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cnv.location.nar_shaddaa.class.bounty_hunter.geleren

  • 395. - They got some nice equipment in Network Access. Keep your eye out for choice stuff. Hey, treat yourself!
  • 405. Player - I'm back. With Zee's codes.
    • 406. - Ha! Wish I could've seen the look on Zee's face.
      • 408. - Anuli? We good?
        • 423. - Everything looks legit. Beautiful work. Zee's code is like music.
          • 425. - Yeah, yeah, whatever. Isolate the ones we'll need and hand the pad back to our hunter friend.
            • 427. - Eidolon Security's transceiver codes are marked. Easy to spot. They'll disable the encryption programs. No problem.
              • 430. Option - Let's go over this again.Player - Why did I need these codes again?
              • 1069. Option - If you say so.Player - How will that help?
                • 431. - They're gonna get you access to all of Eidolon Security's confidential files.
                  • 433. - Once we got those, the Eidolon's personal business will be everybody's business. Eat that, you ganks! Ha!
              • 1071. Option - If this doesn't work....Player - You better not be wasting my time.
                +50 Influence : disapproves.
                • 438. - Anuli's got a nose for this sorta thing. You'll be fine. And if he's wrong, I'll let you kill him.
                  • 439. <Non-dialogue segment.>
                    • 440. - Hey! That's not funny!
                      • 442. - Relax! Rela--hey, I'm kidding! That little worm's too valuable.
                    • 445. - Okay, so on to phase two of our plan to scrag Eidolon Security's rep and drive their clients away. Anuli?
                      • 456. - Gotta access Eidolon Security's data transceivers. Input Zee's codes. Then slice into Eidolon's network. Download their files.
                        • 472. - Here's a HoloNet transmitter. Once you've accessed Eidolon's network, put this on the transceiver. It'll let Anuli upload the files straight to the HoloNet.
                          • 474. - Eidolon Security's entire database is on the HoloNet. That's bad. Real bad. For them.
                            • 489. - The transceivers are in the Network Access Sector. Security's gonna be tight.
                              • 491. - And the Eidolon will have his best men protecting those transceivers. Feel free to kill as many as you want.
                                • 503. <Conversation Exit>
  • 504. - Once you get the security codes, feel free to dispose of Zee. Never liked that Bith.
  • 1. - So, everything taken care of? No more problems? Good, good.
    • 13. - My people are looking for signs the Eidolon is on the move. So far, it's quiet. I think he's watching.
      • 14. Option - That's bad.Player - Not the sort of behavior I was hoping for.
        • 15. - Not if you want to meet him anytime soon. And I want that very much.
      • 17. Option - We need to do more damage.Player - Maybe we didn't hurt Eidolon Security enough.
        • 18. - Now that part's easy enough to fix. Ha!
      • 23. Option - Let's shake him up.Player - Time to do something about that.
        • 24. - You took the words right out of my mouth, friend. Ha!
          • 26. - See, if I get rid of the Eidolon, the Cartel makes me a full-fledged boss with my own clan.
            • 39. - And all we gotta do is take out one little assassin and his pet corporation. What a franging deal, huh?
              • 45. - Mako said the hunter will take me away from here. I help find the Eidolon. I get off Nar Shaddaa. Mako said so.
                • 46. Option - Done.Player - If that's the deal Mako made, I'll honor it.
                  +200 Influence : greatly approves.
                • 52. Option - She did?Player - Mako said that, huh?
                  • 53. - I just said I'd talk to you. Anuli's helped us, and he wants off this trash heap. I don't blame him.
                • 56. Option - She was wrong.Player - Well, she misspoke. It happens.
                  +50 Influence : disapproves.
                  • 57. - Anuli's helped us out a lot. He just wants a better life off this sleazy moon. I don't blame him.
                    • 59. - All we'd have to do is drop him off at the next spaceport. Please? I owe it to him.
                  • 62. - I hate it here. Everyone uses me. Insults me. I'm just garbage. I hate being scared all the time.
                    • 67. Option - All right.Player - I'll do it for Mako.
                      +200 Influence : greatly approves.
                      • 68. - Aww, thanks! This means a lot to me! I'll owe you one!
                    • 71. Option - What about your boss?Player - Don't you work for Gele'ren?
                      • 72. - What do I care? I'll be running my own clan soon. He'll be back. They always come back.
                        • 73. <Non-dialogue segment.>
                          • 74. - Perfect! So it's settled? He can come with us?
                            • 75. Option - Absolutely.Player - Sure. There's room on the ship.
                              +200 Influence : greatly approves.
                              • 76. - Oh, thank you! This means so much to me! I owe you a really big favor!
                            • 78. Option - Just for a ride.Player - We're dropping him off first thing.
                              +200 Influence : approves.
                              • 79. - No problem! I'm sure he'll do fine. Thanks so much for this! I owe you one.
                            • 83. Option - No. Player - He creeps me out.
                              +50 Influence : disapproves.
                          • 85. - I'll help the hunter. I'll do whatever I have to.
                    • 87. Option - You deserve it.Player - You better get used to it, worm.
                      +50 Influence : disapproves.
                      • 88. - What? But he's helped us! Dropping him off at a spaceport costs you nothing!
                        • 89. Option - I said no.Player - This conversation's over.
                          +50 Influence : greatly disapproves.
                        • 91. Option - Fine, fine.Player - Fine, if it means that much to you.
                          +200 Influence : approves.
                          • 92. - Thank you! It does! I won't forget this! And I'll make it up to you! I promise!
                        • 97. Option - Stop talking, Mako.Player - Never question my decision again.
                          +50 Influence : greatly disapproves.
                          • 98. - Fine! I'll try not to bother you next time!
                      • 100. - Ha! You have a promising career in the Cartel if you ever give up bounty hunting.
                        • 102. - Now that's settled, let's get back to the job of driving Eidolon Security outta business.
                          • 505. - One of Eidolon Security's slogans is: "Your secrets are our secrets." So what if you were to make all those confidential records public?
                            • 508. Option - Keep going.Player - It has potential.
                              • 509. - Potential? You franging kidding me?
                            • 511. Option - I don't get it.Player - How does that hurt them?
                            • 516. Option - I like my plans violent.Player - Does it involve a lot of killing?
                              +50 Influence : disapproves.
                              • 517. - Does it ever! Getting access to Eidolon Security's files is gonna be harder than declawing a starving rancor!
                                • 519. - Just picture it: every contract, every shady deal, all the security specs of every single one of the Eidolon's clients at anyone's disposal.
                                  • 534. - Hey, Anuli, what do I pay you for? How do we put Eidolon Security's records on the HoloNet?
                                    • 536. - That's real hard. Eidolon's HoloNet transceivers are in the Network Access Sector, heavily guarded. You gotta slice into those to get their records.
                                      • 538. - But gotta get past Zee's encryption programs first. You need Zee's codes--from him. Also a top-notch slicer to access Eidolon's network.
                                        • 565. - Zee's a Bith engineer. Best HoloNet security expert money can buy. He won't just give you those codes.
                                          • 568. Option - Just tell me where.Player - Where do I find Zee?
                                          • 570. Option - He will.Player - I can be very persuasive.
                                            +200 Influence : approves.
                                            • 571. - I've seen that firsthand, friend. I'd give you whatever you wanted.
                                          • 576. Option - Or I kill him, whichever.Player - He refuses, he dies.
                                            +50 Influence : disapproves.
                                            • 577. - A hunter after my own heart! Listen, if some gank won't help you, he's bantha fodder!
                                              • 579. - Zee's currently consulting for a Republic company called Nebula Communications.
                                                • 581. - I'd suggest you blast your way into Nebula's corporate office in the Industrial Sector, grab some security slug, force him to tell you where Zee's at.
                                                  • 1117. <Conversation Exit>
  • 106. - Go take care of business. Not sure what you got against Ugnaughts, but knock yourself out!
  • 107. - The hunter's gotta know. Gele'ren should talk about it. Mako said it was important. She said so.
    • 109. - Wait! What did you find, Anuli?
      • 111. - Aw, for the love of franging credits! We're discussing business here!
        • 131. - Strange weapon orders. Armor plating, blaster cannons, defense shields. Shipped to an abandoned warehouse in the Duros Sector. Makes no sense.
          • 133. - Armor plating? Hang on, that sounds really familiar. Let me check something....
            • 141. Option - We have a lead on someone?Player - Talk to me, Mako.
            • 145. Option - I'm guessing it's not good?Player - This sounds like bad news.
            • 147. Option - Don't ignore me, Mako.Player - Hey, remember me, your boss?
              +50 Influence : disapproves.
              • 148. - I was gonna tell you. And you're not my boss. But anyway....
                • 150. - I asked Anuli to help me watch for possible bounty hunter rivals and to look out for anything weird.
                  • 152. - And this is. Even for Nar Shaddaa. Nobody ships expensive hardware to empty buildings. Or if they do, they hide it better.
                    • 154. - Here it is! The Zargnor Clan! I knew those weapon parts sounded familiar!
                      • 168. - A clan of Ugnaughts got into the Great Hunt by building a bizarre war droid that they would ride inside of.
                        • 170. - The thing's blaster cannons blew up during the grand melee. Everyone was killed except the Ugnaughts inside the armored droid, making them the winners.
                          • 171. Option - So we've found my rival.Player - I'm surprised an entire clan counts as one hunter.
                            • 172. - Maybe they count by weight.
                          • 174. Option - Sounds amusing at least.Player - Wish I'd seen that.
                            +200 Influence : approves.
                            • 175. - Worth the price of admission, that's for sure.
                          • 181. Option - You're kidding.Player - Please say this is a joke.
                            • 182. - Hey, as possible rival bounty hunters go, these might not be too bad. Assuming they haven't finished their new war droid.
                              • 184. - But... it'd probably be a good idea to get them before they finish.
                                • 188. Option - Tell me where.Player - Where are they again?
                                • 1072. Option - Let's kill something.Player - Time to do some damage.
                                • 192. Option - Maybe we'll get lucky.Player - You're assuming they haven't blown themselves up.
                                  +200 Influence : approves.
                                  • 193. - Hey, maybe they already have! You never know.
                                    • 195. - The warehouse they shipped the parts to is in a really sketchy part of town. It'll be tough to get to.
                                      • 210. - Look, eh, I don't know what this is about, and I don't think I wanna know.
                                        • 212. - Take care of your personal business, and when you get back, we'll chat more about the Eidolon.
                                          • 1121. <Conversation Exit>
  • 225. - Did you feel it? Ha! The Eidolon's property will rain down on the streets for days!
    • 227. - I can already hear his holoconversation with the Republic:
      • 229. - "Were those our billions of credits going up in smoke?"
        • 230. Option - Moving on.Player - Let's get back to business.
          • 231. - Right! Right! We still got a job to do. All right, Eidolon Security ain't down for the count yet.
        • 236. Option - I'm sure this humbled him.Player - Maybe the Eidolon will ask you for a loan.
          • 237. - Ha! Yeah. I'd give my left lekku to see that gank beg me for credits.
        • 239. Option - They'll be hurting.Player - We'll bleed them dry.
          • 240. - And savor every franging drop! Ha! I love this business!
            • 242. - I got some discretionary funds from the Cartel to deal with these sorts of problems. I think you've earned more than a few.
  • 247. - I'll be watching the sky for that huge fireball. Can't wait. Ha!
  • 894. - I'm sick of excuses! I'll feed all you worthless slugs to a rancor if I have to! You hear what--
    • 896. - Excuse me? Hey, nobody just walks in here, huh. Nobody!
      • 1078. Player - I'm a bounty hunter. Hunting the Eidolon. Interested?
        • 960. - The Eidolon? What, you're kidding me, right? No... tell me you're kidding! You're... you're not kidding.
          • 642. - All right, I'll bite. Boys, get out of here and get us some refreshments.
            • 678. - The Eidolon did some work for us, you know. He could kill anybody, anywhere. This guy was unbelievable.
              • 679. Option - Who is this guy?Player - Does he have a real name?
                • 680. - Never met him in person. When you do that, you die. The Cartel always communicated with him via holo.
              • 682. Option - You admired him.Player - I can understand why you liked him.
                • 683. - Oh, those were the good days, let me tell ya! We had plenty of work for him.
              • 688. Option - So am I.Player - Killing folks ain't that hard.
                +50 Influence : disapproves.
                • 689. - Anyone can kill a gank on the street, but the Eidolon specialized in impossible targets.
                  • 691. - But then, at the top of his game, the Eidolon announces he's getting out of the assassination business. Opened a security company.
                    • 708. - Suddenly, half the corporations here were clients of Eidolon Security--and were no longer paying the Hutt Cartel.
                      • 781. - Hey, Gele'ren, I haven't finished slicing those casino lugjack machines, but I thought that....
                        • 782. <Non-dialogue segment.>
                          • 783. - Anuli?
                            • 785. - That's Mako! Everyone said she was dead! The Rodian brothers grabbed her!
                              • 787. - Someone saved me from those antenna heads, Anuli. A good friend. He took me away to Hutta.
                                • 791. Option - Business first, Mako.Player - We're trying to work here.
                                  +50 Influence : disapproves.
                                  • 792. - Hey, I haven't seen Anuli in years. We grew up together--sorry, I'll shut up now.
                                • 794. Option - An old boyfriend?Player - Is your old flame going to be a problem?
                                  +200 Influence : approves.
                                  • 795. - What? No! It's not like that. He's like my little brother.
                                • 799. Option - Everybody shut up.Player - We're in the middle of something.
                                  +50 Influence : disapproves.
                                  • 800. - Sorry, I didn't mean to interrupt business. We'll catch up later.
                                • 788. Option - Old friend?Player - You two know each other?
                                  +200 Influence : approves.
                                  • 789. - Anuli and I grew up together on the streets. He's like my little brother.
                                    • 1022. - Can we get back to business? Yes?
                          • 804. - Forget the lugjack scam--our problems with the Eidolon may be over. Meet our solution!
                            • 806. - Is it a hunter? Looks like a hunter. One hunter can't take on the Eidolon. Eidolon kills everybody.
                              • 807. Option - Is he dumb?Player - What's wrong with him?
                                • 808. - Typical spice rat. Fried a few too many circuits. But he's a damn good slicer and an even better fence.
                              • 812. Option - He won't kill me.Player - You're about to get a new hero, kid.
                                • 813. - The Eidolon's a shadow--knows everything. You never see him coming.
                              • 816. Option - Excuse me?Player - Are you talking to me?
                                • 817. - Don't mind him. He just fried a few too many circuits. Too much spice. But he's a damn good slicer and an even better fence.
                                  • 837. - Look, nobody knows how to find the Eidolon. But if you hurt his company, he'll find you. I've seen it before.
                                    • 248. - The Eidolon's biggest client is the Republic. Eidolon Security supplies those ganks with billions of credits worth of munitions every year.
                                      • 249. Option - He's with the Republic?Player - Is Eidolon Security actually allied with the Republic?
                                        • 250. - It's a business! It allies with the biggest bank account. And the Republic's got a pretty impressive one.
                                      • 255. Option - That's more than even I use.Player - Billion credits worth of munitions would blow up a whole lot of marks.
                                      • 258. Option - Republic could get in the way.Player - That's a potentially dangerous client he has.
                                        • 259. - Ain't that the truth! Self-righteous pains in the rear.
                                          • 261. - Eidolon Security's got a stockpile of munitions bound for the Republic Army. Crates are at their manufacturing facility in the Corellian Sector.
                                            • 263. - If that facility were to blow up, the Eidolon would owe the Republic billions of credits--which I'm guessing he ain't got just lying around.
                                              • 290. - Can't use thermal detonators. Too small. Need baradium charges. Like the ones Brel made. Before he blew up.
                                                • 301. - Hang on, hang on. Wha--hey you're hearing that outta context. Brel blew himself up because he got cocky.
                                                  • 303. - These baradium charges are perfectly safe. You got my word!
                                                    • 304. Option - Then let's do this.Player - Fine, hand them over.
                                                    • 306. Option - What the heck.Player - Always wanted to go out with a bang.
                                                      +200 Influence : approves.
                                                      • 307. - That's the spirit! Ha! I wish I had a dozen of you working for me... er... with me.
                                                    • 312. Option - I don't trust that.Player - I've seen how much that's worth.
                                                      +200 Influence : approves.
                                                      • 313. - Hey, that hurts. What would I gain if you blew yourself up? I need you, buddy!
                                                        • 335. - The charges are magnetic. Gotta put them on the power generators for maximum yield. One in the control center, too.
                                                          • 337. - A facility that size will have several generators. It's pretty standard. They'll be easy to spot.
                                                            • 339. - The charges are on a synchronized timer. After you've planted the last one in the control room, set the timer. Then get outta there.
                                                              • 1119. <Conversation Exit>
  • 1104. <Non-dialogue segment.>
    • 116. - Keep it down, you little worm! Can't you see we're talking business!
      • 120. Option - What's up?Player - Mako said what was important?
        • 121. - He's been catching up with your little friend, is all. Told him he should be concentrating on business!
      • 123. Option - Keeping secrets, gangster?Player - You holding out on me, Gele'ren?
        • 124. - Not at all! What--yea--just been kinda busy, ya know?
      • 126. Option - Why is he talking again?Player - You should keep your help in line.
        • 127. - If he weren't so blasted useful, I'd melt his face off right here.
          • 129. - Go ahead, Anuli. Get it off your miserable little chest. We'll talk about protocol later.
    • 138. - The hunter should talk to Mako. Mako will know more. I'll call her.
      • 140. - Got your signal, Anuli. You're right, this is pretty weird. Armor plating? That sounds familiar. Let me check something....
    • 1092. <Conversation Exit>
NPC:
NPC:
First Seen: 1.0.0
Last Seen: 6.2.1a
Star Wars Name: cnv.location.nar_shaddaa.class.bounty_hunter.geleren
Other Sites:
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            "Text": "Not the sort of behavior I was hoping for.",
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                "frMale": "Pas si vous voulez le rencontrer rapidement. Et moi aussi, j'en ai envie.",
                "frFemale": "Pas si vous voulez le rencontrer rapidement. Et moi aussi, j'en ai envie.",
                "deMale": "Nicht, wenn Ihr ihn demn\u00e4chst treffen wollt. Und das kann ich kaum abwarten.",
                "deFemale": "Nicht, wenn Ihr ihn demn\u00e4chst treffen wollt. Und das kann ich kaum abwarten."
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            "SpeakerB62Id": "0000000",
            "Text": "Maybe we didn't hurt Eidolon Security enough.",
            "LocalizedText": {
                "enMale": "Maybe we didn't hurt Eidolon Security enough.",
                "frMale": "On a peut-\u00eatre pas fait assez de mal \u00e0 Eidolon S\u00e9curit\u00e9.",
                "frFemale": "On a peut-\u00eatre pas fait assez de mal \u00e0 Eidolon S\u00e9curit\u00e9.",
                "deMale": "Vielleicht haben wir Eidolon Security noch nicht schwer genug getroffen.",
                "deFemale": "Vielleicht haben wir Eidolon Security noch nicht schwer genug getroffen."
            },
            "LocalizedOptionText": {
                "enMale": "We need to do more damage.",
                "frMale": "Il faut faire plus de d\u00e9g\u00e2ts.",
                "frFemale": "Il faut faire plus de d\u00e9g\u00e2ts.",
                "deMale": "Wir m\u00fcssen mehr Schaden anrichten.",
                "deFemale": "Wir m\u00fcssen mehr Schaden anrichten."
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            "SpeakerB62Id": "qmFJPC4",
            "Text": "Now that part's easy enough to fix. Ha!",
            "LocalizedText": {
                "enMale": "Now that part's easy enough to fix. Ha!",
                "frMale": "Ce serait facile d'y rem\u00e9dier. Ha !",
                "frFemale": "Ce serait facile d'y rem\u00e9dier. Ha !",
                "deMale": "Das l\u00e4sst sich aber leicht \u00e4ndern. Ha!",
                "deFemale": "Das l\u00e4sst sich aber leicht \u00e4ndern. Ha!"
            },
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Time to do something about that.",
            "LocalizedText": {
                "enMale": "Time to do something about that.",
                "frMale": "Il serait temps qu'on fasse quelque chose.",
                "frFemale": "Il serait temps qu'on fasse quelque chose.",
                "deMale": "Es ist an der Zeit, dass wir was dagegen tun.",
                "deFemale": "Es ist an der Zeit, dass wir was dagegen tun."
            },
            "LocalizedOptionText": {
                "enMale": "Let's shake him up.",
                "frMale": "Il faudrait le secouer.",
                "frFemale": "Il faudrait le secouer.",
                "deMale": "R\u00fctteln wir ihn wach.",
                "deFemale": "R\u00fctteln wir ihn wach."
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            "IsEmpty": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "qmFJPC4",
            "Text": "You took the words right out of my mouth, friend. Ha!",
            "LocalizedText": {
                "enMale": "You took the words right out of my mouth, friend. Ha!",
                "frMale": "J'\u00e9tais sur le point de le dire, mon cher. Ha !",
                "frFemale": "J'\u00e9tais sur le point de le dire, ma ch\u00e8re. Ha !",
                "deMale": "Ihr nehmt mir die Worte geradewegs aus dem Mund. Ha!",
                "deFemale": "Ihr nehmt mir die Worte geradewegs aus dem Mund. Ha!"
            },
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            "SpeakerB62Id": "qmFJPC4",
            "Text": "See, if I get rid of the Eidolon, the Cartel makes me a full-fledged boss with my own clan.",
            "LocalizedText": {
                "enMale": "See, if I get rid of the Eidolon, the Cartel makes me a full-fledged boss with my own clan.",
                "frMale": "Vous voyez, si je me supprime l'Eidolon, le cartel me placera \u00e0 la t\u00eate de mon propre clan.",
                "frFemale": "Vous voyez, si je me supprime l'Eidolon, le cartel me placera \u00e0 la t\u00eate de mon propre clan.",
                "deMale": "Wenn ich Eidolon aus dem Weg r\u00e4ume, w\u00fcrde mich das Kartell zu einem echten Boss mit einem eigenen Clan machen.",
                "deFemale": "Wenn ich Eidolon aus dem Weg r\u00e4ume, w\u00fcrde mich das Kartell zu einem echten Boss mit einem eigenen Clan machen."
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            "SpeakerB62Id": "qmFJPC4",
            "Text": "And all we gotta do is take out one little assassin and his pet corporation. What a franging deal, huh?",
            "LocalizedText": {
                "enMale": "And all we gotta do is take out one little assassin and his pet corporation. What a franging deal, huh?",
                "frMale": "Et tout ce qu'on a \u00e0 faire, c'est se d\u00e9barrasser d'un assassin ridicule et de sa corporation minable. C'est pas g\u00e9nial ?",
                "frFemale": "Et tout ce qu'on a \u00e0 faire, c'est se d\u00e9barrasser d'un assassin ridicule et de sa corporation minable. C'est pas g\u00e9nial ?",
                "deMale": "Und daf\u00fcr m\u00fcssen wir nur einen kleinen Attent\u00e4ter und sein kleines Unternehmen vernichten. Klingt nach einem guten Gesch\u00e4ft, was?",
                "deFemale": "Und daf\u00fcr m\u00fcssen wir nur einen kleinen Attent\u00e4ter und sein kleines Unternehmen vernichten. Klingt nach einem guten Gesch\u00e4ft, was?"
            },
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            "SpeakerB62Id": "QsyVBVS",
            "Text": "Mako said the hunter will take me away from here. I help find the Eidolon. I get off Nar Shaddaa. Mako said so.",
            "LocalizedText": {
                "enMale": "Mako said the hunter will take me away from here. I help find the Eidolon. I get off Nar Shaddaa. Mako said so.",
                "frMale": "Mako a dit que le chasseur m'emm\u00e8nerait loin d'ici. Je l'aide \u00e0 trouver l'Eidolon. Je quitte Nar Shaddaa. Mako l'a dit.",
                "frFemale": "Mako a dit que la chasseuse m'emm\u00e8nerait loin d'ici. Je l'aide \u00e0 trouver l'Eidolon. Je quitte Nar Shaddaa. Mako l'a dit.",
                "deMale": "Mako sagte, der J\u00e4ger w\u00fcrde mich von hier fortbringen. Ich helfe, Eidolon zu finden, und komme von hier weg. Mako hat das gesagt.",
                "deFemale": "Mako sagte, der J\u00e4ger w\u00fcrde mich von hier fortbringen. Ich helfe, Eidolon zu finden, und komme von hier weg. Mako hat das gesagt."
            },
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            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "If that's the deal Mako made, I'll honor it.",
            "LocalizedText": {
                "enMale": "If that's the deal Mako made, I'll honor it.",
                "frMale": "Si c'est Mako qui l'a dit, alors c'est d'accord.",
                "frFemale": "Si c'est Mako qui l'a dit, alors c'est d'accord.",
                "deMale": "Wenn Mako das versprochen hat, respektiere ich das.",
                "deFemale": "Wenn Mako das versprochen hat, respektiere ich das."
            },
            "LocalizedOptionText": {
                "enMale": "Done.",
                "frMale": "Entendu.",
                "frFemale": "Entendu.",
                "deMale": "Einverstanden.",
                "deFemale": "Einverstanden."
            },
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                "Md6ozhL": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> greatly approves.",
                        "frMale": "<<1>> approuve grandement.",
                        "frFemale": "<<1>> approuve grandement.",
                        "deMale": "<<1>> stimmt uneingeschr\u00e4nkt zu.",
                        "deFemale": "<<1>> stimmt uneingeschr\u00e4nkt zu."
                    }
                }
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            "IsAmbient": false,
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            "SpeakerB62Id": "0000000",
            "Text": "Mako said that, huh?",
            "LocalizedText": {
                "enMale": "Mako said that, huh?",
                "frMale": "Mako a dit \u00e7a, hein ?",
                "frFemale": "Mako a dit \u00e7a, hein ?",
                "deMale": "Mako hat das gesagt, wie?",
                "deFemale": "Mako hat das gesagt, wie?"
            },
            "LocalizedOptionText": {
                "enMale": "She did?",
                "frMale": "Vraiment ?",
                "frFemale": "Vraiment ?",
                "deMale": "Das hat sie?",
                "deFemale": "Das hat sie?"
            },
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "H3TMYz4",
            "Text": "I just said I'd talk to you. Anuli's helped us, and he wants off this trash heap. I don't blame him.",
            "LocalizedText": {
                "enMale": "I just said I'd talk to you. Anuli's helped us, and he wants off this trash heap. I don't blame him.",
                "frMale": "Je t'ai dit que je voulais te parler. Anuli nous a aid\u00e9s, et il veut quitter cette salet\u00e9 de lune. Je le comprends.",
                "frFemale": "Je t'ai dit que je voulais te parler. Anuli nous a aid\u00e9es, et il veut quitter cette salet\u00e9 de lune. Je le comprends.",
                "deMale": "Ich habe ihm gesagt, ich w\u00fcrde mit Euch reden. Anuli hat uns geholfen und er will von diesem M\u00fcllhaufen runter. Das kann man ihm nicht vorwerfen.",
                "deFemale": "Ich habe ihm gesagt, ich w\u00fcrde mit Euch reden. Anuli hat uns geholfen und er will von diesem M\u00fcllhaufen runter. Das kann man ihm nicht vorwerfen."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Well, she misspoke. It happens.",
            "LocalizedText": {
                "enMale": "Well, she misspoke. It happens.",
                "frMale": "Eh bien elle s'est tromp\u00e9e. \u00c7a lui arrive.",
                "frFemale": "Eh bien elle s'est tromp\u00e9e. \u00c7a lui arrive.",
                "deMale": "Sie hat sich wohl versprochen, das kommt vor.",
                "deFemale": "Sie hat sich wohl versprochen, das kommt vor."
            },
            "LocalizedOptionText": {
                "enMale": "She was wrong.",
                "frMale": "Elle a eu tort.",
                "frFemale": "Elle a eu tort.",
                "deMale": "Das war ein Irrtum.",
                "deFemale": "Das war ein Irrtum."
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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            "SpeakerB62Id": "H3TMYz4",
            "Text": "Anuli's helped us out a lot. He just wants a better life off this sleazy moon. I don't blame him.",
            "LocalizedText": {
                "enMale": "Anuli's helped us out a lot. He just wants a better life off this sleazy moon. I don't blame him.",
                "frMale": "Anuli nous a \u00e9t\u00e9 tr\u00e8s utile. Il veut juste faire sa vie ailleurs que sur cette salet\u00e9 de lune. Et je le comprends.",
                "frFemale": "Anuli nous a \u00e9t\u00e9 tr\u00e8s utile. Il veut juste faire sa vie ailleurs que sur cette salet\u00e9 de lune. Et je le comprends.",
                "deMale": "Anuli hat uns sehr geholfen. Er will nur ein besseres Leben und runter von diesem dreckigen Mond. Das kann man ihm nicht vorhalten.",
                "deFemale": "Anuli hat uns sehr geholfen. Er will nur ein besseres Leben und runter von diesem dreckigen Mond. Das kann man ihm nicht vorhalten."
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            "SpeakerB62Id": "H3TMYz4",
            "Text": "All we'd have to do is drop him off at the next spaceport. Please? I owe it to him.",
            "LocalizedText": {
                "enMale": "All we'd have to do is drop him off at the next spaceport. Please? I owe it to him.",
                "frMale": "Tout ce qu'on aura \u00e0 faire, c'est le d\u00e9poser au prochain spatioport. S'il te pla\u00eet. Je lui dois bien \u00e7a.",
                "frFemale": "Tout ce qu'on aura \u00e0 faire, c'est le d\u00e9poser au prochain spatioport. S'il te pla\u00eet. Je lui dois bien \u00e7a.",
                "deMale": "Wir m\u00fcssen ihn nur beim n\u00e4chsten Raumhafen absetzen. Bitte! Ich schulde es ihm.",
                "deFemale": "Wir m\u00fcssen ihn nur beim n\u00e4chsten Raumhafen absetzen. Bitte! Ich schulde es ihm."
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            "NodeId": 60,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "GenericNodeNumber": 0
        },
        "62": {
            "NodeId": 62,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "QsyVBVS",
            "Text": "I hate it here. Everyone uses me. Insults me. I'm just garbage. I hate being scared all the time.",
            "LocalizedText": {
                "enMale": "I hate it here. Everyone uses me. Insults me. I'm just garbage. I hate being scared all the time.",
                "frMale": "Je d\u00e9teste cet endroit. Tout le monde m'utilise, m'insulte. Je suis qu'un d\u00e9chet. Je d\u00e9teste avoir peur tout le temps.",
                "frFemale": "Je d\u00e9teste cet endroit. Tout le monde m'utilise, m'insulte. Je suis qu'un d\u00e9chet. Je d\u00e9teste avoir peur tout le temps.",
                "deMale": "Ich hasse es hier. Jeder nutzt mich aus, beleidigt mich. Ich bin nur M\u00fcll. Ich hasse es, immer Angst zu haben.",
                "deFemale": "Ich hasse es hier. Jeder nutzt mich aus, beleidigt mich. Ich bin nur M\u00fcll. Ich hasse es, immer Angst zu haben."
            },
            "CnvAlienVONode": -1,
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            "IsAmbient": false,
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            "Stb": "str.cnv.location.nar_shaddaa.class.bounty_hunter.geleren",
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        },
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            "NodeId": 67,
            "QuestRewardB62": "zjR2xDR",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I'll do it for Mako.",
            "LocalizedText": {
                "enMale": "I'll do it for Mako.",
                "frMale": "Je vais le faire, pour Mako.",
                "frFemale": "Je vais le faire, pour Mako.",
                "deMale": "Ich tue es f\u00fcr Mako.",
                "deFemale": "Ich tue es f\u00fcr Mako."
            },
            "LocalizedOptionText": {
                "enMale": "All right.",
                "frMale": "D'accord.",
                "frFemale": "D'accord.",
                "deMale": "In Ordnung.",
                "deFemale": "In Ordnung."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "Md6ozhL": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> greatly approves.",
                        "frMale": "<<1>> approuve grandement.",
                        "frFemale": "<<1>> approuve grandement.",
                        "deMale": "<<1>> stimmt uneingeschr\u00e4nkt zu.",
                        "deFemale": "<<1>> stimmt uneingeschr\u00e4nkt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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                70
            ],
            "Stb": "str.cnv.location.nar_shaddaa.class.bounty_hunter.geleren",
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        },
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            "NodeId": 68,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "H3TMYz4",
            "Text": "Aww, thanks! This means a lot to me! I'll owe you one!",
            "LocalizedText": {
                "enMale": "Aww, thanks! This means a lot to me! I'll owe you one!",
                "frMale": "Oooh, merci ! Tu pourrais pas me faire plus plaisir. Je t'en dois une !",
                "frFemale": "Oooh, merci ! Tu pourrais pas me faire plus plaisir. Je t'en dois une !",
                "deMale": "Danke! Das bedeutet mir sehr viel! Ich schulde Euch was!",
                "deFemale": "Danke! Das bedeutet mir sehr viel! Ich schulde Euch was!"
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
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            "Stb": "str.cnv.location.nar_shaddaa.class.bounty_hunter.geleren",
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            "NodeId": 71,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Don't you work for Gele'ren?",
            "LocalizedText": {
                "enMale": "Don't you work for Gele'ren?",
                "frMale": "Tu ne travailles plus pour Gele'ren ?",
                "frFemale": "Tu ne travailles plus pour Gele'ren ?",
                "deMale": "Arbeitest du nicht f\u00fcr Gele'ren?",
                "deFemale": "Arbeitest du nicht f\u00fcr Gele'ren?"
            },
            "LocalizedOptionText": {
                "enMale": "What about your boss?",
                "frMale": "Et ton patron, alors ?",
                "frFemale": "Et ton patron, alors ?",
                "deMale": "Was ist mit deinem Boss?",
                "deFemale": "Was ist mit deinem Boss?"
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.nar_shaddaa.class.bounty_hunter.geleren",
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        },
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            "NodeId": 72,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "qmFJPC4",
            "Text": "What do I care? I'll be running my own clan soon. He'll be back. They always come back.",
            "LocalizedText": {
                "enMale": "What do I care? I'll be running my own clan soon. He'll be back. They always come back.",
                "frMale": "Qu'est-ce que \u00e7a peut me faire ? J'aurai bient\u00f4t mon propre clan. Il reviendra. Comme tous les autres.",
                "frFemale": "Qu'est-ce que \u00e7a peut me faire ? J'aurai bient\u00f4t mon propre clan. Il reviendra. Comme tous les autres.",
                "deMale": "Was k\u00fcmmert mich das? Ich habe bald meinen eigenen Clan. Er kommt schon zur\u00fcck. Sie kommen immer zur\u00fcck.",
                "deFemale": "Was k\u00fcmmert mich das? Ich habe bald meinen eigenen Clan. Er kommt schon zur\u00fcck. Sie kommen immer zur\u00fcck."
            },
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            "NodeId": 73,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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        "74": {
            "NodeId": 74,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "H3TMYz4",
            "Text": "Perfect! So it's settled? He can come with us?",
            "LocalizedText": {
                "enMale": "Perfect! So it's settled? He can come with us?",
                "frMale": "Parfait ! Alors, c'est r\u00e9gl\u00e9 ? Il peut venir avec nous ?",
                "frFemale": "Parfait ! Alors, c'est r\u00e9gl\u00e9 ? Il peut venir avec nous ?",
                "deMale": "Perfekt! Also abgemacht? Er kann mit uns kommen?",
                "deFemale": "Perfekt! Also abgemacht? Er kann mit uns kommen?"
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.nar_shaddaa.class.bounty_hunter.geleren",
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        },
        "75": {
            "NodeId": 75,
            "QuestRewardB62": "zjR2xDR",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Sure. There's room on the ship.",
            "LocalizedText": {
                "enMale": "Sure. There's room on the ship.",
                "frMale": "Bien s\u00fbr, il y a assez de place \u00e0 bord.",
                "frFemale": "Bien s\u00fbr, il y a assez de place \u00e0 bord.",
                "deMale": "Klar. Es gibt genug Platz auf dem Schiff.",
                "deFemale": "Klar. Es gibt genug Platz auf dem Schiff."
            },
            "LocalizedOptionText": {
                "enMale": "Absolutely.",
                "frMale": "Tout \u00e0 fait.",
                "frFemale": "Tout \u00e0 fait.",
                "deMale": "Nat\u00fcrlich.",
                "deFemale": "Nat\u00fcrlich."
            },
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            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "Md6ozhL": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> greatly approves.",
                        "frMale": "<<1>> approuve grandement.",
                        "frFemale": "<<1>> approuve grandement.",
                        "deMale": "<<1>> stimmt uneingeschr\u00e4nkt zu.",
                        "deFemale": "<<1>> stimmt uneingeschr\u00e4nkt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            ],
            "Stb": "str.cnv.location.nar_shaddaa.class.bounty_hunter.geleren",
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        },
        "76": {
            "NodeId": 76,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "H3TMYz4",
            "Text": "Oh, thank you! This means so much to me! I owe you a really big favor!",
            "LocalizedText": {
                "enMale": "Oh, thank you! This means so much to me! I owe you a really big favor!",
                "frMale": "Merci ! Tu pourrais pas me faire plus plaisir ! Tu me rends service, je te revaudrai \u00e7a !",
                "frFemale": "Merci ! Tu pourrais pas me faire plus plaisir ! Tu me rends service, je te revaudrai \u00e7a !",
                "deMale": "Danke! Das bedeutet mir sehr viel! Ich schulde Euch wirklich was!",
                "deFemale": "Danke! Das bedeutet mir sehr viel! Ich schulde Euch wirklich was!"
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
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        },
        "78": {
            "NodeId": 78,
            "QuestRewardB62": "zjR2xDR",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "We're dropping him off first thing.",
            "LocalizedText": {
                "enMale": "We're dropping him off first thing.",
                "frMale": "On le d\u00e9posera \u00e0 la premi\u00e8re occasion.",
                "frFemale": "On le d\u00e9posera \u00e0 la premi\u00e8re occasion.",
                "deMale": "Wir werfen ihn raus, sobald es geht.",
                "deFemale": "Wir werfen ihn raus, sobald es geht."
            },
            "LocalizedOptionText": {
                "enMale": "Just for a ride.",
                "frMale": "On ne fait que le conduire.",
                "frFemale": "On ne fait que le conduire.",
                "deMale": "Nur f\u00fcr einen Flug.",
                "deFemale": "Nur f\u00fcr einen Flug."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "Md6ozhL": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            ],
            "Stb": "str.cnv.location.nar_shaddaa.class.bounty_hunter.geleren",
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        },
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            "NodeId": 79,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "H3TMYz4",
            "Text": "No problem! I'm sure he'll do fine. Thanks so much for this! I owe you one.",
            "LocalizedText": {
                "enMale": "No problem! I'm sure he'll do fine. Thanks so much for this! I owe you one.",
                "frMale": "Pas de probl\u00e8me ! Je suis s\u00fbre qu'il se d\u00e9brouillera. Merci infiniment. Je te revaudrai \u00e7a.",
                "frFemale": "Pas de probl\u00e8me ! Je suis s\u00fbre qu'il se d\u00e9brouillera. Merci infiniment. Je te revaudrai \u00e7a.",
                "deMale": "Kein Problem! Er kommt sicherlich klar. Habt vielen Dank! Ich schulde Euch was.",
                "deFemale": "Kein Problem! Er kommt sicherlich klar. Habt vielen Dank! Ich schulde Euch was."
            },
            "CnvAlienVONode": -1,
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        "83": {
            "NodeId": 83,
            "QuestRewardB62": "zjR2xDR",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "He creeps me out.",
            "LocalizedText": {
                "enMale": "He creeps me out.",
                "frMale": "Il me fiche la trouille.",
                "frFemale": "Il me fiche la trouille.",
                "deMale": "Er macht mir Angst.",
                "deFemale": "Er macht mir Angst."
            },
            "LocalizedOptionText": {
                "enMale": "No. ",
                "frMale": "Non.",
                "frFemale": "Non.",
                "deMale": "Nein.",
                "deFemale": "Nein."
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            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "Md6ozhL": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            ],
            "Stb": "str.cnv.location.nar_shaddaa.class.bounty_hunter.geleren",
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        },
        "85": {
            "NodeId": 85,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "QsyVBVS",
            "Text": "I'll help the hunter. I'll do whatever I have to.",
            "LocalizedText": {
                "enMale": "I'll help the hunter. I'll do whatever I have to.",
                "frMale": "Je vais aider le chasseur. Je ferai tout mon possible.",
                "frFemale": "Je vais aider la chasseuse. Je ferai tout mon possible.",
                "deMale": "Ich helfe dem J\u00e4ger. Ich tue, was immer ich auch tun muss.",
                "deFemale": "Ich helfe dem J\u00e4ger. Ich tue, was immer ich auch tun muss."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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            "ChildIds": [
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            "Stb": "str.cnv.location.nar_shaddaa.class.bounty_hunter.geleren",
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        },
        "87": {
            "NodeId": 87,
            "QuestRewardB62": "zjR2xDR",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You better get used to it, worm.",
            "LocalizedText": {
                "enMale": "You better get used to it, worm.",
                "frMale": "Il va falloir t'y faire, nabot.",
                "frFemale": "Il va falloir t'y faire, nabot.",
                "deMale": "Daran solltest du dich besser gew\u00f6hnen, Wurm.",
                "deFemale": "Daran solltest du dich besser gew\u00f6hnen, Wurm."
            },
            "LocalizedOptionText": {
                "enMale": "You deserve it.",
                "frMale": "C'est tout ce que tu m\u00e9rites.",
                "frFemale": "C'est tout ce que tu m\u00e9rites.",
                "deMale": "Du verdienst es halt nicht anders.",
                "deFemale": "Du verdienst es halt nicht anders."
            },
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            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "Md6ozhL": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                }
            },
            "IsAmbient": false,
            "ChildIds": [
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        },
        "88": {
            "NodeId": 88,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "H3TMYz4",
            "Text": "What? But he's helped us! Dropping him off at a spaceport costs you nothing!",
            "LocalizedText": {
                "enMale": "What? But he's helped us! Dropping him off at a spaceport costs you nothing!",
                "frMale": "Quoi ? Mais il nous a aid\u00e9s ! Et \u00e7a te co\u00fbte rien, de le d\u00e9poser au prochain spatioport !",
                "frFemale": "Quoi ? Mais il nous a aid\u00e9es ! Et \u00e7a te co\u00fbte rien, de le d\u00e9poser au prochain spatioport !",
                "deMale": "Was? Aber er hat uns geholfen! Es kostet Euch \u00fcberhaupt nichts, wenn Ihr ihn bei einem Raumhafen absetzt.",
                "deFemale": "Was? Aber er hat uns geholfen! Es kostet Euch \u00fcberhaupt nichts, wenn Ihr ihn bei einem Raumhafen absetzt."
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            "QuestRewardB62": "zjR2xDR",
            "ActionQuest": 0,
            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "This conversation's over.",
            "LocalizedText": {
                "enMale": "This conversation's over.",
                "frMale": "Cette conversation est termin\u00e9e.",
                "frFemale": "Cette conversation est termin\u00e9e.",
                "deMale": "Diese Unterhaltung ist beendet.",
                "deFemale": "Diese Unterhaltung ist beendet."
            },
            "LocalizedOptionText": {
                "enMale": "I said no.",
                "frMale": "J'ai dit non.",
                "frFemale": "J'ai dit non.",
                "deMale": "Ich habe nein gesagt.",
                "deFemale": "Ich habe nein gesagt."
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                "Md6ozhL": {
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                    "Value": {
                        "enMale": "<<1>> greatly disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve grandement.",
                        "frFemale": "<<1>> d\u00e9sapprouve grandement.",
                        "deMale": "<<1>> ist absolut dagegen.",
                        "deFemale": "<<1>> ist absolut dagegen."
                    }
                }
            },
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "0000000",
            "Text": "Fine, if it means that much to you.",
            "LocalizedText": {
                "enMale": "Fine, if it means that much to you.",
                "frMale": "OK, si \u00e7a te fait vraiment plaisir.",
                "frFemale": "OK, si \u00e7a te fait vraiment plaisir.",
                "deMale": "In Ordnung, wenn es dir so viel bedeutet.",
                "deFemale": "In Ordnung, wenn es dir so viel bedeutet."
            },
            "LocalizedOptionText": {
                "enMale": "Fine, fine.",
                "frMale": "Bon, bon.",
                "frFemale": "Bon, bon.",
                "deMale": "Schon gut, schon gut.",
                "deFemale": "Schon gut, schon gut."
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                "Md6ozhL": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "H3TMYz4",
            "Text": "Thank you! It does! I won't forget this! And I'll make it up to you! I promise!",
            "LocalizedText": {
                "enMale": "Thank you! It does! I won't forget this! And I'll make it up to you! I promise!",
                "frMale": "Oh, oui ! Merci ! Je te revaudrai \u00e7a ! Et je tiendrai ma promesse ! C'est jur\u00e9 !",
                "frFemale": "Oh, oui ! Merci ! Je te revaudrai \u00e7a ! Et je tiendrai ma promesse ! C'est jur\u00e9 !",
                "deMale": "Danke! Das tut es! Das werde ich Euch nicht vergessen! Und ich verspreche, ich werde es wiedergutmachen.",
                "deFemale": "Danke! Das tut es! Das werde ich Euch nicht vergessen! Und ich verspreche, ich werde es wiedergutmachen."
            },
            "CnvAlienVONode": -1,
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            "QuestRewardB62": "zjR2xDR",
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Never question my decision again.",
            "LocalizedText": {
                "enMale": "Never question my decision again.",
                "frMale": "Ne remets jamais mes d\u00e9cisions en cause.",
                "frFemale": "Ne remets jamais mes d\u00e9cisions en cause.",
                "deMale": "Stell meine Entscheidungen nie wieder in Frage.",
                "deFemale": "Stell meine Entscheidungen nie wieder in Frage."
            },
            "LocalizedOptionText": {
                "enMale": "Stop talking, Mako.",
                "frMale": "Arr\u00eate de parler, Mako.",
                "frFemale": "Arr\u00eate de parler, Mako.",
                "deMale": "Sei ruhig, Mako.",
                "deFemale": "Sei ruhig, Mako."
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            "AffectionRewardEventsB62": {
                "Md6ozhL": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> greatly disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve grandement.",
                        "frFemale": "<<1>> d\u00e9sapprouve grandement.",
                        "deMale": "<<1>> ist absolut dagegen.",
                        "deFemale": "<<1>> ist absolut dagegen."
                    }
                }
            },
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "H3TMYz4",
            "Text": "Fine! I'll try not to bother you next time!",
            "LocalizedText": {
                "enMale": "Fine! I'll try not to bother you next time!",
                "frMale": "OK ! J'\u00e9viterai de t'emb\u00eater la prochaine fois !",
                "frFemale": "OK ! J'\u00e9viterai de t'emb\u00eater la prochaine fois !",
                "deMale": "Schon gut! Ich versuche, Euch nicht nochmal zu bel\u00e4stigen!",
                "deFemale": "Schon gut! Ich versuche, Euch nicht nochmal zu bel\u00e4stigen!"
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "qmFJPC4",
            "Text": "Ha! You have a promising career in the Cartel if you ever give up bounty hunting.",
            "LocalizedText": {
                "enMale": "Ha! You have a promising career in the Cartel if you ever give up bounty hunting.",
                "frMale": "Ha ! Vous pourriez faire carri\u00e8re dans le cartel, le jour o\u00f9 vous serez plus chasseur de primes !",
                "frFemale": "Ha ! Vous pourriez faire carri\u00e8re dans le cartel, le jour o\u00f9 vous serez plus chasseuse de primes !",
                "deMale": "Ha! Falls Ihr Eure Karriere als Kopfgeldj\u00e4ger beenden solltet, w\u00fcrdet Ihr es im Kartell weit bringen.",
                "deFemale": "Ha! Falls Ihr Eure Karriere als Kopfgeldj\u00e4ger beenden solltet, w\u00fcrdet Ihr es im Kartell weit bringen."
            },
            "CnvAlienVONode": -1,
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            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "qmFJPC4",
            "Text": "Now that's settled, let's get back to the job of driving Eidolon Security outta business.",
            "LocalizedText": {
                "enMale": "Now that's settled, let's get back to the job of driving Eidolon Security outta business.",
                "frMale": "Bon, maintenant que c'est r\u00e9gl\u00e9, revenons aux choses s\u00e9rieuses : le sabotage d'Eidolon S\u00e9curit\u00e9.",
                "frFemale": "Bon, maintenant que c'est r\u00e9gl\u00e9, revenons aux choses s\u00e9rieuses : le sabotage d'Eidolon S\u00e9curit\u00e9.",
                "deMale": "Da das jetzt gekl\u00e4rt ist, k\u00fcmmern wir uns wieder darum, Eidolon Security aus dem Gesch\u00e4ft zu dr\u00e4ngen.",
                "deFemale": "Da das jetzt gekl\u00e4rt ist, k\u00fcmmern wir uns wieder darum, Eidolon Security aus dem Gesch\u00e4ft zu dr\u00e4ngen."
            },
            "CnvAlienVONode": -1,
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            "SpeakerB62Id": "0000000",
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            "QuestRewardB62": "0000000",
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            "IsPlayerNode": false,
            "SpeakerB62Id": "qmFJPC4",
            "Text": "Go take care of business. Not sure what you got against Ugnaughts, but knock yourself out!",
            "LocalizedText": {
                "enMale": "Go take care of business. Not sure what you got against Ugnaughts, but knock yourself out!",
                "frMale": "Allez r\u00e9gler vos affaires. Je sais pas trop ce que vous avez contre les Ugnaughts, mais faites-vous plaisir !",
                "frFemale": "Allez r\u00e9gler vos affaires. Je sais pas trop ce que vous avez contre les Ugnaughts, mais faites-vous plaisir !",
                "deMale": "K\u00fcmmert Euch um Eure Gesch\u00e4fte. Ich wei\u00df zwar nicht, was Ihr gegen Ugnaughts habt, aber gebt's ihnen nur!",
                "deFemale": "K\u00fcmmert Euch um Eure Gesch\u00e4fte. Ich wei\u00df zwar nicht, was Ihr gegen Ugnaughts habt, aber gebt's ihnen nur!"
            },
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            "AffectionRewardEventsB62": [],
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            "QuestsGrantedB62": [
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            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "QsyVBVS",
            "Text": "The hunter's gotta know. Gele'ren should talk about it. Mako said it was important. She said so.",
            "LocalizedText": {
                "enMale": "The hunter's gotta know. Gele'ren should talk about it. Mako said it was important. She said so.",
                "frMale": "Le chasseur doit savoir. Gele'ren devrait en parler. Mako a dit que c'\u00e9tait important. Elle l'a dit.",
                "frFemale": "La chasseuse doit savoir. Gele'ren devrait en parler. Mako a dit que c'\u00e9tait important. Elle l'a dit.",
                "deMale": "Der J\u00e4ger muss es wissen. Gele'ren sollte es erw\u00e4hnen. Mako sagte, es sei wichtig. Das hat sie gesagt.",
                "deFemale": "Der J\u00e4ger muss es wissen. Gele'ren sollte es erw\u00e4hnen. Mako sagte, es sei wichtig. Das hat sie gesagt."
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            "QuestRewardB62": "0000000",
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "NodeId": 109,
            "QuestRewardB62": "0000000",
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            "AlignmentGain": "None",
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            "IsPlayerNode": false,
            "SpeakerB62Id": "H3TMYz4",
            "Text": "Wait! What did you find, Anuli?",
            "LocalizedText": {
                "enMale": "Wait! What did you find, Anuli?",
                "frMale": "Quoi ? Tu as trouv\u00e9 quelque chose, Anuli ?",
                "frFemale": "Quoi ? Tu as trouv\u00e9 quelque chose, Anuli ?",
                "deMale": "Moment! Was hast du gefunden, Anuli?",
                "deFemale": "Moment! Was hast du gefunden, Anuli?"
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "IsEmpty": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "qmFJPC4",
            "Text": "Aw, for the love of franging credits! We're discussing business here!",
            "LocalizedText": {
                "enMale": "Aw, for the love of franging credits! We're discussing business here!",
                "frMale": "Ah, mais nom d'un paquet de cr\u00e9dits ! On essaie de causer affaires, l\u00e0 !",
                "frFemale": "Ah, mais nom d'un paquet de cr\u00e9dits ! On essaie de causer affaires, l\u00e0 !",
                "deMale": "Ahh, um der Credits willen! Wir sprechen hier \u00fcber unsere Gesch\u00e4fte!",
                "deFemale": "Ahh, um der Credits willen! Wir sprechen hier \u00fcber unsere Gesch\u00e4fte!"
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            "CnvAlienVONode": -1,
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "qmFJPC4",
            "Text": "Keep it down, you little worm! Can't you see we're talking business!",
            "LocalizedText": {
                "enMale": "Keep it down, you little worm! Can't you see we're talking business!",
                "frMale": "Ferme-l\u00e0 un peu, sale nabot ! Tu vois pas qu'on parle affaires ?",
                "frFemale": "Ferme-l\u00e0 un peu, sale nabot ! Tu vois pas qu'on parle affaires ?",
                "deMale": "St\u00f6r mich nicht, nichtsnutziger Wurm! Kannst du nicht sehen, dass wir hier \u00fcber das Gesch\u00e4ft reden?",
                "deFemale": "St\u00f6r mich nicht, nichtsnutziger Wurm! Kannst du nicht sehen, dass wir hier \u00fcber das Gesch\u00e4ft reden?"
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Mako said what was important?",
            "LocalizedText": {
                "enMale": "Mako said what was important?",
                "frMale": "Mako a dit quelque chose d'important ?",
                "frFemale": "Mako a dit quelque chose d'important ?",
                "deMale": "Was sagte Mako, sei wichtig?",
                "deFemale": "Was sagte Mako, sei wichtig?"
            },
            "LocalizedOptionText": {
                "enMale": "What's up?",
                "frMale": "Quoi de neuf ?",
                "frFemale": "Quoi de neuf ?",
                "deMale": "Was ist los?",
                "deFemale": "Was ist los?"
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            "IsPlayerNode": false,
            "SpeakerB62Id": "qmFJPC4",
            "Text": "He's been catching up with your little friend, is all. Told him he should be concentrating on business!",
            "LocalizedText": {
                "enMale": "He's been catching up with your little friend, is all. Told him he should be concentrating on business!",
                "frMale": "Il a juste discut\u00e9 un peu avec votre copine, c'est tout. Il devrait plut\u00f4t se concentrer sur son travail !",
                "frFemale": "Il a juste discut\u00e9 un peu avec votre copine, c'est tout. Il devrait plut\u00f4t se concentrer sur son travail !",
                "deMale": "Er unterh\u00e4lt sich nur mit Eurer kleinen Freundin, das ist alles. Ich habe ihm gesagt, dass er sich auf das Gesch\u00e4ftliche konzentrieren soll!",
                "deFemale": "Er unterh\u00e4lt sich nur mit Eurer kleinen Freundin, das ist alles. Ich habe ihm gesagt, dass er sich auf das Gesch\u00e4ftliche konzentrieren soll!"
            },
            "CnvAlienVONode": -1,
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            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You holding out on me, Gele'ren?",
            "LocalizedText": {
                "enMale": "You holding out on me, Gele'ren?",
                "frMale": "Alors, on me cache des choses, Gele'ren ?",
                "frFemale": "Alors, on me cache des choses, Gele'ren ?",
                "deMale": "Was verschweigt Ihr mir, Gele'ren?",
                "deFemale": "Was verschweigt Ihr mir, Gele'ren?"
            },
            "LocalizedOptionText": {
                "enMale": "Keeping secrets, gangster?",
                "frMale": "Vous ne m'avez pas tout dit, escroc.",
                "frFemale": "Vous ne m'avez pas tout dit, escroc.",
                "deMale": "Ihr habt Geheimnisse vor mir?",
                "deFemale": "Ihr habt Geheimnisse vor mir?"
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "qmFJPC4",
            "Text": "Not at all! What--yea--just been kinda busy, ya know?",
            "LocalizedText": {
                "enMale": "Not at all! What--yea--just been kinda busy, ya know?",
                "frMale": "Pas du tout ! Mais, euh, il se passe tellement de choses.",
                "frFemale": "Pas du tout ! Mais, euh, il se passe tellement de choses.",
                "deMale": "Gar nichts! Ich war nur ziemlich besch\u00e4ftigt, versteht Ihr?",
                "deFemale": "Gar nichts! Ich war nur ziemlich besch\u00e4ftigt, versteht Ihr?"
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
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            "NodeId": 126,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You should keep your help in line.",
            "LocalizedText": {
                "enMale": "You should keep your help in line.",
                "frMale": "Vous devriez \u00e9duquer vos employ\u00e9s.",
                "frFemale": "Vous devriez \u00e9duquer vos employ\u00e9s.",
                "deMale": "Ihr solltet Euren Helfer besser im Zaum halten.",
                "deFemale": "Ihr solltet Euren Helfer besser im Zaum halten."
            },
            "LocalizedOptionText": {
                "enMale": "Why is he talking again?",
                "frMale": "Quelqu'un l'a sonn\u00e9, lui ?",
                "frFemale": "Quelqu'un l'a sonn\u00e9, lui ?",
                "deMale": "Warum redet er schon wieder?",
                "deFemale": "Warum redet er schon wieder?"
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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            "NodeId": 127,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "qmFJPC4",
            "Text": "If he weren't so blasted useful, I'd melt his face off right here.",
            "LocalizedText": {
                "enMale": "If he weren't so blasted useful, I'd melt his face off right here.",
                "frMale": "S'il m'\u00e9tait pas aussi utile, j'h\u00e9siterais pas \u00e0 m'en d\u00e9barrasser une bonne fois pour toutes.",
                "frFemale": "S'il m'\u00e9tait pas aussi utile, j'h\u00e9siterais pas \u00e0 m'en d\u00e9barrasser une bonne fois pour toutes.",
                "deMale": "Wenn er nicht so verdammt n\u00fctzlich w\u00e4re, w\u00fcrde ich ihn sofort wegblasen.",
                "deFemale": "Wenn er nicht so verdammt n\u00fctzlich w\u00e4re, w\u00fcrde ich ihn sofort wegblasen."
            },
            "CnvAlienVONode": -1,
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            "IsEmpty": true,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "qmFJPC4",
            "Text": "Go ahead, Anuli. Get it off your miserable little chest. We'll talk about protocol later.",
            "LocalizedText": {
                "enMale": "Go ahead, Anuli. Get it off your miserable little chest. We'll talk about protocol later.",
                "frMale": "Continue, Anuli. Dis-nous tes b\u00eatises, qu'on en finisse. On parlera du protocole un peu plus tard.",
                "frFemale": "Continue, Anuli. Dis-nous tes b\u00eatises, qu'on en finisse. On parlera du protocole un peu plus tard.",
                "deMale": "Rede weiter, Anuli. Rede es dir nur von deiner bemitleidenswerten Seele. Wir sprechen uns nachher.",
                "deFemale": "Rede weiter, Anuli. Rede es dir nur von deiner bemitleidenswerten Seele. Wir sprechen uns nachher."
            },
            "CnvAlienVONode": -1,
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        "130": {
            "NodeId": 130,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "131": {
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            "QuestRewardB62": "0000000",
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            "SpeakerB62Id": "QsyVBVS",
            "Text": "Strange weapon orders. Armor plating, blaster cannons, defense shields. Shipped to an abandoned warehouse in the Duros Sector. Makes no sense.",
            "LocalizedText": {
                "enMale": "Strange weapon orders. Armor plating, blaster cannons, defense shields. Shipped to an abandoned warehouse in the Duros Sector. Makes no sense.",
                "frMale": "Des commandes d'armes bizarres. Mat\u00e9riaux de blindage, canons blasters, boucliers d\u00e9fensif. Livr\u00e9es dans un entrep\u00f4t abandonn\u00e9 du secteur Duros. C'est absurde.",
                "frFemale": "Des commandes d'armes bizarres. Mat\u00e9riaux de blindage, canons blasters, boucliers d\u00e9fensif. Livr\u00e9es dans un entrep\u00f4t abandonn\u00e9 du secteur Duros. C'est absurde.",
                "deMale": "Seltsame Waffenbestellungen. Panzerungen, Blasterkanonen, Schutzschilde. Geliefert an ein verlassenes Lagerhaus im Duros-Sektor. Das ergibt keinen Sinn.",
                "deFemale": "Seltsame Waffenbestellungen. Panzerungen, Blasterkanonen, Schutzschilde. Geliefert an ein verlassenes Lagerhaus im Duros-Sektor. Das ergibt keinen Sinn."
            },
            "CnvAlienVONode": -1,
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            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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        },
        "133": {
            "NodeId": 133,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "H3TMYz4",
            "Text": "Armor plating? Hang on, that sounds really familiar. Let me check something....",
            "LocalizedText": {
                "enMale": "Armor plating? Hang on, that sounds really familiar. Let me check something....",
                "frMale": "Mat\u00e9riaux de blindage ? Attends, \u00e7a me dit quelque chose. Je vais v\u00e9rifier un truc...",
                "frFemale": "Mat\u00e9riaux de blindage ? Attends, \u00e7a me dit quelque chose. Je vais v\u00e9rifier un truc...",
                "deMale": "Panzerungen? Moment, das kommt mir bekannt vor. Ich \u00fcberpr\u00fcfe eben etwas ...",
                "deFemale": "Panzerungen? Moment, das kommt mir bekannt vor. Ich \u00fcberpr\u00fcfe eben etwas ..."
            },
            "CnvAlienVONode": -1,
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            "NodeId": 138,
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "QsyVBVS",
            "Text": "The hunter should talk to Mako. Mako will know more. I'll call her.",
            "LocalizedText": {
                "enMale": "The hunter should talk to Mako. Mako will know more. I'll call her.",
                "frMale": "Le chasseur devrait parler \u00e0 Mako. Mako en saura plus. Je vais l'appeler.",
                "frFemale": "La chasseuse devrait parler \u00e0 Mako. Mako en saura plus. Je vais l'appeler.",
                "deMale": "Der J\u00e4ger sollte mit Mako reden. Mako wei\u00df mehr. Ich kontaktiere sie.",
                "deFemale": "Der J\u00e4ger sollte mit Mako reden. Mako wei\u00df mehr. Ich kontaktiere sie."
            },
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            "IsEmpty": true,
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            "SpeakerB62Id": "0000000",
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        "140": {
            "NodeId": 140,
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            "IsEmpty": false,
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            "SpeakerB62Id": "H3TMYz4",
            "Text": "Got your signal, Anuli. You're right, this is pretty weird. Armor plating? That sounds familiar. Let me check something....",
            "LocalizedText": {
                "enMale": "Got your signal, Anuli. You're right, this is pretty weird. Armor plating? That sounds familiar. Let me check something....",
                "frMale": "J'ai ton signal, Anuli. Tu as raison, je trouve \u00e7a bizarre. Des mat\u00e9riaux de blindage ? \u00c7a me dit quelque chose. Je vais v\u00e9rifier un truc...",
                "frFemale": "J'ai ton signal, Anuli. Tu as raison, je trouve \u00e7a bizarre. Des mat\u00e9riaux de blindage ? \u00c7a me dit quelque chose. Je vais v\u00e9rifier un truc...",
                "deMale": "Signal empfangen, Anuli. Du hast Recht, das ist echt seltsam. Panzerungen? Das kommt mir bekannt vor. Lass mich was \u00fcberpr\u00fcfen ...",
                "deFemale": "Signal empfangen, Anuli. Du hast Recht, das ist echt seltsam. Panzerungen? Das kommt mir bekannt vor. Lass mich was \u00fcberpr\u00fcfen ..."
            },
            "CnvAlienVONode": -1,
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        "141": {
            "NodeId": 141,
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            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Talk to me, Mako.",
            "LocalizedText": {
                "enMale": "Talk to me, Mako.",
                "frMale": "Dis-moi tout, Mako.",
                "frFemale": "Dis-moi tout, Mako.",
                "deMale": "Sprich mit mir, Mako.",
                "deFemale": "Sprich mit mir, Mako."
            },
            "LocalizedOptionText": {
                "enMale": "We have a lead on someone?",
                "frMale": "On a une piste ?",
                "frFemale": "On a une piste ?",
                "deMale": "Haben wir eine Spur?",
                "deFemale": "Haben wir eine Spur?"
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
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        "145": {
            "NodeId": 145,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "This sounds like bad news.",
            "LocalizedText": {
                "enMale": "This sounds like bad news.",
                "frMale": "On dirait une mauvaise nouvelle.",
                "frFemale": "On dirait une mauvaise nouvelle.",
                "deMale": "Das klingt nach schlechten Neuigkeiten.",
                "deFemale": "Das klingt nach schlechten Neuigkeiten."
            },
            "LocalizedOptionText": {
                "enMale": "I'm guessing it's not good?",
                "frMale": "C'est mauvais signe ?",
                "frFemale": "C'est mauvais signe ?",
                "deMale": "Das h\u00f6rt sich nicht gut an.",
                "deFemale": "Das h\u00f6rt sich nicht gut an."
            },
            "CnvAlienVONode": -1,
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        "147": {
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            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Hey, remember me, your boss?",
            "LocalizedText": {
                "enMale": "Hey, remember me, your boss?",
                "frMale": "H\u00e9, tu te souviens de moi ? Ton chef ?",
                "frFemale": "H\u00e9, tu te souviens de moi ? Ta chef ?",
                "deMale": "Hey, erinnerst du dich noch an mich, deinen Boss?",
                "deFemale": "Hey, erinnerst du dich noch an mich, deinen Boss?"
            },
            "LocalizedOptionText": {
                "enMale": "Don't ignore me, Mako.",
                "frMale": "Arr\u00eate de m'ignorer, Mako.",
                "frFemale": "Arr\u00eate de m'ignorer, Mako.",
                "deMale": "Ignorier mich nicht, Mako.",
                "deFemale": "Ignorier mich nicht, Mako."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": {
                "Md6ozhL": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
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        "148": {
            "NodeId": 148,
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
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            "SpeakerB62Id": "H3TMYz4",
            "Text": "I was gonna tell you. And you're not my boss. But anyway....",
            "LocalizedText": {
                "enMale": "I was gonna tell you. And you're not my boss. But anyway....",
                "frMale": "J'allais y venir. Et tu n'es pas mon chef. Enfin bref...",
                "frFemale": "J'allais y venir. Et tu n'es pas mon chef. Enfin bref...",
                "deMale": "Ich wollte es Euch gerade erz\u00e4hlen, und Ihr seid nicht mein Boss. Also ...",
                "deFemale": "Ich wollte es Euch gerade erz\u00e4hlen, und Ihr seid nicht mein Boss. Also ..."
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            "SpeakerB62Id": "H3TMYz4",
            "Text": "I asked Anuli to help me watch for possible bounty hunter rivals and to look out for anything weird.",
            "LocalizedText": {
                "enMale": "I asked Anuli to help me watch for possible bounty hunter rivals and to look out for anything weird.",
                "frMale": "J'ai demand\u00e9 \u00e0 Anuli de surveiller nos adversaires \u00e9ventuels et de nous signaler tout ce qui lui paraissait louche.",
                "frFemale": "J'ai demand\u00e9 \u00e0 Anuli de surveiller nos adversaires \u00e9ventuels et de nous signaler tout ce qui lui paraissait louche.",
                "deMale": "Ich habe Anuli gebeten, nach m\u00f6glichen Rivalen oder seltsamen Dingen Ausschau zu halten.",
                "deFemale": "Ich habe Anuli gebeten, nach m\u00f6glichen Rivalen oder seltsamen Dingen Ausschau zu halten."
            },
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            "SpeakerB62Id": "QsyVBVS",
            "Text": "And this is. Even for Nar Shaddaa. Nobody ships expensive hardware to empty buildings. Or if they do, they hide it better.",
            "LocalizedText": {
                "enMale": "And this is. Even for Nar Shaddaa. Nobody ships expensive hardware to empty buildings. Or if they do, they hide it better.",
                "frMale": "\u00c7a, c'est louche. M\u00eame pour Nar Shaddaa. Qui enverrait du mat\u00e9riel hors de prix dans un b\u00e2timent vide ? Et sans le cacher mieux que \u00e7a ?",
                "frFemale": "\u00c7a, c'est louche. M\u00eame pour Nar Shaddaa. Qui enverrait du mat\u00e9riel hors de prix dans un b\u00e2timent vide ? Et sans le cacher mieux que \u00e7a ?",
                "deMale": "Und das ist seltsam. Selbst f\u00fcr Nar Shaddaa. Niemand liefert teure Ausr\u00fcstung an leerstehende Geb\u00e4ude. Und wenn doch, wird sie besser versteckt.",
                "deFemale": "Und das ist seltsam. Selbst f\u00fcr Nar Shaddaa. Niemand liefert teure Ausr\u00fcstung an leerstehende Geb\u00e4ude. Und wenn doch, wird sie besser versteckt."
            },
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            "SpeakerB62Id": "H3TMYz4",
            "Text": "Here it is! The Zargnor Clan! I knew those weapon parts sounded familiar!",
            "LocalizedText": {
                "enMale": "Here it is! The Zargnor Clan! I knew those weapon parts sounded familiar!",
                "frMale": "J'ai trouv\u00e9 ! Le clan Zargnor ! Je savais que ces articles me disaient quelque chose !",
                "frFemale": "J'ai trouv\u00e9 ! Le clan Zargnor ! Je savais que ces articles me disaient quelque chose !",
                "deMale": "Da haben wir's! Der Zargnor-Clan! Ich wusste, dass mir diese Waffenteile bekannt vorkamen!",
                "deFemale": "Da haben wir's! Der Zargnor-Clan! Ich wusste, dass mir diese Waffenteile bekannt vorkamen!"
            },
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            "QuestRewardB62": "0000000",
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            "SpeakerB62Id": "H3TMYz4",
            "Text": "A clan of Ugnaughts got into the Great Hunt by building a bizarre war droid that they would ride inside of.",
            "LocalizedText": {
                "enMale": "A clan of Ugnaughts got into the Great Hunt by building a bizarre war droid that they would ride inside of.",
                "frMale": "C'est un clan d'Ugnaughts qui participe \u00e0 la Grande Traque, avec une esp\u00e8ce de dro\u00efde de guerre pilot\u00e9 de l'int\u00e9rieur.",
                "frFemale": "C'est un clan d'Ugnaughts qui participe \u00e0 la Grande Traque, avec une esp\u00e8ce de dro\u00efde de guerre pilot\u00e9 de l'int\u00e9rieur.",
                "deMale": "Ein Ugnaught-Clan hat es in die Gro\u00dfe Jagd geschafft, indem sie einen bizarren Kriegsdroiden gebaut haben, den sie von innen steuern konnten.",
                "deFemale": "Ein Ugnaught-Clan hat es in die Gro\u00dfe Jagd geschafft, indem sie einen bizarren Kriegsdroiden gebaut haben, den sie von innen steuern konnten."
            },
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            "QuestRewardB62": "0000000",
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "170": {
            "NodeId": 170,
            "QuestRewardB62": "0000000",
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            "AlignmentGain": "None",
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            "SpeakerB62Id": "H3TMYz4",
            "Text": "The thing's blaster cannons blew up during the grand melee. Everyone was killed except the Ugnaughts inside the armored droid, making them the winners.",
            "LocalizedText": {
                "enMale": "The thing's blaster cannons blew up during the grand melee. Everyone was killed except the Ugnaughts inside the armored droid, making them the winners.",
                "frMale": "Les canons blasters de la machine ont explos\u00e9 lors de l'\u00e9preuve finale. Tout le monde a \u00e9t\u00e9 tu\u00e9, sauf les Ugnaughts cach\u00e9s dans le dro\u00efde blind\u00e9. Ils ont \u00e9t\u00e9 d\u00e9clar\u00e9s vainqueurs.",
                "frFemale": "Les canons blasters de la machine ont explos\u00e9 lors de l'\u00e9preuve finale. Tout le monde a \u00e9t\u00e9 tu\u00e9, sauf les Ugnaughts cach\u00e9s dans le dro\u00efde blind\u00e9. Ils ont \u00e9t\u00e9 d\u00e9clar\u00e9s vainqueurs.",
                "deMale": "Seine Blasterkanonen haben alles in die Luft gejagt. Jeder wurde get\u00f6tet, bis auf die Ugnaughts im Inneren. So haben sie gewonnen.",
                "deFemale": "Seine Blasterkanonen haben alles in die Luft gejagt. Jeder wurde get\u00f6tet, bis auf die Ugnaughts im Inneren. So haben sie gewonnen."
            },
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        "171": {
            "NodeId": 171,
            "QuestRewardB62": "0000000",
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I'm surprised an entire clan counts as one hunter.",
            "LocalizedText": {
                "enMale": "I'm surprised an entire clan counts as one hunter.",
                "frMale": "Je suis surpris qu'un clan compte pour un seul chasseur.",
                "frFemale": "Je suis surprise qu'un clan compte pour un seul chasseur.",
                "deMale": "Es \u00fcberrascht mich, dass ein ganzer Clan als ein einzelner J\u00e4ger durchgeht.",
                "deFemale": "Es \u00fcberrascht mich, dass ein ganzer Clan als ein einzelner J\u00e4ger durchgeht."
            },
            "LocalizedOptionText": {
                "enMale": "So we've found my rival.",
                "frMale": "Alors on a trouv\u00e9 mes rivaux.",
                "frFemale": "Alors on a trouv\u00e9 mes rivaux.",
                "deMale": "Jetzt haben wir meinen Rivalen gefunden.",
                "deFemale": "Jetzt haben wir meinen Rivalen gefunden."
            },
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            "SpeakerB62Id": "H3TMYz4",
            "Text": "Maybe they count by weight.",
            "LocalizedText": {
                "enMale": "Maybe they count by weight.",
                "frMale": "C'est peut-\u00eatre en fonction du poids.",
                "frFemale": "C'est peut-\u00eatre en fonction du poids.",
                "deMale": "Vielleicht kommt es nur auf das Gewicht an.",
                "deFemale": "Vielleicht kommt es nur auf das Gewicht an."
            },
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Wish I'd seen that.",
            "LocalizedText": {
                "enMale": "Wish I'd seen that.",
                "frMale": "J'aurai bien voulu voir \u00e7a.",
                "frFemale": "J'aurai bien voulu voir \u00e7a.",
                "deMale": "Das h\u00e4tte ich zu gern gesehen.",
                "deFemale": "Das h\u00e4tte ich zu gern gesehen."
            },
            "LocalizedOptionText": {
                "enMale": "Sounds amusing at least.",
                "frMale": "Amusant.",
                "frFemale": "Amusant.",
                "deMale": "Klingt zumindest nach Spa\u00df.",
                "deFemale": "Klingt zumindest nach Spa\u00df."
            },
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                "Md6ozhL": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "H3TMYz4",
            "Text": "Worth the price of admission, that's for sure.",
            "LocalizedText": {
                "enMale": "Worth the price of admission, that's for sure.",
                "frMale": "\u00c7a devait valoir le ticket d'entr\u00e9e, il y a pas de doute.",
                "frFemale": "\u00c7a devait valoir le ticket d'entr\u00e9e, il y a pas de doute.",
                "deMale": "Die Eintrittskarte w\u00e4re es sicher wert gewesen.",
                "deFemale": "Die Eintrittskarte w\u00e4re es sicher wert gewesen."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Please say this is a joke.",
            "LocalizedText": {
                "enMale": "Please say this is a joke.",
                "frMale": "Piti\u00e9, dis-moi que c'est une blague.",
                "frFemale": "Piti\u00e9, dis-moi que c'est une blague.",
                "deMale": "Sag mir bitte, dass das ein Witz ist.",
                "deFemale": "Sag mir bitte, dass das ein Witz ist."
            },
            "LocalizedOptionText": {
                "enMale": "You're kidding.",
                "frMale": "Tu plaisantes.",
                "frFemale": "Tu plaisantes.",
                "deMale": "Du nimmst mich auf den Arm.",
                "deFemale": "Du nimmst mich auf den Arm."
            },
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            "SpeakerB62Id": "H3TMYz4",
            "Text": "Hey, as possible rival bounty hunters go, these might not be too bad. Assuming they haven't finished their new war droid.",
            "LocalizedText": {
                "enMale": "Hey, as possible rival bounty hunters go, these might not be too bad. Assuming they haven't finished their new war droid.",
                "frMale": "H\u00e9, comme rivaux, on aurait pu trouver bien pire. Si jamais ils n'ont pas encore fini leur dro\u00efde de guerre.",
                "frFemale": "H\u00e9, comme rivaux, on aurait pu trouver bien pire. Si jamais ils n'ont pas encore fini leur dro\u00efde de guerre.",
                "deMale": "Hey, was m\u00f6gliche Rivalen angeht, sind diese Ugnaughts gar nicht so schlecht. Vorausgesetzt, sie haben ihren neuen Kriegsdroiden noch nicht zusammengebaut.",
                "deFemale": "Hey, was m\u00f6gliche Rivalen angeht, sind diese Ugnaughts gar nicht so schlecht. Vorausgesetzt, sie haben ihren neuen Kriegsdroiden noch nicht zusammengebaut."
            },
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        "183": {
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            "AlignmentGain": "None",
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "184": {
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            "SpeakerB62Id": "H3TMYz4",
            "Text": "But... it'd probably be a good idea to get them before they finish.",
            "LocalizedText": {
                "enMale": "But... it'd probably be a good idea to get them before they finish.",
                "frMale": "Mais... ce serait mieux d'aller les chercher avant qu'ils aient termin\u00e9.",
                "frFemale": "Mais... ce serait mieux d'aller les chercher avant qu'ils aient termin\u00e9.",
                "deMale": "Aber ... wir sollten sie uns wohl besser schnappen, bevor sie fertig sind.",
                "deFemale": "Aber ... wir sollten sie uns wohl besser schnappen, bevor sie fertig sind."
            },
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            "ChildIds": [
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                1072,
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            "NodeId": 188,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Where are they again?",
            "LocalizedText": {
                "enMale": "Where are they again?",
                "frMale": "O\u00f9 ils sont, d\u00e9j\u00e0 ?",
                "frFemale": "O\u00f9 ils sont, d\u00e9j\u00e0 ?",
                "deMale": "Wo sind sie gleich nochmal?",
                "deFemale": "Wo sind sie gleich nochmal?"
            },
            "LocalizedOptionText": {
                "enMale": "Tell me where.",
                "frMale": "Dis-moi o\u00f9.",
                "frFemale": "Dis-moi o\u00f9.",
                "deMale": "Sag mir wo.",
                "deFemale": "Sag mir wo."
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            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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            "ChildIds": [
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            "Stb": "str.cnv.location.nar_shaddaa.class.bounty_hunter.geleren",
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            "NodeId": 192,
            "QuestRewardB62": "zjR2xDR",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You're assuming they haven't blown themselves up.",
            "LocalizedText": {
                "enMale": "You're assuming they haven't blown themselves up.",
                "frMale": "Si \u00e7a trouve, ils se seront d\u00e9j\u00e0 fait sauter par erreur.",
                "frFemale": "Si \u00e7a trouve, ils se seront d\u00e9j\u00e0 fait sauter par erreur.",
                "deMale": "Du gehst wohl davon aus, dass sie sich noch nicht selbst in die Luft gejagt haben.",
                "deFemale": "Du gehst wohl davon aus, dass sie sich noch nicht selbst in die Luft gejagt haben."
            },
            "LocalizedOptionText": {
                "enMale": "Maybe we'll get lucky.",
                "frMale": "On aura peut-\u00eatre de la chance.",
                "frFemale": "On aura peut-\u00eatre de la chance.",
                "deMale": "Vielleicht haben wir Gl\u00fcck.",
                "deFemale": "Vielleicht haben wir Gl\u00fcck."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "Md6ozhL": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.nar_shaddaa.class.bounty_hunter.geleren",
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        },
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            "NodeId": 193,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "H3TMYz4",
            "Text": "Hey, maybe they already have! You never know.",
            "LocalizedText": {
                "enMale": "Hey, maybe they already have! You never know.",
                "frMale": "H\u00e9, c'est peut-\u00eatre le cas. On sait jamais.",
                "frFemale": "H\u00e9, c'est peut-\u00eatre le cas. On sait jamais.",
                "deMale": "Hey, vielleicht haben sie das! Man kann nie wissen.",
                "deFemale": "Hey, vielleicht haben sie das! Man kann nie wissen."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
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            "Stb": "str.cnv.location.nar_shaddaa.class.bounty_hunter.geleren",
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        },
        "194": {
            "NodeId": 194,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "GenericNodeNumber": 0
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        "195": {
            "NodeId": 195,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "H3TMYz4",
            "Text": "The warehouse they shipped the parts to is in a really sketchy part of town. It'll be tough to get to.",
            "LocalizedText": {
                "enMale": "The warehouse they shipped the parts to is in a really sketchy part of town. It'll be tough to get to.",
                "frMale": "L'entrep\u00f4t o\u00f9 ils ont envoy\u00e9 les armes est dans un coin dangereux de la ville. Ce sera pas facile d'y parvenir. ",
                "frFemale": "L'entrep\u00f4t o\u00f9 ils ont envoy\u00e9 les armes est dans un coin dangereux de la ville. Ce sera pas facile d'y parvenir. ",
                "deMale": "Das Lagerhaus, an das die Teile geliefert wurden, ist in einer \u00fcblen Gegend. Es wird nicht einfach, dorthin zu gelangen.",
                "deFemale": "Das Lagerhaus, an das die Teile geliefert wurden, ist in einer \u00fcblen Gegend. Es wird nicht einfach, dorthin zu gelangen."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.nar_shaddaa.class.bounty_hunter.geleren",
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        },
        "209": {
            "NodeId": 209,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "NodeId": 210,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "qmFJPC4",
            "Text": "Look, eh, I don't know what this is about, and I don't think I wanna know.",
            "LocalizedText": {
                "enMale": "Look, eh, I don't know what this is about, and I don't think I wanna know.",
                "frMale": "Bon, je sais pas de quoi vous parlez, et j'ai pas envie de le savoir.",
                "frFemale": "Bon, je sais pas de quoi vous parlez, et j'ai pas envie de le savoir.",
                "deMale": "Ich wei\u00df zwar nicht, um was es hier geht, und ich will es auch lieber gar nicht wissen.",
                "deFemale": "Ich wei\u00df zwar nicht, um was es hier geht, und ich will es auch lieber gar nicht wissen."
            },
            "CnvAlienVONode": -1,
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            "Stb": "str.cnv.location.nar_shaddaa.class.bounty_hunter.geleren",
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        },
        "211": {
            "NodeId": 211,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "GenericNodeNumber": 0
        },
        "212": {
            "NodeId": 212,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "qmFJPC4",
            "Text": "Take care of your personal business, and when you get back, we'll chat more about the Eidolon.",
            "LocalizedText": {
                "enMale": "Take care of your personal business, and when you get back, we'll chat more about the Eidolon.",
                "frMale": "R\u00e9glez vos magouilles entre vous, et quand vous reviendrez, on recommencera \u00e0 parler de l'Eidolon.",
                "frFemale": "R\u00e9glez vos magouilles entre vous, et quand vous reviendrez, on recommencera \u00e0 parler de l'Eidolon.",
                "deMale": "Aber k\u00fcmmert Euch erstmal um Eure pers\u00f6nlichen Gesch\u00e4fte, und wenn Ihr fertig seid, befassen wir uns wieder mit Eidolon.",
                "deFemale": "Aber k\u00fcmmert Euch erstmal um Eure pers\u00f6nlichen Gesch\u00e4fte, und wenn Ihr fertig seid, befassen wir uns wieder mit Eidolon."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            ],
            "Stb": "str.cnv.location.nar_shaddaa.class.bounty_hunter.geleren",
            "GenericNodeNumber": 0
        },
        "224": {
            "NodeId": 224,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
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            "GenericNodeNumber": 0
        },
        "225": {
            "NodeId": 225,
            "QuestsGrantedB62": [
                "zjR2xDR"
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            "QuestsEndedB62": [
                "kXLe5U5"
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            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "qmFJPC4",
            "Text": "Did you feel it? Ha! The Eidolon's property will rain down on the streets for days!",
            "LocalizedText": {
                "enMale": "Did you feel it? Ha! The Eidolon's property will rain down on the streets for days!",
                "frMale": "Vous avez senti \u00e7a ? Ha ! Il va pleuvoir des morceaux d'usines pendant des semaines enti\u00e8res !",
                "frFemale": "Vous avez senti \u00e7a ? Ha ! Il va pleuvoir des morceaux d'usines pendant des semaines enti\u00e8res !",
                "deMale": "Habt Ihr das gesp\u00fcrt? Ha! Eidolons Besitzt\u00fcmer werden noch tagelang auf die Stra\u00dfen niederregnen.",
                "deFemale": "Habt Ihr das gesp\u00fcrt? Ha! Eidolons Besitzt\u00fcmer werden noch tagelang auf die Stra\u00dfen niederregnen."
            },
            "CnvAlienVONode": -1,
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            "NodeId": 226,
            "QuestRewardB62": "0000000",
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "GenericNodeNumber": 0
        },
        "227": {
            "NodeId": 227,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "qmFJPC4",
            "Text": "I can already hear his holoconversation with the Republic:",
            "LocalizedText": {
                "enMale": "I can already hear his holoconversation with the Republic:",
                "frMale": "J'imagine d\u00e9j\u00e0 la conversation par holo avec la R\u00e9publique :",
                "frFemale": "J'imagine d\u00e9j\u00e0 la conversation par holo avec la R\u00e9publique :",
                "deMale": "Ich kann mir schon das Hologespr\u00e4ch mit der Republik vorstellen:",
                "deFemale": "Ich kann mir schon das Hologespr\u00e4ch mit der Republik vorstellen:"
            },
            "CnvAlienVONode": -1,
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        "228": {
            "NodeId": 228,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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        "229": {
            "NodeId": 229,
            "QuestRewardB62": "0000000",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "qmFJPC4",
            "Text": "\"Were those our billions of credits going up in smoke?\"",
            "LocalizedText": {
                "enMale": "\"Were those our billions of credits going up in smoke?\"",
                "frMale": "\"Ce ne serait pas nos milliards de cr\u00e9dits, qui viennent de partir en fum\u00e9e ?\"",
                "frFemale": "\"Ce ne serait pas nos milliards de cr\u00e9dits, qui viennent de partir en fum\u00e9e ?\"",
                "deMale": "\"Waren das unsere Milliarden von Credits, die sich da in Rauch aufgel\u00f6st haben?\"",
                "deFemale": "\"Waren das unsere Milliarden von Credits, die sich da in Rauch aufgel\u00f6st haben?\""
            },
            "CnvAlienVONode": -1,
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        "230": {
            "NodeId": 230,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Let's get back to business.",
            "LocalizedText": {
                "enMale": "Let's get back to business.",
                "frMale": "Revenons-en aux affaires.",
                "frFemale": "Revenons-en aux affaires.",
                "deMale": "Lasst uns wieder \u00fcber das Gesch\u00e4ftliche reden.",
                "deFemale": "Lasst uns wieder \u00fcber das Gesch\u00e4ftliche reden."
            },
            "LocalizedOptionText": {
                "enMale": "Moving on.",
                "frMale": "Bref.",
                "frFemale": "Bref.",
                "deMale": "Genug davon.",
                "deFemale": "Genug davon."
            },
            "CnvAlienVONode": -1,
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        "231": {
            "NodeId": 231,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "qmFJPC4",
            "Text": "Right! Right! We still got a job to do. All right, Eidolon Security ain't down for the count yet.",
            "LocalizedText": {
                "enMale": "Right! Right! We still got a job to do. All right, Eidolon Security ain't down for the count yet.",
                "frMale": "Oui ! On a autre chose pour vous. Eidolon S\u00e9curit\u00e9 est encore loin d'\u00eatre \u00e0 sec.",
                "frFemale": "Oui ! On a autre chose pour vous. Eidolon S\u00e9curit\u00e9 est encore loin d'\u00eatre \u00e0 sec.",
                "deMale": "Richtig! Es liegt noch Arbeit vor uns. Eidolon Security ist noch nicht erledigt.",
                "deFemale": "Richtig! Es liegt noch Arbeit vor uns. Eidolon Security ist noch nicht erledigt."
            },
            "CnvAlienVONode": -1,
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        "236": {
            "NodeId": 236,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Maybe the Eidolon will ask you for a loan.",
            "LocalizedText": {
                "enMale": "Maybe the Eidolon will ask you for a loan.",
                "frMale": "L'Eidolon vous demandera peut-\u00eatre un emprunt.",
                "frFemale": "L'Eidolon vous demandera peut-\u00eatre un emprunt.",
                "deMale": "Vielleicht bittet Euch Eidolon ja um ein Darlehen.",
                "deFemale": "Vielleicht bittet Euch Eidolon ja um ein Darlehen."
            },
            "LocalizedOptionText": {
                "enMale": "I'm sure this humbled him.",
                "frMale": "\u00c7a lui a peut-\u00eatre appris l'humilit\u00e9.",
                "frFemale": "\u00c7a lui a peut-\u00eatre appris l'humilit\u00e9.",
                "deMale": "Das hat ihn sicherlich gedem\u00fctigt.",
                "deFemale": "Das hat ihn sicherlich gedem\u00fctigt."
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        "237": {
            "NodeId": 237,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "qmFJPC4",
            "Text": "Ha! Yeah. I'd give my left lekku to see that gank beg me for credits.",
            "LocalizedText": {
                "enMale": "Ha! Yeah. I'd give my left lekku to see that gank beg me for credits.",
                "frMale": "Ha, ouais ! Je donnerais mon lekku gauche pour voir ce schnock me r\u00e9clamer des cr\u00e9dits.",
                "frFemale": "Ha, ouais ! Je donnerais mon lekku gauche pour voir ce schnock me r\u00e9clamer des cr\u00e9dits.",
                "deMale": "Ha! Genau. Um das zu sehen, w\u00fcrde ich meinen linken Lekku hergeben.",
                "deFemale": "Ha! Genau. Um das zu sehen, w\u00fcrde ich meinen linken Lekku hergeben."
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "We'll bleed them dry.",
            "LocalizedText": {
                "enMale": "We'll bleed them dry.",
                "frMale": "On va les saigner \u00e0 blanc.",
                "frFemale": "On va les saigner \u00e0 blanc.",
                "deMale": "Wir lassen sie geh\u00f6rig ausbluten.",
                "deFemale": "Wir lassen sie geh\u00f6rig ausbluten."
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            "LocalizedOptionText": {
                "enMale": "They'll be hurting.",
                "frMale": "Ils vont le sentir passer.",
                "frFemale": "Ils vont le sentir passer.",
                "deMale": "Das hat sie getroffen.",
                "deFemale": "Das hat sie getroffen."
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            "SpeakerB62Id": "qmFJPC4",
            "Text": "And savor every franging drop! Ha! I love this business!",
            "LocalizedText": {
                "enMale": "And savor every franging drop! Ha! I love this business!",
                "frMale": "Et on en profitera jusqu'\u00e0 la derni\u00e8re goutte ! Ha ! J'adore faire \u00e7a !",
                "frFemale": "Et on en profitera jusqu'\u00e0 la derni\u00e8re goutte ! Ha ! J'adore faire \u00e7a !",
                "deMale": "Und wir werden jeden Tropfen genie\u00dfen! Ha! Ich liebe dieses Gesch\u00e4ft!",
                "deFemale": "Und wir werden jeden Tropfen genie\u00dfen! Ha! Ich liebe dieses Gesch\u00e4ft!"
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            "SpeakerB62Id": "qmFJPC4",
            "Text": "I got some discretionary funds from the Cartel to deal with these sorts of problems. I think you've earned more than a few.",
            "LocalizedText": {
                "enMale": "I got some discretionary funds from the Cartel to deal with these sorts of problems. I think you've earned more than a few.",
                "frMale": "J'ai un compte discr\u00e9tionnaire que le cartel approvisionne pour r\u00e9gler ce genre de probl\u00e8mes. Vous m\u00e9ritez une bonne r\u00e9compense.",
                "frFemale": "J'ai un compte discr\u00e9tionnaire que le cartel approvisionne pour r\u00e9gler ce genre de probl\u00e8mes. Vous m\u00e9ritez une bonne r\u00e9compense.",
                "deMale": "Das Kartell hat mir f\u00fcr diese Art von Problem einige Geldmittel zur Verf\u00fcgung gestellt. Ihr habt Euch mehr als nur ein paar Credits verdient.",
                "deFemale": "Das Kartell hat mir f\u00fcr diese Art von Problem einige Geldmittel zur Verf\u00fcgung gestellt. Ihr habt Euch mehr als nur ein paar Credits verdient."
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            "SpeakerB62Id": "qmFJPC4",
            "Text": "I'll be watching the sky for that huge fireball. Can't wait. Ha!",
            "LocalizedText": {
                "enMale": "I'll be watching the sky for that huge fireball. Can't wait. Ha!",
                "frMale": "Je regarderai le ciel en attendant le gros feu d'artifice ! Ha, j'ai h\u00e2te.",
                "frFemale": "Je regarderai le ciel en attendant le gros feu d'artifice ! Ha, j'ai h\u00e2te.",
                "deMale": "Ich werde am Himmel Ausschau nach einem riesigen Feuerball halten. Kann's kaum erwarten. Ha!",
                "deFemale": "Ich werde am Himmel Ausschau nach einem riesigen Feuerball halten. Kann's kaum erwarten. Ha!"
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            "SpeakerB62Id": "qmFJPC4",
            "Text": "The Eidolon's biggest client is the Republic. Eidolon Security supplies those ganks with billions of credits worth of munitions every year.",
            "LocalizedText": {
                "enMale": "The Eidolon's biggest client is the Republic. Eidolon Security supplies those ganks with billions of credits worth of munitions every year.",
                "frMale": "La R\u00e9publique est le plus gros client de l'Eidolon. Eidolon S\u00e9curit\u00e9 fournit \u00e0 ces schnocks l'\u00e9quivalent de milliards de cr\u00e9dits en munitions, tous les ans.",
                "frFemale": "La R\u00e9publique est le plus gros client de l'Eidolon. Eidolon S\u00e9curit\u00e9 fournit \u00e0 ces schnocks l'\u00e9quivalent de milliards de cr\u00e9dits en munitions, tous les ans.",
                "deMale": "Eidolons gr\u00f6\u00dfter Kunde ist die Republik. Eidolon Security liefert dieser Bande j\u00e4hrlich Munition im Wert von Milliarden.",
                "deFemale": "Eidolons gr\u00f6\u00dfter Kunde ist die Republik. Eidolon Security liefert dieser Bande j\u00e4hrlich Munition im Wert von Milliarden."
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Is Eidolon Security actually allied with the Republic?",
            "LocalizedText": {
                "enMale": "Is Eidolon Security actually allied with the Republic?",
                "frMale": "Eidolon S\u00e9curit\u00e9 est un alli\u00e9 de la R\u00e9publique ?",
                "frFemale": "Eidolon S\u00e9curit\u00e9 est un alli\u00e9 de la R\u00e9publique ?",
                "deMale": "Ist Eidolon Security ein Verb\u00fcndeter der Republik?",
                "deFemale": "Ist Eidolon Security ein Verb\u00fcndeter der Republik?"
            },
            "LocalizedOptionText": {
                "enMale": "He's with the Republic?",
                "frMale": "Il est dans le camp de la R\u00e9publique ?",
                "frFemale": "Il est dans le camp de la R\u00e9publique ?",
                "deMale": "Er arbeitet f\u00fcr die Republik?",
                "deFemale": "Er arbeitet f\u00fcr die Republik?"
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            "SpeakerB62Id": "qmFJPC4",
            "Text": "It's a business! It allies with the biggest bank account. And the Republic's got a pretty impressive one.",
            "LocalizedText": {
                "enMale": "It's a business! It allies with the biggest bank account. And the Republic's got a pretty impressive one.",
                "frMale": "C'est une entreprise ! Ce qui l'int\u00e9resse, c'est les gros comptes en banque. Et celui de la R\u00e9publique est assez impressionnant.",
                "frFemale": "C'est une entreprise ! Ce qui l'int\u00e9resse, c'est les gros comptes en banque. Et celui de la R\u00e9publique est assez impressionnant.",
                "deMale": "Das ist rein gesch\u00e4ftlich. Eidolon verb\u00fcndet sich mit dem, der die meisten Credits hat. Und die Republik hat eine ganze Menge.",
                "deFemale": "Das ist rein gesch\u00e4ftlich. Eidolon verb\u00fcndet sich mit dem, der die meisten Credits hat. Und die Republik hat eine ganze Menge."
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            "SpeakerB62Id": "0000000",
            "Text": "Billion credits worth of munitions would blow up a whole lot of marks.",
            "LocalizedText": {
                "enMale": "Billion credits worth of munitions would blow up a whole lot of marks.",
                "frMale": "Des milliards de cr\u00e9dits rien qu'en munitions, \u00e7a m'en ferait, des clients.",
                "frFemale": "Des milliards de cr\u00e9dits rien qu'en munitions, \u00e7a m'en ferait, des clients.",
                "deMale": "Mit so viel Munition k\u00f6nnte ich haufenweise Ziele ausschalten.",
                "deFemale": "Mit so viel Munition k\u00f6nnte ich haufenweise Ziele ausschalten."
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            "LocalizedOptionText": {
                "enMale": "That's more than even I use.",
                "frMale": "Je n'en utilise pas autant.",
                "frFemale": "Je n'en utilise pas autant.",
                "deMale": "So viel brauch nicht mal ich.",
                "deFemale": "So viel brauch nicht mal ich."
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            "SpeakerB62Id": "0000000",
            "Text": "That's a potentially dangerous client he has.",
            "LocalizedText": {
                "enMale": "That's a potentially dangerous client he has.",
                "frMale": "C'est un client potentiellement dangereux, pour nous.",
                "frFemale": "C'est un client potentiellement dangereux, pour nous.",
                "deMale": "Das ist ein ganz sch\u00f6n gef\u00e4hrlicher Kunde, den er da hat.",
                "deFemale": "Das ist ein ganz sch\u00f6n gef\u00e4hrlicher Kunde, den er da hat."
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                "enMale": "Republic could get in the way.",
                "frMale": "La R\u00e9publique risque de nous g\u00eaner.",
                "frFemale": "La R\u00e9publique risque de nous g\u00eaner.",
                "deMale": "Die Republik k\u00f6nnte sich einmischen.",
                "deFemale": "Die Republik k\u00f6nnte sich einmischen."
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            "SpeakerB62Id": "qmFJPC4",
            "Text": "Ain't that the truth! Self-righteous pains in the rear.",
            "LocalizedText": {
                "enMale": "Ain't that the truth! Self-righteous pains in the rear.",
                "frMale": "Je vous le fais pas dire ! C'est une vraie calamit\u00e9.",
                "frFemale": "Je vous le fais pas dire ! C'est une vraie calamit\u00e9.",
                "deMale": "Ihr sagt es! Diese selbstgerechten St\u00f6renfriede.",
                "deFemale": "Ihr sagt es! Diese selbstgerechten St\u00f6renfriede."
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            "SpeakerB62Id": "qmFJPC4",
            "Text": "Eidolon Security's got a stockpile of munitions bound for the Republic Army. Crates are at their manufacturing facility in the Corellian Sector.",
            "LocalizedText": {
                "enMale": "Eidolon Security's got a stockpile of munitions bound for the Republic Army. Crates are at their manufacturing facility in the Corellian Sector.",
                "frMale": "Eidolon S\u00e9curit\u00e9 entrepose des munitions pour les forces arm\u00e9es de la R\u00e9publique. Les caisses se trouvent dans leur complexe d'usines du secteur Corellien.",
                "frFemale": "Eidolon S\u00e9curit\u00e9 entrepose des munitions pour les forces arm\u00e9es de la R\u00e9publique. Les caisses se trouvent dans leur complexe d'usines du secteur Corellien.",
                "deMale": "Eidolon Security bereitet eine gro\u00dfe Munitionslieferung f\u00fcr die republikanische Armee vor. Die Kisten befinden sich in ihrer Produktionsanlage im Corellianischen Sektor.",
                "deFemale": "Eidolon Security bereitet eine gro\u00dfe Munitionslieferung f\u00fcr die republikanische Armee vor. Die Kisten befinden sich in ihrer Produktionsanlage im Corellianischen Sektor."
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            "SpeakerB62Id": "qmFJPC4",
            "Text": "If that facility were to blow up, the Eidolon would owe the Republic billions of credits--which I'm guessing he ain't got just lying around.",
            "LocalizedText": {
                "enMale": "If that facility were to blow up, the Eidolon would owe the Republic billions of credits--which I'm guessing he ain't got just lying around.",
                "frMale": "Si quelqu'un faisait exploser ce complexe, l'Eidolon devrait des milliards de cr\u00e9dits \u00e0 la R\u00e9publique... et j'imagine qu'il les a pas sur lui.",
                "frFemale": "Si quelqu'un faisait exploser ce complexe, l'Eidolon devrait des milliards de cr\u00e9dits \u00e0 la R\u00e9publique... et j'imagine qu'il les a pas sur lui.",
                "deMale": "W\u00fcrde man diese Anlage in die Luft jagen, w\u00fcrde Eidolon der Republik Milliarden von Credits schulden, die er sicher nicht einfach herumliegen hat.",
                "deFemale": "W\u00fcrde man diese Anlage in die Luft jagen, w\u00fcrde Eidolon der Republik Milliarden von Credits schulden, die er sicher nicht einfach herumliegen hat."
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            "Text": "Can't use thermal detonators. Too small. Need baradium charges. Like the ones Brel made. Before he blew up.",
            "LocalizedText": {
                "enMale": "Can't use thermal detonators. Too small. Need baradium charges. Like the ones Brel made. Before he blew up.",
                "frMale": "Impossible d'utiliser des d\u00e9tonateurs thermiques. Trop petits. Il faut des charges de baradium. Comme celles de Brel. Avant qu'il se fasse sauter.",
                "frFemale": "Impossible d'utiliser des d\u00e9tonateurs thermiques. Trop petits. Il faut des charges de baradium. Comme celles de Brel. Avant qu'il se fasse sauter.",
                "deMale": "Keine Thermaldetonatoren. Die sind zu klein. Man braucht Baradium-Ladungen. Wie die, die Brel gemacht hat, bevor er in die Luft geflogen ist.",
                "deFemale": "Keine Thermaldetonatoren. Die sind zu klein. Man braucht Baradium-Ladungen. Wie die, die Brel gemacht hat, bevor er in die Luft geflogen ist."
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            "SpeakerB62Id": "qmFJPC4",
            "Text": "Hang on, hang on. Wha--hey you're hearing that outta context. Brel blew himself up because he got cocky.",
            "LocalizedText": {
                "enMale": "Hang on, hang on. Wha--hey you're hearing that outta context. Brel blew himself up because he got cocky.",
                "frMale": "Houl\u00e0, il faut remettre dans le contexte. Brel s'est fait sauter parce qu'il se croyait trop malin.",
                "frFemale": "Houl\u00e0, il faut remettre dans le contexte. Brel s'est fait sauter parce qu'il se croyait trop malin.",
                "deMale": "Das klingt jetzt schlimmer, als es war. Brel hat sich in die Luft gejagt, weil er unvorsichtig wurde.",
                "deFemale": "Das klingt jetzt schlimmer, als es war. Brel hat sich in die Luft gejagt, weil er unvorsichtig wurde."
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            "SpeakerB62Id": "qmFJPC4",
            "Text": "These baradium charges are perfectly safe. You got my word!",
            "LocalizedText": {
                "enMale": "These baradium charges are perfectly safe. You got my word!",
                "frMale": "Ces charges de baradium sont tout \u00e0 fait s\u00fbres. Vous avez ma parole !",
                "frFemale": "Ces charges de baradium sont tout \u00e0 fait s\u00fbres. Vous avez ma parole !",
                "deMale": "Diese Baradium-Ladungen sind absolut sicher. Ihr habt mein Wort!",
                "deFemale": "Diese Baradium-Ladungen sind absolut sicher. Ihr habt mein Wort!"
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            "SpeakerB62Id": "0000000",
            "Text": "Fine, hand them over.",
            "LocalizedText": {
                "enMale": "Fine, hand them over.",
                "frMale": "Bon, vous pouvez me les donner.",
                "frFemale": "Bon, vous pouvez me les donner.",
                "deMale": "In Ordnung, gebt sie mir.",
                "deFemale": "In Ordnung, gebt sie mir."
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            "LocalizedOptionText": {
                "enMale": "Then let's do this.",
                "frMale": "Allons-y, alors.",
                "frFemale": "Allons-y, alors.",
                "deMale": "Dann mal los.",
                "deFemale": "Dann mal los."
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            "QuestRewardB62": "5JpwIiA",
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Always wanted to go out with a bang.",
            "LocalizedText": {
                "enMale": "Always wanted to go out with a bang.",
                "frMale": "J'ai toujours r\u00eav\u00e9 d'\u00eatre pi\u00e9g\u00e9 dans une explosion.",
                "frFemale": "J'ai toujours r\u00eav\u00e9 d'\u00eatre pi\u00e9g\u00e9e dans une explosion.",
                "deMale": "Ich wollte mich schon immer mit einem gro\u00dfen Knall verabschieden.",
                "deFemale": "Ich wollte mich schon immer mit einem gro\u00dfen Knall verabschieden."
            },
            "LocalizedOptionText": {
                "enMale": "What the heck.",
                "frMale": "N'importe quoi.",
                "frFemale": "N'importe quoi.",
                "deMale": "Was soll's.",
                "deFemale": "Was soll's."
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                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
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            "SpeakerB62Id": "qmFJPC4",
            "Text": "That's the spirit! Ha! I wish I had a dozen of you working for me... er... with me.",
            "LocalizedText": {
                "enMale": "That's the spirit! Ha! I wish I had a dozen of you working for me... er... with me.",
                "frMale": "Ha, vous avez le bon \u00e9tat d'esprit. J'aimerais bien en avoir plein des comme vous qui travaillent pour moi... euh... avec moi.",
                "frFemale": "Ha, vous avez le bon \u00e9tat d'esprit. J'aimerais bien en avoir plein des comme vous qui travaillent pour moi... euh... avec moi.",
                "deMale": "Das ist die richtige Einstellung! Ha! Ich w\u00fcnschte, es g\u00e4be ein ganzes Dutzend von Euch.",
                "deFemale": "Das ist die richtige Einstellung! Ha! Ich w\u00fcnschte, es g\u00e4be ein ganzes Dutzend von Euch."
            },
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I've seen how much that's worth.",
            "LocalizedText": {
                "enMale": "I've seen how much that's worth.",
                "frMale": "Apparemment, elle vaut pas grand-chose.",
                "frFemale": "Apparemment, elle vaut pas grand-chose.",
                "deMale": "Ich habe gesehen, was das wert ist.",
                "deFemale": "Ich habe gesehen, was das wert ist."
            },
            "LocalizedOptionText": {
                "enMale": "I don't trust that.",
                "frMale": "Je n'ai pas confiance.",
                "frFemale": "Je n'ai pas confiance.",
                "deMale": "Dem vertraue ich nicht.",
                "deFemale": "Dem vertraue ich nicht."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
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            "SpeakerB62Id": "qmFJPC4",
            "Text": "Hey, that hurts. What would I gain if you blew yourself up? I need you, buddy!",
            "LocalizedText": {
                "enMale": "Hey, that hurts. What would I gain if you blew yourself up? I need you, buddy!",
                "frMale": "Oh, vous me faites du mal. J'y gagne rien, \u00e0 vous voir partir en fum\u00e9e ! J'ai besoin de vous !",
                "frFemale": "Oh, vous me faites du mal. J'y gagne rien, \u00e0 vous voir partir en fum\u00e9e ! J'ai besoin de vous !",
                "deMale": "Hey, das tut weh. Was h\u00e4tte ich davon, wenn Ihr Euch selbst in die Luft jagt? Ich brauche Euch lebendig!",
                "deFemale": "Hey, das tut weh. Was h\u00e4tte ich davon, wenn Ihr Euch selbst in die Luft jagt? Ich brauche Euch lebendig!"
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            "SpeakerB62Id": "QsyVBVS",
            "Text": "The charges are magnetic. Gotta put them on the power generators for maximum yield. One in the control center, too.",
            "LocalizedText": {
                "enMale": "The charges are magnetic. Gotta put them on the power generators for maximum yield. One in the control center, too.",
                "frMale": "C'est des charges magn\u00e9tiques. Il faut les mettre sur les g\u00e9n\u00e9rateurs \u00e9lectriques pour plus d'efficacit\u00e9. Une dans la salle de contr\u00f4le, aussi.",
                "frFemale": "C'est des charges magn\u00e9tiques. Il faut les mettre sur les g\u00e9n\u00e9rateurs \u00e9lectriques pour plus d'efficacit\u00e9. Une dans la salle de contr\u00f4le, aussi.",
                "deMale": "Die Ladungen sind magnetisch. F\u00fcr maximale Leistung m\u00fcsst Ihr sie auf den Energiegeneratoren platzieren. Und eine in der Steuerzentrale.",
                "deFemale": "Die Ladungen sind magnetisch. F\u00fcr maximale Leistung m\u00fcsst Ihr sie auf den Energiegeneratoren platzieren. Und eine in der Steuerzentrale."
            },
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "qmFJPC4",
            "Text": "A facility that size will have several generators. It's pretty standard. They'll be easy to spot.",
            "LocalizedText": {
                "enMale": "A facility that size will have several generators. It's pretty standard. They'll be easy to spot.",
                "frMale": "Il doit y avoir plusieurs g\u00e9n\u00e9rateurs, dans un complexe de cette taille. C'est standard. Ils seront faciles \u00e0 trouver.",
                "frFemale": "Il doit y avoir plusieurs g\u00e9n\u00e9rateurs, dans un complexe de cette taille. C'est standard. Ils seront faciles \u00e0 trouver.",
                "deMale": "Eine Anlage in der Gr\u00f6\u00dfe hat mehrere Generatoren, das ist normal. Sie lassen sich leicht finden.",
                "deFemale": "Eine Anlage in der Gr\u00f6\u00dfe hat mehrere Generatoren, das ist normal. Sie lassen sich leicht finden."
            },
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            "SpeakerB62Id": "qmFJPC4",
            "Text": "The charges are on a synchronized timer. After you've planted the last one in the control room, set the timer. Then get outta there.",
            "LocalizedText": {
                "enMale": "The charges are on a synchronized timer. After you've planted the last one in the control room, set the timer. Then get outta there.",
                "frMale": "Les charges sont synchronis\u00e9es sur le m\u00eame minuteur. Quand vous aurez plac\u00e9 la derni\u00e8re dans la salle de contr\u00f4le, d\u00e9clenchez-le. Et puis courez.",
                "frFemale": "Les charges sont synchronis\u00e9es sur le m\u00eame minuteur. Quand vous aurez plac\u00e9 la derni\u00e8re dans la salle de contr\u00f4le, d\u00e9clenchez-le. Et puis courez.",
                "deMale": "Die Ladungen haben einen synchronisierten Zeitz\u00fcnder. Nachdem Ihr die letzte platziert habt, stellt Ihr ihn ein. Und dann nichts wie raus da.",
                "deFemale": "Die Ladungen haben einen synchronisierten Zeitz\u00fcnder. Nachdem Ihr die letzte platziert habt, stellt Ihr ihn ein. Und dann nichts wie raus da."
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            "SpeakerB62Id": "qmFJPC4",
            "Text": "They got some nice equipment in Network Access. Keep your eye out for choice stuff. Hey, treat yourself!",
            "LocalizedText": {
                "enMale": "They got some nice equipment in Network Access. Keep your eye out for choice stuff. Hey, treat yourself!",
                "frMale": "Ils ont de l'\u00e9quipement haut de gamme, au Carrefour des R\u00e9seaux. N'h\u00e9sitez pas \u00e0 vous servir. Profitez-en !",
                "frFemale": "Ils ont de l'\u00e9quipement haut de gamme, au Carrefour des R\u00e9seaux. N'h\u00e9sitez pas \u00e0 vous servir. Profitez-en !",
                "deMale": "Die haben da tolle Ausr\u00fcstung im Netzzugriff-Sektor. Haltet die Augen offen und bedient Euch!",
                "deFemale": "Die haben da tolle Ausr\u00fcstung im Netzzugriff-Sektor. Haltet die Augen offen und bedient Euch!"
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            "QuestRewardB62": "0000000",
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            "IsEmpty": true,
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            "Text": "I'm back. With Zee's codes.",
            "LocalizedText": {
                "enMale": "I'm back. With Zee's codes.",
                "frMale": "Me revoil\u00e0. Avec les codes de Zee.",
                "frFemale": "Me revoil\u00e0. Avec les codes de Zee.",
                "deMale": "Ich bin zur\u00fcck - mit Zees Codes.",
                "deFemale": "Ich bin zur\u00fcck - mit Zees Codes."
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            "SpeakerB62Id": "qmFJPC4",
            "Text": "Ha! Wish I could've seen the look on Zee's face.",
            "LocalizedText": {
                "enMale": "Ha! Wish I could've seen the look on Zee's face.",
                "frMale": "Ha ! J'aurais tout donn\u00e9 pour voir la t\u00eate de Zee.",
                "frFemale": "Ha ! J'aurais tout donn\u00e9 pour voir la t\u00eate de Zee.",
                "deMale": "Ha! Ich w\u00fcnschte, ich h\u00e4tte Zees Gesicht sehen k\u00f6nnen.",
                "deFemale": "Ha! Ich w\u00fcnschte, ich h\u00e4tte Zees Gesicht sehen k\u00f6nnen."
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            "SpeakerB62Id": "qmFJPC4",
            "Text": "Anuli? We good?",
            "LocalizedText": {
                "enMale": "Anuli? We good?",
                "frMale": "Anuli ? C'est bon ?",
                "frFemale": "Anuli ? C'est bon ?",
                "deMale": "Anuli? Wie sieht's aus?",
                "deFemale": "Anuli? Wie sieht's aus?"
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            "SpeakerB62Id": "QsyVBVS",
            "Text": "Everything looks legit. Beautiful work. Zee's code is like music.",
            "LocalizedText": {
                "enMale": "Everything looks legit. Beautiful work. Zee's code is like music.",
                "frMale": "Tout a l'air r\u00e9glo. Joli travail. Les codes de Zee, c'est comme de la musique.",
                "frFemale": "Tout a l'air r\u00e9glo. Joli travail. Les codes de Zee, c'est comme de la musique.",
                "deMale": "Sieht alles gut aus. Eine wundervolle Arbeit. Zees Codes sind wie Musik.",
                "deFemale": "Sieht alles gut aus. Eine wundervolle Arbeit. Zees Codes sind wie Musik."
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            "SpeakerB62Id": "qmFJPC4",
            "Text": "Yeah, yeah, whatever. Isolate the ones we'll need and hand the pad back to our hunter friend.",
            "LocalizedText": {
                "enMale": "Yeah, yeah, whatever. Isolate the ones we'll need and hand the pad back to our hunter friend.",
                "frMale": "Ouais, ouais, si tu le dis. Isole ceux dont tu as besoin, et rend le bloc \u00e0 notre ami chasseur.",
                "frFemale": "Ouais, ouais, si tu le dis. Isole ceux dont tu as besoin, et rend le bloc \u00e0 notre amie chasseuse.",
                "deMale": "Ja, ja, schon gut. Isoliere die, die wir brauchen, und gib das Pad unserem Kopfgeldj\u00e4ger zur\u00fcck.",
                "deFemale": "Ja, ja, schon gut. Isoliere die, die wir brauchen, und gib das Pad unserem Kopfgeldj\u00e4ger zur\u00fcck."
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            "SpeakerB62Id": "QsyVBVS",
            "Text": "Eidolon Security's transceiver codes are marked. Easy to spot. They'll disable the encryption programs. No problem.",
            "LocalizedText": {
                "enMale": "Eidolon Security's transceiver codes are marked. Easy to spot. They'll disable the encryption programs. No problem.",
                "frMale": "Les transmetteurs d'Eidolon S\u00e9curit\u00e9 sont balis\u00e9s. Faciles \u00e0 voir. Les syst\u00e8mes de cryptage seront d\u00e9sactiv\u00e9s. Pas de probl\u00e8me.",
                "frFemale": "Les transmetteurs d'Eidolon S\u00e9curit\u00e9 sont balis\u00e9s. Faciles \u00e0 voir. Les syst\u00e8mes de cryptage seront d\u00e9sactiv\u00e9s. Pas de probl\u00e8me.",
                "deMale": "Die Empf\u00e4ngercodes von Eidolon Security sind markiert. Leicht zu finden. Sie werden die Verschl\u00fcsselungsprogramme ausschalten. Kein Problem.",
                "deFemale": "Die Empf\u00e4ngercodes von Eidolon Security sind markiert. Leicht zu finden. Sie werden die Verschl\u00fcsselungsprogramme ausschalten. Kein Problem."
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Why did I need these codes again?",
            "LocalizedText": {
                "enMale": "Why did I need these codes again?",
                "frMale": "Pourquoi j'ai besoin de ces codes, d\u00e9j\u00e0 ?",
                "frFemale": "Pourquoi j'ai besoin de ces codes, d\u00e9j\u00e0 ?",
                "deMale": "Wof\u00fcr brauche ich diese Codes doch gleich?",
                "deFemale": "Wof\u00fcr brauche ich diese Codes doch gleich?"
            },
            "LocalizedOptionText": {
                "enMale": "Let's go over this again.",
                "frMale": "On peut reprendre du d\u00e9but ?",
                "frFemale": "On peut reprendre du d\u00e9but ?",
                "deMale": "Gehen wir das nochmal durch.",
                "deFemale": "Gehen wir das nochmal durch."
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            "SpeakerB62Id": "qmFJPC4",
            "Text": "They're gonna get you access to all of Eidolon Security's confidential files.",
            "LocalizedText": {
                "enMale": "They're gonna get you access to all of Eidolon Security's confidential files.",
                "frMale": "Ils vous permettront d'acc\u00e9der aux archives confidentielles d'Eidolon S\u00e9curit\u00e9.",
                "frFemale": "Ils vous permettront d'acc\u00e9der aux archives confidentielles d'Eidolon S\u00e9curit\u00e9.",
                "deMale": "Sie gestatten Euch Zugang zu allen vertraulichen Daten von Eidolon Security.",
                "deFemale": "Sie gestatten Euch Zugang zu allen vertraulichen Daten von Eidolon Security."
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            "SpeakerB62Id": "qmFJPC4",
            "Text": "Once we got those, the Eidolon's personal business will be everybody's business. Eat that, you ganks! Ha!",
            "LocalizedText": {
                "enMale": "Once we got those, the Eidolon's personal business will be everybody's business. Eat that, you ganks! Ha!",
                "frMale": "Quand on les aura, les affaires priv\u00e9es de l'Eidolon deviendront vite publiques. Mangez \u00e7a, bande de schnocks ! Ha !",
                "frFemale": "Quand on les aura, les affaires priv\u00e9es de l'Eidolon deviendront vite publiques. Mangez \u00e7a, bande de schnocks ! Ha !",
                "deMale": "Sobald wir sie haben, sind Eidolons Gesch\u00e4fte f\u00fcr alle einsehbar. Nehmt das, ihr Trottel! Ha!",
                "deFemale": "Sobald wir sie haben, sind Eidolons Gesch\u00e4fte f\u00fcr alle einsehbar. Nehmt das, ihr Trottel! Ha!"
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            "SpeakerB62Id": "qmFJPC4",
            "Text": "Anuli's got a nose for this sorta thing. You'll be fine. And if he's wrong, I'll let you kill him.",
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                "enMale": "Anuli's got a nose for this sorta thing. You'll be fine. And if he's wrong, I'll let you kill him.",
                "frMale": "Anuli a du flair, pour ce genre de choses. \u00c7a ira. Et s'il se trompe, vous pourrez le tuer.",
                "frFemale": "Anuli a du flair, pour ce genre de choses. \u00c7a ira. Et s'il se trompe, vous pourrez le tuer.",
                "deMale": "Anuli kennt sich in solchen Dingen aus. Alles wird klappen. Und wenn er sich irrt, k\u00f6nnt Ihr ihn pers\u00f6nlich t\u00f6ten.",
                "deFemale": "Anuli kennt sich in solchen Dingen aus. Alles wird klappen. Und wenn er sich irrt, k\u00f6nnt Ihr ihn pers\u00f6nlich t\u00f6ten."
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            "SpeakerB62Id": "H3TMYz4",
            "Text": "Hey! That's not funny!",
            "LocalizedText": {
                "enMale": "Hey! That's not funny!",
                "frMale": "H\u00e9 ! C'est pas dr\u00f4le !",
                "frFemale": "H\u00e9 ! C'est pas dr\u00f4le !",
                "deMale": "Hey! Das ist nicht witzig!",
                "deFemale": "Hey! Das ist nicht witzig!"
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            "SpeakerB62Id": "qmFJPC4",
            "Text": "Relax! Rela--hey, I'm kidding! That little worm's too valuable.",
            "LocalizedText": {
                "enMale": "Relax! Rela--hey, I'm kidding! That little worm's too valuable.",
                "frMale": "Du calme ! Je plaisante ! Cet avorton est trop pr\u00e9cieux.",
                "frFemale": "Du calme ! Je plaisante ! Cet avorton est trop pr\u00e9cieux.",
                "deMale": "Beruhigt Euch! Der kleine Wurm ist zu wertvoll.",
                "deFemale": "Beruhigt Euch! Der kleine Wurm ist zu wertvoll."
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            "SpeakerB62Id": "qmFJPC4",
            "Text": "Okay, so on to phase two of our plan to scrag Eidolon Security's rep and drive their clients away. Anuli?",
            "LocalizedText": {
                "enMale": "Okay, so on to phase two of our plan to scrag Eidolon Security's rep and drive their clients away. Anuli?",
                "frMale": "OK, deuxi\u00e8me phase du plan pour ruiner la r\u00e9putation d'Eidolon S\u00e9curit\u00e9 et lui faire perdre ses clients. Anuli ?",
                "frFemale": "OK, deuxi\u00e8me phase du plan pour ruiner la r\u00e9putation d'Eidolon S\u00e9curit\u00e9 et lui faire perdre ses clients. Anuli ?",
                "deMale": "Also, lasst uns mit Phase zwei unseres Plans beginnen, Eidolon Securitys Ruf ruinieren und ihre Kunden fortjagen. Anuli?",
                "deFemale": "Also, lasst uns mit Phase zwei unseres Plans beginnen, Eidolon Securitys Ruf ruinieren und ihre Kunden fortjagen. Anuli?"
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            "Stb": "str.cnv.location.nar_shaddaa.class.bounty_hunter.geleren",
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        },
        "455": {
            "NodeId": 455,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
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                456
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            "GenericNodeNumber": 0
        },
        "456": {
            "NodeId": 456,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "QsyVBVS",
            "Text": "Gotta access Eidolon Security's data transceivers. Input Zee's codes. Then slice into Eidolon's network. Download their files.",
            "LocalizedText": {
                "enMale": "Gotta access Eidolon Security's data transceivers. Input Zee's codes. Then slice into Eidolon's network. Download their files.",
                "frMale": "Il faut acc\u00e9der aux transmetteurs d'Eidolon S\u00e9curit\u00e9. Saisir les codes de Zee. Puis s'introduire dans le r\u00e9seau d'Eidolon. Et t\u00e9l\u00e9charger leurs fichiers.",
                "frFemale": "Il faut acc\u00e9der aux transmetteurs d'Eidolon S\u00e9curit\u00e9. Saisir les codes de Zee. Puis s'introduire dans le r\u00e9seau d'Eidolon. Et t\u00e9l\u00e9charger leurs fichiers.",
                "deMale": "Verschafft Euch Zugang zu Eidolon Securitys Datenempf\u00e4nger. Gebt Zees Codes ein. Dann hackt Euch in Eidolons Netzwerk und ladet ihre Daten runter.",
                "deFemale": "Verschafft Euch Zugang zu Eidolon Securitys Datenempf\u00e4nger. Gebt Zees Codes ein. Dann hackt Euch in Eidolons Netzwerk und ladet ihre Daten runter."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.nar_shaddaa.class.bounty_hunter.geleren",
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        },
        "471": {
            "NodeId": 471,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
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            "ChildIds": [
                472
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            "GenericNodeNumber": 0
        },
        "472": {
            "NodeId": 472,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "qmFJPC4",
            "Text": "Here's a HoloNet transmitter. Once you've accessed Eidolon's network, put this on the transceiver. It'll let Anuli upload the files straight to the HoloNet.",
            "LocalizedText": {
                "enMale": "Here's a HoloNet transmitter. Once you've accessed Eidolon's network, put this on the transceiver. It'll let Anuli upload the files straight to the HoloNet.",
                "frMale": "Voil\u00e0 un \u00e9metteur HoloNet. Quand vous aurez acc\u00e9d\u00e9 au r\u00e9seau d'Eidolon, mettez \u00e7a sur le transmetteur. Anuli pourra charger les fichiers directement sur l'HoloNet.",
                "frFemale": "Voil\u00e0 un \u00e9metteur HoloNet. Quand vous aurez acc\u00e9d\u00e9 au r\u00e9seau d'Eidolon, mettez \u00e7a sur le transmetteur. Anuli pourra charger les fichiers directement sur l'HoloNet.",
                "deMale": "Hier ist ein HoloNetz-Transmitter. Sobald Ihr Zugang zum Eidolon-Netzwerk habt, platziert ihn auf dem Empf\u00e4nger. Dann kann Anuli die Daten direkt ins HoloNetz hochladen.",
                "deFemale": "Hier ist ein HoloNetz-Transmitter. Sobald Ihr Zugang zum Eidolon-Netzwerk habt, platziert ihn auf dem Empf\u00e4nger. Dann kann Anuli die Daten direkt ins HoloNetz hochladen."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
                473
            ],
            "Stb": "str.cnv.location.nar_shaddaa.class.bounty_hunter.geleren",
            "GenericNodeNumber": 0
        },
        "473": {
            "NodeId": 473,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
                474
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            "GenericNodeNumber": 0
        },
        "474": {
            "NodeId": 474,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "QsyVBVS",
            "Text": "Eidolon Security's entire database is on the HoloNet. That's bad. Real bad. For them.",
            "LocalizedText": {
                "enMale": "Eidolon Security's entire database is on the HoloNet. That's bad. Real bad. For them.",
                "frMale": "Toute la base de donn\u00e9es d'Eidolon S\u00e9curit\u00e9 est sur l'HoloNet. C'est pas bon. Pas bon du tout. Pour eux.",
                "frFemale": "Toute la base de donn\u00e9es d'Eidolon S\u00e9curit\u00e9 est sur l'HoloNet. C'est pas bon. Pas bon du tout. Pour eux.",
                "deMale": "Eidolon Securitys gesamte Datenbank ist im HoloNetz. Das ist schlecht. Sehr schlecht. F\u00fcr sie.",
                "deFemale": "Eidolon Securitys gesamte Datenbank ist im HoloNetz. Das ist schlecht. Sehr schlecht. F\u00fcr sie."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.nar_shaddaa.class.bounty_hunter.geleren",
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        },
        "475": {
            "NodeId": 475,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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        "489": {
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            "QuestRewardB62": "0000000",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "qmFJPC4",
            "Text": "The transceivers are in the Network Access Sector. Security's gonna be tight.",
            "LocalizedText": {
                "enMale": "The transceivers are in the Network Access Sector. Security's gonna be tight.",
                "frMale": "Les transmetteurs sont dans le secteur du Carrefour des R\u00e9seaux. Ils sont s\u00e9v\u00e8rement gard\u00e9s.",
                "frFemale": "Les transmetteurs sont dans le secteur du Carrefour des R\u00e9seaux. Ils sont s\u00e9v\u00e8rement gard\u00e9s.",
                "deMale": "Die Empf\u00e4nger sind im Netzzugriff-Sektor. Sie werden sicher streng bewacht.",
                "deFemale": "Die Empf\u00e4nger sind im Netzzugriff-Sektor. Sie werden sicher streng bewacht."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            ],
            "Stb": "str.cnv.location.nar_shaddaa.class.bounty_hunter.geleren",
            "GenericNodeNumber": 0
        },
        "490": {
            "NodeId": 490,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "GenericNodeNumber": 0
        },
        "491": {
            "NodeId": 491,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "qmFJPC4",
            "Text": "And the Eidolon will have his best men protecting those transceivers. Feel free to kill as many as you want.",
            "LocalizedText": {
                "enMale": "And the Eidolon will have his best men protecting those transceivers. Feel free to kill as many as you want.",
                "frMale": "Et l'Eidolon a d\u00fb placer ses meilleurs hommes autour des transmetteurs. Tuez-en autant que vous voudrez.",
                "frFemale": "Et l'Eidolon a d\u00fb placer ses meilleurs hommes autour des transmetteurs. Tuez-en autant que vous voudrez.",
                "deMale": "Eidolon wird seine besten Leute einsetzen, um die Empf\u00e4nger zu bewachen. Ihr k\u00f6nnt so viele ausschalten, wie Ihr wollt.",
                "deFemale": "Eidolon wird seine besten Leute einsetzen, um die Empf\u00e4nger zu bewachen. Ihr k\u00f6nnt so viele ausschalten, wie Ihr wollt."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
                1114
            ],
            "Stb": "str.cnv.location.nar_shaddaa.class.bounty_hunter.geleren",
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        },
        "503": {
            "NodeId": 503,
            "QuestRewardB62": "0000000",
            "ActionQuest": 1.6141040878497729e+19,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [],
            "GenericNodeNumber": 0
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        "504": {
            "NodeId": 504,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "qmFJPC4",
            "Text": "Once you get the security codes, feel free to dispose of Zee. Never liked that Bith.",
            "LocalizedText": {
                "enMale": "Once you get the security codes, feel free to dispose of Zee. Never liked that Bith.",
                "frMale": "Quand vous aurez les codes de s\u00e9curit\u00e9, n'h\u00e9sitez pas \u00e0 vous d\u00e9barrasser de Zee. J'ai jamais aim\u00e9 ce Bith.",
                "frFemale": "Quand vous aurez les codes de s\u00e9curit\u00e9, n'h\u00e9sitez pas \u00e0 vous d\u00e9barrasser de Zee. J'ai jamais aim\u00e9 ce Bith.",
                "deMale": "Sobald Ihr die Codes habt, k\u00f6nnt Ihr Zee gerne beseitigen. Ich habe diesen Bith nie gemocht.",
                "deFemale": "Sobald Ihr die Codes habt, k\u00f6nnt Ihr Zee gerne beseitigen. Ich habe diesen Bith nie gemocht."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": true,
            "ChildIds": [],
            "Stb": "str.cnv.location.nar_shaddaa.class.bounty_hunter.geleren",
            "GenericNodeNumber": 0
        },
        "505": {
            "NodeId": 505,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "qmFJPC4",
            "Text": "One of Eidolon Security's slogans is: \"Your secrets are our secrets.\" So what if you were to make all those confidential records public?",
            "LocalizedText": {
                "enMale": "One of Eidolon Security's slogans is: \"Your secrets are our secrets.\" So what if you were to make all those confidential records public?",
                "frMale": "L'un des slogans d'Eidolon S\u00e9curit\u00e9 est : \"Vos secrets sont nos secrets\". Alors qu'est-ce qui arriverait si on rendait toutes leurs archives publiques ?",
                "frFemale": "L'un des slogans d'Eidolon S\u00e9curit\u00e9 est : \"Vos secrets sont nos secrets\". Alors qu'est-ce qui arriverait si on rendait toutes leurs archives publiques ?",
                "deMale": "Einer von Eidolon Securitys Werbespr\u00fcchen lautet: \"Ihre Geheimnisse sind unsere Geheimnisse.\" Was w\u00e4re, wenn wir all diese vertraulichen Informationen \u00f6ffentlich machen w\u00fcrden?",
                "deFemale": "Einer von Eidolon Securitys Werbespr\u00fcchen lautet: \"Ihre Geheimnisse sind unsere Geheimnisse.\" Was w\u00e4re, wenn wir all diese vertraulichen Informationen \u00f6ffentlich machen w\u00fcrden?"
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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                516
            ],
            "Stb": "str.cnv.location.nar_shaddaa.class.bounty_hunter.geleren",
            "GenericNodeNumber": 0
        },
        "508": {
            "NodeId": 508,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "It has potential.",
            "LocalizedText": {
                "enMale": "It has potential.",
                "frMale": "Il y a du potentiel.",
                "frFemale": "Il y a du potentiel.",
                "deMale": "Das ist ausbauf\u00e4hig.",
                "deFemale": "Das ist ausbauf\u00e4hig."
            },
            "LocalizedOptionText": {
                "enMale": "Keep going.",
                "frMale": "Continuez.",
                "frFemale": "Continuez.",
                "deMale": "Redet weiter.",
                "deFemale": "Redet weiter."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
                509
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            "Stb": "str.cnv.location.nar_shaddaa.class.bounty_hunter.geleren",
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        },
        "509": {
            "NodeId": 509,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "qmFJPC4",
            "Text": "Potential? You franging kidding me?",
            "LocalizedText": {
                "enMale": "Potential? You franging kidding me?",
                "frMale": "Du potentiel ? C'est tout ce que \u00e7a vous fait ?",
                "frFemale": "Du potentiel ? C'est tout ce que \u00e7a vous fait ?",
                "deMale": "Ausbauf\u00e4hig? Macht Ihr Scherze?",
                "deFemale": "Ausbauf\u00e4hig? Macht Ihr Scherze?"
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
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            "Stb": "str.cnv.location.nar_shaddaa.class.bounty_hunter.geleren",
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        },
        "511": {
            "NodeId": 511,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "How does that hurt them?",
            "LocalizedText": {
                "enMale": "How does that hurt them?",
                "frMale": "En quoi \u00e7a leur ferait du mal ?",
                "frFemale": "En quoi \u00e7a leur ferait du mal ?",
                "deMale": "Wie w\u00fcrden wir ihnen damit schaden?",
                "deFemale": "Wie w\u00fcrden wir ihnen damit schaden?"
            },
            "LocalizedOptionText": {
                "enMale": "I don't get it.",
                "frMale": "Je ne comprends pas.",
                "frFemale": "Je ne comprends pas.",
                "deMale": "Verstehe ich nicht.",
                "deFemale": "Verstehe ich nicht."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.nar_shaddaa.class.bounty_hunter.geleren",
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        },
        "516": {
            "NodeId": 516,
            "QuestRewardB62": "zjR2xDR",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Does it involve a lot of killing?",
            "LocalizedText": {
                "enMale": "Does it involve a lot of killing?",
                "frMale": "\u00c7a implique que je tue beaucoup de monde ?",
                "frFemale": "\u00c7a implique que je tue beaucoup de monde ?",
                "deMale": "Beinhaltet dieser Plan eine Menge Tote?",
                "deFemale": "Beinhaltet dieser Plan eine Menge Tote?"
            },
            "LocalizedOptionText": {
                "enMale": "I like my plans violent.",
                "frMale": "J'aime quand c'est violent.",
                "frFemale": "J'aime quand c'est violent.",
                "deMale": "Ich stehe mehr auf Gewalt.",
                "deFemale": "Ich stehe mehr auf Gewalt."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "Md6ozhL": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
                517
            ],
            "Stb": "str.cnv.location.nar_shaddaa.class.bounty_hunter.geleren",
            "GenericNodeNumber": 0
        },
        "517": {
            "NodeId": 517,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "qmFJPC4",
            "Text": "Does it ever! Getting access to Eidolon Security's files is gonna be harder than declawing a starving rancor!",
            "LocalizedText": {
                "enMale": "Does it ever! Getting access to Eidolon Security's files is gonna be harder than declawing a starving rancor!",
                "frMale": "Comme d'habitude ! Acc\u00e9der aux archives d'Eidolon S\u00e9curit\u00e9 sera plus difficile que de caresser un rancor affam\u00e9 !",
                "frFemale": "Comme d'habitude ! Acc\u00e9der aux archives d'Eidolon S\u00e9curit\u00e9 sera plus difficile que de caresser un rancor affam\u00e9 !",
                "deMale": "Nat\u00fcrlich! Es ist einfacher, einem Rancor die Klauen zu entfernen, als sich Zugang zu diesen Daten zu verschaffen!",
                "deFemale": "Nat\u00fcrlich! Es ist einfacher, einem Rancor die Klauen zu entfernen, als sich Zugang zu diesen Daten zu verschaffen!"
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            "SpeakerB62Id": "qmFJPC4",
            "Text": "Just picture it: every contract, every shady deal, all the security specs of every single one of the Eidolon's clients at anyone's disposal.",
            "LocalizedText": {
                "enMale": "Just picture it: every contract, every shady deal, all the security specs of every single one of the Eidolon's clients at anyone's disposal.",
                "frMale": "Imaginez \u00e7a : les contrats, les accords douteux, les infos ultra confidentielles de tous les clients d'Eidolon S\u00e9curit\u00e9. Tout \u00e7a r\u00e9v\u00e9l\u00e9 au grand jour.",
                "frFemale": "Imaginez \u00e7a : les contrats, les accords douteux, les infos ultra confidentielles de tous les clients d'Eidolon S\u00e9curit\u00e9. Tout \u00e7a r\u00e9v\u00e9l\u00e9 au grand jour.",
                "deMale": "Stellt es Euch nur vor: Jeder Vertrag, jedes zwielichtige Gesch\u00e4ft, die Sicherheitsspezifikationen aller Kunden von Eidolon - alles f\u00fcr die \u00d6ffentlichkeit einsehbar.",
                "deFemale": "Stellt es Euch nur vor: Jeder Vertrag, jedes zwielichtige Gesch\u00e4ft, die Sicherheitsspezifikationen aller Kunden von Eidolon - alles f\u00fcr die \u00d6ffentlichkeit einsehbar."
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            "SpeakerB62Id": "qmFJPC4",
            "Text": "Hey, Anuli, what do I pay you for? How do we put Eidolon Security's records on the HoloNet?",
            "LocalizedText": {
                "enMale": "Hey, Anuli, what do I pay you for? How do we put Eidolon Security's records on the HoloNet?",
                "frMale": "H\u00e9, Anuli, \u00e0 quoi je te paye ? Comment on ferait, pour mettre les archives d'Eidolon S\u00e9curit\u00e9 sur l'HoloNet ?",
                "frFemale": "H\u00e9, Anuli, \u00e0 quoi je te paye ? Comment on ferait, pour mettre les archives d'Eidolon S\u00e9curit\u00e9 sur l'HoloNet ?",
                "deMale": "Hey, Anuli, wof\u00fcr bezahle ich dich? Wie stellen wir Eidolons Aufzeichnungen ins HoloNetz?",
                "deFemale": "Hey, Anuli, wof\u00fcr bezahle ich dich? Wie stellen wir Eidolons Aufzeichnungen ins HoloNetz?"
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            "SpeakerB62Id": "QsyVBVS",
            "Text": "That's real hard. Eidolon's HoloNet transceivers are in the Network Access Sector, heavily guarded. You gotta slice into those to get their records.",
            "LocalizedText": {
                "enMale": "That's real hard. Eidolon's HoloNet transceivers are in the Network Access Sector, heavily guarded. You gotta slice into those to get their records.",
                "frMale": "C'est compliqu\u00e9. Le Carrefour des R\u00e9seaux est bien gard\u00e9. Et c'est l\u00e0 que se trouvent les \u00e9metteurs HoloNet d'Eidolon. Il faut les pirater pour obtenir les archives.",
                "frFemale": "C'est compliqu\u00e9. Le Carrefour des R\u00e9seaux est bien gard\u00e9. Et c'est l\u00e0 que se trouvent les \u00e9metteurs HoloNet d'Eidolon. Il faut les pirater pour obtenir les archives.",
                "deMale": "Das ist schwierig. Eidolons HoloNetz-Empf\u00e4nger sind im Netzzugriff-Sektor und werden schwer bewacht. Man muss sich da reinhacken, um an die Aufzeichnungen zu kommen.",
                "deFemale": "Das ist schwierig. Eidolons HoloNetz-Empf\u00e4nger sind im Netzzugriff-Sektor und werden schwer bewacht. Man muss sich da reinhacken, um an die Aufzeichnungen zu kommen."
            },
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            "SpeakerB62Id": "QsyVBVS",
            "Text": "But gotta get past Zee's encryption programs first. You need Zee's codes--from him. Also a top-notch slicer to access Eidolon's network.",
            "LocalizedText": {
                "enMale": "But gotta get past Zee's encryption programs first. You need Zee's codes--from him. Also a top-notch slicer to access Eidolon's network.",
                "frMale": "Mais avant, il faut d\u00e9jouer les syst\u00e8mes de cryptage de Zee. Il faudra lui demander les codes. On aura aussi besoin d'un pirate pour acc\u00e9der au r\u00e9seau d'Eidolon.",
                "frFemale": "Mais avant, il faut d\u00e9jouer les syst\u00e8mes de cryptage de Zee. Il faudra lui demander les codes. On aura aussi besoin d'un pirate pour acc\u00e9der au r\u00e9seau d'Eidolon.",
                "deMale": "Doch zuerst muss man an Zees Verschl\u00fcsselungsprogrammen vorbei. Man braucht Zees Codes - von ihm selbst. Und einen hervorragenden Hacker, um in Eidolons Netzwerk zu gelangen.",
                "deFemale": "Doch zuerst muss man an Zees Verschl\u00fcsselungsprogrammen vorbei. Man braucht Zees Codes - von ihm selbst. Und einen hervorragenden Hacker, um in Eidolons Netzwerk zu gelangen."
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            "SpeakerB62Id": "qmFJPC4",
            "Text": "Zee's a Bith engineer. Best HoloNet security expert money can buy. He won't just give you those codes.",
            "LocalizedText": {
                "enMale": "Zee's a Bith engineer. Best HoloNet security expert money can buy. He won't just give you those codes.",
                "frMale": "Zee est un ing\u00e9nieur Bith. Le meilleur expert s\u00e9curit\u00e9 HoloNet qu'on puisse trouver. Mais il vous donnera pas les codes.",
                "frFemale": "Zee est un ing\u00e9nieur Bith. Le meilleur expert s\u00e9curit\u00e9 HoloNet qu'on puisse trouver. Mais il vous donnera pas les codes.",
                "deMale": "Zee ist ein Bith-Ingenieur. Der beste HoloNetz-Sicherheitsexperte, den es gibt. Er wird Euch diese Codes nicht so einfach geben.",
                "deFemale": "Zee ist ein Bith-Ingenieur. Der beste HoloNetz-Sicherheitsexperte, den es gibt. Er wird Euch diese Codes nicht so einfach geben."
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            "SpeakerB62Id": "0000000",
            "Text": "Where do I find Zee?",
            "LocalizedText": {
                "enMale": "Where do I find Zee?",
                "frMale": "O\u00f9 est-ce que je peux trouver Zee ?",
                "frFemale": "O\u00f9 est-ce que je peux trouver Zee ?",
                "deMale": "Wo finde ich diesen Zee?",
                "deFemale": "Wo finde ich diesen Zee?"
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            "LocalizedOptionText": {
                "enMale": "Just tell me where.",
                "frMale": "Dites-moi o\u00f9 aller.",
                "frFemale": "Dites-moi o\u00f9 aller.",
                "deMale": "Sagt mir nur wo.",
                "deFemale": "Sagt mir nur wo."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I can be very persuasive.",
            "LocalizedText": {
                "enMale": "I can be very persuasive.",
                "frMale": "Je peux me montrer tr\u00e8s convaincant.",
                "frFemale": "Je peux me montrer tr\u00e8s convaincante.",
                "deMale": "Ich kann sehr \u00fcberzeugend sein.",
                "deFemale": "Ich kann sehr \u00fcberzeugend sein."
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            "LocalizedOptionText": {
                "enMale": "He will.",
                "frMale": "Il me les donnera.",
                "frFemale": "Il me les donnera.",
                "deMale": "Oh doch, das wird er.",
                "deFemale": "Oh doch, das wird er."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "qmFJPC4",
            "Text": "I've seen that firsthand, friend. I'd give you whatever you wanted.",
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                "enMale": "I've seen that firsthand, friend. I'd give you whatever you wanted.",
                "frMale": "Je l'ai su d\u00e8s la premi\u00e8re fois qu'on s'est vus. Vous auriez pu me demander n'importe quoi.",
                "frFemale": "Je l'ai su d\u00e8s la premi\u00e8re fois qu'on s'est vus. Vous auriez pu me demander n'importe quoi.",
                "deMale": "Das habe ich schon gesehen. Ich w\u00fcrde Euch alles geben, wonach Ihr verlangt.",
                "deFemale": "Das habe ich schon gesehen. Ich w\u00fcrde Euch alles geben, wonach Ihr verlangt."
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "0000000",
            "Text": "He refuses, he dies.",
            "LocalizedText": {
                "enMale": "He refuses, he dies.",
                "frMale": "S'il refuse, il meurt.",
                "frFemale": "S'il refuse, il meurt.",
                "deMale": "Wenn er sich weigert, t\u00f6te ich ihn.",
                "deFemale": "Wenn er sich weigert, t\u00f6te ich ihn."
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            "LocalizedOptionText": {
                "enMale": "Or I kill him, whichever.",
                "frMale": "Je le tuerai, alors.",
                "frFemale": "Je le tuerai, alors.",
                "deMale": "Sonst stirbt er eben.",
                "deFemale": "Sonst stirbt er eben."
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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            "SpeakerB62Id": "qmFJPC4",
            "Text": "A hunter after my own heart! Listen, if some gank won't help you, he's bantha fodder!",
            "LocalizedText": {
                "enMale": "A hunter after my own heart! Listen, if some gank won't help you, he's bantha fodder!",
                "frMale": "J'aurais pas dit mieux, chasseur ! Si ce schnock veut pas vous aider, je donne pas cher de sa peau !",
                "frFemale": "J'aurais pas dit mieux, chasseuse ! Si ce schnock veut pas vous aider, je donne pas cher de sa peau !",
                "deMale": "Ein J\u00e4ger ganz nach meinem Geschmack! Wenn Euch dieser Narr nicht hilft, ist er Bantha-Futter.",
                "deFemale": "Ein J\u00e4ger ganz nach meinem Geschmack! Wenn Euch dieser Narr nicht hilft, ist er Bantha-Futter."
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            "SpeakerB62Id": "QsyVBVS",
            "Text": "Zee's currently consulting for a Republic company called Nebula Communications.",
            "LocalizedText": {
                "enMale": "Zee's currently consulting for a Republic company called Nebula Communications.",
                "frMale": "Actuellement, Zee est sous contrat avec une compagnie de la R\u00e9publique, Communications de la N\u00e9buleuse.",
                "frFemale": "Actuellement, Zee est sous contrat avec une compagnie de la R\u00e9publique, Communications de la N\u00e9buleuse.",
                "deMale": "Zee arbeitet momentan f\u00fcr ein republikanisches Unternehmen namens Nebula Communications.",
                "deFemale": "Zee arbeitet momentan f\u00fcr ein republikanisches Unternehmen namens Nebula Communications."
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            "SpeakerB62Id": "qmFJPC4",
            "Text": "I'd suggest you blast your way into Nebula's corporate office in the Industrial Sector, grab some security slug, force him to tell you where Zee's at.",
            "LocalizedText": {
                "enMale": "I'd suggest you blast your way into Nebula's corporate office in the Industrial Sector, grab some security slug, force him to tell you where Zee's at.",
                "frMale": "Je vous conseille d'aller dans le secteur industriel, d'entrer de force dans les bureaux de la N\u00e9buleuse et d'interroger un garde pour qu'il vous r\u00e9v\u00e8le o\u00f9 se cache Zee.",
                "frFemale": "Je vous conseille d'aller dans le secteur industriel, d'entrer de force dans les bureaux de la N\u00e9buleuse et d'interroger un garde pour qu'il vous r\u00e9v\u00e8le o\u00f9 se cache Zee.",
                "deMale": "Ich schlage vor, dass Ihr Euch den Weg in Nebulas B\u00fcror\u00e4ume im Industriesektor freischie\u00dft, eine Wache schnappt und sie dazu bringt, Euch zu sagen, wo Zee ist.",
                "deFemale": "Ich schlage vor, dass Ihr Euch den Weg in Nebulas B\u00fcror\u00e4ume im Industriesektor freischie\u00dft, eine Wache schnappt und sie dazu bringt, Euch zu sagen, wo Zee ist."
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            "SpeakerB62Id": "qmFJPC4",
            "Text": "All right, I'll bite. Boys, get out of here and get us some refreshments.",
            "LocalizedText": {
                "enMale": "All right, I'll bite. Boys, get out of here and get us some refreshments.",
                "frMale": "Parfait, je prends. Les gars, sortez d'ici et qu'on nous apporte des rafra\u00eechissements.",
                "frFemale": "Parfait, je prends. Les gars, sortez d'ici et qu'on nous apporte des rafra\u00eechissements.",
                "deMale": "In Ordnung, ich spiele mit. Jungs, lasst uns alleine und bringt uns ein paar Erfrischungen.",
                "deFemale": "In Ordnung, ich spiele mit. Jungs, lasst uns alleine und bringt uns ein paar Erfrischungen."
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            "SpeakerB62Id": "qmFJPC4",
            "Text": "The Eidolon did some work for us, you know. He could kill anybody, anywhere. This guy was unbelievable.",
            "LocalizedText": {
                "enMale": "The Eidolon did some work for us, you know. He could kill anybody, anywhere. This guy was unbelievable.",
                "frMale": "L'Eidolon a d\u00e9j\u00e0 travaill\u00e9 pour nous, vous savez. Il peut tuer n'importe qui, n'importe o\u00f9. Il \u00e9tait incroyable, ce type.",
                "frFemale": "L'Eidolon a d\u00e9j\u00e0 travaill\u00e9 pour nous, vous savez. Il peut tuer n'importe qui, n'importe o\u00f9. Il \u00e9tait incroyable, ce type.",
                "deMale": "Eidolon hat ein paar Auftr\u00e4ge f\u00fcr uns erledigt. Er konnte jeden ausschalten, \u00fcberall. Dieser Kerl war unglaublich!",
                "deFemale": "Eidolon hat ein paar Auftr\u00e4ge f\u00fcr uns erledigt. Er konnte jeden ausschalten, \u00fcberall. Dieser Kerl war unglaublich!"
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            "SpeakerB62Id": "0000000",
            "Text": "Does he have a real name?",
            "LocalizedText": {
                "enMale": "Does he have a real name?",
                "frMale": "Est-ce qu'il a un vrai nom ?",
                "frFemale": "Est-ce qu'il a un vrai nom ?",
                "deMale": "Hat er auch einen echten Namen?",
                "deFemale": "Hat er auch einen echten Namen?"
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            "LocalizedOptionText": {
                "enMale": "Who is this guy?",
                "frMale": "Qui est ce type ?",
                "frFemale": "Qui est ce type ?",
                "deMale": "Wer ist der Kerl?",
                "deFemale": "Wer ist der Kerl?"
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            "SpeakerB62Id": "qmFJPC4",
            "Text": "Never met him in person. When you do that, you die. The Cartel always communicated with him via holo.",
            "LocalizedText": {
                "enMale": "Never met him in person. When you do that, you die. The Cartel always communicated with him via holo.",
                "frMale": "Je l'ai jamais vu en vrai. Si vous le voyez, vous mourez. Le cartel a toujours communiqu\u00e9 avec lui par holo.",
                "frFemale": "Je l'ai jamais vu en vrai. Si vous le voyez, vous mourez. Le cartel a toujours communiqu\u00e9 avec lui par holo.",
                "deMale": "Ich habe ihn nie getroffen. Wenn man ihm begegnet, ist man tot. Das Kartell hat nur \u00fcber Holo mit ihm kommuniziert.",
                "deFemale": "Ich habe ihn nie getroffen. Wenn man ihm begegnet, ist man tot. Das Kartell hat nur \u00fcber Holo mit ihm kommuniziert."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I can understand why you liked him.",
            "LocalizedText": {
                "enMale": "I can understand why you liked him.",
                "frMale": "Je comprends ce qui vous plaisait, chez lui.",
                "frFemale": "Je comprends ce qui vous plaisait, chez lui.",
                "deMale": "Ich verstehe, warum Ihr ihn gemocht habt.",
                "deFemale": "Ich verstehe, warum Ihr ihn gemocht habt."
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            "LocalizedOptionText": {
                "enMale": "You admired him.",
                "frMale": "Vous l'admiriez.",
                "frFemale": "Vous l'admiriez.",
                "deMale": "Ihr habt ihn bewundert.",
                "deFemale": "Ihr habt ihn bewundert."
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            "SpeakerB62Id": "qmFJPC4",
            "Text": "Oh, those were the good days, let me tell ya! We had plenty of work for him.",
            "LocalizedText": {
                "enMale": "Oh, those were the good days, let me tell ya! We had plenty of work for him.",
                "frMale": "Ah, c'\u00e9tait la bonne \u00e9poque, croyez-moi ! Et avec nous, il manquait pas de boulot.",
                "frFemale": "Ah, c'\u00e9tait la bonne \u00e9poque, croyez-moi ! Et avec nous, il manquait pas de boulot.",
                "deMale": "Oh, das waren tolle Zeiten, das sage ich Euch! Wir hatten reichlich Arbeit f\u00fcr ihn.",
                "deFemale": "Oh, das waren tolle Zeiten, das sage ich Euch! Wir hatten reichlich Arbeit f\u00fcr ihn."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Killing folks ain't that hard.",
            "LocalizedText": {
                "enMale": "Killing folks ain't that hard.",
                "frMale": "C'est pas difficile, de tuer des gens.",
                "frFemale": "C'est pas difficile, de tuer des gens.",
                "deMale": "Leute umzubringen, ist nicht so schwer.",
                "deFemale": "Leute umzubringen, ist nicht so schwer."
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            "LocalizedOptionText": {
                "enMale": "So am I.",
                "frMale": "Moi aussi.",
                "frFemale": "Moi aussi.",
                "deMale": "Das bin ich auch.",
                "deFemale": "Das bin ich auch."
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                }
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            "SpeakerB62Id": "qmFJPC4",
            "Text": "Anyone can kill a gank on the street, but the Eidolon specialized in impossible targets.",
            "LocalizedText": {
                "enMale": "Anyone can kill a gank on the street, but the Eidolon specialized in impossible targets.",
                "frMale": "C'est facile, de tuer n'importe quel schnock dans la rue. Mais l'Eidolon est le sp\u00e9cialiste des meurtres impossibles.",
                "frFemale": "C'est facile, de tuer n'importe quel schnock dans la rue. Mais l'Eidolon est le sp\u00e9cialiste des meurtres impossibles.",
                "deMale": "Jeder kann einen Schl\u00e4ger ausschalten, aber Eidolon hat sich auf unm\u00f6gliche Ziele spezialisiert.",
                "deFemale": "Jeder kann einen Schl\u00e4ger ausschalten, aber Eidolon hat sich auf unm\u00f6gliche Ziele spezialisiert."
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            "SpeakerB62Id": "qmFJPC4",
            "Text": "But then, at the top of his game, the Eidolon announces he's getting out of the assassination business. Opened a security company.",
            "LocalizedText": {
                "enMale": "But then, at the top of his game, the Eidolon announces he's getting out of the assassination business. Opened a security company.",
                "frMale": "Et puis un jour, au sommet de sa gloire, l'Eidolon a annonc\u00e9 qu'il renon\u00e7ait \u00e0 la vie de tueur. Pour cr\u00e9er son entreprise de protection.",
                "frFemale": "Et puis un jour, au sommet de sa gloire, l'Eidolon a annonc\u00e9 qu'il renon\u00e7ait \u00e0 la vie de tueur. Pour cr\u00e9er son entreprise de protection.",
                "deMale": "Doch aus heiterem Himmel ist er dann ausgestiegen und hat ein Sicherheitsunternehmen gegr\u00fcndet.",
                "deFemale": "Doch aus heiterem Himmel ist er dann ausgestiegen und hat ein Sicherheitsunternehmen gegr\u00fcndet."
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            "SpeakerB62Id": "qmFJPC4",
            "Text": "Suddenly, half the corporations here were clients of Eidolon Security--and were no longer paying the Hutt Cartel.",
            "LocalizedText": {
                "enMale": "Suddenly, half the corporations here were clients of Eidolon Security--and were no longer paying the Hutt Cartel.",
                "frMale": "En un clin d'\u0153il, la moiti\u00e9 des corporations \u00e9taient clientes d'Eidolon S\u00e9curit\u00e9... et refusaient de payer le Cartel des Hutts.",
                "frFemale": "En un clin d'\u0153il, la moiti\u00e9 des corporations \u00e9taient clientes d'Eidolon S\u00e9curit\u00e9... et refusaient de payer le Cartel des Hutts.",
                "deMale": "Auf einmal war die H\u00e4lfte aller Unternehmen hier Kunden von Eidolon Security - und haben das Huttenkartell nicht l\u00e4nger bezahlt.",
                "deFemale": "Auf einmal war die H\u00e4lfte aller Unternehmen hier Kunden von Eidolon Security - und haben das Huttenkartell nicht l\u00e4nger bezahlt."
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            "SpeakerB62Id": "QsyVBVS",
            "Text": "Hey, Gele'ren, I haven't finished slicing those casino lugjack machines, but I thought that....",
            "LocalizedText": {
                "enMale": "Hey, Gele'ren, I haven't finished slicing those casino lugjack machines, but I thought that....",
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                "frFemale": "H\u00e9, Gele'ren, j'ai pas fini de pirater les lugjacks du casino, mais j'ai pens\u00e9 que je pourrais...",
                "deMale": "Hey Gele'ren, ich konnte mich noch nicht in diese Lugjack-Maschinen einhacken, aber ich dachte ...",
                "deFemale": "Hey Gele'ren, ich konnte mich noch nicht in diese Lugjack-Maschinen einhacken, aber ich dachte ..."
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            "SpeakerB62Id": "H3TMYz4",
            "Text": "Anuli?",
            "LocalizedText": {
                "enMale": "Anuli?",
                "frMale": "Anuli ?",
                "frFemale": "Anuli ?",
                "deMale": "Anuli?",
                "deFemale": "Anuli?"
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            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "GenericNodeNumber": 0
        },
        "785": {
            "NodeId": 785,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "QsyVBVS",
            "Text": "That's Mako! Everyone said she was dead! The Rodian brothers grabbed her!",
            "LocalizedText": {
                "enMale": "That's Mako! Everyone said she was dead! The Rodian brothers grabbed her!",
                "frMale": "H\u00e9, mais c'est Mako\u00a0! Tout le monde la croyait morte\u00a0! Elle avait \u00e9t\u00e9 enlev\u00e9e par les fr\u00e8res Rodiens\u00a0!\n",
                "frFemale": "H\u00e9, mais c'est Mako\u00a0! Tout le monde la croyait morte\u00a0! Elle avait \u00e9t\u00e9 enlev\u00e9e par les fr\u00e8res Rodiens\u00a0!\n",
                "deMale": "Mako! Alle haben geglaubt, dass du tot w\u00e4rst! Die Rodianer-Br\u00fcder h\u00e4tten dich erwischt!",
                "deFemale": "Mako! Alle haben geglaubt, dass du tot w\u00e4rst! Die Rodianer-Br\u00fcder h\u00e4tten dich erwischt!"
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.nar_shaddaa.class.bounty_hunter.geleren",
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            "NodeId": 786,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "GenericNodeNumber": 0
        },
        "787": {
            "NodeId": 787,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "H3TMYz4",
            "Text": "Someone saved me from those antenna heads, Anuli. A good friend. He took me away to Hutta.",
            "LocalizedText": {
                "enMale": "Someone saved me from those antenna heads, Anuli. A good friend. He took me away to Hutta.",
                "frMale": "Quelqu'un m'a sauv\u00e9 de ces horreurs, Anuli. Un bon ami. Quelqu'un qui m'a emmen\u00e9e jusque sur Hutta. ",
                "frFemale": "Quelqu'un m'a sauv\u00e9 de ces horreurs, Anuli. Un bon ami. Quelqu'un qui m'a emmen\u00e9e jusque sur Hutta. ",
                "deMale": "Es hat mich jemand vor den Antennenk\u00f6pfen gerettet, Anuli. Ein guter Freund, er hat mich nach Hutta gebracht.",
                "deFemale": "Es hat mich jemand vor den Antennenk\u00f6pfen gerettet, Anuli. Ein guter Freund, er hat mich nach Hutta gebracht."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.nar_shaddaa.class.bounty_hunter.geleren",
            "GenericNodeNumber": 0
        },
        "788": {
            "NodeId": 788,
            "QuestRewardB62": "5JpwIiA",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You two know each other?",
            "LocalizedText": {
                "enMale": "You two know each other?",
                "frMale": "Vous vous connaissez, tous les deux ?",
                "frFemale": "Vous vous connaissez, tous les deux ?",
                "deMale": "Ihr beiden kennt euch?",
                "deFemale": "Ihr beiden kennt euch?"
            },
            "LocalizedOptionText": {
                "enMale": "Old friend?",
                "frMale": "Un vieil ami ?",
                "frFemale": "Un vieil ami ?",
                "deMale": "Ein Freund?",
                "deFemale": "Ein Freund?"
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "Md6ozhL": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.nar_shaddaa.class.bounty_hunter.geleren",
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        },
        "789": {
            "NodeId": 789,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "H3TMYz4",
            "Text": "Anuli and I grew up together on the streets. He's like my little brother.",
            "LocalizedText": {
                "enMale": "Anuli and I grew up together on the streets. He's like my little brother.",
                "frMale": "Anuli et moi, on a grandi ensemble dans la rue. C'est un petit fr\u00e8re, pour moi.",
                "frFemale": "Anuli et moi, on a grandi ensemble dans la rue. C'est un petit fr\u00e8re, pour moi.",
                "deMale": "Anuli und ich sind zusammen auf der Stra\u00dfe aufgewachsen. Er ist sowas wie mein kleiner Bruder.",
                "deFemale": "Anuli und ich sind zusammen auf der Stra\u00dfe aufgewachsen. Er ist sowas wie mein kleiner Bruder."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.nar_shaddaa.class.bounty_hunter.geleren",
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        },
        "791": {
            "NodeId": 791,
            "QuestRewardB62": "5JpwIiA",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "We're trying to work here.",
            "LocalizedText": {
                "enMale": "We're trying to work here.",
                "frMale": "On pourrait se remettre au boulot ?",
                "frFemale": "On pourrait se remettre au boulot ?",
                "deMale": "Wir versuchen hier, unsere Arbeit zu machen.",
                "deFemale": "Wir versuchen hier, unsere Arbeit zu machen."
            },
            "LocalizedOptionText": {
                "enMale": "Business first, Mako.",
                "frMale": "Passons aux affaires, Mako.",
                "frFemale": "Passons aux affaires, Mako.",
                "deMale": "Zuerst das Gesch\u00e4ftliche, Mako.",
                "deFemale": "Zuerst das Gesch\u00e4ftliche, Mako."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "Md6ozhL": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            ],
            "Stb": "str.cnv.location.nar_shaddaa.class.bounty_hunter.geleren",
            "GenericNodeNumber": 0
        },
        "792": {
            "NodeId": 792,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "H3TMYz4",
            "Text": "Hey, I haven't seen Anuli in years. We grew up together--sorry, I'll shut up now.",
            "LocalizedText": {
                "enMale": "Hey, I haven't seen Anuli in years. We grew up together--sorry, I'll shut up now.",
                "frMale": "H\u00e9, \u00e7a fait des ann\u00e9es que j'ai pas vu Anuli. On a grandi ensemble... D\u00e9sol\u00e9e, je me tais.",
                "frFemale": "H\u00e9, \u00e7a fait des ann\u00e9es que j'ai pas vu Anuli. On a grandi ensemble... D\u00e9sol\u00e9e, je me tais.",
                "deMale": "Hey, ich habe Anuli seit Jahren nicht gesehen. Wir sind zusammen aufgewachsen ... tut mir leid, ich bin schon still.",
                "deFemale": "Hey, ich habe Anuli seit Jahren nicht gesehen. Wir sind zusammen aufgewachsen ... tut mir leid, ich bin schon still."
            },
            "CnvAlienVONode": -1,
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            "IsAmbient": false,
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            "Stb": "str.cnv.location.nar_shaddaa.class.bounty_hunter.geleren",
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        "794": {
            "NodeId": 794,
            "QuestRewardB62": "5JpwIiA",
            "ActionQuest": 1.6141126233709232e+19,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Is your old flame going to be a problem?",
            "LocalizedText": {
                "enMale": "Is your old flame going to be a problem?",
                "frMale": "Ton petit copain va pas nous causer d'ennuis ?",
                "frFemale": "Ton petit copain va pas nous causer d'ennuis ?",
                "deMale": "Stellt deine alte Flamme ein Problem dar?",
                "deFemale": "Stellt deine alte Flamme ein Problem dar?"
            },
            "LocalizedOptionText": {
                "enMale": "An old boyfriend?",
                "frMale": "C'est un de tes ex ?",
                "frFemale": "C'est un de tes ex ?",
                "deMale": "Lief da was mit euch?",
                "deFemale": "Lief da was mit euch?"
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "Md6ozhL": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.nar_shaddaa.class.bounty_hunter.geleren",
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        "795": {
            "NodeId": 795,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "H3TMYz4",
            "Text": "What? No! It's not like that. He's like my little brother.",
            "LocalizedText": {
                "enMale": "What? No! It's not like that. He's like my little brother.",
                "frMale": "Quoi ? Non, c'est pas... c'est pas du tout \u00e7a. C'est un petit fr\u00e8re, pour moi.",
                "frFemale": "Quoi ? Non, c'est pas... c'est pas du tout \u00e7a. C'est un petit fr\u00e8re, pour moi.",
                "deMale": "Was? Nein, Ihr irrt Euch. Er ist sowas wie mein kleiner Bruder.",
                "deFemale": "Was? Nein, Ihr irrt Euch. Er ist sowas wie mein kleiner Bruder."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
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            "Stb": "str.cnv.location.nar_shaddaa.class.bounty_hunter.geleren",
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        },
        "796": {
            "NodeId": 796,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
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        "799": {
            "NodeId": 799,
            "QuestRewardB62": "5JpwIiA",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "We're in the middle of something.",
            "LocalizedText": {
                "enMale": "We're in the middle of something.",
                "frMale": "On est en train de discuter, l\u00e0.",
                "frFemale": "On est en train de discuter, l\u00e0.",
                "deMale": "Wir sind hier gerade mittendrin.",
                "deFemale": "Wir sind hier gerade mittendrin."
            },
            "LocalizedOptionText": {
                "enMale": "Everybody shut up.",
                "frMale": "Taisez-vous tous.",
                "frFemale": "Taisez-vous tous.",
                "deMale": "Ruhe jetzt.",
                "deFemale": "Ruhe jetzt."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "Md6ozhL": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.nar_shaddaa.class.bounty_hunter.geleren",
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        "800": {
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            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "H3TMYz4",
            "Text": "Sorry, I didn't mean to interrupt business. We'll catch up later.",
            "LocalizedText": {
                "enMale": "Sorry, I didn't mean to interrupt business. We'll catch up later.",
                "frMale": "D\u00e9sol\u00e9e, je voulais pas vous interrompre. On se revoit plus tard.",
                "frFemale": "D\u00e9sol\u00e9e, je voulais pas vous interrompre. On se revoit plus tard.",
                "deMale": "Tut mir leid, ich wollte nicht st\u00f6ren. Wir reden sp\u00e4ter weiter.",
                "deFemale": "Tut mir leid, ich wollte nicht st\u00f6ren. Wir reden sp\u00e4ter weiter."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
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            "Stb": "str.cnv.location.nar_shaddaa.class.bounty_hunter.geleren",
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        },
        "801": {
            "NodeId": 801,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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        "804": {
            "NodeId": 804,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "qmFJPC4",
            "Text": "Forget the lugjack scam--our problems with the Eidolon may be over. Meet our solution!",
            "LocalizedText": {
                "enMale": "Forget the lugjack scam--our problems with the Eidolon may be over. Meet our solution!",
                "frMale": "Laisse tomber tes petites magouilles ! Nos probl\u00e8mes avec l'Eidolon seront bient\u00f4t r\u00e9solus. Voil\u00e0 notre solution !",
                "frFemale": "Laisse tomber tes petites magouilles ! Nos probl\u00e8mes avec l'Eidolon seront bient\u00f4t r\u00e9solus. Voil\u00e0 notre solution !",
                "deMale": "Ade Lugjack-Ganoven! Unsere Probleme mit Eidolon sind vielleicht bald vorbei. Hier kommt unsere L\u00f6sung!",
                "deFemale": "Ade Lugjack-Ganoven! Unsere Probleme mit Eidolon sind vielleicht bald vorbei. Hier kommt unsere L\u00f6sung!"
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.nar_shaddaa.class.bounty_hunter.geleren",
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        },
        "805": {
            "NodeId": 805,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "GenericNodeNumber": 0
        },
        "806": {
            "NodeId": 806,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "QsyVBVS",
            "Text": "Is it a hunter? Looks like a hunter. One hunter can't take on the Eidolon. Eidolon kills everybody.",
            "LocalizedText": {
                "enMale": "Is it a hunter? Looks like a hunter. One hunter can't take on the Eidolon. Eidolon kills everybody.",
                "frMale": "C'est un chasseur ? On dirait un chasseur. Un chasseur peut rien faire contre l'Eidolon. L'Eidolon tue tout le monde.",
                "frFemale": "C'est une chasseuse ? On dirait une chasseuse. Une chasseuse peut rien faire contre l'Eidolon. L'Eidolon tue tout le monde.",
                "deMale": "Ist das ein J\u00e4ger? Sieht wie ein J\u00e4ger aus. Ein einzelner J\u00e4ger kann Eidolon nicht ausschalten. Eidolon t\u00f6tet jeden.",
                "deFemale": "Ist das ein J\u00e4ger? Sieht wie ein J\u00e4ger aus. Ein einzelner J\u00e4ger kann Eidolon nicht ausschalten. Eidolon t\u00f6tet jeden."
            },
            "CnvAlienVONode": -1,
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            "ChildIds": [
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            "Stb": "str.cnv.location.nar_shaddaa.class.bounty_hunter.geleren",
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        "807": {
            "NodeId": 807,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "What's wrong with him?",
            "LocalizedText": {
                "enMale": "What's wrong with him?",
                "frMale": "Il a un probl\u00e8me ?",
                "frFemale": "Il a un probl\u00e8me ?",
                "deMale": "Was stimmt nicht mit ihm?",
                "deFemale": "Was stimmt nicht mit ihm?"
            },
            "LocalizedOptionText": {
                "enMale": "Is he dumb?",
                "frMale": "Il est idiot ?",
                "frFemale": "Il est idiot ?",
                "deMale": "Ist er nicht ganz helle?",
                "deFemale": "Ist er nicht ganz helle?"
            },
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "qmFJPC4",
            "Text": "Typical spice rat. Fried a few too many circuits. But he's a damn good slicer and an even better fence.",
            "LocalizedText": {
                "enMale": "Typical spice rat. Fried a few too many circuits. But he's a damn good slicer and an even better fence.",
                "frMale": "Il est accro \u00e0 l'\u00e9pice. Il a quelques circuits de grill\u00e9s. Mais c'est un excellent pirate, et un redoutable magouilleur.",
                "frFemale": "Il est accro \u00e0 l'\u00e9pice. Il a quelques circuits de grill\u00e9s. Mais c'est un excellent pirate, et un redoutable magouilleur.",
                "deMale": "Typischer Spice-Junkie. Schon zu viele Hirnzellen durchgebrannt. Aber er ist ein toller Hacker und ein noch besserer Schutzschild.",
                "deFemale": "Typischer Spice-Junkie. Schon zu viele Hirnzellen durchgebrannt. Aber er ist ein toller Hacker und ein noch besserer Schutzschild."
            },
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            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You're about to get a new hero, kid.",
            "LocalizedText": {
                "enMale": "You're about to get a new hero, kid.",
                "frMale": "On va chasser du gros gibier, gamin.",
                "frFemale": "On va chasser du gros gibier, gamin.",
                "deMale": "Du lernst schon bald einen neuen Helden kennen, Junge.",
                "deFemale": "Du lernst schon bald einen neuen Helden kennen, Junge."
            },
            "LocalizedOptionText": {
                "enMale": "He won't kill me.",
                "frMale": "Il ne me tuera pas.",
                "frFemale": "Il ne me tuera pas.",
                "deMale": "Er wird mich nicht t\u00f6ten.",
                "deFemale": "Er wird mich nicht t\u00f6ten."
            },
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "QsyVBVS",
            "Text": "The Eidolon's a shadow--knows everything. You never see him coming.",
            "LocalizedText": {
                "enMale": "The Eidolon's a shadow--knows everything. You never see him coming.",
                "frMale": "L'Eidolon est une ombre... Il sait absolument tout. On le voit jamais arriver.",
                "frFemale": "L'Eidolon est une ombre... Il sait absolument tout. On le voit jamais arriver.",
                "deMale": "Eidolon ist ein Schatten - er wei\u00df alles. Man sieht ihn niemals kommen.",
                "deFemale": "Eidolon ist ein Schatten - er wei\u00df alles. Man sieht ihn niemals kommen."
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "0000000",
            "Text": "Are you talking to me?",
            "LocalizedText": {
                "enMale": "Are you talking to me?",
                "frMale": "C'est \u00e0 moi que tu parles ?",
                "frFemale": "C'est \u00e0 moi que tu parles ?",
                "deMale": "Sprichst du mit mir?",
                "deFemale": "Sprichst du mit mir?"
            },
            "LocalizedOptionText": {
                "enMale": "Excuse me?",
                "frMale": "Pardon ?",
                "frFemale": "Pardon ?",
                "deMale": "Wie bitte?",
                "deFemale": "Wie bitte?"
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "qmFJPC4",
            "Text": "Don't mind him. He just fried a few too many circuits. Too much spice. But he's a damn good slicer and an even better fence.",
            "LocalizedText": {
                "enMale": "Don't mind him. He just fried a few too many circuits. Too much spice. But he's a damn good slicer and an even better fence.",
                "frMale": "Faites pas attention \u00e0 lui. Il a un ou deux circuits qui ont grill\u00e9. Il a pris trop d'\u00e9pice. Mais c'est un excellent pirate, et un redoutable magouilleur.",
                "frFemale": "Faites pas attention \u00e0 lui. Il a un ou deux circuits qui ont grill\u00e9. Il a pris trop d'\u00e9pice. Mais c'est un excellent pirate, et un redoutable magouilleur.",
                "deMale": "Verzeiht ihm. Er hat schon zu viele Hirnzellen verloren. Das Spice ist schuld. Aber er ist ein begnadeter Hacker und ein noch besserer Schutzschild.",
                "deFemale": "Verzeiht ihm. Er hat schon zu viele Hirnzellen verloren. Das Spice ist schuld. Aber er ist ein begnadeter Hacker und ein noch besserer Schutzschild."
            },
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        },
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "qmFJPC4",
            "Text": "Look, nobody knows how to find the Eidolon. But if you hurt his company, he'll find you. I've seen it before.",
            "LocalizedText": {
                "enMale": "Look, nobody knows how to find the Eidolon. But if you hurt his company, he'll find you. I've seen it before.",
                "frMale": "\u00c9coutez, personne ne sait comment trouver l'Eidolon. Mais si vous attaquez son entreprise, il vous trouvera. \u00c7a s'est d\u00e9j\u00e0 produit.",
                "frFemale": "\u00c9coutez, personne ne sait comment trouver l'Eidolon. Mais si vous attaquez son entreprise, il vous trouvera. \u00c7a s'est d\u00e9j\u00e0 produit.",
                "deMale": "Niemand wei\u00df, wie man Eidolon findet. Aber wenn Ihr sein Unternehmen angreift, findet er Euch. Das ist schon mal passiert.",
                "deFemale": "Niemand wei\u00df, wie man Eidolon findet. Aber wenn Ihr sein Unternehmen angreift, findet er Euch. Das ist schon mal passiert."
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            "SpeakerB62Id": "0000000",
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        },
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            "QuestRewardB62": "0000000",
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            "SpeakerB62Id": "qmFJPC4",
            "Text": "I'm sick of excuses! I'll feed all you worthless slugs to a rancor if I have to! You hear what--",
            "LocalizedText": {
                "enMale": "I'm sick of excuses! I'll feed all you worthless slugs to a rancor if I have to! You hear what--",
                "frMale": "J'en ai marre de vos excuses ! Tas de minables, je vous donnerais \u00e0 manger aux rancors, si je le pouvais ! Je sais pas si...",
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                "deMale": "Ich will keine Entschuldigungen mehr h\u00f6ren! Ich verf\u00fcttere euch Maden notfalls alle an einen Rancor. H\u00f6rt ihr, was ...",
                "deFemale": "Ich will keine Entschuldigungen mehr h\u00f6ren! Ich verf\u00fcttere euch Maden notfalls alle an einen Rancor. H\u00f6rt ihr, was ..."
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            "SpeakerB62Id": "qmFJPC4",
            "Text": "Excuse me? Hey, nobody just walks in here, huh. Nobody!",
            "LocalizedText": {
                "enMale": "Excuse me? Hey, nobody just walks in here, huh. Nobody!",
                "frMale": "H\u00e9, vous, l\u00e0 ! C'est priv\u00e9 ici, vous entendez ? Priv\u00e9 !",
                "frFemale": "H\u00e9, vous, l\u00e0 ! C'est priv\u00e9 ici, vous entendez ? Priv\u00e9 !",
                "deMale": "Hallo? Niemand platzt hier einfach rein. Niemand!",
                "deFemale": "Hallo? Niemand platzt hier einfach rein. Niemand!"
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            "SpeakerB62Id": "qmFJPC4",
            "Text": "The Eidolon? What, you're kidding me, right? No... tell me you're kidding! You're... you're not kidding.",
            "LocalizedText": {
                "enMale": "The Eidolon? What, you're kidding me, right? No... tell me you're kidding! You're... you're not kidding.",
                "frMale": "L'Eidolon ? Vous plaisantez ? Non mais dites-moi que c'est une blague ! Vous... ah non, c'est pas une blague.",
                "frFemale": "L'Eidolon ? Vous plaisantez ? Non mais dites-moi que c'est une blague ! Vous... ah non, c'est pas une blague.",
                "deMale": "Eidolon? Nehmt Ihr mich auf den Arm? Ihr nehmt mich doch auf den Arm, oder? Ihr ... Ihr meint das wirklich ernst.",
                "deFemale": "Eidolon? Nehmt Ihr mich auf den Arm? Ihr nehmt mich doch auf den Arm, oder? Ihr ... Ihr meint das wirklich ernst."
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            "SpeakerB62Id": "qmFJPC4",
            "Text": "Can we get back to business? Yes?",
            "LocalizedText": {
                "enMale": "Can we get back to business? Yes?",
                "frMale": "On peut passer aux choses s\u00e9rieuses ? Oui ?",
                "frFemale": "On peut passer aux choses s\u00e9rieuses ? Oui ?",
                "deMale": "K\u00f6nnen wir wieder zum Gesch\u00e4ftlichen kommen? Ja?",
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