound good when you talk this way.
    • 2123. <Conversation Exit>
NPC:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus
Other Sites:
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "Agent--we're finalizing our exit report for the Diplomatic Service. Thirty-four pages of seating charts, ambassador profiles and appendices.",
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                "enMale": "Agent--we're finalizing our exit report for the Diplomatic Service. Thirty-four pages of seating charts, ambassador profiles and appendices.",
                "frMale": "Agent... nous finalisons notre rapport de sortie pour le Service Diplomatique Imp\u00e9rial. Trente-quatre pages de plans, de profils d'ambassadeurs et d'annexes.",
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                "deFemale": "Agent - wir schlie\u00dfen unseren Austrittsbericht f\u00fcr den Diplomatischen Dienst ab. 34 Seiten voller Sitzdiagramme, Botschafterprofile und Anh\u00e4nge."
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            "Text": "We'll transmit it to our superiors, and then we're yours full time.",
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                "frMale": "Nous allons le transmettre \u00e0 nos sup\u00e9rieurs, ensuite, nous serons \u00e0 vous.",
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                "deMale": "Wir werden ihn unseren Vorgesetzten \u00fcbermitteln, und dann stehen wir Euch Vollzeit zur Verf\u00fcgung.",
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            "SpeakerB62Id": "0000000",
            "Text": "You're going to be an asset to this team, Vector.",
            "LocalizedText": {
                "enMale": "You're going to be an asset to this team, Vector.",
                "frMale": "Vous allez beaucoup apporter \u00e0 cette unit\u00e9, Vector.",
                "frFemale": "Vous allez beaucoup apporter \u00e0 cette unit\u00e9, Vector.",
                "deMale": "Ihr werdet ein Gewinn f\u00fcr dieses Team sein, Vector.",
                "deFemale": "Ihr werdet ein Gewinn f\u00fcr dieses Team sein, Vector."
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            "LocalizedOptionText": {
                "enMale": "Glad to hear it.",
                "frMale": "Content de l'entendre.",
                "frFemale": "Contente de l'entendre.",
                "deMale": "Sch\u00f6n, das zu h\u00f6ren.",
                "deFemale": "Sch\u00f6n, das zu h\u00f6ren."
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            "SpeakerB62Id": "0000000",
            "Text": "Any second thoughts about leaving diplomacy for Intelligence?",
            "LocalizedText": {
                "enMale": "Any second thoughts about leaving diplomacy for Intelligence?",
                "frMale": "Vous ne regrettez pas de quitter la diplomatie pour les Services Secrets ?",
                "frFemale": "Vous ne regrettez pas de quitter la diplomatie pour les Services Secrets ?",
                "deMale": "Habt Ihr nochmal dar\u00fcber nachgedacht, die Diplomatie f\u00fcr den Geheimdienst zu verlassen?",
                "deFemale": "Habt Ihr nochmal dar\u00fcber nachgedacht, die Diplomatie f\u00fcr den Geheimdienst zu verlassen?"
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            "LocalizedOptionText": {
                "enMale": "Will you miss the service?",
                "frMale": "Le service va vous manquer ?",
                "frFemale": "Le service va vous manquer ?",
                "deMale": "Werdet Ihr den Dienst vermissen?",
                "deFemale": "Werdet Ihr den Dienst vermissen?"
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "Text": "From now on, you'll be writing fewer reports and taking orders seriously. Lives depend on your obedience.",
            "LocalizedText": {
                "enMale": "From now on, you'll be writing fewer reports and taking orders seriously. Lives depend on your obedience.",
                "frMale": "\u00c0 partir de maintenant, vous r\u00e9digerez moins de rapports et ob\u00e9irez aux ordres. Des vies d\u00e9pendent de votre ob\u00e9issance.",
                "frFemale": "\u00c0 partir de maintenant, vous r\u00e9digerez moins de rapports et ob\u00e9irez aux ordres. Des vies d\u00e9pendent de votre ob\u00e9issance.",
                "deMale": "Von jetzt ab werdet Ihr weniger Berichte schreiben und Eure Befehle ernst nehmen. Von Eurem Gehorsam h\u00e4ngen Leben ab.",
                "deFemale": "Von jetzt ab werdet Ihr weniger Berichte schreiben und Eure Befehle ernst nehmen. Von Eurem Gehorsam h\u00e4ngen Leben ab."
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                "enMale": "I expect discipline here.",
                "frMale": "Je demande de la discipline ici.",
                "frFemale": "Je demande de la discipline ici.",
                "deMale": "Ich erwarte Disziplin.",
                "deFemale": "Ich erwarte Disziplin."
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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            "Text": "We understand, and we gladly follow your lead.",
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                "enMale": "We understand, and we gladly follow your lead.",
                "frMale": "Nous comprenons, et c'est avec plaisir que nous vous ob\u00e9irons.",
                "frFemale": "Nous comprenons, et c'est avec plaisir que nous vous ob\u00e9irons.",
                "deMale": "Wir verstehen und werden Euch gerne Folge leisten.",
                "deFemale": "Wir verstehen und werden Euch gerne Folge leisten."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "We look forward to this. We used to advise first contact missions into the Unknown Regions; it gave us a taste for novelty.",
            "LocalizedText": {
                "enMale": "We look forward to this. We used to advise first contact missions into the Unknown Regions; it gave us a taste for novelty.",
                "frMale": "Nous avons h\u00e2te. Nous \u00e9tions des conseillers pour les missions de prise de contact avec les R\u00e9gions Inconnues, \u00e7a nous a donn\u00e9 le go\u00fbt de la nouveaut\u00e9.",
                "frFemale": "Nous avons h\u00e2te. Nous \u00e9tions des conseillers pour les missions de prise de contact avec les R\u00e9gions Inconnues, \u00e7a nous a donn\u00e9 le go\u00fbt de la nouveaut\u00e9.",
                "deMale": "Wir freuen uns schon sehr darauf. Wir haben fr\u00fcher Erstkontaktmissionen in die unbekannten Regionen geleitet. So haben wir einen Geschmack f\u00fcr Neues entwickelt.",
                "deFemale": "Wir freuen uns schon sehr darauf. Wir haben fr\u00fcher Erstkontaktmissionen in die unbekannten Regionen geleitet. So haben wir einen Geschmack f\u00fcr Neues entwickelt."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "We're a different person now but we're sure you'll show us interesting things.",
            "LocalizedText": {
                "enMale": "We're a different person now but we're sure you'll show us interesting things.",
                "frMale": "Nous sommes une personne diff\u00e9rente maintenant, mais nous savons que vous nous montrerez des choses int\u00e9ressantes.",
                "frFemale": "Nous sommes une personne diff\u00e9rente maintenant, mais nous savons que vous nous montrerez des choses int\u00e9ressantes.",
                "deMale": "Wir sind jetzt eine andere Person, doch Ihr werdet uns sicher interessante Dinge zeigen.",
                "deFemale": "Wir sind jetzt eine andere Person, doch Ihr werdet uns sicher interessante Dinge zeigen."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "We'll miss it, and we're sorry to hand over the unfinished work--but they'll do fine without me.",
            "LocalizedText": {
                "enMale": "We'll miss it, and we're sorry to hand over the unfinished work--but they'll do fine without me.",
                "frMale": "\u00c7a nous manquera, et nous sommes d\u00e9sol\u00e9s de ne pas pouvoir finir notre travail, mais ils s'en sortiront.",
                "frFemale": "\u00c7a nous manquera, et nous sommes d\u00e9sol\u00e9s de ne pas pouvoir finir notre travail, mais ils s'en sortiront.",
                "deMale": "Wir werden es vermissen und es tut uns leid, die nicht beendete Arbeit abzugeben, aber sie werden es auch ohne uns schaffen.",
                "deFemale": "Wir werden es vermissen und es tut uns leid, die nicht beendete Arbeit abzugeben, aber sie werden es auch ohne uns schaffen."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "You know, we used to advise first contact missions to new star systems; we met some unusual people.",
            "LocalizedText": {
                "enMale": "You know, we used to advise first contact missions to new star systems; we met some unusual people.",
                "frMale": "Vous savez, nous \u00e9tions des conseillers pour les missions de prise de contact avec les nouveaux syst\u00e8mes, nous avons rencontr\u00e9 des gens tr\u00e8s \u00e9tranges.",
                "frFemale": "Vous savez, nous \u00e9tions des conseillers pour les missions de prise de contact avec les nouveaux syst\u00e8mes, nous avons rencontr\u00e9 des gens tr\u00e8s \u00e9tranges.",
                "deMale": "Fr\u00fcher waren wir daf\u00fcr zust\u00e4ndig, Erstkontaktmissionen in neue Sternensysteme zu leiten. Wir haben ein paar ungew\u00f6hnliche Leute getroffen.",
                "deFemale": "Fr\u00fcher waren wir daf\u00fcr zust\u00e4ndig, Erstkontaktmissionen in neue Sternensysteme zu leiten. Wir haben ein paar ungew\u00f6hnliche Leute getroffen."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "But we haven't had many new experiences since Joining the Killiks. Time to broaden our horizons.",
            "LocalizedText": {
                "enMale": "But we haven't had many new experiences since Joining the Killiks. Time to broaden our horizons.",
                "frMale": "Mais nous n'avons pas eu beaucoup de nouvelles exp\u00e9riences depuis notre Affiliation aux Killiks. Il est temps d'\u00e9largir nos horizons.",
                "frFemale": "Mais nous n'avons pas eu beaucoup de nouvelles exp\u00e9riences depuis notre Affiliation aux Killiks. Il est temps d'\u00e9largir nos horizons.",
                "deMale": "Seit der Vereinigung mit den Killiks hatten wir jedoch nur sehr wenige neue Erfahrungen. Es wird Zeit, unsere Horizonte zu erweitern.",
                "deFemale": "Seit der Vereinigung mit den Killiks hatten wir jedoch nur sehr wenige neue Erfahrungen. Es wird Zeit, unsere Horizonte zu erweitern."
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        "26": {
            "NodeId": 26,
            "QuestRewardB62": "VB8kzQQ",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "After what happened, are you still part of the Killik hive mind?",
            "LocalizedText": {
                "enMale": "After what happened, are you still part of the Killik hive mind?",
                "frMale": "Apr\u00e8s ce qui s'est pass\u00e9, vous faites toujours partie du nid Killik ?",
                "frFemale": "Apr\u00e8s ce qui s'est pass\u00e9, vous faites toujours partie du nid Killik ?",
                "deMale": "Nach allem, was passiert ist, seid Ihr da immer noch Teil des Schwarmbewusstseins der Killiks?",
                "deFemale": "Nach allem, was passiert ist, seid Ihr da immer noch Teil des Schwarmbewusstseins der Killiks?"
            },
            "LocalizedOptionText": {
                "enMale": "How are things with the nest?",
                "frMale": "Comment \u00e7a se passe avec le nid ?",
                "frFemale": "Comment \u00e7a se passe avec le nid ?",
                "deMale": "Wie steht es um das Nest?",
                "deFemale": "Wie steht es um das Nest?"
            },
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            "AffectionRewardEventsB62": {
                "esmw3O5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus",
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        "27": {
            "NodeId": 27,
            "QuestRewardB62": "VB8kzQQ",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "To see everything fresh, from a Killik perspective?",
            "LocalizedText": {
                "enMale": "To see everything fresh, from a Killik perspective?",
                "frMale": "De voir du nouveau, d'un point de vue Killik ?",
                "frFemale": "De voir du nouveau, d'un point de vue Killik ?",
                "deMale": "Und alles aus einer frischen Killik-Perspektive zu sehen?",
                "deFemale": "Und alles aus einer frischen Killik-Perspektive zu sehen?"
            },
            "LocalizedOptionText": {
                "enMale": "That ought to be interesting.",
                "frMale": "\u00c7a devrait \u00eatre int\u00e9ressant.",
                "frFemale": "\u00c7a devrait \u00eatre int\u00e9ressant.",
                "deMale": "Das muss interessant sein.",
                "deFemale": "Das muss interessant sein."
            },
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            "AffectionRewardEventsB62": {
                "esmw3O5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus",
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        },
        "28": {
            "NodeId": 28,
            "QuestRewardB62": "VB8kzQQ",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You're a covert assault operative. There won't be time to \"broaden your horizons.\"",
            "LocalizedText": {
                "enMale": "You're a covert assault operative. There won't be time to \"broaden your horizons.\"",
                "frMale": "Vous \u00eates un agent d'assaut infiltr\u00e9. Vous n'aurez pas le temps \"d'\u00e9largir vos horizons\".",
                "frFemale": "Vous \u00eates un agent d'assaut infiltr\u00e9. Vous n'aurez pas le temps \"d'\u00e9largir vos horizons\".",
                "deMale": "Ihr seid Geheimagent. Es wird keine Zeit geben, Euren \"Horizont zu erweitern\".",
                "deFemale": "Ihr seid Geheimagent. Es wird keine Zeit geben, Euren \"Horizont zu erweitern\"."
            },
            "LocalizedOptionText": {
                "enMale": "Don't plan on sightseeing.",
                "frMale": "Vous n'\u00eates pas l\u00e0 pour faire du tourisme.",
                "frFemale": "Vous n'\u00eates pas l\u00e0 pour faire du tourisme.",
                "deMale": "Plant blo\u00df keine Urlaubstour.",
                "deFemale": "Plant blo\u00df keine Urlaubstour."
            },
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            "AffectionRewardEventsB62": {
                "esmw3O5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus",
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            "NodeId": 31,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "We certainly hope so.",
            "LocalizedText": {
                "enMale": "We certainly hope so.",
                "frMale": "Nous l'esp\u00e9rons.",
                "frFemale": "Nous l'esp\u00e9rons.",
                "deMale": "Das hoffen wir sehr.",
                "deFemale": "Das hoffen wir sehr."
            },
            "CnvAlienVONode": -1,
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            "IsEmpty": true,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "33": {
            "NodeId": 33,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "Of course. We'll be following your lead.",
            "LocalizedText": {
                "enMale": "Of course. We'll be following your lead.",
                "frMale": "Bien s\u00fbr. Nous ob\u00e9irons \u00e0 vos ordres.",
                "frFemale": "Bien s\u00fbr. Nous ob\u00e9irons \u00e0 vos ordres.",
                "deMale": "Nat\u00fcrlich. Wir werden Euch folgen.",
                "deFemale": "Nat\u00fcrlich. Wir werden Euch folgen."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus",
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        },
        "35": {
            "NodeId": 35,
            "QuestRewardB62": "VB8kzQQ",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You said before the Killiks approved of your departure...",
            "LocalizedText": {
                "enMale": "You said before the Killiks approved of your departure...",
                "frMale": "Vous avez dit que les Killiks \u00e9taient d'accord pour votre d\u00e9part...",
                "frFemale": "Vous avez dit que les Killiks \u00e9taient d'accord pour votre d\u00e9part...",
                "deMale": "Ihr sagtet, bevor die Killiks Eure Abreise genehmigten ...",
                "deFemale": "Ihr sagtet, bevor die Killiks Eure Abreise genehmigten ..."
            },
            "LocalizedOptionText": {
                "enMale": "How are things with the nest?",
                "frMale": "Comment \u00e7a se passe avec le nid ?",
                "frFemale": "Comment \u00e7a se passe avec le nid ?",
                "deMale": "Wie steht es um das Nest?",
                "deFemale": "Wie steht es um das Nest?"
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "esmw3O5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
                36
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            "Stb": "str.cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus",
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        },
        "36": {
            "NodeId": 36,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "Yes. We will return someday, with more to offer the nest than ever. In the meantime, we'll follow your lead.",
            "LocalizedText": {
                "enMale": "Yes. We will return someday, with more to offer the nest than ever. In the meantime, we'll follow your lead.",
                "frMale": "Oui. Nous reviendrons un jour, avec plus \u00e0 lui offrir que jamais. En attendant, nous allons servir sous vos ordres.",
                "frFemale": "Oui. Nous reviendrons un jour, avec plus \u00e0 lui offrir que jamais. En attendant, nous allons servir sous vos ordres.",
                "deMale": "Ja. Wir werden eines Tages zur\u00fcckkehren und dem Nest mehr bieten k\u00f6nnen als je zuvor. Bis dahin halten wir uns an Euch.",
                "deFemale": "Ja. Wir werden eines Tages zur\u00fcckkehren und dem Nest mehr bieten k\u00f6nnen als je zuvor. Bis dahin halten wir uns an Euch."
            },
            "CnvAlienVONode": -1,
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        "39": {
            "NodeId": 39,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "The nest has no concept of betrayal, and no concept of forgiveness. If they considered us a threat, they'd have eaten us.",
            "LocalizedText": {
                "enMale": "The nest has no concept of betrayal, and no concept of forgiveness. If they considered us a threat, they'd have eaten us.",
                "frMale": "Le nid ne conna\u00eet pas la notion de trahison, ni de pardon. S'ils nous avaient consid\u00e9r\u00e9s comme une menace, ils nous auraient mang\u00e9s.",
                "frFemale": "Le nid ne conna\u00eet pas la notion de trahison, ni de pardon. S'ils nous avaient consid\u00e9r\u00e9s comme une menace, ils nous auraient mang\u00e9s.",
                "deMale": "Im Nest gibt es kein Konzept f\u00fcr Verrat und auch nicht f\u00fcr Vergebung. Wenn wir als Bedrohung gesehen worden w\u00e4ren, h\u00e4tte man uns gefressen.",
                "deFemale": "Im Nest gibt es kein Konzept f\u00fcr Verrat und auch nicht f\u00fcr Vergebung. Wenn wir als Bedrohung gesehen worden w\u00e4ren, h\u00e4tte man uns gefressen."
            },
            "CnvAlienVONode": -1,
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        "40": {
            "NodeId": 40,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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        "41": {
            "NodeId": 41,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "So we remain the Dawn Herald. And one day, we will make amends.",
            "LocalizedText": {
                "enMale": "So we remain the Dawn Herald. And one day, we will make amends.",
                "frMale": "Alors nous restons le messager de l'Aube. Et un jour, nous nous rach\u00e8terons.",
                "frFemale": "Alors nous restons le messager de l'Aube. Et un jour, nous nous rach\u00e8terons.",
                "deMale": "Wir bleiben also der Verk\u00fcnder des Morgens. Und eines Tages werden wir es wiedergutmachen.",
                "deFemale": "Wir bleiben also der Verk\u00fcnder des Morgens. Und eines Tages werden wir es wiedergutmachen."
            },
            "CnvAlienVONode": -1,
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            "AlignmentGain": "None",
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "Something of the sort. Tastes, sounds, smells--they're all a bit different.",
            "LocalizedText": {
                "enMale": "Something of the sort. Tastes, sounds, smells--they're all a bit different.",
                "frMale": "En quelque sorte. Les go\u00fbts, les sons, les odeurs... ils sont tous un peu diff\u00e9rents.",
                "frFemale": "En quelque sorte. Les go\u00fbts, les sons, les odeurs... ils sont tous un peu diff\u00e9rents.",
                "deMale": "Etwas in der Art. Geschm\u00e4cke, Ger\u00e4usche, Ger\u00fcche - alles ist ein bisschen anders.",
                "deFemale": "Etwas in der Art. Geschm\u00e4cke, Ger\u00e4usche, Ger\u00fcche - alles ist ein bisschen anders."
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            "CnvAlienVONode": -1,
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "But we won't bore you. Lead the way.",
            "LocalizedText": {
                "enMale": "But we won't bore you. Lead the way.",
                "frMale": "Mais nous n'allons pas vous ennuyer avec \u00e7a. Allons-y.",
                "frFemale": "Mais nous n'allons pas vous ennuyer avec \u00e7a. Allons-y.",
                "deMale": "Aber wir wollen Euch nicht langweilen. Zeigt uns den Weg.",
                "deFemale": "Aber wir wollen Euch nicht langweilen. Zeigt uns den Weg."
            },
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        "48": {
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "What can I do for you, Vector?",
            "LocalizedText": {
                "enMale": "What can I do for you, Vector?",
                "frMale": "Qu'est-ce que je peux faire pour vous, Vector ?",
                "frFemale": "Qu'est-ce que je peux faire pour vous, Vector ?",
                "deMale": "Was kann ich f\u00fcr Euch tun, Vector?",
                "deFemale": "Was kann ich f\u00fcr Euch tun, Vector?"
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "Agent. Excuse us a moment.",
            "LocalizedText": {
                "enMale": "Agent. Excuse us a moment.",
                "frMale": "Agent. Excusez-nous un moment.",
                "frFemale": "Agent. Excusez-nous un moment.",
                "deMale": "Agent. Bitte entschuldigt uns einen Moment.",
                "deFemale": "Agent. Bitte entschuldigt uns einen Moment."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "We hear the Song. The nest awakens.",
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                "enMale": "We hear the Song. The nest awakens.",
                "frMale": "Nous entendons le chant. Le nid s'\u00e9veille.",
                "frFemale": "Nous entendons le chant. Le nid s'\u00e9veille.",
                "deMale": "Wir h\u00f6ren das Lied. Das Nest erwacht.",
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "Apologies. It's the hour of revitalization and as Dawn Herald, we still participate--in spirit, if not in person.",
            "LocalizedText": {
                "enMale": "Apologies. It's the hour of revitalization and as Dawn Herald, we still participate--in spirit, if not in person.",
                "frMale": "Excusez-nous. C'est l'heure de la revitalisation et en tant que messager de l'Aube, nous participons toujours... spirituellement, si ce n'est physiquement.",
                "frFemale": "Excusez-nous. C'est l'heure de la revitalisation et en tant que messager de l'Aube, nous participons toujours... spirituellement, si ce n'est physiquement.",
                "deMale": "Bitte entschuldigt. Es ist die Stunde der Neubelebung, und als Verk\u00fcnder des Morgens nehmen wir immer noch teil - wenn auch nur im Geist.",
                "deFemale": "Bitte entschuldigt. Es ist die Stunde der Neubelebung, und als Verk\u00fcnder des Morgens nehmen wir immer noch teil - wenn auch nur im Geist."
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            "SpeakerB62Id": "0000000",
            "Text": "You talk about being Dawn Herald, but I don't know what that is.",
            "LocalizedText": {
                "enMale": "You talk about being Dawn Herald, but I don't know what that is.",
                "frMale": "Vous dites \u00eatre le messager de l'Aube, mais je ne sais pas ce que \u00e7a veut dire.",
                "frFemale": "Vous dites \u00eatre le messager de l'Aube, mais je ne sais pas ce que \u00e7a veut dire.",
                "deMale": "Ihr sagt, Ihr seid der Verk\u00fcnder des Morgens, aber ich wei\u00df nicht, was das ist.",
                "deFemale": "Ihr sagt, Ihr seid der Verk\u00fcnder des Morgens, aber ich wei\u00df nicht, was das ist."
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                "enMale": "What does all that mean?",
                "frMale": "Qu'est-ce que \u00e7a veut dire ?",
                "frFemale": "Qu'est-ce que \u00e7a veut dire ?",
                "deMale": "Was bedeutet das alles?",
                "deFemale": "Was bedeutet das alles?"
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "0000000",
            "Text": "Do what you need to; I'm not here to interfere.",
            "LocalizedText": {
                "enMale": "Do what you need to; I'm not here to interfere.",
                "frMale": "Faites ce que vous avez \u00e0 faire, je ne veux pas vous d\u00e9ranger.",
                "frFemale": "Faites ce que vous avez \u00e0 faire, je ne veux pas vous d\u00e9ranger.",
                "deMale": "Tut einfach, was notwendig ist. Ich werde Euch nicht st\u00f6ren.",
                "deFemale": "Tut einfach, was notwendig ist. Ich werde Euch nicht st\u00f6ren."
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            "LocalizedOptionText": {
                "enMale": "No need for apologies.",
                "frMale": "Pas la peine de vous excuser.",
                "frFemale": "Pas la peine de vous excuser.",
                "deMale": "Ihr m\u00fcsst Euch nicht entschuldigen.",
                "deFemale": "Ihr m\u00fcsst Euch nicht entschuldigen."
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            "Text": "I don't need you meditating in the middle of a fight.",
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                "enMale": "I don't need you meditating in the middle of a fight.",
                "frMale": "Je n'ai pas besoin de vos m\u00e9ditations au milieu d'un combat.",
                "frFemale": "Je n'ai pas besoin de vos m\u00e9ditations au milieu d'un combat.",
                "deMale": "Ihr k\u00f6nnt nicht einfach mitten in einem Kampf anfangen zu meditieren.",
                "deFemale": "Ihr k\u00f6nnt nicht einfach mitten in einem Kampf anfangen zu meditieren."
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            "LocalizedOptionText": {
                "enMale": "Keep your mind on business.",
                "frMale": "Restez concentr\u00e9 sur le travail.",
                "frFemale": "Restez concentr\u00e9 sur le travail.",
                "deMale": "Konzentriert Euch auf Eure Aufgabe.",
                "deFemale": "Konzentriert Euch auf Eure Aufgabe."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "It's a custom, not a law of Joiner biology. That's what we wanted to discuss.",
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                "enMale": "It's a custom, not a law of Joiner biology. That's what we wanted to discuss.",
                "frMale": "C'est une coutume, pas une loi pour les Affili\u00e9s. C'est ce dont nous voulions vous parler.",
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                "deMale": "Es ist nur eine Gewohnheit und kein biologisches Gesetz eines Verbundenen. Dar\u00fcber wollten wir sprechen.",
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "Traditionally, the Dawn Herald is a warrior and emissary for the nest--one who confronts the unknown.",
            "LocalizedText": {
                "enMale": "Traditionally, the Dawn Herald is a warrior and emissary for the nest--one who confronts the unknown.",
                "frMale": "La tradition veut que le messager de l'Aube serve de guerrier et d'\u00e9missaire pour le nid... c'est celui qui affronte l'inconnu.",
                "frFemale": "La tradition veut que le messager de l'Aube serve de guerrier et d'\u00e9missaire pour le nid... c'est celui qui affronte l'inconnu.",
                "deMale": "Der Verk\u00fcnder des Morgens ist traditionell ein Krieger und Gesandter des Nests. Jemand, der sich dem Unbekannten stellt.",
                "deFemale": "Der Verk\u00fcnder des Morgens ist traditionell ein Krieger und Gesandter des Nests. Jemand, der sich dem Unbekannten stellt."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "As herald we are more than a typical Joiner, and we retain a sense of individuality. It's also why we're useful to you.",
            "LocalizedText": {
                "enMale": "As herald we are more than a typical Joiner, and we retain a sense of individuality. It's also why we're useful to you.",
                "frMale": "En tant que messager, nous sommes plus qu'un Affili\u00e9, et nous conservons un certain sens de l'individualit\u00e9. C'est aussi pour \u00e7a que nous vous sommes utiles.",
                "frFemale": "En tant que messager, nous sommes plus qu'un Affili\u00e9, et nous conservons un certain sens de l'individualit\u00e9. C'est aussi pour \u00e7a que nous vous sommes utiles.",
                "deMale": "Als Verk\u00fcnder sind wir mehr als ein gew\u00f6hnlicher Verbundener und behalten einen Sinn f\u00fcr Individualit\u00e4t. Aus diesem Grund sind wir auch n\u00fctzlich f\u00fcr Euch.",
                "deFemale": "Als Verk\u00fcnder sind wir mehr als ein gew\u00f6hnlicher Verbundener und behalten einen Sinn f\u00fcr Individualit\u00e4t. Aus diesem Grund sind wir auch n\u00fctzlich f\u00fcr Euch."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "We appreciate that, and we'd like you to understand.",
            "LocalizedText": {
                "enMale": "We appreciate that, and we'd like you to understand.",
                "frMale": "Nous appr\u00e9cions, et nous aimerions que vous compreniez.",
                "frFemale": "Nous appr\u00e9cions, et nous aimerions que vous compreniez.",
                "deMale": "Wir wissen das zu sch\u00e4tzen und hoffen auf Euer Verst\u00e4ndnis.",
                "deFemale": "Wir wissen das zu sch\u00e4tzen und hoffen auf Euer Verst\u00e4ndnis."
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            "Text": "You're physically enhanced and linked to the nest.",
            "LocalizedText": {
                "enMale": "You're physically enhanced and linked to the nest.",
                "frMale": "Vous \u00eates physiquement plus fort et reli\u00e9 au nid.",
                "frFemale": "Vous \u00eates physiquement plus fort et reli\u00e9 au nid.",
                "deMale": "Ihr seid physisch verbessert und mit dem Nest verbunden.",
                "deFemale": "Ihr seid physisch verbessert und mit dem Nest verbunden."
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                "enMale": "It makes you a better soldier.",
                "frMale": "\u00c7a fait de vous un meilleur soldat.",
                "frFemale": "\u00c7a fait de vous un meilleur soldat.",
                "deMale": "Es macht Euch zu einem besseren Soldaten.",
                "deFemale": "Es macht Euch zu einem besseren Soldaten."
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            "SpeakerB62Id": "0000000",
            "Text": "You aren't entirely part of the hive mind--but you don't want to leave it, do you?",
            "LocalizedText": {
                "enMale": "You aren't entirely part of the hive mind--but you don't want to leave it, do you?",
                "frMale": "Vous ne faites pas tout \u00e0 fait partie du nid... mais vous ne voulez pas le quitter, c'est \u00e7a ?",
                "frFemale": "Vous ne faites pas tout \u00e0 fait partie du nid... mais vous ne voulez pas le quitter, c'est \u00e7a ?",
                "deMale": "Ihr seid nicht vollkommen ein Teil des Schwarmbewusstseins, aber Ihr wollt es auch nicht verlassen, oder?",
                "deFemale": "Ihr seid nicht vollkommen ein Teil des Schwarmbewusstseins, aber Ihr wollt es auch nicht verlassen, oder?"
            },
            "LocalizedOptionText": {
                "enMale": "Tell me about being a Joiner.",
                "frMale": "Parlez-moi des Affili\u00e9s.",
                "frFemale": "Parlez-moi des Affili\u00e9s.",
                "deMale": "Wie ist es, ein Verbundener zu sein?",
                "deFemale": "Wie ist es, ein Verbundener zu sein?"
            },
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "NodeId": 72,
            "QuestRewardB62": "FyHvFb9",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Useful or not, it makes you more Killik than Imperial. And I don't like Killiks.",
            "LocalizedText": {
                "enMale": "Useful or not, it makes you more Killik than Imperial. And I don't like Killiks.",
                "frMale": "Utile ou pas, vous \u00eates plus Killik qu'Imp\u00e9rial. et je n'aime pas les Killiks.",
                "frFemale": "Utile ou pas, vous \u00eates plus Killik qu'Imp\u00e9rial. et je n'aime pas les Killiks.",
                "deMale": "N\u00fctzlich oder nicht, so seid Ihr mehr Killik als Imperialer. Und ich mag keine Killiks.",
                "deFemale": "N\u00fctzlich oder nicht, so seid Ihr mehr Killik als Imperialer. Und ich mag keine Killiks."
            },
            "LocalizedOptionText": {
                "enMale": "You're a creepy bug-man.",
                "frMale": "Vous n'\u00eates qu'un homme-insecte r\u00e9pugnant.",
                "frFemale": "Vous n'\u00eates qu'un homme-insecte r\u00e9pugnant.",
                "deMale": "Ihr seid ein unheimliches Insekt.",
                "deFemale": "Ihr seid ein unheimliches Insekt."
            },
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
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            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "Of course, agent. We'll respect your attitudes.",
            "LocalizedText": {
                "enMale": "Of course, agent. We'll respect your attitudes.",
                "frMale": "Bien s\u00fbr, agent. Nous respectons votre choix.",
                "frFemale": "Bien s\u00fbr, agent. Nous respectons votre choix.",
                "deMale": "Nat\u00fcrlich, Agent. Wir respektieren Eure Einstellung.",
                "deFemale": "Nat\u00fcrlich, Agent. Wir respektieren Eure Einstellung."
            },
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "The Joining changed us, and we are content.",
            "LocalizedText": {
                "enMale": "The Joining changed us, and we are content.",
                "frMale": "L'Affiliation nous a chang\u00e9s, et nous sommes heureux.",
                "frFemale": "L'Affiliation nous a chang\u00e9s, et nous sommes heureux.",
                "deMale": "Die Vereinigung hat uns ver\u00e4ndert und wir sind zufrieden.",
                "deFemale": "Die Vereinigung hat uns ver\u00e4ndert und wir sind zufrieden."
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "Light fills the hive, and we are one.",
            "LocalizedText": {
                "enMale": "Light fills the hive, and we are one.",
                "frMale": "La lumi\u00e8re emplit le nid, et nous ne faisons qu'un.",
                "frFemale": "La lumi\u00e8re emplit le nid, et nous ne faisons qu'un.",
                "deMale": "Licht erf\u00fcllt den Schwarm und wir sind eins.",
                "deFemale": "Licht erf\u00fcllt den Schwarm und wir sind eins."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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        "84": {
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "Yes. Ironic that we fight more now than we ever did in the hive--except in the Season of Akamaka.",
            "LocalizedText": {
                "enMale": "Yes. Ironic that we fight more now than we ever did in the hive--except in the Season of Akamaka.",
                "frMale": "Oui. L'ironie du sort veut que nous nous battions plus que nous ne l'avons jamais fait dans le nid... sauf lors de la Saison d'Akamaka.",
                "frFemale": "Oui. L'ironie du sort veut que nous nous battions plus que nous ne l'avons jamais fait dans le nid... sauf lors de la Saison d'Akamaka.",
                "deMale": "Ja. Es ist eine Ironie, dass wir jetzt mehr k\u00e4mpfen als je zuvor im Schwarm. Au\u00dfer in der Zeit des Akamaka.",
                "deFemale": "Ja. Es ist eine Ironie, dass wir jetzt mehr k\u00e4mpfen als je zuvor im Schwarm. Au\u00dfer in der Zeit des Akamaka."
            },
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "NodeId": 86,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "In any case, we still honor the Killiks' gift--but surely everyone carries over rituals and habits from their lives before Intelligence?",
            "LocalizedText": {
                "enMale": "In any case, we still honor the Killiks' gift--but surely everyone carries over rituals and habits from their lives before Intelligence?",
                "frMale": "En tout cas, nous honorons toujours les Killiks... mais nous imaginons que tout le monde dans les Services Secrets a conserv\u00e9 ses rituels et ses habitudes d'avant.",
                "frFemale": "En tout cas, nous honorons toujours les Killiks... mais nous imaginons que tout le monde dans les Services Secrets a conserv\u00e9 ses rituels et ses habitudes d'avant.",
                "deMale": "Auf jeden Fall ehren wir immer noch das Geschenk der Killiks. Doch wir sind sicher, dass jeder Rituale und Gewohnheiten aus seiner Zeit vor dem Geheimdienst mitnimmt.",
                "deFemale": "Auf jeden Fall ehren wir immer noch das Geschenk der Killiks. Doch wir sind sicher, dass jeder Rituale und Gewohnheiten aus seiner Zeit vor dem Geheimdienst mitnimmt."
            },
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "NodeId": 91,
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            "AlignmentGain": "None",
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Your old habits are still unusual, as these things go.",
            "LocalizedText": {
                "enMale": "Your old habits are still unusual, as these things go.",
                "frMale": "Il n'emp\u00eache que vos vieilles habitudes sont plut\u00f4t \u00e9tranges.",
                "frFemale": "Il n'emp\u00eache que vos vieilles habitudes sont plut\u00f4t \u00e9tranges.",
                "deMale": "Eure alten Gewohnheiten sind dennoch sehr ungew\u00f6hnlich.",
                "deFemale": "Eure alten Gewohnheiten sind dennoch sehr ungew\u00f6hnlich."
            },
            "LocalizedOptionText": {
                "enMale": "You're making a joke...",
                "frMale": "Vous plaisantez...",
                "frFemale": "Vous plaisantez...",
                "deMale": "Ihr macht wohl Witze ...",
                "deFemale": "Ihr macht wohl Witze ..."
            },
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                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus",
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            "QuestRewardB62": "FyHvFb9",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Having a history makes a person vulnerable. Habits should be forgotten; connections must be severed.",
            "LocalizedText": {
                "enMale": "Having a history makes a person vulnerable. Habits should be forgotten; connections must be severed.",
                "frMale": "Avoir une histoire rend une personne vuln\u00e9rable. Les habitudes doivent \u00eatre oubli\u00e9es, les liens doivent \u00eatre rompus.",
                "frFemale": "Avoir une histoire rend une personne vuln\u00e9rable. Les habitudes doivent \u00eatre oubli\u00e9es, les liens doivent \u00eatre rompus.",
                "deMale": "Man ist verwundbar, wenn man eine Geschichte hat. Gewohnheiten sollten vergessen und Verbindungen getrennt werden.",
                "deFemale": "Man ist verwundbar, wenn man eine Geschichte hat. Gewohnheiten sollten vergessen und Verbindungen getrennt werden."
            },
            "LocalizedOptionText": {
                "enMale": "An agent needs a clean slate.",
                "frMale": "Un agent doit tout oublier.",
                "frFemale": "Un agent doit tout oublier.",
                "deMale": "Ein Agent braucht eine wei\u00dfe Weste.",
                "deFemale": "Ein Agent braucht eine wei\u00dfe Weste."
            },
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "As you say, agent. We'll keep it in mind.",
            "LocalizedText": {
                "enMale": "As you say, agent. We'll keep it in mind.",
                "frMale": "Entendu, agent. Nous y penserons.",
                "frFemale": "Entendu, agent. Nous y penserons.",
                "deMale": "Wie Ihr meint, Agent. Wir werden daran denken.",
                "deFemale": "Wie Ihr meint, Agent. Wir werden daran denken."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "Fair enough. You can't blame us for trying, agent.",
            "LocalizedText": {
                "enMale": "Fair enough. You can't blame us for trying, agent.",
                "frMale": "Si vous voulez. Vous ne pouvez pas nous en vouloir, agent.",
                "frFemale": "Si vous voulez. Vous ne pouvez pas nous en vouloir, agent.",
                "deMale": "Mag sein. Es war einen Versuch wert, Agent.",
                "deFemale": "Mag sein. Es war einen Versuch wert, Agent."
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            "IsEmpty": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "Do you know what Joining the Killiks does to a person's senses?",
            "LocalizedText": {
                "enMale": "Do you know what Joining the Killiks does to a person's senses?",
                "frMale": "Vous savez ce que l'Affiliation fait aux sens d'une personne ?",
                "frFemale": "Vous savez ce que l'Affiliation fait aux sens d'une personne ?",
                "deMale": "Wisst Ihr, was die Vereinigung mit den Killiks f\u00fcr die Sinne bedeutet?",
                "deFemale": "Wisst Ihr, was die Vereinigung mit den Killiks f\u00fcr die Sinne bedeutet?"
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "Last night, we ate our first ration bar since leaving the nest.",
            "LocalizedText": {
                "enMale": "Last night, we ate our first ration bar since leaving the nest.",
                "frMale": "La nuit derni\u00e8re, nous avons mang\u00e9 notre premi\u00e8re ration depuis notre d\u00e9part du nid.",
                "frFemale": "La nuit derni\u00e8re, nous avons mang\u00e9 notre premi\u00e8re ration depuis notre d\u00e9part du nid.",
                "deMale": "Gestern Abend haben wir unseren ersten Rationsriegel gegessen, seit wir das Nest verlassen haben.",
                "deFemale": "Gestern Abend haben wir unseren ersten Rationsriegel gegessen, seit wir das Nest verlassen haben."
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            "NodeId": 115,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "We savored the flavor for two hours. We could taste every nutrient, every chemical compound and trace of foil.",
            "LocalizedText": {
                "enMale": "We savored the flavor for two hours. We could taste every nutrient, every chemical compound and trace of foil.",
                "frMale": "Nous avons savour\u00e9 le go\u00fbt pendant deux heures. Nous avons pu sentir chaque nutriment, chaque compos\u00e9 chimique et chaque trace d'emballage.",
                "frFemale": "Nous avons savour\u00e9 le go\u00fbt pendant deux heures. Nous avons pu sentir chaque nutriment, chaque compos\u00e9 chimique et chaque trace d'emballage.",
                "deMale": "Wir haben den Geschmack zwei Stunden lang genossen. Wir konnten jeden N\u00e4hrstoff, jede chemische Verbindung und jede Spur von Folie schmecken.",
                "deFemale": "Wir haben den Geschmack zwei Stunden lang genossen. Wir konnten jeden N\u00e4hrstoff, jede chemische Verbindung und jede Spur von Folie schmecken."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus",
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        },
        "116": {
            "NodeId": 116,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "IsAmbient": false,
            "ChildIds": [
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            "GenericNodeNumber": 0
        },
        "117": {
            "NodeId": 117,
            "QuestRewardB62": "LZNoVA9",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Should I be sending you on more nighttime missions?",
            "LocalizedText": {
                "enMale": "Should I be sending you on more nighttime missions?",
                "frMale": "Je devrais vous envoyer plus souvent en missions de nuit.",
                "frFemale": "Je devrais vous envoyer plus souvent en missions de nuit.",
                "deMale": "Sollte ich Euch vielleicht auf noch mehr Nachteins\u00e4tze schicken?",
                "deFemale": "Sollte ich Euch vielleicht auf noch mehr Nachteins\u00e4tze schicken?"
            },
            "LocalizedOptionText": {
                "enMale": "Enhanced senses? Useful.",
                "frMale": "Des sens accrus ? Utile.",
                "frFemale": "Des sens accrus ? Utile.",
                "deMale": "Verbesserte Sinne? Sehr n\u00fctzlich.",
                "deFemale": "Verbesserte Sinne? Sehr n\u00fctzlich."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus",
            "GenericNodeNumber": 0
        },
        "118": {
            "NodeId": 118,
            "QuestRewardB62": "LZNoVA9",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "No--but shouldn't you have noticed months ago?",
            "LocalizedText": {
                "enMale": "No--but shouldn't you have noticed months ago?",
                "frMale": "Non... mais vous n'auriez pas d\u00fb vous en rendre compte il y a plusieurs mois ?",
                "frFemale": "Non... mais vous n'auriez pas d\u00fb vous en rendre compte il y a plusieurs mois ?",
                "deMale": "Nein - aber h\u00e4ttet Ihr das nicht schon vor Monaten bemerken m\u00fcssen?",
                "deFemale": "Nein - aber h\u00e4ttet Ihr das nicht schon vor Monaten bemerken m\u00fcssen?"
            },
            "LocalizedOptionText": {
                "enMale": "You seem surprised.",
                "frMale": "Vous semblez surpris.",
                "frFemale": "Vous semblez surpris.",
                "deMale": "Ihr scheint \u00fcberrascht.",
                "deFemale": "Ihr scheint \u00fcberrascht."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "esmw3O5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
                120
            ],
            "Stb": "str.cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus",
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        },
        "119": {
            "NodeId": 119,
            "QuestRewardB62": "LZNoVA9",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I don't know, and I don't care to. Now did you want something?",
            "LocalizedText": {
                "enMale": "I don't know, and I don't care to. Now did you want something?",
                "frMale": "Je ne sais pas, et je m'en fiche. Bien, vous vouliez quelque chose ?",
                "frFemale": "Je ne sais pas, et je m'en fiche. Bien, vous vouliez quelque chose ?",
                "deMale": "Ich wei\u00df es nicht und es ist mir egal. Also, gibt es noch etwas?",
                "deFemale": "Ich wei\u00df es nicht und es ist mir egal. Also, gibt es noch etwas?"
            },
            "LocalizedOptionText": {
                "enMale": "Spare me the details.",
                "frMale": "\u00c9pargnez-moi les d\u00e9tails.",
                "frFemale": "\u00c9pargnez-moi les d\u00e9tails.",
                "deMale": "Erspart mir die Details.",
                "deFemale": "Erspart mir die Details."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "esmw3O5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
                121
            ],
            "Stb": "str.cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus",
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        },
        "120": {
            "NodeId": 120,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "All we ate in the nest was membrosia. This is something new. Thank you.",
            "LocalizedText": {
                "enMale": "All we ate in the nest was membrosia. This is something new. Thank you.",
                "frMale": "Tout ce que nous mangions dans le nid, c'\u00e9tait de la membrosie. C'est quelque chose de nouveau pour nous. Merci.",
                "frFemale": "Tout ce que nous mangions dans le nid, c'\u00e9tait de la membrosie. C'est quelque chose de nouveau pour nous. Merci.",
                "deMale": "Im Nest haben wir ausschlie\u00dflich Membrosia gegessen. Das ist etwas Neues. Danke.",
                "deFemale": "Im Nest haben wir ausschlie\u00dflich Membrosia gegessen. Das ist etwas Neues. Danke."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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        },
        "121": {
            "NodeId": 121,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "Apologies--there is business.",
            "LocalizedText": {
                "enMale": "Apologies--there is business.",
                "frMale": "Excusez-nous... Voil\u00e0...",
                "frFemale": "Excusez-nous... Voil\u00e0...",
                "deMale": "Bitte entschuldigt - es gibt Arbeit.",
                "deFemale": "Bitte entschuldigt - es gibt Arbeit."
            },
            "CnvAlienVONode": -1,
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        "122": {
            "NodeId": 122,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
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            "ChildIds": [
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            "GenericNodeNumber": 0
        },
        "123": {
            "NodeId": 123,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "In the Diplomatic Service, our responsibilities were defined by Imperial policy; in the nest, duty was determined by caste.",
            "LocalizedText": {
                "enMale": "In the Diplomatic Service, our responsibilities were defined by Imperial policy; in the nest, duty was determined by caste.",
                "frMale": "Dans le Service Diplomatique, nos responsabilit\u00e9s \u00e9taient d\u00e9finies par les directives imp\u00e9riales. Dans le nid, le devoir \u00e9tait d\u00e9termin\u00e9 par la caste.",
                "frFemale": "Dans le Service Diplomatique, nos responsabilit\u00e9s \u00e9taient d\u00e9finies par les directives imp\u00e9riales. Dans le nid, le devoir \u00e9tait d\u00e9termin\u00e9 par la caste.",
                "deMale": "Im Diplomatischen Dienst waren unsere Verantwortlichkeiten von imperialen Richtlinien vorgegeben. Im Nest wurde der Dienst durch die Kaste bestimmt.",
                "deFemale": "Im Diplomatischen Dienst waren unsere Verantwortlichkeiten von imperialen Richtlinien vorgegeben. Im Nest wurde der Dienst durch die Kaste bestimmt."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
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            "Stb": "str.cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus",
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        },
        "124": {
            "NodeId": 124,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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            "ChildIds": [
                125
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            "GenericNodeNumber": 0
        },
        "125": {
            "NodeId": 125,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "How do you see our role as an operative on your team?",
            "LocalizedText": {
                "enMale": "How do you see our role as an operative on your team?",
                "frMale": "Comment consid\u00e9rez-vous notre r\u00f4le d'agent dans votre \u00e9quipe ?",
                "frFemale": "Comment consid\u00e9rez-vous notre r\u00f4le d'agent dans votre \u00e9quipe ?",
                "deMale": "Wie seht Ihr unsere Rolle als Agent in Eurem Team?",
                "deFemale": "Wie seht Ihr unsere Rolle als Agent in Eurem Team?"
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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            ],
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        },
        "126": {
            "NodeId": 126,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I'm not sure what you're getting at.",
            "LocalizedText": {
                "enMale": "I'm not sure what you're getting at.",
                "frMale": "Je ne vois pas o\u00f9 vous voulez en venir.",
                "frFemale": "Je ne vois pas o\u00f9 vous voulez en venir.",
                "deMale": "Ich wei\u00df nicht genau, worauf Ihr hinauswollt.",
                "deFemale": "Ich wei\u00df nicht genau, worauf Ihr hinauswollt."
            },
            "LocalizedOptionText": {
                "enMale": "Why do you ask?",
                "frMale": "Pourquoi vous demandez ?",
                "frFemale": "Pourquoi vous demandez ?",
                "deMale": "Warum fragt Ihr?",
                "deFemale": "Warum fragt Ihr?"
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
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            "ChildIds": [
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        },
        "127": {
            "NodeId": 127,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You're a capable partner, and I value your input.",
            "LocalizedText": {
                "enMale": "You're a capable partner, and I value your input.",
                "frMale": "Vous \u00eates un partenaire tr\u00e8s utile, et j'appr\u00e9cie beaucoup votre contribution.",
                "frFemale": "Vous \u00eates un partenaire tr\u00e8s utile, et j'appr\u00e9cie beaucoup votre contribution.",
                "deMale": "Ihr seid ein f\u00e4higer Partner und ich sch\u00e4tze Euren Beitrag.",
                "deFemale": "Ihr seid ein f\u00e4higer Partner und ich sch\u00e4tze Euren Beitrag."
            },
            "LocalizedOptionText": {
                "enMale": "I consider you a major asset.",
                "frMale": "Vous \u00eates un \u00e9l\u00e9ment important.",
                "frFemale": "Vous \u00eates un \u00e9l\u00e9ment important.",
                "deMale": "Ich sehe Euch als wichtiges Mitglied.",
                "deFemale": "Ich sehe Euch als wichtiges Mitglied."
            },
            "CnvAlienVONode": -1,
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        },
        "128": {
            "NodeId": 128,
            "QuestRewardB62": "LZNoVA9",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You take my orders and you eliminate your targets. Understand?",
            "LocalizedText": {
                "enMale": "You take my orders and you eliminate your targets. Understand?",
                "frMale": "Vous ob\u00e9issez \u00e0 mes ordres et vous \u00e9liminez vos cibles. Compris ?",
                "frFemale": "Vous ob\u00e9issez \u00e0 mes ordres et vous \u00e9liminez vos cibles. Compris ?",
                "deMale": "Ihr f\u00fchrt meine Befehle aus und erledigt Eure Ziele. Verstanden?",
                "deFemale": "Ihr f\u00fchrt meine Befehle aus und erledigt Eure Ziele. Verstanden?"
            },
            "LocalizedOptionText": {
                "enMale": "You do what I tell you.",
                "frMale": "Vous faites ce que je vous dis.",
                "frFemale": "Vous faites ce que je vous dis.",
                "deMale": "Ihr tut das, was ich sage.",
                "deFemale": "Ihr tut das, was ich sage."
            },
            "CnvAlienVONode": -1,
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                "esmw3O5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus",
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        "129": {
            "NodeId": 129,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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        "131": {
            "NodeId": 131,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "But--we did have something more serious to discuss. How do you see our role as an operative on your team?",
            "LocalizedText": {
                "enMale": "But--we did have something more serious to discuss. How do you see our role as an operative on your team?",
                "frMale": "Mais... nous devons discuter de quelque chose de plus s\u00e9rieux. Comment voyez-vous notre r\u00f4le d'agent dans votre unit\u00e9 ?",
                "frFemale": "Mais... nous devons discuter de quelque chose de plus s\u00e9rieux. Comment voyez-vous notre r\u00f4le d'agent dans votre unit\u00e9 ?",
                "deMale": "Aber - wir wollten etwas Ernsteres besprechen. Wie seht Ihr unsere Rolle als Agent in Eurem Team?",
                "deFemale": "Aber - wir wollten etwas Ernsteres besprechen. Wie seht Ihr unsere Rolle als Agent in Eurem Team?"
            },
            "CnvAlienVONode": -1,
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        },
        "134": {
            "NodeId": 134,
            "QuestRewardB62": "LZNoVA9",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You get excited over a ration bar. That's cute, Vector.",
            "LocalizedText": {
                "enMale": "You get excited over a ration bar. That's cute, Vector.",
                "frMale": "Vous vous extasiez devant une ration. C'est mignon, Vector.",
                "frFemale": "Vous vous extasiez devant une ration. C'est mignon, Vector.",
                "deMale": "Ihr freut Euch \u00fcber einen Rationsriegel. Das ist s\u00fc\u00df, Vector.",
                "deFemale": "Ihr freut Euch \u00fcber einen Rationsriegel. Das ist s\u00fc\u00df, Vector."
            },
            "LocalizedOptionText": {
                "enMale": "[Flirt] You're almost sweet.",
                "frMale": "[S\u00e9duire] Vous \u00eates touchant.",
                "frFemale": "[S\u00e9duire] Vous \u00eates touchant.",
                "deMale": "[Flirten] Ihr seid fast schon s\u00fc\u00df.",
                "deFemale": "[Flirten] Ihr seid fast schon s\u00fc\u00df."
            },
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                "esmw3O5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "We can't see into every spectrum, or smell poison under our nose--but our eyesight has improved.",
            "LocalizedText": {
                "enMale": "We can't see into every spectrum, or smell poison under our nose--but our eyesight has improved.",
                "frMale": "Nous ne pouvons pas encore voir dans le noir ni sentir le poison sous notre nez... mais notre vue s'est am\u00e9lior\u00e9e.",
                "frFemale": "Nous ne pouvons pas encore voir dans le noir ni sentir le poison sous notre nez... mais notre vue s'est am\u00e9lior\u00e9e.",
                "deMale": "Wir k\u00f6nnen nicht in jedes Spektrum schauen oder Gift unter unserer Nase riechen - aber unsere Sehkraft hat sich verbessert.",
                "deFemale": "Wir k\u00f6nnen nicht in jedes Spektrum schauen oder Gift unter unserer Nase riechen - aber unsere Sehkraft hat sich verbessert."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "That does bring up something we want to discuss. How do you see our role as operative on your team?",
            "LocalizedText": {
                "enMale": "That does bring up something we want to discuss. How do you see our role as operative on your team?",
                "frMale": "Ce qui nous am\u00e8ne \u00e0 un point dont nous voudrions discuter. Comment voyez-vous notre r\u00f4le d'agent dans votre unit\u00e9 ?",
                "frFemale": "Ce qui nous am\u00e8ne \u00e0 un point dont nous voudrions discuter. Comment voyez-vous notre r\u00f4le d'agent dans votre unit\u00e9 ?",
                "deMale": "Das bringt uns auf etwas, das wir mit Euch besprechen wollten. Wie seht Ihr unsere Rolle als Agent in Eurem Team?",
                "deFemale": "Das bringt uns auf etwas, das wir mit Euch besprechen wollten. Wie seht Ihr unsere Rolle als Agent in Eurem Team?"
            },
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "We'll let you know when we try the Chaka noodles.",
            "LocalizedText": {
                "enMale": "We'll let you know when we try the Chaka noodles.",
                "frMale": "Nous vous pr\u00e9viendrons quand nous go\u00fbterons aux nouilles Chaka.",
                "frFemale": "Nous vous pr\u00e9viendrons quand nous go\u00fbterons aux nouilles Chaka.",
                "deMale": "Wir werden Euch informieren, wenn wir die Chakanudeln probieren.",
                "deFemale": "Wir werden Euch informieren, wenn wir die Chakanudeln probieren."
            },
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "Keeper described us as a covert assault agent. Our role as Dawn Herald gives us that capacity.",
            "LocalizedText": {
                "enMale": "Keeper described us as a covert assault agent. Our role as Dawn Herald gives us that capacity.",
                "frMale": "Cerb\u00e8re nous a nomm\u00e9s agent secret. Notre r\u00f4le en tant que messager de l'Aube nous donne cette aptitude.",
                "frFemale": "Cerb\u00e8re nous a nomm\u00e9s agent secret. Notre r\u00f4le en tant que messager de l'Aube nous donne cette aptitude.",
                "deMale": "Der Aufseher hat uns als Geheimagenten beschrieben. Unsere Rolle als Verk\u00fcnder des Morgens erm\u00f6glicht uns das.",
                "deFemale": "Der Aufseher hat uns als Geheimagenten beschrieben. Unsere Rolle als Verk\u00fcnder des Morgens erm\u00f6glicht uns das."
            },
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "We just don't know if that's the only reason we're here, or if it should be.",
            "LocalizedText": {
                "enMale": "We just don't know if that's the only reason we're here, or if it should be.",
                "frMale": "Mais nous ne savons pas si c'est uniquement pour \u00e7a que nous sommes l\u00e0.",
                "frFemale": "Mais nous ne savons pas si c'est uniquement pour \u00e7a que nous sommes l\u00e0.",
                "deMale": "Wir wissen nur nicht, ob das der einzige Grund f\u00fcr unsere Anwesenheit hier ist, und ob das ausreicht.",
                "deFemale": "Wir wissen nur nicht, ob das der einzige Grund f\u00fcr unsere Anwesenheit hier ist, und ob das ausreicht."
            },
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "If there's information you have, or aid you can provide--tell me. I'm still learning your talents.",
            "LocalizedText": {
                "enMale": "If there's information you have, or aid you can provide--tell me. I'm still learning your talents.",
                "frMale": "Si vous poss\u00e9dez des informations ou si vous pouvez m'aider... dites-moi. Je d\u00e9couvre encore vos talents.",
                "frFemale": "Si vous poss\u00e9dez des informations ou si vous pouvez m'aider... dites-moi. Je d\u00e9couvre encore vos talents.",
                "deMale": "Wenn Ihr Informationen habt oder Hilfe anbieten k\u00f6nnt, sagt es mir. Ich bin noch dabei, Eure F\u00e4higkeiten kennenzulernen.",
                "deFemale": "Wenn Ihr Informationen habt oder Hilfe anbieten k\u00f6nnt, sagt es mir. Ich bin noch dabei, Eure F\u00e4higkeiten kennenzulernen."
            },
            "LocalizedOptionText": {
                "enMale": "Help me identify your skills.",
                "frMale": "Aidez-moi \u00e0 identifier vos aptitudes.",
                "frFemale": "Aidez-moi \u00e0 identifier vos aptitudes.",
                "deMale": "Ich muss wissen, was Ihr k\u00f6nnt.",
                "deFemale": "Ich muss wissen, was Ihr k\u00f6nnt."
            },
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                    "Key": 200,
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You are a covert assault agent, and you will use all your abilities to that end. Understand?",
            "LocalizedText": {
                "enMale": "You are a covert assault agent, and you will use all your abilities to that end. Understand?",
                "frMale": "Vous \u00eates un agent d'assaut infiltr\u00e9, et vous utiliserez vos aptitudes pour \u00e7a. Entendu ?",
                "frFemale": "Vous \u00eates un agent d'assaut infiltr\u00e9, et vous utiliserez vos aptitudes pour \u00e7a. Entendu ?",
                "deMale": "Ihr seid ein Geheimagent und werdet alle Eure F\u00e4higkeiten daf\u00fcr einsetzen. Ist das klar?",
                "deFemale": "Ihr seid ein Geheimagent und werdet alle Eure F\u00e4higkeiten daf\u00fcr einsetzen. Ist das klar?"
            },
            "LocalizedOptionText": {
                "enMale": "You kill the Empire's enemies.",
                "frMale": "Vous tuez les ennemis de l'Empire.",
                "frFemale": "Vous tuez les ennemis de l'Empire.",
                "deMale": "Ihr t\u00f6tet die Feinde des Imperiums.",
                "deFemale": "Ihr t\u00f6tet die Feinde des Imperiums."
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                }
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You have abilities I don't, as does your nest. We should use them.",
            "LocalizedText": {
                "enMale": "You have abilities I don't, as does your nest. We should use them.",
                "frMale": "Vous et votre nid avez des aptitudes que je n'ai pas. Elles pourraient nous servir.",
                "frFemale": "Vous et votre nid avez des aptitudes que je n'ai pas. Elles pourraient nous servir.",
                "deMale": "Ihr habt F\u00e4higkeiten, die ich nicht habe, genau wie Euer Nest. Wir sollten sie einsetzen.",
                "deFemale": "Ihr habt F\u00e4higkeiten, die ich nicht habe, genau wie Euer Nest. Wir sollten sie einsetzen."
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            "LocalizedOptionText": {
                "enMale": "You're also here as a Killik.",
                "frMale": "Vous \u00eates aussi l\u00e0 en tant que Killik.",
                "frFemale": "Vous \u00eates aussi l\u00e0 en tant que Killik.",
                "deMale": "Ihr seid auch als Killik hier.",
                "deFemale": "Ihr seid auch als Killik hier."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "We do. Thank you for your honesty, agent; we do value it.",
            "LocalizedText": {
                "enMale": "We do. Thank you for your honesty, agent; we do value it.",
                "frMale": "Compris. Merci pour votre honn\u00eatet\u00e9, agent, c'est important pour nous.",
                "frFemale": "Compris. Merci pour votre honn\u00eatet\u00e9, agent, c'est important pour nous.",
                "deMale": "Ja. Danke f\u00fcr Eure Ehrlichkeit, Agent. Wir wissen sie zu sch\u00e4tzen.",
                "deFemale": "Ja. Danke f\u00fcr Eure Ehrlichkeit, Agent. Wir wissen sie zu sch\u00e4tzen."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "And our skill set?",
            "LocalizedText": {
                "enMale": "And our skill set?",
                "frMale": "Et nos aptitudes ?",
                "frFemale": "Et nos aptitudes ?",
                "deMale": "Und unsere F\u00e4higkeiten?",
                "deFemale": "Und unsere F\u00e4higkeiten?"
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "We see. We'll give that due consideration.",
            "LocalizedText": {
                "enMale": "We see. We'll give that due consideration.",
                "frMale": "Nous voyons. Apr\u00e8s m\u00fbre r\u00e9flexion, c'est d'accord.",
                "frFemale": "Nous voyons. Apr\u00e8s m\u00fbre r\u00e9flexion, c'est d'accord.",
                "deMale": "Wir verstehen und werden dar\u00fcber nachdenken.",
                "deFemale": "Wir verstehen und werden dar\u00fcber nachdenken."
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "Thank you for your help, agent.",
            "LocalizedText": {
                "enMale": "Thank you for your help, agent.",
                "frMale": "Merci pour votre aide, agent.",
                "frFemale": "Merci pour votre aide, agent.",
                "deMale": "Danke f\u00fcr Eure Hilfe, Agent.",
                "deFemale": "Danke f\u00fcr Eure Hilfe, Agent."
            },
            "CnvAlienVONode": -1,
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        "165": {
            "NodeId": 165,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "So are we, in a sense. But agent... our whole life, we've been a diplomat.",
            "LocalizedText": {
                "enMale": "So are we, in a sense. But agent... our whole life, we've been a diplomat.",
                "frMale": "Nous aussi, d'une certaine fa\u00e7on. Mais agent... pendant toute notre vie, nous avons travaill\u00e9 dans la diplomatie.",
                "frFemale": "Nous aussi, d'une certaine fa\u00e7on. Mais agent... pendant toute notre vie, nous avons travaill\u00e9 dans la diplomatie.",
                "deMale": "Das geht uns ganz \u00e4hnlich. Aber Agent ... wir waren unser ganzes Leben ein Diplomat.",
                "deFemale": "Das geht uns ganz \u00e4hnlich. Aber Agent ... wir waren unser ganzes Leben ein Diplomat."
            },
            "CnvAlienVONode": -1,
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            "QuestRewardB62": "0000000",
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            "AlignmentGain": "None",
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "QuestRewardB62": "0000000",
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "Whatever else we become, perhaps we shouldn't abandon that so readily.",
            "LocalizedText": {
                "enMale": "Whatever else we become, perhaps we shouldn't abandon that so readily.",
                "frMale": "Quoique nous devenions, peut-\u00eatre que nous ne devrions pas l'abandonner si brutalement.",
                "frFemale": "Quoique nous devenions, peut-\u00eatre que nous ne devrions pas l'abandonner si brutalement.",
                "deMale": "Was immer wir werden, wir sollten das vielleicht nicht so schnell ablegen.",
                "deFemale": "Was immer wir werden, wir sollten das vielleicht nicht so schnell ablegen."
            },
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            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "Agent. We hope you don't mind, but we were wondering something.",
            "LocalizedText": {
                "enMale": "Agent. We hope you don't mind, but we were wondering something.",
                "frMale": "Agent. Nous ne voulons pas vous d\u00e9ranger, mais nous nous posions une question.",
                "frFemale": "Agent. Nous ne voulons pas vous d\u00e9ranger, mais nous nous posions une question.",
                "deMale": "Agent. Wir wollen nicht st\u00f6ren, aber wir haben uns etwas gefragt.",
                "deFemale": "Agent. Wir wollen nicht st\u00f6ren, aber wir haben uns etwas gefragt."
            },
            "CnvAlienVONode": -1,
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "Do you have a family? Siblings, a husband, people to go home to after a mission?",
            "LocalizedText": {
                "enMale": "Do you have a family? Siblings, a husband, people to go home to after a mission?",
                "frMale": "Vous avez une famille ? Des fr\u00e8res et s\u0153urs, un mari, un endroit o\u00f9 aller \u00e0 la fin d'une mission ?",
                "frFemale": "Vous avez une famille ? Des fr\u00e8res et s\u0153urs, un mari, un endroit o\u00f9 aller \u00e0 la fin d'une mission ?",
                "deMale": "Habt Ihr eine Familie? Geschwister, einen Mann, Leute, zu denen Ihr nach einer Mission heimkehren k\u00f6nnt?",
                "deFemale": "Habt Ihr eine Familie? Geschwister, einen Mann, Leute, zu denen Ihr nach einer Mission heimkehren k\u00f6nnt?"
            },
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Not much room for that in our line of work.",
            "LocalizedText": {
                "enMale": "Not much room for that in our line of work.",
                "frMale": "On n'a pas trop le temps pour \u00e7a dans notre travail.",
                "frFemale": "On n'a pas trop le temps pour \u00e7a dans notre travail.",
                "deMale": "Bei unserer Arbeit gibt es keinen Platz f\u00fcr sowas.",
                "deFemale": "Bei unserer Arbeit gibt es keinen Platz f\u00fcr sowas."
            },
            "LocalizedOptionText": {
                "enMale": "Spies don't have families.",
                "frMale": "Les espions n'ont pas de famille.",
                "frFemale": "Les espions n'ont pas de famille.",
                "deMale": "Spione haben keine Familie.",
                "deFemale": "Spione haben keine Familie."
            },
            "CnvAlienVONode": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "\"A husband?\" Are you asking if I'm single?",
            "LocalizedText": {
                "enMale": "\"A husband?\" Are you asking if I'm single?",
                "frMale": "\"Un mari\" ? Vous me demandez si je suis c\u00e9libataire ?",
                "frFemale": "\"Un mari\" ? Vous me demandez si je suis c\u00e9libataire ?",
                "deMale": "\"Einen Mann\"? Fragt Ihr mich, ob ich schon vergeben bin?",
                "deFemale": "\"Einen Mann\"? Fragt Ihr mich, ob ich schon vergeben bin?"
            },
            "LocalizedOptionText": {
                "enMale": "[Flirt] You're not subtle.",
                "frMale": "[S\u00e9duire] Vous n'\u00eates pas tr\u00e8s subtil.",
                "frFemale": "[S\u00e9duire] Vous n'\u00eates pas tr\u00e8s subtil.",
                "deMale": "[Flirten] Ihr seid nicht gerade subtil.",
                "deFemale": "[Flirten] Ihr seid nicht gerade subtil."
            },
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                "esmw3O5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Leave my personal life out of your interests. Am I clear?",
            "LocalizedText": {
                "enMale": "Leave my personal life out of your interests. Am I clear?",
                "frMale": "Laissez ma vie priv\u00e9e en dehors de vos int\u00e9r\u00eats. C'est clair ?",
                "frFemale": "Laissez ma vie priv\u00e9e en dehors de vos int\u00e9r\u00eats. C'est clair ?",
                "deMale": "Mein Privatleben hat Euch nicht zu interessieren. Ist das klar?",
                "deFemale": "Mein Privatleben hat Euch nicht zu interessieren. Ist das klar?"
            },
            "LocalizedOptionText": {
                "enMale": "That's none of your business.",
                "frMale": "\u00c7a ne vous regarde pas.",
                "frFemale": "\u00c7a ne vous regarde pas.",
                "deMale": "Das geht Euch nichts an.",
                "deFemale": "Das geht Euch nichts an."
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                "esmw3O5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "Do you have a family? Siblings, a wife, people to go home to after a mission?",
            "LocalizedText": {
                "enMale": "Do you have a family? Siblings, a wife, people to go home to after a mission?",
                "frMale": "Vous avez une famille ? Des fr\u00e8res et s\u0153urs, une femme, un endroit o\u00f9 aller \u00e0 la fin d'une mission ?",
                "frFemale": "Vous avez une famille ? Des fr\u00e8res et s\u0153urs, une femme, un endroit o\u00f9 aller \u00e0 la fin d'une mission ?",
                "deMale": "Habt Ihr eine Familie? Geschwister, eine Frau, Leute, zu denen Ihr nach einer Mission heimkehren k\u00f6nnt?",
                "deFemale": "Habt Ihr eine Familie? Geschwister, eine Frau, Leute, zu denen Ihr nach einer Mission heimkehren k\u00f6nnt?"
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Not a question I was expecting, I'll confess.",
            "LocalizedText": {
                "enMale": "Not a question I was expecting, I'll confess.",
                "frMale": "Je dois dire que je ne m'attendais pas \u00e0 ce genre de question.",
                "frFemale": "Je dois dire que je ne m'attendais pas \u00e0 ce genre de question.",
                "deMale": "Diese Frage hatte ich nun wirklich nicht erwartet.",
                "deFemale": "Diese Frage hatte ich nun wirklich nicht erwartet."
            },
            "LocalizedOptionText": {
                "enMale": "Why do you ask?",
                "frMale": "Pourquoi ?",
                "frFemale": "Pourquoi ?",
                "deMale": "Warum fragt Ihr?",
                "deFemale": "Warum fragt Ihr?"
            },
            "CnvAlienVONode": -1,
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            "MinLevel": -1,
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "That was part of the question. We'd like to hear the answer.",
            "LocalizedText": {
                "enMale": "That was part of the question. We'd like to hear the answer.",
                "frMale": "\u00c7a faisait partie de la question. Nous aimerions conna\u00eetre la r\u00e9ponse.",
                "frFemale": "\u00c7a faisait partie de la question. Nous aimerions conna\u00eetre la r\u00e9ponse.",
                "deMale": "Das war ein Teil der Frage. Wir w\u00fcrden die Antwort gern h\u00f6ren.",
                "deFemale": "Das war ein Teil der Frage. Wir w\u00fcrden die Antwort gern h\u00f6ren."
            },
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            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "Perfectly clear.",
            "LocalizedText": {
                "enMale": "Perfectly clear.",
                "frMale": "Tr\u00e8s clair.",
                "frFemale": "Tr\u00e8s clair.",
                "deMale": "Nat\u00fcrlich.",
                "deFemale": "Nat\u00fcrlich."
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        "181": {
            "NodeId": 181,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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        "182": {
            "NodeId": 182,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "We're just trying to understand how you--how anyone--in this job keeps a tether to the real world. None of us can exist in isolation forever.",
            "LocalizedText": {
                "enMale": "We're just trying to understand how you--how anyone--in this job keeps a tether to the real world. None of us can exist in isolation forever.",
                "frMale": "Nous essayons juste de comprendre comment vous... comment tout le monde parvient \u00e0 se rattacher au monde r\u00e9el. Personne ne peut vivre \u00e9ternellement dans l'isolement.",
                "frFemale": "Nous essayons juste de comprendre comment vous... comment tout le monde parvient \u00e0 se rattacher au monde r\u00e9el. Personne ne peut vivre \u00e9ternellement dans l'isolement.",
                "deMale": "Wir versuchen nur zu verstehen, wie Ihr - wie irgendjemand bei dieser Arbeit eine Verbindung zur Realit\u00e4t behalten kann. Niemand kann ewig allein existieren.",
                "deFemale": "Wir versuchen nur zu verstehen, wie Ihr - wie irgendjemand bei dieser Arbeit eine Verbindung zur Realit\u00e4t behalten kann. Niemand kann ewig allein existieren."
            },
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        "185": {
            "NodeId": 185,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "No, there isn't anyone. Clear enough?",
            "LocalizedText": {
                "enMale": "No, there isn't anyone. Clear enough?",
                "frMale": "Non, il n'y a personne. \u00c7a vous va ?",
                "frFemale": "Non, il n'y a personne. \u00c7a vous va ?",
                "deMale": "Nein, es gibt niemanden. War das eindeutig?",
                "deFemale": "Nein, es gibt niemanden. War das eindeutig?"
            },
            "LocalizedOptionText": {
                "enMale": "I'm not married, Vector.",
                "frMale": "Je ne suis pas mari\u00e9e, Vector.",
                "frFemale": "Je ne suis pas mari\u00e9e, Vector.",
                "deMale": "Ich bin nicht verheiratet, Vector.",
                "deFemale": "Ich bin nicht verheiratet, Vector."
            },
            "CnvAlienVONode": -1,
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        "187": {
            "NodeId": 187,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Eventually, violence and deceit become second nature. This becomes your real world.",
            "LocalizedText": {
                "enMale": "Eventually, violence and deceit become second nature. This becomes your real world.",
                "frMale": "Au bout d'un moment, la violence et la tromperie deviennent une seconde nature. \u00c7a devient notre monde r\u00e9el.",
                "frFemale": "Au bout d'un moment, la violence et la tromperie deviennent une seconde nature. \u00c7a devient notre monde r\u00e9el.",
                "deMale": "Irgendwann gehen Gewalt und Verrat in Fleisch und Blut \u00fcber. Sie werden zur neuen Realit\u00e4t.",
                "deFemale": "Irgendwann gehen Gewalt und Verrat in Fleisch und Blut \u00fcber. Sie werden zur neuen Realit\u00e4t."
            },
            "LocalizedOptionText": {
                "enMale": "You learn to adjust to it.",
                "frMale": "On s'y fait.",
                "frFemale": "On s'y fait.",
                "deMale": "Man gew\u00f6hnt sich daran.",
                "deFemale": "Man gew\u00f6hnt sich daran."
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            "CreditsGained": 0,
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You can live apart from the civilian world. You just don't do it alone.",
            "LocalizedText": {
                "enMale": "You can live apart from the civilian world. You just don't do it alone.",
                "frMale": "On peut vivre \u00e0 l'\u00e9cart de la civilisation. Il suffit juste de ne pas \u00eatre seul.",
                "frFemale": "On peut vivre \u00e0 l'\u00e9cart de la civilisation. Il suffit juste de ne pas \u00eatre seul.",
                "deMale": "Man muss nicht auf einem zivilisierten Planeten leben, solange man nicht allein ist.",
                "deFemale": "Man muss nicht auf einem zivilisierten Planeten leben, solange man nicht allein ist."
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            "LocalizedOptionText": {
                "enMale": "[Flirt] We help each other.",
                "frMale": "[S\u00e9duire] On s'entraide.",
                "frFemale": "[S\u00e9duire] On s'entraide.",
                "deMale": "[Flirten] Wir helfen einander.",
                "deFemale": "[Flirten] Wir helfen einander."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Ordinary life is easy to forget. That's why we have to remind one another.",
            "LocalizedText": {
                "enMale": "Ordinary life is easy to forget. That's why we have to remind one another.",
                "frMale": "La vie normale est facile \u00e0 oublier. C'est pour \u00e7a qu'on doit tous se la rappeler entre nous.",
                "frFemale": "La vie normale est facile \u00e0 oublier. C'est pour \u00e7a qu'on doit tous se la rappeler entre nous.",
                "deMale": "Das gew\u00f6hnliche Leben ist schnell vergessen. Darum m\u00fcssen wir einander daran erinnern.",
                "deFemale": "Das gew\u00f6hnliche Leben ist schnell vergessen. Darum m\u00fcssen wir einander daran erinnern."
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            "LocalizedOptionText": {
                "enMale": "Agents support each other.",
                "frMale": "Les agents s'entraident.",
                "frFemale": "Les agents s'entraident.",
                "deMale": "Agenten unterst\u00fctzen sich gegenseitig.",
                "deFemale": "Agenten unterst\u00fctzen sich gegenseitig."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You're the last one who should be worried. There's no place in the \"real world\" for a half-Killik.",
            "LocalizedText": {
                "enMale": "You're the last one who should be worried. There's no place in the \"real world\" for a half-Killik.",
                "frMale": "Vous \u00eates bien la derni\u00e8re personne qui devrait s'en inqui\u00e9ter. Il n'y a pas de place dans le \"monde r\u00e9el\" pour un demi-Killik.",
                "frFemale": "Vous \u00eates bien la derni\u00e8re personne qui devrait s'en inqui\u00e9ter. Il n'y a pas de place dans le \"monde r\u00e9el\" pour un demi-Killik.",
                "deMale": "Ihr seid der Letzte, der sich dar\u00fcber Gedanken machen sollte. In der \"Realit\u00e4t\" gibt es keinen Platz f\u00fcr einen Halb-Killik.",
                "deFemale": "Ihr seid der Letzte, der sich dar\u00fcber Gedanken machen sollte. In der \"Realit\u00e4t\" gibt es keinen Platz f\u00fcr einen Halb-Killik."
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            "LocalizedOptionText": {
                "enMale": "You're not even human anymore.",
                "frMale": "Vous n'\u00eates m\u00eame plus humain.",
                "frFemale": "Vous n'\u00eates m\u00eame plus humain.",
                "deMale": "Ihr seid nicht einmal mehr menschlich.",
                "deFemale": "Ihr seid nicht einmal mehr menschlich."
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "We aren't trying to pry.",
            "LocalizedText": {
                "enMale": "We aren't trying to pry.",
                "frMale": "Nous ne voulons pas \u00eatre indiscrets.",
                "frFemale": "Nous ne voulons pas \u00eatre indiscrets.",
                "deMale": "Wir wollten nicht neugierig sein.",
                "deFemale": "Wir wollten nicht neugierig sein."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "We suppose not.",
            "LocalizedText": {
                "enMale": "We suppose not.",
                "frMale": "Nous imaginons.",
                "frFemale": "Nous imaginons.",
                "deMale": "Wahrscheinlich nicht.",
                "deFemale": "Wahrscheinlich nicht."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "So we've been told before. Frankly, agent, we're not convinced.",
            "LocalizedText": {
                "enMale": "So we've been told before. Frankly, agent, we're not convinced.",
                "frMale": "On nous l'a d\u00e9j\u00e0 dit. Honn\u00eatement, agent, nous n'en sommes pas convaincus.",
                "frFemale": "On nous l'a d\u00e9j\u00e0 dit. Honn\u00eatement, agent, nous n'en sommes pas convaincus.",
                "deMale": "Das haben wir schon geh\u00f6rt. Doch \u00fcberzeugt sind wir ehrlich gesagt nicht, Agent.",
                "deFemale": "Das haben wir schon geh\u00f6rt. Doch \u00fcberzeugt sind wir ehrlich gesagt nicht, Agent."
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "Maybe it shouldn't, agent. And maybe you should find another way before it does.",
            "LocalizedText": {
                "enMale": "Maybe it shouldn't, agent. And maybe you should find another way before it does.",
                "frMale": "Il ne faudrait peut-\u00eatre pas, agent. Vous devriez peut-\u00eatre trouver un autre moyen avant qu'il ne soit trop tard.",
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                "deMale": "Vielleicht sollte das nicht so sein, Agent. Und vielleicht solltet Ihr einen anderen Weg gehen, bevor es dazu kommt.",
                "deFemale": "Vielleicht sollte das nicht so sein, Agent. Und vielleicht solltet Ihr einen anderen Weg gehen, bevor es dazu kommt."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "Fair enough. Then we all share that responsibility.",
            "LocalizedText": {
                "enMale": "Fair enough. Then we all share that responsibility.",
                "frMale": "Nous comprenons. Alors chacun a cette responsabilit\u00e9.",
                "frFemale": "Nous comprenons. Alors chacun a cette responsabilit\u00e9.",
                "deMale": "Das mag sein. Dann teilen wir alle diese Verantwortung.",
                "deFemale": "Das mag sein. Dann teilen wir alle diese Verantwortung."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "Thank you, agent.",
            "LocalizedText": {
                "enMale": "Thank you, agent.",
                "frMale": "Merci, agent.",
                "frFemale": "Merci, agent.",
                "deMale": "Danke, Agent.",
                "deFemale": "Danke, Agent."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "We see. It's odd, living outside the nest--there's an intimacy among the Kind that can't be replaced.",
            "LocalizedText": {
                "enMale": "We see. It's odd, living outside the nest--there's an intimacy among the Kind that can't be replaced.",
                "frMale": "Nous voyons. C'est \u00e9trange de vivre en dehors du nid... il y a une intimit\u00e9 au sein de la Colonie que rien ne peut remplacer.",
                "frFemale": "Nous voyons. C'est \u00e9trange de vivre en dehors du nid... il y a une intimit\u00e9 au sein de la Colonie que rien ne peut remplacer.",
                "deMale": "Wir verstehen. Es ist seltsam, au\u00dferhalb des Nests zu leben. Es gibt bei der Art eine Verbundenheit, die nicht ersetzt werden kann.",
                "deFemale": "Wir verstehen. Es ist seltsam, au\u00dferhalb des Nests zu leben. Es gibt bei der Art eine Verbundenheit, die nicht ersetzt werden kann."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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                "deMale": "",
                "deFemale": ""
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            "LocalizedOptionText": {
                "enMale": "I think you should explain.",
                "frMale": "Expliquez-vous.",
                "frFemale": "Expliquez-vous.",
                "deMale": "Ich denke, Ihr solltet das erkl\u00e4ren.",
                "deFemale": "Ich denke, Ihr solltet das erkl\u00e4ren."
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            "SpeakerB62Id": "0000000",
            "Text": "I recall some man waiting for me at home, but I don't let him get in my way.",
            "LocalizedText": {
                "enMale": "I recall some man waiting for me at home, but I don't let him get in my way.",
                "frMale": "Je me rappelle d'un homme qui m'attend \u00e0 la maison, mais je ne le laisse pas se m\u00ealer de ma vie.",
                "frFemale": "Je me rappelle d'un homme qui m'attend \u00e0 la maison, mais je ne le laisse pas se m\u00ealer de ma vie.",
                "deMale": "Ich erinnere mich vage an einen Mann, der zu Hause wartet. Aber ich lasse nicht zu, dass er mir in die Quere kommt.",
                "deFemale": "Ich erinnere mich vage an einen Mann, der zu Hause wartet. Aber ich lasse nicht zu, dass er mir in die Quere kommt."
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            "LocalizedOptionText": {
                "enMale": "[Flirt] Let me think on that.",
                "frMale": "[S\u00e9duire] Laissez-moi r\u00e9fl\u00e9chir.",
                "frFemale": "[S\u00e9duire] Laissez-moi r\u00e9fl\u00e9chir.",
                "deMale": "[Flirten] Lasst mich dar\u00fcber nachdenken.",
                "deFemale": "[Flirten] Lasst mich dar\u00fcber nachdenken."
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "Perfectly clear. We don't mean to pry.",
            "LocalizedText": {
                "enMale": "Perfectly clear. We don't mean to pry.",
                "frMale": "\u00c7a nous va tr\u00e8s bien. Nous ne voulions pas \u00eatre indiscrets.",
                "frFemale": "\u00c7a nous va tr\u00e8s bien. Nous ne voulions pas \u00eatre indiscrets.",
                "deMale": "Sehr eindeutig. Wir wollten nicht aufdringlich sein.",
                "deFemale": "Sehr eindeutig. Wir wollten nicht aufdringlich sein."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "Then again, we're new here. Apologies.",
            "LocalizedText": {
                "enMale": "Then again, we're new here. Apologies.",
                "frMale": "Encore une fois, nous sommes nouveaux ici. Excusez-nous.",
                "frFemale": "Encore une fois, nous sommes nouveaux ici. Excusez-nous.",
                "deMale": "Doch wie Ihr wisst, sind wir neu hier. Bitte entschuldigt.",
                "deFemale": "Doch wie Ihr wisst, sind wir neu hier. Bitte entschuldigt."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "Get in the way of what, exactly?",
            "LocalizedText": {
                "enMale": "Get in the way of what, exactly?",
                "frMale": "Se m\u00ealer de quoi, exactement ?",
                "frFemale": "Se m\u00ealer de quoi, exactement ?",
                "deMale": "In die Quere? Wobei denn?",
                "deFemale": "In die Quere? Wobei denn?"
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "Still... to bridge that gap between persons... We'll remember your advice.",
            "LocalizedText": {
                "enMale": "Still... to bridge that gap between persons... We'll remember your advice.",
                "frMale": "Pourtant... pour combler ce foss\u00e9 entre deux personnes... Nous nous souviendrons de votre conseil.",
                "frFemale": "Pourtant... pour combler ce foss\u00e9 entre deux personnes... Nous nous souviendrons de votre conseil.",
                "deMale": "Doch ... die L\u00fccke zwischen Personen kann geschlossen werden. Wir werden an Euren Rat denken.",
                "deFemale": "Doch ... die L\u00fccke zwischen Personen kann geschlossen werden. Wir werden an Euren Rat denken."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Life is hard out here--you take what comfort you can.",
            "LocalizedText": {
                "enMale": "Life is hard out here--you take what comfort you can.",
                "frMale": "La vie est difficile... on trouve du r\u00e9confort o\u00f9 on peut.",
                "frFemale": "La vie est difficile... on trouve du r\u00e9confort o\u00f9 on peut.",
                "deMale": "Das Leben hier drau\u00dfen ist hart. Man freut sich \u00fcber jede Annehmlichkeit, die man bekommen kann.",
                "deFemale": "Das Leben hier drau\u00dfen ist hart. Man freut sich \u00fcber jede Annehmlichkeit, die man bekommen kann."
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            "LocalizedOptionText": {
                "enMale": "You know the answer.",
                "frMale": "Vous connaissez la r\u00e9ponse.",
                "frFemale": "Vous connaissez la r\u00e9ponse.",
                "deMale": "Ihr kennt die Antwort.",
                "deFemale": "Ihr kennt die Antwort."
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I wouldn't be a very good operative if I didn't use all my skills. And I can't worry about jealousy...",
            "LocalizedText": {
                "enMale": "I wouldn't be a very good operative if I didn't use all my skills. And I can't worry about jealousy...",
                "frMale": "Je ne serais pas un bon agent si je n'usais pas de tous mes atouts. Et la jalousie ne m'effraie pas...",
                "frFemale": "Je ne serais pas un bon agent si je n'usais pas de tous mes atouts. Et la jalousie ne m'effraie pas...",
                "deMale": "Ich w\u00e4re kein guter Agent, wenn ich nicht alle meine F\u00e4higkeiten einsetzen w\u00fcrde. \u00dcber Eifersucht kann ich mir keine Gedanken machen ...",
                "deFemale": "Ich w\u00e4re kein guter Agent, wenn ich nicht alle meine F\u00e4higkeiten einsetzen w\u00fcrde. \u00dcber Eifersucht kann ich mir keine Gedanken machen ..."
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            "LocalizedOptionText": {
                "enMale": "Seduction's part of the job.",
                "frMale": "La s\u00e9duction fait partie du travail.",
                "frFemale": "La s\u00e9duction fait partie du travail.",
                "deMale": "Verf\u00fchrung geh\u00f6rt zum Job.",
                "deFemale": "Verf\u00fchrung geh\u00f6rt zum Job."
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            "SpeakerB62Id": "0000000",
            "Text": "I can get you a textbook, if you'd like.",
            "LocalizedText": {
                "enMale": "I can get you a textbook, if you'd like.",
                "frMale": "Je peux vous faire un dessin si vous voulez.",
                "frFemale": "Je peux vous faire un dessin si vous voulez.",
                "deMale": "Ich kann Euch ein Lehrbuch besorgen, wenn Ihr wollt.",
                "deFemale": "Ich kann Euch ein Lehrbuch besorgen, wenn Ihr wollt."
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            "LocalizedOptionText": {
                "enMale": "You've been a Killik too long.",
                "frMale": "Vous avez \u00e9t\u00e9 un Killik trop longtemps.",
                "frFemale": "Vous avez \u00e9t\u00e9 un Killik trop longtemps.",
                "deMale": "Ihr seid schon zu lange ein Killik.",
                "deFemale": "Ihr seid schon zu lange ein Killik."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "We'll try to puzzle it out on our own. Thank you agent--we won't keep you further.",
            "LocalizedText": {
                "enMale": "We'll try to puzzle it out on our own. Thank you agent--we won't keep you further.",
                "frMale": "Nous allons essayer de trouver nous-m\u00eames. Merci, agent... nous ne vous retenons pas plus longtemps.",
                "frFemale": "Nous allons essayer de trouver nous-m\u00eames. Merci, agent... nous ne vous retenons pas plus longtemps.",
                "deMale": "Wir werden es schon selbst herausfinden. Danke, Agent. Wir halten Euch nicht l\u00e4nger auf.",
                "deFemale": "Wir werden es schon selbst herausfinden. Danke, Agent. Wir halten Euch nicht l\u00e4nger auf."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "You have a utilitarian view of the world, agent. We'd like to hear more sometime.",
            "LocalizedText": {
                "enMale": "You have a utilitarian view of the world, agent. We'd like to hear more sometime.",
                "frMale": "Vous avez une vision particuli\u00e8re du monde, agent. Nous aimerions beaucoup en savoir plus un de ces jours.",
                "frFemale": "Vous avez une vision particuli\u00e8re du monde, agent. Nous aimerions beaucoup en savoir plus un de ces jours.",
                "deMale": "Ihr habt eine pragmatische Sicht der Dinge, Agent. Wir w\u00fcrden gerne einmal mehr dar\u00fcber h\u00f6ren.",
                "deFemale": "Ihr habt eine pragmatische Sicht der Dinge, Agent. Wir w\u00fcrden gerne einmal mehr dar\u00fcber h\u00f6ren."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "We imagine you do. Thank you, agent; we enjoy these talks.",
            "LocalizedText": {
                "enMale": "We imagine you do. Thank you, agent; we enjoy these talks.",
                "frMale": "Nous imaginons. Merci, agent, nous avons appr\u00e9ci\u00e9 cette discussion.",
                "frFemale": "Nous imaginons. Merci, agent, nous avons appr\u00e9ci\u00e9 cette discussion.",
                "deMale": "Das glauben wir Euch. Danke, Agent. Wir genie\u00dfen diese Gespr\u00e4che.",
                "deFemale": "Das glauben wir Euch. Danke, Agent. Wir genie\u00dfen diese Gespr\u00e4che."
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            "SpeakerB62Id": "0000000",
            "Text": "You wanted to talk?",
            "LocalizedText": {
                "enMale": "You wanted to talk?",
                "frMale": "Vous vouliez parler ?",
                "frFemale": "Vous vouliez parler ?",
                "deMale": "Ihr wolltet mich sprechen?",
                "deFemale": "Ihr wolltet mich sprechen?"
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            "Text": "Yes. The suns are warmer here.",
            "LocalizedText": {
                "enMale": "Yes. The suns are warmer here.",
                "frMale": "Oui. Les soleils sont plus chauds ici.",
                "frFemale": "Oui. Les soleils sont plus chauds ici.",
                "deMale": "Ja. Die Sonnen sind hier w\u00e4rmer.",
                "deFemale": "Ja. Die Sonnen sind hier w\u00e4rmer."
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            "SpeakerB62Id": "0000000",
            "Text": "I'm speaking to you Vector. Don't ignore me.",
            "LocalizedText": {
                "enMale": "I'm speaking to you Vector. Don't ignore me.",
                "frMale": "Je vous parle, Vector. \u00c9coutez-moi.",
                "frFemale": "Je vous parle, Vector. \u00c9coutez-moi.",
                "deMale": "Ich spreche mit Euch, Vector. Ignoriert mich nicht.",
                "deFemale": "Ich spreche mit Euch, Vector. Ignoriert mich nicht."
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            "LocalizedOptionText": {
                "enMale": "Snap out of it.",
                "frMale": "Contr\u00f4lez-vous.",
                "frFemale": "Contr\u00f4lez-vous.",
                "deMale": "Schluss jetzt damit.",
                "deFemale": "Schluss jetzt damit."
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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            "SpeakerB62Id": "0000000",
            "Text": "Vector? Are you alright?",
            "LocalizedText": {
                "enMale": "Vector? Are you alright?",
                "frMale": "Vector ? Tout va bien ?",
                "frFemale": "Vector ? Tout va bien ?",
                "deMale": "Vector? Geht es Euch gut?",
                "deFemale": "Vector? Geht es Euch gut?"
            },
            "LocalizedOptionText": {
                "enMale": "Are you okay?",
                "frMale": "\u00c7a va ?",
                "frFemale": "\u00c7a va ?",
                "deMale": "Alles in Ordnung?",
                "deFemale": "Alles in Ordnung?"
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            "QuestRewardB62": "i33oVA9",
            "ActionQuest": 0,
            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "",
            "LocalizedText": {
                "enMale": "",
                "frMale": "",
                "frFemale": "",
                "deMale": "",
                "deFemale": ""
            },
            "LocalizedOptionText": {
                "enMale": "[Remain silent]",
                "frMale": "[Garder le silence]",
                "frFemale": "[Garder le silence]",
                "deMale": "[Schweigen]",
                "deFemale": "[Schweigen]"
            },
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            "AffectionRewardEventsB62": {
                "esmw3O5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "We must go. Auras mingle.",
            "LocalizedText": {
                "enMale": "We must go. Auras mingle.",
                "frMale": "Nous devons partir. Les auras se m\u00e9langent.",
                "frFemale": "Nous devons partir. Les auras se m\u00e9langent.",
                "deMale": "Wir m\u00fcssen gehen. Auren vermischen sich.",
                "deFemale": "Wir m\u00fcssen gehen. Auren vermischen sich."
            },
            "CnvAlienVONode": -1,
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            "IsEmpty": true,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "239": {
            "NodeId": 239,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "Apologies, agent. Emissaries from our nest--they stowed away aboard the ship, and have accompanied us since we left Alderaan. They're becoming quite sociable.",
            "LocalizedText": {
                "enMale": "Apologies, agent. Emissaries from our nest--they stowed away aboard the ship, and have accompanied us since we left Alderaan. They're becoming quite sociable.",
                "frMale": "Excusez-nous, agent. Les \u00e9missaires de notre nid... Ils sont mont\u00e9s clandestinement \u00e0 bord du vaisseau, et nous accompagnent depuis notre d\u00e9part d'Ald\u00e9rande. Ils deviennent presque sociables.",
                "frFemale": "Excusez-nous, agent. Les \u00e9missaires de notre nid... Ils sont mont\u00e9s clandestinement \u00e0 bord du vaisseau, et nous accompagnent depuis notre d\u00e9part d'Ald\u00e9rande. Ils deviennent presque sociables.",
                "deMale": "Entschuldigt, Agent. Gesandte von unserem Nest ... sind als blinde Passagiere auf diesem Schiff gereist und haben uns seit der Abreise von Alderaan begleitet. Sie werden immer geselliger.",
                "deFemale": "Entschuldigt, Agent. Gesandte von unserem Nest ... sind als blinde Passagiere auf diesem Schiff gereist und haben uns seit der Abreise von Alderaan begleitet. Sie werden immer geselliger."
            },
            "CnvAlienVONode": -1,
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            "IsAmbient": false,
            "ChildIds": [
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            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "There was something you wanted to discuss?",
            "LocalizedText": {
                "enMale": "There was something you wanted to discuss?",
                "frMale": "Vous vouliez parler de quelque chose ?",
                "frFemale": "Vous vouliez parler de quelque chose ?",
                "deMale": "Gab es etwas, das Ihr mit mir besprechen wolltet?",
                "deFemale": "Gab es etwas, das Ihr mit mir besprechen wolltet?"
            },
            "LocalizedOptionText": {
                "enMale": "You asked to speak...",
                "frMale": "Vous vouliez me parler...",
                "frFemale": "Vous vouliez me parler...",
                "deMale": "Ihr wolltet mich sprechen ...",
                "deFemale": "Ihr wolltet mich sprechen ..."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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        "243": {
            "NodeId": 243,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I don't see a swarm around you. Can they turn invisible?",
            "LocalizedText": {
                "enMale": "I don't see a swarm around you. Can they turn invisible?",
                "frMale": "Je n'ai pas vu de nu\u00e9e autour de vous. Ils peuvent devenir invisibles ?",
                "frFemale": "Je n'ai pas vu de nu\u00e9e autour de vous. Ils peuvent devenir invisibles ?",
                "deMale": "Ich sehe keinen Schwarm um Euch. Sind sie unsichtbar?",
                "deFemale": "Ich sehe keinen Schwarm um Euch. Sind sie unsichtbar?"
            },
            "LocalizedOptionText": {
                "enMale": "Where are they?",
                "frMale": "O\u00f9 sont-ils ?",
                "frFemale": "O\u00f9 sont-ils ?",
                "deMale": "Wo sind sie?",
                "deFemale": "Wo sind sie?"
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus",
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        },
        "244": {
            "NodeId": 244,
            "QuestRewardB62": "i33oVA9",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "If you must socialize with your pets, do it in the crew quarters.",
            "LocalizedText": {
                "enMale": "If you must socialize with your pets, do it in the crew quarters.",
                "frMale": "Si vous voulez bavarder avec vos animaux, faites-le dans les quartiers r\u00e9serv\u00e9s \u00e0 l'\u00e9quipage.",
                "frFemale": "Si vous voulez bavarder avec vos animaux, faites-le dans les quartiers r\u00e9serv\u00e9s \u00e0 l'\u00e9quipage.",
                "deMale": "Wenn Ihr mit Euren Haustieren spielen wollt, tut das in Eurem Quartier.",
                "deFemale": "Wenn Ihr mit Euren Haustieren spielen wollt, tut das in Eurem Quartier."
            },
            "LocalizedOptionText": {
                "enMale": "Don't let it be a distraction.",
                "frMale": "Ne les laissez pas vous d\u00e9concentrer.",
                "frFemale": "Ne les laissez pas vous d\u00e9concentrer.",
                "deMale": "Wenn Euch das nicht ablenkt.",
                "deFemale": "Wenn Euch das nicht ablenkt."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "esmw3O5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus",
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        "245": {
            "NodeId": 245,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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            "GenericNodeNumber": 0
        },
        "246": {
            "NodeId": 246,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "Nothing that smells so green when the gamma bursts come.",
            "LocalizedText": {
                "enMale": "Nothing that smells so green when the gamma bursts come.",
                "frMale": "Rien ne para\u00eet plus vert que lorsque les explosions de gamma arrivent.",
                "frFemale": "Rien ne para\u00eet plus vert que lorsque les explosions de gamma arrivent.",
                "deMale": "Nichts riecht so gr\u00fcn wie die Gamma-Impulse.",
                "deFemale": "Nichts riecht so gr\u00fcn wie die Gamma-Impulse."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
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            "ChildIds": [
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        "247": {
            "NodeId": 247,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "Even the song can rest.",
            "LocalizedText": {
                "enMale": "Even the song can rest.",
                "frMale": "M\u00eame le chant peut se reposer.",
                "frFemale": "M\u00eame le chant peut se reposer.",
                "deMale": "Sogar das Lied kann ruhen.",
                "deFemale": "Sogar das Lied kann ruhen."
            },
            "CnvAlienVONode": -1,
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        "248": {
            "NodeId": 248,
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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        "249": {
            "NodeId": 249,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "Your objection is noted. Nonetheless, they represent the nest.",
            "LocalizedText": {
                "enMale": "Your objection is noted. Nonetheless, they represent the nest.",
                "frMale": "Votre objection est not\u00e9e. Cependant, ils font partie du nid.",
                "frFemale": "Votre objection est not\u00e9e. Cependant, ils font partie du nid.",
                "deMale": "Eure Ablehnung wurde zur Kenntnis genommen. Doch sie sind Repr\u00e4sentanten des Nests.",
                "deFemale": "Eure Ablehnung wurde zur Kenntnis genommen. Doch sie sind Repr\u00e4sentanten des Nests."
            },
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        },
        "250": {
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            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
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            "GenericNodeNumber": 0
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        "251": {
            "NodeId": 251,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "The Killiks of Alderaan know little of the galaxy--only what they absorb through Joiners. Our journey teaches them a great deal.",
            "LocalizedText": {
                "enMale": "The Killiks of Alderaan know little of the galaxy--only what they absorb through Joiners. Our journey teaches them a great deal.",
                "frMale": "Les Killiks d'Ald\u00e9rande ne savent pas grand-chose de la galaxie... seulement ce qu'ils absorbent de leurs Affili\u00e9s. Notre voyage leur apprend beaucoup.",
                "frFemale": "Les Killiks d'Ald\u00e9rande ne savent pas grand-chose de la galaxie... seulement ce qu'ils absorbent de leurs Affili\u00e9s. Notre voyage leur apprend beaucoup.",
                "deMale": "Die Killiks von Alderaan wissen nur wenig von der Galaxis - nur das, was sie durch Verbundene aufnehmen. Unsere Reise lehrt sie sehr viel.",
                "deFemale": "Die Killiks von Alderaan wissen nur wenig von der Galaxis - nur das, was sie durch Verbundene aufnehmen. Unsere Reise lehrt sie sehr viel."
            },
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        "253": {
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            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "But there is something that intrigues us--intrigues the nest. The fate of our lost kin.",
            "LocalizedText": {
                "enMale": "But there is something that intrigues us--intrigues the nest. The fate of our lost kin.",
                "frMale": "Mais quelque chose nous intrigue... et intrigue le nid. Le sort des Killiks perdus.",
                "frFemale": "Mais quelque chose nous intrigue... et intrigue le nid. Le sort des Killiks perdus.",
                "deMale": "Doch etwas fasziniert uns - fasziniert das Nest. Das Schicksal unserer verlorenen Familie.",
                "deFemale": "Doch etwas fasziniert uns - fasziniert das Nest. Das Schicksal unserer verlorenen Familie."
            },
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            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "No, but they can grow very large, or very small. These live within our flesh.",
            "LocalizedText": {
                "enMale": "No, but they can grow very large, or very small. These live within our flesh.",
                "frMale": "Non, mais ils peuvent devenir tr\u00e8s grands, ou tr\u00e8s petits. Ils vivent dans notre chair.",
                "frFemale": "Non, mais ils peuvent devenir tr\u00e8s grands, ou tr\u00e8s petits. Ils vivent dans notre chair.",
                "deMale": "Nein, aber sie k\u00f6nnen sehr gro\u00df oder klein werden. Diese leben in unserem Fleisch.",
                "deFemale": "Nein, aber sie k\u00f6nnen sehr gro\u00df oder klein werden. Diese leben in unserem Fleisch."
            },
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        "256": {
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            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "258": {
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I've found Colicoids, Geonosians, other insectoids--but no Killiks off Alderaan.",
            "LocalizedText": {
                "enMale": "I've found Colicoids, Geonosians, other insectoids--but no Killiks off Alderaan.",
                "frMale": "J'ai rencontr\u00e9 des Colico\u00efdes, des G\u00e9onosiens et d'autres insecto\u00efdes en dehors d'Ald\u00e9rande, mais pas de Killiks.",
                "frFemale": "J'ai rencontr\u00e9 des Colico\u00efdes, des G\u00e9onosiens et d'autres insecto\u00efdes en dehors d'Ald\u00e9rande, mais pas de Killiks.",
                "deMale": "Ich habe Colicoiden, Geonosianer und andere Insektoiden getroffen, aber keine Killiks au\u00dferhalb von Alderaan.",
                "deFemale": "Ich habe Colicoiden, Geonosianer und andere Insektoiden getroffen, aber keine Killiks au\u00dferhalb von Alderaan."
            },
            "LocalizedOptionText": {
                "enMale": "You're the only ones I've met.",
                "frMale": "Vous \u00eates les seuls que je connaisse.",
                "frFemale": "Vous \u00eates les seuls que je connaisse.",
                "deMale": "Ich kenne bisher nur Euch.",
                "deFemale": "Ich kenne bisher nur Euch."
            },
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "What \"lost kin\"?",
            "LocalizedText": {
                "enMale": "What \"lost kin\"?",
                "frMale": "Quels \"Killiks perdus\" ?",
                "frFemale": "Quels \"Killiks perdus\" ?",
                "deMale": "Was f\u00fcr eine \"verlorene Familie\"?",
                "deFemale": "Was f\u00fcr eine \"verlorene Familie\"?"
            },
            "LocalizedOptionText": {
                "enMale": "\"Lost kin\"?",
                "frMale": "Les \"Killiks perdus\" ?",
                "frFemale": "Les \"Killiks perdus\" ?",
                "deMale": "\"Verlorene Familie\"?",
                "deFemale": "\"Verlorene Familie\"?"
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I'm sure they're crawling around somewhere.",
            "LocalizedText": {
                "enMale": "I'm sure they're crawling around somewhere.",
                "frMale": "Je suis s\u00fbr qu'ils rampent quelque part dans les parages.",
                "frFemale": "Je suis s\u00fbre qu'ils rampent quelque part dans les parages.",
                "deMale": "Ich bin sicher, sie krabbeln irgendwo rum.",
                "deFemale": "Ich bin sicher, sie krabbeln irgendwo rum."
            },
            "LocalizedOptionText": {
                "enMale": "Check under a rock.",
                "frMale": "Regardez sous les rochers.",
                "frFemale": "Regardez sous les rochers.",
                "deMale": "Seht mal unter einem Stein nach.",
                "deFemale": "Seht mal unter einem Stein nach."
            },
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "It isn't quite that simple.",
            "LocalizedText": {
                "enMale": "It isn't quite that simple.",
                "frMale": "Ce n'est pas aussi simple.",
                "frFemale": "Ce n'est pas aussi simple.",
                "deMale": "So einfach ist es nicht.",
                "deFemale": "So einfach ist es nicht."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "Alderaan has only a handful of nests, sleeping beneath the Castle Lands and awakening every few centuries. The other Killiks migrated offworld millennia ago.",
            "LocalizedText": {
                "enMale": "Alderaan has only a handful of nests, sleeping beneath the Castle Lands and awakening every few centuries. The other Killiks migrated offworld millennia ago.",
                "frMale": "Ald\u00e9rande ne compte que quelques nids, endormis sous la Terre des Ch\u00e2telains et se r\u00e9veillant tous les si\u00e8cles. Les autres Killiks ont \u00e9migr\u00e9 il y a des mill\u00e9naires.",
                "frFemale": "Ald\u00e9rande ne compte que quelques nids, endormis sous la Terre des Ch\u00e2telains et se r\u00e9veillant tous les si\u00e8cles. Les autres Killiks ont \u00e9migr\u00e9 il y a des mill\u00e9naires.",
                "deMale": "Auf Alderaan gibt es nur ein paar Nester, die unter dem Burgland leben und alle paar Jahrhunderte erwachen. Die anderen Killiks haben den Planeten schon vor Jahrtausenden verlassen.",
                "deFemale": "Auf Alderaan gibt es nur ein paar Nester, die unter dem Burgland leben und alle paar Jahrhunderte erwachen. Die anderen Killiks haben den Planeten schon vor Jahrtausenden verlassen."
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "No one knows what became of them, or whether they survived. But the migration is a... primal memory. We miss them.",
            "LocalizedText": {
                "enMale": "No one knows what became of them, or whether they survived. But the migration is a... primal memory. We miss them.",
                "frMale": "Personne ne sait ce qu'ils sont devenus ni s'ils ont surv\u00e9cu. Mais la migration est un... souvenir primitif. Ils nous manquent.",
                "frFemale": "Personne ne sait ce qu'ils sont devenus ni s'ils ont surv\u00e9cu. Mais la migration est un... souvenir primitif. Ils nous manquent.",
                "deMale": "Niemand wei\u00df, was aus ihnen wurde oder ob sie \u00fcberlebt haben. Doch die Wanderung ist eine ... wesentliche Erinnerung. Wir vermissen sie.",
                "deFemale": "Niemand wei\u00df, was aus ihnen wurde oder ob sie \u00fcberlebt haben. Doch die Wanderung ist eine ... wesentliche Erinnerung. Wir vermissen sie."
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "If the Citadel has any record of Killik encounters, we can find out.",
            "LocalizedText": {
                "enMale": "If the Citadel has any record of Killik encounters, we can find out.",
                "frMale": "Si la Citadelle poss\u00e8de des archives sur des rencontres avec des Killiks, on peut le savoir.",
                "frFemale": "Si la Citadelle poss\u00e8de des archives sur des rencontres avec des Killiks, on peut le savoir.",
                "deMale": "Wenn es in der Zitadelle Aufzeichnungen \u00fcber Treffen mit Killiks gibt, k\u00f6nnen wir sie finden.",
                "deFemale": "Wenn es in der Zitadelle Aufzeichnungen \u00fcber Treffen mit Killiks gibt, k\u00f6nnen wir sie finden."
            },
            "LocalizedOptionText": {
                "enMale": "I can check with the Empire.",
                "frMale": "Je peux v\u00e9rifier aupr\u00e8s de l'Empire.",
                "frFemale": "Je peux v\u00e9rifier aupr\u00e8s de l'Empire.",
                "deMale": "Das Imperium kann das \u00fcberpr\u00fcfen.",
                "deFemale": "Das Imperium kann das \u00fcberpr\u00fcfen."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
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            "SpeakerB62Id": "0000000",
            "Text": "So long as the Killiks are contained, they're no real danger. If there are whole colonies out there...",
            "LocalizedText": {
                "enMale": "So long as the Killiks are contained, they're no real danger. If there are whole colonies out there...",
                "frMale": "Tant que les Killiks sont rassembl\u00e9s, ils ne sont pas tr\u00e8s dangereux. S'il y a des colonies un peu partout...",
                "frFemale": "Tant que les Killiks sont rassembl\u00e9s, ils ne sont pas tr\u00e8s dangereux. S'il y a des colonies un peu partout...",
                "deMale": "Solange die Killiks eingegrenzt sind, sind sie keine Gefahr. Wenn es da drau\u00dfen ganze Kolonien gibt ...",
                "deFemale": "Solange die Killiks eingegrenzt sind, sind sie keine Gefahr. Wenn es da drau\u00dfen ganze Kolonien gibt ..."
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            "LocalizedOptionText": {
                "enMale": "They could be a threat.",
                "frMale": "Ils peuvent repr\u00e9senter une menace.",
                "frFemale": "Ils peuvent repr\u00e9senter une menace.",
                "deMale": "Sie k\u00f6nnten eine Bedrohung sein.",
                "deFemale": "Sie k\u00f6nnten eine Bedrohung sein."
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                }
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "How can you miss long-lost ancestors?",
            "LocalizedText": {
                "enMale": "How can you miss long-lost ancestors?",
                "frMale": "Comment des anc\u00eatres perdus depuis des si\u00e8cles peuvent vous manquer ?",
                "frFemale": "Comment des anc\u00eatres perdus depuis des si\u00e8cles peuvent vous manquer ?",
                "deMale": "Wie kann man lange verlorene Ahnen vermissen?",
                "deFemale": "Wie kann man lange verlorene Ahnen vermissen?"
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            "LocalizedOptionText": {
                "enMale": "But you've never met them.",
                "frMale": "Mais vous ne les avez jamais rencontr\u00e9s.",
                "frFemale": "Mais vous ne les avez jamais rencontr\u00e9s.",
                "deMale": "Aber Ihr habt sie nie getroffen.",
                "deFemale": "Aber Ihr habt sie nie getroffen."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "The nest never forgets; memories sink into the unconscious, then resurface ages later.",
            "LocalizedText": {
                "enMale": "The nest never forgets; memories sink into the unconscious, then resurface ages later.",
                "frMale": "Le nid n'oublie jamais, les souvenirs sombrent dans l'inconscient, puis refont surface des ann\u00e9es plus tard.",
                "frFemale": "Le nid n'oublie jamais, les souvenirs sombrent dans l'inconscient, puis refont surface des ann\u00e9es plus tard.",
                "deMale": "Das Nest vergisst niemals. Erinnerungen sinken in das Unterbewusstsein, um viel sp\u00e4ter wieder aufzutauchen.",
                "deFemale": "Das Nest vergisst niemals. Erinnerungen sinken in das Unterbewusstsein, um viel sp\u00e4ter wieder aufzutauchen."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "Even we confess that nests can be dangerous.",
            "LocalizedText": {
                "enMale": "Even we confess that nests can be dangerous.",
                "frMale": "Nous avouons aussi que les nids peuvent \u00eatre dangereux.",
                "frFemale": "Nous avouons aussi que les nids peuvent \u00eatre dangereux.",
                "deMale": "Selbst wir geben zu, dass Nester gef\u00e4hrlich sein k\u00f6nnen.",
                "deFemale": "Selbst wir geben zu, dass Nester gef\u00e4hrlich sein k\u00f6nnen."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "We don't know if it's truly important to find them. But as Dawn Herald, we'll be watching.",
            "LocalizedText": {
                "enMale": "We don't know if it's truly important to find them. But as Dawn Herald, we'll be watching.",
                "frMale": "Nous ne savons pas s'il est si important de les retrouver. Mais en tant que messager de l'Aube, nous surveillons.",
                "frFemale": "Nous ne savons pas s'il est si important de les retrouver. Mais en tant que messager de l'Aube, nous surveillons.",
                "deMale": "Wir wissen nicht, ob es wirklich wichtig ist, sie zu finden. Aber als Verk\u00fcnder des Morgens werden wir aufmerksam sein.",
                "deFemale": "Wir wissen nicht, ob es wirklich wichtig ist, sie zu finden. Aber als Verk\u00fcnder des Morgens werden wir aufmerksam sein."
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            "SpeakerB62Id": "0000000",
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            "Text": "We appreciate that, agent. It may help.",
            "LocalizedText": {
                "enMale": "We appreciate that, agent. It may help.",
                "frMale": "Merci, agent. \u00c7a pourrait nous aider.",
                "frFemale": "Merci, agent. \u00c7a pourrait nous aider.",
                "deMale": "Vielen Dank, Agent. Das k\u00f6nnte helfen.",
                "deFemale": "Vielen Dank, Agent. Das k\u00f6nnte helfen."
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            "Text": "We're not surprised.",
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                "enMale": "We're not surprised.",
                "frMale": "Nous ne sommes pas surpris.",
                "frFemale": "Nous ne sommes pas surpris.",
                "deMale": "Das \u00fcberrascht uns nicht.",
                "deFemale": "Das \u00fcberrascht uns nicht."
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            "Text": "We've been dreaming lately.",
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                "enMale": "We've been dreaming lately.",
                "frMale": "Nous avons r\u00eav\u00e9 derni\u00e8rement.",
                "frFemale": "Nous avons r\u00eav\u00e9 derni\u00e8rement.",
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "We remember the Great Migration, when the lost nests departed Alderaan.",
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                "enMale": "We remember the Great Migration, when the lost nests departed Alderaan.",
                "frMale": "Nous nous souvenons de la Grande Migration, quand les nids perdus ont quitt\u00e9 Ald\u00e9rande.",
                "frFemale": "Nous nous souvenons de la Grande Migration, quand les nids perdus ont quitt\u00e9 Ald\u00e9rande.",
                "deMale": "Wir erinnern uns an die Gro\u00dfe Wanderung, als die verlorenen Nester Alderaan verlie\u00dfen.",
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "Great spitcrete vessels weep dew above the Castle Lands; their engines scorch the air. Dartship swarms shade the sky, humming a song of farewell.",
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                "enMale": "Great spitcrete vessels weep dew above the Castle Lands; their engines scorch the air. Dartship swarms shade the sky, humming a song of farewell.",
                "frMale": "De grands vaisseaux versent des larmes sur la Terre des Ch\u00e2telains. Leurs moteurs dess\u00e8chent l'air. Des nu\u00e9es s'\u00e9l\u00e8vent dans le ciel, fredonnant un chant d'adieu.",
                "frFemale": "De grands vaisseaux versent des larmes sur la Terre des Ch\u00e2telains. Leurs moteurs dess\u00e8chent l'air. Des nu\u00e9es s'\u00e9l\u00e8vent dans le ciel, fredonnant un chant d'adieu.",
                "deMale": "Gro\u00dfe Sekretmasse-Schiffe weben Tau \u00fcber das Burgland. Ihre Triebwerke versengen die Luft. Pfeilschiffe verdunkeln in Schw\u00e4rmen den Himmel und summen ein Lied des Abschieds.",
                "deFemale": "Gro\u00dfe Sekretmasse-Schiffe weben Tau \u00fcber das Burgland. Ihre Triebwerke versengen die Luft. Pfeilschiffe verdunkeln in Schw\u00e4rmen den Himmel und summen ein Lied des Abschieds."
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            "SpeakerB62Id": "0000000",
            "Text": "You said no one knew what happened after the other Killiks left.",
            "LocalizedText": {
                "enMale": "You said no one knew what happened after the other Killiks left.",
                "frMale": "Vous dites que personne ne sait ce qui est arriv\u00e9 apr\u00e8s le d\u00e9part des autres Killiks.",
                "frFemale": "Vous dites que personne ne sait ce qui est arriv\u00e9 apr\u00e8s le d\u00e9part des autres Killiks.",
                "deMale": "Ihr sagtet, niemand w\u00fcsste, was geschehen ist, nachdem die anderen Killiks gingen.",
                "deFemale": "Ihr sagtet, niemand w\u00fcsste, was geschehen ist, nachdem die anderen Killiks gingen."
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            "LocalizedOptionText": {
                "enMale": "You mentioned this before.",
                "frMale": "Vous en avez d\u00e9j\u00e0 parl\u00e9.",
                "frFemale": "Vous en avez d\u00e9j\u00e0 parl\u00e9.",
                "deMale": "Ihr habt das schon einmal erw\u00e4hnt.",
                "deFemale": "Ihr habt das schon einmal erw\u00e4hnt."
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            "SpeakerB62Id": "0000000",
            "Text": "What was the point of the migration? Why did so many Killiks leave?",
            "LocalizedText": {
                "enMale": "What was the point of the migration? Why did so many Killiks leave?",
                "frMale": "Quel \u00e9tait le but de cette migration ? Pourquoi tant de Killiks sont partis ?",
                "frFemale": "Quel \u00e9tait le but de cette migration ? Pourquoi tant de Killiks sont partis ?",
                "deMale": "Was sollte diese Wanderung? Warum haben so viele Killiks den Planeten verlassen?",
                "deFemale": "Was sollte diese Wanderung? Warum haben so viele Killiks den Planeten verlassen?"
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            "LocalizedOptionText": {
                "enMale": "Why did your nest stay?",
                "frMale": "Pourquoi votre nid est rest\u00e9 ?",
                "frFemale": "Pourquoi votre nid est rest\u00e9 ?",
                "deMale": "Warum ist Euer Nest geblieben?",
                "deFemale": "Warum ist Euer Nest geblieben?"
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            "SpeakerB62Id": "0000000",
            "Text": "You were never there, Vector. You were born and raised in the Empire.",
            "LocalizedText": {
                "enMale": "You were never there, Vector. You were born and raised in the Empire.",
                "frMale": "Vous n'\u00e9tiez pas l\u00e0, Vector. Vous \u00eates n\u00e9 et vous avez grandi dans l'Empire.",
                "frFemale": "Vous n'\u00e9tiez pas l\u00e0, Vector. Vous \u00eates n\u00e9 et vous avez grandi dans l'Empire.",
                "deMale": "Ihr wart nicht dabei, Vector. Ihr seid im Imperium aufgewachsen.",
                "deFemale": "Ihr wart nicht dabei, Vector. Ihr seid im Imperium aufgewachsen."
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            "LocalizedOptionText": {
                "enMale": "You sound very Killik today.",
                "frMale": "Vous me semblez tr\u00e8s Killik aujourd'hui.",
                "frFemale": "Vous me semblez tr\u00e8s Killik aujourd'hui.",
                "deMale": "Heute klingt Ihr sehr nach Killik.",
                "deFemale": "Heute klingt Ihr sehr nach Killik."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "Nonetheless, we remember.",
            "LocalizedText": {
                "enMale": "Nonetheless, we remember.",
                "frMale": "Malgr\u00e9 tout, nous nous souvenons.",
                "frFemale": "Malgr\u00e9 tout, nous nous souvenons.",
                "deMale": "Und doch erinnern wir uns.",
                "deFemale": "Und doch erinnern wir uns."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "In our dream, there is a mosaic that mirrors the stars and shows us the lost ones' destination.",
            "LocalizedText": {
                "enMale": "In our dream, there is a mosaic that mirrors the stars and shows us the lost ones' destination.",
                "frMale": "Dans notre r\u00eave, une mosa\u00efque refl\u00e8te les \u00e9toiles et indique la destination des Killiks perdus.",
                "frFemale": "Dans notre r\u00eave, une mosa\u00efque refl\u00e8te les \u00e9toiles et indique la destination des Killiks perdus.",
                "deMale": "In unserem Traum gibt es ein Mosaik, das den Sternen gleicht und das Ziel der Verlorenen anzeigt.",
                "deFemale": "In unserem Traum gibt es ein Mosaik, das den Sternen gleicht und das Ziel der Verlorenen anzeigt."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "We request leave for a pilgrimage, agent--to follow the first steps of the migrant Killiks.",
            "LocalizedText": {
                "enMale": "We request leave for a pilgrimage, agent--to follow the first steps of the migrant Killiks.",
                "frMale": "Nous demandons \u00e0 partir en p\u00e8lerinage, agent... pour suivre la trace des Killiks perdus.",
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            "Text": "We still don't. But our travels have caused a buried memory to surface.",
            "LocalizedText": {
                "enMale": "We still don't. But our travels have caused a buried memory to surface.",
                "frMale": "Nous ne le savons toujours pas. Mais nos voyages ont permis \u00e0 un souvenir oubli\u00e9 de refaire surface.",
                "frFemale": "Nous ne le savons toujours pas. Mais nos voyages ont permis \u00e0 un souvenir oubli\u00e9 de refaire surface.",
                "deMale": "Wir wissen es immer noch nicht. Doch unsere Reisen haben daf\u00fcr gesorgt, dass eine vergrabene Erinnerung wieder hervorgekommen ist.",
                "deFemale": "Wir wissen es immer noch nicht. Doch unsere Reisen haben daf\u00fcr gesorgt, dass eine vergrabene Erinnerung wieder hervorgekommen ist."
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "That, we don't remember--resources, perhaps. But there's something else:",
            "LocalizedText": {
                "enMale": "That, we don't remember--resources, perhaps. But there's something else:",
                "frMale": "\u00c7a, nous ne nous en souvenons pas... les ressources, peut-\u00eatre. Mais il y a autre chose :",
                "frFemale": "\u00c7a, nous ne nous en souvenons pas... les ressources, peut-\u00eatre. Mais il y a autre chose :",
                "deMale": "Daran k\u00f6nnen wir uns nicht erinnern. Vielleicht wegen Rohstoffen. Doch da ist noch etwas ...",
                "deFemale": "Daran k\u00f6nnen wir uns nicht erinnern. Vielleicht wegen Rohstoffen. Doch da ist noch etwas ..."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus",
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        },
        "304": {
            "NodeId": 304,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "306": {
            "NodeId": 306,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You think the lost nests are still out there?",
            "LocalizedText": {
                "enMale": "You think the lost nests are still out there?",
                "frMale": "Vous pensez que les nids perdus s'y trouvent encore ?",
                "frFemale": "Vous pensez que les nids perdus s'y trouvent encore ?",
                "deMale": "Glaubt Ihr, die verlorenen Nester sind immer noch da drau\u00dfen?",
                "deFemale": "Glaubt Ihr, die verlorenen Nester sind immer noch da drau\u00dfen?"
            },
            "LocalizedOptionText": {
                "enMale": "What do you expect to find?",
                "frMale": "Que vous attendez-vous \u00e0 trouver ?",
                "frFemale": "Que vous attendez-vous \u00e0 trouver ?",
                "deMale": "Was wollt Ihr denn finden?",
                "deFemale": "Was wollt Ihr denn finden?"
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus",
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        },
        "307": {
            "NodeId": 307,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Vector, if you want a favor, you'll have to do better than that.",
            "LocalizedText": {
                "enMale": "Vector, if you want a favor, you'll have to do better than that.",
                "frMale": "Vector, si vous voulez une faveur, il va falloir faire mieux que \u00e7a.",
                "frFemale": "Vector, si vous voulez une faveur, il va falloir faire mieux que \u00e7a.",
                "deMale": "Wenn Ihr einen Gefallen wollt, Vector, m\u00fcsst Ihr Euch schon mehr anstrengen.",
                "deFemale": "Wenn Ihr einen Gefallen wollt, Vector, m\u00fcsst Ihr Euch schon mehr anstrengen."
            },
            "LocalizedOptionText": {
                "enMale": "[Flirt] Ask me nicely.",
                "frMale": "[S\u00e9duire] Il va falloir faire un petit effort.",
                "frFemale": "[S\u00e9duire] Il va falloir faire un petit effort.",
                "deMale": "[Flirten] Bittet mich freundlich.",
                "deFemale": "[Flirten] Bittet mich freundlich."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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            "Stb": "str.cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus",
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        },
        "308": {
            "NodeId": 308,
            "QuestRewardB62": "ZEEGqEC",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You want to abandon our mission so you can follow your insect ancestors?",
            "LocalizedText": {
                "enMale": "You want to abandon our mission so you can follow your insect ancestors?",
                "frMale": "Vous voulez abandonner notre mission pour retrouver vos anc\u00eatres insectes ?",
                "frFemale": "Vous voulez abandonner notre mission pour retrouver vos anc\u00eatres insectes ?",
                "deMale": "Ihr wollt unseren Auftrag vernachl\u00e4ssigen, damit Ihr Euren Insektenvorfahren folgen k\u00f6nnt?",
                "deFemale": "Ihr wollt unseren Auftrag vernachl\u00e4ssigen, damit Ihr Euren Insektenvorfahren folgen k\u00f6nnt?"
            },
            "LocalizedOptionText": {
                "enMale": "There's no time for vacation.",
                "frMale": "Pas le temps pour les vacances.",
                "frFemale": "Pas le temps pour les vacances.",
                "deMale": "Wir haben keine Zeit f\u00fcr Urlaub.",
                "deFemale": "Wir haben keine Zeit f\u00fcr Urlaub."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "esmw3O5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus",
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        },
        "309": {
            "NodeId": 309,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I don't see any harm in that.",
            "LocalizedText": {
                "enMale": "I don't see any harm in that.",
                "frMale": "Je ne vois pas de mal \u00e0 \u00e7a.",
                "frFemale": "Je ne vois pas de mal \u00e0 \u00e7a.",
                "deMale": "Ich denke, das kann nicht schaden.",
                "deFemale": "Ich denke, das kann nicht schaden."
            },
            "LocalizedOptionText": {
                "enMale": "Since you ask nicely, sure.",
                "frMale": "Comme c'est demand\u00e9 gentiment, bien s\u00fbr.",
                "frFemale": "Comme c'est demand\u00e9 gentiment, bien s\u00fbr.",
                "deMale": "Wenn Ihr so freundlich bittet, gerne.",
                "deFemale": "Wenn Ihr so freundlich bittet, gerne."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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        "312": {
            "NodeId": 312,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "It's been millennia since the migration, and we doubt we'll see more than dust or petrified shells.",
            "LocalizedText": {
                "enMale": "It's been millennia since the migration, and we doubt we'll see more than dust or petrified shells.",
                "frMale": "Des mill\u00e9naires se sont \u00e9coul\u00e9s depuis la migration, et nous doutons de trouver autre chose que de la poussi\u00e8re ou des fossiles.",
                "frFemale": "Des mill\u00e9naires se sont \u00e9coul\u00e9s depuis la migration, et nous doutons de trouver autre chose que de la poussi\u00e8re ou des fossiles.",
                "deMale": "Die Wanderung ist schon Jahrtausende her und wir bezweifeln, dass wir mehr als Staub und versteinerte Panzer finden werden.",
                "deFemale": "Die Wanderung ist schon Jahrtausende her und wir bezweifeln, dass wir mehr als Staub und versteinerte Panzer finden werden."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
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            "Stb": "str.cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus",
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        },
        "313": {
            "NodeId": 313,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "GenericNodeNumber": 0
        },
        "323": {
            "NodeId": 323,
            "QuestRewardB62": "ZEEGqEC",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "We've spent a lot of time and money on you; you'll need a bodyguard to keep you out of trouble.",
            "LocalizedText": {
                "enMale": "We've spent a lot of time and money on you; you'll need a bodyguard to keep you out of trouble.",
                "frMale": "Nous avons investi beaucoup de temps et d'argent sur vous. Il va falloir vous prot\u00e9ger des ennuis.",
                "frFemale": "Nous avons investi beaucoup de temps et d'argent sur vous. Il va falloir vous prot\u00e9ger des ennuis.",
                "deMale": "Wir haben viel Zeit und Geld in Euch investiert. Ihr braucht einen Leibw\u00e4chter, der Euch vor \u00c4rger sch\u00fctzt.",
                "deFemale": "Wir haben viel Zeit und Geld in Euch investiert. Ihr braucht einen Leibw\u00e4chter, der Euch vor \u00c4rger sch\u00fctzt."
            },
            "LocalizedOptionText": {
                "enMale": "Someone has to protect you.",
                "frMale": "Quelqu'un doit vous prot\u00e9ger.",
                "frFemale": "Quelqu'un doit vous prot\u00e9ger.",
                "deMale": "Jemand muss Euch ja besch\u00fctzen.",
                "deFemale": "Jemand muss Euch ja besch\u00fctzen."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "esmw3O5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
                1432
            ],
            "Stb": "str.cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus",
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        },
        "324": {
            "NodeId": 324,
            "QuestRewardB62": "ZEEGqEC",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You're not here to serve as your people's emissary. You work for me.",
            "LocalizedText": {
                "enMale": "You're not here to serve as your people's emissary. You work for me.",
                "frMale": "Vous n'\u00eates pas l\u00e0 pour servir d'\u00e9missaire \u00e0 votre peuple. Vous travaillez pour moi.",
                "frFemale": "Vous n'\u00eates pas l\u00e0 pour servir d'\u00e9missaire \u00e0 votre peuple. Vous travaillez pour moi.",
                "deMale": "Ihr seid nicht als Gesandter Eures Volkes hier. Ihr arbeitet f\u00fcr mich.",
                "deFemale": "Ihr seid nicht als Gesandter Eures Volkes hier. Ihr arbeitet f\u00fcr mich."
            },
            "LocalizedOptionText": {
                "enMale": "Just remember your loyalties.",
                "frMale": "N'oubliez pas pour qui vous travaillez.",
                "frFemale": "N'oubliez pas pour qui vous travaillez.",
                "deMale": "Denkt blo\u00df daran, wem Ihr verpflichtet seid.",
                "deFemale": "Denkt blo\u00df daran, wem Ihr verpflichtet seid."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "esmw3O5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
                1431
            ],
            "Stb": "str.cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus",
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        },
        "406": {
            "NodeId": 406,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "Agent. We've had time to think since reuniting the Killik Colony--not that our work hasn't kept us busy, but...",
            "LocalizedText": {
                "enMale": "Agent. We've had time to think since reuniting the Killik Colony--not that our work hasn't kept us busy, but...",
                "frMale": "Agent. Nous avons eu le temps de r\u00e9fl\u00e9chir depuis la r\u00e9unification de la Colonie... ce n'est pas que nous n'avions rien \u00e0 faire, mais...",
                "frFemale": "Agent. Nous avons eu le temps de r\u00e9fl\u00e9chir depuis la r\u00e9unification de la Colonie... ce n'est pas que nous n'avions rien \u00e0 faire, mais...",
                "deMale": "Agent. Wir hatten Zeit zum Nachdenken, seit wir die Killik-Kolonie wiedervereinigt haben. Nicht, dass wir nicht genug Arbeit hatten, aber ...",
                "deFemale": "Agent. Wir hatten Zeit zum Nachdenken, seit wir die Killik-Kolonie wiedervereinigt haben. Nicht, dass wir nicht genug Arbeit hatten, aber ..."
            },
            "CnvAlienVONode": -1,
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        },
        "413": {
            "NodeId": 413,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "All you've been through, and you're still bothered by insects? You surprise us.",
            "LocalizedText": {
                "enMale": "All you've been through, and you're still bothered by insects? You surprise us.",
                "frMale": "Vous avez v\u00e9cu tant de choses, et des insectes vous font encore peur ? Vous me surprenez.",
                "frFemale": "Vous avez v\u00e9cu tant de choses, et des insectes vous font encore peur ? Vous me surprenez.",
                "deMale": "Nach allem, was Ihr erlebt habt, habt Ihr immer noch Angst vor Insekten? Ihr \u00fcberrascht uns.",
                "deFemale": "Nach allem, was Ihr erlebt habt, habt Ihr immer noch Angst vor Insekten? Ihr \u00fcberrascht uns."
            },
            "CnvAlienVONode": -1,
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        "415": {
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            "MinLevel": -1,
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "There's something else: In the old days, as a diplomat, we used to be able to read people.",
            "LocalizedText": {
                "enMale": "There's something else: In the old days, as a diplomat, we used to be able to read people.",
                "frMale": "Il y a autre chose. Autrefois, en tant que diplomate, nous \u00e9tions capables de comprendre les gens.",
                "frFemale": "Il y a autre chose. Autrefois, en tant que diplomate, nous \u00e9tions capables de comprendre les gens.",
                "deMale": "Da ist noch etwas: Damals, als wir Diplomat waren, hatten wir die F\u00e4higkeit, Leute zu lesen.",
                "deFemale": "Da ist noch etwas: Damals, als wir Diplomat waren, hatten wir die F\u00e4higkeit, Leute zu lesen."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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            "ChildIds": [
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        },
        "416": {
            "NodeId": 416,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "GenericNodeNumber": 0
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        "417": {
            "NodeId": 417,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "Since our Joining, that's gotten harder, so we have to be direct: is our relationship becoming unprofessional?",
            "LocalizedText": {
                "enMale": "Since our Joining, that's gotten harder, so we have to be direct: is our relationship becoming unprofessional?",
                "frMale": "Depuis notre Affiliation, c'est plus difficile, alors nous devons vous demander : notre relation d\u00e9passe-t-elle le cadre professionnel ?",
                "frFemale": "Depuis notre Affiliation, c'est plus difficile, alors nous devons vous demander : notre relation d\u00e9passe-t-elle le cadre professionnel ?",
                "deMale": "Seit unserer Vereinigung ist es schwieriger geworden, also fragen wir direkt: Ist unsere Beziehung dabei, unprofessionell zu werden?",
                "deFemale": "Seit unserer Vereinigung ist es schwieriger geworden, also fragen wir direkt: Ist unsere Beziehung dabei, unprofessionell zu werden?"
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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                425,
                426
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        },
        "424": {
            "NodeId": 424,
            "QuestRewardB62": "upBoVA9",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Unprofessional? Vector, you don't always need to treat me like your superior.",
            "LocalizedText": {
                "enMale": "Unprofessional? Vector, you don't always need to treat me like your superior.",
                "frMale": "Le cadre professionnel ? Vector, vous n'\u00eates pas toujours oblig\u00e9 de me traiter comme votre sup\u00e9rieure.",
                "frFemale": "Le cadre professionnel ? Vector, vous n'\u00eates pas toujours oblig\u00e9 de me traiter comme votre sup\u00e9rieure.",
                "deMale": "Unprofessionell? Vector, Ihr m\u00fcsst mich nicht immer wie eine Vorgesetzte behandeln.",
                "deFemale": "Unprofessionell? Vector, Ihr m\u00fcsst mich nicht immer wie eine Vorgesetzte behandeln."
            },
            "LocalizedOptionText": {
                "enMale": "Don't worry about ranks.",
                "frMale": "Ne vous en faites pas pour les grades.",
                "frFemale": "Ne vous en faites pas pour les grades.",
                "deMale": "Macht Euch keine Gedanken um R\u00e4nge.",
                "deFemale": "Macht Euch keine Gedanken um R\u00e4nge."
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                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
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            "QuestRewardB62": "upBoVA9",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I get to decide what's professional; one advantage to being friendly with your superior officer.",
            "LocalizedText": {
                "enMale": "I get to decide what's professional; one advantage to being friendly with your superior officer.",
                "frMale": "C'est moi qui d\u00e9cide de ce qui entre dans le cadre professionnel ou pas, et vous avez l'avantage d'\u00eatre proche de votre sup\u00e9rieure.",
                "frFemale": "C'est moi qui d\u00e9cide de ce qui entre dans le cadre professionnel ou pas, et vous avez l'avantage d'\u00eatre proche de votre sup\u00e9rieure.",
                "deMale": "Ich entscheide, was professionell ist. Das ist einer der Vorteile, wenn man sich mit seinem Vorgesetzten einl\u00e4sst.",
                "deFemale": "Ich entscheide, was professionell ist. Das ist einer der Vorteile, wenn man sich mit seinem Vorgesetzten einl\u00e4sst."
            },
            "LocalizedOptionText": {
                "enMale": "[Flirt] I wouldn't worry.",
                "frMale": "[S\u00e9duire] Ne vous en faites pas.",
                "frFemale": "[S\u00e9duire] Ne vous en faites pas.",
                "deMale": "[Flirten] Mach dir blo\u00df keine Sorgen.",
                "deFemale": "[Flirten] Mach dir blo\u00df keine Sorgen."
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                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
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            "MaxLevel": -1,
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I'm not sure what you're getting at.",
            "LocalizedText": {
                "enMale": "I'm not sure what you're getting at.",
                "frMale": "Je ne vois pas ce que vous voulez dire.",
                "frFemale": "Je ne vois pas ce que vous voulez dire.",
                "deMale": "Ich bin nicht sicher, worauf Ihr hinauswollt.",
                "deFemale": "Ich bin nicht sicher, worauf Ihr hinauswollt."
            },
            "LocalizedOptionText": {
                "enMale": "You'll need to explain.",
                "frMale": "Expliquez-vous.",
                "frFemale": "Expliquez-vous.",
                "deMale": "Bitte erkl\u00e4rt das.",
                "deFemale": "Bitte erkl\u00e4rt das."
            },
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            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "Clearly. So tell us, agent--just how friendly are we?",
            "LocalizedText": {
                "enMale": "Clearly. So tell us, agent--just how friendly are we?",
                "frMale": "C'est vrai. Alors dites-nous, agent... \u00e0 quel point sommes-nous proches ?",
                "frFemale": "C'est vrai. Alors dites-nous, agent... \u00e0 quel point sommes-nous proches ?",
                "deMale": "Offensichtlich. Also, sagt uns, Agent ... wie weit lassen wir uns miteinander ein?",
                "deFemale": "Offensichtlich. Also, sagt uns, Agent ... wie weit lassen wir uns miteinander ein?"
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I care for you. That's all I can really say.",
            "LocalizedText": {
                "enMale": "I care for you. That's all I can really say.",
                "frMale": "Vous comptez pour moi. C'est tout ce que je peux dire.",
                "frFemale": "Vous comptez pour moi. C'est tout ce que je peux dire.",
                "deMale": "Ich mag Euch sehr. Mehr kann ich dazu nicht sagen.",
                "deFemale": "Ich mag Euch sehr. Mehr kann ich dazu nicht sagen."
            },
            "LocalizedOptionText": {
                "enMale": "You mean a lot to me.",
                "frMale": "Vous comptez beaucoup pour moi.",
                "frFemale": "Vous comptez beaucoup pour moi.",
                "deMale": "Ihr bedeutet mir sehr viel.",
                "deFemale": "Ihr bedeutet mir sehr viel."
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "If you don't know the answer, I'd rather not have this conversation.",
            "LocalizedText": {
                "enMale": "If you don't know the answer, I'd rather not have this conversation.",
                "frMale": "Si vous ne connaissez pas la r\u00e9ponse, je pr\u00e9f\u00e8re ne pas discuter de \u00e7a.",
                "frFemale": "Si vous ne connaissez pas la r\u00e9ponse, je pr\u00e9f\u00e8re ne pas discuter de \u00e7a.",
                "deMale": "Wenn Ihr die Antwort nicht kennt, lassen wir dieses Gespr\u00e4ch besser.",
                "deFemale": "Wenn Ihr die Antwort nicht kennt, lassen wir dieses Gespr\u00e4ch besser."
            },
            "LocalizedOptionText": {
                "enMale": "Figure it out yourself.",
                "frMale": "Trouvez-le vous-m\u00eames.",
                "frFemale": "Trouvez-le vous-m\u00eames.",
                "deMale": "Findet es selbst heraus.",
                "deFemale": "Findet es selbst heraus."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "We don't mean to be coy--we take our job seriously.",
            "LocalizedText": {
                "enMale": "We don't mean to be coy--we take our job seriously.",
                "frMale": "Nous ne voulions pas \u00eatre \u00e9vasifs... nous prenons notre travail au s\u00e9rieux.",
                "frFemale": "Nous ne voulions pas \u00eatre \u00e9vasifs... nous prenons notre travail au s\u00e9rieux.",
                "deMale": "Wir wollen nicht r\u00e4tselhaft sein. Wir nehmen unsere Arbeit ernst.",
                "deFemale": "Wir wollen nicht r\u00e4tselhaft sein. Wir nehmen unsere Arbeit ernst."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "You are perplexing, agent. But we'll abide by your wishes.",
            "LocalizedText": {
                "enMale": "You are perplexing, agent. But we'll abide by your wishes.",
                "frMale": "Vous \u00eates complexe, agent. Mais nous respectons votre choix.",
                "frFemale": "Vous \u00eates complexe, agent. Mais nous respectons votre choix.",
                "deMale": "Ihr verwirrt uns, Agent. Aber wir werden Eure W\u00fcnsche beherzigen.",
                "deFemale": "Ihr verwirrt uns, Agent. Aber wir werden Eure W\u00fcnsche beherzigen."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "Then how do you want us to treat you?",
            "LocalizedText": {
                "enMale": "Then how do you want us to treat you?",
                "frMale": "Alors comment voulez-vous que nous vous traitions ?",
                "frFemale": "Alors comment voulez-vous que nous vous traitions ?",
                "deMale": "Wie sollen wir Euch dann behandeln?",
                "deFemale": "Wie sollen wir Euch dann behandeln?"
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "But we also value our relationship--we think of you as a friend.",
            "LocalizedText": {
                "enMale": "But we also value our relationship--we think of you as a friend.",
                "frMale": "Mais nous appr\u00e9cions aussi notre relation... nous vous consid\u00e9rons comme une amie.",
                "frFemale": "Mais nous appr\u00e9cions aussi notre relation... nous vous consid\u00e9rons comme une amie.",
                "deMale": "Doch wir sch\u00e4tzen auch unsere Beziehung. Wir sehen Euch als Freundin.",
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            "SpeakerB62Id": "0000000",
            "Text": "Don't get the wrong idea, Vector. I'm not interested in you.",
            "LocalizedText": {
                "enMale": "Don't get the wrong idea, Vector. I'm not interested in you.",
                "frMale": "N'allez pas croire n'importe quoi, Vector. Vous ne m'int\u00e9ressez pas.",
                "frFemale": "N'allez pas croire n'importe quoi, Vector. Vous ne m'int\u00e9ressez pas.",
                "deMale": "Ich hoffe, Ihr habt keine falschen Erwartungen, Vector. Ich habe kein Interesse an Euch.",
                "deFemale": "Ich hoffe, Ihr habt keine falschen Erwartungen, Vector. Ich habe kein Interesse an Euch."
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            "LocalizedOptionText": {
                "enMale": "Friends, maybe--but no more.",
                "frMale": "Amis, peut-\u00eatre... mais rien de plus.",
                "frFemale": "Amis, peut-\u00eatre... mais rien de plus.",
                "deMale": "Freunde, vielleicht ... mehr aber nicht.",
                "deFemale": "Freunde, vielleicht ... mehr aber nicht."
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "Of course, agent. We're glad you confirmed it.",
            "LocalizedText": {
                "enMale": "Of course, agent. We're glad you confirmed it.",
                "frMale": "Bien s\u00fbr, agent. Merci de le confirmer.",
                "frFemale": "Bien s\u00fbr, agent. Merci de le confirmer.",
                "deMale": "Nat\u00fcrlich, Agent. Wir sind froh, dass Ihr dies best\u00e4tigt habt.",
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            "Text": "You're disappointing me, Vector.",
            "LocalizedText": {
                "enMale": "You're disappointing me, Vector.",
                "frMale": "Vous me d\u00e9cevez, Vector.",
                "frFemale": "Vous me d\u00e9cevez, Vector.",
                "deMale": "Ihr entt\u00e4uscht mich, Vector.",
                "deFemale": "Ihr entt\u00e4uscht mich, Vector."
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            "LocalizedOptionText": {
                "enMale": "[Flirt] Just a friend?",
                "frMale": "[S\u00e9duire] Juste une amie ?",
                "frFemale": "[S\u00e9duire] Juste une amie ?",
                "deMale": "[Flirten] Nur als Freundin?",
                "deFemale": "[Flirten] Nur als Freundin?"
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "That does make things clear.",
            "LocalizedText": {
                "enMale": "That does make things clear.",
                "frMale": "\u00c7a rend les choses plus claires.",
                "frFemale": "\u00c7a rend les choses plus claires.",
                "deMale": "Das macht die Lage klarer.",
                "deFemale": "Das macht die Lage klarer."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "We'd like to continue this... but we've kept you from your duty long enough. The Song of the Universe will not pause.",
            "LocalizedText": {
                "enMale": "We'd like to continue this... but we've kept you from your duty long enough. The Song of the Universe will not pause.",
                "frMale": "Nous aimerions continuer... mais nous vous avons assez d\u00e9rang\u00e9e comme \u00e7a. Le Chant de l'Univers ne s'arr\u00eatera pas.",
                "frFemale": "Nous aimerions continuer... mais nous vous avons assez d\u00e9rang\u00e9e comme \u00e7a. Le Chant de l'Univers ne s'arr\u00eatera pas.",
                "deMale": "Wir w\u00fcrden dies gerne fortsetzen ... aber wir haben Euch nun schon lange genug vom Dienst abgehalten. Das Lied des Universums wird nicht aufh\u00f6ren.",
                "deFemale": "Wir w\u00fcrden dies gerne fortsetzen ... aber wir haben Euch nun schon lange genug vom Dienst abgehalten. Das Lied des Universums wird nicht aufh\u00f6ren."
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "That's all we need.",
            "LocalizedText": {
                "enMale": "That's all we need.",
                "frMale": "C'est ce que nous voulions.",
                "frFemale": "C'est ce que nous voulions.",
                "deMale": "Mehr brauchen wir auch nicht.",
                "deFemale": "Mehr brauchen wir auch nicht."
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "We still have much to relearn, in this life--feelings the Killiks can't perceive.",
            "LocalizedText": {
                "enMale": "We still have much to relearn, in this life--feelings the Killiks can't perceive.",
                "frMale": "Nous avons beaucoup de choses \u00e0 red\u00e9couvrir dans cette vie... des sentiments que les Killiks ne peuvent pas percevoir.",
                "frFemale": "Nous avons beaucoup de choses \u00e0 red\u00e9couvrir dans cette vie... des sentiments que les Killiks ne peuvent pas percevoir.",
                "deMale": "Wir m\u00fcssen noch vieles f\u00fcr dieses Leben neu lernen - Gef\u00fchle, die Killiks nicht kennen.",
                "deFemale": "Wir m\u00fcssen noch vieles f\u00fcr dieses Leben neu lernen - Gef\u00fchle, die Killiks nicht kennen."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "We're in no hurry. Just know that we're here.",
            "LocalizedText": {
                "enMale": "We're in no hurry. Just know that we're here.",
                "frMale": "Nous avons le temps. Sachez seulement que nous sommes l\u00e0.",
                "frFemale": "Nous avons le temps. Sachez seulement que nous sommes l\u00e0.",
                "deMale": "Wir haben keine Eile. Ihr sollt nur wissen, dass wir da sind.",
                "deFemale": "Wir haben keine Eile. Ihr sollt nur wissen, dass wir da sind."
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            "SpeakerB62Id": "0000000",
            "Text": "How are things, Vector?",
            "LocalizedText": {
                "enMale": "How are things, Vector?",
                "frMale": "Comment \u00e7a va, Vector ?",
                "frFemale": "Comment \u00e7a va, Vector ?",
                "deMale": "Wie geht es Euch, Vector?",
                "deFemale": "Wie geht es Euch, Vector?"
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "There are Killiks as large as starships and as small as mites; Joiners from a hundred species on a thousand worlds.",
            "LocalizedText": {
                "enMale": "There are Killiks as large as starships and as small as mites; Joiners from a hundred species on a thousand worlds.",
                "frMale": "Il existe des Killiks aussi imposants que des vaisseaux et aussi petits que des mites, des Assimil\u00e9s de centaines d'esp\u00e8ces sur des milliers de plan\u00e8tes.",
                "frFemale": "Il existe des Killiks aussi imposants que des vaisseaux et aussi petits que des mites, des Assimil\u00e9s de centaines d'esp\u00e8ces sur des milliers de plan\u00e8tes.",
                "deMale": "Manche Killiks sind so gro\u00df wie Raumschiffe, andere so klein wie M\u00fccken. Verbundene aus Hunderten von Spezies auf Tausenden von Welten.",
                "deFemale": "Manche Killiks sind so gro\u00df wie Raumschiffe, andere so klein wie M\u00fccken. Verbundene aus Hunderten von Spezies auf Tausenden von Welten."
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            "AlignmentGain": "None",
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "We mean to report on the Killik Colony to the Diplomatic Service.",
            "LocalizedText": {
                "enMale": "We mean to report on the Killik Colony to the Diplomatic Service.",
                "frMale": "Nous devons parler de la Colonie Killik au Service Diplomatique.",
                "frFemale": "Nous devons parler de la Colonie Killik au Service Diplomatique.",
                "deMale": "Wir m\u00fcssen dem Diplomatischen Dienst von der Killik-Kolonie berichten.",
                "deFemale": "Wir m\u00fcssen dem Diplomatischen Dienst von der Killik-Kolonie berichten."
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "The Killiks are a force to be reckoned with, and the Empire should know.",
            "LocalizedText": {
                "enMale": "The Killiks are a force to be reckoned with, and the Empire should know.",
                "frMale": "Les Killiks sont une force qu'il faut reconna\u00eetre, et l'Empire doit le savoir.",
                "frFemale": "Les Killiks sont une force qu'il faut reconna\u00eetre, et l'Empire doit le savoir.",
                "deMale": "Die Killiks sind nicht zu verachten, und das Imperium sollte davon erfahren.",
                "deFemale": "Die Killiks sind nicht zu verachten, und das Imperium sollte davon erfahren."
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            "LocalizedOptionText": {
                "enMale": "Not a bad idea.",
                "frMale": "Bonne id\u00e9e.",
                "frFemale": "Bonne id\u00e9e.",
                "deMale": "Keine schlechte Idee.",
                "deFemale": "Keine schlechte Idee."
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
            },
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "The Colony's been in hiding for a long time; the Killiks may not appreciate it.",
            "LocalizedText": {
                "enMale": "The Colony's been in hiding for a long time; the Killiks may not appreciate it.",
                "frMale": "La Colonie s'est cach\u00e9e pendant longtemps, les Killiks risqueraient de ne pas appr\u00e9cier.",
                "frFemale": "La Colonie s'est cach\u00e9e pendant longtemps, les Killiks risqueraient de ne pas appr\u00e9cier.",
                "deMale": "Die Kolonie versteckt sich nun schon seit langer Zeit. Vielleicht wollen die Killiks es gar nicht.",
                "deFemale": "Die Kolonie versteckt sich nun schon seit langer Zeit. Vielleicht wollen die Killiks es gar nicht."
            },
            "LocalizedOptionText": {
                "enMale": "Will the Killiks approve?",
                "frMale": "Les Killiks seront d'accord ?",
                "frFemale": "Les Killiks seront d'accord ?",
                "deMale": "Wird das den Killiks gefallen?",
                "deFemale": "Wird das den Killiks gefallen?"
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You transferred out of the Diplomatic Service. It's not your responsibility.",
            "LocalizedText": {
                "enMale": "You transferred out of the Diplomatic Service. It's not your responsibility.",
                "frMale": "Vous n'appartenez plus au Service Diplomatique. Ce n'est pas \u00e0 vous de le faire.",
                "frFemale": "Vous n'appartenez plus au Service Diplomatique. Ce n'est pas \u00e0 vous de le faire.",
                "deMale": "Ihr wurdet vom Diplomatischen Dienst abgezogen. Das ist nicht Eure Verantwortung.",
                "deFemale": "Ihr wurdet vom Diplomatischen Dienst abgezogen. Das ist nicht Eure Verantwortung."
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            "LocalizedOptionText": {
                "enMale": "You don't report to them.",
                "frMale": "Vous ne lui faites plus votre rapport.",
                "frFemale": "Vous ne lui faites plus votre rapport.",
                "deMale": "Ihr untersteht ihnen nicht mehr.",
                "deFemale": "Ihr untersteht ihnen nicht mehr."
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "We still serve the Empire, and our former superiors are in the best position to help.",
            "LocalizedText": {
                "enMale": "We still serve the Empire, and our former superiors are in the best position to help.",
                "frMale": "Nous servons toujours l'Empire, et nos anciens sup\u00e9rieurs sont en position de pouvoir nous aider.",
                "frFemale": "Nous servons toujours l'Empire, et nos anciens sup\u00e9rieurs sont en position de pouvoir nous aider.",
                "deMale": "Doch wir dienen immer noch dem Imperium, und unsere fr\u00fcheren Vorgesetzten haben die M\u00f6glichkeit zu helfen.",
                "deFemale": "Doch wir dienen immer noch dem Imperium, und unsere fr\u00fcheren Vorgesetzten haben die M\u00f6glichkeit zu helfen."
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "If the service can make entreaties to the Colony--if we make them an ally--we'll have a foothold in the Unknown Regions.",
            "LocalizedText": {
                "enMale": "If the service can make entreaties to the Colony--if we make them an ally--we'll have a foothold in the Unknown Regions.",
                "frMale": "Si le service peut se lier \u00e0 la Colonie... si nous en faisons un alli\u00e9... nous aurons un pied dans les R\u00e9gions Inconnues.",
                "frFemale": "Si le service peut se lier \u00e0 la Colonie... si nous en faisons un alli\u00e9... nous aurons un pied dans les R\u00e9gions Inconnues.",
                "deMale": "Wenn der Dienst die Kolonie \u00fcberzeugen kann - wenn wir sie zu Verb\u00fcndeten machen - haben wir Unterst\u00fctzung in den unbekannten Regionen.",
                "deFemale": "Wenn der Dienst die Kolonie \u00fcberzeugen kann - wenn wir sie zu Verb\u00fcndeten machen - haben wir Unterst\u00fctzung in den unbekannten Regionen."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "We'd have access to Killik craftsmanship, Joiner information--even without their military support, they'd be invaluable.",
            "LocalizedText": {
                "enMale": "We'd have access to Killik craftsmanship, Joiner information--even without their military support, they'd be invaluable.",
                "frMale": "Nous aurions acc\u00e8s \u00e0 l'art Killik, aux informations sur les Affili\u00e9s... m\u00eame sans leur soutien militaire, ce serait inestimable.",
                "frFemale": "Nous aurions acc\u00e8s \u00e0 l'art Killik, aux informations sur les Affili\u00e9s... m\u00eame sans leur soutien militaire, ce serait inestimable.",
                "deMale": "Wir h\u00e4tten Zugang zum Handwerk der Killiks, zu Informationen Verbundener. Selbst ohne milit\u00e4rische Unterst\u00fctzung w\u00e4ren sie ein unbezahlbarer Gewinn.",
                "deFemale": "Wir h\u00e4tten Zugang zum Handwerk der Killiks, zu Informationen Verbundener. Selbst ohne milit\u00e4rische Unterst\u00fctzung w\u00e4ren sie ein unbezahlbarer Gewinn."
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            "SpeakerB62Id": "0000000",
            "Text": "What would an Imperial-Killik alliance take?",
            "LocalizedText": {
                "enMale": "What would an Imperial-Killik alliance take?",
                "frMale": "Que demanderait une alliance Imp\u00e9riaux-Killiks ?",
                "frFemale": "Que demanderait une alliance Imp\u00e9riaux-Killiks ?",
                "deMale": "Was w\u00fcrde es brauchen, um die Killiks zu einer Allianz mit dem Imperium zu \u00fcberreden?",
                "deFemale": "Was w\u00fcrde es brauchen, um die Killiks zu einer Allianz mit dem Imperium zu \u00fcberreden?"
            },
            "LocalizedOptionText": {
                "enMale": "Do you have a plan?",
                "frMale": "Vous avez un plan ?",
                "frFemale": "Vous avez un plan ?",
                "deMale": "Habt Ihr einen Plan?",
                "deFemale": "Habt Ihr einen Plan?"
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
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            "SpeakerB62Id": "0000000",
            "Text": "Are you sure you're not letting your personal situation color your view?",
            "LocalizedText": {
                "enMale": "Are you sure you're not letting your personal situation color your view?",
                "frMale": "Vous \u00eates s\u00fbr que votre situation personnelle ne joue pas dans votre vision des choses ?",
                "frFemale": "Vous \u00eates s\u00fbr que votre situation personnelle ne joue pas dans votre vision des choses ?",
                "deMale": "Seid Ihr sicher, dass Eure pers\u00f6nliche Situation nicht Euren Blick tr\u00fcbt?",
                "deFemale": "Seid Ihr sicher, dass Eure pers\u00f6nliche Situation nicht Euren Blick tr\u00fcbt?"
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            "LocalizedOptionText": {
                "enMale": "You're not exactly unbiased.",
                "frMale": "Vous n'\u00eates pas vraiment impartial.",
                "frFemale": "Vous n'\u00eates pas vraiment impartial.",
                "deMale": "Ihr seid nicht gerade unvoreingenommen.",
                "deFemale": "Ihr seid nicht gerade unvoreingenommen."
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "We've shared thoughts with Daizanna of the Iesei nest, and we've assessed the limits of their cooperation.",
            "LocalizedText": {
                "enMale": "We've shared thoughts with Daizanna of the Iesei nest, and we've assessed the limits of their cooperation.",
                "frMale": "Nous avons partag\u00e9 nos pens\u00e9es avec Daizanna du nid Lesei, et nous avons d\u00e9fini des limites \u00e0 cette coop\u00e9ration.",
                "frFemale": "Nous avons partag\u00e9 nos pens\u00e9es avec Daizanna du nid Lesei, et nous avons d\u00e9fini des limites \u00e0 cette coop\u00e9ration.",
                "deMale": "Wir haben Gedanken mit Daizanna vom Iesei-Nest ausgetauscht und die Grenzen ihrer Kooperation erfahren.",
                "deFemale": "Wir haben Gedanken mit Daizanna vom Iesei-Nest ausgetauscht und die Grenzen ihrer Kooperation erfahren."
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            "SpeakerB62Id": "0000000",
            "Text": "I agree. But why bother with the Diplomatic Service when we could pull the strings ourselves?",
            "LocalizedText": {
                "enMale": "I agree. But why bother with the Diplomatic Service when we could pull the strings ourselves?",
                "frMale": "Je suis d'accord. Mais pourquoi s'emb\u00eater avec le Service Diplomatique alors qu'on pourrait tout arranger nous-m\u00eames ?",
                "frFemale": "Je suis d'accord. Mais pourquoi s'emb\u00eater avec le Service Diplomatique alors qu'on pourrait tout arranger nous-m\u00eames ?",
                "deMale": "Das stimmt. Aber warum den Diplomatischen Dienst einschalten, wenn wir das selbst \u00fcbernehmen k\u00f6nnten?",
                "deFemale": "Das stimmt. Aber warum den Diplomatischen Dienst einschalten, wenn wir das selbst \u00fcbernehmen k\u00f6nnten?"
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            "LocalizedOptionText": {
                "enMale": "You need spies, not diplomats.",
                "frMale": "Vous avez besoin d'espions, pas de diplomates.",
                "frFemale": "Vous avez besoin d'espions, pas de diplomates.",
                "deMale": "Ihr braucht Spione, keine Diplomaten.",
                "deFemale": "Ihr braucht Spione, keine Diplomaten."
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            "SpeakerB62Id": "0000000",
            "Text": "Not even a smile for me? You are focused today.",
            "LocalizedText": {
                "enMale": "Not even a smile for me? You are focused today.",
                "frMale": "M\u00eame pas un sourire pour moi ? Vous \u00eates s\u00e9rieux aujourd'hui.",
                "frFemale": "M\u00eame pas un sourire pour moi ? Vous \u00eates s\u00e9rieux aujourd'hui.",
                "deMale": "Und ich bekomme nicht mal ein L\u00e4cheln? Ihr seid heute sehr konzentriert.",
                "deFemale": "Und ich bekomme nicht mal ein L\u00e4cheln? Ihr seid heute sehr konzentriert."
            },
            "LocalizedOptionText": {
                "enMale": "[Flirt] All business, I see.",
                "frMale": "[S\u00e9duire] Vous \u00eates occup\u00e9, \u00e0 ce que je vois.",
                "frFemale": "[S\u00e9duire] Vous \u00eates occup\u00e9, \u00e0 ce que je vois.",
                "deMale": "[Flirten] Verstehe, das Gesch\u00e4ft geht vor.",
                "deFemale": "[Flirten] Verstehe, das Gesch\u00e4ft geht vor."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "We are--still, it's you who inspires us.",
            "LocalizedText": {
                "enMale": "We are--still, it's you who inspires us.",
                "frMale": "Nous le sommes... pourtant, c'est vous qui nous inspirez.",
                "frFemale": "Nous le sommes... pourtant, c'est vous qui nous inspirez.",
                "deMale": "Das sind wir. Trotzdem seid Ihr es, die uns inspiriert.",
                "deFemale": "Das sind wir. Trotzdem seid Ihr es, die uns inspiriert."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "Certainly, we'd like to show the beauty of the Colony to others--but we haven't forgotten politics.",
            "LocalizedText": {
                "enMale": "Certainly, we'd like to show the beauty of the Colony to others--but we haven't forgotten politics.",
                "frMale": "Certainement, nous aimerions montrer la beaut\u00e9 de la Colonie aux autres... mais nous n'avons pas oubli\u00e9 la politique.",
                "frFemale": "Certainement, nous aimerions montrer la beaut\u00e9 de la Colonie aux autres... mais nous n'avons pas oubli\u00e9 la politique.",
                "deMale": "Nat\u00fcrlich w\u00fcrden wir die Sch\u00f6nheit der Kolonie gerne anderen zeigen ... aber wir haben die Politik nicht vergessen.",
                "deFemale": "Nat\u00fcrlich w\u00fcrden wir die Sch\u00f6nheit der Kolonie gerne anderen zeigen ... aber wir haben die Politik nicht vergessen."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "And if the Empire doesn't make allies of the Killiks, someone else may get to them first.",
            "LocalizedText": {
                "enMale": "And if the Empire doesn't make allies of the Killiks, someone else may get to them first.",
                "frMale": "Et si l'Empire ne s'allie pas aux Killiks, quelqu'un pourrait les atteindre avant.",
                "frFemale": "Et si l'Empire ne s'allie pas aux Killiks, quelqu'un pourrait les atteindre avant.",
                "deMale": "Und wenn das Imperium sich nicht mit den Killiks verb\u00fcndet, macht es vielleicht jemand anderes.",
                "deFemale": "Und wenn das Imperium sich nicht mit den Killiks verb\u00fcndet, macht es vielleicht jemand anderes."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "An alliance built on manipulations can't last. We've done so before, and seen the consequences.",
            "LocalizedText": {
                "enMale": "An alliance built on manipulations can't last. We've done so before, and seen the consequences.",
                "frMale": "Une alliance reposant sur la manipulation ne peut pas durer. Nous l'avons d\u00e9j\u00e0 fait, et nous en avons vu les cons\u00e9quences.",
                "frFemale": "Une alliance reposant sur la manipulation ne peut pas durer. Nous l'avons d\u00e9j\u00e0 fait, et nous en avons vu les cons\u00e9quences.",
                "deMale": "Eine Allianz, die auf Manipulationen fu\u00dft, kann nicht halten. Wir haben das schon gemacht und kennen die Konsequenzen.",
                "deFemale": "Eine Allianz, die auf Manipulationen fu\u00dft, kann nicht halten. Wir haben das schon gemacht und kennen die Konsequenzen."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "This needs to happen with the backing of those in power. And it needs to happen before someone else finds the Colony.",
            "LocalizedText": {
                "enMale": "This needs to happen with the backing of those in power. And it needs to happen before someone else finds the Colony.",
                "frMale": "Nous avons besoin du soutien des personnes au pouvoir. Et personne ne doit d\u00e9couvrir la Colonie avant d'y parvenir.",
                "frFemale": "Nous avons besoin du soutien des personnes au pouvoir. Et personne ne doit d\u00e9couvrir la Colonie avant d'y parvenir.",
                "deMale": "Das muss mit der Unterst\u00fctzung jener geschehen, die an der Macht sitzen. Und es muss geschehen, bevor jemand anderes die Kolonie findet.",
                "deFemale": "Das muss mit der Unterst\u00fctzung jener geschehen, die an der Macht sitzen. Und es muss geschehen, bevor jemand anderes die Kolonie findet."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "We've outlined an proposal. The Killiks want peace and resources, and the Empire can offer both.",
            "LocalizedText": {
                "enMale": "We've outlined an proposal. The Killiks want peace and resources, and the Empire can offer both.",
                "frMale": "Nous avons fait une proposition. Les Killiks veulent la paix et des ressources, et l'Empire peut offrir les deux.",
                "frFemale": "Nous avons fait une proposition. Les Killiks veulent la paix et des ressources, et l'Empire peut offrir les deux.",
                "deMale": "Wir haben einen Vorschlag vorbereitet. Die Killiks wollen Frieden und Rohstoffe, und das Imperium kann beides bieten.",
                "deFemale": "Wir haben einen Vorschlag vorbereitet. Die Killiks wollen Frieden und Rohstoffe, und das Imperium kann beides bieten."
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            "AlignmentGain": "None",
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "0000000",
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "However I can assist, say the word.",
            "LocalizedText": {
                "enMale": "However I can assist, say the word.",
                "frMale": "Si je peux vous aider, dites-le-moi.",
                "frFemale": "Si je peux vous aider, dites-le-moi.",
                "deMale": "Sagt einfach, wie ich Euch helfen kann.",
                "deFemale": "Sagt einfach, wie ich Euch helfen kann."
            },
            "LocalizedOptionText": {
                "enMale": "You have my full support.",
                "frMale": "Vous avez tout mon soutien.",
                "frFemale": "Vous avez tout mon soutien.",
                "deMale": "Ihr habt meine volle Unterst\u00fctzung.",
                "deFemale": "Ihr habt meine volle Unterst\u00fctzung."
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "The bugs are unpredictable. Keep your focus on our mission, and leave foreign policy to someone else.",
            "LocalizedText": {
                "enMale": "The bugs are unpredictable. Keep your focus on our mission, and leave foreign policy to someone else.",
                "frMale": "Les insectes sont impr\u00e9visibles. Concentrez-vous sur la mission et laissez la politique \u00e0 quelqu'un d'autre.",
                "frFemale": "Les insectes sont impr\u00e9visibles. Concentrez-vous sur la mission et laissez la politique \u00e0 quelqu'un d'autre.",
                "deMale": "Diese Insekten sind unberechenbar. Konzentriert Euch auf unsere Mission und \u00fcberlasst die Au\u00dfenpolitik jemand anderem.",
                "deFemale": "Diese Insekten sind unberechenbar. Konzentriert Euch auf unsere Mission und \u00fcberlasst die Au\u00dfenpolitik jemand anderem."
            },
            "LocalizedOptionText": {
                "enMale": "Killiks are too dangerous.",
                "frMale": "Les Killiks sont trop dangereux.",
                "frFemale": "Les Killiks sont trop dangereux.",
                "deMale": "Killiks sind zu gef\u00e4hrlich.",
                "deFemale": "Killiks sind zu gef\u00e4hrlich."
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                }
            },
            "IsAmbient": false,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Convincing the service--let alone the Sith--to support this won't be easy.",
            "LocalizedText": {
                "enMale": "Convincing the service--let alone the Sith--to support this won't be easy.",
                "frMale": "Convaincre le service... sans parler des Sith... de vous soutenir ne sera pas simple.",
                "frFemale": "Convaincre le service... sans parler des Sith... de vous soutenir ne sera pas simple.",
                "deMale": "Den Dienst zu \u00fcberzeugen und auch noch die Sith wird ziemlich schwierig sein.",
                "deFemale": "Den Dienst zu \u00fcberzeugen und auch noch die Sith wird ziemlich schwierig sein."
            },
            "LocalizedOptionText": {
                "enMale": "It'll be a tough sell.",
                "frMale": "\u00c7a ne sera pas une partie de plaisir.",
                "frFemale": "\u00c7a ne sera pas une partie de plaisir.",
                "deMale": "Das wird nicht einfach werden.",
                "deFemale": "Das wird nicht einfach werden."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "As you wish, agent. But we still have friends in the Diplomatic Service, and we'll be keeping abreast of the situation.",
            "LocalizedText": {
                "enMale": "As you wish, agent. But we still have friends in the Diplomatic Service, and we'll be keeping abreast of the situation.",
                "frMale": "Comme vous voudrez, agent. Mais nous avons toujours des amis dans le Service Diplomatique, et nous nous tiendrons au courant de la situation.",
                "frFemale": "Comme vous voudrez, agent. Mais nous avons toujours des amis dans le Service Diplomatique, et nous nous tiendrons au courant de la situation.",
                "deMale": "Wie Ihr w\u00fcnscht, Agent. Aber wir haben immer noch Freunde im Diplomatischen Dienst und werden uns stets \u00fcber die Situation informieren lassen.",
                "deFemale": "Wie Ihr w\u00fcnscht, Agent. Aber wir haben immer noch Freunde im Diplomatischen Dienst und werden uns stets \u00fcber die Situation informieren lassen."
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            "CnvAlienVONode": -1,
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "0000000",
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            "NodeId": 516,
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "We'd ask you to sign off on the report. Other than that, we'll keep your offer in mind. Thank you.",
            "LocalizedText": {
                "enMale": "We'd ask you to sign off on the report. Other than that, we'll keep your offer in mind. Thank you.",
                "frMale": "Nous aimerions que vous signiez le rapport. Autrement, nous n'oublierons pas votre offre. Merci.",
                "frFemale": "Nous aimerions que vous signiez le rapport. Autrement, nous n'oublierons pas votre offre. Merci.",
                "deMale": "Wir w\u00fcrden Euch darum bitten, den Bericht abzuzeichnen. Euer Angebot behalten wir nat\u00fcrlich im Hinterkopf. Danke.",
                "deFemale": "Wir w\u00fcrden Euch darum bitten, den Bericht abzuzeichnen. Euer Angebot behalten wir nat\u00fcrlich im Hinterkopf. Danke."
            },
            "CnvAlienVONode": -1,
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        "518": {
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "We're well aware of that, agent. But there was a time when this was our life.",
            "LocalizedText": {
                "enMale": "We're well aware of that, agent. But there was a time when this was our life.",
                "frMale": "Nous le savons bien, agent. Mais il fut un temps o\u00f9 c'\u00e9tait notre travail.",
                "frFemale": "Nous le savons bien, agent. Mais il fut un temps o\u00f9 c'\u00e9tait notre travail.",
                "deMale": "Dessen sind wir uns bewusst, Agent. Aber es gab eine Zeit, in der das unser Leben war.",
                "deFemale": "Dessen sind wir uns bewusst, Agent. Aber es gab eine Zeit, in der das unser Leben war."
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        "519": {
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "We believe in it, and we'll find a way.",
            "LocalizedText": {
                "enMale": "We believe in it, and we'll find a way.",
                "frMale": "Nous y croyons, et nous trouverons une solution.",
                "frFemale": "Nous y croyons, et nous trouverons une solution.",
                "deMale": "Wir glauben daran und werden einen Weg finden.",
                "deFemale": "Wir glauben daran und werden einen Weg finden."
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        "527": {
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            "QuestsEndedB62": [
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            "QuestRewardB62": "0000000",
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            "SpeakerB62Id": "OpzR0QM",
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        "528": {
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "Agent. We heard back from the Diplomatic Service about our proposed alliance with the Killik Colony.",
            "LocalizedText": {
                "enMale": "Agent. We heard back from the Diplomatic Service about our proposed alliance with the Killik Colony.",
                "frMale": "Agent. Nous avons eu une r\u00e9ponse du Service Diplomatique concernant la demande d'alliance avec la Colonie Killik.",
                "frFemale": "Agent. Nous avons eu une r\u00e9ponse du Service Diplomatique concernant la demande d'alliance avec la Colonie Killik.",
                "deMale": "Agent. Wir haben Antwort vom Diplomatischen Dienst bez\u00fcglich unserer vorgeschlagenen Allianz mit der Killik-Kolonie erhalten.",
                "deFemale": "Agent. Wir haben Antwort vom Diplomatischen Dienst bez\u00fcglich unserer vorgeschlagenen Allianz mit der Killik-Kolonie erhalten."
            },
            "CnvAlienVONode": -1,
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        "530": {
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            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "Our report was soundly ignored. It seems we have less credibility than we thought.",
            "LocalizedText": {
                "enMale": "Our report was soundly ignored. It seems we have less credibility than we thought.",
                "frMale": "Notre rapport a \u00e9t\u00e9 ignor\u00e9. On dirait que nous sommes moins cr\u00e9dibles que pr\u00e9vu.",
                "frFemale": "Notre rapport a \u00e9t\u00e9 ignor\u00e9. On dirait que nous sommes moins cr\u00e9dibles que pr\u00e9vu.",
                "deMale": "Unser Bericht wurde einfach ignoriert. Anscheinend glaubt man uns weniger, als wir dachten.",
                "deFemale": "Unser Bericht wurde einfach ignoriert. Anscheinend glaubt man uns weniger, als wir dachten."
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You don't sound very concerned.",
            "LocalizedText": {
                "enMale": "You don't sound very concerned.",
                "frMale": "\u00c7a n'a pas l'air de vous ennuyer plus que \u00e7a.",
                "frFemale": "\u00c7a n'a pas l'air de vous ennuyer plus que \u00e7a.",
                "deMale": "Ihr h\u00f6rt Euch nicht sehr besorgt an.",
                "deFemale": "Ihr h\u00f6rt Euch nicht sehr besorgt an."
            },
            "LocalizedOptionText": {
                "enMale": "You're taking this well.",
                "frMale": "Vous prenez \u00e7a bien.",
                "frFemale": "Vous prenez \u00e7a bien.",
                "deMale": "Ihr steckt das gut weg.",
                "deFemale": "Ihr steckt das gut weg."
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        "533": {
            "NodeId": 533,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You worked for them for years, and this is what you get?",
            "LocalizedText": {
                "enMale": "You worked for them for years, and this is what you get?",
                "frMale": "Vous avez travaill\u00e9 pour eux pendant des ann\u00e9es, et c'est tout ce que vous obtenez ?",
                "frFemale": "Vous avez travaill\u00e9 pour eux pendant des ann\u00e9es, et c'est tout ce que vous obtenez ?",
                "deMale": "Ihr habt jahrelang f\u00fcr sie gearbeitet und das ist jetzt der Lohn?",
                "deFemale": "Ihr habt jahrelang f\u00fcr sie gearbeitet und das ist jetzt der Lohn?"
            },
            "LocalizedOptionText": {
                "enMale": "Why won't they listen to you?",
                "frMale": "Pourquoi ne vous \u00e9coutent-ils pas ?",
                "frFemale": "Pourquoi ne vous \u00e9coutent-ils pas ?",
                "deMale": "Warum h\u00f6ren sie nicht auf Euch?",
                "deFemale": "Warum h\u00f6ren sie nicht auf Euch?"
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                "esmw3O5": {
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
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            "IsAmbient": false,
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You can't even talk without sounding like a Killik. What did you expect?",
            "LocalizedText": {
                "enMale": "You can't even talk without sounding like a Killik. What did you expect?",
                "frMale": "Vous ne pouvez m\u00eame pas parler sans ressembler \u00e0 un Killik. \u00c0 quoi vous attendiez-vous ?",
                "frFemale": "Vous ne pouvez m\u00eame pas parler sans ressembler \u00e0 un Killik. \u00c0 quoi vous attendiez-vous ?",
                "deMale": "Ihr h\u00f6rt Euch st\u00e4ndig an wie ein Killik. Was habt Ihr denn erwartet?",
                "deFemale": "Ihr h\u00f6rt Euch st\u00e4ndig an wie ein Killik. Was habt Ihr denn erwartet?"
            },
            "LocalizedOptionText": {
                "enMale": "Somehow, I'm not surprised.",
                "frMale": "Bizarrement, \u00e7a ne me surprend pas.",
                "frFemale": "Bizarrement, \u00e7a ne me surprend pas.",
                "deMale": "Irgendwie \u00fcberrascht mich das nicht.",
                "deFemale": "Irgendwie \u00fcberrascht mich das nicht."
            },
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            "AffectionRewardEventsB62": {
                "esmw3O5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus",
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        "535": {
            "NodeId": 535,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "We expected our friends to risk their careers--and we understand why they can't. But there is still hope.",
            "LocalizedText": {
                "enMale": "We expected our friends to risk their careers--and we understand why they can't. But there is still hope.",
                "frMale": "Nous nous attendions \u00e0 ce que nos amis risquent leur carri\u00e8re... mais nous avons compris qu'ils ne pouvaient pas. Mais il y a toujours de l'espoir.",
                "frFemale": "Nous nous attendions \u00e0 ce que nos amis risquent leur carri\u00e8re... mais nous avons compris qu'ils ne pouvaient pas. Mais il y a toujours de l'espoir.",
                "deMale": "Wir hatten erwartet, dass unsere Freunde ihre Karrieren riskieren ... und wir verstehen, warum sie das nicht k\u00f6nnen. Aber es gibt noch Hoffnung.",
                "deFemale": "Wir hatten erwartet, dass unsere Freunde ihre Karrieren riskieren ... und wir verstehen, warum sie das nicht k\u00f6nnen. Aber es gibt noch Hoffnung."
            },
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            "IsEmpty": true,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "IsEmpty": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "A colleague named Falner Oeth sent the update on our report along with a message.",
            "LocalizedText": {
                "enMale": "A colleague named Falner Oeth sent the update on our report along with a message.",
                "frMale": "Un coll\u00e8gue nomm\u00e9 Falner Oeth nous a inform\u00e9s sur notre rapport et a envoy\u00e9 un message.",
                "frFemale": "Un coll\u00e8gue nomm\u00e9 Falner Oeth nous a inform\u00e9s sur notre rapport et a envoy\u00e9 un message.",
                "deMale": "Ein Kollege namens Falner Oeth hat neben der Information \u00fcber unseren Bericht auch noch eine Nachricht hinterlassen.",
                "deFemale": "Ein Kollege namens Falner Oeth hat neben der Information \u00fcber unseren Bericht auch noch eine Nachricht hinterlassen."
            },
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "GenericNodeNumber": 0
        },
        "539": {
            "NodeId": 539,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "He wants us to call him, accompanied by our \"handler.\" We believe he means you.",
            "LocalizedText": {
                "enMale": "He wants us to call him, accompanied by our \"handler.\" We believe he means you.",
                "frMale": "Il veut que nous l'appelions avec notre \"ma\u00eetre\". Nous pensons qu'il s'agit de vous.",
                "frFemale": "Il veut que nous l'appelions avec notre \"ma\u00eetresse\". Nous pensons qu'il s'agit de vous.",
                "deMale": "Er will, dass wir ihn kontaktieren, zusammen mit unserem \"Berater\". Wir glauben, er meint Euch.",
                "deFemale": "Er will, dass wir ihn kontaktieren, zusammen mit unserem \"Berater\". Wir glauben, er meint Euch."
            },
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            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "We're twice compromised--no longer human and no longer a diplomat.",
            "LocalizedText": {
                "enMale": "We're twice compromised--no longer human and no longer a diplomat.",
                "frMale": "Nous avons deux d\u00e9fauts... nous ne sommes plus humain et plus diplomate...",
                "frFemale": "Nous avons deux d\u00e9fauts... nous ne sommes plus humain et plus diplomate...",
                "deMale": "Wir sind auf zweierlei Weise kompromittiert. Nicht mehr Mensch und nicht mehr Diplomat.",
                "deFemale": "Wir sind auf zweierlei Weise kompromittiert. Nicht mehr Mensch und nicht mehr Diplomat."
            },
            "CnvAlienVONode": -1,
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        "542": {
            "NodeId": 542,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "GenericNodeNumber": 0
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        "544": {
            "NodeId": 544,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Put him through. We'll see what he wants.",
            "LocalizedText": {
                "enMale": "Put him through. We'll see what he wants.",
                "frMale": "Contactez-le. On va voir ce qu'il a \u00e0 dire.",
                "frFemale": "Contactez-le. On va voir ce qu'il a \u00e0 dire.",
                "deMale": "Stellt ihn durch. Mal sehen, was er will.",
                "deFemale": "Stellt ihn durch. Mal sehen, was er will."
            },
            "LocalizedOptionText": {
                "enMale": "Then let's talk to him.",
                "frMale": "Alors allons lui parler.",
                "frFemale": "Alors allons lui parler.",
                "deMale": "Dann reden wir mit ihm.",
                "deFemale": "Dann reden wir mit ihm."
            },
            "CnvAlienVONode": -1,
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        "545": {
            "NodeId": 545,
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            "MinLevel": -1,
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You worked with him in the Diplomatic Service?",
            "LocalizedText": {
                "enMale": "You worked with him in the Diplomatic Service?",
                "frMale": "Vous travailliez avec lui au Service Diplomatique ?",
                "frFemale": "Vous travailliez avec lui au Service Diplomatique ?",
                "deMale": "Habt Ihr beim Diplomatischen Dienst mit ihm zusammengearbeitet?",
                "deFemale": "Habt Ihr beim Diplomatischen Dienst mit ihm zusammengearbeitet?"
            },
            "LocalizedOptionText": {
                "enMale": "Who is this guy?",
                "frMale": "Qui est ce type ?",
                "frFemale": "Qui est ce type ?",
                "deMale": "Wer ist der Kerl?",
                "deFemale": "Wer ist der Kerl?"
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
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        "546": {
            "NodeId": 546,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Whoever this man is, he's trying to pull something.",
            "LocalizedText": {
                "enMale": "Whoever this man is, he's trying to pull something.",
                "frMale": "Qui que soit cet homme, il manigance quelque chose.",
                "frFemale": "Qui que soit cet homme, il manigance quelque chose.",
                "deMale": "Wer immer dieser Mann ist, er will irgendetwas erreichen.",
                "deFemale": "Wer immer dieser Mann ist, er will irgendetwas erreichen."
            },
            "LocalizedOptionText": {
                "enMale": "That can't be a good sign.",
                "frMale": "\u00c7a ne me dit rien qui vaille.",
                "frFemale": "\u00c7a ne me dit rien qui vaille.",
                "deMale": "Das kann kein gutes Zeichen sein.",
                "deFemale": "Das kann kein gutes Zeichen sein."
            },
            "CnvAlienVONode": -1,
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        "547": {
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "Quite possibly, but we'd like to know what. Shall we?",
            "LocalizedText": {
                "enMale": "Quite possibly, but we'd like to know what. Shall we?",
                "frMale": "C'est possible, mais nous aimerions savoir quoi. C'est d'accord ?",
                "frFemale": "C'est possible, mais nous aimerions savoir quoi. C'est d'accord ?",
                "deMale": "Wahrscheinlich, doch wir w\u00fcssten gerne, was. Sollen wir?",
                "deFemale": "Wahrscheinlich, doch wir w\u00fcssten gerne, was. Sollen wir?"
            },
            "CnvAlienVONode": -1,
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        "548": {
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "fkFwoR0",
            "Text": "Master Hyllus, I'm so glad you got my message. How are you? How's Anya?",
            "LocalizedText": {
                "enMale": "Master Hyllus, I'm so glad you got my message. How are you? How's Anya?",
                "frMale": "Ma\u00eetre Hyllus, je suis si heureux que vous ayez eu mon message. Comment allez-vous ? Comment va Anya ?",
                "frFemale": "Ma\u00eetre Hyllus, je suis si heureux que vous ayez eu mon message. Comment allez-vous ? Comment va Anya ?",
                "deMale": "Meister Hyllus, ich bin so froh, dass Ihr meine Nachricht erhalten habt. Wie geht es Euch? Wie geht es Anya?",
                "deFemale": "Meister Hyllus, ich bin so froh, dass Ihr meine Nachricht erhalten habt. Wie geht es Euch? Wie geht es Anya?"
            },
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        "550": {
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "Not directly. Oeth spent his time with ex-Republic worlds, while our specialty was first contact.",
            "LocalizedText": {
                "enMale": "Not directly. Oeth spent his time with ex-Republic worlds, while our specialty was first contact.",
                "frMale": "Pas directement. Oeth passait son temps avec les anciennes plan\u00e8tes de la R\u00e9publique, alors que nous nous occupions de la prise de contact.",
                "frFemale": "Pas directement. Oeth passait son temps avec les anciennes plan\u00e8tes de la R\u00e9publique, alors que nous nous occupions de la prise de contact.",
                "deMale": "Nicht direkt. Oeths Bereich waren ehemalige Welten der Republik, unsere Spezialit\u00e4t der Erstkontakt.",
                "deFemale": "Nicht direkt. Oeths Bereich waren ehemalige Welten der Republik, unsere Spezialit\u00e4t der Erstkontakt."
            },
            "CnvAlienVONode": -1,
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        "553": {
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "554": {
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "We met several times, at conferences and the like, but we wouldn't say we knew him. This should prove interesting.",
            "LocalizedText": {
                "enMale": "We met several times, at conferences and the like, but we wouldn't say we knew him. This should prove interesting.",
                "frMale": "Nous nous sommes rencontr\u00e9s plusieurs fois dans des conf\u00e9rences, mais nous ne pouvons pas dire que nous nous connaissions. \u00c7a pourrait \u00eatre int\u00e9ressant.",
                "frFemale": "Nous nous sommes rencontr\u00e9s plusieurs fois dans des conf\u00e9rences, mais nous ne pouvons pas dire que nous nous connaissions. \u00c7a pourrait \u00eatre int\u00e9ressant.",
                "deMale": "Wir haben uns \u00f6fter auf Konferenzen und dergleichen getroffen, aber richtig gekannt haben wir ihn nie. Das sollte interessant werden.",
                "deFemale": "Wir haben uns \u00f6fter auf Konferenzen und dergleichen getroffen, aber richtig gekannt haben wir ihn nie. Das sollte interessant werden."
            },
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "557": {
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "Anora. We haven't seen her in some time, but we hear she's well. And your son?",
            "LocalizedText": {
                "enMale": "Anora. We haven't seen her in some time, but we hear she's well. And your son?",
                "frMale": "Anora. Nous ne l'avons pas vue depuis longtemps, mais nous croyons qu'elle va bien. Et votre fils ?",
                "frFemale": "Anora. Nous ne l'avons pas vue depuis longtemps, mais nous croyons qu'elle va bien. Et votre fils ?",
                "deMale": "Anora. Wir haben sie lange nicht gesehen, aber es soll ihr gutgehen. Und Euer Sohn?",
                "deFemale": "Anora. Wir haben sie lange nicht gesehen, aber es soll ihr gutgehen. Und Euer Sohn?"
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "fkFwoR0",
            "Text": "Stationed on Balmorra, still hoping to join the Shadow Fist.",
            "LocalizedText": {
                "enMale": "Stationed on Balmorra, still hoping to join the Shadow Fist.",
                "frMale": "Il est en poste sur Balmorra, il esp\u00e8re toujours rejoindre la Main de l'Ombre.",
                "frFemale": "Il est en poste sur Balmorra, il esp\u00e8re toujours rejoindre la Main de l'Ombre.",
                "deMale": "Ist auf Balmorra stationiert und hofft immer noch, der Schattenfaust beizutreten.",
                "deFemale": "Ist auf Balmorra stationiert und hofft immer noch, der Schattenfaust beizutreten."
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            "SpeakerB62Id": "fkFwoR0",
            "Text": "And you must be Cipher Nine. It's my privilege to meet you.",
            "LocalizedText": {
                "enMale": "And you must be Cipher Nine. It's my privilege to meet you.",
                "frMale": "Et vous devez \u00eatre Op\u00e9rateur 9. C'est un plaisir de vous rencontrer.",
                "frFemale": "Et vous devez \u00eatre Op\u00e9rateur 9. C'est un plaisir de vous rencontrer.",
                "deMale": "Und Ihr m\u00fcsst Ziffer 9 sein. Es ist mir eine Ehre, Euch kennenzulernen.",
                "deFemale": "Und Ihr m\u00fcsst Ziffer 9 sein. Es ist mir eine Ehre, Euch kennenzulernen."
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            "SpeakerB62Id": "fkFwoR0",
            "Text": "And you must be the handler. It's a privilege to meet you.",
            "LocalizedText": {
                "enMale": "And you must be the handler. It's a privilege to meet you.",
                "frMale": "Et vous devez \u00eatre son ma\u00eetre. C'est un plaisir de vous rencontrer.",
                "frFemale": "Et vous devez \u00eatre sa ma\u00eetresse. C'est un plaisir de vous rencontrer.",
                "deMale": "Und Ihr m\u00fcsst der Berater sein. Es ist mir eine Ehre, Euch zu treffen.",
                "deFemale": "Und Ihr m\u00fcsst der Berater sein. Es ist mir eine Ehre, Euch zu treffen."
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            "IsPlayerNode": false,
            "SpeakerB62Id": "fkFwoR0",
            "Text": "Rest assured I went through channels to arrange this--Imperial Intelligence has agreed to loan me Vector so long as you're amenable.",
            "LocalizedText": {
                "enMale": "Rest assured I went through channels to arrange this--Imperial Intelligence has agreed to loan me Vector so long as you're amenable.",
                "frMale": "Ne vous en faites pas, j'ai utilis\u00e9 tous les moyens possibles pour arranger \u00e7a... les Services Secrets ont accept\u00e9 de me confier Vector, \u00e0 condition que vous acceptiez.",
                "frFemale": "Ne vous en faites pas, j'ai utilis\u00e9 tous les moyens possibles pour arranger \u00e7a... les Services Secrets ont accept\u00e9 de me confier Vector, \u00e0 condition que vous acceptiez.",
                "deMale": "Ich kann Euch versichern, dass ich f\u00fcr dieses Arrangement nach Vorschrift vorgegangen bin. Der Imperiale Geheimdienst hat zugestimmt, mir Vector auszuleihen, falls Ihr einverstanden seid.",
                "deFemale": "Ich kann Euch versichern, dass ich f\u00fcr dieses Arrangement nach Vorschrift vorgegangen bin. Der Imperiale Geheimdienst hat zugestimmt, mir Vector auszuleihen, falls Ihr einverstanden seid."
            },
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Vector contacted you about a Killik alliance. Why would you need him?",
            "LocalizedText": {
                "enMale": "Vector contacted you about a Killik alliance. Why would you need him?",
                "frMale": "Vector vous a contact\u00e9 pour une alliance Killik. Pourquoi auriez-vous besoin de lui ?",
                "frFemale": "Vector vous a contact\u00e9 pour une alliance Killik. Pourquoi auriez-vous besoin de lui ?",
                "deMale": "Vector hat Euch wegen einer Allianz mit den Killiks kontaktiert. Wof\u00fcr braucht Ihr ihn?",
                "deFemale": "Vector hat Euch wegen einer Allianz mit den Killiks kontaktiert. Wof\u00fcr braucht Ihr ihn?"
            },
            "LocalizedOptionText": {
                "enMale": "What do you mean by that?",
                "frMale": "Que voulez-vous dire ?",
                "frFemale": "Que voulez-vous dire ?",
                "deMale": "Was soll das hei\u00dfen?",
                "deFemale": "Was soll das hei\u00dfen?"
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Tell me your proposal, and I'll see what we can do.",
            "LocalizedText": {
                "enMale": "Tell me your proposal, and I'll see what we can do.",
                "frMale": "Faites-moi votre proposition, et je verrai ce que je peux faire.",
                "frFemale": "Faites-moi votre proposition, et je verrai ce que je peux faire.",
                "deMale": "Was habt Ihr anzubieten? Mal sehen, was wir machen k\u00f6nnen.",
                "deFemale": "Was habt Ihr anzubieten? Mal sehen, was wir machen k\u00f6nnen."
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            "LocalizedOptionText": {
                "enMale": "I'm happy to negotiate.",
                "frMale": "On peut n\u00e9gocier.",
                "frFemale": "On peut n\u00e9gocier.",
                "deMale": "Ich verhandle immer gerne.",
                "deFemale": "Ich verhandle immer gerne."
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                "esmw3O5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I'm not in the business of loaning my people to diplomats.",
            "LocalizedText": {
                "enMale": "I'm not in the business of loaning my people to diplomats.",
                "frMale": "Ce n'est pas dans mes habitudes de confier mes hommes \u00e0 des diplomates.",
                "frFemale": "Ce n'est pas dans mes habitudes de confier mes hommes \u00e0 des diplomates.",
                "deMale": "Ich verleihe meine Leute f\u00fcr gew\u00f6hnlich nicht an Diplomaten.",
                "deFemale": "Ich verleihe meine Leute f\u00fcr gew\u00f6hnlich nicht an Diplomaten."
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            "LocalizedOptionText": {
                "enMale": "Don't waste my time.",
                "frMale": "Ne me faites pas perdre mon temps.",
                "frFemale": "Ne me faites pas perdre mon temps.",
                "deMale": "Verschwendet nicht meine Zeit.",
                "deFemale": "Verschwendet nicht meine Zeit."
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                }
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            "SpeakerB62Id": "fkFwoR0",
            "Text": "I want you to know I wouldn't try anything without your approval, but I'm hoping you'll loan out Vector to me.",
            "LocalizedText": {
                "enMale": "I want you to know I wouldn't try anything without your approval, but I'm hoping you'll loan out Vector to me.",
                "frMale": "Je tiens \u00e0 vous dire que je n'essaierai rien sans votre accord, mais j'esp\u00e8re que vous accepterez de me confier Vector.",
                "frFemale": "Je tiens \u00e0 vous dire que je n'essaierai rien sans votre accord, mais j'esp\u00e8re que vous accepterez de me confier Vector.",
                "deMale": "Ihr sollt wissen, dass ich nichts ohne Eure Zustimmung machen w\u00fcrde, doch ich hoffe, dass Ihr mir Vector ausleiht.",
                "deFemale": "Ihr sollt wissen, dass ich nichts ohne Eure Zustimmung machen w\u00fcrde, doch ich hoffe, dass Ihr mir Vector ausleiht."
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            "SpeakerB62Id": "fkFwoR0",
            "Text": "Of course not, and I know this is an exceptional request.",
            "LocalizedText": {
                "enMale": "Of course not, and I know this is an exceptional request.",
                "frMale": "Bien s\u00fbr que non, et je sais que c'est une demande exceptionnelle.",
                "frFemale": "Bien s\u00fbr que non, et je sais que c'est une demande exceptionnelle.",
                "deMale": "Nat\u00fcrlich nicht. Mir ist bewusst, dass dies eine au\u00dfergew\u00f6hnliche Anfrage ist.",
                "deFemale": "Nat\u00fcrlich nicht. Mir ist bewusst, dass dies eine au\u00dfergew\u00f6hnliche Anfrage ist."
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            "SpeakerB62Id": "fkFwoR0",
            "Text": "My superiors don't see the wisdom in Vector's advice. I do, yet I lack the authority to force the issue.",
            "LocalizedText": {
                "enMale": "My superiors don't see the wisdom in Vector's advice. I do, yet I lack the authority to force the issue.",
                "frMale": "Mes sup\u00e9rieurs n'ont pas jug\u00e9 la demande de Vector tr\u00e8s s\u00e9rieuse. Moi oui, mais je n'ai pas le pouvoir de forcer les choses.",
                "frFemale": "Mes sup\u00e9rieurs n'ont pas jug\u00e9 la demande de Vector tr\u00e8s s\u00e9rieuse. Moi oui, mais je n'ai pas le pouvoir de forcer les choses.",
                "deMale": "Meine Vorgesetzten finden Vectors Vorschlag unklug. Ich nicht, doch mir fehlt die Befehlsgewalt, um darauf zu bestehen.",
                "deFemale": "Meine Vorgesetzten finden Vectors Vorschlag unklug. Ich nicht, doch mir fehlt die Befehlsgewalt, um darauf zu bestehen."
            },
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            "IsEmpty": true,
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "Someone is blocking you?",
            "LocalizedText": {
                "enMale": "Someone is blocking you?",
                "frMale": "Quelqu'un vous en emp\u00eache ?",
                "frFemale": "Quelqu'un vous en emp\u00eache ?",
                "deMale": "Jemand behindert Euch?",
                "deFemale": "Jemand behindert Euch?"
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            "SpeakerB62Id": "fkFwoR0",
            "Text": "Terrab, Sabini--the usual crew. If I'm to win them over, I need influence.",
            "LocalizedText": {
                "enMale": "Terrab, Sabini--the usual crew. If I'm to win them over, I need influence.",
                "frMale": "Terrab, Sabini... toujours les m\u00eames. Si je veux r\u00e9ussir, il va me falloir du soutien.",
                "frFemale": "Terrab, Sabini... toujours les m\u00eames. Si je veux r\u00e9ussir, il va me falloir du soutien.",
                "deMale": "Terrab, Sabini - die \u00fcblichen Verd\u00e4chtigen. Wenn ich sie auf meine Seite ziehen will, brauche ich Einfluss.",
                "deFemale": "Terrab, Sabini - die \u00fcblichen Verd\u00e4chtigen. Wenn ich sie auf meine Seite ziehen will, brauche ich Einfluss."
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            "SpeakerB62Id": "fkFwoR0",
            "Text": "Vector--with your ties from the service and the Colony's knowledge, I could amass a string of victories.",
            "LocalizedText": {
                "enMale": "Vector--with your ties from the service and the Colony's knowledge, I could amass a string of victories.",
                "frMale": "Vector... avec vos liens avec le service et votre connaissance de la Colonie, je pourrais remporter de nombreuses victoires.",
                "frFemale": "Vector... avec vos liens avec le service et votre connaissance de la Colonie, je pourrais remporter de nombreuses victoires.",
                "deMale": "Vector - mit Euren Verbindungen im Dienst und dem Wissen der Kolonie k\u00f6nnte ich eine ganze Reihe von Siegen erringen.",
                "deFemale": "Vector - mit Euren Verbindungen im Dienst und dem Wissen der Kolonie k\u00f6nnte ich eine ganze Reihe von Siegen erringen."
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            "SpeakerB62Id": "fkFwoR0",
            "Text": "And the more I succeed through your consultations, the better chance your Killik-Imperial alliance comes to pass.",
            "LocalizedText": {
                "enMale": "And the more I succeed through your consultations, the better chance your Killik-Imperial alliance comes to pass.",
                "frMale": "Et plus je r\u00e9ussirai gr\u00e2ce \u00e0 vos conseils, plus votre alliance Killiks-Imp\u00e9riaux aura de chances de r\u00e9ussir.",
                "frFemale": "Et plus je r\u00e9ussirai gr\u00e2ce \u00e0 vos conseils, plus votre alliance Killiks-Imp\u00e9riaux aura de chances de r\u00e9ussir.",
                "deMale": "Und je weiter mich Eure Ratschl\u00e4ge bringen, desto gr\u00f6\u00dfer ist die Chance f\u00fcr das Zustandekommen einer Allianz der Killiks mit dem Imperium.",
                "deFemale": "Und je weiter mich Eure Ratschl\u00e4ge bringen, desto gr\u00f6\u00dfer ist die Chance f\u00fcr das Zustandekommen einer Allianz der Killiks mit dem Imperium."
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "We'll help your career, and you work for us.",
            "LocalizedText": {
                "enMale": "We'll help your career, and you work for us.",
                "frMale": "Nous vous aidons dans votre carri\u00e8re et vous travaillez pour nous.",
                "frFemale": "Nous vous aidons dans votre carri\u00e8re et vous travaillez pour nous.",
                "deMale": "Wir helfen Eurer Karriere weiter und Ihr arbeitet f\u00fcr uns.",
                "deFemale": "Wir helfen Eurer Karriere weiter und Ihr arbeitet f\u00fcr uns."
            },
            "LocalizedOptionText": {
                "enMale": "It's a deal, Falner.",
                "frMale": "March\u00e9 conclu, Falner.",
                "frFemale": "March\u00e9 conclu, Falner.",
                "deMale": "Wir sind im Gesch\u00e4ft, Falner.",
                "deFemale": "Wir sind im Gesch\u00e4ft, Falner."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "What's your take on all this?",
            "LocalizedText": {
                "enMale": "What's your take on all this?",
                "frMale": "Que pensez-vous de tout \u00e7a ?",
                "frFemale": "Que pensez-vous de tout \u00e7a ?",
                "deMale": "Wie seht Ihr die ganze Sache?",
                "deFemale": "Wie seht Ihr die ganze Sache?"
            },
            "LocalizedOptionText": {
                "enMale": "Vector? It's your call.",
                "frMale": "Vector ? C'est \u00e0 vous.",
                "frFemale": "Vector ? C'est \u00e0 vous.",
                "deMale": "Vector? Ihr entscheidet.",
                "deFemale": "Vector? Ihr entscheidet."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
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            "SpeakerB62Id": "0000000",
            "Text": "You expect us to pull strings and build up your career, and in return, we get a favor?",
            "LocalizedText": {
                "enMale": "You expect us to pull strings and build up your career, and in return, we get a favor?",
                "frMale": "Vous esp\u00e9rez qu'on tire les ficelles pour votre avancement, et en retour, on obtient quelque chose ?",
                "frFemale": "Vous esp\u00e9rez qu'on tire les ficelles pour votre avancement, et en retour, on obtient quelque chose ?",
                "deMale": "Ihr erwartet von uns, dass wir unsere Kontakte ausnutzen, um Eurer Karriere weiterzuhelfen, und daf\u00fcr bekommen wir einen Gefallen?",
                "deFemale": "Ihr erwartet von uns, dass wir unsere Kontakte ausnutzen, um Eurer Karriere weiterzuhelfen, und daf\u00fcr bekommen wir einen Gefallen?"
            },
            "LocalizedOptionText": {
                "enMale": "You're a slimeball.",
                "frMale": "Vous n'\u00eates qu'une ordure.",
                "frFemale": "Vous n'\u00eates qu'une ordure.",
                "deMale": "Ihr seid ein Schleimer.",
                "deFemale": "Ihr seid ein Schleimer."
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                }
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            "SpeakerB62Id": "fkFwoR0",
            "Text": "If you want to be mercenary about it, yes--but we both benefit.",
            "LocalizedText": {
                "enMale": "If you want to be mercenary about it, yes--but we both benefit.",
                "frMale": "Si c'est ce qui vous int\u00e9resse, oui... mais nous y gagnons tous les deux.",
                "frFemale": "Si c'est ce qui vous int\u00e9resse, oui... mais nous y gagnons tous les deux.",
                "deMale": "Wenn Ihr es so direkt ausdr\u00fccken wollt, ja - aber wir haben beide etwas davon.",
                "deFemale": "Wenn Ihr es so direkt ausdr\u00fccken wollt, ja - aber wir haben beide etwas davon."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "Falner's right. This is part of playing politics, in or out of the Empire.",
            "LocalizedText": {
                "enMale": "Falner's right. This is part of playing politics, in or out of the Empire.",
                "frMale": "Falner a raison. Cela fait partie de la politique, m\u00eame \u00e0 l'ext\u00e9rieur de l'Empire.",
                "frFemale": "Falner a raison. Cela fait partie de la politique, m\u00eame \u00e0 l'ext\u00e9rieur de l'Empire.",
                "deMale": "Falner hat Recht. So l\u00e4uft Politik, innerhalb und au\u00dferhalb des Imperiums.",
                "deFemale": "Falner hat Recht. So l\u00e4uft Politik, innerhalb und au\u00dferhalb des Imperiums."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "We'll follow your lead--but next time he comes to us, we think we should take his offer.",
            "LocalizedText": {
                "enMale": "We'll follow your lead--but next time he comes to us, we think we should take his offer.",
                "frMale": "Nous ob\u00e9irons \u00e0 vos ordres... mais quand il nous contactera, nous pensons qu'il faudra accepter son offre.",
                "frFemale": "Nous ob\u00e9irons \u00e0 vos ordres... mais quand il nous contactera, nous pensons qu'il faudra accepter son offre.",
                "deMale": "Wir halten uns an Euch, aber wenn er das n\u00e4chste Mal zu uns kommt, sollten wir sein Angebot annehmen.",
                "deFemale": "Wir halten uns an Euch, aber wenn er das n\u00e4chste Mal zu uns kommt, sollten wir sein Angebot annehmen."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "He wants us to play politics. But that is how things are accomplished.",
            "LocalizedText": {
                "enMale": "He wants us to play politics. But that is how things are accomplished.",
                "frMale": "Il veut utiliser la mani\u00e8re politique. Mais c'est comme \u00e7a qu'on obtient le plus de r\u00e9sultats.",
                "frFemale": "Il veut utiliser la mani\u00e8re politique. Mais c'est comme \u00e7a qu'on obtient le plus de r\u00e9sultats.",
                "deMale": "Er will, dass wir politisch vorgehen. Aber nur so kann etwas erreicht werden.",
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            "SpeakerB62Id": "fkFwoR0",
            "Text": "Perceptive man. I'll be in touch with specifics.",
            "LocalizedText": {
                "enMale": "Perceptive man. I'll be in touch with specifics.",
                "frMale": "Perspicace. Je vous recontacte avec les d\u00e9tails.",
                "frFemale": "Perspicace. Je vous recontacte avec les d\u00e9tails.",
                "deMale": "Kluger Mann. Ich melde mich mit den Einzelheiten.",
                "deFemale": "Kluger Mann. Ich melde mich mit den Einzelheiten."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "We appreciate your aid--and your patience, agent.",
            "LocalizedText": {
                "enMale": "We appreciate your aid--and your patience, agent.",
                "frMale": "Merci pour votre aide... et votre patience, agent.",
                "frFemale": "Merci pour votre aide... et votre patience, agent.",
                "deMale": "Wir wissen Eure Hilfe zu sch\u00e4tzen, Agent. Und Eure Geduld.",
                "deFemale": "Wir wissen Eure Hilfe zu sch\u00e4tzen, Agent. Und Eure Geduld."
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            "SpeakerB62Id": "fkFwoR0",
            "Text": "As you say. I'll be in touch with specifics.",
            "LocalizedText": {
                "enMale": "As you say. I'll be in touch with specifics.",
                "frMale": "Comme vous dites. Je vous recontacte avec les d\u00e9tails.",
                "frFemale": "Comme vous dites. Je vous recontacte avec les d\u00e9tails.",
                "deMale": "So machen wir es. Ich melde mich dann wieder f\u00fcr die Einzelheiten.",
                "deFemale": "So machen wir es. Ich melde mich dann wieder f\u00fcr die Einzelheiten."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "We appreciate your help, agent. We'll make it worthwhile--to you, to the Empire and to the Colony.",
            "LocalizedText": {
                "enMale": "We appreciate your help, agent. We'll make it worthwhile--to you, to the Empire and to the Colony.",
                "frMale": "Merci pour votre aide, agent. Nous ferons en sorte de r\u00e9ussir... pour vous, pour l'Empire et pour la Colonie.",
                "frFemale": "Merci pour votre aide, agent. Nous ferons en sorte de r\u00e9ussir... pour vous, pour l'Empire et pour la Colonie.",
                "deMale": "Wir wissen Eure Hilfe zu sch\u00e4tzen, Agent. Es wird sich lohnen - f\u00fcr Euch, das Imperium und die Kolonie.",
                "deFemale": "Wir wissen Eure Hilfe zu sch\u00e4tzen, Agent. Es wird sich lohnen - f\u00fcr Euch, das Imperium und die Kolonie."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "We're doing this to serve our people. We don't meant to neglect your company.",
            "LocalizedText": {
                "enMale": "We're doing this to serve our people. We don't meant to neglect your company.",
                "frMale": "Nous faisons \u00e7a pour servir notre peuple. Nous ne voulons pas n\u00e9gliger notre relation.",
                "frFemale": "Nous faisons \u00e7a pour servir notre peuple. Nous ne voulons pas n\u00e9gliger notre relation.",
                "deMale": "Wir tun das, um unserem Volk zu dienen. Wir wollen Eure Gesellschaft nicht vernachl\u00e4ssigen.",
                "deFemale": "Wir tun das, um unserem Volk zu dienen. Wir wollen Eure Gesellschaft nicht vernachl\u00e4ssigen."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Don't worry about it, Vector. We've both got enough on our minds.",
            "LocalizedText": {
                "enMale": "Don't worry about it, Vector. We've both got enough on our minds.",
                "frMale": "Ne vous en faites pas pour \u00e7a, Vector. On a tous les deux assez de probl\u00e8mes comme \u00e7a.",
                "frFemale": "Ne vous en faites pas pour \u00e7a, Vector. On a tous les deux assez de probl\u00e8mes comme \u00e7a.",
                "deMale": "Macht Euch keine Sorgen, Vector. Davon haben wir beide schon genug.",
                "deFemale": "Macht Euch keine Sorgen, Vector. Davon haben wir beide schon genug."
            },
            "LocalizedOptionText": {
                "enMale": "You're doing what you need to.",
                "frMale": "Vous faites ce que vous devez faire.",
                "frFemale": "Vous faites ce que vous devez faire.",
                "deMale": "Ihr tut nur, was Ihr tun m\u00fcsst.",
                "deFemale": "Ihr tut nur, was Ihr tun m\u00fcsst."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
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            "AlignmentGain": "None",
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Tell you what--next chance we have to slip away, we'll find a planet all to ourselves.",
            "LocalizedText": {
                "enMale": "Tell you what--next chance we have to slip away, we'll find a planet all to ourselves.",
                "frMale": "Vous voulez savoir... d\u00e8s qu'on pourra s'esquiver, on se trouvera une plan\u00e8te rien que pour nous.",
                "frFemale": "Vous voulez savoir... d\u00e8s qu'on pourra s'esquiver, on se trouvera une plan\u00e8te rien que pour nous.",
                "deMale": "Ich sage Euch was. Wenn wir das n\u00e4chste Mal die Chance haben zu verschwinden, suchen wir uns einen Planeten nur f\u00fcr uns allein.",
                "deFemale": "Ich sage Euch was. Wenn wir das n\u00e4chste Mal die Chance haben zu verschwinden, suchen wir uns einen Planeten nur f\u00fcr uns allein."
            },
            "LocalizedOptionText": {
                "enMale": "[Flirt] We'll find time, soon.",
                "frMale": "[S\u00e9duire] On trouvera bient\u00f4t le temps.",
                "frFemale": "[S\u00e9duire] On trouvera bient\u00f4t le temps.",
                "deMale": "[Flirten] Wir werden schon bald Zeit finden.",
                "deFemale": "[Flirten] Wir werden schon bald Zeit finden."
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
            },
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Tell someone who cares about emotional garbage.",
            "LocalizedText": {
                "enMale": "Tell someone who cares about emotional garbage.",
                "frMale": "Allez raconter vos foutaises \u00e0 quelqu'un d'autre.",
                "frFemale": "Allez raconter vos foutaises \u00e0 quelqu'un d'autre.",
                "deMale": "Erz\u00e4hlt diesen Gef\u00fchlsquatsch jemand anderem.",
                "deFemale": "Erz\u00e4hlt diesen Gef\u00fchlsquatsch jemand anderem."
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            "LocalizedOptionText": {
                "enMale": "I don't want to hear it.",
                "frMale": "Je ne veux pas le savoir.",
                "frFemale": "Je ne veux pas le savoir.",
                "deMale": "Ich will das nicht h\u00f6ren.",
                "deFemale": "Ich will das nicht h\u00f6ren."
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "As you wish. We'll keep you apprised about Falner.",
            "LocalizedText": {
                "enMale": "As you wish. We'll keep you apprised about Falner.",
                "frMale": "Comme vous voudrez. Nous vous tiendrons au courant au sujet de Falner.",
                "frFemale": "Comme vous voudrez. Nous vous tiendrons au courant au sujet de Falner.",
                "deMale": "Wie Ihr w\u00fcnscht. Wir werden Euch \u00fcber Falner unterrichten.",
                "deFemale": "Wie Ihr w\u00fcnscht. Wir werden Euch \u00fcber Falner unterrichten."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "We'll hold you to that.",
            "LocalizedText": {
                "enMale": "We'll hold you to that.",
                "frMale": "Nous vous prenons au mot.",
                "frFemale": "Nous vous prenons au mot.",
                "deMale": "Daran werden wir Euch erinnern.",
                "deFemale": "Daran werden wir Euch erinnern."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "Sure enough. Maybe some day that will change.",
            "LocalizedText": {
                "enMale": "Sure enough. Maybe some day that will change.",
                "frMale": "Bien s\u00fbr. Nous esp\u00e9rons que \u00e7a changera un jour.",
                "frFemale": "Bien s\u00fbr. Nous esp\u00e9rons que \u00e7a changera un jour.",
                "deMale": "Allerdings. Vielleicht \u00e4ndert sich das eines Tages.",
                "deFemale": "Allerdings. Vielleicht \u00e4ndert sich das eines Tages."
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        "618": {
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "Agent. You recall we spoke to the Diplomatic Service about building an alliance between Empire and Killiks?",
            "LocalizedText": {
                "enMale": "Agent. You recall we spoke to the Diplomatic Service about building an alliance between Empire and Killiks?",
                "frMale": "Agent. Vous vous souvenez que nous avons parl\u00e9 au Service Diplomatique d'une alliance entre l'Empire et les Killiks ?",
                "frFemale": "Agent. Vous vous souvenez que nous avons parl\u00e9 au Service Diplomatique d'une alliance entre l'Empire et les Killiks ?",
                "deMale": "Agent. Erinnert Ihr Euch an unser Gespr\u00e4ch mit dem Diplomatischen Dienst \u00fcber den Aufbau einer Allianz zwischen dem Imperium und den Killiks?",
                "deFemale": "Agent. Erinnert Ihr Euch an unser Gespr\u00e4ch mit dem Diplomatischen Dienst \u00fcber den Aufbau einer Allianz zwischen dem Imperium und den Killiks?"
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "Falner Oeth--the man who offered his backing in return for our assistance--has asked us for his first favor.",
            "LocalizedText": {
                "enMale": "Falner Oeth--the man who offered his backing in return for our assistance--has asked us for his first favor.",
                "frMale": "Falner Oeth... l'homme qui offrait son soutien en \u00e9change de notre aide... vient de nous demander sa premi\u00e8re faveur.",
                "frFemale": "Falner Oeth... l'homme qui offrait son soutien en \u00e9change de notre aide... vient de nous demander sa premi\u00e8re faveur.",
                "deMale": "Falner Oeth, der Mann, der uns im Gegenzug f\u00fcr unsere Hilfe seine Unterst\u00fctzung zugesagt hat, bittet uns um einen ersten Gefallen.",
                "deFemale": "Falner Oeth, der Mann, der uns im Gegenzug f\u00fcr unsere Hilfe seine Unterst\u00fctzung zugesagt hat, bittet uns um einen ersten Gefallen."
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "What's our diplomat friend after?",
            "LocalizedText": {
                "enMale": "What's our diplomat friend after?",
                "frMale": "Que cherche notre ami diplomate ?",
                "frFemale": "Que cherche notre ami diplomate ?",
                "deMale": "Was hat unser Diplomatenfreund vor?",
                "deFemale": "Was hat unser Diplomatenfreund vor?"
            },
            "LocalizedOptionText": {
                "enMale": "Tell me what he said.",
                "frMale": "Dites-moi ce qu'il a dit.",
                "frFemale": "Dites-moi ce qu'il a dit.",
                "deMale": "Was hat er gesagt?",
                "deFemale": "Was hat er gesagt?"
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You don't owe him anything, you know.",
            "LocalizedText": {
                "enMale": "You don't owe him anything, you know.",
                "frMale": "Vous ne lui devez rien, vous savez.",
                "frFemale": "Vous ne lui devez rien, vous savez.",
                "deMale": "Ihr schuldet ihm \u00fcberhaupt nichts.",
                "deFemale": "Ihr schuldet ihm \u00fcberhaupt nichts."
            },
            "LocalizedOptionText": {
                "enMale": "You can still back out.",
                "frMale": "Vous pouvez encore renoncer.",
                "frFemale": "Vous pouvez encore renoncer.",
                "deMale": "Ihr k\u00f6nnt immer noch aussteigen.",
                "deFemale": "Ihr k\u00f6nnt immer noch aussteigen."
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                "esmw3O5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "0000000",
            "Text": "You can't tell me you don't have doubts about him.",
            "LocalizedText": {
                "enMale": "You can't tell me you don't have doubts about him.",
                "frMale": "Ne dites pas que vous n'avez pas de doutes \u00e0 son sujet.",
                "frFemale": "Ne dites pas que vous n'avez pas de doutes \u00e0 son sujet.",
                "deMale": "Ihr k\u00f6nnt mir doch nicht erz\u00e4hlen, dass Ihr nicht an ihm zweifelt.",
                "deFemale": "Ihr k\u00f6nnt mir doch nicht erz\u00e4hlen, dass Ihr nicht an ihm zweifelt."
            },
            "LocalizedOptionText": {
                "enMale": "I really don't trust that man.",
                "frMale": "Je ne fais vraiment pas confiance \u00e0 cet homme.",
                "frFemale": "Je ne fais vraiment pas confiance \u00e0 cet homme.",
                "deMale": "Ich traue diesem Mann wirklich nicht.",
                "deFemale": "Ich traue diesem Mann wirklich nicht."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "Falner wants our notes on various families and unaligned worlds in the Questal Sector. He means to bring that sector into the Empire.",
            "LocalizedText": {
                "enMale": "Falner wants our notes on various families and unaligned worlds in the Questal Sector. He means to bring that sector into the Empire.",
                "frMale": "Falner d\u00e9sire nos notes sur diff\u00e9rentes familles et sur les plan\u00e8tes neutres du secteur Questal. Il a l'intention de les int\u00e9grer \u00e0 l'Empire.",
                "frFemale": "Falner d\u00e9sire nos notes sur diff\u00e9rentes familles et sur les plan\u00e8tes neutres du secteur Questal. Il a l'intention de les int\u00e9grer \u00e0 l'Empire.",
                "deMale": "Falner will unsere Aufzeichnungen \u00fcber verschiedene Familien und unabh\u00e4ngige Welten im Questal-Sektor. Er will den Sektor dem Imperium einverleiben.",
                "deFemale": "Falner will unsere Aufzeichnungen \u00fcber verschiedene Familien und unabh\u00e4ngige Welten im Questal-Sektor. Er will den Sektor dem Imperium einverleiben."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "We worked in Questal a long while, and we knew its people well. It's... odd to see someone else take the reins.",
            "LocalizedText": {
                "enMale": "We worked in Questal a long while, and we knew its people well. It's... odd to see someone else take the reins.",
                "frMale": "Nous avons travaill\u00e9 dans le secteur Questal il y a longtemps et nous connaissions bien son peuple. C'est... \u00e9trange de voir quelqu'un d'autre prendre les commandes.",
                "frFemale": "Nous avons travaill\u00e9 dans le secteur Questal il y a longtemps et nous connaissions bien son peuple. C'est... \u00e9trange de voir quelqu'un d'autre prendre les commandes.",
                "deMale": "Wir haben vor langer Zeit auf Questal gearbeitet und kannten das Volk gut. Es ist ... seltsam zuzusehen, wie jemand anderes die Z\u00fcgel \u00fcbernimmt.",
                "deFemale": "Wir haben vor langer Zeit auf Questal gearbeitet und kannten das Volk gut. Es ist ... seltsam zuzusehen, wie jemand anderes die Z\u00fcgel \u00fcbernimmt."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "Of course we do. But we don't have another option.",
            "LocalizedText": {
                "enMale": "Of course we do. But we don't have another option.",
                "frMale": "Bien s\u00fbr que nous en avons. Mais nous n'avons pas d'autre solution.",
                "frFemale": "Bien s\u00fbr que nous en avons. Mais nous n'avons pas d'autre solution.",
                "deMale": "Nat\u00fcrlich tun wir das. Aber wir haben keine andere Wahl.",
                "deFemale": "Nat\u00fcrlich tun wir das. Aber wir haben keine andere Wahl."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "No, but his support could make a difference.",
            "LocalizedText": {
                "enMale": "No, but his support could make a difference.",
                "frMale": "Non, mais son soutien pourrait faire la diff\u00e9rence.",
                "frFemale": "Non, mais son soutien pourrait faire la diff\u00e9rence.",
                "deMale": "Nein, aber seine Unterst\u00fctzung k\u00f6nnte etwas bewegen.",
                "deFemale": "Nein, aber seine Unterst\u00fctzung k\u00f6nnte etwas bewegen."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I don't see any reason not to help him with negotiations.",
            "LocalizedText": {
                "enMale": "I don't see any reason not to help him with negotiations.",
                "frMale": "Je ne vois aucune raison de ne pas l'aider dans ses n\u00e9gociations.",
                "frFemale": "Je ne vois aucune raison de ne pas l'aider dans ses n\u00e9gociations.",
                "deMale": "Ich sehe keinen Grund, warum wir ihm nicht bei den Verhandlungen helfen sollten.",
                "deFemale": "Ich sehe keinen Grund, warum wir ihm nicht bei den Verhandlungen helfen sollten."
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            "LocalizedOptionText": {
                "enMale": "Sounds harmless enough.",
                "frMale": "\u00c7a me semble correct.",
                "frFemale": "\u00c7a me semble correct.",
                "deMale": "H\u00f6rt sich harmlos an.",
                "deFemale": "H\u00f6rt sich harmlos an."
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            "SpeakerB62Id": "0000000",
            "Text": "You don't talk about your old life.",
            "LocalizedText": {
                "enMale": "You don't talk about your old life.",
                "frMale": "Vous ne parlez pas de votre ancienne vie.",
                "frFemale": "Vous ne parlez pas de votre ancienne vie.",
                "deMale": "Ihr redet nur selten \u00fcber Euer altes Leben.",
                "deFemale": "Ihr redet nur selten \u00fcber Euer altes Leben."
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            "LocalizedOptionText": {
                "enMale": "You miss being a diplomat?",
                "frMale": "\u00c7a vous manque d'\u00eatre un diplomate ?",
                "frFemale": "\u00c7a vous manque d'\u00eatre un diplomate ?",
                "deMale": "Vermisst Ihr es, ein Diplomat zu sein?",
                "deFemale": "Vermisst Ihr es, ein Diplomat zu sein?"
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "0000000",
            "Text": "No one else is taking the reins. Tell Falner we aren't playing his game.",
            "LocalizedText": {
                "enMale": "No one else is taking the reins. Tell Falner we aren't playing his game.",
                "frMale": "Personne ne prend les commandes. Dites \u00e0 Falner qu'on ne marche pas.",
                "frFemale": "Personne ne prend les commandes. Dites \u00e0 Falner qu'on ne marche pas.",
                "deMale": "Hier \u00fcbernimmt niemand die Z\u00fcgel. Sagt Falner, dass wir bei seinem Spielchen nicht mitspielen.",
                "deFemale": "Hier \u00fcbernimmt niemand die Z\u00fcgel. Sagt Falner, dass wir bei seinem Spielchen nicht mitspielen."
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            "LocalizedOptionText": {
                "enMale": "We're not working with Falner.",
                "frMale": "On ne travaille pas avec Falner.",
                "frFemale": "On ne travaille pas avec Falner.",
                "deMale": "Wir arbeiten nicht f\u00fcr Falner.",
                "deFemale": "Wir arbeiten nicht f\u00fcr Falner."
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "Very well, agent. As you command.",
            "LocalizedText": {
                "enMale": "Very well, agent. As you command.",
                "frMale": "Tr\u00e8s bien, agent. Comme vous voudrez.",
                "frFemale": "Tr\u00e8s bien, agent. Comme vous voudrez.",
                "deMale": "In Ordnung, Agent. Wie Ihr befehlt.",
                "deFemale": "In Ordnung, Agent. Wie Ihr befehlt."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "Nor do we. We'll proceed to contact him; Falner will get the credit, and the Empire will get a new sector.",
            "LocalizedText": {
                "enMale": "Nor do we. We'll proceed to contact him; Falner will get the credit, and the Empire will get a new sector.",
                "frMale": "Nous non plus. Nous allons le contacter. Falner gagnera du cr\u00e9dit, et l'Empire, un nouveau secteur.",
                "frFemale": "Nous non plus. Nous allons le contacter. Falner gagnera du cr\u00e9dit, et l'Empire, un nouveau secteur.",
                "deMale": "Wir auch nicht. Wir werden ihn kontaktieren. Falner wird den Ruhm ernten und das Imperium erh\u00e4lt einen neuen Sektor.",
                "deFemale": "Wir auch nicht. Wir werden ihn kontaktieren. Falner wird den Ruhm ernten und das Imperium erh\u00e4lt einen neuen Sektor."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "Not the traditional role of a Dawn Herald--but if this works, the Colony will benefit.",
            "LocalizedText": {
                "enMale": "Not the traditional role of a Dawn Herald--but if this works, the Colony will benefit.",
                "frMale": "Ce n'est pas le r\u00f4le habituel d'un messager de l'Aube... mais si \u00e7a fonctionne, la Colonie en b\u00e9n\u00e9ficiera.",
                "frFemale": "Ce n'est pas le r\u00f4le habituel d'un messager de l'Aube... mais si \u00e7a fonctionne, la Colonie en b\u00e9n\u00e9ficiera.",
                "deMale": "Das ist traditionell nicht die Aufgabe eines Verk\u00fcnders des Morgens. Doch wenn es funktioniert, ist es zum Vorteil der Kolonie.",
                "deFemale": "Das ist traditionell nicht die Aufgabe eines Verk\u00fcnders des Morgens. Doch wenn es funktioniert, ist es zum Vorteil der Kolonie."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "We don't often have a reason to think about it.",
            "LocalizedText": {
                "enMale": "We don't often have a reason to think about it.",
                "frMale": "Nous n'avons pas souvent l'occasion d'y penser.",
                "frFemale": "Nous n'avons pas souvent l'occasion d'y penser.",
                "deMale": "Wir haben nur selten Grund, dar\u00fcber nachzudenken.",
                "deFemale": "Wir haben nur selten Grund, dar\u00fcber nachzudenken."
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "We do miss negotiating--reaching out to understand people, synthesizing their needs.",
            "LocalizedText": {
                "enMale": "We do miss negotiating--reaching out to understand people, synthesizing their needs.",
                "frMale": "La n\u00e9gociation nous manque... r\u00e9ussir \u00e0 comprendre les gens, d\u00e9finir leurs besoins.",
                "frFemale": "La n\u00e9gociation nous manque... r\u00e9ussir \u00e0 comprendre les gens, d\u00e9finir leurs besoins.",
                "deMale": "Wir vermissen die Verhandlungen. Den Versuch, andere V\u00f6lker zu verstehen, ihre Bed\u00fcrfnisse abzustimmen.",
                "deFemale": "Wir vermissen die Verhandlungen. Den Versuch, andere V\u00f6lker zu verstehen, ihre Bed\u00fcrfnisse abzustimmen."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus",
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        },
        "650": {
            "NodeId": 650,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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            "GenericNodeNumber": 0
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        "652": {
            "NodeId": 652,
            "QuestRewardB62": "XyDvFb9",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You haven't forgotten your training. Even as Dawn Herald, you're an ambassador.",
            "LocalizedText": {
                "enMale": "You haven't forgotten your training. Even as Dawn Herald, you're an ambassador.",
                "frMale": "Vous n'avez rien oubli\u00e9. M\u00eame en tant que messager de l'Aube, vous \u00eates un ambassadeur.",
                "frFemale": "Vous n'avez rien oubli\u00e9. M\u00eame en tant que messager de l'Aube, vous \u00eates un ambassadeur.",
                "deMale": "Ihr habt Eure Ausbildung nicht vergessen. Auch als Verk\u00fcnder des Morgens seid Ihr ein Botschafter.",
                "deFemale": "Ihr habt Eure Ausbildung nicht vergessen. Auch als Verk\u00fcnder des Morgens seid Ihr ein Botschafter."
            },
            "LocalizedOptionText": {
                "enMale": "You still have your skills.",
                "frMale": "Vous \u00eates toujours aussi dou\u00e9.",
                "frFemale": "Vous \u00eates toujours aussi dou\u00e9.",
                "deMale": "Ihr habt immer noch Eure F\u00e4higkeiten.",
                "deFemale": "Ihr habt immer noch Eure F\u00e4higkeiten."
            },
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            "AffectionRewardEventsB62": {
                "esmw3O5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus",
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        },
        "653": {
            "NodeId": 653,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I remember her. I didn't know you two were in contact.",
            "LocalizedText": {
                "enMale": "I remember her. I didn't know you two were in contact.",
                "frMale": "Je me souviens d'elle. Je ne savais pas que vous \u00e9tiez en contact, tous les deux.",
                "frFemale": "Je me souviens d'elle. Je ne savais pas que vous \u00e9tiez en contact, tous les deux.",
                "deMale": "Ich erinnere mich an sie. Ich wusste nicht, dass Ihr in Kontakt steht.",
                "deFemale": "Ich erinnere mich an sie. Ich wusste nicht, dass Ihr in Kontakt steht."
            },
            "LocalizedOptionText": {
                "enMale": "Daizanna was the other Joiner?",
                "frMale": "Daizanna, c'\u00e9tait l'autre Affili\u00e9e\u00a0?",
                "frFemale": "Daizanna, c'\u00e9tait l'autre Affili\u00e9e\u00a0?",
                "deMale": "Daizanna war die andere Verbundene?",
                "deFemale": "Daizanna war die andere Verbundene?"
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus",
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        "654": {
            "NodeId": 654,
            "QuestRewardB62": "XyDvFb9",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Dwelling on the past doesn't help. You're a Dawn Herald and an espionage operative.",
            "LocalizedText": {
                "enMale": "Dwelling on the past doesn't help. You're a Dawn Herald and an espionage operative.",
                "frMale": "\u00c7a ne sert \u00e0 rien de revenir sur le pass\u00e9. Vous \u00eates un messager de l'Aube et un espion.",
                "frFemale": "\u00c7a ne sert \u00e0 rien de revenir sur le pass\u00e9. Vous \u00eates un messager de l'Aube et un espion.",
                "deMale": "Es hilft nicht, \u00fcber die Vergangenheit zu gr\u00fcbeln. Ihr seid ein Verk\u00fcnder des Morgens und ein Geheimagent.",
                "deFemale": "Es hilft nicht, \u00fcber die Vergangenheit zu gr\u00fcbeln. Ihr seid ein Verk\u00fcnder des Morgens und ein Geheimagent."
            },
            "LocalizedOptionText": {
                "enMale": "Try not to think about it.",
                "frMale": "Essayez d'oublier \u00e7a.",
                "frFemale": "Essayez d'oublier \u00e7a.",
                "deMale": "Denkt nicht dar\u00fcber nach.",
                "deFemale": "Denkt nicht dar\u00fcber nach."
            },
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            "AffectionRewardEventsB62": {
                "esmw3O5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus",
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        "655": {
            "NodeId": 655,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "Not a diplomat. True enough--we'll put the negotiations in Falner's hands.",
            "LocalizedText": {
                "enMale": "Not a diplomat. True enough--we'll put the negotiations in Falner's hands.",
                "frMale": "Pas un diplomate. C'est vrai... nous laisserons Falner n\u00e9gocier.",
                "frFemale": "Pas un diplomate. C'est vrai... nous laisserons Falner n\u00e9gocier.",
                "deMale": "Und kein Diplomat. Es stimmt - wir legen die Verhandlungen in Falners H\u00e4nde.",
                "deFemale": "Und kein Diplomat. Es stimmt - wir legen die Verhandlungen in Falners H\u00e4nde."
            },
            "CnvAlienVONode": -1,
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        "657": {
            "NodeId": 657,
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "Perhaps--but seeing men like Falner again, we think it's best if he handles negotiations.",
            "LocalizedText": {
                "enMale": "Perhaps--but seeing men like Falner again, we think it's best if he handles negotiations.",
                "frMale": "Peut-\u00eatre... mais en voyant des hommes comme Falner, nous pensons qu'il est pr\u00e9f\u00e9rable qu'il s'occupe des n\u00e9gociations.",
                "frFemale": "Peut-\u00eatre... mais en voyant des hommes comme Falner, nous pensons qu'il est pr\u00e9f\u00e9rable qu'il s'occupe des n\u00e9gociations.",
                "deMale": "Vielleicht. Doch wenn wir M\u00e4nner wie Falner wiedersehen, denken wir, es ist besser, wenn er die Verhandlungen f\u00fchrt.",
                "deFemale": "Vielleicht. Doch wenn wir M\u00e4nner wie Falner wiedersehen, denken wir, es ist besser, wenn er die Verhandlungen f\u00fchrt."
            },
            "CnvAlienVONode": -1,
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            "Stb": "str.cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus",
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        "658": {
            "NodeId": 658,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "GenericNodeNumber": 0
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        "659": {
            "NodeId": 659,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "Apologies, agent. This is something we need to think on more deeply... but we are glad you stand by us.",
            "LocalizedText": {
                "enMale": "Apologies, agent. This is something we need to think on more deeply... but we are glad you stand by us.",
                "frMale": "Excusez-nous, agent. C'est quelque chose auquel nous devons encore r\u00e9fl\u00e9chir... mais nous sommes heureux de votre soutien.",
                "frFemale": "Excusez-nous, agent. C'est quelque chose auquel nous devons encore r\u00e9fl\u00e9chir... mais nous sommes heureux de votre soutien.",
                "deMale": "Bitte entschuldigt, Agent. Das ist etwas, wor\u00fcber wir eingehender nachdenken m\u00fcssen ... Aber wir sind froh, dass Ihr zu uns steht.",
                "deFemale": "Bitte entschuldigt, Agent. Das ist etwas, wor\u00fcber wir eingehender nachdenken m\u00fcssen ... Aber wir sind froh, dass Ihr zu uns steht."
            },
            "CnvAlienVONode": -1,
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        "661": {
            "NodeId": 661,
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "Through the unseen emissaries that travel with us. We hear her voice from time to time.",
            "LocalizedText": {
                "enMale": "Through the unseen emissaries that travel with us. We hear her voice from time to time.",
                "frMale": "Gr\u00e2ce aux \u00e9missaires invisibles qui voyagent avec nous. Nous entendons parfois sa voix.",
                "frFemale": "Gr\u00e2ce aux \u00e9missaires invisibles qui voyagent avec nous. Nous entendons parfois sa voix.",
                "deMale": "Durch die unsichtbaren Gesandten, die mit uns reisen. Wir h\u00f6ren ihre Stimme von Zeit zu Zeit.",
                "deFemale": "Durch die unsichtbaren Gesandten, die mit uns reisen. Wir h\u00f6ren ihre Stimme von Zeit zu Zeit."
            },
            "CnvAlienVONode": -1,
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            "Stb": "str.cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus",
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        "662": {
            "NodeId": 662,
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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        "663": {
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            "AlignmentGain": "None",
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "But that isn't relevant now. We'll give Falner what he wants, for the sake of the Empire and the Colony.",
            "LocalizedText": {
                "enMale": "But that isn't relevant now. We'll give Falner what he wants, for the sake of the Empire and the Colony.",
                "frMale": "Mais ce n'est pas le moment. Nous donnerons ce qu'il veut \u00e0 Falner, pour le bien de l'Empire et de la Colonie.",
                "frFemale": "Mais ce n'est pas le moment. Nous donnerons ce qu'il veut \u00e0 Falner, pour le bien de l'Empire et de la Colonie.",
                "deMale": "Aber das spielt im Moment keine Rolle. Wir geben Falner, was er braucht. Zum Wohle des Imperiums und der Kolonie.",
                "deFemale": "Aber das spielt im Moment keine Rolle. Wir geben Falner, was er braucht. Zum Wohle des Imperiums und der Kolonie."
            },
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            "QuestsEndedB62": [
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            "QuestRewardB62": "0000000",
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            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "OpzR0QM",
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        "666": {
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You wanted something, Vector?",
            "LocalizedText": {
                "enMale": "You wanted something, Vector?",
                "frMale": "Vous vouliez quelque chose, Vector ?",
                "frFemale": "Vous vouliez quelque chose, Vector ?",
                "deMale": "Wolltet Ihr etwas von mir, Vector?",
                "deFemale": "Wolltet Ihr etwas von mir, Vector?"
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        "667": {
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "We do not neglect our duties. We are Dawn Herald; we do this for the nest.",
            "LocalizedText": {
                "enMale": "We do not neglect our duties. We are Dawn Herald; we do this for the nest.",
                "frMale": "Nous ne n\u00e9gligeons pas nos devoirs. Nous sommes messager de l'Aube, nous faisons \u00e7a pour le nid.",
                "frFemale": "Nous ne n\u00e9gligeons pas nos devoirs. Nous sommes messager de l'Aube, nous faisons \u00e7a pour le nid.",
                "deMale": "Wir vernachl\u00e4ssigen unsere Pflichten nicht. Wir sind der Verk\u00fcnder des Morgens. Wir tun das f\u00fcr das Nest.",
                "deFemale": "Wir vernachl\u00e4ssigen unsere Pflichten nicht. Wir sind der Verk\u00fcnder des Morgens. Wir tun das f\u00fcr das Nest."
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            "CnvAlienVONode": -1,
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        "668": {
            "NodeId": 668,
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            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "671": {
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            "AlignmentGain": "None",
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I heard you talking to the emissaries of the nest. Is everything alright?",
            "LocalizedText": {
                "enMale": "I heard you talking to the emissaries of the nest. Is everything alright?",
                "frMale": "Je vous ai entendu parler aux \u00e9missaires du nid. Tout va bien ?",
                "frFemale": "Je vous ai entendu parler aux \u00e9missaires du nid. Tout va bien ?",
                "deMale": "Ich habe geh\u00f6rt, wie Ihr mit den Gesandten des Nests geredet habt. Ist alles in Ordnung?",
                "deFemale": "Ich habe geh\u00f6rt, wie Ihr mit den Gesandten des Nests geredet habt. Ist alles in Ordnung?"
            },
            "LocalizedOptionText": {
                "enMale": "You were speaking to Killiks.",
                "frMale": "Vous parliez aux Killiks.",
                "frFemale": "Vous parliez aux Killiks.",
                "deMale": "Ihr habt mit Killiks gesprochen.",
                "deFemale": "Ihr habt mit Killiks gesprochen."
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        "716": {
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "Everything's fine--the distance from our kin is unusual, and causes rifts.",
            "LocalizedText": {
                "enMale": "Everything's fine--the distance from our kin is unusual, and causes rifts.",
                "frMale": "Tout va bien... la distance de la Colonie est inhabituelle et cause des d\u00e9saccords.",
                "frFemale": "Tout va bien... la distance de la Colonie est inhabituelle et cause des d\u00e9saccords.",
                "deMale": "Alles ist bestens. Die Entfernung von unserer Familie ist ungew\u00f6hnlich und f\u00fchrt zu Br\u00fcchen.",
                "deFemale": "Alles ist bestens. Die Entfernung von unserer Familie ist ungew\u00f6hnlich und f\u00fchrt zu Br\u00fcchen."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "Agent. There's something we want you to know.",
            "LocalizedText": {
                "enMale": "Agent. There's something we want you to know.",
                "frMale": "Agent. Nous aimerions savoir quelque chose.",
                "frFemale": "Agent. Nous aimerions savoir quelque chose.",
                "deMale": "Agent. Wir m\u00f6chten Euch etwas sagen.",
                "deFemale": "Agent. Wir m\u00f6chten Euch etwas sagen."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "Our obsession lately has been with the Colony and the Diplomatic Service.",
            "LocalizedText": {
                "enMale": "Our obsession lately has been with the Colony and the Diplomatic Service.",
                "frMale": "Ces derniers temps, nous nous sommes concentr\u00e9s sur la Colonie et le Service Diplomatique.",
                "frFemale": "Ces derniers temps, nous nous sommes concentr\u00e9s sur la Colonie et le Service Diplomatique.",
                "deMale": "Wir waren in letzter Zeit sehr mit der Kolonie und dem Diplomatischen Dienst besch\u00e4ftigt.",
                "deFemale": "Wir waren in letzter Zeit sehr mit der Kolonie und dem Diplomatischen Dienst besch\u00e4ftigt."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "We're sure you've noticed that we've been distant.",
            "LocalizedText": {
                "enMale": "We're sure you've noticed that we've been distant.",
                "frMale": "Nous savons que vous avez remarqu\u00e9 que nous \u00e9tions distants.",
                "frFemale": "Nous savons que vous avez remarqu\u00e9 que nous \u00e9tions distants.",
                "deMale": "Wir sind sicher, dass Ihr bemerkt haben m\u00fcsst, dass wir etwas abwesend waren.",
                "deFemale": "Wir sind sicher, dass Ihr bemerkt haben m\u00fcsst, dass wir etwas abwesend waren."
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "We were getting close for a while. Then you pulled back.",
            "LocalizedText": {
                "enMale": "We were getting close for a while. Then you pulled back.",
                "frMale": "On est devenus proches pendant un moment. Puis vous avez pris vos distances.",
                "frFemale": "On est devenus proches pendant un moment. Puis vous avez pris vos distances.",
                "deMale": "F\u00fcr eine Weile kamen wir uns n\u00e4her. Dann habt Ihr Euch zur\u00fcckgezogen.",
                "deFemale": "F\u00fcr eine Weile kamen wir uns n\u00e4her. Dann habt Ihr Euch zur\u00fcckgezogen."
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            "LocalizedOptionText": {
                "enMale": "Yes, I've noticed.",
                "frMale": "Oui, j'ai remarqu\u00e9.",
                "frFemale": "Oui, j'ai remarqu\u00e9.",
                "deMale": "Ja, ist mir aufgefallen.",
                "deFemale": "Ja, ist mir aufgefallen."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You've had a lot on your mind, and I've had an Empire to save. Not a lot of time for bonding.",
            "LocalizedText": {
                "enMale": "You've had a lot on your mind, and I've had an Empire to save. Not a lot of time for bonding.",
                "frMale": "Vous aviez beaucoup \u00e0 penser et j'avais un Empire \u00e0 sauver. \u00c7a ne laisse pas beaucoup de temps pour les sentiments.",
                "frFemale": "Vous aviez beaucoup \u00e0 penser et j'avais un Empire \u00e0 sauver. \u00c7a ne laisse pas beaucoup de temps pour les sentiments.",
                "deMale": "Es hat Euch vieles besch\u00e4ftigt, und ich musste ein Imperium retten. Da bleibt nicht viel Zeit, sich besser kennenzulernen.",
                "deFemale": "Es hat Euch vieles besch\u00e4ftigt, und ich musste ein Imperium retten. Da bleibt nicht viel Zeit, sich besser kennenzulernen."
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            "LocalizedOptionText": {
                "enMale": "Life's been keeping us busy.",
                "frMale": "La vie nous a beaucoup occup\u00e9s.",
                "frFemale": "La vie nous a beaucoup occup\u00e9s.",
                "deMale": "Wir hatten alle viel zu tun.",
                "deFemale": "Wir hatten alle viel zu tun."
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I'll take your word for it, but I haven't been that bothered.",
            "LocalizedText": {
                "enMale": "I'll take your word for it, but I haven't been that bothered.",
                "frMale": "Je veux bien vous croire, mais \u00e7a ne m'a pas plus frapp\u00e9e que \u00e7a.",
                "frFemale": "Je veux bien vous croire, mais \u00e7a ne m'a pas plus frapp\u00e9e que \u00e7a.",
                "deMale": "Wenn Ihr das sagt, aber es hat mir nicht viel ausgemacht.",
                "deFemale": "Wenn Ihr das sagt, aber es hat mir nicht viel ausgemacht."
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            "LocalizedOptionText": {
                "enMale": "Not particularly.",
                "frMale": "Pas vraiment.",
                "frFemale": "Pas vraiment.",
                "deMale": "Nicht besonders.",
                "deFemale": "Nicht besonders."
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "Somehow, we aren't terribly surprised. Regardless...",
            "LocalizedText": {
                "enMale": "Somehow, we aren't terribly surprised. Regardless...",
                "frMale": "Nous sommes terriblement surpris. N\u00e9anmoins...",
                "frFemale": "Nous sommes terriblement surpris. N\u00e9anmoins...",
                "deMale": "Irgendwie \u00fcberrascht uns das nicht sonderlich. Dennoch ...",
                "deFemale": "Irgendwie \u00fcberrascht uns das nicht sonderlich. Dennoch ..."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "We're finished repairing ourselves. We found the part of our mind that understood humanity and we're relearning how to use it.",
            "LocalizedText": {
                "enMale": "We're finished repairing ourselves. We found the part of our mind that understood humanity and we're relearning how to use it.",
                "frMale": "Notre r\u00e9mission est termin\u00e9e. Nous avons retrouv\u00e9 la partie de notre esprit qui comprenait l'humanit\u00e9, et nous r\u00e9apprenons \u00e0 nous en servir.",
                "frFemale": "Notre r\u00e9mission est termin\u00e9e. Nous avons retrouv\u00e9 la partie de notre esprit qui comprenait l'humanit\u00e9, et nous r\u00e9apprenons \u00e0 nous en servir.",
                "deMale": "Wir sind mit unserer Reparatur fertig. Wir haben den Teil unseres Geistes gefunden, der Menschen versteht, und wir lernen erneut, ihn anzuwenden.",
                "deFemale": "Wir sind mit unserer Reparatur fertig. Wir haben den Teil unseres Geistes gefunden, der Menschen versteht, und wir lernen erneut, ihn anzuwenden."
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "We couldn't have done this without you. And we don't want to be distant anymore.",
            "LocalizedText": {
                "enMale": "We couldn't have done this without you. And we don't want to be distant anymore.",
                "frMale": "Nous n'aurions pas pu r\u00e9ussir sans vous. Et nous ne voulons plus jamais \u00eatre distants.",
                "frFemale": "Nous n'aurions pas pu r\u00e9ussir sans vous. Et nous ne voulons plus jamais \u00eatre distants.",
                "deMale": "Ohne Euch h\u00e4tten wir das nicht schaffen k\u00f6nnen. Und wir wollen nicht mehr abwesend sein.",
                "deFemale": "Ohne Euch h\u00e4tten wir das nicht schaffen k\u00f6nnen. Und wir wollen nicht mehr abwesend sein."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "Yes. It wasn't intended.",
            "LocalizedText": {
                "enMale": "Yes. It wasn't intended.",
                "frMale": "Oui. C'\u00e9tait volontaire.",
                "frFemale": "Oui. C'\u00e9tait volontaire.",
                "deMale": "Ja. Das war keine Absicht.",
                "deFemale": "Ja. Das war keine Absicht."
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            "IsEmpty": true,
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "And at least we're using our time productively. Regardless...",
            "LocalizedText": {
                "enMale": "And at least we're using our time productively. Regardless...",
                "frMale": "Et au moins, nous utilisons notre temps de mani\u00e8re productive. Cependant...",
                "frFemale": "Et au moins, nous utilisons notre temps de mani\u00e8re productive. Cependant...",
                "deMale": "Wenigstens nutzen wir unsere Zeit produktiv. Dennoch ...",
                "deFemale": "Wenigstens nutzen wir unsere Zeit produktiv. Dennoch ..."
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "0000000",
            "Text": "No more disappearing when things get difficult?",
            "LocalizedText": {
                "enMale": "No more disappearing when things get difficult?",
                "frMale": "Vous ne dispara\u00eetrez plus quand les choses se compliqueront ?",
                "frFemale": "Vous ne dispara\u00eetrez plus quand les choses se compliqueront ?",
                "deMale": "Ihr werdet also nicht mehr verschwinden, wenn es schwierig wird?",
                "deFemale": "Ihr werdet also nicht mehr verschwinden, wenn es schwierig wird?"
            },
            "LocalizedOptionText": {
                "enMale": "Then stay with me.",
                "frMale": "Alors restez avec moi.",
                "frFemale": "Alors restez avec moi.",
                "deMale": "Dann bleibt bei mir.",
                "deFemale": "Dann bleibt bei mir."
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                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            ],
            "Stb": "str.cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus",
            "GenericNodeNumber": 0
        },
        "877": {
            "NodeId": 877,
            "QuestRewardB62": "dHWCKFF",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Maybe you should make sure I'm convinced. I do have other options.",
            "LocalizedText": {
                "enMale": "Maybe you should make sure I'm convinced. I do have other options.",
                "frMale": "Vous devriez peut-\u00eatre vous assurer que je suis convaincue. J'ai d'autres options.",
                "frFemale": "Vous devriez peut-\u00eatre vous assurer que je suis convaincue. J'ai d'autres options.",
                "deMale": "Vielleicht solltet Ihr mich besser \u00fcberzeugen. Ich habe auch andere Angebote.",
                "deFemale": "Vielleicht solltet Ihr mich besser \u00fcberzeugen. Ich habe auch andere Angebote."
            },
            "LocalizedOptionText": {
                "enMale": "[Flirt] Is that so?",
                "frMale": "[S\u00e9duire] Vraiment ?",
                "frFemale": "[S\u00e9duire] Vraiment ?",
                "deMale": "[Flirten] Wirklich?",
                "deFemale": "[Flirten] Wirklich?"
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "esmw3O5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus",
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        },
        "878": {
            "NodeId": 878,
            "QuestRewardB62": "dHWCKFF",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Vector, we had a chance, but maybe this isn't the way to go.",
            "LocalizedText": {
                "enMale": "Vector, we had a chance, but maybe this isn't the way to go.",
                "frMale": "Vector, on a eu notre chance, mais ce n'est peut-\u00eatre pas s\u00e9rieux.",
                "frFemale": "Vector, on a eu notre chance, mais ce n'est peut-\u00eatre pas s\u00e9rieux.",
                "deMale": "Vector, wir hatten eine Chance, aber vielleicht ist das nicht der richtige Weg.",
                "deFemale": "Vector, wir hatten eine Chance, aber vielleicht ist das nicht der richtige Weg."
            },
            "LocalizedOptionText": {
                "enMale": "Look, let's not do this.",
                "frMale": "\u00c9coutez, il ne vaut peut-\u00eatre mieux pas.",
                "frFemale": "\u00c9coutez, il ne vaut peut-\u00eatre mieux pas.",
                "deMale": "Nun, lassen wir das besser.",
                "deFemale": "Nun, lassen wir das besser."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "esmw3O5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus",
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        },
        "879": {
            "NodeId": 879,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "What we did was necessary, but we won't go through it again.",
            "LocalizedText": {
                "enMale": "What we did was necessary, but we won't go through it again.",
                "frMale": "Ce que nous avons fait \u00e9tait n\u00e9cessaire, mais \u00e7a ne se reproduira plus.",
                "frFemale": "Ce que nous avons fait \u00e9tait n\u00e9cessaire, mais \u00e7a ne se reproduira plus.",
                "deMale": "Was wir taten, war notwendig, aber wir werden es nicht noch einmal tun.",
                "deFemale": "Was wir taten, war notwendig, aber wir werden es nicht noch einmal tun."
            },
            "CnvAlienVONode": -1,
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        "880": {
            "NodeId": 880,
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "We see. Would you mind telling us why?",
            "LocalizedText": {
                "enMale": "We see. Would you mind telling us why?",
                "frMale": "Nous voyons. Vous voulez bien nous expliquer pourquoi ?",
                "frFemale": "Nous voyons. Vous voulez bien nous expliquer pourquoi ?",
                "deMale": "Wir verstehen. W\u00fcrdet Ihr uns erkl\u00e4ren, wieso?",
                "deFemale": "Wir verstehen. W\u00fcrdet Ihr uns erkl\u00e4ren, wieso?"
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
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            "ChildIds": [
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            "Stb": "str.cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus",
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        "881": {
            "NodeId": 881,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "There's too much difference between us. Not just species, but--I'm sorry.",
            "LocalizedText": {
                "enMale": "There's too much difference between us. Not just species, but--I'm sorry.",
                "frMale": "Il y a trop de diff\u00e9rences entre nous. Je ne parle pas que de notre race, mais... je suis d\u00e9sol\u00e9e.",
                "frFemale": "Il y a trop de diff\u00e9rences entre nous. Je ne parle pas que de notre race, mais... je suis d\u00e9sol\u00e9e.",
                "deMale": "Wir sind viel zu verschieden. Nicht nur, was die Spezies betrifft, aber ... es tut mir leid.",
                "deFemale": "Wir sind viel zu verschieden. Nicht nur, was die Spezies betrifft, aber ... es tut mir leid."
            },
            "LocalizedOptionText": {
                "enMale": "It just wouldn't work out.",
                "frMale": "\u00c7a ne peut pas marcher.",
                "frFemale": "\u00c7a ne peut pas marcher.",
                "deMale": "Es w\u00fcrde einfach nicht funktionieren.",
                "deFemale": "Es w\u00fcrde einfach nicht funktionieren."
            },
            "CnvAlienVONode": -1,
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        "882": {
            "NodeId": 882,
            "QuestRewardB62": "dHWCKFF",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I like that you're so trusting. It makes you easy to play with.",
            "LocalizedText": {
                "enMale": "I like that you're so trusting. It makes you easy to play with.",
                "frMale": "J'aime quand vous me croyez comme \u00e7a. C'est si facile de jouer avec vous.",
                "frFemale": "J'aime quand vous me croyez comme \u00e7a. C'est si facile de jouer avec vous.",
                "deMale": "Es gef\u00e4llt mir, dass Ihr so leichtgl\u00e4ubig seid. So kann ich besser mit Euch spielen.",
                "deFemale": "Es gef\u00e4llt mir, dass Ihr so leichtgl\u00e4ubig seid. So kann ich besser mit Euch spielen."
            },
            "LocalizedOptionText": {
                "enMale": "[Flirt] Sorry, I can't resist.",
                "frMale": "[S\u00e9duire] D\u00e9sol\u00e9e, je ne peux pas r\u00e9sister.",
                "frFemale": "[S\u00e9duire] D\u00e9sol\u00e9e, je ne peux pas r\u00e9sister.",
                "deMale": "[Flirten] Ich kann einfach nicht widerstehen.",
                "deFemale": "[Flirten] Ich kann einfach nicht widerstehen."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": {
                "esmw3O5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus",
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        "883": {
            "NodeId": 883,
            "QuestRewardB62": "dHWCKFF",
            "ActionQuest": 1.6141034119183479e+19,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Yes, I would mind. Let's just call it over.",
            "LocalizedText": {
                "enMale": "Yes, I would mind. Let's just call it over.",
                "frMale": "Non, je ne veux pas. Disons juste que c'est fini.",
                "frFemale": "Non, je ne veux pas. Disons juste que c'est fini.",
                "deMale": "Nein, das werde ich nicht. Sagen wir einfach, es ist vorbei.",
                "deFemale": "Nein, das werde ich nicht. Sagen wir einfach, es ist vorbei."
            },
            "LocalizedOptionText": {
                "enMale": "I don't have to explain.",
                "frMale": "Je n'ai pas \u00e0 m'expliquer.",
                "frFemale": "Je n'ai pas \u00e0 m'expliquer.",
                "deMale": "Ich muss gar nichts erkl\u00e4ren.",
                "deFemale": "Ich muss gar nichts erkl\u00e4ren."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "esmw3O5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus",
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        "884": {
            "NodeId": 884,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "You are a friend and our superior. We'll abide by your wishes.",
            "LocalizedText": {
                "enMale": "You are a friend and our superior. We'll abide by your wishes.",
                "frMale": "Vous \u00eates une amie et notre sup\u00e9rieure. Nous respecterons vos choix.",
                "frFemale": "Vous \u00eates une amie et notre sup\u00e9rieure. Nous respecterons vos choix.",
                "deMale": "Ihr seid eine Freundin und unsere Vorgesetzte. Wir werden Euren W\u00fcnschen entsprechen.",
                "deFemale": "Ihr seid eine Freundin und unsere Vorgesetzte. Wir werden Euren W\u00fcnschen entsprechen."
            },
            "CnvAlienVONode": -1,
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        "885": {
            "NodeId": 885,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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        "886": {
            "NodeId": 886,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "But you have helped reawaken us, and for that, we're grateful.",
            "LocalizedText": {
                "enMale": "But you have helped reawaken us, and for that, we're grateful.",
                "frMale": "Mais vous nous avez aid\u00e9s \u00e0 reprendre conscience, et pour \u00e7a, nous vous remercions.",
                "frFemale": "Mais vous nous avez aid\u00e9s \u00e0 reprendre conscience, et pour \u00e7a, nous vous remercions.",
                "deMale": "Aber Ihr habt uns geholfen, uns wiederzuerwecken, und daf\u00fcr sind wir dankbar.",
                "deFemale": "Aber Ihr habt uns geholfen, uns wiederzuerwecken, und daf\u00fcr sind wir dankbar."
            },
            "CnvAlienVONode": -1,
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            "ChildIds": [
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        "889": {
            "NodeId": 889,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "Before our Joining, we don't remember people being this difficult.",
            "LocalizedText": {
                "enMale": "Before our Joining, we don't remember people being this difficult.",
                "frMale": "Avant notre Affiliation, [{M}]les gens n'\u00e9taient pas aussi compliqu\u00e9s.",
                "frFemale": "Avant notre Affiliation, [{M}]nous ne nous souvenons pas que les gens fussent aussi compliqu\u00e9s.",
                "deMale": "Wir erinnern uns nicht, dass Menschen vor unserer Vereinigung so kompliziert waren.",
                "deFemale": "Wir erinnern uns nicht, dass Menschen vor unserer Vereinigung so kompliziert waren."
            },
            "CnvAlienVONode": -1,
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        "890": {
            "NodeId": 890,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "As you like.",
            "LocalizedText": {
                "enMale": "As you like.",
                "frMale": "Comme vous voudrez.",
                "frFemale": "Comme vous voudrez.",
                "deMale": "Wie Ihr w\u00fcnscht.",
                "deFemale": "Wie Ihr w\u00fcnscht."
            },
            "CnvAlienVONode": -1,
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        "891": {
            "NodeId": 891,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "GenericNodeNumber": 0
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        "892": {
            "NodeId": 892,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "What will be the next verse of our song?",
            "LocalizedText": {
                "enMale": "What will be the next verse of our song?",
                "frMale": "Quel sera le prochain couplet de notre chant ?",
                "frFemale": "Quel sera le prochain couplet de notre chant ?",
                "deMale": "Was wird die n\u00e4chste Strophe unseres Liedes sein?",
                "deFemale": "Was wird die n\u00e4chste Strophe unseres Liedes sein?"
            },
            "CnvAlienVONode": -1,
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        "895": {
            "NodeId": 895,
            "QuestRewardB62": "dHWCKFF",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "We'll discover it together.",
            "LocalizedText": {
                "enMale": "We'll discover it together.",
                "frMale": "On le d\u00e9couvrira ensemble.",
                "frFemale": "On le d\u00e9couvrira ensemble.",
                "deMale": "Wir werden es gemeinsam herausfinden.",
                "deFemale": "Wir werden es gemeinsam herausfinden."
            },
            "LocalizedOptionText": {
                "enMale": "I'd like to know, too.",
                "frMale": "J'aimerais bien le savoir moi aussi.",
                "frFemale": "J'aimerais bien le savoir moi aussi.",
                "deMale": "Das frage ich mich auch.",
                "deFemale": "Das frage ich mich auch."
            },
            "CnvAlienVONode": -1,
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                "esmw3O5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus",
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        "896": {
            "NodeId": 896,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Have you really forgotten what comes next?",
            "LocalizedText": {
                "enMale": "Have you really forgotten what comes next?",
                "frMale": "Vous avez vraiment oubli\u00e9 la suite ?",
                "frFemale": "Vous avez vraiment oubli\u00e9 la suite ?",
                "deMale": "Habt Ihr ernsthaft vergessen, was als N\u00e4chstes kommt?",
                "deFemale": "Habt Ihr ernsthaft vergessen, was als N\u00e4chstes kommt?"
            },
            "LocalizedOptionText": {
                "enMale": "[Flirt] I'll give you a hint.",
                "frMale": "[S\u00e9duire] Je vais vous donner un indice.",
                "frFemale": "[S\u00e9duire] Je vais vous donner un indice.",
                "deMale": "[Flirten] Ich werde Euch einen Tipp geben.",
                "deFemale": "[Flirten] Ich werde Euch einen Tipp geben."
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            "MaxLevel": -1,
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            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I'm not sure I can get used to kissing a Joiner.",
            "LocalizedText": {
                "enMale": "I'm not sure I can get used to kissing a Joiner.",
                "frMale": "Je ne sais pas si je pourrai m'habituer \u00e0 embrasser un Assimil\u00e9.",
                "frFemale": "Je ne sais pas si je pourrai m'habituer \u00e0 embrasser un Assimil\u00e9.",
                "deMale": "Ich wei\u00df nicht, ob ich mich daran gew\u00f6hnen kann, einen Verbundenen zu k\u00fcssen.",
                "deFemale": "Ich wei\u00df nicht, ob ich mich daran gew\u00f6hnen kann, einen Verbundenen zu k\u00fcssen."
            },
            "LocalizedOptionText": {
                "enMale": "That's still just... weird.",
                "frMale": "C'est vraiment... \u00e9trange.",
                "frFemale": "C'est vraiment... \u00e9trange.",
                "deMale": "Das ist immer noch ... seltsam.",
                "deFemale": "Das ist immer noch ... seltsam."
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            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "What can we say? At least we're memorable.",
            "LocalizedText": {
                "enMale": "What can we say? At least we're memorable.",
                "frMale": "Que pouvons-nous dire ? Au moins, on se souvient de nous.",
                "frFemale": "Que pouvons-nous dire ? Au moins, on se souvient de nous.",
                "deMale": "Was sollen wir dazu sagen? Wenigstens hinterlassen wir einen Eindruck.",
                "deFemale": "Was sollen wir dazu sagen? Wenigstens hinterlassen wir einen Eindruck."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "We're glad to have you, agent.",
            "LocalizedText": {
                "enMale": "We're glad to have you, agent.",
                "frMale": "Nous sommes heureux de vous avoir, agent.",
                "frFemale": "Nous sommes heureux de vous avoir, agent.",
                "deMale": "Wir sind froh, Euch zu haben, Agent.",
                "deFemale": "Wir sind froh, Euch zu haben, Agent."
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            "MinLevel": -1,
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "We haven't relearned everything.",
            "LocalizedText": {
                "enMale": "We haven't relearned everything.",
                "frMale": "Nous n'avons pas tout r\u00e9appris.",
                "frFemale": "Nous n'avons pas tout r\u00e9appris.",
                "deMale": "Wir haben noch nicht alles neu erlernt.",
                "deFemale": "Wir haben noch nicht alles neu erlernt."
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            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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        },
        "904": {
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            "QuestRewardB62": "0000000",
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "But we'll work on it.",
            "LocalizedText": {
                "enMale": "But we'll work on it.",
                "frMale": "Mais nous y travaillerons.",
                "frFemale": "Mais nous y travaillerons.",
                "deMale": "Aber wir werden daran arbeiten.",
                "deFemale": "Aber wir werden daran arbeiten."
            },
            "CnvAlienVONode": -1,
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "As you wish.",
            "LocalizedText": {
                "enMale": "As you wish.",
                "frMale": "Comme vous voulez.",
                "frFemale": "Comme vous voulez.",
                "deMale": "Wie Ihr w\u00fcnscht.",
                "deFemale": "Wie Ihr w\u00fcnscht."
            },
            "CnvAlienVONode": -1,
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            "QuestsEndedB62": [
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            "QuestRewardB62": "0000000",
            "ActionQuest": 1.6141005515148499e+19,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
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            "GenericNodeNumber": 0
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        "909": {
            "NodeId": 909,
            "QuestRewardB62": "0000000",
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            "AlignmentGain": "None",
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "What do you have for me?",
            "LocalizedText": {
                "enMale": "What do you have for me?",
                "frMale": "Qu'est-ce que vous avez pour moi ?",
                "frFemale": "Qu'est-ce que vous avez pour moi ?",
                "deMale": "Was habt Ihr f\u00fcr mich?",
                "deFemale": "Was habt Ihr f\u00fcr mich?"
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            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "Encouraging news. Watch:",
            "LocalizedText": {
                "enMale": "Encouraging news. Watch:",
                "frMale": "Des nouvelles encourageantes. Regardez :",
                "frFemale": "Des nouvelles encourageantes. Regardez :",
                "deMale": "Ermutigende Neuigkeiten. Schaut ...",
                "deFemale": "Ermutigende Neuigkeiten. Schaut ..."
            },
            "CnvAlienVONode": -1,
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        "911": {
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            "SpeakerB62Id": "0000000",
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        "912": {
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            "SpeakerB62Id": "hoLFT9F",
            "Text": "Dawn Herald. Forgive the message, but our emissaries were out of reach and we couldn't wait to link with you.",
            "LocalizedText": {
                "enMale": "Dawn Herald. Forgive the message, but our emissaries were out of reach and we couldn't wait to link with you.",
                "frMale": "Messager de l'Aube. Excusez ce message, mais nos \u00e9missaires \u00e9taient injoignables et nous ne pouvions pas attendre.",
                "frFemale": "Messager de l'Aube. Excusez ce message, mais nos \u00e9missaires \u00e9taient injoignables et nous ne pouvions pas attendre.",
                "deMale": "Verk\u00fcnder des Morgens. Verzeiht die Nachricht, aber unsere Gesandten waren au\u00dfer Reichweite und wir konnten nicht darauf warten, uns mit Euch zu verbinden.",
                "deFemale": "Verk\u00fcnder des Morgens. Verzeiht die Nachricht, aber unsere Gesandten waren au\u00dfer Reichweite und wir konnten nicht darauf warten, uns mit Euch zu verbinden."
            },
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            "MinLevel": -1,
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            "AlignmentGain": "None",
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "hoLFT9F",
            "Text": "Imperial scout ships entered Colony space and made contact yesterday. We traded in membrosia, silk and star maps.",
            "LocalizedText": {
                "enMale": "Imperial scout ships entered Colony space and made contact yesterday. We traded in membrosia, silk and star maps.",
                "frMale": "Les vaisseaux \u00e9claireurs imp\u00e9riaux sont entr\u00e9s dans l'espace de la Colonie. Nous avons \u00e9chang\u00e9 de la membrosie, de la soie et des cartes stellaires.",
                "frFemale": "Les vaisseaux \u00e9claireurs imp\u00e9riaux sont entr\u00e9s dans l'espace de la Colonie. Nous avons \u00e9chang\u00e9 de la membrosie, de la soie et des cartes stellaires.",
                "deMale": "Gestern drangen imperiale Scoutschiffe ins Gebiet der Kolonie ein und kontaktierten uns. Wir haben mit Membrosia, Seide und Sternenkarten gehandelt.",
                "deFemale": "Gestern drangen imperiale Scoutschiffe ins Gebiet der Kolonie ein und kontaktierten uns. Wir haben mit Membrosia, Seide und Sternenkarten gehandelt."
            },
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "hoLFT9F",
            "Text": "We could smell the men's fright, but they left in peace. Perhaps you were right after all.",
            "LocalizedText": {
                "enMale": "We could smell the men's fright, but they left in peace. Perhaps you were right after all.",
                "frMale": "Nous pouvions sentir la peur des hommes, mais ils sont partis en paix. Vous aviez peut-\u00eatre raison apr\u00e8s tout.",
                "frFemale": "Nous pouvions sentir la peur des hommes, mais ils sont partis en paix. Vous aviez peut-\u00eatre raison apr\u00e8s tout.",
                "deMale": "Wir konnten die Angst der M\u00e4nner riechen, aber sie gingen in Frieden. Vielleicht hattet Ihr doch Recht.",
                "deFemale": "Wir konnten die Angst der M\u00e4nner riechen, aber sie gingen in Frieden. Vielleicht hattet Ihr doch Recht."
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            "AlignmentGain": "None",
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "A long way from a signed treaty, but it's a start.",
            "LocalizedText": {
                "enMale": "A long way from a signed treaty, but it's a start.",
                "frMale": "La route est encore longue avant de signer un trait\u00e9, mais c'est un d\u00e9but.",
                "frFemale": "La route est encore longue avant de signer un trait\u00e9, mais c'est un d\u00e9but.",
                "deMale": "Das ist noch weit von einem unterschriebenen Vertrag entfernt, aber es ist ein Anfang.",
                "deFemale": "Das ist noch weit von einem unterschriebenen Vertrag entfernt, aber es ist ein Anfang."
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "It looks like your work is paying off.",
            "LocalizedText": {
                "enMale": "It looks like your work is paying off.",
                "frMale": "On dirait que vos efforts sont en train de payer.",
                "frFemale": "On dirait que vos efforts sont en train de payer.",
                "deMale": "Eure Arbeit scheint sich bezahlt zu machen.",
                "deFemale": "Eure Arbeit scheint sich bezahlt zu machen."
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            "LocalizedOptionText": {
                "enMale": "Sounds like it's going well.",
                "frMale": "Tout semble bien se passer.",
                "frFemale": "Tout semble bien se passer.",
                "deMale": "H\u00f6rt sich an, als w\u00fcrde es funktionieren.",
                "deFemale": "H\u00f6rt sich an, als w\u00fcrde es funktionieren."
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                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Is there something going on between you and that Joiner?",
            "LocalizedText": {
                "enMale": "Is there something going on between you and that Joiner?",
                "frMale": "Il se passe quelque chose entre vous et cette Affili\u00e9e ?",
                "frFemale": "Il se passe quelque chose entre vous et cette Affili\u00e9e ?",
                "deMale": "L\u00e4uft da etwas zwischen Euch und dieser Verbundenen?",
                "deFemale": "L\u00e4uft da etwas zwischen Euch und dieser Verbundenen?"
            },
            "LocalizedOptionText": {
                "enMale": "[Flirt] She seemed friendly...",
                "frMale": "[S\u00e9duire] Elle avait l'air gentille...",
                "frFemale": "[S\u00e9duire] Elle avait l'air gentille...",
                "deMale": "[Flirten] Sie wirkte freundlich ...",
                "deFemale": "[Flirten] Sie wirkte freundlich ..."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus",
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        },
        "921": {
            "NodeId": 921,
            "QuestRewardB62": "dHWCKFF",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "So long as Killiks aren't feeding Imperials to their young...",
            "LocalizedText": {
                "enMale": "So long as Killiks aren't feeding Imperials to their young...",
                "frMale": "Tant que les Killiks ne nourrissent pas leurs jeunes avec les Imp\u00e9riaux...",
                "frFemale": "Tant que les Killiks ne nourrissent pas leurs jeunes avec les Imp\u00e9riaux...",
                "deMale": "Solange die Killiks keine Imperialen an ihre Jungen verf\u00fcttern ...",
                "deFemale": "Solange die Killiks keine Imperialen an ihre Jungen verf\u00fcttern ..."
            },
            "LocalizedOptionText": {
                "enMale": "At least no one was eaten.",
                "frMale": "Au moins, personne n'a \u00e9t\u00e9 d\u00e9vor\u00e9.",
                "frFemale": "Au moins, personne n'a \u00e9t\u00e9 d\u00e9vor\u00e9.",
                "deMale": "Wenigstens wurde niemand verspeist.",
                "deFemale": "Wenigstens wurde niemand verspeist."
            },
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            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "esmw3O5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            ],
            "Stb": "str.cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus",
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        },
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            "NodeId": 922,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You and that Joiner seem to get along.",
            "LocalizedText": {
                "enMale": "You and that Joiner seem to get along.",
                "frMale": "Vous et cette Affili\u00e9e semblez bien vous entendre.",
                "frFemale": "Vous et cette Affili\u00e9e semblez bien vous entendre.",
                "deMale": "Ihr und diese Verbundene scheint Euch zu verstehen.",
                "deFemale": "Ihr und diese Verbundene scheint Euch zu verstehen."
            },
            "LocalizedOptionText": {
                "enMale": "She seemed very friendly...",
                "frMale": "Elle avait l'air tr\u00e8s gentille...",
                "frFemale": "Elle avait l'air tr\u00e8s gentille...",
                "deMale": "Sie wirkte freundlich ...",
                "deFemale": "Sie wirkte freundlich ..."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus",
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        },
        "923": {
            "NodeId": 923,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "No, human flesh isn't optimal for growing larva.",
            "LocalizedText": {
                "enMale": "No, human flesh isn't optimal for growing larva.",
                "frMale": "Non, la chair humaine n'est pas id\u00e9ale pour les larves.",
                "frFemale": "Non, la chair humaine n'est pas id\u00e9ale pour les larves.",
                "deMale": "Nein, menschliches Fleisch ist nicht optimal f\u00fcr das Wachstum der Larven.",
                "deFemale": "Nein, menschliches Fleisch ist nicht optimal f\u00fcr das Wachstum der Larven."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus",
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        },
        "924": {
            "NodeId": 924,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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            "GenericNodeNumber": 0
        },
        "925": {
            "NodeId": 925,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "We're in touch with the Diplomatic Service, as well. There's still resistance, but we're progressing.",
            "LocalizedText": {
                "enMale": "We're in touch with the Diplomatic Service, as well. There's still resistance, but we're progressing.",
                "frMale": "Nous sommes \u00e9galement en contact avec le Service Diplomatique. Il y a encore quelques r\u00e9sistances, mais nous progressons.",
                "frFemale": "Nous sommes \u00e9galement en contact avec le Service Diplomatique. Il y a encore quelques r\u00e9sistances, mais nous progressons.",
                "deMale": "Wir stehen ebenfalls mit dem Diplomatischen Dienst in Verbindung. Es gibt immer noch Widerstand, aber wir machen Fortschritte.",
                "deFemale": "Wir stehen ebenfalls mit dem Diplomatischen Dienst in Verbindung. Es gibt immer noch Widerstand, aber wir machen Fortschritte."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            ],
            "Stb": "str.cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus",
            "GenericNodeNumber": 0
        },
        "926": {
            "NodeId": 926,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "GenericNodeNumber": 0
        },
        "927": {
            "NodeId": 927,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "Killiks and Imperials may share space in our lifetime.",
            "LocalizedText": {
                "enMale": "Killiks and Imperials may share space in our lifetime.",
                "frMale": "Les Killiks et les Imp\u00e9riaux partageront peut-\u00eatre l'espace de notre vivant.",
                "frFemale": "Les Killiks et les Imp\u00e9riaux partageront peut-\u00eatre l'espace de notre vivant.",
                "deMale": "Killiks und Imperiale k\u00f6nnten sich den Weltraum noch zu unseren Lebzeiten teilen.",
                "deFemale": "Killiks und Imperiale k\u00f6nnten sich den Weltraum noch zu unseren Lebzeiten teilen."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
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            "Stb": "str.cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus",
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        },
        "928": {
            "NodeId": 928,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "So far.",
            "LocalizedText": {
                "enMale": "So far.",
                "frMale": "Pour le moment.",
                "frFemale": "Pour le moment.",
                "deMale": "Bis jetzt.",
                "deFemale": "Bis jetzt."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
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            "ChildIds": [
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            "Stb": "str.cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus",
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        },
        "929": {
            "NodeId": 929,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
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            "ChildIds": [
                930
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            "GenericNodeNumber": 0
        },
        "931": {
            "NodeId": 931,
            "QuestRewardB62": "0000000",
            "ActionQuest": 1.6141005515148499e+19,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
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            "ChildIds": [
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            "GenericNodeNumber": 0
        },
        "932": {
            "NodeId": 932,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "Daizanna is a nest-mate, and we value her. But she isn't you.",
            "LocalizedText": {
                "enMale": "Daizanna is a nest-mate, and we value her. But she isn't you.",
                "frMale": "Daizanna appartient au nid, et nous l'estimons beaucoup. Mais ce n'est pas vous.",
                "frFemale": "Daizanna appartient au nid, et nous l'estimons beaucoup. Mais ce n'est pas vous.",
                "deMale": "Daizanna ist eine Nestschwester und wir sch\u00e4tzen sie. Aber sie ist nicht Ihr.",
                "deFemale": "Daizanna ist eine Nestschwester und wir sch\u00e4tzen sie. Aber sie ist nicht Ihr."
            },
            "CnvAlienVONode": -1,
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            "ChildIds": [
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        },
        "933": {
            "NodeId": 933,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "Daizanna is a nest-mate, and we find her insight illuminating.",
            "LocalizedText": {
                "enMale": "Daizanna is a nest-mate, and we find her insight illuminating.",
                "frMale": "Daizanna appartient au nid, et sa perspicacit\u00e9 nous illumine.",
                "frFemale": "Daizanna appartient au nid, et sa perspicacit\u00e9 nous illumine.",
                "deMale": "Daizanna ist eine Nestschwester und wir finden ihre Einblicke aufschlussreich.",
                "deFemale": "Daizanna ist eine Nestschwester und wir finden ihre Einblicke aufschlussreich."
            },
            "CnvAlienVONode": -1,
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            "ChildIds": [
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            "Stb": "str.cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus",
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        },
        "934": {
            "NodeId": 934,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "GenericNodeNumber": 0
        },
        "936": {
            "NodeId": 936,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You were saying something about a treaty?",
            "LocalizedText": {
                "enMale": "You were saying something about a treaty?",
                "frMale": "Vous disiez quelque chose sur un trait\u00e9 ?",
                "frFemale": "Vous disiez quelque chose sur un trait\u00e9 ?",
                "deMale": "Ihr spracht von einem Vertrag.",
                "deFemale": "Ihr spracht von einem Vertrag."
            },
            "LocalizedOptionText": {
                "enMale": "So, back to the discussion.",
                "frMale": "Bon, revenons \u00e0 la conversation.",
                "frFemale": "Bon, revenons \u00e0 la conversation.",
                "deMale": "Also zur\u00fcck zur Diskussion.",
                "deFemale": "Also zur\u00fcck zur Diskussion."
            },
            "CnvAlienVONode": -1,
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        },
        "937": {
            "NodeId": 937,
            "QuestRewardB62": "o1eCKFF",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Glad you have your priorities straight.",
            "LocalizedText": {
                "enMale": "Glad you have your priorities straight.",
                "frMale": "Je suis heureuse que vous sachiez quelles sont vos priorit\u00e9s.",
                "frFemale": "Je suis heureuse que vous sachiez quelles sont vos priorit\u00e9s.",
                "deMale": "Sch\u00f6n, dass Ihr Eure Priorit\u00e4ten richtig setzt.",
                "deFemale": "Sch\u00f6n, dass Ihr Eure Priorit\u00e4ten richtig setzt."
            },
            "LocalizedOptionText": {
                "enMale": "Smart man.",
                "frMale": "C'est bien.",
                "frFemale": "C'est bien.",
                "deMale": "Kluger Mann.",
                "deFemale": "Kluger Mann."
            },
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            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "esmw3O5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus",
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        "938": {
            "NodeId": 938,
            "QuestRewardB62": "o1eCKFF",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "She isn't your superior officer, either. Just so we're clear.",
            "LocalizedText": {
                "enMale": "She isn't your superior officer, either. Just so we're clear.",
                "frMale": "Elle n'est pas votre sup\u00e9rieure non plus. Que les choses soient claires.",
                "frFemale": "Elle n'est pas votre sup\u00e9rieure non plus. Que les choses soient claires.",
                "deMale": "Sie ist auch nicht Eure Vorgesetzte. Nur, damit wir uns richtig verstehen.",
                "deFemale": "Sie ist auch nicht Eure Vorgesetzte. Nur, damit wir uns richtig verstehen."
            },
            "LocalizedOptionText": {
                "enMale": "Keep remembering that.",
                "frMale": "Ne l'oubliez pas.",
                "frFemale": "Ne l'oubliez pas.",
                "deMale": "Denkt immer daran.",
                "deFemale": "Denkt immer daran."
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                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
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            "Stb": "str.cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus",
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        "940": {
            "NodeId": 940,
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "Very clear.",
            "LocalizedText": {
                "enMale": "Very clear.",
                "frMale": "Elles le sont.",
                "frFemale": "Elles le sont.",
                "deMale": "Das tun wir.",
                "deFemale": "Das tun wir."
            },
            "CnvAlienVONode": -1,
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "In any case, things progress, and even the Diplomatic Service is listening to us again.",
            "LocalizedText": {
                "enMale": "In any case, things progress, and even the Diplomatic Service is listening to us again.",
                "frMale": "En tout cas, les choses progressent, et m\u00eame le Service Diplomatique nous \u00e9coute.",
                "frFemale": "En tout cas, les choses progressent, et m\u00eame le Service Diplomatique nous \u00e9coute.",
                "deMale": "Es gibt jedenfalls Fortschritte, und selbst der Diplomatische Dienst h\u00f6rt wieder auf uns.",
                "deFemale": "Es gibt jedenfalls Fortschritte, und selbst der Diplomatische Dienst h\u00f6rt wieder auf uns."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "We trust you to remind us.",
            "LocalizedText": {
                "enMale": "We trust you to remind us.",
                "frMale": "Nous vous faisons confiance pour nous le rappeler.",
                "frFemale": "Nous vous faisons confiance pour nous le rappeler.",
                "deMale": "Wir verlassen uns darauf, dass Ihr uns daran erinnern werdet.",
                "deFemale": "Wir verlassen uns darauf, dass Ihr uns daran erinnern werdet."
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            "SpeakerB62Id": "0000000",
            "Text": "What's going on?",
            "LocalizedText": {
                "enMale": "What's going on?",
                "frMale": "Que se passe-t-il ?",
                "frFemale": "Que se passe-t-il ?",
                "deMale": "Was ist los?",
                "deFemale": "Was ist los?"
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "Agent. In our work with the Diplomatic Service, we find ourselves talking to people we once knew.",
            "LocalizedText": {
                "enMale": "Agent. In our work with the Diplomatic Service, we find ourselves talking to people we once knew.",
                "frMale": "Agent. Dans notre travail avec le Service Diplomatique, nous avons retrouv\u00e9 une personne que nous connaissions.",
                "frFemale": "Agent. Dans notre travail avec le Service Diplomatique, nous avons retrouv\u00e9 une personne que nous connaissions.",
                "deMale": "Agent. Bei unserer Arbeit mit dem Diplomatischen Dienst haben wir mit Leuten gesprochen, die wir einst kannten.",
                "deFemale": "Agent. Bei unserer Arbeit mit dem Diplomatischen Dienst haben wir mit Leuten gesprochen, die wir einst kannten."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "We've been contemplating this:",
            "LocalizedText": {
                "enMale": "We've been contemplating this:",
                "frMale": "Nous avons consid\u00e9r\u00e9 ceci avec attention :",
                "frFemale": "Nous avons consid\u00e9r\u00e9 ceci avec attention :",
                "deMale": "Wir denken hier\u00fcber nach ...",
                "deFemale": "Wir denken hier\u00fcber nach ..."
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            "SpeakerB62Id": "CPfhrVA",
            "Text": "Hello, Vector. It's Anora--I don't know if you remember me, but Bryson said he thought you would, and...",
            "LocalizedText": {
                "enMale": "Hello, Vector. It's Anora--I don't know if you remember me, but Bryson said he thought you would, and...",
                "frMale": "Bonjour, Vector. C'est Anora... je ne sais pas si tu te souviens de moi, mais Bryson pensait que oui, et...",
                "frFemale": "Bonjour, Vector. C'est Anora... je ne sais pas si tu te souviens de moi, mais Bryson pensait que oui, et...",
                "deMale": "Hallo, Vector. Ich bin's, Anora. Ich wei\u00df nicht, ob du dich noch an mich erinnerst, aber Bryson meinte, er denkt schon, und ...",
                "deFemale": "Hallo, Vector. Ich bin's, Anora. Ich wei\u00df nicht, ob du dich noch an mich erinnerst, aber Bryson meinte, er denkt schon, und ..."
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            "SpeakerB62Id": "CPfhrVA",
            "Text": "I wanted to talk to you. I know things didn't end well, but I never forgot.",
            "LocalizedText": {
                "enMale": "I wanted to talk to you. I know things didn't end well, but I never forgot.",
                "frMale": "Je voulais te parler. Je sais que \u00e7a s'est mal termin\u00e9, mais je n'ai jamais oubli\u00e9.",
                "frFemale": "Je voulais te parler. Je sais que \u00e7a s'est mal termin\u00e9, mais je n'ai jamais oubli\u00e9.",
                "deMale": "Ich wollte mit dir reden. Ich wei\u00df, wir hatten kein gutes Ende, aber ich habe dich nie vergessen.",
                "deFemale": "Ich wollte mit dir reden. Ich wei\u00df, wir hatten kein gutes Ende, aber ich habe dich nie vergessen."
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "CPfhrVA",
            "Text": "You need to get out of there. Come back to Dromund Kaas, and we'll get you help. We can undo what the Killiks did.",
            "LocalizedText": {
                "enMale": "You need to get out of there. Come back to Dromund Kaas, and we'll get you help. We can undo what the Killiks did.",
                "frMale": "Il faut que tu sortes de l\u00e0. Reviens sur Dromund Kaas, et on t'aidera. On peut r\u00e9parer ce que les Killiks t'ont fait.",
                "frFemale": "Il faut que tu sortes de l\u00e0. Reviens sur Dromund Kaas, et on t'aidera. On peut r\u00e9parer ce que les Killiks t'ont fait.",
                "deMale": "Du musst da weg. Komm zur\u00fcck nach Dromund Kaas und wir finden Hilfe f\u00fcr dich. Wir k\u00f6nnen wieder r\u00fcckg\u00e4ngig machen, was die Killiks getan haben.",
                "deFemale": "Du musst da weg. Komm zur\u00fcck nach Dromund Kaas und wir finden Hilfe f\u00fcr dich. Wir k\u00f6nnen wieder r\u00fcckg\u00e4ngig machen, was die Killiks getan haben."
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            "SpeakerB62Id": "CPfhrVA",
            "Text": "There are still people who care about you.",
            "LocalizedText": {
                "enMale": "There are still people who care about you.",
                "frMale": "Il y a encore des gens qui pensent \u00e0 toi.",
                "frFemale": "Il y a encore des gens qui pensent \u00e0 toi.",
                "deMale": "Es gibt immer noch Menschen, denen du etwas bedeutest.",
                "deFemale": "Es gibt immer noch Menschen, denen du etwas bedeutest."
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "We've watched it seventeen times and meditated to the static.",
            "LocalizedText": {
                "enMale": "We've watched it seventeen times and meditated to the static.",
                "frMale": "Nous l'avons regard\u00e9 dix-sept fois et nous sommes dans une impasse.",
                "frFemale": "Nous l'avons regard\u00e9 dix-sept fois et nous sommes dans une impasse.",
                "deMale": "Wir haben es uns 17-mal angesehen und zu den St\u00f6rger\u00e4uschen meditiert.",
                "deFemale": "Wir haben es uns 17-mal angesehen und zu den St\u00f6rger\u00e4uschen meditiert."
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "It can be difficult to be reminded of your past.",
            "LocalizedText": {
                "enMale": "It can be difficult to be reminded of your past.",
                "frMale": "Ce n'est pas toujours facile quand les gens nous rappellent notre pass\u00e9.",
                "frFemale": "Ce n'est pas toujours facile quand les gens nous rappellent notre pass\u00e9.",
                "deMale": "An seine Vergangenheit erinnert zu werden, kann schmerzhaft sein.",
                "deFemale": "An seine Vergangenheit erinnert zu werden, kann schmerzhaft sein."
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            "LocalizedOptionText": {
                "enMale": "That must be hard to see.",
                "frMale": "\u00c7a doit \u00eatre dur \u00e0 voir.",
                "frFemale": "\u00c7a doit \u00eatre dur \u00e0 voir.",
                "deMale": "Das muss schwer anzusehen sein.",
                "deFemale": "Das muss schwer anzusehen sein."
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                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You two used to be a couple?",
            "LocalizedText": {
                "enMale": "You two used to be a couple?",
                "frMale": "Vous \u00e9tiez en couple, tous les deux ?",
                "frFemale": "Vous \u00e9tiez en couple, tous les deux ?",
                "deMale": "Wart Ihr ein Paar?",
                "deFemale": "Wart Ihr ein Paar?"
            },
            "LocalizedOptionText": {
                "enMale": "Who is she?",
                "frMale": "Qui est-ce ?",
                "frFemale": "Qui est-ce ?",
                "deMale": "Wer ist das?",
                "deFemale": "Wer ist das?"
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
                970
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            "Stb": "str.cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus",
            "GenericNodeNumber": 0
        },
        "965": {
            "NodeId": 965,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I'm sure this is none of my business.",
            "LocalizedText": {
                "enMale": "I'm sure this is none of my business.",
                "frMale": "Je ne pense pas que \u00e7a me regarde.",
                "frFemale": "Je ne pense pas que \u00e7a me regarde.",
                "deMale": "Ich glaube kaum, dass mich das etwas angeht.",
                "deFemale": "Ich glaube kaum, dass mich das etwas angeht."
            },
            "LocalizedOptionText": {
                "enMale": "This seems a little personal.",
                "frMale": "\u00c7a me semble un peu personnel.",
                "frFemale": "\u00c7a me semble un peu personnel.",
                "deMale": "Das scheint etwas pers\u00f6nlich zu sein.",
                "deFemale": "Das scheint etwas pers\u00f6nlich zu sein."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus",
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        },
        "966": {
            "NodeId": 966,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Are you sure you want to discuss your ex-girlfriend with me?",
            "LocalizedText": {
                "enMale": "Are you sure you want to discuss your ex-girlfriend with me?",
                "frMale": "Vous \u00eates s\u00fbr que vous voulez parler de votre ancienne petite amie avec moi ?",
                "frFemale": "Vous \u00eates s\u00fbr que vous voulez parler de votre ancienne petite amie avec moi ?",
                "deMale": "Seid Ihr sicher, dass Ihr mit mir \u00fcber Eure Ex-Freundin sprechen wollt?",
                "deFemale": "Seid Ihr sicher, dass Ihr mit mir \u00fcber Eure Ex-Freundin sprechen wollt?"
            },
            "LocalizedOptionText": {
                "enMale": "This really isn't my business.",
                "frMale": "\u00c7a ne me regarde pas du tout.",
                "frFemale": "\u00c7a ne me regarde pas du tout.",
                "deMale": "Das geht mich eigentlich nichts an.",
                "deFemale": "Das geht mich eigentlich nichts an."
            },
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            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "Apologies; but we would like an outside perspective.",
            "LocalizedText": {
                "enMale": "Apologies; but we would like an outside perspective.",
                "frMale": "Excusez-nous, mais nous aimerions avoir un avis ext\u00e9rieur.",
                "frFemale": "Excusez-nous, mais nous aimerions avoir un avis ext\u00e9rieur.",
                "deMale": "Entschuldigt; aber wir h\u00e4tten gern die Meinung einer au\u00dfenstehenden Person.",
                "deFemale": "Entschuldigt; aber wir h\u00e4tten gern die Meinung einer au\u00dfenstehenden Person."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus",
            "GenericNodeNumber": 0
        },
        "968": {
            "NodeId": 968,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "GenericNodeNumber": 0
        },
        "969": {
            "NodeId": 969,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "We were nearly engaged to Anora, very long ago. We never considered that there are people who want us... restored to what we were.",
            "LocalizedText": {
                "enMale": "We were nearly engaged to Anora, very long ago. We never considered that there are people who want us... restored to what we were.",
                "frMale": "Nous \u00e9tions presque fianc\u00e9s avec Anora, il y a tr\u00e8s longtemps. Nous ne pensions pas que des gens voulaient que nous... redevenions ce que nous \u00e9tions avant.",
                "frFemale": "Nous \u00e9tions presque fianc\u00e9s avec Anora, il y a tr\u00e8s longtemps. Nous ne pensions pas que des gens voulaient que nous... redevenions ce que nous \u00e9tions avant.",
                "deMale": "Vor langer Zeit waren wir so gut wie verlobt mit Anora. Es ist uns nie in den Sinn gekommen, dass es Personen gibt, die uns ... wieder zu dem machen wollen, was wir einst waren.",
                "deFemale": "Vor langer Zeit waren wir so gut wie verlobt mit Anora. Es ist uns nie in den Sinn gekommen, dass es Personen gibt, die uns ... wieder zu dem machen wollen, was wir einst waren."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus",
            "GenericNodeNumber": 0
        },
        "971": {
            "NodeId": 971,
            "QuestRewardB62": "1niCKFF",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "People change, even without becoming part Killik; it's part of life.",
            "LocalizedText": {
                "enMale": "People change, even without becoming part Killik; it's part of life.",
                "frMale": "Les gens changent, m\u00eame sans faire partie des Killiks. C'est la vie.",
                "frFemale": "Les gens changent, m\u00eame sans faire partie des Killiks. C'est la vie.",
                "deMale": "Leute ver\u00e4ndern sich, auch wenn sie nicht halb zu einem Killik werden; das geh\u00f6rt zum Leben dazu.",
                "deFemale": "Leute ver\u00e4ndern sich, auch wenn sie nicht halb zu einem Killik werden; das geh\u00f6rt zum Leben dazu."
            },
            "LocalizedOptionText": {
                "enMale": "Nothing wrong with that.",
                "frMale": "C'est normal.",
                "frFemale": "C'est normal.",
                "deMale": "Daran ist doch nichts Schlimmes.",
                "deFemale": "Daran ist doch nichts Schlimmes."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "esmw3O5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
                992
            ],
            "Stb": "str.cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus",
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        },
        "972": {
            "NodeId": 972,
            "QuestRewardB62": "1niCKFF",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "If you could be restored, would you want it?",
            "LocalizedText": {
                "enMale": "If you could be restored, would you want it?",
                "frMale": "Si vous pouviez tout annuler, vous le feriez ?",
                "frFemale": "Si vous pouviez tout annuler, vous le feriez ?",
                "deMale": "Wenn Ihr zur\u00fcck k\u00f6nntet, w\u00fcrdet Ihr das wollen?",
                "deFemale": "Wenn Ihr zur\u00fcck k\u00f6nntet, w\u00fcrdet Ihr das wollen?"
            },
            "LocalizedOptionText": {
                "enMale": "Do you want to be un-Joined?",
                "frMale": "Vous ne voulez plus \u00eatre un Affili\u00e9 ?",
                "frFemale": "Vous ne voulez plus \u00eatre un Affili\u00e9 ?",
                "deMale": "M\u00f6chtet Ihr getrennt werden?",
                "deFemale": "M\u00f6chtet Ihr getrennt werden?"
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "esmw3O5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            ],
            "Stb": "str.cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus",
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        },
        "973": {
            "NodeId": 973,
            "QuestRewardB62": "1niCKFF",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "If your relations with the Diplomatic Service are causing problems, I can cut you off.",
            "LocalizedText": {
                "enMale": "If your relations with the Diplomatic Service are causing problems, I can cut you off.",
                "frMale": "Si vos relations avec le Service Diplomatique nous causent des ennuis, je peux tout arr\u00eater.",
                "frFemale": "Si vos relations avec le Service Diplomatique nous causent des ennuis, je peux tout arr\u00eater.",
                "deMale": "Wenn Euer Verh\u00e4ltnis zum Diplomatischen Dienst Euch Probleme bereitet, kann ich die Verbindung beenden.",
                "deFemale": "Wenn Euer Verh\u00e4ltnis zum Diplomatischen Dienst Euch Probleme bereitet, kann ich die Verbindung beenden."
            },
            "LocalizedOptionText": {
                "enMale": "I don't want you distracted.",
                "frMale": "Je ne veux pas que \u00e7a vous d\u00e9concentre.",
                "frFemale": "Je ne veux pas que \u00e7a vous d\u00e9concentre.",
                "deMale": "Ich will nicht, dass Ihr abgelenkt werdet.",
                "deFemale": "Ich will nicht, dass Ihr abgelenkt werdet."
            },
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            "AffectionRewardEventsB62": {
                "esmw3O5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus",
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        "974": {
            "NodeId": 974,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "Can it?",
            "LocalizedText": {
                "enMale": "Can it?",
                "frMale": "Non.",
                "frFemale": "Non.",
                "deMale": "Kann es das?",
                "deFemale": "Kann es das?"
            },
            "CnvAlienVONode": -1,
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        "975": {
            "NodeId": 975,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "979": {
            "NodeId": 979,
            "QuestRewardB62": "0000000",
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            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "That's not necessary.",
            "LocalizedText": {
                "enMale": "That's not necessary.",
                "frMale": "Ce n'est pas n\u00e9cessaire.",
                "frFemale": "Ce n'est pas n\u00e9cessaire.",
                "deMale": "Das ist nicht n\u00f6tig.",
                "deFemale": "Das ist nicht n\u00f6tig."
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        "980": {
            "NodeId": 980,
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "GenericNodeNumber": 0
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        "982": {
            "NodeId": 982,
            "QuestRewardB62": "0000000",
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "No.",
            "LocalizedText": {
                "enMale": "No.",
                "frMale": "Non.",
                "frFemale": "Non.",
                "deMale": "Nein.",
                "deFemale": "Nein."
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            "CnvAlienVONode": -1,
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        "983": {
            "NodeId": 983,
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            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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        "987": {
            "NodeId": 987,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "We had to know if our reaction was unnatural, but we don't think it is. We are... content.",
            "LocalizedText": {
                "enMale": "We had to know if our reaction was unnatural, but we don't think it is. We are... content.",
                "frMale": "Nous devions savoir si notre r\u00e9action \u00e9tait naturelle ou non, mais nous pensons qu'elle l'est. Nous sommes... satisfaits.",
                "frFemale": "Nous devions savoir si notre r\u00e9action \u00e9tait naturelle ou non, mais nous pensons qu'elle l'est. Nous sommes... satisfaits.",
                "deMale": "Wir mussten wissen, ob unsere Reaktion unnat\u00fcrlich ist, aber wir glauben nicht, dass dem so ist. Wir sind ... zufrieden.",
                "deFemale": "Wir mussten wissen, ob unsere Reaktion unnat\u00fcrlich ist, aber wir glauben nicht, dass dem so ist. Wir sind ... zufrieden."
            },
            "CnvAlienVONode": -1,
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        "988": {
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            "QuestRewardB62": "0000000",
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            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "989": {
            "NodeId": 989,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "990": {
            "NodeId": 990,
            "QuestRewardB62": "0000000",
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            "AlignmentGain": "None",
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            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "But watching this, feeling nothing--we know we're no longer who we were when we loved her.",
            "LocalizedText": {
                "enMale": "But watching this, feeling nothing--we know we're no longer who we were when we loved her.",
                "frMale": "Mais en la regardant, en ne ressentant rien... nous savons que nous ne sommes plus la personne que nous \u00e9tions quand nous l'aimions.",
                "frFemale": "Mais en la regardant, en ne ressentant rien... nous savons que nous ne sommes plus la personne que nous \u00e9tions quand nous l'aimions.",
                "deMale": "Aber als wir das hier sahen und nichts empfanden - da erkannten wir, dass wir nicht mehr der sind, der wir waren, als wir sie liebten.",
                "deFemale": "Aber als wir das hier sahen und nichts empfanden - da erkannten wir, dass wir nicht mehr der sind, der wir waren, als wir sie liebten."
            },
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "We think you're right--but we had to hear it from another. And we are content.",
            "LocalizedText": {
                "enMale": "We think you're right--but we had to hear it from another. And we are content.",
                "frMale": "Nous pensons que vous avez raison... mais il fallait que nous l'entendions. Et nous sommes satisfaits.",
                "frFemale": "Nous pensons que vous avez raison... mais il fallait que nous l'entendions. Et nous sommes satisfaits.",
                "deMale": "Wir denken, dass Ihr Recht habt - aber wir mussten es von jemand anderem h\u00f6ren. Und wir sind zufrieden.",
                "deFemale": "Wir denken, dass Ihr Recht habt - aber wir mussten es von jemand anderem h\u00f6ren. Und wir sind zufrieden."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "It is done, agent.",
            "LocalizedText": {
                "enMale": "It is done, agent.",
                "frMale": "C'est fait, agent.",
                "frFemale": "C'est fait, agent.",
                "deMale": "Es ist vollbracht, Agent.",
                "deFemale": "Es ist vollbracht, Agent."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "We can scent the pulse of your heart; we can taste particles of solar radiation bead like dew on our lips.",
            "LocalizedText": {
                "enMale": "We can scent the pulse of your heart; we can taste particles of solar radiation bead like dew on our lips.",
                "frMale": "Nous pouvons sentir le battement de votre c\u0153ur, nous pouvons sentir les particules solaires se poser comme la ros\u00e9e sur vos l\u00e8vres.",
                "frFemale": "Nous pouvons sentir le battement de votre c\u0153ur, nous pouvons sentir les particules solaires se poser comme la ros\u00e9e sur vos l\u00e8vres.",
                "deMale": "Wir nehmen den Schlag Eures Herzens wahr; wir schmecken die Partikel in der Sonnenstrahlung, die wie Tau auf unseren Lippen perlt.",
                "deFemale": "Wir nehmen den Schlag Eures Herzens wahr; wir schmecken die Partikel in der Sonnenstrahlung, die wie Tau auf unseren Lippen perlt."
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            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "QuestRewardB62": "0000000",
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "We have undergone the Chrysalis of Tranquility, and we are reborn.",
            "LocalizedText": {
                "enMale": "We have undergone the Chrysalis of Tranquility, and we are reborn.",
                "frMale": "Nous avons suivi la Chrysalide de la Tranquillit\u00e9, c'est une renaissance pour nous.",
                "frFemale": "Nous avons suivi la Chrysalide de la Tranquillit\u00e9, c'est une renaissance pour nous.",
                "deMale": "Wir haben uns der Verpuppung der Stille unterzogen und wurden neu geboren.",
                "deFemale": "Wir haben uns der Verpuppung der Stille unterzogen und wurden neu geboren."
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You've never mentioned this \"Chrysalis of Tranquility.\"",
            "LocalizedText": {
                "enMale": "You've never mentioned this \"Chrysalis of Tranquility.\"",
                "frMale": "Vous ne m'avez jamais parl\u00e9 de cette \"Chrysalide de la Tranquillit\u00e9\".",
                "frFemale": "Vous ne m'avez jamais parl\u00e9 de cette \"Chrysalide de la Tranquillit\u00e9\".",
                "deMale": "Ihr habt diese \"Verpuppung der Stille\" nie erw\u00e4hnt.",
                "deFemale": "Ihr habt diese \"Verpuppung der Stille\" nie erw\u00e4hnt."
            },
            "LocalizedOptionText": {
                "enMale": "Care to explain that?",
                "frMale": "Vous pouvez m'expliquer ?",
                "frFemale": "Vous pouvez m'expliquer ?",
                "deMale": "Wollt Ihr mir das erkl\u00e4ren?",
                "deFemale": "Wollt Ihr mir das erkl\u00e4ren?"
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
            },
            "IsAmbient": false,
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I don't know what that means, but I'm glad you're excited.",
            "LocalizedText": {
                "enMale": "I don't know what that means, but I'm glad you're excited.",
                "frMale": "Je ne sais pas ce que \u00e7a signifie, mais je suis heureux que \u00e7a vous plaise.",
                "frFemale": "Je ne sais pas ce que \u00e7a signifie, mais je suis heureuse que \u00e7a vous plaise.",
                "deMale": "Ich wei\u00df nicht, was das hei\u00dft, aber ich freue mich, dass Ihr aufgeregt seid.",
                "deFemale": "Ich wei\u00df nicht, was das hei\u00dft, aber ich freue mich, dass Ihr aufgeregt seid."
            },
            "LocalizedOptionText": {
                "enMale": "If you're happy, I'm happy.",
                "frMale": "Si vous \u00eates heureux, moi aussi.",
                "frFemale": "Si vous \u00eates heureux, moi aussi.",
                "deMale": "Wenn Ihr gl\u00fccklich seid, bin ich es auch.",
                "deFemale": "Wenn Ihr gl\u00fccklich seid, bin ich es auch."
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
            },
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Whenever you go into full Killik mode, I start to get worried.",
            "LocalizedText": {
                "enMale": "Whenever you go into full Killik mode, I start to get worried.",
                "frMale": "D\u00e8s que vous passez en mode Killik, je commence \u00e0 avoir peur.",
                "frFemale": "D\u00e8s que vous passez en mode Killik, je commence \u00e0 avoir peur.",
                "deMale": "Wann immer Ihr in den vollen Killik-Modus wechselt, mache ich mir Sorgen.",
                "deFemale": "Wann immer Ihr in den vollen Killik-Modus wechselt, mache ich mir Sorgen."
            },
            "LocalizedOptionText": {
                "enMale": "You're freaking me out.",
                "frMale": "Vous me donnez la chair de poule.",
                "frFemale": "Vous me donnez la chair de poule.",
                "deMale": "Ihr macht mich nerv\u00f6s.",
                "deFemale": "Ihr macht mich nerv\u00f6s."
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                }
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "There's no need for that.",
            "LocalizedText": {
                "enMale": "There's no need for that.",
                "frMale": "Ce n'est pas n\u00e9cessaire.",
                "frFemale": "Ce n'est pas n\u00e9cessaire.",
                "deMale": "Dazu besteht kein Anlass.",
                "deFemale": "Dazu besteht kein Anlass."
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "The chrysalis is a ritual of the Dawn Herald. It makes us stronger, better able to face the enemies of the nest, and enhances our link to the universe.",
            "LocalizedText": {
                "enMale": "The chrysalis is a ritual of the Dawn Herald. It makes us stronger, better able to face the enemies of the nest, and enhances our link to the universe.",
                "frMale": "La chrysalide est un rituel du messager de l'Aube. Elle nous rend plus forts, capables d'affronter les ennemis du nid, et renforce notre lien avec l'univers.",
                "frFemale": "La chrysalide est un rituel du messager de l'Aube. Elle nous rend plus forts, capables d'affronter les ennemis du nid, et renforce notre lien avec l'univers.",
                "deMale": "Die Verpuppung ist ein Ritual des Verk\u00fcnders des Morgens. Sie st\u00e4rkt uns, damit wir den Feinden des Nests besser entgegentreten k\u00f6nnen, und kr\u00e4ftigt unsere Verbindung zum Universum.",
                "deFemale": "Die Verpuppung ist ein Ritual des Verk\u00fcnders des Morgens. Sie st\u00e4rkt uns, damit wir den Feinden des Nests besser entgegentreten k\u00f6nnen, und kr\u00e4ftigt unsere Verbindung zum Universum."
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Can you mind-control Geonosians now? Spit acid? Anything?",
            "LocalizedText": {
                "enMale": "Can you mind-control Geonosians now? Spit acid? Anything?",
                "frMale": "Vous pouvez contr\u00f4ler l'esprit des G\u00e9onosiens maintenant ? Cracher de l'acide ? Quelque chose ?",
                "frFemale": "Vous pouvez contr\u00f4ler l'esprit des G\u00e9onosiens maintenant ? Cracher de l'acide ? Quelque chose ?",
                "deMale": "K\u00f6nnt Ihr jetzt das Bewusstsein der Geonosianer kontrollieren? S\u00e4ure spucken? Irgendwas?",
                "deFemale": "K\u00f6nnt Ihr jetzt das Bewusstsein der Geonosianer kontrollieren? S\u00e4ure spucken? Irgendwas?"
            },
            "LocalizedOptionText": {
                "enMale": "Show me something useful.",
                "frMale": "Montrez-moi quelque chose d'utile.",
                "frFemale": "Montrez-moi quelque chose d'utile.",
                "deMale": "Zeigt mir etwas N\u00fctzliches.",
                "deFemale": "Zeigt mir etwas N\u00fctzliches."
            },
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                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                }
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "There aren't many people I trust to save my life. I'm glad to have you at my side.",
            "LocalizedText": {
                "enMale": "There aren't many people I trust to save my life. I'm glad to have you at my side.",
                "frMale": "Il y a peu de gens \u00e0 qui je confierais ma vie. Je suis heureux de vous avoir \u00e0 mes c\u00f4t\u00e9s.",
                "frFemale": "Il y a peu de gens \u00e0 qui je confierais ma vie. Je suis heureuse de vous avoir \u00e0 mes c\u00f4t\u00e9s.",
                "deMale": "Es gibt nicht viele Leute, denen ich mein Leben anvertrauen w\u00fcrde. Ich bin froh, Euch auf meiner Seite zu haben.",
                "deFemale": "Es gibt nicht viele Leute, denen ich mein Leben anvertrauen w\u00fcrde. Ich bin froh, Euch auf meiner Seite zu haben."
            },
            "LocalizedOptionText": {
                "enMale": "We've made a good team.",
                "frMale": "Nous formons une bonne \u00e9quipe.",
                "frFemale": "Nous formons une bonne \u00e9quipe.",
                "deMale": "Wir sind ein gutes Team geworden.",
                "deFemale": "Wir sind ein gutes Team geworden."
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
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            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "Not that we're aware, but perhaps we'll experiment.",
            "LocalizedText": {
                "enMale": "Not that we're aware, but perhaps we'll experiment.",
                "frMale": "Pas que nous sachions, mais nous essaierons peut-\u00eatre.",
                "frFemale": "Pas que nous sachions, mais nous essaierons peut-\u00eatre.",
                "deMale": "Nicht, dass wir w\u00fcssten, aber vielleicht werden wir experimentieren.",
                "deFemale": "Nicht, dass wir w\u00fcssten, aber vielleicht werden wir experimentieren."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "You've brought us this far, and we will fight alongside you.",
            "LocalizedText": {
                "enMale": "You've brought us this far, and we will fight alongside you.",
                "frMale": "Vous nous avez amen\u00e9s jusqu'ici, et nous nous battrons \u00e0 vos c\u00f4t\u00e9s.",
                "frFemale": "Vous nous avez amen\u00e9s jusqu'ici, et nous nous battrons \u00e0 vos c\u00f4t\u00e9s.",
                "deMale": "Ihr habt uns so weit gebracht, und wir werden an Eurer Seite k\u00e4mpfen.",
                "deFemale": "Ihr habt uns so weit gebracht, und wir werden an Eurer Seite k\u00e4mpfen."
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            "SpeakerB62Id": "0000000",
            "Text": "You know something that I don't?",
            "LocalizedText": {
                "enMale": "You know something that I don't?",
                "frMale": "Vous savez quelque chose que je ne sais pas ?",
                "frFemale": "Vous savez quelque chose que je ne sais pas ?",
                "deMale": "Wisst Ihr etwas, das ich nicht wei\u00df?",
                "deFemale": "Wisst Ihr etwas, das ich nicht wei\u00df?"
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            "LocalizedOptionText": {
                "enMale": "Expecting trouble?",
                "frMale": "Vous vous attendez \u00e0 du grabuge ?",
                "frFemale": "Vous vous attendez \u00e0 du grabuge ?",
                "deMale": "Erwartet Ihr \u00c4rger?",
                "deFemale": "Erwartet Ihr \u00c4rger?"
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            "SpeakerB62Id": "0000000",
            "Text": "My brave, strange protector. You know I'm glad I have you.",
            "LocalizedText": {
                "enMale": "My brave, strange protector. You know I'm glad I have you.",
                "frMale": "Mon brave protecteur \u00e9trange. Vous savez que je suis heureuse de vous avoir.",
                "frFemale": "Mon brave protecteur \u00e9trange. Vous savez que je suis heureuse de vous avoir.",
                "deMale": "Mein tapferer, seltsamer Besch\u00fctzer. Ihr wisst, dass ich froh bin, Euch zu haben.",
                "deFemale": "Mein tapferer, seltsamer Besch\u00fctzer. Ihr wisst, dass ich froh bin, Euch zu haben."
            },
            "LocalizedOptionText": {
                "enMale": "Nowhere I'd rather be.",
                "frMale": "Je n'\u00e9changerais ma place pour rien au monde.",
                "frFemale": "Je n'\u00e9changerais ma place pour rien au monde.",
                "deMale": "Ich w\u00fcsste nicht, wo ich Euch lieber h\u00e4tte.",
                "deFemale": "Ich w\u00fcsste nicht, wo ich Euch lieber h\u00e4tte."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "Our enemies seem to be multiplying, and there's no end in sight to this war. We should be prepared.",
            "LocalizedText": {
                "enMale": "Our enemies seem to be multiplying, and there's no end in sight to this war. We should be prepared.",
                "frMale": "Nos ennemis se multiplient, et cette guerre semble sans issue. Nous devons nous pr\u00e9parer.",
                "frFemale": "Nos ennemis se multiplient, et cette guerre semble sans issue. Nous devons nous pr\u00e9parer.",
                "deMale": "Die Zahl unserer Feinde scheint zu wachsen und in diesem Krieg ist kein Ende in Sicht. Wir sollten bereit sein.",
                "deFemale": "Die Zahl unserer Feinde scheint zu wachsen und in diesem Krieg ist kein Ende in Sicht. Wir sollten bereit sein."
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            "Text": "It requires the stillness of spirit we now have. We'll fight alongside you.",
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                "enMale": "It requires the stillness of spirit we now have. We'll fight alongside you.",
                "frMale": "Cela demande l'esprit calme que nous avons maintenant. Nous allons combattre \u00e0 vos c\u00f4t\u00e9s.",
                "frFemale": "Cela demande l'esprit calme que nous avons maintenant. Nous allons combattre \u00e0 vos c\u00f4t\u00e9s.",
                "deMale": "Dazu bedarf es der Ruhe im Geist, \u00fcber die wir nun verf\u00fcgen. Wir werden an Eurer Seite k\u00e4mpfen.",
                "deFemale": "Dazu bedarf es der Ruhe im Geist, \u00fcber die wir nun verf\u00fcgen. Wir werden an Eurer Seite k\u00e4mpfen."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "We do.",
            "LocalizedText": {
                "enMale": "We do.",
                "frMale": "Nous le savons.",
                "frFemale": "Nous le savons.",
                "deMale": "Das tun wir.",
                "deFemale": "Das tun wir."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "We have news, agent.",
            "LocalizedText": {
                "enMale": "We have news, agent.",
                "frMale": "Nous avons du nouveau, agent.",
                "frFemale": "Nous avons du nouveau, agent.",
                "deMale": "Wir haben Neuigkeiten, Agent.",
                "deFemale": "Wir haben Neuigkeiten, Agent."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "We've been conferring lately with the ambassadors, Moffs, speakers for the Sith--all with their own agendas and concerns, none with any love for the Killiks.",
            "LocalizedText": {
                "enMale": "We've been conferring lately with the ambassadors, Moffs, speakers for the Sith--all with their own agendas and concerns, none with any love for the Killiks.",
                "frMale": "Nous nous sommes entretenus derni\u00e8rement avec des ambassadeurs, des moffs, des porte-paroles des Sith... chacun ayant ses probl\u00e8mes et un agenda \u00e0 respecter, et aucun amour pour les Killiks.",
                "frFemale": "Nous nous sommes entretenus derni\u00e8rement avec des ambassadeurs, des moffs, des porte-paroles des Sith... chacun ayant ses probl\u00e8mes et un agenda \u00e0 respecter, et aucun amour pour les Killiks.",
                "deMale": "Wir haben uns in letzter Zeit mit Botschaftern, Moffs und Sprechern der Sith beraten - alle haben ihre eigenen Pl\u00e4ne und Sorgen, niemand ist den Killiks zugetan.",
                "deFemale": "Wir haben uns in letzter Zeit mit Botschaftern, Moffs und Sprechern der Sith beraten - alle haben ihre eigenen Pl\u00e4ne und Sorgen, niemand ist den Killiks zugetan."
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            "SpeakerB62Id": "0000000",
            "Text": "Any idea what sort of treaty we could end up with?",
            "LocalizedText": {
                "enMale": "Any idea what sort of treaty we could end up with?",
                "frMale": "Vous avez une id\u00e9e du genre de trait\u00e9 auquel on aboutira ?",
                "frFemale": "Vous avez une id\u00e9e du genre de trait\u00e9 auquel on aboutira ?",
                "deMale": "Habt Ihr irgendeine Ahnung, was f\u00fcr eine Art von Vertrag am Ende dabei herumkommt?",
                "deFemale": "Habt Ihr irgendeine Ahnung, was f\u00fcr eine Art von Vertrag am Ende dabei herumkommt?"
            },
            "LocalizedOptionText": {
                "enMale": "What terms are on offer?",
                "frMale": "Quels sont les termes propos\u00e9s ?",
                "frFemale": "Quels sont les termes propos\u00e9s ?",
                "deMale": "Was f\u00fcr Bedingungen stehen zur Debatte?",
                "deFemale": "Was f\u00fcr Bedingungen stehen zur Debatte?"
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "But we swayed a few, and found ways around others. Now the Diplomatic Service has agreed to seek a treaty.",
            "LocalizedText": {
                "enMale": "But we swayed a few, and found ways around others. Now the Diplomatic Service has agreed to seek a treaty.",
                "frMale": "Mais certains se sont laiss\u00e9s influencer, et d'autres sont ouverts au dialogue. Le Service Diplomatique a accept\u00e9 de songer \u00e0 un trait\u00e9.",
                "frFemale": "Mais certains se sont laiss\u00e9s influencer, et d'autres sont ouverts au dialogue. Le Service Diplomatique a accept\u00e9 de songer \u00e0 un trait\u00e9.",
                "deMale": "Aber wir konnten einige umstimmen und haben Wege gefunden, andere zu umgehen. Jetzt hat der Diplomatische Dienst zugestimmt, einen Vertrag anzustreben.",
                "deFemale": "Aber wir konnten einige umstimmen und haben Wege gefunden, andere zu umgehen. Jetzt hat der Diplomatische Dienst zugestimmt, einen Vertrag anzustreben."
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "An alliance with the Killik Colony. It's what you've been wanting.",
            "LocalizedText": {
                "enMale": "An alliance with the Killik Colony. It's what you've been wanting.",
                "frMale": "Une alliance avec la Colonie Killik. C'est ce que vous vouliez.",
                "frFemale": "Une alliance avec la Colonie Killik. C'est ce que vous vouliez.",
                "deMale": "Eine Allianz mit der Killik-Kolonie. Das wolltet Ihr doch.",
                "deFemale": "Eine Allianz mit der Killik-Kolonie. Das wolltet Ihr doch."
            },
            "LocalizedOptionText": {
                "enMale": "This sounds like good news.",
                "frMale": "C'est une bonne nouvelle.",
                "frFemale": "C'est une bonne nouvelle.",
                "deMale": "Das klingt nach guten Neuigkeiten.",
                "deFemale": "Das klingt nach guten Neuigkeiten."
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You convinced these people all on your own?",
            "LocalizedText": {
                "enMale": "You convinced these people all on your own?",
                "frMale": "Vous avez convaincu ces gens vous-m\u00eames ?",
                "frFemale": "Vous avez convaincu ces gens vous-m\u00eames ?",
                "deMale": "Ihr habt diese Leute ganz allein \u00fcberzeugt?",
                "deFemale": "Ihr habt diese Leute ganz allein \u00fcberzeugt?"
            },
            "LocalizedOptionText": {
                "enMale": "How'd you manage all that?",
                "frMale": "Comment avez-vous r\u00e9ussi tout \u00e7a ?",
                "frFemale": "Comment avez-vous r\u00e9ussi tout \u00e7a ?",
                "deMale": "Wie ist Euch das alles gelungen?",
                "deFemale": "Wie ist Euch das alles gelungen?"
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            "SpeakerB62Id": "0000000",
            "Text": "Are these people out of their minds--or are they playing you?",
            "LocalizedText": {
                "enMale": "Are these people out of their minds--or are they playing you?",
                "frMale": "Ces gens ont perdu la t\u00eate... ou il se payent la v\u00f4tre ?",
                "frFemale": "Ces gens ont perdu la t\u00eate... ou il se payent la v\u00f4tre ?",
                "deMale": "Sind diese Leute noch bei Verstand - oder wollen sie Euch reinlegen?",
                "deFemale": "Sind diese Leute noch bei Verstand - oder wollen sie Euch reinlegen?"
            },
            "LocalizedOptionText": {
                "enMale": "I don't believe it.",
                "frMale": "Je n'arrive pas \u00e0 y croire.",
                "frFemale": "Je n'arrive pas \u00e0 y croire.",
                "deMale": "Ich glaube es nicht.",
                "deFemale": "Ich glaube es nicht."
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "We've been a diplomat longer than we've been Dawn Herald.",
            "LocalizedText": {
                "enMale": "We've been a diplomat longer than we've been Dawn Herald.",
                "frMale": "Nous avons \u00e9t\u00e9 diplomate plus longtemps que messager de l'Aube.",
                "frFemale": "Nous avons \u00e9t\u00e9 diplomate plus longtemps que messager de l'Aube.",
                "deMale": "Wir waren l\u00e4nger ein Diplomat als ein Verk\u00fcnder des Morgens.",
                "deFemale": "Wir waren l\u00e4nger ein Diplomat als ein Verk\u00fcnder des Morgens."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "They see the Colony as an opportunity, and they want the credit for exploiting it.",
            "LocalizedText": {
                "enMale": "They see the Colony as an opportunity, and they want the credit for exploiting it.",
                "frMale": "Il consid\u00e8rent la Colonie comme une bonne opportunit\u00e9, et ils veulent l'exploiter.",
                "frFemale": "Il consid\u00e8rent la Colonie comme une bonne opportunit\u00e9, et ils veulent l'exploiter.",
                "deMale": "Sie betrachten die Kolonie als Gelegenheit und wollen die Anerkennung daf\u00fcr, dass sie sie ergreifen.",
                "deFemale": "Sie betrachten die Kolonie als Gelegenheit und wollen die Anerkennung daf\u00fcr, dass sie sie ergreifen."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "What we've been working toward together.",
            "LocalizedText": {
                "enMale": "What we've been working toward together.",
                "frMale": "Ce pour quoi nous avons travaill\u00e9 ensemble.",
                "frFemale": "Ce pour quoi nous avons travaill\u00e9 ensemble.",
                "deMale": "Wir haben gemeinsam daraufhin gearbeitet.",
                "deFemale": "Wir haben gemeinsam daraufhin gearbeitet."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "Some of the nests are still reluctant--Horoh and Manam in particular--but all parties involved have agreed to a summit.",
            "LocalizedText": {
                "enMale": "Some of the nests are still reluctant--Horoh and Manam in particular--but all parties involved have agreed to a summit.",
                "frMale": "Certains nids sont encore r\u00e9ticents... Horoh et Manam en particulier... mais tout le monde s'est mis d'accord pour une conf\u00e9rence.",
                "frFemale": "Certains nids sont encore r\u00e9ticents... Horoh et Manam en particulier... mais tout le monde s'est mis d'accord pour une conf\u00e9rence.",
                "deMale": "Manche Nester z\u00f6gern noch - besonders Horoh und Manam - aber alle beteiligten Parteien haben einem Gipfeltreffen zugestimmt.",
                "deFemale": "Manche Nester z\u00f6gern noch - besonders Horoh und Manam - aber alle beteiligten Parteien haben einem Gipfeltreffen zugestimmt."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "We'll preside over the negotiations ourselves.",
            "LocalizedText": {
                "enMale": "We'll preside over the negotiations ourselves.",
                "frMale": "Nous pr\u00e9siderons nous-m\u00eames les n\u00e9gociations.",
                "frFemale": "Nous pr\u00e9siderons nous-m\u00eames les n\u00e9gociations.",
                "deMale": "Wir werden die Verhandlungen selbst leiten.",
                "deFemale": "Wir werden die Verhandlungen selbst leiten."
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "There's a lot that could go wrong, with Killiks and Imperials in the same room.",
            "LocalizedText": {
                "enMale": "There's a lot that could go wrong, with Killiks and Imperials in the same room.",
                "frMale": "Beaucoup de choses peuvent mal se passer avec des Killiks et des Imp\u00e9riaux dans la m\u00eame pi\u00e8ce.",
                "frFemale": "Beaucoup de choses peuvent mal se passer avec des Killiks et des Imp\u00e9riaux dans la m\u00eame pi\u00e8ce.",
                "deMale": "Mit Killiks und Imperialen in einem Raum k\u00f6nnte viel schiefgehen.",
                "deFemale": "Mit Killiks und Imperialen in einem Raum k\u00f6nnte viel schiefgehen."
            },
            "LocalizedOptionText": {
                "enMale": "That's a dangerous setup.",
                "frMale": "\u00c7a pourrait \u00eatre dangereux.",
                "frFemale": "\u00c7a pourrait \u00eatre dangereux.",
                "deMale": "Das ist eine gef\u00e4hrliche Mischung.",
                "deFemale": "Das ist eine gef\u00e4hrliche Mischung."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I'm at your disposal. I want this to work.",
            "LocalizedText": {
                "enMale": "I'm at your disposal. I want this to work.",
                "frMale": "Je suis \u00e0 votre disposition. Je veux que \u00e7a marche.",
                "frFemale": "Je suis \u00e0 votre disposition. Je veux que \u00e7a marche.",
                "deMale": "Ich stehe Euch zur Verf\u00fcgung. Ich will, dass das funktioniert.",
                "deFemale": "Ich stehe Euch zur Verf\u00fcgung. Ich will, dass das funktioniert."
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            "LocalizedOptionText": {
                "enMale": "You'll have my full support.",
                "frMale": "Vous aurez tout mon soutien.",
                "frFemale": "Vous aurez tout mon soutien.",
                "deMale": "Ihr habt meine volle Unterst\u00fctzung.",
                "deFemale": "Ihr habt meine volle Unterst\u00fctzung."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
            },
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "Imagine--Colony and Imperial representatives in one room. It shall be interesting.",
            "LocalizedText": {
                "enMale": "Imagine--Colony and Imperial representatives in one room. It shall be interesting.",
                "frMale": "Imaginez... les repr\u00e9sentants de la Colonie et de l'Empire dans la m\u00eame pi\u00e8ce. \u00c7a va \u00eatre int\u00e9ressant.",
                "frFemale": "Imaginez... les repr\u00e9sentants de la Colonie et de l'Empire dans la m\u00eame pi\u00e8ce. \u00c7a va \u00eatre int\u00e9ressant.",
                "deMale": "Stellt Euch vor, Repr\u00e4sentanten der Kolonie und des Imperiums in einem Raum. Das d\u00fcrfte interessant werden.",
                "deFemale": "Stellt Euch vor, Repr\u00e4sentanten der Kolonie und des Imperiums in einem Raum. Das d\u00fcrfte interessant werden."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "Security will take time to arrange, as will the seating. But we can make this work, agent--if we do it right.",
            "LocalizedText": {
                "enMale": "Security will take time to arrange, as will the seating. But we can make this work, agent--if we do it right.",
                "frMale": "Beaucoup de choses d\u00e9pendront de la s\u00e9curit\u00e9 et de la r\u00e9partition des places. Mais \u00e7a peut marcher, agent... si nous faisons \u00e7a bien.",
                "frFemale": "Beaucoup de choses d\u00e9pendront de la s\u00e9curit\u00e9 et de la r\u00e9partition des places. Mais \u00e7a peut marcher, agent... si nous faisons \u00e7a bien.",
                "deMale": "Es wird dauern, die Sicherheit zu gew\u00e4hrleisten und den Sitzplan auszuarbeiten. Aber wir k\u00f6nnen es schaffen, Agent, wenn wir es richtig machen.",
                "deFemale": "Es wird dauern, die Sicherheit zu gew\u00e4hrleisten und den Sitzplan auszuarbeiten. Aber wir k\u00f6nnen es schaffen, Agent, wenn wir es richtig machen."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "We expect a military alliance is off the table, but a non-aggression pact is possible, as are agreements on trade and territory.",
            "LocalizedText": {
                "enMale": "We expect a military alliance is off the table, but a non-aggression pact is possible, as are agreements on trade and territory.",
                "frMale": "Nous pensons qu'une alliance militaire est impossible, mais un pacte de non-agression est envisageable, de m\u00eame que des accords commerciaux et territoriaux.",
                "frFemale": "Nous pensons qu'une alliance militaire est impossible, mais un pacte de non-agression est envisageable, de m\u00eame que des accords commerciaux et territoriaux.",
                "deMale": "Wir denken, dass eine milit\u00e4rische Allianz ausgeschlossen ist, aber ein Nichtangriffspakt ist m\u00f6glich, ebenso wie \u00dcbereink\u00fcnfte bez\u00fcglich Handel und Gebieten.",
                "deFemale": "Wir denken, dass eine milit\u00e4rische Allianz ausgeschlossen ist, aber ein Nichtangriffspakt ist m\u00f6glich, ebenso wie \u00dcbereink\u00fcnfte bez\u00fcglich Handel und Gebieten."
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            "Text": "So do we. Thank you, agent.",
            "LocalizedText": {
                "enMale": "So do we. Thank you, agent.",
                "frMale": "Nous aussi. Merci, agent.",
                "frFemale": "Nous aussi. Merci, agent.",
                "deMale": "Wir auch. Danke, Agent.",
                "deFemale": "Wir auch. Danke, Agent."
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You said you wanted to talk?",
            "LocalizedText": {
                "enMale": "You said you wanted to talk?",
                "frMale": "Vous vouliez parler ?",
                "frFemale": "Vous vouliez parler ?",
                "deMale": "Ihr wolltet mit mir reden?",
                "deFemale": "Ihr wolltet mit mir reden?"
            },
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "Yes, but we'd like some privacy. No crew members, no Killiks, no emergencies... if you could arrange it.",
            "LocalizedText": {
                "enMale": "Yes, but we'd like some privacy. No crew members, no Killiks, no emergencies... if you could arrange it.",
                "frMale": "Oui, mais nous aimerions un peu d'intimit\u00e9. Aucun membre d'\u00e9quipage, aucun Killik, aucune urgence... si possible.",
                "frFemale": "Oui, mais nous aimerions un peu d'intimit\u00e9. Aucun membre d'\u00e9quipage, aucun Killik, aucune urgence... si possible.",
                "deMale": "Ja, aber wir h\u00e4tten gern ein wenig Privatsph\u00e4re. Keine Crewmitglieder, keine Killiks, keine Notf\u00e4lle ... wenn Ihr daf\u00fcr sorgen k\u00f6nntet.",
                "deFemale": "Ja, aber wir h\u00e4tten gern ein wenig Privatsph\u00e4re. Keine Crewmitglieder, keine Killiks, keine Notf\u00e4lle ... wenn Ihr daf\u00fcr sorgen k\u00f6nntet."
            },
            "CnvAlienVONode": -1,
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        "1089": {
            "NodeId": 1089,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Give me ten minutes and we'll have an empty ship.",
            "LocalizedText": {
                "enMale": "Give me ten minutes and we'll have an empty ship.",
                "frMale": "Donnez-moi dix minutes et le vaisseau sera vide.",
                "frFemale": "Donnez-moi dix minutes et le vaisseau sera vide.",
                "deMale": "Gebt mir zehn Minuten und wir werden das Schiff f\u00fcr uns haben.",
                "deFemale": "Gebt mir zehn Minuten und wir werden das Schiff f\u00fcr uns haben."
            },
            "LocalizedOptionText": {
                "enMale": "Of course.",
                "frMale": "Bien s\u00fbr.",
                "frFemale": "Bien s\u00fbr.",
                "deMale": "Nat\u00fcrlich.",
                "deFemale": "Nat\u00fcrlich."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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        "1090": {
            "NodeId": 1090,
            "QuestRewardB62": "BXuCKFF",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I can arrange it. Should I dim the lights? Pour a drink?",
            "LocalizedText": {
                "enMale": "I can arrange it. Should I dim the lights? Pour a drink?",
                "frMale": "Je peux arranger \u00e7a. Je dois baisser l'\u00e9clairage ? Vous servir un verre ?",
                "frFemale": "Je peux arranger \u00e7a. Je dois baisser l'\u00e9clairage ? Vous servir un verre ?",
                "deMale": "Ich kann das arrangieren. Soll ich das Licht dimmen? Und etwas zu trinken besorgen?",
                "deFemale": "Ich kann das arrangieren. Soll ich das Licht dimmen? Und etwas zu trinken besorgen?"
            },
            "LocalizedOptionText": {
                "enMale": "[Flirt] This could be fun.",
                "frMale": "[S\u00e9duire] \u00c7a pourrait \u00eatre marrant.",
                "frFemale": "[S\u00e9duire] \u00c7a pourrait \u00eatre marrant.",
                "deMale": "[Flirten] Das k\u00f6nnte unterhaltsam werden.",
                "deFemale": "[Flirten] Das k\u00f6nnte unterhaltsam werden."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "esmw3O5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus",
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        "1091": {
            "NodeId": 1091,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I can send the others out for supplies, but the comm stays on. Business first.",
            "LocalizedText": {
                "enMale": "I can send the others out for supplies, but the comm stays on. Business first.",
                "frMale": "Je peux envoyer les autres chercher des provisions, mais les communications restent allum\u00e9es. Le boulot d'abord.",
                "frFemale": "Je peux envoyer les autres chercher des provisions, mais les communications restent allum\u00e9es. Le boulot d'abord.",
                "deMale": "Ich schicke die anderen los, um Besorgungen zu machen, aber die Kommunikation bleibt offen. Die Arbeit geht vor.",
                "deFemale": "Ich schicke die anderen los, um Besorgungen zu machen, aber die Kommunikation bleibt offen. Die Arbeit geht vor."
            },
            "LocalizedOptionText": {
                "enMale": "I can't promise anything.",
                "frMale": "Je ne peux rien promettre.",
                "frFemale": "Je ne peux rien promettre.",
                "deMale": "Ich kann nichts versprechen.",
                "deFemale": "Ich kann nichts versprechen."
            },
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        "1092": {
            "NodeId": 1092,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "Always. We'll meet back shortly.",
            "LocalizedText": {
                "enMale": "Always. We'll meet back shortly.",
                "frMale": "Toujours. Nous vous retrouvons bient\u00f4t.",
                "frFemale": "Toujours. Nous vous retrouvons bient\u00f4t.",
                "deMale": "Immer. Wir sehen uns in K\u00fcrze wieder.",
                "deFemale": "Immer. Wir sehen uns in K\u00fcrze wieder."
            },
            "CnvAlienVONode": -1,
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            "Stb": "str.cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus",
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        "1093": {
            "NodeId": 1093,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "1094": {
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            "SpeakerB62Id": "OpzR0QM",
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        "1095": {
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            "QuestRewardB62": "0000000",
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "If you like. We'll meet back shortly.",
            "LocalizedText": {
                "enMale": "If you like. We'll meet back shortly.",
                "frMale": "Si vous voulez. Nous vous retrouvons bient\u00f4t.",
                "frFemale": "Si vous voulez. Nous vous retrouvons bient\u00f4t.",
                "deMale": "Wenn Ihr wollt. Wir sehen uns in K\u00fcrze wieder.",
                "deFemale": "Wenn Ihr wollt. Wir sehen uns in K\u00fcrze wieder."
            },
            "CnvAlienVONode": -1,
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        "1099": {
            "NodeId": 1099,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Vector?",
            "LocalizedText": {
                "enMale": "Vector?",
                "frMale": "Vector ?",
                "frFemale": "Vector ?",
                "deMale": "Vector?",
                "deFemale": "Vector?"
            },
            "CnvAlienVONode": -1,
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            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "kvUDq4C",
            "Text": "I'm here, agent. Surprise.",
            "LocalizedText": {
                "enMale": "I'm here, agent. Surprise.",
                "frMale": "Je suis l\u00e0, agent. Surprise.",
                "frFemale": "Je suis l\u00e0, agent. Surprise.",
                "deMale": "Ich bin hier, Agent. \u00dcberraschung.",
                "deFemale": "Ich bin hier, Agent. \u00dcberraschung."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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        "1102": {
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            "QuestRewardB62": "BXuCKFF",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You have nice eyes. It's good to see them.",
            "LocalizedText": {
                "enMale": "You have nice eyes. It's good to see them.",
                "frMale": "Vous avez de jolis yeux. C'est bon de les voir.",
                "frFemale": "Vous avez de jolis yeux. C'est bon de les voir.",
                "deMale": "Ihr habt sch\u00f6ne Augen. Es ist sch\u00f6n, sie zu sehen.",
                "deFemale": "Ihr habt sch\u00f6ne Augen. Es ist sch\u00f6n, sie zu sehen."
            },
            "LocalizedOptionText": {
                "enMale": "You look wonderful.",
                "frMale": "Vous \u00eates magnifique.",
                "frFemale": "Vous \u00eates magnifique.",
                "deMale": "Ihr seht wunderbar aus.",
                "deFemale": "Ihr seht wunderbar aus."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "esmw3O5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus",
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        "1103": {
            "NodeId": 1103,
            "QuestRewardB62": "BXuCKFF",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Tell me what this is about, or I put blaster bolt in your knee.",
            "LocalizedText": {
                "enMale": "Tell me what this is about, or I put blaster bolt in your knee.",
                "frMale": "Dites-moi ce qui se passe, ou je vous tire dans les genoux.",
                "frFemale": "Dites-moi ce qui se passe, ou je vous tire dans les genoux.",
                "deMale": "Erkl\u00e4rt mir, was hier vor sich geht, oder ich jage Euch einen Blasterschuss ins Knie.",
                "deFemale": "Erkl\u00e4rt mir, was hier vor sich geht, oder ich jage Euch einen Blasterschuss ins Knie."
            },
            "LocalizedOptionText": {
                "enMale": "Stay back. Don't move.",
                "frMale": "Reculez. Plus un geste.",
                "frFemale": "Reculez. Plus un geste.",
                "deMale": "Zur\u00fcck. Keine Bewegung.",
                "deFemale": "Zur\u00fcck. Keine Bewegung."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "esmw3O5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus",
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        "1104": {
            "NodeId": 1104,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "How can you be... normal?",
            "LocalizedText": {
                "enMale": "How can you be... normal?",
                "frMale": "Comment pouvez-vous \u00eatre... normal ?",
                "frFemale": "Comment pouvez-vous \u00eatre... normal ?",
                "deMale": "Wie k\u00f6nnt Ihr ... normal sein?",
                "deFemale": "Wie k\u00f6nnt Ihr ... normal sein?"
            },
            "LocalizedOptionText": {
                "enMale": "What's happening to you?",
                "frMale": "Qu'est-ce qui vous arrive ?",
                "frFemale": "Qu'est-ce qui vous arrive ?",
                "deMale": "Was geschieht mit Euch?",
                "deFemale": "Was geschieht mit Euch?"
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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            "ChildIds": [
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            "Stb": "str.cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus",
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        "1105": {
            "NodeId": 1105,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "kvUDq4C",
            "Text": "We're--I'm sorry, I should've told you in advance. I'm repressing the pheromonic bond.",
            "LocalizedText": {
                "enMale": "We're--I'm sorry, I should've told you in advance. I'm repressing the pheromonic bond.",
                "frMale": "Nous... je suis d\u00e9sol\u00e9. J'aurais d\u00fb vous pr\u00e9venir. Je repousse le lien des ph\u00e9romones.",
                "frFemale": "Nous... je suis d\u00e9sol\u00e9. J'aurais d\u00fb vous pr\u00e9venir. Je repousse le lien des ph\u00e9romones.",
                "deMale": "Wir - tut mir leid - ich h\u00e4tte es Euch vorher sagen sollen. Ich unterdr\u00fccke die Pheromonverbindung.",
                "deFemale": "Wir - tut mir leid - ich h\u00e4tte es Euch vorher sagen sollen. Ich unterdr\u00fccke die Pheromonverbindung."
            },
            "CnvAlienVONode": -1,
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        "1106": {
            "NodeId": 1106,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "GenericNodeNumber": 0
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        "1107": {
            "NodeId": 1107,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "kvUDq4C",
            "Text": "The Aebea nest taught me to repress the pheromonic bond; I can hold it for a little while.",
            "LocalizedText": {
                "enMale": "The Aebea nest taught me to repress the pheromonic bond; I can hold it for a little while.",
                "frMale": "Le nid Aebea m'a appris \u00e0 repousser le lien des ph\u00e9romones, je peux tenir un moment.",
                "frFemale": "Le nid Aebea m'a appris \u00e0 repousser le lien des ph\u00e9romones, je peux tenir un moment.",
                "deMale": "Das Aebea-Nest hat mich gelehrt, die Pheromonverbindung zu unterdr\u00fccken. Ich kann es noch f\u00fcr eine Weile beibehalten.",
                "deFemale": "Das Aebea-Nest hat mich gelehrt, die Pheromonverbindung zu unterdr\u00fccken. Ich kann es noch f\u00fcr eine Weile beibehalten."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
                1108
            ],
            "Stb": "str.cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus",
            "GenericNodeNumber": 0
        },
        "1108": {
            "NodeId": 1108,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "GenericNodeNumber": 0
        },
        "1109": {
            "NodeId": 1109,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "kvUDq4C",
            "Text": "This is a time for us to be together; one you needn't share with Oroboro or the Colony.",
            "LocalizedText": {
                "enMale": "This is a time for us to be together; one you needn't share with Oroboro or the Colony.",
                "frMale": "Nous pouvons enfin \u00eatre tous les deux, plus d'Oroboro, plus de Colonie.",
                "frFemale": "Nous pouvons enfin \u00eatre tous les deux, plus d'Oroboro, plus de Colonie.",
                "deMale": "Diese Zeit geh\u00f6rt uns, um zusammen zu sein. Ihr braucht sie nicht mit Oroboro oder der Kolonie zu teilen.",
                "deFemale": "Diese Zeit geh\u00f6rt uns, um zusammen zu sein. Ihr braucht sie nicht mit Oroboro oder der Kolonie zu teilen."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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                1112,
                1113
            ],
            "Stb": "str.cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus",
            "GenericNodeNumber": 0
        },
        "1112": {
            "NodeId": 1112,
            "QuestRewardB62": "BXuCKFF",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You're sweet, but the man I care for isn't human.",
            "LocalizedText": {
                "enMale": "You're sweet, but the man I care for isn't human.",
                "frMale": "Vous \u00eates mignon, mais l'homme que j'aime n'est pas humain.",
                "frFemale": "Vous \u00eates mignon, mais l'homme que j'aime n'est pas humain.",
                "deMale": "Ihr seid s\u00fc\u00df, aber der Mann, der mir etwas bedeutet, ist nicht menschlich.",
                "deFemale": "Ihr seid s\u00fc\u00df, aber der Mann, der mir etwas bedeutet, ist nicht menschlich."
            },
            "LocalizedOptionText": {
                "enMale": "Adorable, but this isn't you.",
                "frMale": "Adorable, mais ce n'est pas vous.",
                "frFemale": "Adorable, mais ce n'est pas vous.",
                "deMale": "Entz\u00fcckend, aber das seid nicht Ihr.",
                "deFemale": "Entz\u00fcckend, aber das seid nicht Ihr."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "esmw3O5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
                1135
            ],
            "Stb": "str.cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus",
            "GenericNodeNumber": 0
        },
        "1113": {
            "NodeId": 1113,
            "QuestRewardB62": "BXuCKFF",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "If you think this is romantic, you've severely misjudged.",
            "LocalizedText": {
                "enMale": "If you think this is romantic, you've severely misjudged.",
                "frMale": "Si vous trouvez \u00e7a romantique, vous vous \u00eates sacr\u00e9ment tromp\u00e9.",
                "frFemale": "Si vous trouvez \u00e7a romantique, vous vous \u00eates sacr\u00e9ment tromp\u00e9.",
                "deMale": "Wenn Ihr das f\u00fcr romantisch haltet, irrt Ihr Euch gewaltig.",
                "deFemale": "Wenn Ihr das f\u00fcr romantisch haltet, irrt Ihr Euch gewaltig."
            },
            "LocalizedOptionText": {
                "enMale": "I'm really creeped out now.",
                "frMale": "J'ai la chair de poule maintenant.",
                "frFemale": "J'ai la chair de poule maintenant.",
                "deMale": "Ich bin jetzt ernsthaft schockiert.",
                "deFemale": "Ich bin jetzt ernsthaft schockiert."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "esmw3O5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
                1119
            ],
            "Stb": "str.cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus",
            "GenericNodeNumber": 0
        },
        "1114": {
            "NodeId": 1114,
            "QuestRewardB62": "BXuCKFF",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You're a smart man. I don't like sharing.",
            "LocalizedText": {
                "enMale": "You're a smart man. I don't like sharing.",
                "frMale": "Vous \u00eates intelligent. Je n'aime pas partager.",
                "frFemale": "Vous \u00eates intelligent. Je n'aime pas partager.",
                "deMale": "Ihr seid ein kluger Mann. Ich teile nicht gern.",
                "deFemale": "Ihr seid ein kluger Mann. Ich teile nicht gern."
            },
            "LocalizedOptionText": {
                "enMale": "Good choice.",
                "frMale": "Bon choix.",
                "frFemale": "Bon choix.",
                "deMale": "Gute Wahl.",
                "deFemale": "Gute Wahl."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "esmw3O5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
                1147
            ],
            "Stb": "str.cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus",
            "GenericNodeNumber": 0
        },
        "1116": {
            "NodeId": 1116,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "kvUDq4C",
            "Text": "You look different without your electric aura--but just as lovely.",
            "LocalizedText": {
                "enMale": "You look different without your electric aura--but just as lovely.",
                "frMale": "Vous paraissez diff\u00e9rente sans votre aura \u00e9lectrique... mais tout aussi belle.",
                "frFemale": "Vous paraissez diff\u00e9rente sans votre aura \u00e9lectrique... mais tout aussi belle.",
                "deMale": "Ohne Eure elektrische Aura seht Ihr anders aus - aber genauso wundersch\u00f6n.",
                "deFemale": "Ohne Eure elektrische Aura seht Ihr anders aus - aber genauso wundersch\u00f6n."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            ],
            "Stb": "str.cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus",
            "GenericNodeNumber": 0
        },
        "1117": {
            "NodeId": 1117,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "GenericNodeNumber": 0
        },
        "1119": {
            "NodeId": 1119,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "kvUDq4C",
            "Text": "Agent, stop.",
            "LocalizedText": {
                "enMale": "Agent, stop.",
                "frMale": "Agent, arr\u00eatez.",
                "frFemale": "Agent, arr\u00eatez.",
                "deMale": "Agent, wartet.",
                "deFemale": "Agent, wartet."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            ],
            "Stb": "str.cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus",
            "GenericNodeNumber": 0
        },
        "1120": {
            "NodeId": 1120,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
                1121
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            "GenericNodeNumber": 0
        },
        "1121": {
            "NodeId": 1121,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "47osQaA",
            "Text": "We don't usually worry about making people uncomfortable with our appearance--but we care for you.",
            "LocalizedText": {
                "enMale": "We don't usually worry about making people uncomfortable with our appearance--but we care for you.",
                "frMale": "Nous n'avons pas pour habitude de nous soucier de ce que les autres pensent de notre apparence, mais vous comptez pour nous.",
                "frFemale": "Nous n'avons pas pour habitude de nous soucier de ce que les autres pensent de notre apparence, mais vous comptez pour nous.",
                "deMale": "Wir machen uns in der Regel keine Gedanken darum, ob wir andere mit unserem Aussehen st\u00f6ren, aber Ihr bedeutet uns sehr viel.",
                "deFemale": "Wir machen uns in der Regel keine Gedanken darum, ob wir andere mit unserem Aussehen st\u00f6ren, aber Ihr bedeutet uns sehr viel."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
                1122
            ],
            "Stb": "str.cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus",
            "GenericNodeNumber": 0
        },
        "1122": {
            "NodeId": 1122,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
                1123
            ],
            "GenericNodeNumber": 0
        },
        "1123": {
            "NodeId": 1123,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "47osQaA",
            "Text": "If you were part of the nest, you would know our thoughts. Since you aren't, we sought to prove our feelings a human way.",
            "LocalizedText": {
                "enMale": "If you were part of the nest, you would know our thoughts. Since you aren't, we sought to prove our feelings a human way.",
                "frMale": "Si vous faisiez partie du nid, vous sauriez o\u00f9 nous voulons en venir. Comme ce n'est pas le cas, nous cherchons \u00e0 exprimer nos sentiments de mani\u00e8re humaine.",
                "frFemale": "Si vous faisiez partie du nid, vous sauriez o\u00f9 nous voulons en venir. Comme ce n'est pas le cas, nous cherchons \u00e0 exprimer nos sentiments de mani\u00e8re humaine.",
                "deMale": "Wenn Ihr Teil des Nests w\u00e4rt, w\u00fcrdet Ihr unsere Gedanken kennen. Da Ihr das nicht seid, wollten wir Euch unsere Gef\u00fchle nach Art der Menschen beweisen.",
                "deFemale": "Wenn Ihr Teil des Nests w\u00e4rt, w\u00fcrdet Ihr unsere Gedanken kennen. Da Ihr das nicht seid, wollten wir Euch unsere Gef\u00fchle nach Art der Menschen beweisen."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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                1124,
                1126
            ],
            "Stb": "str.cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus",
            "GenericNodeNumber": 0
        },
        "1124": {
            "NodeId": 1124,
            "QuestRewardB62": "BXuCKFF",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I'm not here because you do things \"a human way.\"",
            "LocalizedText": {
                "enMale": "I'm not here because you do things \"a human way.\"",
                "frMale": "Je ne suis pas ici pour que vous fassiez les choses \u00ab\u00a0de mani\u00e8re humaine\u00a0\u00bb.",
                "frFemale": "Je ne suis pas ici pour que vous fassiez les choses \u00ab\u00a0de mani\u00e8re humaine\u00a0\u00bb.",
                "deMale": "Ich bin nicht hier, weil Ihr Dinge \"nach Art der Menschen\" tut.",
                "deFemale": "Ich bin nicht hier, weil Ihr Dinge \"nach Art der Menschen\" tut."
            },
            "LocalizedOptionText": {
                "enMale": "Stupid bug-man. [Kiss him]",
                "frMale": "Homme-insecte \u00e0 la noix. [L'embrasser]",
                "frFemale": "Homme-insecte \u00e0 la noix. [L'embrasser]",
                "deMale": "Dummer K\u00e4fer-Mann. [Ihn k\u00fcssen]",
                "deFemale": "Dummer K\u00e4fer-Mann. [Ihn k\u00fcssen]"
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "esmw3O5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus",
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        },
        "1125": {
            "NodeId": 1125,
            "QuestRewardB62": "BXuCKFF",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You don't have to prove anything to me. I love you.",
            "LocalizedText": {
                "enMale": "You don't have to prove anything to me. I love you.",
                "frMale": "Vous n'avez rien \u00e0 me prouver. Je vous aime.",
                "frFemale": "Vous n'avez rien \u00e0 me prouver. Je vous aime.",
                "deMale": "Ihr m\u00fcsst mir gar nichts beweisen. Ich liebe Euch.",
                "deFemale": "Ihr m\u00fcsst mir gar nichts beweisen. Ich liebe Euch."
            },
            "LocalizedOptionText": {
                "enMale": "I love you.",
                "frMale": "Je vous aime.",
                "frFemale": "Je vous aime.",
                "deMale": "Ich liebe Euch.",
                "deFemale": "Ich liebe Euch."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "esmw3O5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus",
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        },
        "1126": {
            "NodeId": 1126,
            "QuestRewardB62": "BXuCKFF",
            "ActionQuest": 1.6141034119183479e+19,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Look, Vector--we shouldn't have come this far. I'm sorry.",
            "LocalizedText": {
                "enMale": "Look, Vector--we shouldn't have come this far. I'm sorry.",
                "frMale": "\u00c9coutez, Vector... Nous n'aurions pas d\u00fb aller aussi loin. Excusez-moi.",
                "frFemale": "\u00c9coutez, Vector... Nous n'aurions pas d\u00fb aller aussi loin. Excusez-moi.",
                "deMale": "Schaut, Vector - wir h\u00e4tten es nicht so weit kommen lassen d\u00fcrfen. Es tut mir leid.",
                "deFemale": "Schaut, Vector - wir h\u00e4tten es nicht so weit kommen lassen d\u00fcrfen. Es tut mir leid."
            },
            "LocalizedOptionText": {
                "enMale": "This isn't working out.",
                "frMale": "\u00c7a ne fonctionne pas.",
                "frFemale": "\u00c7a ne fonctionne pas.",
                "deMale": "Das funktioniert so nicht.",
                "deFemale": "Das funktioniert so nicht."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "esmw3O5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "47osQaA",
            "Text": "As are we. But we will endure.",
            "LocalizedText": {
                "enMale": "As are we. But we will endure.",
                "frMale": "Nous nous excusons \u00e9galement. Nous survivrons.",
                "frFemale": "Nous nous excusons \u00e9galement. Nous survivrons.",
                "deMale": "Uns tut es auch leid. Aber wir werden es \u00fcberstehen.",
                "deFemale": "Uns tut es auch leid. Aber wir werden es \u00fcberstehen."
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            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "1129": {
            "NodeId": 1129,
            "QuestRewardB62": "0000000",
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "47osQaA",
            "Text": "We will remember.",
            "LocalizedText": {
                "enMale": "We will remember.",
                "frMale": "Nous n'oublierons pas.",
                "frFemale": "Nous n'oublierons pas.",
                "deMale": "Wir werden uns das merken.",
                "deFemale": "Wir werden uns das merken."
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            "CnvAlienVONode": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "47osQaA",
            "Text": "The others will return soon, and another crisis will demand our attention.",
            "LocalizedText": {
                "enMale": "The others will return soon, and another crisis will demand our attention.",
                "frMale": "Les autres reviendront bient\u00f4t, et une nouvelle crise n\u00e9cessitera notre attention.",
                "frFemale": "Les autres reviendront bient\u00f4t, et une nouvelle crise n\u00e9cessitera notre attention.",
                "deMale": "Die anderen werden bald zur\u00fcck sein und eine neue Krise wird unsere Aufmerksamkeit beanspruchen.",
                "deFemale": "Die anderen werden bald zur\u00fcck sein und eine neue Krise wird unsere Aufmerksamkeit beanspruchen."
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "47osQaA",
            "Text": "We love you, too.",
            "LocalizedText": {
                "enMale": "We love you, too.",
                "frMale": "Nous vous aimons aussi.",
                "frFemale": "Nous vous aimons aussi.",
                "deMale": "Wir lieben Euch auch.",
                "deFemale": "Wir lieben Euch auch."
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        "1135": {
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "kvUDq4C",
            "Text": "We didn't know, but we expected to learn one day--we're glad it happened like this.",
            "LocalizedText": {
                "enMale": "We didn't know, but we expected to learn one day--we're glad it happened like this.",
                "frMale": "Nous ne savions pas, mais nous esp\u00e9rions l'apprendre un jour... nous sommes heureux que \u00e7a se soit pass\u00e9 comme \u00e7a.",
                "frFemale": "Nous ne savions pas, mais nous esp\u00e9rions l'apprendre un jour... nous sommes heureux que \u00e7a se soit pass\u00e9 comme \u00e7a.",
                "deMale": "Das wussten wir nicht, aber wir hatten erwartet, es eines Tages zu erfahren - wir sind froh, dass es so gekommen ist.",
                "deFemale": "Das wussten wir nicht, aber wir hatten erwartet, es eines Tages zu erfahren - wir sind froh, dass es so gekommen ist."
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "1137": {
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "47osQaA",
            "Text": "And we're glad to be with you.",
            "LocalizedText": {
                "enMale": "And we're glad to be with you.",
                "frMale": "Nous sommes heureux d'\u00eatre \u00e0 vos c\u00f4t\u00e9s.",
                "frFemale": "Nous sommes heureux d'\u00eatre \u00e0 vos c\u00f4t\u00e9s.",
                "deMale": "Und wir freuen uns, bei Euch zu sein.",
                "deFemale": "Und wir freuen uns, bei Euch zu sein."
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            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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            "ChildIds": [
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            "Stb": "str.cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus",
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        "1138": {
            "NodeId": 1138,
            "QuestRewardB62": "BXuCKFF",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Trust me with who you are. Because I'm glad to be with you, too.",
            "LocalizedText": {
                "enMale": "Trust me with who you are. Because I'm glad to be with you, too.",
                "frMale": "Faites-moi confiance. Je suis heureuse d'\u00eatre \u00e0 vos c\u00f4t\u00e9s.",
                "frFemale": "Faites-moi confiance. Je suis heureuse d'\u00eatre \u00e0 vos c\u00f4t\u00e9s.",
                "deMale": "Vertraut mir ruhig an, wer Ihr wirklich seid. Ich bin n\u00e4mlich auch froh, bei Euch zu sein.",
                "deFemale": "Vertraut mir ruhig an, wer Ihr wirklich seid. Ich bin n\u00e4mlich auch froh, bei Euch zu sein."
            },
            "LocalizedOptionText": {
                "enMale": "Don't hide yourself, please.",
                "frMale": "S'il vous pla\u00eet, ne vous cachez pas.",
                "frFemale": "S'il vous pla\u00eet, ne vous cachez pas.",
                "deMale": "Versteckt Euch bitte nicht.",
                "deFemale": "Versteckt Euch bitte nicht."
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            "AffectionRewardEventsB62": {
                "esmw3O5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Why don't we take advantage of our privacy? You are still mostly human?",
            "LocalizedText": {
                "enMale": "Why don't we take advantage of our privacy? You are still mostly human?",
                "frMale": "Pourquoi ne pas profiter de cette intimit\u00e9\u00a0? Vous \u00eates avant tout humain, non\u00a0?",
                "frFemale": "Pourquoi ne pas profiter de cette intimit\u00e9\u00a0? Vous \u00eates avant tout humain, non\u00a0?",
                "deMale": "Wieso nutzen wir unsere Privatsph\u00e4re nicht aus? Ihr seid doch immer noch weitgehend menschlich, oder?",
                "deFemale": "Wieso nutzen wir unsere Privatsph\u00e4re nicht aus? Ihr seid doch immer noch weitgehend menschlich, oder?"
            },
            "LocalizedOptionText": {
                "enMale": "[Flirt] We're still alone...",
                "frMale": "[S\u00e9duire] Pourtant, nous sommes encore seuls...",
                "frFemale": "[S\u00e9duire] Pourtant, nous sommes encore seuls...",
                "deMale": "[Flirten] Wir sind immer noch alleine ...",
                "deFemale": "[Flirten] Wir sind immer noch alleine ..."
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
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        "1140": {
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            "QuestRewardB62": "BXuCKFF",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "That's enough excitement for now. I'll let the crew come back aboard.",
            "LocalizedText": {
                "enMale": "That's enough excitement for now. I'll let the crew come back aboard.",
                "frMale": "Assez d'excitation pour aujourd'hui. Je vais faire rentrer l'\u00e9quipage \u00e0 bord.",
                "frFemale": "Assez d'excitation pour aujourd'hui. Je vais faire rentrer l'\u00e9quipage \u00e0 bord.",
                "deMale": "Das ist f\u00fcrs Erste genug Aufregung. Ich werde die Crew zur\u00fcck an Bord lassen.",
                "deFemale": "Das ist f\u00fcrs Erste genug Aufregung. Ich werde die Crew zur\u00fcck an Bord lassen."
            },
            "LocalizedOptionText": {
                "enMale": "Let's call it a day, Vector.",
                "frMale": "Laissez tomber, Vector.",
                "frFemale": "Laissez tomber, Vector.",
                "deMale": "Lassen wir es f\u00fcr heute gut sein, Vector.",
                "deFemale": "Lassen wir es f\u00fcr heute gut sein, Vector."
            },
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            "AffectionRewardEventsB62": {
                "esmw3O5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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        "1141": {
            "NodeId": 1141,
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
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            "SpeakerB62Id": "47osQaA",
            "Text": "As you wish, agent.",
            "LocalizedText": {
                "enMale": "As you wish, agent.",
                "frMale": "Comme vous voulez, agent.",
                "frFemale": "Comme vous voulez, agent.",
                "deMale": "Wie Ihr w\u00fcnscht, Agent.",
                "deFemale": "Wie Ihr w\u00fcnscht, Agent."
            },
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        "1143": {
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            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "47osQaA",
            "Text": "In all the relevant ways, the Joining doesn't change us.",
            "LocalizedText": {
                "enMale": "In all the relevant ways, the Joining doesn't change us.",
                "frMale": "L'Affiliation ne nous transforme pas de quelque mani\u00e8re que ce soit.",
                "frFemale": "L'Affiliation ne nous transforme pas de quelque mani\u00e8re que ce soit.",
                "deMale": "In allen entscheidenden Punkten ver\u00e4ndert uns die Vereinigung nicht.",
                "deFemale": "In allen entscheidenden Punkten ver\u00e4ndert uns die Vereinigung nicht."
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "47osQaA",
            "Text": "We will remember.",
            "LocalizedText": {
                "enMale": "We will remember.",
                "frMale": "Nous n'oublierons pas.",
                "frFemale": "Nous n'oublierons pas.",
                "deMale": "Wir werden uns das merken.",
                "deFemale": "Wir werden uns das merken."
            },
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        "1147": {
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "kvUDq4C",
            "Text": "I'll remember that.",
            "LocalizedText": {
                "enMale": "I'll remember that.",
                "frMale": "Je m'en souviendrai.",
                "frFemale": "Je m'en souviendrai.",
                "deMale": "Ich werde es mir merken.",
                "deFemale": "Ich werde es mir merken."
            },
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        "1149": {
            "NodeId": 1149,
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "kvUDq4C",
            "Text": "The others will be back soon, but I'm glad we could have this. I do love you, agent.",
            "LocalizedText": {
                "enMale": "The others will be back soon, but I'm glad we could have this. I do love you, agent.",
                "frMale": "Les autres vont bient\u00f4t revenir, mais je suis heureux d'avoir pass\u00e9 ce moment. Je vous aime, agent.",
                "frFemale": "Les autres vont bient\u00f4t revenir, mais je suis heureux d'avoir pass\u00e9 ce moment. Je vous aime, agent.",
                "deMale": "Die anderen werden bald zur\u00fcck sein, aber ich bin froh, dass uns dies verg\u00f6nnt war. Ich liebe Euch wirklich, Agent.",
                "deFemale": "Die anderen werden bald zur\u00fcck sein, aber ich bin froh, dass uns dies verg\u00f6nnt war. Ich liebe Euch wirklich, Agent."
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        "1152": {
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            "QuestRewardB62": "BXuCKFF",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I love you, too, Vector.",
            "LocalizedText": {
                "enMale": "I love you, too, Vector.",
                "frMale": "Je vous aime aussi, Vector.",
                "frFemale": "Je vous aime aussi, Vector.",
                "deMale": "Ich liebe Euch auch, Vector.",
                "deFemale": "Ich liebe Euch auch, Vector."
            },
            "LocalizedOptionText": {
                "enMale": "Likewise.",
                "frMale": "Moi aussi.",
                "frFemale": "Moi aussi.",
                "deMale": "Ebenso.",
                "deFemale": "Ebenso."
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                "esmw3O5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I take it you can't stay this way?",
            "LocalizedText": {
                "enMale": "I take it you can't stay this way?",
                "frMale": "J'imagine que vous ne pouvez pas rester comme \u00e7a ?",
                "frFemale": "J'imagine que vous ne pouvez pas rester comme \u00e7a ?",
                "deMale": "Ich nehme an, Ihr k\u00f6nnt nicht so bleiben, oder?",
                "deFemale": "Ich nehme an, Ihr k\u00f6nnt nicht so bleiben, oder?"
            },
            "LocalizedOptionText": {
                "enMale": "Back to being a Joiner?",
                "frMale": "Vous redevenez un Affili\u00e9 ?",
                "frFemale": "Vous redevenez un Affili\u00e9 ?",
                "deMale": "Werdet Ihr jetzt wieder zu einem Verbundenen?",
                "deFemale": "Werdet Ihr jetzt wieder zu einem Verbundenen?"
            },
            "CnvAlienVONode": -1,
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            "IsAmbient": false,
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        "1154": {
            "NodeId": 1154,
            "QuestRewardB62": "BXuCKFF",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Forget love. Just keep me entertained.",
            "LocalizedText": {
                "enMale": "Forget love. Just keep me entertained.",
                "frMale": "Oubliez l'amour. Continuez de me divertir.",
                "frFemale": "Oubliez l'amour. Continuez de me divertir.",
                "deMale": "Vergesst die Liebe. Haltet mich nur bei Laune.",
                "deFemale": "Vergesst die Liebe. Haltet mich nur bei Laune."
            },
            "LocalizedOptionText": {
                "enMale": "Don't go soft on me.",
                "frMale": "Ne soyez pas si tendre avec moi.",
                "frFemale": "Ne soyez pas si tendre avec moi.",
                "deMale": "Jetzt werdet mir mal nicht r\u00fchrselig.",
                "deFemale": "Jetzt werdet mir mal nicht r\u00fchrselig."
            },
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            "AffectionRewardEventsB62": {
                "esmw3O5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus",
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            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "kvUDq4C",
            "Text": "I'll make a note of it.",
            "LocalizedText": {
                "enMale": "I'll make a note of it.",
                "frMale": "C'est not\u00e9.",
                "frFemale": "C'est not\u00e9.",
                "deMale": "Ich werde es mir merken.",
                "deFemale": "Ich werde es mir merken."
            },
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            "AlignmentGain": "None",
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            "IsEmpty": true,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "47osQaA",
            "Text": "Now we return to work.",
            "LocalizedText": {
                "enMale": "Now we return to work.",
                "frMale": "Remettons-nous au travail, maintenant.",
                "frFemale": "Remettons-nous au travail, maintenant.",
                "deMale": "Jetzt kehren wir zur Arbeit zur\u00fcck.",
                "deFemale": "Jetzt kehren wir zur Arbeit zur\u00fcck."
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            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "kvUDq4C",
            "Text": "Then it all works out.",
            "LocalizedText": {
                "enMale": "Then it all works out.",
                "frMale": "Alors tout a march\u00e9.",
                "frFemale": "Alors tout a march\u00e9.",
                "deMale": "Dann wird alles gut.",
                "deFemale": "Dann wird alles gut."
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            "SpeakerB62Id": "kvUDq4C",
            "Text": "No. It takes a toll, and we--I--couldn't survive doing it often. I hope it's enough.",
            "LocalizedText": {
                "enMale": "No. It takes a toll, and we--I--couldn't survive doing it often. I hope it's enough.",
                "frMale": "Non. \u00c7a me prend beaucoup de forces, et nous... je... ne pourrais pas survivre en le faisant souvent. J'esp\u00e8re que c'est suffisant.",
                "frFemale": "Non. \u00c7a me prend beaucoup de forces, et nous... je... ne pourrais pas survivre en le faisant souvent. J'esp\u00e8re que c'est suffisant.",
                "deMale": "Nein. Es ist anstrengend und wir - ich - k\u00f6nnte nicht \u00fcberleben, wenn ich es \u00f6fter tun w\u00fcrde. Ich hoffe, es ist genug.",
                "deFemale": "Nein. Es ist anstrengend und wir - ich - k\u00f6nnte nicht \u00fcberleben, wenn ich es \u00f6fter tun w\u00fcrde. Ich hoffe, es ist genug."
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            "SpeakerB62Id": "OpzR0QM",
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "We're set, agent. Preparations for the Killik-Imperial summit are underway, and the first ambassadors are arriving on-site.",
            "LocalizedText": {
                "enMale": "We're set, agent. Preparations for the Killik-Imperial summit are underway, and the first ambassadors are arriving on-site.",
                "frMale": "Nous sommes pr\u00eats, agent. Les pr\u00e9paratifs pour le sommet Killiks-Imp\u00e9riaux sont en cours, et les premiers ambassadeurs arrivent.",
                "frFemale": "Nous sommes pr\u00eats, agent. Les pr\u00e9paratifs pour le sommet Killiks-Imp\u00e9riaux sont en cours, et les premiers ambassadeurs arrivent.",
                "deMale": "Alles ist bereit, Agent. Die Vorbereitungen f\u00fcr das Treffen zwischen den Killiks und den Imperialen sind angelaufen und die ersten Botschafter treffen bereits ein.",
                "deFemale": "Alles ist bereit, Agent. Die Vorbereitungen f\u00fcr das Treffen zwischen den Killiks und den Imperialen sind angelaufen und die ersten Botschafter treffen bereits ein."
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "We're meeting on Alderaan, in the house of Thul. We couldn't think of a more appropriate place.",
            "LocalizedText": {
                "enMale": "We're meeting on Alderaan, in the house of Thul. We couldn't think of a more appropriate place.",
                "frMale": "Nous nous r\u00e9unissons sur Ald\u00e9rande, chez les Thul. Nous ne pouvions pas imaginer un meilleur endroit.",
                "frFemale": "Nous nous r\u00e9unissons sur Ald\u00e9rande, chez les Thul. Nous ne pouvions pas imaginer un meilleur endroit.",
                "deMale": "Wir treffen uns auf Alderaan im Hause Thul. Wir konnten uns keinen passenderen Ort vorstellen.",
                "deFemale": "Wir treffen uns auf Alderaan im Hause Thul. Wir konnten uns keinen passenderen Ort vorstellen."
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            "AlignmentGain": "None",
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Alderaan it is. Where's my invitation?",
            "LocalizedText": {
                "enMale": "Alderaan it is. Where's my invitation?",
                "frMale": "En route pour Ald\u00e9rande. O\u00f9 est mon invitation ?",
                "frFemale": "En route pour Ald\u00e9rande. O\u00f9 est mon invitation ?",
                "deMale": "Also nach Alderaan. Wo ist meine Einladung?",
                "deFemale": "Also nach Alderaan. Wo ist meine Einladung?"
            },
            "LocalizedOptionText": {
                "enMale": "I assume we're going.",
                "frMale": "J'imagine qu'on y va.",
                "frFemale": "J'imagine qu'on y va.",
                "deMale": "Ich nehme an, wir gehen auch hin.",
                "deFemale": "Ich nehme an, wir gehen auch hin."
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        "1169": {
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Who'll be attending? What's the agenda?",
            "LocalizedText": {
                "enMale": "Who'll be attending? What's the agenda?",
                "frMale": "Qui sera l\u00e0 ? Quel est le programme ?",
                "frFemale": "Qui sera l\u00e0 ? Quel est le programme ?",
                "deMale": "Wer wird teilnehmen? Was ist die Agenda?",
                "deFemale": "Wer wird teilnehmen? Was ist die Agenda?"
            },
            "LocalizedOptionText": {
                "enMale": "What do you have planned?",
                "frMale": "Qu'avez-vous pr\u00e9vu ?",
                "frFemale": "Qu'avez-vous pr\u00e9vu ?",
                "deMale": "Was habt Ihr geplant?",
                "deFemale": "Was habt Ihr geplant?"
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        "1170": {
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            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You could've picked somewhere not in the middle of a war.",
            "LocalizedText": {
                "enMale": "You could've picked somewhere not in the middle of a war.",
                "frMale": "Vous auriez pu trouver un endroit qui n'\u00e9tait pas en pleine guerre.",
                "frFemale": "Vous auriez pu trouver un endroit qui n'\u00e9tait pas en pleine guerre.",
                "deMale": "Ihr h\u00e4ttet einen Ort w\u00e4hlen k\u00f6nnen, der sich nicht gerade mitten im Krieg befindet.",
                "deFemale": "Ihr h\u00e4ttet einen Ort w\u00e4hlen k\u00f6nnen, der sich nicht gerade mitten im Krieg befindet."
            },
            "LocalizedOptionText": {
                "enMale": "Alderaan isn't exactly safe.",
                "frMale": "Ald\u00e9rande n'est pas tr\u00e8s s\u00fbre.",
                "frFemale": "Ald\u00e9rande n'est pas tr\u00e8s s\u00fbre.",
                "deMale": "Alderaan ist nicht gerade sicher.",
                "deFemale": "Alderaan ist nicht gerade sicher."
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "Daizanna, of the Tatooine nest, will be there along with delegations from eleven more hives. Falner Oeth will be among our people from the Diplomatic Service.",
            "LocalizedText": {
                "enMale": "Daizanna, of the Tatooine nest, will be there along with delegations from eleven more hives. Falner Oeth will be among our people from the Diplomatic Service.",
                "frMale": "Daizanna, du nid de Tatooine, sera l\u00e0 avec des d\u00e9l\u00e9gations de onze autres nids. Falner Oeth accompagnera les membres du Service Diplomatique.",
                "frFemale": "Daizanna, du nid de Tatooine, sera l\u00e0 avec des d\u00e9l\u00e9gations de onze autres nids. Falner Oeth accompagnera les membres du Service Diplomatique.",
                "deMale": "Daizanna aus dem Tatooine-Nest wird dort sein, zudem Delegationen aus elf weiteren Schw\u00e4rmen. Falner Oeth wird unter unseren Leuten vom Diplomatischen Dienst dabei sein.",
                "deFemale": "Daizanna aus dem Tatooine-Nest wird dort sein, zudem Delegationen aus elf weiteren Schw\u00e4rmen. Falner Oeth wird unter unseren Leuten vom Diplomatischen Dienst dabei sein."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "Sadly, we're not sure that's true anymore--though it does relate to a favor we'd like to ask.",
            "LocalizedText": {
                "enMale": "Sadly, we're not sure that's true anymore--though it does relate to a favor we'd like to ask.",
                "frMale": "Nous ne savons pas si c'est encore vrai... mais \u00e7a nous am\u00e8ne \u00e0 vous demander une faveur.",
                "frFemale": "Nous ne savons pas si c'est encore vrai... mais \u00e7a nous am\u00e8ne \u00e0 vous demander une faveur.",
                "deMale": "Leider wissen wir nicht, ob das immer noch stimmt - allerdings h\u00e4ngt es mit einer Bitte zusammen, die wir Euch gegen\u00fcber \u00e4u\u00dfern m\u00f6chten.",
                "deFemale": "Leider wissen wir nicht, ob das immer noch stimmt - allerdings h\u00e4ngt es mit einer Bitte zusammen, die wir Euch gegen\u00fcber \u00e4u\u00dfern m\u00f6chten."
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            "SpeakerB62Id": "OpzR0QM",
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Yes, Vector?",
            "LocalizedText": {
                "enMale": "Yes, Vector?",
                "frMale": "Oui, Vector ?",
                "frFemale": "Oui, Vector ?",
                "deMale": "Ja, Vector?",
                "deFemale": "Ja, Vector?"
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "What can I do for you, Vector?",
            "LocalizedText": {
                "enMale": "What can I do for you, Vector?",
                "frMale": "Que puis-je faire pour vous, Vector ?",
                "frFemale": "Que puis-je faire pour vous, Vector ?",
                "deMale": "Was kann ich f\u00fcr Euch tun, Vector?",
                "deFemale": "Was kann ich f\u00fcr Euch tun, Vector?"
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "We've been speaking to friends in the Diplomatic Service--putting Doctor Lokin's lessons in persuasion to good use.",
            "LocalizedText": {
                "enMale": "We've been speaking to friends in the Diplomatic Service--putting Doctor Lokin's lessons in persuasion to good use.",
                "frMale": "Nous avons parl\u00e9 avec des amis du Service Diplomatique... nous avons fait bon usage des le\u00e7ons de persuasion du docteur Lokin.",
                "frFemale": "Nous avons parl\u00e9 avec des amis du Service Diplomatique... nous avons fait bon usage des le\u00e7ons de persuasion du docteur Lokin.",
                "deMale": "Wir haben mit Freunden im Diplomatischen Dienst gesprochen und Doktor Lokins Lektionen in \u00dcberredung angewandt.",
                "deFemale": "Wir haben mit Freunden im Diplomatischen Dienst gesprochen und Doktor Lokins Lektionen in \u00dcberredung angewandt."
            },
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "It took some brokering to find a gift for you--an ulikuo gemstone once owned by the Tapani noble houses.",
            "LocalizedText": {
                "enMale": "It took some brokering to find a gift for you--an ulikuo gemstone once owned by the Tapani noble houses.",
                "frMale": "Il nous a fallu beaucoup chercher pour trouver un cadeau pour vous... une gemme ulikuo qui appartenait autrefois aux Tapani.",
                "frFemale": "Il nous a fallu beaucoup chercher pour trouver un cadeau pour vous... une gemme ulikuo qui appartenait autrefois aux Tapani.",
                "deMale": "Wir mussten recht viel feilschen, um ein Geschenk f\u00fcr Euch zu finden - einen Ulikuo-Edelstein, der einst den Tapani-Adelsh\u00e4usern geh\u00f6rte.",
                "deFemale": "Wir mussten recht viel feilschen, um ein Geschenk f\u00fcr Euch zu finden - einen Ulikuo-Edelstein, der einst den Tapani-Adelsh\u00e4usern geh\u00f6rte."
            },
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Ah, you finally figured out how to win me over.",
            "LocalizedText": {
                "enMale": "Ah, you finally figured out how to win me over.",
                "frMale": "Ah, vous avez enfin d\u00e9couvert comment me faire succomber.",
                "frFemale": "Ah, vous avez enfin d\u00e9couvert comment me faire succomber.",
                "deMale": "Ah, Ihr habt endlich herausgefunden, wie Ihr mich f\u00fcr Euch gewinnen k\u00f6nnt.",
                "deFemale": "Ah, Ihr habt endlich herausgefunden, wie Ihr mich f\u00fcr Euch gewinnen k\u00f6nnt."
            },
            "LocalizedOptionText": {
                "enMale": "[Flirt] I knew I liked you.",
                "frMale": "[S\u00e9duire] Je savais que je vous aimerais bien.",
                "frFemale": "[S\u00e9duire] Je savais que je vous aimerais bien.",
                "deMale": "[Flirten] Ich wusste, dass ich Euch mag.",
                "deFemale": "[Flirten] Ich wusste, dass ich Euch mag."
            },
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
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        "1209": {
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Are you just feeling generous, or is there an occasion?",
            "LocalizedText": {
                "enMale": "Are you just feeling generous, or is there an occasion?",
                "frMale": "Vous \u00eates d'humeur g\u00e9n\u00e9reuse, ou c'est pour f\u00eater quelque chose ?",
                "frFemale": "Vous \u00eates d'humeur g\u00e9n\u00e9reuse, ou c'est pour f\u00eater quelque chose ?",
                "deMale": "Habt Ihr Eure gro\u00dfz\u00fcgige Ader neu entdeckt oder gibt es einen Anlass?",
                "deFemale": "Habt Ihr Eure gro\u00dfz\u00fcgige Ader neu entdeckt oder gibt es einen Anlass?"
            },
            "LocalizedOptionText": {
                "enMale": "What's the gift for?",
                "frMale": "C'est pour quoi, ce cadeau ?",
                "frFemale": "C'est pour quoi, ce cadeau ?",
                "deMale": "Wozu das Geschenk?",
                "deFemale": "Wozu das Geschenk?"
            },
            "CnvAlienVONode": -1,
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "That's sweet, Vector, but I don't really know what to do with it.",
            "LocalizedText": {
                "enMale": "That's sweet, Vector, but I don't really know what to do with it.",
                "frMale": "C'est gentil, Vector, mais je ne sais vraiment pas quoi faire avec.",
                "frFemale": "C'est gentil, Vector, mais je ne sais vraiment pas quoi faire avec.",
                "deMale": "Das ist lieb, Vector, aber ich wei\u00df nicht so recht, was ich damit anfangen soll.",
                "deFemale": "Das ist lieb, Vector, aber ich wei\u00df nicht so recht, was ich damit anfangen soll."
            },
            "LocalizedOptionText": {
                "enMale": "Jewelry isn't really my thing.",
                "frMale": "Je n'aime pas trop les bijoux.",
                "frFemale": "Je n'aime pas trop les bijoux.",
                "deMale": "Schmuck ist nicht so mein Ding.",
                "deFemale": "Schmuck ist nicht so mein Ding."
            },
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "We know you can never Join us. You can never share our thoughts. But if you can't live in our world, we can live in yours, forever.",
            "LocalizedText": {
                "enMale": "We know you can never Join us. You can never share our thoughts. But if you can't live in our world, we can live in yours, forever.",
                "frMale": "Nous savons que vous ne serez jamais une Affili\u00e9e. Vous ne partagerez jamais nos pens\u00e9es. Mais si vous ne pouvez pas vivre dans notre monde, nous pouvons vivre dans le v\u00f4tre, \u00e0 jamais.",
                "frFemale": "Nous savons que vous ne serez jamais une Affili\u00e9e. Vous ne partagerez jamais nos pens\u00e9es. Mais si vous ne pouvez pas vivre dans notre monde, nous pouvons vivre dans le v\u00f4tre, \u00e0 jamais.",
                "deMale": "Wir wissen, dass Ihr Euch niemals mit uns vereinigen k\u00f6nnt. Ihr k\u00f6nnt niemals unsere Gedanken teilen. Aber wenn Ihr nicht in unserer Welt leben k\u00f6nnt, k\u00f6nnen wir in Eurer leben, f\u00fcr immer.",
                "deFemale": "Wir wissen, dass Ihr Euch niemals mit uns vereinigen k\u00f6nnt. Ihr k\u00f6nnt niemals unsere Gedanken teilen. Aber wenn Ihr nicht in unserer Welt leben k\u00f6nnt, k\u00f6nnen wir in Eurer leben, f\u00fcr immer."
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            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "Neither do we, although it's apparently presented as part of a traditional marriage proposal. Which is what this is.",
            "LocalizedText": {
                "enMale": "Neither do we, although it's apparently presented as part of a traditional marriage proposal. Which is what this is.",
                "frMale": "Nous non plus, mais traditionnellement, la pierre est offerte lors des demandes en mariage. Ce que nous faisons.",
                "frFemale": "Nous non plus, mais traditionnellement, la pierre est offerte lors des demandes en mariage. Ce que nous faisons.",
                "deMale": "Das wissen wir auch nicht, obwohl es offenbar als Teil eines Heiratsantrags \u00fcberreicht wird. Worum es sich hierbei handelt.",
                "deFemale": "Das wissen wir auch nicht, obwohl es offenbar als Teil eines Heiratsantrags \u00fcberreicht wird. Worum es sich hierbei handelt."
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            "IsEmpty": true,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I love you, Vector. I'll gladly share my life with you.",
            "LocalizedText": {
                "enMale": "I love you, Vector. I'll gladly share my life with you.",
                "frMale": "Je vous aime, Vector. Ce serait un plaisir de partager ma vie avec vous.",
                "frFemale": "Je vous aime, Vector. Ce serait un plaisir de partager ma vie avec vous.",
                "deMale": "Ich liebe Euch, Vector. Ich werde sehr gern mein Leben mit Euch verbringen.",
                "deFemale": "Ich liebe Euch, Vector. Ich werde sehr gern mein Leben mit Euch verbringen."
            },
            "LocalizedOptionText": {
                "enMale": "Yes, let's get married.",
                "frMale": "Oui, marrions-nous.",
                "frFemale": "Oui, marrions-nous.",
                "deMale": "Ja, lasst uns heiraten.",
                "deFemale": "Ja, lasst uns heiraten."
            },
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                "esmw3O5": {
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                    "Value": {
                        "enMale": "<<1>> greatly approves.",
                        "frMale": "<<1>> approuve grandement.",
                        "frFemale": "<<1>> approuve grandement.",
                        "deMale": "<<1>> stimmt uneingeschr\u00e4nkt zu.",
                        "deFemale": "<<1>> stimmt uneingeschr\u00e4nkt zu."
                    }
                }
            },
            "IsAmbient": false,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "What if I could come to your world? I could become a Joiner, too.",
            "LocalizedText": {
                "enMale": "What if I could come to your world? I could become a Joiner, too.",
                "frMale": "Et si je pouvais vivre dans votre monde ? Je pourrais devenir une Affili\u00e9e aussi.",
                "frFemale": "Et si je pouvais vivre dans votre monde ? Je pourrais devenir une Affili\u00e9e aussi.",
                "deMale": "Was w\u00e4re, wenn ich in Eure Welt kommen k\u00f6nnte? Ich k\u00f6nnte auch eine Verbundene werden.",
                "deFemale": "Was w\u00e4re, wenn ich in Eure Welt kommen k\u00f6nnte? Ich k\u00f6nnte auch eine Verbundene werden."
            },
            "LocalizedOptionText": {
                "enMale": "What if I'm willing to Join?",
                "frMale": "Et si je veux devenir une Affili\u00e9e ?",
                "frFemale": "Et si je veux devenir une Affili\u00e9e ?",
                "deMale": "Was, wenn ich der Vereinigung zustimme?",
                "deFemale": "Was, wenn ich der Vereinigung zustimme?"
            },
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                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I'm sorry, I wasn't expecting this. Marriage... it's not in the cards for us.",
            "LocalizedText": {
                "enMale": "I'm sorry, I wasn't expecting this. Marriage... it's not in the cards for us.",
                "frMale": "Je suis d\u00e9sol\u00e9e, je ne m'attendais pas \u00e0 \u00e7a. Le mariage... c'est pas pour nous.",
                "frFemale": "Je suis d\u00e9sol\u00e9e, je ne m'attendais pas \u00e0 \u00e7a. Le mariage... c'est pas pour nous.",
                "deMale": "Es tut mir leid. Ich habe nicht damit gerechnet. Eine Heirat zwischen uns ... ist einfach nicht m\u00f6glich.",
                "deFemale": "Es tut mir leid. Ich habe nicht damit gerechnet. Eine Heirat zwischen uns ... ist einfach nicht m\u00f6glich."
            },
            "LocalizedOptionText": {
                "enMale": "Marriage wouldn't work out.",
                "frMale": "Le mariage ne peut pas marcher.",
                "frFemale": "Le mariage ne peut pas marcher.",
                "deMale": "Heiraten w\u00fcrde nicht funktionieren.",
                "deFemale": "Heiraten w\u00fcrde nicht funktionieren."
            },
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                "esmw3O5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "And just in time, apparently.",
            "LocalizedText": {
                "enMale": "And just in time, apparently.",
                "frMale": "Et juste \u00e0 temps, apparemment.",
                "frFemale": "Et juste \u00e0 temps, apparemment.",
                "deMale": "Und offenbar gerade rechtzeitig.",
                "deFemale": "Und offenbar gerade rechtzeitig."
            },
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "Traditionally, the Tapani nobles present the stone as part of a marriage proposal. Which is what this is.",
            "LocalizedText": {
                "enMale": "Traditionally, the Tapani nobles present the stone as part of a marriage proposal. Which is what this is.",
                "frMale": "Traditionnellement, les Tapani offrent la pierre pour accompagner leur demande en mariage. Ce que nous faisons.",
                "frFemale": "Traditionnellement, les Tapani offrent la pierre pour accompagner leur demande en mariage. Ce que nous faisons.",
                "deMale": "Traditionell \u00fcberreichen Tapani-Adlige den Stein als Teil eines Heiratsantrags. Worum es sich hierbei handelt.",
                "deFemale": "Traditionell \u00fcberreichen Tapani-Adlige den Stein als Teil eines Heiratsantrags. Worum es sich hierbei handelt."
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            "IsEmpty": true,
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "It's alright. We understand.",
            "LocalizedText": {
                "enMale": "It's alright. We understand.",
                "frMale": "C'est bon. Nous comprenons.",
                "frFemale": "C'est bon. Nous comprenons.",
                "deMale": "Es ist schon in Ordnung. Wir verstehen.",
                "deFemale": "Es ist schon in Ordnung. Wir verstehen."
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            "SpeakerB62Id": "0000000",
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            "NodeId": 1227,
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "For as long as you wish, we'll stand by you. And if the day comes when it ends, we'll return to the nest better for our time together.",
            "LocalizedText": {
                "enMale": "For as long as you wish, we'll stand by you. And if the day comes when it ends, we'll return to the nest better for our time together.",
                "frMale": "Nous resterons \u00e0 vos c\u00f4t\u00e9s aussi longtemps que vous le voudrez. Et si un jour tout doit s'arr\u00eater, nous retournerons au nid sans rien regretter.",
                "frFemale": "Nous resterons \u00e0 vos c\u00f4t\u00e9s aussi longtemps que vous le voudrez. Et si un jour tout doit s'arr\u00eater, nous retournerons au nid sans rien regretter.",
                "deMale": "Solange Ihr es w\u00fcnscht, werden wir an Eurer Seite sein. Und wenn der Tag kommt, an dem das endet, werden wir dank unserer gemeinsamen Zeit reicher ins Nest zur\u00fcckkehren.",
                "deFemale": "Solange Ihr es w\u00fcnscht, werden wir an Eurer Seite sein. Und wenn der Tag kommt, an dem das endet, werden wir dank unserer gemeinsamen Zeit reicher ins Nest zur\u00fcckkehren."
            },
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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        "1229": {
            "NodeId": 1229,
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "It would mean giving up everything you are, everything you wish to become. We have no desire to see you do that.",
            "LocalizedText": {
                "enMale": "It would mean giving up everything you are, everything you wish to become. We have no desire to see you do that.",
                "frMale": "\u00c7a signifierait abandonner tout ce que vous \u00eates, tout ce que vous voulez devenir. Nous n'avons aucun d\u00e9sir de vous voir faire \u00e7a.",
                "frFemale": "\u00c7a signifierait abandonner tout ce que vous \u00eates, tout ce que vous voulez devenir. Nous n'avons aucun d\u00e9sir de vous voir faire \u00e7a.",
                "deMale": "Es w\u00fcrde bedeuten, dass Ihr alles aufgebt, was Ihr seid - alles, was Ihr werden wollt. Wir haben nicht den Wunsch, dass Ihr das tut.",
                "deFemale": "Es w\u00fcrde bedeuten, dass Ihr alles aufgebt, was Ihr seid - alles, was Ihr werden wollt. Wir haben nicht den Wunsch, dass Ihr das tut."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "We love you. Will you marry us?",
            "LocalizedText": {
                "enMale": "We love you. Will you marry us?",
                "frMale": "Nous vous aimons. Voulez-vous nous \u00e9pouser ?",
                "frFemale": "Nous vous aimons. Voulez-vous nous \u00e9pouser ?",
                "deMale": "Wir lieben Euch. Werdet Ihr uns heiraten?",
                "deFemale": "Wir lieben Euch. Werdet Ihr uns heiraten?"
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        "1232": {
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I will marry you, Vector. I love you, too.",
            "LocalizedText": {
                "enMale": "I will marry you, Vector. I love you, too.",
                "frMale": "Je vais vous \u00e9pouser, Vector. Je vous aime aussi.",
                "frFemale": "Je vais vous \u00e9pouser, Vector. Je vous aime aussi.",
                "deMale": "Ich werde Euch heiraten, Vector. Ich liebe Euch auch.",
                "deFemale": "Ich werde Euch heiraten, Vector. Ich liebe Euch auch."
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            "LocalizedOptionText": {
                "enMale": "Absolutely.",
                "frMale": "Absolument.",
                "frFemale": "Absolument.",
                "deMale": "Sehr gern.",
                "deFemale": "Sehr gern."
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                        "enMale": "<<1>> greatly approves.",
                        "frMale": "<<1>> approuve grandement.",
                        "frFemale": "<<1>> approuve grandement.",
                        "deMale": "<<1>> stimmt uneingeschr\u00e4nkt zu.",
                        "deFemale": "<<1>> stimmt uneingeschr\u00e4nkt zu."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Yes, alright. But don't expect me to wear a ring in front of the boys.",
            "LocalizedText": {
                "enMale": "Yes, alright. But don't expect me to wear a ring in front of the boys.",
                "frMale": "Oui, d'accord. Mais n'esp\u00e9rez pas me voir porter une bague devant les gars.",
                "frFemale": "Oui, d'accord. Mais n'esp\u00e9rez pas me voir porter une bague devant les gars.",
                "deMale": "Ja, in Ordnung. Aber erwartet nicht von mir, vor den Jungs einen Ring zu tragen.",
                "deFemale": "Ja, in Ordnung. Aber erwartet nicht von mir, vor den Jungs einen Ring zu tragen."
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            "LocalizedOptionText": {
                "enMale": "Just don't get possessive.",
                "frMale": "Ne devenez pas possessif.",
                "frFemale": "Ne devenez pas possessif.",
                "deMale": "Werdet nur nicht besitzergreifend.",
                "deFemale": "Werdet nur nicht besitzergreifend."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "0000000",
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                "enMale": "",
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                "deMale": "",
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            "LocalizedOptionText": {
                "enMale": "I just can't.",
                "frMale": "Je ne peux pas.",
                "frFemale": "Je ne peux pas.",
                "deMale": "Ich kann einfach nicht.",
                "deFemale": "Ich kann einfach nicht."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "We'll negotiate terms.",
            "LocalizedText": {
                "enMale": "We'll negotiate terms.",
                "frMale": "Nous n\u00e9gocierons les conditions.",
                "frFemale": "Nous n\u00e9gocierons les conditions.",
                "deMale": "Wir werden die Bedingungen aushandeln.",
                "deFemale": "Wir werden die Bedingungen aushandeln."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "We don't have a ceremony planned, and for the sake of your cover, perhaps it can't be officially sanctioned.",
            "LocalizedText": {
                "enMale": "We don't have a ceremony planned, and for the sake of your cover, perhaps it can't be officially sanctioned.",
                "frMale": "Nous n'avons pas pr\u00e9vu de c\u00e9r\u00e9monie, et au nom de votre couverture, notre mariage ne devrait peut-\u00eatre pas \u00eatre rendu officiel.",
                "frFemale": "Nous n'avons pas pr\u00e9vu de c\u00e9r\u00e9monie, et au nom de votre couverture, notre mariage ne devrait peut-\u00eatre pas \u00eatre rendu officiel.",
                "deMale": "Wir haben keine Zeremonie geplant, und aufgrund Eurer Tarnung kann unsere Verbindung nicht offiziell anerkannt werden.",
                "deFemale": "Wir haben keine Zeremonie geplant, und aufgrund Eurer Tarnung kann unsere Verbindung nicht offiziell anerkannt werden."
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "Then we have an agreement.",
            "LocalizedText": {
                "enMale": "Then we have an agreement.",
                "frMale": "Alors c'est d'accord.",
                "frFemale": "Alors c'est d'accord.",
                "deMale": "Dann haben wir eine Vereinbarung.",
                "deFemale": "Dann haben wir eine Vereinbarung."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "But it is real. We are one.",
            "LocalizedText": {
                "enMale": "But it is real. We are one.",
                "frMale": "Mais il est r\u00e9el. Nous ne faisons qu'un.",
                "frFemale": "Mais il est r\u00e9el. Nous ne faisons qu'un.",
                "deMale": "Aber sie ist dennoch real. Wir sind eins.",
                "deFemale": "Aber sie ist dennoch real. Wir sind eins."
            },
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "It's a long time since the cave. It hasn't always been good... but you've always been worth it.",
            "LocalizedText": {
                "enMale": "It's a long time since the cave. It hasn't always been good... but you've always been worth it.",
                "frMale": "Nous avons fait du chemin depuis la grotte. Tout n'a pas \u00e9t\u00e9 simple... mais vous avez toujours \u00e9t\u00e9 \u00e0 la hauteur.",
                "frFemale": "Nous avons fait du chemin depuis la grotte. Tout n'a pas \u00e9t\u00e9 simple... mais vous avez toujours \u00e9t\u00e9 \u00e0 la hauteur.",
                "deMale": "Seit der H\u00f6hle ist viel Zeit vergangen. Es war nicht immer gut ... aber Ihr wart es immer wert.",
                "deFemale": "Seit der H\u00f6hle ist viel Zeit vergangen. Es war nicht immer gut ... aber Ihr wart es immer wert."
            },
            "LocalizedOptionText": {
                "enMale": "I'm glad I found you.",
                "frMale": "Je suis heureuse de vous avoir trouv\u00e9.",
                "frFemale": "Je suis heureuse de vous avoir trouv\u00e9.",
                "deMale": "Ich bin froh, dass ich Euch gefunden habe.",
                "deFemale": "Ich bin froh, dass ich Euch gefunden habe."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
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            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Show off for me. Tell me something only a Joiner could say.",
            "LocalizedText": {
                "enMale": "Show off for me. Tell me something only a Joiner could say.",
                "frMale": "\u00c9tonnez-moi. Dites-moi une chose que seul un Affili\u00e9 pourrait dire.",
                "frFemale": "\u00c9tonnez-moi. Dites-moi une chose que seul un Affili\u00e9 pourrait dire.",
                "deMale": "Gebt f\u00fcr mich an. Sagt mir etwas, was nur ein Verbundener sagen w\u00fcrde.",
                "deFemale": "Gebt f\u00fcr mich an. Sagt mir etwas, was nur ein Verbundener sagen w\u00fcrde."
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            "LocalizedOptionText": {
                "enMale": "Say something Killik-y.",
                "frMale": "Dites quelque chose en Killik.",
                "frFemale": "Dites quelque chose en Killik.",
                "deMale": "Sagt etwas auf Killik-Art.",
                "deFemale": "Sagt etwas auf Killik-Art."
            },
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "So many years as a diplomat, and you still don't know when to quit pushing.",
            "LocalizedText": {
                "enMale": "So many years as a diplomat, and you still don't know when to quit pushing.",
                "frMale": "Tant d'ann\u00e9es en tant que diplomate, et vous ne savez toujours pas quand vous taire.",
                "frFemale": "Tant d'ann\u00e9es en tant que diplomate, et vous ne savez toujours pas quand vous taire.",
                "deMale": "Ihr wart so viele Jahre lang Diplomat und wisst immer noch nicht, wann Ihr den Mund halten solltet.",
                "deFemale": "Ihr wart so viele Jahre lang Diplomat und wisst immer noch nicht, wann Ihr den Mund halten solltet."
            },
            "LocalizedOptionText": {
                "enMale": "Don't you ever shut up?",
                "frMale": "Vous ne vous taisez jamais ?",
                "frFemale": "Vous ne vous taisez jamais ?",
                "deMale": "Seid Ihr denn niemals still?",
                "deFemale": "Seid Ihr denn niemals still?"
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            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "And now you'll have to put up with it for all the years to come.",
            "LocalizedText": {
                "enMale": "And now you'll have to put up with it for all the years to come.",
                "frMale": "Et maintenant, vous allez devoir le supporter toute votre vie.",
                "frFemale": "Et maintenant, vous allez devoir le supporter toute votre vie.",
                "deMale": "Und jetzt m\u00fcsst Ihr das \u00fcber all die Jahre hinweg ertragen.",
                "deFemale": "Und jetzt m\u00fcsst Ihr das \u00fcber all die Jahre hinweg ertragen."
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            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "As have you, agent. You always will be.",
            "LocalizedText": {
                "enMale": "As have you, agent. You always will be.",
                "frMale": "Vous aussi, agent. Vous le serez toujours.",
                "frFemale": "Vous aussi, agent. Vous le serez toujours.",
                "deMale": "So wie Ihr, Agent. Und Ihr werdet es immer sein.",
                "deFemale": "So wie Ihr, Agent. Und Ihr werdet es immer sein."
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            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "There are patterns in your electric aura that are yours alone. They taste like frost and spices.",
            "LocalizedText": {
                "enMale": "There are patterns in your electric aura that are yours alone. They taste like frost and spices.",
                "frMale": "Il y a des formes dans votre aura \u00e9lectrique qui n'appartiennent qu'\u00e0 vous. Elles ont le go\u00fbt de glace et d'\u00e9pice.",
                "frFemale": "Il y a des formes dans votre aura \u00e9lectrique qui n'appartiennent qu'\u00e0 vous. Elles ont le go\u00fbt de glace et d'\u00e9pice.",
                "deMale": "Eure elektrische Aura beinhaltet Muster, die nur Euch eigen sind. Sie schmecken nach Frost und Gew\u00fcrzen.",
                "deFemale": "Eure elektrische Aura beinhaltet Muster, die nur Euch eigen sind. Sie schmecken nach Frost und Gew\u00fcrzen."
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "We will remember them always.",
            "LocalizedText": {
                "enMale": "We will remember them always.",
                "frMale": "Nous ne les oublierons jamais.",
                "frFemale": "Nous ne les oublierons jamais.",
                "deMale": "Wir werden uns immer an sie erinnern.",
                "deFemale": "Wir werden uns immer an sie erinnern."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "Agent. We'll never be a great spy or \"covert assault operative.\" But you've helped us be a diplomat and a Dawn Herald.",
            "LocalizedText": {
                "enMale": "Agent. We'll never be a great spy or \"covert assault operative.\" But you've helped us be a diplomat and a Dawn Herald.",
                "frMale": "Agent. Nous ne serons jamais un grand espion ou \"agent d'assaut infiltr\u00e9\". Mais vous nous avez aid\u00e9s \u00e0 \u00eatre un diplomate et un messager de l'Aube.",
                "frFemale": "Agent. Nous ne serons jamais un grand espion ou \"agent d'assaut infiltr\u00e9\". Mais vous nous avez aid\u00e9s \u00e0 \u00eatre un diplomate et un messager de l'Aube.",
                "deMale": "Agent. Wir werden niemals ein guter Spion oder \"verdeckter Angriffsagent\" sein. Aber Ihr habt uns geholfen, ein Diplomat und ein Verk\u00fcnder des Morgens zu werden.",
                "deFemale": "Agent. Wir werden niemals ein guter Spion oder \"verdeckter Angriffsagent\" sein. Aber Ihr habt uns geholfen, ein Diplomat und ein Verk\u00fcnder des Morgens zu werden."
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "You've been a brother to us, and we're thankful for your guidance.",
            "LocalizedText": {
                "enMale": "You've been a brother to us, and we're thankful for your guidance.",
                "frMale": "Vous avez \u00e9t\u00e9 un fr\u00e8re pour nous, et nous vous remercions pour vos conseils.",
                "frFemale": "Vous avez \u00e9t\u00e9 une s\u0153ur pour nous, et nous vous remercions pour vos conseils.",
                "deMale": "Ihr wart uns wie ein Bruder, und wir sind dankbar f\u00fcr Eure F\u00fchrung.",
                "deFemale": "Ihr wart uns wie ein Bruder, und wir sind dankbar f\u00fcr Eure F\u00fchrung."
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "We're grateful for your patience and your guidance.",
            "LocalizedText": {
                "enMale": "We're grateful for your patience and your guidance.",
                "frMale": "Nous vous sommes reconnaissants pour votre patience et vos conseils.",
                "frFemale": "Nous vous sommes reconnaissants pour votre patience et vos conseils.",
                "deMale": "Wir sind dankbar f\u00fcr Eure Geduld und Eure F\u00fchrung.",
                "deFemale": "Wir sind dankbar f\u00fcr Eure Geduld und Eure F\u00fchrung."
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "You've been family to us, and we're thankful for your guidance.",
            "LocalizedText": {
                "enMale": "You've been family to us, and we're thankful for your guidance.",
                "frMale": "Vous avez \u00e9t\u00e9 une vraie famille pour nous, et nous vous remercions pour vos conseils.",
                "frFemale": "Vous avez \u00e9t\u00e9 une vraie famille pour nous, et nous vous remercions pour vos conseils.",
                "deMale": "Ihr wart uns wie eine Familie, und wir sind dankbar f\u00fcr Eure F\u00fchrung.",
                "deFemale": "Ihr wart uns wie eine Familie, und wir sind dankbar f\u00fcr Eure F\u00fchrung."
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Any reason you mention this now?",
            "LocalizedText": {
                "enMale": "Any reason you mention this now?",
                "frMale": "Pourquoi vous dites \u00e7a maintenant ?",
                "frFemale": "Pourquoi vous dites \u00e7a maintenant ?",
                "deMale": "Gibt es einen Grund, wieso Ihr das jetzt erw\u00e4hnt?",
                "deFemale": "Gibt es einen Grund, wieso Ihr das jetzt erw\u00e4hnt?"
            },
            "LocalizedOptionText": {
                "enMale": "What brought this on?",
                "frMale": "Pourquoi vous dites \u00e7a ?",
                "frFemale": "Pourquoi vous dites \u00e7a ?",
                "deMale": "Wie komme ich zu dieser Ehre?",
                "deFemale": "Wie komme ich zu dieser Ehre?"
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Trust me, all the credit and the blame is yours.",
            "LocalizedText": {
                "enMale": "Trust me, all the credit and the blame is yours.",
                "frMale": "Croyez-moi, tout ce qui est arriv\u00e9, c'est gr\u00e2ce et \u00e0 cause de vous.",
                "frFemale": "Croyez-moi, tout ce qui est arriv\u00e9, c'est gr\u00e2ce et \u00e0 cause de vous.",
                "deMale": "Glaubt mir, Ihr habt jeden Erfolg und jede Niederlage selbst bestritten.",
                "deFemale": "Glaubt mir, Ihr habt jeden Erfolg und jede Niederlage selbst bestritten."
            },
            "LocalizedOptionText": {
                "enMale": "Any guidance was accidental.",
                "frMale": "Si je vous ai conseill\u00e9, ce n'\u00e9tait pas volontaire.",
                "frFemale": "Si je vous ai conseill\u00e9, ce n'\u00e9tait pas volontaire.",
                "deMale": "Jegliche F\u00fchrung war unbeabsichtigt.",
                "deFemale": "Jegliche F\u00fchrung war unbeabsichtigt."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "esmw3O5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
                1272
            ],
            "Stb": "str.cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus",
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        },
        "1271": {
            "NodeId": 1271,
            "QuestRewardB62": "eKwcay4",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You don't have to be grateful. We're here to support each other.",
            "LocalizedText": {
                "enMale": "You don't have to be grateful. We're here to support each other.",
                "frMale": "Vous n'avez pas \u00e0 \u00eatre reconnaissant. On est l\u00e0 pour s'entraider.",
                "frFemale": "Vous n'avez pas \u00e0 \u00eatre reconnaissant. On est l\u00e0 pour s'entraider.",
                "deMale": "Ihr m\u00fcsst nicht dankbar sein. Wir sind da, um einander zu unterst\u00fctzen.",
                "deFemale": "Ihr m\u00fcsst nicht dankbar sein. Wir sind da, um einander zu unterst\u00fctzen."
            },
            "LocalizedOptionText": {
                "enMale": "You're my husband.",
                "frMale": "Vous \u00eates mon mari.",
                "frFemale": "Vous \u00eates mon mari.",
                "deMale": "Ihr seid mein Ehemann.",
                "deFemale": "Ihr seid mein Ehemann."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "esmw3O5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            ],
            "Stb": "str.cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus",
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        },
        "1272": {
            "NodeId": 1272,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "Fair enough.",
            "LocalizedText": {
                "enMale": "Fair enough.",
                "frMale": "Tr\u00e8s bien.",
                "frFemale": "Tr\u00e8s bien.",
                "deMale": "Wie Ihr meint.",
                "deFemale": "Wie Ihr meint."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus",
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        },
        "1273": {
            "NodeId": 1273,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "GenericNodeNumber": 0
        },
        "1276": {
            "NodeId": 1276,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
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            "GenericNodeNumber": 0
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        "1277": {
            "NodeId": 1277,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "We refused, as our priorities are clear. We'll work with you and defend your legacy until the end.",
            "LocalizedText": {
                "enMale": "We refused, as our priorities are clear. We'll work with you and defend your legacy until the end.",
                "frMale": "Nous avons refus\u00e9, car nos priorit\u00e9s sont claires. Nous travaillerons avec vous et nous vous d\u00e9fendrons jusqu'au bout.",
                "frFemale": "Nous avons refus\u00e9, car nos priorit\u00e9s sont claires. Nous travaillerons avec vous et nous vous d\u00e9fendrons jusqu'au bout.",
                "deMale": "Wir haben abgelehnt, da unsere Priorit\u00e4ten feststehen. Wir werden mit Euch zusammenarbeiten und Euer Verm\u00e4chtnis bis zuletzt verteidigen.",
                "deFemale": "Wir haben abgelehnt, da unsere Priorit\u00e4ten feststehen. Wir werden mit Euch zusammenarbeiten und Euer Verm\u00e4chtnis bis zuletzt verteidigen."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus",
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        },
        "1278": {
            "NodeId": 1278,
            "QuestRewardB62": "0000000",
            "ActionQuest": 1.6140963481437753e+19,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
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            "ChildIds": [
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            "GenericNodeNumber": 0
        },
        "1279": {
            "NodeId": 1279,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "Nonetheless.",
            "LocalizedText": {
                "enMale": "Nonetheless.",
                "frMale": "Il n'emp\u00eache.",
                "frFemale": "Il n'emp\u00eache.",
                "deMale": "Trotzdem.",
                "deFemale": "Trotzdem."
            },
            "CnvAlienVONode": -1,
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            "Stb": "str.cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus",
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        },
        "1280": {
            "NodeId": 1280,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "GenericNodeNumber": 0
        },
        "1405": {
            "NodeId": 1405,
            "QuestRewardB62": "BXuCKFF",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Crises define our lives. No sense complaining about it.",
            "LocalizedText": {
                "enMale": "Crises define our lives. No sense complaining about it.",
                "frMale": "Les crises d\u00e9finissent nos vies. Inutile de s'en plaindre.",
                "frFemale": "Les crises d\u00e9finissent nos vies. Inutile de s'en plaindre.",
                "deMale": "Krisen machen unser Leben aus. Es bringt nichts, sich dar\u00fcber zu beschweren.",
                "deFemale": "Krisen machen unser Leben aus. Es bringt nichts, sich dar\u00fcber zu beschweren."
            },
            "LocalizedOptionText": {
                "enMale": "Things are what they are.",
                "frMale": "Les choses sont ce qu'elles sont.",
                "frFemale": "Les choses sont ce qu'elles sont.",
                "deMale": "Die Dinge sind, wie sie sind.",
                "deFemale": "Die Dinge sind, wie sie sind."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "esmw3O5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
                1409
            ],
            "Stb": "str.cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus",
            "GenericNodeNumber": 0
        },
        "1406": {
            "NodeId": 1406,
            "QuestRewardB62": "BXuCKFF",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I'm not done with you. I'll make sure we get another private moment, and soon.",
            "LocalizedText": {
                "enMale": "I'm not done with you. I'll make sure we get another private moment, and soon.",
                "frMale": "Je n'en ai pas encore fini avec vous. Je m'assurerai que nous puissions passer un autre moment en priv\u00e9, bient\u00f4t.",
                "frFemale": "Je n'en ai pas encore fini avec vous. Je m'assurerai que nous puissions passer un autre moment en priv\u00e9, bient\u00f4t.",
                "deMale": "Ich bin noch nicht mit Euch fertig. Ich werde daf\u00fcr sorgen, dass wir wieder Zeit f\u00fcr uns finden, und zwar bald.",
                "deFemale": "Ich bin noch nicht mit Euch fertig. Ich werde daf\u00fcr sorgen, dass wir wieder Zeit f\u00fcr uns finden, und zwar bald."
            },
            "LocalizedOptionText": {
                "enMale": "We'll find other times.",
                "frMale": "Nous trouverons un autre moment.",
                "frFemale": "Nous trouverons un autre moment.",
                "deMale": "Keine Sorge. Wir finden einen anderen Zeitpunkt.",
                "deFemale": "Keine Sorge. Wir finden einen anderen Zeitpunkt."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "esmw3O5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
                1411
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            "Stb": "str.cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus",
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        },
        "1407": {
            "NodeId": 1407,
            "QuestRewardB62": "BXuCKFF",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "When the crew comes back, if you could not mention anything...",
            "LocalizedText": {
                "enMale": "When the crew comes back, if you could not mention anything...",
                "frMale": "Quand l'\u00e9quipage sera revenu, si vous pouviez \u00e9viter de parler de quoi que ce soit...",
                "frFemale": "Quand l'\u00e9quipage sera revenu, si vous pouviez \u00e9viter de parler de quoi que ce soit...",
                "deMale": "Wenn die Crew zur\u00fcckkommt, behaltet das bitte f\u00fcr Euch ...",
                "deFemale": "Wenn die Crew zur\u00fcckkommt, behaltet das bitte f\u00fcr Euch ..."
            },
            "LocalizedOptionText": {
                "enMale": "Don't tell anyone about this.",
                "frMale": "N'en parlez \u00e0 personne.",
                "frFemale": "N'en parlez \u00e0 personne.",
                "deMale": "Erz\u00e4hlt niemandem davon.",
                "deFemale": "Erz\u00e4hlt niemandem davon."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "esmw3O5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
                1408
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            "Stb": "str.cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus",
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        },
        "1408": {
            "NodeId": 1408,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "47osQaA",
            "Text": "Of course, agent. Whatever you wish.",
            "LocalizedText": {
                "enMale": "Of course, agent. Whatever you wish.",
                "frMale": "Bien s\u00fbr, agent. Comme vous voudrez.",
                "frFemale": "Bien s\u00fbr, agent. Comme vous voudrez.",
                "deMale": "Nat\u00fcrlich, Agent. Was immer Ihr w\u00fcnscht.",
                "deFemale": "Nat\u00fcrlich, Agent. Was immer Ihr w\u00fcnscht."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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        "1409": {
            "NodeId": 1409,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "47osQaA",
            "Text": "None at all. We're at your service.",
            "LocalizedText": {
                "enMale": "None at all. We're at your service.",
                "frMale": "Absolument. Nous sommes \u00e0 votre service.",
                "frFemale": "Absolument. Nous sommes \u00e0 votre service.",
                "deMale": "Das ist richtig. Wir stehen Euch zu Diensten.",
                "deFemale": "Das ist richtig. Wir stehen Euch zu Diensten."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
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            "ChildIds": [
                1410
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            "Stb": "str.cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus",
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        },
        "1411": {
            "NodeId": 1411,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "47osQaA",
            "Text": "We'll count on you for that.",
            "LocalizedText": {
                "enMale": "We'll count on you for that.",
                "frMale": "Nous comptons sur vous.",
                "frFemale": "Nous comptons sur vous.",
                "deMale": "Wir verlassen uns darauf.",
                "deFemale": "Wir verlassen uns darauf."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus",
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        },
        "1420": {
            "NodeId": 1420,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Who I was then made me who I am today. For the most part.",
            "LocalizedText": {
                "enMale": "Who I was then made me who I am today. For the most part.",
                "frMale": "La personne que j'\u00e9tais alors a fait de moi la personne que je suis aujourd'hui. Pour la plus grande partie.",
                "frFemale": "La personne que j'\u00e9tais alors a fait de moi la personne que je suis aujourd'hui. Pour la plus grande partie.",
                "deMale": "Wer ich damals war, bestimmt, wer ich heute bin. Zum Gro\u00dfteil jedenfalls.",
                "deFemale": "Wer ich damals war, bestimmt, wer ich heute bin. Zum Gro\u00dfteil jedenfalls."
            },
            "LocalizedOptionText": {
                "enMale": "I carry my past with me.",
                "frMale": "Mon pass\u00e9 fait partie de moi.",
                "frFemale": "Mon pass\u00e9 fait partie de moi.",
                "deMale": "Ich habe meine Vergangenheit im Gep\u00e4ck.",
                "deFemale": "Ich habe meine Vergangenheit im Gep\u00e4ck."
            },
            "CnvAlienVONode": -1,
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            "ChildIds": [
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        },
        "1421": {
            "NodeId": 1421,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "You should tell us about your past, when we have time. We'd like to hear it.",
            "LocalizedText": {
                "enMale": "You should tell us about your past, when we have time. We'd like to hear it.",
                "frMale": "Vous devriez nous parler de votre pass\u00e9, quand nous aurons le temps. Nous aimerions le conna\u00eetre.",
                "frFemale": "Vous devriez nous parler de votre pass\u00e9, quand nous aurons le temps. Nous aimerions le conna\u00eetre.",
                "deMale": "Ihr solltet uns von Eurer Vergangenheit erz\u00e4hlen, wenn wir Zeit haben. Das w\u00fcrde uns gefallen.",
                "deFemale": "Ihr solltet uns von Eurer Vergangenheit erz\u00e4hlen, wenn wir Zeit haben. Das w\u00fcrde uns gefallen."
            },
            "CnvAlienVONode": -1,
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        },
        "1423": {
            "NodeId": 1423,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "We'd ask you to come with us, but all we expect to find is dust and petrified shells.",
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                "enMale": "We'd ask you to come with us, but all we expect to find is dust and petrified shells.",
                "frMale": "Nous vous demanderions bien de nous accompagner, mais nous ne pensons rien trouver d'autre que de la poussi\u00e8re et des fossiles.",
                "frFemale": "Nous vous demanderions bien de nous accompagner, mais nous ne pensons rien trouver d'autre que de la poussi\u00e8re et des fossiles.",
                "deMale": "Wir w\u00fcrden Euch gern bitten, mit uns zu kommen, aber wir werden wohl nur Staub und versteinerte Panzer finden.",
                "deFemale": "Wir w\u00fcrden Euch gern bitten, mit uns zu kommen, aber wir werden wohl nur Staub und versteinerte Panzer finden."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "Call on me, and I will return.",
            "LocalizedText": {
                "enMale": "Call on me, and I will return.",
                "frMale": "Appelez-moi et je reviendrai.",
                "frFemale": "Appelez-moi et je reviendrai.",
                "deMale": "Ruft uns und wir kehren zur\u00fcck.",
                "deFemale": "Ruft uns und wir kehren zur\u00fcck."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "Still, the journey honors our kin. We're already packed.",
            "LocalizedText": {
                "enMale": "Still, the journey honors our kin. We're already packed.",
                "frMale": "Cependant, le voyage honore notre esp\u00e8ce. Nous sommes pr\u00eats \u00e0 partir.",
                "frFemale": "Cependant, le voyage honore notre esp\u00e8ce. Nous sommes pr\u00eats \u00e0 partir.",
                "deMale": "Doch die Reise ehrt unsere Familie. Wir sind bereit zum Aufbruch.",
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "Yes, we do. But consider how it might help you to please the Killiks.",
            "LocalizedText": {
                "enMale": "Yes, we do. But consider how it might help you to please the Killiks.",
                "frMale": "Oui, mais pensez combien \u00e7a vous aiderait \u00e0 vous faire appr\u00e9cier des Killiks.",
                "frFemale": "Oui, mais pensez combien \u00e7a vous aiderait \u00e0 vous faire appr\u00e9cier des Killiks.",
                "deMale": "Ja, das tun wir. Aber denkt daran, wie sehr es Euch helfen k\u00f6nnte, die Killiks zu erfreuen.",
                "deFemale": "Ja, das tun wir. Aber denkt daran, wie sehr es Euch helfen k\u00f6nnte, die Killiks zu erfreuen."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "We are Dawn Herald; we have some ability to defend ourselves.",
            "LocalizedText": {
                "enMale": "We are Dawn Herald; we have some ability to defend ourselves.",
                "frMale": "Nous sommes le messager de l'Aube. Nous savons nous d\u00e9fendre.",
                "frFemale": "Nous sommes le messager de l'Aube. Nous savons nous d\u00e9fendre.",
                "deMale": "Wir sind der Verk\u00fcnder des Morgens. Wir k\u00f6nnen uns gut verteidigen.",
                "deFemale": "Wir sind der Verk\u00fcnder des Morgens. Wir k\u00f6nnen uns gut verteidigen."
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            "SpeakerB62Id": "0000000",
            "Text": "I'll be here when you're done. Take care of yourself.",
            "LocalizedText": {
                "enMale": "I'll be here when you're done. Take care of yourself.",
                "frMale": "Je serai ici \u00e0 votre retour. Faites attention \u00e0 vous.",
                "frFemale": "Je serai ici \u00e0 votre retour. Faites attention \u00e0 vous.",
                "deMale": "Ich bin hier, wenn Ihr fertig seid. Passt auf Euch auf.",
                "deFemale": "Ich bin hier, wenn Ihr fertig seid. Passt auf Euch auf."
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            "LocalizedOptionText": {
                "enMale": "Good luck, Vector.",
                "frMale": "Bonne chance, Vector.",
                "frFemale": "Bonne chance, Vector.",
                "deMale": "Viel Gl\u00fcck, Vector.",
                "deFemale": "Viel Gl\u00fcck, Vector."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "And you.",
            "LocalizedText": {
                "enMale": "And you.",
                "frMale": "Vous aussi.",
                "frFemale": "Vous aussi.",
                "deMale": "Ihr auch.",
                "deFemale": "Ihr auch."
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            "SpeakerB62Id": "0000000",
            "Text": "So, you made it back from your pilgrimage.",
            "LocalizedText": {
                "enMale": "So, you made it back from your pilgrimage.",
                "frMale": "Vous \u00eates donc rentr\u00e9 de votre p\u00e8lerinage.",
                "frFemale": "Vous \u00eates donc rentr\u00e9 de votre p\u00e8lerinage.",
                "deMale": "Ihr seid also von Eurer Pilgerreise zur\u00fcck.",
                "deFemale": "Ihr seid also von Eurer Pilgerreise zur\u00fcck."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "Our journey is over. We saw strange worlds, and markers set in stone and frozen lakes of steaming colors--but no Killiks.",
            "LocalizedText": {
                "enMale": "Our journey is over. We saw strange worlds, and markers set in stone and frozen lakes of steaming colors--but no Killiks.",
                "frMale": "Notre voyage est termin\u00e9. Nous avons vu des mondes \u00e9tranges et des marques inscrites dans la pierre et dans les lacs gel\u00e9s fumants de couleur, mais pas de Killik.",
                "frFemale": "Notre voyage est termin\u00e9. Nous avons vu des mondes \u00e9tranges et des marques inscrites dans la pierre et dans les lacs gel\u00e9s fumants de couleur, mais pas de Killik.",
                "deMale": "Unsere Reise ist vor\u00fcber. Wir sahen fremde Welten, in Stein gemei\u00dfelte Zeichen und gefrorene Seen voller dampfender Farben. Aber keine Killiks.",
                "deFemale": "Unsere Reise ist vor\u00fcber. Wir sahen fremde Welten, in Stein gemei\u00dfelte Zeichen und gefrorene Seen voller dampfender Farben. Aber keine Killiks."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "The Colony found planets that suited them, but none that could support them.",
            "LocalizedText": {
                "enMale": "The Colony found planets that suited them, but none that could support them.",
                "frMale": "La Colonie a trouv\u00e9 des plan\u00e8tes qui lui plaisaient, mais aucune n'\u00e9tait viable.",
                "frFemale": "La Colonie a trouv\u00e9 des plan\u00e8tes qui lui plaisaient, mais aucune n'\u00e9tait viable.",
                "deMale": "Die Kolonie hat Planeten gefunden, die zu ihr passten, aber keine, die sie unterst\u00fctzten.",
                "deFemale": "Die Kolonie hat Planeten gefunden, die zu ihr passten, aber keine, die sie unterst\u00fctzten."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "We didn't actually thank you for allowing our pilgrimage. You should come with us next time.",
            "LocalizedText": {
                "enMale": "We didn't actually thank you for allowing our pilgrimage. You should come with us next time.",
                "frMale": "Nous ne vous avons pas vraiment remerci\u00e9 de nous avoir laiss\u00e9s faire notre p\u00e8lerinage. Vous devriez venir avec nous la prochaine fois.",
                "frFemale": "Nous ne vous avons pas vraiment remerci\u00e9e de nous avoir laiss\u00e9s faire notre p\u00e8lerinage. Vous devriez venir avec nous la prochaine fois.",
                "deMale": "Wir haben Euch noch gar nicht daf\u00fcr gedankt, dass Ihr unsere Pilgerreise erlaubt habt. Ihr solltet n\u00e4chstes Mal mit uns kommen.",
                "deFemale": "Wir haben Euch noch gar nicht daf\u00fcr gedankt, dass Ihr unsere Pilgerreise erlaubt habt. Ihr solltet n\u00e4chstes Mal mit uns kommen."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "Agent. When we communed with the other nests, we saw a force for change in the galaxy.",
            "LocalizedText": {
                "enMale": "Agent. When we communed with the other nests, we saw a force for change in the galaxy.",
                "frMale": "Agent. Quand nous avons communi\u00e9 avec les autres nids, nous avons vu une force capable de changer la galaxie.",
                "frFemale": "Agent. Quand nous avons communi\u00e9 avec les autres nids, nous avons vu une force capable de changer la galaxie.",
                "deMale": "Agent. Als wir uns mit den anderen Nestern vereinigten, sahen wir eine Kraft der Ver\u00e4nderung in der Galaxis.",
                "deFemale": "Agent. Als wir uns mit den anderen Nestern vereinigten, sahen wir eine Kraft der Ver\u00e4nderung in der Galaxis."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "Daizanna of the Iesei nest says that desire makes us a better Joiner. It's only small comfort.",
            "LocalizedText": {
                "enMale": "Daizanna of the Iesei nest says that desire makes us a better Joiner. It's only small comfort.",
                "frMale": "Daizanna du nid Lesei dit que le d\u00e9sir fait de nous de meilleurs Affili\u00e9s. C'est notre petit r\u00e9confort.",
                "frFemale": "Daizanna du nid Lesei dit que le d\u00e9sir fait de nous de meilleurs Affili\u00e9s. C'est notre petit r\u00e9confort.",
                "deMale": "Daizanna vom Iesei-Nest meint, dass Verlangen uns zu einem besseren Verbundenen macht. Das ist nur ein kleiner Trost.",
                "deFemale": "Daizanna vom Iesei-Nest meint, dass Verlangen uns zu einem besseren Verbundenen macht. Das ist nur ein kleiner Trost."
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "GenericNodeNumber": 0
        },
        "1452": {
            "NodeId": 1452,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Friendship isn't what I want on your mind.",
            "LocalizedText": {
                "enMale": "Friendship isn't what I want on your mind.",
                "frMale": "Je voudrais que vous ayez d'autres pr\u00e9occupations que l'amiti\u00e9.",
                "frFemale": "Je voudrais que vous ayez d'autres pr\u00e9occupations que l'amiti\u00e9.",
                "deMale": "Freundschaft hatte ich nicht im Sinn.",
                "deFemale": "Freundschaft hatte ich nicht im Sinn."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            ],
            "Stb": "str.cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus",
            "GenericNodeNumber": 0
        },
        "1454": {
            "NodeId": 1454,
            "QuestRewardB62": "upBoVA9",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Take a blanket and some rations, go sightseeing under the stars? You just want me alone.",
            "LocalizedText": {
                "enMale": "Take a blanket and some rations, go sightseeing under the stars? You just want me alone.",
                "frMale": "Emporter une couverture et des rations et jouer les touristes sous les \u00e9toiles ? Vous me voulez pour vous tout seul.",
                "frFemale": "Emporter une couverture et des rations et jouer les touristes sous les \u00e9toiles ? Vous me voulez pour vous tout seul.",
                "deMale": "Eine Decke, ein paar Rationen und der Sternenhimmel? Ihr wollt doch nur mit mir alleine sein.",
                "deFemale": "Eine Decke, ein paar Rationen und der Sternenhimmel? Ihr wollt doch nur mit mir alleine sein."
            },
            "LocalizedOptionText": {
                "enMale": "[Flirt] Could be fun.",
                "frMale": "[S\u00e9duire] \u00c7a pourrait \u00eatre amusant.",
                "frFemale": "[S\u00e9duire] \u00c7a pourrait \u00eatre amusant.",
                "deMale": "[Flirten] K\u00f6nnte lustig sein.",
                "deFemale": "[Flirten] K\u00f6nnte lustig sein."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "esmw3O5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
                1465
            ],
            "Stb": "str.cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus",
            "GenericNodeNumber": 0
        },
        "1455": {
            "NodeId": 1455,
            "QuestRewardB62": "upBoVA9",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "We'll pack some rations and go sightseeing on strange planets. Just say when.",
            "LocalizedText": {
                "enMale": "We'll pack some rations and go sightseeing on strange planets. Just say when.",
                "frMale": "On prendrait des rations et on irait explorer des plan\u00e8tes \u00e9tranges. Vous n'avez qu'\u00e0 dire quand !",
                "frFemale": "On prendrait des rations et on irait explorer des plan\u00e8tes \u00e9tranges. Vous n'avez qu'\u00e0 dire quand !",
                "deMale": "Wir packen ein paar Rationen ein und sehen uns fremde Planeten an. Ich bin dabei.",
                "deFemale": "Wir packen ein paar Rationen ein und sehen uns fremde Planeten an. Ich bin dabei."
            },
            "LocalizedOptionText": {
                "enMale": "What could be more fun?",
                "frMale": "Que peut-il y avoir de plus dr\u00f4le ?",
                "frFemale": "Que peut-il y avoir de plus dr\u00f4le ?",
                "deMale": "Was k\u00f6nnte sch\u00f6ner sein?",
                "deFemale": "Was k\u00f6nnte sch\u00f6ner sein?"
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "esmw3O5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
                1468
            ],
            "Stb": "str.cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus",
            "GenericNodeNumber": 0
        },
        "1456": {
            "NodeId": 1456,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
                1448
            ],
            "GenericNodeNumber": 0
        },
        "1457": {
            "NodeId": 1457,
            "QuestRewardB62": "upBoVA9",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "No need to thank me. You ever need support, just say the word.",
            "LocalizedText": {
                "enMale": "No need to thank me. You ever need support, just say the word.",
                "frMale": "Ne me remerciez pas. Si vous avez besoin d'aide, vous n'avez qu'\u00e0 demander.",
                "frFemale": "Ne me remerciez pas. Si vous avez besoin d'aide, vous n'avez qu'\u00e0 demander.",
                "deMale": "Kein Grund, mir zu danken. Wenn Ihr mich einmal braucht, gebt einfach Bescheid.",
                "deFemale": "Kein Grund, mir zu danken. Wenn Ihr mich einmal braucht, gebt einfach Bescheid."
            },
            "LocalizedOptionText": {
                "enMale": "We work well together.",
                "frMale": "On fait du bon travail ensemble.",
                "frFemale": "On fait du bon travail ensemble.",
                "deMale": "Wir arbeiten gut zusammen.",
                "deFemale": "Wir arbeiten gut zusammen."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "esmw3O5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
                1461
            ],
            "Stb": "str.cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus",
            "GenericNodeNumber": 0
        },
        "1458": {
            "NodeId": 1458,
            "QuestRewardB62": "upBoVA9",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I've got enough Killiks in my life without searching for more.",
            "LocalizedText": {
                "enMale": "I've got enough Killiks in my life without searching for more.",
                "frMale": "J'ai assez de Killiks dans ma vie sans devoir aller en chercher d'autres.",
                "frFemale": "J'ai assez de Killiks dans ma vie sans devoir aller en chercher d'autres.",
                "deMale": "In meinem Leben gibt es schon genug Killiks. Ich brauche nicht noch mehr.",
                "deFemale": "In meinem Leben gibt es schon genug Killiks. Ich brauche nicht noch mehr."
            },
            "LocalizedOptionText": {
                "enMale": "You've got to be joking.",
                "frMale": "Ce n'est pas s\u00e9rieux.",
                "frFemale": "Ce n'est pas s\u00e9rieux.",
                "deMale": "Das muss wohl ein Witz sein.",
                "deFemale": "Das muss wohl ein Witz sein."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "esmw3O5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
                413
            ],
            "Stb": "str.cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus",
            "GenericNodeNumber": 0
        },
        "1459": {
            "NodeId": 1459,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
                415,
                1460
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            "GenericNodeNumber": 0
        },
        "1460": {
            "NodeId": 1460,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "In any case, we should get back to work--we promised Kaliyo we'd keep the hatchlings away from her quarters, which means some training is in order.",
            "LocalizedText": {
                "enMale": "In any case, we should get back to work--we promised Kaliyo we'd keep the hatchlings away from her quarters, which means some training is in order.",
                "frMale": "Quoi qu'il en soit, nous devrions nous remettre au travail. Nous avons promis \u00e0 Kaliyo d'\u00e9loigner les petits de ses quartiers, ce qui veut dire qu'un peu de discipline s'impose.",
                "frFemale": "Quoi qu'il en soit, nous devrions nous remettre au travail. Nous avons promis \u00e0 Kaliyo d'\u00e9loigner les petits de ses quartiers, ce qui veut dire qu'un peu de discipline s'impose.",
                "deMale": "Auf jeden Fall sollten wir wieder an die Arbeit gehen. Wir haben Kaliyo versprochen, die Brut von ihrem Quartier fernzuhalten. Etwas Training w\u00e4re also ganz gut.",
                "deFemale": "Auf jeden Fall sollten wir wieder an die Arbeit gehen. Wir haben Kaliyo versprochen, die Brut von ihrem Quartier fernzuhalten. Etwas Training w\u00e4re also ganz gut."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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                1472
            ],
            "Stb": "str.cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus",
            "GenericNodeNumber": 0
        },
        "1461": {
            "NodeId": 1461,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "We'll try not to make you regret that offer.",
            "LocalizedText": {
                "enMale": "We'll try not to make you regret that offer.",
                "frMale": "Nous ferons en sorte que vous ne regrettiez pas cette offre.",
                "frFemale": "Nous ferons en sorte que vous ne regrettiez pas cette offre.",
                "deMale": "Wir versuchen, Euch dieses Angebot nicht bedauern zu lassen.",
                "deFemale": "Wir versuchen, Euch dieses Angebot nicht bedauern zu lassen."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus",
            "GenericNodeNumber": 0
        },
        "1462": {
            "NodeId": 1462,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
                1463,
                1464
            ],
            "GenericNodeNumber": 0
        },
        "1465": {
            "NodeId": 1465,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "We could use a change from Killik company. You're a novelty.",
            "LocalizedText": {
                "enMale": "We could use a change from Killik company. You're a novelty.",
                "frMale": "Cela nous changerait de la compagnie des Killiks. Vous \u00eates une nouveaut\u00e9.",
                "frFemale": "Cela nous changerait de la compagnie des Killiks. Vous \u00eates une nouveaut\u00e9.",
                "deMale": "Wir k\u00f6nnten etwas Abwechslung von den Killiks vertragen. Ihr seid anders.",
                "deFemale": "Wir k\u00f6nnten etwas Abwechslung von den Killiks vertragen. Ihr seid anders."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            ],
            "Stb": "str.cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus",
            "GenericNodeNumber": 0
        },
        "1466": {
            "NodeId": 1466,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "GenericNodeNumber": 0
        },
        "1468": {
            "NodeId": 1468,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "We're glad to have friends with a sense of adventure.",
            "LocalizedText": {
                "enMale": "We're glad to have friends with a sense of adventure.",
                "frMale": "Nous avons de la chance d'avoir des amis ayant le go\u00fbt de l'aventure.",
                "frFemale": "Nous avons de la chance d'avoir des amis ayant le go\u00fbt de l'aventure.",
                "deMale": "Wir sind froh, Freunde mit einem Sinn f\u00fcr das Abenteuer zu haben.",
                "deFemale": "Wir sind froh, Freunde mit einem Sinn f\u00fcr das Abenteuer zu haben."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus",
            "GenericNodeNumber": 0
        },
        "1469": {
            "NodeId": 1469,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
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            "ChildIds": [
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            "GenericNodeNumber": 0
        },
        "1471": {
            "NodeId": 1471,
            "QuestRewardB62": "upBoVA9",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Kaliyo hasn't said much about you. Everything going alright?",
            "LocalizedText": {
                "enMale": "Kaliyo hasn't said much about you. Everything going alright?",
                "frMale": "Kaliyo n'a pas dit grand-chose sur vous. Tout va bien ?",
                "frFemale": "Kaliyo n'a pas dit grand-chose sur vous. Tout va bien ?",
                "deMale": "Kaliyo hat nicht viel \u00fcber Euch erz\u00e4hlt. Kommt Ihr gut klar?",
                "deFemale": "Kaliyo hat nicht viel \u00fcber Euch erz\u00e4hlt. Kommt Ihr gut klar?"
            },
            "LocalizedOptionText": {
                "enMale": "How're you two getting along?",
                "frMale": "Comment \u00e7a va entre vous deux ?",
                "frFemale": "Comment \u00e7a va entre vous deux ?",
                "deMale": "Wie kommt Ihr zwei zurecht?",
                "deFemale": "Wie kommt Ihr zwei zurecht?"
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "esmw3O5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
                1482
            ],
            "Stb": "str.cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus",
            "GenericNodeNumber": 0
        },
        "1472": {
            "NodeId": 1472,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Don't let that woman scare you. She's not in charge of this ship.",
            "LocalizedText": {
                "enMale": "Don't let that woman scare you. She's not in charge of this ship.",
                "frMale": "Ne vous laissez pas impressionner par cette femme. Elle n'est pas responsable de ce vaisseau.",
                "frFemale": "Ne vous laissez pas impressionner par cette femme. Elle n'est pas responsable de ce vaisseau.",
                "deMale": "Lasst Euch nicht von ihr beeindrucken. Sie hat auf dem Schiff nicht das Sagen.",
                "deFemale": "Lasst Euch nicht von ihr beeindrucken. Sie hat auf dem Schiff nicht das Sagen."
            },
            "LocalizedOptionText": {
                "enMale": "Feel free to ignore Kaliyo.",
                "frMale": "N'h\u00e9sitez pas \u00e0 ignorer Kaliyo.",
                "frFemale": "N'h\u00e9sitez pas \u00e0 ignorer Kaliyo.",
                "deMale": "Ignoriert sie einfach.",
                "deFemale": "Ignoriert sie einfach."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus",
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        },
        "1473": {
            "NodeId": 1473,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "The last thing we need is infighting among the crew--or bugs under our pillows.",
            "LocalizedText": {
                "enMale": "The last thing we need is infighting among the crew--or bugs under our pillows.",
                "frMale": "Il ne manquerait plus qu'il y ait des conflits internes... ou qu'on retrouve des insectes sous nos oreillers.",
                "frFemale": "Il ne manquerait plus qu'il y ait des conflits internes... ou qu'on retrouve des insectes sous nos oreillers.",
                "deMale": "Das Letzte, was wir gebrauchen k\u00f6nnen sind Streitereien in der Crew. Oder K\u00e4fer unter unseren Kissen.",
                "deFemale": "Das Letzte, was wir gebrauchen k\u00f6nnen sind Streitereien in der Crew. Oder K\u00e4fer unter unseren Kissen."
            },
            "LocalizedOptionText": {
                "enMale": "Good idea.",
                "frMale": "Bonne id\u00e9e.",
                "frFemale": "Bonne id\u00e9e.",
                "deMale": "Gute Idee.",
                "deFemale": "Gute Idee."
            },
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        "1474": {
            "NodeId": 1474,
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "If we can avoid a shooting war with minimal effort, we figure it's worthwhile. But mostly, we just give her space.",
            "LocalizedText": {
                "enMale": "If we can avoid a shooting war with minimal effort, we figure it's worthwhile. But mostly, we just give her space.",
                "frMale": "Si nous pouvons \u00e9viter une lutte arm\u00e9e avec un minimum d'effort, nous pensons que cela en vaut la peine. Mais en g\u00e9n\u00e9ral, nous lui laissons de l'espace.",
                "frFemale": "Si nous pouvons \u00e9viter une lutte arm\u00e9e avec un minimum d'effort, nous pensons que cela en vaut la peine. Mais en g\u00e9n\u00e9ral, nous lui laissons de l'espace.",
                "deMale": "Wenn wir durch minimalen Einsatz einen offenen Krieg verhindern k\u00f6nnen, betrachten wir das als lohnenswert. Ansonsten lassen wir sie einfach in Ruhe.",
                "deFemale": "Wenn wir durch minimalen Einsatz einen offenen Krieg verhindern k\u00f6nnen, betrachten wir das als lohnenswert. Ansonsten lassen wir sie einfach in Ruhe."
            },
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "Let us know if anything comes up; we're ready to move when you are.",
            "LocalizedText": {
                "enMale": "Let us know if anything comes up; we're ready to move when you are.",
                "frMale": "S'il y a du nouveau, dites-le-nous. Nous pourrons partir quand vous le voudrez.",
                "frFemale": "S'il y a du nouveau, dites-le-nous. Nous pourrons partir quand vous le voudrez.",
                "deMale": "Gebt Bescheid, wenn Ihr uns braucht. Wir sind jederzeit bereit aufzubrechen.",
                "deFemale": "Gebt Bescheid, wenn Ihr uns braucht. Wir sind jederzeit bereit aufzubrechen."
            },
            "CnvAlienVONode": -1,
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "Spoken like the warrior-poets of old.",
            "LocalizedText": {
                "enMale": "Spoken like the warrior-poets of old.",
                "frMale": "Vous parlez comme les po\u00e8tes guerriers d'antan.",
                "frFemale": "Vous parlez comme les po\u00e8tes guerriers d'antan.",
                "deMale": "Die alten Krieger-Poeten h\u00e4tten es nicht besser sagen k\u00f6nnen.",
                "deFemale": "Die alten Krieger-Poeten h\u00e4tten es nicht besser sagen k\u00f6nnen."
            },
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        "1480": {
            "NodeId": 1480,
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "1482": {
            "NodeId": 1482,
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            "AlignmentGain": "None",
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "After some early missteps, we're learning to tolerate one another--we no longer invite her to dejarik games, she no longer spits in our tea.",
            "LocalizedText": {
                "enMale": "After some early missteps, we're learning to tolerate one another--we no longer invite her to dejarik games, she no longer spits in our tea.",
                "frMale": "Apr\u00e8s quelques faux pas, nous commen\u00e7ons \u00e0 nous tol\u00e9rer. Nous ne l'invitons plus \u00e0 nos parties de dejarik et elle ne crache plus dans notre th\u00e9.",
                "frFemale": "Apr\u00e8s quelques faux pas, nous commen\u00e7ons \u00e0 nous tol\u00e9rer. Nous ne l'invitons plus \u00e0 nos parties de dejarik et elle ne crache plus dans notre th\u00e9.",
                "deMale": "Nach einem etwas schwierigen Anfang lernen wir gerade, uns gegenseitig zu tolerieren. Wir laden sie nicht mehr zu Dejarik-Spielen ein, sie spuckt nicht mehr in unseren Tee.",
                "deFemale": "Nach einem etwas schwierigen Anfang lernen wir gerade, uns gegenseitig zu tolerieren. Wir laden sie nicht mehr zu Dejarik-Spielen ein, sie spuckt nicht mehr in unseren Tee."
            },
            "CnvAlienVONode": -1,
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        "1483": {
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            "AlignmentGain": "None",
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "1484": {
            "NodeId": 1484,
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "Give us a few months; we've negotiated with worse.",
            "LocalizedText": {
                "enMale": "Give us a few months; we've negotiated with worse.",
                "frMale": "Accordez-nous quelques mois. Nous avons d\u00e9j\u00e0 eu affaire \u00e0 pire.",
                "frFemale": "Accordez-nous quelques mois. Nous avons d\u00e9j\u00e0 eu affaire \u00e0 pire.",
                "deMale": "Gebt uns ein paar Monate. Wir haben schon mit weitaus schlimmeren Personen verhandelt.",
                "deFemale": "Gebt uns ein paar Monate. Wir haben schon mit weitaus schlimmeren Personen verhandelt."
            },
            "CnvAlienVONode": -1,
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        "1486": {
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            "SpeakerB62Id": "OpzR0QM",
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        "1487": {
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        "1488": {
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            "SpeakerB62Id": "0000000",
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        "1489": {
            "NodeId": 1489,
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            "SpeakerB62Id": "0000000",
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        "1490": {
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "Agent--we received a small gift from the Diplomatic Service, in appreciation of our work with the Killiks.",
            "LocalizedText": {
                "enMale": "Agent--we received a small gift from the Diplomatic Service, in appreciation of our work with the Killiks.",
                "frMale": "Agent, nous avons re\u00e7u un petit cadeau du Service Diplomatique, en remerciement de notre travail aupr\u00e8s des Killiks.",
                "frFemale": "Agent, nous avons re\u00e7u un petit cadeau du Service Diplomatique, en remerciement de notre travail aupr\u00e8s des Killiks.",
                "deMale": "Agent ... Wir haben ein kleines Geschenk vom Diplomatischen Dienst erhalten. Als Dank f\u00fcr unsere Arbeit mit den Killiks.",
                "deFemale": "Agent ... Wir haben ein kleines Geschenk vom Diplomatischen Dienst erhalten. Als Dank f\u00fcr unsere Arbeit mit den Killiks."
            },
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        "1491": {
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            "AlignmentGain": "None",
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "1492": {
            "NodeId": 1492,
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "A package of wine, meat and breadfruit, all imported from colony worlds. Not inexpensive, and a bit extravagant during wartime.",
            "LocalizedText": {
                "enMale": "A package of wine, meat and breadfruit, all imported from colony worlds. Not inexpensive, and a bit extravagant during wartime.",
                "frMale": "Du vin, de la viande et des fruits de l'arbre \u00e0 pain, tous import\u00e9s des colonies. Ce n'est pas donn\u00e9 et un peu excessif en temps de guerre.",
                "frFemale": "Du vin, de la viande et des fruits de l'arbre \u00e0 pain, tous import\u00e9s des colonies. Ce n'est pas donn\u00e9 et un peu excessif en temps de guerre.",
                "deMale": "Ein Paket mit Wein, Fleisch und Brotfrucht, alles aus den Kolonialwelten importiert. Nicht gerade g\u00fcnstig und ein bisschen extravagant, gerade in Kriegszeiten.",
                "deFemale": "Ein Paket mit Wein, Fleisch und Brotfrucht, alles aus den Kolonialwelten importiert. Nicht gerade g\u00fcnstig und ein bisschen extravagant, gerade in Kriegszeiten."
            },
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        "1493": {
            "NodeId": 1493,
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "The Diplomatic Service must be happy with you. Maybe you'll get your Killik treaty after all.",
            "LocalizedText": {
                "enMale": "The Diplomatic Service must be happy with you. Maybe you'll get your Killik treaty after all.",
                "frMale": "Le Service Diplomatique doit \u00eatre content de vous. Vous aurez peut-\u00eatre votre trait\u00e9 Killik apr\u00e8s tout.",
                "frFemale": "Le Service Diplomatique doit \u00eatre content de vous. Vous aurez peut-\u00eatre votre trait\u00e9 Killik apr\u00e8s tout.",
                "deMale": "Der Diplomatische Dienst muss sehr zufrieden mit Euch sein. Vielleicht bekommt Ihr ja doch noch Euer Killik-Abkommen.",
                "deFemale": "Der Diplomatische Dienst muss sehr zufrieden mit Euch sein. Vielleicht bekommt Ihr ja doch noch Euer Killik-Abkommen."
            },
            "LocalizedOptionText": {
                "enMale": "That's a good sign.",
                "frMale": "C'est bon signe.",
                "frFemale": "C'est bon signe.",
                "deMale": "Das ist ein gutes Zeichen.",
                "deFemale": "Das ist ein gutes Zeichen."
            },
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        "1494": {
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Aren't extravagant gifts part of the diplomatic process?",
            "LocalizedText": {
                "enMale": "Aren't extravagant gifts part of the diplomatic process?",
                "frMale": "Les cadeaux excessifs ne font-ils pas partie du processus diplomatique ?",
                "frFemale": "Les cadeaux excessifs ne font-ils pas partie du processus diplomatique ?",
                "deMale": "Geh\u00f6ren extravagante Geschenke denn nicht zum diplomatischen Alltag?",
                "deFemale": "Geh\u00f6ren extravagante Geschenke denn nicht zum diplomatischen Alltag?"
            },
            "LocalizedOptionText": {
                "enMale": "You don't approve?",
                "frMale": "Vous n'approuvez pas ?",
                "frFemale": "Vous n'approuvez pas ?",
                "deMale": "Gef\u00e4llt Euch das etwa nicht?",
                "deFemale": "Gef\u00e4llt Euch das etwa nicht?"
            },
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                "esmw3O5": {
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
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        "1495": {
            "NodeId": 1495,
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Check the package for listening devices. I don't need the Diplomatic Service spying on us.",
            "LocalizedText": {
                "enMale": "Check the package for listening devices. I don't need the Diplomatic Service spying on us.",
                "frMale": "V\u00e9rifiez qu'il n'y a pas de dispositif d'\u00e9coute dans le colis. Je n'ai pas envie que le Service Diplomatique nous espionne.",
                "frFemale": "V\u00e9rifiez qu'il n'y a pas de dispositif d'\u00e9coute dans le colis. Je n'ai pas envie que le Service Diplomatique nous espionne.",
                "deMale": "\u00dcberpr\u00fcft das Paket auf Abh\u00f6rger\u00e4te. Ich will nicht, dass der Diplomatische Dienst hier bei uns herumspioniert.",
                "deFemale": "\u00dcberpr\u00fcft das Paket auf Abh\u00f6rger\u00e4te. Ich will nicht, dass der Diplomatische Dienst hier bei uns herumspioniert."
            },
            "LocalizedOptionText": {
                "enMale": "Make sure to sweep for bugs.",
                "frMale": "Faites attention aux micros.",
                "frFemale": "Faites attention aux micros.",
                "deMale": "Besser alles nach Wanzen absuchen.",
                "deFemale": "Besser alles nach Wanzen absuchen."
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            "Text": "Already done, but we'll double-check.",
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                "enMale": "Already done, but we'll double-check.",
                "frMale": "C'est d\u00e9j\u00e0 fait, mais nous allons rev\u00e9rifier.",
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                "deFemale": "Schon geschehen, aber wir werden vorsichtig sein."
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            "Text": "In the meantime, you're welcome to help yourself--we may as well enjoy the taste of progress.",
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                "enMale": "In the meantime, you're welcome to help yourself--we may as well enjoy the taste of progress.",
                "frMale": "En attendant, je vous en prie, servez-vous. Autant profiter du go\u00fbt du progr\u00e8s.",
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            "Text": "Maybe, but we'd rather they treated us as one of their own--not a foreigner to be won over.",
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                "frMale": "Peut-\u00eatre, mais nous pr\u00e9f\u00e9rerions qu'ils nous traitent comme l'un des leurs et pas comme un \u00e9tranger \u00e0 gagner \u00e0 leur cause.",
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                "deMale": "Vielleicht, aber wir w\u00fcrden uns mehr freuen, wenn sie uns wie einen Partner behandeln und nicht wie einen Fremden, den es zu gewinnen gilt.",
                "deFemale": "Vielleicht, aber wir w\u00fcrden uns mehr freuen, wenn sie uns wie einen Partner behandeln und nicht wie einen Fremden, den es zu gewinnen gilt."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "Agent. We've been speaking to the nests in preparation for the Killik-Imperial summit.",
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                "enMale": "Agent. We've been speaking to the nests in preparation for the Killik-Imperial summit.",
                "frMale": "Agent. Nous avons parl\u00e9 aux nids pour l'organisation du sommet Killiks-Imp\u00e9riaux.",
                "frFemale": "Agent. Nous avons parl\u00e9 aux nids pour l'organisation du sommet Killiks-Imp\u00e9riaux.",
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                "deFemale": "Agent. Wir haben mit den Nestern gesprochen, um den Gipfel zwischen dem Imperium und den Killiks vorzubereiten."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "They're so much in tune with their biology--the Kolosolok are warriors as large as houses, and they're convinced the Empire should be crushed.",
            "LocalizedText": {
                "enMale": "They're so much in tune with their biology--the Kolosolok are warriors as large as houses, and they're convinced the Empire should be crushed.",
                "frMale": "Ils sont tellement en harmonie avec leur biologie... Les Kolosoloks sont des guerriers aussi grands que des maisons et ils sont convaincus qu'il faut \u00e9liminer l'Empire.",
                "frFemale": "Ils sont tellement en harmonie avec leur biologie... Les Kolosoloks sont des guerriers aussi grands que des maisons et ils sont convaincus qu'il faut \u00e9liminer l'Empire.",
                "deMale": "Sie sind so sehr im Einklang mir ihrer Biologie. Die Kolosoloks sind Krieger so gro\u00df wie H\u00e4user und davon \u00fcberzeugt, dass das Imperium zu vernichten ist.",
                "deFemale": "Sie sind so sehr im Einklang mir ihrer Biologie. Die Kolosoloks sind Krieger so gro\u00df wie H\u00e4user und davon \u00fcberzeugt, dass das Imperium zu vernichten ist."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "But the Saras are weavers and shapers, and they're eager to trade.",
            "LocalizedText": {
                "enMale": "But the Saras are weavers and shapers, and they're eager to trade.",
                "frMale": "Mais les Saras sont des tisserands et des fabricants et ils sont impatients de faire du commerce.",
                "frFemale": "Mais les Saras sont des tisserands et des fabricants et ils sont impatients de faire du commerce.",
                "deMale": "Aber die Saras sind Weber und Former und darauf erpicht zu handeln.",
                "deFemale": "Aber die Saras sind Weber und Former und darauf erpicht zu handeln."
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            "SpeakerB62Id": "0000000",
            "Text": "I'd think you were used to Killik quirks by now.",
            "LocalizedText": {
                "enMale": "I'd think you were used to Killik quirks by now.",
                "frMale": "Je pensais que vous \u00e9tiez habitu\u00e9 aux excentricit\u00e9s Killiks maintenant.",
                "frFemale": "Je pensais que vous \u00e9tiez habitu\u00e9 aux excentricit\u00e9s Killiks maintenant.",
                "deMale": "Ich dachte, Ihr habt Euch mittlerweile an die Killik-Eigenheiten gew\u00f6hnt.",
                "deFemale": "Ich dachte, Ihr habt Euch mittlerweile an die Killik-Eigenheiten gew\u00f6hnt."
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            "LocalizedOptionText": {
                "enMale": "You sound almost surprised.",
                "frMale": "Vous avez presque l'air surpris.",
                "frFemale": "Vous avez presque l'air surpris.",
                "deMale": "Ihr h\u00f6rt Euch fast \u00fcberrascht an.",
                "deFemale": "Ihr h\u00f6rt Euch fast \u00fcberrascht an."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "0000000",
            "Text": "You're all one species, aren't you? How can that much biological diversity be possible?",
            "LocalizedText": {
                "enMale": "You're all one species, aren't you? How can that much biological diversity be possible?",
                "frMale": "Vous appartenez tous \u00e0 la m\u00eame esp\u00e8ce, n'est-ce pas ? Comment une telle diversit\u00e9 biologique est-elle possible ?",
                "frFemale": "Vous appartenez tous \u00e0 la m\u00eame esp\u00e8ce, n'est-ce pas ? Comment une telle diversit\u00e9 biologique est-elle possible ?",
                "deMale": "Ihr seid doch alle von derselben Spezies, oder? Wie kann es da so gro\u00dfe biologische Unterschiede geben?",
                "deFemale": "Ihr seid doch alle von derselben Spezies, oder? Wie kann es da so gro\u00dfe biologische Unterschiede geben?"
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            "LocalizedOptionText": {
                "enMale": "How can Killiks vary so much?",
                "frMale": "Comment les Killiks peuvent-ils \u00eatre aussi diff\u00e9rents ?",
                "frFemale": "Comment les Killiks peuvent-ils \u00eatre aussi diff\u00e9rents ?",
                "deMale": "Wieso unterscheiden sich die Killiks so sehr?",
                "deFemale": "Wieso unterscheiden sich die Killiks so sehr?"
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "0000000",
            "Text": "So long as you don't start a war; we don't need bantha-sized Killiks marching on Dromund Kaas.",
            "LocalizedText": {
                "enMale": "So long as you don't start a war; we don't need bantha-sized Killiks marching on Dromund Kaas.",
                "frMale": "Du moment que vous ne d\u00e9clenchez pas une guerre. Il ne manquerait plus que des Killiks de la taille d'un bantha marchent sur Dromund Kaas.",
                "frFemale": "Du moment que vous ne d\u00e9clenchez pas une guerre. Il ne manquerait plus que des Killiks de la taille d'un bantha marchent sur Dromund Kaas.",
                "deMale": "Solange Ihr keinen Krieg anfangt ... Wir brauchen keine Killiks in der Gr\u00f6\u00dfe von Banthas, die Dromund Kaas \u00fcberrennen.",
                "deFemale": "Solange Ihr keinen Krieg anfangt ... Wir brauchen keine Killiks in der Gr\u00f6\u00dfe von Banthas, die Dromund Kaas \u00fcberrennen."
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            "LocalizedOptionText": {
                "enMale": "Just keep them in line.",
                "frMale": "Faites en sorte qu'ils se tiennent tranquilles.",
                "frFemale": "Faites en sorte qu'ils se tiennent tranquilles.",
                "deMale": "Haltet sie einfach im Zaum.",
                "deFemale": "Haltet sie einfach im Zaum."
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "We are mindful of that concern, having seen the Kolosolok dreams.",
            "LocalizedText": {
                "enMale": "We are mindful of that concern, having seen the Kolosolok dreams.",
                "frMale": "Nous y veillerons, d'autant que nous avons vu les r\u00eaves des Kolosoloks.",
                "frFemale": "Nous y veillerons, d'autant que nous avons vu les r\u00eaves des Kolosoloks.",
                "deMale": "Dieses Problem ist uns bewusst, seit wir die Tr\u00e4ume der Kolosoloks gesehen haben.",
                "deFemale": "Dieses Problem ist uns bewusst, seit wir die Tr\u00e4ume der Kolosoloks gesehen haben."
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            "Text": "From the beginning, there was the Joining, and that links us even as our bodies evolve over millennia.",
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                "enMale": "From the beginning, there was the Joining, and that links us even as our bodies evolve over millennia.",
                "frMale": "Au d\u00e9but, il y a eu l'Affiliation et elle nous lie m\u00eame si nos corps ont \u00e9volu\u00e9 au fil des mill\u00e9naires.",
                "frFemale": "Au d\u00e9but, il y a eu l'Affiliation et elle nous lie m\u00eame si nos corps ont \u00e9volu\u00e9 au fil des mill\u00e9naires.",
                "deMale": "Am Anfang war die Vereinigung und sie verbindet uns selbst nach Jahrtausenden der k\u00f6rperlichen Evolution.",
                "deFemale": "Am Anfang war die Vereinigung und sie verbindet uns selbst nach Jahrtausenden der k\u00f6rperlichen Evolution."
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            "Text": "From our nest on Alderaan, yes, but the Colony is so much greater.",
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                "enMale": "From our nest on Alderaan, yes, but the Colony is so much greater.",
                "frMale": "De notre nid sur Ald\u00e9rande, oui, mais la Colonie est beaucoup plus grande.",
                "frFemale": "De notre nid sur Ald\u00e9rande, oui, mais la Colonie est beaucoup plus grande.",
                "deMale": "In unserem Nest auf Alderaan schon, aber die Kolonie ist so gro\u00df.",
                "deFemale": "In unserem Nest auf Alderaan schon, aber die Kolonie ist so gro\u00df."
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            "Text": "We should return to our preparations; we'll talk later.",
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                "enMale": "We should return to our preparations; we'll talk later.",
                "frMale": "Nous devons retourner aux pr\u00e9paratifs. Nous vous reverrons plus tard.",
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                "deMale": "Wir sollten uns wieder unseren Vorbereitungen widmen. Wir sprechen sp\u00e4ter.",
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            "Text": "Of course, that's just what our memories tell us--the Colony has never specialized in scientific research.",
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                "enMale": "Of course, that's just what our memories tell us--the Colony has never specialized in scientific research.",
                "frMale": "Bien s\u00fbr, c'est ce que nos souvenirs nous disent. La Colonie ne s'est jamais sp\u00e9cialis\u00e9e dans la recherche scientifique.",
                "frFemale": "Bien s\u00fbr, c'est ce que nos souvenirs nous disent. La Colonie ne s'est jamais sp\u00e9cialis\u00e9e dans la recherche scientifique.",
                "deMale": "Das sagen uns zumindest unsere Erinnerungen. Die Kolonie hat sich nie auf wissenschaftliche Forschung spezialisiert.",
                "deFemale": "Das sagen uns zumindest unsere Erinnerungen. Die Kolonie hat sich nie auf wissenschaftliche Forschung spezialisiert."
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            "SpeakerB62Id": "0000000",
            "Text": "Vector. What's going on?",
            "LocalizedText": {
                "enMale": "Vector. What's going on?",
                "frMale": "Vector. Que se passe-t-il ?",
                "frFemale": "Vector. Que se passe-t-il ?",
                "deMale": "Vector. Was ist los?",
                "deFemale": "Vector. Was ist los?"
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "It's strange... since the summit, our mind keeps drifting back to diplomacy, but we have nowhere to apply our skills.",
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                "enMale": "It's strange... since the summit, our mind keeps drifting back to diplomacy, but we have nowhere to apply our skills.",
                "frMale": "C'est \u00e9trange... Depuis le sommet, notre esprit est obs\u00e9d\u00e9 par la diplomatie, mais nous n'avons nulle part o\u00f9 appliquer nos talents.",
                "frFemale": "C'est \u00e9trange... Depuis le sommet, notre esprit est obs\u00e9d\u00e9 par la diplomatie, mais nous n'avons nulle part o\u00f9 appliquer nos talents.",
                "deMale": "Es ist seltsam ... Seit dem Gipfel wandert unser Geist wieder immer mehr zur Diplomatie, aber wir k\u00f6nnen unsere F\u00e4higkeiten nicht anwenden.",
                "deFemale": "Es ist seltsam ... Seit dem Gipfel wandert unser Geist wieder immer mehr zur Diplomatie, aber wir k\u00f6nnen unsere F\u00e4higkeiten nicht anwenden."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "Still, we should be grateful Killik-Imperial relations are going well. And it's time we rededicated ourselves to your work.",
            "LocalizedText": {
                "enMale": "Still, we should be grateful Killik-Imperial relations are going well. And it's time we rededicated ourselves to your work.",
                "frMale": "Cependant, nous devrions \u00eatre heureux que les relations entre les Imp\u00e9riaux et les Killiks se passent bien. Et il est temps pour nous de nous consacrer de nouveau \u00e0 votre travail.",
                "frFemale": "Cependant, nous devrions \u00eatre heureux que les relations entre les Imp\u00e9riaux et les Killiks se passent bien. Et il est temps pour nous de nous consacrer de nouveau \u00e0 votre travail.",
                "deMale": "Und doch sollten wir dankbar sein, dass die Beziehungen von Killiks und Imperialen so gut sind. Und es wird Zeit, dass wir uns wieder unserer Arbeit zuwenden.",
                "deFemale": "Und doch sollten wir dankbar sein, dass die Beziehungen von Killiks und Imperialen so gut sind. Und es wird Zeit, dass wir uns wieder unserer Arbeit zuwenden."
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            "SpeakerB62Id": "0000000",
            "Text": "You planning to learn sniper techniques?",
            "LocalizedText": {
                "enMale": "You planning to learn sniper techniques?",
                "frMale": "Vous avez l'intention d'appendre des techniques de tir ?",
                "frFemale": "Vous avez l'intention d'appendre des techniques de tir ?",
                "deMale": "Wollt Ihr ein Scharfsch\u00fctzentraining machen?",
                "deFemale": "Wollt Ihr ein Scharfsch\u00fctzentraining machen?"
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            "LocalizedOptionText": {
                "enMale": "How do you mean?",
                "frMale": "Que voulez-vous dire ?",
                "frFemale": "Que voulez-vous dire ?",
                "deMale": "Was meint Ihr damit?",
                "deFemale": "Was meint Ihr damit?"
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            "SpeakerB62Id": "0000000",
            "Text": "Making allies is vital to what we do. I need you as a diplomat more than I need a soldier.",
            "LocalizedText": {
                "enMale": "Making allies is vital to what we do. I need you as a diplomat more than I need a soldier.",
                "frMale": "Il est essentiel pour nos missions de se faire des alli\u00e9s. J'ai plus besoin de vous en tant que diplomate qu'en tant que soldat.",
                "frFemale": "Il est essentiel pour nos missions de se faire des alli\u00e9s. J'ai plus besoin de vous en tant que diplomate qu'en tant que soldat.",
                "deMale": "Verb\u00fcndete zu gewinnen ist f\u00fcr unsere Sache sehr wichtig. Ich brauche Euch mehr als Diplomat als Soldat.",
                "deFemale": "Verb\u00fcndete zu gewinnen ist f\u00fcr unsere Sache sehr wichtig. Ich brauche Euch mehr als Diplomat als Soldat."
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            "LocalizedOptionText": {
                "enMale": "Diplomacy is part of my work.",
                "frMale": "La diplomatie fait partie de mon travail.",
                "frFemale": "La diplomatie fait partie de mon travail.",
                "deMale": "Diplomatie ist Teil meiner Arbeit.",
                "deFemale": "Diplomatie ist Teil meiner Arbeit."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "Text": "Summits are all well and good, but we're in the middle of a war. Focus on the team.",
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                "enMale": "Summits are all well and good, but we're in the middle of a war. Focus on the team.",
                "frMale": "Les r\u00e9unions sont bien jolies, mais on est au milieu d'une guerre. Concentrez-vous sur l'\u00e9quipe.",
                "frFemale": "Les r\u00e9unions sont bien jolies, mais on est au milieu d'une guerre. Concentrez-vous sur l'\u00e9quipe.",
                "deMale": "Gipfel sind ja sch\u00f6n und gut, aber wir stecken mitten in einem Krieg. Konzentriert Euch auf das Team.",
                "deFemale": "Gipfel sind ja sch\u00f6n und gut, aber wir stecken mitten in einem Krieg. Konzentriert Euch auf das Team."
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                "enMale": "I can use more firepower.",
                "frMale": "Une puissance de feu suppl\u00e9mentaire ne serait pas de refus.",
                "frFemale": "Une puissance de feu suppl\u00e9mentaire ne serait pas de refus.",
                "deMale": "Ich k\u00f6nnte mehr Feuerkraft gebrauchen.",
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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            "Text": "Back to basics. We agree.",
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                "frMale": "Retour aux bases. Nous sommes d'accord.",
                "frFemale": "Retour aux bases. Nous sommes d'accord.",
                "deMale": "Zur\u00fcck zu den Grundlagen. Einverstanden.",
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "We've been privileged, over these past months. Until opportunity comes again, on to the less glamorous job we signed up for.",
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                "enMale": "We've been privileged, over these past months. Until opportunity comes again, on to the less glamorous job we signed up for.",
                "frMale": "Nous avons \u00e9t\u00e9 privil\u00e9gi\u00e9s, au cours de ces derniers mois. Jusqu'\u00e0 ce qu'une nouvelle occasion se pr\u00e9sente, retour \u00e0 l'aspect moins prestigieux du travail pour lequel nous avons sign\u00e9.",
                "frFemale": "Nous avons \u00e9t\u00e9 privil\u00e9gi\u00e9s, au cours de ces derniers mois. Jusqu'\u00e0 ce qu'une nouvelle occasion se pr\u00e9sente, retour \u00e0 l'aspect moins prestigieux du travail pour lequel nous avons sign\u00e9.",
                "deMale": "In den letzten Monaten waren wir sehr privilegiert. Bis sich die Gelegenheit wieder ergibt, widmen wir uns wieder der weniger glamour\u00f6sen Aufgabe, f\u00fcr die wir uns gemeldet hatten.",
                "deFemale": "In den letzten Monaten waren wir sehr privilegiert. Bis sich die Gelegenheit wieder ergibt, widmen wir uns wieder der weniger glamour\u00f6sen Aufgabe, f\u00fcr die wir uns gemeldet hatten."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "Nothing so extreme, but we can discipline ourselves and study our opponents.",
            "LocalizedText": {
                "enMale": "Nothing so extreme, but we can discipline ourselves and study our opponents.",
                "frMale": "Rien d'aussi extr\u00eame, mais nous pouvons nous former et \u00e9tudier nos adversaire.",
                "frFemale": "Rien d'aussi extr\u00eame, mais nous pouvons nous former et \u00e9tudier nos adversaire.",
                "deMale": "Nicht ganz so extrem, aber wir k\u00f6nnen uns selbst etwas beibringen und unsere Gegner studieren.",
                "deFemale": "Nicht ganz so extrem, aber wir k\u00f6nnen uns selbst etwas beibringen und unsere Gegner studieren."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "We don't intend to stop being a diplomat.",
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                "enMale": "We don't intend to stop being a diplomat.",
                "frMale": "Nous n'avons pas l'intention de cesser d'\u00eatre votre diplomate.",
                "frFemale": "Nous n'avons pas l'intention de cesser d'\u00eatre votre diplomate.",
                "deMale": "Wir haben nicht vor, kein Diplomat mehr zu sein.",
                "deFemale": "Wir haben nicht vor, kein Diplomat mehr zu sein."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "They divided into a thousand nests, each going its own way, to a hundred different stars.",
            "LocalizedText": {
                "enMale": "They divided into a thousand nests, each going its own way, to a hundred different stars.",
                "frMale": "Les Killiks se sont divis\u00e9s en un millier de nids, chacun suivant sa voie, en route vers une centaine d'\u00e9toiles diff\u00e9rentes.",
                "frFemale": "Les Killiks se sont divis\u00e9s en un millier de nids, chacun suivant sa voie, en route vers une centaine d'\u00e9toiles diff\u00e9rentes.",
                "deMale": "Sie teilte sich in Tausende von Nestern auf, und jedes ging seinen eigenen Weg - zu Hunderten verschiedener Sterne.",
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "...but they remain lost to us. It's alright, agent--we're grateful for what we've learned.",
            "LocalizedText": {
                "enMale": "...but they remain lost to us. It's alright, agent--we're grateful for what we've learned.",
                "frMale": "... Mais ils sont perdus pour nous. Ce n'est pas grave, agent. Nous sommes reconnaissants d'avoir appris tout cela.",
                "frFemale": "... Mais ils sont perdus pour nous. Ce n'est pas grave, agent. Nous sommes reconnaissants d'avoir appris tout cela.",
                "deMale": "... aber sie sind f\u00fcr uns nicht auffindbar. Es ist schon gut, Agent ... wir sind dankbar f\u00fcr das, was wir lernen durften.",
                "deFemale": "... aber sie sind f\u00fcr uns nicht auffindbar. Es ist schon gut, Agent ... wir sind dankbar f\u00fcr das, was wir lernen durften."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I know this isn't the end you were hoping for.",
            "LocalizedText": {
                "enMale": "I know this isn't the end you were hoping for.",
                "frMale": "Je sais que ce n'est pas la conclusion que vous attendiez.",
                "frFemale": "Je sais que ce n'est pas la fin que vous esp\u00e9riez.",
                "deMale": "Ich wei\u00df, Ihr hattet Euch ein anderes Ende erhofft.",
                "deFemale": "Ich wei\u00df, Ihr hattet Euch ein anderes Ende erhofft."
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            "LocalizedOptionText": {
                "enMale": "I'm sorry, Vector.",
                "frMale": "Je suis d\u00e9sol\u00e9, Vector.",
                "frFemale": "Je suis d\u00e9sol\u00e9e, Vector.",
                "deMale": "Tut mir leid, Vector.",
                "deFemale": "Tut mir leid, Vector."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "We forged a connection to the lost colony. Even if we didn't find it, this means a great deal.",
            "LocalizedText": {
                "enMale": "We forged a connection to the lost colony. Even if we didn't find it, this means a great deal.",
                "frMale": "Nous avons cr\u00e9\u00e9 un lien avec la colonie perdue. M\u00eame si nous ne l'avons pas trouv\u00e9e, c'est tr\u00e8s important.",
                "frFemale": "Nous avons cr\u00e9\u00e9 un lien avec la colonie perdue. M\u00eame si nous ne l'avons pas trouv\u00e9e, c'est tr\u00e8s important.",
                "deMale": "Wir haben eine Verbindung zu der verlorenen Kolonie geschmiedet. Auch wenn wir sie nicht gefunden haben, ist das von gro\u00dfer Bedeutung.",
                "deFemale": "Wir haben eine Verbindung zu der verlorenen Kolonie geschmiedet. Auch wenn wir sie nicht gefunden haben, ist das von gro\u00dfer Bedeutung."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "We are. Thank you for doing this, agent.",
            "LocalizedText": {
                "enMale": "We are. Thank you for doing this, agent.",
                "frMale": "Oui. Merci d'avoir accept\u00e9, agent.",
                "frFemale": "Oui. Merci d'avoir accept\u00e9, agent.",
                "deMale": "Das sind wir. Danke f\u00fcr diese M\u00f6glichkeit, Agent.",
                "deFemale": "Das sind wir. Danke f\u00fcr diese M\u00f6glichkeit, Agent."
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            "SpeakerB62Id": "hoLFT9F",
            "Text": "You're not giving up already?",
            "LocalizedText": {
                "enMale": "You're not giving up already?",
                "frMale": "Vous n'abandonnez pas d\u00e9j\u00e0 ?",
                "frFemale": "Vous n'abandonnez pas d\u00e9j\u00e0 ?",
                "deMale": "Ihr wollt doch nicht etwa schon aufgeben?",
                "deFemale": "Ihr wollt doch nicht etwa schon aufgeben?"
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            "SpeakerB62Id": "hoLFT9F",
            "Text": "But we welcome you nonetheless. We are Daizanna, of the Iesei nest.",
            "LocalizedText": {
                "enMale": "But we welcome you nonetheless. We are Daizanna, of the Iesei nest.",
                "frMale": "Mais nous sommes n\u00e9anmoins ravies de vous accueillir. Nous sommes Daizanna, du nid Lesei.",
                "frFemale": "Mais nous sommes n\u00e9anmoins ravies de vous accueillir. Nous sommes Daizanna, du nid Lesei.",
                "deMale": "Aber Ihr seid trotzdem willkommen. Wir sind Daizanna, vom Iesei-Nest.",
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            "SpeakerB62Id": "0000000",
            "Text": "Daizanna. I represent the Sith Empire, along with Vector Hyllus.",
            "LocalizedText": {
                "enMale": "Daizanna. I represent the Sith Empire, along with Vector Hyllus.",
                "frMale": "Daizanna. Je repr\u00e9sente l'Empire Sith, au c\u00f4t\u00e9 de Vector Hyllus.",
                "frFemale": "Daizanna. Je repr\u00e9sente l'Empire Sith, tout comme Vector Hyllus.",
                "deMale": "Daizanna. Ich vertrete das Sith-Imperium, gemeinsam mit Vector Hyllus.",
                "deFemale": "Daizanna. Ich vertrete das Sith-Imperium, gemeinsam mit Vector Hyllus."
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            "LocalizedOptionText": {
                "enMale": "Introductions are in order...",
                "frMale": "Les pr\u00e9sentations s'imposent...",
                "frFemale": "Les pr\u00e9sentations s'imposent...",
                "deMale": "Dann stellen wir uns mal vor ...",
                "deFemale": "Dann stellen wir uns mal vor ..."
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            "SpeakerB62Id": "hoLFT9F",
            "Text": "Yes. But are you, Vector...?",
            "LocalizedText": {
                "enMale": "Yes. But are you, Vector...?",
                "frMale": "Oui. Mais vous \u00eates, Vector... ?",
                "frFemale": "Oui. Mais vous \u00eates, Vector... ?",
                "deMale": "Ja. Aber Vector, seid Ihr ... ?",
                "deFemale": "Ja. Aber Vector, seid Ihr ... ?"
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "Daizanna of Iesei. We are Dawn Herald of Oroboro.",
            "LocalizedText": {
                "enMale": "Daizanna of Iesei. We are Dawn Herald of Oroboro.",
                "frMale": "Daizanna de Lesei. Nous sommes le messager de l'Aube d'Oroboro.",
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                "deMale": "Daizanna von Iesei. Wir sind der Verk\u00fcnder des Morgens von Oroboro.",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Maybe you should handle this.",
            "LocalizedText": {
                "enMale": "Maybe you should handle this.",
                "frMale": "Vous devriez peut-\u00eatre vous en [{F}]charger[{M}].",
                "frFemale": "Vous devriez peut-\u00eatre vous [{F}]charger[{M}] de \u00e7a.",
                "deMale": "Vielleicht solltet Ihr das \u00fcbernehmen.",
                "deFemale": "Vielleicht solltet Ihr das \u00fcbernehmen."
            },
            "LocalizedOptionText": {
                "enMale": "Vector? Your call.",
                "frMale": "Vector ? C'est pour vous.",
                "frFemale": "Vector ? C'est pour vous.",
                "deMale": "Vector. Ihr seid dran.",
                "deFemale": "Vector. Ihr seid dran."
            },
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                "esmw3O5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
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            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "It's alright.",
            "LocalizedText": {
                "enMale": "It's alright.",
                "frMale": "Ce n'est rien.",
                "frFemale": "Ce n'est rien.",
                "deMale": "Schon gut.",
                "deFemale": "Schon gut."
            },
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            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "Daizanna of Iesei, we are Vector Hyllus, Dawn Herald of Oroboro.",
            "LocalizedText": {
                "enMale": "Daizanna of Iesei, we are Vector Hyllus, Dawn Herald of Oroboro.",
                "frMale": "Daizanna de Lesei, nous sommes Vector Hyllus, messager de l'Aube d'Oroboro.",
                "frFemale": "Daizanna de Lesei, nous sommes Vector Hyllus, messager de l'Aube d'Oroboro.",
                "deMale": "Daizanna von Iesei, wir sind Vector Hyllus, Verk\u00fcnder des Morgens von Oroboro.",
                "deFemale": "Daizanna von Iesei, wir sind Vector Hyllus, Verk\u00fcnder des Morgens von Oroboro."
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "hoLFT9F",
            "Text": "Oroboro. We barely recognized the scent.",
            "LocalizedText": {
                "enMale": "Oroboro. We barely recognized the scent.",
                "frMale": "Oroboro. Nous avons eu du mal \u00e0 reconna\u00eetre l'odeur.",
                "frFemale": "Oroboro. Nous avons eu du mal \u00e0 reconna\u00eetre l'odeur.",
                "deMale": "Oroboro. Wir haben den Geruch fast nicht erkannt.",
                "deFemale": "Oroboro. Wir haben den Geruch fast nicht erkannt."
            },
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "QuestRewardB62": "0000000",
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            "AlignmentGain": "None",
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "hoLFT9F",
            "Text": "The Colony still exists, spun across the stars--our nests, still kin. A trillion and more Killiks will dance and sing tonight!",
            "LocalizedText": {
                "enMale": "The Colony still exists, spun across the stars--our nests, still kin. A trillion and more Killiks will dance and sing tonight!",
                "frMale": "La Colonie existe toujours. Nous avons tiss\u00e9 nos nids au milieu des \u00e9toiles. Des milliards de Killiks danseront et chanteront ce soir ! ",
                "frFemale": "La Colonie existe toujours. Nous avons tiss\u00e9 nos nids au milieu des \u00e9toiles. Des milliards de Killiks danseront et chanteront ce soir ! ",
                "deMale": "Die Kolonie existiert noch, verstreut auf alle Sterne - unsere Nester, immer noch eine Familie. Mehr als eine Billion Killiks werden heute Nacht tanzen und singen.",
                "deFemale": "Die Kolonie existiert noch, verstreut auf alle Sterne - unsere Nester, immer noch eine Familie. Mehr als eine Billion Killiks werden heute Nacht tanzen und singen."
            },
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            "NodeId": 1608,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "She seems to like you, Vector.",
            "LocalizedText": {
                "enMale": "She seems to like you, Vector.",
                "frMale": "On dirait qu'elle vous aime bien, Vector.",
                "frFemale": "On dirait qu'elle vous aime bien, Vector.",
                "deMale": "Sie scheint Euch zu m\u00f6gen, Vector.",
                "deFemale": "Sie scheint Euch zu m\u00f6gen, Vector."
            },
            "LocalizedOptionText": {
                "enMale": "Guess you made a new friend.",
                "frMale": "On dirait que vous avez une nouvelle amie.",
                "frFemale": "On dirait que vous avez une nouvelle amie.",
                "deMale": "Ich sch\u00e4tze, Ihr habt eine neue Freundin.",
                "deFemale": "Ich sch\u00e4tze, Ihr habt eine neue Freundin."
            },
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "She's a Joiner, agent--it's how we are.",
            "LocalizedText": {
                "enMale": "She's a Joiner, agent--it's how we are.",
                "frMale": "C'est une Affili\u00e9e, agent. Nous sommes comme \u00e7a.",
                "frFemale": "C'est une Affili\u00e9e, agent. Nous sommes comme \u00e7a.",
                "deMale": "Sie ist eine Verbundene, Agent. So sind wir eben.",
                "deFemale": "Sie ist eine Verbundene, Agent. So sind wir eben."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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        "1610": {
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            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "GenericNodeNumber": 0
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        "1612": {
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            "QuestRewardB62": "ZEEGqEC",
            "ActionQuest": 0,
            "MinLevel": -1,
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            "AlignmentGain": "None",
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Why does stirring up a galactic hive seem like a bad idea?",
            "LocalizedText": {
                "enMale": "Why does stirring up a galactic hive seem like a bad idea?",
                "frMale": "Pourquoi est-ce que le fait de r\u00e9veiller un nid galactique ne me dit rien qui vaille ?",
                "frFemale": "Pourquoi est-ce que le fait de r\u00e9veiller un nid galactique ne me dit rien qui vaille ?",
                "deMale": "Warum kommt es mir nur so vor, als w\u00e4re es eine schlechte Idee, einen galaktischen Schwarm aufzuscheuchen?",
                "deFemale": "Warum kommt es mir nur so vor, als w\u00e4re es eine schlechte Idee, einen galaktischen Schwarm aufzuscheuchen?"
            },
            "LocalizedOptionText": {
                "enMale": "Killik unity sounds dangerous.",
                "frMale": "L'union des Killiks a l'air dangereuse.",
                "frFemale": "L'union des Killiks a l'air dangereuse.",
                "deMale": "Vereinte Killiks klingen nach Gefahr.",
                "deFemale": "Vereinte Killiks klingen nach Gefahr."
            },
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            "AffectionRewardEventsB62": {
                "esmw3O5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
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            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "We understand your concern, but agent--Killiks are meant to be as one. This is right.",
            "LocalizedText": {
                "enMale": "We understand your concern, but agent--Killiks are meant to be as one. This is right.",
                "frMale": "Nous comprenons vos inqui\u00e9tudes, mais, agent, il est dans la nature des Killiks de ne faire qu'un. C'est juste.",
                "frFemale": "Nous comprenons vos inqui\u00e9tudes, mais, agent, il est dans la nature des Killiks de ne faire qu'un. C'est juste.",
                "deMale": "Wir verstehen Eure Bedenken, doch Agent - Killiks sollten vereint sein. So ist es richtig.",
                "deFemale": "Wir verstehen Eure Bedenken, doch Agent - Killiks sollten vereint sein. So ist es richtig."
            },
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            "MinLevel": -1,
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "Yes.",
            "LocalizedText": {
                "enMale": "Yes.",
                "frMale": "Oui.",
                "frFemale": "Oui.",
                "deMale": "Ja.",
                "deFemale": "Ja."
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            "IsEmpty": true,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "The Iesei shall rejoice. She offers dancing and membrosia; the chance to walk the tunnels of the Synapse-Comb.",
            "LocalizedText": {
                "enMale": "The Iesei shall rejoice. She offers dancing and membrosia; the chance to walk the tunnels of the Synapse-Comb.",
                "frMale": "Les Lesei vont pouvoir se r\u00e9jouir. Elle offre des danses et de la membrosie. La possibilit\u00e9 de parcourir les tunnels du Peigne des Synapses.",
                "frFemale": "Les Lesei vont pouvoir se r\u00e9jouir. Elle offre des danses et de la membrosie. La possibilit\u00e9 de parcourir les tunnels du Peigne des Synapses.",
                "deMale": "Die Iesei werden feiern. Sie bietet uns Tanz und Membrosia an - und die Gelegenheit, die Tunnel der Synapsenwabe zu beschreiten.",
                "deFemale": "Die Iesei werden feiern. Sie bietet uns Tanz und Membrosia an - und die Gelegenheit, die Tunnel der Synapsenwabe zu beschreiten."
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            "IsEmpty": true,
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            "SpeakerB62Id": "hoLFT9F",
            "Text": "The Dawn Herald must come with us. As his partner, you may accompany and share in our joy.",
            "LocalizedText": {
                "enMale": "The Dawn Herald must come with us. As his partner, you may accompany and share in our joy.",
                "frMale": "Le messager de l'Aube doit venir avec nous. Puisque vous \u00eates son partenaire, vous pouvez l'accompagner et partager notre joie.",
                "frFemale": "Le messager de l'Aube doit venir avec nous. Puisque vous \u00eates sa partenaire, vous pouvez l'accompagner et partager notre joie.",
                "deMale": "Der Verk\u00fcnder des Morgens muss mit uns kommen. Als seine Begleitung k\u00f6nnt auch Ihr an unserer Freude teilhaben.",
                "deFemale": "Der Verk\u00fcnder des Morgens muss mit uns kommen. Als seine Begleitung k\u00f6nnt auch Ihr an unserer Freude teilhaben."
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I'd love to see a Killik celebration. Lead the way.",
            "LocalizedText": {
                "enMale": "I'd love to see a Killik celebration. Lead the way.",
                "frMale": "J'adorerais assister \u00e0 une c\u00e9l\u00e9bration Killik. Je vous suis.",
                "frFemale": "J'aimerais beaucoup assister \u00e0 une c\u00e9l\u00e9bration Killik. Je vous suis.",
                "deMale": "Ich w\u00fcrde liebend gerne eine Killik-Feier sehen. Zeigt mir den Weg.",
                "deFemale": "Ich w\u00fcrde liebend gerne eine Killik-Feier sehen. Zeigt mir den Weg."
            },
            "LocalizedOptionText": {
                "enMale": "I'll gladly join you both.",
                "frMale": "Je me joindrai \u00e0 vous avec joie.",
                "frFemale": "Je me joindrai \u00e0 vous avec joie.",
                "deMale": "Ich schlie\u00dfe mich Euch beiden gerne an.",
                "deFemale": "Ich schlie\u00dfe mich Euch beiden gerne an."
            },
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            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "esmw3O5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "NodeId": 1627,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "Don't worry; we'll be out before the pheromones bond to your system.",
            "LocalizedText": {
                "enMale": "Don't worry; we'll be out before the pheromones bond to your system.",
                "frMale": "Ne vous inqui\u00e9tez pas. Nous serons partis avant que les ph\u00e9romones ne se fixent \u00e0 votre syst\u00e8me.",
                "frFemale": "Ne vous inqui\u00e9tez pas. Nous serons partis avant que les ph\u00e9romones ne se fixent \u00e0 votre syst\u00e8me.",
                "deMale": "Keine Sorge - wir werden nicht so lange bleiben, bis sich die Pheromone an Euch binden.",
                "deFemale": "Keine Sorge - wir werden nicht so lange bleiben, bis sich die Pheromone an Euch binden."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
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            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "hoLFT9F",
            "Text": "The membrosia runs in golden rivers!",
            "LocalizedText": {
                "enMale": "The membrosia runs in golden rivers!",
                "frMale": "La membrosie coule dans des rivi\u00e8res d'or !",
                "frFemale": "La membrosie coule dans des rivi\u00e8res d'or !",
                "deMale": "Das Membrosia flie\u00dft in goldenen Str\u00f6men!",
                "deFemale": "Das Membrosia flie\u00dft in goldenen Str\u00f6men!"
            },
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            "Stb": "str.cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "NodeId": 1633,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "You're doing well. Accompany the Joiners, if you wish; morning comes soon.",
            "LocalizedText": {
                "enMale": "You're doing well. Accompany the Joiners, if you wish; morning comes soon.",
                "frMale": "Vous vous en sortez bien. Suivez les Affili\u00e9s si vous voulez. Le jour sera bient\u00f4t l\u00e0.",
                "frFemale": "Vous vous en sortez bien. Suivez les Affili\u00e9s si vous voulez. Le jour sera bient\u00f4t l\u00e0.",
                "deMale": "Ihr macht das gut. Begleitet die Verbundenen, wenn Ihr w\u00fcnscht - der Morgen kommt bald.",
                "deFemale": "Ihr macht das gut. Begleitet die Verbundenen, wenn Ihr w\u00fcnscht - der Morgen kommt bald."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus",
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        },
        "1636": {
            "NodeId": 1636,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
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            "GenericNodeNumber": 0
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        "1637": {
            "NodeId": 1637,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "We're impressed--you held up well. More to the point, you brought together the fragments of an ancient people.",
            "LocalizedText": {
                "enMale": "We're impressed--you held up well. More to the point, you brought together the fragments of an ancient people.",
                "frMale": "Nous sommes impressionn\u00e9s. Vous vous en \u00eates tr\u00e8s bien sorti. Plus s\u00e9rieusement, vous avez r\u00e9uni les fragments d'un peuple ancien.",
                "frFemale": "Nous sommes impressionn\u00e9s. Vous vous en \u00eates tr\u00e8s bien sortie. Plus s\u00e9rieusement, vous avez r\u00e9uni les fragments d'un peuple ancien.",
                "deMale": "Wir sind beeindruckt - Ihr habt Euch gut behauptet. Was noch wichtiger ist: Ihr habt die Reste eines uralten Volkes zusammengef\u00fchrt.",
                "deFemale": "Wir sind beeindruckt - Ihr habt Euch gut behauptet. Was noch wichtiger ist: Ihr habt die Reste eines uralten Volkes zusammengef\u00fchrt."
            },
            "CnvAlienVONode": -1,
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            "IsAmbient": false,
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            "Stb": "str.cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus",
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        "1638": {
            "NodeId": 1638,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "GenericNodeNumber": 0
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        "1639": {
            "NodeId": 1639,
            "QuestRewardB62": "0000000",
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "We can't fully express our gratitude. We hear the singing of a thousand nests, and are at peace.",
            "LocalizedText": {
                "enMale": "We can't fully express our gratitude. We hear the singing of a thousand nests, and are at peace.",
                "frMale": "Nous ne savons pas comment exprimer toute notre gratitude. Nous entendons le chant d'un millier de nids et nous sommes en paix.",
                "frFemale": "Nous ne savons pas comment exprimer toute notre gratitude. Nous entendons le chant d'un millier de nids et nous sommes en paix.",
                "deMale": "Wir k\u00f6nnen unsere Dankbarkeit gar nicht genug ausdr\u00fccken. Wir h\u00f6ren den Gesang von tausend Nestern, und nun haben wir Frieden.",
                "deFemale": "Wir k\u00f6nnen unsere Dankbarkeit gar nicht genug ausdr\u00fccken. Wir h\u00f6ren den Gesang von tausend Nestern, und nun haben wir Frieden."
            },
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            "Stb": "str.cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus",
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        "1643": {
            "NodeId": 1643,
            "QuestRewardB62": "ZEEGqEC",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I think I'd just get in your way. But enjoy yourself.",
            "LocalizedText": {
                "enMale": "I think I'd just get in your way. But enjoy yourself.",
                "frMale": "Je pense que je ne ferais que vous g\u00eaner. Amusez-vous bien.",
                "frFemale": "Je pense que je ne ferais que vous g\u00eaner. Amusez-vous bien.",
                "deMale": "Ich w\u00e4re glaube ich nur im Weg. Ich w\u00fcnsche Euch viel Spa\u00df.",
                "deFemale": "Ich w\u00e4re glaube ich nur im Weg. Ich w\u00fcnsche Euch viel Spa\u00df."
            },
            "LocalizedOptionText": {
                "enMale": "Go ahead on your own, Vector.",
                "frMale": "Allez-y seul, Vector.",
                "frFemale": "Allez-y seul, Vector.",
                "deMale": "Geht nur alleine, Vector.",
                "deFemale": "Geht nur alleine, Vector."
            },
            "CnvAlienVONode": -1,
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                "esmw3O5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "We're disappointed, but we respect your wishes.",
            "LocalizedText": {
                "enMale": "We're disappointed, but we respect your wishes.",
                "frMale": "Nous sommes d\u00e9\u00e7us, mais nous respectons votre souhait.",
                "frFemale": "Nous sommes d\u00e9\u00e7us, mais nous respectons votre souhait.",
                "deMale": "Wir sind entt\u00e4uscht, respektieren aber Eure W\u00fcnsche.",
                "deFemale": "Wir sind entt\u00e4uscht, respektieren aber Eure W\u00fcnsche."
            },
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "We'll see you shortly, then.",
            "LocalizedText": {
                "enMale": "We'll see you shortly, then.",
                "frMale": "Nous vous reverrons bient\u00f4t.",
                "frFemale": "Nous vous reverrons bient\u00f4t.",
                "deMale": "Wir sehen uns dann bald.",
                "deFemale": "Wir sehen uns dann bald."
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        "1648": {
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            "MinLevel": -1,
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            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "1649": {
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            "AlignmentGain": "None",
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "hoLFT9F",
            "Text": "Come. We begin.",
            "LocalizedText": {
                "enMale": "Come. We begin.",
                "frMale": "Venez. Nous commen\u00e7ons.",
                "frFemale": "Venez. Nous commen\u00e7ons.",
                "deMale": "Kommt. Wir beginnen.",
                "deFemale": "Kommt. Wir beginnen."
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "1652": {
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            "QuestRewardB62": "ZEEGqEC",
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            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I'm not turning Vector over to some alien hive.",
            "LocalizedText": {
                "enMale": "I'm not turning Vector over to some alien hive.",
                "frMale": "Je ne vais pas abandonner Vector \u00e0 un nid alien.",
                "frFemale": "Je ne vais pas abandonner Vector \u00e0 un nid alien.",
                "deMale": "Ich \u00fcbergebe Vector nicht an irgendeinen Fremdlingsschwarm.",
                "deFemale": "Ich \u00fcbergebe Vector nicht an irgendeinen Fremdlingsschwarm."
            },
            "LocalizedOptionText": {
                "enMale": "You're not taking anyone.",
                "frMale": "Vous n'emm\u00e8nerez personne.",
                "frFemale": "Vous n'emm\u00e8nerez personne.",
                "deMale": "Ihr nehmt niemanden mit.",
                "deFemale": "Ihr nehmt niemanden mit."
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                "esmw3O5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
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            "Stb": "str.cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus",
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        "1653": {
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "We thank you and your nest for the offer, Daizanna.",
            "LocalizedText": {
                "enMale": "We thank you and your nest for the offer, Daizanna.",
                "frMale": "Nous vous remercions pour l'offre, Daizanna, vous et votre nid.",
                "frFemale": "Nous vous remercions pour l'offre, Daizanna, vous et votre nid.",
                "deMale": "Wir danken Euch und Eurem Nest f\u00fcr das Angebot, Daizanna.",
                "deFemale": "Wir danken Euch und Eurem Nest f\u00fcr das Angebot, Daizanna."
            },
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "0000000",
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        "1655": {
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            "SpeakerB62Id": "hoLFT9F",
            "Text": "As you wish. We will celebrate this reunion nonetheless.",
            "LocalizedText": {
                "enMale": "As you wish. We will celebrate this reunion nonetheless.",
                "frMale": "Comme vous voudrez. Nous f\u00eaterons quand m\u00eame cette r\u00e9union.",
                "frFemale": "Comme vous voudrez. Nous f\u00eaterons quand m\u00eame cette r\u00e9union.",
                "deMale": "Wie Ihr w\u00fcnscht. Wir werden diese Wiedervereinigung dennoch feiern.",
                "deFemale": "Wie Ihr w\u00fcnscht. Wir werden diese Wiedervereinigung dennoch feiern."
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "Oroboro will know.",
            "LocalizedText": {
                "enMale": "Oroboro will know.",
                "frMale": "Oroboro le saura.",
                "frFemale": "Oroboro le saura.",
                "deMale": "Oroboro wird es wissen.",
                "deFemale": "Oroboro wird es wissen."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "You've brought together an ancient people. It is a great gift.",
            "LocalizedText": {
                "enMale": "You've brought together an ancient people. It is a great gift.",
                "frMale": "Nous avons r\u00e9uni un ancien peuple. C'est un immense cadeau.",
                "frFemale": "Nous avons r\u00e9uni un ancien peuple. C'est un immense cadeau.",
                "deMale": "Ihr habt ein uraltes Volk wieder zusammengef\u00fchrt. Das ist ein gro\u00dfartiges Geschenk.",
                "deFemale": "Ihr habt ein uraltes Volk wieder zusammengef\u00fchrt. Das ist ein gro\u00dfartiges Geschenk."
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            "SpeakerB62Id": "0000000",
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "We hear the singing of a thousand nests, and we are at peace.",
            "LocalizedText": {
                "enMale": "We hear the singing of a thousand nests, and we are at peace.",
                "frMale": "Nous entendons le chant d'un millier de nids et nous sommes en paix.",
                "frFemale": "Nous entendons le chant d'un millier de nids et nous sommes en paix.",
                "deMale": "Wir h\u00f6ren den Gesang von tausend Nestern, und nun haben wir Frieden.",
                "deFemale": "Wir h\u00f6ren den Gesang von tausend Nestern, und nun haben wir Frieden."
            },
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I know this means a great deal. But you're as much human as Killik.",
            "LocalizedText": {
                "enMale": "I know this means a great deal. But you're as much human as Killik.",
                "frMale": "Je sais que \u00e7a signifie beaucoup pour vous[{F}]. Mais vous \u00eates autant humain que Killik.",
                "frFemale": "Je sais que \u00e7a repr\u00e9sente beaucoup[{F}]. Mais vous \u00eates un humain tout autant qu'un Killik.",
                "deMale": "Ich wei\u00df, dass Euch das viel bedeutet. Aber Ihr seid genauso Mensch wie Killik.",
                "deFemale": "Ich wei\u00df, dass Euch das viel bedeutet. Aber Ihr seid genauso Mensch wie Killik."
            },
            "LocalizedOptionText": {
                "enMale": "Just don't forget who you are.",
                "frMale": "Mais n'oubliez pas qui vous \u00eates.",
                "frFemale": "Mais n'oubliez pas qui vous \u00eates.",
                "deMale": "Vergesst nur nicht, wer Ihr seid.",
                "deFemale": "Vergesst nur nicht, wer Ihr seid."
            },
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                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "We know. Today was a day for the Dawn Herald. Tomorrow... may be different.",
            "LocalizedText": {
                "enMale": "We know. Today was a day for the Dawn Herald. Tomorrow... may be different.",
                "frMale": "Nous le savons. Aujourd'hui \u00e9tait un jour important pour le messager de l'Aube. Demain... sera un autre jour.",
                "frFemale": "Nous le savons. Aujourd'hui \u00e9tait un jour important pour le messager de l'Aube. Demain... sera un autre jour.",
                "deMale": "Das wissen wir. Heute war ein Tag f\u00fcr den Verk\u00fcnder des Morgens. Morgen ... kann es anders sein.",
                "deFemale": "Das wissen wir. Heute war ein Tag f\u00fcr den Verk\u00fcnder des Morgens. Morgen ... kann es anders sein."
            },
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "Thank you, agent. For all your help.",
            "LocalizedText": {
                "enMale": "Thank you, agent. For all your help.",
                "frMale": "Merci, agent. Pour toute votre aide.",
                "frFemale": "Merci, agent. Pour toute votre aide.",
                "deMale": "Danke, Agent. F\u00fcr all Eure Hilfe.",
                "deFemale": "Danke, Agent. F\u00fcr all Eure Hilfe."
            },
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I didn't do it for you, or for the Killiks. I did it to gain an edge.",
            "LocalizedText": {
                "enMale": "I didn't do it for you, or for the Killiks. I did it to gain an edge.",
                "frMale": "Je n'ai pas fait \u00e7a pour vous, ni pour les Killiks. Je l'ai fait pour gagner un atout.",
                "frFemale": "Je n'ai pas fait \u00e7a pour vous, ni pour les Killiks. Je l'ai fait pour gagner un atout.",
                "deMale": "Ich habe das nicht f\u00fcr Euch oder f\u00fcr die Killiks getan, sondern damit ich einen Vorteil habe.",
                "deFemale": "Ich habe das nicht f\u00fcr Euch oder f\u00fcr die Killiks getan, sondern damit ich einen Vorteil habe."
            },
            "LocalizedOptionText": {
                "enMale": "The Killiks may be useful.",
                "frMale": "Les Killiks peuvent \u00eatre utiles.",
                "frFemale": "Les Killiks peuvent \u00eatre utiles.",
                "deMale": "Die Killiks k\u00f6nnten n\u00fctzlich sein.",
                "deFemale": "Die Killiks k\u00f6nnten n\u00fctzlich sein."
            },
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                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "OpzR0QM",
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "The Colony owes us a favor. One day, I'll call it in.",
            "LocalizedText": {
                "enMale": "The Colony owes us a favor. One day, I'll call it in.",
                "frMale": "La Colonie a une dette envers nous. Un jour, elle me revaudra \u00e7a.",
                "frFemale": "La Colonie a une dette envers nous. Un jour, elle me revaudra \u00e7a.",
                "deMale": "Die Kolonie schuldet uns einen Gefallen. Eines Tages werde ich ihn einfordern.",
                "deFemale": "Die Kolonie schuldet uns einen Gefallen. Eines Tages werde ich ihn einfordern."
            },
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "1689": {
            "NodeId": 1689,
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            "SpeakerB62Id": "0000000",
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        "1690": {
            "NodeId": 1690,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I think I've humored you long enough. Ready for business?",
            "LocalizedText": {
                "enMale": "I think I've humored you long enough. Ready for business?",
                "frMale": "Je pense que j'ai suffisamment c\u00e9d\u00e9 \u00e0 vos caprices. Pr\u00eat \u00e0 travailler ?",
                "frFemale": "Je pense que j'ai suffisamment c\u00e9d\u00e9 \u00e0 vos caprices. Pr\u00eat \u00e0 travailler ?",
                "deMale": "Ich glaube, ich habe Euch jetzt lange genug Euren Willen gelassen. Bereit f\u00fcr die Pflicht?",
                "deFemale": "Ich glaube, ich habe Euch jetzt lange genug Euren Willen gelassen. Bereit f\u00fcr die Pflicht?"
            },
            "LocalizedOptionText": {
                "enMale": "Now can you get back to work?",
                "frMale": "Pouvez-vous vous remettre au travail ?",
                "frFemale": "Pouvez-vous vous remettre au travail ?",
                "deMale": "K\u00f6nnt Ihr jetzt wieder an die Arbeit gehen?",
                "deFemale": "K\u00f6nnt Ihr jetzt wieder an die Arbeit gehen?"
            },
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        "1691": {
            "NodeId": 1691,
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "The Killiks left Alderaan and dispersed. Maybe some of the nests survived, but...",
            "LocalizedText": {
                "enMale": "The Killiks left Alderaan and dispersed. Maybe some of the nests survived, but...",
                "frMale": "Les Killiks ont quitt\u00e9 Ald\u00e9rande et se sont s\u00e9par\u00e9s. Certains nids ont peut-\u00eatre surv\u00e9cu, mais...",
                "frFemale": "Les Killiks ont quitt\u00e9 Ald\u00e9rande et se sont s\u00e9par\u00e9s. Certains nids ont peut-\u00eatre surv\u00e9cu, mais...",
                "deMale": "Die Killiks haben Alderaan verlassen und sich verstreut. Vielleicht haben ein paar Nester \u00fcberlebt, aber ...",
                "deFemale": "Die Killiks haben Alderaan verlassen und sich verstreut. Vielleicht haben ein paar Nester \u00fcberlebt, aber ..."
            },
            "LocalizedOptionText": {
                "enMale": "That's the last of it, then.",
                "frMale": "C'est donc le dernier.",
                "frFemale": "C'est donc le dernier.",
                "deMale": "Das war es dann wohl.",
                "deFemale": "Das war es dann wohl."
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            "IsEmpty": true,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "1693": {
            "NodeId": 1693,
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "In any event--we're sorry, what?",
            "LocalizedText": {
                "enMale": "In any event--we're sorry, what?",
                "frMale": "Quoi qu'il en soit... Nous sommes d\u00e9sol\u00e9s. Quoi ?",
                "frFemale": "Quoi qu'il en soit... Nous sommes d\u00e9sol\u00e9s. Quoi ?",
                "deMale": "Auf jeden Fall ... Entschuldigung, wie bitte?",
                "deFemale": "Auf jeden Fall ... Entschuldigung, wie bitte?"
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "There is a scent here!",
            "LocalizedText": {
                "enMale": "There is a scent here!",
                "frMale": "Nous sentons quelque chose !",
                "frFemale": "Nous sentons quelque chose !",
                "deMale": "Hier ist ein Geruch!",
                "deFemale": "Hier ist ein Geruch!"
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            "SpeakerB62Id": "hoLFT9F",
            "Text": "We apologize for surprising you, but it took time for us to become aware of your presence. More to find you.",
            "LocalizedText": {
                "enMale": "We apologize for surprising you, but it took time for us to become aware of your presence. More to find you.",
                "frMale": "Nous sommes d\u00e9sol\u00e9es de vous surprendre, mais il nous a fallu du temps pour sentir votre pr\u00e9sence. Et encore plus pour vous trouver.",
                "frFemale": "Nous sommes d\u00e9sol\u00e9es de vous surprendre, mais il nous a fallu du temps pour sentir votre pr\u00e9sence. Et encore plus pour vous trouver.",
                "deMale": "Bitte entschuldigt diese \u00dcberraschung, aber es hat eine Zeit gedauert, bis wir Eure Pr\u00e4senz bemerkten. Und noch l\u00e4nger, um Euch zu finden.",
                "deFemale": "Bitte entschuldigt diese \u00dcberraschung, aber es hat eine Zeit gedauert, bis wir Eure Pr\u00e4senz bemerkten. Und noch l\u00e4nger, um Euch zu finden."
            },
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            "IsAmbient": false,
            "ChildIds": [
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "0000000",
            "Text": "You'd better have a good reason for slicing my ship's comm systems.",
            "LocalizedText": {
                "enMale": "You'd better have a good reason for slicing my ship's comm systems.",
                "frMale": "Vous avez int\u00e9r\u00eat \u00e0 avoir une bonne raison de pirater les syst\u00e8mes de communication de mon vaisseau.",
                "frFemale": "Vous avez int\u00e9r\u00eat \u00e0 avoir une bonne raison de pirater les syst\u00e8mes de communication de mon vaisseau.",
                "deMale": "Ihr habt hoffentlich einen guten Grund, Euch in die Kom-Systeme meines Schiffs zu hacken.",
                "deFemale": "Ihr habt hoffentlich einen guten Grund, Euch in die Kom-Systeme meines Schiffs zu hacken."
            },
            "LocalizedOptionText": {
                "enMale": "I want an explanation!",
                "frMale": "J'exige une explication !",
                "frFemale": "J'exige une explication !",
                "deMale": "Ich will eine Erkl\u00e4rung!",
                "deFemale": "Ich will eine Erkl\u00e4rung!"
            },
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            "AbortsConversation": false,
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            "SpeakerB62Id": "hoLFT9F",
            "Text": "We aren't interested in you or your ship.",
            "LocalizedText": {
                "enMale": "We aren't interested in you or your ship.",
                "frMale": "Nous ne nous int\u00e9ressons pas \u00e0 vous, ni \u00e0 votre vaisseau.",
                "frFemale": "Nous ne nous int\u00e9ressons pas \u00e0 vous, ni \u00e0 votre vaisseau.",
                "deMale": "Wir sind nicht an Euch oder Eurem Schiff interessiert.",
                "deFemale": "Wir sind nicht an Euch oder Eurem Schiff interessiert."
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            "SpeakerB62Id": "hoLFT9F",
            "Text": "We thought we'd lost the nests of Alderaan, until you followed. Our flit-ship pursued you here.",
            "LocalizedText": {
                "enMale": "We thought we'd lost the nests of Alderaan, until you followed. Our flit-ship pursued you here.",
                "frMale": "Nous pensions que nous avions perdu les nids d'Ald\u00e9rande, jusqu'\u00e0 votre arriv\u00e9e. Notre vaisseau vous a suivis jusque-l\u00e0.",
                "frFemale": "Nous pensions que nous avions perdu les nids d'Ald\u00e9rande, jusqu'\u00e0 votre arriv\u00e9e. Notre vaisseau vous a suivis jusque-l\u00e0.",
                "deMale": "Wir dachten, wir h\u00e4tten die Nester von Alderaan verloren, bis Ihr aufgetaucht seid. Unser Schiff ist Euch bis hier gefolgt.",
                "deFemale": "Wir dachten, wir h\u00e4tten die Nester von Alderaan verloren, bis Ihr aufgetaucht seid. Unser Schiff ist Euch bis hier gefolgt."
            },
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Your ship followed Vector on his way back from the pilgrimage?",
            "LocalizedText": {
                "enMale": "Your ship followed Vector on his way back from the pilgrimage?",
                "frMale": "Votre vaisseau a suivi Vector au retour de son p\u00e8lerinage ?",
                "frFemale": "Votre vaisseau a suivi Vector au retour de son p\u00e8lerinage ?",
                "deMale": "Euer Schiff ist Vector bei seiner R\u00fcckkehr von der Pilgerreise gefolgt?",
                "deFemale": "Euer Schiff ist Vector bei seiner R\u00fcckkehr von der Pilgerreise gefolgt?"
            },
            "LocalizedOptionText": {
                "enMale": "How'd you track down Vector?",
                "frMale": "Comment avez-vous retrouv\u00e9 Vector ?",
                "frFemale": "Comment avez-vous retrouv\u00e9 Vector ?",
                "deMale": "Wie habt Ihr Vector gefunden?",
                "deFemale": "Wie habt Ihr Vector gefunden?"
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You're getting a little familiar with Vector for my comfort.",
            "LocalizedText": {
                "enMale": "You're getting a little familiar with Vector for my comfort.",
                "frMale": "Vous prenez un peu trop vos aises avec Vector \u00e0 mon go\u00fbt.",
                "frFemale": "Vous prenez un peu trop vos aises avec Vector \u00e0 mon go\u00fbt.",
                "deMale": "Also f\u00fcr meinen Geschmack tretet Ihr Vector etwas zu nahe.",
                "deFemale": "Also f\u00fcr meinen Geschmack tretet Ihr Vector etwas zu nahe."
            },
            "LocalizedOptionText": {
                "enMale": "Hands off the man, please.",
                "frMale": "\u00c9cartez-vous de lui, d'accord ?",
                "frFemale": "\u00c9cartez-vous de lui, d'accord ?",
                "deMale": "Lasst den Mann in Ruhe.",
                "deFemale": "Lasst den Mann in Ruhe."
            },
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            "CreditsGained": 0,
            "IsEmpty": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "hoLFT9F",
            "Text": "Even after he was gone, he left an impression we could follow.",
            "LocalizedText": {
                "enMale": "Even after he was gone, he left an impression we could follow.",
                "frMale": "M\u00eame apr\u00e8s son d\u00e9part, il a laiss\u00e9 une piste que nous avons suivie.",
                "frFemale": "M\u00eame apr\u00e8s son d\u00e9part, il a laiss\u00e9 une piste que nous avons suivie.",
                "deMale": "Auch nach seiner Abreise hinterlie\u00df er einen Eindruck, dem wir folgen konnten.",
                "deFemale": "Auch nach seiner Abreise hinterlie\u00df er einen Eindruck, dem wir folgen konnten."
            },
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "hoLFT9F",
            "Text": "Our emissaries are not far from your own; let them touch, and bring knowledge.",
            "LocalizedText": {
                "enMale": "Our emissaries are not far from your own; let them touch, and bring knowledge.",
                "frMale": "Nos \u00e9missaires ne sont pas tr\u00e8s \u00e9loign\u00e9s de vous. Laissez-les toucher et transmettre le savoir.",
                "frFemale": "Nos \u00e9missaires ne sont pas tr\u00e8s \u00e9loign\u00e9s de vous. Laissez-les toucher et transmettre le savoir.",
                "deMale": "Unsere Gesandten sind nicht viel anders als Eure. Lasst sie sich ber\u00fchren und Weisheit austauschen.",
                "deFemale": "Unsere Gesandten sind nicht viel anders als Eure. Lasst sie sich ber\u00fchren und Weisheit austauschen."
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            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "1718": {
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            "SpeakerB62Id": "0000000",
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        "1725": {
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I'm glad you're in high spirits. Call it a day, then?",
            "LocalizedText": {
                "enMale": "I'm glad you're in high spirits. Call it a day, then?",
                "frMale": "Je suis content que vous soyez heureux. Quelle journ\u00e9e !",
                "frFemale": "Je suis contente que vous soyez heureux. Quelle journ\u00e9e !",
                "deMale": "Sch\u00f6n, dass Ihr so gut aufgelegt seid. War es das dann jetzt?",
                "deFemale": "Sch\u00f6n, dass Ihr so gut aufgelegt seid. War es das dann jetzt?"
            },
            "LocalizedOptionText": {
                "enMale": "Hope you enjoyed the vacation.",
                "frMale": "J'esp\u00e8re que vous avez bien profit\u00e9 de vos vacances.",
                "frFemale": "J'esp\u00e8re que vous avez bien profit\u00e9 de vos vacances.",
                "deMale": "Ich hoffe, Ihr habt Eure Auszeit genossen.",
                "deFemale": "Ich hoffe, Ihr habt Eure Auszeit genossen."
            },
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        "1727": {
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "Agreed, agent.",
            "LocalizedText": {
                "enMale": "Agreed, agent.",
                "frMale": "Oui, agent.",
                "frFemale": "Oui, agent.",
                "deMale": "Ja, Agent.",
                "deFemale": "Ja, Agent."
            },
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "Imperial diplomacy at its finest, agent.",
            "LocalizedText": {
                "enMale": "Imperial diplomacy at its finest, agent.",
                "frMale": "La diplomatie imp\u00e9riale dans toute sa splendeur, agent.",
                "frFemale": "La diplomatie imp\u00e9riale dans toute sa splendeur, agent.",
                "deMale": "Imperiale Diplomatie vom Feinsten, Agent. Gehen wir zur\u00fcck zum Schiff.",
                "deFemale": "Imperiale Diplomatie vom Feinsten, Agent. Gehen wir zur\u00fcck zum Schiff."
            },
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "Agent--we've had another request from Falner Oeth, our ally inside the Diplomatic Service. We need to take a short leave.",
            "LocalizedText": {
                "enMale": "Agent--we've had another request from Falner Oeth, our ally inside the Diplomatic Service. We need to take a short leave.",
                "frMale": "Agent, nous avons une autre demande de Falner Oeth, notre alli\u00e9 au sein du Service Diplomatique. Nous devons partir rapidement.",
                "frFemale": "Agent, nous avons une autre demande de Falner Oeth, notre alli\u00e9 au sein du Service Diplomatique. Nous devons partir rapidement.",
                "deMale": "Agent - es gab eine erneute Anfrage von Falner Oeth, unserem Verb\u00fcndeten im Diplomatischen Dienst. Wir ben\u00f6tigen eine kurze Beurlaubung.",
                "deFemale": "Agent - es gab eine erneute Anfrage von Falner Oeth, unserem Verb\u00fcndeten im Diplomatischen Dienst. Wir ben\u00f6tigen eine kurze Beurlaubung."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Are you taking orders from the Diplomatic Service, now?",
            "LocalizedText": {
                "enMale": "Are you taking orders from the Diplomatic Service, now?",
                "frMale": "Est-ce que vous recevez vos ordres du Service Diplomatique maintenant ?",
                "frFemale": "Est-ce que vous recevez vos ordres du Service Diplomatique maintenant ?",
                "deMale": "Nehmt Ihr jetzt Befehle vom Diplomatischen Dienst entgegen?",
                "deFemale": "Nehmt Ihr jetzt Befehle vom Diplomatischen Dienst entgegen?"
            },
            "LocalizedOptionText": {
                "enMale": "Falner Oeth isn't your boss.",
                "frMale": "Falner Oeth n'est pas votre chef.",
                "frFemale": "Falner Oeth n'est pas votre chef.",
                "deMale": "Falner Oeth ist nicht Euer Chef.",
                "deFemale": "Falner Oeth ist nicht Euer Chef."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "We can spare you for a little while. What does Falner want this time?",
            "LocalizedText": {
                "enMale": "We can spare you for a little while. What does Falner want this time?",
                "frMale": "On se passera de vous quelque temps. Que veut Falner cette fois ?",
                "frFemale": "On se passera de vous quelque temps. Que veut Falner cette fois ?",
                "deMale": "Wir kommen schon eine Weile ohne Euch aus. Was will Falner denn diesmal?",
                "deFemale": "Wir kommen schon eine Weile ohne Euch aus. Was will Falner denn diesmal?"
            },
            "LocalizedOptionText": {
                "enMale": "Shouldn't be a problem.",
                "frMale": "\u00c7a ne devrait pas poser de probl\u00e8me.",
                "frFemale": "\u00c7a ne devrait pas poser de probl\u00e8me.",
                "deMale": "Sollte kein Problem sein.",
                "deFemale": "Sollte kein Problem sein."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "Of course not, but we'd like to maintain an amiable relationship.",
            "LocalizedText": {
                "enMale": "Of course not, but we'd like to maintain an amiable relationship.",
                "frMale": "Bien s\u00fbr que non, mais nous aimerions conserver une relation amicale.",
                "frFemale": "Bien s\u00fbr que non, mais nous aimerions conserver une relation amicale.",
                "deMale": "Nat\u00fcrlich nicht, aber wir w\u00fcrden gerne ein freundliches Verh\u00e4ltnis aufrechterhalten.",
                "deFemale": "Nat\u00fcrlich nicht, aber wir w\u00fcrden gerne ein freundliches Verh\u00e4ltnis aufrechterhalten."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "Falner's stock is rising, but he needs further acclaim before he can push for a Killik-Imperial alliance.",
            "LocalizedText": {
                "enMale": "Falner's stock is rising, but he needs further acclaim before he can push for a Killik-Imperial alliance.",
                "frMale": "L'effectif de Falner augmente, mais il a besoin de plus de soutien avant de pouvoir demander une alliance entre l'Empire et les Killiks.",
                "frFemale": "L'effectif de Falner augmente, mais il a besoin de plus de soutien avant de pouvoir demander une alliance entre l'Empire et les Killiks.",
                "deMale": "Falners Einfluss nimmt zu, aber er braucht noch mehr Unterst\u00fctzung, bevor er sich f\u00fcr eine Allianz zwischen dem Imperium und den Killiks einsetzen kann.",
                "deFemale": "Falners Einfluss nimmt zu, aber er braucht noch mehr Unterst\u00fctzung, bevor er sich f\u00fcr eine Allianz zwischen dem Imperium und den Killiks einsetzen kann."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "He's asked us to visit a former Republic governor named Yoganerr Thenoth and win his cooperation... by turning him into a Joiner.",
            "LocalizedText": {
                "enMale": "He's asked us to visit a former Republic governor named Yoganerr Thenoth and win his cooperation... by turning him into a Joiner.",
                "frMale": "Il nous a demand\u00e9 de rendre visite \u00e0 un ancien gouverneur de la R\u00e9publique appel\u00e9 Yoganerr Thenoth et d'obtenir sa coop\u00e9ration... en faisant de lui un Affili\u00e9.",
                "frFemale": "Il nous a demand\u00e9 de rendre visite \u00e0 un ancien gouverneur de la R\u00e9publique appel\u00e9 Yoganerr Thenoth et d'obtenir sa coop\u00e9ration... en faisant de lui un Affili\u00e9.",
                "deMale": "Er hat uns gebeten, einen ehemaligen republikanischen Gouverneur namens Yoganerr Thenoth zu treffen und ihn zur Kooperation zu bewegen ... indem er ein Verbundener wird.",
                "deFemale": "Er hat uns gebeten, einen ehemaligen republikanischen Gouverneur namens Yoganerr Thenoth zu treffen und ihn zur Kooperation zu bewegen ... indem er ein Verbundener wird."
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            "SpeakerB62Id": "0000000",
            "Text": "So you're supposed to strip a man of his individuality and make him part of the nest.",
            "LocalizedText": {
                "enMale": "So you're supposed to strip a man of his individuality and make him part of the nest.",
                "frMale": "Donc vous \u00eates cens\u00e9 arracher son individualit\u00e9 \u00e0 un homme et le faire rejoindre le nid.",
                "frFemale": "Donc vous \u00eates cens\u00e9 arracher son individualit\u00e9 \u00e0 un homme et le faire rejoindre le nid.",
                "deMale": "Ihr sollt also einen Mann seiner Individualit\u00e4t berauben und ihn zum Teil des Nests machen.",
                "deFemale": "Ihr sollt also einen Mann seiner Individualit\u00e4t berauben und ihn zum Teil des Nests machen."
            },
            "LocalizedOptionText": {
                "enMale": "You mean brainwash him.",
                "frMale": "Vous voulez dire en lui faisant un lavage de cerveau.",
                "frFemale": "Vous voulez dire en lui faisant un lavage de cerveau.",
                "deMale": "Also eine Gehirnw\u00e4sche vornehmen.",
                "deFemale": "Also eine Gehirnw\u00e4sche vornehmen."
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "He joins the nest, you learn everything he knows and share it with the Empire. You can't blame Falner for asking.",
            "LocalizedText": {
                "enMale": "He joins the nest, you learn everything he knows and share it with the Empire. You can't blame Falner for asking.",
                "frMale": "S'il rejoint le nid, vous apprendrez tout ce qu'il sait et vous pourrez en faire part \u00e0 l'Empire. Vous ne pouvez pas en vouloir \u00e0 Falner d'avoir fait appel \u00e0 vous.",
                "frFemale": "S'il rejoint le nid, vous apprendrez tout ce qu'il sait et vous pourrez en faire part \u00e0 l'Empire. Vous ne pouvez pas en vouloir \u00e0 Falner d'avoir fait appel \u00e0 vous.",
                "deMale": "Er wird Teil des Nests, Ihr erfahrt alles, was er wei\u00df, und erz\u00e4hlt es dem Imperium. Das passt Falner nat\u00fcrlich gut.",
                "deFemale": "Er wird Teil des Nests, Ihr erfahrt alles, was er wei\u00df, und erz\u00e4hlt es dem Imperium. Das passt Falner nat\u00fcrlich gut."
            },
            "LocalizedOptionText": {
                "enMale": "It's a clever plan.",
                "frMale": "C'est un plan tr\u00e8s astucieux.",
                "frFemale": "C'est un plan tr\u00e8s astucieux.",
                "deMale": "Ein cleverer Plan.",
                "deFemale": "Ein cleverer Plan."
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            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Give me the details on Thenoth. Who is this man, and what makes him important?",
            "LocalizedText": {
                "enMale": "Give me the details on Thenoth. Who is this man, and what makes him important?",
                "frMale": "Parlez-moi de Thenoth. Qui est cet homme et pourquoi est-il aussi important ?",
                "frFemale": "Parlez-moi de Thenoth. Qui est cet homme et pourquoi est-il aussi important ?",
                "deMale": "Gebt mir Details \u00fcber Thenoth. Wer ist dieser Mann und warum ist er so wichtig?",
                "deFemale": "Gebt mir Details \u00fcber Thenoth. Wer ist dieser Mann und warum ist er so wichtig?"
            },
            "LocalizedOptionText": {
                "enMale": "Tell me about this governor.",
                "frMale": "Parlez-moi de ce gouverneur.",
                "frFemale": "Parlez-moi de ce gouverneur.",
                "deMale": "Erz\u00e4hlt mir von dem Gouverneur.",
                "deFemale": "Erz\u00e4hlt mir von dem Gouverneur."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "We'd hoped Falner wanted us for our diplomatic skills, not... for this.",
            "LocalizedText": {
                "enMale": "We'd hoped Falner wanted us for our diplomatic skills, not... for this.",
                "frMale": "Nous esp\u00e9rions que Falner avait besoin de nous pour nos talents diplomatiques, pas... pour \u00e7a.",
                "frFemale": "Nous esp\u00e9rions que Falner avait besoin de nous pour nos talents diplomatiques, pas... pour \u00e7a.",
                "deMale": "Wir hatten gehofft, dass Falner uns aufgrund unserer diplomatischen F\u00e4higkeiten anfordert ... und nicht darum.",
                "deFemale": "Wir hatten gehofft, dass Falner uns aufgrund unserer diplomatischen F\u00e4higkeiten anfordert ... und nicht darum."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "The Joining should be a gift. But we will find a way.",
            "LocalizedText": {
                "enMale": "The Joining should be a gift. But we will find a way.",
                "frMale": "L'Affiliation devrait \u00eatre un cadeau. Mais nous trouverons une solution.",
                "frFemale": "L'Affiliation devrait \u00eatre un cadeau. Mais nous trouverons une solution.",
                "deMale": "Die Vereinigung sollte ein Geschenk sein. Aber wir werden einen Weg finden.",
                "deFemale": "Die Vereinigung sollte ein Geschenk sein. Aber wir werden einen Weg finden."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "Formerly of Ord Mantell, possessed of quite a few secrets the Diplomatic Service could make use of.",
            "LocalizedText": {
                "enMale": "Formerly of Ord Mantell, possessed of quite a few secrets the Diplomatic Service could make use of.",
                "frMale": "Originaire d'Ord Mantell, il d\u00e9tient quelques secrets qui pourraient servir au Service Diplomatique.",
                "frFemale": "Originaire d'Ord Mantell, il d\u00e9tient quelques secrets qui pourraient servir au Service Diplomatique.",
                "deMale": "Er stammt von Ord Mantell und verf\u00fcgt \u00fcber zahlreiche Geheimnisse, die dem Diplomatischen Dienst nutzen k\u00f6nnten.",
                "deFemale": "Er stammt von Ord Mantell und verf\u00fcgt \u00fcber zahlreiche Geheimnisse, die dem Diplomatischen Dienst nutzen k\u00f6nnten."
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "QuestRewardB62": "avIs0zV",
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            "AlignmentGain": "SmallLight",
            "CreditsGained": 0,
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            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You know this isn't right. Don't do it, Vector.",
            "LocalizedText": {
                "enMale": "You know this isn't right. Don't do it, Vector.",
                "frMale": "Vous savez que ce n'est pas bien. Ne faites pas \u00e7a, Vector.",
                "frFemale": "Vous savez que ce n'est pas bien. Ne faites pas \u00e7a, Vector.",
                "deMale": "Ihr wisst, dass das nicht richtig ist. Tut es nicht, Vector.",
                "deFemale": "Ihr wisst, dass das nicht richtig ist. Tut es nicht, Vector."
            },
            "LocalizedOptionText": {
                "enMale": "I don't want you Joining him.",
                "frMale": "Je ne veux pas que vous l'affiliez.",
                "frFemale": "Je ne veux pas que vous l'affiliez.",
                "deMale": "Macht Ihn nicht zum Verbundenen.",
                "deFemale": "Macht Ihn nicht zum Verbundenen."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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            "QuestRewardB62": "avIs0zV",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Whatever you decide, I'll back you. Good luck.",
            "LocalizedText": {
                "enMale": "Whatever you decide, I'll back you. Good luck.",
                "frMale": "Quoi que vous d\u00e9cidiez, je serai de votre c\u00f4t\u00e9. Bonne chance.",
                "frFemale": "Quoi que vous d\u00e9cidiez, je serai de votre c\u00f4t\u00e9. Bonne chance.",
                "deMale": "Was auch immer Ihr entscheidet ... ich unterst\u00fctze Euch. Viel Gl\u00fcck.",
                "deFemale": "Was auch immer Ihr entscheidet ... ich unterst\u00fctze Euch. Viel Gl\u00fcck."
            },
            "LocalizedOptionText": {
                "enMale": "Do what you have to do.",
                "frMale": "Faites ce que vous avez \u00e0 faire.",
                "frFemale": "Faites ce que vous avez \u00e0 faire.",
                "deMale": "Tut, was Ihr tun m\u00fcsst.",
                "deFemale": "Tut, was Ihr tun m\u00fcsst."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": {
                "esmw3O5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus",
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        },
        "1752": {
            "NodeId": 1752,
            "QuestRewardB62": "avIs0zV",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "SmallDark",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I don't care how you handle it. Finish this up and get back to the ship as soon as possible.",
            "LocalizedText": {
                "enMale": "I don't care how you handle it. Finish this up and get back to the ship as soon as possible.",
                "frMale": "Peu m'importe comment vous faites. Terminez \u00e7a et rentrez au vaisseau le plus vite possible.",
                "frFemale": "Peu m'importe comment vous faites. Terminez \u00e7a et rentrez au vaisseau le plus vite possible.",
                "deMale": "Mir ist egal, wie Ihr das macht. Bringt es hinter Euch und kommt so schnell wie m\u00f6glich wieder zum Schiff zur\u00fcck.",
                "deFemale": "Mir ist egal, wie Ihr das macht. Bringt es hinter Euch und kommt so schnell wie m\u00f6glich wieder zum Schiff zur\u00fcck."
            },
            "LocalizedOptionText": {
                "enMale": "Just make it fast.",
                "frMale": "Faites \u00e7a vite.",
                "frFemale": "Faites \u00e7a vite.",
                "deMale": "Beeilt Euch aber.",
                "deFemale": "Beeilt Euch aber."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "esmw3O5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            ],
            "Stb": "str.cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus",
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        "1753": {
            "NodeId": 1753,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "As you wish.",
            "LocalizedText": {
                "enMale": "As you wish.",
                "frMale": "Comme vous voudrez.",
                "frFemale": "Comme vous voudrez.",
                "deMale": "Wie Ihr w\u00fcnscht.",
                "deFemale": "Wie Ihr w\u00fcnscht."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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            "Stb": "str.cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus",
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        "1754": {
            "NodeId": 1754,
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "GenericNodeNumber": 0
        },
        "1755": {
            "NodeId": 1755,
            "QuestsEndedB62": [
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            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "OpzR0QM",
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            "GenericNodeNumber": 0
        },
        "1756": {
            "NodeId": 1756,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You're back. Did you find your man?",
            "LocalizedText": {
                "enMale": "You're back. Did you find your man?",
                "frMale": "Vous \u00eates de retour. Avez-vous trouv\u00e9 l'homme ?",
                "frFemale": "Vous \u00eates de retour. Avez-vous trouv\u00e9 l'homme ?",
                "deMale": "Ihr seid zur\u00fcck. Habt Ihr den Mann gefunden?",
                "deFemale": "Ihr seid zur\u00fcck. Habt Ihr den Mann gefunden?"
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus",
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        },
        "1757": {
            "NodeId": 1757,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "We spoke to the Republic governor. If you'll join us, we'll report the details to Falner Oeth.",
            "LocalizedText": {
                "enMale": "We spoke to the Republic governor. If you'll join us, we'll report the details to Falner Oeth.",
                "frMale": "Nous avons parl\u00e9 au gouverneur de la R\u00e9publique. Si vous nous accompagnez, nous informerons Falner Oeth des d\u00e9tails.",
                "frFemale": "Nous avons parl\u00e9 au gouverneur de la R\u00e9publique. Si vous nous accompagnez, nous informerons Falner Oeth des d\u00e9tails.",
                "deMale": "Wir haben mit dem republikanischen Gouverneur gesprochen. Wenn Ihr uns folgt, berichten wir Falner Oeth alle Details.",
                "deFemale": "Wir haben mit dem republikanischen Gouverneur gesprochen. Wenn Ihr uns folgt, berichten wir Falner Oeth alle Details."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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            "Stb": "str.cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus",
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        "1758": {
            "NodeId": 1758,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
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            "ChildIds": [
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            "GenericNodeNumber": 0
        },
        "1759": {
            "NodeId": 1759,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "OpzR0QM",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
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            "ChildIds": [
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            "GenericNodeNumber": 0
        },
        "1761": {
            "NodeId": 1761,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "Thank you.",
            "LocalizedText": {
                "enMale": "Thank you.",
                "frMale": "Merci.",
                "frFemale": "Merci.",
                "deMale": "Danke.",
                "deFemale": "Danke."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus",
            "GenericNodeNumber": 0
        },
        "1763": {
            "NodeId": 1763,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "We appreciate your concern. We ask that you trust our decision.",
            "LocalizedText": {
                "enMale": "We appreciate your concern. We ask that you trust our decision.",
                "frMale": "Nous appr\u00e9cions votre sollicitude. Nous vous demandons de nous faire confiance.",
                "frFemale": "Nous appr\u00e9cions votre sollicitude. Nous vous demandons de nous faire confiance.",
                "deMale": "Wir wissen Eure Bedenken zu sch\u00e4tzen, bitten Euch aber, unserer Entscheidung zu vertrauen.",
                "deFemale": "Wir wissen Eure Bedenken zu sch\u00e4tzen, bitten Euch aber, unserer Entscheidung zu vertrauen."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
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            "ChildIds": [
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            "Stb": "str.cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus",
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        },
        "1765": {
            "NodeId": 1765,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "fkFwoR0",
            "Text": "My friends. It's been too long.",
            "LocalizedText": {
                "enMale": "My friends. It's been too long.",
                "frMale": "Mes amis. Cela faisait tellement longtemps.",
                "frFemale": "Mes amis. Cela faisait tellement longtemps.",
                "deMale": "Meine Freunde. Es ist so lange her.",
                "deFemale": "Meine Freunde. Es ist so lange her."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
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            "Stb": "str.cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus",
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        },
        "1766": {
            "NodeId": 1766,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "GenericNodeNumber": 0
        },
        "1776": {
            "NodeId": 1776,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "Falner. We assume you've heard from Thenoth?",
            "LocalizedText": {
                "enMale": "Falner. We assume you've heard from Thenoth?",
                "frMale": "Falner. Nous supposons que vous avez eu des nouvelles de Thenoth.",
                "frFemale": "Falner. Nous supposons que vous avez eu des nouvelles de Thenoth.",
                "deMale": "Falner. Wir nehmen an, dass Ihr von Thenoth geh\u00f6rt habt?",
                "deFemale": "Falner. Wir nehmen an, dass Ihr von Thenoth geh\u00f6rt habt?"
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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            "Stb": "str.cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus",
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        },
        "1777": {
            "NodeId": 1777,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
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            "GenericNodeNumber": 0
        },
        "1778": {
            "NodeId": 1778,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "fkFwoR0",
            "Text": "He contacted me from an Imperial transport. Apparently we promised to work with him--not what I requested, but the service can make do.",
            "LocalizedText": {
                "enMale": "He contacted me from an Imperial transport. Apparently we promised to work with him--not what I requested, but the service can make do.",
                "frMale": "Il m'a contact\u00e9 depuis un vaisseau imp\u00e9rial. Apparemment, on lui a promis de travailler avec lui. Ce n'est pas ce que j'ai demand\u00e9, mais on fera avec.",
                "frFemale": "Il m'a contact\u00e9 depuis un vaisseau imp\u00e9rial. Apparemment, on lui a promis de travailler avec lui. Ce n'est pas ce que j'ai demand\u00e9, mais on fera avec.",
                "deMale": "Er kontaktierte mich von einem imperialen Transportschiff aus. Offenbar haben wir versprochen, mit ihm zusammenzuarbeiten - das ist nicht das, worum ich gebeten hatte, aber der Dienst kommt damit zurecht.",
                "deFemale": "Er kontaktierte mich von einem imperialen Transportschiff aus. Offenbar haben wir versprochen, mit ihm zusammenzuarbeiten - das ist nicht das, worum ich gebeten hatte, aber der Dienst kommt damit zurecht."
            },
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            "Stb": "str.cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus",
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        },
        "1788": {
            "NodeId": 1788,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Your reputation in the Diplomatic Service is secure. Now, about our request...",
            "LocalizedText": {
                "enMale": "Your reputation in the Diplomatic Service is secure. Now, about our request...",
                "frMale": "Votre r\u00e9putation au sein du Service Diplomatique n'a rien \u00e0 craindre. Maintenant, en ce qui concerne votre demande...",
                "frFemale": "Votre r\u00e9putation au sein du Service Diplomatique n'a rien \u00e0 craindre. Maintenant, en ce qui concerne votre demande...",
                "deMale": "Euer Ruf beim Diplomatischen Dienst ist gesichert. Und jetzt zu Eurer Anfrage ...",
                "deFemale": "Euer Ruf beim Diplomatischen Dienst ist gesichert. Und jetzt zu Eurer Anfrage ..."
            },
            "LocalizedOptionText": {
                "enMale": "Everything's in place, then.",
                "frMale": "Tout est en ordre alors.",
                "frFemale": "Tout est en ordre alors.",
                "deMale": "Dann ist alles, wie es sein sollte.",
                "deFemale": "Dann ist alles, wie es sein sollte."
            },
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            "Stb": "str.cnv.location.companion_characters.imperial_agent.vector_hyllus.vector_hyllus",
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        },
        "1794": {
            "NodeId": 1794,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Now you have what you wanted. But we can destroy your reputation just as easily.",
            "LocalizedText": {
                "enMale": "Now you have what you wanted. But we can destroy your reputation just as easily.",
                "frMale": "Maintenant, vous avez ce que vous vouliez. Mais il nous serait facile de ternir votre r\u00e9putation.",
                "frFemale": "Maintenant, vous avez ce que vous vouliez. Mais il nous serait facile de ternir votre r\u00e9putation.",
                "deMale": "Jetzt habt Ihr, was Ihr wolltet. Aber wir k\u00f6nnen Euren Ruf genauso einfach wieder zerst\u00f6ren.",
                "deFemale": "Jetzt habt Ihr, was Ihr wolltet. Aber wir k\u00f6nnen Euren Ruf genauso einfach wieder zerst\u00f6ren."
            },
            "LocalizedOptionText": {
                "enMale": "We made you, we can break you.",
                "frMale": "Nous vous avons fait, nous pouvons vous d\u00e9truire.",
                "frFemale": "Nous vous avons fait, nous pouvons vous d\u00e9truire.",
                "deMale": "Wir k\u00f6nnen Euch auch wieder abs\u00e4gen.",
                "deFemale": "Wir k\u00f6nnen Euch auch wieder abs\u00e4gen."
            },
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            "SpeakerB62Id": "fkFwoR0",
            "Text": "I am well aware of your capabilities.",
            "LocalizedText": {
                "enMale": "I am well aware of your capabilities.",
                "frMale": "Je sais tr\u00e8s bien ce dont vous \u00eates capable.",
                "frFemale": "Je sais tr\u00e8s bien ce dont vous \u00eates capable.",
                "deMale": "Eure F\u00e4higkeiten sind mir wohl bewusst.",
                "deFemale": "Eure F\u00e4higkeiten sind mir wohl bewusst."
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            "SpeakerB62Id": "fkFwoR0",
            "Text": "You kept your promise--Thenoth's assistance resulted in my promotion. I will keep my promise to you.",
            "LocalizedText": {
                "enMale": "You kept your promise--Thenoth's assistance resulted in my promotion. I will keep my promise to you.",
                "frMale": "Vous avez tenu votre promesse. Gr\u00e2ce \u00e0 l'aide de Thenoth, j'ai eu une promotion. Je tiendrai la promesse que je vous ai faite.",
                "frFemale": "Vous avez tenu votre promesse. Gr\u00e2ce \u00e0 l'aide de Thenoth, j'ai eu une promotion. Je tiendrai la promesse que je vous ai faite.",
                "deMale": "Ihr habt Euer Versprechen gehalten - Thenoths Hilfe hat zu meiner Bef\u00f6rderung gef\u00fchrt. Ich werde mein Versprechen Euch gegen\u00fcber einhalten.",
                "deFemale": "Ihr habt Euer Versprechen gehalten - Thenoths Hilfe hat zu meiner Bef\u00f6rderung gef\u00fchrt. Ich werde mein Versprechen Euch gegen\u00fcber einhalten."
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            "SpeakerB62Id": "fkFwoR0",
            "Text": "Some important people are waiting, Vector. They're very interested in a potential Killik alliance.",
            "LocalizedText": {
                "enMale": "Some important people are waiting, Vector. They're very interested in a potential Killik alliance.",
                "frMale": "Des gens importants attendent, Vector. Ils sont tr\u00e8s int\u00e9ress\u00e9s par une alliance potentielle avec les Killiks.",
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                "deMale": "Einige wichtige Personen warten, Vector. Sie haben gro\u00dfes Interesse an einer m\u00f6glichen Killik-Allianz.",
                "deFemale": "Einige wichtige Personen warten, Vector. Sie haben gro\u00dfes Interesse an einer m\u00f6glichen Killik-Allianz."
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "You arranged this?",
            "LocalizedText": {
                "enMale": "You arranged this?",
                "frMale": "C'est vous qui avez arrang\u00e9 \u00e7a ?",
                "frFemale": "C'est vous qui avez arrang\u00e9 \u00e7a ?",
                "deMale": "Habt Ihr das arrangiert?",
                "deFemale": "Habt Ihr das arrangiert?"
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            "SpeakerB62Id": "fkFwoR0",
            "Text": "It's like talking to a bug wearing a man's skin. I don't know how you stand it.",
            "LocalizedText": {
                "enMale": "It's like talking to a bug wearing a man's skin. I don't know how you stand it.",
                "frMale": "J'ai l'impression de parler \u00e0 un insecte habill\u00e9 en homme. Je ne sais pas comment vous faites.",
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                "deMale": "Es ist, als w\u00fcrde man mit einem Insekt in Menschenhaut sprechen. Ich wei\u00df nicht, wie Ihr das aushalten k\u00f6nnt.",
                "deFemale": "Es ist, als w\u00fcrde man mit einem Insekt in Menschenhaut sprechen. Ich wei\u00df nicht, wie Ihr das aushalten k\u00f6nnt."
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I don't understand. You helped him.",
            "LocalizedText": {
                "enMale": "I don't understand. You helped him.",
                "frMale": "Je ne comprends pas. Vous l'avez aid\u00e9.",
                "frFemale": "Je ne comprends pas. Vous l'avez aid\u00e9.",
                "deMale": "Ich verstehe nicht. Ihr habt ihm doch geholfen.",
                "deFemale": "Ich verstehe nicht. Ihr habt ihm doch geholfen."
            },
            "LocalizedOptionText": {
                "enMale": "He bothers you? Then why...?",
                "frMale": "Il vous d\u00e9range ? Alors pourquoi... ?",
                "frFemale": "Il vous d\u00e9range ? Alors pourquoi... ?",
                "deMale": "Er st\u00f6rt Euch? Aber warum ... ?",
                "deFemale": "Er st\u00f6rt Euch? Aber warum ... ?"
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            "SpeakerB62Id": "fkFwoR0",
            "Text": "We're practical people, and we take the tools we're given. But!",
            "LocalizedText": {
                "enMale": "We're practical people, and we take the tools we're given. But!",
                "frMale": "On est des gens pratiques et on prend les outils qu'on nous donne.",
                "frFemale": "On est des gens pratiques et on prend les outils qu'on nous donne.",
                "deMale": "Wir sind praktisch veranlagt und setzen die Werkzeuge ein, die wir haben. Aber ...",
                "deFemale": "Wir sind praktisch veranlagt und setzen die Werkzeuge ein, die wir haben. Aber ..."
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            "SpeakerB62Id": "0000000",
            "Text": "He's a brave man and a loyal Imperial.",
            "LocalizedText": {
                "enMale": "He's a brave man and a loyal Imperial.",
                "frMale": "C'est un homme courageux et un Imp\u00e9rial loyal.",
                "frFemale": "C'est un homme courageux et un Imp\u00e9rial loyal.",
                "deMale": "Er ist ein tapferer Mann und ein loyaler Imperialer.",
                "deFemale": "Er ist ein tapferer Mann und ein loyaler Imperialer."
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            "LocalizedOptionText": {
                "enMale": "Vector is my friend.",
                "frMale": "Vector est mon ami.",
                "frFemale": "Vector est mon ami.",
                "deMale": "Vector ist mein Freund.",
                "deFemale": "Vector ist mein Freund."
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            "SpeakerB62Id": "fkFwoR0",
            "Text": "You can't be serious.",
            "LocalizedText": {
                "enMale": "You can't be serious.",
                "frMale": "Vous ne parlez pas s\u00e9rieusement.",
                "frFemale": "Vous ne parlez pas s\u00e9rieusement.",
                "deMale": "Das kann nicht Euer Ernst sein.",
                "deFemale": "Das kann nicht Euer Ernst sein."
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Vector creeps everyone out; still, you get used to it, and the Killiks are quite a resource.",
            "LocalizedText": {
                "enMale": "Vector creeps everyone out; still, you get used to it, and the Killiks are quite a resource.",
                "frMale": "Vector fait peur \u00e0 tout le monde, mais on finit par s'y habituer et les Killiks sont une ressource importante.",
                "frFemale": "Vector fait peur \u00e0 tout le monde, mais on finit par s'y habituer et les Killiks sont une ressource importante.",
                "deMale": "Vector verschreckt alle. Aber daran gew\u00f6hnt man sich, und die Killiks sind recht n\u00fctzlich.",
                "deFemale": "Vector verschreckt alle. Aber daran gew\u00f6hnt man sich, und die Killiks sind recht n\u00fctzlich."
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            "LocalizedOptionText": {
                "enMale": "He's repellant, but valuable.",
                "frMale": "Il est repoussant, mais il a de la valeur.",
                "frFemale": "Il est repoussant, mais il a de la valeur.",
                "deMale": "Er ist absto\u00dfend, aber wertvoll.",
                "deFemale": "Er ist absto\u00dfend, aber wertvoll."
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            "SpeakerB62Id": "fkFwoR0",
            "Text": "Those creatures are anathema to everything the Empire stands for. There's no place for great men in a hive mind--only animal instinct.",
            "LocalizedText": {
                "enMale": "Those creatures are anathema to everything the Empire stands for. There's no place for great men in a hive mind--only animal instinct.",
                "frMale": "Ces cr\u00e9atures sont une abomination \u00e0 tout ce que l'Empire repr\u00e9sente. Il n'y a pas de place pour les grands hommes dans un nid, seulement un instinct animal.",
                "frFemale": "Ces cr\u00e9atures sont une abomination \u00e0 tout ce que l'Empire repr\u00e9sente. Il n'y a pas de place pour les grands hommes dans un nid, seulement un instinct animal.",
                "deMale": "Diese Kreaturen widersprechen allem, wof\u00fcr das Imperium steht. Im Schwarmbewusstsein ist kein Platz f\u00fcr gro\u00dfartige Individuen - nur f\u00fcr tierische Instinkte.",
                "deFemale": "Diese Kreaturen widersprechen allem, wof\u00fcr das Imperium steht. Im Schwarmbewusstsein ist kein Platz f\u00fcr gro\u00dfartige Individuen - nur f\u00fcr tierische Instinkte."
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "fkFwoR0",
            "Text": "I'll be relieved when you people finish this scheme and get rid of the Colony for good.",
            "LocalizedText": {
                "enMale": "I'll be relieved when you people finish this scheme and get rid of the Colony for good.",
                "frMale": "Je serai soulag\u00e9 une fois que vous aurez accompli la mission et qu'on sera d\u00e9barrass\u00e9s de la Colonie une bonne fois pour toutes.",
                "frFemale": "Je serai soulag\u00e9 une fois que vous aurez accompli la mission et qu'on sera d\u00e9barrass\u00e9s de la Colonie une bonne fois pour toutes.",
                "deMale": "Ich werde erleichtert sein, wenn Ihr diesen Plan zu Ende bringt und wir die Kolonie ein f\u00fcr alle Mal loswerden.",
                "deFemale": "Ich werde erleichtert sein, wenn Ihr diesen Plan zu Ende bringt und wir die Kolonie ein f\u00fcr alle Mal loswerden."
            },
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            "AffectionRewardEventsB62": [],
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "Agent. They listened. They don't understand yet, but they listened.",
            "LocalizedText": {
                "enMale": "Agent. They listened. They don't understand yet, but they listened.",
                "frMale": "Agent. Ils ont \u00e9cout\u00e9. Ils ne comprennent pas encore, mais ils ont \u00e9cout\u00e9.",
                "frFemale": "Agent. Ils ont \u00e9cout\u00e9. Ils ne comprennent pas encore, mais ils ont \u00e9cout\u00e9.",
                "deMale": "Agent. Sie haben zugeh\u00f6rt. Sie verstehen zwar noch nicht, aber sie haben zugeh\u00f6rt.",
                "deFemale": "Agent. Sie haben zugeh\u00f6rt. Sie verstehen zwar noch nicht, aber sie haben zugeh\u00f6rt."
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "NodeId": 1823,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "The Diplomatic Service has requested my aid, and wants to initiate relations with the Colony.",
            "LocalizedText": {
                "enMale": "The Diplomatic Service has requested my aid, and wants to initiate relations with the Colony.",
                "frMale": "Le Service Diplomatique m'a demand\u00e9 mon aide et veut entrer en relation avec la Colonie.",
                "frFemale": "Le Service Diplomatique m'a demand\u00e9 mon aide et veut entrer en relation avec la Colonie.",
                "deMale": "Der Diplomatische Dienst hat um meine Hilfe gebeten und m\u00f6chte Beziehungen zur Kolonie aufbauen.",
                "deFemale": "Der Diplomatische Dienst hat um meine Hilfe gebeten und m\u00f6chte Beziehungen zur Kolonie aufbauen."
            },
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        "1824": {
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            "QuestRewardB62": "avIs0zV",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Congratulations, Vector. You might get your alliance after all.",
            "LocalizedText": {
                "enMale": "Congratulations, Vector. You might get your alliance after all.",
                "frMale": "F\u00e9licitations, Vector. Vous finirez peut-\u00eatre par avoir votre alliance apr\u00e8s tout.",
                "frFemale": "F\u00e9licitations, Vector. Vous finirez peut-\u00eatre par avoir votre alliance apr\u00e8s tout.",
                "deMale": "Gl\u00fcckwunsch, Vector. Vielleicht bekommt Ihr doch noch Eure Allianz.",
                "deFemale": "Gl\u00fcckwunsch, Vector. Vielleicht bekommt Ihr doch noch Eure Allianz."
            },
            "LocalizedOptionText": {
                "enMale": "That's excellent news.",
                "frMale": "C'est une excellente nouvelle.",
                "frFemale": "C'est une excellente nouvelle.",
                "deMale": "Das sind ausgezeichnete Neuigkeiten.",
                "deFemale": "Das sind ausgezeichnete Neuigkeiten."
            },
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            "AffectionRewardEventsB62": {
                "esmw3O5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "We're a long way from that. But we can hope.",
            "LocalizedText": {
                "enMale": "We're a long way from that. But we can hope.",
                "frMale": "Nous en sommes encore loin. Mais nous pouvons esp\u00e9rer.",
                "frFemale": "Nous en sommes encore loin. Mais nous pouvons esp\u00e9rer.",
                "deMale": "Davon sind wir noch weit entfernt. Aber wir k\u00f6nnen hoffen.",
                "deFemale": "Davon sind wir noch weit entfernt. Aber wir k\u00f6nnen hoffen."
            },
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            "IsEmpty": true,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "We thank you, agent--as a friend, and as Dawn Herald. We've begun something good.",
            "LocalizedText": {
                "enMale": "We thank you, agent--as a friend, and as Dawn Herald. We've begun something good.",
                "frMale": "Nous vous en remercions, agent, en tant qu'ami et messager de l'Aube. Nous avons commenc\u00e9 quelque chose de bien.",
                "frFemale": "Nous vous en remercions, agent, en tant qu'ami et messager de l'Aube. Nous avons commenc\u00e9 quelque chose de bien.",
                "deMale": "Wir danken Euch, Agent - als Freund und als Verk\u00fcnder des Morgens. Wir haben etwas Gutes angefangen.",
                "deFemale": "Wir danken Euch, Agent - als Freund und als Verk\u00fcnder des Morgens. Wir haben etwas Gutes angefangen."
            },
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Listen, Falner Oeth is keeping his deal, but he's repulsed by Killiks. We can't trust him.",
            "LocalizedText": {
                "enMale": "Listen, Falner Oeth is keeping his deal, but he's repulsed by Killiks. We can't trust him.",
                "frMale": "\u00c9coutez, Falner Oeth respecte sa part du march\u00e9, mais les Killiks lui font effroi. On ne peut pas lui faire confiance.",
                "frFemale": "\u00c9coutez, Falner Oeth respecte sa part du march\u00e9, mais les Killiks lui font effroi. On ne peut pas lui faire confiance.",
                "deMale": "H\u00f6rt zu, Falner Oeth h\u00e4lt sich an die Abmachung, aber die Killiks schrecken ihn ab. Wir k\u00f6nnen ihm nicht trauen.",
                "deFemale": "H\u00f6rt zu, Falner Oeth h\u00e4lt sich an die Abmachung, aber die Killiks schrecken ihn ab. Wir k\u00f6nnen ihm nicht trauen."
            },
            "LocalizedOptionText": {
                "enMale": "I just talked to Falner...",
                "frMale": "Je viens de parler \u00e0 Falner...",
                "frFemale": "Je viens de parler \u00e0 Falner...",
                "deMale": "Ich habe gerade mit Falner gesprochen.",
                "deFemale": "Ich habe gerade mit Falner gesprochen."
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            "AffectionRewardEventsB62": {
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                    "Key": 200,
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "He admits it? We always did get an odd sense from him.",
            "LocalizedText": {
                "enMale": "He admits it? We always did get an odd sense from him.",
                "frMale": "Il le reconna\u00eet ? Nous avons toujours eu une dr\u00f4le d'impression \u00e0 son sujet.",
                "frFemale": "Il le reconna\u00eet ? Nous avons toujours eu une dr\u00f4le d'impression \u00e0 son sujet.",
                "deMale": "Er gibt es zu? Wir hatten bei ihm schon immer ein seltsames Gef\u00fchl.",
                "deFemale": "Er gibt es zu? Wir hatten bei ihm schon immer ein seltsames Gef\u00fchl."
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            "NodeId": 1831,
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "NodeId": 1832,
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "It's out of his hands now, though. We should watch him--but we'll be focused on the future.",
            "LocalizedText": {
                "enMale": "It's out of his hands now, though. We should watch him--but we'll be focused on the future.",
                "frMale": "Mais \u00e7a ne d\u00e9pend plus de lui. Nous devrions le surveiller, mais nous nous concentrerons sur l'avenir.",
                "frFemale": "Mais \u00e7a ne d\u00e9pend plus de lui. Nous devrions le surveiller, mais nous nous concentrerons sur l'avenir.",
                "deMale": "Aber es liegt jetzt nicht mehr in seinen H\u00e4nden. Wir sollten ihn im Auge behalten - aber wir werden uns auf die Zukunft konzentrieren.",
                "deFemale": "Aber es liegt jetzt nicht mehr in seinen H\u00e4nden. Wir sollten ihn im Auge behalten - aber wir werden uns auf die Zukunft konzentrieren."
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "We're taking an awful risk. If this doesn't work out, and the Killiks become an enemy...",
            "LocalizedText": {
                "enMale": "We're taking an awful risk. If this doesn't work out, and the Killiks become an enemy...",
                "frMale": "On prend beaucoup de risques. Si \u00e7a ne marche pas et que les Killiks deviennent des ennemis...",
                "frFemale": "On prend beaucoup de risques. Si \u00e7a ne marche pas et que les Killiks deviennent des ennemis...",
                "deMale": "Wir gehen ein gro\u00dfes Risiko ein. Wenn das nicht funktioniert und die Killiks zu Feinden werden ...",
                "deFemale": "Wir gehen ein gro\u00dfes Risiko ein. Wenn das nicht funktioniert und die Killiks zu Feinden werden ..."
            },
            "LocalizedOptionText": {
                "enMale": "Let's hope this is smart.",
                "frMale": "Esp\u00e9rons que c'est la bonne d\u00e9cision.",
                "frFemale": "Esp\u00e9rons que c'est la bonne d\u00e9cision.",
                "deMale": "Hoffentlich ist das klug.",
                "deFemale": "Hoffentlich ist das klug."
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "They won't. We'll see to it; we swear.",
            "LocalizedText": {
                "enMale": "They won't. We'll see to it; we swear.",
                "frMale": "Ce ne sera pas le cas. Nous y veillerons. Nous le jurons.",
                "frFemale": "Ce ne sera pas le cas. Nous y veillerons. Nous le jurons.",
                "deMale": "Das werden sie nicht. Daf\u00fcr sorgen wir, das schw\u00f6ren wir.",
                "deFemale": "Das werden sie nicht. Daf\u00fcr sorgen wir, das schw\u00f6ren wir."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "There was no need to make him a Joiner, when he was amenable to discussion.",
            "LocalizedText": {
                "enMale": "There was no need to make him a Joiner, when he was amenable to discussion.",
                "frMale": "Nous n'avons pas eu besoin de faire de lui un Affili\u00e9, puisqu'il \u00e9tait pr\u00eat \u00e0 discuter.",
                "frFemale": "Nous n'avons pas eu besoin de faire de lui un Affili\u00e9, puisqu'il \u00e9tait pr\u00eat \u00e0 discuter.",
                "deMale": "Es gab keinen Grund, ihn zu einem Verbundenen zu machen, da er bereit war zu verhandeln.",
                "deFemale": "Es gab keinen Grund, ihn zu einem Verbundenen zu machen, da er bereit war zu verhandeln."
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            "SpeakerB62Id": "0000000",
            "Text": "You haven't lost your touch as a diplomat after all.",
            "LocalizedText": {
                "enMale": "You haven't lost your touch as a diplomat after all.",
                "frMale": "Vous n'avez pas perdu vos talents de diplomate apr\u00e8s tout.",
                "frFemale": "Vous n'avez pas perdu vos talents de diplomate apr\u00e8s tout.",
                "deMale": "Ihr habt Eure F\u00e4higkeiten als Diplomat nicht verlernt.",
                "deFemale": "Ihr habt Eure F\u00e4higkeiten als Diplomat nicht verlernt."
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            "LocalizedOptionText": {
                "enMale": "Nice work, Vector.",
                "frMale": "Beau travail, Vector.",
                "frFemale": "Beau travail, Vector.",
                "deMale": "Gute Arbeit, Vector.",
                "deFemale": "Gute Arbeit, Vector."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "Not entirely, no.",
            "LocalizedText": {
                "enMale": "Not entirely, no.",
                "frMale": "Pas enti\u00e8rement, non.",
                "frFemale": "Pas enti\u00e8rement, non.",
                "deMale": "Nein, noch nicht ganz.",
                "deFemale": "Nein, noch nicht ganz."
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            "SpeakerB62Id": "fkFwoR0",
            "Text": "As soon as I knew we could work together. Check the data I'm streaming to your main console.",
            "LocalizedText": {
                "enMale": "As soon as I knew we could work together. Check the data I'm streaming to your main console.",
                "frMale": "D\u00e8s que j'ai su qu'on pourrait travailler ensemble. Regardez les donn\u00e9es que j'envoie sur votre console principale.",
                "frFemale": "D\u00e8s que j'ai su qu'on pourrait travailler ensemble. Regardez les donn\u00e9es que j'envoie sur votre console principale.",
                "deMale": "Sobald ich wusste, dass wir zusammenarbeiten k\u00f6nnen. \u00dcberpr\u00fcft die Daten, die ich an Eure Hauptkonsole \u00fcbermittle.",
                "deFemale": "Sobald ich wusste, dass wir zusammenarbeiten k\u00f6nnen. \u00dcberpr\u00fcft die Daten, die ich an Eure Hauptkonsole \u00fcbermittle."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "Thank you, Falner. Excuse us a moment, agent.",
            "LocalizedText": {
                "enMale": "Thank you, Falner. Excuse us a moment, agent.",
                "frMale": "Merci, Falner. Si vous voulez bien nous excuser un instant, agent.",
                "frFemale": "Merci, Falner. Si vous voulez bien nous excuser un instant, agent.",
                "deMale": "Danke, Falner. Entschuldigt uns einen Moment, Agent.",
                "deFemale": "Danke, Falner. Entschuldigt uns einen Moment, Agent."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "You don't want to sit through it all--but there is a favor we'd like to ask.",
            "LocalizedText": {
                "enMale": "You don't want to sit through it all--but there is a favor we'd like to ask.",
                "frMale": "Vous ne voulez pas y assister jusqu'au bout, mais nous avons une faveur \u00e0 vous demander.",
                "frFemale": "Vous ne voulez pas y assister jusqu'au bout, mais nous avons une faveur \u00e0 vous demander.",
                "deMale": "Ihr wollt sicher nicht die ganze Zeit dabei sein ... aber es gibt da etwas, um das wir Euch bitten m\u00f6chten.",
                "deFemale": "Ihr wollt sicher nicht die ganze Zeit dabei sein ... aber es gibt da etwas, um das wir Euch bitten m\u00f6chten."
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "More than any other Imperial, you've seen the nests and how they function. Your word could carry weight.",
            "LocalizedText": {
                "enMale": "More than any other Imperial, you've seen the nests and how they function. Your word could carry weight.",
                "frMale": "Vous, plus que tout autre Imp\u00e9rial, avez vu les nids et leur fonctionnement. Votre parole pourrait faire pencher la balance.",
                "frFemale": "Vous, plus que tout autre Imp\u00e9rial, avez vu les nids et leur fonctionnement. Votre parole pourrait faire pencher la balance.",
                "deMale": "Ihr habt mehr Nester gesehen als jeder andere Imperiale und wisst, wie sie funktionieren. Euer Wort k\u00f6nnte Gewicht haben.",
                "deFemale": "Ihr habt mehr Nester gesehen als jeder andere Imperiale und wisst, wie sie funktionieren. Euer Wort k\u00f6nnte Gewicht haben."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "Before we leave, we'd appreciate your honest assessment--one final report that we can present to the Imperial summit attendees.",
            "LocalizedText": {
                "enMale": "Before we leave, we'd appreciate your honest assessment--one final report that we can present to the Imperial summit attendees.",
                "frMale": "Avant que nous partions, nous aimerions une \u00e9valuation honn\u00eate, un rapport final que nous pourrons pr\u00e9senter aux Imp\u00e9riaux pr\u00e9sents au sommet.",
                "frFemale": "Avant que nous partions, nous aimerions une \u00e9valuation honn\u00eate, un rapport final que nous pourrons pr\u00e9senter aux Imp\u00e9riaux pr\u00e9sents au sommet.",
                "deMale": "Bevor wir gehen, m\u00f6chten wir Euch um eine ehrliche Einsch\u00e4tzung bitten - ein letzter Bericht, den wir den imperialen Teilnehmern des Gipfels zeigen k\u00f6nnen.",
                "deFemale": "Bevor wir gehen, m\u00f6chten wir Euch um eine ehrliche Einsch\u00e4tzung bitten - ein letzter Bericht, den wir den imperialen Teilnehmern des Gipfels zeigen k\u00f6nnen."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I'll write up my findings--but you may not like what I have to say.",
            "LocalizedText": {
                "enMale": "I'll write up my findings--but you may not like what I have to say.",
                "frMale": "Je ferai un r\u00e9sum\u00e9 \u00e9crit de mes conclusions, mais vous risquez de ne pas appr\u00e9cier ce que j'ai \u00e0 dire.",
                "frFemale": "Je ferai un r\u00e9sum\u00e9 \u00e9crit de mes conclusions, mais vous risquez de ne pas appr\u00e9cier ce que j'ai \u00e0 dire.",
                "deMale": "Ich werde meine Erkenntnisse aufschreiben ... aber vielleicht gef\u00e4llt Euch nicht, was ich zu sagen habe.",
                "deFemale": "Ich werde meine Erkenntnisse aufschreiben ... aber vielleicht gef\u00e4llt Euch nicht, was ich zu sagen habe."
            },
            "LocalizedOptionText": {
                "enMale": "My report: Killiks are crazy.",
                "frMale": "Voil\u00e0 mon rapport : les Killiks sont fous.",
                "frFemale": "Voil\u00e0 mon rapport : les Killiks sont fous.",
                "deMale": "Mein Bericht: Killiks sind verr\u00fcckt.",
                "deFemale": "Mein Bericht: Killiks sind verr\u00fcckt."
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                }
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "An alliance with the Killiks would benefit the Empire immensely, and I'm not afraid to say so.",
            "LocalizedText": {
                "enMale": "An alliance with the Killiks would benefit the Empire immensely, and I'm not afraid to say so.",
                "frMale": "Une alliance avec les Killiks serait tr\u00e8s utile \u00e0 l'Empire et je n'ai pas peur de le dire.",
                "frFemale": "Une alliance avec les Killiks serait tr\u00e8s utile \u00e0 l'Empire et je n'ai pas peur de le dire.",
                "deMale": "Ein B\u00fcndnis mit den Killiks w\u00fcrde dem Imperium sehr weiterhelfen und das werde ich auch gerne mitteilen.",
                "deFemale": "Ein B\u00fcndnis mit den Killiks w\u00fcrde dem Imperium sehr weiterhelfen und das werde ich auch gerne mitteilen."
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            "LocalizedOptionText": {
                "enMale": "I'll gladly support a treaty.",
                "frMale": "Je soutiendrai un trait\u00e9 avec plaisir.",
                "frFemale": "Je soutiendrai un trait\u00e9 avec plaisir.",
                "deMale": "Ich bin f\u00fcr ein Abkommen.",
                "deFemale": "Ich bin f\u00fcr ein Abkommen."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I'm sorry, Vector, but you'll have to win this one on your own.",
            "LocalizedText": {
                "enMale": "I'm sorry, Vector, but you'll have to win this one on your own.",
                "frMale": "Je regrette, Vector, mais vous devrez vous d\u00e9brouiller seul.",
                "frFemale": "Je regrette, Vector, mais vous devrez vous d\u00e9brouiller seul.",
                "deMale": "Tut mir leid, Vector, aber diese Sache m\u00fcsst Ihr selbst regeln.",
                "deFemale": "Tut mir leid, Vector, aber diese Sache m\u00fcsst Ihr selbst regeln."
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            "LocalizedOptionText": {
                "enMale": "I'm staying out of this.",
                "frMale": "Je ne veux pas me m\u00ealer de \u00e7a.",
                "frFemale": "Je ne veux pas me m\u00ealer de \u00e7a.",
                "deMale": "Ich halte mich da raus.",
                "deFemale": "Ich halte mich da raus."
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            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "OpzR0QM",
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I'll have a report to you by the time you reach Alderaan.",
            "LocalizedText": {
                "enMale": "I'll have a report to you by the time you reach Alderaan.",
                "frMale": "Vous aurez mon rapport avant d'arriver sur Ald\u00e9rande.",
                "frFemale": "Vous aurez mon rapport avant d'arriver sur Ald\u00e9rande.",
                "deMale": "Mein Bericht wird fertig sein, sobald Ihr Alderaan erreicht.",
                "deFemale": "Mein Bericht wird fertig sein, sobald Ihr Alderaan erreicht."
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            "IsEmpty": true,
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            "SpeakerB62Id": "OpzR0QM",
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            "NodeId": 1875,
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "The Killiks are dangerous, and we've been lucky so far... but that may not last.",
            "LocalizedText": {
                "enMale": "The Killiks are dangerous, and we've been lucky so far... but that may not last.",
                "frMale": "Les Killiks sont dangereux et on a eu de la chance jusqu'\u00e0 maintenant... mais \u00e7a ne durera peut-\u00eatre pas.",
                "frFemale": "Les Killiks sont dangereux et on a eu de la chance jusqu'\u00e0 maintenant... mais \u00e7a ne durera peut-\u00eatre pas.",
                "deMale": "Die Killiks sind gef\u00e4hrlich und wir hatten bisher gro\u00dfes Gl\u00fcck ... aber das muss nicht anhalten.",
                "deFemale": "Die Killiks sind gef\u00e4hrlich und wir hatten bisher gro\u00dfes Gl\u00fcck ... aber das muss nicht anhalten."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "We appreciate your candor. We'll see you when we return.",
            "LocalizedText": {
                "enMale": "We appreciate your candor. We'll see you when we return.",
                "frMale": "Nous appr\u00e9cions votre franchise. Nous vous verrons \u00e0 notre retour.",
                "frFemale": "Nous appr\u00e9cions votre franchise. Nous vous verrons \u00e0 notre retour.",
                "deMale": "Wir wissen Eure Offenheit zu sch\u00e4tzen. Wir sehen uns, wenn wir zur\u00fcckkehren.",
                "deFemale": "Wir wissen Eure Offenheit zu sch\u00e4tzen. Wir sehen uns, wenn wir zur\u00fcckkehren."
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            "Text": "Very well. We enjoy a challenge, and we'll see you when we return.",
            "LocalizedText": {
                "enMale": "Very well. We enjoy a challenge, and we'll see you when we return.",
                "frMale": "Tr\u00e8s bien. Nous aimons les d\u00e9fis et nous vous verrons \u00e0 notre retour.",
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                "deMale": "Also gut, wir m\u00f6gen Herausforderungen. Wir sehen uns, wenn wir zur\u00fcckkehren.",
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "We look forward to it.",
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                "enMale": "We look forward to it.",
                "frMale": "Nous sommes impatients.",
                "frFemale": "Nous sommes impatients.",
                "deMale": "Wir freuen uns schon darauf.",
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "Agent. The summit is over.",
            "LocalizedText": {
                "enMale": "Agent. The summit is over.",
                "frMale": "Agent. Le sommet est termin\u00e9.",
                "frFemale": "Agent. Le sommet est termin\u00e9.",
                "deMale": "Agent. Der Gipfel ist vor\u00fcber.",
                "deFemale": "Agent. Der Gipfel ist vor\u00fcber."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "It was not without incident. Daizanna, of the Iesei nest, is dead.",
            "LocalizedText": {
                "enMale": "It was not without incident. Daizanna, of the Iesei nest, is dead.",
                "frMale": "\u00c7a n'a pas \u00e9t\u00e9 sans incident. Daizanna, du nid Lesei, est morte.",
                "frFemale": "\u00c7a n'a pas \u00e9t\u00e9 sans incident. Daizanna, du nid Lesei, est morte.",
                "deMale": "Es kam zu einem Zwischenfall. Daizanna vom Iesei-Nest ist tot.",
                "deFemale": "Es kam zu einem Zwischenfall. Daizanna vom Iesei-Nest ist tot."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I thought things were looking up. How did the summit turn violent?",
            "LocalizedText": {
                "enMale": "I thought things were looking up. How did the summit turn violent?",
                "frMale": "Je croyais que les choses s'annon\u00e7aient bien. Comment le sommet a-t-il pu tourner \u00e0 la violence ?",
                "frFemale": "Je croyais que les choses s'annon\u00e7aient bien. Comment le sommet a-t-il pu tourner \u00e0 la violence ?",
                "deMale": "Ich dachte, es l\u00e4uft alles nach Plan? Wie konnte es zu einem Gewaltausbruch kommen?",
                "deFemale": "Ich dachte, es l\u00e4uft alles nach Plan? Wie konnte es zu einem Gewaltausbruch kommen?"
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            "LocalizedOptionText": {
                "enMale": "What happened?",
                "frMale": "Que s'est-il pass\u00e9 ?",
                "frFemale": "Que s'est-il pass\u00e9 ?",
                "deMale": "Was ist geschehen?",
                "deFemale": "Was ist geschehen?"
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "No great loss. I assume her memories are still with the nest.",
            "LocalizedText": {
                "enMale": "No great loss. I assume her memories are still with the nest.",
                "frMale": "Ce n'est pas une grande perte. Je suppose que ses souvenirs sont toujours dans le nid.",
                "frFemale": "Ce n'est pas une grande perte. Je suppose que ses souvenirs sont toujours dans le nid.",
                "deMale": "Kein gro\u00dfer Verlust. Ich sch\u00e4tze, ihre Gedanken sind immer noch beim Nest.",
                "deFemale": "Kein gro\u00dfer Verlust. Ich sch\u00e4tze, ihre Gedanken sind immer noch beim Nest."
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            "LocalizedOptionText": {
                "enMale": "Can't really mourn a Joiner.",
                "frMale": "On ne peut pas vraiment pleurer un Affili\u00e9.",
                "frFemale": "On ne peut pas vraiment pleurer un Affili\u00e9.",
                "deMale": "Eine Verbundene weniger.",
                "deFemale": "Eine Verbundene weniger."
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                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                }
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I'm sorry to hear it. I know you felt a... connection to Daizanna.",
            "LocalizedText": {
                "enMale": "I'm sorry to hear it. I know you felt a... connection to Daizanna.",
                "frMale": "Je suis navr\u00e9 de l'entendre. Je sais qu'il y avait une... connexion entre Daizanna et vous.",
                "frFemale": "Je suis navr\u00e9e de l'entendre. Je sais qu'il y avait une... connexion entre Daizanna et vous.",
                "deMale": "Tut mir sehr leid, das zu h\u00f6ren. Ich wei\u00df, Ihr hattet eine ... Verbindung zu Daizanna.",
                "deFemale": "Tut mir sehr leid, das zu h\u00f6ren. Ich wei\u00df, Ihr hattet eine ... Verbindung zu Daizanna."
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            "LocalizedOptionText": {
                "enMale": "You two were close...",
                "frMale": "Vous \u00e9tiez proches...",
                "frFemale": "Vous \u00e9tiez proches...",
                "deMale": "Ihr beide standet Euch nahe ...",
                "deFemale": "Ihr beide standet Euch nahe ..."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "Yes, but there is loss nonetheless.",
            "LocalizedText": {
                "enMale": "Yes, but there is loss nonetheless.",
                "frMale": "Oui, mais c'est quand m\u00eame une perte.",
                "frFemale": "Oui, mais c'est quand m\u00eame une perte.",
                "deMale": "Ja, aber ein Verlust ist es trotzdem.",
                "deFemale": "Ja, aber ein Verlust ist es trotzdem."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "Falner Oeth--our contact in the Diplomatic Service--attempted to sabotage the proceedings.",
            "LocalizedText": {
                "enMale": "Falner Oeth--our contact in the Diplomatic Service--attempted to sabotage the proceedings.",
                "frMale": "Falner Oeth, notre contact aupr\u00e8s du Service Diplomatique, a essay\u00e9 de saboter la rencontre.",
                "frFemale": "Falner Oeth, notre contact aupr\u00e8s du Service Diplomatique, a essay\u00e9 de saboter la rencontre.",
                "deMale": "Falner Oeth - unser Kontakt beim Diplomatischen Dienst - hat versucht, den Gipfel zu sabotieren.",
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "Daizanna was caught in an explosion saving an ambassador, and when we traced it to Falner, he had a... speech prepared.",
            "LocalizedText": {
                "enMale": "Daizanna was caught in an explosion saving an ambassador, and when we traced it to Falner, he had a... speech prepared.",
                "frMale": "Daizanna a p\u00e9ri dans une explosion en sauvant un ambassadeur et quand nous sommes remont\u00e9s jusqu'\u00e0 Falner, il avait... pr\u00e9par\u00e9 un discours.",
                "frFemale": "Daizanna a p\u00e9ri dans une explosion en sauvant un ambassadeur et quand nous sommes remont\u00e9s jusqu'\u00e0 Falner, il avait... pr\u00e9par\u00e9 un discours.",
                "deMale": "Daizanna wurde bei einer Explosion get\u00f6tet, als sie einen Botschafter retten wollte. Als wir den Anschlag zu Falner zur\u00fcckverfolgten, mussten wir Folgendes anh\u00f6ren.",
                "deFemale": "Daizanna wurde bei einer Explosion get\u00f6tet, als sie einen Botschafter retten wollte. Als wir den Anschlag zu Falner zur\u00fcckverfolgten, mussten wir Folgendes anh\u00f6ren."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "Yes, we did.",
            "LocalizedText": {
                "enMale": "Yes, we did.",
                "frMale": "En effet.",
                "frFemale": "En effet.",
                "deMale": "Ja, die hatte ich.",
                "deFemale": "Ja, die hatte ich."
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            "ActionQuest": 0,
            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "fkFwoR0",
            "Text": "Damn you! Listen to them--do you want to ally the Empire with these creatures?",
            "LocalizedText": {
                "enMale": "Damn you! Listen to them--do you want to ally the Empire with these creatures?",
                "frMale": "Mais enfin ! \u00c9coutez-moi : est-ce que vous voulez que l'Empire s'allie \u00e0 ces cr\u00e9atures ?",
                "frFemale": "Mais enfin ! \u00c9coutez-moi : est-ce que vous voulez que l'Empire s'allie \u00e0 ces cr\u00e9atures ?",
                "deMale": "Verdammt nochmal! H\u00f6rt sie doch an. Wollt Ihr wirklich, dass sich das Imperium mit diesen Kreaturen verb\u00fcndet?",
                "deFemale": "Verdammt nochmal! H\u00f6rt sie doch an. Wollt Ihr wirklich, dass sich das Imperium mit diesen Kreaturen verb\u00fcndet?"
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            "SpeakerB62Id": "fkFwoR0",
            "Text": "Everything they do defies what we stand for--the Killiks are an abomination.",
            "LocalizedText": {
                "enMale": "Everything they do defies what we stand for--the Killiks are an abomination.",
                "frMale": "Tout ce qu'ils font s'oppose \u00e0 ce qu'on d\u00e9fend. Les Killiks sont une abomination.",
                "frFemale": "Tout ce qu'ils font s'oppose \u00e0 ce qu'on d\u00e9fend. Les Killiks sont une abomination.",
                "deMale": "Alles, was sie tun, widerspricht dem, wof\u00fcr wir stehen - die Killiks sind eine Abscheulichkeit.",
                "deFemale": "Alles, was sie tun, widerspricht dem, wof\u00fcr wir stehen - die Killiks sind eine Abscheulichkeit."
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            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "fkFwoR0",
            "Text": "Our Empire is based on the notion that a great individual rises to the top, and the lesser masses follow.",
            "LocalizedText": {
                "enMale": "Our Empire is based on the notion that a great individual rises to the top, and the lesser masses follow.",
                "frMale": "Notre Empire se fonde sur l'id\u00e9e qu'un individu sup\u00e9rieur se hisse au sommet et que les masses inf\u00e9rieures suivent.",
                "frFemale": "Notre Empire se fonde sur l'id\u00e9e qu'un individu sup\u00e9rieur se hisse au sommet et que les masses inf\u00e9rieures suivent.",
                "deMale": "Unser Imperium baut auf dem Gedanken auf, dass ein gro\u00dfartiges Individuum bis zur Spitze aufsteigt und die niederen Massen ihm folgen.",
                "deFemale": "Unser Imperium baut auf dem Gedanken auf, dass ein gro\u00dfartiges Individuum bis zur Spitze aufsteigt und die niederen Massen ihm folgen."
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        "1941": {
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
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            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "fkFwoR0",
            "Text": "The Killik hive mind devours greatness, absorbs every possibility into a mire of primal instinct.",
            "LocalizedText": {
                "enMale": "The Killik hive mind devours greatness, absorbs every possibility into a mire of primal instinct.",
                "frMale": "Le nid des Killiks d\u00e9vore la grandeur et absorbe chaque possibilit\u00e9 dans une masse d'instinct primaire.",
                "frFemale": "Le nid des Killiks d\u00e9vore la grandeur et absorbe chaque possibilit\u00e9 dans une masse d'instinct primaire.",
                "deMale": "Das Schwarmbewusstsein der Killiks verschlingt die Gro\u00dfartigkeit und absorbiert jede Aufstiegsm\u00f6glichkeit in einem Sumpf der Urinstinkte.",
                "deFemale": "Das Schwarmbewusstsein der Killiks verschlingt die Gro\u00dfartigkeit und absorbiert jede Aufstiegsm\u00f6glichkeit in einem Sumpf der Urinstinkte."
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "He's wrong, you know. The Colony shares the Empire's ideals--it only expresses them differently.",
            "LocalizedText": {
                "enMale": "He's wrong, you know. The Colony shares the Empire's ideals--it only expresses them differently.",
                "frMale": "Il a tort, vous savez. La Colonie partage les id\u00e9aux de l'Empire, sauf qu'elle les exprime diff\u00e9remment.",
                "frFemale": "Il a tort, vous savez. La Colonie partage les id\u00e9aux de l'Empire, sauf qu'elle les exprime diff\u00e9remment.",
                "deMale": "Er hat Unrecht. Die Kolonie hat dieselben Ideale wie das Imperium - nur dr\u00fcckt sie sie anders aus.",
                "deFemale": "Er hat Unrecht. Die Kolonie hat dieselben Ideale wie das Imperium - nur dr\u00fcckt sie sie anders aus."
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Whatever he may have done, Falner Oeth isn't entirely wrong.",
            "LocalizedText": {
                "enMale": "Whatever he may have done, Falner Oeth isn't entirely wrong.",
                "frMale": "Quoi qu'il ait fait, Falner Oeth n'a pas totalement tort.",
                "frFemale": "Quoi qu'il ait fait, Falner Oeth n'a pas totalement tort.",
                "deMale": "Was immer er getan hat - Falner Oeth hat nicht ganz Unrecht.",
                "deFemale": "Was immer er getan hat - Falner Oeth hat nicht ganz Unrecht."
            },
            "LocalizedOptionText": {
                "enMale": "The man has a point.",
                "frMale": "Cet homme n'a pas tort.",
                "frFemale": "Cet homme n'a pas tort.",
                "deMale": "Wo er Recht hat, hat er Recht.",
                "deFemale": "Wo er Recht hat, hat er Recht."
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                "esmw3O5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                }
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "He's wrong enough. The Colony shares the Empire's ideals--it only expresses them differently.",
            "LocalizedText": {
                "enMale": "He's wrong enough. The Colony shares the Empire's ideals--it only expresses them differently.",
                "frMale": "Il a suffisamment tort. La Colonie partage les id\u00e9aux de l'Empire, mais elle les exprime diff\u00e9remment.",
                "frFemale": "Il a suffisamment tort. La Colonie partage les id\u00e9aux de l'Empire, mais elle les exprime diff\u00e9remment.",
                "deMale": "Er hat Unrecht genug. Die Kolonie hat dieselben Ideale wie das Imperium - nur dr\u00fcckt sie sie anders aus.",
                "deFemale": "Er hat Unrecht genug. Die Kolonie hat dieselben Ideale wie das Imperium - nur dr\u00fcckt sie sie anders aus."
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        "1955": {
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            "QuestRewardB62": "0000000",
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            "AlignmentGain": "None",
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "1956": {
            "NodeId": 1956,
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            "AlignmentGain": "None",
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "The Colony allows billions of Killiks and Joiners to serve something greater--the nest consciousness. Just as Imperials serve the Sith and the Emperor.",
            "LocalizedText": {
                "enMale": "The Colony allows billions of Killiks and Joiners to serve something greater--the nest consciousness. Just as Imperials serve the Sith and the Emperor.",
                "frMale": "La Colonie permet \u00e0 des millions de Killiks et d'Affili\u00e9s de servir une cause plus grande, la conscience du nid. Comme les Imp\u00e9riaux servent les Sith et l'Empereur.",
                "frFemale": "La Colonie permet \u00e0 des millions de Killiks et d'Affili\u00e9s de servir une cause plus grande, la conscience du nid. Comme les Imp\u00e9riaux servent les Sith et l'Empereur.",
                "deMale": "In der Kolonie k\u00f6nnen Milliarden Killiks und Verbundene etwas H\u00f6herem dienen - dem Schwarmbewusstsein. Genau, wie Imperiale den Sith und dem Imperator dienen.",
                "deFemale": "In der Kolonie k\u00f6nnen Milliarden Killiks und Verbundene etwas H\u00f6herem dienen - dem Schwarmbewusstsein. Genau, wie Imperiale den Sith und dem Imperator dienen."
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        "1982": {
            "NodeId": 1982,
            "QuestRewardB62": "8Db3oV0",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "It's been a long time coming, but you made it happen.",
            "LocalizedText": {
                "enMale": "It's been a long time coming, but you made it happen.",
                "frMale": "Il a fallu du temps, mais vous avez r\u00e9ussi.",
                "frFemale": "Il a fallu du temps, mais vous avez r\u00e9ussi.",
                "deMale": "Es hat zwar lange gedauert, aber Ihr habt es m\u00f6glich gemacht.",
                "deFemale": "Es hat zwar lange gedauert, aber Ihr habt es m\u00f6glich gemacht."
            },
            "LocalizedOptionText": {
                "enMale": "Congratulations, Vector.",
                "frMale": "F\u00e9licitations, Vector.",
                "frFemale": "F\u00e9licitations, Vector.",
                "deMale": "Ich gratuliere, Vector.",
                "deFemale": "Ich gratuliere, Vector."
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                "esmw3O5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
            },
            "IsAmbient": false,
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        "1987": {
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You did wonderful, Vector. You should be proud.",
            "LocalizedText": {
                "enMale": "You did wonderful, Vector. You should be proud.",
                "frMale": "Vous avez \u00e9t\u00e9 brillant, Vector. Vous pouvez \u00eatre fier de vous.",
                "frFemale": "Vous avez \u00e9t\u00e9 brillant, Vector. Vous pouvez \u00eatre fier de vous.",
                "deMale": "Das habt Ihr wunderbar gemacht, Vector. Ihr solltet stolz sein.",
                "deFemale": "Das habt Ihr wunderbar gemacht, Vector. Ihr solltet stolz sein."
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            "LocalizedOptionText": {
                "enMale": "Congratulations, Vector.",
                "frMale": "F\u00e9licitations, Vector.",
                "frFemale": "F\u00e9licitations, Vector.",
                "deMale": "Ich gratuliere, Vector.",
                "deFemale": "Ich gratuliere, Vector."
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                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
            },
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        "1988": {
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            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "We are. And we're proud of you.",
            "LocalizedText": {
                "enMale": "We are. And we're proud of you.",
                "frMale": "Nous le sommes. Et nous sommes fiers de vous.",
                "frFemale": "Nous le sommes. Et nous sommes fiers de vous.",
                "deMale": "Das sind wir. Und wir sind stolz auf Euch.",
                "deFemale": "Das sind wir. Und wir sind stolz auf Euch."
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        "1992": {
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I wish it hadn't gone the way it did.",
            "LocalizedText": {
                "enMale": "I wish it hadn't gone the way it did.",
                "frMale": "J'aurais aim\u00e9 que \u00e7a se passe autrement.",
                "frFemale": "J'aurais aim\u00e9 que \u00e7a se passe autrement.",
                "deMale": "Ich w\u00fcnschte, es w\u00e4re anders gelaufen.",
                "deFemale": "Ich w\u00fcnschte, es w\u00e4re anders gelaufen."
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            "LocalizedOptionText": {
                "enMale": "I'm sorry for what happened.",
                "frMale": "Je regrette ce qui s'est pass\u00e9.",
                "frFemale": "Je regrette ce qui s'est pass\u00e9.",
                "deMale": "Tut mir leid, was passiert ist.",
                "deFemale": "Tut mir leid, was passiert ist."
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                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
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        "1993": {
            "NodeId": 1993,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "OpzR0QM",
            "Text": "We couldn't have known Falner would go so far.",
            "LocalizedText": {
                "enMale": "We couldn't have known Falner would go so far.",
                "frMale": "Nous ne pouvions pas savoir que Falner irait aussi loin.",
                "frFemale": "Nous ne pouvions pas savoir que Falner irait aussi loin.",
                "deMale": "Wir konnten nicht wissen, dass Falner so weit gehen w\u00fcrde.",
                "deFemale": "Wir konnten nicht wissen, dass Falner so weit gehen w\u00fcrde."
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            "SpeakerB62Id": "0000000",
            "Text": "In a few years, you may regret not listening to Falner.",
            "LocalizedText": {
                "enMale": "In a few years, you may regret not listening to Falner.",
                "frMale": "Dans quelques ann\u00e9es, vous regretterez peut-\u00eatre de ne pas avoir \u00e9cout\u00e9 Falner.",
                "frFemale": "Dans quelques ann\u00e9es, vous regretterez peut-\u00eatre de ne pas avoir \u00e9cout\u00e9 Falner.",
                "deMale": "In ein paar Jahren bereut Ihr vielleicht, dass Ihr Falner nicht zugeh\u00f6rt habt.",
                "deFemale": "In ein paar Jahren bereut Ihr vielleicht, dass Ihr Falner nicht zugeh\u00f6rt habt."
            },
            "LocalizedOptionText": {
                "enMale": "Hope this wasn't a mistake.",
                "frMale": "J'esp\u00e8re que ce n'est pas une erreur.",
                "frFemale": "J'esp\u00e8re que ce n'est pas une erreur.",
                "deMale": "Ich hoffe, das war kein Fehler.",
                "deFemale": "Ich hoffe, das war kein Fehler."
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "Possible, but we don't think it likely.",
            "LocalizedText": {
                "enMale": "Possible, but we don't think it likely.",
                "frMale": "Peut-\u00eatre, mais nous en doutons.",
                "frFemale": "Peut-\u00eatre, mais nous en doutons.",
                "deMale": "Das ist m\u00f6glich, aber wir denken nicht, dass es wahrscheinlich ist.",
                "deFemale": "Das ist m\u00f6glich, aber wir denken nicht, dass es wahrscheinlich ist."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "Both sides will open their borders to trade. Protocols will be set for military and diplomatic contact.",
            "LocalizedText": {
                "enMale": "Both sides will open their borders to trade. Protocols will be set for military and diplomatic contact.",
                "frMale": "Les deux partis ouvriront leurs fronti\u00e8res au commerce. Des protocoles de contacts militaire et diplomatique seront mis en place.",
                "frFemale": "Les deux partis ouvriront leurs fronti\u00e8res au commerce. Des protocoles de contacts militaire et diplomatique seront mis en place.",
                "deMale": "Beide Seiten werden ihre Grenzen f\u00fcr den Handel \u00f6ffnen. Es werden Protokolle f\u00fcr milit\u00e4rische und diplomatische Kontakte erstellt werden.",
                "deFemale": "Beide Seiten werden ihre Grenzen f\u00fcr den Handel \u00f6ffnen. Es werden Protokolle f\u00fcr milit\u00e4rische und diplomatische Kontakte erstellt werden."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "We end a verse in the Song of the Universe. Soon, we will hear another.",
            "LocalizedText": {
                "enMale": "We end a verse in the Song of the Universe. Soon, we will hear another.",
                "frMale": "Nous terminons un vers du Chant de l'Univers. Bient\u00f4t, nous en entendrons un autre.",
                "frFemale": "Nous terminons un vers du Chant de l'Univers. Bient\u00f4t, nous en entendrons un autre.",
                "deMale": "Wir beenden eine Strophe im Lied des Universums. Schon bald werden wir eine neue h\u00f6ren.",
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "We found his words troubling, and his actions more so.",
            "LocalizedText": {
                "enMale": "We found his words troubling, and his actions more so.",
                "frMale": "Nous avons trouv\u00e9 ses paroles troublantes, et ses actes l'\u00e9taient encore plus.",
                "frFemale": "Nous avons trouv\u00e9 ses paroles troublantes, et ses actes l'\u00e9taient encore plus.",
                "deMale": "Wir fanden seine Worte beunruhigend und seine Taten noch viel mehr.",
                "deFemale": "Wir fanden seine Worte beunruhigend und seine Taten noch viel mehr."
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "He's one man, and a crazy man at that. Trying to bomb the summit proves it.",
            "LocalizedText": {
                "enMale": "He's one man, and a crazy man at that. Trying to bomb the summit proves it.",
                "frMale": "Ce n'est qu' un homme, et un fou qui plus est. Le fait d'avoir essay\u00e9 de saboter le sommet le prouve.",
                "frFemale": "Ce n'est qu' un homme, et un fou qui plus est. Le fait d'avoir essay\u00e9 de saboter le sommet le prouve.",
                "deMale": "Er ist nur ein einzelner Mann und dazu verr\u00fcckt. Der Bombenanschlag auf den Gipfel beweist das nur.",
                "deFemale": "Er ist nur ein einzelner Mann und dazu verr\u00fcckt. Der Bombenanschlag auf den Gipfel beweist das nur."
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            "LocalizedOptionText": {
                "enMale": "Don't take him too seriously.",
                "frMale": "Ne le prenez pas trop au s\u00e9rieux.",
                "frFemale": "Ne le prenez pas trop au s\u00e9rieux.",
                "deMale": "Nehmt ihn nicht zu ernst.",
                "deFemale": "Nehmt ihn nicht zu ernst."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "That is what we told the others. That is how we signed a treaty between the Empire and the Killiks.",
            "LocalizedText": {
                "enMale": "That is what we told the others. That is how we signed a treaty between the Empire and the Killiks.",
                "frMale": "C'est ce que nous avons dit aux autres. C'est comme \u00e7a que nous avons sign\u00e9 un trait\u00e9 entre l'Empire et les Killiks.",
                "frFemale": "C'est ce que nous avons dit aux autres. C'est comme \u00e7a que nous avons sign\u00e9 un trait\u00e9 entre l'Empire et les Killiks.",
                "deMale": "Das haben wir den anderen gesagt. Und so kam ein Abkommen zwischen dem Imperium und den Killiks zustande.",
                "deFemale": "Das haben wir den anderen gesagt. Und so kam ein Abkommen zwischen dem Imperium und den Killiks zustande."
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            "AlignmentGain": "None",
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I expect that didn't help the talks?",
            "LocalizedText": {
                "enMale": "I expect that didn't help the talks?",
                "frMale": "J'imagine que \u00e7a n'a pas aid\u00e9 les n\u00e9gociations.",
                "frFemale": "J'imagine que \u00e7a n'a pas aid\u00e9 les n\u00e9gociations.",
                "deMale": "Ich sch\u00e4tze, das war den Gespr\u00e4chen nicht zutr\u00e4glich.",
                "deFemale": "Ich sch\u00e4tze, das war den Gespr\u00e4chen nicht zutr\u00e4glich."
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            "LocalizedOptionText": {
                "enMale": "How'd the summit go afterward?",
                "frMale": "Comment le sommet s'est-il d\u00e9roul\u00e9 ensuite ?",
                "frFemale": "Comment le sommet s'est-il d\u00e9roul\u00e9 ensuite ?",
                "deMale": "Wie ist der Gipfel danach verlaufen?",
                "deFemale": "Wie ist der Gipfel danach verlaufen?"
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "No, but we reconvened after Falner was gone.",
            "LocalizedText": {
                "enMale": "No, but we reconvened after Falner was gone.",
                "frMale": "Non, mais nous nous sommes retrouv\u00e9s une fois Falner parti.",
                "frFemale": "Non, mais nous nous sommes retrouv\u00e9s une fois Falner parti.",
                "deMale": "Nein, aber wir haben uns sp\u00e4ter erneut ohne Falner versammelt.",
                "deFemale": "Nein, aber wir haben uns sp\u00e4ter erneut ohne Falner versammelt."
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "You and Daizanna... even Falner, you all brought us to this point. Our future is hopeful.",
            "LocalizedText": {
                "enMale": "You and Daizanna... even Falner, you all brought us to this point. Our future is hopeful.",
                "frMale": "Daizanna et vous... et m\u00eame Falner, vous nous avez conduits ici. Notre avenir est plein d'espoir.",
                "frFemale": "Daizanna et vous... et m\u00eame Falner, vous nous avez conduits ici. Notre avenir est plein d'espoir.",
                "deMale": "Ihr und Daizanna ... sogar Falner ... Ihr alle habt uns an diesen Punkt gebracht. Unsere Zukunft ist voller Hoffnung.",
                "deFemale": "Ihr und Daizanna ... sogar Falner ... Ihr alle habt uns an diesen Punkt gebracht. Unsere Zukunft ist voller Hoffnung."
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            "SpeakerB62Id": "0000000",
            "Text": "The galaxy has a way of crushing hope. Let's aim for survival.",
            "LocalizedText": {
                "enMale": "The galaxy has a way of crushing hope. Let's aim for survival.",
                "frMale": "La galaxie est tr\u00e8s dou\u00e9e pour an\u00e9antir les espoirs. Visons la survie.",
                "frFemale": "La galaxie est tr\u00e8s dou\u00e9e pour an\u00e9antir les espoirs. Visons la survie.",
                "deMale": "In der Galaxis ist Hoffnung oft nicht von langer Dauer. Konzentrieren wir uns aufs \u00dcberleben.",
                "deFemale": "In der Galaxis ist Hoffnung oft nicht von langer Dauer. Konzentrieren wir uns aufs \u00dcberleben."
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            "LocalizedOptionText": {
                "enMale": "Don't get too optimistic.",
                "frMale": "Ne soyez pas trop optimiste.",
                "frFemale": "Ne soyez pas trop optimiste.",
                "deMale": "Seid nicht zu optimistisch.",
                "deFemale": "Seid nicht zu optimistisch."
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                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                }
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You've got time on your hands. Why don't you work me into that future somehow?",
            "LocalizedText": {
                "enMale": "You've got time on your hands. Why don't you work me into that future somehow?",
                "frMale": "Vous avez du temps. Et si vous essayiez de m'inclure \u00e0 votre avenir ?",
                "frFemale": "Vous avez du temps. Et si vous essayiez de m'inclure \u00e0 votre avenir ?",
                "deMale": "Ihr habt doch jetzt etwas Zeit. Wie w\u00e4re es, wenn Ihr mich an Eurer Zukunft teilhaben lasst?",
                "deFemale": "Ihr habt doch jetzt etwas Zeit. Wie w\u00e4re es, wenn Ihr mich an Eurer Zukunft teilhaben lasst?"
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            "LocalizedOptionText": {
                "enMale": "[Flirt] Our future is, too.",
                "frMale": "[S\u00e9duire] Le n\u00f4tre aussi.",
                "frFemale": "[S\u00e9duire] Le n\u00f4tre aussi.",
                "deMale": "[Flirten] Genau wie unsere Zukunft.",
                "deFemale": "[Flirten] Genau wie unsere Zukunft."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "One way or another, then.",
            "LocalizedText": {
                "enMale": "One way or another, then.",
                "frMale": "D'une fa\u00e7on ou d'une autre, oui.",
                "frFemale": "D'une fa\u00e7on ou d'une autre, oui.",
                "deMale": "Das wird wohl das Beste sein.",
                "deFemale": "Das wird wohl das Beste sein."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Things are looking bright. Let's enjoy it while it lasts.",
            "LocalizedText": {
                "enMale": "Things are looking bright. Let's enjoy it while it lasts.",
                "frMale": "Les choses s'annoncent bien. Profitons-en pendant que \u00e7a dure.",
                "frFemale": "Les choses s'annoncent bien. Profitons-en pendant que \u00e7a dure.",
                "deMale": "Es sieht sehr gut aus. Genie\u00dfen wir das, solange wir noch k\u00f6nnen.",
                "deFemale": "Es sieht sehr gut aus. Genie\u00dfen wir das, solange wir noch k\u00f6nnen."
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            "LocalizedOptionText": {
                "enMale": "Agreed.",
                "frMale": "C'est vrai.",
                "frFemale": "C'est vrai.",
                "deMale": "Genau.",
                "deFemale": "Genau."
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Next thing you know, there'll be Killiks selling membrosia in Kaas City.",
            "LocalizedText": {
                "enMale": "Next thing you know, there'll be Killiks selling membrosia in Kaas City.",
                "frMale": "D'ici peu, on verra des Killiks vendre de la membrosie \u00e0 Kaas City.",
                "frFemale": "D'ici peu, on verra des Killiks vendre de la membrosie \u00e0 Kaas City.",
                "deMale": "Demn\u00e4chst verkaufen Killiks sogar noch Membrosia in Kaas City.",
                "deFemale": "Demn\u00e4chst verkaufen Killiks sogar noch Membrosia in Kaas City."
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            "LocalizedOptionText": {
                "enMale": "Bugs and Imperials together...",
                "frMale": "Des insectes et des Imp\u00e9riaux ensemble...",
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                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
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            "SpeakerB62Id": "OpzR0QM",
            "Text": "Let us dream, agent.",
            "LocalizedText": {
                "enMale": "Let us dream, agent.",
                "frMale": "On peut toujours r\u00eaver, agent.",
                "frFemale": "On peut toujours r\u00eaver, agent.",
                "deMale": "Das w\u00e4re ein Traum, Agent.",
                "deFemale": "Das w\u00e4re ein Traum, Agent."
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                "enMale": "We'll see what we can do.",
                "frMale": "Nous verrons ce que nous pouvons faire.",
                "frFemale": "Nous verrons ce que nous pouvons faire.",
                "deMale": "Wir werden sehen, was wir tun k\u00f6nnen.",
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You sound good when you talk this way.",
            "LocalizedText": {
                "enMale": "You sound good when you talk this way.",
                "frMale": "Vous \u00eates bien quand vous parlez comme \u00e7a.",
                "frFemale": "J'aime bien quand vous parlez comme \u00e7a.",
                "deMale": "Ihr h\u00f6rt Euch gut an, wenn Ihr so sprecht.",
                "deFemale": "Ihr h\u00f6rt Euch gut an, wenn Ihr so sprecht."
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            "LocalizedOptionText": {
                "enMale": "I like hearing \"I\" from you.",
                "frMale": "J'adore quand vous dites \"je\".",
                "frFemale": "J'adore quand vous dites \"je\".",
                "deMale": "Ich mag es, wenn Ihr \"ich\" sagt.",
                "deFemale": "Ich mag es, wenn Ihr \"ich\" sagt."
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "0000000",
            "Text": "Come by my quarters some night and you can find out.",
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                "enMale": "Come by my quarters some night and you can find out.",
                "frMale": "Venez dans mes quartiers un soir et vous verrez.",
                "frFemale": "Venez dans mes quartiers un soir et vous verrez.",
                "deMale": "Kommt doch mal abends in mein Quartier und findet es heraus.",
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                "enMale": "[Flirt] Maybe I'll show you.",
                "frMale": "[S\u00e9duire] Je vous le montrerai peut-\u00eatre.",
                "frFemale": "[S\u00e9duire] Je vous le montrerai peut-\u00eatre.",
                "deMale": "[Flirten] Vielleicht zeige ich es Euch.",
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                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "Text": "We obey.",
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            "Text": "Acknowledged. We'll await your commands.",
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            "Text": "We'll do our best to live up to expectations.",
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                "frMale": "Nous ferons de notre mieux pour ne pas vous d\u00e9cevoir.",
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            "Text": "How can we help?",
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            "Text": "We regret to say we can't help you.",
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                "deMale": "Wir m\u00fcssen Euch leider mitteilen, dass wir Euch nicht helfen k\u00f6nnen.",
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            "SpeakerB62Id": "RypmMrM",
            "Text": "We appreciate your professionalism.",
            "LocalizedText": {
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                "frMale": "Nous appr\u00e9cions votre professionnalisme.",
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            "Text": "We live to serve.",
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                "frMale": "Nous vivons pour servir.",
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            "Text": "The electrons are singing.",
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                "enMale": "The electrons are singing.",
                "frMale": "Les \u00e9lectrons chantent.",
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            "Text": "Of course.",
            "LocalizedText": {
                "enMale": "Of course.",
                "frMale": "Bien s\u00fbr.",
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                "deMale": "Nat\u00fcrlich.",
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            "SpeakerB62Id": "RypmMrM",
            "Text": "Understood. We'll follow your lead.",
            "LocalizedText": {
                "enMale": "Understood. We'll follow your lead.",
                "frMale": "Entendu. Nous vous suivons.",
                "frFemale": "Entendu. Nous vous suivons.",
                "deMale": "Verstanden. Wir halten uns an Euch.",
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            "Text": "What is it, agent?",
            "LocalizedText": {
                "enMale": "What is it, agent?",
                "frMale": "Que se passe-t-il, agent ?",
                "frFemale": "Que se passe-t-il, agent ?",
                "deMale": "Was ist denn, Agent?",
                "deFemale": "Was ist denn, Agent?"
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            "Text": "Understood.",
            "LocalizedText": {
                "enMale": "Understood.",
                "frMale": "Compris.",
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            "SpeakerB62Id": "RypmMrM",
            "Text": "Agent?",
            "LocalizedText": {
                "enMale": "Agent?",
                "frMale": "Agent ?",
                "frFemale": "Agent ?",
                "deMale": "Agent?",
                "deFemale": "Agent?"
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