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cnv.location.corellia.world.republic.the_imperial_blockade.imp_comm_station

  • 105. [This comm station has been deactivated.]
    • 106. <Conversation Exit>
  • 2. Player - The spike's in, General. You should have access to the Empire's systems.
    • 101. - Our techs are hacked in and ready. Now let's see where the Imperial Guard's been hiding.
      • 3. - Imperial Guard orders are being transmitted from the Museum Republica. Looks like they want to hit us where it hurts.
        • 5. - That rules out aerial bombardment or a major assault. One stray grenade could destroy centuries of history.
          • 6. Option - We need strategy here.Player - Does the Imperial Guard have any weaknesses?
            • 63. - They're isolated from the rest of the Empire. They only answer to their commanding officer.
          • 70. Option - Can we lure them out?Player - Is there any way to get the Imperial Guard into the open?
            • 77. - No chance. They've got a good position, and they know it.
          • 67. Option - History shouldn't stop us.Player - Artifacts and exhibits aren't worth losing this battle.
            +50 Influence : disapproves.
            +50 Influence : disapproves.
            +50 Influence : disapproves.
            +50 Influence : disapproves.
            +200 Influence : approves.
            • 71. - The Museum Republica represents everything we're trying to protect. We have to preserve what we can.
              • 9. - These dispatch orders come from Commander Tainor, head of the Imperial Guard.
                • 11. - The commander's the one with the battle plan. If something happened to him, it would take time for the Imperial Guard to adjust.
                  • 12. Option - Any more intel on this man?Player - Have you faced Commander Tainor before?
                    • 40. - He's ruthless. Officers have surrendered rather than face him.
                  • 34. Option - How much time, exactly?Player - Would it be enough to catch them off guard?
                    • 39. - An hour, maybe less. But that's all the time I'd need to take out their men in Axial Park.
                  • 95. Option - "Something" meaning what?Player - Are you asking me to kill him?
                    • 96. - Commander Tainor doesn't negotiate, and he'd never surrender. I don't see any other options.
                      • 17. - If the commander's smart, he'll post a few men at the door and hide the rest in the museum. Move fast and stay sharp.
                        • 19. - The Museum Republica's collection dates back to the founding. Spare anything you can from the cross fire.
                          • 88. Option - I'll save what I can.Player - Anything broken, the Empire will pay for.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                          • 84. Option - If it's still there.Player - Let's hope the Empire hasn't taken anything of value.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            • 85. - The whole museum's valuable. But they won't have it for long.
                          • 21. Option - I'll try, but they won't.Player - The Imperial Guard might not be so considerate.
                            • 47. - If damage has to be done, I'd rather it be the Empire's fault.
                          • 82. Option - Finders keepers?Player - This stuff wouldn't be worth any creds, would it?
                            +200 Influence : approves.
                            +200 Influence : approves.
                            • 83. - I'll pretend I didn't hear that.
                          • 20. Option - Will you be alright?Player - Can the Republic handle another Imperial attack?
                            • 99. - We can hold Axial Park, as long as there's no more surprises.
                          • 81. Option - No promises here.Player - I'm here to fight, not collect trinkets.
                            +50 Influence : disapproves.
                            +50 Influence : disapproves.
                            +200 Influence : approves.
                            +50 Influence : disapproves.
                            • 35. - Those trinkets are Republic history. You might not value them, but others do.
                              • 23. - Get inside the museum and find the commander. I'll send reinforcements as soon as I can.
                                • 26. <Conversation Exit>
  • 103. [Access denied.]
    • 104. <Conversation Exit>
First Seen: 1.0.0
Last Seen: 6.2.1a
Star Wars Name: cnv.location.corellia.world.republic.the_imperial_blockade.imp_comm_station
Other Sites:
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            "Text": "The spike's in, General. You should have access to the Empire's systems.",
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                "enMale": "The spike's in, General. You should have access to the Empire's systems.",
                "frMale": "La cl\u00e9 est en place, G\u00e9n\u00e9ral. Vous devriez avoir acc\u00e8s aux syst\u00e8mes de l'Empire.",
                "frFemale": "La cl\u00e9 est en place, G\u00e9n\u00e9ral. Vous devriez avoir acc\u00e8s aux syst\u00e8mes de l'Empire.",
                "deMale": "Der Stift sitzt, General. Ihr m\u00fcsstet jetzt auf die Systeme des Imperiums zugreifen k\u00f6nnen.",
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            "SpeakerB62Id": "T2ZJzhE",
            "Text": "Imperial Guard orders are being transmitted from the Museum Republica. Looks like they want to hit us where it hurts.",
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                "enMale": "Imperial Guard orders are being transmitted from the Museum Republica. Looks like they want to hit us where it hurts.",
                "frMale": "Les ordres de la garde imp\u00e9riale sont transmis depuis le Museum Republica. On dirait qu'ils veulent frapper l\u00e0 o\u00f9 \u00e7a fait mal.",
                "frFemale": "Les ordres de la garde imp\u00e9riale sont transmis depuis le Museum Republica. On dirait qu'ils veulent frapper l\u00e0 o\u00f9 \u00e7a fait mal.",
                "deMale": "Die Befehle der Imperialen Garde werden aus dem Museum Republica gesendet. Sie wollen uns wohl an unserer empfindlichsten Stelle treffen.",
                "deFemale": "Die Befehle der Imperialen Garde werden aus dem Museum Republica gesendet. Sie wollen uns wohl an unserer empfindlichsten Stelle treffen."
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            "Text": "That rules out aerial bombardment or a major assault. One stray grenade could destroy centuries of history.",
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                "enMale": "That rules out aerial bombardment or a major assault. One stray grenade could destroy centuries of history.",
                "frMale": "\u00c7a \u00e9limine les bombardements a\u00e9riens et les attaques de grande envergure. Une grenade perdue pourrait d\u00e9truire des si\u00e8cles d'histoire.",
                "frFemale": "\u00c7a \u00e9limine les bombardements a\u00e9riens et les attaques de grande envergure. Une grenade perdue pourrait d\u00e9truire des si\u00e8cles d'histoire.",
                "deMale": "Ein Bombardement oder ein gro\u00dfangelegter Angriff sind damit ausgeschlossen. Jede Granate k\u00f6nnte Jahrhunderte der Geschichte zerst\u00f6ren.",
                "deFemale": "Ein Bombardement oder ein gro\u00dfangelegter Angriff sind damit ausgeschlossen. Jede Granate k\u00f6nnte Jahrhunderte der Geschichte zerst\u00f6ren."
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            "Text": "Does the Imperial Guard have any weaknesses?",
            "LocalizedText": {
                "enMale": "Does the Imperial Guard have any weaknesses?",
                "frMale": "La garde imp\u00e9riale a-t-elle des faiblesses ?",
                "frFemale": "La garde imp\u00e9riale a-t-elle des faiblesses ?",
                "deMale": "Besitzt die Imperiale Garde irgendwelche Schw\u00e4chen?",
                "deFemale": "Besitzt die Imperiale Garde irgendwelche Schw\u00e4chen?"
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                "enMale": "We need strategy here.",
                "frMale": "Il faut \u00e9tablir une strat\u00e9gie.",
                "frFemale": "Il faut \u00e9tablir une strat\u00e9gie.",
                "deMale": "Wir brauchen eine Strategie.",
                "deFemale": "Wir brauchen eine Strategie."
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            "SpeakerB62Id": "T2ZJzhE",
            "Text": "These dispatch orders come from Commander Tainor, head of the Imperial Guard.",
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                "enMale": "These dispatch orders come from Commander Tainor, head of the Imperial Guard.",
                "frMale": "Les ordres de d\u00e9ploiement viennent du Commandant Tainor, le chef de la garde imp\u00e9riale.",
                "frFemale": "Les ordres de d\u00e9ploiement viennent du Commandant Tainor, le chef de la garde imp\u00e9riale.",
                "deMale": "Diese Befehle stammen von Commander Tainor, dem Kommandanten der Imperialen Garde.",
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            "SpeakerB62Id": "T2ZJzhE",
            "Text": "The commander's the one with the battle plan. If something happened to him, it would take time for the Imperial Guard to adjust.",
            "LocalizedText": {
                "enMale": "The commander's the one with the battle plan. If something happened to him, it would take time for the Imperial Guard to adjust.",
                "frMale": "C'est le commandant qui a le plan de bataille. S'il lui arrive quelque chose, la garde imp\u00e9riale aura besoin de temps pour se r\u00e9organiser.",
                "frFemale": "C'est le commandant qui a le plan de bataille. S'il lui arrive quelque chose, la garde imp\u00e9riale aura besoin de temps pour se r\u00e9organiser.",
                "deMale": "Der Commander ist der Mann mit dem Schlachtplan. Wenn ihm etwas zusto\u00dfen sollte, w\u00fcrde die Imperiale Garde Zeit brauchen, sich umzustellen.",
                "deFemale": "Der Commander ist der Mann mit dem Schlachtplan. Wenn ihm etwas zusto\u00dfen sollte, w\u00fcrde die Imperiale Garde Zeit brauchen, sich umzustellen."
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            "Text": "Have you faced Commander Tainor before?",
            "LocalizedText": {
                "enMale": "Have you faced Commander Tainor before?",
                "frMale": "Avez-vous d\u00e9j\u00e0 rencontr\u00e9 le Commandant Tainor ?",
                "frFemale": "Avez-vous d\u00e9j\u00e0 rencontr\u00e9 le Commandant Tainor ?",
                "deMale": "Seid Ihr Commander Tainor je begegnet?",
                "deFemale": "Seid Ihr Commander Tainor je begegnet?"
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                "enMale": "Any more intel on this man?",
                "frMale": "Autre chose sur cet homme ?",
                "frFemale": "Autre chose sur cet homme ?",
                "deMale": "Gibt es Informationen \u00fcber ihn?",
                "deFemale": "Gibt es Informationen \u00fcber ihn?"
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            "Text": "If the commander's smart, he'll post a few men at the door and hide the rest in the museum. Move fast and stay sharp.",
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                "enMale": "If the commander's smart, he'll post a few men at the door and hide the rest in the museum. Move fast and stay sharp.",
                "frMale": "Si le commandant est intelligent, il postera quelques hommes \u00e0 la porte et cachera les autres \u00e0 l'int\u00e9rieur du mus\u00e9e. Soyez rapide et ouvrez l'\u0153il.",
                "frFemale": "Si le commandant est intelligent, il postera quelques hommes \u00e0 la porte et cachera les autres \u00e0 l'int\u00e9rieur du mus\u00e9e. Soyez rapide et ouvrez l'\u0153il.",
                "deMale": "Wenn der Commander klug ist, postiert er ein paar Leute an der T\u00fcr und versteckt die anderen im Museum. Geht schnell vor und seid auf der Hut.",
                "deFemale": "Wenn der Commander klug ist, postiert er ein paar Leute an der T\u00fcr und versteckt die anderen im Museum. Geht schnell vor und seid auf der Hut."
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            "Text": "The Museum Republica's collection dates back to the founding. Spare anything you can from the cross fire.",
            "LocalizedText": {
                "enMale": "The Museum Republica's collection dates back to the founding. Spare anything you can from the cross fire.",
                "frMale": "La collection du Museum Republica remonte aux origines. Prot\u00e9gez tout ce que vous pourrez.",
                "frFemale": "La collection du Museum Republica remonte aux origines. Prot\u00e9gez tout ce que vous pourrez.",
                "deMale": "Die Sammlung des Museum Republica geht bis zum Gr\u00fcndungstag zur\u00fcck. Sch\u00fctzt so viel Ihr k\u00f6nnt vor dem Kreuzfeuer.",
                "deFemale": "Die Sammlung des Museum Republica geht bis zum Gr\u00fcndungstag zur\u00fcck. Sch\u00fctzt so viel Ihr k\u00f6nnt vor dem Kreuzfeuer."
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            "Text": "Can the Republic handle another Imperial attack?",
            "LocalizedText": {
                "enMale": "Can the Republic handle another Imperial attack?",
                "frMale": "La R\u00e9publique peut-elle supporter une autre attaque imp\u00e9riale ?",
                "frFemale": "La R\u00e9publique peut-elle supporter une autre attaque imp\u00e9riale ?",
                "deMale": "Kann die Republik einen weiteren Angriff des Imperiums \u00fcberstehen?",
                "deFemale": "Kann die Republik einen weiteren Angriff des Imperiums \u00fcberstehen?"
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                "enMale": "Will you be alright?",
                "frMale": "Vous vous en sortirez ?",
                "frFemale": "Vous vous en sortirez ?",
                "deMale": "Kommt Ihr klar?",
                "deFemale": "Kommt Ihr klar?"
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "The Imperial Guard might not be so considerate.",
            "LocalizedText": {
                "enMale": "The Imperial Guard might not be so considerate.",
                "frMale": "La garde imp\u00e9riale ne prendra peut-\u00eatre pas autant de pr\u00e9cautions.",
                "frFemale": "La garde imp\u00e9riale ne prendra peut-\u00eatre pas autant de pr\u00e9cautions.",
                "deMale": "Die Imperiale Garde wird vielleicht weniger r\u00fccksichtsvoll sein.",
                "deFemale": "Die Imperiale Garde wird vielleicht weniger r\u00fccksichtsvoll sein."
            },
            "LocalizedOptionText": {
                "enMale": "I'll try, but they won't.",
                "frMale": "J'essaierai, mais eux non.",
                "frFemale": "J'essaierai, mais eux non.",
                "deMale": "Ich werde es versuchen, aber sie nicht.",
                "deFemale": "Ich werde es versuchen, aber sie nicht."
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            "MinLevel": -1,
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "T2ZJzhE",
            "Text": "Get inside the museum and find the commander. I'll send reinforcements as soon as I can.",
            "LocalizedText": {
                "enMale": "Get inside the museum and find the commander. I'll send reinforcements as soon as I can.",
                "frMale": "Allez \u00e0 l'int\u00e9rieur du mus\u00e9e et trouvez le commandant. J'enverrai des renforts d\u00e8s que je pourrai.",
                "frFemale": "Allez \u00e0 l'int\u00e9rieur du mus\u00e9e et trouvez le commandant. J'enverrai des renforts d\u00e8s que je pourrai.",
                "deMale": "Dringt ins Museum ein und findet den Commander. Ich schicke Verst\u00e4rkung, so schnell es geht.",
                "deFemale": "Dringt ins Museum ein und findet den Commander. Ich schicke Verst\u00e4rkung, so schnell es geht."
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            "AffectionRewardEventsB62": [],
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            "Stb": "str.cnv.location.corellia.world.republic.the_imperial_blockade.imp_comm_station",
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            "NodeId": 26,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "NodeId": 34,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Would it be enough to catch them off guard?",
            "LocalizedText": {
                "enMale": "Would it be enough to catch them off guard?",
                "frMale": "Est-ce que \u00e7a nous laisserait suffisamment de temps pour les prendre par surprise ?",
                "frFemale": "Est-ce que \u00e7a nous laisserait suffisamment de temps pour les prendre par surprise ?",
                "deMale": "W\u00fcrde es ausreichen, um sie zu \u00fcberrumpeln?",
                "deFemale": "W\u00fcrde es ausreichen, um sie zu \u00fcberrumpeln?"
            },
            "LocalizedOptionText": {
                "enMale": "How much time, exactly?",
                "frMale": "Combien de temps exactement ?",
                "frFemale": "Combien de temps exactement ?",
                "deMale": "Wie viel Zeit genau?",
                "deFemale": "Wie viel Zeit genau?"
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            "Stb": "str.cnv.location.corellia.world.republic.the_imperial_blockade.imp_comm_station",
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            "NodeId": 35,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "T2ZJzhE",
            "Text": "Those trinkets are Republic history. You might not value them, but others do.",
            "LocalizedText": {
                "enMale": "Those trinkets are Republic history. You might not value them, but others do.",
                "frMale": "Ces babioles ont fait l'histoire de la R\u00e9publique. Elles n'ont peut-\u00eatre aucune valeur \u00e0 vos yeux, mais ce n'est pas le cas de tout le monde.",
                "frFemale": "Ces babioles ont fait l'histoire de la R\u00e9publique. Elles n'ont peut-\u00eatre aucune valeur \u00e0 vos yeux, mais ce n'est pas le cas de tout le monde.",
                "deMale": "Diese \"Staubf\u00e4nger\" sind Teile republikanischer Geschichte. Euch bedeuten sie vielleicht nichts, aber anderen schon.",
                "deFemale": "Diese \"Staubf\u00e4nger\" sind Teile republikanischer Geschichte. Euch bedeuten sie vielleicht nichts, aber anderen schon."
            },
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            "AffectionRewardEventsB62": [],
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            "Stb": "str.cnv.location.corellia.world.republic.the_imperial_blockade.imp_comm_station",
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        "36": {
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            "MinLevel": -1,
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            "AlignmentGain": "None",
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "GenericNodeNumber": 0
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        "39": {
            "NodeId": 39,
            "QuestRewardB62": "0000000",
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "T2ZJzhE",
            "Text": "An hour, maybe less. But that's all the time I'd need to take out their men in Axial Park.",
            "LocalizedText": {
                "enMale": "An hour, maybe less. But that's all the time I'd need to take out their men in Axial Park.",
                "frMale": "Une heure, peut-\u00eatre moins. Mais il ne m'en faut pas plus pour attirer leurs hommes dans le parc de l'Axe.",
                "frFemale": "Une heure, peut-\u00eatre moins. Mais il ne m'en faut pas plus pour attirer leurs hommes dans le parc de l'Axe.",
                "deMale": "Wir w\u00fcrden eine Stunde gewinnen, vielleicht auch weniger. Aber mehr Zeit brauche ich auch nicht, um ihre Leute im Axial-Park auszuschalten.",
                "deFemale": "Wir w\u00fcrden eine Stunde gewinnen, vielleicht auch weniger. Aber mehr Zeit brauche ich auch nicht, um ihre Leute im Axial-Park auszuschalten."
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "T2ZJzhE",
            "Text": "He's ruthless. Officers have surrendered rather than face him.",
            "LocalizedText": {
                "enMale": "He's ruthless. Officers have surrendered rather than face him.",
                "frMale": "Il est impitoyable. Des officiers ont pr\u00e9f\u00e9r\u00e9 abandonner plut\u00f4t que l'affronter.",
                "frFemale": "Il est impitoyable. Des officiers ont pr\u00e9f\u00e9r\u00e9 abandonner plut\u00f4t que l'affronter.",
                "deMale": "Er ist gnadenlos. Schon mancher Offizier hat sich ergeben, um ihm nicht entgegentreten zu m\u00fcssen.",
                "deFemale": "Er ist gnadenlos. Schon mancher Offizier hat sich ergeben, um ihm nicht entgegentreten zu m\u00fcssen."
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            "NodeId": 43,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "NodeId": 47,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "T2ZJzhE",
            "Text": "If damage has to be done, I'd rather it be the Empire's fault.",
            "LocalizedText": {
                "enMale": "If damage has to be done, I'd rather it be the Empire's fault.",
                "frMale": "S'il doit y avoir des d\u00e9g\u00e2ts, je pr\u00e9f\u00e8re que ce soit la faute de l'Empire.",
                "frFemale": "S'il doit y avoir des d\u00e9g\u00e2ts, je pr\u00e9f\u00e8re que ce soit la faute de l'Empire.",
                "deMale": "Wenn Sch\u00e4den entstehen, w\u00e4re es mir lieber, dass das Imperium die Schuld tr\u00e4gt.",
                "deFemale": "Wenn Sch\u00e4den entstehen, w\u00e4re es mir lieber, dass das Imperium die Schuld tr\u00e4gt."
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            "AffectionRewardEventsB62": [],
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            "Stb": "str.cnv.location.corellia.world.republic.the_imperial_blockade.imp_comm_station",
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        "49": {
            "NodeId": 49,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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        "55": {
            "NodeId": 55,
            "QuestRewardB62": "0000000",
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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        "63": {
            "NodeId": 63,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "T2ZJzhE",
            "Text": "They're isolated from the rest of the Empire. They only answer to their commanding officer.",
            "LocalizedText": {
                "enMale": "They're isolated from the rest of the Empire. They only answer to their commanding officer.",
                "frMale": "Elle est isol\u00e9e du reste de l'Empire. Elle est sous la seule responsabilit\u00e9 de son officier de commandement.",
                "frFemale": "Elle est isol\u00e9e du reste de l'Empire. Elle est sous la seule responsabilit\u00e9 de son officier de commandement.",
                "deMale": "Sie ist vom Rest des Imperiums abgeschnitten. Sie befolgt nur die Befehle ihres eigenen Kommandanten.",
                "deFemale": "Sie ist vom Rest des Imperiums abgeschnitten. Sie befolgt nur die Befehle ihres eigenen Kommandanten."
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        "64": {
            "NodeId": 64,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "GenericNodeNumber": 0
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        "67": {
            "NodeId": 67,
            "QuestRewardB62": "wH4MWU7",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Artifacts and exhibits aren't worth losing this battle.",
            "LocalizedText": {
                "enMale": "Artifacts and exhibits aren't worth losing this battle.",
                "frMale": "Remporter ce combat est plus important que la pr\u00e9servation de quelques artefacts.",
                "frFemale": "Remporter ce combat est plus important que la pr\u00e9servation de quelques artefacts.",
                "deMale": "Artefakte und Ausstellungsst\u00fccke sind es nicht wert, dass wir diese Schlacht verlieren.",
                "deFemale": "Artefakte und Ausstellungsst\u00fccke sind es nicht wert, dass wir diese Schlacht verlieren."
            },
            "LocalizedOptionText": {
                "enMale": "History shouldn't stop us.",
                "frMale": "L'histoire ne devrait pas nous arr\u00eater.",
                "frFemale": "L'histoire ne devrait pas nous arr\u00eater.",
                "deMale": "Die Geschichte sollte uns nicht aufhalten.",
                "deFemale": "Die Geschichte sollte uns nicht aufhalten."
            },
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            "AffectionRewardEventsB62": {
                "aznV1kR": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "JdiDeg1": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "8mAbih6": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                },
                "40CsJ78": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                },
                "xu2zYrP": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Is there any way to get the Imperial Guard into the open?",
            "LocalizedText": {
                "enMale": "Is there any way to get the Imperial Guard into the open?",
                "frMale": "Est-ce qu'il y a un moyen de faire sortir la garde imp\u00e9riale \u00e0 d\u00e9couvert ?",
                "frFemale": "Est-ce qu'il y a un moyen de faire sortir la garde imp\u00e9riale \u00e0 d\u00e9couvert ?",
                "deMale": "Gibt es eine M\u00f6glichkeit, die Imperiale Garde ins Freie zu locken?",
                "deFemale": "Gibt es eine M\u00f6glichkeit, die Imperiale Garde ins Freie zu locken?"
            },
            "LocalizedOptionText": {
                "enMale": "Can we lure them out?",
                "frMale": "Est-ce qu'on peut la faire sortir ?",
                "frFemale": "Est-ce qu'on peut la faire sortir ?",
                "deMale": "K\u00f6nnen wir sie irgendwie herauslocken?",
                "deFemale": "K\u00f6nnen wir sie irgendwie herauslocken?"
            },
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            "MinLevel": -1,
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            "AlignmentGain": "None",
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            "IsEmpty": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "T2ZJzhE",
            "Text": "The Museum Republica represents everything we're trying to protect. We have to preserve what we can.",
            "LocalizedText": {
                "enMale": "The Museum Republica represents everything we're trying to protect. We have to preserve what we can.",
                "frMale": "Le Museum Republica incarne tout ce qu'on essaye de prot\u00e9ger. On doit pr\u00e9server ce qu'on peut.",
                "frFemale": "Le Museum Republica incarne tout ce qu'on essaye de prot\u00e9ger. On doit pr\u00e9server ce qu'on peut.",
                "deMale": "Das Museum Republica steht f\u00fcr alles, was wir zu sch\u00fctzen versuchen. Wir m\u00fcssen unser M\u00f6glichstes tun, es zu erhalten.",
                "deFemale": "Das Museum Republica steht f\u00fcr alles, was wir zu sch\u00fctzen versuchen. Wir m\u00fcssen unser M\u00f6glichstes tun, es zu erhalten."
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "IsPlayerNode": false,
            "SpeakerB62Id": "T2ZJzhE",
            "Text": "No chance. They've got a good position, and they know it.",
            "LocalizedText": {
                "enMale": "No chance. They've got a good position, and they know it.",
                "frMale": "Aucune chance. Ces hommes ont une bonne position et ils le savent.",
                "frFemale": "Aucune chance. Ces hommes ont une bonne position et ils le savent.",
                "deMale": "Keine Chance. Die Position ist gut, und das wissen sie.",
                "deFemale": "Keine Chance. Die Position ist gut, und das wissen sie."
            },
            "CnvAlienVONode": -1,
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        },
        "78": {
            "NodeId": 78,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "ChildIds": [
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            "GenericNodeNumber": 0
        },
        "81": {
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            "QuestRewardB62": "wH4MWU7",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I'm here to fight, not collect trinkets.",
            "LocalizedText": {
                "enMale": "I'm here to fight, not collect trinkets.",
                "frMale": "Je suis l\u00e0 pour me battre, pas pour r\u00e9cup\u00e9rer des babioles.",
                "frFemale": "Je suis l\u00e0 pour me battre, pas pour r\u00e9cup\u00e9rer des babioles.",
                "deMale": "Ich bin hier, um zu k\u00e4mpfen, nicht um Staubf\u00e4nger zu sch\u00fctzen.",
                "deFemale": "Ich bin hier, um zu k\u00e4mpfen, nicht um Staubf\u00e4nger zu sch\u00fctzen."
            },
            "LocalizedOptionText": {
                "enMale": "No promises here.",
                "frMale": "Je ne vous promets rien.",
                "frFemale": "Je ne vous promets rien.",
                "deMale": "Ich kann nichts versprechen.",
                "deFemale": "Ich kann nichts versprechen."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "40CsJ78": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "8mAbih6": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "xu2zYrP": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "aznV1kR": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.corellia.world.republic.the_imperial_blockade.imp_comm_station",
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        "82": {
            "NodeId": 82,
            "QuestRewardB62": "wH4MWU7",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "This stuff wouldn't be worth any creds, would it?",
            "LocalizedText": {
                "enMale": "This stuff wouldn't be worth any creds, would it?",
                "frMale": "Ces babioles n'ont aucune valeur marchande, si ?",
                "frFemale": "Ces babioles n'ont aucune valeur marchande, si ?",
                "deMale": "Das Zeug ist nicht zuf\u00e4llig Credits wert, oder doch?",
                "deFemale": "Das Zeug ist nicht zuf\u00e4llig Credits wert, oder doch?"
            },
            "LocalizedOptionText": {
                "enMale": "Finders keepers?",
                "frMale": "Premier venu premier servi ?",
                "frFemale": "Premier venu premier servi ?",
                "deMale": "Wer's findet, dem geh\u00f6rt's.",
                "deFemale": "Wer's findet, dem geh\u00f6rt's."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "zyM9980": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "40CsJ78": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            ],
            "Stb": "str.cnv.location.corellia.world.republic.the_imperial_blockade.imp_comm_station",
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        },
        "83": {
            "NodeId": 83,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "T2ZJzhE",
            "Text": "I'll pretend I didn't hear that.",
            "LocalizedText": {
                "enMale": "I'll pretend I didn't hear that.",
                "frMale": "Je vais faire comme si je n'avais rien entendu.",
                "frFemale": "Je vais faire comme si je n'avais rien entendu.",
                "deMale": "Ich werde mal so tun, als ob ich das \u00fcberh\u00f6rt h\u00e4tte.",
                "deFemale": "Ich werde mal so tun, als ob ich das \u00fcberh\u00f6rt h\u00e4tte."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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            "ChildIds": [
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            "Stb": "str.cnv.location.corellia.world.republic.the_imperial_blockade.imp_comm_station",
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        },
        "84": {
            "NodeId": 84,
            "QuestRewardB62": "wH4MWU7",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Let's hope the Empire hasn't taken anything of value.",
            "LocalizedText": {
                "enMale": "Let's hope the Empire hasn't taken anything of value.",
                "frMale": "Esp\u00e9rons que l'Empire ne s'est pas empar\u00e9 de tout ce qui avait de la valeur.",
                "frFemale": "Esp\u00e9rons que l'Empire ne s'est pas empar\u00e9 de tout ce qui avait de la valeur.",
                "deMale": "Hoffen wir, dass das Imperium nichts Wertvolles entfernt hat.",
                "deFemale": "Hoffen wir, dass das Imperium nichts Wertvolles entfernt hat."
            },
            "LocalizedOptionText": {
                "enMale": "If it's still there.",
                "frMale": "Si elle s'y trouve encore.",
                "frFemale": "Si elle s'y trouve encore.",
                "deMale": "Wenn es noch da ist ...",
                "deFemale": "Wenn es noch da ist ..."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "QvXyUBG": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "aznV1kR": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.corellia.world.republic.the_imperial_blockade.imp_comm_station",
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        },
        "85": {
            "NodeId": 85,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "T2ZJzhE",
            "Text": "The whole museum's valuable. But they won't have it for long.",
            "LocalizedText": {
                "enMale": "The whole museum's valuable. But they won't have it for long.",
                "frMale": "L'ensemble du mus\u00e9e a de la valeur. Mais ils ne l'auront plus pour longtemps.",
                "frFemale": "L'ensemble du mus\u00e9e a de la valeur. Mais ils ne l'auront plus pour longtemps.",
                "deMale": "Jedes einzelne St\u00fcck ist wertvoll. Aber sie werden keines davon lange besitzen.",
                "deFemale": "Jedes einzelne St\u00fcck ist wertvoll. Aber sie werden keines davon lange besitzen."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
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            "ChildIds": [
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        },
        "86": {
            "NodeId": 86,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "GenericNodeNumber": 0
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        "88": {
            "NodeId": 88,
            "QuestRewardB62": "wH4MWU7",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Anything broken, the Empire will pay for.",
            "LocalizedText": {
                "enMale": "Anything broken, the Empire will pay for.",
                "frMale": "L'Empire payera pour tout ce qu'il cassera.",
                "frFemale": "L'Empire payera pour tout ce qu'il cassera.",
                "deMale": "Wenn etwas kaputtgeht, wird das Imperium daf\u00fcr bezahlen.",
                "deFemale": "Wenn etwas kaputtgeht, wird das Imperium daf\u00fcr bezahlen."
            },
            "LocalizedOptionText": {
                "enMale": "I'll save what I can.",
                "frMale": "Je prot\u00e9gerai ce que je pourrai.",
                "frFemale": "Je prot\u00e9gerai ce que je pourrai.",
                "deMale": "Ich rette, so viel ich kann.",
                "deFemale": "Ich rette, so viel ich kann."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "8mAbih6": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "zav1HuJ": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "JdiDeg1": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            ],
            "Stb": "str.cnv.location.corellia.world.republic.the_imperial_blockade.imp_comm_station",
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        },
        "92": {
            "NodeId": 92,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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        "95": {
            "NodeId": 95,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Are you asking me to kill him?",
            "LocalizedText": {
                "enMale": "Are you asking me to kill him?",
                "frMale": "Vous me demandez de le tuer ?",
                "frFemale": "Vous me demandez de le tuer ?",
                "deMale": "Bittet Ihr mich etwa, ihn zu t\u00f6ten?",
                "deFemale": "Bittet Ihr mich etwa, ihn zu t\u00f6ten?"
            },
            "LocalizedOptionText": {
                "enMale": "\"Something\" meaning what?",
                "frMale": "Qu'entendez-vous par \"quelque chose\" ?",
                "frFemale": "Qu'entendez-vous par \"quelque chose\" ?",
                "deMale": "Was soll das hei\u00dfen - \"etwas zusto\u00dfen\"?",
                "deFemale": "Was soll das hei\u00dfen - \"etwas zusto\u00dfen\"?"
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            "Stb": "str.cnv.location.corellia.world.republic.the_imperial_blockade.imp_comm_station",
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            "NodeId": 96,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "T2ZJzhE",
            "Text": "Commander Tainor doesn't negotiate, and he'd never surrender. I don't see any other options.",
            "LocalizedText": {
                "enMale": "Commander Tainor doesn't negotiate, and he'd never surrender. I don't see any other options.",
                "frMale": "Le Commandant Tainor ne n\u00e9gocie pas et il ne se rendra jamais. Je ne vois pas d'autre option.",
                "frFemale": "Le Commandant Tainor ne n\u00e9gocie pas et il ne se rendra jamais. Je ne vois pas d'autre option.",
                "deMale": "Commander Tainor verhandelt nicht, und er w\u00fcrde niemals kapitulieren. Ich sehe keine andere M\u00f6glichkeit.",
                "deFemale": "Commander Tainor verhandelt nicht, und er w\u00fcrde niemals kapitulieren. Ich sehe keine andere M\u00f6glichkeit."
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        "97": {
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            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "ChildIds": [
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            "NodeId": 99,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "T2ZJzhE",
            "Text": "We can hold Axial Park, as long as there's no more surprises.",
            "LocalizedText": {
                "enMale": "We can hold Axial Park, as long as there's no more surprises.",
                "frMale": "On peut garder le parc de l'Axe, pourvu qu'il n'y ait pas d'autre surprise.",
                "frFemale": "On peut garder le parc de l'Axe, pourvu qu'il n'y ait pas d'autre surprise.",
                "deMale": "Wir k\u00f6nnen den Axial-Park halten, solange uns keine weiteren \u00dcberraschungen bevorstehen.",
                "deFemale": "Wir k\u00f6nnen den Axial-Park halten, solange uns keine weiteren \u00dcberraschungen bevorstehen."
            },
            "CnvAlienVONode": -1,
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            "ChildIds": [
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        "100": {
            "NodeId": 100,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "ChildIds": [
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            "GenericNodeNumber": 0
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        "101": {
            "NodeId": 101,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "T2ZJzhE",
            "Text": "Our techs are hacked in and ready. Now let's see where the Imperial Guard's been hiding.",
            "LocalizedText": {
                "enMale": "Our techs are hacked in and ready. Now let's see where the Imperial Guard's been hiding.",
                "frMale": "Nos techniciens sont pr\u00eats. Bien, voyons o\u00f9 se cache la garde imp\u00e9riale.",
                "frFemale": "Nos techniciens sont pr\u00eats. Bien, voyons o\u00f9 se cache la garde imp\u00e9riale.",
                "deMale": "Unsere Techniker haben sich eingehackt und sind bereit. Dann wollen wir doch mal sehen, wo die Imperiale Garde sich versteckt.",
                "deFemale": "Unsere Techniker haben sich eingehackt und sind bereit. Dann wollen wir doch mal sehen, wo die Imperiale Garde sich versteckt."
            },
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